├── 渐变圆loading.gif ├── 图层拼接渐变线.xcodeproj ├── xcuserdata │ └── xinxibin.xcuserdatad │ │ ├── xcdebugger │ │ └── Breakpoints_v2.xcbkptlist │ │ └── xcschemes │ │ ├── xcschememanagement.plist │ │ └── 图层拼接渐变线.xcscheme ├── project.xcworkspace │ ├── xcuserdata │ │ └── xinxibin.xcuserdatad │ │ │ └── UserInterfaceState.xcuserstate │ └── contents.xcworkspacedata └── project.pbxproj ├── README.md └── 图层拼接渐变线 ├── ViewController.swift ├── Assets.xcassets └── AppIcon.appiconset │ └── Contents.json ├── Info.plist ├── Base.lproj ├── LaunchScreen.storyboard └── Main.storyboard ├── AppDelegate.swift └── GMView.swift /渐变圆loading.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xinxibin/Gradient-circle-LoadingView/HEAD/渐变圆loading.gif -------------------------------------------------------------------------------- /图层拼接渐变线.xcodeproj/xcuserdata/xinxibin.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist: -------------------------------------------------------------------------------- 1 | 2 | 5 | 6 | -------------------------------------------------------------------------------- /图层拼接渐变线.xcodeproj/project.xcworkspace/xcuserdata/xinxibin.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xinxibin/Gradient-circle-LoadingView/HEAD/图层拼接渐变线.xcodeproj/project.xcworkspace/xcuserdata/xinxibin.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /图层拼接渐变线.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /图层拼接渐变线.xcodeproj/xcuserdata/xinxibin.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | 图层拼接渐变线.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | SuppressBuildableAutocreation 14 | 15 | 415526A21D5833A600FD6F2E 16 | 17 | primary 18 | 19 | 20 | 21 | 22 | 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Gradient-circle-LoadingView 2 | 3 | 4 | ### 实现原理: 5 | 渐变图层 使用 CAGradientLayer实现 6 | ![](http://oahmyhzk1.bkt.clouddn.com/image/pngGradient-circle-1.png) 7 | 8 | ### 创建两个 CAGradientLayer 对象 9 | ![](http://oahmyhzk1.bkt.clouddn.com/image/pngGradient-circle-2.png) 10 | 11 | 12 | ### 根据圆的路径在图层上截取一个圆 13 | ![](http://oahmyhzk1.bkt.clouddn.com/image/pngGradient-circle-3.png) 14 | 15 | 16 | ### 使用 CABasicAnimation 让layer 动起来 17 | ![](http://oahmyhzk1.bkt.clouddn.com/%E6%B8%90%E5%8F%98%E5%9C%86loading.gif) 18 | 19 | > 具体实现可以去我的博客或者简书查看 20 | * [博客地址](https://xinxibin.com/iOS-Gradient-Circle-LoadingView) 21 | * [简书地址](http://www.jianshu.com/p/af93e283af8b) -------------------------------------------------------------------------------- /图层拼接渐变线/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // 图层拼接渐变线 4 | // 5 | // Created by Xinxibin on 16/8/8. 6 | // Copyright © 2016年 GloryMan. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | class ViewController: UIViewController { 12 | 13 | @IBOutlet weak var gmView: GMView! 14 | override func viewDidLoad() { 15 | super.viewDidLoad() 16 | gmView.strokeEndFloat = 1 17 | 18 | } 19 | @IBAction func changeSlider(sender: UISlider) { 20 | gmView.strokeEndFloat = CGFloat(sender.value) 21 | } 22 | 23 | override func didReceiveMemoryWarning() { 24 | super.didReceiveMemoryWarning() 25 | // Dispose of any resources that can be recreated. 26 | } 27 | 28 | 29 | } 30 | 31 | -------------------------------------------------------------------------------- /图层拼接渐变线/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | } 33 | ], 34 | "info" : { 35 | "version" : 1, 36 | "author" : "xcode" 37 | } 38 | } -------------------------------------------------------------------------------- /图层拼接渐变线/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationPortrait 36 | UIInterfaceOrientationLandscapeLeft 37 | UIInterfaceOrientationLandscapeRight 38 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /图层拼接渐变线/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /图层拼接渐变线/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // 图层拼接渐变线 4 | // 5 | // Created by Xinxibin on 16/8/8. 6 | // Copyright © 2016年 GloryMan. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(application: UIApplication) { 33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /图层拼接渐变线/GMView.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GMView.swift 3 | // 图层拼接渐变线 4 | // 5 | // Created by Xinxibin on 16/8/8. 6 | // Copyright © 2016年 GloryMan. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | class GMView: UIView { 12 | 13 | // 主layer 14 | var shapeLayer:CAShapeLayer! 15 | // 圆形layer 16 | var layer1:CAShapeLayer! 17 | 18 | // 色卡1 19 | var colors1:[CGColor] = [UIColor.init(red: 137.0/255.0, green: 137.0/255.0, blue: 137.0/255.0, alpha: 1).CGColor,UIColor.blackColor().CGColor] 20 | // 色卡2 21 | var colors2:[CGColor] = [UIColor.init(red: 110/255.0, green: 110/255.0, blue: 110/255.0, alpha: 1).CGColor,UIColor.whiteColor().CGColor] 22 | 23 | var strokeEndFloat:CGFloat = 0 { 24 | didSet { 25 | layer1.strokeEnd = strokeEndFloat 26 | } 27 | } 28 | 29 | override func awakeFromNib() { 30 | super.awakeFromNib() 31 | setUI() 32 | } 33 | 34 | func setUI() { 35 | 36 | shapeLayer = CAShapeLayer() 37 | shapeLayer.frame = self.bounds 38 | self.layer.addSublayer(shapeLayer) 39 | 40 | // 创建梯形layer 41 | let leftLayer = CAGradientLayer() 42 | leftLayer.frame = CGRectMake(0, 0, 240, 120) 43 | leftLayer.colors = colors1 44 | leftLayer.startPoint = CGPointMake(0, 0.5) 45 | leftLayer.endPoint = CGPointMake(1, 0.5) 46 | shapeLayer.addSublayer(leftLayer) 47 | 48 | let rightLayer = CAGradientLayer() 49 | rightLayer.frame = CGRectMake(0, 120, 240, 120) 50 | rightLayer.colors = colors2 51 | rightLayer.startPoint = CGPointMake(0, 0.5) 52 | rightLayer.endPoint = CGPointMake(1, 0.5) 53 | shapeLayer.addSublayer(rightLayer) 54 | 55 | // 创建一个圆形layer 56 | layer1 = CAShapeLayer() 57 | layer1.frame = self.bounds 58 | layer1.path = UIBezierPath(arcCenter: CGPointMake(120, 120), radius: 100, startAngle: CGFloat(M_PI/30), endAngle: 2 * CGFloat(M_PI) - CGFloat(M_PI/30), clockwise: true).CGPath 59 | layer1.lineWidth = 5 60 | layer1.lineCap = kCALineCapRound 61 | layer1.lineJoin = kCALineJoinRound 62 | layer1.strokeColor = UIColor.blackColor().CGColor 63 | layer1.fillColor = UIColor.clearColor().CGColor 64 | 65 | // 根据laery1 的layer形状在 shaperLayer 中截取出来一个layer 66 | shapeLayer.mask = layer1 67 | 68 | startLoading() 69 | } 70 | 71 | /** 72 | 旋转动画 73 | */ 74 | func startLoading() { 75 | 76 | let animation = CABasicAnimation(keyPath: "transform.rotation.z") 77 | animation.toValue = 2 * M_PI 78 | animation.duration = 1.25 79 | animation.repeatCount = HUGE 80 | self.layer.addAnimation(animation, forKey: "") 81 | 82 | } 83 | 84 | } 85 | -------------------------------------------------------------------------------- /图层拼接渐变线.xcodeproj/xcuserdata/xinxibin.xcuserdatad/xcschemes/图层拼接渐变线.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 32 | 33 | 39 | 40 | 41 | 42 | 43 | 44 | 54 | 56 | 62 | 63 | 64 | 65 | 66 | 67 | 73 | 75 | 81 | 82 | 83 | 84 | 86 | 87 | 90 | 91 | 92 | -------------------------------------------------------------------------------- /图层拼接渐变线/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | -------------------------------------------------------------------------------- /图层拼接渐变线.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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