├── .DS_Store
├── AnimationGif.gif
├── ElasticViewAnimation.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcuserdata
│ │ └── xp_mac.xcuserdatad
│ │ └── UserInterfaceState.xcuserstate
├── xcuserdata
│ └── xp_mac.xcuserdatad
│ │ └── xcschemes
│ │ ├── xcschememanagement.plist
│ │ └── ElasticViewAnimation.xcscheme
└── project.pbxproj
├── README.md
├── ElasticViewAnimation
├── MainViewController.h
├── UIView+DegressCenter.h
├── AppDelegate.h
├── main.m
├── UIView+DegressCenter.m
├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── Info.plist
├── Base.lproj
│ ├── Main.storyboard
│ └── LaunchScreen.storyboard
├── AppDelegate.m
└── MainViewController.m
├── .gitignore
├── ElasticViewAnimationTests
├── Info.plist
└── ElasticViewAnimationTests.m
└── ElasticViewAnimationUITests
├── Info.plist
└── ElasticViewAnimationUITests.m
/.DS_Store:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wxp2012/ElasticViewAnimation/HEAD/.DS_Store
--------------------------------------------------------------------------------
/AnimationGif.gif:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/wxp2012/ElasticViewAnimation/HEAD/AnimationGif.gif
--------------------------------------------------------------------------------
/ElasticViewAnimation.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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4 |
6 |
7 |
8 |
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/ElasticViewAnimation.xcodeproj/project.xcworkspace/xcuserdata/xp_mac.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/wxp2012/ElasticViewAnimation/HEAD/ElasticViewAnimation.xcodeproj/project.xcworkspace/xcuserdata/xp_mac.xcuserdatad/UserInterfaceState.xcuserstate
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/README.md:
--------------------------------------------------------------------------------
1 | DGElasticPullToRefresh效果的OC版本
2 |
3 | 
4 |
5 | 详情博客地址:http://blog.csdn.net/w_x_p/article/details/50482815
6 |
7 | 原博客地址:http://iostuts.io/2015/10/17/elastic-bounce-using-uibezierpath-and-pan-gesture/
8 |
--------------------------------------------------------------------------------
/ElasticViewAnimation/MainViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // ElasticViewAnimation
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface MainViewController : UIViewController
12 |
13 |
14 |
15 | @end
16 |
17 |
--------------------------------------------------------------------------------
/ElasticViewAnimation/UIView+DegressCenter.h:
--------------------------------------------------------------------------------
1 | //
2 | // UIView+DegressCenter.h
3 | // ElasticViewAnimation
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface UIView (DegressCenter)
12 |
13 | - (CGPoint) usePresentationLayerIfPossible:(BOOL)theBool;
14 |
15 | @end
16 |
--------------------------------------------------------------------------------
/ElasticViewAnimation/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // ElasticViewAnimation
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
--------------------------------------------------------------------------------
/ElasticViewAnimation/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // ElasticViewAnimation
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/ElasticViewAnimation/UIView+DegressCenter.m:
--------------------------------------------------------------------------------
1 | //
2 | // UIView+DegressCenter.m
3 | // ElasticViewAnimation
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import "UIView+DegressCenter.h"
10 |
11 | @implementation UIView (DegressCenter)
12 |
13 | - (CGPoint) usePresentationLayerIfPossible:(BOOL)theBool
14 | {
15 | if (theBool == YES) {
16 |
17 | CALayer *theLayer = self.layer;
18 | return [[theLayer presentationLayer] position];
19 | }
20 |
21 | return self.center;
22 | }
23 |
24 | @end
25 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | #
3 | build/
4 | *.pbxuser
5 | !default.pbxuser
6 | *.mode1v3
7 | !default.mode1v3
8 | *.mode2v3
9 | !default.mode2v3
10 | *.perspectivev3
11 | !default.perspectivev3
12 | xcuserdata
13 | *.xccheckout
14 | *.moved-aside
15 | DerivedData
16 | *.hmap
17 | *.ipa
18 | *.xcuserstate
19 |
20 | # CocoaPods
21 | #
22 | # We recommend against adding the Pods directory to your .gitignore. However
23 | # you should judge for yourself, the pros and cons are mentioned at:
24 | # http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control
25 | #
26 | #Pods/
27 |
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/ElasticViewAnimationTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
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/ElasticViewAnimationUITests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
--------------------------------------------------------------------------------
/ElasticViewAnimation.xcodeproj/xcuserdata/xp_mac.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | ElasticViewAnimation.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 887EB3AA1C43537E004B013E
16 |
17 | primary
18 |
19 |
20 | 887EB3C31C43537E004B013E
21 |
22 | primary
23 |
24 |
25 | 887EB3CE1C43537E004B013E
26 |
27 | primary
28 |
29 |
30 |
31 |
32 |
33 |
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/ElasticViewAnimationTests/ElasticViewAnimationTests.m:
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1 | //
2 | // ElasticViewAnimationTests.m
3 | // ElasticViewAnimationTests
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ElasticViewAnimationTests : XCTestCase
12 |
13 | @end
14 |
15 | @implementation ElasticViewAnimationTests
16 |
17 | - (void)setUp {
18 | [super setUp];
19 | // Put setup code here. This method is called before the invocation of each test method in the class.
20 | }
21 |
22 | - (void)tearDown {
23 | // Put teardown code here. This method is called after the invocation of each test method in the class.
24 | [super tearDown];
25 | }
26 |
27 | - (void)testExample {
28 | // This is an example of a functional test case.
29 | // Use XCTAssert and related functions to verify your tests produce the correct results.
30 | }
31 |
32 | - (void)testPerformanceExample {
33 | // This is an example of a performance test case.
34 | [self measureBlock:^{
35 | // Put the code you want to measure the time of here.
36 | }];
37 | }
38 |
39 | @end
40 |
--------------------------------------------------------------------------------
/ElasticViewAnimation/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/ElasticViewAnimationUITests/ElasticViewAnimationUITests.m:
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1 | //
2 | // ElasticViewAnimationUITests.m
3 | // ElasticViewAnimationUITests
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ElasticViewAnimationUITests : XCTestCase
12 |
13 | @end
14 |
15 | @implementation ElasticViewAnimationUITests
16 |
17 | - (void)setUp {
18 | [super setUp];
19 |
20 | // Put setup code here. This method is called before the invocation of each test method in the class.
21 |
22 | // In UI tests it is usually best to stop immediately when a failure occurs.
23 | self.continueAfterFailure = NO;
24 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method.
25 | [[[XCUIApplication alloc] init] launch];
26 |
27 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
28 | }
29 |
30 | - (void)tearDown {
31 | // Put teardown code here. This method is called after the invocation of each test method in the class.
32 | [super tearDown];
33 | }
34 |
35 | - (void)testExample {
36 | // Use recording to get started writing UI tests.
37 | // Use XCTAssert and related functions to verify your tests produce the correct results.
38 | }
39 |
40 | @end
41 |
--------------------------------------------------------------------------------
/ElasticViewAnimation/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UISupportedInterfaceOrientations
32 |
33 | UIInterfaceOrientationPortrait
34 | UIInterfaceOrientationLandscapeLeft
35 | UIInterfaceOrientationLandscapeRight
36 |
37 | UISupportedInterfaceOrientations~ipad
38 |
39 | UIInterfaceOrientationPortrait
40 | UIInterfaceOrientationPortraitUpsideDown
41 | UIInterfaceOrientationLandscapeLeft
42 | UIInterfaceOrientationLandscapeRight
43 |
44 |
45 |
46 |
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/ElasticViewAnimation/Base.lproj/Main.storyboard:
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/ElasticViewAnimation/Base.lproj/LaunchScreen.storyboard:
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/ElasticViewAnimation/AppDelegate.m:
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1 | //
2 | // AppDelegate.m
3 | // ElasticViewAnimation
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 | #import "MainViewController.h"
11 |
12 | @interface AppDelegate ()
13 |
14 | @end
15 |
16 | @implementation AppDelegate
17 |
18 |
19 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
20 |
21 | self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
22 | self.window.backgroundColor = [UIColor whiteColor];
23 |
24 | MainViewController *mainVC = [[MainViewController alloc] init];
25 | self.window.rootViewController = mainVC;
26 | [self.window makeKeyAndVisible];
27 |
28 | return YES;
29 | }
30 |
31 | - (void)applicationWillResignActive:(UIApplication *)application {
32 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
33 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
34 | }
35 |
36 | - (void)applicationDidEnterBackground:(UIApplication *)application {
37 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
38 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
39 | }
40 |
41 | - (void)applicationWillEnterForeground:(UIApplication *)application {
42 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
43 | }
44 |
45 | - (void)applicationDidBecomeActive:(UIApplication *)application {
46 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
47 | }
48 |
49 | - (void)applicationWillTerminate:(UIApplication *)application {
50 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
51 | }
52 |
53 | @end
54 |
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/ElasticViewAnimation.xcodeproj/xcuserdata/xp_mac.xcuserdatad/xcschemes/ElasticViewAnimation.xcscheme:
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/ElasticViewAnimation/MainViewController.m:
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1 | //
2 | // ViewController.m
3 | // ElasticViewAnimation
4 | //
5 | // Created by xp_mac on 16/1/11.
6 | // Copyright © 2016年 xp_mac. All rights reserved.
7 | //
8 |
9 | #import "MainViewController.h"
10 | #import "UIView+DegressCenter.h"
11 |
12 | @interface MainViewController ()
13 |
14 | @property (nonatomic,strong) CAShapeLayer *shapeLayer;
15 | @property (nonatomic) CGFloat minimalHeight;
16 | @property (nonatomic) CGFloat maxWaveHeight;
17 | @property (nonatomic,strong) UIView *l3ControlPointView;
18 | @property (nonatomic,strong) UIView *l2ControlPointView;
19 | @property (nonatomic,strong) UIView *l1ControlPointView;
20 | @property (nonatomic,strong) UIView *cControlPointView;
21 | @property (nonatomic,strong) UIView *r1ControlPointView;
22 | @property (nonatomic,strong) UIView *r2ControlPointView;
23 | @property (nonatomic,strong) UIView *r3ControlPointView;
24 | @property (nonatomic,strong) CADisplayLink *displayLink;
25 | @property (nonatomic) BOOL animating;
26 |
27 | @end
28 |
29 | @implementation MainViewController
30 |
31 | - (void)viewDidLoad {
32 | [super viewDidLoad];
33 |
34 | _minimalHeight = 50.0; //原始状态的高度
35 | _maxWaveHeight = 100.0; //最高状态的高度
36 |
37 | _animating = NO;
38 | self.view.userInteractionEnabled = YES;
39 | _displayLink.paused = YES;
40 |
41 | //矩形框
42 | _shapeLayer = [CAShapeLayer layer];
43 | _shapeLayer.frame = CGRectMake(0, 0, self.view.bounds.size.width, _minimalHeight);
44 | _shapeLayer.fillColor = [UIColor colorWithRed:91/255.0 green:144/255.0 blue:212/255.0 alpha:1.0].CGColor;
45 | _shapeLayer.actions = @{@"position":[NSNull null],@"bounds":[NSNull null],@"path":[NSNull null]}; //关闭隐式动画,防止带来延迟效果
46 | [self.view.layer addSublayer:_shapeLayer];
47 |
48 | //添加手势,可以改变frame的高度
49 | UIPanGestureRecognizer *panG = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panGestureDidMove:)];
50 | [self.view addGestureRecognizer:panG];
51 |
52 | _l3ControlPointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 3, 3)];
53 | // _l3ControlPointView.backgroundColor = [UIColor redColor];
54 | [self.view addSubview:_l3ControlPointView];
55 | _l2ControlPointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 3, 3)];
56 | // _l2ControlPointView.backgroundColor = [UIColor greenColor];
57 | [self.view addSubview:_l2ControlPointView];
58 | _l1ControlPointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 3, 3)];
59 | // _l1ControlPointView.backgroundColor = [UIColor orangeColor];
60 | [self.view addSubview:_l1ControlPointView];
61 | _cControlPointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 3, 3)];
62 | // _cControlPointView.backgroundColor = [UIColor blueColor];
63 | [self.view addSubview:_cControlPointView];
64 | _r1ControlPointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 3, 3)];
65 | // _r1ControlPointView.backgroundColor = [UIColor orangeColor];
66 | [self.view addSubview:_r1ControlPointView];
67 | _r2ControlPointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 3, 3)];
68 | // _r2ControlPointView.backgroundColor = [UIColor purpleColor];
69 | [self.view addSubview:_r2ControlPointView];
70 | _r3ControlPointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 3, 3)];
71 | // _r3ControlPointView.backgroundColor = [UIColor whiteColor];
72 | [self.view addSubview:_r3ControlPointView];
73 |
74 | //布局控制点
75 | [self layoutControlPoints:_minimalHeight waveHeight:0.0 locationX:self.view.bounds.size.width/2];
76 | [self updateShapeLayer];
77 |
78 | _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateShapeLayer)];
79 | [_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
80 | }
81 |
82 | - (void) panGestureDidMove:(UIPanGestureRecognizer *)pan
83 | {
84 | if (pan.state == UIGestureRecognizerStateEnded || pan.state == UIGestureRecognizerStateFailed || pan.state == UIGestureRecognizerStateCancelled) {
85 |
86 | CGFloat centerY = _minimalHeight;
87 | _animating = YES;
88 |
89 | //动画
90 | [UIView animateWithDuration:0.9 delay:0.0 usingSpringWithDamping:0.57 initialSpringVelocity:0.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
91 | CGPoint pointl3 = _l3ControlPointView.center;
92 | pointl3.y = centerY;
93 | _l3ControlPointView.center = pointl3;
94 | CGPoint pointl2 = _l2ControlPointView.center;
95 | pointl2.y = centerY;
96 | _l2ControlPointView.center = pointl2;
97 | CGPoint pointl1 = _l1ControlPointView.center;
98 | pointl1.y = centerY;
99 | _l1ControlPointView.center = pointl1;
100 | CGPoint pointc = _cControlPointView.center;
101 | pointc.y = centerY;
102 | _cControlPointView.center = pointc;
103 | CGPoint pointr1 = _r1ControlPointView.center;
104 | pointr1.y = centerY;
105 | _r1ControlPointView.center = pointr1;
106 | CGPoint pointr2 = _r2ControlPointView.center;
107 | pointr2.y = centerY;
108 | _r2ControlPointView.center = pointr2;
109 | CGPoint pointr3 = _r3ControlPointView.center;
110 | pointr3.y = centerY;
111 | _r3ControlPointView.center = pointr3;
112 |
113 | } completion:^(BOOL finished) {
114 | _animating = NO;
115 | }];
116 | }
117 | else
118 | {
119 | CGFloat maxF = [pan translationInView:self.view].y;
120 | CGFloat additionalHeight = MAX(maxF, 0);
121 | NSLog(@"=========%f",maxF);
122 |
123 | CGFloat waveHeight = MIN(additionalHeight * 0.6, _maxWaveHeight);
124 | CGFloat baseHeight = _minimalHeight + additionalHeight - waveHeight;
125 |
126 | CGFloat locationX = [pan translationInView:self.view].x + pan.view.center.x; //视图上手指滑动的x坐标,也就是波浪的顶部
127 | NSLog(@"+++++++%f",locationX);
128 |
129 | if (maxF > 150) {
130 |
131 | }
132 | else
133 | {
134 | [self layoutControlPoints:baseHeight waveHeight:waveHeight locationX:locationX];
135 | [self updateShapeLayer];
136 | }
137 | }
138 | }
139 |
140 | - (void) layoutControlPoints:(CGFloat)baseHeight waveHeight:(CGFloat)waveHeight locationX:(CGFloat)locationX
141 | {
142 | CGFloat width = self.view.bounds.size.width;
143 | CGFloat minLeftX = MIN((locationX - width / 2.0) * 0.28, 0);
144 | CGFloat maxRightX = MAX(width + (locationX - width / 2.0) * 0.28, width);
145 |
146 | CGFloat leftPartWidth = locationX - minLeftX;
147 | CGFloat rightPartWidth = maxRightX - locationX;
148 |
149 | _l3ControlPointView.center = CGPointMake(minLeftX, baseHeight);
150 | _l2ControlPointView.center = CGPointMake(minLeftX + leftPartWidth*0.44, baseHeight);
151 | _l1ControlPointView.center = CGPointMake(minLeftX + leftPartWidth*0.71, baseHeight + waveHeight*0.64);
152 | _cControlPointView.center = CGPointMake(locationX, baseHeight + waveHeight*1.36);
153 | _r1ControlPointView.center = CGPointMake(maxRightX - rightPartWidth*0.71, baseHeight + waveHeight*0.64);
154 | _r2ControlPointView.center = CGPointMake(maxRightX - (rightPartWidth*0.44), baseHeight);
155 | _r3ControlPointView.center = CGPointMake(maxRightX, baseHeight);
156 | }
157 |
158 | - (void) updateShapeLayer
159 | {
160 | _shapeLayer.path = [self currentPath];
161 | }
162 |
163 | - (CGPathRef )currentPath
164 | {
165 | CGFloat width = self.view.bounds.size.width;
166 | UIBezierPath *bezierPath = [UIBezierPath bezierPath];
167 | [bezierPath moveToPoint:CGPointMake(0, 0)];
168 | [bezierPath addLineToPoint:CGPointMake(0, [_l3ControlPointView usePresentationLayerIfPossible:_animating].y)];
169 | [bezierPath addCurveToPoint:[_l1ControlPointView usePresentationLayerIfPossible:_animating] controlPoint1:[_l3ControlPointView usePresentationLayerIfPossible:_animating] controlPoint2:[_l2ControlPointView usePresentationLayerIfPossible:_animating]];
170 | [bezierPath addCurveToPoint:[_r1ControlPointView usePresentationLayerIfPossible:_animating] controlPoint1:[_cControlPointView usePresentationLayerIfPossible:_animating] controlPoint2:[_r1ControlPointView usePresentationLayerIfPossible:_animating]];
171 | [bezierPath addCurveToPoint:[_r3ControlPointView usePresentationLayerIfPossible:_animating] controlPoint1:[_r1ControlPointView usePresentationLayerIfPossible:_animating] controlPoint2:[_r2ControlPointView usePresentationLayerIfPossible:_animating]];
172 | [bezierPath addLineToPoint:CGPointMake(width, 0.0)];
173 | [bezierPath closePath];
174 |
175 | return bezierPath.CGPath;
176 | }
177 |
178 | - (void)didReceiveMemoryWarning {
179 | [super didReceiveMemoryWarning];
180 | // Dispose of any resources that can be recreated.
181 | }
182 |
183 | @end
184 |
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