├── ProjectSettings ├── ProjectVersion.txt ├── TagManager.asset ├── TimeManager.asset ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── DynamicsManager.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── NetworkManager.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── Physics2DSettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset └── UnityConnectSettings.asset ├── Assets ├── Scenes │ ├── AnimClipExtract.unity │ └── AnimClipExtract.unity.meta ├── Art │ ├── 3D │ │ ├── Characters │ │ │ ├── youlingcike │ │ │ │ ├── youlingcike.FBX │ │ │ │ ├── youlingcike@dead.FBX │ │ │ │ ├── youlingcike@guard.FBX │ │ │ │ ├── youlingcike@hurt.FBX │ │ │ │ ├── youlingcike@idle.FBX │ │ │ │ ├── youlingcike@relax.FBX │ │ │ │ ├── youlingcike@run.FBX │ │ │ │ ├── youlingcike@stun.FBX │ │ │ │ ├── Materials │ │ │ │ │ ├── youlingcike_equip.mat │ │ │ │ │ ├── youlingcike_equip.tga │ │ │ │ │ ├── youlingcike01_equip.mat │ │ │ │ │ ├── youlingcike01_equip.mat.meta │ │ │ │ │ ├── youlingcike_equip.mat.meta │ │ │ │ │ └── youlingcike_equip.tga.meta │ │ │ │ ├── Materials.meta │ │ │ │ ├── youlingcike.FBX.meta │ │ │ │ ├── youlingcike@hurt.FBX.meta │ │ │ │ ├── youlingcike@idle.FBX.meta │ │ │ │ ├── youlingcike@stun.FBX.meta │ │ │ │ ├── youlingcike@guard.FBX.meta │ │ │ │ ├── youlingcike@relax.FBX.meta │ │ │ │ ├── youlingcike@run.FBX.meta │ │ │ │ └── youlingcike@dead.FBX.meta │ │ │ └── youlingcike.meta │ │ └── Characters.meta │ └── 3D.meta ├── Prefabs │ ├── 3D │ │ ├── Characters │ │ │ ├── youlingcike │ │ │ │ ├── AnimClips │ │ │ │ │ ├── dead.anim │ │ │ │ │ ├── hurt.anim │ │ │ │ │ ├── idle.anim │ │ │ │ │ ├── run.anim │ │ │ │ │ ├── stun.anim │ │ │ │ │ ├── guard.anim │ │ │ │ │ ├── relax.anim │ │ │ │ │ ├── dead.anim.meta │ │ │ │ │ ├── guard.anim.meta │ │ │ │ │ ├── hurt.anim.meta │ │ │ │ │ ├── idle.anim.meta │ │ │ │ │ ├── relax.anim.meta │ │ │ │ │ ├── run.anim.meta │ │ │ │ │ └── stun.anim.meta │ │ │ │ ├── youlingcike.prefab │ │ │ │ ├── youlingcike.prefab.meta │ │ │ │ └── AnimClips.meta │ │ │ └── youlingcike.meta │ │ └── Characters.meta │ └── 3D.meta ├── Art.meta ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta └── Scripts │ ├── Editor.meta │ └── Editor │ ├── AnimClipExtractEditor.cs.meta │ └── AnimClipExtractEditor.cs ├── Snapshot └── AnimClipExtract │ └── AnimClipExtract.png └── README.md /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.5.2f1 2 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xieliujian/UnityDemo_AnimClipExtract/HEAD/ProjectSettings/TagManager.asset -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: 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3 | folderAsset: yes 4 | timeCreated: 1495809501 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Art/3D/Characters/youlingcike/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26347256c6bbd554a99b1207141a0f70 3 | folderAsset: yes 4 | timeCreated: 1452236227 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Art/3D/Characters/youlingcike/Materials/youlingcike01_equip.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9741d681366d8f54392096215a4c0fde 3 | timeCreated: 1452569156 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Art/3D/Characters/youlingcike/Materials/youlingcike_equip.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 11eff526b8a5bf1459de457a56d93199 3 | timeCreated: 1452589867 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/3D/Characters/youlingcike/AnimClips.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3630456f633121446a187f37dcd42ec2 3 | folderAsset: yes 4 | timeCreated: 1495809501 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/AnimClipExtractEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 53954fa81d8e5c146bf9d0fdc6987bfa 3 | timeCreated: 1493386882 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityDemo_AnimClipExtract展示提取AnimationClip的方法 2 | 3 | # 文档链接地址 4 | [https://zhuanlan.zhihu.com/p/41089381](https://zhuanlan.zhihu.com/p/41089381 "动画提取文档") 5 | 6 | # a, 效果图如下: 7 | ![效果图](https://github.com/xieliujian/UnityDemo_AnimClipExtract/blob/master/Snapshot/AnimClipExtract/AnimClipExtract.png) 8 | 9 | # b, 功能说明: 10 | 这个工具的作用是把美术导出的动画fbx提取出动画,在使用Animator的时候只要使用这些提取的动画clip,打包的时候也只会打包这些提取的动画clip,减少包体大小 11 | **** 12 | 13 | -------------------------------------------------------------------------------- /Assets/Art/3D/Characters/youlingcike/Materials/youlingcike_equip.tga.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e200f9f5389cf649962b7529ef20d10 3 | timeCreated: 1455521094 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | sRGBTexture: 1 12 | linearTexture: 1 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 1 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: -1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 0 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 0 46 | spriteTessellationDetail: -1 47 | textureType: 0 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | - buildTarget: Standalone 62 | maxTextureSize: 2048 63 | textureFormat: -1 64 | textureCompression: 1 65 | compressionQuality: 50 66 | crunchedCompression: 0 67 | allowsAlphaSplitting: 0 68 | overridden: 0 69 | - buildTarget: Android 70 | maxTextureSize: 2048 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | spriteSheet: 78 | serializedVersion: 2 79 | sprites: [] 80 | outline: [] 81 | spritePackingTag: 82 | userData: 83 | assetBundleName: 84 | assetBundleVariant: 85 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/AnimClipExtractEditor.cs: -------------------------------------------------------------------------------- 1 | 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEditor; 6 | using System.IO; 7 | 8 | public class AnimClipExtractEditor : Editor 9 | { 10 | private const string ANIM_PATH = "Assets/Art/3D/Characters/"; 11 | private const string PREFABS_PATH = "Assets/Prefabs/3D/Characters/"; 12 | private const string ANIMCLIP_PATH = "/AnimClips/"; 13 | private const string FBX_SUFFIX = ".fbx"; 14 | private const string ANIM_SUFFIX = ".anim"; 15 | private const string PREAFAB_SUFFIX = ".prefab"; 16 | private const string INVALID_ANIM_NAME = "__preview__"; 17 | 18 | private const string FILE_ERROR = "不能选中动画文件生成!"; 19 | 20 | [MenuItem("Game/Anim/ExtractAll")] 21 | static void ExtractAll() 22 | { 23 | 24 | } 25 | 26 | [MenuItem("Game/Anim/ExtractOne")] 27 | static void ExtractOne() 28 | { 29 | if (Selection.objects.Length == 0) 30 | return; 31 | 32 | Object obj = Selection.objects[0]; 33 | if (obj == null) 34 | return; 35 | 36 | GenerateAnim(obj.name); 37 | } 38 | 39 | /// 40 | /// 生成一个动画资源 41 | /// 42 | /// 43 | /// 44 | private static void GenerateAnim(string fbxname) 45 | { 46 | SplitAnimClip(fbxname); 47 | CreatePrefab(fbxname); 48 | } 49 | 50 | private static void SplitAnimClip(string fbxname) 51 | { 52 | string srcpath = ANIM_PATH + fbxname; 53 | string clippath = PREFABS_PATH + fbxname + ANIMCLIP_PATH; 54 | 55 | DirectoryInfo dirinfo = new DirectoryInfo(srcpath); 56 | if (!dirinfo.Exists) 57 | { 58 | Debug.LogError(FILE_ERROR); 59 | return; 60 | } 61 | 62 | dirinfo = new DirectoryInfo(clippath); 63 | if (!dirinfo.Exists) 64 | { 65 | Directory.CreateDirectory(clippath); 66 | } 67 | 68 | var files = Directory.GetFiles(srcpath, "*.fbx"); 69 | foreach (var file in files) 70 | { 71 | if (!file.Contains("@")) 72 | continue; 73 | 74 | Object[] clipobjs = AssetDatabase.LoadAllAssetsAtPath(file); 75 | if (clipobjs.Length <= 0) 76 | continue; 77 | 78 | foreach (var clipobj in clipobjs) 79 | { 80 | AnimationClip srcclip = clipobj as AnimationClip; 81 | if (srcclip == null) 82 | continue; 83 | 84 | if (srcclip.name.Contains(INVALID_ANIM_NAME)) 85 | continue; 86 | 87 | string dstclippath = clippath + srcclip.name + ANIM_SUFFIX; 88 | AnimationClip dstclip = AssetDatabase.LoadAssetAtPath(dstclippath, typeof(AnimationClip)) as AnimationClip; 89 | if (dstclip != null) 90 | AssetDatabase.DeleteAsset(dstclippath); 91 | 92 | AnimationClip tempclip = new AnimationClip(); 93 | EditorUtility.CopySerialized(srcclip, tempclip); 94 | AssetDatabase.CreateAsset(tempclip, dstclippath); 95 | } 96 | } 97 | } 98 | 99 | private static void CreatePrefab(string fbxname) 100 | { 101 | string srcpath = ANIM_PATH + fbxname + "/" + fbxname + FBX_SUFFIX; 102 | string dstpath = PREFABS_PATH + fbxname + "/" + fbxname + PREAFAB_SUFFIX; 103 | GameObject obj = AssetDatabase.LoadAssetAtPath(srcpath, typeof(GameObject)) as GameObject; 104 | PrefabUtility.CreatePrefab(dstpath, obj); 105 | } 106 | } 107 | 108 | 109 | 110 | -------------------------------------------------------------------------------- /Assets/Art/3D/Characters/youlingcike/youlingcike.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ecd83138149ae4541abc8bb491b4ab2f 3 | timeCreated: 1452653830 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 19 7 | fileIDToRecycleName: 8 | 100000: Bip01 9 | 100002: Bip01 Footsteps 10 | 100004: Bip01 Head 11 | 100006: Bip01 HeadNub 12 | 100008: Bip01 L Calf 13 | 100010: Bip01 L Clavicle 14 | 100012: Bip01 L Finger0 15 | 100014: Bip01 L Finger01 16 | 100016: Bip01 L Finger02 17 | 100018: Bip01 L Finger0Nub 18 | 100020: Bip01 L Finger1 19 | 100022: Bip01 L Finger11 20 | 100024: Bip01 L Finger12 21 | 100026: Bip01 L Finger1Nub 22 | 100028: Bip01 L Finger2 23 | 100030: Bip01 L Finger21 24 | 100032: Bip01 L Finger22 25 | 100034: Bip01 L Finger2Nub 26 | 100036: Bip01 L Finger3 27 | 100038: Bip01 L Finger31 28 | 100040: Bip01 L Finger32 29 | 100042: Bip01 L Finger3Nub 30 | 100044: Bip01 L Finger4 31 | 100046: Bip01 L Finger41 32 | 100048: Bip01 L Finger42 33 | 100050: Bip01 L Finger4Nub 34 | 100052: Bip01 L Foot 35 | 100054: Bip01 L Forearm 36 | 100056: Bip01 L Hand 37 | 100058: Bip01 L Thigh 38 | 100060: Bip01 L Toe0 39 | 100062: Bip01 L Toe0Nub 40 | 100064: Bip01 L UpperArm 41 | 100066: Bip01 Neck 42 | 100068: Bip01 Pelvis 43 | 100070: Bip01 R Calf 44 | 100072: Bip01 R Clavicle 45 | 100074: Bip01 R Finger0 46 | 100076: Bip01 R Finger01 47 | 100078: Bip01 R Finger02 48 | 100080: Bip01 R Finger0Nub 49 | 100082: Bip01 R Finger1 50 | 100084: Bip01 R Finger11 51 | 100086: Bip01 R Finger12 52 | 100088: Bip01 R Finger1Nub 53 | 100090: Bip01 R Finger2 54 | 100092: Bip01 R Finger21 55 | 100094: Bip01 R Finger22 56 | 100096: Bip01 R Finger2Nub 57 | 100098: Bip01 R Finger3 58 | 100100: Bip01 R Finger31 59 | 100102: Bip01 R Finger32 60 | 100104: Bip01 R Finger3Nub 61 | 100106: Bip01 R Finger4 62 | 100108: Bip01 R Finger41 63 | 100110: Bip01 R Finger42 64 | 100112: Bip01 R Finger4Nub 65 | 100114: Bip01 R Foot 66 | 100116: Bip01 R Forearm 67 | 100118: Bip01 R Hand 68 | 100120: Bip01 R Thigh 69 | 100122: Bip01 R Toe0 70 | 100124: Bip01 R Toe0Nub 71 | 100126: Bip01 R UpperArm 72 | 100128: Bip01 Spine 73 | 100130: Bip01 Spine1 74 | 100132: Bone_Breast 75 | 100134: Bone_eye 76 | 100136: Bone_FeatherL00 77 | 100138: Bone_FeatherL01 78 | 100140: Bone_FeatherR00 79 | 100142: Bone_FeatherR01 80 | 100144: Bone_Skirt_L00 81 | 100146: Bone_Skirt_L01 82 | 100148: Bone_Skirt_L02 83 | 100150: Bone_Skirt_L03 84 | 100152: Bone_Skirt_R00 85 | 100154: Bone_Skirt_R01 86 | 100156: Bone_Skirt_R02 87 | 100158: Bone_Skirt_R03 88 | 100160: Bone_Weapon_L00 89 | 100162: Bone_Weapon_L01 90 | 100164: Bone_Weapon_L02 91 | 100166: Bone_Weapon_L03 92 | 100168: Bone_Weapon_L03_end 93 | 100170: Bone_Weapon_L04 94 | 100172: Bone_Weapon_L05 95 | 100174: Bone_Weapon_L06 96 | 100176: Bone_Weapon_L07 97 | 100178: Bone_Weapon_L08 98 | 100180: Bone_Weapon_L09 99 | 100182: Bone_Weapon_L10 100 | 100184: Bone_Weapon_L11 101 | 100186: Bone_Weapon_L12 102 | 100188: Bone_Weapon_R00 103 | 100190: //RootNode 104 | 100192: Particle View 01 105 | 100194: youlingcike 106 | 100196: youlingcike01 107 | 400000: Bip01 108 | 400002: Bip01 Footsteps 109 | 400004: Bip01 Head 110 | 400006: Bip01 HeadNub 111 | 400008: Bip01 L Calf 112 | 400010: Bip01 L Clavicle 113 | 400012: Bip01 L Finger0 114 | 400014: Bip01 L Finger01 115 | 400016: Bip01 L Finger02 116 | 400018: Bip01 L Finger0Nub 117 | 400020: Bip01 L Finger1 118 | 400022: Bip01 L Finger11 119 | 400024: Bip01 L Finger12 120 | 400026: Bip01 L Finger1Nub 121 | 400028: Bip01 L Finger2 122 | 400030: Bip01 L Finger21 123 | 400032: Bip01 L Finger22 124 | 400034: Bip01 L Finger2Nub 125 | 400036: Bip01 L Finger3 126 | 400038: Bip01 L Finger31 127 | 400040: Bip01 L Finger32 128 | 400042: Bip01 L Finger3Nub 129 | 400044: Bip01 L Finger4 130 | 400046: Bip01 L Finger41 131 | 400048: Bip01 L Finger42 132 | 400050: Bip01 L Finger4Nub 133 | 400052: Bip01 L Foot 134 | 400054: Bip01 L Forearm 135 | 400056: Bip01 L Hand 136 | 400058: Bip01 L Thigh 137 | 400060: Bip01 L Toe0 138 | 400062: Bip01 L Toe0Nub 139 | 400064: Bip01 L UpperArm 140 | 400066: Bip01 Neck 141 | 400068: Bip01 Pelvis 142 | 400070: Bip01 R Calf 143 | 400072: Bip01 R Clavicle 144 | 400074: Bip01 R Finger0 145 | 400076: Bip01 R Finger01 146 | 400078: Bip01 R Finger02 147 | 400080: Bip01 R Finger0Nub 148 | 400082: Bip01 R Finger1 149 | 400084: Bip01 R Finger11 150 | 400086: Bip01 R Finger12 151 | 400088: Bip01 R Finger1Nub 152 | 400090: Bip01 R Finger2 153 | 400092: Bip01 R Finger21 154 | 400094: Bip01 R Finger22 155 | 400096: Bip01 R Finger2Nub 156 | 400098: Bip01 R Finger3 157 | 400100: Bip01 R Finger31 158 | 400102: Bip01 R Finger32 159 | 400104: Bip01 R Finger3Nub 160 | 400106: Bip01 R Finger4 161 | 400108: Bip01 R Finger41 162 | 400110: Bip01 R Finger42 163 | 400112: Bip01 R Finger4Nub 164 | 400114: Bip01 R Foot 165 | 400116: Bip01 R Forearm 166 | 400118: Bip01 R Hand 167 | 400120: Bip01 R Thigh 168 | 400122: Bip01 R Toe0 169 | 400124: Bip01 R Toe0Nub 170 | 400126: Bip01 R UpperArm 171 | 400128: Bip01 Spine 172 | 400130: Bip01 Spine1 173 | 400132: Bone_Breast 174 | 400134: Bone_eye 175 | 400136: Bone_FeatherL00 176 | 400138: Bone_FeatherL01 177 | 400140: Bone_FeatherR00 178 | 400142: Bone_FeatherR01 179 | 400144: Bone_Skirt_L00 180 | 400146: Bone_Skirt_L01 181 | 400148: Bone_Skirt_L02 182 | 400150: Bone_Skirt_L03 183 | 400152: Bone_Skirt_R00 184 | 400154: Bone_Skirt_R01 185 | 400156: Bone_Skirt_R02 186 | 400158: Bone_Skirt_R03 187 | 400160: Bone_Weapon_L00 188 | 400162: Bone_Weapon_L01 189 | 400164: Bone_Weapon_L02 190 | 400166: Bone_Weapon_L03 191 | 400168: Bone_Weapon_L03_end 192 | 400170: Bone_Weapon_L04 193 | 400172: Bone_Weapon_L05 194 | 400174: Bone_Weapon_L06 195 | 400176: Bone_Weapon_L07 196 | 400178: Bone_Weapon_L08 197 | 400180: Bone_Weapon_L09 198 | 400182: Bone_Weapon_L10 199 | 400184: Bone_Weapon_L11 200 | 400186: Bone_Weapon_L12 201 | 400188: Bone_Weapon_R00 202 | 400190: //RootNode 203 | 400192: Particle View 01 204 | 400194: youlingcike 205 | 400196: youlingcike01 206 | 4300000: youlingcike 207 | 4300002: youlingcike01 208 | 7400000: Take 001 209 | 9500000: //RootNode 210 | 13700000: youlingcike 211 | 13700002: youlingcike01 212 | materials: 213 | importMaterials: 1 214 | materialName: 0 215 | materialSearch: 1 216 | animations: 217 | legacyGenerateAnimations: 4 218 | bakeSimulation: 0 219 | resampleRotations: 1 220 | optimizeGameObjects: 0 221 | motionNodeName: 222 | animationImportErrors: 223 | animationImportWarnings: 224 | animationRetargetingWarnings: 225 | animationDoRetargetingWarnings: 0 226 | animationCompression: 0 227 | animationRotationError: 0.5 228 | animationPositionError: 0.5 229 | animationScaleError: 0.5 230 | animationWrapMode: 0 231 | extraExposedTransformPaths: [] 232 | clipAnimations: [] 233 | isReadable: 1 234 | meshes: 235 | lODScreenPercentages: [] 236 | globalScale: 1 237 | meshCompression: 0 238 | addColliders: 0 239 | importBlendShapes: 1 240 | swapUVChannels: 0 241 | generateSecondaryUV: 0 242 | useFileUnits: 1 243 | optimizeMeshForGPU: 1 244 | keepQuads: 0 245 | weldVertices: 1 246 | secondaryUVAngleDistortion: 8 247 | secondaryUVAreaDistortion: 15.000001 248 | secondaryUVHardAngle: 88 249 | secondaryUVPackMargin: 4 250 | useFileScale: 1 251 | tangentSpace: 252 | normalSmoothAngle: 60 253 | normalImportMode: 0 254 | tangentImportMode: 3 255 | importAnimation: 1 256 | copyAvatar: 0 257 | humanDescription: 258 | human: [] 259 | skeleton: [] 260 | armTwist: 0.5 261 | foreArmTwist: 0.5 262 | upperLegTwist: 0.5 263 | legTwist: 0.5 264 | armStretch: 0.05 265 | legStretch: 0.05 266 | feetSpacing: 0 267 | rootMotionBoneName: 268 | hasTranslationDoF: 0 269 | lastHumanDescriptionAvatarSource: {instanceID: 0} 270 | animationType: 2 271 | humanoidOversampling: 1 272 | additionalBone: 0 273 | userData: 274 | assetBundleName: 275 | assetBundleVariant: 276 | -------------------------------------------------------------------------------- /Assets/Art/3D/Characters/youlingcike/youlingcike@hurt.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b5ba10f3388602f4ebcd6e6a1baddda3 3 | timeCreated: 1452234008 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 19 7 | fileIDToRecycleName: 8 | 100000: Bip01 9 | 100002: Bip01 Footsteps 10 | 100004: Bip01 Head 11 | 100006: Bip01 HeadNub 12 | 100008: Bip01 L Calf 13 | 100010: Bip01 L Clavicle 14 | 100012: Bip01 L Finger0 15 | 100014: Bip01 L Finger01 16 | 100016: Bip01 L Finger02 17 | 100018: Bip01 L Finger0Nub 18 | 100020: Bip01 L Finger1 19 | 100022: Bip01 L Finger11 20 | 100024: Bip01 L Finger12 21 | 100026: Bip01 L Finger1Nub 22 | 100028: Bip01 L Finger2 23 | 100030: Bip01 L Finger21 24 | 100032: Bip01 L Finger22 25 | 100034: Bip01 L Finger2Nub 26 | 100036: Bip01 L Finger3 27 | 100038: Bip01 L Finger31 28 | 100040: Bip01 L Finger32 29 | 100042: Bip01 L Finger3Nub 30 | 100044: Bip01 L Finger4 31 | 100046: Bip01 L Finger41 32 | 100048: Bip01 L Finger42 33 | 100050: Bip01 L Finger4Nub 34 | 100052: Bip01 L Foot 35 | 100054: Bip01 L Forearm 36 | 100056: Bip01 L Hand 37 | 100058: Bip01 L Thigh 38 | 100060: Bip01 L Toe0 39 | 100062: Bip01 L Toe0Nub 40 | 100064: Bip01 L UpperArm 41 | 100066: Bip01 Neck 42 | 100068: Bip01 Pelvis 43 | 100070: Bip01 R Calf 44 | 100072: Bip01 R Clavicle 45 | 100074: Bip01 R Finger0 46 | 100076: Bip01 R Finger01 47 | 100078: Bip01 R Finger02 48 | 100080: Bip01 R Finger0Nub 49 | 100082: Bip01 R Finger1 50 | 100084: Bip01 R Finger11 51 | 100086: Bip01 R Finger12 52 | 100088: Bip01 R Finger1Nub 53 | 100090: Bip01 R Finger2 54 | 100092: Bip01 R Finger21 55 | 100094: Bip01 R Finger22 56 | 100096: Bip01 R Finger2Nub 57 | 100098: Bip01 R Finger3 58 | 100100: Bip01 R Finger31 59 | 100102: Bip01 R Finger32 60 | 100104: Bip01 R Finger3Nub 61 | 100106: Bip01 R Finger4 62 | 100108: Bip01 R Finger41 63 | 100110: Bip01 R Finger42 64 | 100112: Bip01 R Finger4Nub 65 | 100114: Bip01 R Foot 66 | 100116: Bip01 R Forearm 67 | 100118: Bip01 R Hand 68 | 100120: Bip01 R Thigh 69 | 100122: Bip01 R Toe0 70 | 100124: Bip01 R Toe0Nub 71 | 100126: Bip01 R UpperArm 72 | 100128: Bip01 Spine 73 | 100130: Bip01 Spine1 74 | 100132: Bone_Breast 75 | 100134: Bone_eye 76 | 100136: Bone_FeatherL00 77 | 100138: Bone_FeatherL01 78 | 100140: Bone_FeatherR00 79 | 100142: Bone_FeatherR01 80 | 100144: Bone_Skirt_L00 81 | 100146: Bone_Skirt_L01 82 | 100148: Bone_Skirt_L02 83 | 100150: Bone_Skirt_L03 84 | 100152: Bone_Skirt_R00 85 | 100154: Bone_Skirt_R01 86 | 100156: Bone_Skirt_R02 87 | 100158: Bone_Skirt_R03 88 | 100160: Bone_Weapon_L00 89 | 100162: Bone_Weapon_L01 90 | 100164: Bone_Weapon_L02 91 | 100166: Bone_Weapon_L03 92 | 100168: Bone_Weapon_L03_end 93 | 100170: Bone_Weapon_L04 94 | 100172: Bone_Weapon_L05 95 | 100174: Bone_Weapon_L06 96 | 100176: Bone_Weapon_L07 97 | 100178: Bone_Weapon_L08 98 | 100180: Bone_Weapon_L09 99 | 100182: Bone_Weapon_L10 100 | 100184: Bone_Weapon_L11 101 | 100186: Bone_Weapon_L12 102 | 100188: Bone_Weapon_R00 103 | 100190: //RootNode 104 | 100192: Particle View 01 105 | 100194: youlingcike 106 | 100196: youlingcike01 107 | 400000: Bip01 108 | 400002: Bip01 Footsteps 109 | 400004: Bip01 Head 110 | 400006: Bip01 HeadNub 111 | 400008: Bip01 L Calf 112 | 400010: Bip01 L Clavicle 113 | 400012: Bip01 L Finger0 114 | 400014: Bip01 L Finger01 115 | 400016: Bip01 L Finger02 116 | 400018: Bip01 L Finger0Nub 117 | 400020: Bip01 L Finger1 118 | 400022: Bip01 L Finger11 119 | 400024: Bip01 L Finger12 120 | 400026: Bip01 L Finger1Nub 121 | 400028: Bip01 L Finger2 122 | 400030: Bip01 L Finger21 123 | 400032: Bip01 L Finger22 124 | 400034: Bip01 L Finger2Nub 125 | 400036: Bip01 L Finger3 126 | 400038: Bip01 L Finger31 127 | 400040: Bip01 L Finger32 128 | 400042: Bip01 L Finger3Nub 129 | 400044: Bip01 L Finger4 130 | 400046: Bip01 L Finger41 131 | 400048: Bip01 L Finger42 132 | 400050: Bip01 L Finger4Nub 133 | 400052: Bip01 L Foot 134 | 400054: Bip01 L Forearm 135 | 400056: Bip01 L Hand 136 | 400058: Bip01 L Thigh 137 | 400060: Bip01 L Toe0 138 | 400062: Bip01 L Toe0Nub 139 | 400064: Bip01 L UpperArm 140 | 400066: Bip01 Neck 141 | 400068: Bip01 Pelvis 142 | 400070: Bip01 R Calf 143 | 400072: Bip01 R Clavicle 144 | 400074: Bip01 R Finger0 145 | 400076: Bip01 R Finger01 146 | 400078: Bip01 R Finger02 147 | 400080: Bip01 R Finger0Nub 148 | 400082: Bip01 R Finger1 149 | 400084: Bip01 R Finger11 150 | 400086: Bip01 R Finger12 151 | 400088: Bip01 R Finger1Nub 152 | 400090: Bip01 R Finger2 153 | 400092: Bip01 R Finger21 154 | 400094: Bip01 R Finger22 155 | 400096: Bip01 R Finger2Nub 156 | 400098: Bip01 R Finger3 157 | 400100: Bip01 R Finger31 158 | 400102: Bip01 R Finger32 159 | 400104: Bip01 R Finger3Nub 160 | 400106: Bip01 R Finger4 161 | 400108: Bip01 R Finger41 162 | 400110: Bip01 R Finger42 163 | 400112: Bip01 R Finger4Nub 164 | 400114: Bip01 R Foot 165 | 400116: Bip01 R Forearm 166 | 400118: Bip01 R Hand 167 | 400120: Bip01 R Thigh 168 | 400122: Bip01 R Toe0 169 | 400124: Bip01 R Toe0Nub 170 | 400126: Bip01 R UpperArm 171 | 400128: Bip01 Spine 172 | 400130: Bip01 Spine1 173 | 400132: Bone_Breast 174 | 400134: Bone_eye 175 | 400136: Bone_FeatherL00 176 | 400138: Bone_FeatherL01 177 | 400140: Bone_FeatherR00 178 | 400142: Bone_FeatherR01 179 | 400144: Bone_Skirt_L00 180 | 400146: Bone_Skirt_L01 181 | 400148: Bone_Skirt_L02 182 | 400150: Bone_Skirt_L03 183 | 400152: Bone_Skirt_R00 184 | 400154: Bone_Skirt_R01 185 | 400156: Bone_Skirt_R02 186 | 400158: Bone_Skirt_R03 187 | 400160: Bone_Weapon_L00 188 | 400162: Bone_Weapon_L01 189 | 400164: Bone_Weapon_L02 190 | 400166: Bone_Weapon_L03 191 | 400168: Bone_Weapon_L03_end 192 | 400170: Bone_Weapon_L04 193 | 400172: Bone_Weapon_L05 194 | 400174: Bone_Weapon_L06 195 | 400176: Bone_Weapon_L07 196 | 400178: Bone_Weapon_L08 197 | 400180: Bone_Weapon_L09 198 | 400182: Bone_Weapon_L10 199 | 400184: Bone_Weapon_L11 200 | 400186: Bone_Weapon_L12 201 | 400188: Bone_Weapon_R00 202 | 400190: //RootNode 203 | 400192: Particle View 01 204 | 400194: youlingcike 205 | 400196: youlingcike01 206 | 4300000: youlingcike 207 | 4300002: youlingcike01 208 | 7400000: Take 001 209 | 9500000: //RootNode 210 | 13700000: youlingcike 211 | 13700002: youlingcike01 212 | materials: 213 | importMaterials: 1 214 | materialName: 0 215 | materialSearch: 1 216 | animations: 217 | legacyGenerateAnimations: 4 218 | bakeSimulation: 0 219 | resampleRotations: 1 220 | optimizeGameObjects: 0 221 | motionNodeName: 222 | animationImportErrors: 223 | animationImportWarnings: 224 | animationRetargetingWarnings: 225 | animationDoRetargetingWarnings: 0 226 | animationCompression: 1 227 | animationRotationError: 0.5 228 | animationPositionError: 0.5 229 | animationScaleError: 0.5 230 | animationWrapMode: 0 231 | extraExposedTransformPaths: [] 232 | clipAnimations: [] 233 | isReadable: 1 234 | meshes: 235 | lODScreenPercentages: [] 236 | globalScale: 1 237 | meshCompression: 0 238 | addColliders: 0 239 | importBlendShapes: 1 240 | swapUVChannels: 0 241 | generateSecondaryUV: 0 242 | useFileUnits: 1 243 | optimizeMeshForGPU: 1 244 | keepQuads: 0 245 | weldVertices: 1 246 | secondaryUVAngleDistortion: 8 247 | secondaryUVAreaDistortion: 15.000001 248 | secondaryUVHardAngle: 88 249 | secondaryUVPackMargin: 4 250 | useFileScale: 1 251 | tangentSpace: 252 | normalSmoothAngle: 60 253 | normalImportMode: 0 254 | tangentImportMode: 3 255 | importAnimation: 1 256 | copyAvatar: 0 257 | humanDescription: 258 | human: [] 259 | skeleton: [] 260 | armTwist: 0.5 261 | foreArmTwist: 0.5 262 | upperLegTwist: 0.5 263 | legTwist: 0.5 264 | armStretch: 0.05 265 | legStretch: 0.05 266 | feetSpacing: 0 267 | rootMotionBoneName: 268 | hasTranslationDoF: 0 269 | lastHumanDescriptionAvatarSource: {instanceID: 0} 270 | animationType: 2 271 | humanoidOversampling: 1 272 | additionalBone: 0 273 | userData: 274 | assetBundleName: 275 | assetBundleVariant: 276 | -------------------------------------------------------------------------------- /Assets/Art/3D/Characters/youlingcike/youlingcike@idle.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b200ceb596933c64a99657567503ed8d 3 | timeCreated: 1452234007 4 | licenseType: Pro 5 | ModelImporter: 6 | serializedVersion: 19 7 | fileIDToRecycleName: 8 | 100000: Bip01 9 | 100002: Bip01 Footsteps 10 | 100004: Bip01 Head 11 | 100006: Bip01 HeadNub 12 | 100008: Bip01 L Calf 13 | 100010: Bip01 L Clavicle 14 | 100012: Bip01 L Finger0 15 | 100014: Bip01 L Finger01 16 | 100016: Bip01 L Finger02 17 | 100018: Bip01 L Finger0Nub 18 | 100020: Bip01 L Finger1 19 | 100022: Bip01 L Finger11 20 | 100024: Bip01 L Finger12 21 | 100026: Bip01 L Finger1Nub 22 | 100028: Bip01 L Finger2 23 | 100030: Bip01 L Finger21 24 | 100032: Bip01 L Finger22 25 | 100034: Bip01 L Finger2Nub 26 | 100036: Bip01 L Finger3 27 | 100038: Bip01 L Finger31 28 | 100040: Bip01 L Finger32 29 | 100042: Bip01 L Finger3Nub 30 | 100044: Bip01 L Finger4 31 | 100046: Bip01 L Finger41 32 | 100048: Bip01 L Finger42 33 | 100050: Bip01 L Finger4Nub 34 | 100052: Bip01 L Foot 35 | 100054: Bip01 L Forearm 36 | 100056: Bip01 L Hand 37 | 100058: Bip01 L Thigh 38 | 100060: Bip01 L Toe0 39 | 100062: Bip01 L Toe0Nub 40 | 100064: Bip01 L UpperArm 41 | 100066: Bip01 Neck 42 | 100068: Bip01 Pelvis 43 | 100070: Bip01 R Calf 44 | 100072: Bip01 R Clavicle 45 | 100074: Bip01 R Finger0 46 | 100076: Bip01 R Finger01 47 | 100078: Bip01 R Finger02 48 | 100080: Bip01 R Finger0Nub 49 | 100082: Bip01 R Finger1 50 | 100084: Bip01 R Finger11 51 | 100086: Bip01 R Finger12 52 | 100088: Bip01 R Finger1Nub 53 | 100090: Bip01 R Finger2 54 | 100092: Bip01 R Finger21 55 | 100094: Bip01 R Finger22 56 | 100096: Bip01 R Finger2Nub 57 | 100098: Bip01 R Finger3 58 | 100100: Bip01 R Finger31 59 | 100102: Bip01 R Finger32 60 | 100104: Bip01 R Finger3Nub 61 | 100106: Bip01 R Finger4 62 | 100108: Bip01 R Finger41 63 | 100110: Bip01 R Finger42 64 | 100112: Bip01 R Finger4Nub 65 | 100114: Bip01 R Foot 66 | 100116: Bip01 R Forearm 67 | 100118: 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Spine/Bip01 R Thigh/Bip01 R Calf/Bip01 R Foot 285 | weight: 1 286 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh/Bip01 R Calf/Bip01 R Foot/Bip01 287 | R Toe0 288 | weight: 1 289 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh/Bip01 R Calf/Bip01 R Foot/Bip01 290 | R Toe0/Bip01 R Toe0Nub 291 | weight: 1 292 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1 293 | weight: 1 294 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck 295 | weight: 1 296 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head 297 | weight: 1 298 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head/Bip01 299 | HeadNub 300 | weight: 1 301 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head/Bone_eye 302 | weight: 1 303 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle 304 | weight: 1 305 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 306 | L UpperArm 307 | weight: 1 308 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 309 | L UpperArm/Bip01 L Forearm 310 | weight: 1 311 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 312 | L UpperArm/Bip01 L Forearm/Bip01 L Hand 313 | weight: 1 314 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 315 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0 316 | weight: 1 317 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 318 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0/Bip01 L Finger01 319 | weight: 1 320 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 321 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0/Bip01 L Finger01/Bip01 322 | L Finger02 323 | weight: 1 324 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 325 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0/Bip01 L Finger01/Bip01 326 | L Finger02/Bip01 L Finger0Nub 327 | weight: 1 328 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 329 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger1 330 | weight: 1 331 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 332 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger1/Bip01 L Finger11 333 | weight: 1 334 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 335 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger1/Bip01 L Finger11/Bip01 336 | L Finger12 337 | weight: 1 338 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 339 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger1/Bip01 L Finger11/Bip01 340 | L Finger12/Bip01 L Finger1Nub 341 | weight: 1 342 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 343 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger2 344 | weight: 1 345 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 346 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger2/Bip01 L Finger21 347 | weight: 1 348 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 349 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger2/Bip01 L Finger21/Bip01 350 | L Finger22 351 | weight: 1 352 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 353 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger2/Bip01 L Finger21/Bip01 354 | L Finger22/Bip01 L Finger2Nub 355 | weight: 1 356 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 357 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger3 358 | weight: 1 359 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 360 | L 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Forearm/Bip01 L Hand/Bip01 L Finger4/Bip01 L Finger41/Bip01 378 | L Finger42 379 | weight: 1 380 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 381 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger4/Bip01 L Finger41/Bip01 382 | L Finger42/Bip01 L Finger4Nub 383 | weight: 1 384 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 385 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bone_Weapon_L00 386 | weight: 1 387 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 388 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bone_Weapon_L00/Bone_Weapon_L01 389 | weight: 1 390 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 391 | L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bone_Weapon_L00/Bone_Weapon_L01/Bone_Weapon_L02 392 | weight: 1 393 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 394 | L UpperArm/Bip01 L 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Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07 410 | weight: 1 411 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 412 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08 413 | weight: 1 414 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 415 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09 416 | weight: 1 417 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 418 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09/Bone_Weapon_L10 419 | weight: 1 420 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 421 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09/Bone_Weapon_L10/Bone_Weapon_L11 422 | weight: 1 423 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01 424 | L UpperArm/Bip01 L Forearm/Bone_Weapon_L04/Bone_Weapon_L05/Bone_Weapon_L06/Bone_Weapon_L07/Bone_Weapon_L08/Bone_Weapon_L09/Bone_Weapon_L10/Bone_Weapon_L11/Bone_Weapon_L12 425 | weight: 1 426 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle 427 | weight: 1 428 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01 429 | R UpperArm 430 | weight: 1 431 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01 432 | R UpperArm/Bip01 R Forearm 433 | weight: 1 434 | - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01 435 | R UpperArm/Bip01 R Forearm/Bip01 R Hand 436 | weight: 1 437 | - path: Bip01/Bip01 Pelvis/Bip01 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