├── .gitignore ├── .vsconfig ├── Assets ├── BVH.cs ├── BVH.cs.meta ├── BoundingBox.cs ├── BoundingBox.cs.meta ├── BoundingBoxComponent.cs ├── BoundingBoxComponent.cs.meta ├── Octree.cs ├── Octree.cs.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── Testing.unity │ └── Testing.unity.meta ├── Tester.cs └── Tester.cs.meta ├── LICENSE ├── OctreeShowcase.gif ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/BVH.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class BVH : MonoBehaviour 6 | { 7 | public BoundingBoxComponent[] boxes = new BoundingBoxComponent[8]; 8 | Octree octree; 9 | public Vector3 size; 10 | 11 | private void Start() 12 | { 13 | List bBoxes = new List(); 14 | foreach (BoundingBoxComponent b in boxes) 15 | bBoxes.Add(b.box); 16 | 17 | octree = new Octree(new BoundingBox(Vector3.zero, size), new List(bBoxes)); 18 | octree.BuildTree(); 19 | } 20 | 21 | private void OnDrawGizmos() 22 | { 23 | Gizmos.DrawWireCube(Vector3.zero, size); 24 | RenderOctree(octree); 25 | } 26 | 27 | public void TestCollision(BoundingBox b) 28 | { 29 | var collisions = Octree.TestCollision(octree, b); 30 | 31 | foreach(BoundingBox c in collisions) 32 | { 33 | Debug.Log("Collision: " + c.center); 34 | } 35 | } 36 | 37 | private void Update() 38 | { 39 | List bBoxes = new List(); 40 | foreach (BoundingBoxComponent b in boxes) 41 | bBoxes.Add(b.box); 42 | 43 | octree = new Octree(new BoundingBox(Vector3.zero, size), new List(bBoxes)); 44 | octree.BuildTree(); 45 | } 46 | 47 | 48 | void RenderOctree(Octree tree) 49 | { 50 | if (tree == null) 51 | return; 52 | 53 | foreach(BoundingBox b in tree.octants) 54 | { 55 | b.Draw(); 56 | } 57 | 58 | if (tree.children == null) 59 | return; 60 | 61 | foreach (Octree child in tree.children) 62 | { 63 | if (child == null || child.octants == null) 64 | continue; 65 | 66 | foreach(BoundingBox b in child.octants) 67 | { 68 | b.Draw(); 69 | RenderOctree(child); 70 | } 71 | } 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /Assets/BVH.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98c6222100508ad459e543fa175c1d73 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/BoundingBox.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public struct BoundingBox 7 | { 8 | public BoundingBox(Vector3 center, Vector3 bounds) 9 | { 10 | this.center = center; 11 | this.bounds = bounds; 12 | } 13 | 14 | public void Draw() 15 | { 16 | Gizmos.DrawWireCube(center, bounds); 17 | } 18 | 19 | public Vector3 center; 20 | public Vector3 bounds; 21 | 22 | public bool IsColliding(BoundingBox other) 23 | { 24 | bool xCollision = Mathf.Abs(center.x - other.center.x) - ((bounds.x / 2) + (other.bounds.x / 2)) < 0; 25 | bool yCollision = Mathf.Abs(center.y - other.center.y) - ((bounds.y / 2) + (other.bounds.y / 2)) < 0; 26 | bool zCollision = Mathf.Abs(center.z - other.center.z) - ((bounds.z / 2) + (other.bounds.z / 2)) < 0; 27 | 28 | return xCollision && yCollision && zCollision; 29 | } 30 | 31 | //Returns true if other is fully inside of this bounding box 32 | public bool Contains(BoundingBox other) 33 | { 34 | bool xContains = (Mathf.Abs(center.x - other.center.x) + (other.bounds.x / 2 + bounds.x / 2)) < bounds.x; 35 | bool yContains = (Mathf.Abs(center.y - other.center.y) + (other.bounds.y / 2 + bounds.x / 2)) < bounds.y; 36 | bool zContains = (Mathf.Abs(center.z - other.center.z) + (other.bounds.z / 2 + bounds.x / 2)) < bounds.z; 37 | 38 | return xContains && yContains && zContains; 39 | } 40 | /* 41 | public static BoundingBox EncloseObjects(List boxes) 42 | { 43 | Vector3 positionAverage = Vector3.zero; 44 | 45 | float maxXBound = 0; 46 | float maxYBound = 0; 47 | float maxZBound = 0; 48 | 49 | foreach (BoundingBox b in boxes) 50 | { 51 | positionAverage += b.center; 52 | 53 | if (b.bounds.x > maxXBound) 54 | maxXBound = b.bounds.x; 55 | 56 | if (b.bounds.y > maxYBound) 57 | maxYBound = b.bounds.y; 58 | 59 | if (b.bounds.z > maxZBound) 60 | maxZBound = b.bounds.z; 61 | } 62 | 63 | positionAverage /= boxes.Count; 64 | 65 | return new BoundingBox(positionAverage, new Vector3(maxXBound, maxYBound, maxZBound)); 66 | } 67 | */ 68 | } 69 | -------------------------------------------------------------------------------- /Assets/BoundingBox.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64a9a886e302c344ba80174594dc896f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/BoundingBoxComponent.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class BoundingBoxComponent : MonoBehaviour 6 | { 7 | [SerializeField] public BoundingBox box; 8 | 9 | private void OnDrawGizmos() 10 | { 11 | Gizmos.DrawCube(transform.position, box.bounds); 12 | } 13 | 14 | private void Awake() 15 | { 16 | box.center = transform.position; 17 | } 18 | 19 | protected void Update() 20 | { 21 | box.center = transform.position; 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/BoundingBoxComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aeb78c417e049bc4591393b09224e1e1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Octree.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Octree 6 | { 7 | public Octree(BoundingBox size, List objs) 8 | { 9 | children = new Octree[8]; 10 | region = size; 11 | objects = objs; 12 | parent = null; 13 | } 14 | 15 | public Octree() 16 | { 17 | children = new Octree[8]; 18 | objects = new List(); 19 | region = new BoundingBox(Vector3.zero, Vector3.zero); 20 | parent = null; 21 | } 22 | 23 | private Octree CreateNode(BoundingBox region, List objects) 24 | { 25 | if (objects.Count == 0) 26 | return null; 27 | 28 | Octree ret = new Octree(region, objects); 29 | ret.parent = this; 30 | return ret; 31 | } 32 | 33 | public static List TestCollision(Octree tree, BoundingBox b) 34 | { 35 | List collisions = new List(); 36 | 37 | if (tree == null) 38 | return new List(); 39 | 40 | if (tree.region.IsColliding(b)) 41 | { 42 | //Loop through current trees objects 43 | foreach(BoundingBox obj in tree.objects) 44 | { 45 | if (obj.IsColliding(b)) 46 | { 47 | collisions.Add(obj); 48 | } 49 | } 50 | 51 | if (tree.children != null) 52 | { 53 | //Loop through suboctants 54 | for (int i = 0; i < 8; i++) 55 | { 56 | if (tree.children[i] != null) 57 | { 58 | collisions.AddRange(TestCollision(tree.children[i], b)); 59 | } 60 | } 61 | } 62 | } 63 | 64 | return collisions; 65 | } 66 | 67 | public static BoundingBox[] CreateOctants(BoundingBox box) 68 | { 69 | BoundingBox[] octants = new BoundingBox[8]; 70 | 71 | octants = new BoundingBox[8]; 72 | 73 | Vector3 bounds = box.bounds; 74 | Vector3 halfBounds = bounds / 2; 75 | Vector3 center = box.center; 76 | Vector3 fourthBounds = bounds / 4; 77 | 78 | //North east top octant 79 | octants[0] = new BoundingBox(center + fourthBounds, halfBounds); 80 | 81 | //North west top octant 82 | octants[1] = new BoundingBox(new Vector3(center.x - fourthBounds.x, center.y + fourthBounds.y, center.z + fourthBounds.z), halfBounds); 83 | 84 | //South west top octant 85 | octants[2] = new BoundingBox(new Vector3(center.x - fourthBounds.x, center.y + fourthBounds.y, center.z - fourthBounds.z), halfBounds); 86 | 87 | //South east top octant 88 | octants[3] = new BoundingBox(new Vector3(center.x + fourthBounds.x, center.y + fourthBounds.y, center.z - fourthBounds.z), halfBounds); 89 | 90 | //North east bottom octant 91 | octants[4] = new BoundingBox(new Vector3(center.x + fourthBounds.x, center.y - fourthBounds.y, center.z + fourthBounds.z), halfBounds); 92 | 93 | //North west bottom octant 94 | octants[5] = new BoundingBox(new Vector3(center.x - fourthBounds.x, center.y - fourthBounds.y, center.z + fourthBounds.z), halfBounds); 95 | 96 | //South west bottom octant 97 | octants[6] = new BoundingBox(new Vector3(center.x - fourthBounds.x, center.y - fourthBounds.y, center.z - fourthBounds.z), halfBounds); 98 | 99 | //South east bottom octant 100 | octants[7] = new BoundingBox(new Vector3(center.x + fourthBounds.x, center.y - fourthBounds.y, center.z - fourthBounds.z), halfBounds); 101 | 102 | return octants; 103 | } 104 | 105 | public void BuildTree() 106 | { 107 | if (objects.Count <= 1) 108 | return; 109 | 110 | if (region.bounds.x <= 1.0f && region.bounds.y <= 1.0 && region.bounds.z <= 1.0) 111 | return; 112 | 113 | //Create the tree suboctants 114 | octants = CreateOctants(region); 115 | 116 | List[] octLists = new List[8]; 117 | 118 | for (int i = 0; i < 8; i++) 119 | { 120 | octLists[i] = new List(); 121 | } 122 | 123 | List delist = new List(); 124 | 125 | foreach (BoundingBox obj in objects) 126 | { 127 | for (int a = 0; a < 8; a++) 128 | { 129 | if (octants[a].Contains(obj)) 130 | { 131 | octLists[a].Add(obj); 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/Assets/Tester.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Tester : BoundingBoxComponent 6 | { 7 | public BVH tree; 8 | 9 | // Update is called once per frame 10 | new void Update() 11 | { 12 | base.Update(); 13 | tree.TestCollision(box); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Tester.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cfb1b2a4366386f4db3f9898ebfe2bee 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Weston McNamara 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /OctreeShowcase.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wmcnamara/unity-octree/27c37dbe4dd39fd678db130ac18012ec8ae7fadc/OctreeShowcase.gif -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.9", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.7", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.24", 8 | 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Octree 2 | 3 | Simple octree Unity implementation. 4 | 5 | Allows for simple and fast octree generation and collision testing. 6 | 7 | ![](OctreeShowcase.gif) 8 | 9 | *If you see checkerboarding its because of gifs annoying compression ):* 10 | 11 | Uses AABB's as the collision type, but can be extended to other things. 12 | 13 | # Please Note 14 | This **IS NOT** a standalone and generic Unity octree library. Intended to be used as a reference or resource to implement Octrees yourself. 15 | 16 | Some of the code is a bit mediocre, and needs work. Keep this in mind 17 | --------------------------------------------------------------------------------