├── src
├── Core
│ └── RequestifyTF2
│ │ ├── Localization
│ │ ├── Localization.bg.Designer.cs
│ │ ├── Localization.cs.Designer.cs
│ │ ├── Localization.da.Designer.cs
│ │ ├── Localization.de.Designer.cs
│ │ ├── Localization.el.Designer.cs
│ │ ├── Localization.es.Designer.cs
│ │ ├── Localization.fi.Designer.cs
│ │ ├── Localization.fr.Designer.cs
│ │ ├── Localization.hu.Designer.cs
│ │ ├── Localization.it.Designer.cs
│ │ ├── Localization.ja.Designer.cs
│ │ ├── Localization.ko.Designer.cs
│ │ ├── Localization.nl.Designer.cs
│ │ ├── Localization.nn.Designer.cs
│ │ ├── Localization.pl.Designer.cs
│ │ ├── Localization.pt.Designer.cs
│ │ ├── Localization.ro.Designer.cs
│ │ ├── Localization.ru.Designer.cs
│ │ ├── Localization.sv.Designer.cs
│ │ ├── Localization.th.Designer.cs
│ │ ├── Localization.tr.Designer.cs
│ │ ├── Localization.uk.Designer.cs
│ │ ├── Localization.zh.Designer.cs
│ │ ├── Localization.pt-BR.Designer.cs
│ │ └── Localization.zh-CN.Designer.cs
│ │ ├── FodyWeavers.xml
│ │ ├── ALWorkAround.targets
│ │ ├── API
│ │ ├── User.cs
│ │ └── ConsoleSender.cs
│ │ ├── Api
│ │ ├── User.cs
│ │ ├── ConsoleSender.cs
│ │ └── LocalHelper.cs
│ │ ├── packages.config
│ │ ├── Managers
│ │ └── Interfaces.cs
│ │ ├── Utils
│ │ ├── AudioDeviceChanger.cs
│ │ ├── Statistics.cs
│ │ ├── FakeUsers.cs
│ │ ├── Patcher.cs
│ │ └── IPolicy.cs
│ │ ├── app.config
│ │ ├── Commands
│ │ └── DefaultCommands
│ │ │ ├── AboutCommand.cs
│ │ │ └── CommandsListCommand.cs
│ │ ├── Properties
│ │ └── AssemblyInfo.cs
│ │ ├── Runner.cs
│ │ ├── Logger
│ │ └── Logger.cs
│ │ ├── PluginLoader
│ │ └── Libraries.cs
│ │ └── Configurator
│ │ └── Configurator.cs
├── FodyWeavers.xml
├── GUI
│ ├── RequestifyTF2GUI
│ │ ├── Icon.ico
│ │ ├── icons8-multiply-50.png
│ │ ├── icons8-minimize-window-50.png
│ │ ├── FodyWeavers.xml
│ │ ├── Controls
│ │ │ ├── ConsoleTab.xaml.cs
│ │ │ ├── StatisticsTab.xaml.cs
│ │ │ ├── ConsoleTab.xaml
│ │ │ ├── YoutubeDialog.xaml.cs
│ │ │ ├── MainTab.xaml.cs
│ │ │ ├── YoutubeDialog.xaml
│ │ │ ├── BindsTab.xaml
│ │ │ ├── StatisticsTab.xaml
│ │ │ └── MainTab.xaml
│ │ ├── Properties
│ │ │ ├── Settings.settings
│ │ │ ├── Settings.Designer.cs
│ │ │ ├── AssemblyInfo.cs
│ │ │ └── Resources.Designer.cs
│ │ ├── Writer.cs
│ │ ├── packages.config
│ │ ├── app.config
│ │ └── Resources
│ │ │ ├── lang.zh-TW.xaml
│ │ │ ├── lang.zh-CN.xaml
│ │ │ ├── lang.ja-JP.xaml
│ │ │ ├── lang.ko-KR.xaml
│ │ │ ├── lang.xaml
│ │ │ ├── lang.da-DK.xaml
│ │ │ ├── lang.et-EE.xaml
│ │ │ ├── lang.fi-FI.xaml
│ │ │ ├── lang.tr-TR.xaml
│ │ │ ├── lang.nn-NO.xaml
│ │ │ ├── lang.nl-NL.xaml
│ │ │ ├── lang.sv-SE.xaml
│ │ │ ├── lang.cs-CZ.xaml
│ │ │ ├── lang.ru-RU.xaml
│ │ │ ├── lang.th-TH.xaml
│ │ │ ├── lang.ro-RO.xaml
│ │ │ ├── lang.bg-BG.xaml
│ │ │ ├── lang.de-DE.xaml
│ │ │ ├── lang.pl-PL.xaml
│ │ │ ├── lang.pt-PT.xaml
│ │ │ ├── lang.hu-HU.xaml
│ │ │ ├── lang.pt-BR.xaml
│ │ │ ├── lang.uk-UA.xaml
│ │ │ ├── lang.it-IT.xaml
│ │ │ └── lang.fr-FR.xaml
│ └── RequestifyTF2GUIOld
│ │ ├── Resources
│ │ └── Icon.ico
│ │ ├── FodyWeavers.xml
│ │ ├── Properties
│ │ ├── Settings.settings
│ │ ├── Settings.Designer.cs
│ │ ├── AssemblyInfo.cs
│ │ ├── Resources.Designer.cs
│ │ └── app.manifest
│ │ ├── JsonDataClasses
│ │ └── ConfigJsonData.cs
│ │ ├── packages.config
│ │ ├── Program.cs
│ │ ├── Uitls
│ │ └── TextWriter.cs
│ │ ├── app.config
│ │ ├── MessageBox.cs
│ │ ├── MessageBox
│ │ └── MessageBox.cs
│ │ ├── Console.Designer.cs
│ │ └── Config
│ │ └── Config.cs
├── ChatFunCommands
│ ├── packages.config
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ └── ChatFunPlugin.csproj
├── Tests
│ └── RequestifyTests
│ │ ├── packages.config
│ │ ├── App.config
│ │ └── Tests.cs
├── CLI
│ └── RequesifyCLI
│ │ ├── FodyWeavers.xml
│ │ ├── ConfigJsonData.cs
│ │ ├── packages.config
│ │ ├── App.config
│ │ ├── Properties
│ │ └── AssemblyInfo.cs
│ │ └── AppConfig.cs
├── Plugins
│ ├── TTSPlugin
│ │ ├── packages.config
│ │ ├── app.config
│ │ └── Properties
│ │ │ └── AssemblyInfo.cs
│ ├── OofPlugin
│ │ ├── packages.config
│ │ ├── app.config
│ │ └── Properties
│ │ │ └── AssemblyInfo.cs
│ ├── APIPlugin
│ │ ├── packages.config
│ │ └── Properties
│ │ │ └── AssemblyInfo.cs
│ └── RequestPlugin
│ │ ├── packages.config
│ │ ├── Properties
│ │ └── AssemblyInfo.cs
│ │ └── app.config
└── RequestifyTF2.sln.DotSettings
├── LICENSE
├── .gitattributes
└── CODE_OF_CONDUCT.md
/src/Core/RequestifyTF2/Localization/Localization.bg.Designer.cs:
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/src/Core/RequestifyTF2/Localization/Localization.pt-BR.Designer.cs:
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/src/FodyWeavers.xml:
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/src/GUI/RequestifyTF2GUI/Icon.ico:
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/src/GUI/RequestifyTF2GUI/icons8-multiply-50.png:
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/src/GUI/RequestifyTF2GUIOld/Resources/Icon.ico:
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/src/GUI/RequestifyTF2GUI/icons8-minimize-window-50.png:
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/src/ChatFunCommands/packages.config:
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/src/Tests/RequestifyTests/packages.config:
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/src/GUI/RequestifyTF2GUIOld/Properties/Settings.settings:
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/src/CLI/RequesifyCLI/ConfigJsonData.cs:
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1 | using Newtonsoft.Json;
2 |
3 | namespace RequesifyCLI
4 | {
5 | internal class ConfigJsonData
6 | {
7 | [JsonProperty("Admin")] public string Admin { get; set; }
8 |
9 | [JsonProperty("GameDirectory")] public string GameDirectory { get; set; }
10 | }
11 | }
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/src/GUI/RequestifyTF2GUIOld/JsonDataClasses/ConfigJsonData.cs:
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1 | using Newtonsoft.Json;
2 |
3 | namespace RequestifyTF2Forms.JsonDataClasses
4 | {
5 | internal class ConfigJsonData
6 | {
7 | [JsonProperty("Admin")] public string Admin { get; set; }
8 |
9 | [JsonProperty("GameDirectory")] public string GameDirectory { get; set; }
10 | }
11 | }
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/src/CLI/RequesifyCLI/packages.config:
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/src/Core/RequestifyTF2/ALWorkAround.targets:
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4 | $(TargetFrameworkSDKToolsDirectory)$(PlatformTarget)\
5 |
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/src/Core/RequestifyTF2/API/User.cs:
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1 | using System;
2 |
3 | namespace RequestifyTF2.API
4 | {
5 | [Flags]
6 | public enum Tag
7 | {
8 | None = 0,
9 | Spectator = 1 << 0,
10 | Team = 1 << 1,
11 | Dead = 1 << 2
12 | }
13 |
14 | public class User
15 | {
16 | public string Name { get; set; } = "";
17 | public Tag Tag { get; set; } = Tag.None;
18 | }
19 |
20 | }
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/src/Core/RequestifyTF2/Api/User.cs:
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1 | using System;
2 |
3 | namespace RequestifyTF2.API
4 | {
5 | [Flags]
6 | public enum Tag
7 | {
8 | None = 0,
9 | Spectator = 1 << 0,
10 | Team = 1 << 1,
11 | Dead = 1 << 2
12 | }
13 |
14 | public class User
15 | {
16 | public string Name { get; set; } = "";
17 | public Tag Tag { get; set; } = Tag.None;
18 | }
19 |
20 | }
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/src/Core/RequestifyTF2/packages.config:
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/src/RequestifyTF2.sln.DotSettings:
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2 | True
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/src/GUI/RequestifyTF2GUI/Controls/ConsoleTab.xaml.cs:
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1 | using System.Windows.Controls;
2 |
3 | namespace RequestifyTF2GUI.Controls
4 | {
5 | ///
6 | /// Логика взаимодействия для ConsoleTab.xaml
7 | ///
8 | public partial class ConsoleTab : UserControl
9 | {
10 | public static ConsoleTab instance;
11 | public ConsoleTab()
12 | {
13 | InitializeComponent();
14 | instance = this;
15 | }
16 |
17 | }
18 | }
19 |
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/src/GUI/RequestifyTF2GUI/Properties/Settings.settings:
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5 |
6 | en-US
7 |
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/src/GUI/RequestifyTF2GUI/Controls/StatisticsTab.xaml.cs:
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1 | using System.Windows.Controls;
2 |
3 | namespace RequestifyTF2GUI.Controls
4 | {
5 | ///
6 | /// Логика взаимодействия для StatisticsTab.xaml
7 | ///
8 | public partial class StatisticsTab : UserControl
9 | {
10 | public static StatisticsTab instance;
11 | public StatisticsTab()
12 | {
13 | InitializeComponent();
14 | instance = this;
15 | }
16 | }
17 |
18 | }
19 |
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/src/Plugins/APIPlugin/packages.config:
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/src/GUI/RequestifyTF2GUIOld/Program.cs:
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1 | using System;
2 | using System.Windows.Forms;
3 |
4 | namespace RequestifyTF2Forms
5 | {
6 | internal static class Program
7 | {
8 | ///
9 | /// The main entry point for the application.
10 | ///
11 | [STAThread]
12 | private static void Main()
13 | {
14 | Application.EnableVisualStyles();
15 | Application.SetCompatibleTextRenderingDefault(false);
16 | Application.Run(new Main());
17 | }
18 | }
19 | }
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/src/Plugins/OofPlugin/app.config:
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/src/Plugins/TTSPlugin/app.config:
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/src/Core/RequestifyTF2/Managers/Interfaces.cs:
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1 | using System.Collections.Generic;
2 |
3 | namespace RequestifyTF2.API
4 | {
5 | public interface IRequestifyPlugin
6 | {
7 | string Author { get; }
8 | string Name { get; }
9 | string Desc { get; }
10 | }
11 |
12 | public interface IRequestifyCommand
13 | {
14 | string Help { get; }
15 | string Name { get; }
16 | bool OnlyAdmin { get; }
17 | List Alias { get; }
18 | void Execute(User executor, List arguments);
19 | }
20 |
21 |
22 | }
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/src/CLI/RequesifyCLI/App.config:
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/src/GUI/RequestifyTF2GUIOld/Uitls/TextWriter.cs:
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1 | using System.IO;
2 | using System.Text;
3 | using System.Windows.Forms;
4 |
5 | namespace ConsoleRedirection
6 | {
7 | public class TextBoxStreamWriter : TextWriter
8 | {
9 | public TextBox _output;
10 |
11 | public TextBoxStreamWriter(TextBox output)
12 | {
13 | _output = output;
14 | }
15 |
16 | public override Encoding Encoding => Encoding.UTF8;
17 |
18 | public override void Write(char value)
19 | {
20 | base.Write(value);
21 |
22 | _output.Invoke(new MethodInvoker(delegate { _output.AppendText(value.ToString()); }));
23 | }
24 | }
25 | }
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/src/GUI/RequestifyTF2GUIOld/app.config:
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/src/GUI/RequestifyTF2GUI/Controls/ConsoleTab.xaml:
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/src/GUI/RequestifyTF2GUI/Writer.cs:
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1 | using System;
2 | using System.IO;
3 | using System.Text;
4 | using System.Windows.Controls;
5 |
6 | namespace RequestifyTF2GUI
7 | {
8 | public class TextBoxStreamWriter : TextWriter
9 | {
10 |
11 | private readonly TextBlock _output;
12 | public TextBoxStreamWriter(TextBlock output)
13 | {
14 | _output = output;
15 |
16 | }
17 | public override Encoding Encoding => Encoding.UTF8;
18 |
19 | public override void Write(char value)
20 | {
21 | base.Write(value);
22 | _output.Dispatcher.BeginInvoke(new Action(delegate { _output.Text+=(value.ToString()); }));
23 |
24 | }
25 | }
26 | }
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/src/Core/RequestifyTF2/Utils/AudioDeviceChanger.cs:
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1 | namespace RequestifyTF2.Utils
2 | {
3 | // Code From https://github.com/aifdsc/AudioChanger
4 | // Thanks Stephan for your work
5 | internal static class AudioDeviceChanger
6 | {
7 | private static bool setDefaultAudioDevice(string deviceId)
8 | {
9 | var client = new CPolicyConfigClient();
10 | client.SetDefaultDevice(deviceId);
11 | var vclient = new CPolicyConfigVistaClient();
12 | vclient.SetDefaultDevice(deviceId);
13 | return true;
14 | }
15 |
16 | public static bool SetDefaultInputDevice(string deviceId)
17 | {
18 | var result = setDefaultAudioDevice(deviceId);
19 | return result;
20 | }
21 | }
22 | }
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/src/Core/RequestifyTF2/Utils/Statistics.cs:
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1 | namespace RequestifyTF2.Utils
2 | {
3 | public static class Statisctics
4 | {
5 | public static uint LinesParsed { get; set; }
6 | public static uint CommandsParsed { get; set; }
7 | public static uint GameKills { get; set; }
8 | public static uint CritsKill { get; set; }
9 | public static uint Deaths { get; set; }
10 | public static uint YourDeaths { get; set; }
11 | public static uint YourKills { get; set; }
12 | public static uint YourCritsKill { get; set; }
13 | public static uint ConnectedPlayers { get; set; }
14 | public static uint Suicides { get; set; }
15 | public static uint YourSuicides { get; set; }
16 | public static uint IgnoreListStopped { get; set; }
17 | }
18 | }
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/src/Core/RequestifyTF2/app.config:
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2 |
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4 |
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6 |
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8 |
9 |
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11 |
12 |
13 |
14 |
15 |
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17 |
18 |
19 |
20 |
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/src/Core/RequestifyTF2/Commands/DefaultCommands/AboutCommand.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading;
6 | using System.Threading.Tasks;
7 | using RequestifyTF2.API;
8 |
9 | namespace RequestifyTF2.Commands
10 | {
11 | class AboutCommand : IRequestifyCommand
12 | {
13 | public string Help => "About command";
14 | public string Name => "about";
15 | public bool OnlyAdmin => false;
16 | public List Alias => new List();
17 | public void Execute(User executor, List arguments)
18 | {
19 | ConsoleSender.SendCommand("RequestifyTF2 by DllMain/nullptr/Weespin",ConsoleSender.Command.Chat);
20 | ConsoleSender.SendCommand("Download at: github.com/weespin/RequestifyTF2", ConsoleSender.Command.Chat);
21 | }
22 | }
23 | }
24 |
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2017 William N.
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/src/GUI/RequestifyTF2GUIOld/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace RequestifyTF2GUIOld.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.0.3.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 | }
26 | }
27 |
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/src/GUI/RequestifyTF2GUI/Controls/YoutubeDialog.xaml.cs:
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1 | using System.Globalization;
2 | using System.Text.RegularExpressions;
3 | using System.Windows.Controls;
4 |
5 | namespace RequestifyTF2GUI.Controls
6 | {
7 | ///
8 | /// Interaction logic for YoutubeDialog.xaml
9 | ///
10 | public partial class YoutubeDialog : UserControl
11 | {
12 | public YoutubeDialog()
13 | {
14 | InitializeComponent();
15 | }
16 | }
17 |
18 |
19 | public class NotEmptyValidationRule : ValidationRule
20 | {
21 | Regex youtube = new Regex(@"youtube\..+?/watch.*?v=(.*?)(?:&|/|$)");
22 | Regex shortregex = new Regex(@"youtu\.be/(.*?)(?:\?|&|/|$)");
23 |
24 | public override ValidationResult Validate(object value, CultureInfo cultureInfo)
25 | {
26 | if (value == null)
27 | {
28 | return new ValidationResult(false, "Field is required.");
29 | }
30 |
31 | var ret = false || youtube.Match(value.ToString()).Success || shortregex.Match(value.ToString()).Success;
32 |
33 | if (ret)
34 | return ValidationResult.ValidResult;
35 | else
36 | return new ValidationResult(false, "Field is required.");
37 |
38 | }
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Utils/FakeUsers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace RequestifyTF2.Utils
8 | {
9 |
10 | public static class FakeUsers
11 | {
12 | static FakeUsers()
13 | {
14 | /*
15 | * hostname: Team Fortress
16 | version : 5097991/24 5097991 secure
17 | udp/ip : 169.254.15.182:27015 (public ip: 46.33.32.163)
18 | steamid : [A:1:2114265096:12570] (90125982400585736)
19 | map : itemtest at: 570 x, -468 y, -126 z
20 | account : not logged in (No account specified)
21 | tags :
22 | players : 1 humans, 0 bots (24 max)
23 | edicts : 132 used of 2048 max
24 |
25 | */
26 | UserList = new List();
27 | UserList.Add("hostname");
28 | UserList.Add("version");
29 | UserList.Add("udp/ip ");
30 | UserList.Add("steamid");
31 | UserList.Add("account");
32 | UserList.Add("map ");
33 | UserList.Add("tags");
34 | UserList.Add("edicts ");
35 | UserList.Add("players");
36 | }
37 | public static List UserList;
38 |
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUIOld/MessageBox.cs:
--------------------------------------------------------------------------------
1 |
2 | using RequestifyTF2GUIOld.Properties;
3 |
4 | namespace RequestifyTF2Forms
5 | {
6 | using System;
7 | using System.Drawing;
8 |
9 | using MaterialSkin.Controls;
10 |
11 | using RequestifyTF2GUIOld.Properties;
12 |
13 | public partial class MessageBox : MaterialForm
14 | {
15 | public MessageBox()
16 | {
17 | this.InitializeComponent();
18 | this.lbl_text.Font = this.SkinManager.ROBOTO_REGULAR_11;
19 | this.Icon = Resources.Icon;
20 | }
21 |
22 | public string Color
23 | {
24 | set
25 | {
26 | // ReSharper disable once ArrangeThisQualifier
27 | // ReSharper disable once ArrangeAccessorOwnerBody
28 | this.lbl_text.ForeColor = ColorTranslator.FromHtml(value);
29 | }
30 | }
31 |
32 | public string MessageText
33 | {
34 | set
35 | {
36 | // ReSharper disable once ArrangeThisQualifier
37 | // ReSharper disable once ArrangeAccessorOwnerBody
38 | this.lbl_text.Text = value;
39 | }
40 | }
41 |
42 | private void materialRaisedButton1_Click(object sender, EventArgs e)
43 | {
44 | this.Close();
45 | }
46 | }
47 | }
--------------------------------------------------------------------------------
/src/Plugins/RequestPlugin/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/src/Plugins/TTSPlugin/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("TTSPlugin")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("TTSPlugin")]
12 | [assembly: AssemblyCopyright("Copyright © Weespin 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("5c383bcb-52e5-4d6f-bb86-a8beb86f43af")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | // Major Version
26 | // Minor Version
27 | // Build Number
28 | // Revision
29 | // You can specify all the values or you can default the Build and Revision Numbers
30 | // by using the '*' as shown below:
31 | // [assembly: AssemblyVersion("1.0.*")]
32 | [assembly: AssemblyVersion("1.4.0.0")]
33 | [assembly: AssemblyFileVersion("1.4.0.0")]
--------------------------------------------------------------------------------
/src/CLI/RequesifyCLI/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("RequesifyCLI")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("RequesifyCLI")]
12 | [assembly: AssemblyCopyright("Copyright © Weespin 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("43cbc27b-fdff-429a-97a6-e248f2c924db")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | // Major Version
26 | // Minor Version
27 | // Build Number
28 | // Revision
29 | // You can specify all the values or you can default the Build and Revision Numbers
30 | // by using the '*' as shown below:
31 | // [assembly: AssemblyVersion("1.0.*")]
32 | [assembly: AssemblyVersion("1.4.0.0")]
33 | [assembly: AssemblyFileVersion("1.4.0.0")]
--------------------------------------------------------------------------------
/src/Plugins/OofPlugin/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("OofPlugin")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("OofPlugin")]
12 | [assembly: AssemblyCopyright("Copyright © Weespin 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("5819e718-7a43-4d44-8899-50ef414cf4a7")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | // Major Version
26 | // Minor Version
27 | // Build Number
28 | // Revision
29 | // You can specify all the values or you can default the Build and Revision Numbers
30 | // by using the '*' as shown below:
31 | // [assembly: AssemblyVersion("1.0.*")]
32 | [assembly: AssemblyVersion("1.4.0.0")]
33 | [assembly: AssemblyFileVersion("1.4.0.0")]
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUIOld/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("RequestifyTF2")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("RequestifyTF2")]
12 | [assembly: AssemblyCopyright("Copyright © Weespin 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 | // Setting ComVisible to false makes the types in this assembly not visible
16 | // to COM components. If you need to access a type in this assembly from
17 | // COM, set the ComVisible attribute to true on that type.
18 | [assembly: ComVisible(false)]
19 |
20 | // The following GUID is for the ID of the typelib if this project is exposed to COM
21 | [assembly: Guid("131e76e7-d939-4fc0-a6a6-11af2e85e4b2")]
22 |
23 | // Version information for an assembly consists of the following four values:
24 | // Major Version
25 | // Minor Version
26 | // Build Number
27 | // Revision
28 | // You can specify all the values or you can default the Build and Revision Numbers
29 | // by using the '*' as shown below:
30 | // [assembly: AssemblyVersion("1.0.*")]
31 | [assembly: AssemblyVersion("1.1.2.0")]
32 | [assembly: AssemblyFileVersion("1.1.2.0")]
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("RequestifyTF2")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("RequestifyTF2")]
12 | [assembly: AssemblyCopyright("Copyright © Weespin 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("6a852064-d79a-457e-adc8-f6a3d34e51e2")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | // Major Version
26 | // Minor Version
27 | // Build Number
28 | // Revision
29 | // You can specify all the values or you can default the Build and Revision Numbers
30 | // by using the '*' as shown below:
31 | // [assembly: AssemblyVersion("1.0.*")]
32 | [assembly: AssemblyVersion("1.4.0.0")]
33 | [assembly: AssemblyFileVersion("1.4.0.0")]
--------------------------------------------------------------------------------
/src/Plugins/RequestPlugin/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("RequestPlugin")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("RequestPlugin")]
12 | [assembly: AssemblyCopyright("Copyright © Weespin 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("ae92c1cb-bd89-4a2c-8650-ff70f08d9794")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | // Major Version
26 | // Minor Version
27 | // Build Number
28 | // Revision
29 | // You can specify all the values or you can default the Build and Revision Numbers
30 | // by using the '*' as shown below:
31 | // [assembly: AssemblyVersion("1.0.*")]
32 | [assembly: AssemblyVersion("1.4.0.0")]
33 | [assembly: AssemblyFileVersion("1.4.0.0")]
--------------------------------------------------------------------------------
/src/ChatFunCommands/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("ChatFunCommands")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("ChatFunCommands")]
13 | [assembly: AssemblyCopyright("Copyright © 2019")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("c8a60753-bc2e-43e2-9f32-faaf725a942c")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/src/Plugins/APIPlugin/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // Общие сведения об этой сборке предоставляются следующим набором
6 | // набора атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
7 | // связанные со сборкой.
8 | [assembly: AssemblyTitle("APIPlugin")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("APIPlugin")]
13 | [assembly: AssemblyCopyright("Copyright © 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
18 | // для компонентов COM. Если необходимо обратиться к типу в этой сборке через
19 | // COM, задайте атрибуту ComVisible значение TRUE для этого типа.
20 | [assembly: ComVisible(false)]
21 |
22 | // Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
23 | [assembly: Guid("1eeebeb0-2387-4aab-aad2-d05e87fe0f06")]
24 |
25 | // Сведения о версии сборки состоят из следующих четырех значений:
26 | //
27 | // Основной номер версии
28 | // Дополнительный номер версии
29 | // Номер сборки
30 | // Редакция
31 | //
32 | // Можно задать все значения или принять номер сборки и номер редакции по умолчанию.
33 | // используя "*", как показано ниже:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUIOld/MessageBox/MessageBox.cs:
--------------------------------------------------------------------------------
1 | using System.Media;
2 | using RequestifyTF2Forms;
3 |
4 | namespace RequestifyTF2GUI.MessageBox
5 | {
6 | internal class MessageBox
7 | {
8 | public void Show(string message, string title, Sounds sound = Sounds.None)
9 | {
10 | var msgbox = new RequestifyTF2Forms.MessageBox {MessageText = message, Text = title, Color = "#F44336"};
11 | msgbox.ShowDialog(Main.instance);
12 | msgbox.BringToFront();
13 | msgbox.Activate();
14 | msgbox.Focus();
15 | switch (sound)
16 | {
17 | case Sounds.None:
18 | break;
19 | case Sounds.Asterik:
20 | SystemSounds.Asterisk.Play();
21 | break;
22 | case Sounds.Beep:
23 | SystemSounds.Beep.Play();
24 | break;
25 | case Sounds.Exclamation:
26 | SystemSounds.Exclamation.Play();
27 | break;
28 | case Sounds.Hand:
29 | SystemSounds.Hand.Play();
30 | break;
31 | case Sounds.Question:
32 | SystemSounds.Question.Play();
33 | break;
34 | default:
35 | SystemSounds.Beep.Play();
36 | break;
37 | }
38 | }
39 |
40 | internal enum Sounds
41 | {
42 | Asterik,
43 |
44 | Beep,
45 |
46 | Exclamation,
47 |
48 | Hand,
49 |
50 | Question,
51 |
52 | None
53 | }
54 | }
55 | }
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace RequestifyTF2GUI.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.0.3.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 |
26 | [global::System.Configuration.UserScopedSettingAttribute()]
27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
28 | [global::System.Configuration.DefaultSettingValueAttribute("en-US")]
29 | public global::System.Globalization.CultureInfo DefaultLanguage {
30 | get {
31 | return ((global::System.Globalization.CultureInfo)(this["DefaultLanguage"]));
32 | }
33 | set {
34 | this["DefaultLanguage"] = value;
35 | }
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Runner.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using RequestifyTF2.API;
4 | using RequestifyTF2.Threads;
5 |
6 | namespace RequestifyTF2
7 | {
8 | public static class Runner
9 | {
10 | public static bool Start()
11 | {
12 | if (Instance.Config.GameDir == string.Empty)
13 | {
14 | Logger.Write(Logger.Status.Error, Localization.Localization.CORE_SET_DIRECTORY);
15 |
16 | return false;
17 | }
18 |
19 | if (!Directory.Exists(Instance.Config.GameDir))
20 | {
21 | Logger.Write(Logger.Status.Error, Localization.Localization.CORE_ERROR_CANT_FIND_DIR + Instance.Config.GameDir);
22 |
23 | return false;
24 | }
25 |
26 | if (!Instance.Load())
27 | {
28 | Logger.Write(
29 | Logger.Status.Error,
30 | Localization.Localization.CORE_ERRORS_FOUND_CLOSE_PROGRAM,
31 | ConsoleColor.Red);
32 | return false;
33 | }
34 |
35 | //if (!File.Exists(Instance.Config.GameDir + "/console.log"))
36 | //{
37 | // //try
38 | // //{
39 | // // File.WriteAllText(Instance.Config.GameDir + "/console.log", string.Empty);
40 | // //}
41 | // //catch
42 | // //{
43 | // // Logger.Write(
44 | // // Logger.Status.Error,
45 | // // Localization.Localization.CORE_ERROR_CANT_PREPARE_CONSOLE_LOG,
46 | // // ConsoleColor.Red);
47 | // // return false;
48 | // //}
49 | //}
50 |
51 |
52 | PlayerThread.StartThread();
53 | ReaderThread.StartThread();
54 | return true;
55 | }
56 | }
57 | }
--------------------------------------------------------------------------------
/src/Tests/RequestifyTests/Tests.cs:
--------------------------------------------------------------------------------
1 | using NUnit.Framework;
2 |
3 | namespace RequestifyTF2.Tests
4 |
5 | {
6 | [TestFixture]
7 | public static class RequestifyTest
8 | {
9 | public static void TestKill()
10 | {
11 | var sut = ReaderThread.TextChecker("BoyPussi killed dat boi 28 with sniperrifle. (crit)");
12 | Assert.That(sut, Is.EqualTo(ReaderThread.Result.KillCrit));
13 | sut = ReaderThread.TextChecker(
14 | "[NCC] DllMain killed $20 users with tf_projectile_rocket.");
15 | Assert.That(sut, Is.EqualTo(ReaderThread.Result.Kill));
16 | }
17 |
18 | [Test]
19 | public static void TestCommandExecute()
20 | {
21 | var sut = ReaderThread.TextChecker(
22 | "nickname test lyl:) : !request https://www.youtube.com/watch?v=DZV3Xtp-BK0");
23 | Assert.That(sut, Is.EqualTo(ReaderThread.Result.CommandExecute));
24 | }
25 | [Test]
26 | public static void TestChat()
27 | {
28 | var sut = ReaderThread.TextChecker(
29 | "*DEAD* Hey : ImJust a test lul");
30 | Assert.That(sut, Is.EqualTo(ReaderThread.Result.Chatted));
31 | }
32 |
33 | [Test]
34 | public static void TestConnect()
35 | {
36 | var sut = ReaderThread.TextChecker("[NCC]Effie connected");
37 | Assert.That(sut, Is.EqualTo(ReaderThread.Result.Connected));
38 | }
39 |
40 | [Test]
41 | public static void TestKillCrit()
42 | {
43 | var sut = ReaderThread.TextChecker(
44 | "[RLS]V952 killed Tom with sniperrifle. (crit)");
45 | Assert.That(sut, Is.EqualTo(ReaderThread.Result.KillCrit));
46 | }
47 |
48 | [Test]
49 | public static void TestSuicide()
50 | {
51 | var sut = ReaderThread.TextChecker("DurRud suicided.");
52 | Assert.That(sut, Is.EqualTo(ReaderThread.Result.Suicide));
53 | }
54 | }
55 | }
--------------------------------------------------------------------------------
/src/Plugins/RequestPlugin/app.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Logger/Logger.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using RequestifyTF2.API;
4 |
5 | public class Logger
6 | {
7 | public enum Status
8 | {
9 | Code,
10 |
11 | Error,
12 |
13 | Info,
14 |
15 | STATUS
16 | }
17 |
18 | private static string _mExePath = string.Empty;
19 |
20 | public static void Log(IRequestifyPlugin plugin, string message)
21 | {
22 | Write(Status.Info, $"{plugin.Name} => {message}");
23 | }
24 |
25 | public static void LogError(IRequestifyPlugin plugin, string message)
26 | {
27 | Write(Status.Error, $"{plugin.Name} => {message}");
28 | }
29 |
30 | public static void Write(Status status, string text, ConsoleColor color = ConsoleColor.White)
31 | {
32 | Console.ForegroundColor = color;
33 | LogWrite("[" + status + "][" + DateTime.Now + "] " + text);
34 | Console.ForegroundColor = ConsoleColor.White;
35 | }
36 |
37 | public static void Write(Status status, string text)
38 | {
39 | LogWrite("[" + status + "][" + DateTime.Now + "] " + text);
40 | }
41 |
42 | public void Write(string text)
43 | {
44 | LogWrite("[" + DateTime.Now + "] " + text);
45 | }
46 |
47 | private static void Log(string logMessage, TextWriter txtWriter)
48 | {
49 | try
50 | {
51 | txtWriter.WriteLine($"{logMessage}");
52 | Console.WriteLine(logMessage);
53 | }
54 | catch (Exception)
55 | {
56 | // ignored
57 | }
58 | }
59 |
60 | private static void LogWrite(string logMessage)
61 | {
62 |
63 | if (_mExePath == string.Empty)
64 | {
65 | _mExePath = AppDomain.CurrentDomain.BaseDirectory;
66 | }
67 |
68 | try
69 | {
70 | using (var w = File.AppendText(_mExePath + "\\" + "log.txt"))
71 | {
72 | Log(logMessage, w);
73 | }
74 | }
75 | catch (Exception)
76 | {
77 | // Never used
78 | }
79 | }
80 | }
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/PluginLoader/Libraries.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Reflection;
4 | using System.Runtime.CompilerServices;
5 | using System.Windows.Forms;
6 |
7 | namespace RequestifyTF2.PluginLoader
8 | {
9 | public class Libraries
10 | {
11 | public static void Load(string path)
12 | {
13 | if (!Directory.Exists(path))
14 | {
15 | Directory.CreateDirectory(path);
16 | }
17 |
18 | var dllFileNames = Directory.GetFiles(path, "*.dll");
19 | foreach (var assembly in dllFileNames)
20 | {
21 | try
22 | {
23 | var proxy = new Proxy();
24 | var assemblyz = proxy.GetAssembly(assembly);
25 | Logger.Write(Logger.Status.Info, string.Format(Localization.Localization.CORE_LOADED_PLUGIN, assemblyz.GetName()));
26 |
27 |
28 | }
29 | catch (Exception e)
30 | {
31 | Logger.Write(Logger.Status.Error, e.ToString());
32 | }
33 | }
34 | }
35 |
36 | public static bool LoadFile(string path)
37 | {
38 | try
39 | {
40 | var pd = new Proxy();
41 | var assembly = pd.GetAssembly(path);
42 | Logger.Write(Logger.Status.Info, string.Format(Localization.Localization.CORE_LOADED_PLUGIN, assembly.GetName()));
43 | return true;
44 | }
45 | catch (Exception e)
46 | {
47 | Logger.Write(Logger.Status.Error, e.ToString());
48 | }
49 |
50 | return false;
51 | }
52 |
53 | public class Proxy : MarshalByRefObject
54 | {
55 | public Assembly GetAssembly(string assemblyPath)
56 | {
57 | try
58 | {
59 | return Assembly.LoadFrom(assemblyPath);
60 | }
61 | catch (Exception e)
62 | {
63 | return null;
64 | }
65 | }
66 | }
67 | }
68 | }
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/packages.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Controls/MainTab.xaml.cs:
--------------------------------------------------------------------------------
1 | using System.Windows;
2 | using System.Windows.Controls;
3 | using RequestifyTF2;
4 | using RequestifyTF2.API;
5 |
6 | namespace RequestifyTF2GUI.Controls
7 | {
8 | ///
9 | /// Логика взаимодействия для Main.xaml
10 | ///
11 | public partial class Main : UserControl
12 | {
13 | public string Version
14 | {
15 | get { return System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); }
16 | }
17 | public static Main instance;
18 | public Main()
19 | {
20 |
21 | InitializeComponent();
22 | instance = this;
23 | version.Text = Version;
24 | }
25 | private void AdminBoxFocusLost(object sender, RoutedEventArgs e)
26 | {
27 | //AppConfig.CurrentConfig.Admin = Main.instance.AdminBox.Text;
28 | AppConfig.Save();
29 | }
30 | private void MutedCheckBox_OnChecked(object sender, RoutedEventArgs e)
31 | {
32 | Instance.IsMuted = true;
33 | }
34 |
35 | private void MutedCheckBox_OnUnchecked(object sender, RoutedEventArgs e)
36 | {
37 | Instance.IsMuted = false;
38 | }
39 | private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
40 | {
41 | if (Instance.Config.GameDir == string.Empty)
42 | {
43 | MessageBox.Show(
44 | Application.Current.FindResource("cs_Set_Game_Dir").ToString(),
45 | Application.Current.FindResource("cs_Error").ToString());
46 |
47 | return;
48 | }
49 | MainWindow.instance._started = Runner.Start();
50 | if (MainWindow.instance._started)
51 | {
52 | //Its easy to catch events :)
53 |
54 | RequestifyTF2.API.Events.UndefinedMessage.OnUndefinedMessage += MainWindow.instance.UndefinedMessage_OnUndefinedMessage;
55 | Main.instance.StartButton.Content = Application.Current.FindResource("cs_Stop").ToString();
56 | Main.instance.StatusLabel.Text = Application.Current.FindResource("cs_Status_Working").ToString();
57 | }
58 | }
59 |
60 | }
61 |
62 | }
63 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/app.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 | en-US
42 |
43 |
44 |
45 |
46 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.InteropServices;
4 | using System.Windows;
5 |
6 | // General Information about an assembly is controlled through the following
7 | // set of attributes. Change these attribute values to modify the information
8 | // associated with an assembly.
9 | [assembly: AssemblyTitle("RequestifyTF2GUI2")]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("")]
13 | [assembly: AssemblyProduct("RequestifyTF2GUI2")]
14 | [assembly: AssemblyCopyright("Copyright © Weespin 2018")]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 |
18 | // Setting ComVisible to false makes the types in this assembly not visible
19 | // to COM components. If you need to access a type in this assembly from
20 | // COM, set the ComVisible attribute to true on that type.
21 | [assembly: ComVisible(false)]
22 |
23 | //In order to begin building localizable applications, set
24 | //CultureYouAreCodingWith in your .csproj file
25 | //inside a . For example, if you are using US english
26 | //in your source files, set the to en-US. Then uncomment
27 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
28 | //the line below to match the UICulture setting in the project file.
29 |
30 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
31 |
32 |
33 | [assembly: ThemeInfo(
34 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
35 | //(used if a resource is not found in the page,
36 | // or application resource dictionaries)
37 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
38 | //(used if a resource is not found in the page,
39 | // app, or any theme specific resource dictionaries)
40 | )]
41 |
42 |
43 | // Version information for an assembly consists of the following four values:
44 | //
45 | // Major Version
46 | // Minor Version
47 | // Build Number
48 | // Revision
49 | //
50 | // You can specify all the values or you can default the Build and Revision Numbers
51 | // by using the '*' as shown below:
52 | // [assembly: AssemblyVersion("1.0.*")]
53 | [assembly: AssemblyVersion("1.0.0.0")]
54 | [assembly: AssemblyFileVersion("1.0.0.0")]
55 | [assembly: NeutralResourcesLanguage("en-US")]
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Controls/YoutubeDialog.xaml:
--------------------------------------------------------------------------------
1 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 | Youtube Video
21 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
34 |
41 |
48 |
49 |
50 |
51 |
--------------------------------------------------------------------------------
/src/CLI/RequesifyCLI/AppConfig.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using Newtonsoft.Json;
4 | using RequestifyTF2.API;
5 |
6 | namespace RequesifyCLI
7 | {
8 | internal static class AppConfig
9 | {
10 | public static ConfigJsonData CurrentConfig { get; set; } = new ConfigJsonData();
11 |
12 | public static void Load()
13 | {
14 | var emptyjson = JsonConvert.SerializeObject(
15 | new ConfigJsonData {GameDirectory = string.Empty, Admin = "null"});
16 | if (Directory.Exists(Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory) + "/config/"))
17 | {
18 | if (File.Exists(Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory) + "/config/config.json"))
19 | {
20 | CurrentConfig = JsonConvert.DeserializeObject(
21 | File.ReadAllText(
22 | Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory) + "/config/config.json"));
23 | Instance.Config.Admin = CurrentConfig.Admin;
24 | }
25 | else
26 | {
27 | File.WriteAllText(
28 | Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory) + "config/config.json",
29 | emptyjson);
30 |
31 | Logger.Write(Logger.Status.Info, "Type dir {directory} to set directory");
32 | }
33 | }
34 | else
35 | {
36 | Directory.CreateDirectory(Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory) + "/config/");
37 | File.WriteAllText(
38 | Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory) + "/config/config.json",
39 | emptyjson);
40 | Logger.Write(Logger.Status.Info, "Type dir {directory} to set directory");
41 | }
42 |
43 | if (CurrentConfig.GameDirectory == string.Empty)
44 | {
45 | Logger.Write(Logger.Status.Info, "Type dir {directory} to set directory");
46 | }
47 |
48 | Instance.Config.GameDir = CurrentConfig.GameDirectory;
49 | }
50 |
51 | public static void Save()
52 | {
53 | Instance.Config.GameDir = CurrentConfig.GameDirectory;
54 | var currentconfig = JsonConvert.SerializeObject(CurrentConfig);
55 | File.WriteAllText(
56 | Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory) + "/config/config.json",
57 | currentconfig);
58 | }
59 | }
60 | }
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Commands/DefaultCommands/CommandsListCommand.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using RequestifyTF2.API;
7 | using RequestifyTF2.Managers;
8 |
9 | namespace RequestifyTF2.Commands.DefaultCommands
10 | {
11 | class CommandsListCommand : IRequestifyCommand
12 | {
13 | public string Help => "A command to get all possible commands";
14 | public string Name => "commands";
15 | public bool OnlyAdmin => true;
16 | public List Alias => new List();
17 |
18 | public void Execute(User executor, List arguments)
19 | {
20 | var possiblecommands = Instance.Commands.GetCommands().Where(n => n.Status == CommandManager.Status.Enabled)
21 | .ToList();
22 | if (possiblecommands.Count > 0)
23 | {
24 | if (arguments.Count > 0)
25 | {
26 | ushort page;
27 | if (ushort.TryParse(arguments[0], out page))
28 | {
29 | if (page <= possiblecommands.Count-1&&page!=0)
30 | {
31 | ConsoleSender.SendCommand($"-> !{possiblecommands[page-1].Name} | {possiblecommands[page-1].Help}",ConsoleSender.Command.Chat);
32 | ConsoleSender.SendCommand($"Page {page} / {possiblecommands.Count-1}",ConsoleSender.Command.Chat);
33 | }
34 | else
35 | {
36 | ConsoleSender.SendCommand($"Page is out of range",
37 | ConsoleSender.Command.Chat);
38 | }
39 | }
40 | else
41 | {
42 | ConsoleSender.SendCommand($"Can't parse page number",
43 | ConsoleSender.Command.Chat);
44 | }
45 | }
46 | else
47 | {
48 | ConsoleSender.SendCommand($"There are {possiblecommands.Count-1} possible commands to display",
49 | ConsoleSender.Command.Chat);
50 | ConsoleSender.SendCommand($"Use !{this.Name} {{page}} to display commands",ConsoleSender.Command.Chat);
51 | }
52 |
53 |
54 | }
55 | else
56 | {
57 | ConsoleSender.SendCommand("0 possible commands to display",ConsoleSender.Command.Chat);
58 | }
59 |
60 | }
61 | }
62 | }
63 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/API/ConsoleSender.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Runtime.InteropServices;
5 | using System.Threading;
6 | using System.Threading.Tasks;
7 |
8 | namespace RequestifyTF2.API
9 | {
10 | public static class ConsoleSender
11 | {
12 | static ConsoleSender()
13 | {
14 | new Task(Reader).Start();
15 |
16 | }
17 | public static Queue CommandQueue = new Queue();
18 | private static DateTime lastsend = DateTime.Now;
19 | static void Reader()
20 | {
21 | while (true)
22 | {
23 | if (CommandQueue.Count > 0)
24 | {
25 | if ((DateTime.Now - lastsend).TotalMilliseconds > 800)
26 | {
27 | var cmnd = CommandQueue.Dequeue();
28 | File.WriteAllText(Instance.Config.GameDir + "/cfg/requestify.cfg", cmnd);
29 | Task.Run(
30 | () =>
31 | {
32 | keybd_event(0x2E, 0x53, 0, 0);
33 | Thread.Sleep(30);
34 | keybd_event(0x2E, 0x53, 0x2, 0);
35 | });
36 | Thread.Sleep(100);
37 | File.WriteAllText(Instance.Config.GameDir + "/cfg/requestify.cfg", string.Empty);
38 | lastsend = DateTime.Now;
39 | }
40 | }
41 | Thread.Sleep(10);
42 | }
43 | }
44 |
45 |
46 | public enum Command
47 | {
48 | Chat,
49 | Echo,
50 | Raw
51 | }
52 |
53 | public static void SendCommand(string cmnd, Command cmd)
54 | {
55 |
56 | var text = string.Empty;
57 | switch (cmd)
58 | {
59 | case Command.Chat:
60 | if (!Instance.IsMuted)
61 | {
62 | text = "say " + cmnd;
63 | }
64 |
65 | break;
66 | case Command.Echo:
67 | text = "echo " + cmnd;
68 | break;
69 | case Command.Raw:
70 | text = cmnd;
71 | break;
72 | default:
73 | throw new InvalidOperationException();
74 |
75 | }
76 | CommandQueue.Enqueue(text);
77 |
78 |
79 | }
80 |
81 | [DllImport("user32.dll")]
82 | private static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
83 | }
84 | }
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Api/ConsoleSender.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Runtime.InteropServices;
5 | using System.Threading;
6 | using System.Threading.Tasks;
7 |
8 | namespace RequestifyTF2.API
9 | {
10 | public static class ConsoleSender
11 | {
12 | static ConsoleSender()
13 | {
14 | new Task(Reader).Start();
15 |
16 | }
17 | public static Queue CommandQueue = new Queue();
18 | private static DateTime lastsend = DateTime.Now;
19 | static void Reader()
20 | {
21 | while (true)
22 | {
23 | if (CommandQueue.Count > 0)
24 | {
25 | if ((DateTime.Now - lastsend).TotalMilliseconds > 800)
26 | {
27 | var cmnd = CommandQueue.Dequeue();
28 | File.WriteAllText(Instance.Config.GameDir + "/cfg/requestify.cfg", cmnd);
29 | Task.Run(
30 | () =>
31 | {
32 | keybd_event(0x2E, 0x53, 0, 0);
33 | Thread.Sleep(30);
34 | keybd_event(0x2E, 0x53, 0x2, 0);
35 | });
36 | Thread.Sleep(100);
37 | File.WriteAllText(Instance.Config.GameDir + "/cfg/requestify.cfg", string.Empty);
38 | lastsend = DateTime.Now;
39 | }
40 | }
41 | Thread.Sleep(10);
42 | }
43 | }
44 |
45 |
46 | public enum Command
47 | {
48 | Chat,
49 | Echo,
50 | Raw
51 | }
52 |
53 | public static void SendCommand(string cmnd, Command cmd)
54 | {
55 |
56 | var text = string.Empty;
57 | switch (cmd)
58 | {
59 | case Command.Chat:
60 | if (!Instance.IsMuted)
61 | {
62 | text = "say " + cmnd;
63 | }
64 |
65 | break;
66 | case Command.Echo:
67 | text = "echo " + cmnd;
68 | break;
69 | case Command.Raw:
70 | text = cmnd;
71 | break;
72 | default:
73 | throw new InvalidOperationException();
74 |
75 | }
76 | CommandQueue.Enqueue(text);
77 |
78 |
79 | }
80 |
81 | [DllImport("user32.dll")]
82 | private static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
83 | }
84 | }
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUIOld/Console.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace RequestifyTF2Forms
2 | {
3 | partial class Console
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.txt_console = new System.Windows.Forms.TextBox();
32 | this.SuspendLayout();
33 | //
34 | // txt_console
35 | //
36 | this.txt_console.BackColor = System.Drawing.SystemColors.InfoText;
37 | this.txt_console.Font = new System.Drawing.Font("Consolas", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
38 | this.txt_console.ForeColor = System.Drawing.SystemColors.MenuHighlight;
39 | this.txt_console.Location = new System.Drawing.Point(-1, 64);
40 | this.txt_console.Multiline = true;
41 | this.txt_console.Name = "txt_console";
42 | this.txt_console.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
43 | this.txt_console.Size = new System.Drawing.Size(351, 160);
44 | this.txt_console.TabIndex = 3;
45 | //
46 | // Console
47 | //
48 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
49 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
50 | this.ClientSize = new System.Drawing.Size(350, 225);
51 | this.ControlBox = false;
52 | this.Controls.Add(this.txt_console);
53 | this.MaximizeBox = false;
54 | this.MinimizeBox = false;
55 | this.Name = "Console";
56 | this.Text = "Console";
57 | this.Load += new System.EventHandler(this.Thanks_Load);
58 | this.ResumeLayout(false);
59 | this.PerformLayout();
60 |
61 | }
62 |
63 | #endregion
64 |
65 | public System.Windows.Forms.TextBox txt_console;
66 | }
67 | }
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUIOld/Config/Config.cs:
--------------------------------------------------------------------------------
1 | using System.IO;
2 | using System.Windows.Forms;
3 | using Newtonsoft.Json;
4 | using RequestifyTF2.API;
5 | using RequestifyTF2Forms.JsonDataClasses;
6 |
7 | namespace RequestifyTF2Forms.Config
8 | {
9 | internal static class AppConfig
10 | {
11 | public static ConfigJsonData CurrentConfig { get; set; } = new ConfigJsonData();
12 |
13 | public static void Load()
14 | {
15 | var emptyjson = JsonConvert.SerializeObject(
16 | new ConfigJsonData {GameDirectory = string.Empty, Admin = string.Empty});
17 | if (Directory.Exists(Path.GetDirectoryName(Application.ExecutablePath) + "/config/"))
18 | {
19 | if (File.Exists(Path.GetDirectoryName(Application.ExecutablePath) + "/config/config.json"))
20 | {
21 | CurrentConfig = JsonConvert.DeserializeObject(
22 | File.ReadAllText(Path.GetDirectoryName(Application.ExecutablePath) + "/config/config.json"));
23 | Instance.Config.Admin = CurrentConfig.Admin;
24 | }
25 | else
26 | {
27 | File.WriteAllText(
28 | Path.GetDirectoryName(Application.ExecutablePath) + "config/config.json",
29 | emptyjson);
30 |
31 | new RequestifyTF2GUI.MessageBox.MessageBox().Show("Please set the game directory", "Error",
32 | RequestifyTF2GUI.MessageBox.MessageBox.Sounds.Exclamation);
33 | }
34 | }
35 | else
36 | {
37 | Directory.CreateDirectory(Path.GetDirectoryName(Application.ExecutablePath) + "/config/");
38 | File.WriteAllText(Path.GetDirectoryName(Application.ExecutablePath) + "/config/config.json", emptyjson);
39 | new RequestifyTF2GUI.MessageBox.MessageBox().Show("Please set the game directory", "Error",
40 | RequestifyTF2GUI.MessageBox.MessageBox.Sounds.Exclamation);
41 | }
42 |
43 | if (CurrentConfig.GameDirectory == string.Empty)
44 | {
45 | new RequestifyTF2GUI.MessageBox.MessageBox().Show("Please set the game directory", "Error",
46 | RequestifyTF2GUI.MessageBox.MessageBox.Sounds.Exclamation);
47 | }
48 |
49 | Instance.Config.GameDir = CurrentConfig.GameDirectory;
50 | }
51 |
52 | public static void Save()
53 | {
54 | Instance.Config.GameDir = CurrentConfig.GameDirectory;
55 | var currentconfig = JsonConvert.SerializeObject(CurrentConfig);
56 | CurrentConfig.Admin = Instance.Config.Admin;
57 | File.WriteAllText(Path.GetDirectoryName(Application.ExecutablePath) + "/config/config.json", currentconfig);
58 | }
59 | }
60 | }
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace RequestifyTF2GUI.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | public class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | public static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RequestifyTF2GUI.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | public static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Controls/BindsTab.xaml:
--------------------------------------------------------------------------------
1 |
9 |
10 |
20 |
21 |
25 |
26 | Enabled
27 |
28 |
29 |
30 |
31 |
36 |
37 |
40 |
41 |
42 |
43 |
44 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Configurator/Configurator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Dynamic;
5 | using System.Linq;
6 | using System.Reflection;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Xml;
10 | using System.Xml.Linq;
11 | using RequestifyTF2.Api;
12 |
13 | namespace RequestifyTF2.Configurator
14 | {
15 | public static class Configurator
16 | {
17 | public static void GenerateSchema(List plugins)
18 | {
19 |
20 | //LINQ to XML
21 | XDocument doc = new XDocument(new XElement("pluginconfigs"));
22 |
23 | foreach (var entry in plugins)
24 | {
25 | var parsed = GetSchema(entry);
26 |
27 | doc.Root.Add(
28 | new XElement(, entry.Value.ToString(), new XAttribute("level", entry.Key.ToString())));
29 | }
30 |
31 | doc.Save(pathName);
32 |
33 |
34 | }
35 |
36 | public static Dictionary>[] GetSchema(IRequestifyPlugin plugin)
37 | {
38 | /*
39 | * Array schema
40 | * [0] = Config
41 | * [1] = Commands
42 | */
43 | Dictionary>[] rett = new Dictionary>[2];
44 | var assembly = Instance.Plugins.GetAssembly(plugin);
45 | Dictionary> ret = new Dictionary>();
46 | var assamblies = RequestifyTF2.Managers.PluginManager.GetTypesFromInterface(assembly,"IRequestifyConfiguration");
47 | var asssFieldInfos= assamblies[0].GetFields()
48 | .ToList();
49 | foreach (var v in asssFieldInfos)
50 | {
51 | object val = null;
52 | if (v.CustomAttributes.Any())
53 | {
54 | foreach (var s in v.CustomAttributes)
55 | {
56 | if (s.AttributeType==typeof(DefaultValueAttribute))
57 | {
58 | if (s.ConstructorArguments[0].ArgumentType == v.FieldType)
59 | {
60 | val = s.ConstructorArguments[0].Value;
61 | }
62 | }
63 | }
64 | }
65 | ret.Add(v.Name,new Tuple(v.FieldType,val));
66 |
67 | }
68 |
69 | rett[0] = ret;
70 | var cmnds = Instance.Commands.RegisteredCommand.Where(n => n.Father == assembly);
71 | var ret2 = new Dictionary>();
72 | foreach (var command in cmnds)
73 | {
74 | ret2.Add(command.Name,new Tuple(typeof(bool),true));
75 | }
76 |
77 | rett[1] = ret2;
78 | return rett;
79 | }
80 |
81 |
82 | }
83 | }
84 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.zh-TW.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 主要音源
5 | 插件
6 | 設置
7 | 進程忽略名单
8 | 主控臺
9 | 就緒
10 | 執行時間
11 |
12 | 欢迎来到RequestifyTF2,请按开始。
13 | 不要忘记指定的路径。
14 | 你应该按开始之前启动一个游戏了!
15 | 在这里复制你的蒸汽的名字
16 | 管理面板
17 | 阻絕
18 | 指令
19 | 插件
20 | 尖端:双击插件或命令将禁止他们
21 | UI 語言
22 | 核心 (遊戲) 語言
23 | 选择游戏游戏的浏览器
24 | 手动路径选择游戏
25 | 統計
26 | 行分析:
27 | 你的死亡人数:
28 | 命令分析:
29 | 游戏死亡:
30 | 游戏杀死:
31 | 死亡次數:
32 | 你杀死:
33 | 你自杀是:
34 | 殺敵總數:
35 | 你自杀是:
36 | 你的暴击杀死:
37 | 你自杀是:
38 | 你的暴击杀死:
39 | 你的暴击杀死:
40 | TF2只
41 | 名稱
42 | 新增
43 | 逆轉
44 | 移除
45 | 尝试使用RequestifyTF2阻止:
46 | 錯誤
47 | 請選擇儲存目錄
48 | 停止
49 | 地位:工作
50 | 選取資料夾
51 | 当前的游戏路径:
52 | 这不是一个源引擎的游戏
53 | 我找不到任何插件
54 |
55 |
56 |
57 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.zh-CN.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 主要输入
5 | 插件
6 | 设置
7 | Ignore List
8 | 控制台
9 | 就绪
10 | 执行时间
11 | 欢迎来到RequestifyTF2,请按开始。
12 | 不要忘记指定的路径。
13 | 你应该按开始之前启动一个游戏了!
14 | 在这里复制你的蒸汽的名字
15 | 管理员名称:
16 | Muted
17 | 指令
18 | 插件
19 | 尖端:双击插件或命令将禁止他们
20 | 用户界面语言
21 | 核心 (游戏) 语言
22 | 选择游戏游戏的浏览器
23 | 手动路径选择游戏
24 | 统计:
25 | 行分析:
26 | 你的死亡人数:
27 | 命令分析:
28 | 游戏死亡:
29 | 游戏杀死:
30 | 死亡次数:
31 | 你的击杀数:
32 | 你自杀是:
33 | 杀敌总数:
34 | 你自杀是:
35 | 你的暴击杀死:
36 | 你自杀是:
37 | 你的暴击杀死:
38 | 你的暴击杀死:
39 | TF2只
40 | 名称
41 | 添加
42 | 翻转
43 | 移除
44 | 尝试使用RequestifyTF2阻止:
45 | 出错
46 | 请选择保存目录
47 | 停止
48 | 地位:工作
49 | 选择文件夹
50 | 当前的游戏路径:
51 | 这不是一个源引擎的游戏
52 | 我找不到任何插件
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.ja-JP.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 主
5 | プラグイン
6 | 設定
7 | 無視リスト
8 | コンソール
9 | 準備
10 | 開始
11 | ウRequestifyTF2を押します。
12 | 忘れずにパスを指定し、設定す!
13 | きプレス開始前に立ち上げ、ゲーム!
14 | コピーこちらの蒸名
15 | 管理者ユーザ名:
16 | 音
17 | コマンド
18 | プラグイン
19 | ヒント:ダブルクリックするプラグインまたはコマンドを無効にしてい
20 | UI言語
21 | コア(ゲーム)言語
22 | を選択しゲームのゲームのブラウザ
23 | 手動で選択しゲームのパス
24 | 統計
25 | ライン解析:
26 | お死者:
27 | コマンド構文解析:
28 | ゲームの死亡:
29 | ゲームを殺:
30 | 総死亡者:
31 | 自殺:
32 | ご自殺:
33 | 総死ぬ:
34 | ゲーム自殺:
35 | おCrits殺:
36 | 総合自殺:
37 | ゲームCrits殺:
38 | 総Crits殺:
39 | TF2み
40 | 名称
41 | 追加
42 | 逆
43 | 削除
44 | 利用しようとしRequestifyTF2ッ
45 | エラー
46 | を設定してくださいゲームディレクトリ
47 | 停止
48 | 状況:
49 | を選択しゲームのフォルダ
50 | 現在のゲームパス:
51 | このソースエンジンゲーム
52 | において任意のプラグイン
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Controls/StatisticsTab.xaml:
--------------------------------------------------------------------------------
1 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.ko-KR.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 메인
5 | 플러그인
6 | 설정
7 | 목록
8 | 콘솔
9 | 준비
10 | 시작
11 | 환 RequestifyTF2,시작을 누릅니다.
12 | 을 잊지 않을 경로를 지정합니다.
13 | 으로 누구나 쉽게 시작 전에 시작 게임!
14 | 여기에 복사하는 증기는 이름
15 | 관리자 이름:
16 | 음소거
17 | 명령
18 | 플러그인
19 | 팁:더블 클릭하면 플러그인 또는 명령이 해제
20 | UI 언어
21 | Core(게임)언어
22 | 선택한 게임에서 게임은 브라우저
23 | 수동으로 선택한 게임 경로
24 | 통계:
25 | 라인 분석:
26 | 귀하의 죽음:
27 | 구문 분석된 명령:
28 | 게임 사망:
29 | 게임을 죽인:
30 | 마약은 전체 사망 원인:
31 | 귀하의 죽인:
32 | 당신의 자살:
33 | 총 킬:
34 | 게임 자살:
35 | 귀하의 상태를 죽인:
36 | 총 자살:
37 | 게임 상태를 죽인:
38 | 총 상태를 죽인:
39 | 팀포 2 만
40 | 이름
41 | 추가
42 | 반전
43 | 제거
44 | 를 사용하려고 시도하 RequestifyTF2 차단되:
45 | 류
46 | 을 설정하십시오 게임 디렉토리
47 | 지
48 | 상태:
49 | 선택 게임 폴더
50 | 현재 게임 경로:
51 | 이 소스 게임 엔진
52 | 를 찾을 수가 없어요 어떤 플러그인
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Api/LocalHelper.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Globalization;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Threading.Tasks;
7 | using RequestifyTF2.API;
8 |
9 | namespace RequestifyTF2.API
10 | {
11 | public static class LocalHelper
12 | {
13 | public static CultureInfo GetCoreLocalization()
14 | {
15 | switch (Instance.Language)
16 | {
17 |
18 | case Instance.ELanguage.BG:
19 | return new CultureInfo("bg");
20 | case Instance.ELanguage.CS:
21 | return new CultureInfo("cs");
22 | case Instance.ELanguage.DA:
23 | return new CultureInfo("da");
24 | case Instance.ELanguage.DE:
25 | return new CultureInfo("de");
26 | case Instance.ELanguage.EL:
27 | return new CultureInfo("el");
28 | case Instance.ELanguage.ES:
29 | return new CultureInfo("es");
30 | case Instance.ELanguage.FI:
31 | return new CultureInfo("fi");
32 | case Instance.ELanguage.FR:
33 | return new CultureInfo("fr");
34 | case Instance.ELanguage.HU:
35 | return new CultureInfo("hu");
36 | case Instance.ELanguage.IT:
37 | return new CultureInfo("it");
38 | case Instance.ELanguage.JA:
39 | return new CultureInfo("ja");
40 | case Instance.ELanguage.KO:
41 | return new CultureInfo("ko");
42 | case Instance.ELanguage.NL:
43 | return new CultureInfo("nl");
44 | case Instance.ELanguage.NN:
45 | return new CultureInfo("nn");
46 | case Instance.ELanguage.PL:
47 | return new CultureInfo("pl");
48 | case Instance.ELanguage.BR:
49 | return new CultureInfo("pt-BR");
50 | case Instance.ELanguage.PT:
51 | return new CultureInfo("pt");
52 | case Instance.ELanguage.EN:
53 | return new CultureInfo("en");
54 | case Instance.ELanguage.RO:
55 | return new CultureInfo("ro");
56 | case Instance.ELanguage.RU:
57 | return new CultureInfo("ru");
58 | case Instance.ELanguage.SV:
59 | return new CultureInfo("sv");
60 | case Instance.ELanguage.TH:
61 | return new CultureInfo("th");
62 | case Instance.ELanguage.TR:
63 | return new CultureInfo("tr");
64 | case Instance.ELanguage.UK:
65 | return new CultureInfo("uk");
66 | case Instance.ELanguage.TZN:
67 | return new CultureInfo("zh");
68 | case Instance.ELanguage.SZN:
69 | return new CultureInfo("zh-CN");
70 | default:
71 | return new CultureInfo("en-US");
72 | }
73 | }
74 | }
75 | }
76 |
--------------------------------------------------------------------------------
/CODE_OF_CONDUCT.md:
--------------------------------------------------------------------------------
1 | # Contributor Covenant Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.
6 |
7 | ## Our Standards
8 |
9 | Examples of behavior that contributes to creating a positive environment include:
10 |
11 | * Using welcoming and inclusive language
12 | * Being respectful of differing viewpoints and experiences
13 | * Gracefully accepting constructive criticism
14 | * Focusing on what is best for the community
15 | * Showing empathy towards other community members
16 |
17 | Examples of unacceptable behavior by participants include:
18 |
19 | * The use of sexualized language or imagery and unwelcome sexual attention or advances
20 | * Trolling, insulting/derogatory comments, and personal or political attacks
21 | * Public or private harassment
22 | * Publishing others' private information, such as a physical or electronic address, without explicit permission
23 | * Other conduct which could reasonably be considered inappropriate in a professional setting
24 |
25 | ## Our Responsibilities
26 |
27 | Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.
28 |
29 | Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.
30 |
31 | ## Scope
32 |
33 | This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.
34 |
35 | ## Enforcement
36 |
37 | Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at wnmerukini@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.
38 |
39 | Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.
40 |
41 | ## Attribution
42 |
43 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
44 |
45 | [homepage]: http://contributor-covenant.org
46 | [version]: http://contributor-covenant.org/version/1/4/
47 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Utils/Patcher.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Linq;
4 | using RequestifyTF2.API;
5 |
6 | namespace RequestifyTF2.Utils
7 | {
8 | public static class Patcher
9 | {
10 | public static string ResolveFolder(string a)
11 | {
12 | var dirs = Directory.GetDirectories(a);
13 |
14 | if (dirs.Any(n => n.Contains("cfg")))
15 | {
16 | return a;
17 | }
18 |
19 | foreach (var dir in dirs)
20 | {
21 | var cdir = Directory.GetDirectories(dir);
22 | var bin = false;
23 | var cfg = false;
24 | foreach (var dirz in cdir)
25 | {
26 | var pal = dirz;
27 | var z = pal.Remove(0, dir.Length);
28 |
29 | if (z.Contains("cfg"))
30 | {
31 | cfg = true;
32 | }
33 |
34 | if (z.Contains("bin"))
35 | {
36 | bin = true;
37 | }
38 |
39 | if (bin && cfg)
40 | {
41 | return dir;
42 | }
43 | }
44 | }
45 |
46 | return "";
47 | }
48 |
49 | public static void PatchAutoExec()
50 | {
51 | if (Instance.Config.GameDir == string.Empty || !Directory.Exists(Instance.Config.GameDir))
52 | {
53 | Console.WriteLine(Localization.Localization.CORE_SET_DIRECTORY);
54 | return;
55 | }
56 | var cfgpath = Instance.Config.GameDir + "/cfg/autoexec.cfg";
57 | WriteToCfg(cfgpath, "con_logfile \"console.log\"");
58 | WriteToCfg(cfgpath, "bind kp_del \"exec requestify\"");
59 | WriteToCfg(cfgpath, "bind kp_end \"echo NUMPAD1\"");
60 | WriteToCfg(cfgpath, "bind kp_downarrow \"echo NUMPAD2\"");
61 | WriteToCfg(cfgpath, "bind kp_pgdn \"echo NUMPAD3\"");
62 | WriteToCfg(cfgpath, "bind kp_leftarrow \"echo NUMPAD4\"");
63 | WriteToCfg(cfgpath, "bind kp_5 \"echo NUMPAD5\"");
64 | WriteToCfg(cfgpath, "bind kp_rightarrow \"echo NUMPAD6\"");
65 | WriteToCfg(cfgpath, "bind kp_home \"echo NUMPAD7\"");
66 | WriteToCfg(cfgpath, "bind kp_uparrow \"echo NUMPAD8\"");
67 | WriteToCfg(cfgpath, "bind kp_pgup \"echo NUMPAD9\"");
68 | WriteToCfg(cfgpath, "bind kp_ins \"echo NUMPAD0\"");
69 | }
70 | private static void WriteToCfg(string cfgfile ,string str)
71 | {
72 | if (!File.Exists(cfgfile))
73 | {
74 | File.Create(cfgfile);
75 | }
76 |
77 | try
78 | {
79 | var lines = File.ReadAllLines(cfgfile);
80 |
81 | if (!lines.Contains(str))
82 | {
83 | File.AppendAllText(
84 | cfgfile, Environment.NewLine +
85 | str);
86 | }
87 | }
88 | catch (Exception e)
89 | {
90 | Logger.Write(Logger.Status.Error,e.ToString());
91 | }
92 | }
93 | }
94 | }
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUIOld/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace RequestifyTF2GUIOld.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RequestifyTF2GUIOld.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | ///
64 | /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
65 | ///
66 | internal static System.Drawing.Icon Icon {
67 | get {
68 | object obj = ResourceManager.GetObject("Icon", resourceCulture);
69 | return ((System.Drawing.Icon)(obj));
70 | }
71 | }
72 | }
73 | }
74 |
--------------------------------------------------------------------------------
/src/ChatFunCommands/ChatFunPlugin.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {C8A60753-BC2E-43E2-9F32-FAAF725A942C}
8 | Library
9 | Properties
10 | ChatFunCommands
11 | ChatFunCommands
12 | v4.8
13 | 512
14 | true
15 |
16 |
17 |
18 | true
19 | full
20 | false
21 | bin\Debug\
22 | DEBUG;TRACE
23 | prompt
24 | 4
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 |
36 | ..\packages\CSCore.1.2.1.2\lib\net35-client\CSCore.dll
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 | {6a852064-d79a-457e-adc8-f6a3d34e51e2}
54 | RequestifyTF2
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 | @echo off
63 | echo Copying all plugins with (debugging) pdb files for $(TargetName)
64 | MKDIR "$(SolutionDir)\GUI\RequestifyTF2GUI\bin\Debug\plugins"
65 | %25WINDIR%25\System32\ROBOCOPY "$(ProjectDir)\bin\$(ConfigurationName)" "$(SolutionDir)\GUI\RequestifyTF2GUI\bin\Debug\plugins" $(TargetFileName) /is /it
66 | %25WINDIR%25\System32\ROBOCOPY "$(ProjectDir)\bin\$(ConfigurationName)" "$(SolutionDir)\GUI\RequestifyTF2GUI\bin\Debug\plugins" $(TargetName).pdb /is /it
67 | exit 0
68 |
69 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.xaml:
--------------------------------------------------------------------------------
1 |
4 |
5 | Main
6 | Plugins
7 | Settings
8 | Ignore List
9 | Console
10 | Ready
11 | Start
12 | Welcome to RequestifyTF2, press Start.
13 | Do not forget to specify the path in the settings!
14 | You should press Start before launching a game!
15 | Copy here your steam name
16 | Admin Name:
17 | Muted
18 | Commands
19 | Plugins
20 | Tip: Double-Clicking on Plugins or Commands will disable them
21 | UI Language
22 | Core (Game) Language
23 | Select Game from Game Browser
24 | Manually Select Game Path
25 | Statistics
26 | Lines Parsed:
27 | Your Deaths:
28 | Commands Parsed:
29 | Game Deaths:
30 | Game Kills:
31 | Total Deaths:
32 | Your Kills:
33 | Your Suicides:
34 | Total Kills:
35 | Game Suicides:
36 | Your Crits Kills:
37 | Total Suicides:
38 | Game Crits Kills:
39 | Total Crits Kills:
40 | TF2 only
41 | Name
42 | Add
43 | Reversed
44 | Remove
45 | Attempts to use RequestifyTF2 blocked:
46 | Error
47 | Please set the game directory
48 | Stop
49 | Status: Working
50 | Select game folder
51 | Current game path:
52 | This is not a Source Engine game
53 | I can't find any plugins
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUIOld/Properties/app.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
48 |
55 |
56 |
70 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.da-DK.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Hoved
5 | Plugins
6 | Settings
7 | Ignorer liste
8 | Terminal
9 | Klar
10 | Start
11 | Velkommen til RequestifyTF2, skal du trykke på Start.
12 | Glem ikke at angive stien i indstillinger!
13 | Du skal trykke på Start før start af et spil!
14 | Kopi her din steam-navn
15 | Admin Panel:
16 | Ignoreret
17 | Kommandoer
18 | Plugins
19 | Tip: Dobbelt-Klikke på Plugins eller Kommandoer vil deaktivere dem
20 | UI Sprog
21 | Core (Spil) Sprog
22 | Vælg Spil fra spillet Browser
23 | Vælg Manuelt Spil Sti
24 | Statistik:
25 | Linjerne Analyseres:
26 | Din Dødsfald:
27 | Kommandoer Analyseres:
28 | Spil Dødsfald:
29 | Spil Drab:
30 | Dødsfald:
31 | Dine Drab:
32 | Din Selvmord:
33 | Total Drab:
34 | Din Selvmord:
35 | Din Kritiske Drab:
36 | Din Selvmord:
37 | Din Kritiske Drab:
38 | Samlede Kritiske Drab:
39 | TF2 kun
40 | Name
41 | Tilføj
42 | Omvendt
43 | Fjern
44 | Forsøg på at bruge RequestifyTF2 blokeret:
45 | Fejl
46 | Vælg lagringsmappe
47 | Stop
48 | Status: Arbejde
49 | Vælg folder
50 | Nuværende spil sti:
51 | Dette er ikke en Source-Engine spil
52 | Jeg kan ikke finde nogen plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.et-EE.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Peamine
5 | Pluginad
6 | Seaded
7 | Ignoreeritute loend
8 | Konsool
9 | Valmis
10 | Algus
11 | Tere tulemast RequestifyTF2, vajutage nuppu Start.
12 | Ärge unustage, et täpsustada tee seaded!
13 | Sa peaksid vajutage nuppu Start enne mängu käivitamine!
14 | Kopeeri siia oma steam nimi
15 | Admini Nimi:
16 | Muted
17 | Käsud
18 | Pluginad
19 | Näpunäide: Topelt-Klõps Pluginad või Käsud ei keela neid
20 | UI Keel
21 | Core (Mängu) Keel
22 | Valige Mäng Mängu Brauser
23 | Käsitsi Valige Mäng Tee
24 | Statistika:
25 | Read Sõeluda:
26 | Teie Surmade:
27 | Käsud Sõeluda:
28 | Mäng Surmade:
29 | Mäng Tapab:
30 | Kokku Surmade:
31 | Teie Tapab:
32 | Teie Enesetapud:
33 | Kokku Tapab:
34 | Mäng On Enesetappude Arv:
35 | Teie Crits Tapab:
36 | Kokku On Enesetappude Arv:
37 | Mäng Crits Tapab:
38 | Kokku Crits Tapab:
39 | Ainult TF2
40 | Nimi
41 | Lisa
42 | Peegelpildis
43 | Eemalda
44 | Katsed kasutada RequestifyTF2 blokeeritud:
45 | Viga
46 | Palun määra mäng kataloog
47 | Stop
48 | Staatus: Töötab
49 | Valitud kataloog
50 | Praegune mäng teele:
51 | See ei ole Allikas Mootori mäng
52 | Ma ei leia ühtegi plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.fi-FI.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Tärkein
5 | Plugins
6 | Asetukset
7 | Ignore Lista
8 | Konsoli
9 | Valmis
10 | Aloittaa
11 | Tervetuloa RequestifyTF2, paina Start.
12 | Älä unohda määritä polku asetukset!
13 | Sinun pitäisi paina Start ennen kuin käynnistää peli!
14 | Kopioi tänne steam nimi
15 | Admin Nimi:
16 | Mykistetty
17 | Komennot
18 | Plugins
19 | Vinkki: Double-Klikkaamalla Plugins tai Komentoja poistaa niitä
20 | UI Language
21 | Core (Peli) Kieli
22 | Valitse Peli, Selain Peli
23 | Manuaalisesti Valitse Peli Polku
24 | Tilastot:
25 | Linjat Jäsentää:
26 | Teidän Kuolemia:
27 | Komennot Jäsentää:
28 | Peli Kuolemia:
29 | Peli Tappaa:
30 | Yhteensä Kuolemia:
31 | Tappaa:
32 | Sinun Itsemurhia:
33 | Yhteensä Tappaa:
34 | Peli Itsemurhia:
35 | Sinun Crits Tappaa:
36 | Yhteensä Itsemurhat:
37 | Peli Crits Tappaa:
38 | Yhteensä Crits Tappaa:
39 | TF2 vain
40 | Nimi
41 | Lisää
42 | Päinvastainen
43 | Poista
44 | Yrittää käyttää RequestifyTF2 estetty:
45 | Virhe
46 | Aseta pelin hakemistoon
47 | Lopeta
48 | Tila: Toimi
49 | Valitse pelin kansioon
50 | Nykyinen peli path:
51 | Tämä ei ole Source Engine peli
52 | En löydä mitään lisäosia
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.tr-TR.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Ana
5 | Eklentileri
6 | Ayarları
7 | Liste Yoksay
8 | Konsol
9 | Hazır
10 | Başlat
11 | RequestifyTF2, Başlat tuşuna basın Hoşgeldiniz.
12 | Ayarları yolunu belirtmek için unutmayın!
13 | Oyunu başlatmadan önce Başlat tuşuna basmalısınız.
14 | Burada buhar adınızı kopyalayın
15 | Yönetici Adı:
16 | Sessiz
17 | Komutları
18 | Eklentileri
19 | İpucu: Çift Eklentileri veya Komutları Tıklatarak devre dışı bırakır onları
20 | UI Dil
21 | Çekirdek (Oyun) Dil
22 | Oyun Tarayıcı seçin Oyun
23 | El İle Seç Oyun Yolu
24 | İstatistikler:
25 | Çizgiler Ayrıştırılır:
26 | Ölümler:
27 | Komutlar Çözümlenir:
28 | Oyun Ölüm:
29 | Oyun Öldürür:
30 | Toplam Ölümler:
31 | Öldürür:
32 | İntihar:
33 | Toplam Öldürür:
34 | Oyun İntiharlar:
35 | Hematokrit Öldürür:
36 | Toplam İntiharlar:
37 | Oyun Hematokrit Öldürür:
38 | Toplam Hematokrit Öldürür:
39 | SIRASINDA sadece
40 | Adı
41 | Ekle
42 | Ters
43 | Kaldır
44 | RequestifyTF2 bloke kullanmaya çalışır:
45 | Hata
46 | Lütfen oyun dizinini ayarlayın
47 | Dur
48 | Durum: Çalışıyor
49 | Oyun klasörü seçin
50 | Geçerli oyun yolu:
51 | Bu Kaynak Motoru bir oyun değil
52 | Herhangi bir eklenti bulamadım
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.nn-NO.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Main
5 | Plugins
6 | Innstillinger
7 | Ignorer Liste
8 | - Konsollen
9 | Klar
10 | Start
11 | Velkommen til RequestifyTF2, trykker du på Start.
12 | Ikke glem å angi banen under innstillinger!
13 | Du skal trykke Start før du starter et spill!
14 | Kopier hit din steam-navn
15 | Admin Navn:
16 | Dempet
17 | Kommandoer
18 | Plugins
19 | Tips: Dobbeltklikk på Plugins eller Kommandoer vil deaktivere dem
20 | UI Språk
21 | Core (Spill) Språk
22 | Velg spill fra Spillet Nettleser
23 | Velg Manuelt Spillet Banen
24 | Statistikk:
25 | Linjer Analyseres:
26 | Din Dødsfall:
27 | Kommandoer Analyseres:
28 | Spillet Dødsfall:
29 | Spillet Dreper:
30 | Antall Døde:
31 | Din Dreper:
32 | Din Selvmord:
33 | Totalt Dreper:
34 | Spillet Selvmord:
35 | Din Crits Dreper:
36 | Totalt Selvmord:
37 | Spillet Crits Dreper:
38 | Totalt Crits Dreper:
39 | TF2 bare
40 | Navn
41 | Legg til
42 | Reversert
43 | Fjern
44 | Forsøk på å bruke RequestifyTF2 blokkert:
45 | Feil
46 | Vennligst angi spill katalogen
47 | Stopp
48 | Status: Arbeidet
49 | Velger du spill-mappen
50 | Nåværende spill banen:
51 | Dette er ikke en Kilde Engine spill
52 | Jeg kan ikke finne noen plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.nl-NL.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Hoofd
5 | Plug-ins
6 | Instellingen
7 | Negeerlijst
8 | Console
9 | Klaar
10 | Start
11 | Welkom bij RequestifyTF2, druk op Start.
12 | Vergeet niet om het pad opgeven in de instellingen!
13 | U moet druk op Start voor de lancering van een game!
14 | Kopieer hier je steam naam
15 | Beheernaam:
16 | Gedempt
17 | Commando‘s
18 | Plug-ins
19 | Tip: dubbelklik op plug-ins of Commando ' s uit te schakelen
20 | 用户界面语言
21 | Kern (Spel) Taal
22 | Selecteer spel van Spel-Browser
23 | Handmatig Selecteert U Game Pad
24 | Statistieken:
25 | Lijnen Geparseerd:
26 | Uw Doden:
27 | Commando ' S Geanalyseerd:
28 | Spel Doden:
29 | Spel Kills:
30 | Totaal Aantal Doden:
31 | Spelers gedood:
32 | Uw Zelfmoorden:
33 | Aantal Gedood:
34 | Uw Zelfmoorden:
35 | Uw Voltreffers Kills:
36 | Uw Zelfmoorden:
37 | Uw Voltreffers Kills:
38 | Uw Voltreffers Kills:
39 | TF2 alleen
40 | Naam
41 | Toevoegen
42 | Omgekeerd
43 | Verwijderen
44 | Pogingen om het gebruik van RequestifyTF2 geblokkeerd:
45 | Fout
46 | Kies de opslagmap
47 | Stop
48 | Status: Werken
49 | Map selecteren
50 | Huidige spel pad:
51 | Dit is niet een Source-Engine-spel
52 | Ik kan het niet vinden ook niet alle plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.sv-SE.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Viktigaste
5 | Plugins
6 | Inställningar
7 | Ignorera-Listan
8 | Konsolen
9 | Redo
10 | Start
11 | Välkommen till RequestifyTF2, tryck på Start.
12 | Glöm inte att ange sökvägen i inställningar!
13 | Du ska trycka på Starta innan du startar spelet!
14 | Kopiera här ditt steam namn
15 | Admin Namn:
16 | Avstängd
17 | Kommandon
18 | Plugins
19 | Tips: Dubbelklicka på Plugins eller Kommandon kommer att inaktivera dem
20 | UI Språk
21 | Core (Spel) Språk
22 | Välja Spel från Spel Webbläsare
23 | Manuellt Välj Spel Väg
24 | Statistik:
25 | Linjer Tolkas:
26 | Din Dödsfall:
27 | Kommandon Tolkas:
28 | Spelet Dödsfall:
29 | Spelet Dödar:
30 | Det Totala Antalet Dödsfall:
31 | Din Dödar:
32 | Din Självmord:
33 | Totalt Dödar:
34 | Spelet Självmord:
35 | Dina Kritiska Träffar Dödar:
36 | Totalt Självmord:
37 | Spelet Kritiska Dödar:
38 | Totalt Kritiska Dödar:
39 | TF2 bara
40 | Namn
41 | Lägg till
42 | Omvänd
43 | Ta bort
44 | Försök att använda RequestifyTF2 blockerade:
45 | Fel
46 | Vänligen ange spelet katalog
47 | Sluta
48 | Status: Jobbar
49 | Välj spel mapp
50 | Nuvarande spel sökväg:
51 | Detta är inte en Källa Motorn spel
52 | Jag kan inte hitta några plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.cs-CZ.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Hlavní
5 | Pluginy
6 | Nastavení
7 | Seznam ignorovaných
8 | Konzole
9 | Připraven
10 | Přejít na začátek
11 | Vítejte RequestifyTF2, stiskněte tlačítko Start.
12 | Nezapomeňte zadat cestu v nastavení!
13 | Měli byste stisknout Spustit před spuštěním hry!
14 | Kopírovat sem svůj steam jméno
15 | Jméno správce:
16 | Ztišeno
17 | Příkazy
18 | Pluginy
19 | Tip: Dvojitým Kliknutím na Pluginy nebo Příkazy bude zakázat jim
20 | Jazyk uživatelského rozhraní
21 | Jádro (Game) Jazyková
22 | Vyberte Hru z Game Browser
23 | Ručně Vybrat Hru Cesta
24 | Statistiky:
25 | Linky Analyzovat:
26 | Vaše Smrt:
27 | Příkazy Analyzovat:
28 | Hra Úmrtí:
29 | Hra Zabije:
30 | Celkový Počet Úmrtí:
31 | Vaše Zabití:
32 | Vaše Sebevraždy:
33 | Celkem Zabíjí:
34 | Vaše Sebevraždy:
35 | Vaše Kritické Zásahy Zabije:
36 | Vaše Sebevraždy:
37 | Vaše Kritické Zásahy Zabije:
38 | Vaše Kritické Zásahy Zabije:
39 | TF2 pouze
40 | Název
41 | Přidat
42 | Reverzní
43 | Odstranit
44 | Pokusy o použití RequestifyTF2 blokován:
45 | Chyba
46 | Vyberte prosím adresář pro uložení
47 | Stop
48 | Stav: Pracovní
49 | Vybrat složku
50 | Aktuální hra path:
51 | Není to Source Engine hra
52 | Nemůžu najít žádné pluginy
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.ru-RU.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Главная
5 | Плагины
6 | Настройки
7 | Игнор-лист
8 | Консоль
9 | Готов
10 | Запуск
11 | Добро пожаловать на RequestifyTF2, нажмите кнопку Старт.
12 | Не забудьте указать путь в настройках!
13 | Вам нужно нажать старт перед запуском игры!
14 | Скопируйте сюда никнейм Steam
15 | Имя администратора:
16 | Заглушен
17 | Команды
18 | Плагины
19 | Совет: Двойной щелчок на плагины или команды отключит их
20 | Язык интерфейса
21 | Язык ядра (игры)
22 | Выберите игру из игры мини браузера
23 | Вручную выбрать путь игры
24 | Статистика:
25 | Парснуто строк:
26 | Смерти:
27 | Парснуто команд:
28 | Смертей в игре:
29 | Убийств в игре:
30 | Всего смертей:
31 | Ваши убийства:
32 | Ваши самоубийства:
33 | Всего убийств:
34 | Ваши самоубийства:
35 | Ваших убийств с критом:
36 | Ваши самоубийства:
37 | Всего убийств с критом:
38 | Всего убийств с критом:
39 | TF2 только
40 | Имя
41 | Добавить
42 | В обратном порядке
43 | Удалить
44 | Попытки использовать RequestifyTF2 заблокированы:
45 | Ошибка
46 | Пожалуйста, установите директорию игры
47 | Стоп
48 | Статус: Работаю
49 | Выберите папку игры
50 | Текущий путь к игре:
51 | Эта игра не на движке Source
52 | Я не могу найти любые плагины
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/Core/RequestifyTF2/Utils/IPolicy.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * Created by SharpDevelop.
3 | * User: aifdsc
4 | * Date: 07/31/2011
5 | * Time: 08:09
6 | *
7 | * To change this template use Tools | Options | Coding | Edit Standard Headers.
8 | */
9 | // Code From https://github.com/aifdsc/AudioChanger
10 | // Thanks Stephan for your work
11 |
12 | using System.Runtime.InteropServices;
13 |
14 | public enum ERole
15 | {
16 | eConsole,
17 | eMultimedia,
18 | eCommunications,
19 | ERole_enum_count
20 | }
21 |
22 | [Guid("f8679f50-850a-41cf-9c72-430f290290c8")]
23 | [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
24 | internal interface IPolicyConfig
25 | {
26 | [PreserveSig]
27 | int GetMixFormat();
28 |
29 | [PreserveSig]
30 | int GetDeviceFormat();
31 |
32 | [PreserveSig]
33 | int SetDeviceFormat();
34 |
35 | [PreserveSig]
36 | int GetProcessingPeriod();
37 |
38 | [PreserveSig]
39 | int SetProcessingPeriod();
40 |
41 | [PreserveSig]
42 | int GetShareMode();
43 |
44 | [PreserveSig]
45 | int SetShareMode();
46 |
47 | [PreserveSig]
48 | int GetPropertyValue();
49 |
50 | [PreserveSig]
51 | int SetPropertyValue();
52 |
53 | [PreserveSig]
54 | int SetDefaultEndpoint([MarshalAs(UnmanagedType.LPWStr)] string wszDeviceId, ERole eRole);
55 |
56 | [PreserveSig]
57 | int SetEndpointVisibility();
58 | }
59 |
60 | [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
61 | [Guid("568b9108-44bf-40b4-9006-86afe5b5a620")]
62 | internal interface IPolicyConfigVista
63 | {
64 | [PreserveSig]
65 | int GetMixFormat();
66 |
67 | [PreserveSig]
68 | int GetDeviceFormat();
69 |
70 | [PreserveSig]
71 | int SetDeviceFormat();
72 |
73 | [PreserveSig]
74 | int GetProcessingPeriod();
75 |
76 | [PreserveSig]
77 | int SetProcessingPeriod();
78 |
79 | [PreserveSig]
80 | int GetShareMode();
81 |
82 | [PreserveSig]
83 | int SetShareMode();
84 |
85 | [PreserveSig]
86 | int GetPropertyValue();
87 |
88 | [PreserveSig]
89 | int SetPropertyValue();
90 |
91 | [PreserveSig]
92 | int SetDefaultEndpoint([MarshalAs(UnmanagedType.LPWStr)] string wszDeviceId, ERole eRole);
93 |
94 | [PreserveSig]
95 | int SetEndpointVisibility();
96 | }
97 |
98 | [ComImport]
99 | [Guid("870af99c-171d-4f9e-af0d-e63df40c2bc9")]
100 | internal class _CPolicyConfigClient
101 | {
102 | }
103 |
104 | [ComImport]
105 | [Guid("294935CE-F637-4E7C-A41B-AB255460B862")]
106 | internal class _CPolicyConfigVistaClient
107 | {
108 | }
109 |
110 | public class CPolicyConfigClient
111 | {
112 | private readonly IPolicyConfig _policyConfigClient = new _CPolicyConfigClient() as IPolicyConfig;
113 |
114 | public int SetDefaultDevice(string deviceID)
115 | {
116 | _policyConfigClient.SetDefaultEndpoint(deviceID, ERole.eConsole);
117 | _policyConfigClient.SetDefaultEndpoint(deviceID, ERole.eMultimedia);
118 | _policyConfigClient.SetDefaultEndpoint(deviceID, ERole.eCommunications);
119 | return 0;
120 | }
121 | }
122 |
123 | public class CPolicyConfigVistaClient
124 | {
125 | private readonly IPolicyConfigVista
126 | _policyConfigVistaClient = new _CPolicyConfigVistaClient() as IPolicyConfigVista;
127 |
128 | public int SetDefaultDevice(string deviceID)
129 | {
130 | _policyConfigVistaClient.SetDefaultEndpoint(deviceID, ERole.eConsole);
131 | _policyConfigVistaClient.SetDefaultEndpoint(deviceID, ERole.eMultimedia);
132 | _policyConfigVistaClient.SetDefaultEndpoint(deviceID, ERole.eCommunications);
133 | return 0;
134 | }
135 | }
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.th-TH.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | หลัก
5 | โปรแกรมเสริม
6 | การตั้งค่า
7 | ไม่สนใจรายการ
8 | คอนโซล
9 | พร้อม
10 | เริ่มต้น
11 | ยินดีต้อนรับสู่ RequestifyTF2,กดปุ่มสตาร์ทเครื่องยนต์
12 | อะไร?อะไรที่ทำให้คุณคิดว่าคุณสำหรับกำหนดเส้นทางในการตั้งค่า!
13 | คุณควรจะสื่อเริ่มก่อนที่เริ่มการทำงานเป็นเกม!
14 | คัดลอกไว้ที่นี่@title:menu ของคุณปล่อชื่อ
15 | แอดมินชื่อ:
16 | ตัดเสียง
17 | คำสั่งของ
18 | โปรแกรมเสริม
19 | เคล็ดลับ:ดับเบิลคลิกบนโปรแกรมเสริมหรือคำสั่งจะปิดการใช้งานพวกเขา
20 | ส่วนติดต่อผู้ใช้ภาษา
21 | แกนกลาง(เกม)ภาษา
22 | เลือกเกมออกจากเกมส์เบราว์เซอร์
23 | ด้วยตนเองเลือกเกมเส้นทาง
24 | สถิติ:
25 | บรรทัดต่างๆที่วิเคราะห์:
26 | ของคุณตาย:
27 | คำสั่งของต่างๆที่วิเคราะห์:
28 | เกมตาย:
29 | เกมฆ่า:
30 | ทั้งหมดตาย:
31 | คุณฆ่า:
32 | คุณครับ\N การฆ่าตัวตายมี:
33 | ทั้งหมดจะฆ่า:
34 | เกมการฆ่าตัวตาย:
35 | ของคุณ Crits ฆ่า:
36 | ทั้งหมดรฆ่าตัวตาย:
37 | เกม Crits ฆ่า:
38 | ทั้งหมด Crits ฆ่า:
39 | TF2 เดียว
40 | ชื่อ
41 | เพิ่ม
42 | กลับคืนมาเหมือนเดิม
43 | ลบ
44 | พยายามที่จะใช้ RequestifyTF2 ถูกบล็อค:
45 | เกิดข้อผิดพลาด
46 | ได้โปรดตั้งค่าเกมส์ไดเรกทอรี
47 | หยุด
48 | สถานะ:ทำงาน
49 | เลือกเกมองโฟลเดอร์
50 | เกมปัจจุบันแหน่งจัดเก็บเอกสาร:
51 | นี่ไม่ใช่แหล่งข่าวเครื่องยนต์เกม
52 | ฉันไม่สามารถค้นหาโปรแกรมเสริม
53 |
54 |
55 |
56 |
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/src/GUI/RequestifyTF2GUI/Resources/lang.ro-RO.xaml:
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1 |
2 |
3 |
4 | Principalele
5 | Plugin-uri
6 | Setări
7 | Lista De Ignore
8 | Consola
9 | Gata
10 | Începe
11 | Bine ati venit la RequestifyTF2, apăsați Start.
12 | Nu uitați să specificați calea în setările!
13 | Ar trebui să apăsați Start înainte de a lansa un joc!
14 | Copia aici steam numele
15 | Admin Nume:
16 | Dezactivat
17 | Comenzi
18 | Plugin-uri
19 | Sfat: faceți Dublu-Clic pe Plugin-uri sau Comenzi va dezactivați-le
20 | UI Language
21 | De Bază (Joc) Limba
22 | Selectați Joc de Joc de Browser
23 | Manual Selectați Jocul Calea
24 | Statistici:
25 | Linii De Analizat:
26 | Moartea Voastră:
27 | Comenzi Analizat:
28 | Joc Decese:
29 | Joc Ucide:
30 | Numărul Total De Decese:
31 | Ucide:
32 | Ta Sinucideri:
33 | Total Ucide:
34 | Joc De Sinucideri:
35 | Ta Criticale Ucide:
36 | Total De Sinucideri:
37 | Joc Criticale Ucide:
38 | Total Criticale Ucide:
39 | TF2 numai
40 | Numele
41 | Adauga
42 | Inversat
43 | Elimina
44 | Încercările de a folosi RequestifyTF2 blocat:
45 | Eroare
46 | Vă rugăm să setați directorul de joc
47 | Stop
48 | Status: De Lucru
49 | Selectați folderul de joc
50 | Jocul curent cale:
51 | Acest lucru nu este o Sursă joc de Motor
52 | Eu nu pot găsi nici un plugin-uri
53 |
54 |
55 |
56 |
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/src/GUI/RequestifyTF2GUI/Resources/lang.bg-BG.xaml:
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1 |
2 |
3 |
4 | Основни
5 | Плъгини
6 | Настройки
7 | Списък На Игнорираните
8 | Конзола
9 | Готов
10 | Старт
11 | Добре дошли в RequestifyTF2, натиснете Старт.
12 | Не забравяйте да зададете пътя в настройките!
13 | Трябва да натиснете Старт преди стартирането на игра!
14 | Копирам тук своя Steam име
15 | Админ име:
16 | Заглушен
17 | Команди
18 | Плъгини
19 | Съвет: Щракнете двукратно върху плъгини или командите ще ги забраните
20 | Език на интерфейса
21 | Ядро (игра) език
22 | Изберете игра от браузър игра
23 | Изберете ръчно пътя за играта
24 | Статистики:
25 | Линии се анализира:
26 | Вашите смъртни случаи:
27 | Команди разбор:
28 | Смъртта На Играта:
29 | Играта убива:
30 | Общо смъртни случаи:
31 | Вашият Убива:
32 | Играта Самоубийства:
33 | Общо убива:
34 | Играта Самоубийства:
35 | Вашите Криты Убива:
36 | Общи Самоубийства:
37 | Играта Криты Убива:
38 | Общи Криты Убива:
39 | TF2 само
40 | Име
41 | Добави
42 | Обратно
43 | Изтриете
44 | Опитите да се използва RequestifyTF2 блокирани:
45 | Грешка
46 | Моля, инсталирайте в директория на играта
47 | Спирка
48 | Статус: Работи
49 | Изберете папката с играта
50 | Текущи пътя за играта:
51 | Това не е игра на двигателя Source
52 | Не мога да намеря някакви плъгини
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.de-DE.xaml:
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1 |
2 |
3 |
4 | Haupt -
5 | Plugins
6 | Einstellungen
7 | Ignorieren-Liste
8 | Konsole
9 | Bereit
10 | Starten
11 | Willkommen zu RequestifyTF2, drücken Sie Start.
12 | Vergessen Sie nicht, geben Sie den Pfad in den Einstellungen!
13 | Drücken Sie den Start vor dem Start eines Spiels!
14 | Kopieren Sie hier Ihren steam Namen
15 | Admin Name:
16 | Stumm
17 | Befehle
18 | Plugins
19 | Tipp: mit einem Doppelklick auf Plugins oder Befehle zu deaktivieren
20 | UI-Sprache
21 | Kern (Spiel) Sprache
22 | Wählen Sie Spiel von Spiel-Browser
23 | Wählen Sie Manuell-Spiel Weg
24 | Statistik:
25 | Linien Analysiert:
26 | Ihre Todesfälle:
27 | Befehle Analysiert:
28 | Spiel Todesfälle:
29 | Spiel Tötet:
30 | Die Gesamtzahl Der Todesfälle:
31 | Ihr Tötet:
32 | Ihre Selbstmorde:
33 | Gesamt Kills:
34 | Spiel Selbstmorde:
35 | Ihre Crits Tötet:
36 | Insgesamt Selbstmorde:
37 | Spiel-Treffer-Kills:
38 | Gesamt-Treffer-Kills:
39 | TF2 nur
40 | Name
41 | Hinzufügen
42 | Umgekehrt
43 | Entfernen
44 | Versuche, die RequestifyTF2 blockiert:
45 | Fehler
46 | Bitte legen Sie das Spiel-Verzeichnis
47 | Stoppen
48 | Status: In Betrieb
49 | Wählen Sie Spiel-Ordner
50 | Aktuelle game Pfad:
51 | Dies ist nicht ein Source-Engine Spiel
52 | Ich finde keine plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.pl-PL.xaml:
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1 |
2 |
3 |
4 | Strona główna
5 | Wtyczki
6 | Parametry
7 | Lista Ignorowanych
8 | Konsola
9 | Gotowy
10 | Zacząć
11 | Witamy w RequestifyTF2, naciśnij przycisk Start.
12 | Nie zapomnij podać ścieżkę w ustawieniach!
13 | Musisz kliknąć Start do uruchomienia gry!
14 | To skopiuję tutaj swój Steam nazwę
15 | Nazwa Administratora:
16 | Wyciszony
17 | Drużyny
18 | Wtyczki
19 | Wskazówka: podwójne kliknięcie na wtyczki lub polecenia je wyłączyć
20 | Język interfejsu
21 | Jądra (Gry) Język
22 | Wybierz gry z gra przeglądarkowa
23 | Ręcznie Wybrać Ścieżkę Do Gry
24 | Statystyki:
25 | Wierszy Przetworzone:
26 | Twoja Śmierć:
27 | Drużyny Rozebrane:
28 | Śmierci Gry:
29 | Gra Zabija:
30 | Całkowita Liczba Przypadków Śmierci:
31 | Twój Zabija:
32 | Rozdzielczy Jogging:
33 | Łączna Liczba Zabójstw:
34 | Gra Samobójstw:
35 | Swoje Krytyczne Zabija:
36 | Wspólna Samobójstw:
37 | Gra Krytyczne Zabija:
38 | Wspólna Krytyczne Zabija:
39 | Tylko ТФ2
40 | Nazwa
41 | Dodać
42 | Odwrócić
43 | Usunąć
44 | Próby wykorzystania RequestifyTF2 jest zablokowany:
45 | Błąd
46 | Proszę zainstalować w katalogu gry
47 | Przystanek
48 | Status: Działa
49 | Wybierz folder z grą
50 | Bieżącą grę ścieżka:
51 | To nie jest Źródło silnik gry
52 | Nie mogę znaleźć jakieś moduły
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.pt-PT.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Principal
5 | Plugins
6 | Definições
7 | Lista De Ignorados.
8 | Console
9 | Pronto
10 | Iniciar
11 | Bem-vindo ao RequestifyTF2, prima Iniciar.
12 | Não se esqueça de especificar o caminho nas configurações!
13 | Você deve pressionar Iniciar antes de iniciar um jogo!
14 | Copie aqui o seu nome de vapor
15 | Nome Do Admin:
16 | Mudo
17 | Comandos
18 | Plugins
19 | Dica: clique duas vezes em Plugins ou Comandos irá desativá-los
20 | Idioma de INTERFACE do usuário
21 | Núcleo (Jogo) Língua
22 | Seleccione um Jogo de Browser Jogo
23 | Selecione Manualmente O Caminho De Jogo
24 | Estatísticas:
25 | Linhas Analisado:
26 | A Sua Morte:
27 | Comandos Analisado:
28 | Jogo De Mortes:
29 | Jogo Mata:
30 | Total De Mortes:
31 | Sua Mata:
32 | Seu Suicídios:
33 | Total De Mortes:
34 | Jogo De Suicídios:
35 | Seus Críticos Mata:
36 | Total De Suicídios:
37 | Jogo De Críticos De Kills:
38 | Total Críticos Mata:
39 | TF2 só
40 | Nome
41 | Adicionar
42 | Revertida
43 | Remover
44 | Tenta usar RequestifyTF2 bloqueado:
45 | Erro
46 | Por favor, defina o diretório de jogos
47 | Parar
48 | Status: Funcionando
49 | Seleccione a pasta do jogo
50 | Jogo atual caminho:
51 | Este não é um jogo do Motor Source
52 | Eu não posso encontrar qualquer plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.hu-HU.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Fő
5 | Dugó
6 | Beállítások
7 | Ignore Lista
8 | Konzol
9 | Kész
10 | Start
11 | Üdv RequestifyTF2, nyomja meg a Start gombot.
12 | Ne felejtsd el, hogy adja meg az elérési utat a beállításokat!
13 | Meg kell nyomni a Start indítása előtt egy játék!
14 | Másolja ide a steam név
15 | Admin Neve:
16 | Némítva
17 | Parancsok
18 | Dugó
19 | Tipp: Dupla Kattintás Plugin vagy Parancsok letiltja őket
20 | UI Nyelv
21 | Core (Játék) Nyelv
22 | Válassza ki a Játék, a Játék Böngészőben
23 | Kézzel Válassza Ki A Játék Út
24 | Statisztikák:
25 | Vonalak Értelmezi:
26 | A Halálesetek:
27 | Parancsok Értelmezi:
28 | Játék Haláleset:
29 | Játék Megöl:
30 | Összesen Haláleset:
31 | A Öli Meg:
32 | Az Öngyilkosságok:
33 | Teljes Megöli:
34 | Játék Öngyilkosságok:
35 | Az Ad Kritikus Találatokat Megöli:
36 | Teljes Öngyilkosságok:
37 | A Játék Ad Kritikus Találatokat Megöli:
38 | Összesen Ad Kritikus Találatokat Megöli:
39 | Csak a TF2
40 | Név
41 | Add
42 | Fordított
43 | Eltávolítani
44 | Megpróbálja használni RequestifyTF2 letiltott:
45 | Hiba
46 | Kérjük, állítsa be a játék könyvtárába
47 | Stop
48 | Állapot: Működő
49 | Válassza ki a játék mappáját
50 | Aktuális játék útvonal:
51 | Ez nem egy Forrás Motor játék
52 | Nem találok semmilyen plugin
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.pt-BR.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Principal
5 | Plugins
6 | Configurações
7 | Lista de Ignorados
8 | Console
9 | Pronto
10 | Início
11 | Bem-vindo ao RequestifyTF2, prima Iniciar.
12 | Não se esqueça de especificar o caminho nas configurações!
13 | Você deve pressionar Iniciar antes de iniciar um jogo!
14 | Copie aqui o seu nome de vapor
15 | Nome do administrador:
16 | Silencioso
17 | Comandos
18 | Plugins
19 | Dica: clique duas vezes em Plugins ou Comandos irá desativá-los
20 | Linguagem da Interface
21 | Núcleo (Jogo) Língua
22 | Seleccione um Jogo de Browser Jogo
23 | Selecione Manualmente O Caminho De Jogo
24 | Estatística:
25 | Linhas Analisado:
26 | A Sua Morte:
27 | Comandos Analisado:
28 | Jogo De Mortes:
29 | Jogo Mata:
30 | Total de Mortes:
31 | Suas Kills:
32 | Seu Suicídios:
33 | Total de Assassinatos:
34 | Seu Suicídios:
35 | Seus Críticos Mata:
36 | Seu Suicídios:
37 | Seus Críticos Mata:
38 | Total Críticos Mata:
39 | TF2 só
40 | Name
41 | Adicionar
42 | Invertido
43 | Remover
44 | Tenta usar RequestifyTF2 bloqueado:
45 | Erro
46 | Por favor, escolha o diretório para salvar
47 | Interromper
48 | Status: Funcionando
49 | Selecione uma pasta
50 | Jogo atual caminho:
51 | Este não é um jogo do Motor Source
52 | Eu não posso encontrar qualquer plugins
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/src/GUI/RequestifyTF2GUI/Resources/lang.uk-UA.xaml:
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1 |
2 |
3 |
4 | Головна
5 | Плагіни
6 | Параметри
7 | Чорний список
8 | Консоль
9 | Готовий
10 | Почати
11 | Ласкаво просимо в RequestifyTF2, натисніть кнопку Старт.
12 | Не забудьте вказати шлях у налаштуваннях!
13 | Ви повинні натиснути Старт до запуску гри!
14 | Введiть сюди свій Steam нiкнейм
15 | Ім'я Адміністратора:
16 | Тиша
17 | Команди
18 | Плагіни
19 | Порада: Подвійне клацання на Плагіни або Команди буде їх відключити
20 | Мова інтерфейсу
21 | Ядро (Ігри) Мови
22 | Виберіть ігри з браузерна гра
23 | Вручну Вибрати Шлях До Гри
24 | Статистика:
25 | Рядків Опрацьовано:
26 | Ваших Загибель:
27 | Команди Розібрані:
28 | Смертей у грі:
29 | Вбивств У Грі:
30 | Загальна Кількість Смертей:
31 | Ваших Вбивств:
32 | Ваших Самогубств:
33 | Загальна Кількість Вбивств:
34 | Ігрових Самогубств:
35 | Ваших Вбивств Критом:
36 | Загальна Кількість Самогубств:
37 | Вбивств Критом:
38 | Загальна Кількість Вбивств Критом:
39 | Тільки ТФ2
40 | Ім’я
41 | Додати
42 | У зворотньому порядку
43 | Видалити
44 | Спроби використовувати RequestifyTF2 заблоковані:
45 | Помилка
46 | Будь ласка, оберіть ігровий каталог
47 | Зупинити
48 | Статус: Працює
49 | Виберіть папку з грою
50 | Шлях до поточної гри:
51 | Це не гра на движку Source
52 | Я не можу знайти будь-яких плагінів
53 |
54 |
55 |
56 |
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/src/GUI/RequestifyTF2GUI/Resources/lang.it-IT.xaml:
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1 |
2 |
3 |
4 | Principale
5 | Plugin
6 | Impostazioni
7 | Lista Ignorati
8 | Console
9 | Pronto
10 | Inizio
11 | Benvenuti a RequestifyTF2, premere il tasto Start.
12 | Non dimenticare di specificare il percorso nelle impostazioni!
13 | È necessario premere il tasto di Avvio prima di avviare un gioco!
14 | Copia qui il tuo nome steam
15 | Admin Name:
16 | Silenziato
17 | Comandi
18 | Plugin
19 | Suggerimento: fare Doppio Clic sul plug-in o i Comandi di disattivarli
20 | Lingua dell'interfaccia utente
21 | Core (Gioco) Lingua
22 | Selezionare il Gioco dal Browser Game
23 | Selezionare Manualmente Il Percorso Di Gioco
24 | Statistiche:
25 | Linee Analizzato:
26 | Il Tuo Morti:
27 | Comandi Analizzato:
28 | Gioco Di Morti:
29 | Gioco Uccide:
30 | Totale Morti:
31 | Il Vostro Uccide:
32 | Il Tuo Suicidi:
33 | Totale Di Uccisioni:
34 | Gioco Suicidi:
35 | Il Tuo Critici Uccide:
36 | Totale Suicidi:
37 | Gioco Critici Uccide:
38 | Totale Critici Uccide:
39 | TF2 solo
40 | Nome
41 | Aggiungere
42 | Invertito
43 | Rimuovere
44 | I tentativi di utilizzare RequestifyTF2 bloccato:
45 | Errore
46 | Si prega di impostare il gioco directory
47 | Stop
48 | Status: Lavoro
49 | Selezionare cartella di gioco
50 | Attuale percorso di gioco:
51 | Questa non è una Fonte del Motore di gioco
52 | Non riesco a trovare un plugin
53 |
54 |
55 |
56 |
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/src/GUI/RequestifyTF2GUI/Resources/lang.fr-FR.xaml:
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1 |
2 |
3 |
4 | Principal
5 | Les Plugins
6 | Paramètres
7 | La Liste Des Ignorés
8 | Console
9 | Prêt
10 | Démarrer
11 | Bienvenue à RequestifyTF2, appuyez sur Start.
12 | Ne pas oublier de spécifier le chemin d'accès dans les paramètres!
13 | Vous devez appuyer sur Start avant de lancer un jeu!
14 | Copie ici votre nom steam
15 | Admin Nom:
16 | En sourdine
17 | Les commandes
18 | Les Plugins
19 | Astuce: Double-Cliquant sur les Plugins ou les Commandes de les désactiver
20 | Langue de l'INTERFACE utilisateur
21 | De Base (Jeu) Langue
22 | Sélectionnez le Jeu de Jeu de Navigateur
23 | Sélectionner Manuellement Le Jeu Chemin
24 | Statistiques:
25 | Lignes Analysée:
26 | Votre Nombre De Décès:
27 | Les Commandes Analysée:
28 | Jeu De Décès:
29 | Jeu Tue:
30 | Le Nombre Total De Décès:
31 | Votre Tue:
32 | Votre Suicides:
33 | Total Tue:
34 | Jeu De Suicides:
35 | Votre Crits Tue:
36 | Total Des Suicides:
37 | Jeu Crits Tue:
38 | Total Crits Tue:
39 | TF2 seulement
40 | Nom
41 | Ajouter
42 | Inversé
43 | Supprimer
44 | Les tentatives d'utilisation de RequestifyTF2 bloqué:
45 | Erreur
46 | Veuillez définir le répertoire du jeu
47 | Arrêter
48 | Statut: Travail
49 | Sélectionnez le dossier de jeu
50 | Jeu en cours de chemin d'accès:
51 | Ce n'est pas une Source du Moteur de jeu
52 | Je ne peux pas trouver les tous les plugins
53 |
54 |
55 |
56 |
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/src/GUI/RequestifyTF2GUI/Controls/MainTab.xaml:
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86 |
87 |
88 |
89 |
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