├── .gitattributes ├── .gitignore ├── .gitmodules ├── Assets ├── EntityCache.meta ├── EntityCache │ └── Resources.meta ├── Gizmos.meta ├── Gizmos │ ├── Cinemachine.meta │ └── Cinemachine │ │ ├── cm_logo_lg.png │ │ └── cm_logo_lg.png.meta ├── Plugins.meta ├── Plugins │ ├── Android.meta │ ├── Android │ │ ├── libs.meta │ │ └── libs │ │ │ ├── armeabi-v7a.meta │ │ │ ├── armeabi-v7a │ │ │ ├── libxlua.so │ │ │ └── libxlua.so.meta │ │ │ ├── x86.meta │ │ │ └── x86 │ │ │ ├── libxlua.so │ │ │ └── libxlua.so.meta │ ├── WSA.meta │ ├── WSA │ │ ├── ARM.meta │ │ ├── ARM │ │ │ ├── xlua.dll │ │ │ └── xlua.dll.meta │ │ ├── x64.meta │ │ ├── x64 │ │ │ ├── xlua.dll │ │ │ └── xlua.dll.meta │ │ ├── x86.meta │ │ └── x86 │ │ │ ├── xlua.dll │ │ │ └── xlua.dll.meta │ ├── WebGL.meta │ ├── WebGL │ │ ├── xlua_webgl.cpp │ │ └── xlua_webgl.cpp.meta │ ├── iOS.meta │ ├── iOS │ │ ├── HotfixFlags.cpp │ │ ├── HotfixFlags.cpp.meta │ │ ├── libxlua.a │ │ └── libxlua.a.meta │ ├── x86.meta │ ├── x86 │ │ ├── libxlua.so │ │ ├── libxlua.so.meta │ │ ├── xlua.dll │ │ └── xlua.dll.meta │ ├── x86_64.meta │ ├── x86_64 │ │ ├── libxlua.so │ │ ├── libxlua.so.meta │ │ ├── xlua.dll │ │ └── xlua.dll.meta │ ├── xlua.bundle.meta │ └── xlua.bundle │ │ ├── Contents.meta │ │ └── Contents │ │ ├── Info.plist │ │ ├── Info.plist.meta │ │ ├── MacOS.meta │ │ └── MacOS │ │ ├── xlua │ │ └── xlua.meta ├── README.md ├── README.md.meta ├── Resources.meta ├── Resources │ ├── LoadingView.prefab │ ├── LoadingView.prefab.meta │ ├── app_icon.png │ ├── app_icon.png.meta │ ├── butterfly_icon.png │ ├── butterfly_icon.png.meta │ ├── gray_bg.png │ ├── gray_bg.png.meta │ ├── loading_bg.jpg │ ├── loading_bg.jpg.meta │ ├── pro_bar.png │ ├── pro_bar.png.meta │ ├── pro_bg.png │ ├── pro_bg.png.meta │ ├── title_bg.png │ └── title_bg.png.meta ├── Scripts.meta ├── Scripts │ ├── Editor.meta │ ├── Editor │ │ ├── AutoSpriteFormat.cs │ │ ├── AutoSpriteFormat.cs.meta │ │ ├── XLuaGenConfig.cs │ │ └── XLuaGenConfig.cs.meta │ ├── Game.meta │ ├── Game │ │ ├── Animation.meta │ │ ├── Animation │ │ │ ├── CommonAnimatorBehaviour.cs │ │ │ ├── CommonAnimatorBehaviour.cs.meta │ │ │ ├── CtrlActiveAnimBehav.cs │ │ │ └── CtrlActiveAnimBehav.cs.meta │ │ ├── BaseComponentDataSystem.cs │ │ ├── BaseComponentDataSystem.cs.meta │ │ ├── Component.meta │ │ ├── Component │ │ │ ├── ComponentTypes.cs │ │ │ ├── ComponentTypes.cs.meta │ │ │ ├── EffectData.cs │ │ │ ├── EffectData.cs.meta │ │ │ ├── LocomotionStateStack.cs │ │ │ ├── LocomotionStateStack.cs.meta │ │ │ ├── MoveQuery.cs │ │ │ ├── MoveQuery.cs.meta │ │ │ ├── NameboardData.cs │ │ │ ├── NameboardData.cs.meta │ │ │ ├── UIDProxy.cs │ │ │ └── UIDProxy.cs.meta │ │ ├── Config.meta │ │ ├── Config │ │ │ ├── ConfigGame.cs │ │ │ ├── ConfigGame.cs.meta │ │ │ ├── ConfigMonster.cs │ │ │ ├── ConfigMonster.cs.meta │ │ │ ├── ConfigNPC.cs │ │ │ ├── ConfigNPC.cs.meta │ │ │ ├── GameConst.cs │ │ │ ├── GameConst.cs.meta │ │ │ ├── GameVariable.cs │ │ │ ├── GameVariable.cs.meta │ │ │ ├── GlobalEvents.cs │ │ │ ├── GlobalEvents.cs.meta │ │ │ ├── ResPath.cs │ │ │ └── ResPath.cs.meta │ │ ├── Entity.meta │ │ ├── Entity │ │ │ ├── ECSHelper.cs │ │ │ ├── ECSHelper.cs.meta │ │ │ ├── EntityManagerEx.cs │ │ │ ├── EntityManagerEx.cs.meta │ │ │ ├── GameWorld.cs │ │ │ ├── GameWorld.cs.meta │ │ │ ├── SceneEntity.cs │ │ │ ├── SceneEntity.cs.meta │ │ │ ├── SystemCollection.cs │ │ │ └── SystemCollection.cs.meta │ │ ├── GameInput.cs │ │ ├── GameInput.cs.meta │ │ ├── Helper.meta │ │ ├── MainWorld.cs │ │ ├── MainWorld.cs.meta │ │ ├── Modules.meta │ │ ├── Modules │ │ │ ├── Action.meta │ │ │ ├── Action │ │ │ │ ├── SkillModule.cs │ │ │ │ └── SkillModule.cs.meta │ │ │ ├── Fight.meta │ │ │ ├── Fight │ │ │ │ ├── AutoFight.cs │ │ │ │ ├── AutoFight.cs.meta │ │ │ │ ├── FightModule.cs │ │ │ │ └── FightModule.cs.meta │ │ │ ├── Looks.meta │ │ │ ├── Looks │ │ │ │ ├── Components.meta │ │ │ │ ├── Components │ │ │ │ │ ├── RoleLooks.cs │ │ │ │ │ └── RoleLooks.cs.meta │ │ │ │ ├── EffectUtil.cs │ │ │ │ ├── EffectUtil.cs.meta │ │ │ │ ├── LocomotionStateSys.cs │ │ │ │ ├── LocomotionStateSys.cs.meta │ │ │ │ ├── RoleLooksModule.cs │ │ │ │ ├── RoleLooksModule.cs.meta │ │ │ │ ├── UpdateAnimatorSystem.cs │ │ │ │ └── UpdateAnimatorSystem.cs.meta │ │ │ ├── Monster.meta │ │ │ ├── Monster │ │ │ │ ├── MonsterMgr.cs │ │ │ │ └── MonsterMgr.cs.meta │ │ │ ├── NPC.meta │ │ │ ├── NPC │ │ │ │ ├── NPCMgr.cs │ │ │ │ └── NPCMgr.cs.meta │ │ │ ├── Role.meta │ │ │ └── Role │ │ │ │ ├── HandleMainRoleMovable.cs │ │ │ │ ├── HandleMainRoleMovable.cs.meta │ │ │ │ ├── RoleInfo.cs │ │ │ │ ├── RoleInfo.cs.meta │ │ │ │ ├── RoleMgr.cs │ │ │ │ ├── RoleMgr.cs.meta │ │ │ │ ├── UploadMainRolePosSystem.cs │ │ │ │ ├── UploadMainRolePosSystem.cs.meta │ │ │ │ ├── UserCommand.cs │ │ │ │ └── UserCommand.cs.meta │ │ ├── ResMgr.cs │ │ ├── ResMgr.cs.meta │ │ ├── Scene.meta │ │ ├── Scene │ │ │ ├── BoundScaleInfo.cs │ │ │ ├── BoundScaleInfo.cs.meta │ │ │ ├── CameraCtrl.cs │ │ │ ├── CameraCtrl.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── NavMesh.meta │ │ │ │ ├── NavMesh │ │ │ │ │ ├── NavMeshExporter.cs │ │ │ │ │ ├── NavMeshExporter.cs.meta │ │ │ │ │ ├── NavigatorForUnity.dll │ │ │ │ │ └── NavigatorForUnity.dll.meta │ │ │ │ ├── SaveAsPrefab.cs │ │ │ │ ├── SaveAsPrefab.cs.meta │ │ │ │ ├── SceneInfoExporter.cs │ │ │ │ ├── SceneInfoExporter.cs.meta │ │ │ │ ├── SceneInfoExporterForServer.cs │ │ │ │ ├── SceneInfoExporterForServer.cs.meta │ │ │ │ ├── TerrainSplitEditor.cs │ │ │ │ └── TerrainSplitEditor.cs.meta │ │ │ ├── EditorConst.cs │ │ │ ├── EditorConst.cs.meta │ │ │ ├── EffectScripts.meta │ │ │ ├── EffectScripts │ │ │ │ ├── WaterBasic.cs │ │ │ │ └── WaterBasic.cs.meta │ │ │ ├── ExportForServer.meta │ │ │ ├── ExportForServer │ │ │ │ ├── BornInfo.cs │ │ │ │ ├── BornInfo.cs.meta │ │ │ │ ├── CollectableInfo.cs │ │ │ │ ├── CollectableInfo.cs.meta │ │ │ │ ├── DoorInfo.cs │ │ │ │ ├── DoorInfo.cs.meta │ │ │ │ ├── MonsterInfo.cs │ │ │ │ ├── MonsterInfo.cs.meta │ │ │ │ ├── NPCInfo.cs │ │ │ │ ├── NPCInfo.cs.meta │ │ │ │ ├── SceneInfoForServer.cs │ │ │ │ └── SceneInfoForServer.cs.meta │ │ │ ├── RendererLightMapSetting.cs │ │ │ ├── RendererLightMapSetting.cs.meta │ │ │ ├── SceneConst.cs │ │ │ ├── SceneConst.cs.meta │ │ │ ├── SceneHelper.cs │ │ │ ├── SceneHelper.cs.meta │ │ │ ├── SceneInfo.cs │ │ │ ├── SceneInfo.cs.meta │ │ │ ├── SceneInfoKey.cs │ │ │ ├── SceneInfoKey.cs.meta │ │ │ ├── SceneLightMapSetting.cs │ │ │ ├── SceneLightMapSetting.cs.meta │ │ │ ├── SceneMgr.cs │ │ │ ├── SceneMgr.cs.meta │ │ │ ├── SceneSeparateFrameWork.meta │ │ │ ├── SceneSeparateFrameWork │ │ │ │ ├── Core.meta │ │ │ │ ├── Core │ │ │ │ │ ├── IDetector.cs │ │ │ │ │ ├── IDetector.cs.meta │ │ │ │ │ ├── ISceneObject.cs │ │ │ │ │ ├── ISceneObject.cs.meta │ │ │ │ │ ├── SceneDetectorBase.cs │ │ │ │ │ ├── SceneDetectorBase.cs.meta │ │ │ │ │ ├── SceneObject.cs │ │ │ │ │ ├── SceneObject.cs.meta │ │ │ │ │ ├── Tree.meta │ │ │ │ │ ├── Tree │ │ │ │ │ │ ├── SceneSeparateTree.cs │ │ │ │ │ │ ├── SceneSeparateTree.cs.meta │ │ │ │ │ │ ├── SceneSeparateTreeNode.cs │ │ │ │ │ │ └── SceneSeparateTreeNode.cs.meta │ │ │ │ │ ├── Utils.meta │ │ │ │ │ └── Utils │ │ │ │ │ │ ├── BoundsEx.cs │ │ │ │ │ │ ├── BoundsEx.cs.meta │ │ │ │ │ │ ├── GizmosEx.cs │ │ │ │ │ │ ├── GizmosEx.cs.meta │ │ │ │ │ │ ├── PriorityQueue.cs │ │ │ │ │ │ └── PriorityQueue.cs.meta │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ │ ├── SceneObjectLoadControllerEditor.cs │ │ │ │ │ └── SceneObjectLoadControllerEditor.cs.meta │ │ │ │ ├── SceneCameraDetector.cs │ │ │ │ ├── SceneCameraDetector.cs.meta │ │ │ │ ├── SceneCameraExDetector.cs │ │ │ │ ├── SceneCameraExDetector.cs.meta │ │ │ │ ├── SceneObjectLoadController.cs │ │ │ │ ├── SceneObjectLoadController.cs.meta │ │ │ │ ├── SceneOnlyShowFrontDetector.cs │ │ │ │ ├── SceneOnlyShowFrontDetector.cs.meta │ │ │ │ ├── SceneTransformDetector.cs │ │ │ │ ├── SceneTransformDetector.cs.meta │ │ │ │ ├── SceneTransformExDetector.cs │ │ │ │ ├── SceneTransformExDetector.cs.meta │ │ │ │ ├── SceneTransformRotateDetector.cs │ │ │ │ └── SceneTransformRotateDetector.cs.meta │ │ │ ├── SceneStaticObject.cs │ │ │ ├── SceneStaticObject.cs.meta │ │ │ ├── Test.meta │ │ │ └── Test │ │ │ │ ├── ClickMoveTo.cs │ │ │ │ └── ClickMoveTo.cs.meta │ │ ├── Systems.meta │ │ ├── Systems │ │ │ ├── ActionDataResetSystem.cs │ │ │ ├── ActionDataResetSystem.cs.meta │ │ │ ├── Damage.meta │ │ │ ├── Damage │ │ │ │ ├── DamageEvent.cs │ │ │ │ ├── DamageEvent.cs.meta │ │ │ │ ├── DamageSystem.cs │ │ │ │ └── DamageSystem.cs.meta │ │ │ ├── Effect.meta │ │ │ ├── Effect │ │ │ │ ├── BeHitEffectSys.cs │ │ │ │ ├── BeHitEffectSys.cs.meta │ │ │ │ ├── SuckHPEffectSys.cs │ │ │ │ └── SuckHPEffectSys.cs.meta │ │ │ ├── EffectHarmonizeSys.cs │ │ │ ├── EffectHarmonizeSys.cs.meta │ │ │ ├── EffectSystem.cs │ │ │ ├── EffectSystem.cs.meta │ │ │ ├── GroundTestSystem.cs │ │ │ ├── GroundTestSystem.cs.meta │ │ │ ├── HandleMovementQueries.cs │ │ │ ├── HandleMovementQueries.cs.meta │ │ │ ├── MovementUpdateSystem.cs │ │ │ ├── MovementUpdateSystem.cs.meta │ │ │ ├── NameboardSystem.cs │ │ │ ├── NameboardSystem.cs.meta │ │ │ ├── PlayerInputSystem.cs │ │ │ ├── PlayerInputSystem.cs.meta │ │ │ ├── PosOffsetSystem.cs │ │ │ ├── PosOffsetSystem.cs.meta │ │ │ ├── TimelineModule.cs │ │ │ └── TimelineModule.cs.meta │ │ ├── Test.meta │ │ ├── Test │ │ │ ├── TestManager.cs │ │ │ └── TestManager.cs.meta │ │ ├── TimeEx.cs │ │ ├── TimeEx.cs.meta │ │ ├── Timeline.meta │ │ └── Timeline │ │ │ ├── ApplyDamageBehaviour.cs │ │ │ ├── ApplyDamageBehaviour.cs.meta │ │ │ ├── ApplyDamageClip.cs │ │ │ ├── ApplyDamageClip.cs.meta │ │ │ ├── CastSkillBehaviour.cs │ │ │ ├── CastSkillBehaviour.cs.meta │ │ │ ├── CastSkillClip.cs │ │ │ ├── CastSkillClip.cs.meta │ │ │ ├── GameInputBlockBehaviour.cs │ │ │ ├── GameInputBlockBehaviour.cs.meta │ │ │ ├── GameInputBlockClip.cs │ │ │ ├── GameInputBlockClip.cs.meta │ │ │ ├── JumpCtrlBehaviour.cs │ │ │ ├── JumpCtrlBehaviour.cs.meta │ │ │ ├── JumpCtrlClip.cs │ │ │ ├── JumpCtrlClip.cs.meta │ │ │ ├── ParamPlayableAsset.cs │ │ │ ├── ParamPlayableAsset.cs.meta │ │ │ ├── SpeedControlBehaviour.cs │ │ │ ├── SpeedControlBehaviour.cs.meta │ │ │ ├── SpeedControlClip.cs │ │ │ ├── SpeedControlClip.cs.meta │ │ │ ├── TimelineManager.cs │ │ │ ├── TimelineManager.cs.meta │ │ │ ├── TimelineStateCtrlBehaviour.cs │ │ │ ├── TimelineStateCtrlBehaviour.cs.meta │ │ │ ├── TimelineStateCtrlClip.cs │ │ │ └── TimelineStateCtrlClip.cs.meta │ ├── Net.meta │ ├── Net │ │ ├── NetMsgDispatcher.cs │ │ ├── NetMsgDispatcher.cs.meta │ │ ├── Proto.cs │ │ ├── Proto.cs.meta │ │ ├── Sproto.meta │ │ ├── Sproto │ │ │ ├── Package.cs │ │ │ ├── Package.cs.meta │ │ │ ├── ProtocolBase.cs │ │ │ ├── ProtocolBase.cs.meta │ │ │ ├── ProtocolFunctionDictionary.cs │ │ │ ├── ProtocolFunctionDictionary.cs.meta │ │ │ ├── SprotoPack.cs │ │ │ ├── SprotoPack.cs.meta │ │ │ ├── SprotoRpc.cs │ │ │ ├── SprotoRpc.cs.meta │ │ │ ├── SprotoStream.cs │ │ │ ├── SprotoStream.cs.meta │ │ │ ├── SprotoTypeBase.cs │ │ │ ├── SprotoTypeBase.cs.meta │ │ │ ├── SprotoTypeDeserialize.cs │ │ │ ├── SprotoTypeDeserialize.cs.meta │ │ │ ├── SprotoTypeFieldOP.cs │ │ │ ├── SprotoTypeFieldOP.cs.meta │ │ │ ├── SprotoTypeReader.cs │ │ │ ├── SprotoTypeReader.cs.meta │ │ │ ├── SprotoTypeSerialize.cs │ │ │ ├── SprotoTypeSerialize.cs.meta │ │ │ ├── SprotoTypeSize.cs │ │ │ └── SprotoTypeSize.cs.meta │ │ ├── SynchFromNet.cs │ │ └── SynchFromNet.cs.meta │ ├── UI.meta │ ├── UI │ │ ├── CircleImage.meta │ │ ├── CircleImage │ │ │ ├── BaseImage.cs │ │ │ ├── BaseImage.cs.meta │ │ │ ├── CircleImage.cs │ │ │ ├── CircleImage.cs.meta │ │ │ ├── CircleRawImage.cs │ │ │ ├── CircleRawImage.cs.meta │ │ │ ├── SetPropertyUtility.cs │ │ │ └── SetPropertyUtility.cs.meta │ │ ├── FightFlyWord.cs │ │ ├── FightFlyWord.cs.meta │ │ ├── Joystick.meta │ │ ├── Joystick │ │ │ ├── FixedJoystick.cs │ │ │ ├── FixedJoystick.cs.meta │ │ │ ├── Joystick.cs │ │ │ └── Joystick.cs.meta │ │ ├── LoadingView.cs │ │ ├── LoadingView.cs.meta │ │ ├── Nameboard.cs │ │ └── Nameboard.cs.meta │ ├── UnityCocosAction.meta │ ├── UnityCocosAction │ │ ├── .gitattributes │ │ ├── .gitignore │ │ ├── CocosAction.cs │ │ ├── CocosActionInstance.cs │ │ ├── CocosActionInterval.cs │ │ ├── CocosActionRunner.cs │ │ ├── CocosFade.cs │ │ ├── CocosHelper.cs │ │ ├── CocosMove.cs │ │ ├── CocosRepeat.cs │ │ ├── CocosSequence.cs │ │ ├── ColorAttrCatcherTextMeshPro.cs │ │ ├── README.md │ │ └── TestActions.cs │ ├── Utile.meta │ └── Utile │ │ ├── Billboard.cs │ │ ├── Billboard.cs.meta │ │ ├── GameDebug.cs │ │ ├── GameDebug.cs.meta │ │ ├── LuaUtility.cs │ │ ├── LuaUtility.cs.meta │ │ ├── Timer.cs │ │ ├── Timer.cs.meta │ │ ├── TimerExtensions.cs │ │ └── TimerExtensions.cs.meta ├── Terrain To Mesh.meta ├── Terrain To Mesh │ ├── download-page.txt │ └── download-page.txt.meta ├── Test.meta ├── Test │ ├── MainRole.meta │ ├── MainRole │ │ ├── Ethan.fbx │ │ ├── Ethan.fbx.meta │ │ ├── EthanGrey.mat │ │ ├── EthanGrey.mat.meta │ │ ├── EthanNormals.png │ │ ├── EthanNormals.png.meta │ │ ├── EthanOcclusion.png │ │ ├── EthanOcclusion.png.meta │ │ ├── EthanWhite.mat │ │ ├── EthanWhite.mat.meta │ │ ├── ThirdPersonAnimatorController.controller │ │ └── ThirdPersonAnimatorController.controller.meta │ ├── TestCharacterController.cs │ ├── TestCharacterController.cs.meta │ ├── TestNameboard.meta │ ├── TestNameboard │ │ ├── TestNameboardScene.unity │ │ └── TestNameboardScene.unity.meta │ ├── TestScene.unity │ ├── TestScene.unity.meta │ ├── TestTimeline.meta │ └── TestTimeline │ │ ├── Attack.playable │ │ ├── Attack.playable.meta │ │ ├── TestTimeline.meta │ │ ├── TestTimeline │ │ ├── Attack.playable │ │ └── Attack.playable.meta │ │ ├── TestTimelineScene.unity │ │ └── TestTimelineScene.unity.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ │ ├── TMP_Bitmap-Mobile.shader │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ ├── TMP_Bitmap.shader │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ ├── TMP_SDF Overlay.shader │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile Masking.shader │ │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile.shader │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface.shader │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ ├── TMP_SDF.shader │ │ │ ├── TMP_SDF.shader.meta │ │ │ ├── TMP_Sprite.shader │ │ │ ├── TMP_Sprite.shader.meta │ │ │ ├── TMPro.cginc │ │ │ ├── TMPro.cginc.meta │ │ │ ├── TMPro_Properties.cginc │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ ├── TMPro_Surface.cginc │ │ │ └── TMPro_Surface.cginc.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── UGUI-Editor.meta ├── UGUI-Editor │ ├── .gitattributes │ ├── .gitignore │ ├── Common.meta │ ├── Common │ │ ├── BetterList.cs │ │ ├── BetterList.cs.meta │ │ ├── CommonHelper.cs │ │ ├── CommonHelper.cs.meta │ │ ├── ContextMenu.cs │ │ ├── ContextMenu.cs.meta │ │ ├── Decorate.cs │ │ ├── Decorate.cs.meta │ │ ├── LayoutInfo.cs │ │ ├── LayoutInfo.cs.meta │ │ ├── PathSaver.cs │ │ ├── PathSaver.cs.meta │ │ ├── ReloadLayoutOnExitGame.cs │ │ ├── ReloadLayoutOnExitGame.cs.meta │ │ ├── ReopenLayoutOnExitGame.cs │ │ ├── ReopenLayoutOnExitGame.cs.meta │ │ ├── UIEditorHelper.cs │ │ ├── UIEditorHelper.cs.meta │ │ ├── UILayoutTool.cs │ │ └── UILayoutTool.cs.meta │ ├── Configure.cs │ ├── Configure.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── CustomInspectors.cs │ │ ├── CustomInspectors.cs.meta │ │ ├── FindReferences.cs │ │ ├── FindReferences.cs.meta │ │ ├── PrefabWin.cs │ │ ├── PrefabWin.cs.meta │ │ ├── SceneEditor.cs │ │ └── SceneEditor.cs.meta │ ├── README.md │ ├── README.md.meta │ ├── Res.meta │ └── Res │ │ ├── Canvas.prefab │ │ ├── Canvas.prefab.meta │ │ ├── Decorate.prefab │ │ ├── Decorate.prefab.meta │ │ ├── Preview.meta │ │ └── Preview │ │ ├── _.gitkeep │ │ └── _.gitkeep.meta ├── XLua.meta ├── XLuaFramework.meta └── XLuaFramework │ ├── Editor.meta │ ├── Editor │ ├── MD5ListsFileCreator.cs │ ├── MD5ListsFileCreator.cs.meta │ ├── Packager.cs │ └── Packager.cs.meta │ ├── Scripts.meta │ ├── Scripts │ ├── AppConfig.cs │ ├── AppConfig.cs.meta │ ├── External.meta │ ├── External │ │ ├── XLuaExternal.cs │ │ └── XLuaExternal.cs.meta │ ├── Log.meta │ ├── Log │ │ ├── ConsoleInput.cs │ │ ├── ConsoleInput.cs.meta │ │ ├── ConsoleWindow.cs │ │ ├── ConsoleWindow.cs.meta │ │ ├── LogHandler.cs │ │ ├── LogHandler.cs.meta │ │ ├── LogManager.cs │ │ └── LogManager.cs.meta │ ├── Main.cs │ ├── Main.cs.meta │ ├── Manager.meta │ ├── Manager │ │ ├── AssetsHotFixManager.cs │ │ ├── AssetsHotFixManager.cs.meta │ │ ├── CookiesManager.cs │ │ ├── CookiesManager.cs.meta │ │ ├── NetworkManager.cs │ │ ├── NetworkManager.cs.meta │ │ ├── ResourceManager.cs │ │ ├── ResourceManager.cs.meta │ │ ├── ThreadManager.cs │ │ ├── ThreadManager.cs.meta │ │ ├── XLuaManager.cs │ │ └── XLuaManager.cs.meta │ ├── Util.meta │ └── Util │ │ ├── ByteBuffer.cs │ │ ├── ByteBuffer.cs.meta │ │ ├── CSLuaBridge.cs │ │ ├── CSLuaBridge.cs.meta │ │ ├── ClickTriggerListener.cs │ │ ├── ClickTriggerListener.cs.meta │ │ ├── DragTriggerListener.cs │ │ ├── DragTriggerListener.cs.meta │ │ ├── EmptyRaycast.cs │ │ ├── EmptyRaycast.cs.meta │ │ ├── EventTriggerListener.cs │ │ ├── EventTriggerListener.cs.meta │ │ ├── PackRule.cs │ │ ├── PackRule.cs.meta │ │ ├── Pathtool.cs │ │ ├── Pathtool.cs.meta │ │ ├── UIHelper.cs │ │ ├── UIHelper.cs.meta │ │ ├── Util.cs │ │ └── Util.cs.meta │ ├── XLua.meta │ ├── XLua │ ├── Manual.meta │ ├── Manual │ │ ├── TransformWrap_Manual.cs │ │ ├── TransformWrap_Manual.cs.meta │ │ ├── XLuaGenManualRegister.cs │ │ ├── XLuaGenManualRegister.cs.meta │ │ ├── XLuaManualUtil.cs │ │ └── XLuaManualUtil.cs.meta │ ├── Src.meta │ └── Src │ │ ├── CodeEmit.cs │ │ ├── CodeEmit.cs.meta │ │ ├── CopyByValue.cs │ │ ├── CopyByValue.cs.meta │ │ ├── DelegateBridge.cs │ │ ├── DelegateBridge.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── Generator.cs │ │ ├── Generator.cs.meta │ │ ├── Hotfix.cs │ │ ├── Hotfix.cs.meta │ │ ├── LinkXmlGen.meta │ │ ├── LinkXmlGen │ │ │ ├── LinkXmlGen.cs │ │ │ ├── LinkXmlGen.cs.meta │ │ │ ├── LinkXmlGen.tpl.txt │ │ │ └── LinkXmlGen.tpl.txt.meta │ │ ├── Template.meta │ │ ├── Template │ │ │ ├── LuaClassWrap.tpl.txt │ │ │ ├── LuaClassWrap.tpl.txt.meta │ │ │ ├── LuaClassWrapGCM.tpl.txt │ │ │ ├── LuaClassWrapGCM.tpl.txt.meta │ │ │ ├── LuaDelegateBridge.tpl.txt │ │ │ ├── LuaDelegateBridge.tpl.txt.meta │ │ │ ├── LuaDelegateWrap.tpl.txt │ │ │ ├── LuaDelegateWrap.tpl.txt.meta │ │ │ ├── LuaEnumWrap.tpl.txt │ │ │ ├── LuaEnumWrap.tpl.txt.meta │ │ │ ├── LuaEnumWrapGCM.tpl.txt │ │ │ ├── LuaEnumWrapGCM.tpl.txt.meta │ │ │ ├── LuaInterfaceBridge.tpl.txt │ │ │ ├── LuaInterfaceBridge.tpl.txt.meta │ │ │ ├── LuaRegister.tpl.txt │ │ │ ├── LuaRegister.tpl.txt.meta │ │ │ ├── LuaRegisterGCM.tpl.txt │ │ │ ├── LuaRegisterGCM.tpl.txt.meta │ │ │ ├── LuaWrapPusher.tpl.txt │ │ │ ├── LuaWrapPusher.tpl.txt.meta │ │ │ ├── PackUnpack.tpl.txt │ │ │ ├── PackUnpack.tpl.txt.meta │ │ │ ├── TemplateCommon.lua.txt │ │ │ └── TemplateCommon.lua.txt.meta │ │ ├── TemplateRef.cs │ │ └── TemplateRef.cs.meta │ │ ├── GenAttributes.cs │ │ ├── GenAttributes.cs.meta │ │ ├── GenericDelegateBridge.cs │ │ ├── GenericDelegateBridge.cs.meta │ │ ├── InternalGlobals.cs │ │ ├── InternalGlobals.cs.meta │ │ ├── LuaBase.cs │ │ ├── LuaBase.cs.meta │ │ ├── LuaDLL.cs │ │ ├── LuaDLL.cs.meta │ │ ├── LuaEnv.cs │ │ ├── LuaEnv.cs.meta │ │ ├── LuaException.cs │ │ ├── LuaException.cs.meta │ │ ├── LuaFunction.cs │ │ ├── LuaFunction.cs.meta │ │ ├── LuaTable.cs │ │ ├── LuaTable.cs.meta │ │ ├── MethodWarpsCache.cs │ │ ├── MethodWarpsCache.cs.meta │ │ ├── ObjectCasters.cs │ │ ├── ObjectCasters.cs.meta │ │ ├── ObjectPool.cs │ │ ├── ObjectPool.cs.meta │ │ ├── ObjectTranslator.cs │ │ ├── ObjectTranslator.cs.meta │ │ ├── ObjectTranslatorPool.cs │ │ ├── ObjectTranslatorPool.cs.meta │ │ ├── RawObject.cs │ │ ├── RawObject.cs.meta │ │ ├── SignatureLoader.cs │ │ ├── SignatureLoader.cs.meta │ │ ├── StaticLuaCallbacks.cs │ │ ├── StaticLuaCallbacks.cs.meta │ │ ├── TemplateEngine.meta │ │ ├── TemplateEngine │ │ ├── TemplateEngine.cs │ │ └── TemplateEngine.cs.meta │ │ ├── TypeExtensions.cs │ │ ├── TypeExtensions.cs.meta │ │ ├── Utils.cs │ │ └── Utils.cs.meta │ ├── main.unity │ └── main.unity.meta ├── Build ├── CMakeFiles │ └── cmake.check_cache ├── CMakeLists.txt ├── cmake │ ├── android.toolchain.cmake │ ├── android.windows.toolchain.cmake │ └── iOS.cmake ├── i64lib.c ├── i64lib.h ├── lpeg │ ├── .travis.yml │ ├── CMakeLists.txt │ ├── HISTORY │ ├── cmake │ │ ├── FindLua.cmake │ │ ├── dist.cmake │ │ └── lua.cmake │ ├── dist.info │ ├── lpcap.c │ ├── lpcap.h │ ├── lpcode.c │ ├── lpcode.h │ ├── lpeg-128.gif │ ├── lpeg.def │ ├── lpeg.html │ ├── lpprint.c │ ├── lpprint.h │ ├── lptree.c │ ├── lptree.h │ ├── lptypes.h │ ├── lpvm.c │ ├── lpvm.h │ ├── makefile │ ├── re.html │ ├── re.lua │ └── test.lua ├── lua-5.3.5 │ ├── Makefile │ └── download page.txt ├── lua-crypt.c ├── luasocket │ ├── auxiliar.c │ ├── auxiliar.h │ ├── buffer.c │ ├── buffer.h │ ├── except.c │ ├── except.h │ ├── inet.c │ ├── inet.h │ ├── io.c │ ├── io.h │ ├── luasocket.c │ ├── luasocket.h │ ├── luasocket_scripts.c │ ├── luasocket_scripts.h │ ├── mime.c │ ├── mime.h │ ├── options.c │ ├── options.h │ ├── select.c │ ├── select.h │ ├── serial.c │ ├── socket.h │ ├── tcp.c │ ├── tcp.h │ ├── timeout.c │ ├── timeout.h │ ├── udp.c │ ├── udp.h │ ├── unix.c │ ├── unix.h │ ├── usocket.c │ ├── usocket.h │ ├── wsocket.c │ └── wsocket.h ├── make_android_lua53.bat ├── make_android_lua53.sh ├── make_ios_lua53.sh ├── make_linux64_lua53.sh ├── make_osx_lua53.sh ├── make_uwp.bat ├── make_win64_lua53.bat ├── memory_leak_checker.c ├── perflib.c ├── plugin_lua53 │ └── Plugins │ │ ├── x86_64 │ │ └── xlua.dll │ │ └── xlua.bundle │ │ └── Contents │ │ └── Info.plist ├── sproto │ ├── lsproto.c │ ├── msvcint.h │ ├── sproto.c │ └── sproto.h ├── unistd.h └── xlua.c ├── LICENSE ├── Lua ├── BaseRequire.lua ├── Common │ ├── BaseClass.lua │ ├── EventSystem.lua │ ├── GlobalEventSystem.lua │ ├── Messenger.lua │ ├── TimerManager.lua │ ├── UI │ │ ├── Countdown.lua │ │ ├── ItemListCreator.lua │ │ ├── UIComponent.lua │ │ ├── UIHelper.lua │ │ ├── UILooksNode.lua │ │ └── UINode.lua │ ├── UnityEngine │ │ ├── Bounds.lua │ │ ├── Bounds.lua.meta │ │ ├── Color.lua │ │ ├── Color.lua.meta │ │ ├── LayerMask.lua │ │ ├── LayerMask.lua.meta │ │ ├── Mathf.lua │ │ ├── Mathf.lua.meta │ │ ├── Object.lua │ │ ├── Object.lua.meta │ │ ├── Plane.lua │ │ ├── Plane.lua.meta │ │ ├── Quaternion.lua │ │ ├── Quaternion.lua.meta │ │ ├── Ray.lua │ │ ├── Ray.lua.meta │ │ ├── RaycastHit.lua │ │ ├── RaycastHit.lua.meta │ │ ├── Time.lua │ │ ├── Time.lua.meta │ │ ├── Touch.lua │ │ ├── Touch.lua.meta │ │ ├── Vector2.lua │ │ ├── Vector2.lua.meta │ │ ├── Vector3.lua │ │ ├── Vector3.lua.meta │ │ ├── Vector4.lua │ │ └── Vector4.lua.meta │ ├── UpdateManager.lua │ ├── Util │ │ ├── Functor.lua │ │ └── print_r.lua │ └── util │ │ ├── LuaUtil.lua │ │ ├── StringUtil.lua │ │ ├── TableUtil.lua │ │ ├── Timer.lua │ │ ├── event.lua │ │ ├── list.lua │ │ ├── sproto.lua │ │ ├── sprotoloader.lua │ │ ├── sprotoparser.lua │ │ └── util.lua ├── Config │ ├── ConfigConversation.lua │ ├── ConfigDungeon.lua │ ├── ConfigErrorCode.lua │ ├── ConfigGoods.lua │ ├── ConfigMonster.lua │ ├── ConfigNPC.lua │ ├── ConfigTask.lua │ ├── config_scene_1001.lua │ └── config_scene_2001.lua ├── Game │ ├── Bag │ │ ├── BagConst.lua │ │ ├── BagController.lua │ │ ├── BagGoodsItem.lua │ │ ├── BagMainView.lua │ │ ├── BagModel.lua │ │ ├── BagView.lua │ │ └── BagWarehouseView.lua │ ├── Common │ │ ├── Action │ │ │ ├── .gitattributes │ │ │ ├── .gitignore │ │ │ ├── Action.lua │ │ │ ├── ActionCatmullRom.lua │ │ │ ├── ActionEase.lua │ │ │ ├── ActionInstant.lua │ │ │ ├── ActionInterval.lua │ │ │ ├── ActionManager.lua │ │ │ ├── ActionNodeWrapper.lua │ │ │ ├── ActionTweenFunction.lua │ │ │ ├── LICENSE │ │ │ └── README.md │ │ ├── AlertView.lua │ │ ├── ColorUtil.lua │ │ ├── ECS.lua │ │ ├── EventDispatcher.lua │ │ ├── GameResPath.lua │ │ ├── GlobalEvents.lua │ │ ├── LoadingView.lua │ │ ├── LuaPool.lua │ │ ├── Message.lua │ │ ├── PrefabPool.lua │ │ ├── ResPath.lua │ │ ├── Stack.lua │ │ ├── UI │ │ │ ├── GoodsInfoView.lua │ │ │ ├── GoodsItem.lua │ │ │ ├── MoneyBar.lua │ │ │ ├── TabBar.lua │ │ │ └── Window.lua │ │ ├── UIGlobal.lua │ │ └── UIManager.lua │ ├── Error │ │ ├── ErrorCode.lua │ │ ├── ErrorConst.lua │ │ ├── ErrorController.lua │ │ └── ErrorView.lua │ ├── GM │ │ ├── GMConst.lua │ │ ├── GMController.lua │ │ ├── GMModel.lua │ │ ├── GMSettingView.lua │ │ └── GMView.lua │ ├── Login │ │ ├── LoginConst.lua │ │ ├── LoginController.lua │ │ ├── LoginCreateRoleView.lua │ │ ├── LoginModel.lua │ │ ├── LoginSceneBgView.lua │ │ ├── LoginSelectRoleView.lua │ │ └── LoginView.lua │ ├── MainUI │ │ ├── MainUIActIconView.lua │ │ ├── MainUIConst.lua │ │ ├── MainUIController.lua │ │ ├── MainUIJoystickView.lua │ │ ├── MainUIMenuView.lua │ │ ├── MainUIModel.lua │ │ ├── MainUIRoleHeadView.lua │ │ ├── MainUISkillBtnView.lua │ │ ├── MainUISmallChatView.lua │ │ ├── MainUITaskTeamBaseView.lua │ │ └── MainUITaskView.lua │ ├── Scene │ │ ├── LRoleMgr.lua │ │ ├── MainRole.lua │ │ ├── ReliveView.lua │ │ ├── SceneConst.lua │ │ └── SceneController.lua │ ├── Task │ │ ├── TaskConst.lua │ │ ├── TaskController.lua │ │ ├── TaskDialogView.lua │ │ └── TaskModel.lua │ └── Test │ │ ├── TestController.lua │ │ ├── TestGoodsItem.lua │ │ ├── TestHideOtherView.lua │ │ └── TestView.lua ├── LuaMain.lua ├── NetDispatcher.lua ├── Proto │ ├── proto_100_scene.lua │ ├── proto_1_account.lua │ ├── proto_200_task.lua │ ├── proto_300_bag.lua │ └── proto_400_gm.lua └── Tools │ ├── ConfigMgr.lua │ ├── CookieWrapper.lua │ └── print_delegate.lua ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_Android.json ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md ├── README_zh.md ├── Server ├── common │ ├── BOD.lua │ ├── BaseClass.lua │ ├── MathUtil.lua │ ├── helper.lua │ └── sprotoloader.lua ├── config ├── data │ ├── UnityMMOAccount.sql │ └── UnityMMOGame.sql ├── game │ ├── account │ │ └── Account.lua │ ├── bag │ │ ├── BagConst.lua │ │ └── BagMgr.lua │ ├── config │ │ ├── ErrorCode.lua │ │ └── scene │ │ │ ├── config_drop.lua │ │ │ ├── config_monster.lua │ │ │ ├── config_npc.lua │ │ │ ├── config_scene_1001.lua │ │ │ ├── config_scene_2001.lua │ │ │ └── config_skill.lua │ ├── gm │ │ ├── GM.lua │ │ └── GMConst.lua │ ├── scene │ │ ├── ECSSystemMgr.lua │ │ ├── EventMgr.lua │ │ ├── FightHelper.lua │ │ ├── FightMgr.lua │ │ ├── Global.lua │ │ ├── MonsterConst.lua │ │ ├── MonsterMgr.lua │ │ ├── NPCMgr.lua │ │ ├── RoleMgr.lua │ │ ├── SceneConst.lua │ │ ├── SceneHelper.lua │ │ ├── SceneMgr.lua │ │ ├── Time.lua │ │ ├── ai │ │ │ ├── BlueprintRegister.lua │ │ │ ├── MonsterFSM.lua │ │ │ └── state │ │ │ │ ├── DeadState.lua │ │ │ │ ├── FightState.lua │ │ │ │ └── PatrolState.lua │ │ ├── aoi.lua │ │ ├── aoi_test.lua │ │ ├── com │ │ │ ├── Components.lua │ │ │ └── SpeedData.lua │ │ ├── fight │ │ │ ├── Ability.lua │ │ │ ├── Attr.lua │ │ │ ├── Buff.lua │ │ │ ├── BuffActions.lua │ │ │ ├── BuffSys.lua │ │ │ ├── CheckAttr.lua │ │ │ ├── CheckHP.lua │ │ │ ├── ClearBuff.lua │ │ │ ├── HP.lua │ │ │ ├── HasBuff.lua │ │ │ ├── Hurt.lua │ │ │ ├── NotifyBuff.lua │ │ │ ├── PickTarget.lua │ │ │ ├── SkillActions.lua │ │ │ ├── Speed.lua │ │ │ └── SuckHP.lua │ │ └── system │ │ │ ├── AISystem.lua │ │ │ ├── ActionSys.lua │ │ │ ├── DamageSystem.lua │ │ │ ├── MovementUpdateSystem.lua │ │ │ └── SkillSys.lua │ ├── service │ │ ├── id_service.lua │ │ ├── scene.lua │ │ └── world.lua │ ├── task │ │ ├── Task.lua │ │ └── TaskConst.lua │ └── util │ │ ├── Dispatcher.lua │ │ ├── TablePool.lua │ │ └── Vector3.lua ├── lualib │ ├── Action │ │ ├── Action.lua │ │ ├── Common │ │ │ ├── Importer.lua │ │ │ ├── LuaOO.lua │ │ │ └── luaunit.lua │ │ ├── README.md │ │ ├── Src │ │ │ ├── ActionMgr.lua │ │ │ ├── And.lua │ │ │ ├── CallFunc.lua │ │ │ ├── Delay.lua │ │ │ ├── If.lua │ │ │ ├── Or.lua │ │ │ ├── Random.lua │ │ │ ├── Repeat.lua │ │ │ └── Sequence.lua │ │ └── Tests │ │ │ ├── Test.lua │ │ │ ├── TestActions.lua │ │ │ └── TestLuaOO.lua │ ├── Blueprint │ │ ├── BT │ │ │ └── BTNode.lua │ │ ├── Blueprint.lua │ │ ├── Core │ │ │ ├── BaseClass.lua │ │ │ ├── Blackboard.lua │ │ │ ├── Graph.lua │ │ │ ├── GraphsOwner.lua │ │ │ ├── Importer.lua │ │ │ ├── Node.lua │ │ │ ├── Time.lua │ │ │ └── TypeManager.lua │ │ ├── FSM │ │ │ ├── FSMGraph.lua │ │ │ └── FSMState.lua │ │ ├── Flow │ │ │ ├── Control │ │ │ │ ├── Branch.lua │ │ │ │ ├── Delay.lua │ │ │ │ ├── DoN.lua │ │ │ │ ├── DoOnce.lua │ │ │ │ ├── FlipFlop.lua │ │ │ │ ├── FlowControll.lua │ │ │ │ ├── ForLoop.lua │ │ │ │ ├── ForLoopWithBreak.lua │ │ │ │ ├── Gate.lua │ │ │ │ ├── MultiGate.lua │ │ │ │ ├── Sequence.lua │ │ │ │ └── WhileLoop.lua │ │ │ ├── Event │ │ │ │ └── UpdateEvent.lua │ │ │ └── Variables │ │ │ │ ├── GetVariable.lua │ │ │ │ └── Variables.lua │ │ ├── README.md │ │ └── Tests │ │ │ ├── FSMSampleState.lua │ │ │ ├── TestBlueprintGraph.lua │ │ │ ├── TestFSM.lua │ │ │ ├── TestGraphsOwner.lua │ │ │ ├── luaunit.lua │ │ │ └── test_blueprint_all.lua │ └── ECS │ │ ├── Common │ │ ├── BaseClass.lua │ │ ├── Importer.lua │ │ ├── SortingUtilities.lua │ │ ├── UnsafeLinkedListNode.lua │ │ └── luaunit.lua │ │ ├── ECS.lua │ │ ├── README.md │ │ ├── Src │ │ ├── ArchetypeManager.lua │ │ ├── Chunk.lua │ │ ├── ChunkDataUtility.lua │ │ ├── ComponentChunkIterator.lua │ │ ├── ComponentDataArray.lua │ │ ├── ComponentGroup.lua │ │ ├── ComponentSystem.lua │ │ ├── ComponentSystemInjection.lua │ │ ├── ComponentType.lua │ │ ├── ComponentTypeInArchetype.lua │ │ ├── Entity.lua │ │ ├── EntityArray.lua │ │ ├── EntityDataManager.lua │ │ ├── EntityGroupManager.lua │ │ ├── EntityManager.lua │ │ ├── InjectComponentGroupData.lua │ │ ├── ScriptBehaviourManager.lua │ │ ├── SharedComponentDataManager.lua │ │ ├── TypeManager.lua │ │ └── World.lua │ │ └── Tests │ │ ├── TestBaseClass.lua │ │ ├── TestComponentSystem.lua │ │ ├── TestEntityManager.lua │ │ ├── TestPerformance.lua │ │ └── test_all.lua ├── run.sh ├── service │ ├── dbserver.lua │ ├── gated.lua │ ├── logind.lua │ ├── main.lua │ ├── msgagent.lua │ └── protoloader.lua ├── skynet.log └── skynet.pid ├── Tools ├── LuaEncoder │ ├── luajit.meta │ ├── luajit │ │ ├── Build.bat │ │ ├── jit.meta │ │ ├── jit │ │ │ ├── bc.lua │ │ │ ├── bc.lua.meta │ │ │ ├── bcsave.lua │ │ │ ├── bcsave.lua.meta │ │ │ ├── dis_arm.lua │ │ │ ├── dis_arm.lua.meta │ │ │ ├── dis_arm64.lua │ │ │ ├── dis_arm64be.lua │ │ │ ├── dis_mips.lua │ │ │ ├── dis_mips.lua.meta │ │ │ ├── dis_mips64.lua │ │ │ ├── dis_mips64el.lua │ │ │ ├── dis_mipsel.lua │ │ │ ├── dis_mipsel.lua.meta │ │ │ ├── dis_ppc.lua │ │ │ ├── dis_ppc.lua.meta │ │ │ ├── dis_x64.lua │ │ │ ├── dis_x64.lua.meta │ │ │ ├── dis_x86.lua │ │ │ ├── dis_x86.lua.meta │ │ │ ├── dump.lua │ │ │ ├── dump.lua.meta │ │ │ ├── p.lua │ │ │ ├── v.lua │ │ │ ├── v.lua.meta │ │ │ ├── vmdef.lua │ │ │ ├── vmdef.lua.meta │ │ │ └── zone.lua │ │ ├── lua51.dll │ │ ├── lua51.dll.meta │ │ ├── luajit.exe │ │ └── luajit.exe.meta │ ├── luajit_mac │ │ ├── jit │ │ │ ├── bc.lua │ │ │ ├── bcsave.lua │ │ │ ├── dis_arm.lua │ │ │ ├── dis_arm64.lua │ │ │ ├── dis_arm64be.lua │ │ │ ├── dis_mips.lua │ │ │ ├── dis_mips64.lua │ │ │ ├── dis_mips64el.lua │ │ │ ├── dis_mipsel.lua │ │ │ ├── dis_ppc.lua │ │ │ ├── dis_x64.lua │ │ │ ├── dis_x86.lua │ │ │ ├── dump.lua │ │ │ ├── p.lua │ │ │ ├── v.lua │ │ │ ├── vmdef.lua │ │ │ └── zone.lua │ │ ├── libluajit.a │ │ ├── libluajit.so │ │ └── luajit │ ├── luavm.meta │ ├── luavm │ │ ├── luac │ │ └── luac.meta │ └── readme.txt └── sprotodump │ ├── Protocol.cs │ ├── README.md │ ├── command.txt │ ├── core.lua │ ├── module │ ├── cSharp.lua │ ├── go.lua │ ├── md.lua │ ├── spb.lua │ └── table.lua │ ├── param.lua │ ├── serpent.lua │ ├── sprotodump.lua │ ├── sprotodumper.lua │ └── util.lua └── config_unitymmo.json /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "Server/skynet"] 2 | path = Server/skynet 3 | url = https://github.com/cloudwu/skynet.git 4 | ignore = all 5 | [submodule "Server/lsocket"] 6 | path = Server/lsocket 7 | url = https://github.com/cloudwu/lsocket.git 8 | ignore = all -------------------------------------------------------------------------------- /Assets/EntityCache.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a331a5bb06d6ded48b3f44e18fbc3555 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/EntityCache/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0c331859e05eb474ea6f9cabc0055703 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Gizmos.meta: 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9cd62bafd75e7604daf2b561b80d136d 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Plugins/Android/libs/armeabi-v7a.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8d0cd0f5702f0144af2498bce3ee3e9 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Plugins/Android/libs/armeabi-v7a/libxlua.so: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Plugins/Android/libs/armeabi-v7a/libxlua.so -------------------------------------------------------------------------------- /Assets/Plugins/Android/libs/x86.meta: 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assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/WSA/ARM.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6375603a0a1e2647b0c426b27646eb7 3 | folderAsset: yes 4 | timeCreated: 1490146877 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/WSA/ARM/xlua.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Plugins/WSA/ARM/xlua.dll -------------------------------------------------------------------------------- /Assets/Plugins/WSA/x64.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Plugins/x86_64/libxlua.so -------------------------------------------------------------------------------- /Assets/Plugins/x86_64/xlua.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Plugins/x86_64/xlua.dll -------------------------------------------------------------------------------- /Assets/Plugins/xlua.bundle/Contents.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e4b7549f5e4a4e71806e3ec8e428b15 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/xlua.bundle/Contents/Info.plist.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac30af4fb2add4d41a9f50fe4f8292a3 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Plugins/xlua.bundle/Contents/MacOS.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9d8e68fa0fd1465294f1255f6ed8563 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/xlua.bundle/Contents/MacOS/xlua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Plugins/xlua.bundle/Contents/MacOS/xlua -------------------------------------------------------------------------------- /Assets/Plugins/xlua.bundle/Contents/MacOS/xlua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f3b1cda03ac84924b1ee0595fc019f5 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/README.md: -------------------------------------------------------------------------------- 1 | # 资源文件来源 2 | 先在[UnityMMO-Resource](https://github.com/liuhaopen/UnityMMO-Resource/tree/master/Assets/AssetBundleRes "UnityMMO-Resource")下载里面的文件并把Assets/AssetBundleRes及其meta文件复制到本目录里 3 | 4 | # 资源ID命名规则 5 | 角色怪物NPC的类型ID都为4位数字:千分位代表场景节点类型,其中1角色,2怪物,3NPC 6 | 角色类型ID的百分位为性别,1男,2女,3人妖(开玩笑的),十和个位用于皮肤,所以1203就代表第3套皮肤的女角色 7 | 怪物和NPC类型ID的其它位用于区分不同怪物或NPC而已,如2001表示某怪物,3001表示某NPC,就是说预留999个不同的怪物和NPC 8 | 技能ID都为6位数字: 9 | 前四位表示附属的场景节点类型ID,后两位递增,比如120001,前面的1200就是代表女角色,后面的01就代表她使用的某技能;又比如200105,前面的2001代表某只怪物,后面的05表示它的某技能。 10 | 11 | -------------------------------------------------------------------------------- /Assets/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e16473ba7a6c5f47904aa62fa83d56e 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30887d275389de443b71be983ef41408 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources/LoadingView.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d1764f8281dd1446a688ec66204c1eb 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Resources/app_icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Resources/app_icon.png -------------------------------------------------------------------------------- /Assets/Resources/butterfly_icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Resources/butterfly_icon.png -------------------------------------------------------------------------------- /Assets/Resources/gray_bg.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Resources/gray_bg.png -------------------------------------------------------------------------------- /Assets/Resources/loading_bg.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Resources/loading_bg.jpg -------------------------------------------------------------------------------- /Assets/Resources/pro_bar.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Resources/pro_bar.png -------------------------------------------------------------------------------- /Assets/Resources/pro_bg.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Resources/pro_bg.png -------------------------------------------------------------------------------- /Assets/Resources/title_bg.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Resources/title_bg.png -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85b6d13cbcc58f8419af39a083993a23 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b2e30b17a190f47488066754c85873b6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/AutoSpriteFormat.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 240fed9a3a44a3440b0f680f18aca276 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/XLuaGenConfig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce00bd4cbaf8e7f4783a624e43453993 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a552093aa2d7544ba1d653984b4cd22 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Animation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff3834b37000a42479506aa9317bad13 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Animation/CommonAnimatorBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc315d1308c013f4093b20536d78c644 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Animation/CtrlActiveAnimBehav.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Scripts/Game/Animation/CtrlActiveAnimBehav.cs -------------------------------------------------------------------------------- /Assets/Scripts/Game/Animation/CtrlActiveAnimBehav.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d7721e9997da264da825c74038c4349 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/BaseComponentDataSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c880bd89c4d651a4ab2d91a8b36a91aa 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a970795a0a1b1af4db6bd357222aa1cb 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/ComponentTypes.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe9e80134e9423c479839d54ba2274a1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/EffectData.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace UnityMMO 4 | { 5 | public enum EffectStatus 6 | { 7 | WaitForRender, 8 | Rendering, 9 | None, 10 | } 11 | public class EffectData : MonoBehaviour { 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/EffectData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60e516695937b7f4f90c2fa5c2ab680f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/LocomotionStateStack.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | using UnityMMO.Component; 4 | 5 | namespace UnityMMO 6 | { 7 | public class LocomotionStateStack : MonoBehaviour 8 | { 9 | public Stack Stack; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/LocomotionStateStack.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a136ded557dbd174580e3cdf4241b8c9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/MoveQuery.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43a15ffa6f4da2b41b0aa9a0f8cac273 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/NameboardData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b7a2a181df889e42838c6c50572dc89 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/UIDProxy.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | namespace UnityMMO 5 | { 6 | public struct UID : IComponentData 7 | { 8 | public long Value; 9 | } 10 | 11 | [DisallowMultipleComponent] 12 | public class UIDProxy : ComponentDataProxy { } 13 | 14 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Component/UIDProxy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b826d36e7d45894588f5009caff1123 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8eaf1f870f5bf347adb93fb292d814a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/ConfigGame.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4ee03b26fa4cd7438c407c28dad3a6e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/ConfigMonster.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff86db4e28ce0cd449f27fa5b71ff011 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/ConfigNPC.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb172d55ed2761e4d8939814c8be3d57 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/GameConst.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0053ad4c568c4ce409ef6a7d37d94b7f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/GameVariable.cs: -------------------------------------------------------------------------------- 1 | using XLua; 2 | 3 | namespace UnityMMO 4 | { 5 | [Hotfix] 6 | [LuaCallCSharp] 7 | public class GameVariable 8 | { 9 | public static bool IsSingleMode = false; 10 | public static bool IsNeedSynchSceneInfo = false; 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/GameVariable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 11ba5b952fd628447aaa4c453dbe3b17 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/GlobalEvents.cs: -------------------------------------------------------------------------------- 1 | namespace UnityMMO 2 | { 3 | public static class GlobalEvents 4 | { 5 | public const int SceneChanged = 1; 6 | public const int MessageShow = 2; 7 | public const int SkillCDChanged = 100; 8 | public const int MainRoleDie = 101; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/GlobalEvents.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f277097d31c26c44a955c3f25d9f8c7c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Config/ResPath.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63a564fa83215874eb1e7d750dc6ae97 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1949bba4f2f4d894c824b2539639305b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/ECSHelper.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using Unity.Entities; 3 | using UnityMMO.Component; 4 | 5 | namespace UnityMMO 6 | { 7 | public class ECSHelper 8 | { 9 | public static bool IsDead(Entity entity, EntityManager entityMgr) 10 | { 11 | var hpData = entityMgr.GetComponentData(entity); 12 | return hpData.CurHp <= 0; 13 | } 14 | 15 | } 16 | 17 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/ECSHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c1dd899be7d49744b3d383ac1f23283 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/EntityManagerEx.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | public static class EntityManagerEx 4 | { 5 | // public static IComponentData GetComponentData(this EntityManager mgr, Entity entity, System.Type compType) 6 | // { 7 | // } 8 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/EntityManagerEx.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9d2a22bd7d1e2dc4e8e46cbbb8e6509b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/GameWorld.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d588586e1c88c3468ce6a0ccb1238ce 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/SceneEntity.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | // Component used to identify entities in scenes that should be added to GameWorld. 6 | // TODO (mogensh) Remove this and only use GameObjectEntity 7 | public class SceneEntity : MonoBehaviour 8 | { 9 | } 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/SceneEntity.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3958d4905c0d4b94587a89934df8e787 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Entity/SystemCollection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbed4b889d62c4d40bf2abd063d4c773 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/GameInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f153840d1f436cb4da7b08f783870bb7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Helper.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0de087dea215a74408760a63bf6a2153 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/MainWorld.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13ca5b97b32124e49a3f611c9d3c5355 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e422a0b09f0b3b449a105fb46a497f0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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guid: 567306f63ba6e9b4aaad13471ac4c168 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Looks/Components/RoleLooks.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00123a72e8a0c304e954061abafa2b2f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Looks/EffectUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3324d150e9f3d24aab02030d331a368 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Looks/LocomotionStateSys.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 106fd03e4f3925b4bb5c3d315465c957 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Looks/RoleLooksModule.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 072939ba3f9690945964edafaafefb32 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Looks/UpdateAnimatorSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 457e78b6c117667409734ed680c04cc8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Monster.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c575a06c317f5440b192f452bcc0af1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Monster/MonsterMgr.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1742ef5a717e15046bc1adb85d1d64c8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/NPC.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af3846170344241438d36ef3f1bbf89d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/NPC/NPCMgr.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04ccc92953966014599f5b5adc2e96b3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Role.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7366213e59125a4789de9d4c077dd95 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Role/HandleMainRoleMovable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34de2a64e055aad4eb6d4f18cab804e8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Role/RoleInfo.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using Unity.Entities; 3 | 4 | namespace UnityMMO 5 | { 6 | //代表每个角色的逻辑状态 7 | public class RoleInfo : MonoBehaviour 8 | { 9 | public int Career; 10 | public string Name; 11 | // public long roleUid; 12 | // public string roleName; 13 | // public Vector3 position; 14 | //每个角色都有一个控制的外观Entity负责显示模型,动画等 15 | // public Entity looksEntity; 16 | // public bool hasLooks; 17 | } 18 | 19 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Role/RoleInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3cd7e85a5e0d78f4297af25dd961b004 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Role/RoleMgr.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08ce817a64370c84d9cfb45e9edef21c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Role/UploadMainRolePosSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c2d1834f9a0b6446b83d085bec8c606 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Modules/Role/UserCommand.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88cee5ce3ea367e41bd763620d086f0e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/ResMgr.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cddae01136e33b4694b2801f4991542 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fdf4d26d9aadb114280d6048daa5a5e1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/BoundScaleInfo.cs: -------------------------------------------------------------------------------- 1 | 2 | using UnityEngine; 3 | 4 | public class BoundScaleInfo : MonoBehaviour 5 | { 6 | public Vector3 BoundScale; 7 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/BoundScaleInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8f632fdb05b1ce42bfdf6d212192b12 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/CameraCtrl.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad433d99bd477f24989df389889071c6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac0744580c7906a41b3ef67732f8efe7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor/NavMesh.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 380cc371704b3494298aa0fe502bf2c0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor/NavMesh/NavMeshExporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3844282fd548ce4c97b43f69198ff55 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor/NavMesh/NavigatorForUnity.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Assets/Scripts/Game/Scene/Editor/NavMesh/NavigatorForUnity.dll -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor/SaveAsPrefab.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cef7cbfc20b26484f8df3bf4e97f8225 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor/SceneInfoExporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b37c42bd6cd639d4eb3c2e76ed7397c6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor/SceneInfoExporterForServer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 93e254f8628be014d8e8d8c802a72f15 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/Editor/TerrainSplitEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3762aff9e78b3a146823d85a8d7e04ce 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/EditorConst.cs: -------------------------------------------------------------------------------- 1 | public class EditorConst 2 | { 3 | //因为unity本身是浮点坐标,服务端使用逻辑坐标(整型),所以需要加个系数转换 4 | public const int LogicFactor = 100; 5 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/EditorConst.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9cb6da4031dfc374e85ebbfa3f26d585 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/EffectScripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14d62e212b2c4af4ba5c2e0773299987 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/EffectScripts/WaterBasic.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d2f50a8e0bb841a5aaa90ae55db8849 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3235cafdc7c249d41a59c679145f5cd0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/BornInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 727a6b6aedade354e88a99ec815516a7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/CollectableInfo.cs: -------------------------------------------------------------------------------- 1 | 2 | using System.Runtime.Serialization; 3 | using UnityEngine; 4 | 5 | [DataContract] 6 | public class CollectableInfo : BaseInfoForServer 7 | { 8 | [DataMember] 9 | public int collectable_type_id; 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/CollectableInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1331166063d4604f9e78e66bc8628e7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/DoorInfo.cs: -------------------------------------------------------------------------------- 1 | 2 | using System.Runtime.Serialization; 3 | using UnityEngine; 4 | 5 | [DataContract] 6 | public class DoorInfo : BaseInfoForServer 7 | { 8 | [DataMember] 9 | public int door_id; 10 | 11 | [DataMember] 12 | public int target_scene_id; 13 | 14 | [DataMember] 15 | public float target_x; 16 | 17 | [DataMember] 18 | public float target_y; 19 | 20 | [DataMember] 21 | public float target_z; 22 | 23 | 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/DoorInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45787db3a2d0b094696fb80ba1c9979d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/MonsterInfo.cs: -------------------------------------------------------------------------------- 1 | 2 | using System.Runtime.Serialization; 3 | using UnityEngine; 4 | 5 | [DataContract] 6 | public class MonsterInfo : BaseInfoForServer 7 | { 8 | [DataMember] 9 | public int monster_type_id; 10 | [DataMember] 11 | public int monster_num; 12 | [DataMember] 13 | public int radius; 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/MonsterInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 281173e8104ce71459cf442871b6d6e4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/NPCInfo.cs: -------------------------------------------------------------------------------- 1 | 2 | using System.Runtime.Serialization; 3 | using UnityEngine; 4 | 5 | [DataContract] 6 | public class NPCInfo : BaseInfoForServer 7 | { 8 | [DataMember] 9 | public int npc_id; 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/NPCInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c403822b96d1651438e26d604c2b78ae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/ExportForServer/SceneInfoForServer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4606c532832c80a42b453947555e031f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/RendererLightMapSetting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae555a8def1ba254c90a533dd010624d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneConst.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 320166e91af02494aa948518acf582ed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a587e18b58d0ad43862dc32e4e99aa0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d6955cf96b1682429f4ab0d23e0965c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneInfoKey.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e567b6c89b996a4b9dd3a1e9500918e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneLightMapSetting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f6a94dd84693fd40afd8395230cc650 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneMgr.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44f8754cfa9ced94ea486b63a22ad54c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneSeparateFrameWork.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6fff1bdd1decb6b4ca8f64ac68b2b82a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneSeparateFrameWork/Core.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e133a623c0022274baae29d3e32ff870 3 | folderAsset: yes 4 | timeCreated: 1515132978 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneSeparateFrameWork/Core/IDetector.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | /// 5 | /// 检测器接口,用于检测和场景物件的触发 6 | /// 7 | public interface IDetector 8 | { 9 | /// 10 | /// 是否检测成功 11 | /// 12 | /// 包围盒 13 | /// 14 | bool IsDetected(Bounds bounds); 15 | 16 | /// 17 | /// 触发器位置 18 | /// 19 | Vector3 Position { get; } 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneSeparateFrameWork/Core/IDetector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2ecbbb34962ae6419275486e0c5c17f 3 | timeCreated: 1515132979 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneSeparateFrameWork/Core/ISceneObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6a3aa362999568140b8f3c79f099ab9d 3 | timeCreated: 1515132979 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneSeparateFrameWork/Core/SceneDetectorBase.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public abstract class SceneDetectorBase : MonoBehaviour, IDetector 5 | { 6 | public Vector3 Position 7 | { 8 | get { return transform.position; } 9 | } 10 | 11 | 12 | public abstract bool IsDetected(Bounds bounds); 13 | 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Scene/SceneSeparateFrameWork/Core/SceneDetectorBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 56ad45de72f52d64eb947e3c01d46072 3 | timeCreated: 1515132979 4 | 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serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Timeline/JumpCtrlClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed92efb0cd92c2a42adc331f44d72d3f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Timeline/ParamPlayableAsset.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Playables; 2 | public abstract class ParamPlayableAsset : PlayableAsset 3 | { 4 | public object Param; 5 | } 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defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/Scripts/Util.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aebc59353ac8c564193517f83c998ddc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/Scripts/Util/ByteBuffer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 11885a37165d5f94ea4391bf4dd55e0d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 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assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/Scripts/Util/DragTriggerListener.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76d5273fb1ed02a4abac85f68f10eedc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/Scripts/Util/EmptyRaycast.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.UI; 2 | 3 | namespace LuaFramework 4 | { 5 | public class EmptyRaycast : MaskableGraphic 6 | { 7 | protected EmptyRaycast() 8 | { 9 | useLegacyMeshGeneration = false; 10 | } 11 | 12 | protected override void OnPopulateMesh(VertexHelper 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/Assets/XLuaFramework/XLua/Src/Editor/Hotfix.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9f175d9e85601f4da903e391b8b7c77 3 | timeCreated: 1482299911 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/LinkXmlGen.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f94464b9267f9b4cbf2f98681e22880 3 | folderAsset: yes 4 | timeCreated: 1479105499 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/LinkXmlGen/LinkXmlGen.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fa8c6bd6daed854c98654418f48a830 3 | timeCreated: 1482482561 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - Template: {fileID: 4900000, guid: 384feb229d259f549bbbac9e910b782b, type: 3} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/LinkXmlGen/LinkXmlGen.tpl.txt: -------------------------------------------------------------------------------- 1 | <% 2 | require "TemplateCommon" 3 | %> 4 | 5 | 6 | <%ForEachCsList(assembly_infos, function(assembly_info)%> 7 | 8 | <%ForEachCsList(assembly_info.Types, function(type) 9 | %> 10 | <%end)%> 11 | 12 | <%end)%> 13 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8503038eabbabe44dac0f5f749d4411a 3 | timeCreated: 1481620508 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaClassWrapGCM.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bd79d95fd859724283926ad8fa4df30 3 | timeCreated: 1501232428 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaDelegateBridge.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d992756e2469044484be75f78e4e556 3 | timeCreated: 1481620508 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaDelegateWrap.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 33b33e1cd617f794b8c801a32f3b2539 3 | timeCreated: 1481620508 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaEnumWrap.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae16c73aad9a21a44aef65decb7e4928 3 | timeCreated: 1481620508 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaEnumWrapGCM.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea84a5ee7abf8e347a810eb7848add46 3 | timeCreated: 1501232428 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaInterfaceBridge.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7165d08e91378494dadeb10e5338accb 3 | timeCreated: 1481620508 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaRegister.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e416b82ec9fe340458f97cf1e3468ef7 3 | timeCreated: 1481620508 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/Editor/Template/LuaRegisterGCM.tpl.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46c7366d55afbf1459674448d92c44c8 3 | timeCreated: 1501232428 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb41d53afe75a9443b182e284298feeb 3 | TextScriptImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/GenAttributes.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4455254bac5b6644893ae8183b9eb87c 3 | timeCreated: 1452509750 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/XLua/Src/GenericDelegateBridge.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bd0a3260371756449c4f642cc7ead00 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9c14a5b76adb7d41926526af904beda 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/XLuaFramework/main.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Build/CMakeFiles/cmake.check_cache: -------------------------------------------------------------------------------- 1 | # This file is generated by cmake for dependency checking of the CMakeCache.txt file 2 | -------------------------------------------------------------------------------- /Build/lpeg/dist.info: -------------------------------------------------------------------------------- 1 | --- This file is part of LuaDist project 2 | 3 | name = "lpeg" 4 | version = "0.12" 5 | 6 | desc = "Parsing Expression Grammars For Lua" 7 | author = "Roberto Ierusalimschy" 8 | license = "MIT/X11" 9 | url = "http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html" 10 | maintainer = "Peter Kapec" 11 | 12 | depends = { 13 | "lua >= 5.1" 14 | } 15 | -------------------------------------------------------------------------------- /Build/lpeg/lpeg-128.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Build/lpeg/lpeg-128.gif -------------------------------------------------------------------------------- /Build/lpeg/lpeg.def: -------------------------------------------------------------------------------- 1 | EXPORTS 2 | luaopen_lpeg -------------------------------------------------------------------------------- /Build/lua-5.3.5/download page.txt: -------------------------------------------------------------------------------- 1 | https://github.com/chexiongsheng/build_xlua_with_libs/tree/master/build/lua-5.3.5 -------------------------------------------------------------------------------- /Build/make_ios_lua53.sh: -------------------------------------------------------------------------------- 1 | mkdir -p build_ios && cd build_ios 2 | cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/iOS.cmake -GXcode ../ 3 | cd .. 4 | cmake --build build_ios --config Release 5 | mkdir -p plugin_lua53/Plugins/iOS/ 6 | cp build_ios/Release-iphoneos/libxlua.a plugin_lua53/Plugins/iOS/libxlua.a 7 | 8 | -------------------------------------------------------------------------------- /Build/make_linux64_lua53.sh: -------------------------------------------------------------------------------- 1 | mkdir -p build_linux64 && cd build_linux64 2 | cmake ../ 3 | cd .. 4 | cmake --build build_linux64 --config Release 5 | 6 | -------------------------------------------------------------------------------- /Build/make_osx_lua53.sh: -------------------------------------------------------------------------------- 1 | mkdir -p build_osx && cd build_osx 2 | cmake -GXcode ../ 3 | cd .. 4 | cmake --build build_osx --config Release 5 | mkdir -p plugin_lua53/Plugins/xlua.bundle/Contents/MacOS/ 6 | cp build_osx/Release/xlua.bundle/Contents/MacOS/xlua plugin_lua53/Plugins/xlua.bundle/Contents/MacOS/xlua 7 | 8 | -------------------------------------------------------------------------------- /Build/make_win64_lua53.bat: -------------------------------------------------------------------------------- 1 | mkdir build64 & pushd build64 2 | cmake -G "Visual Studio 15 2017 Win64" .. 3 | popd 4 | cmake --build build64 --config Release 5 | md plugin_lua53\Plugins\x86_64 6 | copy /Y build64\Release\xlua.dll ..\Assets\Plugins\x86_64\xlua.dll 7 | pause -------------------------------------------------------------------------------- /Build/plugin_lua53/Plugins/x86_64/xlua.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Build/plugin_lua53/Plugins/x86_64/xlua.dll -------------------------------------------------------------------------------- /Build/unistd.h: -------------------------------------------------------------------------------- 1 | /** This file is part of the Mingw32 package. 2 | * unistd.h maps (roughly) to io.h 3 | */ 4 | #ifndef _UNISTD_H 5 | #define _UNISTD_H 6 | #include 7 | #include 8 | #endif /* _UNISTD_H */ -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Bounds.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8643f0e46fe222e48919766d7b0c7c5f 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Color.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54770d2645593c347ac25713a6d332e3 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/LayerMask.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08700fd491ce4cf4ba55fd9832b9f9cf 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Mathf.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5cfbc4fb807d4e444bd41df7de6c249e 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Object.lua: -------------------------------------------------------------------------------- 1 | -- added by wsh @ 2017-12-27 2 | 3 | -- xlua对UntyEngine的Object判空不能直接判nil 4 | -- https://github.com/Tencent/xLua/blob/master/Assets/XLua/Doc/faq.md 5 | function IsNull(unity_object) 6 | if unity_object == nil then 7 | return true 8 | end 9 | 10 | if type(unity_object) == "userdata" and unity_object.IsNull ~= nil then 11 | return unity_object:IsNull() 12 | end 13 | 14 | return false 15 | end 16 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Object.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5da763af46d306543a91b698ab75219e 3 | timeCreated: 1514392466 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Plane.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3971497c90061f4d9c0e9a99b5bbcbe 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Quaternion.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc8181e6244125146a87c5b83c380a92 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Ray.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 436d981c3546acd44a03048767c0d85a 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/RaycastHit.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 707a4e1a225007d45923200abf2c9c13 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Time.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f2e1d9dee4ecaf4b8734c59f1c9f3b5 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Touch.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48ee0c1b8478eba4f9338e5ec4a14d40 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Vector2.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ebac0a3bf4e463249a78081c5cc3abcf 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Vector3.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3697c841f98720444b380cc2756c17ea 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Common/UnityEngine/Vector4.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e294d4af7e55084dadac8ee7a76099d 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Lua/Config/ConfigConversation.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | btnName:1继续 2完成 3领取 3 | --]] 4 | local config = { 5 | [1] = {content=[[第一个对话,哈哈哈]], flag=1}, 6 | [2] = {content=[[2有没搞错]], flag=2}, 7 | [3] = {content=[[不服来战]], flag=1}, 8 | [4] = {content=[[有种打我呀]], flag=1}, 9 | [5] = {content=[[大佬别生气]], flag=1}, 10 | } 11 | 12 | return config -------------------------------------------------------------------------------- /Lua/Config/ConfigDungeon.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Lua/Config/ConfigDungeon.lua -------------------------------------------------------------------------------- /Lua/Config/ConfigErrorCode.lua: -------------------------------------------------------------------------------- 1 | --前3位是模块号,后四位为该模块的递增错误码 2 | local ConfigErrorCode = { 3 | [0] = [[没有错误]], 4 | [1] = [[未知错误]], 5 | [2000001] = [[不可由客户端发起完成任务]], 6 | [2000002] = [[玩家没有该任务]], 7 | [2000003] = [[没有该任务配置]], 8 | } 9 | 10 | return ConfigErrorCode -------------------------------------------------------------------------------- /Lua/Config/ConfigMonster.lua: -------------------------------------------------------------------------------- 1 | local config = { 2 | [2000] = { 3 | id = 2000, name = "小灰狼", 4 | }, 5 | [2001] = { 6 | id = 2001, name = "大灰", 7 | }, 8 | [2002] = { 9 | id = 2002, name = "金钱猫", 10 | }, 11 | [2003] = { 12 | id = 2003, name = "红袍妖女", 13 | }, 14 | [2004] = { 15 | id = 2004, name = "断头鬼", 16 | }, 17 | [2005] = { 18 | id = 2005, name = "唱大戏的", 19 | }, 20 | } 21 | return config -------------------------------------------------------------------------------- /Lua/Config/ConfigNPC.lua: -------------------------------------------------------------------------------- 1 | local config = { 2 | [3000] = { 3 | id = 3000, name = "流浪剑客", defaultChat = {1}, 4 | }, 5 | [3001] = { 6 | id = 3001, name = "风车男孩", defaultChat = {2}, 7 | }, 8 | [3002] = { 9 | id = 3002, name = "猫女", defaultChat = {1,2,3}, 10 | }, 11 | } 12 | return config -------------------------------------------------------------------------------- /Lua/Game/Common/Action/.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Lua/Game/Common/Action/.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled Lua sources 2 | luac.out 3 | 4 | # luarocks build files 5 | *.src.rock 6 | *.zip 7 | *.tar.gz 8 | 9 | # Object files 10 | *.o 11 | *.os 12 | *.ko 13 | *.obj 14 | *.elf 15 | 16 | # Precompiled Headers 17 | *.gch 18 | *.pch 19 | 20 | # Libraries 21 | *.lib 22 | *.a 23 | *.la 24 | *.lo 25 | *.def 26 | *.exp 27 | 28 | # Shared objects (inc. Windows DLLs) 29 | *.dll 30 | *.so 31 | *.so.* 32 | *.dylib 33 | 34 | # Executables 35 | *.exe 36 | *.out 37 | *.app 38 | *.i*86 39 | *.x86_64 40 | *.hex 41 | 42 | -------------------------------------------------------------------------------- /Lua/Game/Common/Action/Action.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Lua/Game/Common/Action/Action.lua -------------------------------------------------------------------------------- /Lua/Game/Common/Action/README.md: -------------------------------------------------------------------------------- 1 | # LuaCocosAction 2 | Lua版本实现的cocos2dx action系统 3 | 4 | 使用方法: 5 | )每帧调用cc.ActionManager:getInstance():Update(deltaTime)并传入帧间隔时间 6 | )因为大部分action都会调用节点的某些接口,比如MoveTo就是每帧调用节点改变坐标的接口,而不同引擎其接口都不一样的,所以为了action们能够通用就增加了中间层ActionNodeWrapper.lua,为你的引擎实现本文件的所有接口就可以了。 7 | )像cocos一样使用action就可以了,例子: 8 | local action = cc.MoveBy.New(2, 100, 50) 9 | cc.ActionManager:getInstance():addAction(action, node) -------------------------------------------------------------------------------- /Lua/Game/Common/GameResPath.lua: -------------------------------------------------------------------------------- 1 | ResPath = ResPath or {} 2 | 3 | function ResPath.GetFullUIPath( relativePath ) 4 | return "Assets/AssetBundleRes/ui/"..relativePath 5 | end 6 | 7 | function ResPath.GetRoleHeadRes( career, head_id ) 8 | local res_id = career*1000 + head_id 9 | return "Assets/AssetBundleRes/ui/roleHead/head_"..res_id..".png" 10 | end 11 | 12 | return ResPath -------------------------------------------------------------------------------- /Lua/Game/Common/GlobalEvents.lua: -------------------------------------------------------------------------------- 1 | --lua端的全局事件号以10000起始,c#的是1~9999 2 | local GlobalEvents = BaseClass(CS.UnityMMO.GlobalEvents) 3 | GlobalEvents.GameStart = 10000 4 | 5 | return GlobalEvents -------------------------------------------------------------------------------- /Lua/Game/Common/ResPath.lua: -------------------------------------------------------------------------------- 1 | ResPath = BaseClass(CS.UnityMMO.ResPath) 2 | 3 | function ResPath.GetFullUIPath( relativePath ) 4 | return "Assets/AssetBundleRes/ui/"..relativePath 5 | end 6 | 7 | function ResPath.GetRoleHeadRes( career, head_id ) 8 | local res_id = career*1000 + head_id 9 | return "Assets/AssetBundleRes/ui/roleHead/head_"..res_id..".png" 10 | end 11 | 12 | function ResPath.GetBgPath( name ) 13 | return "Assets/AssetBundleRes/ui/bigimage/"..name..".png" 14 | end 15 | 16 | return ResPath -------------------------------------------------------------------------------- /Lua/Game/Common/Stack.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Lua/Game/Common/Stack.lua -------------------------------------------------------------------------------- /Lua/Game/Common/UI/MoneyBar.lua: -------------------------------------------------------------------------------- 1 | local TabBar = BaseClass(UINode) 2 | 3 | function TabBar:Constructor( parentTrans ) 4 | 5 | end 6 | 7 | function TabBar:SetTabInfo( info ) 8 | self.tabInfo = info 9 | end 10 | 11 | function TabBar:BindClickEvent( onClick ) 12 | self.onClick = onClick 13 | end 14 | 15 | return TabBar -------------------------------------------------------------------------------- /Lua/Game/Common/UI/TabBar.lua: -------------------------------------------------------------------------------- 1 | local TabBar = BaseClass(UINode) 2 | 3 | function TabBar:Constructor( parentTrans ) 4 | 5 | end 6 | 7 | function TabBar:SetTabInfo( info ) 8 | self.tabInfo = info 9 | end 10 | 11 | function TabBar:BindClickEvent( onClick ) 12 | self.onClick = onClick 13 | end 14 | 15 | return TabBar -------------------------------------------------------------------------------- /Lua/Game/Error/ErrorCode.lua: -------------------------------------------------------------------------------- 1 | local ErrorCode = { 2 | Succeed = 0, 3 | Unknow = 1, 4 | FullCreateRoleNum = 2, 5 | WrongRoleIDForEnterGame = 3, 6 | } 7 | 8 | return ErrorCode -------------------------------------------------------------------------------- /Lua/Game/Error/ErrorConst.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Lua/Game/Error/ErrorConst.lua -------------------------------------------------------------------------------- /Lua/Game/GM/GMConst.lua: -------------------------------------------------------------------------------- 1 | local GMConst = { 2 | 3 | } 4 | return GMConst -------------------------------------------------------------------------------- /Lua/Game/Login/LoginModel.lua: -------------------------------------------------------------------------------- 1 | LoginModel = LoginModel or {} 2 | 3 | LoginModel.Instance = nil 4 | function LoginModel:GetInstance( ) 5 | if not LoginModel.Instance then 6 | LoginModel.Instance = self 7 | end 8 | return LoginModel.Instance 9 | end 10 | 11 | function LoginModel:GetRoleList( ) 12 | return self.role_list 13 | end 14 | 15 | function LoginModel:SetRoleList( value ) 16 | self.role_list = value 17 | end -------------------------------------------------------------------------------- /Lua/Game/MainUI/MainUIConst.lua: -------------------------------------------------------------------------------- 1 | MainUIConst = MainUIConst or { 2 | --MainUIConst.Event.InitMainUIViews 3 | Event = { 4 | -- InitMainUIViews = "MainUIConst.Event.InitMainUIViews", 5 | }, 6 | --MainUIConst.TaskTeamTabID.Task 7 | TaskTeamTabID = { 8 | Task = 1, Team = 2, 9 | }, 10 | --MainUIConst.MaxSkillBtnNum 11 | MaxSkillBtnNum = 4, 12 | } 13 | return MainUIConst 14 | -------------------------------------------------------------------------------- /Lua/Game/MainUI/MainUIModel.lua: -------------------------------------------------------------------------------- 1 | MainUIModel = MainUIModel or {} 2 | 3 | MainUIModel.Instance = nil 4 | function MainUIModel:GetInstance( ) 5 | if not MainUIModel.Instance then 6 | MainUIModel.Instance = self 7 | end 8 | return MainUIModel.Instance 9 | end 10 | -------------------------------------------------------------------------------- /Lua/Game/Scene/LRoleMgr.lua: -------------------------------------------------------------------------------- 1 | local LRoleMgr = {} 2 | local RoleMgr = CS.UnityMMO.RoleMgr 3 | 4 | function LRoleMgr:GetMainRoleLooksInfo() 5 | --Cat_Todo : 主角信息变更时此值也要更新 6 | if not self.mainRoleLooksInfo then 7 | self.mainRoleLooksInfo = RoleMgr:GetInstance():GetMainRoleLooksInfo() 8 | end 9 | return self.mainRoleLooksInfo 10 | end 11 | 12 | return LRoleMgr -------------------------------------------------------------------------------- /Lua/Proto/proto_400_gm.lua: -------------------------------------------------------------------------------- 1 | return [[ 2 | 3 | #gmName:在前端显示的按钮名字 4 | #defaultGMStr:默认的gm字符串 5 | .gmInfo { 6 | gmName 0 : string 7 | defaultGMStr 1 : string 8 | } 9 | #获取可用的GM列表 10 | GM_GetList 400 { 11 | response { 12 | gmList 0 : *gmInfo 13 | } 14 | } 15 | 16 | #获取可用的GM列表 17 | GM_Excute 401 { 18 | request { 19 | gmStr 0 : string 20 | } 21 | response { 22 | errorCode 0 : integer 23 | } 24 | } 25 | 26 | ]] 27 | 28 | -------------------------------------------------------------------------------- /Lua/Tools/print_delegate.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Lua/Tools/print_delegate.lua -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_Android.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "m_Enabled": true, 4 | "m_EditorHideFlags": 0, 5 | "m_Name": "", 6 | "m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings", 7 | "DisableOptimisations": false, 8 | "DisableSafetyChecks": true, 9 | "DisableBurstCompilation": true 10 | } 11 | } -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_StandaloneWindows.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "m_Enabled": true, 4 | "m_EditorHideFlags": 0, 5 | "m_Name": "", 6 | "m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings", 7 | "DisableOptimisations": false, 8 | "DisableSafetyChecks": true, 9 | "DisableBurstCompilation": false 10 | } 11 | } -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.2.0f1 2 | m_EditorVersionWithRevision: 2019.2.0f1 (20c1667945cf) 3 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Server/common/MathUtil.lua: -------------------------------------------------------------------------------- 1 | local clamp = function ( value, min, max ) 2 | if value > max then 3 | value = max 4 | end 5 | if value < min then 6 | value = min 7 | end 8 | return value 9 | end 10 | 11 | math.clamp = clamp 12 | -------------------------------------------------------------------------------- /Server/game/bag/BagConst.lua: -------------------------------------------------------------------------------- 1 | local BagConst = { 2 | --BagConst.Pos.Bag 3 | Pos = { 4 | Bag = 1, 5 | Warehouse = 2, 6 | Equip = 3, 7 | }, 8 | --BagConst.MaxCell 9 | MaxCell = 50, 10 | } 11 | return BagConst -------------------------------------------------------------------------------- /Server/game/config/ErrorCode.lua: -------------------------------------------------------------------------------- 1 | --错误码:前3位是模块号,后三位自增数 2 | local ErrorCode = { 3 | Succeed = 0, 4 | Unknow = 1, 5 | FullCreateRoleNum = 2, 6 | WrongRoleIDForEnterGame = 3, 7 | SkillCastFail = 200000, 8 | SkillCfgNotFind = 200001, 9 | SkillInCD = 200002, 10 | UIDErrorOnCastSkill = 200003, 11 | CannotFindGoods = 300000, 12 | } 13 | 14 | return ErrorCode -------------------------------------------------------------------------------- /Server/game/config/scene/config_drop.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | key:怪物类型id 3 | belong:归属:1大家都可捡,2最大伤害者,3最后一击者 4 | goods:类型为数组,元素结构为:[1]=道具类型id,[2]=数量,[3]=概率, 5 | --]] 6 | local config_drop = { 7 | [2000] = { 8 | belong = 1, goods = {{100000,1,1200}}, 9 | }, 10 | } 11 | 12 | return config_drop -------------------------------------------------------------------------------- /Server/game/config/scene/config_npc.lua: -------------------------------------------------------------------------------- 1 | local config = { 2 | [3000] = { 3 | id = 3000 4 | }, 5 | [3001] = { 6 | id = 3001 7 | }, 8 | [3002] = { 9 | id = 3002 10 | }, 11 | } 12 | return config -------------------------------------------------------------------------------- /Server/game/gm/GMConst.lua: -------------------------------------------------------------------------------- 1 | local GMConst = { 2 | 3 | } 4 | return GMConst -------------------------------------------------------------------------------- /Server/game/scene/Global.lua: -------------------------------------------------------------------------------- 1 | ErrorCode = require "game.config.ErrorCode" 2 | SceneConst = require "game.scene.SceneConst" 3 | require "Common.Util.TableUtil" 4 | require "Common.Util.util" 5 | require "common.BaseClass" 6 | Time = require "game.scene.Time" 7 | Vector3 = require "game.util.Vector3" 8 | TablePool = require "game.util.TablePool" 9 | BOD = require "common.BOD" 10 | require "common.helper" 11 | require "common.MathUtil" 12 | -------------------------------------------------------------------------------- /Server/game/scene/MonsterConst.lua: -------------------------------------------------------------------------------- 1 | local const = { 2 | -- monster_state = { 3 | -- patrol = 1,--巡逻 4 | -- chase = 2,--追逐 5 | -- fighting = 3,--战斗 6 | -- dead = 4,--死亡 7 | -- }, 8 | -- monster_sub_state = { 9 | -- enter = 1, 10 | -- update = 2, 11 | -- leave = 3, 12 | -- }, 13 | } 14 | return const -------------------------------------------------------------------------------- /Server/game/scene/Time.lua: -------------------------------------------------------------------------------- 1 | local skynet = require "skynet" 2 | 3 | local Time = { 4 | time = 0, 5 | deltaTime = 0, 6 | lastUpdateTime = 0, 7 | } 8 | 9 | function Time:update( curTime, deltaTime ) 10 | local skynetTime = skynet.time() 11 | self.time = skynetTime 12 | self.timeMS = math.floor(skynetTime*1000+0.5)--Cat_Todo : 应该加一个每次都取最新值的,这样更加精确 13 | self.deltaTime = (self.time-(self.lastUpdateTime or self.time)) 14 | self.deltaTimeMS = math.floor(self.deltaTime*1000+0.5) 15 | self.lastUpdateTime = self.time 16 | end 17 | 18 | return Time -------------------------------------------------------------------------------- /Server/game/scene/ai/BlueprintRegister.lua: -------------------------------------------------------------------------------- 1 | local BP = require("Blueprint") 2 | 3 | local BlueprintRegister = {} 4 | 5 | function BlueprintRegister:register_all( ) 6 | BP.TypeManager:RegisterType("Blueprint.State.PatrolState", require("game.scene.ai.state.PatrolState")) 7 | BP.TypeManager:RegisterType("Blueprint.State.FightState", require("game.scene.ai.state.FightState")) 8 | BP.TypeManager:RegisterType("Blueprint.State.DeadState", require("game.scene.ai.state.DeadState")) 9 | end 10 | 11 | return BlueprintRegister -------------------------------------------------------------------------------- /Server/game/scene/ai/MonsterFSM.lua: -------------------------------------------------------------------------------- 1 | local MonsterFSM = { 2 | nodes = { 3 | { 4 | id = 1, 5 | type = "Blueprint.State.PatrolState", 6 | name = "PatrolState", 7 | }, 8 | { 9 | id = 2, 10 | type = "Blueprint.State.FightState", 11 | name = "FightState", 12 | }, 13 | { 14 | id = 3, 15 | type = "Blueprint.State.DeadState", 16 | name = "DeadState", 17 | }, 18 | }, 19 | } 20 | return MonsterFSM -------------------------------------------------------------------------------- /Server/game/scene/fight/CheckHP.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/game/scene/fight/CheckHP.lua -------------------------------------------------------------------------------- /Server/game/util/TablePool.lua: -------------------------------------------------------------------------------- 1 | local TablePool = { 2 | pools = {} 3 | } 4 | 5 | function TablePool:Get( name ) 6 | name = name or "" 7 | 8 | local pool = self.pools[name] 9 | if pool and #pool > 0 then 10 | return table.remove(pool, #pool) 11 | else 12 | return nil 13 | end 14 | end 15 | 16 | function TablePool:Recycle( name, tbl ) 17 | local pool = self.pools[name] 18 | pool = pool or {} 19 | pool[#pool+1] = tbl 20 | self.pools[name] = pool 21 | end 22 | 23 | return TablePool -------------------------------------------------------------------------------- /Server/lualib/Action/Src/CallFunc.lua: -------------------------------------------------------------------------------- 1 | local CallFunc = Ac.OO.Class { 2 | type = "CallFunc", 3 | __index = { 4 | Start = function(self, data) 5 | self.data = data 6 | end, 7 | IsDone = function(self) 8 | return true 9 | end, 10 | Update = function(self, deltaTime) 11 | self[1](self.data) 12 | end 13 | }, 14 | } 15 | return CallFunc -------------------------------------------------------------------------------- /Server/lualib/Action/Src/Delay.lua: -------------------------------------------------------------------------------- 1 | local Delay = Ac.OO.Class { 2 | type = "Delay", 3 | __index = { 4 | Start = function(self) 5 | self.elapsed = 0 6 | -- self.updateNum = 0 7 | end, 8 | IsDone = function(self) 9 | return self.elapsed >= self[1], true-- and self.updateNum>1 10 | end, 11 | Update = function(self, deltaTime) 12 | self.elapsed = self.elapsed + deltaTime 13 | -- self.updateNum = self.updateNum + 1 14 | end 15 | }, 16 | } 17 | return Delay -------------------------------------------------------------------------------- /Server/lualib/Action/Src/Random.lua: -------------------------------------------------------------------------------- 1 | local Random = Ac.OO.Class { 2 | type = "Random", 3 | __call = function(self) 4 | local random = math.random(1, 10000) 5 | return random <= self[1] 6 | end 7 | } 8 | return Random -------------------------------------------------------------------------------- /Server/lualib/Blueprint/BT/BTNode.lua: -------------------------------------------------------------------------------- 1 | local BTNodee = BP.BaseClass(BP.Node) 2 | 3 | function BTNodee:Constructor( graph ) 4 | self.is_updatable_bp_node = true 5 | self.graph = graph 6 | print('Cat:BTNodee.lua[5] graph', graph) 7 | end 8 | 9 | function BTNodee:Update( deltaTime ) 10 | print('Cat:BTNodee.lua[8] update') 11 | end 12 | 13 | return BTNodee -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Core/Blackboard.lua: -------------------------------------------------------------------------------- 1 | local Blackboard = BP.BaseClass() 2 | 3 | function Blackboard:Constructor( ) 4 | self.variables = {} 5 | end 6 | 7 | function Blackboard:Init( luaData ) 8 | end 9 | 10 | function Blackboard:SetVariable( name, val ) 11 | self.variables[name] = val 12 | end 13 | 14 | function Blackboard:GetVariable( name ) 15 | local val = self.variables[name] 16 | if type(val) ~= "function" then 17 | return val 18 | else 19 | return val() 20 | end 21 | end 22 | 23 | return Blackboard -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Core/Time.lua: -------------------------------------------------------------------------------- 1 | local Time = {} 2 | 3 | --每帧更新最新时间,秒为单位 4 | function Time:Update( curTime ) 5 | self.time = curTime 6 | self.deltaTime = (self.time-(self.lastUpdateTime or self.time)) 7 | self.lastUpdateTime = self.time 8 | end 9 | 10 | return Time -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/Branch.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/Branch.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/Delay.lua: -------------------------------------------------------------------------------- 1 | local Delay = BP.BaseClass(BP.Node) 2 | 3 | function Delay:Constructor( graph ) 4 | self.is_updatable_bp_node = true 5 | self.graph = graph 6 | print('Cat:Delay.lua[5] graph', graph) 7 | end 8 | 9 | function Delay:Update( deltaTime ) 10 | print('Cat:Delay.lua[8] update') 11 | end 12 | 13 | return Delay -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/DoN.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/DoN.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/DoOnce.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/DoOnce.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/FlipFlop.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/FlipFlop.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/FlowControll.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/FlowControll.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/ForLoop.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/ForLoop.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/ForLoopWithBreak.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/ForLoopWithBreak.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/Gate.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/Gate.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/MultiGate.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/MultiGate.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/Sequence.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/Sequence.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Control/WhileLoop.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Control/WhileLoop.lua -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Event/UpdateEvent.lua: -------------------------------------------------------------------------------- 1 | local UpdateEvent = BP.BaseClass(BP.Node) 2 | 3 | function UpdateEvent:Constructor( ) 4 | self.is_updatable_bp_node = true 5 | self.typeName = "UpdateEvent" 6 | end 7 | 8 | function UpdateEvent:OnValidate( ) 9 | self.outNode = self.outSlots["out"] 10 | assert(self.outNode, "empty out node!") 11 | end 12 | 13 | function UpdateEvent:Update( deltaTime ) 14 | self.outNode:Run() 15 | end 16 | 17 | return UpdateEvent -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Variables/GetVariable.lua: -------------------------------------------------------------------------------- 1 | local GetVariable = BP.BaseClass(BP.Node) 2 | 3 | function GetVariable:Constructor( graph ) 4 | self.is_updatable_bp_node = true 5 | self.graph = graph 6 | print('Cat:GetVariable.lua[5] graph', graph) 7 | end 8 | 9 | function GetVariable:Update( deltaTime ) 10 | print('Cat:GetVariable.lua[8] update') 11 | end 12 | 13 | return GetVariable -------------------------------------------------------------------------------- /Server/lualib/Blueprint/Flow/Variables/Variables.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Server/lualib/Blueprint/Flow/Variables/Variables.lua -------------------------------------------------------------------------------- /Server/lualib/ECS/Common/SortingUtilities.lua: -------------------------------------------------------------------------------- 1 | local SortingUtilities = {} 2 | ECS.SortingUtilities = SortingUtilities 3 | 4 | function SortingUtilities.InsertSorted( data, length, newValue ) 5 | while (length > 1 and newValue < data[length - 1]) do 6 | data[length] = data[length - 1] 7 | length = length - 1 8 | end 9 | data[length] = newValue 10 | end 11 | 12 | return SortingUtilities -------------------------------------------------------------------------------- /Server/lualib/ECS/Src/Entity.lua: -------------------------------------------------------------------------------- 1 | local Entity = ECS.BaseClass() 2 | ECS.Entity = Entity 3 | ECS.Entity.Name = "ECS.Entity" 4 | ECS.Entity.Size = nil --Init In CoreHelper 5 | function Entity:Constructor( ) 6 | self.Index = 0 7 | self.Version = 0 8 | setmetatable(self, {__tostring=function(o) 9 | return "Entity:"..o.Index.." V:"..o.Version 10 | end}) 11 | end 12 | 13 | return Entity -------------------------------------------------------------------------------- /Server/run.sh: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | export ROOT=$(cd `dirname $0`; pwd) 3 | export DAEMON=false 4 | 5 | while getopts "Dk" arg 6 | do 7 | case $arg in 8 | D) 9 | export DAEMON=true 10 | ;; 11 | k) 12 | kill `cat $ROOT/skynet.pid` 13 | exit 0; 14 | ;; 15 | esac 16 | done 17 | 18 | $ROOT/skynet/skynet $ROOT/config 19 | -------------------------------------------------------------------------------- /Server/skynet.pid: -------------------------------------------------------------------------------- 1 | 2275 2 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luajit.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 275aa2b63c7625046b31a302e2c71967 3 | folderAsset: yes 4 | timeCreated: 1427153877 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luajit/jit.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c6dce3c1e9409c49a82b4c844b8b1e8 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luajit/jit/bc.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d18ce292c8e9a3446a5890f324daddc8 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luajit/jit/bcsave.lua.meta: -------------------------------------------------------------------------------- 1 | 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06a369592f16cc54b82ec90d905c271c 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luajit/jit/dis_ppc.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16a81ab6de25d044280dbc5a24abfa3a 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luajit/jit/dis_x64.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da9358785297a39428fd96e0e17ad8f7 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luajit/jit/dis_x86.lua.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 676a7cf93973aa444ad7cf6d244083d8 3 | 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DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/luavm/luac: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xeddmc/UnityMMO/72f8024381f9c5b87e3e98e2355523b55ae7e257/Tools/LuaEncoder/luavm/luac -------------------------------------------------------------------------------- /Tools/LuaEncoder/luavm/luac.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db51ecd932e1b4a2ebea41eec713f58e 3 | timeCreated: 1437067855 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Tools/LuaEncoder/readme.txt: -------------------------------------------------------------------------------- 1 | 不同平台使用的编码器不同 2 | ============================== 3 | luajit: win, android using luajit2.0.4. 4 | luavm: macos using luac(for u5.x). 5 | luajit_ios: ios using luajit2.1beta 6 | 7 | -------------------------------------------------------------------------------- /Tools/sprotodump/command.txt: -------------------------------------------------------------------------------- 1 | lua sprotodump.lua -cs ../../Lua/Proto/proto_100_scene.lua ../../Lua/Proto/proto_1_account.lua -o ../../Assets/Scripts/Net/Proto.cs -------------------------------------------------------------------------------- /config_unitymmo.json: -------------------------------------------------------------------------------- 1 | { 2 | "FileServerURL": "http://192.168.43.130" 3 | } --------------------------------------------------------------------------------