├── .gitattributes ├── Anti-Aliasing └── SSAA │ ├── 1.png │ ├── 2.png │ ├── 3.png │ ├── 4.png │ ├── 5.png │ └── SSAA 1-2-3-4.shader ├── Human skin realtime rendering ├── 1.png ├── 2.png ├── 3.png ├── 4.png ├── 5.png ├── HumanSkin.shader ├── plus effect │ ├── Blood Effect │ │ ├── 1.png │ │ ├── 2.png │ │ ├── 3.png │ │ ├── 4.png │ │ ├── 5.png │ │ ├── 6.png │ │ └── HumanSkinWithBlood.shader │ └── Water Drop Effect │ │ ├── 1 (1).png │ │ ├── 1 (2).png │ │ └── HumanSkinWithWaterDrop.shader └── superaddition │ ├── 1 (1).png │ ├── 1 (2).png │ ├── 1 (3).png │ ├── 1 (4).png │ ├── 1 (5).png │ ├── 1 (6).png │ └── HumanSkin_plus.shader ├── Post processing ├── Computerfault │ ├── 1.png │ ├── 2.png │ ├── 3.png │ ├── ComputerFault.cs │ └── ComputerFault.shader ├── Depth Of Field │ ├── DOF add noise │ │ └── DOF_add_noise.shader │ ├── DOF_PP.cs │ ├── DOF_post_process.shader │ ├── dof1.png │ ├── dof2.png │ ├── dof3.png │ ├── dof4.png │ ├── dof5.png │ └── dof6.png ├── Distortion │ ├── Barrel.png │ ├── Barrel │ │ └── Barrel.shader │ ├── Fisheye.png │ ├── fisheye │ │ └── fasheye.shader │ └── pincushion.png ├── HDR&Bloom │ ├── HDRGlow.cs │ └── HDRGlow.shader ├── Real-Time Denoising in games │ ├── Conventional geometry-aware filtering.shader │ ├── Specular Lobe-Aware Filtering and Upsampling.shader │ ├── c 3.jpg │ ├── cds.jpg │ ├── d2.jpg │ ├── s 2.jpg │ └── s 3.jpg └── shaders from ppsspp used in Unity3d │ ├── FXAA.shader │ ├── Retroc_CRT.shader │ ├── aacolor.shader │ ├── bloom.shader │ ├── cartoon.shader │ ├── grayscale.shader │ ├── inversecolors.shader │ ├── natural.shader │ ├── scanlines.shader │ ├── sharpen.shader │ ├── test in ppsspp │ ├── 4xHQHLSL.png │ ├── AAColor.png │ ├── Bloom.png │ ├── CRT.png │ ├── FXAA.png │ ├── FXAA未开.png │ ├── cartoon.png │ ├── grayscale.png │ ├── inversecolors.png │ ├── natural.png │ ├── scanlines.png │ ├── sharpen.png │ ├── upscale_spline36.png │ ├── upscale_spline36—关.png │ ├── upscale_spline36—开.png │ └── vignette.png │ ├── test in ppsspp2 │ ├── 4xHQGLSL.png │ ├── AAColor.png │ ├── BLoom.png │ ├── FXAA.png │ ├── cartoon.png │ ├── natural.png │ ├── 原图.png │ ├── 放大-关.png │ ├── 放大-关2.png │ ├── 放大-开.png │ └── 放大-开2.png │ ├── test in unity │ ├── AAColor.png │ ├── CRT.png │ ├── bloom.png │ ├── cartoon.png │ ├── fxaa.png │ ├── grayscale.png │ ├── natural.png │ ├── scanlines.png │ ├── sharpen.png │ └── vignette.png │ ├── upscale_spline36.shader │ └── vignette.shader ├── Realistic eye shading ├── 1.png ├── 2.png ├── 3.png ├── 4.png ├── 5.png ├── eye Shading.shader └── eye no detial Spec Shading.shader ├── Realistic plant shading ├── 1 (1).png ├── 1 (2).png ├── 1 (3).png ├── 1 (4).png ├── 1 (5).png ├── plant1.shader └── plant2.shader ├── fur ├── 1.png ├── 2.png ├── 3.png ├── 4.png ├── 5.png ├── 6.png └── fur.shader ├── random generation terrain based on fractal noise ├── Noise.cs ├── NoiseMethod.cs ├── terrain.shader ├── terrain_g.cs └── test │ ├── 1.png │ ├── 2.png │ ├── 3.png │ ├── 7.png │ ├── 8.png │ ├── 9.png │ ├── Fractal.png │ └── 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