├── .gitattributes ├── .github └── workflows │ └── automated_builds.yaml ├── .gitignore ├── .gitmodules ├── CODE_OF_CONDUCT.md ├── COPYING ├── GNUmakefile ├── README.md ├── client ├── 3d_blender │ ├── assaultblaster.blend │ ├── backpack.blend │ ├── beamguardian.blend │ ├── blaster.blend │ ├── bomb.blend │ ├── bunny.blend │ ├── cherry.blend │ ├── clusterbomb.blend │ ├── crystalaxe.blend │ ├── crystalbar.blend │ ├── crystalbullet.blend │ ├── crystalpickaxe.blend │ ├── firedrill.blend │ ├── flamethrower.blend │ ├── flintandsteel.blend │ ├── fur.blend │ ├── glider.blend │ ├── grapplinghook.blend │ ├── grenade.blend │ ├── hook.blend │ ├── ironaxe.blend │ ├── ironbar.blend │ ├── irondust.blend │ ├── ironpickaxe.blend │ ├── jetpack.blend │ ├── masterblaster.blend │ ├── meat.blend │ ├── pear.blend │ ├── poop.blend │ ├── shotgunblaster.blend │ ├── skydome.blend │ ├── stoneaxe.blend │ ├── stonepickaxe.blend │ ├── stonespear.blend │ ├── sunglasses.blend │ └── werebunny.blend ├── client.mk ├── gfx │ ├── assaultblaster.png │ ├── backpack.png │ ├── beamguardian.png │ ├── blaster.png │ ├── blocks.png │ ├── bomb.png │ ├── bunny.png │ ├── burntmeat.png │ ├── cherry.png │ ├── clusterbomb.png │ ├── cookedmeat.png │ ├── crosshair.png │ ├── crystalaxe.png │ ├── crystalbar.png │ ├── crystalbullet.png │ ├── crystaldust.png │ ├── crystalpickaxe.png │ ├── crystalspear.png │ ├── cursor.png │ ├── firedrill.png │ ├── flamebullet.png │ ├── flamethrower.png │ ├── flintandsteel.png │ ├── fur.png │ ├── glider.png │ ├── grapplinghook.png │ ├── grenade.png │ ├── gui.png │ ├── hook.png │ ├── ironaxe.png │ ├── ironbar.png │ ├── irondust.png │ ├── ironpickaxe.png │ ├── ironspear.png │ ├── jetpack.png │ ├── masterblaster.png │ ├── meat.png │ ├── mining.png │ ├── pear.png │ ├── plantmatter.png │ ├── poop.png │ ├── rope.png │ ├── shadow.png │ ├── shotgunblaster.png │ ├── skydome.png │ ├── steelrope.png │ ├── stoneaxe.png │ ├── stonepickaxe.png │ ├── stonespear.png │ ├── straw.png │ ├── sun.png │ ├── sunglasses.png │ ├── waterthrower.png │ ├── werebunny.png │ └── wolkenwelten.png ├── mesh │ ├── assaultblaster.obj │ ├── backpack.obj │ ├── beamguardian.obj │ ├── blaster.obj │ ├── bomb.obj │ ├── bunny.obj │ ├── burntmeat.obj │ ├── cherry.obj │ ├── clusterbomb.obj │ ├── cookedmeat.obj │ ├── crystalaxe.obj │ ├── crystalbar.obj │ ├── crystalbullet.obj │ ├── crystaldust.obj │ ├── crystalpickaxe.obj │ ├── crystalspear.obj │ ├── firedrill.obj │ ├── flamebullet.obj │ ├── flamethrower.obj │ ├── flintandsteel.obj │ ├── fur.obj │ ├── glider.obj │ ├── grapplinghook.obj │ ├── grenade.obj │ ├── hook.obj │ ├── ironaxe.obj │ ├── ironbar.obj │ ├── irondust.obj │ ├── ironpickaxe.obj │ ├── ironspear.obj │ ├── jetpack.obj │ ├── masterblaster.obj │ ├── meat.obj │ ├── pear.obj │ ├── plantmatter.obj │ ├── poop.obj │ ├── shotgunblaster.obj │ ├── skydome.obj │ ├── stoneaxe.obj │ ├── stonepickaxe.obj │ ├── stonespear.obj │ ├── straw.obj │ ├── sunglasses.obj │ ├── waterthrower.obj │ └── werebunny.obj ├── sfx │ ├── bomb.aif │ ├── chomp.aif │ ├── falling.aif │ ├── hoho.aif │ ├── hoo.aif │ ├── hookFire.aif │ ├── hookHit.aif │ ├── hookReturned.aif │ ├── hookRope.aif │ ├── impact.aif │ ├── jet.aif │ ├── lightning.wav │ ├── nibble.aif │ ├── phaser.aif │ ├── pock.aif │ ├── projectile.aif │ ├── rainloop.wav │ ├── step.aif │ ├── stomp.aif │ ├── tock.aif │ ├── ungh.aif │ ├── wind.aif │ └── yahoo.aif ├── src │ ├── binding │ │ ├── widget.c │ │ ├── widget.h │ │ ├── widgetGC.c │ │ └── widgetGC.h │ ├── game │ │ ├── animal.c │ │ ├── animal.h │ │ ├── beamblast.c │ │ ├── beamblast.h │ │ ├── being.c │ │ ├── being.h │ │ ├── blockMining.c │ │ ├── blockMining.h │ │ ├── blockType.c │ │ ├── blockType.h │ │ ├── character │ │ │ ├── character.c │ │ │ ├── character.h │ │ │ ├── draw.c │ │ │ ├── draw.h │ │ │ ├── hook.c │ │ │ ├── hook.h │ │ │ ├── network.c │ │ │ └── network.h │ │ ├── entity.c │ │ ├── entity.h │ │ ├── fire.c │ │ ├── fire.h │ │ ├── fluid.c │ │ ├── fluid.h │ │ ├── grenade.c │ │ ├── grenade.h │ │ ├── itemDrop.c │ │ ├── itemDrop.h │ │ ├── light.c │ │ ├── light.h │ │ ├── projectile.c │ │ ├── projectile.h │ │ ├── recipe.c │ │ ├── recipe.h │ │ ├── rope.c │ │ ├── rope.h │ │ ├── throwable.c │ │ ├── throwable.h │ │ └── weather │ │ │ ├── clouds.c │ │ │ ├── clouds.h │ │ │ ├── lightning.c │ │ │ ├── lightning.h │ │ │ ├── rain.c │ │ │ ├── rain.h │ │ │ ├── snow.c │ │ │ ├── snow.h │ │ │ ├── weather.c │ │ │ └── weather.h │ ├── gfx │ │ ├── blockMesh.c │ │ ├── blockMesh.h │ │ ├── boundaries.c │ │ ├── boundaries.h │ │ ├── effects.c │ │ ├── effects.h │ │ ├── fluid.c │ │ ├── fluid.h │ │ ├── frustum.c │ │ ├── frustum.h │ │ ├── gfx.c │ │ ├── gfx.h │ │ ├── gl.c │ │ ├── gl.h │ │ ├── gl3w.c │ │ ├── gl3w.h │ │ ├── glcorearb.h │ │ ├── khrplatform.h │ │ ├── lodepng.c │ │ ├── lodepng.h │ │ ├── mat.c │ │ ├── mat.h │ │ ├── mesh.c │ │ ├── mesh.h │ │ ├── particle.c │ │ ├── particle.h │ │ ├── shader.c │ │ ├── shader.h │ │ ├── shadow.c │ │ ├── shadow.h │ │ ├── sky.c │ │ ├── sky.h │ │ ├── textMesh.c │ │ ├── textMesh.h │ │ ├── texture.c │ │ └── texture.h │ ├── gui │ │ ├── chat.c │ │ ├── chat.h │ │ ├── gui.c │ │ ├── gui.h │ │ ├── menu.c │ │ ├── menu.h │ │ ├── menu │ │ │ ├── attribution.c │ │ │ ├── attribution.h │ │ │ ├── inventory.c │ │ │ ├── inventory.h │ │ │ ├── mainmenu.c │ │ │ ├── mainmenu.h │ │ │ ├── multiplayer.c │ │ │ ├── multiplayer.h │ │ │ ├── options.c │ │ │ ├── options.h │ │ │ ├── singleplayer.c │ │ │ └── singleplayer.h │ │ ├── overlay.c │ │ ├── overlay.h │ │ ├── repl.c │ │ ├── repl.h │ │ ├── textInput.c │ │ ├── textInput.h │ │ ├── widget.c │ │ ├── widget.h │ │ └── widgets │ │ │ ├── background.c │ │ │ ├── button.c │ │ │ ├── buttonDel.c │ │ │ ├── horizontalRuler.c │ │ │ ├── itemSlot.c │ │ │ ├── label.c │ │ │ ├── lispLine.c │ │ │ ├── lispLine.h │ │ │ ├── panel.c │ │ │ ├── radioButton.c │ │ │ ├── recipeInfo.c │ │ │ ├── recipeSlot.c │ │ │ ├── slider.c │ │ │ ├── textInput.c │ │ │ ├── textLog.c │ │ │ ├── textScroller.c │ │ │ ├── widgets.c │ │ │ └── widgets.h │ ├── main.c │ ├── main.h │ ├── misc │ │ ├── lisp.c │ │ ├── lisp.h │ │ ├── options.c │ │ └── options.h │ ├── network │ │ ├── chat.c │ │ ├── chat.h │ │ ├── client.c │ │ ├── client.h │ │ ├── packet.c │ │ ├── platform_specific │ │ │ ├── client_bsd.h │ │ │ ├── client_wasm.h │ │ │ └── client_win.h │ │ └── server_stubs.c │ ├── nujel │ │ ├── client.nuj │ │ ├── gui.nuj │ │ ├── input.nuj │ │ ├── input_keyboard.nuj │ │ └── input_mouse.nuj │ ├── sdl │ │ ├── input │ │ │ ├── gamepad.c │ │ │ ├── gamepad.h │ │ │ ├── keyboard.c │ │ │ ├── keyboard.h │ │ │ ├── mouse.c │ │ │ ├── mouse.h │ │ │ ├── touch.c │ │ │ └── touch.h │ │ ├── sdl.c │ │ └── sdl.h │ ├── sfx │ │ ├── environment.c │ │ ├── environment.h │ │ ├── sfx.c │ │ └── sfx.h │ ├── shader │ │ ├── blockShaderFS.glsl │ │ ├── blockShaderVS.glsl │ │ ├── boundaryShaderFS.glsl │ │ ├── boundaryShaderVS.glsl │ │ ├── cloudShaderFS.glsl │ │ ├── cloudShaderVS.glsl │ │ ├── fluidShaderFS.glsl │ │ ├── fluidShaderVS.glsl │ │ ├── meshShaderFS.glsl │ │ ├── meshShaderVS.glsl │ │ ├── particleShaderFS.glsl │ │ ├── particleShaderVS.glsl │ │ ├── rainShaderFS.glsl │ │ ├── rainShaderVS.glsl │ │ ├── shadowShaderFS.glsl │ │ ├── shadowShaderVS.glsl │ │ ├── textShaderFS.glsl │ │ └── textShaderVS.glsl │ └── voxel │ │ ├── bigchungus.c │ │ ├── bigchungus.h │ │ ├── chungus.c │ │ ├── chungus.h │ │ ├── chunk.c │ │ ├── chunk.h │ │ └── meshgen │ │ ├── block.c │ │ ├── block.h │ │ ├── fluid.c │ │ ├── fluid.h │ │ ├── shared.c │ │ └── shared.h ├── tools │ ├── objgen │ ├── objparser.c │ ├── optimizegfx │ └── sfxgen └── txt │ └── attribution.txt ├── common ├── README ├── ansi_colors.mk ├── common.mk ├── disable_implicit_rules.mk └── src │ ├── animals │ ├── bunny.c │ ├── bunny.h │ ├── guardian.c │ ├── guardian.h │ ├── werebunny.c │ └── werebunny.h │ ├── asm │ ├── aarch64 │ │ ├── particlePosUpdate.s │ │ ├── rainPosUpdate.s │ │ └── sparticlePostUpdate.s │ ├── armv7l │ │ ├── particlePosUpdate.s │ │ ├── rainPosUpdate.s │ │ └── sparticlePosUpdate.s │ ├── asm.c │ ├── asm.h │ └── x86_64 │ │ ├── common.asm │ │ ├── lightBlurX.asm │ │ ├── lightBlurY.asm │ │ ├── particlePosUpdate.asm │ │ ├── rainPosUpdate.asm │ │ └── sparticlePosUpdate.asm │ ├── common.c │ ├── common.h │ ├── cto.h │ ├── game │ ├── animal.c │ ├── animal.h │ ├── being.c │ ├── being.h │ ├── blockMining.h │ ├── blockType.c │ ├── blockType.h │ ├── character.c │ ├── character.h │ ├── chunkOverlay.c │ ├── chunkOverlay.h │ ├── entity.c │ ├── entity.h │ ├── fire.c │ ├── fire.h │ ├── fluid.c │ ├── fluid.h │ ├── grenade.c │ ├── grenade.h │ ├── hook.c │ ├── hook.h │ ├── item.c │ ├── item.h │ ├── itemDrop.c │ ├── itemDrop.h │ ├── itemType.c │ ├── itemType.h │ ├── light.c │ ├── light.h │ ├── projectile.c │ ├── projectile.h │ ├── rope.c │ ├── rope.h │ ├── throwable.c │ ├── throwable.h │ ├── time.c │ ├── time.h │ └── weather │ │ ├── clouds.c │ │ ├── clouds.h │ │ ├── lightning.c │ │ ├── lightning.h │ │ ├── rain.c │ │ ├── rain.h │ │ ├── snow.c │ │ ├── snow.h │ │ ├── storm.c │ │ ├── storm.h │ │ ├── weather.c │ │ ├── weather.h │ │ ├── wind.c │ │ └── wind.h │ ├── game_structs.h │ ├── gfx_structs.h │ ├── misc │ ├── bmp.c │ ├── bmp.h │ ├── colors.c │ ├── colors.h │ ├── effects.h │ ├── line.c │ ├── line.h │ ├── lisp.c │ ├── lisp.h │ ├── lz4.c │ ├── lz4.h │ ├── mesh.h │ ├── misc.c │ ├── misc.h │ ├── noise.c │ ├── noise.h │ ├── profiling.c │ ├── profiling.h │ ├── rng.c │ ├── rng.h │ ├── sfx.h │ ├── sha1.c │ ├── sha1.h │ ├── side.h │ ├── vec.c │ └── vec.h │ ├── network │ ├── messages.c │ ├── messages.h │ ├── network.h │ └── packet.h │ ├── nuj │ ├── _init.nuj │ ├── beings.nuj │ ├── fluid.nuj │ ├── io.nuj │ ├── items.nuj │ ├── recipes.nuj │ └── repl.nuj │ ├── stdint.h │ └── world │ ├── vegetation.c │ ├── vegetation.h │ └── world.h ├── docs ├── architecture.md ├── coding.md ├── ideas.md ├── mod_ideas.md ├── nos.md ├── nujel.md └── thoughts.md ├── logo.png ├── platform ├── bsd │ └── bsd.mk ├── haiku │ └── haiku.mk ├── linux │ └── linux.mk ├── macos │ ├── Info.plist │ └── macos.mk ├── wasm │ ├── manifest.json │ ├── shell.html │ └── wasm.mk └── win │ ├── icon.ico │ ├── icon_server.ico │ ├── msys2_pkgs │ ├── mingw-w64-SDL2 │ │ ├── 001-fix-cmake-target-relocation.patch │ │ ├── 002-fix-link-order.patch │ │ └── PKGBUILD │ └── mingw-w64-SDL2_mixer │ │ ├── PKGBUILD │ │ ├── SDL2_mixer-2.0.1-find_lib.mingw.patch │ │ └── SDL2_mixer-2.0.1-libtool_windres.mingw.patch │ ├── win.mk │ ├── wolkenwelten-server.rc │ └── wolkenwelten.rc ├── server ├── server.mk ├── src │ ├── game │ │ ├── animal.c │ │ ├── animal.h │ │ ├── beamblast.c │ │ ├── beamblast.h │ │ ├── being.c │ │ ├── being.h │ │ ├── blockMining.c │ │ ├── blockMining.h │ │ ├── character.c │ │ ├── character.h │ │ ├── fire.c │ │ ├── fire.h │ │ ├── fluid.c │ │ ├── fluid.h │ │ ├── grenade.c │ │ ├── grenade.h │ │ ├── itemDrop.c │ │ ├── itemDrop.h │ │ ├── landscape.c │ │ ├── landscape.h │ │ ├── projectile.c │ │ ├── projectile.h │ │ ├── rope.c │ │ ├── rope.h │ │ ├── throwable.c │ │ ├── throwable.h │ │ └── weather │ │ │ ├── lightning.c │ │ │ ├── lightning.h │ │ │ ├── weather.c │ │ │ └── weather.h │ ├── main.c │ ├── main.h │ ├── misc │ │ ├── client_stubs.c │ │ ├── lisp.c │ │ ├── lisp.h │ │ ├── options.c │ │ └── options.h │ ├── network │ │ ├── packet.c │ │ ├── server.c │ │ ├── server.h │ │ ├── server_bsd.h │ │ ├── server_wasm.h │ │ ├── server_win.h │ │ ├── server_ws.c │ │ └── server_ws.h │ ├── nujel │ │ └── server.nuj │ ├── persistence │ │ ├── animal.c │ │ ├── animal.h │ │ ├── character.c │ │ ├── character.h │ │ ├── chunk.c │ │ ├── chunk.h │ │ ├── itemDrop.c │ │ ├── itemDrop.h │ │ ├── savegame.c │ │ ├── savegame.h │ │ ├── throwable.c │ │ └── throwable.h │ ├── voxel │ │ ├── bigchungus.c │ │ ├── bigchungus.h │ │ ├── chungus.c │ │ ├── chungus.h │ │ ├── chunk.c │ │ └── chunk.h │ └── worldgen │ │ ├── geoworld.c │ │ ├── geoworld.h │ │ ├── island.c │ │ ├── island.h │ │ ├── labyrinth.c │ │ ├── labyrinth.h │ │ ├── landmass.c │ │ ├── landmass.h │ │ ├── nujel.c │ │ ├── nujel.h │ │ ├── vegetation.c │ │ ├── vegetation.h │ │ ├── worldgen.c │ │ └── worldgen.h 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