├── .gitignore
├── LICENSE
├── README.md
├── android
├── AndroidManifest.xml
├── assets
│ ├── background.png
│ ├── fun_in_a_bottle.mp3
│ ├── ground.png
│ ├── hit.wav
│ ├── jump.wav
│ ├── roboto_bold.ttf
│ ├── sprites.png
│ └── sprites.txt
├── build.gradle
├── proguard-project.txt
├── project.properties
├── res
│ ├── drawable-hdpi
│ │ └── ic_launcher.png
│ ├── drawable-mdpi
│ │ └── ic_launcher.png
│ ├── drawable-xhdpi
│ │ └── ic_launcher.png
│ ├── drawable-xxhdpi
│ │ └── ic_launcher.png
│ ├── values
│ │ ├── .gitignore
│ │ ├── strings.xml
│ │ └── styles.xml
│ └── xml
│ │ └── app_tracker_config.xml
└── src
│ └── com
│ ├── gamestudio24
│ └── martianrun
│ │ ├── MainApplication.java
│ │ └── android
│ │ └── AndroidLauncher.java
│ └── google
│ └── games
│ └── basegameutils
│ ├── GameHelper.java
│ └── GameHelperUtils.java
├── build.gradle
├── core
├── build.gradle
└── src
│ ├── MartianRun.gwt.xml
│ └── com
│ └── gamestudio24
│ └── martianrun
│ ├── MartianRun.java
│ ├── actors
│ ├── Background.java
│ ├── Enemy.java
│ ├── GameActor.java
│ ├── Ground.java
│ ├── Runner.java
│ ├── Score.java
│ └── menu
│ │ ├── AboutButton.java
│ │ ├── AboutLabel.java
│ │ ├── AchievementsButton.java
│ │ ├── GameButton.java
│ │ ├── GameLabel.java
│ │ ├── LeaderboardButton.java
│ │ ├── MusicButton.java
│ │ ├── PauseButton.java
│ │ ├── PausedLabel.java
│ │ ├── ShareButton.java
│ │ ├── SoundButton.java
│ │ ├── StartButton.java
│ │ └── Tutorial.java
│ ├── box2d
│ ├── EnemyUserData.java
│ ├── GroundUserData.java
│ ├── RunnerUserData.java
│ └── UserData.java
│ ├── enums
│ ├── Difficulty.java
│ ├── EnemyType.java
│ ├── GameState.java
│ └── UserDataType.java
│ ├── screens
│ └── GameScreen.java
│ ├── stages
│ └── GameStage.java
│ └── utils
│ ├── AssetsManager.java
│ ├── AudioUtils.java
│ ├── BodyUtils.java
│ ├── Constants.java
│ ├── GameEventListener.java
│ ├── GameManager.java
│ ├── RandomUtils.java
│ └── WorldUtils.java
├── desktop
├── build.gradle
└── src
│ └── com
│ └── gamestudio24
│ └── martianrun
│ └── desktop
│ └── DesktopLauncher.java
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Java
2 |
3 | *.class
4 | *.war
5 | *.ear
6 | hs_err_pid*
7 |
8 | ## GWT
9 | war/
10 | html/war/gwt_bree/
11 | html/gwt-unitCache/
12 | .apt_generated/
13 | html/war/WEB-INF/deploy/
14 | html/war/WEB-INF/classes/
15 | .gwt/
16 | gwt-unitCache/
17 | www-test/
18 | .gwt-tmp/
19 |
20 | ## Android Studio and Intellij and Android in general
21 | android/libs/armeabi/
22 | android/libs/armeabi-v7a/
23 | android/libs/x86/
24 | android/gen/
25 | .idea/
26 | *.ipr
27 | *.iws
28 | *.iml
29 | out/
30 | com_crashlytics_export_strings.xml
31 | *.keystore
32 |
33 | ## Eclipse
34 | .classpath
35 | .project
36 | .metadata
37 | **/bin/
38 | tmp/
39 | *.tmp
40 | *.bak
41 | *.swp
42 | *~.nib
43 | local.properties
44 | .settings/
45 | .loadpath
46 | .externalToolBuilders/
47 | *.launch
48 |
49 | ## NetBeans
50 | **/nbproject/private/
51 | build/
52 | nbbuild/
53 | dist/
54 | nbdist/
55 | nbactions.xml
56 | nb-configuration.xml
57 |
58 | ## Gradle
59 |
60 | .gradle
61 | build/
62 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Martian Run!
2 |
3 | A 2D running game built with [libGDX](http://libgdx.badlogicgames.com).
4 |
5 |
6 |
7 | You can find a tutorial on how this project started here:
8 |
9 | * [Part 1: Project and World Setup](http://williammora.com/a-running-game-with-libgdx-part-1)
10 | * [Part 2: Main Character and Controls](http://williammora.com/a-running-game-with-libgdx-part-2)
11 | * [Part 3: Enemies](http://williammora.com/a-running-game-with-libgdx-part-3)
12 | * [Part 4: Background Animation](http://williammora.com/a-running-game-with-libgdx-part-4)
13 | * [Part 5: Character Animations](http://williammora.com/a-running-game-with-libgdx-part-5)
14 |
15 | **Please, DO NOT publish this same game to Google Play. Use it as a blueprint for your game development**
16 |
17 | ## Features
18 | * Runs on Android and desktop
19 | * On Android, uses [Google Play Game Services](https://developers.google.com/games/services/) and
20 | [AdMob](https://www.google.com/admob/)
21 |
22 | ## Setup
23 | You need to add the following string resources to your Android project in order for the module to
24 | compile:
25 |
26 | ```xml
27 |
28 |
29 | UA-XXXXXXXX-X
30 |
31 |
34 | XXXXXXXXXXX
35 |
36 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 | ```
57 |
58 | ## Credits
59 | Developed by [William Mora](http://williammora.com)
60 |
61 | Powered by [libGDX](http://libgdx.badlogicgames.com)
62 |
63 | Graphics by [Kenney](http://www.kenney.nl/)
64 |
65 | Music by [Kevin MacLeod](http://incompetech.com)
66 |
67 | ## License
68 | Copyright 2015 William Mora
69 |
70 | Licensed under the Apache License, Version 2.0 (the "License");
71 | you may not use this file except in compliance with the License.
72 | You may obtain a copy of the License at
73 |
74 | http://www.apache.org/licenses/LICENSE-2.0
75 |
76 | Unless required by applicable law or agreed to in writing, software
77 | distributed under the License is distributed on an "AS IS" BASIS,
78 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
79 | See the License for the specific language governing permissions and
80 | limitations under the License.
81 |
--------------------------------------------------------------------------------
/android/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
17 |
18 |
21 |
22 |
25 |
26 |
29 |
30 |
33 |
34 |
37 |
38 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
--------------------------------------------------------------------------------
/android/assets/background.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/assets/background.png
--------------------------------------------------------------------------------
/android/assets/fun_in_a_bottle.mp3:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/assets/fun_in_a_bottle.mp3
--------------------------------------------------------------------------------
/android/assets/ground.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/assets/ground.png
--------------------------------------------------------------------------------
/android/assets/hit.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/assets/hit.wav
--------------------------------------------------------------------------------
/android/assets/jump.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/assets/jump.wav
--------------------------------------------------------------------------------
/android/assets/roboto_bold.ttf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/assets/roboto_bold.ttf
--------------------------------------------------------------------------------
/android/assets/sprites.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/assets/sprites.png
--------------------------------------------------------------------------------
/android/assets/sprites.txt:
--------------------------------------------------------------------------------
1 | sprites.png
2 | format: RGBA8888
3 | filter: Linear,Linear
4 | repeat: none
5 | about
6 | rotate: false
7 | xy: 52, 52
8 | size: 48, 48
9 | orig: 48, 48
10 | offset: 0, 0
11 | index: -1
12 | alienBeige_dodge
13 | rotate: false
14 | xy: 71, 301
15 | size: 67, 72
16 | orig: 67, 72
17 | offset: 0, 0
18 | index: -1
19 | alienBeige_hit
20 | rotate: false
21 | xy: 2, 301
22 | size: 67, 92
23 | orig: 67, 92
24 | offset: 0, 0
25 | index: -1
26 | alienBeige_jump
27 | rotate: false
28 | xy: 134, 206
29 | size: 66, 93
30 | orig: 66, 93
31 | offset: 0, 0
32 | index: -1
33 | alienBeige_run1
34 | rotate: false
35 | xy: 140, 301
36 | size: 68, 93
37 | orig: 68, 93
38 | offset: 0, 0
39 | index: -1
40 | alienBeige_run2
41 | rotate: false
42 | xy: 2, 396
43 | size: 70, 96
44 | orig: 70, 96
45 | offset: 0, 0
46 | index: -1
47 | barnacle_bite1
48 | rotate: false
49 | xy: 55, 102
50 | size: 51, 57
51 | orig: 51, 57
52 | offset: 0, 0
53 | index: -1
54 | barnacle_bite2
55 | rotate: false
56 | xy: 2, 102
57 | size: 51, 58
58 | orig: 51, 58
59 | offset: 0, 0
60 | index: -1
61 | bee_fly1
62 | rotate: false
63 | xy: 108, 102
64 | size: 56, 48
65 | orig: 56, 48
66 | offset: 0, 0
67 | index: -1
68 | bee_fly2
69 | rotate: false
70 | xy: 126, 162
71 | size: 61, 42
72 | orig: 61, 42
73 | offset: 0, 0
74 | index: -1
75 | close
76 | rotate: false
77 | xy: 2, 2
78 | size: 48, 48
79 | orig: 48, 48
80 | offset: 0, 0
81 | index: -1
82 | fly_fly1
83 | rotate: false
84 | xy: 166, 102
85 | size: 57, 45
86 | orig: 57, 45
87 | offset: 0, 0
88 | index: -1
89 | fly_fly2
90 | rotate: false
91 | xy: 67, 206
92 | size: 65, 39
93 | orig: 65, 39
94 | offset: 0, 0
95 | index: -1
96 | ladyBug_walk1
97 | rotate: false
98 | xy: 63, 162
99 | size: 61, 34
100 | orig: 61, 34
101 | offset: 0, 0
102 | index: -1
103 | ladyBug_walk2
104 | rotate: false
105 | xy: 2, 162
106 | size: 59, 42
107 | orig: 59, 42
108 | offset: 0, 0
109 | index: -1
110 | leaderboard
111 | rotate: false
112 | xy: 2, 818
113 | size: 201, 201
114 | orig: 201, 201
115 | offset: 0, 0
116 | index: -1
117 | music_off
118 | rotate: false
119 | xy: 152, 2
120 | size: 48, 48
121 | orig: 48, 48
122 | offset: 0, 0
123 | index: -1
124 | music_on
125 | rotate: false
126 | xy: 2, 52
127 | size: 48, 48
128 | orig: 48, 48
129 | offset: 0, 0
130 | index: -1
131 | pause
132 | rotate: false
133 | xy: 202, 2
134 | size: 48, 48
135 | orig: 48, 48
136 | offset: 0, 0
137 | index: -1
138 | play
139 | rotate: false
140 | xy: 102, 2
141 | size: 48, 48
142 | orig: 48, 48
143 | offset: 0, 0
144 | index: -1
145 | play_big
146 | rotate: false
147 | xy: 2, 616
148 | size: 200, 200
149 | orig: 200, 200
150 | offset: 0, 0
151 | index: -1
152 | share
153 | rotate: false
154 | xy: 52, 2
155 | size: 48, 48
156 | orig: 48, 48
157 | offset: 0, 0
158 | index: -1
159 | sound_off
160 | rotate: false
161 | xy: 202, 52
162 | size: 48, 48
163 | orig: 48, 48
164 | offset: 0, 0
165 | index: -1
166 | sound_on
167 | rotate: false
168 | xy: 102, 52
169 | size: 48, 48
170 | orig: 48, 48
171 | offset: 0, 0
172 | index: -1
173 | spider_walk1
174 | rotate: false
175 | xy: 74, 396
176 | size: 72, 51
177 | orig: 72, 51
178 | offset: 0, 0
179 | index: -1
180 | spider_walk2
181 | rotate: false
182 | xy: 148, 396
183 | size: 77, 53
184 | orig: 77, 53
185 | offset: 0, 0
186 | index: -1
187 | star
188 | rotate: false
189 | xy: 152, 52
190 | size: 48, 48
191 | orig: 48, 48
192 | offset: 0, 0
193 | index: -1
194 | tutorial_left
195 | rotate: false
196 | xy: 2, 494
197 | size: 120, 120
198 | orig: 120, 120
199 | offset: 0, 0
200 | index: -1
201 | tutorial_right
202 | rotate: false
203 | xy: 124, 494
204 | size: 120, 120
205 | orig: 120, 120
206 | offset: 0, 0
207 | index: -1
208 | worm_walk1
209 | rotate: false
210 | xy: 189, 162
211 | size: 63, 23
212 | orig: 63, 23
213 | offset: 0, 0
214 | index: -1
215 | worm_walk2
216 | rotate: false
217 | xy: 2, 206
218 | size: 63, 23
219 | orig: 63, 23
220 | offset: 0, 0
221 | index: -1
222 |
--------------------------------------------------------------------------------
/android/build.gradle:
--------------------------------------------------------------------------------
1 | def loadProperty(name) {
2 | hasProperty(name) ? "${getProperty(name)}" : ""
3 | }
4 |
5 | android {
6 | buildToolsVersion "21.1.2"
7 | compileSdkVersion 21
8 |
9 | defaultConfig {
10 | applicationId "com.gamestudio24.cityescape.android"
11 | targetSdkVersion 21
12 | minSdkVersion 9
13 | versionCode 21
14 | versionName "1.5.1"
15 | }
16 |
17 | sourceSets {
18 | main {
19 | manifest.srcFile 'AndroidManifest.xml'
20 | java.srcDirs = ['src']
21 | resources.srcDirs = ['src']
22 | aidl.srcDirs = ['src']
23 | renderscript.srcDirs = ['src']
24 | res.srcDirs = ['res']
25 | assets.srcDirs = ['assets']
26 | }
27 |
28 | instrumentTest.setRoot('tests')
29 | }
30 |
31 | signingConfigs {
32 | release {
33 | storeFile file(loadProperty("GAMESTUDIO24_RELEASE_KEYSTORE_PATH") ?: signingConfigs.debug.storeFile)
34 | storePassword loadProperty("GAMESTUDIO24_RELEASE_PASSWORD") ?: signingConfigs.debug.storePassword
35 | keyAlias loadProperty("GAMESTUDIO24_RELEASE_KEY_ALIAS") ?: signingConfigs.debug.keyAlias
36 | keyPassword loadProperty("GAMESTUDIO24_RELEASE_KEY_PASSWORD") ?: signingConfigs.debug.keyPassword
37 | }
38 | }
39 |
40 | buildTypes {
41 | release {
42 | signingConfig signingConfigs.release
43 | }
44 | }
45 | }
46 |
47 | // needed to add JNI shared libraries to APK when compiling on CLI
48 | tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
49 | pkgTask.jniFolders = new HashSet()
50 | pkgTask.jniFolders.add(new File(projectDir, 'libs'))
51 | }
52 |
53 | // called every time gradle gets executed, takes the native dependencies of
54 | // the natives configuration, and extracts them to the proper libs/ folders
55 | // so they get packed with the APK.
56 | task copyAndroidNatives() {
57 | file("libs/armeabi/").mkdirs();
58 | file("libs/armeabi-v7a/").mkdirs();
59 | file("libs/x86/").mkdirs();
60 |
61 | configurations.natives.files.each { jar ->
62 | def outputDir = null
63 | if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
64 | if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
65 | if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
66 | if (outputDir != null) {
67 | copy {
68 | from zipTree(jar)
69 | into outputDir
70 | include "*.so"
71 | }
72 | }
73 | }
74 | }
75 |
76 | task run(type: Exec) {
77 | def path
78 | def localProperties = project.file("../local.properties")
79 | if (localProperties.exists()) {
80 | Properties properties = new Properties()
81 | localProperties.withInputStream { instr ->
82 | properties.load(instr)
83 | }
84 | def sdkDir = properties.getProperty('sdk.dir')
85 | if (sdkDir) {
86 | path = sdkDir
87 | } else {
88 | path = "$System.env.ANDROID_HOME"
89 | }
90 | } else {
91 | path = "$System.env.ANDROID_HOME"
92 | }
93 |
94 | def adb = path + "/platform-tools/adb"
95 | commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.gamestudio24.cityescape.android/com.gamestudio24.martianrun.android.AndroidLauncher'
96 | }
97 |
98 | // sets up the Android Eclipse project, using the old Ant based build.
99 | eclipse {
100 | // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
101 | // ignores any nodes added in classpath.file.withXml
102 | sourceSets {
103 | main {
104 | java.srcDirs "src", 'gen'
105 | }
106 | }
107 |
108 | jdt {
109 | sourceCompatibility = 1.6
110 | targetCompatibility = 1.6
111 | }
112 |
113 | classpath {
114 | plusConfigurations += [project.configurations.compile]
115 | containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
116 | }
117 |
118 | project {
119 | name = appName + "-android"
120 | natures 'com.android.ide.eclipse.adt.AndroidNature'
121 | buildCommands.clear();
122 | buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
123 | buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
124 | buildCommand "org.eclipse.jdt.core.javabuilder"
125 | buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
126 | }
127 | }
128 |
129 | // sets up the Android Idea project, using the old Ant based build.
130 | idea {
131 | module {
132 | sourceDirs += file("src");
133 | scopes = [COMPILE: [plus: [project.configurations.compile]]]
134 |
135 | iml {
136 | withXml {
137 | def node = it.asNode()
138 | def builder = NodeBuilder.newInstance();
139 | builder.current = node;
140 | builder.component(name: "FacetManager") {
141 | facet(type: "android", name: "Android") {
142 | configuration {
143 | option(name: "UPDATE_PROPERTY_FILES", value: "true")
144 | }
145 | }
146 | }
147 | }
148 | }
149 | }
150 | }
151 |
--------------------------------------------------------------------------------
/android/proguard-project.txt:
--------------------------------------------------------------------------------
1 | # To enable ProGuard in your project, edit project.properties
2 | # to define the proguard.config property as described in that file.
3 | #
4 | # Add project specific ProGuard rules here.
5 | # By default, the flags in this file are appended to flags specified
6 | # in ${sdk.dir}/tools/proguard/proguard-android.txt
7 | # You can edit the include path and order by changing the ProGuard
8 | # include property in project.properties.
9 | #
10 | # For more details, see
11 | # http://developer.android.com/guide/developing/tools/proguard.html
12 |
13 | # Add any project specific keep options here:
14 |
15 | # If your project uses WebView with JS, uncomment the following
16 | # and specify the fully qualified class name to the JavaScript interface
17 | # class:
18 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
19 | # public *;
20 | #}
21 |
--------------------------------------------------------------------------------
/android/project.properties:
--------------------------------------------------------------------------------
1 | # This file is automatically generated by Android Tools.
2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3 | #
4 | # This file must be checked in Version Control Systems.
5 | #
6 | # To customize properties used by the Ant build system edit
7 | # "ant.properties", and override values to adapt the script to your
8 | # project structure.
9 | #
10 | # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
11 | #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
12 |
13 | # Project target.
14 | target=android-19
15 |
--------------------------------------------------------------------------------
/android/res/drawable-hdpi/ic_launcher.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/res/drawable-hdpi/ic_launcher.png
--------------------------------------------------------------------------------
/android/res/drawable-mdpi/ic_launcher.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/res/drawable-mdpi/ic_launcher.png
--------------------------------------------------------------------------------
/android/res/drawable-xhdpi/ic_launcher.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/res/drawable-xhdpi/ic_launcher.png
--------------------------------------------------------------------------------
/android/res/drawable-xxhdpi/ic_launcher.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/android/res/drawable-xxhdpi/ic_launcher.png
--------------------------------------------------------------------------------
/android/res/values/.gitignore:
--------------------------------------------------------------------------------
1 | # This is the file where I place the values used for the game's packaging process
2 | # You may safely ignore this. Refer to the Setup section in the README file for all missing strings
3 | # from version control
4 | services-ids.xml
--------------------------------------------------------------------------------
/android/res/values/strings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
18 |
19 |
20 |
21 | Martian Run!
22 |
23 |
24 | Failed to sign in. Please check your network connection and try again.
25 | The application is incorrectly configured. Check that the package name and signing certificate match the client ID created in Developer Console. Also, if the application is not yet published, check that the account you are trying to sign in with is listed as a tester account. See logs for more information.
26 | License check failed.
27 | Unknown error.
28 |
29 |
30 |
--------------------------------------------------------------------------------
/android/res/values/styles.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/android/res/xml/app_tracker_config.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
18 |
19 |
20 |
21 |
22 | true
23 |
24 |
25 | true
26 |
27 |
28 | Game Screen
29 |
30 |
31 |
32 |
--------------------------------------------------------------------------------
/android/src/com/gamestudio24/martianrun/MainApplication.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun;
18 |
19 | import android.app.Application;
20 | import com.gamestudio24.martianrun.android.R;
21 | import com.google.android.gms.analytics.GoogleAnalytics;
22 |
23 | public class MainApplication extends Application {
24 |
25 | @Override
26 | public void onCreate() {
27 | super.onCreate();
28 | GoogleAnalytics.getInstance(this).newTracker(R.xml.app_tracker_config);
29 | }
30 |
31 | }
32 |
--------------------------------------------------------------------------------
/android/src/com/gamestudio24/martianrun/android/AndroidLauncher.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.android;
18 |
19 | import android.content.Intent;
20 | import android.os.Bundle;
21 | import android.view.View;
22 | import android.view.Window;
23 | import android.view.WindowManager;
24 | import android.widget.RelativeLayout;
25 |
26 | import com.badlogic.gdx.backends.android.AndroidApplication;
27 | import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
28 | import com.gamestudio24.martianrun.MartianRun;
29 | import com.gamestudio24.martianrun.utils.Constants;
30 | import com.gamestudio24.martianrun.utils.GameEventListener;
31 | import com.gamestudio24.martianrun.utils.GameManager;
32 | import com.google.android.gms.ads.AdRequest;
33 | import com.google.android.gms.ads.AdSize;
34 | import com.google.android.gms.ads.AdView;
35 | import com.google.android.gms.analytics.GoogleAnalytics;
36 | import com.google.android.gms.games.Games;
37 | import com.google.games.basegameutils.GameHelper;
38 |
39 | public class AndroidLauncher extends AndroidApplication implements GameHelper.GameHelperListener,
40 | GameEventListener {
41 |
42 | private static String SAVED_LEADERBOARD_REQUESTED = "SAVED_LEADERBOARD_REQUESTED";
43 | private static String SAVED_ACHIEVEMENTS_REQUESTED = "SAVED_ACHIEVEMENTS_REQUESTED";
44 |
45 | private GameHelper gameHelper;
46 |
47 | private AdView mAdView;
48 | private boolean mLeaderboardRequested;
49 | private boolean mAchievementsRequested;
50 |
51 | @Override
52 | protected void onCreate(Bundle savedInstanceState) {
53 | super.onCreate(savedInstanceState);
54 |
55 | // Create the layout
56 | RelativeLayout layout = new RelativeLayout(this);
57 |
58 | requestWindowFeature(Window.FEATURE_NO_TITLE);
59 | getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
60 | WindowManager.LayoutParams.FLAG_FULLSCREEN);
61 | getWindow().clearFlags(
62 | WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
63 |
64 | AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
65 |
66 | // Game view
67 | View gameView = initializeForView(new MartianRun(this), config);
68 | layout.addView(gameView);
69 |
70 |
71 | mAdView = createAdView();
72 | mAdView.loadAd(createAdRequest());
73 |
74 | layout.addView(mAdView, getAdParams());
75 |
76 | setContentView(layout);
77 |
78 | gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
79 | gameHelper.setup(this);
80 | gameHelper.setMaxAutoSignInAttempts(0);
81 | }
82 |
83 | @Override
84 | protected void onStart() {
85 | super.onStart();
86 | gameHelper.onStart(this);
87 | GoogleAnalytics.getInstance(this).reportActivityStart(this);
88 | }
89 |
90 | @Override
91 | protected void onStop() {
92 | super.onStop();
93 | gameHelper.onStop();
94 | GoogleAnalytics.getInstance(this).reportActivityStop(this);
95 | }
96 |
97 | @Override
98 | protected void onActivityResult(int requestCode, int resultCode, Intent data) {
99 | super.onActivityResult(requestCode, resultCode, data);
100 | gameHelper.onActivityResult(requestCode, resultCode, data);
101 | }
102 |
103 | @Override
104 | protected void onSaveInstanceState(Bundle outState) {
105 | super.onSaveInstanceState(outState);
106 | outState.putBoolean(SAVED_LEADERBOARD_REQUESTED, mLeaderboardRequested);
107 | outState.putBoolean(SAVED_ACHIEVEMENTS_REQUESTED, mAchievementsRequested);
108 | }
109 |
110 | @Override
111 | protected void onRestoreInstanceState(Bundle savedInstanceState) {
112 | super.onRestoreInstanceState(savedInstanceState);
113 | mLeaderboardRequested = savedInstanceState.getBoolean(SAVED_LEADERBOARD_REQUESTED, false);
114 | mAchievementsRequested = savedInstanceState.getBoolean(SAVED_ACHIEVEMENTS_REQUESTED, false);
115 | }
116 |
117 | private AdRequest createAdRequest() {
118 | return new AdRequest.Builder()
119 | .addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
120 | .build();
121 | }
122 |
123 | private AdView createAdView() {
124 | AdView adView = new AdView(this);
125 |
126 | adView.setAdSize(AdSize.SMART_BANNER);
127 | adView.setAdUnitId(getAdMobUnitId());
128 |
129 | return adView;
130 | }
131 |
132 | private RelativeLayout.LayoutParams getAdParams() {
133 | RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(
134 | RelativeLayout.LayoutParams.MATCH_PARENT,
135 | RelativeLayout.LayoutParams.WRAP_CONTENT);
136 |
137 | adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
138 |
139 | return adParams;
140 | }
141 |
142 | @Override
143 | public void onSignInFailed() {
144 | // handle sign-in failure (e.g. show Sign In button)
145 | mLeaderboardRequested = false;
146 | mAchievementsRequested = false;
147 | }
148 |
149 | @Override
150 | public void onSignInSucceeded() {
151 | // handle sign-in success
152 | if (GameManager.getInstance().hasSavedMaxScore()) {
153 | GameManager.getInstance().submitSavedMaxScore();
154 | }
155 |
156 | if (mLeaderboardRequested) {
157 | displayLeaderboard();
158 | mLeaderboardRequested = false;
159 | }
160 |
161 | if (mAchievementsRequested) {
162 | displayAchievements();
163 | mAchievementsRequested = false;
164 | }
165 | }
166 |
167 | @Override
168 | public void displayAd() {
169 | mAdView.setVisibility(View.VISIBLE);
170 | }
171 |
172 | @Override
173 | public void hideAd() {
174 | mAdView.setVisibility(View.GONE);
175 | }
176 |
177 | @Override
178 | public void submitScore(int score) {
179 | if (gameHelper.isSignedIn()) {
180 | Games.Leaderboards.submitScore(gameHelper.getApiClient(),
181 | getString(R.string.leaderboard_high_scores), score);
182 | } else {
183 | GameManager.getInstance().saveScore(score);
184 | }
185 | }
186 |
187 | @Override
188 | public void displayLeaderboard() {
189 | if (gameHelper.isSignedIn()) {
190 | startActivityForResult(Games.Leaderboards.getLeaderboardIntent(gameHelper.getApiClient(),
191 | getString(R.string.leaderboard_high_scores)), 24);
192 | } else {
193 | gameHelper.beginUserInitiatedSignIn();
194 | mLeaderboardRequested = true;
195 | }
196 | }
197 |
198 | @Override
199 | public void displayAchievements() {
200 | if (gameHelper.isSignedIn()) {
201 | startActivityForResult(
202 | Games.Achievements.getAchievementsIntent(gameHelper.getApiClient()), 25);
203 | } else {
204 | gameHelper.beginUserInitiatedSignIn();
205 | mAchievementsRequested = true;
206 | }
207 | }
208 |
209 | @Override
210 | public void share() {
211 | String url = String.format("http://play.google.com/store/apps/details?id=%s",
212 | BuildConfig.APPLICATION_ID);
213 | String message = String.format(Constants.SHARE_MESSAGE_PREFIX, url);
214 | Intent share = new Intent(Intent.ACTION_SEND);
215 | share.setType("text/plain");
216 | share.putExtra(Intent.EXTRA_TEXT, message);
217 | startActivity(Intent.createChooser(share, Constants.SHARE_TITLE));
218 | }
219 |
220 | @Override
221 | public void unlockAchievement(String id) {
222 | if (gameHelper.isSignedIn()) {
223 | Games.Achievements.unlock(gameHelper.getApiClient(), id);
224 | GameManager.getInstance().setAchievementUnlocked(id);
225 | }
226 | }
227 |
228 | @Override
229 | public void incrementAchievement(String id, int steps) {
230 | if (gameHelper.isSignedIn()) {
231 | Games.Achievements.increment(gameHelper.getApiClient(), id, steps);
232 | GameManager.getInstance().incrementAchievementCount(id, steps);
233 | }
234 | }
235 |
236 | @Override
237 | public String getGettingStartedAchievementId() {
238 | return getString(R.string.achievement_getting_started);
239 | }
240 |
241 | @Override
242 | public String getLikeARoverAchievementId() {
243 | return getString(R.string.achievement_like_a_rover);
244 | }
245 |
246 | @Override
247 | public String getSpiritAchievementId() {
248 | return getString(R.string.achievement_spirit);
249 | }
250 |
251 | @Override
252 | public String getCuriosityAchievementId() {
253 | return getString(R.string.achievement_curiosity);
254 | }
255 |
256 | @Override
257 | public String get5kClubAchievementId() {
258 | return getString(R.string.achievement_5k_club);
259 | }
260 |
261 | @Override
262 | public String get10kClubAchievementId() {
263 | return getString(R.string.achievement_10k_club);
264 | }
265 |
266 | @Override
267 | public String get25kClubAchievementId() {
268 | return getString(R.string.achievement_25k_club);
269 | }
270 |
271 | @Override
272 | public String get50kClubAchievementId() {
273 | return getString(R.string.achievement_50k_club);
274 | }
275 |
276 | @Override
277 | public String get10JumpStreetAchievementId() {
278 | return getString(R.string.achievement_10_jump_street);
279 | }
280 |
281 | @Override
282 | public String get100JumpStreetAchievementId() {
283 | return getString(R.string.achievement_100_jump_street);
284 | }
285 |
286 | @Override
287 | public String get500JumpStreetAchievementId() {
288 | return getString(R.string.achievement_500_jump_street);
289 | }
290 |
291 | private String getAdMobUnitId() {
292 | return getString(R.string.ad_unit_id);
293 | }
294 |
295 | }
296 |
--------------------------------------------------------------------------------
/android/src/com/google/games/basegameutils/GameHelperUtils.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (C) 2013 Google Inc.
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.google.games.basegameutils;
18 |
19 | import android.app.Activity;
20 | import android.content.Context;
21 | import android.content.pm.PackageManager;
22 | import android.content.pm.Signature;
23 | import android.content.res.Resources;
24 | import android.util.Log;
25 |
26 | import com.gamestudio24.martianrun.android.R;
27 | import com.google.android.gms.common.ConnectionResult;
28 | import com.google.android.gms.games.GamesActivityResultCodes;
29 |
30 | import java.security.MessageDigest;
31 | import java.security.NoSuchAlgorithmException;
32 |
33 | /**
34 | * Created by btco on 2/10/14.
35 | */
36 | class GameHelperUtils {
37 | public static final int R_UNKNOWN_ERROR = 0;
38 | public static final int R_SIGN_IN_FAILED = 1;
39 | public static final int R_APP_MISCONFIGURED = 2;
40 | public static final int R_LICENSE_FAILED = 3;
41 |
42 | private final static String[] FALLBACK_STRINGS = {
43 | "*Unknown error.",
44 | "*Failed to sign in. Please check your network connection and try again.",
45 | "*The application is incorrectly configured. Check that the package name and signing " +
46 | "certificate match the client ID created in Developer Console. Also, if the " +
47 | "application is not yet published, check that the account you are trying to " +
48 | "sign in with is listed as a tester account. See logs for more information.",
49 | "*License check failed."
50 | };
51 |
52 | private final static int[] RES_IDS = {
53 | R.string.gamehelper_unknown_error, R.string.gamehelper_sign_in_failed,
54 | R.string.gamehelper_app_misconfigured, R.string.gamehelper_license_failed
55 | };
56 |
57 | static String activityResponseCodeToString(int respCode) {
58 | switch (respCode) {
59 | case Activity.RESULT_OK:
60 | return "RESULT_OK";
61 | case Activity.RESULT_CANCELED:
62 | return "RESULT_CANCELED";
63 | case GamesActivityResultCodes.RESULT_APP_MISCONFIGURED:
64 | return "RESULT_APP_MISCONFIGURED";
65 | case GamesActivityResultCodes.RESULT_LEFT_ROOM:
66 | return "RESULT_LEFT_ROOM";
67 | case GamesActivityResultCodes.RESULT_LICENSE_FAILED:
68 | return "RESULT_LICENSE_FAILED";
69 | case GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED:
70 | return "RESULT_RECONNECT_REQUIRED";
71 | case GamesActivityResultCodes.RESULT_SIGN_IN_FAILED:
72 | return "SIGN_IN_FAILED";
73 | default:
74 | return String.valueOf(respCode);
75 | }
76 | }
77 |
78 | static String errorCodeToString(int errorCode) {
79 | switch (errorCode) {
80 | case ConnectionResult.DEVELOPER_ERROR:
81 | return "DEVELOPER_ERROR(" + errorCode + ")";
82 | case ConnectionResult.INTERNAL_ERROR:
83 | return "INTERNAL_ERROR(" + errorCode + ")";
84 | case ConnectionResult.INVALID_ACCOUNT:
85 | return "INVALID_ACCOUNT(" + errorCode + ")";
86 | case ConnectionResult.LICENSE_CHECK_FAILED:
87 | return "LICENSE_CHECK_FAILED(" + errorCode + ")";
88 | case ConnectionResult.NETWORK_ERROR:
89 | return "NETWORK_ERROR(" + errorCode + ")";
90 | case ConnectionResult.RESOLUTION_REQUIRED:
91 | return "RESOLUTION_REQUIRED(" + errorCode + ")";
92 | case ConnectionResult.SERVICE_DISABLED:
93 | return "SERVICE_DISABLED(" + errorCode + ")";
94 | case ConnectionResult.SERVICE_INVALID:
95 | return "SERVICE_INVALID(" + errorCode + ")";
96 | case ConnectionResult.SERVICE_MISSING:
97 | return "SERVICE_MISSING(" + errorCode + ")";
98 | case ConnectionResult.SERVICE_VERSION_UPDATE_REQUIRED:
99 | return "SERVICE_VERSION_UPDATE_REQUIRED(" + errorCode + ")";
100 | case ConnectionResult.SIGN_IN_REQUIRED:
101 | return "SIGN_IN_REQUIRED(" + errorCode + ")";
102 | case ConnectionResult.SUCCESS:
103 | return "SUCCESS(" + errorCode + ")";
104 | default:
105 | return "Unknown error code " + errorCode;
106 | }
107 | }
108 |
109 | static void printMisconfiguredDebugInfo(Context ctx) {
110 | Log.w("GameHelper", "****");
111 | Log.w("GameHelper", "****");
112 | Log.w("GameHelper", "**** APP NOT CORRECTLY CONFIGURED TO USE GOOGLE PLAY GAME SERVICES");
113 | Log.w("GameHelper", "**** This is usually caused by one of these reasons:");
114 | Log.w("GameHelper", "**** (1) Your package name and certificate fingerprint do not match");
115 | Log.w("GameHelper", "**** the client ID you registered in Developer Console.");
116 | Log.w("GameHelper", "**** (2) Your App ID was incorrectly entered.");
117 | Log.w("GameHelper", "**** (3) Your game settings have not been published and you are ");
118 | Log.w("GameHelper", "**** trying to log in with an account that is not listed as");
119 | Log.w("GameHelper", "**** a test account.");
120 | Log.w("GameHelper", "****");
121 | if (ctx == null) {
122 | Log.w("GameHelper", "*** (no Context, so can't print more debug info)");
123 | return;
124 | }
125 |
126 | Log.w("GameHelper", "**** To help you debug, here is the information about this app");
127 | Log.w("GameHelper", "**** Package name : " + ctx.getPackageName());
128 | Log.w("GameHelper", "**** Cert SHA1 fingerprint: " + getSHA1CertFingerprint(ctx));
129 | Log.w("GameHelper", "**** App ID from : " + getAppIdFromResource(ctx));
130 | Log.w("GameHelper", "****");
131 | Log.w("GameHelper", "**** Check that the above information matches your setup in ");
132 | Log.w("GameHelper", "**** Developer Console. Also, check that you're logging in with the");
133 | Log.w("GameHelper", "**** right account (it should be listed in the Testers section if");
134 | Log.w("GameHelper", "**** your project is not yet published).");
135 | Log.w("GameHelper", "****");
136 | Log.w("GameHelper", "**** For more information, refer to the troubleshooting guide:");
137 | Log.w("GameHelper", "**** http://developers.google.com/games/services/android/troubleshooting");
138 | }
139 |
140 | static String getAppIdFromResource(Context ctx) {
141 | try {
142 | Resources res = ctx.getResources();
143 | String pkgName = ctx.getPackageName();
144 | int res_id = res.getIdentifier("app_id", "string", pkgName);
145 | return res.getString(res_id);
146 | } catch (Exception ex) {
147 | ex.printStackTrace();
148 | return "??? (failed to retrieve APP ID)";
149 | }
150 | }
151 |
152 | static String getSHA1CertFingerprint(Context ctx) {
153 | try {
154 | Signature[] sigs = ctx.getPackageManager().getPackageInfo(
155 | ctx.getPackageName(), PackageManager.GET_SIGNATURES).signatures;
156 | if (sigs.length == 0) {
157 | return "ERROR: NO SIGNATURE.";
158 | } else if (sigs.length > 1) {
159 | return "ERROR: MULTIPLE SIGNATURES";
160 | }
161 | byte[] digest = MessageDigest.getInstance("SHA1").digest(sigs[0].toByteArray());
162 | StringBuilder hexString = new StringBuilder();
163 | for (int i = 0; i < digest.length; ++i) {
164 | if (i > 0) {
165 | hexString.append(":");
166 | }
167 | byteToString(hexString, digest[i]);
168 | }
169 | return hexString.toString();
170 |
171 | } catch (PackageManager.NameNotFoundException ex) {
172 | ex.printStackTrace();
173 | return "(ERROR: package not found)";
174 | } catch (NoSuchAlgorithmException ex) {
175 | ex.printStackTrace();
176 | return "(ERROR: SHA1 algorithm not found)";
177 | }
178 | }
179 |
180 | static void byteToString(StringBuilder sb, byte b) {
181 | int unsigned_byte = b < 0 ? b + 256 : b;
182 | int hi = unsigned_byte / 16;
183 | int lo = unsigned_byte % 16;
184 | sb.append("0123456789ABCDEF".substring(hi, hi + 1));
185 | sb.append("0123456789ABCDEF".substring(lo, lo + 1));
186 | }
187 |
188 | static String getString(Context ctx, int whichString) {
189 | whichString = whichString >= 0 && whichString < RES_IDS.length ? whichString : 0;
190 | int resId = RES_IDS[whichString];
191 | try {
192 | return ctx.getString(resId);
193 | } catch (Exception ex) {
194 | ex.printStackTrace();
195 | Log.w(GameHelper.TAG, "*** GameHelper could not found resource id #" + resId + ". " +
196 | "This probably happened because you included it as a stand-alone JAR. " +
197 | "BaseGameUtils should be compiled as a LIBRARY PROJECT, so that it can access " +
198 | "its resources. Using a fallback string.");
199 | return FALLBACK_STRINGS[whichString];
200 | }
201 | }
202 | }
203 |
--------------------------------------------------------------------------------
/build.gradle:
--------------------------------------------------------------------------------
1 | buildscript {
2 | repositories {
3 | mavenCentral()
4 | mavenLocal()
5 | }
6 | dependencies {
7 | classpath 'com.android.tools.build:gradle:1.0.0'
8 | }
9 | }
10 |
11 | allprojects {
12 | apply plugin: "eclipse"
13 | apply plugin: "idea"
14 |
15 | version = '1.0'
16 | ext {
17 | appName = 'Martian Run!'
18 | gdxVersion = '1.1.0'
19 | roboVMVersion = '0.0.13'
20 | }
21 |
22 | repositories {
23 | mavenLocal()
24 | mavenCentral()
25 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
26 | maven { url "https://oss.sonatype.org/content/repositories/releases/" }
27 | }
28 | }
29 |
30 | project(":desktop") {
31 | apply plugin: "java"
32 |
33 |
34 | dependencies {
35 | compile project(":core")
36 | compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
37 | compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
38 | compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
39 | compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
40 | }
41 | }
42 |
43 | project(":android") {
44 | apply plugin: "com.android.application"
45 |
46 | configurations { natives }
47 |
48 | dependencies {
49 | compile project(":core")
50 | compile fileTree(dir: 'libs', include: '*.jar')
51 | compile "com.google.android.gms:play-services:4.4.52"
52 | compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
53 | natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
54 | natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
55 | natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
56 | compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
57 | natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
58 | natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
59 | natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
60 | compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
61 | natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
62 | natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
63 | natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
64 | }
65 | }
66 |
67 | project(":core") {
68 | apply plugin: "java"
69 |
70 |
71 | dependencies {
72 | compile "com.badlogicgames.gdx:gdx:$gdxVersion"
73 | compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
74 | compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
75 | }
76 | }
77 |
78 | tasks.eclipse.doLast {
79 | delete ".project"
80 | }
--------------------------------------------------------------------------------
/core/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: "java"
2 |
3 | sourceCompatibility = 1.6
4 |
5 | sourceSets.main.java.srcDirs = [ "src/" ]
6 |
7 | eclipse.project {
8 | name = appName + "-core"
9 | }
10 |
--------------------------------------------------------------------------------
/core/src/MartianRun.gwt.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/MartianRun.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2015. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun;
18 |
19 | import com.badlogic.gdx.Game;
20 | import com.gamestudio24.martianrun.screens.GameScreen;
21 | import com.gamestudio24.martianrun.utils.AssetsManager;
22 | import com.gamestudio24.martianrun.utils.AudioUtils;
23 | import com.gamestudio24.martianrun.utils.GameEventListener;
24 | import com.gamestudio24.martianrun.utils.GameManager;
25 |
26 | public class MartianRun extends Game {
27 |
28 | public MartianRun(GameEventListener listener) {
29 | GameManager.getInstance().setGameEventListener(listener);
30 | }
31 |
32 | @Override
33 | public void create() {
34 | AssetsManager.loadAssets();
35 | setScreen(new GameScreen());
36 | }
37 |
38 | @Override
39 | public void dispose() {
40 | super.dispose();
41 | AudioUtils.dispose();
42 | AssetsManager.dispose();
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/Background.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors;
18 |
19 | import com.badlogic.gdx.graphics.g2d.Batch;
20 | import com.badlogic.gdx.graphics.g2d.TextureRegion;
21 | import com.badlogic.gdx.math.Rectangle;
22 | import com.badlogic.gdx.scenes.scene2d.Actor;
23 | import com.gamestudio24.martianrun.enums.GameState;
24 | import com.gamestudio24.martianrun.utils.AssetsManager;
25 | import com.gamestudio24.martianrun.utils.Constants;
26 | import com.gamestudio24.martianrun.utils.GameManager;
27 |
28 | public class Background extends Actor {
29 |
30 | private final TextureRegion textureRegion;
31 | private Rectangle textureRegionBounds1;
32 | private Rectangle textureRegionBounds2;
33 | private int speed = 100;
34 |
35 | public Background() {
36 | textureRegion = AssetsManager.getTextureRegion(Constants.BACKGROUND_ASSETS_ID);
37 | textureRegionBounds1 = new Rectangle(0 - Constants.APP_WIDTH / 2, 0, Constants.APP_WIDTH, Constants.APP_HEIGHT);
38 | textureRegionBounds2 = new Rectangle(Constants.APP_WIDTH / 2, 0, Constants.APP_WIDTH, Constants.APP_HEIGHT);
39 | }
40 |
41 | @Override
42 | public void act(float delta) {
43 |
44 | if (GameManager.getInstance().getGameState() != GameState.RUNNING) {
45 | return;
46 | }
47 |
48 | if (leftBoundsReached(delta)) {
49 | resetBounds();
50 | } else {
51 | updateXBounds(-delta);
52 | }
53 | }
54 |
55 | @Override
56 | public void draw(Batch batch, float parentAlpha) {
57 | super.draw(batch, parentAlpha);
58 | batch.draw(textureRegion, textureRegionBounds1.x, textureRegionBounds1.y, Constants.APP_WIDTH,
59 | Constants.APP_HEIGHT);
60 | batch.draw(textureRegion, textureRegionBounds2.x, textureRegionBounds2.y, Constants.APP_WIDTH,
61 | Constants.APP_HEIGHT);
62 | }
63 |
64 | private boolean leftBoundsReached(float delta) {
65 | return (textureRegionBounds2.x - (delta * speed)) <= 0;
66 | }
67 |
68 | private void updateXBounds(float delta) {
69 | textureRegionBounds1.x += delta * speed;
70 | textureRegionBounds2.x += delta * speed;
71 | }
72 |
73 | private void resetBounds() {
74 | textureRegionBounds1 = textureRegionBounds2;
75 | textureRegionBounds2 = new Rectangle(Constants.APP_WIDTH, 0, Constants.APP_WIDTH, Constants.APP_HEIGHT);
76 | }
77 |
78 | }
79 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/Enemy.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.graphics.g2d.Animation;
21 | import com.badlogic.gdx.graphics.g2d.Batch;
22 | import com.badlogic.gdx.physics.box2d.Body;
23 | import com.gamestudio24.martianrun.box2d.EnemyUserData;
24 | import com.gamestudio24.martianrun.enums.GameState;
25 | import com.gamestudio24.martianrun.utils.AssetsManager;
26 | import com.gamestudio24.martianrun.utils.GameManager;
27 |
28 | public class Enemy extends GameActor {
29 |
30 | private Animation animation;
31 | private float stateTime;
32 |
33 | public Enemy(Body body) {
34 | super(body);
35 | animation = AssetsManager.getAnimation(getUserData().getAnimationAssetId());
36 | stateTime = 0f;
37 | }
38 |
39 | @Override
40 | public EnemyUserData getUserData() {
41 | return (EnemyUserData) userData;
42 | }
43 |
44 | @Override
45 | public void act(float delta) {
46 | super.act(delta);
47 | body.setLinearVelocity(getUserData().getLinearVelocity());
48 | }
49 |
50 | @Override
51 | public void draw(Batch batch, float parentAlpha) {
52 | super.draw(batch, parentAlpha);
53 |
54 | if (GameManager.getInstance().getGameState() != GameState.PAUSED) {
55 | stateTime += Gdx.graphics.getDeltaTime();
56 | }
57 |
58 | batch.draw(animation.getKeyFrame(stateTime, true), (screenRectangle.x - (screenRectangle.width * 0.1f)),
59 | screenRectangle.y, screenRectangle.width * 1.2f, screenRectangle.height * 1.1f);
60 | }
61 | }
62 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/GameActor.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.badlogic.gdx.physics.box2d.Body;
21 | import com.badlogic.gdx.scenes.scene2d.Actor;
22 | import com.gamestudio24.martianrun.box2d.UserData;
23 | import com.gamestudio24.martianrun.enums.GameState;
24 | import com.gamestudio24.martianrun.utils.Constants;
25 | import com.gamestudio24.martianrun.utils.GameManager;
26 |
27 | public abstract class GameActor extends Actor {
28 |
29 | protected Body body;
30 | protected UserData userData;
31 | protected Rectangle screenRectangle;
32 |
33 | public GameActor(Body body) {
34 | this.body = body;
35 | this.userData = (UserData) body.getUserData();
36 | screenRectangle = new Rectangle();
37 | }
38 |
39 | @Override
40 | public void act(float delta) {
41 | super.act(delta);
42 |
43 | if (GameManager.getInstance().getGameState() == GameState.PAUSED) {
44 | return;
45 | }
46 |
47 | if (body.getUserData() != null) {
48 | updateRectangle();
49 | } else {
50 | // This means the world destroyed the body (enemy or runner went out of bounds)
51 | remove();
52 | }
53 |
54 | }
55 |
56 | public abstract UserData getUserData();
57 |
58 | private void updateRectangle() {
59 | screenRectangle.x = transformToScreen(body.getPosition().x - userData.getWidth() / 2);
60 | screenRectangle.y = transformToScreen(body.getPosition().y - userData.getHeight() / 2);
61 | screenRectangle.width = transformToScreen(userData.getWidth());
62 | screenRectangle.height = transformToScreen(userData.getHeight());
63 | }
64 |
65 | protected float transformToScreen(float n) {
66 | return Constants.WORLD_TO_SCREEN * n;
67 | }
68 |
69 | }
70 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/Ground.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors;
18 |
19 | import com.badlogic.gdx.graphics.g2d.Batch;
20 | import com.badlogic.gdx.graphics.g2d.TextureRegion;
21 | import com.badlogic.gdx.math.Rectangle;
22 | import com.badlogic.gdx.physics.box2d.Body;
23 | import com.gamestudio24.martianrun.box2d.GroundUserData;
24 | import com.gamestudio24.martianrun.enums.GameState;
25 | import com.gamestudio24.martianrun.utils.AssetsManager;
26 | import com.gamestudio24.martianrun.utils.Constants;
27 | import com.gamestudio24.martianrun.utils.GameManager;
28 |
29 | public class Ground extends GameActor {
30 |
31 | private final TextureRegion textureRegion;
32 | private Rectangle textureRegionBounds1;
33 | private Rectangle textureRegionBounds2;
34 | private int speed = 10;
35 |
36 | public Ground(Body body) {
37 | super(body);
38 | textureRegion = AssetsManager.getTextureRegion(Constants.GROUND_ASSETS_ID);
39 | textureRegionBounds1 = new Rectangle(0 - getUserData().getWidth() / 2, 0, getUserData().getWidth(),
40 | getUserData().getHeight());
41 | textureRegionBounds2 = new Rectangle(getUserData().getWidth() / 2, 0, getUserData().getWidth(),
42 | getUserData().getHeight());
43 | }
44 |
45 | @Override
46 | public GroundUserData getUserData() {
47 | return (GroundUserData) userData;
48 | }
49 |
50 | @Override
51 | public void act(float delta) {
52 | super.act(delta);
53 |
54 | if (GameManager.getInstance().getGameState() != GameState.RUNNING) {
55 | return;
56 | }
57 |
58 | if (leftBoundsReached(delta)) {
59 | resetBounds();
60 | } else {
61 | updateXBounds(-delta);
62 | }
63 | }
64 |
65 | @Override
66 | public void draw(Batch batch, float parentAlpha) {
67 | super.draw(batch, parentAlpha);
68 | batch.draw(textureRegion, textureRegionBounds1.x, screenRectangle.y, screenRectangle.getWidth(),
69 | screenRectangle.getHeight());
70 | batch.draw(textureRegion, textureRegionBounds2.x, screenRectangle.y, screenRectangle.getWidth(),
71 | screenRectangle.getHeight());
72 | }
73 |
74 | private boolean leftBoundsReached(float delta) {
75 | return (textureRegionBounds2.x - transformToScreen(delta * speed)) <= 0;
76 | }
77 |
78 | private void updateXBounds(float delta) {
79 | textureRegionBounds1.x += transformToScreen(delta * speed);
80 | textureRegionBounds2.x += transformToScreen(delta * speed);
81 | }
82 |
83 | private void resetBounds() {
84 | textureRegionBounds1 = textureRegionBounds2;
85 | textureRegionBounds2 = new Rectangle(textureRegionBounds1.x + screenRectangle.width, 0, screenRectangle.width,
86 | screenRectangle.height);
87 | }
88 |
89 | }
90 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/Runner.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.audio.Sound;
21 | import com.badlogic.gdx.graphics.g2d.Animation;
22 | import com.badlogic.gdx.graphics.g2d.Batch;
23 | import com.badlogic.gdx.graphics.g2d.TextureRegion;
24 | import com.badlogic.gdx.physics.box2d.Body;
25 | import com.gamestudio24.martianrun.box2d.RunnerUserData;
26 | import com.gamestudio24.martianrun.enums.Difficulty;
27 | import com.gamestudio24.martianrun.enums.GameState;
28 | import com.gamestudio24.martianrun.utils.AssetsManager;
29 | import com.gamestudio24.martianrun.utils.AudioUtils;
30 | import com.gamestudio24.martianrun.utils.Constants;
31 | import com.gamestudio24.martianrun.utils.GameManager;
32 |
33 | public class Runner extends GameActor {
34 |
35 | private boolean dodging;
36 | private boolean jumping;
37 | private boolean hit;
38 | private Animation runningAnimation;
39 | private TextureRegion jumpingTexture;
40 | private TextureRegion dodgingTexture;
41 | private TextureRegion hitTexture;
42 | private float stateTime;
43 |
44 | private Sound jumpSound;
45 | private Sound hitSound;
46 |
47 | private int jumpCount;
48 |
49 | public Runner(Body body) {
50 | super(body);
51 | jumpCount = 0;
52 | runningAnimation = AssetsManager.getAnimation(Constants.RUNNER_RUNNING_ASSETS_ID);
53 | stateTime = 0f;
54 | jumpingTexture = AssetsManager.getTextureRegion(Constants.RUNNER_JUMPING_ASSETS_ID);
55 | dodgingTexture = AssetsManager.getTextureRegion(Constants.RUNNER_DODGING_ASSETS_ID);
56 | hitTexture = AssetsManager.getTextureRegion(Constants.RUNNER_HIT_ASSETS_ID);
57 | jumpSound = AudioUtils.getInstance().getJumpSound();
58 | hitSound = AudioUtils.getInstance().getHitSound();
59 | }
60 |
61 | @Override
62 | public void draw(Batch batch, float parentAlpha) {
63 | super.draw(batch, parentAlpha);
64 |
65 | float x = screenRectangle.x - (screenRectangle.width * 0.1f);
66 | float y = screenRectangle.y;
67 | float width = screenRectangle.width * 1.2f;
68 |
69 | if (dodging) {
70 | batch.draw(dodgingTexture, x, y + screenRectangle.height / 4, width, screenRectangle.height * 3 / 4);
71 | } else if (hit) {
72 | // When he's hit we also want to apply rotation if the body has been rotated
73 | batch.draw(hitTexture, x, y, width * 0.5f, screenRectangle.height * 0.5f, width, screenRectangle.height, 1f,
74 | 1f, (float) Math.toDegrees(body.getAngle()));
75 | } else if (jumping) {
76 | batch.draw(jumpingTexture, x, y, width, screenRectangle.height);
77 | } else {
78 | // Running
79 | if (GameManager.getInstance().getGameState() == GameState.RUNNING) {
80 | stateTime += Gdx.graphics.getDeltaTime();
81 | }
82 | batch.draw(runningAnimation.getKeyFrame(stateTime, true), x, y, width, screenRectangle.height);
83 | }
84 | }
85 |
86 | @Override
87 | public RunnerUserData getUserData() {
88 | return (RunnerUserData) userData;
89 | }
90 |
91 | public void jump() {
92 |
93 | if (!(jumping || dodging || hit)) {
94 | body.applyLinearImpulse(getUserData().getJumpingLinearImpulse(), body.getWorldCenter(), true);
95 | jumping = true;
96 | AudioUtils.getInstance().playSound(jumpSound);
97 | jumpCount++;
98 | }
99 |
100 | }
101 |
102 | public void landed() {
103 | jumping = false;
104 | }
105 |
106 | public void dodge() {
107 | if (!(jumping || hit)) {
108 | body.setTransform(getUserData().getDodgePosition(), getUserData().getDodgeAngle());
109 | dodging = true;
110 | }
111 | }
112 |
113 | public void stopDodge() {
114 | dodging = false;
115 | // If the runner is hit don't force him back to the running position
116 | if (!hit) {
117 | body.setTransform(getUserData().getRunningPosition(), 0f);
118 | }
119 | }
120 |
121 | public boolean isDodging() {
122 | return dodging;
123 | }
124 |
125 | public void hit() {
126 | body.applyAngularImpulse(getUserData().getHitAngularImpulse(), true);
127 | hit = true;
128 | AudioUtils.getInstance().playSound(hitSound);
129 | }
130 |
131 | public boolean isHit() {
132 | return hit;
133 | }
134 |
135 | public void onDifficultyChange(Difficulty newDifficulty) {
136 | setGravityScale(newDifficulty.getRunnerGravityScale());
137 | getUserData().setJumpingLinearImpulse(newDifficulty.getRunnerJumpingLinearImpulse());
138 | }
139 |
140 | public void setGravityScale(float gravityScale) {
141 | body.setGravityScale(gravityScale);
142 | body.resetMassData();
143 | }
144 |
145 | public int getJumpCount() {
146 | return jumpCount;
147 | }
148 | }
149 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/Score.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors;
18 |
19 | import com.badlogic.gdx.graphics.g2d.Batch;
20 | import com.badlogic.gdx.graphics.g2d.BitmapFont;
21 | import com.badlogic.gdx.math.Rectangle;
22 | import com.badlogic.gdx.scenes.scene2d.Actor;
23 | import com.gamestudio24.martianrun.enums.GameState;
24 | import com.gamestudio24.martianrun.utils.AssetsManager;
25 | import com.gamestudio24.martianrun.utils.GameManager;
26 |
27 | public class Score extends Actor {
28 |
29 | private float score;
30 | private int multiplier;
31 | private Rectangle bounds;
32 | private BitmapFont font;
33 |
34 | public Score(Rectangle bounds) {
35 | this.bounds = bounds;
36 | setWidth(bounds.width);
37 | setHeight(bounds.height);
38 | score = 0;
39 | multiplier = 5;
40 | font = AssetsManager.getSmallFont();
41 | }
42 |
43 | @Override
44 | public void act(float delta) {
45 | super.act(delta);
46 | if (GameManager.getInstance().getGameState() != GameState.RUNNING) {
47 | return;
48 | }
49 | score += multiplier * delta;
50 | }
51 |
52 | @Override
53 | public void draw(Batch batch, float parentAlpha) {
54 | super.draw(batch, parentAlpha);
55 | if (getScore() == 0) {
56 | return;
57 | }
58 | font.drawWrapped(batch, String.format("%d", getScore()), bounds.x, bounds.y, bounds.width, BitmapFont.HAlignment.RIGHT);
59 | }
60 |
61 | public int getScore() {
62 | return (int) Math.floor(score);
63 | }
64 |
65 | public void setMultiplier(int multiplier) {
66 | this.multiplier = multiplier;
67 | }
68 |
69 | }
70 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/AboutButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.enums.GameState;
21 | import com.gamestudio24.martianrun.utils.Constants;
22 | import com.gamestudio24.martianrun.utils.GameManager;
23 |
24 | public class AboutButton extends GameButton {
25 |
26 | public interface AboutButtonListener {
27 | public void onAbout();
28 | }
29 |
30 | private AboutButtonListener listener;
31 |
32 | public AboutButton(Rectangle bounds, AboutButtonListener listener) {
33 | super(bounds);
34 | this.listener = listener;
35 | }
36 |
37 | @Override
38 | protected String getRegionName() {
39 | return GameManager.getInstance().getGameState() == GameState.ABOUT ? Constants.CLOSE_REGION_NAME :
40 | Constants.ABOUT_REGION_NAME;
41 | }
42 |
43 | @Override
44 | public void touched() {
45 | listener.onAbout();
46 | }
47 |
48 | }
49 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/AboutLabel.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.graphics.g2d.Batch;
20 | import com.badlogic.gdx.graphics.g2d.BitmapFont;
21 | import com.badlogic.gdx.math.Rectangle;
22 | import com.badlogic.gdx.scenes.scene2d.Actor;
23 | import com.gamestudio24.martianrun.utils.AssetsManager;
24 | import com.gamestudio24.martianrun.utils.Constants;
25 |
26 | public class AboutLabel extends Actor {
27 |
28 | private Rectangle bounds;
29 | private BitmapFont font;
30 |
31 | public AboutLabel(Rectangle bounds) {
32 | this.bounds = bounds;
33 | setWidth(bounds.width);
34 | setHeight(bounds.height);
35 | font = AssetsManager.getSmallFont();
36 | }
37 |
38 | @Override
39 | public void draw(Batch batch, float parentAlpha) {
40 | super.draw(batch, parentAlpha);
41 | font.drawWrapped(batch, Constants.ABOUT_TEXT, bounds.x, bounds.y, bounds.width, BitmapFont.HAlignment.CENTER);
42 | }
43 |
44 | }
45 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/AchievementsButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.utils.Constants;
21 |
22 | public class AchievementsButton extends GameButton {
23 |
24 | public interface AchievementsButtonListener {
25 | public void onAchievements();
26 | }
27 |
28 | private AchievementsButtonListener listener;
29 |
30 | public AchievementsButton(Rectangle bounds, AchievementsButtonListener listener) {
31 | super(bounds);
32 | this.listener = listener;
33 | }
34 |
35 | @Override
36 | protected String getRegionName() {
37 | return Constants.ACHIEVEMENTS_REGION_NAME;
38 | }
39 |
40 | @Override
41 | public void touched() {
42 | listener.onAchievements();
43 | }
44 |
45 | }
46 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/GameButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.badlogic.gdx.scenes.scene2d.InputEvent;
21 | import com.badlogic.gdx.scenes.scene2d.ui.Button;
22 | import com.badlogic.gdx.scenes.scene2d.ui.Skin;
23 | import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
24 | import com.gamestudio24.martianrun.utils.AssetsManager;
25 |
26 | public abstract class GameButton extends Button {
27 |
28 | protected Rectangle bounds;
29 | private Skin skin;
30 |
31 |
32 | public GameButton(Rectangle bounds) {
33 | this.bounds = bounds;
34 | setWidth(bounds.width);
35 | setHeight(bounds.height);
36 | setBounds(bounds.x, bounds.y, bounds.width, bounds.height);
37 | skin = new Skin();
38 | skin.addRegions(AssetsManager.getTextureAtlas());
39 | loadTextureRegion();
40 | addListener(new ClickListener() {
41 | @Override
42 | public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
43 | touched();
44 | loadTextureRegion();
45 | return true;
46 | }
47 | });
48 | }
49 |
50 | protected void loadTextureRegion() {
51 | ButtonStyle style = new ButtonStyle();
52 | style.up = skin.getDrawable(getRegionName());
53 | setStyle(style);
54 | }
55 |
56 | protected abstract String getRegionName();
57 |
58 | public abstract void touched();
59 |
60 | public Rectangle getBounds() {
61 | return bounds;
62 | }
63 |
64 | }
65 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/GameLabel.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.graphics.g2d.Batch;
20 | import com.badlogic.gdx.graphics.g2d.BitmapFont;
21 | import com.badlogic.gdx.math.Rectangle;
22 | import com.badlogic.gdx.scenes.scene2d.Actor;
23 | import com.gamestudio24.martianrun.utils.AssetsManager;
24 | import com.gamestudio24.martianrun.utils.Constants;
25 |
26 | public class GameLabel extends Actor {
27 |
28 | private Rectangle bounds;
29 | private BitmapFont font;
30 |
31 | public GameLabel(Rectangle bounds) {
32 | this.bounds = bounds;
33 | setWidth(bounds.width);
34 | setHeight(bounds.height);
35 | font = AssetsManager.getLargeFont();
36 | }
37 |
38 | @Override
39 | public void draw(Batch batch, float parentAlpha) {
40 | super.draw(batch, parentAlpha);
41 | font.drawWrapped(batch, Constants.GAME_NAME, bounds.x, bounds.y, bounds.width, BitmapFont.HAlignment.CENTER);
42 | }
43 |
44 | }
45 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/LeaderboardButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.enums.GameState;
21 | import com.gamestudio24.martianrun.utils.Constants;
22 | import com.gamestudio24.martianrun.utils.GameManager;
23 |
24 | public class LeaderboardButton extends GameButton {
25 |
26 | public interface LeaderboardButtonListener {
27 | public void onLeaderboard();
28 | }
29 |
30 | private LeaderboardButtonListener listener;
31 |
32 | public LeaderboardButton(Rectangle bounds, LeaderboardButtonListener listener) {
33 | super(bounds);
34 | this.listener = listener;
35 | }
36 |
37 | @Override
38 | protected String getRegionName() {
39 | return Constants.LEADERBOARD_REGION_NAME;
40 | }
41 |
42 | @Override
43 | public void act(float delta) {
44 | super.act(delta);
45 | if (GameManager.getInstance().getGameState() != GameState.OVER) {
46 | remove();
47 | }
48 | }
49 |
50 | @Override
51 | public void touched() {
52 | listener.onLeaderboard();
53 | }
54 |
55 | }
56 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/MusicButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.utils.AudioUtils;
21 |
22 | public class MusicButton extends GameButton {
23 |
24 | public MusicButton(Rectangle bounds) {
25 | super(bounds);
26 | }
27 |
28 | protected String getRegionName() {
29 | return AudioUtils.getInstance().getMusicRegionName();
30 | }
31 |
32 | public void touched() {
33 | if (AudioUtils.getInstance().getMusic().isPlaying()) {
34 | AudioUtils.getInstance().pauseMusic();
35 | }
36 | AudioUtils.getInstance().toggleMusic();
37 | AudioUtils.getInstance().playMusic();
38 | }
39 |
40 | }
41 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/PauseButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.enums.GameState;
21 | import com.gamestudio24.martianrun.utils.Constants;
22 | import com.gamestudio24.martianrun.utils.GameManager;
23 |
24 | public class PauseButton extends GameButton {
25 |
26 | public interface PauseButtonListener {
27 | public void onPause();
28 |
29 | public void onResume();
30 | }
31 |
32 | private PauseButtonListener listener;
33 |
34 | public PauseButton(Rectangle bounds, PauseButtonListener listener) {
35 | super(bounds);
36 | this.listener = listener;
37 | }
38 |
39 | @Override
40 | protected String getRegionName() {
41 | return GameManager.getInstance().getGameState() == GameState.PAUSED ? Constants.PLAY_REGION_NAME : Constants.PAUSE_REGION_NAME;
42 | }
43 |
44 | @Override
45 | public void act(float delta) {
46 | super.act(delta);
47 | if (GameManager.getInstance().getGameState() == GameState.OVER) {
48 | remove();
49 | }
50 | }
51 |
52 | @Override
53 | public void touched() {
54 | if (GameManager.getInstance().getGameState() == GameState.PAUSED) {
55 | listener.onResume();
56 | } else {
57 | listener.onPause();
58 | }
59 | }
60 |
61 | }
62 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/PausedLabel.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.graphics.g2d.Batch;
20 | import com.badlogic.gdx.graphics.g2d.BitmapFont;
21 | import com.badlogic.gdx.math.Rectangle;
22 | import com.badlogic.gdx.scenes.scene2d.Actor;
23 | import com.gamestudio24.martianrun.enums.GameState;
24 | import com.gamestudio24.martianrun.utils.AssetsManager;
25 | import com.gamestudio24.martianrun.utils.Constants;
26 | import com.gamestudio24.martianrun.utils.GameManager;
27 |
28 | public class PausedLabel extends Actor {
29 |
30 | private Rectangle bounds;
31 | private BitmapFont font;
32 |
33 | public PausedLabel(Rectangle bounds) {
34 | this.bounds = bounds;
35 | setWidth(bounds.width);
36 | setHeight(bounds.height);
37 | font = AssetsManager.getSmallFont();
38 | }
39 |
40 | @Override
41 | public void draw(Batch batch, float parentAlpha) {
42 | super.draw(batch, parentAlpha);
43 | if (GameManager.getInstance().getGameState() == GameState.PAUSED) {
44 | font.drawWrapped(batch, Constants.PAUSED_LABEL, bounds.x, bounds.y, bounds.width,
45 | BitmapFont.HAlignment.CENTER);
46 | }
47 | }
48 |
49 | }
50 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/ShareButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.utils.Constants;
21 |
22 | public class ShareButton extends GameButton {
23 |
24 | public interface ShareButtonListener {
25 | public void onShare();
26 | }
27 |
28 | private ShareButtonListener listener;
29 |
30 | public ShareButton(Rectangle bounds, ShareButtonListener listener) {
31 | super(bounds);
32 | this.listener = listener;
33 | }
34 |
35 | @Override
36 | protected String getRegionName() {
37 | return Constants.SHARE_REGION_NAME;
38 | }
39 |
40 | @Override
41 | public void touched() {
42 | listener.onShare();
43 | }
44 |
45 | }
46 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/SoundButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.utils.AudioUtils;
21 |
22 | public class SoundButton extends GameButton {
23 |
24 | public SoundButton(Rectangle bounds) {
25 | super(bounds);
26 | }
27 |
28 | @Override
29 | protected String getRegionName() {
30 | return AudioUtils.getInstance().getSoundRegionName();
31 | }
32 |
33 | @Override
34 | public void touched() {
35 | AudioUtils.getInstance().toggleSound();
36 | }
37 |
38 | }
39 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/StartButton.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.math.Rectangle;
20 | import com.gamestudio24.martianrun.enums.GameState;
21 | import com.gamestudio24.martianrun.utils.Constants;
22 | import com.gamestudio24.martianrun.utils.GameManager;
23 |
24 | public class StartButton extends GameButton {
25 |
26 | public interface StartButtonListener {
27 | public void onStart();
28 | }
29 |
30 | private StartButtonListener listener;
31 |
32 | public StartButton(Rectangle bounds, StartButtonListener listener) {
33 | super(bounds);
34 | this.listener = listener;
35 | }
36 |
37 | @Override
38 | protected String getRegionName() {
39 | return Constants.BIG_PLAY_REGION_NAME;
40 | }
41 |
42 | @Override
43 | public void act(float delta) {
44 | super.act(delta);
45 | if (GameManager.getInstance().getGameState() != GameState.OVER) {
46 | remove();
47 | }
48 | }
49 |
50 | @Override
51 | public void touched() {
52 | listener.onStart();
53 | }
54 |
55 | }
56 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/actors/menu/Tutorial.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.actors.menu;
18 |
19 | import com.badlogic.gdx.graphics.g2d.Batch;
20 | import com.badlogic.gdx.graphics.g2d.BitmapFont;
21 | import com.badlogic.gdx.graphics.g2d.TextureRegion;
22 | import com.badlogic.gdx.math.Rectangle;
23 | import com.badlogic.gdx.scenes.scene2d.Actor;
24 | import com.badlogic.gdx.scenes.scene2d.actions.Actions;
25 | import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
26 | import com.gamestudio24.martianrun.enums.GameState;
27 | import com.gamestudio24.martianrun.utils.AssetsManager;
28 | import com.gamestudio24.martianrun.utils.GameManager;
29 |
30 | public class Tutorial extends Actor {
31 |
32 | private TextureRegion textureRegion;
33 | private Rectangle bounds;
34 | private BitmapFont font;
35 | private String text;
36 |
37 | public Tutorial(Rectangle bounds, String assetsId, String text) {
38 | this.bounds = bounds;
39 | this.text = text;
40 | textureRegion = AssetsManager.getTextureRegion(assetsId);
41 | SequenceAction sequenceAction = new SequenceAction();
42 | sequenceAction.addAction(Actions.delay(4f));
43 | sequenceAction.addAction(Actions.removeActor());
44 | addAction(sequenceAction);
45 | font = AssetsManager.getSmallestFont();
46 | setWidth(bounds.width);
47 | setHeight(bounds.height);
48 | }
49 |
50 | @Override
51 | public void act(float delta) {
52 | super.act(delta);
53 | if (GameManager.getInstance().getGameState() == GameState.OVER) {
54 | remove();
55 | }
56 | }
57 |
58 | @Override
59 | public void draw(Batch batch, float parentAlpha) {
60 | super.draw(batch, parentAlpha);
61 | batch.draw(textureRegion, bounds.x, bounds.y, bounds.width, bounds.height);
62 | font.drawWrapped(batch, text, bounds.x, bounds.y, bounds.width,
63 | BitmapFont.HAlignment.CENTER);
64 | }
65 | }
66 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/box2d/EnemyUserData.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.box2d;
18 |
19 | import com.badlogic.gdx.math.Vector2;
20 | import com.gamestudio24.martianrun.enums.UserDataType;
21 | import com.gamestudio24.martianrun.utils.Constants;
22 |
23 | public class EnemyUserData extends UserData {
24 |
25 | private Vector2 linearVelocity;
26 | private String animationAssetId;
27 |
28 | public EnemyUserData(float width, float height, String animationAssetId) {
29 | super(width, height);
30 | userDataType = UserDataType.ENEMY;
31 | linearVelocity = Constants.ENEMY_LINEAR_VELOCITY;
32 | this.animationAssetId = animationAssetId;
33 | }
34 |
35 | public void setLinearVelocity(Vector2 linearVelocity) {
36 | this.linearVelocity = linearVelocity;
37 | }
38 |
39 | public Vector2 getLinearVelocity() {
40 | return linearVelocity;
41 | }
42 |
43 | public String getAnimationAssetId() {
44 | return animationAssetId;
45 | }
46 |
47 | }
48 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/box2d/GroundUserData.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.box2d;
18 |
19 | import com.gamestudio24.martianrun.enums.UserDataType;
20 |
21 | public class GroundUserData extends UserData {
22 |
23 | public GroundUserData(float width, float height) {
24 | super(width, height);
25 | userDataType = UserDataType.GROUND;
26 | }
27 |
28 | }
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/box2d/RunnerUserData.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.box2d;
18 |
19 | import com.badlogic.gdx.math.Vector2;
20 | import com.gamestudio24.martianrun.enums.UserDataType;
21 | import com.gamestudio24.martianrun.utils.Constants;
22 |
23 | public class RunnerUserData extends UserData {
24 |
25 | private final Vector2 runningPosition = new Vector2(Constants.RUNNER_X, Constants.RUNNER_Y);
26 | private final Vector2 dodgePosition = new Vector2(Constants.RUNNER_DODGE_X, Constants.RUNNER_DODGE_Y);
27 | private Vector2 jumpingLinearImpulse;
28 |
29 | public RunnerUserData(float width, float height) {
30 | super(width, height);
31 | jumpingLinearImpulse = Constants.RUNNER_JUMPING_LINEAR_IMPULSE;
32 | userDataType = UserDataType.RUNNER;
33 | }
34 |
35 | public Vector2 getJumpingLinearImpulse() {
36 | return jumpingLinearImpulse;
37 | }
38 |
39 | public void setJumpingLinearImpulse(Vector2 jumpingLinearImpulse) {
40 | this.jumpingLinearImpulse = jumpingLinearImpulse;
41 | }
42 |
43 | public float getDodgeAngle() {
44 | // In radians
45 | return (float) (-90f * (Math.PI / 180f));
46 | }
47 |
48 | public Vector2 getRunningPosition() {
49 | return runningPosition;
50 | }
51 |
52 | public Vector2 getDodgePosition() {
53 | return dodgePosition;
54 | }
55 |
56 | public float getHitAngularImpulse() {
57 | return Constants.RUNNER_HIT_ANGULAR_IMPULSE;
58 | }
59 |
60 | }
61 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/box2d/UserData.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.box2d;
18 |
19 | import com.gamestudio24.martianrun.enums.UserDataType;
20 |
21 | public abstract class UserData {
22 |
23 | protected UserDataType userDataType;
24 | protected float width;
25 | protected float height;
26 |
27 | public UserData() {
28 |
29 | }
30 |
31 | public UserData(float width, float height) {
32 | this.width = width;
33 | this.height = height;
34 | }
35 |
36 | public UserDataType getUserDataType() {
37 | return userDataType;
38 | }
39 |
40 | public float getWidth() {
41 | return width;
42 | }
43 |
44 | public void setWidth(float width) {
45 | this.width = width;
46 | }
47 |
48 | public float getHeight() {
49 | return height;
50 | }
51 |
52 | public void setHeight(float height) {
53 | this.height = height;
54 | }
55 |
56 | }
57 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/enums/Difficulty.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.enums;
18 |
19 | import com.badlogic.gdx.math.Vector2;
20 | import com.gamestudio24.martianrun.utils.Constants;
21 |
22 | public enum Difficulty {
23 |
24 | DIFFICULTY_1(1, Constants.ENEMY_LINEAR_VELOCITY, Constants.RUNNER_GRAVITY_SCALE, Constants.RUNNER_JUMPING_LINEAR_IMPULSE, 5),
25 | DIFFICULTY_2(2, new Vector2(-12f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.1f, new Vector2(0, 13f), 10),
26 | DIFFICULTY_3(3, new Vector2(-14f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.1f, new Vector2(0, 13f), 20),
27 | DIFFICULTY_4(4, new Vector2(-16f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.1f, new Vector2(0, 13f), 40),
28 | DIFFICULTY_5(5, new Vector2(-18f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.1f, new Vector2(0, 13f), 80),
29 | DIFFICULTY_6(6, new Vector2(-20f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.3f, new Vector2(0, 14f), 120),
30 | DIFFICULTY_7(7, new Vector2(-22f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.3f, new Vector2(0, 14f), 160),
31 | DIFFICULTY_8(8, new Vector2(-24f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.3f, new Vector2(0, 14f), 200),
32 | DIFFICULTY_9(9, new Vector2(-26f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.5f, new Vector2(0, 15f), 250),
33 | DIFFICULTY_10(10, new Vector2(-28f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.5f, new Vector2(0, 15f), 300),
34 | DIFFICULTY_11(11, new Vector2(-30f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.6f, new Vector2(0, 15f), 350),
35 | DIFFICULTY_12(12, new Vector2(-32f, 0f), Constants.RUNNER_GRAVITY_SCALE * 1.7f, new Vector2(0, 16f), 400),
36 | DIFFICULTY_13(13, new Vector2(-34f, 0f), Constants.RUNNER_GRAVITY_SCALE * 2.1f, new Vector2(0, 18f), 500);
37 |
38 | private int level;
39 | private Vector2 enemyLinearVelocity;
40 | private float runnerGravityScale;
41 | private Vector2 runnerJumpingLinearImpulse;
42 | private int scoreMultiplier;
43 |
44 | Difficulty(int level, Vector2 obstacleLinearVelocity, float runnerGravityScale, Vector2 runnerJumpingLinearImpulse,
45 | int scoreMultiplier) {
46 | this.level = level;
47 | this.enemyLinearVelocity = obstacleLinearVelocity;
48 | this.runnerGravityScale = runnerGravityScale;
49 | this.runnerJumpingLinearImpulse = runnerJumpingLinearImpulse;
50 | this.scoreMultiplier = scoreMultiplier;
51 | }
52 |
53 | public int getLevel() {
54 | return level;
55 | }
56 |
57 | public Vector2 getEnemyLinearVelocity() {
58 | return enemyLinearVelocity;
59 | }
60 |
61 | public float getRunnerGravityScale() {
62 | return runnerGravityScale;
63 | }
64 |
65 | public Vector2 getRunnerJumpingLinearImpulse() {
66 | return runnerJumpingLinearImpulse;
67 | }
68 |
69 | public int getScoreMultiplier() {
70 | return scoreMultiplier;
71 | }
72 |
73 | }
74 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/enums/EnemyType.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.enums;
18 |
19 | import com.gamestudio24.martianrun.utils.Constants;
20 |
21 | public enum EnemyType {
22 |
23 | RUNNING_SMALL(1f, 1f, Constants.ENEMY_X, Constants.RUNNING_SHORT_ENEMY_Y, Constants.ENEMY_DENSITY,
24 | Constants.RUNNING_SMALL_ENEMY_ASSETS_ID),
25 | RUNNING_WIDE(2f, 1f, Constants.ENEMY_X, Constants.RUNNING_SHORT_ENEMY_Y, Constants.ENEMY_DENSITY,
26 | Constants.RUNNING_WIDE_ENEMY_ASSETS_ID),
27 | RUNNING_LONG(1f, 2f, Constants.ENEMY_X, Constants.RUNNING_LONG_ENEMY_Y, Constants.ENEMY_DENSITY,
28 | Constants.RUNNING_LONG_ENEMY_ASSETS_ID),
29 | RUNNING_BIG(2f, 2f, Constants.ENEMY_X, Constants.RUNNING_LONG_ENEMY_Y, Constants.ENEMY_DENSITY,
30 | Constants.RUNNING_BIG_ENEMY_ASSETS_ID),
31 | FLYING_SMALL(1f, 1f, Constants.ENEMY_X, Constants.FLYING_ENEMY_Y, Constants.ENEMY_DENSITY,
32 | Constants.FLYING_SMALL_ENEMY_ASSETS_ID),
33 | FLYING_WIDE(2f, 1f, Constants.ENEMY_X, Constants.FLYING_ENEMY_Y, Constants.ENEMY_DENSITY,
34 | Constants.FLYING_WIDE_ENEMY_ASSETS_ID);
35 |
36 | private float width;
37 | private float height;
38 | private float x;
39 | private float y;
40 | private float density;
41 | private String animationAssetsId;
42 |
43 | EnemyType(float width, float height, float x, float y, float density, String animationAssetsId) {
44 | this.width = width;
45 | this.height = height;
46 | this.x = x;
47 | this.y = y;
48 | this.density = density;
49 | this.animationAssetsId = animationAssetsId;
50 | }
51 |
52 | public float getWidth() {
53 | return width;
54 | }
55 |
56 | public float getHeight() {
57 | return height;
58 | }
59 |
60 | public float getX() {
61 | return x;
62 | }
63 |
64 | public float getY() {
65 | return y;
66 | }
67 |
68 | public float getDensity() {
69 | return density;
70 | }
71 |
72 | public String getAnimationAssetId() {
73 | return animationAssetsId;
74 | }
75 | }
76 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/enums/GameState.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.enums;
18 |
19 | public enum GameState {
20 |
21 | RUNNING,
22 | PAUSED,
23 | OVER,
24 | ABOUT
25 |
26 | }
27 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/enums/UserDataType.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.enums;
18 |
19 | public enum UserDataType {
20 |
21 | GROUND,
22 | RUNNER,
23 | ENEMY
24 |
25 | }
26 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/screens/GameScreen.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.screens;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.Screen;
21 | import com.badlogic.gdx.graphics.GL20;
22 | import com.gamestudio24.martianrun.stages.GameStage;
23 |
24 | public class GameScreen implements Screen {
25 |
26 | private GameStage stage;
27 |
28 | public GameScreen() {
29 | stage = new GameStage();
30 | }
31 |
32 | @Override
33 | public void render(float delta) {
34 | //Clear the screen
35 | Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
36 |
37 | //Update the stage
38 | stage.draw();
39 | stage.act(delta);
40 | }
41 |
42 | @Override
43 | public void resize(int width, int height) {
44 |
45 | }
46 |
47 | @Override
48 | public void show() {
49 |
50 | }
51 |
52 | @Override
53 | public void hide() {
54 |
55 | }
56 |
57 | @Override
58 | public void pause() {
59 |
60 | }
61 |
62 | @Override
63 | public void resume() {
64 |
65 | }
66 |
67 | @Override
68 | public void dispose() {
69 |
70 | }
71 |
72 | }
73 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/stages/GameStage.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.stages;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.graphics.OrthographicCamera;
21 | import com.badlogic.gdx.math.Rectangle;
22 | import com.badlogic.gdx.math.Vector3;
23 | import com.badlogic.gdx.physics.box2d.*;
24 | import com.badlogic.gdx.scenes.scene2d.Stage;
25 | import com.badlogic.gdx.utils.Array;
26 | import com.badlogic.gdx.utils.Scaling;
27 | import com.badlogic.gdx.utils.viewport.ScalingViewport;
28 | import com.gamestudio24.martianrun.actors.*;
29 | import com.gamestudio24.martianrun.actors.menu.*;
30 | import com.gamestudio24.martianrun.enums.Difficulty;
31 | import com.gamestudio24.martianrun.enums.GameState;
32 | import com.gamestudio24.martianrun.utils.*;
33 |
34 | public class GameStage extends Stage implements ContactListener {
35 |
36 | private static final int VIEWPORT_WIDTH = Constants.APP_WIDTH;
37 | private static final int VIEWPORT_HEIGHT = Constants.APP_HEIGHT;
38 |
39 | private World world;
40 | private Ground ground;
41 | private Runner runner;
42 |
43 | private final float TIME_STEP = 1 / 300f;
44 | private float accumulator = 0f;
45 |
46 | private OrthographicCamera camera;
47 |
48 | private Rectangle screenLeftSide;
49 | private Rectangle screenRightSide;
50 |
51 | private SoundButton soundButton;
52 | private MusicButton musicButton;
53 | private PauseButton pauseButton;
54 | private StartButton startButton;
55 | private LeaderboardButton leaderboardButton;
56 | private AboutButton aboutButton;
57 | private ShareButton shareButton;
58 | private AchievementsButton achievementsButton;
59 |
60 | private Score score;
61 | private float totalTimePassed;
62 | private boolean tutorialShown;
63 |
64 | private Vector3 touchPoint;
65 |
66 | public GameStage() {
67 | super(new ScalingViewport(Scaling.stretch, VIEWPORT_WIDTH, VIEWPORT_HEIGHT,
68 | new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT)));
69 | setUpCamera();
70 | setUpStageBase();
71 | setUpGameLabel();
72 | setUpMainMenu();
73 | setUpTouchControlAreas();
74 | Gdx.input.setInputProcessor(this);
75 | AudioUtils.getInstance().init();
76 | onGameOver();
77 | }
78 |
79 | private void setUpStageBase() {
80 | setUpWorld();
81 | setUpFixedMenu();
82 | }
83 |
84 | private void setUpGameLabel() {
85 | Rectangle gameLabelBounds = new Rectangle(0, getCamera().viewportHeight * 7 / 8,
86 | getCamera().viewportWidth, getCamera().viewportHeight / 4);
87 | addActor(new GameLabel(gameLabelBounds));
88 | }
89 |
90 | private void setUpAboutText() {
91 | Rectangle gameLabelBounds = new Rectangle(0, getCamera().viewportHeight * 5 / 8,
92 | getCamera().viewportWidth, getCamera().viewportHeight / 4);
93 | addActor(new AboutLabel(gameLabelBounds));
94 | }
95 |
96 | /**
97 | * These menu buttons are always displayed
98 | */
99 | private void setUpFixedMenu() {
100 | setUpSound();
101 | setUpMusic();
102 | setUpScore();
103 | }
104 |
105 | private void setUpSound() {
106 | Rectangle soundButtonBounds = new Rectangle(getCamera().viewportWidth / 64,
107 | getCamera().viewportHeight * 13 / 20, getCamera().viewportHeight / 10,
108 | getCamera().viewportHeight / 10);
109 | soundButton = new SoundButton(soundButtonBounds);
110 | addActor(soundButton);
111 | }
112 |
113 | private void setUpMusic() {
114 | Rectangle musicButtonBounds = new Rectangle(getCamera().viewportWidth / 64,
115 | getCamera().viewportHeight * 4 / 5, getCamera().viewportHeight / 10,
116 | getCamera().viewportHeight / 10);
117 | musicButton = new MusicButton(musicButtonBounds);
118 | addActor(musicButton);
119 | }
120 |
121 | private void setUpScore() {
122 | Rectangle scoreBounds = new Rectangle(getCamera().viewportWidth * 47 / 64,
123 | getCamera().viewportHeight * 57 / 64, getCamera().viewportWidth / 4,
124 | getCamera().viewportHeight / 8);
125 | score = new Score(scoreBounds);
126 | addActor(score);
127 | }
128 |
129 | private void setUpPause() {
130 | Rectangle pauseButtonBounds = new Rectangle(getCamera().viewportWidth / 64,
131 | getCamera().viewportHeight * 1 / 2, getCamera().viewportHeight / 10,
132 | getCamera().viewportHeight / 10);
133 | pauseButton = new PauseButton(pauseButtonBounds, new GamePauseButtonListener());
134 | addActor(pauseButton);
135 | }
136 |
137 | /**
138 | * These menu buttons are only displayed when the game is over
139 | */
140 | private void setUpMainMenu() {
141 | setUpStart();
142 | setUpLeaderboard();
143 | setUpAbout();
144 | setUpShare();
145 | setUpAchievements();
146 | }
147 |
148 | private void setUpStart() {
149 | Rectangle startButtonBounds = new Rectangle(getCamera().viewportWidth * 3 / 16,
150 | getCamera().viewportHeight / 4, getCamera().viewportWidth / 4,
151 | getCamera().viewportWidth / 4);
152 | startButton = new StartButton(startButtonBounds, new GameStartButtonListener());
153 | addActor(startButton);
154 | }
155 |
156 | private void setUpLeaderboard() {
157 | Rectangle leaderboardButtonBounds = new Rectangle(getCamera().viewportWidth * 9 / 16,
158 | getCamera().viewportHeight / 4, getCamera().viewportWidth / 4,
159 | getCamera().viewportWidth / 4);
160 | leaderboardButton = new LeaderboardButton(leaderboardButtonBounds,
161 | new GameLeaderboardButtonListener());
162 | addActor(leaderboardButton);
163 | }
164 |
165 | private void setUpAbout() {
166 | Rectangle aboutButtonBounds = new Rectangle(getCamera().viewportWidth * 23 / 25,
167 | getCamera().viewportHeight * 13 / 20, getCamera().viewportHeight / 10,
168 | getCamera().viewportHeight / 10);
169 | aboutButton = new AboutButton(aboutButtonBounds, new GameAboutButtonListener());
170 | addActor(aboutButton);
171 | }
172 |
173 | private void setUpShare() {
174 | Rectangle shareButtonBounds = new Rectangle(getCamera().viewportWidth / 64,
175 | getCamera().viewportHeight / 2, getCamera().viewportHeight / 10,
176 | getCamera().viewportHeight / 10);
177 | shareButton = new ShareButton(shareButtonBounds, new GameShareButtonListener());
178 | addActor(shareButton);
179 | }
180 |
181 | private void setUpAchievements() {
182 | Rectangle achievementsButtonBounds = new Rectangle(getCamera().viewportWidth * 23 / 25,
183 | getCamera().viewportHeight / 2, getCamera().viewportHeight / 10,
184 | getCamera().viewportHeight / 10);
185 | achievementsButton = new AchievementsButton(achievementsButtonBounds,
186 | new GameAchievementsButtonListener());
187 | addActor(achievementsButton);
188 | }
189 |
190 | private void setUpWorld() {
191 | world = WorldUtils.createWorld();
192 | world.setContactListener(this);
193 | setUpBackground();
194 | setUpGround();
195 | }
196 |
197 | private void setUpBackground() {
198 | addActor(new Background());
199 | }
200 |
201 | private void setUpGround() {
202 | ground = new Ground(WorldUtils.createGround(world));
203 | addActor(ground);
204 | }
205 |
206 | private void setUpCharacters() {
207 | setUpRunner();
208 | setUpPauseLabel();
209 | createEnemy();
210 | }
211 |
212 | private void setUpRunner() {
213 | if (runner != null) {
214 | runner.remove();
215 | }
216 | runner = new Runner(WorldUtils.createRunner(world));
217 | addActor(runner);
218 | }
219 |
220 | private void setUpCamera() {
221 | camera = new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
222 | camera.position.set(camera.viewportWidth / 2, camera.viewportHeight / 2, 0f);
223 | camera.update();
224 | }
225 |
226 | private void setUpTouchControlAreas() {
227 | touchPoint = new Vector3();
228 | screenLeftSide = new Rectangle(0, 0, getCamera().viewportWidth / 2,
229 | getCamera().viewportHeight);
230 | screenRightSide = new Rectangle(getCamera().viewportWidth / 2, 0,
231 | getCamera().viewportWidth / 2, getCamera().viewportHeight);
232 | }
233 |
234 | private void setUpPauseLabel() {
235 | Rectangle pauseLabelBounds = new Rectangle(0, getCamera().viewportHeight * 7 / 8,
236 | getCamera().viewportWidth, getCamera().viewportHeight / 4);
237 | addActor(new PausedLabel(pauseLabelBounds));
238 | }
239 |
240 | private void setUpTutorial() {
241 | if (tutorialShown) {
242 | return;
243 | }
244 | setUpLeftTutorial();
245 | setUpRightTutorial();
246 | tutorialShown = true;
247 | }
248 |
249 | private void setUpLeftTutorial() {
250 | float width = getCamera().viewportHeight / 4;
251 | float x = getCamera().viewportWidth / 4 - width / 2;
252 | Rectangle leftTutorialBounds = new Rectangle(x, getCamera().viewportHeight * 9 / 20, width,
253 | width);
254 | addActor(new Tutorial(leftTutorialBounds, Constants.TUTORIAL_LEFT_REGION_NAME,
255 | Constants.TUTORIAL_LEFT_TEXT));
256 | }
257 |
258 | private void setUpRightTutorial() {
259 | float width = getCamera().viewportHeight / 4;
260 | float x = getCamera().viewportWidth * 3 / 4 - width / 2;
261 | Rectangle rightTutorialBounds = new Rectangle(x, getCamera().viewportHeight * 9 / 20, width,
262 | width);
263 | addActor(new Tutorial(rightTutorialBounds, Constants.TUTORIAL_RIGHT_REGION_NAME,
264 | Constants.TUTORIAL_RIGHT_TEXT));
265 | }
266 |
267 | @Override
268 | public void act(float delta) {
269 | super.act(delta);
270 |
271 | if (GameManager.getInstance().getGameState() == GameState.PAUSED) return;
272 |
273 | if (GameManager.getInstance().getGameState() == GameState.RUNNING) {
274 | totalTimePassed += delta;
275 | updateDifficulty();
276 | }
277 |
278 | Array bodies = new Array(world.getBodyCount());
279 | world.getBodies(bodies);
280 |
281 | for (Body body : bodies) {
282 | update(body);
283 | }
284 |
285 | // Fixed timestep
286 | accumulator += delta;
287 |
288 | while (accumulator >= delta) {
289 | world.step(TIME_STEP, 6, 2);
290 | accumulator -= TIME_STEP;
291 | }
292 |
293 | //TODO: Implement interpolation
294 |
295 | }
296 |
297 | private void update(Body body) {
298 | if (!BodyUtils.bodyInBounds(body)) {
299 | if (BodyUtils.bodyIsEnemy(body) && !runner.isHit()) {
300 | createEnemy();
301 | }
302 | world.destroyBody(body);
303 | }
304 | }
305 |
306 | private void createEnemy() {
307 | Enemy enemy = new Enemy(WorldUtils.createEnemy(world));
308 | enemy.getUserData().setLinearVelocity(
309 | GameManager.getInstance().getDifficulty().getEnemyLinearVelocity());
310 | addActor(enemy);
311 | }
312 |
313 | @Override
314 | public boolean touchDown(int x, int y, int pointer, int button) {
315 |
316 | // Need to get the actual coordinates
317 | translateScreenToWorldCoordinates(x, y);
318 |
319 | // If a menu control was touched ignore the rest
320 | if (menuControlTouched(touchPoint.x, touchPoint.y)) {
321 | return super.touchDown(x, y, pointer, button);
322 | }
323 |
324 | if (GameManager.getInstance().getGameState() != GameState.RUNNING) {
325 | return super.touchDown(x, y, pointer, button);
326 | }
327 |
328 | if (rightSideTouched(touchPoint.x, touchPoint.y)) {
329 | runner.jump();
330 | } else if (leftSideTouched(touchPoint.x, touchPoint.y)) {
331 | runner.dodge();
332 | }
333 |
334 | return super.touchDown(x, y, pointer, button);
335 | }
336 |
337 | @Override
338 | public boolean touchUp(int screenX, int screenY, int pointer, int button) {
339 |
340 | if (GameManager.getInstance().getGameState() != GameState.RUNNING) {
341 | return super.touchUp(screenX, screenY, pointer, button);
342 | }
343 |
344 | if (runner.isDodging()) {
345 | runner.stopDodge();
346 | }
347 |
348 | return super.touchUp(screenX, screenY, pointer, button);
349 | }
350 |
351 | private boolean menuControlTouched(float x, float y) {
352 | boolean touched = false;
353 |
354 | switch (GameManager.getInstance().getGameState()) {
355 | case OVER:
356 | touched = startButton.getBounds().contains(x, y)
357 | || leaderboardButton.getBounds().contains(x, y)
358 | || aboutButton.getBounds().contains(x, y);
359 | break;
360 | case RUNNING:
361 | case PAUSED:
362 | touched = pauseButton.getBounds().contains(x, y);
363 | break;
364 | }
365 |
366 | return touched || soundButton.getBounds().contains(x, y)
367 | || musicButton.getBounds().contains(x, y);
368 | }
369 |
370 | private boolean rightSideTouched(float x, float y) {
371 | return screenRightSide.contains(x, y);
372 | }
373 |
374 | private boolean leftSideTouched(float x, float y) {
375 | return screenLeftSide.contains(x, y);
376 | }
377 |
378 | /**
379 | * Helper function to get the actual coordinates in my world
380 | *
381 | * @param x
382 | * @param y
383 | */
384 | private void translateScreenToWorldCoordinates(int x, int y) {
385 | getCamera().unproject(touchPoint.set(x, y, 0));
386 | }
387 |
388 | @Override
389 | public void beginContact(Contact contact) {
390 |
391 | Body a = contact.getFixtureA().getBody();
392 | Body b = contact.getFixtureB().getBody();
393 |
394 | if ((BodyUtils.bodyIsRunner(a) && BodyUtils.bodyIsEnemy(b)) ||
395 | (BodyUtils.bodyIsEnemy(a) && BodyUtils.bodyIsRunner(b))) {
396 | if (runner.isHit()) {
397 | return;
398 | }
399 | runner.hit();
400 | displayAd();
401 | GameManager.getInstance().submitScore(score.getScore());
402 | onGameOver();
403 | GameManager.getInstance().addGamePlayed();
404 | GameManager.getInstance().addJumpCount(runner.getJumpCount());
405 | } else if ((BodyUtils.bodyIsRunner(a) && BodyUtils.bodyIsGround(b)) ||
406 | (BodyUtils.bodyIsGround(a) && BodyUtils.bodyIsRunner(b))) {
407 | runner.landed();
408 | }
409 |
410 | }
411 |
412 | private void updateDifficulty() {
413 |
414 | if (GameManager.getInstance().isMaxDifficulty()) {
415 | return;
416 | }
417 |
418 | Difficulty currentDifficulty = GameManager.getInstance().getDifficulty();
419 |
420 | if (totalTimePassed > GameManager.getInstance().getDifficulty().getLevel() * 5) {
421 |
422 | int nextDifficulty = currentDifficulty.getLevel() + 1;
423 | String difficultyName = "DIFFICULTY_" + nextDifficulty;
424 | GameManager.getInstance().setDifficulty(Difficulty.valueOf(difficultyName));
425 |
426 | runner.onDifficultyChange(GameManager.getInstance().getDifficulty());
427 | score.setMultiplier(GameManager.getInstance().getDifficulty().getScoreMultiplier());
428 |
429 | displayAd();
430 | }
431 |
432 | }
433 |
434 | private void displayAd() {
435 | GameManager.getInstance().displayAd();
436 | }
437 |
438 | @Override
439 | public void endContact(Contact contact) {
440 |
441 | }
442 |
443 | @Override
444 | public void preSolve(Contact contact, Manifold oldManifold) {
445 |
446 | }
447 |
448 | @Override
449 | public void postSolve(Contact contact, ContactImpulse impulse) {
450 |
451 | }
452 |
453 | private class GamePauseButtonListener implements PauseButton.PauseButtonListener {
454 |
455 | @Override
456 | public void onPause() {
457 | onGamePaused();
458 | }
459 |
460 | @Override
461 | public void onResume() {
462 | onGameResumed();
463 | }
464 |
465 | }
466 |
467 | private class GameStartButtonListener implements StartButton.StartButtonListener {
468 |
469 | @Override
470 | public void onStart() {
471 | clear();
472 | setUpStageBase();
473 | setUpCharacters();
474 | setUpPause();
475 | setUpTutorial();
476 | onGameResumed();
477 | }
478 |
479 | }
480 |
481 | private class GameLeaderboardButtonListener
482 | implements LeaderboardButton.LeaderboardButtonListener {
483 |
484 | @Override
485 | public void onLeaderboard() {
486 | GameManager.getInstance().displayLeaderboard();
487 | }
488 |
489 | }
490 |
491 | private class GameAboutButtonListener implements AboutButton.AboutButtonListener {
492 |
493 | @Override
494 | public void onAbout() {
495 | if (GameManager.getInstance().getGameState() == GameState.OVER) {
496 | onGameAbout();
497 | } else {
498 | clear();
499 | setUpStageBase();
500 | setUpGameLabel();
501 | onGameOver();
502 | }
503 | }
504 |
505 | }
506 |
507 | private class GameShareButtonListener implements ShareButton.ShareButtonListener {
508 |
509 | @Override
510 | public void onShare() {
511 | GameManager.getInstance().share();
512 | }
513 |
514 | }
515 |
516 | private class GameAchievementsButtonListener
517 | implements AchievementsButton.AchievementsButtonListener {
518 |
519 | @Override
520 | public void onAchievements() {
521 | GameManager.getInstance().displayAchievements();
522 | }
523 |
524 | }
525 |
526 | private void onGamePaused() {
527 | GameManager.getInstance().setGameState(GameState.PAUSED);
528 | }
529 |
530 | private void onGameResumed() {
531 | GameManager.getInstance().setGameState(GameState.RUNNING);
532 | }
533 |
534 | private void onGameOver() {
535 | GameManager.getInstance().setGameState(GameState.OVER);
536 | GameManager.getInstance().resetDifficulty();
537 | totalTimePassed = 0;
538 | setUpMainMenu();
539 | }
540 |
541 | private void onGameAbout() {
542 | GameManager.getInstance().setGameState(GameState.ABOUT);
543 | clear();
544 | setUpStageBase();
545 | setUpGameLabel();
546 | setUpAboutText();
547 | setUpAbout();
548 | }
549 |
550 | }
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/AssetsManager.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.graphics.Texture;
21 | import com.badlogic.gdx.graphics.g2d.Animation;
22 | import com.badlogic.gdx.graphics.g2d.BitmapFont;
23 | import com.badlogic.gdx.graphics.g2d.TextureAtlas;
24 | import com.badlogic.gdx.graphics.g2d.TextureRegion;
25 | import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
26 |
27 | import java.util.HashMap;
28 |
29 | public class AssetsManager {
30 |
31 | private static HashMap texturesMap = new HashMap();
32 | private static HashMap animationsMap = new HashMap();
33 | private static TextureAtlas textureAtlas;
34 | private static BitmapFont smallFont;
35 | private static BitmapFont smallestFont;
36 | private static BitmapFont largeFont;
37 |
38 | private AssetsManager() {
39 |
40 | }
41 |
42 | public static void loadAssets() {
43 |
44 | // Background
45 | texturesMap.put(Constants.BACKGROUND_ASSETS_ID,
46 | new TextureRegion(new Texture(Gdx.files.internal(Constants.BACKGROUND_IMAGE_PATH))));
47 |
48 | // Ground
49 | texturesMap.put(Constants.GROUND_ASSETS_ID,
50 | new TextureRegion(new Texture(Gdx.files.internal(Constants.GROUND_IMAGE_PATH))));
51 |
52 | textureAtlas = new TextureAtlas(Constants.SPRITES_ATLAS_PATH);
53 |
54 | // Runner
55 | texturesMap.put(Constants.RUNNER_JUMPING_ASSETS_ID,
56 | textureAtlas.findRegion(Constants.RUNNER_JUMPING_REGION_NAME));
57 | texturesMap.put(Constants.RUNNER_DODGING_ASSETS_ID,
58 | textureAtlas.findRegion(Constants.RUNNER_DODGING_REGION_NAME));
59 | texturesMap.put(Constants.RUNNER_HIT_ASSETS_ID,
60 | textureAtlas.findRegion(Constants.RUNNER_HIT_REGION_NAME));
61 | animationsMap.put(Constants.RUNNER_RUNNING_ASSETS_ID, createAnimation(textureAtlas,
62 | Constants.RUNNER_RUNNING_REGION_NAMES));
63 |
64 | // Enemies
65 | animationsMap.put(Constants.RUNNING_SMALL_ENEMY_ASSETS_ID, createAnimation(textureAtlas,
66 | Constants.RUNNING_SMALL_ENEMY_REGION_NAMES));
67 | animationsMap.put(Constants.RUNNING_BIG_ENEMY_ASSETS_ID, createAnimation(textureAtlas,
68 | Constants.RUNNING_BIG_ENEMY_REGION_NAMES));
69 | animationsMap.put(Constants.RUNNING_LONG_ENEMY_ASSETS_ID, createAnimation(textureAtlas,
70 | Constants.RUNNING_LONG_ENEMY_REGION_NAMES));
71 | animationsMap.put(Constants.RUNNING_WIDE_ENEMY_ASSETS_ID, createAnimation(textureAtlas,
72 | Constants.RUNNING_WIDE_ENEMY_REGION_NAMES));
73 | animationsMap.put(Constants.FLYING_SMALL_ENEMY_ASSETS_ID, createAnimation(textureAtlas,
74 | Constants.FLYING_SMALL_ENEMY_REGION_NAMES));
75 | animationsMap.put(Constants.FLYING_WIDE_ENEMY_ASSETS_ID, createAnimation(textureAtlas,
76 | Constants.FLYING_WIDE_ENEMY_REGION_NAMES));
77 |
78 | // Tutorial
79 | texturesMap.put(Constants.TUTORIAL_LEFT_REGION_NAME,
80 | textureAtlas.findRegion(Constants.TUTORIAL_LEFT_REGION_NAME));
81 | texturesMap.put(Constants.TUTORIAL_RIGHT_REGION_NAME,
82 | textureAtlas.findRegion(Constants.TUTORIAL_RIGHT_REGION_NAME));
83 |
84 | // Fonts
85 | FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal(Constants.FONT_NAME));
86 | FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
87 | parameter.size = 36;
88 | smallFont = generator.generateFont(parameter);
89 | smallFont.setColor(.21f, .22f, .21f, 1f);
90 | parameter.size = 72;
91 | largeFont = generator.generateFont(parameter);
92 | largeFont.setColor(.21f, .22f, .21f, 1f);
93 | parameter.size = 24;
94 | smallestFont = generator.generateFont(parameter);
95 | smallestFont.setColor(.21f, .22f, .21f, 1f);
96 | generator.dispose();
97 |
98 | }
99 |
100 | public static TextureRegion getTextureRegion(String key) {
101 | return texturesMap.get(key);
102 | }
103 |
104 | public static Animation getAnimation(String key) {
105 | return animationsMap.get(key);
106 | }
107 |
108 | private static Animation createAnimation(TextureAtlas textureAtlas, String[] regionNames) {
109 |
110 | TextureRegion[] runningFrames = new TextureRegion[regionNames.length];
111 |
112 | for (int i = 0; i < regionNames.length; i++) {
113 | String path = regionNames[i];
114 | runningFrames[i] = textureAtlas.findRegion(path);
115 | }
116 |
117 | return new Animation(0.1f, runningFrames);
118 |
119 | }
120 |
121 | public static TextureAtlas getTextureAtlas() {
122 | return textureAtlas;
123 | }
124 |
125 | public static BitmapFont getSmallFont() {
126 | return smallFont;
127 | }
128 |
129 | public static BitmapFont getLargeFont() {
130 | return largeFont;
131 | }
132 |
133 | public static BitmapFont getSmallestFont() {
134 | return smallestFont;
135 | }
136 |
137 | public static void dispose() {
138 | textureAtlas.dispose();
139 | smallestFont.dispose();
140 | smallFont.dispose();
141 | largeFont.dispose();
142 | texturesMap.clear();
143 | animationsMap.clear();
144 | }
145 | }
146 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/AudioUtils.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.Preferences;
21 | import com.badlogic.gdx.audio.Music;
22 | import com.badlogic.gdx.audio.Sound;
23 |
24 | public class AudioUtils {
25 |
26 | private static AudioUtils ourInstance = new AudioUtils();
27 | private static Music music;
28 | private static Sound jumpSound;
29 | private static Sound hitSound;
30 |
31 | private static final String MUSIC_ON_PREFERENCE = "music_on";
32 | private static final String SOUND_ON_PREFERENCE = "sound_on";
33 |
34 | private AudioUtils() {
35 | }
36 |
37 | public static AudioUtils getInstance() {
38 | return ourInstance;
39 | }
40 |
41 | public Music getMusic() {
42 | return music;
43 | }
44 |
45 | private Preferences getPreferences() {
46 | return Gdx.app.getPreferences(GameManager.PREFERENCES_NAME);
47 | }
48 |
49 | public void init() {
50 | music = Gdx.audio.newMusic(Gdx.files.internal(Constants.GAME_MUSIC));
51 | music.setLooping(true);
52 | playMusic();
53 | jumpSound = createSound(Constants.RUNNER_JUMPING_SOUND);
54 | hitSound = createSound(Constants.RUNNER_HIT_SOUND);
55 | }
56 |
57 | public Sound createSound(String soundFileName) {
58 | return Gdx.audio.newSound(Gdx.files.internal(soundFileName));
59 | }
60 |
61 | public void playMusic() {
62 | boolean musicOn = getPreferences().getBoolean(MUSIC_ON_PREFERENCE, true);
63 | if (musicOn) {
64 | music.play();
65 | }
66 | }
67 |
68 | public void playSound(Sound sound) {
69 | boolean soundOn = getPreferences().getBoolean(SOUND_ON_PREFERENCE, true);
70 | if (soundOn) {
71 | sound.play();
72 | }
73 | }
74 |
75 | public void toggleMusic() {
76 | saveBoolean(MUSIC_ON_PREFERENCE, !getPreferences().getBoolean(MUSIC_ON_PREFERENCE, true));
77 | }
78 |
79 | public void toggleSound() {
80 | saveBoolean(SOUND_ON_PREFERENCE, !getPreferences().getBoolean(SOUND_ON_PREFERENCE, true));
81 | }
82 |
83 | private void saveBoolean(String key, boolean value) {
84 | Preferences preferences = getPreferences();
85 | preferences.putBoolean(key, value);
86 | preferences.flush();
87 | }
88 |
89 | public static void dispose() {
90 | music.dispose();
91 | jumpSound.dispose();
92 | hitSound.dispose();
93 | }
94 |
95 | public void pauseMusic() {
96 | music.pause();
97 | }
98 |
99 | public String getSoundRegionName() {
100 | boolean soundOn = getPreferences().getBoolean(SOUND_ON_PREFERENCE, true);
101 | return soundOn ? Constants.SOUND_ON_REGION_NAME : Constants.SOUND_OFF_REGION_NAME;
102 | }
103 |
104 | public String getMusicRegionName() {
105 | boolean musicOn = getPreferences().getBoolean(MUSIC_ON_PREFERENCE, true);
106 | return musicOn ? Constants.MUSIC_ON_REGION_NAME : Constants.MUSIC_OFF_REGION_NAME;
107 | }
108 |
109 | public Sound getJumpSound() {
110 | return jumpSound;
111 | }
112 |
113 | public Sound getHitSound() {
114 | return hitSound;
115 | }
116 | }
117 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/BodyUtils.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | import com.badlogic.gdx.physics.box2d.Body;
20 | import com.gamestudio24.martianrun.box2d.UserData;
21 | import com.gamestudio24.martianrun.enums.UserDataType;
22 |
23 | public class BodyUtils {
24 |
25 | public static boolean bodyInBounds(Body body) {
26 | UserData userData = (UserData) body.getUserData();
27 |
28 | switch (userData.getUserDataType()) {
29 | case RUNNER:
30 | case ENEMY:
31 | return body.getPosition().x + userData.getWidth() / 2 > 0;
32 | }
33 |
34 | return true;
35 | }
36 |
37 | public static boolean bodyIsEnemy(Body body) {
38 | UserData userData = (UserData) body.getUserData();
39 |
40 | return userData != null && userData.getUserDataType() == UserDataType.ENEMY;
41 | }
42 |
43 | public static boolean bodyIsRunner(Body body) {
44 | UserData userData = (UserData) body.getUserData();
45 |
46 | return userData != null && userData.getUserDataType() == UserDataType.RUNNER;
47 | }
48 |
49 | public static boolean bodyIsGround(Body body) {
50 | UserData userData = (UserData) body.getUserData();
51 |
52 | return userData != null && userData.getUserDataType() == UserDataType.GROUND;
53 | }
54 |
55 | }
56 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/Constants.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | import com.badlogic.gdx.math.Vector2;
20 |
21 | public class Constants {
22 |
23 | public static final String GAME_NAME = "Martian Run!";
24 |
25 | public static final int APP_WIDTH = 800;
26 | public static final int APP_HEIGHT = 480;
27 | public static final float WORLD_TO_SCREEN = 32;
28 |
29 | public static final Vector2 WORLD_GRAVITY = new Vector2(0, -10);
30 |
31 | public static final float GROUND_X = 0;
32 | public static final float GROUND_Y = 0;
33 | public static final float GROUND_WIDTH = 25f;
34 | public static final float GROUND_HEIGHT = 2f;
35 | public static final float GROUND_DENSITY = 0f;
36 |
37 | public static final float RUNNER_X = 2;
38 | public static final float RUNNER_Y = GROUND_Y + GROUND_HEIGHT;
39 | public static final float RUNNER_WIDTH = 1f;
40 | public static final float RUNNER_HEIGHT = 2f;
41 | public static final float RUNNER_GRAVITY_SCALE = 3f;
42 | public static final float RUNNER_DENSITY = 0.5f;
43 | public static final float RUNNER_DODGE_X = 2f;
44 | public static final float RUNNER_DODGE_Y = 1.5f;
45 | public static final Vector2 RUNNER_JUMPING_LINEAR_IMPULSE = new Vector2(0, 13f);
46 | public static final float RUNNER_HIT_ANGULAR_IMPULSE = 10f;
47 |
48 | public static final float ENEMY_X = 25f;
49 | public static final float ENEMY_DENSITY = RUNNER_DENSITY;
50 | public static final float RUNNING_SHORT_ENEMY_Y = 1.5f;
51 | public static final float RUNNING_LONG_ENEMY_Y = 2f;
52 | public static final float FLYING_ENEMY_Y = 3f;
53 | public static final Vector2 ENEMY_LINEAR_VELOCITY = new Vector2(-10f, 0);
54 |
55 | public static final String BACKGROUND_ASSETS_ID = "background";
56 | public static final String GROUND_ASSETS_ID = "ground";
57 | public static final String RUNNER_RUNNING_ASSETS_ID = "runner_running";
58 | public static final String RUNNER_DODGING_ASSETS_ID = "runner_dodging";
59 | public static final String RUNNER_HIT_ASSETS_ID = "runner_hit";
60 | public static final String RUNNER_JUMPING_ASSETS_ID = "runner_jumping";
61 | public static final String RUNNING_SMALL_ENEMY_ASSETS_ID = "running_small_enemy";
62 | public static final String RUNNING_LONG_ENEMY_ASSETS_ID = "running_long_enemy";
63 | public static final String RUNNING_BIG_ENEMY_ASSETS_ID = "running_big_enemy";
64 | public static final String RUNNING_WIDE_ENEMY_ASSETS_ID = "running_wide_enemy";
65 | public static final String FLYING_SMALL_ENEMY_ASSETS_ID = "flying_small_enemy";
66 | public static final String FLYING_WIDE_ENEMY_ASSETS_ID = "flying_wide_enemy";
67 |
68 | public static final String BACKGROUND_IMAGE_PATH = "background.png";
69 | public static final String GROUND_IMAGE_PATH = "ground.png";
70 | public static final String SPRITES_ATLAS_PATH = "sprites.txt";
71 | public static final String[] RUNNER_RUNNING_REGION_NAMES = new String[] {"alienBeige_run1", "alienBeige_run2"};
72 | public static final String RUNNER_DODGING_REGION_NAME = "alienBeige_dodge";
73 | public static final String RUNNER_HIT_REGION_NAME = "alienBeige_hit";
74 | public static final String RUNNER_JUMPING_REGION_NAME = "alienBeige_jump";
75 |
76 | public static final String[] RUNNING_SMALL_ENEMY_REGION_NAMES = new String[] {"ladyBug_walk1", "ladyBug_walk2"};
77 | public static final String[] RUNNING_LONG_ENEMY_REGION_NAMES = new String[] {"barnacle_bite1", "barnacle_bite2"};
78 | public static final String[] RUNNING_BIG_ENEMY_REGION_NAMES = new String[] {"spider_walk1", "spider_walk2"};
79 | public static final String[] RUNNING_WIDE_ENEMY_REGION_NAMES = new String[] {"worm_walk1", "worm_walk2"};
80 | public static final String[] FLYING_SMALL_ENEMY_REGION_NAMES = new String[] {"bee_fly1", "bee_fly2"};
81 | public static final String[] FLYING_WIDE_ENEMY_REGION_NAMES = new String[] {"fly_fly1", "fly_fly2"};
82 |
83 | public static final String SOUND_ON_REGION_NAME = "sound_on";
84 | public static final String SOUND_OFF_REGION_NAME = "sound_off";
85 | public static final String MUSIC_ON_REGION_NAME = "music_on";
86 | public static final String MUSIC_OFF_REGION_NAME = "music_off";
87 | public static final String PAUSE_REGION_NAME = "pause";
88 | public static final String PLAY_REGION_NAME = "play";
89 | public static final String BIG_PLAY_REGION_NAME = "play_big";
90 | public static final String LEADERBOARD_REGION_NAME = "leaderboard";
91 | public static final String ABOUT_REGION_NAME = "about";
92 | public static final String CLOSE_REGION_NAME = "close";
93 | public static final String SHARE_REGION_NAME = "share";
94 | public static final String ACHIEVEMENTS_REGION_NAME = "star";
95 |
96 | public static final String TUTORIAL_LEFT_REGION_NAME = "tutorial_left";
97 | public static final String TUTORIAL_RIGHT_REGION_NAME = "tutorial_right";
98 | public static final String TUTORIAL_LEFT_TEXT = "\nTap left to dodge";
99 | public static final String TUTORIAL_RIGHT_TEXT = "\nTap right to jump";
100 |
101 | public static final String RUNNER_JUMPING_SOUND = "jump.wav";
102 | public static final String RUNNER_HIT_SOUND = "hit.wav";
103 | public static final String GAME_MUSIC = "fun_in_a_bottle.mp3";
104 |
105 | public static final String FONT_NAME = "roboto_bold.ttf";
106 |
107 | public static final String ABOUT_TEXT = "Developed by: @gamestudio24\nPowered by: " +
108 | "@libgdx\nGraphics: @kenneywings\nMusic: @kmacleod";
109 | public static final String SHARE_MESSAGE_PREFIX = "Check out " + GAME_NAME + " %s";
110 | public static final String SHARE_TITLE = "Share!";
111 | public static final String PAUSED_LABEL = "Paused";
112 |
113 | }
114 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/GameEventListener.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | /**
20 | * Game events that are platform specific (i.e. submitting a score or displaying an ad inn an
21 | * Android app is different than doing the same in a desktop app).
22 | */
23 | public interface GameEventListener {
24 |
25 | /**
26 | * Displays an ad
27 | */
28 | public void displayAd();
29 |
30 | /**
31 | * Hides an ad
32 | */
33 | public void hideAd();
34 |
35 | /**
36 | * Submits a given score. Used every time the game is over
37 | *
38 | * @param score
39 | */
40 | public void submitScore(int score);
41 |
42 | /**
43 | * Displays the scores leaderboard
44 | */
45 | public void displayLeaderboard();
46 |
47 | /**
48 | * Displays the game's achievements
49 | */
50 | public void displayAchievements();
51 |
52 | /**
53 | * Shares the game's website
54 | */
55 | public void share();
56 |
57 | /**
58 | * Unlocks an achievement with the given ID
59 | *
60 | * @param id achievement ID
61 | * @see Google Play Game Services
62 | */
63 | public void unlockAchievement(String id);
64 |
65 | /**
66 | * Increments an achievement with the given ID
67 | *
68 | * @param id achievement ID
69 | * @param steps incremental steps
70 | * @see Google Play Game Services
71 | */
72 | public void incrementAchievement(String id, int steps);
73 |
74 | /**
75 | * The following are getters for specific achievement IDs used in this game
76 | */
77 |
78 | /**
79 | * @return "Getting Started" achievement ID
80 | */
81 | public String getGettingStartedAchievementId();
82 |
83 | /**
84 | * @return "Like a Rover" achievement ID
85 | */
86 | public String getLikeARoverAchievementId();
87 |
88 | /**
89 | * @return "Spirit" achievement ID
90 | */
91 | public String getSpiritAchievementId();
92 |
93 | /**
94 | * @return "Curiosity" achievement ID
95 | */
96 | public String getCuriosityAchievementId();
97 |
98 | /**
99 | * @return "5k Club" achievement ID
100 | */
101 | public String get5kClubAchievementId();
102 |
103 | /**
104 | * @return "10k Club" achievement ID
105 | */
106 | public String get10kClubAchievementId();
107 |
108 | /**
109 | * @return "25k Club" achievement ID
110 | */
111 | public String get25kClubAchievementId();
112 |
113 | /**
114 | * @return "50k Club" achievement ID
115 | */
116 | public String get50kClubAchievementId();
117 |
118 | /**
119 | * @return "10 Jump Street" achievement ID
120 | */
121 | public String get10JumpStreetAchievementId();
122 |
123 | /**
124 | * @return "100 Jump Street" achievement ID
125 | */
126 | public String get100JumpStreetAchievementId();
127 |
128 | /**
129 | * @return "500 Jump Street" achievement ID
130 | */
131 | public String get500JumpStreetAchievementId();
132 |
133 | }
134 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/GameManager.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.Preferences;
21 | import com.gamestudio24.martianrun.enums.Difficulty;
22 | import com.gamestudio24.martianrun.enums.GameState;
23 |
24 | /**
25 | * A utility singleton that holds the current {@link com.gamestudio24.martianrun.enums.Difficulty}
26 | * and {@link com.gamestudio24.martianrun.enums.GameState} of the game as well as the
27 | * {@link com.gamestudio24.martianrun.utils.GameEventListener} instance responsible for dispatching
28 | * all game events for the platform running the game
29 | */
30 | public class GameManager implements GameEventListener {
31 | private static GameManager ourInstance = new GameManager();
32 |
33 | public static final String PREFERENCES_NAME = "preferences";
34 | private static final String MAX_SCORE_PREFERENCE = "max_score";
35 | private static final String ACHIEVEMENT_COUNT_PREFERENCE_SUFFIX = "_count";
36 | private static final String ACHIEVEMENT_UNLOCKED_PREFERENCE_SUFFIX = "_unlocked";
37 |
38 | private GameState gameState;
39 | private Difficulty difficulty;
40 | private GameEventListener gameEventListener;
41 |
42 | public static GameManager getInstance() {
43 | return ourInstance;
44 | }
45 |
46 | private GameManager() {
47 | gameState = GameState.OVER;
48 | }
49 |
50 | public GameState getGameState() {
51 | return gameState;
52 | }
53 |
54 | public void setGameState(GameState gameState) {
55 | this.gameState = gameState;
56 | }
57 |
58 | public Difficulty getDifficulty() {
59 | return difficulty;
60 | }
61 |
62 | public void setDifficulty(Difficulty difficulty) {
63 | this.difficulty = difficulty;
64 | }
65 |
66 | public boolean isMaxDifficulty() {
67 | return difficulty == Difficulty.values()[Difficulty.values().length - 1];
68 | }
69 |
70 | public void resetDifficulty() {
71 | setDifficulty(Difficulty.values()[0]);
72 | }
73 |
74 | public void setGameEventListener(GameEventListener gameEventListener) {
75 | this.gameEventListener = gameEventListener;
76 | }
77 |
78 | @Override
79 | public void displayAd() {
80 | gameEventListener.displayAd();
81 | }
82 |
83 | @Override
84 | public void hideAd() {
85 | gameEventListener.hideAd();
86 | }
87 |
88 | /**
89 | * Submits a score and unlocks a score-based achievement depending on the total
90 | */
91 | @Override
92 | public void submitScore(int score) {
93 | gameEventListener.submitScore(score);
94 |
95 | if (score > 5000 && !isAchievementUnlocked(get5kClubAchievementId())) {
96 | unlockAchievement(get5kClubAchievementId());
97 | }
98 |
99 | if (score > 10000 && !isAchievementUnlocked(get10kClubAchievementId())) {
100 | unlockAchievement(get10kClubAchievementId());
101 | }
102 |
103 | if (score > 25000 && !isAchievementUnlocked(get25kClubAchievementId())) {
104 | unlockAchievement(get25kClubAchievementId());
105 | }
106 |
107 | if (score > 50000 && !isAchievementUnlocked(get50kClubAchievementId())) {
108 | unlockAchievement(get50kClubAchievementId());
109 | }
110 | }
111 |
112 | @Override
113 | public void displayLeaderboard() {
114 | gameEventListener.displayLeaderboard();
115 | }
116 |
117 | @Override
118 | public void displayAchievements() {
119 | gameEventListener.displayAchievements();
120 | }
121 |
122 | @Override
123 | public void share() {
124 | gameEventListener.share();
125 | }
126 |
127 | @Override
128 | public void unlockAchievement(String id) {
129 | gameEventListener.unlockAchievement(id);
130 | }
131 |
132 | @Override
133 | public void incrementAchievement(String id, int steps) {
134 | gameEventListener.incrementAchievement(id, steps);
135 | }
136 |
137 | @Override
138 | public String getGettingStartedAchievementId() {
139 | return gameEventListener.getGettingStartedAchievementId();
140 | }
141 |
142 | @Override
143 | public String getLikeARoverAchievementId() {
144 | return gameEventListener.getLikeARoverAchievementId();
145 | }
146 |
147 | @Override
148 | public String getSpiritAchievementId() {
149 | return gameEventListener.getSpiritAchievementId();
150 | }
151 |
152 | @Override
153 | public String getCuriosityAchievementId() {
154 | return gameEventListener.getCuriosityAchievementId();
155 | }
156 |
157 | @Override
158 | public String get5kClubAchievementId() {
159 | return gameEventListener.get5kClubAchievementId();
160 | }
161 |
162 | @Override
163 | public String get10kClubAchievementId() {
164 | return gameEventListener.get10kClubAchievementId();
165 | }
166 |
167 | @Override
168 | public String get25kClubAchievementId() {
169 | return gameEventListener.get25kClubAchievementId();
170 | }
171 |
172 | @Override
173 | public String get50kClubAchievementId() {
174 | return gameEventListener.get50kClubAchievementId();
175 | }
176 |
177 | @Override
178 | public String get10JumpStreetAchievementId() {
179 | return gameEventListener.get10JumpStreetAchievementId();
180 | }
181 |
182 | @Override
183 | public String get100JumpStreetAchievementId() {
184 | return gameEventListener.get100JumpStreetAchievementId();
185 | }
186 |
187 | @Override
188 | public String get500JumpStreetAchievementId() {
189 | return gameEventListener.get500JumpStreetAchievementId();
190 | }
191 |
192 | private Preferences getPreferences() {
193 | return Gdx.app.getPreferences(PREFERENCES_NAME);
194 | }
195 |
196 | public void saveScore(int score) {
197 | Preferences preferences = getPreferences();
198 | int maxScore = preferences.getInteger(MAX_SCORE_PREFERENCE, 0);
199 | if (score > maxScore) {
200 | preferences.putInteger(MAX_SCORE_PREFERENCE, score);
201 | preferences.flush();
202 | }
203 | }
204 |
205 | public boolean hasSavedMaxScore() {
206 | return getPreferences().getInteger(MAX_SCORE_PREFERENCE, 0) > 0;
207 | }
208 |
209 | public void submitSavedMaxScore() {
210 | Preferences preferences = getPreferences();
211 | submitScore(preferences.getInteger(MAX_SCORE_PREFERENCE, 0));
212 | preferences.remove(MAX_SCORE_PREFERENCE);
213 | preferences.flush();
214 | }
215 |
216 | public void addGamePlayed() {
217 |
218 | // No need to keep counting if all achievements have been unlocked
219 | if (getAchievementCount(getCuriosityAchievementId()) > 500) {
220 | return;
221 | }
222 |
223 | if (!isAchievementUnlocked(getGettingStartedAchievementId())) {
224 | unlockAchievement(getGettingStartedAchievementId());
225 | }
226 |
227 | if (getAchievementCount(getLikeARoverAchievementId()) <= 10) {
228 | incrementAchievement(getLikeARoverAchievementId(), 1);
229 | }
230 |
231 | if (getAchievementCount(getSpiritAchievementId()) <= 100) {
232 | incrementAchievement(getSpiritAchievementId(), 1);
233 | }
234 |
235 | incrementAchievement(getCuriosityAchievementId(), 1);
236 |
237 | }
238 |
239 | public void addJumpCount(int count) {
240 |
241 | if (count <= 0) {
242 | return;
243 | }
244 |
245 | if (getAchievementCount(get500JumpStreetAchievementId()) > 500) {
246 | return;
247 | }
248 |
249 | if (getAchievementCount(get500JumpStreetAchievementId()) <= 10) {
250 | incrementAchievement(get10JumpStreetAchievementId(), count);
251 | }
252 |
253 | if (getAchievementCount(get500JumpStreetAchievementId()) <= 100) {
254 | incrementAchievement(get100JumpStreetAchievementId(), count);
255 | }
256 |
257 | incrementAchievement(get500JumpStreetAchievementId(), count);
258 |
259 | }
260 |
261 | public void setAchievementUnlocked(String id) {
262 | getPreferences().putBoolean(getAchievementUnlockedId(id), true);
263 | }
264 |
265 | public void incrementAchievementCount(String id, int steps) {
266 | Preferences preferences = getPreferences();
267 | int count = preferences.getInteger(getAchievementCountId(id), 0);
268 | count += steps;
269 | preferences.putInteger(getAchievementCountId(id), count);
270 | preferences.flush();
271 | }
272 |
273 | private int getAchievementCount(String id) {
274 | return getPreferences().getInteger(getAchievementCountId(id), 0);
275 | }
276 |
277 | private boolean isAchievementUnlocked(String id) {
278 | return getPreferences().getBoolean(getAchievementUnlockedId(id), false);
279 | }
280 |
281 | private String getAchievementCountId(String id) {
282 | return id + ACHIEVEMENT_COUNT_PREFERENCE_SUFFIX;
283 | }
284 |
285 | private String getAchievementUnlockedId(String id) {
286 | return id + ACHIEVEMENT_UNLOCKED_PREFERENCE_SUFFIX;
287 | }
288 | }
289 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/RandomUtils.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | import com.gamestudio24.martianrun.enums.EnemyType;
20 |
21 | import java.util.Random;
22 |
23 | public class RandomUtils {
24 |
25 | /**
26 | * @return a random {@link com.gamestudio24.martianrun.enums.EnemyType}
27 | */
28 | public static EnemyType getRandomEnemyType() {
29 | RandomEnum randomEnum = new RandomEnum(EnemyType.class);
30 | return randomEnum.random();
31 | }
32 |
33 | /**
34 | * @see Stack Overflow
35 | */
36 | private static class RandomEnum {
37 |
38 | private static final Random RND = new Random();
39 | private final E[] values;
40 |
41 | public RandomEnum(Class token) {
42 | values = token.getEnumConstants();
43 | }
44 |
45 | /**
46 | * @return a random value for the given enum
47 | */
48 | public E random() {
49 | return values[RND.nextInt(values.length)];
50 | }
51 | }
52 |
53 | }
54 |
--------------------------------------------------------------------------------
/core/src/com/gamestudio24/martianrun/utils/WorldUtils.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.utils;
18 |
19 | import com.badlogic.gdx.math.Vector2;
20 | import com.badlogic.gdx.physics.box2d.Body;
21 | import com.badlogic.gdx.physics.box2d.BodyDef;
22 | import com.badlogic.gdx.physics.box2d.PolygonShape;
23 | import com.badlogic.gdx.physics.box2d.World;
24 | import com.gamestudio24.martianrun.box2d.EnemyUserData;
25 | import com.gamestudio24.martianrun.box2d.GroundUserData;
26 | import com.gamestudio24.martianrun.box2d.RunnerUserData;
27 | import com.gamestudio24.martianrun.enums.EnemyType;
28 |
29 | public class WorldUtils {
30 |
31 | public static World createWorld() {
32 | return new World(Constants.WORLD_GRAVITY, true);
33 | }
34 |
35 | public static Body createGround(World world) {
36 | BodyDef bodyDef = new BodyDef();
37 | bodyDef.position.set(new Vector2(Constants.GROUND_X, Constants.GROUND_Y));
38 | Body body = world.createBody(bodyDef);
39 | PolygonShape shape = new PolygonShape();
40 | shape.setAsBox(Constants.GROUND_WIDTH / 2, Constants.GROUND_HEIGHT / 2);
41 | body.createFixture(shape, Constants.GROUND_DENSITY);
42 | body.setUserData(new GroundUserData(Constants.GROUND_WIDTH, Constants.GROUND_HEIGHT));
43 | shape.dispose();
44 | return body;
45 | }
46 |
47 | public static Body createRunner(World world) {
48 | BodyDef bodyDef = new BodyDef();
49 | bodyDef.type = BodyDef.BodyType.DynamicBody;
50 | bodyDef.position.set(new Vector2(Constants.RUNNER_X, Constants.RUNNER_Y));
51 | PolygonShape shape = new PolygonShape();
52 | shape.setAsBox(Constants.RUNNER_WIDTH / 2, Constants.RUNNER_HEIGHT / 2);
53 | Body body = world.createBody(bodyDef);
54 | body.setGravityScale(Constants.RUNNER_GRAVITY_SCALE);
55 | body.createFixture(shape, Constants.RUNNER_DENSITY);
56 | body.resetMassData();
57 | body.setUserData(new RunnerUserData(Constants.RUNNER_WIDTH, Constants.RUNNER_HEIGHT));
58 | shape.dispose();
59 | return body;
60 | }
61 |
62 | public static Body createEnemy(World world) {
63 | EnemyType enemyType = RandomUtils.getRandomEnemyType();
64 | BodyDef bodyDef = new BodyDef();
65 | bodyDef.type = BodyDef.BodyType.KinematicBody;
66 | bodyDef.position.set(new Vector2(enemyType.getX(), enemyType.getY()));
67 | PolygonShape shape = new PolygonShape();
68 | shape.setAsBox(enemyType.getWidth() / 2, enemyType.getHeight() / 2);
69 | Body body = world.createBody(bodyDef);
70 | body.createFixture(shape, enemyType.getDensity());
71 | body.resetMassData();
72 | EnemyUserData userData = new EnemyUserData(enemyType.getWidth(), enemyType.getHeight(),
73 | enemyType.getAnimationAssetId());
74 | body.setUserData(userData);
75 | shape.dispose();
76 | return body;
77 | }
78 |
79 | }
80 |
--------------------------------------------------------------------------------
/desktop/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: "java"
2 |
3 | sourceCompatibility = 1.6
4 | sourceSets.main.java.srcDirs = [ "src/" ]
5 |
6 | project.ext.mainClassName = "com.gamestudio24.martianrun.desktop.DesktopLauncher"
7 | project.ext.assetsDir = new File("../android/assets");
8 |
9 | task run(dependsOn: classes, type: JavaExec) {
10 | main = project.mainClassName
11 | classpath = sourceSets.main.runtimeClasspath
12 | standardInput = System.in
13 | workingDir = project.assetsDir
14 | ignoreExitValue = true
15 | }
16 |
17 | task dist(type: Jar) {
18 | from files(sourceSets.main.output.classesDir)
19 | from files(sourceSets.main.output.resourcesDir)
20 | from {configurations.compile.collect {zipTree(it)}}
21 | from files(project.assetsDir);
22 |
23 | manifest {
24 | attributes 'Main-Class': project.mainClassName
25 | }
26 | }
27 |
28 | dist.dependsOn classes
29 |
30 | eclipse {
31 | project {
32 | name = appName + "-desktop"
33 | linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets'
34 | }
35 | }
36 |
37 | task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
38 | doLast {
39 | def classpath = new XmlParser().parse(file(".classpath"))
40 | new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
41 | def writer = new FileWriter(file(".classpath"))
42 | def printer = new XmlNodePrinter(new PrintWriter(writer))
43 | printer.setPreserveWhitespace(true)
44 | printer.print(classpath)
45 | }
46 | }
--------------------------------------------------------------------------------
/desktop/src/com/gamestudio24/martianrun/desktop/DesktopLauncher.java:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (c) 2014. William Mora
3 | *
4 | * Licensed under the Apache License, Version 2.0 (the "License");
5 | * you may not use this file except in compliance with the License.
6 | * You may obtain a copy of the License at
7 | *
8 | * http://www.apache.org/licenses/LICENSE-2.0
9 | *
10 | * Unless required by applicable law or agreed to in writing, software
11 | * distributed under the License is distributed on an "AS IS" BASIS,
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | * See the License for the specific language governing permissions and
14 | * limitations under the License.
15 | */
16 |
17 | package com.gamestudio24.martianrun.desktop;
18 |
19 | import com.badlogic.gdx.Gdx;
20 | import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
21 | import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
22 | import com.gamestudio24.martianrun.MartianRun;
23 | import com.gamestudio24.martianrun.utils.Constants;
24 | import com.gamestudio24.martianrun.utils.GameEventListener;
25 |
26 | public class DesktopLauncher {
27 | public static void main (String[] arg) {
28 | LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
29 | config.width = Constants.APP_WIDTH;
30 | config.height = Constants.APP_HEIGHT;
31 | new LwjglApplication(new MartianRun(new GameEventListener() {
32 | @Override
33 | public void displayAd() {
34 | Gdx.app.log(GameEventListener.class.getSimpleName(), "displayAd");
35 | }
36 |
37 | @Override
38 | public void hideAd() {
39 | Gdx.app.log(GameEventListener.class.getSimpleName(), "hideAd");
40 | }
41 |
42 | @Override
43 | public void submitScore(int score) {
44 | Gdx.app.log(GameEventListener.class.getSimpleName(), "submitScore");
45 | }
46 |
47 | @Override
48 | public void displayLeaderboard() {
49 | Gdx.app.log(GameEventListener.class.getSimpleName(), "displayLeaderboard");
50 | }
51 |
52 | @Override
53 | public void displayAchievements() {
54 | Gdx.app.log(GameEventListener.class.getSimpleName(), "displayAchievements");
55 | }
56 |
57 | @Override
58 | public void share() {
59 | Gdx.app.log(GameEventListener.class.getSimpleName(), "share");
60 | }
61 |
62 | @Override
63 | public void unlockAchievement(String id) {
64 |
65 | }
66 |
67 | @Override
68 | public void incrementAchievement(String id, int steps) {
69 |
70 | }
71 |
72 | @Override
73 | public String getGettingStartedAchievementId() {
74 | return null;
75 | }
76 |
77 | @Override
78 | public String getLikeARoverAchievementId() {
79 | return null;
80 | }
81 |
82 | @Override
83 | public String getSpiritAchievementId() {
84 | return null;
85 | }
86 |
87 | @Override
88 | public String getCuriosityAchievementId() {
89 | return null;
90 | }
91 |
92 | @Override
93 | public String get5kClubAchievementId() {
94 | return null;
95 | }
96 |
97 | @Override
98 | public String get10kClubAchievementId() {
99 | return null;
100 | }
101 |
102 | @Override
103 | public String get25kClubAchievementId() {
104 | return null;
105 | }
106 |
107 | @Override
108 | public String get50kClubAchievementId() {
109 | return null;
110 | }
111 |
112 | @Override
113 | public String get10JumpStreetAchievementId() {
114 | return null;
115 | }
116 |
117 | @Override
118 | public String get100JumpStreetAchievementId() {
119 | return null;
120 | }
121 |
122 | @Override
123 | public String get500JumpStreetAchievementId() {
124 | return null;
125 | }
126 |
127 | }), config);
128 | }
129 | }
130 |
--------------------------------------------------------------------------------
/gradle/wrapper/gradle-wrapper.jar:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wmora/martianrun/1ed66436cd49c60101d557bcfa2454c5185785a5/gradle/wrapper/gradle-wrapper.jar
--------------------------------------------------------------------------------
/gradle/wrapper/gradle-wrapper.properties:
--------------------------------------------------------------------------------
1 | #Sat May 31 17:49:50 GMT-03:00 2014
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.2.1-all.zip
7 |
--------------------------------------------------------------------------------
/gradlew:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # For Cygwin, ensure paths are in UNIX format before anything is touched.
46 | if $cygwin ; then
47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
48 | fi
49 |
50 | # Attempt to set APP_HOME
51 | # Resolve links: $0 may be a link
52 | PRG="$0"
53 | # Need this for relative symlinks.
54 | while [ -h "$PRG" ] ; do
55 | ls=`ls -ld "$PRG"`
56 | link=`expr "$ls" : '.*-> \(.*\)$'`
57 | if expr "$link" : '/.*' > /dev/null; then
58 | PRG="$link"
59 | else
60 | PRG=`dirname "$PRG"`"/$link"
61 | fi
62 | done
63 | SAVED="`pwd`"
64 | cd "`dirname \"$PRG\"`/" >&-
65 | APP_HOME="`pwd -P`"
66 | cd "$SAVED" >&-
67 |
68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
69 |
70 | # Determine the Java command to use to start the JVM.
71 | if [ -n "$JAVA_HOME" ] ; then
72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
73 | # IBM's JDK on AIX uses strange locations for the executables
74 | JAVACMD="$JAVA_HOME/jre/sh/java"
75 | else
76 | JAVACMD="$JAVA_HOME/bin/java"
77 | fi
78 | if [ ! -x "$JAVACMD" ] ; then
79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
80 |
81 | Please set the JAVA_HOME variable in your environment to match the
82 | location of your Java installation."
83 | fi
84 | else
85 | JAVACMD="java"
86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
87 |
88 | Please set the JAVA_HOME variable in your environment to match the
89 | location of your Java installation."
90 | fi
91 |
92 | # Increase the maximum file descriptors if we can.
93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
94 | MAX_FD_LIMIT=`ulimit -H -n`
95 | if [ $? -eq 0 ] ; then
96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
97 | MAX_FD="$MAX_FD_LIMIT"
98 | fi
99 | ulimit -n $MAX_FD
100 | if [ $? -ne 0 ] ; then
101 | warn "Could not set maximum file descriptor limit: $MAX_FD"
102 | fi
103 | else
104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
105 | fi
106 | fi
107 |
108 | # For Darwin, add options to specify how the application appears in the dock
109 | if $darwin; then
110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
111 | fi
112 |
113 | # For Cygwin, switch paths to Windows format before running java
114 | if $cygwin ; then
115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
158 | function splitJvmOpts() {
159 | JVM_OPTS=("$@")
160 | }
161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
163 |
164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
165 |
--------------------------------------------------------------------------------
/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
--------------------------------------------------------------------------------
/settings.gradle:
--------------------------------------------------------------------------------
1 | include 'desktop', 'android', 'core'
--------------------------------------------------------------------------------