├── AndroidProject ├── .idea │ ├── .name │ ├── copyright │ │ └── profiles_settings.xml │ ├── encodings.xml │ ├── modules.xml │ ├── runConfigurations.xml │ ├── compiler.xml │ ├── gradle.xml │ └── misc.xml ├── app │ ├── .gitignore │ ├── libs │ │ └── classes.jar │ ├── src │ │ ├── main │ │ │ ├── res │ │ │ │ ├── drawable │ │ │ │ │ ├── test.jpg │ │ │ │ │ └── test2.jpg │ │ │ │ ├── values │ │ │ │ │ ├── strings.xml │ │ │ │ │ ├── styles.xml │ │ │ │ │ └── colors.xml │ │ │ │ ├── mipmap-hdpi │ │ │ │ │ └── ic_launcher.png │ │ │ │ ├── mipmap-mdpi │ │ │ │ │ └── ic_launcher.png │ │ │ │ ├── mipmap-xhdpi │ │ │ │ │ └── ic_launcher.png │ │ │ │ ├── mipmap-xxhdpi │ │ │ │ │ └── ic_launcher.png │ │ │ │ └── mipmap-xxxhdpi │ │ │ │ │ └── ic_launcher.png │ │ │ ├── AndroidManifest.xml │ │ │ └── java │ │ │ │ └── com │ │ │ │ └── xiaozhikang │ │ │ │ └── test │ │ │ │ └── TestClass.java │ │ ├── test │ │ │ └── java │ │ │ │ └── com │ │ │ │ └── xiaozhikang │ │ │ │ └── test │ │ │ │ └── ExampleUnitTest.java │ │ └── androidTest │ │ │ └── java │ │ │ └── com │ │ │ └── xiaozhikang │ │ │ └── test │ │ │ └── ApplicationTest.java │ ├── build.gradle │ └── proguard-rules.pro ├── settings.gradle ├── .gitignore ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties ├── build.gradle ├── gradle.properties ├── gradlew.bat └── gradlew ├── UnityProject ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── TagManager.asset │ ├── AudioManager.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── TimeManager.asset │ ├── DynamicsManager.asset │ ├── EditorSettings.asset │ ├── NetworkManager.asset │ ├── ProjectSettings.asset │ ├── QualitySettings.asset │ ├── GraphicsSettings.asset │ ├── Physics2DSettings.asset │ ├── UnityAdsSettings.asset │ ├── ClusterInputManager.asset │ ├── EditorBuildSettings.asset │ └── UnityConnectSettings.asset ├── Assets │ ├── test.unity │ ├── test.unity.meta │ ├── Plugin.meta │ ├── Plugins │ │ ├── Android │ │ │ ├── AndroidManifest.xml.meta │ │ │ ├── bin.meta │ │ │ └── AndroidManifest.xml │ │ └── Android.meta │ ├── Plugin │ │ ├── Android.meta │ │ └── Android │ │ │ └── bin.meta │ ├── testAndroid.cs.meta │ ├── PreviewTestNew.cs.meta │ └── PreviewTestNew.cs └── AndroidManifest.xml ├── .gitignore ├── README_zh.md └── README.md /AndroidProject/.idea/.name: -------------------------------------------------------------------------------- 1 | AndroidProject -------------------------------------------------------------------------------- /AndroidProject/app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /AndroidProject/settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.3.4f1 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /UnityProject/Assets/test.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/Assets/test.unity -------------------------------------------------------------------------------- /AndroidProject/.idea/copyright/profiles_settings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /UnityProject/AndroidManifest.xml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/AndroidManifest.xml -------------------------------------------------------------------------------- /AndroidProject/app/libs/classes.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/libs/classes.jar -------------------------------------------------------------------------------- /AndroidProject/.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/workspace.xml 5 | /.idea/libraries 6 | .DS_Store 7 | /build 8 | /captures 9 | -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/TagManager.asset -------------------------------------------------------------------------------- /AndroidProject/gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/InputManager.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/NavMeshAreas.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/TimeManager.asset -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/drawable/test.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/drawable/test.jpg -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/drawable/test2.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/drawable/test2.jpg -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/DynamicsManager.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/EditorSettings.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/NetworkManager.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/ProjectSettings.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/QualitySettings.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/GraphicsSettings.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/Physics2DSettings.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/UnityAdsSettings.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/ClusterInputManager.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/EditorBuildSettings.asset -------------------------------------------------------------------------------- /UnityProject/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | Test 3 | Plugin 4 | 5 | -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/mipmap-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/mipmap-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/mipmap-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/mipmap-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidProject/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /UnityProject/Assets/test.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 047d6c9b5acf94b43b510c408267b906 3 | timeCreated: 1460094318 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UnityProject/Assets/Plugin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 009a8e55fe54af34abdcc67e0c08a5b5 3 | folderAsset: yes 4 | timeCreated: 1460094235 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /UnityProject/Assets/Plugins/Android/AndroidManifest.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4e755ab90c7394d4f9d6d3a0dcd5ead0 3 | timeCreated: 1460711211 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UnityProject/Assets/Plugin/Android.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e550e33c91ad264280c778d48115004 3 | folderAsset: yes 4 | timeCreated: 1460112765 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /UnityProject/Assets/Plugins/Android.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e550e33c91ad264280c778d48115004 3 | folderAsset: yes 4 | timeCreated: 1460112765 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /AndroidProject/app/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #3F51B5 4 | #303F9F 5 | #FF4081 6 | 7 | -------------------------------------------------------------------------------- /UnityProject/Assets/Plugin/Android/bin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5900cc39048dc5a44876928a63029b91 3 | folderAsset: yes 4 | timeCreated: 1460112769 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /UnityProject/Assets/Plugins/Android/bin.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5900cc39048dc5a44876928a63029b91 3 | folderAsset: yes 4 | timeCreated: 1460112769 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /AndroidProject/gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Wed Oct 21 11:34:03 PDT 2015 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.8-all.zip 7 | -------------------------------------------------------------------------------- /UnityProject/Assets/testAndroid.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a4c3c769c0c88b418ade4fba8c7f25f 3 | timeCreated: 1460102425 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /UnityProject/Assets/PreviewTestNew.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f95ad652479b7c641abee1c4315ab3c7 3 | timeCreated: 1460094266 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /AndroidProject/.idea/modules.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /AndroidProject/app/src/test/java/com/xiaozhikang/test/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.xiaozhikang.test; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * To work on unit tests, switch the Test Artifact in the Build Variants view. 9 | */ 10 | public class ExampleUnitTest { 11 | @Test 12 | public void addition_isCorrect() throws Exception { 13 | assertEquals(4, 2 + 2); 14 | } 15 | } -------------------------------------------------------------------------------- /AndroidProject/app/src/androidTest/java/com/xiaozhikang/test/ApplicationTest.java: -------------------------------------------------------------------------------- 1 | package com.xiaozhikang.test; 2 | 3 | import android.app.Application; 4 | import android.test.ApplicationTestCase; 5 | 6 | /** 7 | * Testing Fundamentals 8 | */ 9 | public class ApplicationTest extends ApplicationTestCase { 10 | public ApplicationTest() { 11 | super(Application.class); 12 | } 13 | } -------------------------------------------------------------------------------- /AndroidProject/build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | 3 | buildscript { 4 | repositories { 5 | jcenter() 6 | } 7 | dependencies { 8 | classpath 'com.android.tools.build:gradle:1.5.0' 9 | 10 | // NOTE: Do not place your application dependencies here; they belong 11 | // in the individual module build.gradle files 12 | } 13 | } 14 | 15 | allprojects { 16 | repositories { 17 | jcenter() 18 | } 19 | } 20 | 21 | task clean(type: Delete) { 22 | delete rootProject.buildDir 23 | } 24 | -------------------------------------------------------------------------------- /AndroidProject/.idea/runConfigurations.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 11 | 12 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | UnityProject/[Ll]ibrary/ 2 | UnityProject/[Tt]emp/ 3 | UnityProject/[Oo]bj/ 4 | UnityProject/[Bb]uild/ 5 | UnityProject/[Bb]uilds/ 6 | UnityProject/Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | 22 | # Unity3D generated meta files 23 | *.pidb.meta 24 | 25 | # Unity3D Generated File On Crash Reports 26 | sysinfo.txt 27 | 28 | #Android Studio Projects 29 | 30 | # Built application files 31 | *.apk 32 | *.ap_ 33 | 34 | # Files for the Dalvik VM 35 | *.dex 36 | 37 | # Java class files 38 | *.class 39 | 40 | # Generated files 41 | bin/ 42 | gen/ 43 | out/ -------------------------------------------------------------------------------- /AndroidProject/app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.library' 2 | 3 | android { 4 | compileSdkVersion 23 5 | buildToolsVersion "23.0.3" 6 | 7 | defaultConfig { 8 | // applicationId "com.xiaozhikang.test" 9 | minSdkVersion 16 10 | targetSdkVersion 23 11 | versionCode 1 12 | versionName "1.0" 13 | } 14 | buildTypes { 15 | release { 16 | minifyEnabled false 17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' 18 | } 19 | } 20 | } 21 | 22 | dependencies { 23 | compile fileTree(dir: 'libs', include: ['*.jar']) 24 | testCompile 'junit:junit:4.12' 25 | compile 'com.android.support:appcompat-v7:23.3.0' 26 | } 27 | -------------------------------------------------------------------------------- /AndroidProject/app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # By default, the flags in this file are appended to flags specified 3 | # in C:\Users\xiaozhikang\AppData\Local\Android\sdk/tools/proguard/proguard-android.txt 4 | # You can edit the include path and order by changing the proguardFiles 5 | # directive in build.gradle. 6 | # 7 | # For more details, see 8 | # http://developer.android.com/guide/developing/tools/proguard.html 9 | 10 | # Add any project specific keep options here: 11 | 12 | # If your project uses WebView with JS, uncomment the following 13 | # and specify the fully qualified class name to the JavaScript interface 14 | # class: 15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 16 | # public *; 17 | #} 18 | -------------------------------------------------------------------------------- /AndroidProject/.idea/compiler.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /AndroidProject/.idea/gradle.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 22 | 23 | -------------------------------------------------------------------------------- /AndroidProject/gradle.properties: -------------------------------------------------------------------------------- 1 | ## Project-wide Gradle settings. 2 | # 3 | # For more details on how to configure your build environment visit 4 | # http://www.gradle.org/docs/current/userguide/build_environment.html 5 | # 6 | # Specifies the JVM arguments used for the daemon process. 7 | # The setting is particularly useful for tweaking memory settings. 8 | # Default value: -Xmx10248m -XX:MaxPermSize=256m 9 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 10 | # 11 | # When configured, Gradle will run in incubating parallel mode. 12 | # This option should only be used with decoupled projects. More details, visit 13 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 14 | # org.gradle.parallel=true 15 | #Fri Apr 08 15:52:18 CST 2016 16 | systemProp.http.proxyHost=localhost 17 | systemProp.http.proxyPort=1080 18 | -------------------------------------------------------------------------------- /AndroidProject/.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 19 | -------------------------------------------------------------------------------- /README_zh.md: -------------------------------------------------------------------------------- 1 | # UnityExternalTexture 2 | 使用安卓原生代码生成、更新texture,并将其显示在Unity场景中。 3 | 4 | [下载APK](https://github.com/xiaozhikang0916/UnityExternalTexture/releases/download/0.1/proj.apk) 5 | 6 | ##使用环境 7 | 我使用的环境: 8 | 9 | * Windows 10 10 | * Android Studio 1.5 (后升级到2.0) 11 | * Unity3D 5.3.4f1 Pro 12 | * 运行手机: Samsung S6 and OnePlus in Android 6.0.1 13 | 14 | ##编译 15 | 使用Android Studio打开`AndroidProject` 16 | 17 | Make Project. 18 | 19 | 将`\AndroidProject\app\build\outputs\aar\app-debug.aar`作为压缩包打开 20 | 删除`libs\classes.jar` 21 | 22 | 将上述`app-debug.aar`文件复制(替换)到`\UnityProject\Assets\Plugin\Android\bin`中 23 | (或者其它目录,但记得删除上述目录下的aar文件)。 24 | 25 | 使用Unity打开`UnityProject` 26 | 27 | Build and Run 28 | 29 | *Notice* 安装后会出现两个应用图标,其中一个会进入一个错误的场景,此场景中功能不能正常演示。确认通过第二个图标进入应用 30 | 31 | ##运行说明 32 | 点击左上角第一个按钮,下方面板会显示一张图片; 33 | 34 | 点击第二个按钮,面板上的图片会被替换。 35 | ###创建Texture 36 | 点击第一个按钮后,Unity会调用安卓插件中的`updateTexture`方法,此方法会生成一个texture、将图片渲染上去并返回此texture的指针。 37 | ``` 38 | //Unity code 39 | int pointer = androidNativeCamActivity.Call("updateTexture"); 40 | ``` 41 | ``` 42 | //Java code 43 | public int updateTexture(){ 44 | nativeTexturePointer = createExternalTexture(); 45 | ... 46 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test, options); 47 | ... 48 | return nativeTexturePointer; 49 | } 50 | ``` 51 | Unity将根据这个指针生成一个Texture2D对象,绑定到plane对象上。 52 | ``` 53 | //Unity code 54 | Texture2D t = Texture2D.CreateExternalTexture(440, 220, TextureFormat.ARGB32, false, true, new IntPtr(pointer)); 55 | plane.GetComponent().material.mainTexture = t; 56 | ``` 57 | ###更新Texture 58 | 按下第二个按钮后,plane上的texture会被更新而不是重新创建一个。 59 | ``` 60 | //Unity code 61 | androidNativeCamActivity.Call("updateTexture2"); 62 | ``` 63 | ``` 64 | //Java code 65 | public void updateTexture2() { 66 | ... 67 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, nativeTexturePointer); 68 | ... 69 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); 70 | ... 71 | } 72 | ``` 73 | ##Todo 74 | ###多个应用入口 75 | 安装apk之后会出现两个应用图标,而其中一个不能正常工作。 76 | 77 | ###将Texture保存成文件 78 | 尝试在Unity中将外部Texture保存成图片文件,但目前不能读取其中的数据。 79 | 80 | 尝试过的方法: 81 | * GetRawTextureData() 返回的byte数组长度是0 82 | * EncodeToJPG/PNG 同上 83 | * GetPixels32() 返回了合适长度的Color32数组,但里面元素的值全是(0, 0, 0, 0) -------------------------------------------------------------------------------- /AndroidProject/app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /UnityProject/Assets/Plugins/Android/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 6 | 7 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 49 | 52 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /AndroidProject/gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityExternalTexture 2 | Create and update texture in Android Java code, and show it in Unity3D scene. 3 | 4 | [中文README](https://github.com/xiaozhikang0916/UnityExternalTexture/blob/master/README_zh.md) 5 | 6 | [Download apk](https://github.com/xiaozhikang0916/UnityExternalTexture/releases/download/0.1/proj.apk) 7 | 8 | ##Environment 9 | My building environment: 10 | 11 | * Windows 10 12 | * Android Studio 1.5 (Then update to 2.0) 13 | * Unity3D 5.3.4f1 Pro 14 | * Target phone: Samsung S6 and OnePlus in Android 6.0.1 15 | 16 | ##Build 17 | Open the `AndroidProject` in Android Studio. 18 | 19 | Make Project. 20 | 21 | Open `\AndroidProject\app\build\outputs\aar\app-debug.aar` as zip file 22 | and delete `libs\classes.jar` 23 | 24 | Copy(or replace) the above `app-debug.aar` file to `\UnityProject\Assets\Plugin\Android\bin` 25 | (or anywhere you want but the `.aar` file can't be duplicated) 26 | 27 | Open the `UnityProject` in Unity. 28 | 29 | Build apk and run in your Android phone 30 | 31 | *Notice* When installed, there will be 2 icons of this app, one of which leads to a wrong Activity. Make sure you start this app from the second icon. 32 | 33 | ##How it works 34 | Click the first button in the top-left corner, the plane in the buttom will show a picture. 35 | 36 | Click the second button, the plane will show another picture. 37 | ###Create 38 | When you click the first button, Unity will call a method defined in Android Java code `updateTexture`, in which method a new texture will be created and rendererd with a picture, 39 | then returnd as a pointer. 40 | ``` 41 | //Unity code 42 | int pointer = androidNativeCamActivity.Call("updateTexture"); 43 | ``` 44 | ``` 45 | //Java code 46 | public int updateTexture(){ 47 | nativeTexturePointer = createExternalTexture(); 48 | ... 49 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test, options); 50 | ... 51 | return nativeTexturePointer; 52 | } 53 | ``` 54 | Then a texture will be created by the pointer in Unity and attach to the plane 55 | ``` 56 | //Unity code 57 | Texture2D t = Texture2D.CreateExternalTexture(440, 220, TextureFormat.ARGB32, false, true, new IntPtr(pointer)); 58 | plane.GetComponent().material.mainTexture = t; 59 | ``` 60 | ###Update 61 | When the second button is clicked, the texture of the plane will be updated but not creating a new one. 62 | ``` 63 | //Unity code 64 | androidNativeCamActivity.Call("updateTexture2"); 65 | ``` 66 | ``` 67 | //Java code 68 | public void updateTexture2() { 69 | ... 70 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, nativeTexturePointer); 71 | ... 72 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); 73 | ... 74 | } 75 | ``` 76 | ##Todo 77 | ###Duplicated Launcher Activities 78 | Now it has 2 icons and launcher activities, one of which leads to a wrong scene and can't use the functions. 79 | 80 | ###Save texture as file in Unity 81 | Try to save the external texture as file in Unity, but cannot read the data in it. 82 | 83 | Tried: 84 | * GetRawTextureData() returns byte array length 0 85 | * EncodeToJPG/PNG returns byte array length 0 86 | * GetPixels32() returns Color array with all nodes valued (0, 0, 0, 0) -------------------------------------------------------------------------------- /UnityProject/Assets/PreviewTestNew.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Runtime.InteropServices; 4 | using System; 5 | using UnityEngine.Assertions; 6 | using System.IO; 7 | 8 | public class PreviewTestNew : MonoBehaviour 9 | { 10 | //Texture to be renderered on 11 | public GameObject plane; 12 | AndroidJavaClass androidNativeCam; 13 | AndroidJavaObject androidNativeCamActivity; 14 | 15 | Texture2D camTexture; 16 | 17 | private int texWidth; 18 | private int texHeight; 19 | 20 | private bool pic1 = false; 21 | private bool pic2 = false; 22 | 23 | 24 | // Use this for initialization 25 | void Start() 26 | { 27 | #if UNITY_ANDROID 28 | //find the plugin 29 | //AndroidJNI.AttachCurrentThread(); 30 | 31 | //Get current unityplayer 32 | androidNativeCam = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 33 | Debug.Log("AndroidJavaClass null " + (androidNativeCam == null).ToString()); 34 | 35 | //Get current activity, which has my customized methods 36 | androidNativeCamActivity = androidNativeCam.GetStatic("currentActivity"); 37 | Debug.Log("Activity package " + androidNativeCamActivity.Call("getLocalClassName")); 38 | #endif 39 | } 40 | //check which button was clicked 41 | //external texture should be created in Update method, or it will cause glError 0x502 42 | public void setPic1() 43 | { 44 | pic1 = true; 45 | } 46 | 47 | public void setPic2() 48 | { 49 | pic2 = true; 50 | } 51 | // Update is called once per frame 52 | void Update() 53 | { 54 | 55 | if (Input.GetKey(KeyCode.Escape)) 56 | { 57 | Application.Quit(); 58 | } 59 | 60 | if (pic1) 61 | { 62 | pic1 = false; 63 | Debug.Log("pic 1 clicked"); 64 | Debug.Log("Unity update texture"); 65 | androidNativeCamActivity.Call("checkGlError", "UnityBeforeUpdate"); 66 | //Get the pointer to the external texture created in Android plugin 67 | //See TestClass#updateTexture in the Android project 68 | int pointer = androidNativeCamActivity.Call("updateTexture"); 69 | //GL.InvalidateState(); 70 | 71 | //Create texture with the pointer 72 | Texture2D t = Texture2D.CreateExternalTexture(440, 220, TextureFormat.YUY2, false, true, new IntPtr(pointer)); 73 | Debug.Log("Create texture null : " + (t == null).ToString()); 74 | androidNativeCamActivity.Call("checkGlError", "UnityCreateTexture"); 75 | //tex.Apply(); 76 | 77 | //Apply the texture to the plane 78 | plane.GetComponent().material.mainTexture = t; 79 | androidNativeCamActivity.Call("checkGlError", "UnityUpdateTexture"); 80 | 81 | /*TODO: wants to save the texture as an image file, 82 | *but seems unable to read data in the texture 83 | *Tried: GetRawTextureData() returns byte array length 0 84 | * EncodeToJPG/PNG returns byte array length 0 85 | * GetPixels32() returns Color array with all nodes valued (0, 0, 0, 0) 86 | */ 87 | //Byte[] bytes = t.GetRawTextureData(); 88 | //FileStream img = File.OpenWrite("/sdcard/testWrite.png"); 89 | //img.Write(bytes, 0, bytes.Length); 90 | //Debug.Log("Write " + bytes.Length + " bytes"); 91 | //img.Flush(); 92 | //img.Close(); 93 | Debug.Log("Create finish"); 94 | } 95 | if (pic2) 96 | { 97 | pic2 = false; 98 | Debug.Log("pic 2 clicked"); 99 | Debug.Log("Unity update texture"); 100 | //Render a new image to the previous texture pointer 101 | //Need not to create a new texture 102 | androidNativeCamActivity.Call("updateTexture2"); 103 | Debug.Log("Update finish"); 104 | } 105 | 106 | 107 | } 108 | 109 | 110 | 111 | } -------------------------------------------------------------------------------- /AndroidProject/app/src/main/java/com/xiaozhikang/test/TestClass.java: -------------------------------------------------------------------------------- 1 | package com.xiaozhikang.test; 2 | 3 | 4 | import android.content.Context; 5 | import android.graphics.Bitmap; 6 | import android.graphics.BitmapFactory; 7 | import android.opengl.GLES20; 8 | import android.opengl.GLUtils; 9 | import android.os.Bundle; 10 | import android.util.Log; 11 | 12 | import com.unity3d.player.UnityPlayerActivity; 13 | 14 | /** 15 | * Created by xiaozhikang on 2016/4/8. 16 | */ 17 | public class TestClass extends UnityPlayerActivity 18 | { 19 | private static final String LOG_TAG = TestClass.class 20 | .getSimpleName(); 21 | 22 | public static Context mContext; 23 | 24 | 25 | // unity texture 26 | private static int nativeTexturePointer = -1; 27 | 28 | @Override 29 | public void onCreate(Bundle savedInstanceState) { 30 | super.onCreate(savedInstanceState); 31 | mContext = this; 32 | } 33 | 34 | public void testMethod(String name){ 35 | Log.i("Android", name); 36 | } 37 | 38 | 39 | public int updateTexture() { 40 | 41 | checkGlError("begin_updateTexture()"); 42 | //create new texture 43 | nativeTexturePointer = createExternalTexture(); 44 | Log.d(LOG_TAG, "Loading image"); 45 | 46 | final Bitmap bitmap; 47 | final BitmapFactory.Options options = new BitmapFactory.Options(); 48 | options.inScaled = false; // No pre-scaling 49 | options.inPreferredConfig = Bitmap.Config.ARGB_8888; //Unity will create texture in this format 50 | 51 | 52 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 53 | checkGlError("activeTexture"); 54 | // Read in the resource 55 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test, options); 56 | checkGlError("bindTexture"); 57 | // Set filtering 58 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); 59 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); 60 | 61 | // Load the bitmap into the bound texture. 62 | checkGlError("beforeTexImage"); 63 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); 64 | checkGlError("texImage"); 65 | bitmap.recycle(); 66 | return nativeTexturePointer; 67 | 68 | 69 | } 70 | public void updateTexture2() { 71 | checkGlError("begin_updateTexture()"); 72 | 73 | Log.d(LOG_TAG, "Loading image"); 74 | //Update the previous texture so need not to create 75 | 76 | final Bitmap bitmap; 77 | final BitmapFactory.Options options = new BitmapFactory.Options(); 78 | options.inScaled = false; // No pre-scaling 79 | options.inPreferredConfig = Bitmap.Config.ARGB_8888; 80 | // Read in the resource 81 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test2, options); 82 | 83 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0); 84 | checkGlError("activeTexture"); 85 | // Bind to the texture in OpenGL 86 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, nativeTexturePointer); 87 | checkGlError("bindTexture"); 88 | // Set filtering 89 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); 90 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); 91 | 92 | // Load the bitmap into the bound texture. 93 | 94 | checkGlError("beforeTexImage"); 95 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); 96 | 97 | checkGlError("texImage"); 98 | bitmap.recycle(); 99 | } 100 | 101 | 102 | // create texture here instead by Unity 103 | private int createExternalTexture() { 104 | int[] textureIdContainer = new int[1]; 105 | GLES20.glGenTextures(1, textureIdContainer, 0); 106 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 107 | textureIdContainer[0]); 108 | 109 | GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 110 | GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); 111 | GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 112 | GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); 113 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 114 | GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); 115 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 116 | GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); 117 | 118 | return textureIdContainer[0]; 119 | } 120 | 121 | // check for OpenGL errors 122 | private void checkGlError(String op) { 123 | int error; 124 | while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { 125 | Log.e(LOG_TAG, op + ": glError 0x" + Integer.toHexString(error)); 126 | } 127 | } 128 | } 129 | -------------------------------------------------------------------------------- /AndroidProject/gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # Attempt to set APP_HOME 46 | # Resolve links: $0 may be a link 47 | PRG="$0" 48 | # Need this for relative symlinks. 49 | while [ -h "$PRG" ] ; do 50 | ls=`ls -ld "$PRG"` 51 | link=`expr "$ls" : '.*-> \(.*\)$'` 52 | if expr "$link" : '/.*' > /dev/null; then 53 | PRG="$link" 54 | else 55 | PRG=`dirname "$PRG"`"/$link" 56 | fi 57 | done 58 | SAVED="`pwd`" 59 | cd "`dirname \"$PRG\"`/" >/dev/null 60 | APP_HOME="`pwd -P`" 61 | cd "$SAVED" >/dev/null 62 | 63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 64 | 65 | # Determine the Java command to use to start the JVM. 66 | if [ -n "$JAVA_HOME" ] ; then 67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 68 | # IBM's JDK on AIX uses strange locations for the executables 69 | JAVACMD="$JAVA_HOME/jre/sh/java" 70 | else 71 | JAVACMD="$JAVA_HOME/bin/java" 72 | fi 73 | if [ ! -x "$JAVACMD" ] ; then 74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 75 | 76 | Please set the JAVA_HOME variable in your environment to match the 77 | location of your Java installation." 78 | fi 79 | else 80 | JAVACMD="java" 81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 82 | 83 | Please set the JAVA_HOME variable in your environment to match the 84 | location of your Java installation." 85 | fi 86 | 87 | # Increase the maximum file descriptors if we can. 88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 89 | MAX_FD_LIMIT=`ulimit -H -n` 90 | if [ $? -eq 0 ] ; then 91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 92 | MAX_FD="$MAX_FD_LIMIT" 93 | fi 94 | ulimit -n $MAX_FD 95 | if [ $? -ne 0 ] ; then 96 | warn "Could not set maximum file descriptor limit: $MAX_FD" 97 | fi 98 | else 99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 100 | fi 101 | fi 102 | 103 | # For Darwin, add options to specify how the application appears in the dock 104 | if $darwin; then 105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 106 | fi 107 | 108 | # For Cygwin, switch paths to Windows format before running java 109 | if $cygwin ; then 110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 112 | JAVACMD=`cygpath --unix "$JAVACMD"` 113 | 114 | # We build the pattern for arguments to be converted via cygpath 115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 116 | SEP="" 117 | for dir in $ROOTDIRSRAW ; do 118 | ROOTDIRS="$ROOTDIRS$SEP$dir" 119 | SEP="|" 120 | done 121 | OURCYGPATTERN="(^($ROOTDIRS))" 122 | # Add a user-defined pattern to the cygpath arguments 123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 125 | fi 126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 127 | i=0 128 | for arg in "$@" ; do 129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 131 | 132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 134 | else 135 | eval `echo args$i`="\"$arg\"" 136 | fi 137 | i=$((i+1)) 138 | done 139 | case $i in 140 | (0) set -- ;; 141 | (1) set -- "$args0" ;; 142 | (2) set -- "$args0" "$args1" ;; 143 | (3) set -- "$args0" "$args1" "$args2" ;; 144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 150 | esac 151 | fi 152 | 153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 154 | function splitJvmOpts() { 155 | JVM_OPTS=("$@") 156 | } 157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 159 | 160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 161 | --------------------------------------------------------------------------------