├── AndroidProject
├── .idea
│ ├── .name
│ ├── copyright
│ │ └── profiles_settings.xml
│ ├── encodings.xml
│ ├── modules.xml
│ ├── runConfigurations.xml
│ ├── compiler.xml
│ ├── gradle.xml
│ └── misc.xml
├── app
│ ├── .gitignore
│ ├── libs
│ │ └── classes.jar
│ ├── src
│ │ ├── main
│ │ │ ├── res
│ │ │ │ ├── drawable
│ │ │ │ │ ├── test.jpg
│ │ │ │ │ └── test2.jpg
│ │ │ │ ├── values
│ │ │ │ │ ├── strings.xml
│ │ │ │ │ ├── styles.xml
│ │ │ │ │ └── colors.xml
│ │ │ │ ├── mipmap-hdpi
│ │ │ │ │ └── ic_launcher.png
│ │ │ │ ├── mipmap-mdpi
│ │ │ │ │ └── ic_launcher.png
│ │ │ │ ├── mipmap-xhdpi
│ │ │ │ │ └── ic_launcher.png
│ │ │ │ ├── mipmap-xxhdpi
│ │ │ │ │ └── ic_launcher.png
│ │ │ │ └── mipmap-xxxhdpi
│ │ │ │ │ └── ic_launcher.png
│ │ │ ├── AndroidManifest.xml
│ │ │ └── java
│ │ │ │ └── com
│ │ │ │ └── xiaozhikang
│ │ │ │ └── test
│ │ │ │ └── TestClass.java
│ │ ├── test
│ │ │ └── java
│ │ │ │ └── com
│ │ │ │ └── xiaozhikang
│ │ │ │ └── test
│ │ │ │ └── ExampleUnitTest.java
│ │ └── androidTest
│ │ │ └── java
│ │ │ └── com
│ │ │ └── xiaozhikang
│ │ │ └── test
│ │ │ └── ApplicationTest.java
│ ├── build.gradle
│ └── proguard-rules.pro
├── settings.gradle
├── .gitignore
├── gradle
│ └── wrapper
│ │ ├── gradle-wrapper.jar
│ │ └── gradle-wrapper.properties
├── build.gradle
├── gradle.properties
├── gradlew.bat
└── gradlew
├── UnityProject
├── ProjectSettings
│ ├── ProjectVersion.txt
│ ├── TagManager.asset
│ ├── AudioManager.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── TimeManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorSettings.asset
│ ├── NetworkManager.asset
│ ├── ProjectSettings.asset
│ ├── QualitySettings.asset
│ ├── GraphicsSettings.asset
│ ├── Physics2DSettings.asset
│ ├── UnityAdsSettings.asset
│ ├── ClusterInputManager.asset
│ ├── EditorBuildSettings.asset
│ └── UnityConnectSettings.asset
├── Assets
│ ├── test.unity
│ ├── test.unity.meta
│ ├── Plugin.meta
│ ├── Plugins
│ │ ├── Android
│ │ │ ├── AndroidManifest.xml.meta
│ │ │ ├── bin.meta
│ │ │ └── AndroidManifest.xml
│ │ └── Android.meta
│ ├── Plugin
│ │ ├── Android.meta
│ │ └── Android
│ │ │ └── bin.meta
│ ├── testAndroid.cs.meta
│ ├── PreviewTestNew.cs.meta
│ └── PreviewTestNew.cs
└── AndroidManifest.xml
├── .gitignore
├── README_zh.md
└── README.md
/AndroidProject/.idea/.name:
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1 | AndroidProject
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/AndroidProject/app/.gitignore:
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1 | /build
2 |
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/AndroidProject/settings.gradle:
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1 | include ':app'
2 |
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/UnityProject/ProjectSettings/ProjectVersion.txt:
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1 | m_EditorVersion: 5.3.4f1
2 | m_StandardAssetsVersion: 0
3 |
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/UnityProject/Assets/test.unity:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/Assets/test.unity
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/AndroidProject/.idea/copyright/profiles_settings.xml:
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1 |
2 |
3 |
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/UnityProject/AndroidManifest.xml:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/AndroidManifest.xml
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/AndroidProject/app/libs/classes.jar:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/libs/classes.jar
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/AndroidProject/.gitignore:
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1 | *.iml
2 | .gradle
3 | /local.properties
4 | /.idea/workspace.xml
5 | /.idea/libraries
6 | .DS_Store
7 | /build
8 | /captures
9 |
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/UnityProject/ProjectSettings/TagManager.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/TagManager.asset
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/AndroidProject/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/gradle/wrapper/gradle-wrapper.jar
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/UnityProject/ProjectSettings/AudioManager.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/AudioManager.asset
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/UnityProject/ProjectSettings/InputManager.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/InputManager.asset
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/UnityProject/ProjectSettings/NavMeshAreas.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/NavMeshAreas.asset
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/UnityProject/ProjectSettings/TimeManager.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/TimeManager.asset
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/AndroidProject/app/src/main/res/drawable/test.jpg:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/drawable/test.jpg
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/AndroidProject/app/src/main/res/drawable/test2.jpg:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/drawable/test2.jpg
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/UnityProject/ProjectSettings/DynamicsManager.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/DynamicsManager.asset
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/UnityProject/ProjectSettings/EditorSettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/EditorSettings.asset
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/UnityProject/ProjectSettings/NetworkManager.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/NetworkManager.asset
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/UnityProject/ProjectSettings/ProjectSettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/ProjectSettings.asset
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/UnityProject/ProjectSettings/QualitySettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/QualitySettings.asset
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/UnityProject/ProjectSettings/GraphicsSettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/GraphicsSettings.asset
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/UnityProject/ProjectSettings/Physics2DSettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/Physics2DSettings.asset
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/UnityProject/ProjectSettings/UnityAdsSettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/UnityAdsSettings.asset
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/UnityProject/ProjectSettings/ClusterInputManager.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/ClusterInputManager.asset
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/UnityProject/ProjectSettings/EditorBuildSettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/EditorBuildSettings.asset
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/UnityProject/ProjectSettings/UnityConnectSettings.asset:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/UnityProject/ProjectSettings/UnityConnectSettings.asset
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/AndroidProject/app/src/main/res/values/strings.xml:
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1 |
2 | Test
3 | Plugin
4 |
5 |
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/AndroidProject/app/src/main/res/mipmap-hdpi/ic_launcher.png:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-hdpi/ic_launcher.png
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/AndroidProject/app/src/main/res/mipmap-mdpi/ic_launcher.png:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-mdpi/ic_launcher.png
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/AndroidProject/app/src/main/res/mipmap-xhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-xhdpi/ic_launcher.png
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/AndroidProject/app/src/main/res/mipmap-xxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-xxhdpi/ic_launcher.png
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/AndroidProject/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/xiaozhikang0916/UnityExternalTexture/HEAD/AndroidProject/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
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/AndroidProject/.idea/encodings.xml:
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2 | guid: 047d6c9b5acf94b43b510c408267b906
3 | timeCreated: 1460094318
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6 | userData:
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/AndroidProject/app/src/main/res/values/colors.xml:
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1 |
2 |
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4 | #303F9F
5 | #FF4081
6 |
7 |
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/AndroidProject/gradle/wrapper/gradle-wrapper.properties:
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1 | #Wed Oct 21 11:34:03 PDT 2015
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.8-all.zip
7 |
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/AndroidProject/.idea/modules.xml:
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1 |
2 |
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4 |
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6 |
7 |
8 |
9 |
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/AndroidProject/app/src/test/java/com/xiaozhikang/test/ExampleUnitTest.java:
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1 | package com.xiaozhikang.test;
2 |
3 | import org.junit.Test;
4 |
5 | import static org.junit.Assert.*;
6 |
7 | /**
8 | * To work on unit tests, switch the Test Artifact in the Build Variants view.
9 | */
10 | public class ExampleUnitTest {
11 | @Test
12 | public void addition_isCorrect() throws Exception {
13 | assertEquals(4, 2 + 2);
14 | }
15 | }
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/AndroidProject/app/src/androidTest/java/com/xiaozhikang/test/ApplicationTest.java:
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1 | package com.xiaozhikang.test;
2 |
3 | import android.app.Application;
4 | import android.test.ApplicationTestCase;
5 |
6 | /**
7 | * Testing Fundamentals
8 | */
9 | public class ApplicationTest extends ApplicationTestCase {
10 | public ApplicationTest() {
11 | super(Application.class);
12 | }
13 | }
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/AndroidProject/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | jcenter()
6 | }
7 | dependencies {
8 | classpath 'com.android.tools.build:gradle:1.5.0'
9 |
10 | // NOTE: Do not place your application dependencies here; they belong
11 | // in the individual module build.gradle files
12 | }
13 | }
14 |
15 | allprojects {
16 | repositories {
17 | jcenter()
18 | }
19 | }
20 |
21 | task clean(type: Delete) {
22 | delete rootProject.buildDir
23 | }
24 |
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/AndroidProject/.idea/runConfigurations.xml:
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1 |
2 |
3 |
4 |
11 |
12 |
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/.gitignore:
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1 | UnityProject/[Ll]ibrary/
2 | UnityProject/[Tt]emp/
3 | UnityProject/[Oo]bj/
4 | UnityProject/[Bb]uild/
5 | UnityProject/[Bb]uilds/
6 | UnityProject/Assets/AssetStoreTools*
7 |
8 | # Autogenerated VS/MD solution and project files
9 | ExportedObj/
10 | *.csproj
11 | *.unityproj
12 | *.sln
13 | *.suo
14 | *.tmp
15 | *.user
16 | *.userprefs
17 | *.pidb
18 | *.booproj
19 | *.svd
20 |
21 |
22 | # Unity3D generated meta files
23 | *.pidb.meta
24 |
25 | # Unity3D Generated File On Crash Reports
26 | sysinfo.txt
27 |
28 | #Android Studio Projects
29 |
30 | # Built application files
31 | *.apk
32 | *.ap_
33 |
34 | # Files for the Dalvik VM
35 | *.dex
36 |
37 | # Java class files
38 | *.class
39 |
40 | # Generated files
41 | bin/
42 | gen/
43 | out/
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/AndroidProject/app/build.gradle:
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1 | apply plugin: 'com.android.library'
2 |
3 | android {
4 | compileSdkVersion 23
5 | buildToolsVersion "23.0.3"
6 |
7 | defaultConfig {
8 | // applicationId "com.xiaozhikang.test"
9 | minSdkVersion 16
10 | targetSdkVersion 23
11 | versionCode 1
12 | versionName "1.0"
13 | }
14 | buildTypes {
15 | release {
16 | minifyEnabled false
17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
18 | }
19 | }
20 | }
21 |
22 | dependencies {
23 | compile fileTree(dir: 'libs', include: ['*.jar'])
24 | testCompile 'junit:junit:4.12'
25 | compile 'com.android.support:appcompat-v7:23.3.0'
26 | }
27 |
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/AndroidProject/app/proguard-rules.pro:
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1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in C:\Users\xiaozhikang\AppData\Local\Android\sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
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/AndroidProject/.idea/compiler.xml:
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/AndroidProject/.idea/gradle.xml:
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/AndroidProject/gradle.properties:
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1 | ## Project-wide Gradle settings.
2 | #
3 | # For more details on how to configure your build environment visit
4 | # http://www.gradle.org/docs/current/userguide/build_environment.html
5 | #
6 | # Specifies the JVM arguments used for the daemon process.
7 | # The setting is particularly useful for tweaking memory settings.
8 | # Default value: -Xmx10248m -XX:MaxPermSize=256m
9 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
10 | #
11 | # When configured, Gradle will run in incubating parallel mode.
12 | # This option should only be used with decoupled projects. More details, visit
13 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
14 | # org.gradle.parallel=true
15 | #Fri Apr 08 15:52:18 CST 2016
16 | systemProp.http.proxyHost=localhost
17 | systemProp.http.proxyPort=1080
18 |
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/AndroidProject/.idea/misc.xml:
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/README_zh.md:
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1 | # UnityExternalTexture
2 | 使用安卓原生代码生成、更新texture,并将其显示在Unity场景中。
3 |
4 | [下载APK](https://github.com/xiaozhikang0916/UnityExternalTexture/releases/download/0.1/proj.apk)
5 |
6 | ##使用环境
7 | 我使用的环境:
8 |
9 | * Windows 10
10 | * Android Studio 1.5 (后升级到2.0)
11 | * Unity3D 5.3.4f1 Pro
12 | * 运行手机: Samsung S6 and OnePlus in Android 6.0.1
13 |
14 | ##编译
15 | 使用Android Studio打开`AndroidProject`
16 |
17 | Make Project.
18 |
19 | 将`\AndroidProject\app\build\outputs\aar\app-debug.aar`作为压缩包打开
20 | 删除`libs\classes.jar`
21 |
22 | 将上述`app-debug.aar`文件复制(替换)到`\UnityProject\Assets\Plugin\Android\bin`中
23 | (或者其它目录,但记得删除上述目录下的aar文件)。
24 |
25 | 使用Unity打开`UnityProject`
26 |
27 | Build and Run
28 |
29 | *Notice* 安装后会出现两个应用图标,其中一个会进入一个错误的场景,此场景中功能不能正常演示。确认通过第二个图标进入应用
30 |
31 | ##运行说明
32 | 点击左上角第一个按钮,下方面板会显示一张图片;
33 |
34 | 点击第二个按钮,面板上的图片会被替换。
35 | ###创建Texture
36 | 点击第一个按钮后,Unity会调用安卓插件中的`updateTexture`方法,此方法会生成一个texture、将图片渲染上去并返回此texture的指针。
37 | ```
38 | //Unity code
39 | int pointer = androidNativeCamActivity.Call("updateTexture");
40 | ```
41 | ```
42 | //Java code
43 | public int updateTexture(){
44 | nativeTexturePointer = createExternalTexture();
45 | ...
46 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test, options);
47 | ...
48 | return nativeTexturePointer;
49 | }
50 | ```
51 | Unity将根据这个指针生成一个Texture2D对象,绑定到plane对象上。
52 | ```
53 | //Unity code
54 | Texture2D t = Texture2D.CreateExternalTexture(440, 220, TextureFormat.ARGB32, false, true, new IntPtr(pointer));
55 | plane.GetComponent().material.mainTexture = t;
56 | ```
57 | ###更新Texture
58 | 按下第二个按钮后,plane上的texture会被更新而不是重新创建一个。
59 | ```
60 | //Unity code
61 | androidNativeCamActivity.Call("updateTexture2");
62 | ```
63 | ```
64 | //Java code
65 | public void updateTexture2() {
66 | ...
67 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, nativeTexturePointer);
68 | ...
69 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
70 | ...
71 | }
72 | ```
73 | ##Todo
74 | ###多个应用入口
75 | 安装apk之后会出现两个应用图标,而其中一个不能正常工作。
76 |
77 | ###将Texture保存成文件
78 | 尝试在Unity中将外部Texture保存成图片文件,但目前不能读取其中的数据。
79 |
80 | 尝试过的方法:
81 | * GetRawTextureData() 返回的byte数组长度是0
82 | * EncodeToJPG/PNG 同上
83 | * GetPixels32() 返回了合适长度的Color32数组,但里面元素的值全是(0, 0, 0, 0)
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/AndroidProject/app/src/main/AndroidManifest.xml:
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/UnityProject/Assets/Plugins/Android/AndroidManifest.xml:
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/AndroidProject/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # UnityExternalTexture
2 | Create and update texture in Android Java code, and show it in Unity3D scene.
3 |
4 | [中文README](https://github.com/xiaozhikang0916/UnityExternalTexture/blob/master/README_zh.md)
5 |
6 | [Download apk](https://github.com/xiaozhikang0916/UnityExternalTexture/releases/download/0.1/proj.apk)
7 |
8 | ##Environment
9 | My building environment:
10 |
11 | * Windows 10
12 | * Android Studio 1.5 (Then update to 2.0)
13 | * Unity3D 5.3.4f1 Pro
14 | * Target phone: Samsung S6 and OnePlus in Android 6.0.1
15 |
16 | ##Build
17 | Open the `AndroidProject` in Android Studio.
18 |
19 | Make Project.
20 |
21 | Open `\AndroidProject\app\build\outputs\aar\app-debug.aar` as zip file
22 | and delete `libs\classes.jar`
23 |
24 | Copy(or replace) the above `app-debug.aar` file to `\UnityProject\Assets\Plugin\Android\bin`
25 | (or anywhere you want but the `.aar` file can't be duplicated)
26 |
27 | Open the `UnityProject` in Unity.
28 |
29 | Build apk and run in your Android phone
30 |
31 | *Notice* When installed, there will be 2 icons of this app, one of which leads to a wrong Activity. Make sure you start this app from the second icon.
32 |
33 | ##How it works
34 | Click the first button in the top-left corner, the plane in the buttom will show a picture.
35 |
36 | Click the second button, the plane will show another picture.
37 | ###Create
38 | When you click the first button, Unity will call a method defined in Android Java code `updateTexture`, in which method a new texture will be created and rendererd with a picture,
39 | then returnd as a pointer.
40 | ```
41 | //Unity code
42 | int pointer = androidNativeCamActivity.Call("updateTexture");
43 | ```
44 | ```
45 | //Java code
46 | public int updateTexture(){
47 | nativeTexturePointer = createExternalTexture();
48 | ...
49 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test, options);
50 | ...
51 | return nativeTexturePointer;
52 | }
53 | ```
54 | Then a texture will be created by the pointer in Unity and attach to the plane
55 | ```
56 | //Unity code
57 | Texture2D t = Texture2D.CreateExternalTexture(440, 220, TextureFormat.ARGB32, false, true, new IntPtr(pointer));
58 | plane.GetComponent().material.mainTexture = t;
59 | ```
60 | ###Update
61 | When the second button is clicked, the texture of the plane will be updated but not creating a new one.
62 | ```
63 | //Unity code
64 | androidNativeCamActivity.Call("updateTexture2");
65 | ```
66 | ```
67 | //Java code
68 | public void updateTexture2() {
69 | ...
70 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, nativeTexturePointer);
71 | ...
72 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
73 | ...
74 | }
75 | ```
76 | ##Todo
77 | ###Duplicated Launcher Activities
78 | Now it has 2 icons and launcher activities, one of which leads to a wrong scene and can't use the functions.
79 |
80 | ###Save texture as file in Unity
81 | Try to save the external texture as file in Unity, but cannot read the data in it.
82 |
83 | Tried:
84 | * GetRawTextureData() returns byte array length 0
85 | * EncodeToJPG/PNG returns byte array length 0
86 | * GetPixels32() returns Color array with all nodes valued (0, 0, 0, 0)
--------------------------------------------------------------------------------
/UnityProject/Assets/PreviewTestNew.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 | using System.Runtime.InteropServices;
4 | using System;
5 | using UnityEngine.Assertions;
6 | using System.IO;
7 |
8 | public class PreviewTestNew : MonoBehaviour
9 | {
10 | //Texture to be renderered on
11 | public GameObject plane;
12 | AndroidJavaClass androidNativeCam;
13 | AndroidJavaObject androidNativeCamActivity;
14 |
15 | Texture2D camTexture;
16 |
17 | private int texWidth;
18 | private int texHeight;
19 |
20 | private bool pic1 = false;
21 | private bool pic2 = false;
22 |
23 |
24 | // Use this for initialization
25 | void Start()
26 | {
27 | #if UNITY_ANDROID
28 | //find the plugin
29 | //AndroidJNI.AttachCurrentThread();
30 |
31 | //Get current unityplayer
32 | androidNativeCam = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
33 | Debug.Log("AndroidJavaClass null " + (androidNativeCam == null).ToString());
34 |
35 | //Get current activity, which has my customized methods
36 | androidNativeCamActivity = androidNativeCam.GetStatic("currentActivity");
37 | Debug.Log("Activity package " + androidNativeCamActivity.Call("getLocalClassName"));
38 | #endif
39 | }
40 | //check which button was clicked
41 | //external texture should be created in Update method, or it will cause glError 0x502
42 | public void setPic1()
43 | {
44 | pic1 = true;
45 | }
46 |
47 | public void setPic2()
48 | {
49 | pic2 = true;
50 | }
51 | // Update is called once per frame
52 | void Update()
53 | {
54 |
55 | if (Input.GetKey(KeyCode.Escape))
56 | {
57 | Application.Quit();
58 | }
59 |
60 | if (pic1)
61 | {
62 | pic1 = false;
63 | Debug.Log("pic 1 clicked");
64 | Debug.Log("Unity update texture");
65 | androidNativeCamActivity.Call("checkGlError", "UnityBeforeUpdate");
66 | //Get the pointer to the external texture created in Android plugin
67 | //See TestClass#updateTexture in the Android project
68 | int pointer = androidNativeCamActivity.Call("updateTexture");
69 | //GL.InvalidateState();
70 |
71 | //Create texture with the pointer
72 | Texture2D t = Texture2D.CreateExternalTexture(440, 220, TextureFormat.YUY2, false, true, new IntPtr(pointer));
73 | Debug.Log("Create texture null : " + (t == null).ToString());
74 | androidNativeCamActivity.Call("checkGlError", "UnityCreateTexture");
75 | //tex.Apply();
76 |
77 | //Apply the texture to the plane
78 | plane.GetComponent().material.mainTexture = t;
79 | androidNativeCamActivity.Call("checkGlError", "UnityUpdateTexture");
80 |
81 | /*TODO: wants to save the texture as an image file,
82 | *but seems unable to read data in the texture
83 | *Tried: GetRawTextureData() returns byte array length 0
84 | * EncodeToJPG/PNG returns byte array length 0
85 | * GetPixels32() returns Color array with all nodes valued (0, 0, 0, 0)
86 | */
87 | //Byte[] bytes = t.GetRawTextureData();
88 | //FileStream img = File.OpenWrite("/sdcard/testWrite.png");
89 | //img.Write(bytes, 0, bytes.Length);
90 | //Debug.Log("Write " + bytes.Length + " bytes");
91 | //img.Flush();
92 | //img.Close();
93 | Debug.Log("Create finish");
94 | }
95 | if (pic2)
96 | {
97 | pic2 = false;
98 | Debug.Log("pic 2 clicked");
99 | Debug.Log("Unity update texture");
100 | //Render a new image to the previous texture pointer
101 | //Need not to create a new texture
102 | androidNativeCamActivity.Call("updateTexture2");
103 | Debug.Log("Update finish");
104 | }
105 |
106 |
107 | }
108 |
109 |
110 |
111 | }
--------------------------------------------------------------------------------
/AndroidProject/app/src/main/java/com/xiaozhikang/test/TestClass.java:
--------------------------------------------------------------------------------
1 | package com.xiaozhikang.test;
2 |
3 |
4 | import android.content.Context;
5 | import android.graphics.Bitmap;
6 | import android.graphics.BitmapFactory;
7 | import android.opengl.GLES20;
8 | import android.opengl.GLUtils;
9 | import android.os.Bundle;
10 | import android.util.Log;
11 |
12 | import com.unity3d.player.UnityPlayerActivity;
13 |
14 | /**
15 | * Created by xiaozhikang on 2016/4/8.
16 | */
17 | public class TestClass extends UnityPlayerActivity
18 | {
19 | private static final String LOG_TAG = TestClass.class
20 | .getSimpleName();
21 |
22 | public static Context mContext;
23 |
24 |
25 | // unity texture
26 | private static int nativeTexturePointer = -1;
27 |
28 | @Override
29 | public void onCreate(Bundle savedInstanceState) {
30 | super.onCreate(savedInstanceState);
31 | mContext = this;
32 | }
33 |
34 | public void testMethod(String name){
35 | Log.i("Android", name);
36 | }
37 |
38 |
39 | public int updateTexture() {
40 |
41 | checkGlError("begin_updateTexture()");
42 | //create new texture
43 | nativeTexturePointer = createExternalTexture();
44 | Log.d(LOG_TAG, "Loading image");
45 |
46 | final Bitmap bitmap;
47 | final BitmapFactory.Options options = new BitmapFactory.Options();
48 | options.inScaled = false; // No pre-scaling
49 | options.inPreferredConfig = Bitmap.Config.ARGB_8888; //Unity will create texture in this format
50 |
51 |
52 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
53 | checkGlError("activeTexture");
54 | // Read in the resource
55 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test, options);
56 | checkGlError("bindTexture");
57 | // Set filtering
58 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
59 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
60 |
61 | // Load the bitmap into the bound texture.
62 | checkGlError("beforeTexImage");
63 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
64 | checkGlError("texImage");
65 | bitmap.recycle();
66 | return nativeTexturePointer;
67 |
68 |
69 | }
70 | public void updateTexture2() {
71 | checkGlError("begin_updateTexture()");
72 |
73 | Log.d(LOG_TAG, "Loading image");
74 | //Update the previous texture so need not to create
75 |
76 | final Bitmap bitmap;
77 | final BitmapFactory.Options options = new BitmapFactory.Options();
78 | options.inScaled = false; // No pre-scaling
79 | options.inPreferredConfig = Bitmap.Config.ARGB_8888;
80 | // Read in the resource
81 | bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.test2, options);
82 |
83 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
84 | checkGlError("activeTexture");
85 | // Bind to the texture in OpenGL
86 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, nativeTexturePointer);
87 | checkGlError("bindTexture");
88 | // Set filtering
89 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
90 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
91 |
92 | // Load the bitmap into the bound texture.
93 |
94 | checkGlError("beforeTexImage");
95 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
96 |
97 | checkGlError("texImage");
98 | bitmap.recycle();
99 | }
100 |
101 |
102 | // create texture here instead by Unity
103 | private int createExternalTexture() {
104 | int[] textureIdContainer = new int[1];
105 | GLES20.glGenTextures(1, textureIdContainer, 0);
106 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D,
107 | textureIdContainer[0]);
108 |
109 | GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
110 | GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
111 | GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
112 | GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
113 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
114 | GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
115 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
116 | GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
117 |
118 | return textureIdContainer[0];
119 | }
120 |
121 | // check for OpenGL errors
122 | private void checkGlError(String op) {
123 | int error;
124 | while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
125 | Log.e(LOG_TAG, op + ": glError 0x" + Integer.toHexString(error));
126 | }
127 | }
128 | }
129 |
--------------------------------------------------------------------------------
/AndroidProject/gradlew:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # Attempt to set APP_HOME
46 | # Resolve links: $0 may be a link
47 | PRG="$0"
48 | # Need this for relative symlinks.
49 | while [ -h "$PRG" ] ; do
50 | ls=`ls -ld "$PRG"`
51 | link=`expr "$ls" : '.*-> \(.*\)$'`
52 | if expr "$link" : '/.*' > /dev/null; then
53 | PRG="$link"
54 | else
55 | PRG=`dirname "$PRG"`"/$link"
56 | fi
57 | done
58 | SAVED="`pwd`"
59 | cd "`dirname \"$PRG\"`/" >/dev/null
60 | APP_HOME="`pwd -P`"
61 | cd "$SAVED" >/dev/null
62 |
63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
64 |
65 | # Determine the Java command to use to start the JVM.
66 | if [ -n "$JAVA_HOME" ] ; then
67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
68 | # IBM's JDK on AIX uses strange locations for the executables
69 | JAVACMD="$JAVA_HOME/jre/sh/java"
70 | else
71 | JAVACMD="$JAVA_HOME/bin/java"
72 | fi
73 | if [ ! -x "$JAVACMD" ] ; then
74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
75 |
76 | Please set the JAVA_HOME variable in your environment to match the
77 | location of your Java installation."
78 | fi
79 | else
80 | JAVACMD="java"
81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
82 |
83 | Please set the JAVA_HOME variable in your environment to match the
84 | location of your Java installation."
85 | fi
86 |
87 | # Increase the maximum file descriptors if we can.
88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
89 | MAX_FD_LIMIT=`ulimit -H -n`
90 | if [ $? -eq 0 ] ; then
91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
92 | MAX_FD="$MAX_FD_LIMIT"
93 | fi
94 | ulimit -n $MAX_FD
95 | if [ $? -ne 0 ] ; then
96 | warn "Could not set maximum file descriptor limit: $MAX_FD"
97 | fi
98 | else
99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
100 | fi
101 | fi
102 |
103 | # For Darwin, add options to specify how the application appears in the dock
104 | if $darwin; then
105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
106 | fi
107 |
108 | # For Cygwin, switch paths to Windows format before running java
109 | if $cygwin ; then
110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
112 | JAVACMD=`cygpath --unix "$JAVACMD"`
113 |
114 | # We build the pattern for arguments to be converted via cygpath
115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
116 | SEP=""
117 | for dir in $ROOTDIRSRAW ; do
118 | ROOTDIRS="$ROOTDIRS$SEP$dir"
119 | SEP="|"
120 | done
121 | OURCYGPATTERN="(^($ROOTDIRS))"
122 | # Add a user-defined pattern to the cygpath arguments
123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
125 | fi
126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
127 | i=0
128 | for arg in "$@" ; do
129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
131 |
132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
134 | else
135 | eval `echo args$i`="\"$arg\""
136 | fi
137 | i=$((i+1))
138 | done
139 | case $i in
140 | (0) set -- ;;
141 | (1) set -- "$args0" ;;
142 | (2) set -- "$args0" "$args1" ;;
143 | (3) set -- "$args0" "$args1" "$args2" ;;
144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
150 | esac
151 | fi
152 |
153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
154 | function splitJvmOpts() {
155 | JVM_OPTS=("$@")
156 | }
157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
159 |
160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
161 |
--------------------------------------------------------------------------------