├── .gitignore
├── LICENSE
├── README.md
├── config.example.yml
├── config.js
├── package-lock.json
├── package.json
├── src
├── app.js
└── game
│ ├── core.js
│ ├── index.js
│ ├── logger.js
│ ├── player.js
│ ├── role.js
│ ├── roles
│ ├── hunter.js
│ ├── seer.js
│ ├── villager.js
│ ├── werewolf.js
│ └── witch.js
│ ├── sheriff.js
│ ├── speech.js
│ ├── utils.js
│ └── voter.js
└── tests
├── app.js
├── game
├── roles.js
├── sheriff.js
├── vote.js
└── wolves.js
├── index.js
└── utils.js
/.gitignore:
--------------------------------------------------------------------------------
1 | config.yml
2 | koishi.config.js
3 | go-cqhttp
4 | go-cqhttp.lnk
5 |
6 | # Logs
7 | logs
8 | *.log
9 | npm-debug.log*
10 | yarn-debug.log*
11 | yarn-error.log*
12 | lerna-debug.log*
13 |
14 | # Diagnostic reports (https://nodejs.org/api/report.html)
15 | report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
16 |
17 | # Runtime data
18 | pids
19 | *.pid
20 | *.seed
21 | *.pid.lock
22 |
23 | # Directory for instrumented libs generated by jscoverage/JSCover
24 | lib-cov
25 |
26 | # Coverage directory used by tools like istanbul
27 | coverage
28 | *.lcov
29 |
30 | # nyc test coverage
31 | .nyc_output
32 |
33 | # Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
34 | .grunt
35 |
36 | # Bower dependency directory (https://bower.io/)
37 | bower_components
38 |
39 | # node-waf configuration
40 | .lock-wscript
41 |
42 | # Compiled binary addons (https://nodejs.org/api/addons.html)
43 | build/Release
44 |
45 | # Dependency directories
46 | node_modules/
47 | jspm_packages/
48 |
49 | # TypeScript v1 declaration files
50 | typings/
51 |
52 | # TypeScript cache
53 | *.tsbuildinfo
54 |
55 | # Optional npm cache directory
56 | .npm
57 |
58 | # Optional eslint cache
59 | .eslintcache
60 |
61 | # Microbundle cache
62 | .rpt2_cache/
63 | .rts2_cache_cjs/
64 | .rts2_cache_es/
65 | .rts2_cache_umd/
66 |
67 | # Optional REPL history
68 | .node_repl_history
69 |
70 | # Output of 'npm pack'
71 | *.tgz
72 |
73 | # Yarn Integrity file
74 | .yarn-integrity
75 |
76 | # dotenv environment variables file
77 | .env
78 | .env.test
79 |
80 | # parcel-bundler cache (https://parceljs.org/)
81 | .cache
82 |
83 | # Next.js build output
84 | .next
85 |
86 | # Nuxt.js build / generate output
87 | .nuxt
88 | dist
89 |
90 | # Gatsby files
91 | .cache/
92 | # Comment in the public line in if your project uses Gatsby and *not* Next.js
93 | # https://nextjs.org/blog/next-9-1#public-directory-support
94 | # public
95 |
96 | # vuepress build output
97 | .vuepress/dist
98 |
99 | # Serverless directories
100 | .serverless/
101 |
102 | # FuseBox cache
103 | .fusebox/
104 |
105 | # DynamoDB Local files
106 | .dynamodb/
107 |
108 | # TernJS port file
109 | .tern-port
110 |
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533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
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547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
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563 | 14. Revised Versions of this License.
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565 | The Free Software Foundation may publish revised and/or new versions of
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567 | be similar in spirit to the present version, but may differ in detail to
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569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
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573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
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578 |
579 | If the Program specifies that a proxy can decide which future
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581 | public statement of acceptance of a version permanently authorizes you
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585 | permissions. However, no additional obligations are imposed on any
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588 |
589 | 15. Disclaimer of Warranty.
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612 | 17. Interpretation of Sections 15 and 16.
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620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
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655 | Copyright (C)
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657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # werewolf-bot
2 |
3 | 让你在群里玩狼人杀的 QQbot。
4 |
5 | 本 bot 为「现役&退役OIer 狼人杀群」(群号 690869318)编写,欢迎退役 / 非退役 OIer 加群。
6 |
7 | ### Tutorials
8 |
9 | 该 bot 只会在配置文件限定的 QQ 群内生效。
10 |
11 | ##### 注册
12 |
13 | 使用 `register` 注册。
14 |
15 | 注册成功后会被 bot 添加到当局游戏人员名单中。
16 |
17 | 如需取消报名可使用 `unregister`。
18 |
19 | 只能在游戏未开始时注册。
20 |
21 | ##### 开始游戏
22 |
23 | 使用 `start game` 开始游戏
24 |
25 | 开始游戏后会根据配置文件里的角色分配方案随机分配角色。
26 |
27 | 如果配置文件内没有对应人数的角色分配方案则无法开始游戏。
28 |
29 | ##### 角色功能
30 |
31 | 在分配到角色后使用 `help` 命令即可查看角色功能,包括用法和注意事项等。
32 |
33 | **以下所有角色命令的 `` 部分请自行使用 qq 或 nick 或座位号替换。**
34 |
35 | ### Usage
36 |
37 | 以下简短教程默认你有 NodeJS 基础且熟悉 Koishi 机器人部署。
38 |
39 | 1. clone 本项目到本地
40 | 2. 自行搭建 go-cqhttp 或类似服务
41 | 3. 复制 `config.example.yml` 到 `config.yml`,自行填写内容
42 | 4. 运行 `npm start` 启动程序
43 |
44 | ### Dependencies
45 |
46 | * Koishi
47 | * Mirai
48 | * go-cqhttp
--------------------------------------------------------------------------------
/config.example.yml:
--------------------------------------------------------------------------------
1 | qq:
2 | group:
3 | master:
4 | server:
5 | type: # 选填 http 或 ws
6 | http:
7 | port:
8 | secret:
9 | token:
10 | ws:
11 | token:
12 | server:
13 | retry:
14 | max: 0
15 | rule:
16 | winCondition: all
17 | timeLimit:
18 | night:
19 | werewolf: 300
20 | seer: 60
21 | witch: 60
22 | templates:
23 | - [werewolf, werewolf, villager, villager, witch, seer]
24 | op:
25 | - 2601960221
26 | nicks:
27 | 2601960221: memset0
--------------------------------------------------------------------------------
/config.js:
--------------------------------------------------------------------------------
1 | const fs = require('fs');
2 | const path = require('path');
3 | const YAML = require('YAML');
4 |
5 | const configDir = path.join(__dirname, './config.yml');
6 | const configParser = YAML.parse;
7 |
8 | const config = configParser(fs.readFileSync(configDir).toString());
9 |
10 | config.query = function (path, defaultValue = undefined) {
11 | const keyList = path.split('.');
12 | let ctx = config;
13 | for (const key of keyList) {
14 | if (!Object.keys(ctx).includes(key)) {
15 | return defaultValue;
16 | }
17 | ctx = ctx[key];
18 | }
19 | return ctx;
20 | }
21 |
22 | module.exports = config;
--------------------------------------------------------------------------------
/package-lock.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "werewolf-bot",
3 | "version": "2.0.0",
4 | "lockfileVersion": 1,
5 | "requires": true,
6 | "dependencies": {
7 | "@types/accepts": {
8 | "version": "1.3.5",
9 | "resolved": "https://registry.npmjs.org/@types/accepts/-/accepts-1.3.5.tgz",
10 | "integrity": "sha512-jOdnI/3qTpHABjM5cx1Hc0sKsPoYCp+DP/GJRGtDlPd7fiV9oXGGIcjW/ZOxLIvjGz8MA+uMZI9metHlgqbgwQ==",
11 | "requires": {
12 | "@types/node": "*"
13 | }
14 | },
15 | "@types/body-parser": {
16 | "version": "1.19.0",
17 | "resolved": "https://registry.npmjs.org/@types/body-parser/-/body-parser-1.19.0.tgz",
18 | "integrity": "sha512-W98JrE0j2K78swW4ukqMleo8R7h/pFETjM2DQ90MF6XK2i4LO4W3gQ71Lt4w3bfm2EvVSyWHplECvB5sK22yFQ==",
19 | "requires": {
20 | "@types/connect": "*",
21 | "@types/node": "*"
22 | }
23 | },
24 | "@types/connect": {
25 | "version": "3.4.34",
26 | "resolved": "https://registry.npmjs.org/@types/connect/-/connect-3.4.34.tgz",
27 | "integrity": "sha512-ePPA/JuI+X0vb+gSWlPKOY0NdNAie/rPUqX2GUPpbZwiKTkSPhjXWuee47E4MtE54QVzGCQMQkAL6JhV2E1+cQ==",
28 | "requires": {
29 | "@types/node": "*"
30 | }
31 | },
32 | "@types/content-disposition": {
33 | "version": "0.5.3",
34 | "resolved": "https://registry.npmjs.org/@types/content-disposition/-/content-disposition-0.5.3.tgz",
35 | "integrity": "sha512-P1bffQfhD3O4LW0ioENXUhZ9OIa0Zn+P7M+pWgkCKaT53wVLSq0mrKksCID/FGHpFhRSxRGhgrQmfhRuzwtKdg=="
36 | },
37 | "@types/cookies": {
38 | "version": "0.7.6",
39 | "resolved": "https://registry.npmjs.org/@types/cookies/-/cookies-0.7.6.tgz",
40 | "integrity": "sha512-FK4U5Qyn7/Sc5ih233OuHO0qAkOpEcD/eG6584yEiLKizTFRny86qHLe/rej3HFQrkBuUjF4whFliAdODbVN/w==",
41 | "requires": {
42 | "@types/connect": "*",
43 | "@types/express": "*",
44 | "@types/keygrip": "*",
45 | "@types/node": "*"
46 | }
47 | },
48 | "@types/express": {
49 | "version": "4.17.11",
50 | "resolved": "https://registry.npmjs.org/@types/express/-/express-4.17.11.tgz",
51 | "integrity": "sha512-no+R6rW60JEc59977wIxreQVsIEOAYwgCqldrA/vkpCnbD7MqTefO97lmoBe4WE0F156bC4uLSP1XHDOySnChg==",
52 | "requires": {
53 | "@types/body-parser": "*",
54 | "@types/express-serve-static-core": "^4.17.18",
55 | "@types/qs": "*",
56 | "@types/serve-static": "*"
57 | }
58 | },
59 | "@types/express-serve-static-core": {
60 | "version": "4.17.18",
61 | "resolved": "https://registry.npmjs.org/@types/express-serve-static-core/-/express-serve-static-core-4.17.18.tgz",
62 | "integrity": "sha512-m4JTwx5RUBNZvky/JJ8swEJPKFd8si08pPF2PfizYjGZOKr/svUWPcoUmLow6MmPzhasphB7gSTINY67xn3JNA==",
63 | "requires": {
64 | "@types/node": "*",
65 | "@types/qs": "*",
66 | "@types/range-parser": "*"
67 | }
68 | },
69 | "@types/http-assert": {
70 | "version": "1.5.1",
71 | "resolved": "https://registry.npmjs.org/@types/http-assert/-/http-assert-1.5.1.tgz",
72 | "integrity": "sha512-PGAK759pxyfXE78NbKxyfRcWYA/KwW17X290cNev/qAsn9eQIxkH4shoNBafH37wewhDG/0p1cHPbK6+SzZjWQ=="
73 | },
74 | "@types/http-errors": {
75 | "version": "1.8.0",
76 | "resolved": "https://registry.npmjs.org/@types/http-errors/-/http-errors-1.8.0.tgz",
77 | "integrity": "sha512-2aoSC4UUbHDj2uCsCxcG/vRMXey/m17bC7UwitVm5hn22nI8O8Y9iDpA76Orc+DWkQ4zZrOKEshCqR/jSuXAHA=="
78 | },
79 | "@types/keygrip": {
80 | "version": "1.0.2",
81 | "resolved": "https://registry.npmjs.org/@types/keygrip/-/keygrip-1.0.2.tgz",
82 | "integrity": "sha512-GJhpTepz2udxGexqos8wgaBx4I/zWIDPh/KOGEwAqtuGDkOUJu5eFvwmdBX4AmB8Odsr+9pHCQqiAqDL/yKMKw=="
83 | },
84 | "@types/koa": {
85 | "version": "2.11.6",
86 | "resolved": "https://registry.npmjs.org/@types/koa/-/koa-2.11.6.tgz",
87 | "integrity": "sha512-BhyrMj06eQkk04C97fovEDQMpLpd2IxCB4ecitaXwOKGq78Wi2tooaDOWOFGajPk8IkQOAtMppApgSVkYe1F/A==",
88 | "requires": {
89 | "@types/accepts": "*",
90 | "@types/content-disposition": "*",
91 | "@types/cookies": "*",
92 | "@types/http-assert": "*",
93 | "@types/http-errors": "*",
94 | "@types/keygrip": "*",
95 | "@types/koa-compose": "*",
96 | "@types/node": "*"
97 | }
98 | },
99 | "@types/koa-bodyparser": {
100 | "version": "4.3.0",
101 | "resolved": "https://registry.npmjs.org/@types/koa-bodyparser/-/koa-bodyparser-4.3.0.tgz",
102 | "integrity": "sha512-aB/vwwq4G9FAtKzqZ2p8UHTscXxZvICFKVjuckqxCtkX1Ro7F5KHkTCUqTRZFBgDoEkmeca+bFLI1bIsdPPZTA==",
103 | "requires": {
104 | "@types/koa": "*"
105 | }
106 | },
107 | "@types/koa-compose": {
108 | "version": "3.2.5",
109 | "resolved": "https://registry.npmjs.org/@types/koa-compose/-/koa-compose-3.2.5.tgz",
110 | "integrity": "sha512-B8nG/OoE1ORZqCkBVsup/AKcvjdgoHnfi4pZMn5UwAPCbhk/96xyv284eBYW8JlQbQ7zDmnpFr68I/40mFoIBQ==",
111 | "requires": {
112 | "@types/koa": "*"
113 | }
114 | },
115 | "@types/koa-router": {
116 | "version": "7.4.1",
117 | "resolved": "https://registry.npmjs.org/@types/koa-router/-/koa-router-7.4.1.tgz",
118 | "integrity": "sha512-Hg78TXz78QYfEgdq3nTeRmQFEwJKZljsXb/DhtexmyrpRDRnl59oMglh9uPj3/WgKor0woANrYTnxA8gaWGK2A==",
119 | "requires": {
120 | "@types/koa": "*"
121 | }
122 | },
123 | "@types/mime": {
124 | "version": "2.0.3",
125 | "resolved": "https://registry.npmjs.org/@types/mime/-/mime-2.0.3.tgz",
126 | "integrity": "sha512-Jus9s4CDbqwocc5pOAnh8ShfrnMcPHuJYzVcSUU7lrh8Ni5HuIqX3oilL86p3dlTrk0LzHRCgA/GQ7uNCw6l2Q=="
127 | },
128 | "@types/node": {
129 | "version": "14.14.21",
130 | "resolved": "https://registry.npmjs.org/@types/node/-/node-14.14.21.tgz",
131 | "integrity": "sha512-cHYfKsnwllYhjOzuC5q1VpguABBeecUp24yFluHpn/BQaVxB1CuQ1FSRZCzrPxrkIfWISXV2LbeoBthLWg0+0A=="
132 | },
133 | "@types/qs": {
134 | "version": "6.9.5",
135 | "resolved": "https://registry.npmjs.org/@types/qs/-/qs-6.9.5.tgz",
136 | "integrity": "sha512-/JHkVHtx/REVG0VVToGRGH2+23hsYLHdyG+GrvoUGlGAd0ErauXDyvHtRI/7H7mzLm+tBCKA7pfcpkQ1lf58iQ=="
137 | },
138 | "@types/range-parser": {
139 | "version": "1.2.3",
140 | "resolved": "https://registry.npmjs.org/@types/range-parser/-/range-parser-1.2.3.tgz",
141 | "integrity": "sha512-ewFXqrQHlFsgc09MK5jP5iR7vumV/BYayNC6PgJO2LPe8vrnNFyjQjSppfEngITi0qvfKtzFvgKymGheFM9UOA=="
142 | },
143 | "@types/serve-static": {
144 | "version": "1.13.8",
145 | "resolved": "https://registry.npmjs.org/@types/serve-static/-/serve-static-1.13.8.tgz",
146 | "integrity": "sha512-MoJhSQreaVoL+/hurAZzIm8wafFR6ajiTM1m4A0kv6AGeVBl4r4pOV8bGFrjjq1sGxDTnCoF8i22o0/aE5XCyA==",
147 | "requires": {
148 | "@types/mime": "*",
149 | "@types/node": "*"
150 | }
151 | },
152 | "accepts": {
153 | "version": "1.3.7",
154 | "resolved": "https://registry.npmjs.org/accepts/-/accepts-1.3.7.tgz",
155 | "integrity": "sha512-Il80Qs2WjYlJIBNzNkK6KYqlVMTbZLXgHx2oT0pU/fjRHyEp+PEfEPY0R3WCwAGVOtauxh1hOxNgIf5bv7dQpA==",
156 | "requires": {
157 | "mime-types": "~2.1.24",
158 | "negotiator": "0.6.2"
159 | }
160 | },
161 | "any-promise": {
162 | "version": "1.3.0",
163 | "resolved": "https://registry.npmjs.org/any-promise/-/any-promise-1.3.0.tgz",
164 | "integrity": "sha1-q8av7tzqUugJzcA3au0845Y10X8="
165 | },
166 | "assertion-error": {
167 | "version": "1.1.0",
168 | "resolved": "https://registry.npmjs.org/assertion-error/-/assertion-error-1.1.0.tgz",
169 | "integrity": "sha512-jgsaNduz+ndvGyFt3uSuWqvy4lCnIJiovtouQN5JZHOKCS2QuhEdbcQHFhVksz2N2U9hXJo8odG7ETyWlEeuDw=="
170 | },
171 | "axios": {
172 | "version": "0.21.1",
173 | "resolved": "https://registry.npmjs.org/axios/-/axios-0.21.1.tgz",
174 | "integrity": "sha512-dKQiRHxGD9PPRIUNIWvZhPTPpl1rf/OxTYKsqKUDjBwYylTvV7SjSHJb9ratfyzM6wCdLCOYLzs73qpg5c4iGA==",
175 | "requires": {
176 | "follow-redirects": "^1.10.0"
177 | }
178 | },
179 | "bytes": {
180 | "version": "3.1.0",
181 | "resolved": "https://registry.npmjs.org/bytes/-/bytes-3.1.0.tgz",
182 | "integrity": "sha512-zauLjrfCG+xvoyaqLoV8bLVXXNGC4JqlxFCutSDWA6fJrTo2ZuvLYTqZ7aHBLZSMOopbzwv8f+wZcVzfVTI2Dg=="
183 | },
184 | "cac": {
185 | "version": "6.7.1",
186 | "resolved": "https://registry.npmjs.org/cac/-/cac-6.7.1.tgz",
187 | "integrity": "sha512-LfGt47+ugCY65W4yUEyxnZKd/tJSBJD/gUAxQGiQjH7yqdhbaX2XN0Rli4+0W0DJiDONmYeh0TlJxMtXGZspIg=="
188 | },
189 | "cache-content-type": {
190 | "version": "1.0.1",
191 | "resolved": "https://registry.npmjs.org/cache-content-type/-/cache-content-type-1.0.1.tgz",
192 | "integrity": "sha512-IKufZ1o4Ut42YUrZSo8+qnMTrFuKkvyoLXUywKz9GJ5BrhOFGhLdkx9sG4KAnVvbY6kEcSFjLQul+DVmBm2bgA==",
193 | "requires": {
194 | "mime-types": "^2.1.18",
195 | "ylru": "^1.2.0"
196 | }
197 | },
198 | "chai": {
199 | "version": "4.2.0",
200 | "resolved": "https://registry.npmjs.org/chai/-/chai-4.2.0.tgz",
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738 | "integrity": "sha1-xP88/nTRb5NzBZIwGyXmV3sSiYs="
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753 | "integrity": "sha1-Fhx9rBd2Wf2YEfQ3cfqZOBR4Yow="
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783 | "media-typer": "0.3.0",
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805 | "integrity": "sha512-3wdGidZyq5PB084XLES5TpOSRA3wjXAlIWMhum2kRcv/41Sn2emQ0dycQW4uZXLejwKvg6EsvbdlVL+FYEct7A=="
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813 | "version": "1.2.1",
814 | "resolved": "https://registry.npmjs.org/ylru/-/ylru-1.2.1.tgz",
815 | "integrity": "sha512-faQrqNMzcPCHGVC2aaOINk13K+aaBDUPjGWl0teOXywElLjyVAB6Oe2jj62jHYtwsU49jXhScYbvPENK+6zAvQ=="
816 | }
817 | }
818 | }
819 |
--------------------------------------------------------------------------------
/package.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "werewolf-bot",
3 | "version": "2.0.0",
4 | "description": "让你在群里玩狼人杀的 QQ bot。",
5 | "main": "src/main.js",
6 | "dependencies": {
7 | "colors": "^1.4.0",
8 | "koishi": "^2.5.0",
9 | "koishi-adapter-cqhttp": "^1.0.8",
10 | "koishi-plugin-common": "^3.0.3",
11 | "koishi-test-utils": "^5.0.3",
12 | "koishi-utils": "^3.2.1",
13 | "lodash": "^4.17.20",
14 | "shuffle-array": "^1.0.1",
15 | "sleep-promise": "^9.1.0",
16 | "yaml": "^1.10.0"
17 | },
18 | "devDependencies": {},
19 | "scripts": {
20 | "start": "node src/app.js",
21 | "test": "node tests/index.js"
22 | },
23 | "repository": {
24 | "type": "git",
25 | "url": "git+https://github.com/memset0/werewolf-bot.git"
26 | },
27 | "author": "memset0",
28 | "license": "GPL-3.0-or-later",
29 | "bugs": {
30 | "url": "https://github.com/memset0/werewolf-bot/issues"
31 | },
32 | "homepage": "https://github.com/memset0/werewolf-bot#readme"
33 | }
34 |
--------------------------------------------------------------------------------
/src/app.js:
--------------------------------------------------------------------------------
1 | const config = require('../config');
2 |
3 | const { App } = require('koishi');
4 | require('koishi-adapter-cqhttp')
5 | const app = new App(config.server.type === 'http' ? {
6 | type: 'cqhttp:http',
7 | selfId: config.qq,
8 | port: config.server.http.port,
9 | secret: config.server.http.secret,
10 | token: config.server.http.token,
11 | } : config.server.type === 'ws' ? {
12 | type: 'cqhttp:ws',
13 | selfId: config.qq,
14 | token: config.server.ws.token,
15 | server: config.server.ws.server,
16 | } : {});
17 |
18 | app.command('help').dispose()
19 | app.plugin(require('./game/index'));
20 |
21 | (async function () {
22 | let retryCount = 0;
23 | while (retryCount++ <= config.retry.max || config.retry.max === -1) {
24 | try {
25 | const bot = app.bots.find(bot => bot);
26 | await app.start();
27 | await bot.sendPrivateMsg(config.master, '您的 bot 已启动~');
28 | } catch (err) {
29 | await bot.sendPrivateMsg(config.master, '您的 bot 遇到未知问题:' + err.message);
30 | await bot.sendPrivateMsg(config.master, err.stack);
31 | }
32 | }
33 | })();
--------------------------------------------------------------------------------
/src/game/core.js:
--------------------------------------------------------------------------------
1 | const colors = require('colors/safe');
2 |
3 | const utils = require('./utils');
4 | const config = require('../../config');
5 |
6 | const Logger = require('./logger');
7 | const Player = require('./player');
8 | const Voter = require('./voter');
9 | const Speech = require('./speech');
10 | const Sheriff = require('./sheriff');
11 | const Seer = require('./roles/seer');
12 | const Hunter = require('./roles/hunter');
13 | const Witch = require('./roles/witch');
14 | const Villager = require('./roles/villager');
15 | const Werewolf = require('./roles/werewolf');
16 |
17 | class Game {
18 |
19 | log() {
20 | console.log('[GAME]', ...arguments);
21 | }
22 |
23 | async sendGroup(message) {
24 | console.log(colors.cyan('[SEND G]'), message.slice(0, 40).replace(/\n/g, colors.grey('\\n')), message.length > 40 ? colors.grey('...') : '');
25 | return await this.bot.sendGroupMsg(config.group, message);
26 | }
27 |
28 | async sendPlayer(message) {
29 | if (typeof message === 'function') {
30 | return await Promise.all(this.playerList.map(player => {
31 | this.bot.sendPrivateMessage(player.id, message(player));
32 | }));
33 | } else {
34 | return await Promise.all(this.playerList.map(player => {
35 | this.bot.sendPrivateMessage(player.id, message);
36 | }));
37 | }
38 | }
39 |
40 | addPlayer(player) {
41 | this.playerList.push(player);
42 | }
43 |
44 | removePlayer(player) {
45 | let index = -1;
46 | for (const i in this.playerList) {
47 | const registeredPlayer = this.playerList[i];
48 | if (registeredPlayer.id == player.id) {
49 | index = i;
50 | break;
51 | }
52 | }
53 | if (index > -1) {
54 | this.playerList.splice(index, 1);
55 | return true;
56 | }
57 | return false;
58 | }
59 |
60 | getPlayer(input) {
61 | for (const player of this.playerList) {
62 | if (player.id === parseInt(input)) {
63 | return player;
64 | }
65 | }
66 | for (const player of this.playerList) {
67 | if (player.place === parseInt(input)) {
68 | return player;
69 | }
70 | }
71 | for (const player of this.playerList) {
72 | if (player.nick === String(input)) {
73 | return player;
74 | }
75 | }
76 | for (const player of this.playerList) {
77 | if (player.displayName === String(input)) {
78 | return player;
79 | }
80 | }
81 | return null;
82 | }
83 |
84 | getAlivePlayerList() {
85 | let alivePlayerList = [];
86 | for (const player of this.playerList) {
87 | if (player.alive) {
88 | alivePlayerList.push(player);
89 | }
90 | }
91 | return alivePlayerList;
92 | }
93 |
94 | findNextAlivePlayer(currentPlayer) {
95 | let targetPlace = currentPlayer.place;
96 | while (targetPlace === currentPlayer.place || !this.getPlayer(targetPlace).alive) {
97 | targetPlace++;
98 | if (targetPlace === this.playerList.length + 1) {
99 | targetPlace = 1;
100 | }
101 | if (targetPlace === currentPlayer.place) {
102 | return null;
103 | }
104 | }
105 | return this.getPlayer(targetPlace);
106 | }
107 |
108 | findPrevAlivePlayer(currentPlayer) {
109 | let targetPlace = currentPlayer.place;
110 | while (targetPlace === currentPlayer.place || !this.getPlayer(targetPlace).alive) {
111 | targetPlace--;
112 | if (targetPlace === 0) {
113 | targetPlace = this.playerList.length;
114 | }
115 | if (targetPlace === currentPlayer.place) {
116 | return null;
117 | }
118 | }
119 | return this.getPlayer(targetPlace);
120 | }
121 |
122 | async setRole(player, role) {
123 | player.setRole(role);
124 | this.roles[role].addPlayer(player);
125 | await player.send(`游戏开始!你的角色是 ${this.roles[role].getDisplayName()}`);
126 | }
127 |
128 |
129 | getTemplate() {
130 | const playerNumber = this.playerList.length;
131 | for (const template of this.templateList) {
132 | if (template.length === playerNumber) {
133 | return template;
134 | }
135 | }
136 | return null;
137 | }
138 |
139 | setTemplate(template) {
140 | this.templateList = [template];
141 | }
142 |
143 |
144 | checkWinCondition() {
145 | if (config.rule.winCondition === 'all') {
146 | let flag
147 | let counter
148 | flag = false;
149 | for (const player of this.playerList) {
150 | if (!player.roleClass.isWolf() && player.alive) {
151 | flag = true;
152 | }
153 | }
154 | if (!flag) {
155 | return {
156 | res: true,
157 | winner: '狼人',
158 | message: '所有好人已经出局',
159 | };
160 | }
161 | flag = false;
162 | for (const player of this.playerList) {
163 | if (player.roleClass.isWolf() && player.alive) {
164 | flag = true;
165 | }
166 | }
167 | if (!flag) {
168 | return {
169 | res: true,
170 | winner: '好人',
171 | message: '所有狼人已经出局'
172 | };
173 | }
174 | counter = 0;
175 | for (const player of this.playerList) {
176 | if (player.alive) {
177 | if (player.roleClass.isWolf()) {
178 | counter++;
179 | } else {
180 | counter--;
181 | }
182 | }
183 | }
184 | if (counter >= 0) {
185 | return {
186 | res: true,
187 | winner: '狼人',
188 | message: '未出局的好人数量小于等于狼人数量'
189 | };
190 | }
191 |
192 | } else if (config.rule.winCondition === 'part') {
193 | let flag_1
194 | let flag_2
195 | flag_1 = false;
196 | flag_2 = false;
197 | for (const player of this.playerList) {
198 | if (player.role === 'villager') {
199 | flag_1 = true;
200 | if (player.alive) {
201 | flag_2 = true;
202 | }
203 | }
204 | }
205 | if (flag_1 && !flag_2) {
206 | return {
207 | res: true,
208 | winner: '狼人',
209 | message: '所有村民已经出局'
210 | };
211 | }
212 | flag_1 = false;
213 | flag_2 = false;
214 | for (const player of this.playerList) {
215 | if (!player.roleClass.isWolf() && player.role !== 'villager') {
216 | flag_1 = true;
217 | if (player.alive) {
218 | flag_2 = true;
219 | }
220 | }
221 | }
222 | if (flag_1 && !flag_2) {
223 | return {
224 | res: true,
225 | winner: '狼人',
226 | message: '所有神已经出局'
227 | };
228 | }
229 | flag_2 = false;
230 | for (const player of this.playerList) {
231 | if (player.roleClass.isWolf() && player.alive) {
232 | flag_2 = true;
233 | }
234 | }
235 | if (!flag_2) {
236 | return {
237 | res: true,
238 | winner: '好人',
239 | message: '所有狼人已经出局'
240 | };
241 | }
242 | }
243 |
244 | return {
245 | res: false,
246 | winner: null,
247 | error: '没有合法的获胜条件',
248 | }
249 | }
250 |
251 | async processKilled(player) {
252 | if (player.role === 'hunter') {
253 | if (!this.roles.witch.poisonedPlayer || player.id !== this.roles.witch.poisonedPlayer.id) {
254 | await this.roles.hunter.processKilled();
255 | if (this.roles.hunter.shotPlayer) {
256 | this.roles.hunter.shotPlayer.alive = false;
257 | await this.processKilled(this.roles.hunter.shotPlayer);
258 | }
259 | }
260 | }
261 | }
262 |
263 | async processNight(roundId) {
264 | this.roundId = roundId;
265 | this.roundType = 'night';
266 | await this.sendGroup(`第 ${roundId} 个晚上开始了`);
267 |
268 | await this.roles.werewolf.processNight(roundId);
269 | await this.roles.witch.processNight(roundId);
270 | await this.roles.seer.processNight(roundId);
271 |
272 | const diedPlayerList = [];
273 | if (this.roles.werewolf.killedPlayer && (!this.roles.witch.savedPlayer || this.roles.witch.savedPlayer.id !== this.roles.werewolf.killedPlayer.id)) {
274 | diedPlayerList.push(this.roles.werewolf.killedPlayer);
275 | }
276 | if (this.roles.witch.poisonedPlayer) {
277 | diedPlayerList.push(this.roles.witch.poisonedPlayer);
278 | }
279 | let hasBoomed = false;
280 | if (config.query('rule.sheriff', false) && (roundId === 1 || (roundId === 2 && this.sheriff.crashed))) {
281 | hasBoomed = !await this.sheriff.runForTheSheriff();
282 | }
283 |
284 | for (const currentPlayer of diedPlayerList) {
285 | currentPlayer.alive = false;
286 | }
287 | utils.random.shuffle(diedPlayerList);
288 |
289 | let message = `第 ${roundId} 个晚上结束了,`;
290 | if (diedPlayerList.length === 0) {
291 | message += `今天是平安夜`;
292 | } else if (diedPlayerList.length === 1) {
293 | message += `今天晚上 [CQ:at,qq=${diedPlayerList[0].id}] 死了`;
294 | } else if (diedPlayerList.length === 2) {
295 | message += `今天晚上 [CQ:at,qq=${diedPlayerList[0].id}] 和 [CQ:at,qq=${diedPlayerList[1].id}] 死了`;
296 | }
297 | if (roundId === 1 && diedPlayerList.length !== 0 && !hasBoomed) {
298 | message += ',请留遗言';
299 | }
300 | await this.sendGroup(message);
301 |
302 | for (const diedPlayer of diedPlayerList) {
303 | await this.processKilled(diedPlayer);
304 | }
305 |
306 | if (this.checkWinCondition().res) {
307 | await this.stop();
308 | } else if (hasBoomed) {
309 | await this.processNight(roundId + 1);
310 | } else {
311 | await this.processDay(roundId, diedPlayerList);
312 | }
313 | }
314 |
315 | async processDay(roundId, diedPlayerList = []) {
316 | this.roundId = roundId;
317 | this.roundType = 'day';
318 |
319 | await this.sendGroup(`第 ${roundId} 个白天开始了,请进行发言`);
320 |
321 | let speechOrder;
322 | const alivePlayerList = this.getAlivePlayerList();
323 | const generateSpeechOrder = (firstPlayer, side, playerList = alivePlayerList) => {
324 | let speechOrder = [];
325 | let index = playerList.indexOf(firstPlayer);
326 | do {
327 | speechOrder.push(playerList[index]);
328 | if (side === 'right') {
329 | index++;
330 | if (index === playerList.length) {
331 | index = 0;
332 | }
333 | } else {
334 | if (index === 0) {
335 | index = playerList.length;
336 | }
337 | index--;
338 | }
339 | } while (index != playerList.indexOf(firstPlayer));
340 | return speechOrder;
341 | };
342 | if (this.sheriff.exists()) {
343 | if (diedPlayerList.length === 1) {
344 | await this.sendGroup('请警长选择死左死右发言');
345 | let diedPlayer = diedPlayerList[0];
346 | let side = await this.sheriff.get().waitForReceiveGroup(['left', 'right']);
347 | if (side === 'left') {
348 | speechOrder = generateSpeechOrder(this.findPrevAlivePlayer(diedPlayer), 'left');
349 | } else {
350 | speechOrder = generateSpeechOrder(this.findNextAlivePlayer(diedPlayer), 'right');
351 | }
352 | } else {
353 | await this.sendGroup('请警长选择警左警右发言');
354 | let side = await this.sheriff.get().waitForReceiveGroup(['left', 'right']);
355 | speechOrder = generateSpeechOrder(this.sheriff.get(), side);
356 | }
357 | } else {
358 | await this.sendGroup('本局游戏没有警长,采取随机顺序发言');
359 | if (diedPlayerList.length === 1) {
360 | let diedPlayer = diedPlayerList[0];
361 | if (utils.random.choose(['right', 'left']) === 'right') {
362 | speechOrder = generateSpeechOrder(this.findNextAlivePlayer(diedPlayer), 'right');
363 | } else {
364 | speechOrder = generateSpeechOrder(this.findPrevAlivePlayer(diedPlayer), 'left');
365 | }
366 | } else {
367 | speechOrder = generateSpeechOrder(utils.random.choose(alivePlayerList), utils.random.choose(['right', 'left']));
368 | }
369 | }
370 |
371 | if (await this.speech.process(speechOrder)) {
372 | await this.sendGroup('发言完毕,请投票');
373 |
374 | this.voter.votablePlayers = this.voter.targets = alivePlayerList.map(player => player.id);
375 | let voteResult = await this.voter.process();
376 |
377 | if (voteResult.length !== 1) {
378 | await this.sendGroup('第一轮投票没有结果,请进行第二轮发言');
379 | if (await this.speech.process(generateSpeechOrder(utils.random.choose(voteResult), utils.random.choose(['right', 'left']), voteResult))) {
380 | await this.sendGroup('发言完毕,请投票');
381 | voteResult = await this.voter.process();
382 | } else {
383 | voteResult = null;
384 | }
385 | }
386 |
387 | if (voteResult) {
388 | if (voteResult.length === 1) {
389 | await this.sendGroup(`投票结束,${voteResult[0].displayName} 出局了`);
390 | voteResult[0].alive = false;
391 | await this.processKilled(voteResult[0]);
392 | } else {
393 | await this.sendGroup('投票结束,没有人出局');
394 | }
395 | }
396 | }
397 |
398 | if (this.checkWinCondition().res) {
399 | await this.stop();
400 | } else {
401 | await this.processNight(roundId + 1);
402 | }
403 | }
404 |
405 | async start() {
406 | if (this.started) {
407 | await this.sendGroup('游戏已经开始');
408 | return;
409 | }
410 | if (!this.getTemplate()) {
411 | await this.sendGroup('没有合法的板子,无法开始游戏');
412 | return;
413 | }
414 |
415 | this.started = true;
416 | this.logger.reset();
417 |
418 | for (const roleName in this.roles) {
419 | const roleClass = this.roles[roleName];
420 | roleClass.resetPlayer();
421 | }
422 |
423 | let roleList = this.getTemplate();
424 | utils.random.shuffle(roleList);
425 |
426 | for (const i in roleList) {
427 | const player = this.playerList[i];
428 | const role = roleList[i];
429 |
430 | player.setPlace(parseInt(i) + 1);
431 | await this.setRole(player, role);
432 | }
433 |
434 | for (const roleName in this.roles) {
435 | const roleClass = this.roles[roleName];
436 | await roleClass.onGameStart();
437 | for (const player of roleClass.playerList) {
438 | roleClass.help(player);
439 | }
440 | }
441 |
442 | await this.processNight(1);
443 | }
444 |
445 | async stop(result = null) {
446 | if (!this.started) {
447 | await this.sendGroup('游戏尚未开始');
448 | return;
449 | }
450 |
451 | if (!result) {
452 | result = this.checkWinCondition();
453 | if (!result.res) {
454 | result = {
455 | ...result,
456 | message: '游戏被手动结束',
457 | winner: 'bot ',
458 | };
459 | }
460 | }
461 |
462 | let message = '游戏结束!\n' +
463 | `因为${result.message},${result.winner}阵营获得胜利\n` +
464 | '存活玩家:\n';
465 | for (const player of this.playerList) {
466 | if (player.alive) {
467 | message += `<${this.roles[player.role].getDisplayName()}> ${player.displayName} [CQ:at,qq=${player.id}]\n`;
468 | }
469 | }
470 | message += '死亡玩家:\n';
471 | for (const player of this.playerList) {
472 | if (!player.alive) {
473 | message += `<${this.roles[player.role].getDisplayName()}> ${player.displayName} [CQ:at,qq=${player.id}]\n`;
474 | }
475 | }
476 | message += '感谢你的游玩';
477 | await this.sendGroup(message);
478 |
479 | this.started = false;
480 | this.playerList = [];
481 |
482 | this.voter.promise = null;
483 | this.speech.promise = null;
484 | for (const roleName in this.roles) {
485 | let roleClass = this.roles[roleName];
486 | roleClass.promise = null;
487 | }
488 | }
489 |
490 | async register(id) {
491 | console.log('[GAME]', 'Register', id);
492 |
493 | if (this.started) {
494 | await this.sendGroup(`[CQ:at,qq=${id}] 游戏已经开始了,无法注册`);
495 | return;
496 | }
497 |
498 | if (this.getPlayer(id)) {
499 | await this.sendGroup(`[CQ:at,qq=${id}] 注册失败,你已经成功报名`);
500 | return;
501 | }
502 |
503 | this.addPlayer(new Player(id, this));
504 | const currentPlayer = this.getPlayer(id);
505 | await this.sendGroup(`[CQ:at,qq=${currentPlayer.id}] 玩家 ${currentPlayer.getNick()} 注册成功!`);
506 | await this.helper.listAllPlayers();
507 | await currentPlayer.send('hello!我是狼人杀 bot (*^▽^*)\n游玩前建议阅读说明书:https://github.com/memset0/QQbot-The-Werewolves-of-Millers-Hollow,别忘了给个 star 哦');
508 | }
509 |
510 | async unregister(id) {
511 | this.log('Unregister', id);
512 |
513 | if (this.started) {
514 | await this.sendGroup(`[CQ:at,qq=${id}] 游戏已经开始了,无法取消注册`);
515 | return;
516 | }
517 |
518 | if (!this.getPlayer(id)) {
519 | await this.sendGroup(`[CQ:at,qq=${id}] 取消注册失败,你尚未成功报名`);
520 | return;
521 | }
522 |
523 | this.removePlayer(this.getPlayer(id));
524 | await this.sendGroup(`[CQ:at,qq=${id}] 成功取消注册`);
525 | await this.helper.listAllPlayers();
526 | }
527 |
528 | async status() {
529 | this.log('Status');
530 |
531 | await this.helper.listAllPlayers();
532 | }
533 |
534 | constructor(app, bot) {
535 | this.app = app;
536 | this.bot = bot;
537 | this.started = false;
538 | this.playerList = [];
539 |
540 | this.config = config;
541 | this.templateList = config.templates;
542 |
543 | this.logger = new Logger();
544 | this.roles = {
545 | werewolf: new Werewolf(this),
546 | witch: new Witch(this),
547 | seer: new Seer(this),
548 | hunter: new Hunter(this),
549 | villager: new Villager(this),
550 | };
551 | this.voter = new Voter(this);
552 | this.speech = new Speech(this);
553 | this.sheriff = new Sheriff(this);
554 |
555 | this.helper = {
556 | listAllPlayers: async () => {
557 | let message = '';
558 | if (this.playerList.length) {
559 | message += `已经注册的玩家有 ${this.playerList.length} 个:\n`;
560 | for (const i in this.playerList) {
561 | const player = this.playerList[i];
562 | if (this.started) {
563 | message += `${player.displayName} (${player.alive ? '存活' : '出局'})\n`;
564 | } else {
565 | message += `[${parseInt(i) + 1}]${player.nick}\n`;
566 | }
567 | }
568 | } else {
569 | message += '当前没有玩家注册';
570 | }
571 | return await this.sendGroup(message);
572 | },
573 |
574 | listVotes: async (voteResult, countResult) => {
575 | let message = '';
576 | message += '本轮票型:';
577 | for (const player of this.playerList) {
578 | const targetPlayer = voteResult[player.id];
579 | if (targetPlayer !== undefined) {
580 | message += `\n${player.displayName} → ${targetPlayer ? targetPlayer.displayName : null}`;
581 | }
582 | }
583 | message += '\n本轮票数统计:';
584 | for (const playerId in countResult) {
585 | const player = this.getPlayer(playerId);
586 | message += `\n${player.displayName} 获得 ${countResult[playerId].length} 票,来自:`
587 | for (const index in countResult[playerId]) {
588 | message += countResult[playerId][index].displayName;
589 | if (index + 1 !== countResult[playerId].length) {
590 | message += ',';
591 | }
592 | }
593 | }
594 | return await this.sendGroup(message);
595 | },
596 | }
597 | }
598 | }
599 |
600 | module.exports = Game;
--------------------------------------------------------------------------------
/src/game/index.js:
--------------------------------------------------------------------------------
1 | const colors = require('colors/safe');
2 |
3 | const config = require('../../config');
4 |
5 | const Game = require('./core');
6 |
7 | module.exports = async (app) => {
8 | if (!app.test) {
9 | await new Promise((resolve) => { app.on('connect', resolve) });
10 | }
11 | let bot = app.bots.find(bot => bot);
12 | let game = new Game(app, bot);
13 | global.app = app;
14 | global.bot = bot;
15 | global.game = game;
16 | app.game = game;
17 |
18 | if (app.test) {
19 | bot.sendGroupMsg = (message) => { };
20 | bot.sendPrivateMsg = (message) => { };
21 | }
22 |
23 | app.on('message', async (session) => {
24 | const { message, messageType, sender } = session;
25 |
26 | if (messageType === 'private' && !game.getPlayer(session.sender.userId)) {
27 | return; // 不是游戏中玩家发送的消息
28 | }
29 | if (messageType === 'group' && session.groupId !== config.group) {
30 | return; // 不在目标群聊中发送的消息
31 | }
32 |
33 | const player = game.getPlayer(sender.userId);
34 |
35 | if (messageType === 'group' && !player) {
36 | if (message === 'register') {
37 | game.register(sender.userId);
38 | return;
39 | } else if (message === 'unregister') {
40 | game.unregister(sender.userId);
41 | return;
42 | }
43 | }
44 |
45 | if (messageType === 'private' && player) {
46 | player.receive(message);
47 | return;
48 | }
49 |
50 | if (messageType === 'group' && player) {
51 | player.receiveGroup(message);
52 | return;
53 | }
54 | });
55 |
56 | };
--------------------------------------------------------------------------------
/src/game/logger.js:
--------------------------------------------------------------------------------
1 | const assert = require('assert');
2 | const colors = require('colors/safe');
3 |
4 | class Logger {
5 |
6 | push() {
7 | this.log.push(Array.from(arguments).join(' '));
8 | }
9 |
10 | get() {
11 | return this.log.join('\n');
12 | }
13 |
14 | set(messageList) {
15 | this.log = messageList;
16 | }
17 |
18 | reset() {
19 | this.log = [];
20 | }
21 |
22 | equal(target) {
23 | return this.get() === target;
24 | }
25 |
26 | check(target) {
27 | console.log(colors.brightGreen(this.get()));
28 | assert.strictEqual(this.get(), target);
29 | console.log(colors.green('=>', colors.bgBrightBlue('pass')));
30 | }
31 |
32 | constructor() {
33 | this.log = [];
34 | }
35 | };
36 |
37 | module.exports = Logger;
--------------------------------------------------------------------------------
/src/game/player.js:
--------------------------------------------------------------------------------
1 | const colors = require('colors/safe');
2 |
3 | const config = require('../../config');
4 |
5 | function parseCommand(message) {
6 | const spaceIndex = message.indexOf(' ');
7 | return {
8 | command: ~spaceIndex ? message.slice(0, spaceIndex) : message,
9 | targetPlayer: ~spaceIndex ? game.getPlayer(message.slice(spaceIndex + 1)) : null,
10 | fit: spaceIndex === -1
11 | };
12 | }
13 |
14 | class Player {
15 |
16 | send(message) {
17 | console.log(colors.cyan('[SEND P]'), this.id, message.slice(0, 40).replace(/\n/g, colors.grey('\\n')), message.length > 40 ? colors.grey('...') : '');
18 | this.game.bot.sendPrivateMsg(this.id, message);
19 | }
20 |
21 | receive(message) {
22 | console.log(colors.magenta('[RECEIVE P]'), this.displayName, message);
23 | if (this.promise.private && this.promise.private.data.possibleMessages.includes(message)) {
24 | this.promise.private.resolve(message);
25 | this.promise.private = null;
26 | return;
27 | }
28 | const { command, targetPlayer, fit } = parseCommand(message);
29 | if (this.game.voter.promise) {
30 | if (command === 'vote' && targetPlayer) {
31 | return this.game.voter.vote(this, targetPlayer);
32 | } else if (command === 'pass' && fit) {
33 | return this.game.voter.pass(this);
34 | }
35 | }
36 | if (this.role && this.roleClass.commands.includes(command)) {
37 | if (fit) {
38 | return this.roleClass[command](this);
39 | } else {
40 | return this.roleClass[command](this, targetPlayer);
41 | }
42 | }
43 | if (this.role && this.roleClass.isWolf() && message.startsWith('# ')) {
44 | return this.roleClass.chat(this, message.slice(2));
45 | }
46 | }
47 |
48 | receiveGroup(message) {
49 | console.log(colors.magenta('[RECEIVE G]'), this.displayName, message);
50 | if (this.promise.group && this.promise.group.data.possibleMessages.includes(message)) {
51 | this.promise.group.resolve(message);
52 | this.promise.group = null;
53 | return;
54 | }
55 | if (message === 'status') {
56 | return this.game.status();
57 | }
58 | if (message === 'start game') {
59 | return this.game.start();
60 | }
61 | if (message === 'stop game') {
62 | return this.game.stop();
63 | }
64 | if (message === 'log') {
65 | return this.game.log();
66 | }
67 | }
68 |
69 | async _waitForReceive(type, possibleMessages) {
70 | return new Promise((resolve, reject) => {
71 | this.promise[type] = {
72 | resolve,
73 | reject,
74 | data: { possibleMessages },
75 | };
76 | });
77 | }
78 |
79 | async _cancelWait(type) {
80 | if (this.promise[type]) {
81 | this.promise[type] = null;
82 | }
83 | }
84 |
85 | async waitForReceive(possibleMessages) { return this._waitForReceive('private', possibleMessages); }
86 | async waitForReceiveGroup(possibleMessages) { return this._waitForReceive('group', possibleMessages); }
87 | cancelWait() { return this._cancelWait('private'); }
88 | cancelWaitGroup() { return this._cancelWait('group'); }
89 |
90 | setRole(role) {
91 | this.role = role;
92 | this.roleClass = this.game.roles[this.role] || null;
93 | }
94 |
95 | setNick(nick) {
96 | this.hasNick = true;
97 | this.nick = nick;
98 | this.displayName = nick;
99 | }
100 |
101 | setPlace(place) {
102 | this.place = parseInt(place);
103 | if (this.hasNick) {
104 | this.displayName = `[${place}]${this.nick}`;
105 | } else {
106 | this.displayName = `[${place}](no nick)`;
107 | }
108 | }
109 |
110 | constructor(id, game) {
111 | this.id = id;
112 | this.game = game;
113 |
114 | this.alive = true;
115 | this.op = !!(this.game.config.op.includes(this.id));
116 |
117 | this.nick = `nick<${id}>`;
118 | this.hasNick = false;
119 | this.displayName = `${id}`;
120 |
121 | this.role = null;
122 | this.roleClass = null;
123 | this.place = null;
124 |
125 | for (const currentId in config.nicks) {
126 | if (currentId == id) {
127 | this.setNick(config.nicks[currentId]);
128 | break;
129 | }
130 | }
131 |
132 | this.promise = {
133 | private: null,
134 | group: null,
135 | };
136 | }
137 | }
138 |
139 | module.exports = Player;
--------------------------------------------------------------------------------
/src/game/role.js:
--------------------------------------------------------------------------------
1 | const colors = require('colors/safe');
2 | const sleep = require('sleep-promise');
3 | const { Random } = require('koishi-utils');
4 |
5 | const utils = require('./utils');
6 |
7 | class Role {
8 | log() {
9 | console.log(colors.brightBlue('[ROLE]'), colors.blue(this.name), ...arguments);
10 | }
11 |
12 | addPlayer(player) {
13 | this.log('add', player.displayName);
14 | this.playerList.push(player);
15 | }
16 |
17 | removePlayer(player) {
18 | let index = -1;
19 | for (const i in this.playerList) {
20 | const currentPlayer = this.playerList[i];
21 | if (currentPlayer.id == player.id) {
22 | index = i;
23 | break;
24 | }
25 | }
26 |
27 | if (index !== -1) {
28 | this.playerList.splice(index, 1);
29 | } else {
30 | console.error('ERROR! No such player to remove.');
31 | }
32 | }
33 |
34 | resetPlayer() {
35 | while (this.playerList.length) {
36 | this.playerList.pop();
37 | }
38 | }
39 |
40 | send(message) {
41 | for (const currentPlayer of this.playerList) {
42 | currentPlayer.send(message);
43 | }
44 | }
45 |
46 | isActive() {
47 | return this.playerList.length !== 0;
48 | }
49 |
50 | isAlive() {
51 | for (const currentPlayer of this.playerList) {
52 | if (currentPlayer.alive) {
53 | return true;
54 | }
55 | }
56 | return false;
57 | }
58 |
59 | processNight(roundId) {
60 | this.roundId = roundId;
61 | this.roundType = 'night';
62 | console.warn('WARN! Function `processNight` undefined.');
63 | }
64 |
65 | async help(player) {
66 | if (!this.helpMessage || !this.helpMessage.length) {
67 | player.send('当前角色暂时没有帮助信息');
68 | return;
69 | }
70 |
71 | await player.send(this.helpMessage.join('\n'));
72 | }
73 |
74 | getName() {
75 | return this.name || this.displayName.replace(/\[CQ.+?\]/g, '');
76 | }
77 |
78 | getDisplayName() {
79 | return this.displayName || this.name;
80 | }
81 |
82 | isWolf() {
83 | return this.name === 'werewolf';
84 | }
85 |
86 | async setTimeLimit(timeLimit, resolver) {
87 | if (!timeLimit || isNaN(parseInt(timeLimit))) {
88 | return;
89 | }
90 | timeLimit = parseInt(timeLimit) * 1000;
91 |
92 | const myKey = Random.int(1, 1145141919810);
93 | this.timeLimitKey = myKey;
94 |
95 | const warnTimeInterval = [15 * 1000, 5 * 1000, 0];
96 | for (const warnTime of warnTimeInterval) {
97 | if (timeLimit > warnTime) {
98 | await sleep(timeLimit - warnTime);
99 |
100 | if (this.timeLimitKey === myKey) {
101 | timeLimit = warnTime;
102 | if (warnTime) {
103 | this.send(`你还有 ${warnTime / 1000} 秒的决策时间,超时将按照 pass 进行结算`);
104 | } else {
105 | await sleep(150);
106 | this.send('决策超时,自动结算');
107 | resolver();
108 | this.endTurn();
109 | }
110 | } else {
111 | return;
112 | }
113 | }
114 | }
115 | }
116 |
117 | endTurn() {
118 | this.roundId = null;
119 | this.roundType = null;
120 |
121 | this.promise = null;
122 |
123 | this.dayResolver = undefined;
124 | this.skillResolver = undefined;
125 | this.nightResolver = undefined;
126 | this.killedResolver = undefined;
127 |
128 | this.timeLimitKey = null;
129 | }
130 |
131 | async onGameStart() { }
132 | async onGameStop() { }
133 |
134 | constructor(game) {
135 | this.game = game;
136 | this.logger = this.game.logger;
137 | this.sendGroup = (message) => this.game.sendGroup(message);
138 | this.sendPlayer = (message) => this.game.sendPlayer(message);
139 |
140 | this.roundId = null;
141 | this.roundType = null;
142 |
143 | this.playerList = [];
144 | this.helpMessage = [];
145 |
146 | this.commands = ['help'];
147 | }
148 | }
149 |
150 | module.exports = Role;
--------------------------------------------------------------------------------
/src/game/roles/hunter.js:
--------------------------------------------------------------------------------
1 | const Role = require('../role');
2 | const config = require('../../../config');
3 |
4 | class Hunter extends Role {
5 | shoot(player, targetPlayer) {
6 | if (!targetPlayer || !targetPlayer.alive || !this.killedResolver) {
7 | this.send('shoot 命令不合法');
8 | return;
9 | }
10 |
11 | this.log('Shoot ', targetPlayer.displayName);
12 | this.logger.push('hunter:shoot', player.place, targetPlayer.place);
13 |
14 | this.sendGroup(`${player.displayName} 翻枪带走了 ${targetPlayer.displayName}`);
15 | this.shotPlayer = targetPlayer;
16 |
17 | this.killedResolver();
18 | this.endTurn();
19 | }
20 |
21 | pass(player) {
22 | if (!this.killedResolver) {
23 | this.send('pass 命令不合法');
24 | return;
25 | }
26 |
27 | this.log('Pass');
28 | this.logger.push('hunter:pass', player.place);
29 |
30 | this.killedResolver();
31 | this.endTurn();
32 | }
33 |
34 | processKilled(roundId, roundType) {
35 | this.roundId = roundId;
36 | this.roundType = roundType;
37 |
38 | this.shotPlayer = null;
39 |
40 | return new Promise((resolve) => {
41 | if (!this.isActive()) {
42 | resolve();
43 | return;
44 | }
45 |
46 | this.killedResolver = resolve;
47 | this.setTimeLimit(config.query('timeLimit.skill.killed.hunter'), this.killedResolver);
48 |
49 | this.sendGroup(`${this.playerList[0].displayName} 出局,可以发动技能`);
50 | this.send(`你可以发动技能带走一个玩家`);
51 | });
52 | }
53 |
54 | constructor(game) {
55 | super(game);
56 |
57 | this.name = 'hunter';
58 | this.displayName = '猎人';
59 | this.commands = this.commands.concat(['shoot']);
60 |
61 | this.helpMessage = [
62 | 'shoot :开枪带走 ',
63 | '注意:你的技能只能在出局时使用,且如果被女巫毒死时不能发动技能',
64 | ];
65 | }
66 | }
67 |
68 | module.exports = Hunter;
--------------------------------------------------------------------------------
/src/game/roles/seer.js:
--------------------------------------------------------------------------------
1 | const config = require('../../../config');
2 | const Role = require('../role');
3 |
4 | class Seer extends Role {
5 | suspect(player, targetPlayer) {
6 | if (!player.alive || !targetPlayer || !this.nightResolver) {
7 | this.send('suspect 命令不合法');
8 | return;
9 | }
10 |
11 | let response;
12 | if (targetPlayer.roleClass.isWolf()) {
13 | response = true;
14 | } else {
15 | response = false;
16 | }
17 | this.send(`${targetPlayer.displayName} 是${response ? '坏' : '好'}人`);
18 |
19 | this.log('Suspect', targetPlayer.displayName);
20 | this.logger.push('seer:suspect', player.place, targetPlayer.place, response ? 'bad' : 'good');
21 |
22 | this.suspectedPlayer = targetPlayer;
23 |
24 | this.nightResolver();
25 | this.endTurn();
26 | }
27 |
28 | pass() {
29 | if (!this.nightResolver) {
30 | this.send('pass 命令不合法');
31 | return;
32 | }
33 | this.send('你结束了你的回合');
34 |
35 | this.log('Pass');
36 | this.logger.push('seer:pass', player.place);
37 |
38 | this.nightResolver();
39 | this.endTurn();
40 | }
41 |
42 | processNight(roundId) {
43 | this.roundId = roundId;
44 | this.roundType = 'night';
45 |
46 | this.suspectedPlayer = null;
47 |
48 | return new Promise((resolve) => {
49 | if (!this.isActive()) {
50 | resolve();
51 | return;
52 | }
53 |
54 | this.nightResolver = resolve;
55 | this.setTimeLimit(config.query('timeLimit.skill.night.seer'), this.nightResolver);
56 |
57 | this.sendGroup('预言家正在决策中...');
58 | this.send(`现在是第 ${roundId} 个晚上`);
59 | });
60 | }
61 |
62 | constructor(game) {
63 | super(game);
64 |
65 | this.name = 'seer';
66 | this.displayName = '预言家';
67 | this.commands = this.commands.concat(['suspect', 'pass']);
68 |
69 | this.helpMessage = [
70 | 'suspect :查验 是好人还是坏人',
71 | 'pass:跳过查验',
72 | '注意:无论是否存活,都需要用 pass 命令你的操作回合',
73 | ];
74 | }
75 | }
76 |
77 | module.exports = Seer;
--------------------------------------------------------------------------------
/src/game/roles/villager.js:
--------------------------------------------------------------------------------
1 | const Role = require('../role');
2 |
3 | class Villager extends Role {
4 | constructor(game) {
5 | super(game);
6 |
7 | this.name = 'villager';
8 | this.displayName = '村民';
9 | }
10 | }
11 |
12 | module.exports = Villager;
--------------------------------------------------------------------------------
/src/game/roles/werewolf.js:
--------------------------------------------------------------------------------
1 | const Role = require('../role');
2 | const utils = require('../utils');
3 | const config = require('../../../config');
4 |
5 | class Werewolf extends Role {
6 | async onGameStart() {
7 | if (!this.isActive()) {
8 | return;
9 | }
10 |
11 | let message = '本局游戏中的狼有:';
12 | for (const player of this.playerList) {
13 | message += '\n' + player.displayName;
14 | }
15 | await this.send(message);
16 | }
17 |
18 | chat(player, message) {
19 | if (!player || !player.alive || !this.roundId || this.roundType !== 'night' || !this.nightResolver) {
20 | return player.send('chat 命令不合法');
21 | }
22 |
23 | this.log('Team Chat', player.displayName, message);
24 | for (const currentPlayer of this.playerList) {
25 | if (player.id != currentPlayer.id && currentPlayer.alive) {
26 | currentPlayer.send(`(${player.displayName}) ${utils.encodeMessage(message)}`);
27 | }
28 | }
29 | }
30 |
31 | kill(player, targetPlayer) {
32 | if (!player || !player.alive || !targetPlayer || !targetPlayer.alive || !this.nightResolver) {
33 | return player.send('kill 命令不合法');
34 | }
35 |
36 | for (const currentPlayer of this.playerList) {
37 | currentPlayer.send(`${player.displayName} 决定杀害 ${targetPlayer.displayName}`);
38 | }
39 | this.killedPlayer = targetPlayer;
40 |
41 | this.log('Kill', targetPlayer.displayName, '(by ' + player.displayName + ')');
42 | this.logger.push('werewolf:kill', player.place, targetPlayer.place);
43 |
44 | this.nightResolver();
45 | this.endTurn();
46 | }
47 |
48 | pass(player) {
49 | if (!player || !player.alive || !this.nightResolver) {
50 | return player.send('pass 命令不合法');
51 | }
52 |
53 | for (const currentPlayer of this.playerList) {
54 | currentPlayer.send(`${player.displayName} 决定跳过本回合`);
55 | }
56 |
57 | this.log('pass', '(by ' + player.displayName + ')');
58 | this.logger.push('werewolf:pass', player.place);
59 |
60 | this.nightResolver();
61 | this.endTurn();
62 | }
63 |
64 | async boom(player) {
65 | if (!player || !player.alive || !this.game.speech.promise) {
66 | return player.send('boom 命令不合法');
67 | }
68 |
69 | this.log('boom', player.displayName);
70 | this.logger.push('werewolf:boom', player.place);
71 |
72 | player.alive = false;
73 | await this.game.processKilled(player);
74 |
75 | await this.sendGroup(`${player.displayName} 自爆`);
76 | await this.game.speech.stop(player);
77 | }
78 |
79 | processNight(roundId) {
80 | this.roundId = roundId;
81 | this.roundType = 'night';
82 |
83 | this.killedPlayer = null;
84 |
85 | return new Promise((resolve) => {
86 | if (!this.isActive()) {
87 | resolve();
88 | return;
89 | }
90 |
91 | this.nightResolver = resolve;
92 | this.setTimeLimit(config.query('timeLimit.skill.night.werewolf'), this.nightResolver);
93 |
94 | this.sendGroup('狼人正在决策中...');
95 | this.send(`现在是第 ${roundId} 个晚上!请狼人决定今晚要杀的人`);
96 | });
97 | }
98 |
99 | constructor(game) {
100 | super(game);
101 |
102 | this.name = 'werewolf';
103 | this.displayName = '狼人';
104 | this.commands = this.commands.concat(['boom', 'kill', 'pass']);
105 |
106 | this.helpMessage = [
107 | '# 或 chat :可以进行队内交流',
108 | 'kill :决定今晚刀的人',
109 | 'pass:跳过今晚刀人回合',
110 | 'boom:自爆,需在发言回合使用,自身出局且游戏直接进入黑夜',
111 | '注意:使用 kill 或 pass 命令后,操作回合立刻结束;操作回合结束后狼人没有内部交流权限。'
112 | ];
113 | }
114 | }
115 |
116 | module.exports = Werewolf;
--------------------------------------------------------------------------------
/src/game/roles/witch.js:
--------------------------------------------------------------------------------
1 | const Role = require('../role');
2 | const config = require('../../../config');
3 |
4 | class Witch extends Role {
5 | poison(player, targetPlayer) {
6 | if (!player.alive || !targetPlayer || !targetPlayer.alive || !this.roundId || this.roundType !== 'night' || !this.nightResolver) {
7 | this.send('posion 命令不合法');
8 | return;
9 | }
10 |
11 | if (this.poisoned) {
12 | this.send('你已经使用过毒药了');
13 | return;
14 | }
15 |
16 | this.send(`你用毒药杀了 ${targetPlayer.displayName} 并结束了你的操作回合`);
17 | this.poisonedPlayer = targetPlayer;
18 | this.poisoned = true;
19 |
20 | this.log('Poison', targetPlayer.displayName);
21 | this.logger.push('witch:poison', player.place, targetPlayer.place);
22 |
23 | this.nightResolver();
24 | this.endTurn();
25 | }
26 |
27 | save(player, targetPlayer) {
28 | if (!player.alive || !targetPlayer || !targetPlayer.alive || !this.roundId || this.roundType !== 'night' || !this.nightResolver) {
29 | this.send('save 命令不合法');
30 | return;
31 | }
32 |
33 | if (this.saved) {
34 | this.send('你已经使用过解药了');
35 | return;
36 | }
37 |
38 | if (targetPlayer.id !== this.game.roles.werewolf.killedPlayer.id) {
39 | this.send('你只能对今晚死亡的人使用解药');
40 | return;
41 | }
42 |
43 | if (targetPlayer.id === this.playerList[0].id && !(this.rules.saveHerself || (this.rules.saveHerselfAtFirstNight && this.roundId === 1))) {
44 | this.send('你不能对自己使用解药');
45 | return;
46 | }
47 |
48 | this.send(`你用解药救了 ${targetPlayer.displayName} 并结束了你的操作回合`);
49 | this.savedPlayer = targetPlayer;
50 | this.saved = true;
51 |
52 | this.log('Save', targetPlayer.displayName);
53 | this.logger.push('witch:save', player.place, targetPlayer.place);
54 |
55 | this.nightResolver();
56 | this.endTurn();
57 | }
58 |
59 | pass(player) {
60 | if (!this.roundId || this.roundType !== 'night' || !this.nightResolver) {
61 | this.send('pass 命令不合法');
62 | return;
63 | }
64 |
65 | this.send('你结束了你的操作回合');
66 |
67 | this.log('Pass');
68 | this.logger.push('witch:pass', player.place);
69 |
70 | this.nightResolver();
71 | this.endTurn();
72 | }
73 |
74 | processNight(roundId) {
75 | this.roundId = roundId;
76 | this.roundType = 'night';
77 |
78 | this.savedPlayer = null;
79 | this.poisonedPlayer = null;
80 |
81 | return new Promise((resolve) => {
82 | if (!this.isActive()) {
83 | resolve();
84 | return;
85 | }
86 |
87 | this.nightResolver = resolve;
88 | this.setTimeLimit(config.query('timeLimit.skill.night.witch'), this.nightResolver);
89 |
90 | this.sendGroup('女巫正在决策中...');
91 | if (!this.saved) {
92 | if (this.game.roles.werewolf.killedPlayer) {
93 | this.send(`现在是第 ${roundId} 个晚上!今天晚上 ${this.game.roles.werewolf.killedPlayer.displayName} 死了`);
94 | } else {
95 | this.send(`现在是第 ${roundId} 个晚上!没有玩家被狼人杀害`);
96 | }
97 | } else {
98 | this.send(`现在是第 ${roundId} 个晚上`);
99 | }
100 | });
101 | }
102 |
103 | constructor(game) {
104 | super(game);
105 |
106 | this.name = 'witch';
107 | this.displayName = '女巫';
108 | this.commands = this.commands.concat(['save', 'poison', 'pass']);
109 |
110 | this.saved = false;
111 | this.poisoned = false;
112 |
113 | this.rules = {
114 | saveHerself: config.query('rule.witch.saveHerself', false),
115 | saveHerselfAtFirstNight: config.query('rule.witch.saveHerselfAtFirstNight', false),
116 | };
117 | this.log('(rules)', this.rules);
118 |
119 | this.helpMessage = [
120 | 'poison :对 使用毒药',
121 | 'save : 对 使用解药',
122 | 'pass:结束当前回合',
123 | '注意:你的毒药和解药各只有一瓶,且每个操作回合至多使用其中一瓶;当你使用过解药后,你将不会看到每晚的死亡报告',
124 | ];
125 | }
126 | }
127 |
128 | module.exports = Witch;
--------------------------------------------------------------------------------
/src/game/sheriff.js:
--------------------------------------------------------------------------------
1 | const assert = require('assert');
2 | const lodash = require('lodash');
3 |
4 | const Voter = require('./voter');
5 | const utils = require('./utils');
6 |
7 | class Sheriff {
8 |
9 | exists() {
10 | return !!(this.sheriff && this.sheriff.alive);
11 | }
12 |
13 | get() {
14 | return this.exists() ? this.sheriff : null;
15 | }
16 |
17 | generateSpeechOrder(playerList) {
18 | const startIndex = utils.random.int(0, playerList.length);
19 | const order = playerList.slice(startIndex, playerList.length).concat(playerList.slice(0, startIndex));
20 | return order;
21 | }
22 |
23 | async runForTheSheriff() {
24 | await this.game.sendGroup('现在进行警长竞选,上警的玩家请举手');
25 |
26 | const alivePlayerList = this.game.getAlivePlayerList();
27 | const receivedMessage = await Promise.all(alivePlayerList.map(player => player.waitForReceive(['pass', 'raise'])));
28 | const registeredPlayerList = lodash.filter(alivePlayerList, (_, index) => receivedMessage[index] === 'raise');
29 | const unregisteredPlayerList = lodash.filter(alivePlayerList, (_, index) => receivedMessage[index] === 'pass');
30 |
31 | if (!await this.speech.process(this.generateSpeechOrder(registeredPlayerList))) {
32 | if (this.crashed) {
33 | await this.game.sendGroup('由于狼队的两连爆,本轮游戏没有警长');
34 | }
35 | this.crashed = true;
36 | return false;
37 | }
38 |
39 | const votablePlayers = unregisteredPlayerList.map(player => player.id);
40 | const targetPlayers = registeredPlayerList.map(player => player.id);
41 |
42 | let voteResult = await this.voter.process(votablePlayers, targetPlayers);
43 | if (voteResult.length !== 1) {
44 | if (!await this.speech.process(this.generateSpeechOrder(voteResult))) {
45 | if (this.crashed) {
46 | await this.game.sendGroup('由于狼队的两连爆,本轮游戏没有警长');
47 | }
48 | this.crashed = true;
49 | return false;
50 | } else {
51 | voteResult = await this.voter.process();
52 | }
53 | }
54 |
55 | if (!voteResult || voteResult.length !== 1) {
56 | await this.game.sendGroup('由于村民们的意见难以统一,本轮游戏没有警长');
57 | return true;
58 | }
59 | this.sheriff = voteResult[0];
60 | await this.game.sendGroup(`本轮游戏的警长是 [CQ:at,qq=${this.sheriff.id}]`);
61 | return true;
62 | }
63 |
64 | reset() {
65 | this.sheriff = null;
66 | this.crashed = false;
67 | }
68 |
69 | constructor(game) {
70 | this.game = game;
71 | this.voter = this.game.voter;
72 | this.speech = this.game.speech;
73 | assert(this.game && this.voter && this.speech);
74 |
75 | this.reset();
76 | }
77 | }
78 |
79 | module.exports = Sheriff;
--------------------------------------------------------------------------------
/src/game/speech.js:
--------------------------------------------------------------------------------
1 | const assert = require('assert');
2 |
3 | class Speech {
4 |
5 | async process(speechOrder) {
6 | this.game.logger.push('speech', speechOrder.map(player => player.place).join(','));
7 | return new Promise(async (resolve, reject) => {
8 | this.promise = { resolve, reject };
9 | await this.game.sendGroup(
10 | '本轮发言顺序:\n' +
11 | speechOrder.map((player, index) => (String.fromCharCode('a'.charCodeAt(0) + index) + '. ' + player.displayName)).join('\n')
12 | );
13 | for (const currentPlayer of speechOrder) {
14 | this.currentPlayer = currentPlayer;
15 | await this.game.sendGroup(`请 [CQ:at,qq=${currentPlayer.id}] 发言`);
16 | await currentPlayer.waitForReceiveGroup(['pass']);
17 | if (!this.promise) {
18 | return;
19 | }
20 | }
21 | this.currentPlayer = null;
22 | this.promise.resolve(true);
23 | });
24 | }
25 |
26 | async stop(player) {
27 | if (!this.promise) {
28 | return;
29 | }
30 | if (this.currentPlayer) {
31 | this.currentPlayer.cancelWaitGroup();
32 | this.currentPlayer = null;
33 | }
34 | await this.game.sendGroup(`本轮发言中断,直接进入黑夜`);
35 | this.promise.resolve(false);
36 | }
37 |
38 | reset() {
39 | this.promise = null;
40 | this.currentPlayer = null;
41 | }
42 |
43 | constructor(game) {
44 | this.game = game;
45 | assert(this.game);
46 |
47 | this.reset();
48 | }
49 | }
50 |
51 | module.exports = Speech;
--------------------------------------------------------------------------------
/src/game/utils.js:
--------------------------------------------------------------------------------
1 | const lodash = require('lodash');
2 |
3 | const config = require('../../config');
4 |
5 | const utils = {
6 | random: {
7 | int(start, end) {
8 | if (app.test) {
9 | return start;
10 | }
11 | return Math.floor(Math.random() * (end - start)) + start;
12 | },
13 |
14 | choose(array) {
15 | if (app.start) {
16 | return array[0];
17 | }
18 | return array[utils.random.int(0, array.length)];
19 | },
20 |
21 | shuffle(array) {
22 | if (app.test) {
23 | return;
24 | }
25 | array = lodash.shuffle(array);
26 | },
27 |
28 | key() {
29 | const length = 16;
30 | const chars = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^&*()_+-=';
31 | let res = '';
32 | for (let i = 0; i < length; i++){
33 | res += chars[Math.floor(Math.random() * chars.length)];
34 | }
35 | return res;
36 | }
37 | },
38 |
39 | decodeMessage(message) {
40 | return message.replace(/[/gm, '[').replace(/]/gm, ']').replace(/&/gm, '&');
41 | },
42 |
43 | encodeMessage(message) {
44 | return message.replace(/&/gm, '&').replace(/\[/gm, '[').replace(/\]/gm, ']');
45 | },
46 |
47 | timeLimit: {
48 | message(timeLimit, format = '(时间限制:<1>)') {
49 | if (isNaN(Number(timeLimit))) {
50 | timeLimit = config.query('timeLimit.' + timeLimit, -1);
51 | }
52 | if (timeLimit == -1) {
53 | return '';
54 | } else {
55 | return format.replace('<1>', timeLimit);
56 | }
57 | }
58 | }
59 | }
60 |
61 | module.exports = utils;
--------------------------------------------------------------------------------
/src/game/voter.js:
--------------------------------------------------------------------------------
1 | const assert = require('assert');
2 |
3 | class Voter {
4 |
5 | log() {
6 | console.log('[VOTE]', ...arguments);
7 | }
8 |
9 | countResult() {
10 | return Object.keys(this.result).length
11 | }
12 |
13 | countVotablePlayer() {
14 | return this.votablePlayers.length;
15 | }
16 |
17 | isEnd() {
18 | if (this.countVotablePlayer() === this.countResult()) {
19 | return true;
20 | } else {
21 | return false;
22 | }
23 | }
24 |
25 | vote(player, targetPlayer) {
26 | if (!this.promise) {
27 | player.send('投票未开始');
28 | return;
29 | }
30 | if (!this.votablePlayers.includes(player.id)) {
31 | player.send('你没有投票权限');
32 | return;
33 | }
34 | if (!targetPlayer || !this.targetPlayers.includes(targetPlayer.id)) {
35 | player.send('投票不合法');
36 | return;
37 | }
38 |
39 | if (Object.keys(this.result).includes(String(player.id))) {
40 | player.send('你已经投票 / 弃权过了');
41 | return;
42 | }
43 |
44 | this.result[String(player.id)] = targetPlayer;
45 |
46 | this.log('Vote', player.displayName, 'To', targetPlayer.displayName);
47 | player.send(`你投票给了 ${targetPlayer.displayName}`);
48 | this.game.sendGroup(`${player.displayName} 完成投票,当前投票情况 ${this.countResult()} / ${this.countVotablePlayer()}`);
49 |
50 | if (this.isEnd()) {
51 | this.end();
52 | }
53 | }
54 |
55 | pass(player) {
56 | if (!this.promise) {
57 | player.send('投票未开始');
58 | return;
59 | }
60 | if (!this.votablePlayers.includes(player.id)) {
61 | player.send('你没有投票权限');
62 | return;
63 | }
64 |
65 | if (Object.keys(this.result).includes(String(player.id))) {
66 | player.send('你已经投票 / 弃权过了');
67 | return;
68 | }
69 |
70 | this.result[String(player.id)] = null;
71 |
72 | this.log('Pass', player.displayName);
73 | player.send('你放弃了你的投票权');
74 | this.game.sendGroup(`${player.displayName} 完成投票,当前投票情况 ${this.countResult()} / ${this.countVotablePlayer()}`);
75 |
76 | if (this.isEnd()) {
77 | this.end();
78 | }
79 | }
80 |
81 | process(votablePlayers = null, targetPlayers = null) {
82 | if (this.promise) {
83 | console.error('ERROR! A vote is already started!');
84 | return;
85 | }
86 |
87 | this.votablePlayers = votablePlayers || this.game.playerList;
88 | this.targetPlayers = targetPlayers || this.game.playerList;
89 |
90 | return new Promise((resolve, reject) => {
91 | this.promise = { resolve, reject };
92 | this.result = {};
93 | if (this.isEnd()) {
94 | this.end();
95 | }
96 | });
97 | }
98 |
99 | async end() {
100 | const sheriffId = this.game.sheriff.exists() ? String(this.game.sheriff.get().id) : null;
101 | let voteCounter = {};
102 | let countResult = [];
103 | for (const playerId in this.result) {
104 | const targetPlayer = this.result[playerId], weight = playerId === sheriffId ? 1.5 : 1;
105 | if (targetPlayer) {
106 | if (voteCounter[targetPlayer.id]) {
107 | voteCounter[targetPlayer.id] += weight;
108 | countResult[targetPlayer.id].push(this.game.getPlayer(playerId));
109 | } else {
110 | voteCounter[targetPlayer.id] = weight;
111 | countResult[targetPlayer.id] = [this.game.getPlayer(playerId)];
112 | }
113 | }
114 | }
115 | this.log('End', voteCounter);
116 |
117 | let response = [];
118 | let maxVoteNumber = -1;
119 | for (const targetPlayerId in voteCounter) {
120 | let voteNumber = voteCounter[targetPlayerId];
121 | this.log('>', targetPlayerId, voteNumber);
122 | if (voteNumber > maxVoteNumber) {
123 | maxVoteNumber = voteNumber;
124 | response = [this.game.getPlayer(targetPlayerId)];
125 | } else if (voteNumber == maxVoteNumber) {
126 | response.push(this.game.getPlayer(targetPlayerId));
127 | }
128 | }
129 | this.log('Result', response.map(player => player.displayName), maxVoteNumber);
130 |
131 | await this.game.helper.listVotes(this.result, countResult);
132 |
133 | this.promise.resolve(response);
134 | this.promise = null;
135 | }
136 |
137 | async stop() {
138 | if (this.promise) {
139 | this.promise.resolve();
140 | this.promise = null;
141 | }
142 | }
143 |
144 | reset() {
145 | this.promise = null;
146 | }
147 |
148 | constructor(game) {
149 | this.game = game;
150 | assert(this.game);
151 | this.votablePlayers = [];
152 | this.targetPlayers = [];
153 | this.reset();
154 | }
155 | }
156 |
157 | module.exports = Voter;
158 |
--------------------------------------------------------------------------------
/tests/app.js:
--------------------------------------------------------------------------------
1 | const { MockedApp } = require('koishi-test-utils');
2 |
3 | class TesterApp extends MockedApp {
4 | constructor() {
5 | super();
6 | this.test = true;
7 | this.plugin(require('../src/game/index'));
8 | }
9 | }
10 |
11 | process.on('unhandledRejection', error => {
12 | console.error(error.message);
13 | process.exit(1);
14 | });
15 |
16 | module.exports = TesterApp;
--------------------------------------------------------------------------------
/tests/game/roles.js:
--------------------------------------------------------------------------------
1 | const App = require('../app');
2 | const utils = require('../utils');
3 | const config = require('../../config');
4 |
5 | (async () => {
6 | const app = new App();
7 | const interval = 50;
8 | const logger = global.game.logger;
9 | const setTemplate = function () {
10 | return global.game.setTemplate(Array.from(arguments));
11 | }
12 |
13 | const { p, g } = utils.generateSession(app, config.group, [
14 | 1000000001,
15 | 1000000002,
16 | 1000000003,
17 | 1000000004,
18 | 1000000005,
19 | 1000000006,
20 | ]);
21 |
22 | // 狼
23 | setTemplate('werewolf', 'villager', 'villager', 'villager');
24 | await utils.receiveByInterval(interval, [
25 | [g[0], 'register'],
26 | [g[1], 'register'],
27 | [g[2], 'register'],
28 | [g[3], 'register'],
29 | [g[0], 'start game'],
30 | [p[0], 'kill 1'],
31 | [g[0], 'stop game'],
32 | ]);
33 | logger.check('werewolf:kill 1 1');
34 | await utils.receiveByInterval(interval, [
35 | [g[0], 'register'],
36 | [g[1], 'register'],
37 | [g[2], 'register'],
38 | [g[3], 'register'],
39 | [g[0], 'start game'],
40 | [p[0], 'kill null'],
41 | [p[0], 'kill 2'],
42 | [g[0], 'stop game'],
43 | ]);
44 | logger.check('werewolf:kill 1 2\nspeech 3,4,1');
45 | setTemplate('werewolf', 'werewolf', 'werewolf', 'villager');
46 | await utils.receiveByInterval(interval, [
47 | [g[0], 'register'],
48 | [g[1], 'register'],
49 | [g[2], 'register'],
50 | [g[3], 'register'],
51 | [g[0], 'start game'],
52 | [p[0], '# hello'],
53 | [p[1], '# hi'],
54 | [p[2], '# how are you'],
55 | [p[0], 'kill 4'],
56 | ]);
57 | logger.check('werewolf:kill 1 4');
58 |
59 | // 女巫
60 | setTemplate('werewolf', 'witch', 'villager', 'villager', 'villager');
61 | await utils.receiveByInterval(interval, [
62 | [g[0], 'register'],
63 | [g[1], 'register'],
64 | [g[2], 'register'],
65 | [g[3], 'register'],
66 | [g[4], 'register'],
67 | [g[0], 'start game'],
68 | [p[0], 'kill 2'],
69 | [p[1], 'save 2'],
70 | [g[0], 'stop game'],
71 | ]);
72 | logger.check('werewolf:kill 1 2\nwitch:save 2 2\nspeech 1,2,3,4,5');
73 | await utils.receiveByInterval(interval, [
74 | [g[0], 'register'],
75 | [g[1], 'register'],
76 | [g[2], 'register'],
77 | [g[3], 'register'],
78 | [g[4], 'register'],
79 | [g[0], 'start game'],
80 | [p[0], 'kill 2'],
81 | [p[1], 'poison 3'],
82 | [g[0], 'stop game'],
83 | ]);
84 | logger.check('werewolf:kill 1 2\nwitch:poison 2 3\nspeech 1,4,5');
85 | await utils.receiveByInterval(interval, [
86 | [g[0], 'register'],
87 | [g[1], 'register'],
88 | [g[2], 'register'],
89 | [g[3], 'register'],
90 | [g[4], 'register'],
91 | [g[0], 'start game'],
92 | [p[0], 'kill 2'],
93 | [p[1], 'pass'],
94 | [g[0], 'stop game'],
95 | ]);
96 | logger.check('werewolf:kill 1 2\nwitch:pass 2\nspeech 3,4,5,1')
97 |
98 | // 预言家
99 | setTemplate('seer', 'werewolf', 'witch', 'villager');
100 | {
101 | let target = [true, false, true, true];
102 | for (let i = 1; i <= target.length; i++) {
103 | await utils.receiveByInterval(interval, [
104 | [g[0], 'register'],
105 | [g[1], 'register'],
106 | [g[2], 'register'],
107 | [g[3], 'register'],
108 | [g[0], 'start game'],
109 | [p[1], 'pass'],
110 | [p[2], 'pass'],
111 | [p[0], `suspect ${i}`],
112 | [g[0], 'stop game'],
113 | ]);
114 | logger.check(`werewolf:pass 2\nwitch:pass 3\nseer:suspect 1 ${i} ${i == 2 ? "bad" : "good"}\nspeech 1,2,3,4`);
115 | }
116 | }
117 |
118 | // 猎人
119 | setTemplate('werewolf', 'hunter', 'villager', 'villager');
120 | await utils.receiveByInterval(interval, [
121 | [g[0], 'register'],
122 | [g[1], 'register'],
123 | [g[2], 'register'],
124 | [g[3], 'register'],
125 | [g[0], 'start game'],
126 | [p[0], 'kill 2'],
127 | [p[1], 'shoot 1'],
128 | ]);
129 | logger.check('werewolf:kill 1 2\nhunter:shoot 2 1');
130 | await utils.receiveByInterval(interval, [
131 | [g[0], 'register'],
132 | [g[1], 'register'],
133 | [g[2], 'register'],
134 | [g[3], 'register'],
135 | [g[0], 'start game'],
136 | [p[0], 'pass'],
137 | [g[0], 'pass'],
138 | [g[1], 'pass'],
139 | [g[2], 'pass'],
140 | [g[3], 'pass'],
141 | [p[0], 'vote 2'],
142 | [p[1], 'vote 2'],
143 | [p[2], 'vote 2'],
144 | [p[3], 'vote 2'],
145 | [p[1], 'shoot 1'],
146 | ]);
147 | logger.check('werewolf:pass 1\nspeech 1,2,3,4\nhunter:shoot 2 1');
148 |
149 | process.exit(0);
150 | })();
--------------------------------------------------------------------------------
/tests/game/sheriff.js:
--------------------------------------------------------------------------------
1 | const App = require('../app');
2 | const utils = require('../utils');
3 | const config = require('../../config');
4 |
5 | (async () => {
6 | const app = new App();
7 | const interval = 50;
8 | const logger = global.game.logger;
9 | const setTemplate = function () {
10 | return global.game.setTemplate(Array.from(arguments));
11 | }
12 |
13 | const { p, g } = utils.generateSession(app, config.group, [
14 | 1000000000,
15 | 1000000001,
16 | 1000000002,
17 | 1000000003,
18 | 1000000004,
19 | 1000000005,
20 | 1000000006,
21 | 1000000007,
22 | 1000000008,
23 | ]);
24 |
25 | setTemplate(
26 | 'werewolf', 'werewolf', 'werewolf', 'witch', 'villager', 'villager', 'villager', 'villager'
27 | );
28 | await utils.receiveByInterval(interval, [
29 | [g[1], 'register'],
30 | [g[2], 'register'],
31 | [g[3], 'register'],
32 | [g[4], 'register'],
33 | [g[5], 'register'],
34 | [g[6], 'register'],
35 | [g[7], 'register'],
36 | [g[8], 'register'],
37 | [g[1], 'start game'],
38 | [p[1], 'kill 8'],
39 | [p[4], 'poison 2'],
40 | [p[1], 'raise'],
41 | [p[2], 'raise'],
42 | [p[3], 'pass'],
43 | [p[4], 'pass'],
44 | [p[5], 'raise'],
45 | [p[6], 'raise'],
46 | [p[7], 'pass'],
47 | [p[8], 'pass'],
48 | [g[1], 'No.3 boom, please'],
49 | [p[3], 'boom'],
50 | [p[1], 'kill 4'],
51 | [p[4], 'pass'],
52 | [p[1], 'raise'],
53 | // [p[2], 'pass'],
54 | [p[3], 'raise'],
55 | [p[4], 'pass'],
56 | [p[5], 'raise'],
57 | [p[6], 'pass'],
58 | [p[7], 'raise'],
59 | // [p[8], 'pass'],
60 | [g[1], 'pass'],
61 | [g[5], 'pass'],
62 | [g[7], 'pass'],
63 | // [p[2], 'vote 5'],
64 | [p[4], 'vote 7'],
65 | [p[6], 'vote 3'],
66 | [p[6], 'vote 6'],
67 | [p[6], 'vote 7'],
68 | // [p[8], 'vote 5'],
69 | [p[1], 'help'],
70 | [g[1], 'status'],
71 | [g[1], 'stop game']
72 | ]);
73 | logger.check('werewolf:kill 1 8\nwitch:poison 4 2\nspeech 1,2,5,6\nwerewolf:boom 3\nwerewolf:kill 1 4\nwitch:pass 4\nspeech 1,5,7');
74 |
75 | await utils.receiveByInterval(interval, [
76 | [g[1], 'register'],
77 | [g[2], 'register'],
78 | [g[3], 'register'],
79 | [g[4], 'register'],
80 | [g[5], 'register'],
81 | [g[6], 'register'],
82 | [g[7], 'register'],
83 | [g[8], 'register'],
84 | [g[1], 'start game'],
85 | [p[1], 'pass'],
86 | [p[4], 'pass'],
87 | [p[1], 'raise'],
88 | [p[2], 'pass'],
89 | [p[3], 'raise'],
90 | [p[4], 'pass'],
91 | [p[5], 'raise'],
92 | [p[6], 'pass'],
93 | [p[7], 'raise'],
94 | [p[8], 'pass'],
95 | [g[1], 'pass'],
96 | [g[3], 'pass'],
97 | [g[5], 'pass'],
98 | [g[7], 'pass'],
99 | [p[2], 'vote 5'],
100 | [p[4], 'vote 5'],
101 | [p[6], 'vote 6'],
102 | [p[6], 'vote 3'],
103 | [p[6], 'vote 7'],
104 | [p[8], 'vote 5'],
105 | [p[1], 'help'],
106 | [g[1], 'status'],
107 | [g[5], 'right'],
108 |
109 | [g[5], 'pass'],
110 | [g[6], 'pass'],
111 | [g[7], 'pass'],
112 | [g[8], 'pass'],
113 | [g[1], 'pass'],
114 | [g[2], 'pass'],
115 | [g[3], 'pass'],
116 | [g[4], 'pass'],
117 |
118 | [p[1], 'vote 1'],
119 | [p[2], 'vote 1'],
120 | [p[3], 'vote 1'],
121 | [p[4], 'vote 1'],
122 | [p[5], 'vote 2'],
123 | [p[6], 'vote 2'],
124 | [p[7], 'vote 2'],
125 | [p[8], 'vote 2']
126 | ]);
127 | logger.check('werewolf:pass 1\nwitch:pass 4\nspeech 1,3,5,7\nspeech 5,6,7,8,1,2,3,4');
128 | })();
129 |
--------------------------------------------------------------------------------
/tests/game/vote.js:
--------------------------------------------------------------------------------
1 | const { MockedApp } = require('koishi-test-utils');
2 |
3 | const utils = require('../utils');
4 | const config = require('../../config');
5 |
6 | const app = new MockedApp();
7 | app.test = true;
8 | app.plugin(require('../../src/game/index'));
9 |
10 | try {
11 | (async () => {
12 | const interval = 50;
13 | const { p, g } = utils.generateSession(app, config.group, [
14 | 1000000001,
15 | 1000000002,
16 | 1000000003,
17 | 1000000004,
18 | 1000000005,
19 | 1000000006,
20 | ]);
21 |
22 | global.game.setTemplate(['werewolf', 'werewolf', 'villager', 'villager', 'villager', 'villager']);
23 | await utils.receiveByInterval(interval, [
24 | [g[0], 'register'],
25 | [g[1], 'register'],
26 | [g[2], 'register'],
27 | [g[3], 'register'],
28 | [g[4], 'register'],
29 | [g[5], 'register'],
30 | [g[0], 'start game'],
31 | [p[0], 'pass'],
32 | [p[0], 'vote 1'],
33 | [p[1], 'vote 1'],
34 | [p[2], 'vote 1'],
35 | [p[3], 'vote 2'],
36 | [p[4], 'vote 2'],
37 | [p[5], 'vote 2'],
38 | [p[0], 'vote 1'],
39 | [p[1], 'vote 1'],
40 | [p[2], 'vote 2'],
41 | [p[3], 'vote 2'],
42 | [p[4], 'vote 2'],
43 | [p[5], 'vote 2'],
44 | [g[0], 'stop game'],
45 | ]);
46 |
47 | })();
48 | } catch (err) {
49 | console.error(err);
50 | console.log('ERROR!!!');
51 | }
--------------------------------------------------------------------------------
/tests/game/wolves.js:
--------------------------------------------------------------------------------
1 | const App = require('../app');
2 | const utils = require('../utils');
3 | const config = require('../../config');
4 |
5 | (async () => {
6 | const app = new App();
7 | const interval = 100;
8 | const logger = global.game.logger;
9 | const setTemplate = function () {
10 | return global.game.setTemplate(Array.from(arguments));
11 | }
12 |
13 | const { p, g } = utils.generateSession(app, config.group, [
14 | 1000000000,
15 | 1000000001,
16 | 1000000002,
17 | 1000000003,
18 | 1000000004,
19 | 1000000005,
20 | 1000000006,
21 | 1000000007,
22 | 1000000008,
23 | ]);
24 |
25 | setTemplate('werewolf', 'werewolf', 'werewolf', 'villager', 'villager', 'villager', 'villager', 'villager');
26 | await utils.receiveByInterval(interval, [
27 | [g[1], 'register'],
28 | [g[2], 'register'],
29 | [g[3], 'register'],
30 | [g[4], 'register'],
31 | [g[5], 'register'],
32 | [g[6], 'register'],
33 | [g[7], 'register'],
34 | [g[8], 'register'],
35 | [g[1], 'start game'],
36 | [p[1], 'kill 4'],
37 | [g[4], 'pass'],
38 | [g[5], 'pass'],
39 | [p[3], 'boom'],
40 | [p[3], 'kill 5'],
41 | [p[1], 'kill 4'],
42 | [p[1], 'kill 5'],
43 | [g[6], 'pass'],
44 | [g[7], 'pass'],
45 | [g[8], 'pass'],
46 | [g[1], 'pass'],
47 | [g[2], 'pass'],
48 | [p[1], 'vote 1'],
49 | [p[2], 'pass'],
50 | [p[3], 'pass'],
51 | [p[4], 'pass'],
52 | [p[5], 'pass'],
53 | [p[6], 'vote 6'],
54 | [p[7], 'pass'],
55 | [p[8], 'pass'],
56 | [p[2], 'boom'],
57 | [g[1], 'stop game'],
58 | ]);
59 | logger.check('werewolf:kill 1 4\nspeech 5,6,7,8,1,2,3\nwerewolf:boom 3\n' +
60 | 'werewolf:kill 1 5\nspeech 6,7,8,1,2\nspeech 1,6\nwerewolf:boom 2');
61 |
62 | process.exit(0);
63 | })();
--------------------------------------------------------------------------------
/tests/index.js:
--------------------------------------------------------------------------------
1 | require('./game/roles');
2 | require('./game/vote');
--------------------------------------------------------------------------------
/tests/utils.js:
--------------------------------------------------------------------------------
1 | const sleep = require('sleep-promise');
2 |
3 | const utils = {
4 | generateSession(app, group, idList) {
5 | const playerSessions = idList.map(id => app.session(id));
6 | const groupSessions = idList.map(id => app.session(id, group));
7 | return {
8 | p: playerSessions,
9 | g: groupSessions,
10 | };
11 | },
12 |
13 | async receiveByInterval(interval, data) {
14 | for(let item of data) {
15 | const session = item[0];
16 | const message = item[1];
17 | await session.receive(message);
18 | await sleep(interval);
19 | }
20 | }
21 | };
22 |
23 | module.exports = utils;
--------------------------------------------------------------------------------