├── .gitignore
├── DanmakuChi.sln
├── DanmakuChi
├── App.xaml
├── App.xaml.cs
├── Danmaku.cs
├── DanmakuChi.csproj
├── DanmakuCurtain.xaml
├── DanmakuCurtain.xaml.cs
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── OutlinedTextBlock.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ ├── Settings.settings
│ └── app.manifest
├── QRCode.xaml
├── QRCode.xaml.cs
├── app.config
└── packages.config
├── LICENSE
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | build/
21 | bld/
22 | [Bb]in/
23 | [Oo]bj/
24 |
25 | # Visual Studo 2015 cache/options directory
26 | .vs/
27 |
28 | # MSTest test Results
29 | [Tt]est[Rr]esult*/
30 | [Bb]uild[Ll]og.*
31 |
32 | # NUNIT
33 | *.VisualState.xml
34 | TestResult.xml
35 |
36 | # Build Results of an ATL Project
37 | [Dd]ebugPS/
38 | [Rr]eleasePS/
39 | dlldata.c
40 |
41 | *_i.c
42 | *_p.c
43 | *_i.h
44 | *.ilk
45 | *.meta
46 | *.obj
47 | *.pch
48 | *.pdb
49 | *.pgc
50 | *.pgd
51 | *.rsp
52 | *.sbr
53 | *.tlb
54 | *.tli
55 | *.tlh
56 | *.tmp
57 | *.tmp_proj
58 | *.log
59 | *.vspscc
60 | *.vssscc
61 | .builds
62 | *.pidb
63 | *.svclog
64 | *.scc
65 |
66 | # Chutzpah Test files
67 | _Chutzpah*
68 |
69 | # Visual C++ cache files
70 | ipch/
71 | *.aps
72 | *.ncb
73 | *.opensdf
74 | *.sdf
75 | *.cachefile
76 |
77 | # Visual Studio profiler
78 | *.psess
79 | *.vsp
80 | *.vspx
81 |
82 | # TFS 2012 Local Workspace
83 | $tf/
84 |
85 | # Guidance Automation Toolkit
86 | *.gpState
87 |
88 | # ReSharper is a .NET coding add-in
89 | _ReSharper*/
90 | *.[Rr]e[Ss]harper
91 | *.DotSettings.user
92 |
93 | # JustCode is a .NET coding addin-in
94 | .JustCode
95 |
96 | # TeamCity is a build add-in
97 | _TeamCity*
98 |
99 | # DotCover is a Code Coverage Tool
100 | *.dotCover
101 |
102 | # NCrunch
103 | _NCrunch_*
104 | .*crunch*.local.xml
105 |
106 | # MightyMoose
107 | *.mm.*
108 | AutoTest.Net/
109 |
110 | # Web workbench (sass)
111 | .sass-cache/
112 |
113 | # Installshield output folder
114 | [Ee]xpress/
115 |
116 | # DocProject is a documentation generator add-in
117 | DocProject/buildhelp/
118 | DocProject/Help/*.HxT
119 | DocProject/Help/*.HxC
120 | DocProject/Help/*.hhc
121 | DocProject/Help/*.hhk
122 | DocProject/Help/*.hhp
123 | DocProject/Help/Html2
124 | DocProject/Help/html
125 |
126 | # Click-Once directory
127 | publish/
128 |
129 | # Publish Web Output
130 | *.[Pp]ublish.xml
131 | *.azurePubxml
132 | # TODO: Comment the next line if you want to checkin your web deploy settings
133 | # but database connection strings (with potential passwords) will be unencrypted
134 | *.pubxml
135 | *.publishproj
136 |
137 | # NuGet Packages
138 | *.nupkg
139 | # The packages folder can be ignored because of Package Restore
140 | **/packages/*
141 | # except build/, which is used as an MSBuild target.
142 | !**/packages/build/
143 | # Uncomment if necessary however generally it will be regenerated when needed
144 | #!**/packages/repositories.config
145 |
146 | # Windows Azure Build Output
147 | csx/
148 | *.build.csdef
149 |
150 | # Windows Store app package directory
151 | AppPackages/
152 |
153 | # Others
154 | *.[Cc]ache
155 | ClientBin/
156 | [Ss]tyle[Cc]op.*
157 | ~$*
158 | *~
159 | *.dbmdl
160 | *.dbproj.schemaview
161 | *.pfx
162 | *.publishsettings
163 | node_modules/
164 | bower_components/
165 |
166 | # RIA/Silverlight projects
167 | Generated_Code/
168 |
169 | # Backup & report files from converting an old project file
170 | # to a newer Visual Studio version. Backup files are not needed,
171 | # because we have git ;-)
172 | _UpgradeReport_Files/
173 | Backup*/
174 | UpgradeLog*.XML
175 | UpgradeLog*.htm
176 |
177 | # SQL Server files
178 | *.mdf
179 | *.ldf
180 |
181 | # Business Intelligence projects
182 | *.rdl.data
183 | *.bim.layout
184 | *.bim_*.settings
185 |
186 | # Microsoft Fakes
187 | FakesAssemblies/
188 |
189 | # Node.js Tools for Visual Studio
190 | .ntvs_analysis.dat
191 |
192 | # Visual Studio 6 build log
193 | *.plg
194 |
195 | # Visual Studio 6 workspace options file
196 | *.opt
197 |
--------------------------------------------------------------------------------
/DanmakuChi.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 14
4 | VisualStudioVersion = 14.0.23107.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DanmakuChi", "DanmakuChi\DanmakuChi.csproj", "{F385529D-6598-49F9-8167-0ADA89637E4F}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | MyRelease|Any CPU = MyRelease|Any CPU
12 | Release|Any CPU = Release|Any CPU
13 | EndGlobalSection
14 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
15 | {F385529D-6598-49F9-8167-0ADA89637E4F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
16 | {F385529D-6598-49F9-8167-0ADA89637E4F}.Debug|Any CPU.Build.0 = Debug|Any CPU
17 | {F385529D-6598-49F9-8167-0ADA89637E4F}.MyRelease|Any CPU.ActiveCfg = MyRelease|Any CPU
18 | {F385529D-6598-49F9-8167-0ADA89637E4F}.MyRelease|Any CPU.Build.0 = MyRelease|Any CPU
19 | {F385529D-6598-49F9-8167-0ADA89637E4F}.Release|Any CPU.ActiveCfg = Release|Any CPU
20 | {F385529D-6598-49F9-8167-0ADA89637E4F}.Release|Any CPU.Build.0 = Release|Any CPU
21 | EndGlobalSection
22 | GlobalSection(SolutionProperties) = preSolution
23 | HideSolutionNode = FALSE
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/DanmakuChi/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/DanmakuChi/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Windows;
7 |
8 | namespace DanmakuChi {
9 | ///
10 | /// App.xaml 的交互逻辑
11 | ///
12 | public partial class App : Application {
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/DanmakuChi/Danmaku.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Animation;
13 | using System.Windows.Media.Effects;
14 | using System.Windows.Media.Imaging;
15 | using System.Windows.Navigation;
16 | using System.Windows.Shapes;
17 | using System.Windows.Threading;
18 |
19 | namespace DanmakuChi {
20 | ///
21 | /// Interactive logic of Danmaku Canvas
22 | ///
23 | public class OutlinedDanmaku : OutlinedTextBlock {
24 | public OutlinedDanmaku(string text) {
25 | FontSize = 36;
26 | Text = text;
27 | Fill = Brushes.White;
28 | Stroke = Brushes.Black;
29 |
30 | Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
31 | Arrange(new Rect(0, 0, DesiredSize.Width, DesiredSize.Height));
32 | }
33 | }
34 |
35 | public class ShadowDanmaku : TextBlock {
36 | //TODO: Optimizing the performance of danmaku animation with shadow.
37 | public ShadowDanmaku(string text) {
38 | FontSize = 36;
39 | Text = text;
40 | Foreground = Brushes.White;
41 |
42 | Effect = new DropShadowEffect {
43 | Color = Colors.Black,
44 | BlurRadius = 2,
45 | ShadowDepth = 1,
46 | Opacity = 1,
47 | RenderingBias = RenderingBias.Performance
48 | };
49 |
50 | Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
51 | Arrange(new Rect(0, 0, DesiredSize.Width, DesiredSize.Height));
52 | }
53 | }
54 |
55 |
56 | public class DanmakuManager {
57 | private Grid container;
58 |
59 | private int lineHeight = 48;
60 | private int paddingTop = 8;
61 |
62 | private Boolean[] isOccupy;
63 | private Boolean enableShadowEffect;
64 | private int lines;
65 |
66 | public int usableLine() {
67 | for (int line = 0; line < lines; line += 1) {
68 | if (!isOccupy[line]) {
69 | isOccupy[line] = true;
70 | return line;
71 | }
72 | }
73 | return -1;
74 | }
75 |
76 | public void clearLine() {
77 | for (int line = 0; line < lines; line += 1) {
78 | isOccupy[line] = false;
79 | }
80 | }
81 |
82 | public int lineLocationY(int line) {
83 | return (line * lineHeight) + paddingTop;
84 | }
85 |
86 | public DanmakuManager(Grid grid, bool enableShadow) {
87 | container = grid;
88 |
89 | lines = (int)(container.RenderSize.Height / lineHeight) - 1;
90 | isOccupy = new Boolean[lines];
91 |
92 | enableShadowEffect = enableShadow;
93 | }
94 |
95 | public void Shoot(string text) {
96 | var line = usableLine();
97 |
98 | if (line == -1) {
99 | clearLine();
100 | line = usableLine();
101 | }
102 |
103 | FrameworkElement danmaku = new OutlinedDanmaku(text);
104 | // Danmaku initilization and display
105 | if (enableShadowEffect) {
106 | danmaku = new ShadowDanmaku(text);
107 | }
108 |
109 | danmaku.Margin = new Thickness(0, lineLocationY(line), 0, 0);
110 | container.Children.Add(danmaku);
111 |
112 | // Initilizing animation
113 | var anim = new DoubleAnimation();
114 | anim.From = this.container.RenderSize.Width;
115 | anim.To = -danmaku.DesiredSize.Width - 1600;
116 | anim.SpeedRatio = danmaku.DesiredSize.Width > 80 ?
117 | (.05 * (danmaku.DesiredSize.Width / 1500 + 1)) :
118 | (.1 * ((100 - danmaku.DesiredSize.Width) / 100 + 1));
119 | TranslateTransform trans = new TranslateTransform();
120 | danmaku.RenderTransform = trans;
121 |
122 | // Handling the end of danmaku
123 | anim.Completed += new EventHandler(delegate (Object o, EventArgs a) {
124 | container.Children.Remove(danmaku);
125 | });
126 |
127 | // Managing the danmaku lines
128 | var timer = new DispatcherTimer();
129 | timer.Interval = TimeSpan.FromMilliseconds(300);
130 | timer.Tick += new EventHandler(delegate (Object o, EventArgs a) {
131 | Point relativePoint = danmaku.TransformToAncestor(container)
132 | .Transform(new Point(0, 0));
133 | if (relativePoint.X < container.ActualWidth - danmaku.DesiredSize.Width - 50) {
134 | timer.Stop();
135 | isOccupy[line] = false;
136 | }
137 | });
138 | timer.Start();
139 |
140 | // Play animation
141 | trans.BeginAnimation(TranslateTransform.XProperty, anim);
142 | }
143 | }
144 | }
--------------------------------------------------------------------------------
/DanmakuChi/DanmakuChi.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {F385529D-6598-49F9-8167-0ADA89637E4F}
8 | WinExe
9 | Properties
10 | DanmakuChi
11 | DanmakuChi
12 | v4.0
13 | 512
14 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
15 | 4
16 | false
17 |
18 | publish\
19 | true
20 | Disk
21 | false
22 | Foreground
23 | 7
24 | Days
25 | false
26 | false
27 | false
28 | true
29 | 0
30 | 1.2.0.0
31 | false
32 | true
33 | true
34 |
35 |
36 | x64
37 | true
38 | full
39 | false
40 | bin\Debug\
41 | DEBUG;TRACE
42 | prompt
43 | 4
44 | false
45 |
46 |
47 | AnyCPU
48 | pdbonly
49 | true
50 | bin\Release\
51 | TRACE
52 | prompt
53 | 4
54 | false
55 |
56 |
57 | A1630F66B2DBBAF3EE0A3C98B5AD2DB6A05FD469
58 |
59 |
60 | DanmakuChi_TemporaryKey.pfx
61 |
62 |
63 | true
64 |
65 |
66 | LocalIntranet
67 |
68 |
69 | Properties\app.manifest
70 |
71 |
72 | true
73 |
74 |
75 | bin\MyRelease\
76 | TRACE
77 | true
78 | pdbonly
79 | AnyCPU
80 | prompt
81 | MinimumRecommendedRules.ruleset
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 | 4.0
97 |
98 |
99 | ..\packages\ThoughtWorks.QRCode.1.1.0\lib\ThoughtWorks.QRCode.dll
100 | True
101 |
102 |
103 | ..\packages\WebSocketSharp.1.0.3-rc9\lib\websocket-sharp.dll
104 | True
105 |
106 |
107 |
108 |
109 |
110 | ..\packages\YamlDotNet.3.7.0\lib\net35\YamlDotNet.dll
111 | True
112 |
113 |
114 |
115 |
116 | MSBuild:Compile
117 | Designer
118 |
119 |
120 | QRCode.xaml
121 |
122 |
123 | Designer
124 | MSBuild:Compile
125 |
126 |
127 | MSBuild:Compile
128 | Designer
129 |
130 |
131 | App.xaml
132 | Code
133 |
134 |
135 |
136 | DanmakuCurtain.xaml
137 |
138 |
139 | MainWindow.xaml
140 |
141 |
142 | Designer
143 | MSBuild:Compile
144 |
145 |
146 |
147 |
148 |
149 | Code
150 |
151 |
152 | True
153 | True
154 | Resources.resx
155 |
156 |
157 | True
158 | Settings.settings
159 | True
160 |
161 |
162 | ResXFileCodeGenerator
163 | Resources.Designer.cs
164 |
165 |
166 |
167 |
168 |
169 |
170 | SettingsSingleFileGenerator
171 | Settings.Designer.cs
172 |
173 |
174 |
175 |
176 |
177 | False
178 | Microsoft .NET Framework 4 %28x86 和 x64%29
179 | true
180 |
181 |
182 | False
183 | .NET Framework 3.5 SP1
184 | false
185 |
186 |
187 | False
188 | Windows Installer 4.5
189 | true
190 |
191 |
192 |
193 |
200 |
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/DanmakuChi/DanmakuCurtain.xaml:
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13 |
14 |
15 |
16 |
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/DanmakuChi/DanmakuCurtain.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Windows;
6 | using System.Windows.Controls;
7 | using System.Windows.Data;
8 | using System.Windows.Documents;
9 | using System.Windows.Input;
10 | using System.Windows.Media;
11 | using System.Windows.Media.Animation;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Shapes;
14 | using System.Windows.Interop;
15 | using System.Runtime.InteropServices;
16 |
17 | namespace DanmakuChi {
18 | ///
19 | /// Window penetration
20 | ///
21 | public static class WindowsServices {
22 | const int WS_EX_TRANSPARENT = 0x00000020;
23 | const int GWL_EXSTYLE = (-20);
24 |
25 | [DllImport("user32.dll")]
26 | static extern int GetWindowLong(IntPtr hwnd, int index);
27 |
28 | [DllImport("user32.dll")]
29 | static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);
30 |
31 | public static void SetWindowExTransparent(IntPtr hwnd) {
32 | var extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
33 | SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);
34 | }
35 | }
36 | ///
37 | /// Interactive logic of Danmaku.xaml
38 | ///
39 | public partial class DanmakuCurtain : Window {
40 | ///
41 | /// Window penetration
42 | ///
43 | #region Code of window penetration
44 | protected override void OnSourceInitialized(EventArgs e) {
45 | base.OnSourceInitialized(e);
46 | var hwnd = new WindowInteropHelper(this).Handle;
47 | WindowsServices.SetWindowExTransparent(hwnd);
48 | }
49 | #endregion
50 | public double screenHeight = SystemParameters.PrimaryScreenHeight;
51 | public double screenWidth = SystemParameters.PrimaryScreenWidth;
52 |
53 | private bool enableShadowEffect = false;
54 |
55 | private DanmakuManager dm = null;
56 |
57 | private void Window_Loaded(object sender, RoutedEventArgs e) {
58 |
59 | }
60 |
61 |
62 | public DanmakuCurtain(bool enableShadow) {
63 | InitializeComponent();
64 |
65 | Top = 0;
66 | Left = 0;
67 | Width = screenWidth;
68 | Height = screenHeight;
69 |
70 | enableShadowEffect = enableShadow;
71 | }
72 |
73 | public void Shoot(string text) {
74 | if (dm == null) {
75 | dm = new DanmakuManager(curtain, enableShadowEffect);
76 | }
77 | dm.Shoot(text);
78 | }
79 | }
80 | }
81 |
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/DanmakuChi/MainWindow.xaml:
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1 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
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/DanmakuChi/MainWindow.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Navigation;
14 | using System.Windows.Shapes;
15 | using System.Windows.Threading;
16 | using System.ComponentModel;
17 | using System.Web.Security;
18 | using YamlDotNet.Serialization;
19 | using YamlDotNet.Serialization.NamingConventions;
20 | using System.IO;
21 | using WebSocketSharp;
22 |
23 | namespace DanmakuChi {
24 |
25 | ///
26 | /// Interactive logic of MainWindow.xaml
27 | ///
28 | public partial class MainWindow {
29 | public DanmakuCurtain dmkCurt;
30 | public Boolean isConnected = false;
31 | public WebSocket ws;
32 | public MainWindow() {
33 | try {
34 | InitializeComponent();
35 |
36 | AppendLog("Welcome to DanmakuChi CSharp Client!");
37 |
38 | // Load Configuration
39 | var content = File.ReadAllText("./config.yaml");
40 | var input = new StringReader(content);
41 | var deserializer = new Deserializer(namingConvention: new CamelCaseNamingConvention());
42 | var config = deserializer.Deserialize(input);
43 |
44 | textServer.Text = config.Session.server;
45 | textChannel.Text = config.Session.channel;
46 | textWechat.Text = config.Wechat.url;
47 | chkShadow.IsChecked = config.Advanced.enableShadow;
48 |
49 | } catch (Exception e) {
50 | AppendLog(e.Message);
51 | }
52 | }
53 |
54 | public class Config {
55 | public Session Session { get; set; }
56 | public Wechat Wechat { get; set; }
57 | public Advanced Advanced { get; set; }
58 | }
59 | public class Session {
60 | public string server { get; set; }
61 | public string channel { get; set; }
62 | }
63 | public class Wechat {
64 | public string url { get; set; }
65 | }
66 | public class Advanced {
67 | public bool enableShadow { get; set; }
68 | }
69 |
70 | private void btnShowDmkCurt_Click(object sender, RoutedEventArgs e) {
71 | dmkCurt = new DanmakuCurtain(chkShadow.IsChecked.Value);
72 | dmkCurt.Show();
73 | }
74 |
75 | private void btnShotDmk_Click(object sender, RoutedEventArgs e) {
76 | if (dmkCurt != null) {
77 | Random ran = new Random();
78 | var text = "2";
79 | for (var i = 0; i < ran.Next(1, 40); i += 1) {
80 | text += "3";
81 | }
82 | dmkCurt.Shoot(text);
83 | } else {
84 | MessageBox.Show("Cannot find any curtains.");
85 | }
86 | }
87 | private void InitDanmaku() {
88 | Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Background, new Action(() => {
89 | dmkCurt = new DanmakuCurtain(chkShadow.IsChecked.Value);
90 | dmkCurt.Show();
91 | isConnected = true;
92 | btnConnect.IsEnabled = true;
93 | btnConnect.Content = "Disconnect";
94 | }));
95 | }
96 | private void AppendLog(string text) {
97 | Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Background, new Action(() => {
98 | listLog.Items.Add("[" + DateTime.Now.ToString() + "] " + text);
99 | listLog.SelectedIndex = listLog.Items.Count - 1;
100 | listLog.ScrollIntoView(listLog.SelectedItem);
101 | }));
102 | }
103 | private void ShootDanmaku(string text) {
104 | Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Background, new Action(() => {
105 | dmkCurt.Shoot(text);
106 | AppendLog(text);
107 | }));
108 | }
109 | private void button_Click(object sender, RoutedEventArgs e) {
110 | if (!isConnected) {
111 | btnConnect.Content = "Connecting...";
112 | btnConnect.IsEnabled = false;
113 |
114 | var server = textServer.Text;
115 | var channel = textChannel.Text;
116 |
117 | ws = new WebSocket(server + "/ws?channel=" + channel);
118 |
119 | ws.OnMessage += (s, ee) => {
120 | int dividerPos = ee.Data.IndexOf(':');
121 | string type = ee.Data.Substring(0, dividerPos);
122 | string body = ee.Data.Substring(dividerPos + 1);
123 | switch (type) {
124 | case "INFO":
125 | if (body == "OK") {
126 | AppendLog("Successfully joined " + channel);
127 | InitDanmaku();
128 | } else {
129 | AppendLog("Channel " + channel + " does not exist.");
130 | CancelDMK();
131 | }
132 | break;
133 | case "DANMAKU":
134 | ShootDanmaku(body);
135 | break;
136 | }
137 | };
138 | ws.OnClose += (s, ee) => {
139 | AppendLog("Disconnected!");
140 | };
141 | ws.Connect();
142 | } else {
143 | CancelDMK();
144 | }
145 | }
146 | private void CancelDMK() {
147 | ws.Close();
148 | btnConnect.Content = "Connect";
149 | isConnected = false;
150 | btnConnect.IsEnabled = true;
151 | if (dmkCurt != null) {
152 | dmkCurt.Close();
153 | }
154 | }
155 | private void SocketDotIO(object sender, DoWorkEventArgs e) {
156 | var server = ((string[])e.Argument)[0].ToString();
157 | var channel = ((string[])e.Argument)[1].ToString();
158 | var channelMd5 = FormsAuthentication.HashPasswordForStoringInConfigFile(channel, "MD5");
159 |
160 | var ws = new WebSocket(server + "/ws?channel=" + channel);
161 | ws.OnMessage += (s, ee) => {
162 | int dividerPos = ee.Data.IndexOf(':');
163 | string type = ee.Data.Substring(0, dividerPos);
164 | string body = ee.Data.Substring(dividerPos + 1);
165 | switch (type) {
166 | case "INFO":
167 | if (body == "OK") {
168 | AppendLog("Successfully joined " + channel);
169 | InitDanmaku();
170 | } else {
171 | AppendLog("Channel " + channel + " does not exist.");
172 | CancelDMK();
173 | }
174 | break;
175 | case "DANMAKU":
176 | ShootDanmaku(body);
177 | break;
178 | }
179 | };
180 | ws.OnClose += (s, ee) => {
181 | AppendLog("DEAD");
182 | };
183 | ws.Connect();
184 | }
185 |
186 | private void Window_Closed(object sender, EventArgs e) {
187 | Application.Current.Shutdown();
188 | }
189 |
190 | private void btnQRCode_Click(object sender, RoutedEventArgs e) {
191 | QRCode qrcode = new QRCode(textWechat.Text + "?dmk_channel=" + textChannel.Text, "Channel QRCode");
192 | qrcode.Show();
193 | }
194 | }
195 | }
196 |
--------------------------------------------------------------------------------
/DanmakuChi/OutlinedTextBlock.cs:
--------------------------------------------------------------------------------
1 | #region
2 |
3 | using System;
4 | using System.ComponentModel;
5 | using System.Globalization;
6 | using System.Windows;
7 | using System.Windows.Documents;
8 | using System.Windows.Markup;
9 | using System.Windows.Media;
10 |
11 | #endregion
12 |
13 | namespace DanmakuChi {
14 | [ContentProperty("Text")]
15 | public class OutlinedTextBlock : FrameworkElement {
16 | private FormattedText _formattedText;
17 |
18 | public OutlinedTextBlock() {
19 | TextDecorations = new TextDecorationCollection();
20 | }
21 |
22 | public Brush Fill {
23 | get { return (Brush)GetValue(FillProperty); }
24 | set { SetValue(FillProperty, value); }
25 | }
26 |
27 | public FontFamily FontFamily {
28 | get { return (FontFamily)GetValue(FontFamilyProperty); }
29 | set { SetValue(FontFamilyProperty, value); }
30 | }
31 |
32 | [TypeConverter(typeof(FontSizeConverter))]
33 | public double FontSize {
34 | get { return (double)GetValue(FontSizeProperty); }
35 | set { SetValue(FontSizeProperty, value); }
36 | }
37 |
38 | public FontStretch FontStretch {
39 | get { return (FontStretch)GetValue(FontStretchProperty); }
40 | set { SetValue(FontStretchProperty, value); }
41 | }
42 |
43 | public FontStyle FontStyle {
44 | get { return (FontStyle)GetValue(FontStyleProperty); }
45 | set { SetValue(FontStyleProperty, value); }
46 | }
47 |
48 | public FontWeight FontWeight {
49 | get { return (FontWeight)GetValue(FontWeightProperty); }
50 | set { SetValue(FontWeightProperty, value); }
51 | }
52 |
53 | public Brush Stroke {
54 | get { return (Brush)GetValue(StrokeProperty); }
55 | set { SetValue(StrokeProperty, value); }
56 | }
57 |
58 | public string Text {
59 | get { return (string)GetValue(TextProperty); }
60 | set { SetValue(TextProperty, value); }
61 | }
62 |
63 | public TextAlignment TextAlignment {
64 | get { return (TextAlignment)GetValue(TextAlignmentProperty); }
65 | set { SetValue(TextAlignmentProperty, value); }
66 | }
67 |
68 | public TextDecorationCollection TextDecorations {
69 | get { return (TextDecorationCollection)GetValue(TextDecorationsProperty); }
70 | set { SetValue(TextDecorationsProperty, value); }
71 | }
72 |
73 | public TextTrimming TextTrimming {
74 | get { return (TextTrimming)GetValue(TextTrimmingProperty); }
75 | set { SetValue(TextTrimmingProperty, value); }
76 | }
77 |
78 | public TextWrapping TextWrapping {
79 | get { return (TextWrapping)GetValue(TextWrappingProperty); }
80 | set { SetValue(TextWrappingProperty, value); }
81 | }
82 |
83 | protected override void OnRender(DrawingContext drawingContext) {
84 | EnsureFormattedText();
85 |
86 | if (_formattedText == null)
87 | return;
88 |
89 | const int outlineWidth = 1;
90 | const int step = 1;
91 |
92 | _formattedText.SetForegroundBrush(Stroke);
93 |
94 | for (var x = -outlineWidth; x <= outlineWidth; x += step) {
95 | for (var y = -outlineWidth; y <= outlineWidth; y += step) {
96 | if (x != 0 || y != 0)
97 | drawingContext.DrawText(_formattedText, new Point(x, y));
98 | }
99 | }
100 |
101 | _formattedText.SetForegroundBrush(Fill);
102 | drawingContext.DrawText(_formattedText, new Point(0, 0));
103 | }
104 |
105 | protected override Size MeasureOverride(Size availableSize) {
106 | EnsureFormattedText();
107 |
108 | if (_formattedText == null)
109 | return new Size(0, 0);
110 | // constrain the formatted text according to the available size
111 | // the Math.Min call is important - without this constraint (which seems arbitrary, but is the maximum allowable text width), things blow up when availableSize is infinite in both directions
112 | // the Math.Max call is to ensure we don't hit zero, which will cause MaxTextHeight to throw
113 | _formattedText.MaxTextWidth = Math.Min(3579139, Math.Max(0.0001d, availableSize.Width));
114 | _formattedText.MaxTextHeight = Math.Max(0.0001d, availableSize.Height);
115 |
116 | // return the desired size
117 | return new Size(_formattedText.Width, _formattedText.Height);
118 | }
119 |
120 | protected override Size ArrangeOverride(Size finalSize) {
121 | EnsureFormattedText();
122 |
123 | if (_formattedText == null)
124 | return new Size(0, 0);
125 | // update the formatted text with the final size
126 | _formattedText.MaxTextWidth = Math.Min(3579139, Math.Max(0.0001d, finalSize.Width));
127 | _formattedText.MaxTextHeight = Math.Max(0.0001d, finalSize.Height);
128 |
129 | return finalSize;
130 | }
131 |
132 | private static void OnFormattedTextInvalidated(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e) {
133 | var outlinedTextBlock = (OutlinedTextBlock)dependencyObject;
134 | outlinedTextBlock._formattedText = null;
135 |
136 | outlinedTextBlock.InvalidateMeasure();
137 | outlinedTextBlock.InvalidateVisual();
138 | }
139 |
140 | private static void OnFormattedTextUpdated(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e) {
141 | var outlinedTextBlock = (OutlinedTextBlock)dependencyObject;
142 | outlinedTextBlock.UpdateFormattedText();
143 |
144 | outlinedTextBlock.InvalidateMeasure();
145 | outlinedTextBlock.InvalidateVisual();
146 | }
147 |
148 | private void EnsureFormattedText() {
149 | if (_formattedText != null || Text == null)
150 | return;
151 |
152 | _formattedText = new FormattedText(Text, CultureInfo.CurrentUICulture, FlowDirection,
153 | new Typeface(FontFamily, FontStyle, FontWeight, FontStretches.Normal), FontSize, Brushes.Black,
154 | null, TextFormattingMode.Display);
155 |
156 | UpdateFormattedText();
157 | }
158 |
159 | private void UpdateFormattedText() {
160 | if (_formattedText == null)
161 | return;
162 |
163 | _formattedText.MaxLineCount = TextWrapping == TextWrapping.NoWrap ? 1 : int.MaxValue;
164 | _formattedText.TextAlignment = TextAlignment;
165 | _formattedText.Trimming = TextTrimming;
166 |
167 | _formattedText.SetFontSize(FontSize);
168 | _formattedText.SetFontStyle(FontStyle);
169 | _formattedText.SetFontWeight(FontWeight);
170 | _formattedText.SetFontFamily(FontFamily);
171 | _formattedText.SetFontStretch(FontStretch);
172 | _formattedText.SetTextDecorations(TextDecorations);
173 | }
174 |
175 | public static readonly DependencyProperty FillProperty = DependencyProperty.Register("Fill", typeof(Brush), typeof(OutlinedTextBlock),
176 | new FrameworkPropertyMetadata(Brushes.White,
177 | FrameworkPropertyMetadataOptions
178 | .AffectsRender));
179 |
180 | public static readonly DependencyProperty StrokeProperty = DependencyProperty.Register("Stroke", typeof(Brush),
181 | typeof(OutlinedTextBlock),
182 | new FrameworkPropertyMetadata(Brushes.Black,
183 | FrameworkPropertyMetadataOptions
184 | .AffectsRender));
185 |
186 | public static readonly DependencyProperty FontFamilyProperty = TextElement.FontFamilyProperty.AddOwner(typeof(OutlinedTextBlock),
187 | new FrameworkPropertyMetadata(
188 | OnFormattedTextUpdated));
189 |
190 | public static readonly DependencyProperty FontSizeProperty = TextElement.FontSizeProperty.AddOwner(typeof(OutlinedTextBlock),
191 | new FrameworkPropertyMetadata(
192 | OnFormattedTextUpdated));
193 |
194 | public static readonly DependencyProperty FontStretchProperty = TextElement.FontStretchProperty.AddOwner(typeof(OutlinedTextBlock),
195 | new FrameworkPropertyMetadata
196 | (OnFormattedTextUpdated));
197 |
198 | public static readonly DependencyProperty FontStyleProperty = TextElement.FontStyleProperty.AddOwner(typeof(OutlinedTextBlock),
199 | new FrameworkPropertyMetadata(
200 | OnFormattedTextUpdated));
201 |
202 | public static readonly DependencyProperty FontWeightProperty = TextElement.FontWeightProperty.AddOwner(typeof(OutlinedTextBlock),
203 | new FrameworkPropertyMetadata(
204 | OnFormattedTextUpdated));
205 |
206 | public static readonly DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string),
207 | typeof(OutlinedTextBlock),
208 | new FrameworkPropertyMetadata(
209 | OnFormattedTextInvalidated));
210 |
211 | public static readonly DependencyProperty TextAlignmentProperty = DependencyProperty.Register("TextAlignment", typeof(TextAlignment),
212 | typeof(OutlinedTextBlock),
213 | new FrameworkPropertyMetadata(
214 | OnFormattedTextUpdated));
215 |
216 | public static readonly DependencyProperty TextDecorationsProperty = DependencyProperty.Register("TextDecorations",
217 | typeof(TextDecorationCollection),
218 | typeof(OutlinedTextBlock),
219 | new FrameworkPropertyMetadata(
220 | OnFormattedTextUpdated));
221 |
222 | public static readonly DependencyProperty TextTrimmingProperty = DependencyProperty.Register("TextTrimming", typeof(TextTrimming),
223 | typeof(OutlinedTextBlock),
224 | new FrameworkPropertyMetadata(
225 | OnFormattedTextUpdated));
226 |
227 | public static readonly DependencyProperty TextWrappingProperty = DependencyProperty.Register("TextWrapping", typeof(TextWrapping),
228 | typeof(OutlinedTextBlock),
229 | new FrameworkPropertyMetadata(
230 | TextWrapping.Wrap,
231 | OnFormattedTextUpdated));
232 | }
233 | }
--------------------------------------------------------------------------------
/DanmakuChi/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // 有关程序集的一般信息由以下
8 | // 控制。更改这些特性值可修改
9 | // 与程序集关联的信息。
10 | [assembly: AssemblyTitle("DanmakuChi")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("")]
14 | [assembly: AssemblyProduct("DanmakuChi")]
15 | [assembly: AssemblyCopyright("Copyright © VectorSight 2015")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | //将 ComVisible 设置为 false 将使此程序集中的类型
20 | //对 COM 组件不可见。 如果需要从 COM 访问此程序集中的类型,
21 | //请将此类型的 ComVisible 特性设置为 true。
22 | [assembly: ComVisible(false)]
23 |
24 | //若要开始生成可本地化的应用程序,请
25 | // 中的 .csproj 文件中
26 | //例如,如果您在源文件中使用的是美国英语,
27 | //使用的是美国英语,请将 设置为 en-US。 然后取消
28 | //对以下 NeutralResourceLanguage 特性的注释。 更新
29 | //以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //主题特定资源词典所处位置
36 | //(当资源未在页面
37 | //或应用程序资源字典中找到时使用)
38 | ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
39 | //(当资源未在页面
40 | //、应用程序或任何主题专用资源字典中找到时使用)
41 | )]
42 |
43 |
44 | // 程序集的版本信息由下列四个值组成:
45 | //
46 | // 主版本
47 | // 次版本
48 | // 生成号
49 | // 修订号
50 | //
51 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,
52 | // 方法是按如下所示使用“*”: :
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.0.0.0")]
55 | [assembly: AssemblyFileVersion("1.0.0.0")]
56 |
--------------------------------------------------------------------------------
/DanmakuChi/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本:4.0.30319.42000
5 | //
6 | // 对此文件的更改可能会导致不正确的行为,并且如果
7 | // 重新生成代码,这些更改将会丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace DanmakuChi.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// 一个强类型的资源类,用于查找本地化的字符串等。
17 | ///
18 | // 此类是由 StronglyTypedResourceBuilder
19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
21 | // (以 /str 作为命令选项),或重新生成 VS 项目。
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// 返回此类使用的缓存的 ResourceManager 实例。
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DanmakuChi.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// 使用此强类型资源类,为所有资源查找
51 | /// 重写当前线程的 CurrentUICulture 属性。
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/DanmakuChi/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/DanmakuChi/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本:4.0.30319.42000
5 | //
6 | // 对此文件的更改可能会导致不正确的行为,并且如果
7 | // 重新生成代码,这些更改将会丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace DanmakuChi.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/DanmakuChi/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/DanmakuChi/Properties/app.manifest:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
47 |
54 |
55 |
69 |
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/DanmakuChi/QRCode.xaml:
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1 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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/DanmakuChi/QRCode.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Drawing;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 | using System.Windows.Controls;
9 | using System.Windows.Data;
10 | using System.Windows.Documents;
11 | using System.Windows.Input;
12 | using System.Windows.Media;
13 | using System.Windows.Media.Imaging;
14 | using System.Windows.Shapes;
15 | using ThoughtWorks.QRCode.Codec;
16 |
17 | namespace DanmakuChi {
18 | ///
19 | /// QRCode.xaml 的交互逻辑
20 | ///
21 | public partial class QRCode : Window {
22 | public QRCode(string data, string title) {
23 | InitializeComponent();
24 | textBox.Text = data;
25 | Title = title;
26 | var qrCodeEncoder = new QRCodeEncoder();
27 | qrCodeEncoder.QRCodeScale = 16;
28 | var image = qrCodeEncoder.Encode(data, Encoding.UTF8);
29 | var imageSrc = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
30 | image.GetHbitmap(),
31 | IntPtr.Zero,
32 | Int32Rect.Empty,
33 | BitmapSizeOptions.FromWidthAndHeight(image.Width, image.Height));
34 | imgBox.Source = imageSrc;
35 | }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/DanmakuChi/app.config:
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1 |
2 |
3 |
4 |
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/DanmakuChi/packages.config:
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1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
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58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
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148 | can regenerate automatically from other parts of the Corresponding
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150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
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171 | for you must do so exclusively on your behalf, under your direction
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174 |
175 | Conveying under any other circumstances is permitted solely under
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177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
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186 |
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192 | users, your or third parties' legal rights to forbid circumvention of
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194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
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200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
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252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
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257 | b) Convey the object code in, or embodied in, a physical product
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259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
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262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
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275 | d) Convey the object code by offering access from a designated
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286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
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295 | included in conveying the object code work.
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297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
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303 | typical or common use of that class of product, regardless of the status
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305 | actually uses, or expects or is expected to use, the product. A product
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307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
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313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
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323 | Corresponding Source conveyed under this section must be accompanied
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325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
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330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
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387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
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401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
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424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
676 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # DanmakuChi-Client-CSharp
2 | 弹幕姬客户端 .Net(C#) 版本
3 |
4 | ## 介绍
5 | 弹幕姬是一款「微信x桌面」弹幕系统,开发者可以通过轻松的绑定,在微信公众号与桌面弹幕之间建立交互关系。任何人都可以通过微信公众号创建自己专属的弹幕频道,任何用户都可以通过微信向客户端发送弹幕。
6 |
7 | 其中,服务器端(Server End)负责微信的交互,以及微信与客户端的中转对接。通常的,服务端需要一台开放 80 端口的公网服务器来运行。目前已经开发了 [Node 版本](https://github.com/wspl/DanmakuChi-Server-Node)。
8 |
9 | 客户端(Client End)负责与服务端的交互,进行弹幕的展示。目前已经开发了 [C# 版本](https://github.com/wspl/DanmakuChi-Client-CSharp)。
10 |
11 |
12 | ## 技术栈
13 | 该 C# 版本的客户端中,涉及到的技术栈如下:
14 | * Visual Studio Community 2015
15 | * .Net Framework 4.0
16 | * WPF (Windows Presentation Foundation)
17 | * WebSocket
18 |
19 | ## TODO List
20 | - [ ] 使用 GDI+ 渲染弹幕(待定)
21 | - [ ] 增加弹幕颜色设置支持
22 | - [ ] 增加弹幕位置设置支持
23 | - [x] 更科学的弹幕飞行速度
24 |
25 | ## Contributor
26 | * [Plutonist(wspl)](https://github.com/wspl)
27 |
28 | ## License
29 | GNU GPL V3
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