└── README.md /README.md: -------------------------------------------------------------------------------- 1 | ![Houdini Logo](https://upload.wikimedia.org/wikipedia/commons/thumb/1/15/Houdini3D_icon.png/120px-Houdini3D_icon.png) 2 | 3 | ![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) 4 | 5 | # **Awesome Houdini** 6 | 7 | A collection of awesome Free/Open Source things regarding the SideFx Houdini ecosystem. 8 | 9 | Sourced from Github, Gumroad, OdForce, and miscellaneous google drive links. I've tried not to include assets which can also be found on Orbolt. 10 | 11 | Note that not all assets may be compatible with your houdini licensce/version. 12 | 13 | --- 14 | ### Table of Contents 📚 15 | - [Assets](#Assets) 16 | - [General Purpose Asset Libraries/Toolboxes](#general-purpose-asset-librariestoolboxes) 17 | - [Geo/Editing](#geoediting) 18 | - [Generate](#generate) 19 | - [Edit](#editprocess) 20 | - [AI](#ai) 21 | - [Kinefx](#kinefx) 22 | - [Advanced Math](#advanced-math) 23 | - [Misc/Util](#miscutil) 24 | - [Pipeline/Pdg](#pipelinepdg) 25 | - [Rendering/Materials](#renderingmaterials) 26 | - [Solver/Sim](#solversim) 27 | - [Wrangles](#wranglescode) 28 | - [Environments](#environments) 29 | - [Volumes](#volumes) 30 | - [Cops](#cops) 31 | - [Learning Materials](#learning-materials) 32 | - [HIPs](#hips) 33 | - [Vex](#vex) 34 | - [Scripts and Development Tools](#scripts-and-development-tools) 35 | - [Youtube/Vimeo Channels](#youtubevimeo-channels) 36 | - [Blogs/Personal Sites](#blogspersonal-sites) 37 | 38 | --- 39 | - ### Assets 40 | - ### General Purpose Asset Libraries/Toolboxes 41 | - [qLab](https://github.com/qLab/qLib) 42 | - [SideFx Labs](https://github.com/sideeffects/SideFXLabs) 43 | - [DASH](https://github.com/probiner/DASH) 44 | - [LV-Tools](https://github.com/lukevanlukevan/LV-Tools) 45 | - [YingQ for Houdini](https://github.com/Ying-170/YingQ-for-Houdini) 46 | - [HoudiniHPro](https://github.com/zengchen2015/HOUDINI_HPro) 47 | - [MCLabs](https://github.com/maximcapra/MCHoudiniLabs) 48 | - [DMNK-tools](https://github.com/DominikLingenover/DMNK-Tools) 49 | - [Nagamochi](https://github.com/ShoheiOkazaki/Nagamochi) 50 | - [nLib](https://github.com/Njordy/nLib) 51 | - [Openfirehawk Houdini Tools](https://github.com/firehawkvfx/openfirehawk-houdini-tools) 52 | - [Houdini Utility Thread](https://www.sidefx.com/forum/topic/80497/?page=1#post-348642) 53 | - [FeELib for Houdini](https://github.com/Fe-Elf/FeELib-for-Houdini) 54 | - [Bento](https://github.com/takavfx/Bento) 55 | - [BeeHou](https://github.com/simonreeves/BeeHou) 56 | - [Houdini-Toolbox](https://github.com/captainhammy/Houdini-Toolbox) 57 | - [Aelib](https://github.com/Aeoll/Aelib) 58 | - [Hammer](https://github.com/anvdev/Hammer) 59 | - [SDMTools](https://github.com/sashaouellet/SDMTools) 60 | - [Houdini-tools](https://github.com/danielforgacs/houdini-tools) 61 | - [M-Hda-Collections](https://github.com/maajor/m-hda-collections) 62 | - [HDK_DSO](https://github.com/notawhalevfx/hdk_dso) 63 | - [thi-ng/Houdini](https://github.com/thi-ng/houdini) 64 | - [hipie](https://github.com/igor-elovikov/hipie) 65 | - [qq](https://github.com/lex-ikoon/qq) 66 | - [egLib](https://github.com/eglaubauf/egLib) 67 | - [Houdini Extensions](https://github.com/TDChina/Houdini-Extensions) 68 | - [Houdini Scripts](https://github.com/LewisOrton/Houdini_Scripts) 69 | - [Richard C Thomas Assorted Tools](https://richardcthomas.com) 70 | - [hipCollection](https://github.com/PhilHaf/hipCollection) 71 | - [LaidLawFx](https://github.com/LaidlawFX/LaidlawFX) 72 | - [Nama-Gatsuo HDA Sketches](https://github.com/nama-gatsuo/HDA_Sketches) 73 | - [Nikla Rosenstein Houdini Library](https://github.com/nrosenstein-old/houdini-library) 74 | - [aa_tools](https://github.com/andrey214/aa_tools) 75 | - [JDB Houdini Toolkit](https://bitbucket.org/jcdeblok/workspace/projects/PROJ) 76 | - [mifthtools](https://github.com/mifth/mifthtools) 77 | - [Zenv](https://github.com/CorvaeOboro/zenv) 78 | - [Gt Houdini Assets](https://github.com/TrevisanGMW/gt-houdini-assets) 79 | - [HDA-s-for-gamedev-Unreal-engine](https://github.com/faxcorp/HDA-s-for-gamedev-Unreal-engine) 80 | - [Open Plack HDAs](https://github.com/lyon040502003/open_plack_HDAs) 81 | - [sipiLib](https://github.com/SiposAttila1995/sipiLib) 82 | - [LcLLib](https://github.com/csdjk/LcLLib-for-Houdini) 83 | - [KDBRA Tools](https://github.com/kdbra/kdbra-houdini-tools) 84 | - [Chordee HDA Collection](https://github.com/chordee/houdini_hda_collection) 85 | - [WesLib](https://github.com/WeslieSison/WesLib/tree/main) 86 | - [HurdFX](https://github.com/yunghurd/hurdfx) 87 | - [HoudiniGuLib](https://github.com/gupon/Houdini-Gulib/tree/master) 88 | - [CustomHoudiniPlugins](https://github.com/iceplosion/CustomHoudiniPlugin/tree/main) 89 | 90 | - ### Categories 91 | - ### Geo/Editing 92 | - ### Generate 93 | - [GSOPS](https://github.com/david-rhodes/GSOPs) Gaussian Splat Operators for SideFX Houdini 94 | - [VFX Fractal Tookit](https://github.com/jtomori/vft) Set of tools for generating fractal and generative art. 95 | - [Isogrid Houdini SOP](https://github.com/crystalboxes/isogrid-houdini-sop) voxel-based generative geometry 96 | - [ae_SVG](https://github.com/Aeoll/ae_SVG) SVG Importer and Exporter for Houdini 97 | - [kitbash-parser](https://github.com/MatthewZub/houdini-kitbashparser) 'Kitbash Parser' is a kit of tools to work with kitbash packs in Houdini. 98 | - [Wire Builder HDA](https://viktorsanfimovs.gumroad.com/l/wtBRv) Procedural wire builder asset 99 | - [linewriter](https://github.com/jamesrobinsonvfx/linewriter) Linewriter quickly creates lines of text geometry in Houdini. 100 | - [Draw Stroke](http://ihoudini.blogspot.com/2020/01/more-drawing-witha-wacom-in-houdini.html) 101 | - [FLAM3 for SideFX Houdini](https://github.com/alexnardini/FLAM3_for_SideFX_Houdini) The Fractal Flame Algorithm, FLAM3 for SideFX Houdini 102 | - [Houdarcs](https://github.com/design-automation/houdarcs) Houdini Architecture Assets 103 | - [Tech Gear HDA](https://www.sidefx.com/tutorials/tech-gear-generator/) Generate detailed cylindrical pieces. Can be useful to generate gears , bolts or details for sci-fi assets. 104 | - [Cards to Curves](https://github.com/jamesrobinsonvfx/cards_to_curves) SOP-level HDA to extract guide curves from hair cards. 105 | - [Jelly Maker](https://daytonfx.gumroad.com/l/Jelly_Maker) An HDA that turns any object or fluid sim into a jelly with bubbles in it. 106 | - [Brick Tunnel HDA](https://forums.odforce.net/topic/33237-brick-tunnel-hda/) 107 | - [Poly Expand 3D](https://forums.odforce.net/topic/50955-polyexpand3d/) 108 | - [Gear Builder](https://forums.odforce.net/topic/49710-jerrys-things/?tab=comments#comment-227576) 109 | - [Kerning Tool](https://forums.odforce.net/topic/42827-kerning-tool/) Kerning typography in Houdini. 110 | - [Curve to Rope Tool](https://vimeo.com/248878221) 111 | - [GPattern](https://github.com/alexxbb/gpattern) Houdini plugin for seamlessly tiling geometry on the surface of another geometry. 112 | - ### Edit/Process 113 | - [Hard Gun](https://github.com/mifth/mifthtools/tree/master/houdini/toolbar/HardGun) Box cutter like hard surface modeling tool kit 114 | - [Microbot VDB Painter](https://microbot.ch/new/vdb-painter/) mbPainter for Sidefx Houdini is an Artist Friendly Set of Tools for interactive Manipulation of OpenVDB (www.openvdb.org) SDF Volumes. 115 | - [Camera Culling Tool](https://thomasjt017.gumroad.com/l/BvVSXK) The Culling Tool takes in geometry and culls it based on a camera view, either on a single frame or a range of frames; with extra options such as the ability to keep objects based on connectivity. 116 | - [Houdini Plugin for Mesh Reparation](https://github.com/Ozeuth/Houdini-Plugin-For-Mesh-Reparation) An artist-centered tool to repair meshes with holes. Such holes are filled with coherent, context-aware new patches with correct topology and microsurface detail. This tool is packaged as a Houdini Digital Asset, making a user-friendly, integrated plugin for Mesh Reparation. 117 | - [Inspect Node Data](https://github.com/jamesrobinsonvfx/inspectnodedata) SOP-level HDA for storing, retrieving, and inspecting parameters from nodes.This node uses a Dictionary Attribute to store parameter data from the Attribute from Parameters SOP and retrieve it for inspection. This is useful for storing data about how a cache was generated when wedging values. 118 | - [Wrap Defromer](https://momme.gumroad.com/l/cfxwrap?recommended_by=search) The wrap deformer provides an alternative approach to Houdinis point deform. The wrap deformer will search for proximity to the driver meshes closest position on the primitive surface and interpolates from the full surface matrix of their respective points. 119 | - [PCA Dejitter](https://momme.gumroad.com/l/pcadejitter?recommended_by=search) The PCA Dejitter Node allows you to Remove Jitter from an animated Geometry using Principal Component Analysis. 120 | - [Houdini Principal Curvature](https://github.com/mruegenberg/houdini-principal-curvature) A Houdini DSO that extracts the minimal and maximal principal curvature directions from geometry. 121 | - [Houdini Transform Matcher](https://github.com/mruegenberg/houdini-transform-matcher) A Houdini DSO that extracts the transform between two sets of points. 122 | - [Blend Geo](https://wouttengrootenhuysen.gumroad.com/l/ooffu) Blend geometry with a displaced version of it. It has the option of combining masks and setting a range/falloff from those mask. 123 | - [Phong Deformer](https://github.com/rituals/phongdefo) SOP implementing phong deformation 124 | - [Texture Stamp](https://github.com/aaronsmithtv/Texture-Stamp) Interactive texture stamping & projection tool for Houdini 20 125 | - [Skin Slide Deformer](https://myz731.gumroad.com/l/pandaskinslide) HDA for reducing artifcats associated with deforming skin meshes 126 | - ### AI 127 | - [Stable Houdini](https://github.com/stassius/StableHoudini) Stable Diffusion Houdini Toolset 128 | - [MLOPS](https://github.com/Bismuth-Consultancy-BV/MLOPs) Machine Learning Toolset for Houdini 129 | 130 | - ### KineFx 131 | - [Kinefx Tools](https://github.com/kamilhepner/kinefx_tools) Collection of rigging tools and utils for Houdini Kinefx 132 | - ### Advanced Math 133 | - [AVL](https://github.com/anvdev/AVL) Advanced function library, written in VEX language for SideFX Houdini. Now in development. 134 | - [Houdini-x4d](https://github.com/pedohorse/houdini-x4d/tree/master/otls) Assets for working in 4d space in Houdini. 135 | - [Gear Logic](https://github.com/pedohorse/gearlogic) Framework for mechanical logic circuits for Houdini 136 | - [Houdini Matrix Library](https://github.com/jakericedesigns/Houdini-Matrix-Library) Library for large linear operations with VEX in Houdini. 137 | - ### Misc/Util 138 | - [HMT](https://github.com/andrew-lowell/HMT) Houdini Music Toolset (HMT) turns the most powerful 3D program into a MIDI sequence 139 | - [Houdini-Telegram-Notifier](https://github.com/anvdev/Houdini-Telegram-Notifier) Send messages to Telegram chat directly from SideFX Houdin 140 | - [Hou_bg_renderer](https://github.com/jtomori/hou_bg_render) Render any renderable node in background. 141 | - [Auto Cache Out Tool](https://www.youtube.com/watch?v=euTth1NNrYc) Auto Cache Out tool is for managing caches and .hip files. The tool will lay down all the important nodes you need to cache out and when you render it will create the directories and automatically version up your caches and files. 142 | - [Texture-synthesis-houdini](https://github.com/manuelkoester/texture-synthesis-houdini) Houdini / PDG plugin for EmbarkStudios' texture-synthesis. 143 | - [Re-time Solver](https://forums.odforce.net/topic/42996-hda-retime-solver-intuitive-retiming-instant-solve/) Intuitive, "squash and stretch" style retiming 144 | - [Houdini Tech Art Challenge Winners 2021](https://www.sidefx.com/tech-art-challenge-2021/) HPaint, Polyline Creator, Poly Slice Tool, and more 145 | - [Color Palette Ramp](https://github.com/jamesrobinsonvfx/colorpaletteramp) A Houdini HDA that creates a ramp based on a color palette from an image. 146 | - [VR Houdini Camera](https://github.com/mushyfruit/VR-Houdini-Camera) VR Viewport Camera Utility for Houdini 147 | - ### PDG 148 | - [Firehawk PDG Tools](https://github.com/firehawkvfx/firehawk-pdg-tools) A houdini package to aid PDG submission with auto-versioning, asset handling, and immmutable timestamped hip files for reproduction of content. 149 | - [Nagamochi_PDG](https://github.com/ShoheiOkazaki/Nagamochi_PDG) This is a TOP HDA library for SideFX's Houdini. There are some nodes for Maya, but those nodes are not perfect because I am not close to Maya. I'm looking forward to your advice! 150 | - [Houdini PRTROP](https://github.com/flipswitchingmonkey/houdini_PRTROP) 151 | - ### Rendering/Materials/COPs 152 | - [HoudiniSD](https://github.com/kabushPasha/HoudiniSD) SubstanceDesigner Nodes for Houdini 153 | - [Aces Converter](https://timvanhelsdingen.com/convert-textures-to-aces/) Converts textures to ACES color space, as seen in Toadstorms Guide. 154 | - [egMatLib](https://github.com/eglaubauf/egMatLib) Material Library for Houdini Mantra, Redshift and Arnold 155 | - [egRedshiftTools](https://github.com/eglaubauf/egRedshiftTools) Tools for Redshift in SideFx Houdini 156 | - [egMantraTools](https://github.com/eglaubauf/egMantraTools) Tools For SidefX Houdinis Mantra Renderer 157 | - [Lookbox](https://www.patreon.com/posts/lookbox-beta-21308541) Look dev tool suite for Mantra 158 | - [Redshift HDRI Creator](https://m.youtube.com/watch?v=HAWRBdkl1w4) Create/edit HDRIs 159 | - [Bayer Dithering COP](https://github.com/mishazawa/bayerditheringcop) 160 | - [MaterialXEssentials](https://github.com/Faitel/MaterialXEssentials/tree/main/otls) Essential nodes that would help you create MaterialX shaders for Karma XPU 161 | - [Copernicus Toolkit](https://github.com/Boning1011/copernicus-toolkit) A collection of OpenCL-based image processing tools for Houdini's Copernicus. Features pixel manipulation algorithms, and other GPU-accelerated image operations. 162 | - ### Solver/Sim 163 | - [Point Based Growth HDA](https://itj.gumroad.com/l/pbg) Houdini point based growth Asset. 164 | - [Path Solver HDA](https://lavrenovlad.gumroad.com/l/fkQSl) Path Solver is a Houdini Digital Asset solving points/objects along any path without them intersecting each other. 165 | - [Dune Solver](https://matthewjukes.gumroad.com/l/dunesolver?recommended_by=search) 166 | - [BiMocq Fluid Solver](https://github.com/yangdissy/BiMocq_Solver_implementation) Implementation of smoke fluid settlement based on theBiMocq2(2 levels of Bi-directional mapping of convective quantities) method to obtain a more detailed and stable fluid simulation. 167 | - [Diffusion Limited Aggregation](https://github.com/jroy1992/Diffusion-Limited-Aggregation) Create fractal like growth inside 3D geometry using the principle of Diffusion Limited Aggregation. The implementation has been done in three parts: Text and 3D Geometry and Intersection 168 | - [Wiggly](https://github.com/wayne-wu/wiggly) Spacetime Constraints for Deformable Objects in Houdini 169 | - [H_ML_CASTLES](https://github.com/jakobringler/H_ML_Castles) ML Supported Procedural Castles in SideFX Houdini using PyTorch 170 | - ### Wrangles/Code 171 | - [OpenCL Wrangle COP](https://vimeo.com/223407863) This operator allows you to run an OpenCL kernel as part of your COP network. Depending on the GPU, some operators can be orders of magnitude faster than even VEX. 172 | - [CPP Wrangle](https://github.com/lecopivo/cpp-wrangle) This Houdini node allows you to write wrangle nodes in C++ instead of VEX. 173 | - [Nvidia Warp Houdini](https://github.com/christophercrouzet/nvidia-warp-houdini) Exposes NVIDIA's Warp framework to Houdini.NVIDIA's Warp provides access to running high-performance kernels either on the CPU or GPU, all with the convenience of writing the code in Python. 174 | - [GSS Call Python](https://github.com/shervinazadi/GSS_Call_Python) Houdini Asset for Running a Python Script within a specific Python Environment 175 | - ### Environments 176 | - [Palladio](https://github.com/Esri/palladio) Palladio enables the execution of CityEngine CGA rules inside of SideFX Houdini. 177 | - [Catacomb](https://github.com/amovfx/Catacomb) A procedural dungeon generator in Houdini. 178 | - [Houdini Geospatial Tools](https://github.com/vvzen/Houdini-Geospatial-Tools) Tools for geospatial exploration in Houdini (ipython notebooks + GeoJSON python library) 179 | - [Houdini TaleSpire Terrain Generation Toolset](https://github.com/Baldrax/Houdini_TaleSpire_Terrain_Generation_Toolset) A toolset to procedurally create terrain for TaleSpire in Houdini. 180 | - [River Procedural Tool](https://github.com/Pyrrhulla/River_Procedural_tool) Houdini procedural tool for creating rivers 181 | - [JZTrees](https://github.com/joshuazt/JZTREES) Houdini procedural vegetation generator and FX toolkit 182 | - [Nature Tools](https://github.com/shvetsov-art/nature_tools) Scripts assets for creating procedural forest 183 | - [treegen](https://github.com/demiaster/treegen) Vegetation Generation Tool for Houdini. The Digital Asset implements the space colonization algorithm by Runions et al (2007). The asset can be used to easily produce natural tree structures allowing control over the growth by shaping the roots, the foliage and the way the tree fills up the space. 184 | - ### Volumes 185 | - [HNanoSolver](https://github.com/ZephirFXEC/HNanoSolver/tree/master) Houdini GPU Fluid Solver powered by NanoVDB 186 | - [Pyro Shader for Redshit, ARnold, Renderman](https://sadjad.gumroad.com/l/PvjRz?recommended_by=search) 187 | - [Houdini-Plugin-for-Tensorflow-Smoke-Stylization](https://github.com/Ozeuth/Houdini-Plugin-for-Tensorflow-Smoke-Stylization) Tensorflow implementation of Style Transfer for Smoke Simulations. Created as part of ETH Zurich Student Summer Research Fellowship 188 | - [Sparse Pyro Upres](https://drive.google.com/drive/folders/1H4Y0HNELDJ6lmHsM43eEI_lRgNuCEaxX) The sparse upres solver is a deeply modified sparse pyro that allow the user to quickly upres a smoke simulation from simple inputs 189 | - [Wind and Turbulance HDA](https://vimeo.com/260587977) Creates wind and turbulence data to transfer into Dops to get better results than the "Gas wind" node. 190 | - [Volume DICOM SOP](https://github.com/mishazawa/volumedicomsop) This operator allow to open DICOM data in Houdini and operate them as volumes. 191 | - [Houdini Atmopshereic Tookit](https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbWFneFUtek92S3R4di1meGgyU2dvcXhId1h3QXxBQ3Jtc0trTklobzZhSm4yZFliWGtwSHlhZ2pnUE85a1g2YnBWc3RxeUw5U3g2SU9kWjBON1Nuc2xxSEZqenFIeElEaVFScVBSZU5OMmE1YkVwY3dDU0JuR3Jsc2tpRktyVDc2LVhrYzNoVndTNHVJUHFYWmFmWQ&q=https%3A%2F%2Fc474ea1c-22c8-4619-911e-0560ab902acd.usrfiles.com%2Farchives%2Fc474ea_31281e4b75f647a29361f9951d89b2d6.zip&v=EbVt0qU-P9c) Toolkit by Kate Xagoraris for everday cloud / volume operations 192 | 193 | --- 194 | - ### Tools/Extensions 195 | - ### Development 196 | - [Houdini_TDK](https://github.com/anvdev/Houdini_TDK) Tool Development Kit for SideFX Houdini 197 | - [Help Card Maker](https://github.com/cgtoolbox/HelpCardMaker) A tool to create easily help cards for your digital assets. 198 | - [tk-houdini](https://github.com/shotgunsoftware/tk-houdini) A Shotgun Pipeline Toolkit Engine for Houdin 199 | - ### I/O 200 | - [Nvil-houdini-link](https://github.com/ajz3d/nvil-houdini-applink) AppLink that allows for quick geometry interchange between Houdini and NVil. 201 | - [Hou2Drive](https://github.com/SideswipeeZ/Hou2Drive) Upload current Houdini file to a linked Google Account. 202 | - [Daz2HouNeo](https://github.com/SideswipeeZ/Daz2HouNeo) Daz Studio to Houdini Processing Tools (with Arnold) 203 | - [Houdini 2 AE](https://vimeo.com/186204479) Tool for exporting camera and locators fromH oudini to after effects 204 | - [Houdini2Godot](https://github.com/Mandrake0/houdini2godot) SideFx Houdini to Godot Exporter 205 | - ### UI 206 | - [Gamestuff](https://github.com/pedohorse/gamestuff) Houdini interface game engine. 207 | - ### Misc 208 | - [hpaste](https://github.com/pedohorse/hpaste) Simple plain text snippet exchange for Houdini. 209 | - [Houdini Package Manager](https://github.com/ariffjeff/houdini-package-manager) A comprehensive GUI package manager for Houdini. Manage all your plugins and create new packages with ease. 210 | - [Vex Snipfuzz](https://github.com/jdvfx/vex_snipfuzz) Houdini shelf tool: fuzzy search a text file containing VEX snippets and paste into selected wrangle node 211 | - ### Panels 212 | - [Houdini-Keyframe-Breakdowner](https://github.com/noadanimation/Houdini-Keyframe-Breakdowner) Python panel for Houdini to easily add inbetween poses to animations 213 | - [Womrhole Content Browser](https://wormholetools.gumroad.com/l/whbrowser) The Wormhole Content Browser is a custom UI for Houdini that enables quick browsing, previewing, and importing of content into Houdini. 214 | - [Vex Snippet Library](https://github.com/dchow1992/Vex_Snippet_Library) Python Panel utility for creating, storing, and accessing vex snippets in Houdini. 215 | - [Marking Menu](https://github.com/dchow1992/houdini_markingmenu) Marking Menu for the Houdini network editor. Fast access to node creation, placement, toolscripts, and shelf tools 216 | - [Houdini Image Browser](https://github.com/Aeoll/Houdini_Image_Browser) Python Panel file browser with thumbnail database 217 | - [Asset Browser](https://github.com/jonassorgenfrei/AssetBrowser) A qt asset browser for applications like houdini/nuke/maya/blender 218 | - [Houdini-Rig Control Library](https://github.com/pareylook/Houdini-Rig_control-library) Python panel for fast create control shape for rig 219 | - [Houdini Bookmarks](https://github.com/gorrod/houdini_bookmarks) Houdini Bookmarks is a Houdini Python Panel aimed to help organize a scene by bookmarking and quickly accessing nodes, online references and file locations. 220 | - ### Parameters 221 | - [MASSEParmUtilities](https://github.com/viktors-a/MASSEParmUtilities) Easily setup control parmaters 222 | - [ftrimify](https://github.com/jamesrobinsonvfx/ftrimify) Houdini parameter menu extension to add ftrim() around ch() and chs() references. 223 | - [Houdini EditParms](https://github.com/anvdev/Houdini_EditParms) Small tool for multiple parameters editing. 224 | - [HoudiniExprEditor](https://github.com/cgtoolbox/HoudiniExprEditor) Houdini Expression Editor allows you to set up an external text editor for all type of expressions. Such as Vex snippet, python code, HScript. It uses a system of file watchers to keep track of code updates in real time. It doesn't freeze Houdini and you don't have to close your editor to see the updated code applied on your parameter. Also compatible with custom Python SOP nodes source code. 225 | - ### Viewport 226 | - [Houdini Subdiv Isolines Display](https://github.com/crystalboxes/Houdini-Subdiv-Isolines-Display) Render hook for drawing subdivision surface isolines in the viewport. 227 | - ### Hip File 228 | - [Hip Meta Stripper](https://github.com/pedohorse/hip-meta-stripper) Strips metadata from your hip files. 229 | - ### Misc 230 | - [hou_packager](https://github.com/Njordy/hou_packager) A simple SideFX Houdini package manager. It lets the user to easily "install", disable or delete any (ready) Houdini HDA libraries. 231 | - [Houlean](https://github.com/lecopivo/HouLean) This Houdini plugin allows you to use Lean 4 as a scripting language/replacement of VEX. This plugin is highly experimental! 232 | - [MLHoudiniSamples](https://github.com/takavfx/MLHoudiniSamples) Samples for Machine Learning on Houdini. 233 | - [Houdini Muzzle](https://github.com/notawhalevfx/houdini-muzzle) Houdini wrapper to start the application with special preferences 234 | - ### Houdini Engine 235 | - [hego](https://github.com/peterprickarz/hego) Houdini engine in Godot 236 | - [Hapi-rs](https://github.com/alexxbb/hapi-rs) Idiomatic Rust bindings to Houdini Engine C API 237 | - [Hapi-sys](https://github.com/alexxbb/hapi-sys) Raw Rust bindings to Houdini Engine API 238 | - ### Rendering 239 | - [hdBlackbird](https://github.com/tangent-opensource/hdBlackbird) A USD/Hydra RenderDelegate plugin that adds support for the Blackbird renderer (a fork of the Blender Foundation's Cycles renderer) to any client. 240 | - [Houdini Shader Converter](https://github.com/SideswipeeZ/houdini-shader-converter) Houdini Python Shelf tool for Converting Shaders within Houdini using JSON 241 | - [Houdini CopyToFram](https://github.com/eglaubauf/Houdini_CopyToFarm) This script provides a window in which the user is able to select a directory to copy the current file and it´s dependencies to a different, arbitrary location (e.g. a network storage). In this process the script will copy all linked/referenced files to the chosen location as long as they are below the current workspace. 242 | - ### Scripts and Development Tools 243 | - [Null Between Bones](https://github.com/Kuchavo/Null-Between-Bones-Houdini-Tool) Creation of 'Null' nodes between all selected nodes (e.g. 'Bone' nodes). Useful for creation of controls for rigging. 244 | - [cmhbenjamin/Houdini Scripts](https://github.com/cmhbenjamin/Houdini-Scripts) Flipbooksettingssaver/pointAttributeHistogram assets. 245 | - [JoseZalez/Houdini Scripts](https://github.com/JoseZalez/Houdini-scripts) Library of houdini scripts and tools (VEX, Python, OpenCL). 246 | - [dynamite](https://github.com/ajz3d/dynamite) Tool for a streamlined bake cage creation in Houdini. 247 | 248 | _______ 249 | 250 | ### Learning Materials 251 | - ### HIPS 252 | - [junichirohorikawa - Houdini Howtos](https://github.com/jhorikawa/HoudiniHowtos) 253 | - [Atom Tutorial Hip Library](https://forums.odforce.net/topic/49522-tutorial-hip-library/) 254 | - [Nitzan Tregerman Community Projects](https://github.com/nitzan-treg) 255 | - [dchow1992 - Example Hips](https://github.com/dchow1992/example_hips) A collection of interesting hip files / techniques to use as examples or reference: https://vimeo.com/dchow1992 256 | - [Presentation Houdini Vis](https://github.com/anopara/presentation-houdini-vis) Houdini files of visualizations from my presentation "Place like I do! Example-based procedural placements in a dialogue system" 257 | - [Rich Lord Tools](https://www.richlord.com/tools?offset=1554488106925&reversePaginate=true) Various HIP files from CG/VFX/Houdini artist Rich Lord, including Growing Prints, RBD Scatter, and more 258 | - [Utilizing NumPy and NetworkX in Houdini for linear algebraic computations and path finding](https://github.com/shervinazadi/Utilizing-NumPy-and-NetworkX-in-Houdini-for-linear-algebraic-computations-and-path-finding) In these example files, we are gearing Houdini Python nodes to work with NumPy and NetworkX for path-finding and aggregation of environmental analyses in a generative design process. 259 | - [Assorted Houdini Demos](https://github.com/jakericedesigns/Assorted-Houdini-Demos) Toy projects 260 | - [Educational Hips](https://github.com/pedohorse/educational-hips) Houdini setups with a lot of comments and descriptions. 261 | - [Eetu's Lab](https://forums.odforce.net/topic/8471-eetus-lab/?page=7#comment-119237) Od force thread with many examples. 262 | - [Atom's Link Page](https://forums.odforce.net/topic/25173-atoms-link-page/) 263 | - [Applied Quaternions](https://github.com/amovfx/AppliedQuaternions) Some Houdini Files to demonstrate how to work with quaternions. 264 | - [Mantra LPE Cookbook](https://github.com/alexwheezy/Mantra-LPE-Cookbook) Contains recipes for making commonly used render passes using LPE. 265 | - [Free VDB Clouds](https://assetsvfx.gumroad.com/l/RcgNe?recommended_by=search) Pack of 3 cloud VDBs for large Ariel views. 266 | - [Fix Particle Stepping](https://voxyde.gumroad.com/l/bmyin?recommended_by=search) 267 | - [Robotic Arm Kinefx Demo](https://www.sidefx.com/forum/topic/77562/?page=1#post-369057) 268 | - [Assorted Houdini Demos](https://github.com/jakericedesigns/Assorted-Houdini-Demos) 269 | - [houdinicr](https://github.com/crch89/houdinicr) 270 | - [Kiryha Houdini Examples](https://github.com/kiryha/Houdini/wiki/examples) 271 | 272 | 273 | - ### Vex 274 | - [Houdini Attributes Cheatsheet](https://gist.github.com/iinfin/2caf4e2ccb2545477670e88ddacee1e2) 275 | - [Kuchavo/Vex-Snippets](https://github.com/Kuchavo/VEX-Snippets) A collection of useful VEX snippets for Houdini. 276 | - [Jtmori/Vex Tutorial](https://github.com/jtomori/vex_tutorial) 📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini 277 | - [Vex and Hscript Reference](https://github.com/benjamin-white/vex-and-hscript-reference) Reference notes for using VEX and HScript in Houdini 278 | - [Houdini Git Structure](https://github.com/elishahung/houdini-git-structure) make Houdini hip gitable. parse hip file to generate structure for git record. Houdini hip 檔案解析生成資料架構,以便 git 管理。 279 | - [John Vensson Vex Snippets](http://www.johnsvensson.se/vex-houdini) 280 | - [One Minute Vex](https://aaronsmithtv.github.io/books/OneMinuteVex.html) 281 | - [YuriyAndropov/VEX](https://github.com/YuriyAndropov/VEX) 282 | - [Vex and HScript Reference](https://github.com/benjamin-white/vex-and-hscript-reference) 283 | - [Houdini Vex Basic 3D Geometry](https://github.com/ObeidaZakzak/Houdini-VEX-Basic-3D-Geometry) Basic Geometry built with VEX 284 | - [Houdini Vex Mandelbox](https://github.com/ObeidaZakzak/Houdini-VEX-Mandelbox) 285 | - [Houdini Vex Butterfly Curve](https://github.com/ObeidaZakzak/Houdini-VEX-Butterfly-Curve) 286 | - [Houdini Physical Simulations](https://github.com/stevedatelier/Houdini-Simulations) Notes and code snippets used to create volumes, oceans, fluid and more inside SideFX Houdini 287 | - [OlegAleks/VEX](https://github.com/OlegAleks/VEX) Everyday code snippets 288 | - [Houdini-Tricks](https://github.com/MysteryPancake/Houdini-Tricks) Various Houdini tips and tricks 289 | 290 | 291 | - ### Scripting/Dev 292 | - [Houdini Vex Help](https://github.com/cgtoolbox/vscode-houdinivexhelp) VSCode extension that mimics the behavior of the wrangle nodes "open help from selected text", but directly in vscode. 293 | - [VEX](https://github.com/teared/VEX) Houdini addon for Sublime Text 294 | - [Houdini Package Runner](https://github.com/captainhammy/houdini_package_runner) Tooling to analyze or perform actions on Python code in Houdini package 295 | - [HIP Collector](https://github.com/Aeoll/HipCollector) A Houdini script which collects a .hip and it's file references into a single portable directory It can resolve file references with variables such as $HIP, $JOB, $OS and file sequences ($F / $F4 etc) 296 | - [Pyqt Ui Gen Tool](https://github.com/SideswipeeZ/pyqt-ui-gen-tool) Create initial code for UI inside DDC applications (Houdini/Maya) 297 | - [pyhapi](https://github.com/maajor/pyhapi) Object-Oriented Python Wrapper for Houdini Engine's C API. Note that this is 3rd party binding, not official. 298 | - [HoudiniHelpToComment](https://github.com/Neogene/HoudiniHelpToComment) About 299 | A PYTHON script which auto populates every NEW node comment with its documentation headline 300 | - [VSCode Vex](https://github.com/melMass/vscode-vex) Houdini VEX Support for VSCode 301 | - [HoudiniGenerateAllNodes](https://github.com/Neogene/HoudiniGenerateAllNodes) A simple PYTHON script which populates the whole scene with all the nodes available in Houdini. 302 | - [Auto Controller Rig](https://github.com/crystalboxes/auto_control_rigger) Houdini script for processing FBX rigs. 303 | - [Camera Morphing Houdini](https://github.com/pareylook/Camera-morphing-houdini) 304 | - [Houdini Silent Install Script](https://github.com/paulwinex/houdini_install_script)Automatically (silent) downloads and installs latest Houdini build. Good solution for studio pipeline! 305 | - [Emacs Houdini Vex Mode](https://github.com/gearslogy/Emacs-Houdini-vex-mode) Emacs autocomplete for VEX. 306 | - [Sublime Debugger Houdini](https://github.com/blurstudio/sublime_debugger-HoudiniUI) This adapter serves as a "middleman" between the Sublime Debugger plugin and a DAP implementation for python (debugpy) injected into Houdini. 307 | - [Huilib](https://github.com/alexxbb/huilib) A minimalistic Python wrapper for Houdini native UI script 308 | - [Houdini Docker](https://github.com/aaronsmithtv/Houdini-Docker) An automated workflow for containerizing SideFX Houdini installations with Docker 309 | 310 | 311 | - ### Misc 312 | - [Jtmori - VFX Goodnight Reading](https://github.com/jtomori/vfx_good_night_reading)📚 Curated collection of good reading about VFX and CG 313 | - [Houdini NodeShape Converter](https://github.com/nrosenstein-old/houdini-nodeshape-converter) Convert SVG paths to Houdini JSON nodeshapes. 314 | - [Houdini Manage](https://github.com/nrosenstein-old/houdini-manage) Qt GUI and Command-line to manage Houdini libraries 315 | - [wranglegist](https://github.com/jamesrobinsonvfx/wranglegist) Submit snippet parameters to Gist feed from within Houdini 316 | - [FaceCaptureX](https://github.com/elishahung/FaceCaptureX) Get iphone X face motion data then make animation in Houdini. 317 | - [Data Driven Procedural Generation](https://github.com/maajor/Data-Driven-Procedural-Generation) Collection of Papers on Data Driven Procedural Generation 318 | - [OpenGl](https://github.com/McNopper/OpenGL) OpenGL 3 and 4 with GLSL 319 | - [Elna](https://github.com/deepakxyz/Elna) Command Line Interface for visual effects project and asset management. It also has a Houdini project management tools with an ability to publish Otls. 320 | - [houdini2vr](https://github.com/jtomori/houdini2vr) Preview your Houdini mono/stereo VR renders in VR headset. This tool takes displayed image plane in Render View pane and displays it in your VR headset. 321 | - [Houdini Tricks Tumblr](https://houdinitricks.tumblr.com/) Assorted Houdini tips and quick tutorials 322 | - ### YouTube/Vimeo Channels 323 | - [VFX Magic](https://www.youtube.com/c/VFXMagics) 324 | - [Entagma](https://www.youtube.com/c/Entagma) 325 | - [Stormz](https://www.youtube.com/c/Stormz) 326 | - [Motion Designers Community](https://www.youtube.com/c/MotionDesignersCommunityTV) 327 | - [Jafar Dashtinejad](https://www.youtube.com/channel/UClCbTpZs274ae5JMuVbuBXA) 328 | - [Simon Telezhkin](https://www.youtube.com/c/SimonTelezhkin) 329 | - [Evanrudefx](https://www.youtube.com/c/evanrudefx) 330 | - [Michael Stark](https://www.youtube.com/c/MichaelStarkTV) 331 | - [Konstantin Magnus](https://www.youtube.com/c/KonstantinMagnus) 332 | - [Simon Houdini](https://www.youtube.com/channel/UCvuT2bzBB0kzne16DBAtmLQ) 333 | - [Houdini Official](https://www.youtube.com/c/houdini3d) 334 | - [Paul Esteves](https://www.youtube.com/c/PaulEsteves28) 335 | - [John Jannone](https://www.youtube.com/c/JohnJannone) 336 | - [Paul Ambrosiussen](https://www.youtube.com/channel/UCVu0nQ4b3hN8H14unUg7vuw) 337 | - [bluriviera](https://www.youtube.com/user/bluriviera) 338 | - [Nick Medukha](https://www.youtube.com/channel/UCnn58iVRyGLSQriCm0QOmaw) 339 | - [What I Found](https://www.youtube.com/c/WhatIFound) 340 | - [Socratica FX](https://www.youtube.com/channel/UC_1kJpqN5_muvmiaIsFxS_Q) 341 | - [Simple and Procedural](https://www.youtube.com/c/SimpleandProcedural) 342 | - [Mark Fancher](https://www.youtube.com/c/MarkFancherFX) 343 | - [Indie Pixel](https://www.youtube.com/c/IndiePixel3D) 344 | - [Martin McDonald](https://www.youtube.com/c/MartinDonald) 345 | - [Pixel Fondue](https://www.youtube.com/watch?v=Gz9bUR0Vbe8&list=PLv8HciXoFYX8xGBC8ufmNamFdUMT0fhHf) 346 | - [Bubble Pins](https://www.youtube.com/channel/UCgSL2gPQragMHtVh3f2YUQA) 347 | - [Undini](https://www.youtube.com/channel/UCqxxNX4vVOEjBZHjTk6C2yw/videos) 348 | - [Pizola](https://www.youtube.com/channel/UC_SDx9klSxH6C729oDc1BLg) 349 | - [Houdini Elements](https://www.youtube.com/user/vik546) 350 | - [Fabricio Chamon](https://vimeo.com/fchamon) 351 | - [Tim van Helsdingen](https://www.youtube.com/c/TimvanHelsdingen) 352 | - [Voxyde](https://www.youtube.com/c/voxyde) 353 | - [ChunYou Sim](https://www.youtube.com/channel/UCww7QoWer1jaDAD2gc__rWw/videos) 354 | - [CGCircuit](https://www.youtube.com/user/cgcircuitLLC) 355 | - [PQHoudini](https://vimeo.com/channels/pqhoudini) 356 | - [Mix Training](https://www.youtube.com/c/mixtraining) 357 | - [Garman Herigstad](https://www.youtube.com/VizyAcky/videos) 358 | - [German De Benito](https://www.youtube.com/c/GermanDeBenito) 359 | - [Amovfx](https://vimeo.com/amovfx) 360 | - [Kim Goosens](https://www.youtube.com/user/3DisFuntastic/featured) 361 | - [Gianvito Serra](https://www.youtube.com/channel/UCkeE-xTK7tAjBKayQ68rF1w/videos) 362 | - [eosacro](https://www.youtube.com/channel/UCuv0dRovXVrVTfNVvP-V_MA) 363 | - [Peter Prickarz](https://www.youtube.com/channel/UCddGjUq0LB1zj749mhBThHw) 364 | - [Tim J Design](https://www.youtube.com/c/timjdesign) 365 | - [Chen Zeng](https://www.youtube.com/channel/UC6BQa-rODlloPCe8zeXTb2w) 366 | - [AxisFX](https://www.youtube.com/c/AxisDesignerGFX) 367 | - [Meisner Media](https://www.youtube.com/c/Miesnermedia) 368 | - [Quentin Rossetto](https://www.youtube.com/channel/UCiRtkDA_b7xGnenxLNGFP0w) 369 | - [mrbennelson](https://www.youtube.com/channel/UClSAI_rF9o5QNo_dHltL2qg) 370 | - [Pavel Khorenyan](https://www.youtube.com/results?search_query=move+along+curve+houdini) 371 | - [RMA Houdini Tutorials](https://www.youtube.com/c/RMAFIRE) 372 | - [Momo's Fx](https://www.youtube.com/channel/UC3Nr7exRwk8GPMAGPRKjBpw/videos) 373 | - [Diffuse FX](https://www.youtube.com/c/DiffuseFX) 374 | - [Doxia Studio](https://www.youtube.com/c/DoxiaStudio) 375 | - [Steven Knipping](https://www.youtube.com/user/nothingifnotcritical) 376 | - [CG Katana](https://www.youtube.com/c/CGKATANA/videos) 377 | - [Ricardo Ponce](https://www.youtube.com/user/ribponce) 378 | - [LoveDo](https://www.youtube.com/c/LoveDo) 379 | - [ChetalGazdarVFX](https://www.youtube.com/c/ChetalGazdarVFX) 380 | - [Yan Studios](https://www.youtube.com/c/YanStudios) 381 | - [Tom Klejne](https://www.youtube.com/channel/UC-SI5UO5cdwjs2Da-wu466g) 382 | - [David Kahl](https://www.youtube.com/c/DavidKahlVFX) 383 | - [Psynema](https://www.youtube.com/c/psynema) 384 | - [Marc Dom VFX](https://www.youtube.com/channel/UCu6DoH72NQSTz0Drf1QeYdQ) 385 | - [Right-Brained Tutorials](https://www.youtube.com/c/RightBrainedTutorials) 386 | - [Mr Tonks](https://www.youtube.com/c/MrTonks) 387 | - [Rok Andic](https://www.youtube.com/user/rokandic) 388 | - [Hipflask](https://www.youtube.com/channel/UCCeWQn-mWqzuYML_j-_Vf6Q) 389 | - [Ryan Shepherd](https://www.youtube.com/c/RyanShepherdFX) 390 | - [5 Minute FX](https://www.youtube.com/c/5MinuteFX) 391 | - [Javier Toledo](https://www.youtube.com/watch?v=Bz25kUHKXoc) 392 | - [Kino's Dome](https://www.youtube.com/channel/UCH1I2Aq3GVgHBYUoKkuQtzQ) 393 | - [Emīls Geršinskis Ješinskis](https://www.youtube.com/channel/UCijGkeuwfVMjNmKyj7Z9KtA) 394 | - [Arise Works](https://www.youtube.com/c/AriseWorks) 395 | - [Terranimator](https://www.youtube.com/c/Terranimator/videos) 396 | - [Short & Sweet 3D](https://www.youtube.com/watch?v=hBOCowLO9uw) 397 | - [Neville Adams](https://www.youtube.com/c/NevilleAdams) 398 | - [Houdini Kitchen](https://www.youtube.com/c/houdinikitchen) 399 | - [Attila Sipos](https://www.youtube.com/channel/UCijyh9-RThPvOHVX4nza47w) 400 | - [EHoudini Academy](https://www.youtube.com/c/EHoudiniAcademy) 401 | - [Skywhite](https://www.youtube.com/c/SKYWHITEFX) 402 | - [The Infinites](https://www.youtube.com/watch?v=ijAtfCez6Cc) 403 | - [WaffleBoyTom](https://www.youtube.com/channel/UCnMirfjIyjm11tJR4FjXQGg) 404 | - [Carlos Dordelly](https://www.youtube.com/c/CarlosDordelly) 405 | - [CGPedia](https://www.youtube.com/c/Cgpedia3d) 406 | - [Effective TDs](https://www.youtube.com/channel/UC0SwxaxYggze4VawyxvEM4A) 407 | - [Emīls Geršinskis - Ješinskis](https://www.youtube.com/channel/UCijGkeuwfVMjNmKyj7Z9KtA) 408 | - [Sadjad Rabiee](https://www.youtube.com/c/sadjadrabiee) 409 | - [Poly Marvels](https://www.youtube.com/channel/UCqXuTLiaL-jqvn3LK1XlwHg) 410 | - [Resillient Picture Company](https://www.youtube.com/c/ResilientPictureCompany) 411 | - [Dokai Tutorials](https://www.youtube.com/c/DokaiTutorials) 412 | - [Paweł Rutkowski](https://vimeo.com/pawelrutkowski) 413 | - [Procedural Kate](https://www.youtube.com/channel/UCbBVDltzL3eoADdraZGuuEg) 414 | - [Chris Roda](https://www.youtube.com/@RudeyPunk) 415 | - [Peter Quint](https://www.youtube.com/@peterquint6840) 416 | - [Yancy Lindquist](https://vimeo.com/yancyquist) 417 | - [Houdini Vex](https://www.youtube.com/@houdinivex3897) 418 | - [Alexander Weide](https://www.youtube.com/@AlexandersArtwork) 419 | - [Going Procedural](https://www.youtube.com/@GoingProcedural) 420 | - [Juanjo Martínez](https://www.youtube.com/@JuanjoMartinezVFX) 421 | - [Zaixin Zhang](https://www.youtube.com/@zaixinzhang6602) 422 | - [Nelson Lim](https://www.youtube.com/@NelsonLim) 423 | - [Diyz3n](https://www.youtube.com/@diyz3n) 424 | - [VFxGrace](https://www.youtube.com/@VFXGrace) 425 | - [3DGo](https://www.youtube.com/@3dgo233) 426 | - [Edmond Boulet-Gilly](https://www.youtube.com/@EdmondBouletGilly) 427 | - [TDSW](https://www.youtube.com/@TDSW-online) 428 | - [Fabian Strube](https://www.youtube.com/@FabianStrube) 429 | - [PDRX/Bastian J. Schiffer](https://vimeo.com/prdx) 430 | - [CGI Nerd](https://www.youtube.com/@CGINerd) 431 | - [CGI Artist Academy](https://www.youtube.com/@CGArtistAcademy) 432 | - [Ronald Fong](https://www.youtube.com/@RonaldFong) 433 | - [Hey Traile](https://www.youtube.com/@heytraile/videos) 434 | - [Christopher Rutledge](https://www.youtube.com/@chr1st0pher) 435 | - [Regular Menthol](https://www.youtube.com/@regularmenthol) 436 | - [RMA Fire](https://www.youtube.com/@RMAFIRE/videos) 437 | - [Alexander Eskin](https://www.youtube.com/@SmartAim33) 438 | - [Fabricio Chamon](https://www.youtube.com/@fabricio_chamon) 439 | - [graphicINmotion](https://www.youtube.com/@graphicINmotion) 440 | - [Model What You See](https://www.youtube.com/@ModelWhatYouSee) 441 | - [Peter Quint](https://www.youtube.com/@peterquint6840) 442 | - [Danny Laursen](https://www.youtube.com/@DannyLrsn) 443 | - [Dissonant Protean](https://www.youtube.com/@dissonantprotean5495/videos) 444 | - [IDA VFX](https://www.youtube.com/IDAVFX) 445 | - [JZ Li](https://www.youtube.com/@jzli2617) 446 | - [VFXCentral](https://www.youtube.com/@VFXCentral) 447 | - [CL Mograph](https://www.youtube.com/@CLMograph) 448 | - [Brundlethwaite](https://www.youtube.com/@brundlethwaite) 449 | - [Houdini Hangout](https://www.youtube.com/@HoudiniHangout) 450 | - [Yancy Quist](https://vimeo.com/yancyquist) 451 | - [Anton Dan](https://www.youtube.com/@tondann/videos) 452 | - [Onigiraz Nori](https://www.youtube.com/@OnigirazuNori) 453 | - [Mad Dog VFX](https://www.youtube.com/@MadDogVFX) 454 | - [Rod Tebisx](https://www.youtube.com/@RodTebisxTD) 455 | - [Farmfield](https://www.youtube.com/@Farmfield) 456 | - [COPstance](https://www.youtube.com/@copstance) 457 | - [MadlabVFX](https://www.youtube.com/watch?v=V2uLyNZtnaw) 458 | - [Wuramakesvfx](https://www.youtube.com/@wuramkesvfx) 459 | - [Escape Studio](https://www.youtube.com/@Escapestudios) 460 | - [Jesus Fernandez](https://www.youtube.com/@JesusFernandez14) 461 | - [Jan Hebein](https://www.youtube.com/@janhebein3D) 462 | - [SOP God](https://www.youtube.com/@sopgod) 463 | - [Dan Cortes VFX](https://www.youtube.com/watch?v=J0MNbCf_4Tc) 464 | - [Zybrand Jacobs](https://www.youtube.com/@zybrandcg) 465 | 466 | 467 | - ### Blogs/Personal Sites 468 | - [Konstantin Magnus](https://procegen.konstantinmagnus.de/) 469 | - [Bernie Bernie](https://berniebernie.fr/wiki/Main_Page) 470 | - [Sergi Carrion](https://www.artstation.com/se_carri/blog) 471 | - [CGWiki](https://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted) 472 | - [iHoudini](http://ihoudini.blogspot.com/) 473 | - [Affex](https://www.affex.no) 474 | - [Aaron Smith](https://aaronsmith.tv/VFX-3D) 475 | - [Simon Verstraete](https://www.artstation.com/siver/blog) 476 | - [Nicholas Reynolds](https://www.artstation.com/nichoreynolds/blog) 477 | - [Jereon Denayer](http://jeroen.denayer.com/) 478 | - [MO-VFX](https://sites.google.com/site/mocgnotes/houdini/python) 479 | - [Pepefx](https://pepefx.blogspot.com/) 480 | - [Lets Houdini](https://letshoudini.wordpress.com/) 481 | - [Deborah Fowler](http://www.deborahrfowler.com/HoudiniResources/HOUDINI-RESOURCES.html) 482 | - [Lex Ikoon](http://lex.ikoon.cz/) 483 | - [Daily HIP](https://dailyhip.wordpress.com/page/2/) 484 | - [Matthew Hanger](https://www.matthewhanger.com/blog) 485 | - [Discretization.de](http://wordpress.discretization.de/houdini/) 486 | - [Tim van Helsdingen](https://timvanhelsdingen.com/convert-textures-to-aces/) 487 | - [MO-FX](https://sites.google.com/site/mocgnotes/houdini/python) 488 | - [Ryoji CG Memo](https://sites.google.com/site/fujitarium/Houdini/fx-procedural-processes/getting-surface-tangent-from-uv) 489 | - [Houdini Gubbins](https://houdinigubbins.wordpress.com/2017/04/29/smooth-tangent-vector-fields/) 490 | - [Sarah Van Alstyne](https://www.sarahvalstyne.com/post/code-snippets-vex) 491 | - [Oded Maoz](https://odederell3d.blog/tag/houdini/) 492 | - [Kate Xagoraris](https://www.katexagoraris.com/) 493 | - [Seeing Procedurally](http://seeingprocedurally.blogspot.com/) 494 | - [Beka Baratashvili](https://beka3d.com/hda/) 495 | - [fxnotes](https://fxnotes.xyz/notes/Houdini) 496 | - [Houdini Fun](https://github.com/MysteryPancake/Houdini-Fun) 497 | - [Vanity_ibex](https://www.vanity-ibex.xyz) 498 | - [The VFX Mentor](https://thevfxmentor.com/quicktips/) 499 | - [Juraj Tomori](https://jtomori.github.io/) 500 | - [FXHACK](https://shoheiokazaki.github.io/FXHACK/posts/) 501 | 502 | 503 | 504 | 505 | 506 | 507 | 508 | 509 | 510 | 511 | --------------------------------------------------------------------------------