├── ProjectSettings
├── ProjectVersion.txt
├── TagManager.asset
├── TimeManager.asset
├── AudioManager.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── DynamicsManager.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── NetworkManager.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── Physics2DSettings.asset
├── ClusterInputManager.asset
├── EditorBuildSettings.asset
└── UnityConnectSettings.asset
├── Assets
├── Scenes
│ ├── AnimClipExtract.unity
│ └── AnimClipExtract.unity.meta
├── Art
│ ├── 3D
│ │ ├── Characters
│ │ │ ├── youlingcike
│ │ │ │ ├── youlingcike.FBX
│ │ │ │ ├── youlingcike@dead.FBX
│ │ │ │ ├── youlingcike@guard.FBX
│ │ │ │ ├── youlingcike@hurt.FBX
│ │ │ │ ├── youlingcike@idle.FBX
│ │ │ │ ├── youlingcike@relax.FBX
│ │ │ │ ├── youlingcike@run.FBX
│ │ │ │ ├── youlingcike@stun.FBX
│ │ │ │ ├── Materials
│ │ │ │ │ ├── youlingcike_equip.mat
│ │ │ │ │ ├── youlingcike_equip.tga
│ │ │ │ │ ├── youlingcike01_equip.mat
│ │ │ │ │ ├── youlingcike01_equip.mat.meta
│ │ │ │ │ ├── youlingcike_equip.mat.meta
│ │ │ │ │ └── youlingcike_equip.tga.meta
│ │ │ │ ├── Materials.meta
│ │ │ │ ├── youlingcike.FBX.meta
│ │ │ │ ├── youlingcike@hurt.FBX.meta
│ │ │ │ ├── youlingcike@idle.FBX.meta
│ │ │ │ ├── youlingcike@stun.FBX.meta
│ │ │ │ ├── youlingcike@guard.FBX.meta
│ │ │ │ ├── youlingcike@relax.FBX.meta
│ │ │ │ ├── youlingcike@run.FBX.meta
│ │ │ │ └── youlingcike@dead.FBX.meta
│ │ │ └── youlingcike.meta
│ │ └── Characters.meta
│ └── 3D.meta
├── Prefabs
│ ├── 3D
│ │ ├── Characters
│ │ │ ├── youlingcike
│ │ │ │ ├── AnimClips
│ │ │ │ │ ├── dead.anim
│ │ │ │ │ ├── hurt.anim
│ │ │ │ │ ├── idle.anim
│ │ │ │ │ ├── run.anim
│ │ │ │ │ ├── stun.anim
│ │ │ │ │ ├── guard.anim
│ │ │ │ │ ├── relax.anim
│ │ │ │ │ ├── dead.anim.meta
│ │ │ │ │ ├── guard.anim.meta
│ │ │ │ │ ├── hurt.anim.meta
│ │ │ │ │ ├── idle.anim.meta
│ │ │ │ │ ├── relax.anim.meta
│ │ │ │ │ ├── run.anim.meta
│ │ │ │ │ └── stun.anim.meta
│ │ │ │ ├── youlingcike.prefab
│ │ │ │ ├── youlingcike.prefab.meta
│ │ │ │ └── AnimClips.meta
│ │ │ └── youlingcike.meta
│ │ └── Characters.meta
│ └── 3D.meta
├── Art.meta
├── Prefabs.meta
├── Scenes.meta
├── Scripts.meta
└── Scripts
│ ├── Editor.meta
│ └── Editor
│ ├── AnimClipExtractEditor.cs.meta
│ └── AnimClipExtractEditor.cs
├── Snapshot
└── AnimClipExtract
│ └── AnimClipExtract.png
└── README.md
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2 |
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/README.md:
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1 | # UnityDemo_AnimClipExtract展示提取AnimationClip的方法
2 |
3 | # 文档链接地址
4 | [https://zhuanlan.zhihu.com/p/41089381](https://zhuanlan.zhihu.com/p/41089381 "动画提取文档")
5 |
6 | # a, 效果图如下:
7 | 
8 |
9 | # b, 功能说明:
10 | 这个工具的作用是把美术导出的动画fbx提取出动画,在使用Animator的时候只要使用这些提取的动画clip,打包的时候也只会打包这些提取的动画clip,减少包体大小
11 | ****
12 |
13 |
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/Assets/Scripts/Editor/AnimClipExtractEditor.cs:
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1 |
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEditor;
6 | using System.IO;
7 |
8 | public class AnimClipExtractEditor : Editor
9 | {
10 | private const string ANIM_PATH = "Assets/Art/3D/Characters/";
11 | private const string PREFABS_PATH = "Assets/Prefabs/3D/Characters/";
12 | private const string ANIMCLIP_PATH = "/AnimClips/";
13 | private const string FBX_SUFFIX = ".fbx";
14 | private const string ANIM_SUFFIX = ".anim";
15 | private const string PREAFAB_SUFFIX = ".prefab";
16 | private const string INVALID_ANIM_NAME = "__preview__";
17 |
18 | private const string FILE_ERROR = "不能选中动画文件生成!";
19 |
20 | [MenuItem("Game/Anim/ExtractAll")]
21 | static void ExtractAll()
22 | {
23 |
24 | }
25 |
26 | [MenuItem("Game/Anim/ExtractOne")]
27 | static void ExtractOne()
28 | {
29 | if (Selection.objects.Length == 0)
30 | return;
31 |
32 | Object obj = Selection.objects[0];
33 | if (obj == null)
34 | return;
35 |
36 | GenerateAnim(obj.name);
37 | }
38 |
39 | ///
40 | /// 生成一个动画资源
41 | ///
42 | ///
43 | ///
44 | private static void GenerateAnim(string fbxname)
45 | {
46 | SplitAnimClip(fbxname);
47 | CreatePrefab(fbxname);
48 | }
49 |
50 | private static void SplitAnimClip(string fbxname)
51 | {
52 | string srcpath = ANIM_PATH + fbxname;
53 | string clippath = PREFABS_PATH + fbxname + ANIMCLIP_PATH;
54 |
55 | DirectoryInfo dirinfo = new DirectoryInfo(srcpath);
56 | if (!dirinfo.Exists)
57 | {
58 | Debug.LogError(FILE_ERROR);
59 | return;
60 | }
61 |
62 | dirinfo = new DirectoryInfo(clippath);
63 | if (!dirinfo.Exists)
64 | {
65 | Directory.CreateDirectory(clippath);
66 | }
67 |
68 | var files = Directory.GetFiles(srcpath, "*.fbx");
69 | foreach (var file in files)
70 | {
71 | if (!file.Contains("@"))
72 | continue;
73 |
74 | Object[] clipobjs = AssetDatabase.LoadAllAssetsAtPath(file);
75 | if (clipobjs.Length <= 0)
76 | continue;
77 |
78 | foreach (var clipobj in clipobjs)
79 | {
80 | AnimationClip srcclip = clipobj as AnimationClip;
81 | if (srcclip == null)
82 | continue;
83 |
84 | if (srcclip.name.Contains(INVALID_ANIM_NAME))
85 | continue;
86 |
87 | string dstclippath = clippath + srcclip.name + ANIM_SUFFIX;
88 | AnimationClip dstclip = AssetDatabase.LoadAssetAtPath(dstclippath, typeof(AnimationClip)) as AnimationClip;
89 | if (dstclip != null)
90 | AssetDatabase.DeleteAsset(dstclippath);
91 |
92 | AnimationClip tempclip = new AnimationClip();
93 | EditorUtility.CopySerialized(srcclip, tempclip);
94 | AssetDatabase.CreateAsset(tempclip, dstclippath);
95 | }
96 | }
97 | }
98 |
99 | private static void CreatePrefab(string fbxname)
100 | {
101 | string srcpath = ANIM_PATH + fbxname + "/" + fbxname + FBX_SUFFIX;
102 | string dstpath = PREFABS_PATH + fbxname + "/" + fbxname + PREAFAB_SUFFIX;
103 | GameObject obj = AssetDatabase.LoadAssetAtPath(srcpath, typeof(GameObject)) as GameObject;
104 | PrefabUtility.CreatePrefab(dstpath, obj);
105 | }
106 | }
107 |
108 |
109 |
110 |
--------------------------------------------------------------------------------
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2 | guid: ecd83138149ae4541abc8bb491b4ab2f
3 | timeCreated: 1452653830
4 | licenseType: Pro
5 | ModelImporter:
6 | serializedVersion: 19
7 | fileIDToRecycleName:
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9 | 100002: Bip01 Footsteps
10 | 100004: Bip01 Head
11 | 100006: Bip01 HeadNub
12 | 100008: Bip01 L Calf
13 | 100010: Bip01 L Clavicle
14 | 100012: Bip01 L Finger0
15 | 100014: Bip01 L Finger01
16 | 100016: Bip01 L Finger02
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20 | 100024: Bip01 L Finger12
21 | 100026: Bip01 L Finger1Nub
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35 | 100054: Bip01 L Forearm
36 | 100056: Bip01 L Hand
37 | 100058: Bip01 L Thigh
38 | 100060: Bip01 L Toe0
39 | 100062: Bip01 L Toe0Nub
40 | 100064: Bip01 L UpperArm
41 | 100066: Bip01 Neck
42 | 100068: Bip01 Pelvis
43 | 100070: Bip01 R Calf
44 | 100072: Bip01 R Clavicle
45 | 100074: Bip01 R Finger0
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47 | 100078: Bip01 R Finger02
48 | 100080: Bip01 R Finger0Nub
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51 | 100086: Bip01 R Finger12
52 | 100088: Bip01 R Finger1Nub
53 | 100090: Bip01 R Finger2
54 | 100092: Bip01 R Finger21
55 | 100094: Bip01 R Finger22
56 | 100096: Bip01 R Finger2Nub
57 | 100098: Bip01 R Finger3
58 | 100100: Bip01 R Finger31
59 | 100102: Bip01 R Finger32
60 | 100104: Bip01 R Finger3Nub
61 | 100106: Bip01 R Finger4
62 | 100108: Bip01 R Finger41
63 | 100110: Bip01 R Finger42
64 | 100112: Bip01 R Finger4Nub
65 | 100114: Bip01 R Foot
66 | 100116: Bip01 R Forearm
67 | 100118: Bip01 R Hand
68 | 100120: Bip01 R Thigh
69 | 100122: Bip01 R Toe0
70 | 100124: Bip01 R Toe0Nub
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77 | 100138: Bone_FeatherL01
78 | 100140: Bone_FeatherR00
79 | 100142: Bone_FeatherR01
80 | 100144: Bone_Skirt_L00
81 | 100146: Bone_Skirt_L01
82 | 100148: Bone_Skirt_L02
83 | 100150: Bone_Skirt_L03
84 | 100152: Bone_Skirt_R00
85 | 100154: Bone_Skirt_R01
86 | 100156: Bone_Skirt_R02
87 | 100158: Bone_Skirt_R03
88 | 100160: Bone_Weapon_L00
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92 | 100168: Bone_Weapon_L03_end
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98 | 100180: Bone_Weapon_L09
99 | 100182: Bone_Weapon_L10
100 | 100184: Bone_Weapon_L11
101 | 100186: Bone_Weapon_L12
102 | 100188: Bone_Weapon_R00
103 | 100190: //RootNode
104 | 100192: Particle View 01
105 | 100194: youlingcike
106 | 100196: youlingcike01
107 | 400000: Bip01
108 | 400002: Bip01 Footsteps
109 | 400004: Bip01 Head
110 | 400006: Bip01 HeadNub
111 | 400008: Bip01 L Calf
112 | 400010: Bip01 L Clavicle
113 | 400012: Bip01 L Finger0
114 | 400014: Bip01 L Finger01
115 | 400016: Bip01 L Finger02
116 | 400018: Bip01 L Finger0Nub
117 | 400020: Bip01 L Finger1
118 | 400022: Bip01 L Finger11
119 | 400024: Bip01 L Finger12
120 | 400026: Bip01 L Finger1Nub
121 | 400028: Bip01 L Finger2
122 | 400030: Bip01 L Finger21
123 | 400032: Bip01 L Finger22
124 | 400034: Bip01 L Finger2Nub
125 | 400036: Bip01 L Finger3
126 | 400038: Bip01 L Finger31
127 | 400040: Bip01 L Finger32
128 | 400042: Bip01 L Finger3Nub
129 | 400044: Bip01 L Finger4
130 | 400046: Bip01 L Finger41
131 | 400048: Bip01 L Finger42
132 | 400050: Bip01 L Finger4Nub
133 | 400052: Bip01 L Foot
134 | 400054: Bip01 L Forearm
135 | 400056: Bip01 L Hand
136 | 400058: Bip01 L Thigh
137 | 400060: Bip01 L Toe0
138 | 400062: Bip01 L Toe0Nub
139 | 400064: Bip01 L UpperArm
140 | 400066: Bip01 Neck
141 | 400068: Bip01 Pelvis
142 | 400070: Bip01 R Calf
143 | 400072: Bip01 R Clavicle
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145 | 400076: Bip01 R Finger01
146 | 400078: Bip01 R Finger02
147 | 400080: Bip01 R Finger0Nub
148 | 400082: Bip01 R Finger1
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186 | 400158: Bone_Skirt_R03
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198 | 400182: Bone_Weapon_L10
199 | 400184: Bone_Weapon_L11
200 | 400186: Bone_Weapon_L12
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203 | 400192: Particle View 01
204 | 400194: youlingcike
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207 | 4300002: youlingcike01
208 | 7400000: Take 001
209 | 9500000: //RootNode
210 | 13700000: youlingcike
211 | 13700002: youlingcike01
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229 | animationScaleError: 0.5
230 | animationWrapMode: 0
231 | extraExposedTransformPaths: []
232 | clipAnimations: []
233 | isReadable: 1
234 | meshes:
235 | lODScreenPercentages: []
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237 | meshCompression: 0
238 | addColliders: 0
239 | importBlendShapes: 1
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241 | generateSecondaryUV: 0
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243 | optimizeMeshForGPU: 1
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250 | useFileScale: 1
251 | tangentSpace:
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253 | normalImportMode: 0
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255 | importAnimation: 1
256 | copyAvatar: 0
257 | humanDescription:
258 | human: []
259 | skeleton: []
260 | armTwist: 0.5
261 | foreArmTwist: 0.5
262 | upperLegTwist: 0.5
263 | legTwist: 0.5
264 | armStretch: 0.05
265 | legStretch: 0.05
266 | feetSpacing: 0
267 | rootMotionBoneName:
268 | hasTranslationDoF: 0
269 | lastHumanDescriptionAvatarSource: {instanceID: 0}
270 | animationType: 2
271 | humanoidOversampling: 1
272 | additionalBone: 0
273 | userData:
274 | assetBundleName:
275 | assetBundleVariant:
276 |
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3 | timeCreated: 1452234008
4 | licenseType: Pro
5 | ModelImporter:
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7 | fileIDToRecycleName:
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9 | 100002: Bip01 Footsteps
10 | 100004: Bip01 Head
11 | 100006: Bip01 HeadNub
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13 | 100010: Bip01 L Clavicle
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36 | 100056: Bip01 L Hand
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38 | 100060: Bip01 L Toe0
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116 | 400018: Bip01 L Finger0Nub
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127 | 400040: Bip01 L Finger32
128 | 400042: Bip01 L Finger3Nub
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136 | 400058: Bip01 L Thigh
137 | 400060: Bip01 L Toe0
138 | 400062: Bip01 L Toe0Nub
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208 | 7400000: Take 001
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271 | humanoidOversampling: 1
272 | additionalBone: 0
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165 | 400116: Bip01 R Forearm
166 | 400118: Bip01 R Hand
167 | 400120: Bip01 R Thigh
168 | 400122: Bip01 R Toe0
169 | 400124: Bip01 R Toe0Nub
170 | 400126: Bip01 R UpperArm
171 | 400128: Bip01 Spine
172 | 400130: Bip01 Spine1
173 | 400132: Bone_Breast
174 | 400134: Bone_eye
175 | 400136: Bone_FeatherL00
176 | 400138: Bone_FeatherL01
177 | 400140: Bone_FeatherR00
178 | 400142: Bone_FeatherR01
179 | 400144: Bone_Skirt_L00
180 | 400146: Bone_Skirt_L01
181 | 400148: Bone_Skirt_L02
182 | 400150: Bone_Skirt_L03
183 | 400152: Bone_Skirt_R00
184 | 400154: Bone_Skirt_R01
185 | 400156: Bone_Skirt_R02
186 | 400158: Bone_Skirt_R03
187 | 400160: Bone_Weapon_L00
188 | 400162: Bone_Weapon_L01
189 | 400164: Bone_Weapon_L02
190 | 400166: Bone_Weapon_L03
191 | 400168: Bone_Weapon_L03_end
192 | 400170: Bone_Weapon_L04
193 | 400172: Bone_Weapon_L05
194 | 400174: Bone_Weapon_L06
195 | 400176: Bone_Weapon_L07
196 | 400178: Bone_Weapon_L08
197 | 400180: Bone_Weapon_L09
198 | 400182: Bone_Weapon_L10
199 | 400184: Bone_Weapon_L11
200 | 400186: Bone_Weapon_L12
201 | 400188: Bone_Weapon_R00
202 | 400190: Particle View 01
203 | 400192: //RootNode
204 | 400194: youlingcike
205 | 400196: youlingcike01
206 | 4300000: youlingcike
207 | 4300002: youlingcike01
208 | 7400000: run
209 | 9500000: //RootNode
210 | 13700000: youlingcike
211 | 13700002: youlingcike01
212 | materials:
213 | importMaterials: 1
214 | materialName: 0
215 | materialSearch: 1
216 | animations:
217 | legacyGenerateAnimations: 4
218 | bakeSimulation: 0
219 | resampleRotations: 1
220 | optimizeGameObjects: 0
221 | motionNodeName:
222 | animationImportErrors:
223 | animationImportWarnings:
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226 | animationCompression: 0
227 | animationRotationError: 0.5
228 | animationPositionError: 0.5
229 | animationScaleError: 0.5
230 | animationWrapMode: 0
231 | extraExposedTransformPaths: []
232 | clipAnimations:
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234 | name: run
235 | takeName: Take 001
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237 | lastFrame: 20.9
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252 | heightFromFeet: 0
253 | mirror: 0
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255 | curves: []
256 | events: []
257 | transformMask:
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260 | - path: Bip01
261 | weight: 1
262 | - path: Bip01/Bip01 Footsteps
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264 | - path: Bip01/Bip01 Pelvis
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266 | - path: Bip01/Bip01 Pelvis/Bip01 Spine
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268 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 L Thigh
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270 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 L Thigh/Bip01 L Calf
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278 | L Toe0/Bip01 L Toe0Nub
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282 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh/Bip01 R Calf
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287 | R Toe0
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294 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck
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299 | HeadNub
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315 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0
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318 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0/Bip01 L Finger01
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322 | L Finger02
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325 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0/Bip01 L Finger01/Bip01
326 | L Finger02/Bip01 L Finger0Nub
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336 | L Finger12
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340 | L Finger12/Bip01 L Finger1Nub
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350 | L Finger22
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354 | L Finger22/Bip01 L Finger2Nub
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382 | L Finger42/Bip01 L Finger4Nub
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445 | R Finger02
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449 | R Finger02/Bip01 R Finger0Nub
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459 | R Finger12
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473 | R Finger22
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476 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger2/Bip01 R Finger21/Bip01
477 | R Finger22/Bip01 R Finger2Nub
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483 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger3/Bip01 R Finger31
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486 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger3/Bip01 R Finger31/Bip01
487 | R Finger32
488 | weight: 1
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490 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger3/Bip01 R Finger31/Bip01
491 | R Finger32/Bip01 R Finger3Nub
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494 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4
495 | weight: 1
496 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
497 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4/Bip01 R Finger41
498 | weight: 1
499 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
500 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4/Bip01 R Finger41/Bip01
501 | R Finger42
502 | weight: 1
503 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
504 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4/Bip01 R Finger41/Bip01
505 | R Finger42/Bip01 R Finger4Nub
506 | weight: 1
507 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
508 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bone_Weapon_R00
509 | weight: 1
510 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_Breast
511 | weight: 1
512 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherL00
513 | weight: 1
514 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherL00/Bone_FeatherL01
515 | weight: 1
516 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherR00
517 | weight: 1
518 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherR00/Bone_FeatherR01
519 | weight: 1
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414 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
415 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09
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417 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
418 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09/Bone_Weapon_L10
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420 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
421 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09/Bone_Weapon_L10/Bone_Weapon_L11
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423 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
424 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09/Bone_Weapon_L10/Bone_Weapon_L11/Bone_Weapon_L12
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428 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
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438 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger0
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441 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger0/Bip01 R Finger01
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444 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger0/Bip01 R Finger01/Bip01
445 | R Finger02
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448 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger0/Bip01 R Finger01/Bip01
449 | R Finger02/Bip01 R Finger0Nub
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451 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
452 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger1
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454 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
455 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger1/Bip01 R Finger11
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463 | R Finger12/Bip01 R Finger1Nub
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472 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger2/Bip01 R Finger21/Bip01
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477 | R Finger22/Bip01 R Finger2Nub
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479 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
480 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger3
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482 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
483 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger3/Bip01 R Finger31
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485 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
486 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger3/Bip01 R Finger31/Bip01
487 | R Finger32
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490 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger3/Bip01 R Finger31/Bip01
491 | R Finger32/Bip01 R Finger3Nub
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493 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
494 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4
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496 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
497 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4/Bip01 R Finger41
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500 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4/Bip01 R Finger41/Bip01
501 | R Finger42
502 | weight: 1
503 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
504 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger4/Bip01 R Finger41/Bip01
505 | R Finger42/Bip01 R Finger4Nub
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507 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
508 | R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bone_Weapon_R00
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510 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_Breast
511 | weight: 1
512 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherL00
513 | weight: 1
514 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherL00/Bone_FeatherL01
515 | weight: 1
516 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherR00
517 | weight: 1
518 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone_FeatherR00/Bone_FeatherR01
519 | weight: 1
520 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_L00
521 | weight: 1
522 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_L00/Bone_Skirt_L01
523 | weight: 1
524 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_L00/Bone_Skirt_L01/Bone_Skirt_L02
525 | weight: 1
526 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_L00/Bone_Skirt_L01/Bone_Skirt_L02/Bone_Skirt_L03
527 | weight: 1
528 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_R00
529 | weight: 1
530 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_R00/Bone_Skirt_R01
531 | weight: 1
532 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_R00/Bone_Skirt_R01/Bone_Skirt_R02
533 | weight: 1
534 | - path: Bip01/Bip01 Pelvis/Bone_Skirt_R00/Bone_Skirt_R01/Bone_Skirt_R02/Bone_Skirt_R03
535 | weight: 1
536 | - path: Particle View 01
537 | weight: 1
538 | - path: youlingcike
539 | weight: 1
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