├── scripts ├── init.lua ├── cocos2d │ ├── init.lua │ ├── structs.lua │ └── colors.lua └── LuaScene.lua ├── Resources ├── Icon.png ├── Default.png ├── Icon-72.png ├── Icon@2x.png ├── Icon-Small.png ├── ItunesArtwork ├── fps_images.png ├── Icon-Small-50.png ├── Icon-Small@2x.png └── Info.plist ├── .gitignore ├── Classes ├── RootViewController.h ├── cocowaxAppDelegate.h ├── GameConfig.h ├── ProtocolLoader.h ├── RootViewController.m └── cocowaxAppDelegate.m ├── .gitmodules ├── cocowax_Prefix.pch ├── main.m ├── LICENSE.cocosdenshion ├── LICENSE.cocos2d ├── README.md └── cocowax.xcodeproj └── project.pbxproj /scripts/init.lua: -------------------------------------------------------------------------------- 1 | require 'cocos2d' 2 | require 'LuaScene' -------------------------------------------------------------------------------- /scripts/cocos2d/init.lua: -------------------------------------------------------------------------------- 1 | require 'cocos2d/structs' 2 | require 'cocos2d/colors' -------------------------------------------------------------------------------- /Resources/Icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/Icon.png -------------------------------------------------------------------------------- /Resources/Default.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/Default.png -------------------------------------------------------------------------------- /Resources/Icon-72.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/Icon-72.png -------------------------------------------------------------------------------- /Resources/Icon@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/Icon@2x.png -------------------------------------------------------------------------------- /Resources/Icon-Small.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/Icon-Small.png -------------------------------------------------------------------------------- /Resources/ItunesArtwork: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/ItunesArtwork -------------------------------------------------------------------------------- /Resources/fps_images.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/fps_images.png -------------------------------------------------------------------------------- /Resources/Icon-Small-50.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/Icon-Small-50.png -------------------------------------------------------------------------------- /Resources/Icon-Small@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/whatupdave/cocowax/HEAD/Resources/Icon-Small@2x.png -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | .DS_Store 2 | build/ 3 | *.xcodeproj/*.mode1v3 4 | *.xcodeproj/*.pbxuser 5 | *.xcodeproj/*.perspectivev3 -------------------------------------------------------------------------------- /Classes/RootViewController.h: -------------------------------------------------------------------------------- 1 | #import 2 | 3 | 4 | @interface RootViewController : UIViewController { 5 | 6 | } 7 | 8 | @end 9 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "libs/cocos2d"] 2 | path = libs/cocos2d 3 | url = https://github.com/cocos2d/cocos2d-iphone.git 4 | [submodule "wax"] 5 | path = wax 6 | url = https://github.com/probablycorey/wax.git 7 | -------------------------------------------------------------------------------- /cocowax_Prefix.pch: -------------------------------------------------------------------------------- 1 | // 2 | // Prefix header for all source files of the 'cocowax' target in the 'cocowax' project 3 | // 4 | 5 | #ifdef __OBJC__ 6 | #import 7 | #import 8 | #endif 9 | -------------------------------------------------------------------------------- /Classes/cocowaxAppDelegate.h: -------------------------------------------------------------------------------- 1 | #import 2 | 3 | @class RootViewController; 4 | 5 | @interface cocowaxAppDelegate : NSObject { 6 | UIWindow *window; 7 | RootViewController *viewController; 8 | } 9 | 10 | @property (nonatomic, retain) UIWindow *window; 11 | 12 | @end 13 | -------------------------------------------------------------------------------- /scripts/cocos2d/structs.lua: -------------------------------------------------------------------------------- 1 | wax.struct.create("ccColor3B", "CCC", "r", "g", "b") 2 | wax.struct.create("ccColor3F", "fff", "r", "g", "b") 3 | wax.struct.create("ccColor4B", "CCCC", "r", "g", "b", "a") 4 | wax.struct.create("ccColor4F", "ffff", "r", "g", "b", "a") 5 | 6 | ccp = CGPoint 7 | ccc3 = ccColor3B 8 | ccc4 = ccColor4B -------------------------------------------------------------------------------- /scripts/LuaScene.lua: -------------------------------------------------------------------------------- 1 | waxClass{ "LuaScene", CCScene } 2 | 3 | function init(self) 4 | self.super:init() 5 | 6 | local label = CCLabelTTF:labelWithString_fontName_fontSize("Hello from Lua!", "Helvetica", 48) 7 | local size = CCDirector:sharedDirector():winSize() 8 | label:setPosition(CGPoint(size.width / 2, size.height / 2)) 9 | label:setColor(ccc3_from(color.Gold)) 10 | self:addChild(label) 11 | 12 | return self 13 | end -------------------------------------------------------------------------------- /main.m: -------------------------------------------------------------------------------- 1 | #import 2 | 3 | #import "wax.h" 4 | #import "wax_http.h" 5 | #import "wax_json.h" 6 | #import "wax_xml.h" 7 | 8 | int main(int argc, char *argv[]) { 9 | NSAutoreleasePool *pool = [NSAutoreleasePool new]; 10 | 11 | 12 | wax_start("init.lua", luaopen_wax_http, luaopen_wax_json, luaopen_wax_xml, nil); 13 | 14 | int retVal = UIApplicationMain(argc, argv, nil, @"cocowaxAppDelegate"); 15 | [pool release]; 16 | return retVal; 17 | } 18 | -------------------------------------------------------------------------------- /Classes/GameConfig.h: -------------------------------------------------------------------------------- 1 | #ifndef __GAME_CONFIG_H 2 | #define __GAME_CONFIG_H 3 | 4 | // 5 | // Supported Autorotations: 6 | // None, 7 | // UIViewController, 8 | // CCDirector 9 | // 10 | #define kGameAutorotationNone 0 11 | #define kGameAutorotationCCDirector 1 12 | #define kGameAutorotationUIViewController 2 13 | 14 | // 15 | // Define here the type of autorotation that you want for your game 16 | // 17 | #define GAME_AUTOROTATION kGameAutorotationUIViewController 18 | 19 | 20 | #endif // __GAME_CONFIG_H -------------------------------------------------------------------------------- /Classes/ProtocolLoader.h: -------------------------------------------------------------------------------- 1 | // Many protocols will work from wax out of the box. But some need to be preloaded. 2 | // If the protocol you are using isn't found, just add the protocol to this object 3 | // 4 | // This seems to be a bug, or there is a runtime method I'm unaware of 5 | 6 | #import 7 | 8 | @interface ProtocolLoader : NSObject {} 9 | @end 10 | 11 | @implementation ProtocolLoader 12 | @end 13 | -------------------------------------------------------------------------------- /LICENSE.cocosdenshion: -------------------------------------------------------------------------------- 1 | CocosDenshion Sound Engine 2 | 3 | Copyright (c) 2010 Steve Oldmeadow 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in 13 | all copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 | THE SOFTWARE. -------------------------------------------------------------------------------- /LICENSE.cocos2d: -------------------------------------------------------------------------------- 1 | cocos2d for iPhone: http://www.cocos2d-iphone.org 2 | 3 | Copyright (c) 2008-2010 - Ricardo Quesada and contributors 4 | (see each file to see the different copyright owners) 5 | 6 | 7 | Permission is hereby granted, free of charge, to any person obtaining a copy 8 | of this software and associated documentation files (the "Software"), to deal 9 | in the Software without restriction, including without limitation the rights 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 | copies of the Software, and to permit persons to whom the Software is 12 | furnished to do so, subject to the following conditions: 13 | 14 | The above copyright notice and this permission notice shall be included in 15 | all copies or substantial portions of the Software. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 | THE SOFTWARE. 24 | -------------------------------------------------------------------------------- /Resources/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | English 7 | CFBundleDisplayName 8 | ${PRODUCT_NAME} 9 | CFBundleExecutable 10 | ${EXECUTABLE_NAME} 11 | CFBundleIconFile 12 | 13 | Icon files 14 | 15 | Icon.png 16 | Icon@2x.png 17 | Icon-72.png 18 | Icon-Small-50.png 19 | Icon-Small.png 20 | Icon-Small@2x.png 21 | 22 | CFBundleIdentifier 23 | com.yourcompany.${PRODUCT_NAME:rfc1034identifier} 24 | CFBundleInfoDictionaryVersion 25 | 6.0 26 | CFBundleName 27 | ${PRODUCT_NAME} 28 | CFBundlePackageType 29 | APPL 30 | CFBundleSignature 31 | ???? 32 | CFBundleVersion 33 | 1.0 34 | LSRequiresIPhoneOS 35 | 36 | UIPrerenderedIcon 37 | 38 | UIStatusBarHidden 39 | 40 | UIRequiredDeviceCapabilities 41 | 42 | accelerometer 43 | 44 | opengles-1 45 | 46 | 47 | 48 | 49 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Hello world in cocos2d with iPhone Wax (Lua) 2 | === 3 | 4 | This shows you how you can create a cocos2d application with your application code written in [Lua](lua.org). It's set up with [cocos2d](cocos2d-iphone.org) and [iPhone Wax](http://github.com/probablycorey/wax) as git submodules and built as static libraries. 5 | 6 | Install notes: 7 | --- 8 | 9 | Because cocos2d and iPhone Wax are submodules of this repository, they won't be automatically pulled down when you clone. If you are running git version 1.6.5 or later you can grab all of this in one step: 10 | 11 | git clone --recursive git://github.com/snappycode/cocowax.git 12 | 13 | Or if you have already cloned the repo, make sure you init and update the submodules: 14 | 15 | git submodule update --init 16 | 17 | If you're not using git then you'll need to copy the source for iPhone Wax and cocos2d in manually: 18 | 19 | Put iPhone wax into the /wax directory and cocos2d into /libs/cocos2d 20 | 21 | Then you can build and run from Xcode. 22 | 23 | Interesting parts: 24 | --- 25 | 26 | **main.m** 27 | 28 | wax_start("init.lua", luaopen_wax_http, luaopen_wax_json, luaopen_wax_xml, nil); 29 | 30 | Starts up the wax Lua environment telling wax which lua script to run. Also loads a few extensions. 31 | 32 | **data/scripts/LuaScene.lua** 33 | 34 | waxClass{ "LuaScene", CCScene } 35 | function init(self) 36 | ... 37 | end 38 | 39 | This is where the actual Scene is created in Lua. waxClass creates "LuaScene" as both a Lua object and an objective-c class. 40 | 41 | **cocowaxAppDelegate.m** 42 | 43 | [[CCDirector sharedDirector] runWithScene: 44 | [[[NSClassFromString(@"LuaScene") alloc] init] autorelease]]; 45 | 46 | Creates the instance of the lua scene in objective-c and runs it as normal. 47 | 48 | **copy-scripts.sh** 49 | 50 | Copies the data directory with all the Lua scripts into the application bundle. 51 | 52 | 53 | 54 | --- 55 | 56 | Extracted from the super awesome iPad game [iBots Launch](http://ibotslaunch.com) : ) -------------------------------------------------------------------------------- /scripts/cocos2d/colors.lua: -------------------------------------------------------------------------------- 1 | 2 | local function as_hex(s) 3 | return tonumber('0x'..s) 4 | end 5 | 6 | function ccc3_from(hex) 7 | local s = string.format("%08x",hex) 8 | return ccc3( 9 | as_hex(string.sub(s,1,2)), 10 | as_hex(string.sub(s,3,4)), 11 | as_hex(string.sub(s,5,6))) 12 | end 13 | 14 | function ccc4_from(hex) 15 | local s = string.format("%08x",hex) 16 | return ccc3( 17 | as_hex(string.sub(s,1,2)), 18 | as_hex(string.sub(s,3,4)), 19 | as_hex(string.sub(s,5,6)), 20 | as_hex(string.sub(s,7,8))) 21 | end 22 | 23 | -- colors lifted from http://gallantgames.com/post/3047505224/colorful-code 24 | 25 | color = { 26 | AliceBlue = 0xF0F8FFFF, 27 | AntiqueWhite = 0xFAEBD7FF, 28 | Aqua = 0x00FFFFFF, 29 | Aquamarine = 0x7FFFD4FF, 30 | Azure = 0xF0FFFFFF, 31 | Beige = 0xF5F5DCFF, 32 | Bisque = 0xFFE4C4FF, 33 | Black = 0x000000FF, 34 | BlanchedAlmond = 0xFFEBCDFF, 35 | Blue = 0x0000FFFF, 36 | BlueViolet = 0x8A2BE2FF, 37 | Brown = 0xA52A2AFF, 38 | BurlyWood = 0xDEB887FF, 39 | CadetBlue = 0x5F9EA0FF, 40 | Chartreuse = 0x7FFF00FF, 41 | Chocolate = 0xD2691EFF, 42 | Coral = 0xFF7F50FF, 43 | CornflowerBlue = 0x6495EDFF, 44 | Cornsilk = 0xFFF8DCFF, 45 | Crimson = 0xDC143CFF, 46 | Cyan = 0x00FFFFFF, 47 | DarkBlue = 0x00008BFF, 48 | DarkCyan = 0x008B8BFF, 49 | DarkGoldenrod = 0xB8860BFF, 50 | DarkGray = 0xA9A9A9FF, 51 | DarkGreen = 0x006400FF, 52 | DarkKhaki = 0xBDB76BFF, 53 | DarkMagenta = 0x8B008BFF, 54 | DarkOliveGreen = 0x556B2FFF, 55 | DarkOrange = 0xFF8C00FF, 56 | DarkOrchid = 0x9932CCFF, 57 | DarkRed = 0x8B0000FF, 58 | DarkSalmon = 0xE9967AFF, 59 | DarkSeaGreen = 0x8FBC8FFF, 60 | DarkSlateBlue = 0x483D8BFF, 61 | DarkSlateGray = 0x2F4F4FFF, 62 | DarkTurquoise = 0x00CED1FF, 63 | DarkViolet = 0x9400D3FF, 64 | DeepPink = 0xFF1493FF, 65 | DeepSkyBlue = 0x00BFFFFF, 66 | DimGray = 0x696969FF, 67 | DodgerBlue = 0x1E90FFFF, 68 | FireBrick = 0xB22222FF, 69 | FloralWhite = 0xFFFAF0FF, 70 | ForestGreen = 0x228B22FF, 71 | Fuchsia = 0xFF00FFFF, 72 | Gainsboro = 0xDCDCDCFF, 73 | GhostWhite = 0xF8F8FFFF, 74 | Gold = 0xFFD700FF, 75 | Goldenrod = 0xDAA520FF, 76 | Gray = 0x808080FF, 77 | Green = 0x008000FF, 78 | GreenYellow = 0xADFF2FFF, 79 | Honeydew = 0xF0FFF0FF, 80 | HotPink = 0xFF69B4FF, 81 | IndianRed = 0xCD5C5CFF, 82 | Indigo = 0x4B0082FF, 83 | Ivory = 0xFFFFF0FF, 84 | Khaki = 0xF0E68CFF, 85 | Lavender = 0xE6E6FAFF, 86 | LavenderBlush = 0xFFF0F5FF, 87 | LawnGreen = 0x7CFC00FF, 88 | LemonChiffon = 0xFFFACDFF, 89 | LightBlue = 0xADD8E6FF, 90 | LightCoral = 0xF08080FF, 91 | LightCyan = 0xE0FFFFFF, 92 | LightGoldenrodYellow = 0xFAFAD2FF, 93 | LightGreen = 0x90EE90FF, 94 | LightGray = 0xD3D3D3FF, 95 | LightPink = 0xFFB6C1FF, 96 | LightSalmon = 0xFFA07AFF, 97 | LightSeaGreen = 0x20B2AAFF, 98 | LightSkyBlue = 0x87CEFAFF, 99 | LightSlateGray = 0x778899FF, 100 | LightSteelBlue = 0xB0C4DEFF, 101 | LightYellow = 0xFFFFE0FF, 102 | Lime = 0x00FF00FF, 103 | LimeGreen = 0x32CD32FF, 104 | Linen = 0xFAF0E6FF, 105 | Magenta = 0xFF00FFFF, 106 | Maroon = 0x800000FF, 107 | MediumAquamarine = 0x66CDAAFF, 108 | MediumBlue = 0x0000CDFF, 109 | MediumOrchid = 0xBA55D3FF, 110 | MediumPurple = 0x9370DBFF, 111 | MediumSeaGreen = 0x3CB371FF, 112 | MediumSlateBlue = 0x7B68EEFF, 113 | MediumSpringGreen = 0x00FA9AFF, 114 | MediumTurquoise = 0x48D1CCFF, 115 | MediumVioletRed = 0xC71585FF, 116 | MidnightBlue = 0x191970FF, 117 | MintCream = 0xF5FFFAFF, 118 | MistyRose = 0xFFE4E1FF, 119 | Moccasin = 0xFFE4B5FF, 120 | NavajoWhite = 0xFFDEADFF, 121 | Navy = 0x000080FF, 122 | OldLace = 0xFDF5E6FF, 123 | Olive = 0x808000FF, 124 | OliveDrab = 0x6B8E23FF, 125 | Orange = 0xFFA500FF, 126 | OrangeRed = 0xFF4500FF, 127 | Orchid = 0xDA70D6FF, 128 | PaleGoldenrod = 0xEEE8AAFF, 129 | PaleGreen = 0x98FB98FF, 130 | PaleTurquoise = 0xAFEEEEFF, 131 | PaleVioletRed = 0xDB7093FF, 132 | PapayaWhip = 0xFFEFD5FF, 133 | PeachPuff = 0xFFDAB9FF, 134 | Peru = 0xCD853FFF, 135 | Pink = 0xFFC0CBFF, 136 | Plum = 0xDDA0DDFF, 137 | PowderBlue = 0xB0E0E6FF, 138 | Purple = 0x800080FF, 139 | Red = 0xFF0000FF, 140 | RosyBrown = 0xBC8F8FFF, 141 | RoyalBlue = 0x4169E1FF, 142 | SaddleBrown = 0x8B4513FF, 143 | Salmon = 0xFA8072FF, 144 | SandyBrown = 0xF4A460FF, 145 | SeaGreen = 0x2E8B57FF, 146 | Seashell = 0xFFF5EEFF, 147 | Sienna = 0xA0522DFF, 148 | Silver = 0xC0C0C0FF, 149 | SkyBlue = 0x87CEEBFF, 150 | SlateBlue = 0x6A5ACDFF, 151 | SlateGray = 0x708090FF, 152 | Snow = 0xFFFAFAFF, 153 | SpringGreen = 0x00FF7FFF, 154 | SteelBlue = 0x4682B4FF, 155 | Tan = 0xD2B48CFF, 156 | Teal = 0x008080FF, 157 | Thistle = 0xD8BFD8FF, 158 | Tomato = 0xFF6347FF, 159 | Turquoise = 0x40E0D0FF, 160 | Violet = 0xEE82EEFF, 161 | Wheat = 0xF5DEB3FF, 162 | White = 0xFFFFFFFF, 163 | WhiteSmoke = 0xF5F5F5FF, 164 | Yellow = 0xFFFF00FF, 165 | YellowGreen = 0x9ACD32FF 166 | } 167 | 168 | 169 | -------------------------------------------------------------------------------- /Classes/RootViewController.m: -------------------------------------------------------------------------------- 1 | // 2 | // RootViewController + iAd 3 | // If you want to support iAd, use this class as the controller of your iAd 4 | // 5 | 6 | #import "cocos2d.h" 7 | 8 | #import "RootViewController.h" 9 | #import "GameConfig.h" 10 | 11 | @implementation RootViewController 12 | 13 | /* 14 | // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. 15 | - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { 16 | if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { 17 | // Custom initialization 18 | } 19 | return self; 20 | } 21 | */ 22 | 23 | /* 24 | // Implement loadView to create a view hierarchy programmatically, without using a nib. 25 | - (void)loadView { 26 | } 27 | */ 28 | 29 | /* 30 | // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. 31 | - (void)viewDidLoad { 32 | [super viewDidLoad]; 33 | } 34 | */ 35 | 36 | 37 | // Override to allow orientations other than the default portrait orientation. 38 | - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { 39 | 40 | // 41 | // There are 2 ways to support auto-rotation: 42 | // - The OpenGL / cocos2d way 43 | // - Faster, but doesn't rotate the UIKit objects 44 | // - The ViewController way 45 | // - A bit slower, but the UiKit objects are placed in the right place 46 | // 47 | 48 | #if GAME_AUTOROTATION==kGameAutorotationNone 49 | // 50 | // EAGLView won't be autorotated. 51 | // Since this method should return YES in at least 1 orientation, 52 | // we return YES only in the Portrait orientation 53 | // 54 | return ( interfaceOrientation == UIInterfaceOrientationPortrait ); 55 | 56 | #elif GAME_AUTOROTATION==kGameAutorotationCCDirector 57 | // 58 | // EAGLView will be rotated by cocos2d 59 | // 60 | // Sample: Autorotate only in landscape mode 61 | // 62 | if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ) { 63 | [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight]; 64 | } else if( interfaceOrientation == UIInterfaceOrientationLandscapeRight) { 65 | [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft]; 66 | } 67 | 68 | // Since this method should return YES in at least 1 orientation, 69 | // we return YES only in the Portrait orientation 70 | return ( interfaceOrientation == UIInterfaceOrientationPortrait ); 71 | 72 | #elif GAME_AUTOROTATION == kGameAutorotationUIViewController 73 | // 74 | // EAGLView will be rotated by the UIViewController 75 | // 76 | // Sample: Autorotate only in landscpe mode 77 | // 78 | // return YES for the supported orientations 79 | 80 | return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); 81 | 82 | #else 83 | #error Unknown value in GAME_AUTOROTATION 84 | 85 | #endif // GAME_AUTOROTATION 86 | 87 | 88 | // Shold not happen 89 | return NO; 90 | } 91 | 92 | // 93 | // This callback only will be called when GAME_AUTOROTATION == kGameAutorotationUIViewController 94 | // 95 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController 96 | -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration 97 | { 98 | // 99 | // Assuming that the main window has the size of the screen 100 | // BUG: This won't work if the EAGLView is not fullscreen 101 | /// 102 | CGRect screenRect = [[UIScreen mainScreen] bounds]; 103 | CGRect rect; 104 | 105 | if(toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) 106 | rect = screenRect; 107 | 108 | else if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) 109 | rect.size = CGSizeMake( screenRect.size.height, screenRect.size.width ); 110 | 111 | CCDirector *director = [CCDirector sharedDirector]; 112 | EAGLView *glView = [director openGLView]; 113 | float contentScaleFactor = [director contentScaleFactor]; 114 | 115 | if( contentScaleFactor != 1 ) { 116 | rect.size.width *= contentScaleFactor; 117 | rect.size.height *= contentScaleFactor; 118 | } 119 | glView.frame = rect; 120 | } 121 | #endif // GAME_AUTOROTATION == kGameAutorotationUIViewController 122 | 123 | 124 | - (void)didReceiveMemoryWarning { 125 | // Releases the view if it doesn't have a superview. 126 | [super didReceiveMemoryWarning]; 127 | 128 | // Release any cached data, images, etc that aren't in use. 129 | } 130 | 131 | - (void)viewDidUnload { 132 | [super viewDidUnload]; 133 | // Release any retained subviews of the main view. 134 | // e.g. self.myOutlet = nil; 135 | } 136 | 137 | 138 | - (void)dealloc { 139 | [super dealloc]; 140 | } 141 | 142 | 143 | @end 144 | 145 | -------------------------------------------------------------------------------- /Classes/cocowaxAppDelegate.m: -------------------------------------------------------------------------------- 1 | #import "cocos2d.h" 2 | 3 | #import "cocowaxAppDelegate.h" 4 | #import "GameConfig.h" 5 | #import "RootViewController.h" 6 | 7 | @implementation cocowaxAppDelegate 8 | 9 | @synthesize window; 10 | 11 | - (void) removeStartupFlicker 12 | { 13 | // 14 | // THIS CODE REMOVES THE STARTUP FLICKER 15 | // 16 | // Uncomment the following code if you Application only supports landscape mode 17 | // 18 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController 19 | 20 | // CC_ENABLE_DEFAULT_GL_STATES(); 21 | // CCDirector *director = [CCDirector sharedDirector]; 22 | // CGSize size = [director winSize]; 23 | // CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"]; 24 | // sprite.position = ccp(size.width/2, size.height/2); 25 | // sprite.rotation = -90; 26 | // [sprite visit]; 27 | // [[director openGLView] swapBuffers]; 28 | // CC_ENABLE_DEFAULT_GL_STATES(); 29 | 30 | #endif // GAME_AUTOROTATION == kGameAutorotationUIViewController 31 | } 32 | - (void) applicationDidFinishLaunching:(UIApplication*)application 33 | { 34 | // Init the window 35 | window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; 36 | 37 | // Try to use CADisplayLink director 38 | // if it fails (SDK < 3.1) use the default director 39 | if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] ) 40 | [CCDirector setDirectorType:kCCDirectorTypeDefault]; 41 | 42 | 43 | CCDirector *director = [CCDirector sharedDirector]; 44 | 45 | // Init the View Controller 46 | viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; 47 | viewController.wantsFullScreenLayout = YES; 48 | 49 | // 50 | // Create the EAGLView manually 51 | // 1. Create a RGB565 format. Alternative: RGBA8 52 | // 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition 53 | // 54 | // 55 | EAGLView *glView = [EAGLView viewWithFrame:[window bounds] 56 | pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8 57 | depthFormat:0 // GL_DEPTH_COMPONENT16_OES 58 | ]; 59 | 60 | // attach the openglView to the director 61 | [director setOpenGLView:glView]; 62 | 63 | // // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices 64 | // if( ! [director enableRetinaDisplay:YES] ) 65 | // CCLOG(@"Retina Display Not supported"); 66 | 67 | // 68 | // VERY IMPORTANT: 69 | // If the rotation is going to be controlled by a UIViewController 70 | // then the device orientation should be "Portrait". 71 | // 72 | // IMPORTANT: 73 | // By default, this template only supports Landscape orientations. 74 | // Edit the RootViewController.m file to edit the supported orientations. 75 | // 76 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController 77 | [director setDeviceOrientation:kCCDeviceOrientationPortrait]; 78 | #else 79 | [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; 80 | #endif 81 | 82 | [director setAnimationInterval:1.0/60]; 83 | [director setDisplayFPS:YES]; 84 | 85 | 86 | // make the OpenGLView a child of the view controller 87 | [viewController setView:glView]; 88 | 89 | // make the View Controller a child of the main window 90 | [window addSubview: viewController.view]; 91 | 92 | [window makeKeyAndVisible]; 93 | 94 | // Default texture format for PNG/BMP/TIFF/JPEG/GIF images 95 | // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 96 | // You can change anytime. 97 | [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; 98 | 99 | 100 | // Removes the startup flicker 101 | [self removeStartupFlicker]; 102 | 103 | // Run the scene from Lua 104 | [[CCDirector sharedDirector] runWithScene: 105 | [[[NSClassFromString(@"LuaScene") alloc] init] autorelease]]; 106 | } 107 | 108 | 109 | - (void)applicationWillResignActive:(UIApplication *)application { 110 | [[CCDirector sharedDirector] pause]; 111 | } 112 | 113 | - (void)applicationDidBecomeActive:(UIApplication *)application { 114 | [[CCDirector sharedDirector] resume]; 115 | } 116 | 117 | - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { 118 | [[CCDirector sharedDirector] purgeCachedData]; 119 | } 120 | 121 | -(void) applicationDidEnterBackground:(UIApplication*)application { 122 | [[CCDirector sharedDirector] stopAnimation]; 123 | } 124 | 125 | -(void) applicationWillEnterForeground:(UIApplication*)application { 126 | [[CCDirector sharedDirector] startAnimation]; 127 | } 128 | 129 | - (void)applicationWillTerminate:(UIApplication *)application { 130 | CCDirector *director = [CCDirector sharedDirector]; 131 | 132 | [[director openGLView] removeFromSuperview]; 133 | 134 | [viewController release]; 135 | 136 | [window release]; 137 | 138 | [director end]; 139 | } 140 | 141 | - (void)applicationSignificantTimeChange:(UIApplication *)application { 142 | [[CCDirector sharedDirector] setNextDeltaTimeZero:YES]; 143 | } 144 | 145 | - (void)dealloc { 146 | [[CCDirector sharedDirector] release]; 147 | [window release]; 148 | [super dealloc]; 149 | } 150 | 151 | @end 152 | -------------------------------------------------------------------------------- /cocowax.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // 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55F6B7BE1304F0C40019A538 /* wax_CGContext.m */, 1093 | ); 1094 | path = CGContext; 1095 | sourceTree = ""; 1096 | }; 1097 | 55F6B7BF1304F0C40019A538 /* filesystem */ = { 1098 | isa = PBXGroup; 1099 | children = ( 1100 | 55F6B7C01304F0C40019A538 /* wax_filesystem.h */, 1101 | 55F6B7C11304F0C40019A538 /* wax_filesystem.m */, 1102 | ); 1103 | path = filesystem; 1104 | sourceTree = ""; 1105 | }; 1106 | 55F6B7C21304F0C40019A538 /* HTTP */ = { 1107 | isa = PBXGroup; 1108 | children = ( 1109 | 55F6B7C31304F0C40019A538 /* wax_http.h */, 1110 | 55F6B7C41304F0C40019A538 /* wax_http.m */, 1111 | 55F6B7C51304F0C40019A538 /* wax_http_connection.h */, 1112 | 55F6B7C61304F0C40019A538 /* wax_http_connection.m */, 1113 | ); 1114 | path = HTTP; 1115 | sourceTree = ""; 1116 | }; 1117 | 55F6B7C71304F0C40019A538 /* json */ = { 1118 | isa = PBXGroup; 1119 | children = ( 1120 | 55F6B7C81304F0C40019A538 /* Rakefile */, 1121 | 55F6B7C91304F0C40019A538 /* wax_json.c */, 1122 | 55F6B7CA1304F0C40019A538 /* wax_json.h */, 1123 | 55F6B7CB1304F0C40019A538 /* yajl */, 1124 | 55F6B7E01304F0C40019A538 /* yajl-1.0.9.tar.gz */, 1125 | ); 1126 | path = json; 1127 | sourceTree = ""; 1128 | }; 1129 | 55F6B7CB1304F0C40019A538 /* yajl */ = { 1130 | isa = PBXGroup; 1131 | children = ( 1132 | 55F6B7CC1304F0C40019A538 /* api */, 1133 | 55F6B7D01304F0C40019A538 /* yajl.c */, 1134 | 55F6B7D11304F0C40019A538 /* yajl_alloc.c */, 1135 | 55F6B7D21304F0C40019A538 /* yajl_alloc.h */, 1136 | 55F6B7D31304F0C40019A538 /* yajl_buf.c */, 1137 | 55F6B7D41304F0C40019A538 /* yajl_buf.h */, 1138 | 55F6B7D51304F0C40019A538 /* yajl_bytestack.h */, 1139 | 55F6B7D61304F0C40019A538 /* yajl_common.h */, 1140 | 55F6B7D71304F0C40019A538 /* yajl_encode.c */, 1141 | 55F6B7D81304F0C40019A538 /* yajl_encode.h */, 1142 | 55F6B7D91304F0C40019A538 /* yajl_gen.c */, 1143 | 55F6B7DA1304F0C40019A538 /* yajl_gen.h */, 1144 | 55F6B7DB1304F0C40019A538 /* yajl_lex.c */, 1145 | 55F6B7DC1304F0C40019A538 /* yajl_lex.h */, 1146 | 55F6B7DD1304F0C40019A538 /* yajl_parse.h */, 1147 | 55F6B7DE1304F0C40019A538 /* yajl_parser.c */, 1148 | 55F6B7DF1304F0C40019A538 /* yajl_parser.h */, 1149 | ); 1150 | path = yajl; 1151 | sourceTree = ""; 1152 | }; 1153 | 55F6B7CC1304F0C40019A538 /* api */ = { 1154 | isa = PBXGroup; 1155 | children = ( 1156 | 55F6B7CD1304F0C40019A538 /* yajl_common.h */, 1157 | 55F6B7CE1304F0C40019A538 /* yajl_gen.h */, 1158 | 55F6B7CF1304F0C40019A538 /* yajl_parse.h */, 1159 | ); 1160 | path = api; 1161 | sourceTree = ""; 1162 | }; 1163 | 55F6B7E61304F0C40019A538 /* xml */ = { 1164 | isa = PBXGroup; 1165 | children = ( 1166 | 55F6B7E71304F0C40019A538 /* wax_xml.h */, 1167 | 55F6B7E81304F0C40019A538 /* wax_xml.m */, 1168 | ); 1169 | path = xml; 1170 | sourceTree = ""; 1171 | }; 1172 | 55F6B7E91304F0C40019A538 /* lua */ = { 1173 | isa = PBXGroup; 1174 | children = ( 1175 | 55F6B7EA1304F0C40019A538 /* lapi.c */, 1176 | 55F6B7EB1304F0C40019A538 /* lapi.h */, 1177 | 55F6B7EC1304F0C40019A538 /* lauxlib.c */, 1178 | 55F6B7ED1304F0C40019A538 /* lauxlib.h */, 1179 | 55F6B7EE1304F0C40019A538 /* lbaselib.c */, 1180 | 55F6B7EF1304F0C40019A538 /* lcode.c */, 1181 | 55F6B7F01304F0C40019A538 /* lcode.h */, 1182 | 55F6B7F11304F0C40019A538 /* ldblib.c */, 1183 | 55F6B7F21304F0C40019A538 /* ldebug.c */, 1184 | 55F6B7F31304F0C40019A538 /* ldebug.h */, 1185 | 55F6B7F41304F0C40019A538 /* ldo.c */, 1186 | 55F6B7F51304F0C40019A538 /* ldo.h */, 1187 | 55F6B7F61304F0C40019A538 /* ldump.c */, 1188 | 55F6B7F71304F0C40019A538 /* lfunc.c */, 1189 | 55F6B7F81304F0C40019A538 /* lfunc.h */, 1190 | 55F6B7F91304F0C40019A538 /* lgc.c */, 1191 | 55F6B7FA1304F0C40019A538 /* lgc.h */, 1192 | 55F6B7FB1304F0C40019A538 /* linit.c */, 1193 | 55F6B7FC1304F0C40019A538 /* liolib.c */, 1194 | 55F6B7FD1304F0C40019A538 /* llex.c */, 1195 | 55F6B7FE1304F0C40019A538 /* llex.h */, 1196 | 55F6B7FF1304F0C40019A538 /* llimits.h */, 1197 | 55F6B8001304F0C40019A538 /* lmathlib.c */, 1198 | 55F6B8011304F0C40019A538 /* lmem.c */, 1199 | 55F6B8021304F0C40019A538 /* lmem.h */, 1200 | 55F6B8031304F0C40019A538 /* loadlib.c */, 1201 | 55F6B8041304F0C40019A538 /* lobject.c */, 1202 | 55F6B8051304F0C40019A538 /* lobject.h */, 1203 | 55F6B8061304F0C40019A538 /* lopcodes.c */, 1204 | 55F6B8071304F0C40019A538 /* lopcodes.h */, 1205 | 55F6B8081304F0C40019A538 /* loslib.c */, 1206 | 55F6B8091304F0C40019A538 /* lparser.c */, 1207 | 55F6B80A1304F0C40019A538 /* lparser.h */, 1208 | 55F6B80B1304F0C40019A538 /* lstate.c */, 1209 | 55F6B80C1304F0C40019A538 /* lstate.h */, 1210 | 55F6B80D1304F0C40019A538 /* lstring.c */, 1211 | 55F6B80E1304F0C40019A538 /* lstring.h */, 1212 | 55F6B80F1304F0C40019A538 /* lstrlib.c */, 1213 | 55F6B8101304F0C40019A538 /* ltable.c */, 1214 | 55F6B8111304F0C40019A538 /* ltable.h */, 1215 | 55F6B8121304F0C40019A538 /* ltablib.c */, 1216 | 55F6B8131304F0C40019A538 /* ltm.c */, 1217 | 55F6B8141304F0C40019A538 /* ltm.h */, 1218 | 55F6B8151304F0C40019A538 /* lua.h */, 1219 | 55F6B8161304F0C40019A538 /* luaconf.h */, 1220 | 55F6B8171304F0C40019A538 /* lualib.h */, 1221 | 55F6B8181304F0C40019A538 /* lundump.c */, 1222 | 55F6B8191304F0C40019A538 /* lundump.h */, 1223 | 55F6B81A1304F0C40019A538 /* lvm.c */, 1224 | 55F6B81B1304F0C40019A538 /* lvm.h */, 1225 | 55F6B81C1304F0C40019A538 /* lzio.c */, 1226 | 55F6B81D1304F0C40019A538 /* lzio.h */, 1227 | 55F6B81E1304F0C40019A538 /* print.c */, 1228 | ); 1229 | name = lua; 1230 | path = wax/lib/lua; 1231 | sourceTree = ""; 1232 | }; 1233 | E02BB764126CC223006E46A2 /* cocos2d */ = { 1234 | isa = PBXGroup; 1235 | children = ( 1236 | 55E913B712EE392000F6037F /* CCAction.h */, 1237 | 55E913B812EE392000F6037F /* CCAction.m */, 1238 | 55E913B912EE392000F6037F /* CCActionCamera.h */, 1239 | 55E913BA12EE392000F6037F /* CCActionCamera.m */, 1240 | 55E913BB12EE392000F6037F /* CCActionEase.h */, 1241 | 55E913BC12EE392000F6037F /* CCActionEase.m */, 1242 | 55E913BD12EE392000F6037F /* CCActionGrid.h */, 1243 | 55E913BE12EE392000F6037F /* CCActionGrid.m */, 1244 | 55E913BF12EE392000F6037F /* CCActionGrid3D.h */, 1245 | 55E913C012EE392000F6037F /* CCActionGrid3D.m */, 1246 | 55E913C112EE392000F6037F /* CCActionInstant.h */, 1247 | 55E913C212EE392000F6037F /* CCActionInstant.m */, 1248 | 55E913C312EE392000F6037F /* CCActionInterval.h */, 1249 | 55E913C412EE392000F6037F /* CCActionInterval.m */, 1250 | 55E913C512EE392000F6037F /* CCActionManager.h */, 1251 | 55E913C612EE392000F6037F /* CCActionManager.m */, 1252 | 55E913C712EE392000F6037F /* CCActionPageTurn3D.h */, 1253 | 55E913C812EE392000F6037F /* CCActionPageTurn3D.m */, 1254 | 55E913C912EE392000F6037F /* CCActionProgressTimer.h */, 1255 | 55E913CA12EE392000F6037F /* CCActionProgressTimer.m */, 1256 | 55E913CB12EE392000F6037F /* CCActionTiledGrid.h */, 1257 | 55E913CC12EE392000F6037F /* CCActionTiledGrid.m */, 1258 | 55E913CD12EE392000F6037F /* CCActionTween.h */, 1259 | 55E913CE12EE392000F6037F /* CCActionTween.m */, 1260 | 55E913CF12EE392000F6037F /* CCAnimation.h */, 1261 | 55E913D012EE392000F6037F /* CCAnimation.m */, 1262 | 55E913D112EE392000F6037F /* CCAnimationCache.h */, 1263 | 55E913D212EE392000F6037F /* CCAnimationCache.m */, 1264 | 55E913D312EE392000F6037F /* CCAtlasNode.h */, 1265 | 55E913D412EE392000F6037F /* CCAtlasNode.m */, 1266 | 55E913D512EE392000F6037F /* CCBlockSupport.h */, 1267 | 55E913D612EE392000F6037F /* CCBlockSupport.m */, 1268 | 55E913D712EE392000F6037F /* CCCamera.h */, 1269 | 55E913D812EE392000F6037F /* CCCamera.m */, 1270 | 55E913D912EE392000F6037F /* CCCompatibility.h */, 1271 | 55E913DA12EE392000F6037F /* CCCompatibility.m */, 1272 | 55E913DB12EE392000F6037F /* ccConfig.h */, 1273 | 55E913DC12EE392000F6037F /* CCConfiguration.h */, 1274 | 55E913DD12EE392000F6037F /* CCConfiguration.m */, 1275 | 55E913DE12EE392000F6037F /* CCDirector.h */, 1276 | 55E913DF12EE392000F6037F /* CCDirector.m */, 1277 | 55E913E012EE392000F6037F /* CCDrawingPrimitives.h */, 1278 | 55E913E112EE392000F6037F /* CCDrawingPrimitives.m */, 1279 | 55E913E212EE392000F6037F /* CCGrabber.h */, 1280 | 55E913E312EE392000F6037F /* CCGrabber.m */, 1281 | 55E913E412EE392000F6037F /* CCGrid.h */, 1282 | 55E913E512EE392000F6037F /* CCGrid.m */, 1283 | 55E913E612EE392000F6037F /* CCLabelAtlas.h */, 1284 | 55E913E712EE392000F6037F /* CCLabelAtlas.m */, 1285 | 55E913E812EE392000F6037F /* CCLabelBMFont.h */, 1286 | 55E913E912EE392000F6037F /* CCLabelBMFont.m */, 1287 | 55E913EA12EE392000F6037F /* CCLabelTTF.h */, 1288 | 55E913EB12EE392000F6037F /* CCLabelTTF.m */, 1289 | 55E913EC12EE392000F6037F /* CCLayer.h */, 1290 | 55E913ED12EE392000F6037F /* CCLayer.m */, 1291 | 55E913EE12EE392000F6037F /* ccMacros.h */, 1292 | 55E913EF12EE392000F6037F /* CCMenu.h */, 1293 | 55E913F012EE392000F6037F /* CCMenu.m */, 1294 | 55E913F112EE392000F6037F /* CCMenuItem.h */, 1295 | 55E913F212EE392000F6037F /* CCMenuItem.m */, 1296 | 55E913F312EE392000F6037F /* CCMotionStreak.h */, 1297 | 55E913F412EE392000F6037F /* CCMotionStreak.m */, 1298 | 55E913F512EE392000F6037F /* CCNode.h */, 1299 | 55E913F612EE392000F6037F /* CCNode.m */, 1300 | 55E913F712EE392000F6037F /* CCParallaxNode.h */, 1301 | 55E913F812EE392000F6037F /* CCParallaxNode.m */, 1302 | 55E913F912EE392000F6037F /* CCParticleExamples.h */, 1303 | 55E913FA12EE392000F6037F /* CCParticleExamples.m */, 1304 | 55E913FB12EE392000F6037F /* CCParticleSystem.h */, 1305 | 55E913FC12EE392000F6037F /* CCParticleSystem.m */, 1306 | 55E913FD12EE392000F6037F /* CCParticleSystemPoint.h */, 1307 | 55E913FE12EE392000F6037F /* CCParticleSystemPoint.m */, 1308 | 55E913FF12EE392000F6037F /* CCParticleSystemQuad.h */, 1309 | 55E9140012EE392000F6037F /* CCParticleSystemQuad.m */, 1310 | 55E9140112EE392000F6037F /* CCProgressTimer.h */, 1311 | 55E9140212EE392000F6037F /* CCProgressTimer.m */, 1312 | 55E9140312EE392000F6037F /* CCProtocols.h */, 1313 | 55E9140412EE392000F6037F /* CCRenderTexture.h */, 1314 | 55E9140512EE392000F6037F /* CCRenderTexture.m */, 1315 | 55E9140612EE392000F6037F /* CCRibbon.h */, 1316 | 55E9140712EE392000F6037F /* CCRibbon.m */, 1317 | 55E9140812EE392000F6037F /* CCScene.h */, 1318 | 55E9140912EE392000F6037F /* CCScene.m */, 1319 | 55E9140A12EE392000F6037F /* CCScheduler.h */, 1320 | 55E9140B12EE392000F6037F /* CCScheduler.m */, 1321 | 55E9140C12EE392000F6037F /* CCSprite.h */, 1322 | 55E9140D12EE392000F6037F /* CCSprite.m */, 1323 | 55E9140E12EE392000F6037F /* CCSpriteBatchNode.h */, 1324 | 55E9140F12EE392000F6037F /* CCSpriteBatchNode.m */, 1325 | 55E9141012EE392000F6037F /* CCSpriteFrame.h */, 1326 | 55E9141112EE392000F6037F /* CCSpriteFrame.m */, 1327 | 55E9141212EE392000F6037F /* CCSpriteFrameCache.h */, 1328 | 55E9141312EE392000F6037F /* CCSpriteFrameCache.m */, 1329 | 55E9141412EE392000F6037F /* CCSpriteSheet.h */, 1330 | 55E9141512EE392000F6037F /* CCSpriteSheet.m */, 1331 | 55E9141612EE392000F6037F /* CCTexture2D.h */, 1332 | 55E9141712EE392000F6037F /* CCTexture2D.m */, 1333 | 55E9141812EE392000F6037F /* CCTextureAtlas.h */, 1334 | 55E9141912EE392000F6037F /* CCTextureAtlas.m */, 1335 | 55E9141A12EE392000F6037F /* CCTextureCache.h */, 1336 | 55E9141B12EE392000F6037F /* CCTextureCache.m */, 1337 | 55E9141C12EE392000F6037F /* CCTexturePVR.h */, 1338 | 55E9141D12EE392000F6037F /* CCTexturePVR.m */, 1339 | 55E9141E12EE392000F6037F /* CCTileMapAtlas.h */, 1340 | 55E9141F12EE392000F6037F /* CCTileMapAtlas.m */, 1341 | 55E9142012EE392000F6037F /* CCTMXLayer.h */, 1342 | 55E9142112EE392000F6037F /* CCTMXLayer.m */, 1343 | 55E9142212EE392000F6037F /* CCTMXObjectGroup.h */, 1344 | 55E9142312EE392000F6037F /* CCTMXObjectGroup.m */, 1345 | 55E9142412EE392000F6037F /* CCTMXTiledMap.h */, 1346 | 55E9142512EE392000F6037F /* CCTMXTiledMap.m */, 1347 | 55E9142612EE392000F6037F /* CCTMXXMLParser.h */, 1348 | 55E9142712EE392000F6037F /* CCTMXXMLParser.m */, 1349 | 55E9142812EE392000F6037F /* CCTransition.h */, 1350 | 55E9142912EE392000F6037F /* CCTransition.m */, 1351 | 55E9142A12EE392000F6037F /* CCTransitionPageTurn.h */, 1352 | 55E9142B12EE392000F6037F /* CCTransitionPageTurn.m */, 1353 | 55E9142C12EE392000F6037F /* CCTransitionRadial.h */, 1354 | 55E9142D12EE392000F6037F /* CCTransitionRadial.m */, 1355 | 55E9142E12EE392000F6037F /* ccTypes.h */, 1356 | 55E9142F12EE392000F6037F /* cocos2d.h */, 1357 | 55E9143012EE392000F6037F /* cocos2d.m */, 1358 | 55E9143112EE392000F6037F /* Platforms */, 1359 | 55E9144A12EE392000F6037F /* Support */, 1360 | ); 1361 | name = cocos2d; 1362 | path = libs/cocos2d; 1363 | sourceTree = ""; 1364 | }; 1365 | /* End PBXGroup section */ 1366 | 1367 | /* Begin PBXHeadersBuildPhase section */ 1368 | 506EE05A10304ED200A389B3 /* Headers */ = { 1369 | isa = PBXHeadersBuildPhase; 1370 | buildActionMask = 2147483647; 1371 | files = ( 1372 | 55E9146112EE392000F6037F /* CCAction.h in Headers */, 1373 | 55E9146312EE392000F6037F /* CCActionCamera.h in Headers */, 1374 | 55E9146512EE392000F6037F /* CCActionEase.h in Headers */, 1375 | 55E9146712EE392000F6037F /* CCActionGrid.h in Headers */, 1376 | 55E9146912EE392000F6037F /* CCActionGrid3D.h in Headers */, 1377 | 55E9146B12EE392000F6037F /* CCActionInstant.h in Headers */, 1378 | 55E9146D12EE392000F6037F /* CCActionInterval.h in Headers */, 1379 | 55E9146F12EE392000F6037F /* CCActionManager.h in Headers */, 1380 | 55E9147112EE392000F6037F /* CCActionPageTurn3D.h in Headers */, 1381 | 55E9147312EE392000F6037F /* CCActionProgressTimer.h in Headers */, 1382 | 55E9147512EE392000F6037F /* CCActionTiledGrid.h in Headers */, 1383 | 55E9147712EE392000F6037F /* CCActionTween.h in Headers */, 1384 | 55E9147912EE392000F6037F /* CCAnimation.h in Headers */, 1385 | 55E9147B12EE392000F6037F /* CCAnimationCache.h in Headers */, 1386 | 55E9147D12EE392000F6037F /* CCAtlasNode.h in Headers */, 1387 | 55E9147F12EE392000F6037F /* CCBlockSupport.h in Headers */, 1388 | 55E9148112EE392000F6037F /* CCCamera.h in Headers */, 1389 | 55E9148312EE392000F6037F /* CCCompatibility.h in Headers */, 1390 | 55E9148512EE392000F6037F /* ccConfig.h in Headers */, 1391 | 55E9148612EE392000F6037F /* CCConfiguration.h in Headers */, 1392 | 55E9148812EE392000F6037F /* CCDirector.h in Headers */, 1393 | 55E9148A12EE392000F6037F /* CCDrawingPrimitives.h in Headers */, 1394 | 55E9148C12EE392000F6037F /* CCGrabber.h in Headers */, 1395 | 55E9148E12EE392000F6037F /* CCGrid.h in Headers */, 1396 | 55E9149012EE392000F6037F /* CCLabelAtlas.h in Headers */, 1397 | 55E9149212EE392000F6037F /* CCLabelBMFont.h in Headers */, 1398 | 55E9149412EE392000F6037F /* CCLabelTTF.h in Headers */, 1399 | 55E9149612EE392000F6037F /* CCLayer.h in Headers */, 1400 | 55E9149812EE392000F6037F /* ccMacros.h in Headers */, 1401 | 55E9149912EE392000F6037F /* CCMenu.h in Headers */, 1402 | 55E9149B12EE392000F6037F /* CCMenuItem.h in Headers */, 1403 | 55E9149D12EE392000F6037F /* CCMotionStreak.h in Headers */, 1404 | 55E9149F12EE392000F6037F /* CCNode.h in Headers */, 1405 | 55E914A112EE392000F6037F /* CCParallaxNode.h in Headers */, 1406 | 55E914A312EE392000F6037F /* CCParticleExamples.h in Headers */, 1407 | 55E914A512EE392000F6037F /* CCParticleSystem.h in Headers */, 1408 | 55E914A712EE392000F6037F /* CCParticleSystemPoint.h in Headers */, 1409 | 55E914A912EE392000F6037F /* CCParticleSystemQuad.h in Headers */, 1410 | 55E914AB12EE392000F6037F /* CCProgressTimer.h in Headers */, 1411 | 55E914AD12EE392000F6037F /* CCProtocols.h in Headers */, 1412 | 55E914AE12EE392000F6037F /* CCRenderTexture.h in Headers */, 1413 | 55E914B012EE392000F6037F /* CCRibbon.h in Headers */, 1414 | 55E914B212EE392000F6037F /* CCScene.h in Headers */, 1415 | 55E914B412EE392000F6037F /* CCScheduler.h in Headers */, 1416 | 55E914B612EE392000F6037F /* CCSprite.h in Headers */, 1417 | 55E914B812EE392000F6037F /* CCSpriteBatchNode.h in Headers */, 1418 | 55E914BA12EE392000F6037F /* CCSpriteFrame.h in Headers */, 1419 | 55E914BC12EE392000F6037F /* CCSpriteFrameCache.h in Headers */, 1420 | 55E914BE12EE392000F6037F /* CCSpriteSheet.h in Headers */, 1421 | 55E914C012EE392000F6037F /* CCTexture2D.h in Headers */, 1422 | 55E914C212EE392000F6037F /* CCTextureAtlas.h in Headers */, 1423 | 55E914C412EE392000F6037F /* CCTextureCache.h in Headers */, 1424 | 55E914C612EE392000F6037F /* CCTexturePVR.h in Headers */, 1425 | 55E914C812EE392000F6037F /* CCTileMapAtlas.h in Headers */, 1426 | 55E914CA12EE392000F6037F /* CCTMXLayer.h in Headers */, 1427 | 55E914CC12EE392000F6037F /* CCTMXObjectGroup.h in Headers */, 1428 | 55E914CE12EE392000F6037F /* CCTMXTiledMap.h in Headers */, 1429 | 55E914D012EE392000F6037F /* CCTMXXMLParser.h in Headers */, 1430 | 55E914D212EE392000F6037F /* CCTransition.h in Headers */, 1431 | 55E914D412EE392000F6037F /* CCTransitionPageTurn.h in Headers */, 1432 | 55E914D612EE392000F6037F /* CCTransitionRadial.h in Headers */, 1433 | 55E914D812EE392000F6037F /* ccTypes.h in Headers */, 1434 | 55E914D912EE392000F6037F /* cocos2d.h in Headers */, 1435 | 55E914DB12EE392000F6037F /* CCGL.h in Headers */, 1436 | 55E914DC12EE392000F6037F /* CCNS.h in Headers */, 1437 | 55E914DD12EE392000F6037F /* CCDirectorIOS.h in Headers */, 1438 | 55E914DF12EE392000F6037F /* CCTouchDelegateProtocol.h in Headers */, 1439 | 55E914E012EE392000F6037F /* CCTouchDispatcher.h in Headers */, 1440 | 55E914E212EE392000F6037F /* CCTouchHandler.h in Headers */, 1441 | 55E914E412EE392000F6037F /* EAGLView.h in Headers */, 1442 | 55E914E612EE392000F6037F /* ES1Renderer.h in Headers */, 1443 | 55E914E812EE392000F6037F /* ESRenderer.h in Headers */, 1444 | 55E914EA12EE392000F6037F /* glu.h in Headers */, 1445 | 55E914EB12EE392000F6037F /* CCDirectorMac.h in Headers */, 1446 | 55E914ED12EE392000F6037F /* CCEventDispatcher.h in Headers */, 1447 | 55E914EF12EE392000F6037F /* MacGLView.h in Headers */, 1448 | 55E914F212EE392000F6037F /* base64.h in Headers */, 1449 | 55E914F312EE392000F6037F /* CCArray.h in Headers */, 1450 | 55E914F512EE392000F6037F /* ccCArray.h in Headers */, 1451 | 55E914F612EE392000F6037F /* CCFileUtils.h 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