├── .gitattributes ├── .gitignore ├── Lua2Game ├── CMakeLists.txt ├── Game │ ├── CMakeLists.txt │ ├── Game.vcxproj │ ├── Game.vcxproj.filters │ ├── readme.txt │ ├── script │ │ ├── test.lua │ │ └── test1.lua │ └── src │ │ ├── Api4Lua.cpp │ │ ├── Api4Lua.h │ │ ├── Core.cpp │ │ ├── Core.h │ │ ├── Global.cpp │ │ ├── Global.h │ │ ├── LuaManager.cpp │ │ ├── LuaManager.h │ │ ├── LuaScript.cpp │ │ ├── LuaScript.h │ │ └── main.cpp ├── Lua2Game.sln └── LuaDll │ ├── CMakeLists.txt │ ├── LuaDll.vcxproj │ ├── LuaDll.vcxproj.filters │ ├── readme.txt │ └── src │ ├── Makefile │ ├── lapi.c │ ├── lapi.h │ ├── lauxlib.c │ ├── lauxlib.h │ ├── lbaselib.c │ ├── lbitlib.c │ ├── lcode.c │ ├── lcode.h │ ├── lcorolib.c │ ├── lctype.c │ ├── lctype.h │ ├── ldblib.c │ ├── ldebug.c │ ├── ldebug.h │ ├── ldo.c │ ├── ldo.h │ ├── ldump.c │ ├── lfunc.c │ ├── lfunc.h │ ├── lgc.c │ ├── lgc.h │ ├── linit.c │ ├── liolib.c │ ├── llex.c │ ├── llex.h │ ├── llimits.h │ ├── lmathlib.c │ ├── lmem.c │ ├── lmem.h │ ├── loadlib.c │ ├── lobject.c │ ├── lobject.h │ ├── lopcodes.c │ ├── lopcodes.h │ ├── loslib.c │ ├── lparser.c │ ├── lparser.h │ ├── lstate.c │ ├── lstate.h │ ├── lstring.c │ ├── lstring.h │ ├── lstrlib.c │ ├── ltable.c │ ├── ltable.h │ ├── ltablib.c │ ├── ltm.c │ ├── ltm.h │ ├── lua.c │ ├── lua.h │ ├── lua.hpp │ ├── luaconf.h │ ├── lualib.h │ ├── lundump.c │ ├── lundump.h │ ├── lvm.c │ ├── lvm.h │ ├── lzio.c │ └── lzio.h └── ReadMe.txt /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | *.sln merge=union 7 | *.csproj merge=union 8 | *.vbproj merge=union 9 | *.fsproj merge=union 10 | *.dbproj merge=union 11 | 12 | # Standard to msysgit 13 | *.doc diff=astextplain 14 | *.DOC diff=astextplain 15 | *.docx diff=astextplain 16 | *.DOCX diff=astextplain 17 | *.dot diff=astextplain 18 | *.DOT diff=astextplain 19 | *.pdf diff=astextplain 20 | *.PDF diff=astextplain 21 | *.rtf diff=astextplain 22 | *.RTF diff=astextplain 23 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.sln.docstates 8 | 9 | # Build results 10 | [Dd]ebug/ 11 | [Dd]ebugPublic/ 12 | [Rr]elease/ 13 | x64/ 14 | build/ 15 | bld/ 16 | [Bb]in/ 17 | [Oo]bj/ 18 | 19 | # MSTest test Results 20 | [Tt]est[Rr]esult*/ 21 | [Bb]uild[Ll]og.* 22 | 23 | #NUNIT 24 | *.VisualState.xml 25 | TestResult.xml 26 | 27 | # Build Results of an ATL Project 28 | [Dd]ebugPS/ 29 | [Rr]eleasePS/ 30 | dlldata.c 31 | 32 | *_i.c 33 | *_p.c 34 | *_i.h 35 | *.ilk 36 | *.meta 37 | *.obj 38 | *.pch 39 | *.pdb 40 | *.pgc 41 | *.pgd 42 | *.rsp 43 | *.sbr 44 | *.tlb 45 | *.tli 46 | *.tlh 47 | *.tmp 48 | *.tmp_proj 49 | *.log 50 | *.vspscc 51 | *.vssscc 52 | .builds 53 | *.pidb 54 | *.svclog 55 | *.scc 56 | 57 | # Chutzpah Test files 58 | _Chutzpah* 59 | 60 | # Visual C++ cache files 61 | ipch/ 62 | *.aps 63 | *.ncb 64 | *.opensdf 65 | *.sdf 66 | *.cachefile 67 | 68 | # Visual Studio profiler 69 | *.psess 70 | *.vsp 71 | *.vspx 72 | 73 | # TFS 2012 Local Workspace 74 | $tf/ 75 | 76 | # Guidance Automation Toolkit 77 | *.gpState 78 | 79 | # ReSharper is a .NET coding add-in 80 | _ReSharper*/ 81 | *.[Rr]e[Ss]harper 82 | *.DotSettings.user 83 | 84 | # JustCode is a .NET coding addin-in 85 | .JustCode 86 | 87 | # TeamCity is a build add-in 88 | _TeamCity* 89 | 90 | # DotCover is a Code Coverage Tool 91 | *.dotCover 92 | 93 | # NCrunch 94 | *.ncrunch* 95 | _NCrunch_* 96 | .*crunch*.local.xml 97 | 98 | # MightyMoose 99 | *.mm.* 100 | AutoTest.Net/ 101 | 102 | # Web workbench (sass) 103 | .sass-cache/ 104 | 105 | # Installshield output folder 106 | [Ee]xpress/ 107 | 108 | # DocProject is a documentation generator add-in 109 | DocProject/buildhelp/ 110 | DocProject/Help/*.HxT 111 | DocProject/Help/*.HxC 112 | DocProject/Help/*.hhc 113 | DocProject/Help/*.hhk 114 | DocProject/Help/*.hhp 115 | DocProject/Help/Html2 116 | DocProject/Help/html 117 | 118 | # Click-Once directory 119 | publish/ 120 | 121 | # Publish Web Output 122 | *.[Pp]ublish.xml 123 | *.azurePubxml 124 | 125 | # NuGet Packages Directory 126 | packages/ 127 | ## TODO: If the tool you use requires repositories.config uncomment the next line 128 | #!packages/repositories.config 129 | 130 | # Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets 131 | # This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented) 132 | !packages/build/ 133 | 134 | # Windows Azure Build Output 135 | csx/ 136 | *.build.csdef 137 | 138 | # Windows Store app package directory 139 | AppPackages/ 140 | 141 | # Others 142 | sql/ 143 | *.Cache 144 | ClientBin/ 145 | [Ss]tyle[Cc]op.* 146 | ~$* 147 | *~ 148 | *.dbmdl 149 | *.dbproj.schemaview 150 | *.pfx 151 | *.publishsettings 152 | node_modules/ 153 | 154 | # RIA/Silverlight projects 155 | Generated_Code/ 156 | 157 | # Backup & report files from converting an old project file to a newer 158 | # Visual Studio version. Backup files are not needed, because we have git ;-) 159 | _UpgradeReport_Files/ 160 | Backup*/ 161 | UpgradeLog*.XML 162 | UpgradeLog*.htm 163 | 164 | # SQL Server files 165 | *.mdf 166 | *.ldf 167 | 168 | # Business Intelligence projects 169 | *.rdl.data 170 | *.bim.layout 171 | *.bim_*.settings 172 | 173 | # Microsoft Fakes 174 | FakesAssemblies/ 175 | 176 | # ========================= 177 | # Operating System Files 178 | # ========================= 179 | 180 | # OSX 181 | # ========================= 182 | 183 | .DS_Store 184 | .AppleDouble 185 | .LSOverride 186 | 187 | # Icon must ends with two \r. 188 | Icon 189 | 190 | # Thumbnails 191 | ._* 192 | 193 | # Files that might appear on external disk 194 | .Spotlight-V100 195 | .Trashes 196 | 197 | # Windows 198 | # ========================= 199 | 200 | # Windows image file caches 201 | Thumbs.db 202 | ehthumbs.db 203 | 204 | # Folder config file 205 | Desktop.ini 206 | 207 | # Recycle Bin used on file shares 208 | $RECYCLE.BIN/ 209 | 210 | # Windows Installer files 211 | *.cab 212 | *.msi 213 | *.msm 214 | *.msp 215 | -------------------------------------------------------------------------------- /Lua2Game/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required(VERSION 2.8) 2 | PROJECT(Lua2Game) 3 | ADD_SUBDIRECTORY(LuaDll) 4 | ADD_SUBDIRECTORY(Game) 5 | -------------------------------------------------------------------------------- /Lua2Game/Game/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required (VERSION 2.6) 2 | project (game) 3 | ADD_EXECUTABLE(game 4 | src/main.cpp 5 | src/Api4Lua.cpp 6 | src/Core.cpp 7 | src/Global.cpp 8 | src/LuaManager.cpp 9 | src/LuaScript.cpp 10 | ) 11 | #find_path(header lua.h) 12 | #if(header) 13 | #include_directories(${header}) 14 | #endif(header) 15 | #LINK_DIRECTORIES(/home/liubo5/Desktop/Lua2Game/Lua2Game/build/LuaDll) 16 | TARGET_LINK_LIBRARIES(game lualib) 17 | 18 | -------------------------------------------------------------------------------- /Lua2Game/Game/Game.vcxproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | 14 | {10E013E9-1C10-4F77-94A2-17E53C20D12B} 15 | MakeFileProj 16 | 17 | 18 | 19 | Application 20 | true 21 | v120 22 | 23 | 24 | Application 25 | false 26 | v120 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | Game.exe 40 | WIN32;_DEBUG;$(NMakePreprocessorDefinitions) 41 | $(IncludePath) 42 | 43 | 44 | Game.exe 45 | WIN32;NDEBUG;$(NMakePreprocessorDefinitions) 46 | 47 | 48 | 49 | 50 | 51 | ../Debug/LuaDll.lib;%(AdditionalDependencies) 52 | true 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | -------------------------------------------------------------------------------- /Lua2Game/Game/Game.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 头文件 23 | 24 | 25 | 头文件 26 | 27 | 28 | 头文件 29 | 30 | 31 | 头文件 32 | 33 | 34 | 头文件 35 | 36 | 37 | 38 | 39 | 源文件 40 | 41 | 42 | 源文件 43 | 44 | 45 | 源文件 46 | 47 | 48 | 源文件 49 | 50 | 51 | 源文件 52 | 53 | 54 | 源文件 55 | 56 | 57 | -------------------------------------------------------------------------------- /Lua2Game/Game/readme.txt: -------------------------------------------------------------------------------- 1 | ======================================================================== 2 | 生成文件项目:Game 项目概述 3 | ======================================================================== 4 | 5 | 应用程序向导已为您创建了此 Game 项目。 6 | 7 | 本文件概要介绍组成 Game 项目的每个文件的内容。 8 | 9 | 10 | Game.vcxproj 11 | 这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。 12 | 13 | Game.vcxproj.filters 14 | 这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。 15 | 16 | 此项目允许通过调用在向导中输入的命令在 Visual Studio 中进行生成/清除/重新生成。生成命令可以是 nmake 或任何其他所用的工具。 17 | 18 | 此项目不包含任何文件,因此在“解决方案资源管理器”没有任何显示。 19 | 20 | ///////////////////////////////////////////////////////////////////////////// 21 | -------------------------------------------------------------------------------- /Lua2Game/Game/script/test.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xlplbo/Lua2Game/41d8715b42c2a51dcb889aff768bc27a31ffc150/Lua2Game/Game/script/test.lua -------------------------------------------------------------------------------- /Lua2Game/Game/script/test1.lua: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xlplbo/Lua2Game/41d8715b42c2a51dcb889aff768bc27a31ffc150/Lua2Game/Game/script/test1.lua -------------------------------------------------------------------------------- /Lua2Game/Game/src/Api4Lua.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xlplbo/Lua2Game/41d8715b42c2a51dcb889aff768bc27a31ffc150/Lua2Game/Game/src/Api4Lua.cpp -------------------------------------------------------------------------------- /Lua2Game/Game/src/Api4Lua.h: -------------------------------------------------------------------------------- 1 | #ifndef __API_4_LUA__ 2 | #define __API_4_LUA__ 3 | 4 | extern "C"{ 5 | #include "../../LuaDll/src/lua.h" 6 | #include "../../LuaDll/src/lauxlib.h" 7 | #include "../../LuaDll/src/lualib.h" 8 | } 9 | 10 | 11 | struct TLua_Funcs 12 | { 13 | const char *name; 14 | lua_CFunction func; 15 | }; 16 | 17 | extern TLua_Funcs g_GameFunc[]; 18 | extern int g_GetGameFuncSize(); 19 | 20 | #endif -------------------------------------------------------------------------------- /Lua2Game/Game/src/Core.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | #include "Core.h" 4 | #include "LuaManager.h" 5 | #ifdef _WIN32 6 | #include 7 | #else 8 | #include 9 | #endif 10 | 11 | CCore g_Core; 12 | 13 | CCore::CCore() 14 | { 15 | m_bIsRuning = true; 16 | } 17 | 18 | CCore::~CCore() 19 | { 20 | 21 | } 22 | 23 | bool CCore::Initialize() 24 | { 25 | //do something 26 | return true; 27 | } 28 | 29 | void CCore::Uninitialize() 30 | { 31 | //do something 32 | } 33 | 34 | void CCore::SetRunState(bool bRunning) 35 | { 36 | m_bIsRuning = bRunning; 37 | } 38 | 39 | bool CCore::Breathe() 40 | { 41 | if (!m_bIsRuning) 42 | return false; 43 | static size_t nCount = 0; 44 | if (nCount % 5 == 0) 45 | { 46 | size_t c = time(NULL); 47 | CLuaManager::GetInstance().ExecuteScript("\\script\\test.lua", "main", 1, "sdd", "luaer", c, c / 18); 48 | CLuaManager::GetInstance().ExecuteScript("\\script\\test1.lua", "test"); 49 | printf("------------- %lds -----------\n", nCount); 50 | } 51 | ++ nCount; 52 | #ifdef _WIN32 53 | Sleep(1000); 54 | #else 55 | sleep(1); 56 | #endif 57 | return true; 58 | } 59 | -------------------------------------------------------------------------------- /Lua2Game/Game/src/Core.h: -------------------------------------------------------------------------------- 1 | #ifndef __CORE_H__ 2 | #define __CORE_H__ 3 | 4 | #include "LuaScript.h" 5 | 6 | class CCore 7 | { 8 | public: 9 | CCore(); 10 | ~CCore(); 11 | 12 | public: 13 | bool Initialize(); 14 | void Uninitialize(); 15 | bool Breathe(); 16 | void SetRunState(bool bRunning); 17 | 18 | private: 19 | bool m_bIsRuning; 20 | }; 21 | 22 | extern CCore g_Core; 23 | 24 | #endif -------------------------------------------------------------------------------- /Lua2Game/Game/src/Global.cpp: -------------------------------------------------------------------------------- 1 | #include "Global.h" 2 | 3 | unsigned g_FileNameHash(const char* pString) 4 | { 5 | unsigned int Id = 0; 6 | char c = 0; 7 | for (int i = 0; pString[i]; i++) 8 | { 9 | c = pString[i]; 10 | if (c >= 'A' && c <= 'Z') 11 | c += 0x20; 12 | else if (c == '/') 13 | c = '\\'; 14 | Id = (Id + (i + 1) * c) % 0x8000000b * 0xffffffef; 15 | } 16 | return (Id ^ 0x12345678); 17 | } 18 | 19 | char* g_StrReplace(char* src, char cs, char cd) 20 | { 21 | char* p = src; 22 | while (*p++) 23 | { 24 | if (*p == cs) 25 | *p = cd; 26 | } 27 | return src; 28 | } -------------------------------------------------------------------------------- /Lua2Game/Game/src/Global.h: -------------------------------------------------------------------------------- 1 | #ifndef __GLOABAL_H__ 2 | #define __GLOABAL_H__ 3 | 4 | #define FILE_PATH_MAX 128 5 | extern unsigned g_FileNameHash(const char* pString); 6 | extern char* g_StrReplace(char* src, char cs, char cd); 7 | 8 | #endif -------------------------------------------------------------------------------- /Lua2Game/Game/src/LuaManager.cpp: -------------------------------------------------------------------------------- 1 | #include "LuaManager.h" 2 | 3 | CLuaManager::CLuaManager() 4 | { 5 | UnInitialize(); 6 | } 7 | 8 | CLuaManager::~CLuaManager() 9 | { 10 | UnInitialize(); 11 | } 12 | 13 | CLuaManager& CLuaManager::GetInstance() 14 | { 15 | static CLuaManager ins; 16 | return ins; 17 | } 18 | 19 | void CLuaManager::UnInitialize() 20 | { 21 | for (MAP_LUASCRIPT_IT it = m_ScriptMap.begin(); it != m_ScriptMap.end(); ++it) 22 | { 23 | delete it->second.pLuaScript; 24 | } 25 | m_ScriptMap.clear(); 26 | ClearIncludeSet(); 27 | } 28 | 29 | CLuaScript* CLuaManager::GetScript(const char* szPath) 30 | { 31 | if (!szPath || szPath[0] == '\0') 32 | return NULL; 33 | 34 | TScriptNode tScriptNode = {0}; 35 | CLuaScript* pLuaScript = NULL; 36 | unsigned nScriptId = g_FileNameHash(szPath); 37 | MAP_LUASCRIPT_IT it = m_ScriptMap.find(nScriptId); 38 | if (it != m_ScriptMap.end()) 39 | { 40 | pLuaScript = it->second.pLuaScript; 41 | if (it->second.bNeedReload) /*need to reload*/ 42 | { 43 | delete pLuaScript; 44 | m_ScriptMap.erase(it); 45 | goto POINT1; 46 | } 47 | return pLuaScript; /*is exsit*/ 48 | } 49 | 50 | POINT1: /*new lua_state*/ 51 | pLuaScript = new CLuaScript; 52 | if (!pLuaScript || !pLuaScript->Initialize()) 53 | goto POINT2; 54 | 55 | ClearIncludeSet(); 56 | AddIncludeSet(nScriptId); 57 | if (!pLuaScript->LoadScript(szPath)) 58 | goto POINT2; 59 | 60 | tScriptNode.pLuaScript = pLuaScript; 61 | tScriptNode.bNeedReload = false; 62 | if (!m_ScriptMap.insert(MAP_LUASCRIPT::value_type(nScriptId, tScriptNode)).second) 63 | goto POINT2; 64 | 65 | return pLuaScript; 66 | 67 | POINT2: /*init failed*/ 68 | delete pLuaScript; 69 | return NULL; 70 | } 71 | 72 | bool CLuaManager::ExecuteScript(const char* szPath, const char* szFuncName, int nResults /*= 0*/, const char* cFormat /*= NULL*/, ...) 73 | { 74 | if (!szPath || szPath[0] == '\0' || !szFuncName || szFuncName[0] == '\0') 75 | { 76 | printf("Param ERROR : %s : %s\n", szPath ? szPath : NULL, szFuncName ? szFuncName : NULL); 77 | return false; 78 | } 79 | CLuaScript* pLuaScript = GetScript(szPath); 80 | if (!pLuaScript) 81 | return false; 82 | 83 | bool bResult = false; 84 | va_list vlist; 85 | va_start(vlist, cFormat); 86 | bResult = pLuaScript->CallFunction((char*)szFuncName, nResults, cFormat, vlist); 87 | va_end(vlist); 88 | 89 | if (!bResult) 90 | { 91 | printf("Execute script [%s] [%s] failed!\n", szPath, szFuncName); 92 | } 93 | 94 | return bResult; 95 | } 96 | 97 | bool CLuaManager::AddIncludeSet(unsigned nScriptId) 98 | { 99 | return m_IncludeSet.insert(nScriptId).second; 100 | } 101 | 102 | void CLuaManager::ClearIncludeSet() 103 | { 104 | m_IncludeSet.clear(); 105 | } 106 | 107 | void CLuaManager::ReloadAllScript() 108 | { 109 | int nCount = 0; 110 | for (MAP_LUASCRIPT_IT it = m_ScriptMap.begin(); it != m_ScriptMap.end(); ++it) 111 | { 112 | if (it->second.pLuaScript) 113 | { 114 | it->second.bNeedReload = true; 115 | nCount++; 116 | } 117 | } 118 | printf("Reload All Script Count = %d!\n", nCount); 119 | } 120 | -------------------------------------------------------------------------------- /Lua2Game/Game/src/LuaManager.h: -------------------------------------------------------------------------------- 1 | #ifndef __LUA_MANAGER_H__ 2 | #define __LUA_MANAGER_H__ 3 | 4 | #include 5 | #include 6 | #include "LuaScript.h" 7 | 8 | class CLuaManager 9 | { 10 | struct TScriptNode 11 | { 12 | CLuaScript* pLuaScript; 13 | bool bNeedReload; 14 | }; 15 | private: 16 | CLuaManager(); 17 | ~CLuaManager(); 18 | 19 | public: 20 | static CLuaManager& GetInstance(); 21 | void UnInitialize(); 22 | CLuaScript* GetScript(const char* szPath); 23 | bool ExecuteScript(const char* szPath, const char*szFuncName, int nResults = 0, const char* cFormat = NULL, ...); 24 | bool AddIncludeSet(unsigned nScriptId); 25 | void ClearIncludeSet(); 26 | void ReloadAllScript(); 27 | 28 | private: 29 | typedef std::map MAP_LUASCRIPT; 30 | typedef std::map::iterator MAP_LUASCRIPT_IT; 31 | MAP_LUASCRIPT m_ScriptMap; 32 | std::set m_IncludeSet; 33 | }; 34 | 35 | 36 | #endif 37 | -------------------------------------------------------------------------------- /Lua2Game/Game/src/LuaScript.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xlplbo/Lua2Game/41d8715b42c2a51dcb889aff768bc27a31ffc150/Lua2Game/Game/src/LuaScript.cpp -------------------------------------------------------------------------------- /Lua2Game/Game/src/LuaScript.h: -------------------------------------------------------------------------------- 1 | #ifndef __LUA_SCRIPT_H__ 2 | #define __LUA_SCRIPT_H__ 3 | 4 | #include "Global.h" 5 | #include "Api4Lua.h" 6 | 7 | class CLuaScript 8 | { 9 | public: 10 | CLuaScript(); 11 | ~CLuaScript(); 12 | 13 | public: 14 | bool Initialize(); 15 | bool LoadScript(const char* szFileName); 16 | bool CallFunction(const char* cFuncName, int nResults, const char* cFormat, va_list vlist); 17 | bool CallFunction(const char* cFuncName, int nResults, const char* cFormat, ...); 18 | 19 | private: 20 | void RegisterLuaLib(); 21 | void RegisterFunctions(TLua_Funcs Funcs[], int n); 22 | 23 | private: 24 | lua_State* m_LuaState; 25 | }; 26 | 27 | 28 | #endif 29 | -------------------------------------------------------------------------------- /Lua2Game/Game/src/main.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include "Core.h" 3 | 4 | int main(int argc, char* argv[]) 5 | { 6 | if (!g_Core.Initialize()) 7 | { 8 | g_Core.Uninitialize(); 9 | return 0; 10 | } 11 | printf("-----------------Start game!!!-----------------\n"); 12 | while (1) 13 | { 14 | if (!g_Core.Breathe()) 15 | break; 16 | } 17 | printf("-----------------Game over!!!------------------\n"); 18 | g_Core.Uninitialize(); 19 | 20 | // system("PAUSE"); 21 | return 1; 22 | } 23 | -------------------------------------------------------------------------------- /Lua2Game/Lua2Game.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.21005.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuaDll", "LuaDll\LuaDll.vcxproj", "{E6A6F2B7-DFB3-4843-9E5A-5D9EB3B0D259}" 7 | EndProject 8 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj", "{10E013E9-1C10-4F77-94A2-17E53C20D12B}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Win32 = Debug|Win32 13 | Release|Win32 = Release|Win32 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {E6A6F2B7-DFB3-4843-9E5A-5D9EB3B0D259}.Debug|Win32.ActiveCfg = Debug|Win32 17 | {E6A6F2B7-DFB3-4843-9E5A-5D9EB3B0D259}.Debug|Win32.Build.0 = Debug|Win32 18 | {E6A6F2B7-DFB3-4843-9E5A-5D9EB3B0D259}.Release|Win32.ActiveCfg = Release|Win32 19 | {E6A6F2B7-DFB3-4843-9E5A-5D9EB3B0D259}.Release|Win32.Build.0 = Release|Win32 20 | {10E013E9-1C10-4F77-94A2-17E53C20D12B}.Debug|Win32.ActiveCfg = Debug|Win32 21 | {10E013E9-1C10-4F77-94A2-17E53C20D12B}.Debug|Win32.Build.0 = Debug|Win32 22 | {10E013E9-1C10-4F77-94A2-17E53C20D12B}.Release|Win32.ActiveCfg = Release|Win32 23 | {10E013E9-1C10-4F77-94A2-17E53C20D12B}.Release|Win32.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required (VERSION 2.6) 2 | project (lua) 3 | 4 | # 1. lua static library 5 | add_library (lualib STATIC 6 | src/lapi.c src/lcorolib.c src/ldump.c src/llex.c src/lopcodes.c src/lstrlib.c src/lundump.c 7 | src/lauxlib.c src/lctype.c src/lfunc.c src/lmathlib.c src/loslib.c src/ltable.c src/lvm.c 8 | src/lbaselib.c src/ldblib.c src/lgc.c src/lmem.c src/lparser.c src/ltablib.c src/lzio.c 9 | src/lbitlib.c src/ldebug.c src/linit.c src/loadlib.c src/lstate.c src/ltm.c 10 | src/lcode.c src/ldo.c src/liolib.c src/lobject.c src/lstring.c src/lua.c) 11 | # rename the library output name 12 | set_target_properties(lualib PROPERTIES OUTPUT_NAME "lua") 13 | 14 | # 2. lua So library 15 | add_library (luaso SHARED 16 | src/lapi.c src/lcorolib.c src/ldump.c src/llex.c src/lopcodes.c src/lstrlib.c src/lundump.c 17 | src/lauxlib.c src/lctype.c src/lfunc.c src/lmathlib.c src/loslib.c src/ltable.c src/lvm.c 18 | src/lbaselib.c src/ldblib.c src/lgc.c src/lmem.c src/lparser.c src/ltablib.c src/lzio.c 19 | src/lbitlib.c src/ldebug.c src/linit.c src/loadlib.c src/lstate.c src/ltm.c 20 | src/lcode.c src/ldo.c src/liolib.c src/lobject.c src/lstring.c src/lua.c) 21 | 22 | # rename the library output name 23 | set_target_properties(luaso PROPERTIES OUTPUT_NAME "lua") 24 | 25 | # 3. lua interpreter 26 | link_directories (${LUA_BINARY_DIR}) 27 | add_executable (lua src/lua.c) 28 | target_link_libraries (lua lualib) 29 | target_link_libraries (lua m) 30 | 31 | # 4. lua compiler 32 | #link_directories (${LUA_BINARY_DIR}) 33 | #add_executable (luac luac.c) 34 | #target_link_libraries (luac lualib) 35 | 36 | # 5. install 37 | #install(TARGETS 38 | # lualib 39 | # luaso 40 | # LIBRARY DESTINATION lib 41 | # ARCHIVE DESTINATION lib 42 | #) 43 | #install(FILES 44 | # src/lua.h 45 | # DESTINATION include/lua 46 | #) 47 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/LuaDll.vcxproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | 14 | {E6A6F2B7-DFB3-4843-9E5A-5D9EB3B0D259} 15 | MakeFileProj 16 | LuaDll 17 | 18 | 19 | 20 | StaticLibrary 21 | true 22 | v120 23 | 24 | 25 | DynamicLibrary 26 | false 27 | v120 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | Lua5_2Dll.exe 41 | WIN32;_DEBUG;$(NMakePreprocessorDefinitions) 42 | 43 | 44 | Lua5_2Dll.exe 45 | WIN32;NDEBUG;$(NMakePreprocessorDefinitions) 46 | 47 | 48 | 49 | false 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/LuaDll.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 头文件 23 | 24 | 25 | 头文件 26 | 27 | 28 | 头文件 29 | 30 | 31 | 头文件 32 | 33 | 34 | 头文件 35 | 36 | 37 | 头文件 38 | 39 | 40 | 头文件 41 | 42 | 43 | 头文件 44 | 45 | 46 | 头文件 47 | 48 | 49 | 头文件 50 | 51 | 52 | 头文件 53 | 54 | 55 | 头文件 56 | 57 | 58 | 头文件 59 | 60 | 61 | 头文件 62 | 63 | 64 | 头文件 65 | 66 | 67 | 头文件 68 | 69 | 70 | 头文件 71 | 72 | 73 | 头文件 74 | 75 | 76 | 头文件 77 | 78 | 79 | 头文件 80 | 81 | 82 | 头文件 83 | 84 | 85 | 头文件 86 | 87 | 88 | 头文件 89 | 90 | 91 | 头文件 92 | 93 | 94 | 头文件 95 | 96 | 97 | 98 | 99 | 源文件 100 | 101 | 102 | 源文件 103 | 104 | 105 | 源文件 106 | 107 | 108 | 源文件 109 | 110 | 111 | 源文件 112 | 113 | 114 | 源文件 115 | 116 | 117 | 源文件 118 | 119 | 120 | 源文件 121 | 122 | 123 | 源文件 124 | 125 | 126 | 源文件 127 | 128 | 129 | 源文件 130 | 131 | 132 | 源文件 133 | 134 | 135 | 源文件 136 | 137 | 138 | 源文件 139 | 140 | 141 | 源文件 142 | 143 | 144 | 源文件 145 | 146 | 147 | 源文件 148 | 149 | 150 | 源文件 151 | 152 | 153 | 源文件 154 | 155 | 156 | 源文件 157 | 158 | 159 | 源文件 160 | 161 | 162 | 源文件 163 | 164 | 165 | 源文件 166 | 167 | 168 | 源文件 169 | 170 | 171 | 源文件 172 | 173 | 174 | 源文件 175 | 176 | 177 | 源文件 178 | 179 | 180 | 源文件 181 | 182 | 183 | 源文件 184 | 185 | 186 | 源文件 187 | 188 | 189 | 源文件 190 | 191 | 192 | 源文件 193 | 194 | 195 | 源文件 196 | 197 | 198 | 199 | 200 | 201 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/readme.txt: -------------------------------------------------------------------------------- 1 | ======================================================================== 2 | 生成文件项目:Lua5_2Dll 项目概述 3 | ======================================================================== 4 | 5 | 应用程序向导已为您创建了此 Lua5_2Dll 项目。 6 | 7 | 本文件概要介绍组成 Lua5_2Dll 项目的每个文件的内容。 8 | 9 | 10 | Lua5_2Dll.vcxproj 11 | 这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。 12 | 13 | Lua5_2Dll.vcxproj.filters 14 | 这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。 15 | 16 | 此项目允许通过调用在向导中输入的命令在 Visual Studio 中进行生成/清除/重新生成。生成命令可以是 nmake 或任何其他所用的工具。 17 | 18 | 此项目不包含任何文件,因此在“解决方案资源管理器”没有任何显示。 19 | 20 | ///////////////////////////////////////////////////////////////////////////// 21 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/Makefile: -------------------------------------------------------------------------------- 1 | # Makefile for building Lua 2 | # See ../doc/readme.html for installation and customization instructions. 3 | 4 | # == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT ======================= 5 | 6 | # Your platform. See PLATS for possible values. 7 | PLAT= none 8 | 9 | CC= gcc 10 | CFLAGS= -O2 -Wall -DLUA_COMPAT_ALL $(SYSCFLAGS) $(MYCFLAGS) 11 | LDFLAGS= $(SYSLDFLAGS) $(MYLDFLAGS) 12 | LIBS= -lm $(SYSLIBS) $(MYLIBS) 13 | 14 | AR= ar rcu 15 | RANLIB= ranlib 16 | RM= rm -f 17 | 18 | SYSCFLAGS= 19 | SYSLDFLAGS= 20 | SYSLIBS= 21 | 22 | MYCFLAGS= 23 | MYLDFLAGS= 24 | MYLIBS= 25 | MYOBJS= 26 | 27 | # == END OF USER SETTINGS -- NO NEED TO CHANGE ANYTHING BELOW THIS LINE ======= 28 | 29 | PLATS= aix ansi bsd freebsd generic linux macosx mingw posix solaris 30 | 31 | LUA_A= liblua.a 32 | CORE_O= lapi.o lcode.o lctype.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o \ 33 | lmem.o lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o \ 34 | ltm.o lundump.o lvm.o lzio.o 35 | LIB_O= lauxlib.o lbaselib.o lbitlib.o lcorolib.o ldblib.o liolib.o \ 36 | lmathlib.o loslib.o lstrlib.o ltablib.o loadlib.o linit.o 37 | BASE_O= $(CORE_O) $(LIB_O) $(MYOBJS) 38 | 39 | LUA_T= lua 40 | LUA_O= lua.o 41 | 42 | LUAC_T= luac 43 | LUAC_O= luac.o 44 | 45 | ALL_O= $(BASE_O) $(LUA_O) $(LUAC_O) 46 | ALL_T= $(LUA_A) $(LUA_T) $(LUAC_T) 47 | ALL_A= $(LUA_A) 48 | 49 | # Targets start here. 50 | default: $(PLAT) 51 | 52 | all: $(ALL_T) 53 | 54 | o: $(ALL_O) 55 | 56 | a: $(ALL_A) 57 | 58 | $(LUA_A): $(BASE_O) 59 | $(AR) $@ $(BASE_O) 60 | $(RANLIB) $@ 61 | 62 | $(LUA_T): $(LUA_O) $(LUA_A) 63 | $(CC) -o $@ $(LDFLAGS) $(LUA_O) $(LUA_A) $(LIBS) 64 | 65 | $(LUAC_T): $(LUAC_O) $(LUA_A) 66 | $(CC) -o $@ $(LDFLAGS) $(LUAC_O) $(LUA_A) $(LIBS) 67 | 68 | clean: 69 | $(RM) $(ALL_T) $(ALL_O) 70 | 71 | depend: 72 | @$(CC) $(CFLAGS) -MM l*.c 73 | 74 | echo: 75 | @echo "PLAT= $(PLAT)" 76 | @echo "CC= $(CC)" 77 | @echo "CFLAGS= $(CFLAGS)" 78 | @echo "LDFLAGS= $(SYSLDFLAGS)" 79 | @echo "LIBS= $(LIBS)" 80 | @echo "AR= $(AR)" 81 | @echo "RANLIB= $(RANLIB)" 82 | @echo "RM= $(RM)" 83 | 84 | # Convenience targets for popular platforms 85 | ALL= all 86 | 87 | none: 88 | @echo "Please do 'make PLATFORM' where PLATFORM is one of these:" 89 | @echo " $(PLATS)" 90 | 91 | aix: 92 | $(MAKE) $(ALL) CC="xlc" CFLAGS="-O2 -DLUA_USE_POSIX -DLUA_USE_DLOPEN" SYSLIBS="-ldl" SYSLDFLAGS="-brtl -bexpall" 93 | 94 | ansi: 95 | $(MAKE) $(ALL) SYSCFLAGS="-DLUA_ANSI" 96 | 97 | bsd: 98 | $(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN" SYSLIBS="-Wl,-E" 99 | 100 | freebsd: 101 | $(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_LINUX" SYSLIBS="-Wl,-E -lreadline" 102 | 103 | generic: $(ALL) 104 | 105 | linux: 106 | $(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_LINUX" SYSLIBS="-Wl,-E -ldl -lreadline" 107 | 108 | macosx: 109 | $(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_MACOSX" SYSLIBS="-lreadline" CC=cc 110 | 111 | mingw: 112 | $(MAKE) "LUA_A=lua52.dll" "LUA_T=lua.exe" \ 113 | "AR=$(CC) -shared -o" "RANLIB=strip --strip-unneeded" \ 114 | "SYSCFLAGS=-DLUA_BUILD_AS_DLL" "SYSLIBS=" "SYSLDFLAGS=-s" lua.exe 115 | $(MAKE) "LUAC_T=luac.exe" luac.exe 116 | 117 | posix: 118 | $(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_POSIX" 119 | 120 | solaris: 121 | $(MAKE) $(ALL) SYSCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN" SYSLIBS="-ldl" 122 | 123 | # list targets that do not create files (but not all makes understand .PHONY) 124 | .PHONY: all $(PLATS) default o a clean depend echo none 125 | 126 | # DO NOT DELETE 127 | 128 | lapi.o: lapi.c lua.h luaconf.h lapi.h llimits.h lstate.h lobject.h ltm.h \ 129 | lzio.h lmem.h ldebug.h ldo.h lfunc.h lgc.h lstring.h ltable.h lundump.h \ 130 | lvm.h 131 | lauxlib.o: lauxlib.c lua.h luaconf.h lauxlib.h 132 | lbaselib.o: lbaselib.c lua.h luaconf.h lauxlib.h lualib.h 133 | lbitlib.o: lbitlib.c lua.h luaconf.h lauxlib.h lualib.h 134 | lcode.o: lcode.c lua.h luaconf.h lcode.h llex.h lobject.h llimits.h \ 135 | lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h lgc.h \ 136 | lstring.h ltable.h lvm.h 137 | lcorolib.o: lcorolib.c lua.h luaconf.h lauxlib.h lualib.h 138 | lctype.o: lctype.c lctype.h lua.h luaconf.h llimits.h 139 | ldblib.o: ldblib.c lua.h luaconf.h lauxlib.h lualib.h 140 | ldebug.o: ldebug.c lua.h luaconf.h lapi.h llimits.h lstate.h lobject.h \ 141 | ltm.h lzio.h lmem.h lcode.h llex.h lopcodes.h lparser.h ldebug.h ldo.h \ 142 | lfunc.h lstring.h lgc.h ltable.h lvm.h 143 | ldo.o: ldo.c lua.h luaconf.h lapi.h llimits.h lstate.h lobject.h ltm.h \ 144 | lzio.h lmem.h ldebug.h ldo.h lfunc.h lgc.h lopcodes.h lparser.h \ 145 | lstring.h ltable.h lundump.h lvm.h 146 | ldump.o: ldump.c lua.h luaconf.h lobject.h llimits.h lstate.h ltm.h \ 147 | lzio.h lmem.h lundump.h 148 | lfunc.o: lfunc.c lua.h luaconf.h lfunc.h lobject.h llimits.h lgc.h \ 149 | lstate.h ltm.h lzio.h lmem.h 150 | lgc.o: lgc.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \ 151 | lzio.h lmem.h ldo.h lfunc.h lgc.h lstring.h ltable.h 152 | linit.o: linit.c lua.h luaconf.h lualib.h lauxlib.h 153 | liolib.o: liolib.c lua.h luaconf.h lauxlib.h lualib.h 154 | llex.o: llex.c lua.h luaconf.h lctype.h llimits.h ldo.h lobject.h \ 155 | lstate.h ltm.h lzio.h lmem.h llex.h lparser.h lstring.h lgc.h ltable.h 156 | lmathlib.o: lmathlib.c lua.h luaconf.h lauxlib.h lualib.h 157 | lmem.o: lmem.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \ 158 | ltm.h lzio.h lmem.h ldo.h lgc.h 159 | loadlib.o: loadlib.c lua.h luaconf.h lauxlib.h lualib.h 160 | lobject.o: lobject.c lua.h luaconf.h lctype.h llimits.h ldebug.h lstate.h \ 161 | lobject.h ltm.h lzio.h lmem.h ldo.h lstring.h lgc.h lvm.h 162 | lopcodes.o: lopcodes.c lopcodes.h llimits.h lua.h luaconf.h 163 | loslib.o: loslib.c lua.h luaconf.h lauxlib.h lualib.h 164 | lparser.o: lparser.c lua.h luaconf.h lcode.h llex.h lobject.h llimits.h \ 165 | lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h lfunc.h \ 166 | lstring.h lgc.h ltable.h 167 | lstate.o: lstate.c lua.h luaconf.h lapi.h llimits.h lstate.h lobject.h \ 168 | ltm.h lzio.h lmem.h ldebug.h ldo.h lfunc.h lgc.h llex.h lstring.h \ 169 | ltable.h 170 | lstring.o: lstring.c lua.h luaconf.h lmem.h llimits.h lobject.h lstate.h \ 171 | ltm.h lzio.h lstring.h lgc.h 172 | lstrlib.o: lstrlib.c lua.h luaconf.h lauxlib.h lualib.h 173 | ltable.o: ltable.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \ 174 | ltm.h lzio.h lmem.h ldo.h lgc.h lstring.h ltable.h lvm.h 175 | ltablib.o: ltablib.c lua.h luaconf.h lauxlib.h lualib.h 176 | ltm.o: ltm.c lua.h luaconf.h lobject.h llimits.h lstate.h ltm.h lzio.h \ 177 | lmem.h lstring.h lgc.h ltable.h 178 | lua.o: lua.c lua.h luaconf.h lauxlib.h lualib.h 179 | luac.o: luac.c lua.h luaconf.h lauxlib.h lobject.h llimits.h lstate.h \ 180 | ltm.h lzio.h lmem.h lundump.h ldebug.h lopcodes.h 181 | lundump.o: lundump.c lua.h luaconf.h ldebug.h lstate.h lobject.h \ 182 | llimits.h ltm.h lzio.h lmem.h ldo.h lfunc.h lstring.h lgc.h lundump.h 183 | lvm.o: lvm.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \ 184 | lzio.h lmem.h ldo.h lfunc.h lgc.h lopcodes.h lstring.h ltable.h lvm.h 185 | lzio.o: lzio.c lua.h luaconf.h llimits.h lmem.h lstate.h lobject.h ltm.h \ 186 | lzio.h 187 | 188 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lapi.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lapi.h,v 2.7.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Auxiliary functions from Lua API 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lapi_h 8 | #define lapi_h 9 | 10 | 11 | #include "llimits.h" 12 | #include "lstate.h" 13 | 14 | #define api_incr_top(L) {L->top++; api_check(L, L->top <= L->ci->top, \ 15 | "stack overflow");} 16 | 17 | #define adjustresults(L,nres) \ 18 | { if ((nres) == LUA_MULTRET && L->ci->top < L->top) L->ci->top = L->top; } 19 | 20 | #define api_checknelems(L,n) api_check(L, (n) < (L->top - L->ci->func), \ 21 | "not enough elements in the stack") 22 | 23 | 24 | #endif 25 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lauxlib.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lauxlib.h,v 1.120.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Auxiliary functions for building Lua libraries 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #ifndef lauxlib_h 9 | #define lauxlib_h 10 | 11 | 12 | #include 13 | #include 14 | 15 | #include "lua.h" 16 | 17 | 18 | 19 | /* extra error code for `luaL_load' */ 20 | #define LUA_ERRFILE (LUA_ERRERR+1) 21 | 22 | 23 | typedef struct luaL_Reg { 24 | const char *name; 25 | lua_CFunction func; 26 | } luaL_Reg; 27 | 28 | 29 | LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver); 30 | #define luaL_checkversion(L) luaL_checkversion_(L, LUA_VERSION_NUM) 31 | 32 | LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e); 33 | LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e); 34 | LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len); 35 | LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg); 36 | LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg, 37 | size_t *l); 38 | LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg, 39 | const char *def, size_t *l); 40 | LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg); 41 | LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def); 42 | 43 | LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg); 44 | LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg, 45 | lua_Integer def); 46 | LUALIB_API lua_Unsigned (luaL_checkunsigned) (lua_State *L, int numArg); 47 | LUALIB_API lua_Unsigned (luaL_optunsigned) (lua_State *L, int numArg, 48 | lua_Unsigned def); 49 | 50 | LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg); 51 | LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t); 52 | LUALIB_API void (luaL_checkany) (lua_State *L, int narg); 53 | 54 | LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname); 55 | LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname); 56 | LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname); 57 | LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname); 58 | 59 | LUALIB_API void (luaL_where) (lua_State *L, int lvl); 60 | LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...); 61 | 62 | LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def, 63 | const char *const lst[]); 64 | 65 | LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname); 66 | LUALIB_API int (luaL_execresult) (lua_State *L, int stat); 67 | 68 | /* pre-defined references */ 69 | #define LUA_NOREF (-2) 70 | #define LUA_REFNIL (-1) 71 | 72 | LUALIB_API int (luaL_ref) (lua_State *L, int t); 73 | LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref); 74 | 75 | LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename, 76 | const char *mode); 77 | 78 | #define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL) 79 | 80 | LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz, 81 | const char *name, const char *mode); 82 | LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s); 83 | 84 | LUALIB_API lua_State *(luaL_newstate) (void); 85 | 86 | LUALIB_API int (luaL_len) (lua_State *L, int idx); 87 | 88 | LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p, 89 | const char *r); 90 | 91 | LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup); 92 | 93 | LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname); 94 | 95 | LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1, 96 | const char *msg, int level); 97 | 98 | LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname, 99 | lua_CFunction openf, int glb); 100 | 101 | /* 102 | ** =============================================================== 103 | ** some useful macros 104 | ** =============================================================== 105 | */ 106 | 107 | 108 | #define luaL_newlibtable(L,l) \ 109 | lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1) 110 | 111 | #define luaL_newlib(L,l) (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) 112 | 113 | #define luaL_argcheck(L, cond,numarg,extramsg) \ 114 | ((void)((cond) || luaL_argerror(L, (numarg), (extramsg)))) 115 | #define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL)) 116 | #define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL)) 117 | #define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n))) 118 | #define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d))) 119 | #define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n))) 120 | #define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d))) 121 | 122 | #define luaL_typename(L,i) lua_typename(L, lua_type(L,(i))) 123 | 124 | #define luaL_dofile(L, fn) \ 125 | (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0)) 126 | 127 | #define luaL_dostring(L, s) \ 128 | (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0)) 129 | 130 | #define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n))) 131 | 132 | #define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n))) 133 | 134 | #define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL) 135 | 136 | 137 | /* 138 | ** {====================================================== 139 | ** Generic Buffer manipulation 140 | ** ======================================================= 141 | */ 142 | 143 | typedef struct luaL_Buffer { 144 | char *b; /* buffer address */ 145 | size_t size; /* buffer size */ 146 | size_t n; /* number of characters in buffer */ 147 | lua_State *L; 148 | char initb[LUAL_BUFFERSIZE]; /* initial buffer */ 149 | } luaL_Buffer; 150 | 151 | 152 | #define luaL_addchar(B,c) \ 153 | ((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \ 154 | ((B)->b[(B)->n++] = (c))) 155 | 156 | #define luaL_addsize(B,s) ((B)->n += (s)) 157 | 158 | LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B); 159 | LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz); 160 | LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l); 161 | LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s); 162 | LUALIB_API void (luaL_addvalue) (luaL_Buffer *B); 163 | LUALIB_API void (luaL_pushresult) (luaL_Buffer *B); 164 | LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz); 165 | LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz); 166 | 167 | #define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE) 168 | 169 | /* }====================================================== */ 170 | 171 | 172 | 173 | /* 174 | ** {====================================================== 175 | ** File handles for IO library 176 | ** ======================================================= 177 | */ 178 | 179 | /* 180 | ** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and 181 | ** initial structure 'luaL_Stream' (it may contain other fields 182 | ** after that initial structure). 183 | */ 184 | 185 | #define LUA_FILEHANDLE "FILE*" 186 | 187 | 188 | typedef struct luaL_Stream { 189 | FILE *f; /* stream (NULL for incompletely created streams) */ 190 | lua_CFunction closef; /* to close stream (NULL for closed streams) */ 191 | } luaL_Stream; 192 | 193 | /* }====================================================== */ 194 | 195 | 196 | 197 | /* compatibility with old module system */ 198 | #if defined(LUA_COMPAT_MODULE) 199 | 200 | LUALIB_API void (luaL_pushmodule) (lua_State *L, const char *modname, 201 | int sizehint); 202 | LUALIB_API void (luaL_openlib) (lua_State *L, const char *libname, 203 | const luaL_Reg *l, int nup); 204 | 205 | #define luaL_register(L,n,l) (luaL_openlib(L,(n),(l),0)) 206 | 207 | #endif 208 | 209 | 210 | #endif 211 | 212 | 213 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lbitlib.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lbitlib.c,v 1.18.1.2 2013/07/09 18:01:41 roberto Exp $ 3 | ** Standard library for bitwise operations 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #define lbitlib_c 8 | #define LUA_LIB 9 | 10 | #include "lua.h" 11 | 12 | #include "lauxlib.h" 13 | #include "lualib.h" 14 | 15 | 16 | /* number of bits to consider in a number */ 17 | #if !defined(LUA_NBITS) 18 | #define LUA_NBITS 32 19 | #endif 20 | 21 | 22 | #define ALLONES (~(((~(lua_Unsigned)0) << (LUA_NBITS - 1)) << 1)) 23 | 24 | /* macro to trim extra bits */ 25 | #define trim(x) ((x) & ALLONES) 26 | 27 | 28 | /* builds a number with 'n' ones (1 <= n <= LUA_NBITS) */ 29 | #define mask(n) (~((ALLONES << 1) << ((n) - 1))) 30 | 31 | 32 | typedef lua_Unsigned b_uint; 33 | 34 | 35 | 36 | static b_uint andaux (lua_State *L) { 37 | int i, n = lua_gettop(L); 38 | b_uint r = ~(b_uint)0; 39 | for (i = 1; i <= n; i++) 40 | r &= luaL_checkunsigned(L, i); 41 | return trim(r); 42 | } 43 | 44 | 45 | static int b_and (lua_State *L) { 46 | b_uint r = andaux(L); 47 | lua_pushunsigned(L, r); 48 | return 1; 49 | } 50 | 51 | 52 | static int b_test (lua_State *L) { 53 | b_uint r = andaux(L); 54 | lua_pushboolean(L, r != 0); 55 | return 1; 56 | } 57 | 58 | 59 | static int b_or (lua_State *L) { 60 | int i, n = lua_gettop(L); 61 | b_uint r = 0; 62 | for (i = 1; i <= n; i++) 63 | r |= luaL_checkunsigned(L, i); 64 | lua_pushunsigned(L, trim(r)); 65 | return 1; 66 | } 67 | 68 | 69 | static int b_xor (lua_State *L) { 70 | int i, n = lua_gettop(L); 71 | b_uint r = 0; 72 | for (i = 1; i <= n; i++) 73 | r ^= luaL_checkunsigned(L, i); 74 | lua_pushunsigned(L, trim(r)); 75 | return 1; 76 | } 77 | 78 | 79 | static int b_not (lua_State *L) { 80 | b_uint r = ~luaL_checkunsigned(L, 1); 81 | lua_pushunsigned(L, trim(r)); 82 | return 1; 83 | } 84 | 85 | 86 | static int b_shift (lua_State *L, b_uint r, int i) { 87 | if (i < 0) { /* shift right? */ 88 | i = -i; 89 | r = trim(r); 90 | if (i >= LUA_NBITS) r = 0; 91 | else r >>= i; 92 | } 93 | else { /* shift left */ 94 | if (i >= LUA_NBITS) r = 0; 95 | else r <<= i; 96 | r = trim(r); 97 | } 98 | lua_pushunsigned(L, r); 99 | return 1; 100 | } 101 | 102 | 103 | static int b_lshift (lua_State *L) { 104 | return b_shift(L, luaL_checkunsigned(L, 1), luaL_checkint(L, 2)); 105 | } 106 | 107 | 108 | static int b_rshift (lua_State *L) { 109 | return b_shift(L, luaL_checkunsigned(L, 1), -luaL_checkint(L, 2)); 110 | } 111 | 112 | 113 | static int b_arshift (lua_State *L) { 114 | b_uint r = luaL_checkunsigned(L, 1); 115 | int i = luaL_checkint(L, 2); 116 | if (i < 0 || !(r & ((b_uint)1 << (LUA_NBITS - 1)))) 117 | return b_shift(L, r, -i); 118 | else { /* arithmetic shift for 'negative' number */ 119 | if (i >= LUA_NBITS) r = ALLONES; 120 | else 121 | r = trim((r >> i) | ~(~(b_uint)0 >> i)); /* add signal bit */ 122 | lua_pushunsigned(L, r); 123 | return 1; 124 | } 125 | } 126 | 127 | 128 | static int b_rot (lua_State *L, int i) { 129 | b_uint r = luaL_checkunsigned(L, 1); 130 | i &= (LUA_NBITS - 1); /* i = i % NBITS */ 131 | r = trim(r); 132 | if (i != 0) /* avoid undefined shift of LUA_NBITS when i == 0 */ 133 | r = (r << i) | (r >> (LUA_NBITS - i)); 134 | lua_pushunsigned(L, trim(r)); 135 | return 1; 136 | } 137 | 138 | 139 | static int b_lrot (lua_State *L) { 140 | return b_rot(L, luaL_checkint(L, 2)); 141 | } 142 | 143 | 144 | static int b_rrot (lua_State *L) { 145 | return b_rot(L, -luaL_checkint(L, 2)); 146 | } 147 | 148 | 149 | /* 150 | ** get field and width arguments for field-manipulation functions, 151 | ** checking whether they are valid. 152 | ** ('luaL_error' called without 'return' to avoid later warnings about 153 | ** 'width' being used uninitialized.) 154 | */ 155 | static int fieldargs (lua_State *L, int farg, int *width) { 156 | int f = luaL_checkint(L, farg); 157 | int w = luaL_optint(L, farg + 1, 1); 158 | luaL_argcheck(L, 0 <= f, farg, "field cannot be negative"); 159 | luaL_argcheck(L, 0 < w, farg + 1, "width must be positive"); 160 | if (f + w > LUA_NBITS) 161 | luaL_error(L, "trying to access non-existent bits"); 162 | *width = w; 163 | return f; 164 | } 165 | 166 | 167 | static int b_extract (lua_State *L) { 168 | int w; 169 | b_uint r = luaL_checkunsigned(L, 1); 170 | int f = fieldargs(L, 2, &w); 171 | r = (r >> f) & mask(w); 172 | lua_pushunsigned(L, r); 173 | return 1; 174 | } 175 | 176 | 177 | static int b_replace (lua_State *L) { 178 | int w; 179 | b_uint r = luaL_checkunsigned(L, 1); 180 | b_uint v = luaL_checkunsigned(L, 2); 181 | int f = fieldargs(L, 3, &w); 182 | int m = mask(w); 183 | v &= m; /* erase bits outside given width */ 184 | r = (r & ~(m << f)) | (v << f); 185 | lua_pushunsigned(L, r); 186 | return 1; 187 | } 188 | 189 | 190 | static const luaL_Reg bitlib[] = { 191 | {"arshift", b_arshift}, 192 | {"band", b_and}, 193 | {"bnot", b_not}, 194 | {"bor", b_or}, 195 | {"bxor", b_xor}, 196 | {"btest", b_test}, 197 | {"extract", b_extract}, 198 | {"lrotate", b_lrot}, 199 | {"lshift", b_lshift}, 200 | {"replace", b_replace}, 201 | {"rrotate", b_rrot}, 202 | {"rshift", b_rshift}, 203 | {NULL, NULL} 204 | }; 205 | 206 | 207 | 208 | LUAMOD_API int luaopen_bit32 (lua_State *L) { 209 | luaL_newlib(L, bitlib); 210 | return 1; 211 | } 212 | 213 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lcode.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lcode.h,v 1.58.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Code generator for Lua 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lcode_h 8 | #define lcode_h 9 | 10 | #include "llex.h" 11 | #include "lobject.h" 12 | #include "lopcodes.h" 13 | #include "lparser.h" 14 | 15 | 16 | /* 17 | ** Marks the end of a patch list. It is an invalid value both as an absolute 18 | ** address, and as a list link (would link an element to itself). 19 | */ 20 | #define NO_JUMP (-1) 21 | 22 | 23 | /* 24 | ** grep "ORDER OPR" if you change these enums (ORDER OP) 25 | */ 26 | typedef enum BinOpr { 27 | OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW, 28 | OPR_CONCAT, 29 | OPR_EQ, OPR_LT, OPR_LE, 30 | OPR_NE, OPR_GT, OPR_GE, 31 | OPR_AND, OPR_OR, 32 | OPR_NOBINOPR 33 | } BinOpr; 34 | 35 | 36 | typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr; 37 | 38 | 39 | #define getcode(fs,e) ((fs)->f->code[(e)->u.info]) 40 | 41 | #define luaK_codeAsBx(fs,o,A,sBx) luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx) 42 | 43 | #define luaK_setmultret(fs,e) luaK_setreturns(fs, e, LUA_MULTRET) 44 | 45 | #define luaK_jumpto(fs,t) luaK_patchlist(fs, luaK_jump(fs), t) 46 | 47 | LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx); 48 | LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C); 49 | LUAI_FUNC int luaK_codek (FuncState *fs, int reg, int k); 50 | LUAI_FUNC void luaK_fixline (FuncState *fs, int line); 51 | LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n); 52 | LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n); 53 | LUAI_FUNC void luaK_checkstack (FuncState *fs, int n); 54 | LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s); 55 | LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r); 56 | LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e); 57 | LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e); 58 | LUAI_FUNC void luaK_exp2anyregup (FuncState *fs, expdesc *e); 59 | LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e); 60 | LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e); 61 | LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e); 62 | LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key); 63 | LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k); 64 | LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e); 65 | LUAI_FUNC void luaK_goiffalse (FuncState *fs, expdesc *e); 66 | LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e); 67 | LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults); 68 | LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e); 69 | LUAI_FUNC int luaK_jump (FuncState *fs); 70 | LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret); 71 | LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target); 72 | LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list); 73 | LUAI_FUNC void luaK_patchclose (FuncState *fs, int list, int level); 74 | LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2); 75 | LUAI_FUNC int luaK_getlabel (FuncState *fs); 76 | LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v, int line); 77 | LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v); 78 | LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, 79 | expdesc *v2, int line); 80 | LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore); 81 | 82 | 83 | #endif 84 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lcorolib.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lcorolib.c,v 1.5.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Coroutine Library 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | 10 | 11 | #define lcorolib_c 12 | #define LUA_LIB 13 | 14 | #include "lua.h" 15 | 16 | #include "lauxlib.h" 17 | #include "lualib.h" 18 | 19 | 20 | static int auxresume (lua_State *L, lua_State *co, int narg) { 21 | int status; 22 | if (!lua_checkstack(co, narg)) { 23 | lua_pushliteral(L, "too many arguments to resume"); 24 | return -1; /* error flag */ 25 | } 26 | if (lua_status(co) == LUA_OK && lua_gettop(co) == 0) { 27 | lua_pushliteral(L, "cannot resume dead coroutine"); 28 | return -1; /* error flag */ 29 | } 30 | lua_xmove(L, co, narg); 31 | status = lua_resume(co, L, narg); 32 | if (status == LUA_OK || status == LUA_YIELD) { 33 | int nres = lua_gettop(co); 34 | if (!lua_checkstack(L, nres + 1)) { 35 | lua_pop(co, nres); /* remove results anyway */ 36 | lua_pushliteral(L, "too many results to resume"); 37 | return -1; /* error flag */ 38 | } 39 | lua_xmove(co, L, nres); /* move yielded values */ 40 | return nres; 41 | } 42 | else { 43 | lua_xmove(co, L, 1); /* move error message */ 44 | return -1; /* error flag */ 45 | } 46 | } 47 | 48 | 49 | static int luaB_coresume (lua_State *L) { 50 | lua_State *co = lua_tothread(L, 1); 51 | int r; 52 | luaL_argcheck(L, co, 1, "coroutine expected"); 53 | r = auxresume(L, co, lua_gettop(L) - 1); 54 | if (r < 0) { 55 | lua_pushboolean(L, 0); 56 | lua_insert(L, -2); 57 | return 2; /* return false + error message */ 58 | } 59 | else { 60 | lua_pushboolean(L, 1); 61 | lua_insert(L, -(r + 1)); 62 | return r + 1; /* return true + `resume' returns */ 63 | } 64 | } 65 | 66 | 67 | static int luaB_auxwrap (lua_State *L) { 68 | lua_State *co = lua_tothread(L, lua_upvalueindex(1)); 69 | int r = auxresume(L, co, lua_gettop(L)); 70 | if (r < 0) { 71 | if (lua_isstring(L, -1)) { /* error object is a string? */ 72 | luaL_where(L, 1); /* add extra info */ 73 | lua_insert(L, -2); 74 | lua_concat(L, 2); 75 | } 76 | return lua_error(L); /* propagate error */ 77 | } 78 | return r; 79 | } 80 | 81 | 82 | static int luaB_cocreate (lua_State *L) { 83 | lua_State *NL; 84 | luaL_checktype(L, 1, LUA_TFUNCTION); 85 | NL = lua_newthread(L); 86 | lua_pushvalue(L, 1); /* move function to top */ 87 | lua_xmove(L, NL, 1); /* move function from L to NL */ 88 | return 1; 89 | } 90 | 91 | 92 | static int luaB_cowrap (lua_State *L) { 93 | luaB_cocreate(L); 94 | lua_pushcclosure(L, luaB_auxwrap, 1); 95 | return 1; 96 | } 97 | 98 | 99 | static int luaB_yield (lua_State *L) { 100 | return lua_yield(L, lua_gettop(L)); 101 | } 102 | 103 | 104 | static int luaB_costatus (lua_State *L) { 105 | lua_State *co = lua_tothread(L, 1); 106 | luaL_argcheck(L, co, 1, "coroutine expected"); 107 | if (L == co) lua_pushliteral(L, "running"); 108 | else { 109 | switch (lua_status(co)) { 110 | case LUA_YIELD: 111 | lua_pushliteral(L, "suspended"); 112 | break; 113 | case LUA_OK: { 114 | lua_Debug ar; 115 | if (lua_getstack(co, 0, &ar) > 0) /* does it have frames? */ 116 | lua_pushliteral(L, "normal"); /* it is running */ 117 | else if (lua_gettop(co) == 0) 118 | lua_pushliteral(L, "dead"); 119 | else 120 | lua_pushliteral(L, "suspended"); /* initial state */ 121 | break; 122 | } 123 | default: /* some error occurred */ 124 | lua_pushliteral(L, "dead"); 125 | break; 126 | } 127 | } 128 | return 1; 129 | } 130 | 131 | 132 | static int luaB_corunning (lua_State *L) { 133 | int ismain = lua_pushthread(L); 134 | lua_pushboolean(L, ismain); 135 | return 2; 136 | } 137 | 138 | 139 | static const luaL_Reg co_funcs[] = { 140 | {"create", luaB_cocreate}, 141 | {"resume", luaB_coresume}, 142 | {"running", luaB_corunning}, 143 | {"status", luaB_costatus}, 144 | {"wrap", luaB_cowrap}, 145 | {"yield", luaB_yield}, 146 | {NULL, NULL} 147 | }; 148 | 149 | 150 | 151 | LUAMOD_API int luaopen_coroutine (lua_State *L) { 152 | luaL_newlib(L, co_funcs); 153 | return 1; 154 | } 155 | 156 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lctype.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lctype.c,v 1.11.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** 'ctype' functions for Lua 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #define lctype_c 8 | #define LUA_CORE 9 | 10 | #include "lctype.h" 11 | 12 | #if !LUA_USE_CTYPE /* { */ 13 | 14 | #include 15 | 16 | LUAI_DDEF const lu_byte luai_ctype_[UCHAR_MAX + 2] = { 17 | 0x00, /* EOZ */ 18 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 0. */ 19 | 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 20 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 1. */ 21 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 22 | 0x0c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, /* 2. */ 23 | 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 24 | 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, /* 3. */ 25 | 0x16, 0x16, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 26 | 0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 4. */ 27 | 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 28 | 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 5. */ 29 | 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x05, 30 | 0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 6. */ 31 | 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 32 | 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 7. */ 33 | 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x00, 34 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 8. */ 35 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 36 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 9. */ 37 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 38 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* a. */ 39 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 40 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* b. */ 41 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 42 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* c. */ 43 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 44 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* d. */ 45 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 46 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* e. */ 47 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 48 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* f. */ 49 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 50 | }; 51 | 52 | #endif /* } */ 53 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lctype.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lctype.h,v 1.12.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** 'ctype' functions for Lua 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lctype_h 8 | #define lctype_h 9 | 10 | #include "lua.h" 11 | 12 | 13 | /* 14 | ** WARNING: the functions defined here do not necessarily correspond 15 | ** to the similar functions in the standard C ctype.h. They are 16 | ** optimized for the specific needs of Lua 17 | */ 18 | 19 | #if !defined(LUA_USE_CTYPE) 20 | 21 | #if 'A' == 65 && '0' == 48 22 | /* ASCII case: can use its own tables; faster and fixed */ 23 | #define LUA_USE_CTYPE 0 24 | #else 25 | /* must use standard C ctype */ 26 | #define LUA_USE_CTYPE 1 27 | #endif 28 | 29 | #endif 30 | 31 | 32 | #if !LUA_USE_CTYPE /* { */ 33 | 34 | #include 35 | 36 | #include "llimits.h" 37 | 38 | 39 | #define ALPHABIT 0 40 | #define DIGITBIT 1 41 | #define PRINTBIT 2 42 | #define SPACEBIT 3 43 | #define XDIGITBIT 4 44 | 45 | 46 | #define MASK(B) (1 << (B)) 47 | 48 | 49 | /* 50 | ** add 1 to char to allow index -1 (EOZ) 51 | */ 52 | #define testprop(c,p) (luai_ctype_[(c)+1] & (p)) 53 | 54 | /* 55 | ** 'lalpha' (Lua alphabetic) and 'lalnum' (Lua alphanumeric) both include '_' 56 | */ 57 | #define lislalpha(c) testprop(c, MASK(ALPHABIT)) 58 | #define lislalnum(c) testprop(c, (MASK(ALPHABIT) | MASK(DIGITBIT))) 59 | #define lisdigit(c) testprop(c, MASK(DIGITBIT)) 60 | #define lisspace(c) testprop(c, MASK(SPACEBIT)) 61 | #define lisprint(c) testprop(c, MASK(PRINTBIT)) 62 | #define lisxdigit(c) testprop(c, MASK(XDIGITBIT)) 63 | 64 | /* 65 | ** this 'ltolower' only works for alphabetic characters 66 | */ 67 | #define ltolower(c) ((c) | ('A' ^ 'a')) 68 | 69 | 70 | /* two more entries for 0 and -1 (EOZ) */ 71 | LUAI_DDEC const lu_byte luai_ctype_[UCHAR_MAX + 2]; 72 | 73 | 74 | #else /* }{ */ 75 | 76 | /* 77 | ** use standard C ctypes 78 | */ 79 | 80 | #include 81 | 82 | 83 | #define lislalpha(c) (isalpha(c) || (c) == '_') 84 | #define lislalnum(c) (isalnum(c) || (c) == '_') 85 | #define lisdigit(c) (isdigit(c)) 86 | #define lisspace(c) (isspace(c)) 87 | #define lisprint(c) (isprint(c)) 88 | #define lisxdigit(c) (isxdigit(c)) 89 | 90 | #define ltolower(c) (tolower(c)) 91 | 92 | #endif /* } */ 93 | 94 | #endif 95 | 96 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/ldblib.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: ldblib.c,v 1.132.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Interface from Lua to its debug API 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | #include 10 | #include 11 | 12 | #define ldblib_c 13 | #define LUA_LIB 14 | 15 | #include "lua.h" 16 | 17 | #include "lauxlib.h" 18 | #include "lualib.h" 19 | 20 | 21 | #define HOOKKEY "_HKEY" 22 | 23 | 24 | 25 | static int db_getregistry (lua_State *L) { 26 | lua_pushvalue(L, LUA_REGISTRYINDEX); 27 | return 1; 28 | } 29 | 30 | 31 | static int db_getmetatable (lua_State *L) { 32 | luaL_checkany(L, 1); 33 | if (!lua_getmetatable(L, 1)) { 34 | lua_pushnil(L); /* no metatable */ 35 | } 36 | return 1; 37 | } 38 | 39 | 40 | static int db_setmetatable (lua_State *L) { 41 | int t = lua_type(L, 2); 42 | luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2, 43 | "nil or table expected"); 44 | lua_settop(L, 2); 45 | lua_setmetatable(L, 1); 46 | return 1; /* return 1st argument */ 47 | } 48 | 49 | 50 | static int db_getuservalue (lua_State *L) { 51 | if (lua_type(L, 1) != LUA_TUSERDATA) 52 | lua_pushnil(L); 53 | else 54 | lua_getuservalue(L, 1); 55 | return 1; 56 | } 57 | 58 | 59 | static int db_setuservalue (lua_State *L) { 60 | if (lua_type(L, 1) == LUA_TLIGHTUSERDATA) 61 | luaL_argerror(L, 1, "full userdata expected, got light userdata"); 62 | luaL_checktype(L, 1, LUA_TUSERDATA); 63 | if (!lua_isnoneornil(L, 2)) 64 | luaL_checktype(L, 2, LUA_TTABLE); 65 | lua_settop(L, 2); 66 | lua_setuservalue(L, 1); 67 | return 1; 68 | } 69 | 70 | 71 | static void settabss (lua_State *L, const char *i, const char *v) { 72 | lua_pushstring(L, v); 73 | lua_setfield(L, -2, i); 74 | } 75 | 76 | 77 | static void settabsi (lua_State *L, const char *i, int v) { 78 | lua_pushinteger(L, v); 79 | lua_setfield(L, -2, i); 80 | } 81 | 82 | 83 | static void settabsb (lua_State *L, const char *i, int v) { 84 | lua_pushboolean(L, v); 85 | lua_setfield(L, -2, i); 86 | } 87 | 88 | 89 | static lua_State *getthread (lua_State *L, int *arg) { 90 | if (lua_isthread(L, 1)) { 91 | *arg = 1; 92 | return lua_tothread(L, 1); 93 | } 94 | else { 95 | *arg = 0; 96 | return L; 97 | } 98 | } 99 | 100 | 101 | static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) { 102 | if (L == L1) { 103 | lua_pushvalue(L, -2); 104 | lua_remove(L, -3); 105 | } 106 | else 107 | lua_xmove(L1, L, 1); 108 | lua_setfield(L, -2, fname); 109 | } 110 | 111 | 112 | static int db_getinfo (lua_State *L) { 113 | lua_Debug ar; 114 | int arg; 115 | lua_State *L1 = getthread(L, &arg); 116 | const char *options = luaL_optstring(L, arg+2, "flnStu"); 117 | if (lua_isnumber(L, arg+1)) { 118 | if (!lua_getstack(L1, (int)lua_tointeger(L, arg+1), &ar)) { 119 | lua_pushnil(L); /* level out of range */ 120 | return 1; 121 | } 122 | } 123 | else if (lua_isfunction(L, arg+1)) { 124 | lua_pushfstring(L, ">%s", options); 125 | options = lua_tostring(L, -1); 126 | lua_pushvalue(L, arg+1); 127 | lua_xmove(L, L1, 1); 128 | } 129 | else 130 | return luaL_argerror(L, arg+1, "function or level expected"); 131 | if (!lua_getinfo(L1, options, &ar)) 132 | return luaL_argerror(L, arg+2, "invalid option"); 133 | lua_createtable(L, 0, 2); 134 | if (strchr(options, 'S')) { 135 | settabss(L, "source", ar.source); 136 | settabss(L, "short_src", ar.short_src); 137 | settabsi(L, "linedefined", ar.linedefined); 138 | settabsi(L, "lastlinedefined", ar.lastlinedefined); 139 | settabss(L, "what", ar.what); 140 | } 141 | if (strchr(options, 'l')) 142 | settabsi(L, "currentline", ar.currentline); 143 | if (strchr(options, 'u')) { 144 | settabsi(L, "nups", ar.nups); 145 | settabsi(L, "nparams", ar.nparams); 146 | settabsb(L, "isvararg", ar.isvararg); 147 | } 148 | if (strchr(options, 'n')) { 149 | settabss(L, "name", ar.name); 150 | settabss(L, "namewhat", ar.namewhat); 151 | } 152 | if (strchr(options, 't')) 153 | settabsb(L, "istailcall", ar.istailcall); 154 | if (strchr(options, 'L')) 155 | treatstackoption(L, L1, "activelines"); 156 | if (strchr(options, 'f')) 157 | treatstackoption(L, L1, "func"); 158 | return 1; /* return table */ 159 | } 160 | 161 | 162 | static int db_getlocal (lua_State *L) { 163 | int arg; 164 | lua_State *L1 = getthread(L, &arg); 165 | lua_Debug ar; 166 | const char *name; 167 | int nvar = luaL_checkint(L, arg+2); /* local-variable index */ 168 | if (lua_isfunction(L, arg + 1)) { /* function argument? */ 169 | lua_pushvalue(L, arg + 1); /* push function */ 170 | lua_pushstring(L, lua_getlocal(L, NULL, nvar)); /* push local name */ 171 | return 1; 172 | } 173 | else { /* stack-level argument */ 174 | if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */ 175 | return luaL_argerror(L, arg+1, "level out of range"); 176 | name = lua_getlocal(L1, &ar, nvar); 177 | if (name) { 178 | lua_xmove(L1, L, 1); /* push local value */ 179 | lua_pushstring(L, name); /* push name */ 180 | lua_pushvalue(L, -2); /* re-order */ 181 | return 2; 182 | } 183 | else { 184 | lua_pushnil(L); /* no name (nor value) */ 185 | return 1; 186 | } 187 | } 188 | } 189 | 190 | 191 | static int db_setlocal (lua_State *L) { 192 | int arg; 193 | lua_State *L1 = getthread(L, &arg); 194 | lua_Debug ar; 195 | if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */ 196 | return luaL_argerror(L, arg+1, "level out of range"); 197 | luaL_checkany(L, arg+3); 198 | lua_settop(L, arg+3); 199 | lua_xmove(L, L1, 1); 200 | lua_pushstring(L, lua_setlocal(L1, &ar, luaL_checkint(L, arg+2))); 201 | return 1; 202 | } 203 | 204 | 205 | static int auxupvalue (lua_State *L, int get) { 206 | const char *name; 207 | int n = luaL_checkint(L, 2); 208 | luaL_checktype(L, 1, LUA_TFUNCTION); 209 | name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n); 210 | if (name == NULL) return 0; 211 | lua_pushstring(L, name); 212 | lua_insert(L, -(get+1)); 213 | return get + 1; 214 | } 215 | 216 | 217 | static int db_getupvalue (lua_State *L) { 218 | return auxupvalue(L, 1); 219 | } 220 | 221 | 222 | static int db_setupvalue (lua_State *L) { 223 | luaL_checkany(L, 3); 224 | return auxupvalue(L, 0); 225 | } 226 | 227 | 228 | static int checkupval (lua_State *L, int argf, int argnup) { 229 | lua_Debug ar; 230 | int nup = luaL_checkint(L, argnup); 231 | luaL_checktype(L, argf, LUA_TFUNCTION); 232 | lua_pushvalue(L, argf); 233 | lua_getinfo(L, ">u", &ar); 234 | luaL_argcheck(L, 1 <= nup && nup <= ar.nups, argnup, "invalid upvalue index"); 235 | return nup; 236 | } 237 | 238 | 239 | static int db_upvalueid (lua_State *L) { 240 | int n = checkupval(L, 1, 2); 241 | lua_pushlightuserdata(L, lua_upvalueid(L, 1, n)); 242 | return 1; 243 | } 244 | 245 | 246 | static int db_upvaluejoin (lua_State *L) { 247 | int n1 = checkupval(L, 1, 2); 248 | int n2 = checkupval(L, 3, 4); 249 | luaL_argcheck(L, !lua_iscfunction(L, 1), 1, "Lua function expected"); 250 | luaL_argcheck(L, !lua_iscfunction(L, 3), 3, "Lua function expected"); 251 | lua_upvaluejoin(L, 1, n1, 3, n2); 252 | return 0; 253 | } 254 | 255 | 256 | #define gethooktable(L) luaL_getsubtable(L, LUA_REGISTRYINDEX, HOOKKEY) 257 | 258 | 259 | static void hookf (lua_State *L, lua_Debug *ar) { 260 | static const char *const hooknames[] = 261 | {"call", "return", "line", "count", "tail call"}; 262 | gethooktable(L); 263 | lua_pushthread(L); 264 | lua_rawget(L, -2); 265 | if (lua_isfunction(L, -1)) { 266 | lua_pushstring(L, hooknames[(int)ar->event]); 267 | if (ar->currentline >= 0) 268 | lua_pushinteger(L, ar->currentline); 269 | else lua_pushnil(L); 270 | lua_assert(lua_getinfo(L, "lS", ar)); 271 | lua_call(L, 2, 0); 272 | } 273 | } 274 | 275 | 276 | static int makemask (const char *smask, int count) { 277 | int mask = 0; 278 | if (strchr(smask, 'c')) mask |= LUA_MASKCALL; 279 | if (strchr(smask, 'r')) mask |= LUA_MASKRET; 280 | if (strchr(smask, 'l')) mask |= LUA_MASKLINE; 281 | if (count > 0) mask |= LUA_MASKCOUNT; 282 | return mask; 283 | } 284 | 285 | 286 | static char *unmakemask (int mask, char *smask) { 287 | int i = 0; 288 | if (mask & LUA_MASKCALL) smask[i++] = 'c'; 289 | if (mask & LUA_MASKRET) smask[i++] = 'r'; 290 | if (mask & LUA_MASKLINE) smask[i++] = 'l'; 291 | smask[i] = '\0'; 292 | return smask; 293 | } 294 | 295 | 296 | static int db_sethook (lua_State *L) { 297 | int arg, mask, count; 298 | lua_Hook func; 299 | lua_State *L1 = getthread(L, &arg); 300 | if (lua_isnoneornil(L, arg+1)) { 301 | lua_settop(L, arg+1); 302 | func = NULL; mask = 0; count = 0; /* turn off hooks */ 303 | } 304 | else { 305 | const char *smask = luaL_checkstring(L, arg+2); 306 | luaL_checktype(L, arg+1, LUA_TFUNCTION); 307 | count = luaL_optint(L, arg+3, 0); 308 | func = hookf; mask = makemask(smask, count); 309 | } 310 | if (gethooktable(L) == 0) { /* creating hook table? */ 311 | lua_pushstring(L, "k"); 312 | lua_setfield(L, -2, "__mode"); /** hooktable.__mode = "k" */ 313 | lua_pushvalue(L, -1); 314 | lua_setmetatable(L, -2); /* setmetatable(hooktable) = hooktable */ 315 | } 316 | lua_pushthread(L1); lua_xmove(L1, L, 1); 317 | lua_pushvalue(L, arg+1); 318 | lua_rawset(L, -3); /* set new hook */ 319 | lua_sethook(L1, func, mask, count); /* set hooks */ 320 | return 0; 321 | } 322 | 323 | 324 | static int db_gethook (lua_State *L) { 325 | int arg; 326 | lua_State *L1 = getthread(L, &arg); 327 | char buff[5]; 328 | int mask = lua_gethookmask(L1); 329 | lua_Hook hook = lua_gethook(L1); 330 | if (hook != NULL && hook != hookf) /* external hook? */ 331 | lua_pushliteral(L, "external hook"); 332 | else { 333 | gethooktable(L); 334 | lua_pushthread(L1); lua_xmove(L1, L, 1); 335 | lua_rawget(L, -2); /* get hook */ 336 | lua_remove(L, -2); /* remove hook table */ 337 | } 338 | lua_pushstring(L, unmakemask(mask, buff)); 339 | lua_pushinteger(L, lua_gethookcount(L1)); 340 | return 3; 341 | } 342 | 343 | 344 | static int db_debug (lua_State *L) { 345 | for (;;) { 346 | char buffer[250]; 347 | luai_writestringerror("%s", "lua_debug> "); 348 | if (fgets(buffer, sizeof(buffer), stdin) == 0 || 349 | strcmp(buffer, "cont\n") == 0) 350 | return 0; 351 | if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") || 352 | lua_pcall(L, 0, 0, 0)) 353 | luai_writestringerror("%s\n", lua_tostring(L, -1)); 354 | lua_settop(L, 0); /* remove eventual returns */ 355 | } 356 | } 357 | 358 | 359 | static int db_traceback (lua_State *L) { 360 | int arg; 361 | lua_State *L1 = getthread(L, &arg); 362 | const char *msg = lua_tostring(L, arg + 1); 363 | if (msg == NULL && !lua_isnoneornil(L, arg + 1)) /* non-string 'msg'? */ 364 | lua_pushvalue(L, arg + 1); /* return it untouched */ 365 | else { 366 | int level = luaL_optint(L, arg + 2, (L == L1) ? 1 : 0); 367 | luaL_traceback(L, L1, msg, level); 368 | } 369 | return 1; 370 | } 371 | 372 | 373 | static const luaL_Reg dblib[] = { 374 | {"debug", db_debug}, 375 | {"getuservalue", db_getuservalue}, 376 | {"gethook", db_gethook}, 377 | {"getinfo", db_getinfo}, 378 | {"getlocal", db_getlocal}, 379 | {"getregistry", db_getregistry}, 380 | {"getmetatable", db_getmetatable}, 381 | {"getupvalue", db_getupvalue}, 382 | {"upvaluejoin", db_upvaluejoin}, 383 | {"upvalueid", db_upvalueid}, 384 | {"setuservalue", db_setuservalue}, 385 | {"sethook", db_sethook}, 386 | {"setlocal", db_setlocal}, 387 | {"setmetatable", db_setmetatable}, 388 | {"setupvalue", db_setupvalue}, 389 | {"traceback", db_traceback}, 390 | {NULL, NULL} 391 | }; 392 | 393 | 394 | LUAMOD_API int luaopen_debug (lua_State *L) { 395 | luaL_newlib(L, dblib); 396 | return 1; 397 | } 398 | 399 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/ldebug.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: ldebug.h,v 2.7.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Auxiliary functions from Debug Interface module 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef ldebug_h 8 | #define ldebug_h 9 | 10 | 11 | #include "lstate.h" 12 | 13 | 14 | #define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1) 15 | 16 | #define getfuncline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0) 17 | 18 | #define resethookcount(L) (L->hookcount = L->basehookcount) 19 | 20 | /* Active Lua function (given call info) */ 21 | #define ci_func(ci) (clLvalue((ci)->func)) 22 | 23 | 24 | LUAI_FUNC l_noret luaG_typeerror (lua_State *L, const TValue *o, 25 | const char *opname); 26 | LUAI_FUNC l_noret luaG_concaterror (lua_State *L, StkId p1, StkId p2); 27 | LUAI_FUNC l_noret luaG_aritherror (lua_State *L, const TValue *p1, 28 | const TValue *p2); 29 | LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1, 30 | const TValue *p2); 31 | LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...); 32 | LUAI_FUNC l_noret luaG_errormsg (lua_State *L); 33 | 34 | #endif 35 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/ldo.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: ldo.h,v 2.20.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Stack and Call structure of Lua 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef ldo_h 8 | #define ldo_h 9 | 10 | 11 | #include "lobject.h" 12 | #include "lstate.h" 13 | #include "lzio.h" 14 | 15 | 16 | #define luaD_checkstack(L,n) if (L->stack_last - L->top <= (n)) \ 17 | luaD_growstack(L, n); else condmovestack(L); 18 | 19 | 20 | #define incr_top(L) {L->top++; luaD_checkstack(L,0);} 21 | 22 | #define savestack(L,p) ((char *)(p) - (char *)L->stack) 23 | #define restorestack(L,n) ((TValue *)((char *)L->stack + (n))) 24 | 25 | 26 | /* type of protected functions, to be ran by `runprotected' */ 27 | typedef void (*Pfunc) (lua_State *L, void *ud); 28 | 29 | LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name, 30 | const char *mode); 31 | LUAI_FUNC void luaD_hook (lua_State *L, int event, int line); 32 | LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults); 33 | LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults, 34 | int allowyield); 35 | LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u, 36 | ptrdiff_t oldtop, ptrdiff_t ef); 37 | LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult); 38 | LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize); 39 | LUAI_FUNC void luaD_growstack (lua_State *L, int n); 40 | LUAI_FUNC void luaD_shrinkstack (lua_State *L); 41 | 42 | LUAI_FUNC l_noret luaD_throw (lua_State *L, int errcode); 43 | LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud); 44 | 45 | #endif 46 | 47 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/ldump.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: ldump.c,v 2.17.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** save precompiled Lua chunks 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #include 8 | 9 | #define ldump_c 10 | #define LUA_CORE 11 | 12 | #include "lua.h" 13 | 14 | #include "lobject.h" 15 | #include "lstate.h" 16 | #include "lundump.h" 17 | 18 | typedef struct { 19 | lua_State* L; 20 | lua_Writer writer; 21 | void* data; 22 | int strip; 23 | int status; 24 | } DumpState; 25 | 26 | #define DumpMem(b,n,size,D) DumpBlock(b,(n)*(size),D) 27 | #define DumpVar(x,D) DumpMem(&x,1,sizeof(x),D) 28 | 29 | static void DumpBlock(const void* b, size_t size, DumpState* D) 30 | { 31 | if (D->status==0) 32 | { 33 | lua_unlock(D->L); 34 | D->status=(*D->writer)(D->L,b,size,D->data); 35 | lua_lock(D->L); 36 | } 37 | } 38 | 39 | static void DumpChar(int y, DumpState* D) 40 | { 41 | char x=(char)y; 42 | DumpVar(x,D); 43 | } 44 | 45 | static void DumpInt(int x, DumpState* D) 46 | { 47 | DumpVar(x,D); 48 | } 49 | 50 | static void DumpNumber(lua_Number x, DumpState* D) 51 | { 52 | DumpVar(x,D); 53 | } 54 | 55 | static void DumpVector(const void* b, int n, size_t size, DumpState* D) 56 | { 57 | DumpInt(n,D); 58 | DumpMem(b,n,size,D); 59 | } 60 | 61 | static void DumpString(const TString* s, DumpState* D) 62 | { 63 | if (s==NULL) 64 | { 65 | size_t size=0; 66 | DumpVar(size,D); 67 | } 68 | else 69 | { 70 | size_t size=s->tsv.len+1; /* include trailing '\0' */ 71 | DumpVar(size,D); 72 | DumpBlock(getstr(s),size*sizeof(char),D); 73 | } 74 | } 75 | 76 | #define DumpCode(f,D) DumpVector(f->code,f->sizecode,sizeof(Instruction),D) 77 | 78 | static void DumpFunction(const Proto* f, DumpState* D); 79 | 80 | static void DumpConstants(const Proto* f, DumpState* D) 81 | { 82 | int i,n=f->sizek; 83 | DumpInt(n,D); 84 | for (i=0; ik[i]; 87 | DumpChar(ttypenv(o),D); 88 | switch (ttypenv(o)) 89 | { 90 | case LUA_TNIL: 91 | break; 92 | case LUA_TBOOLEAN: 93 | DumpChar(bvalue(o),D); 94 | break; 95 | case LUA_TNUMBER: 96 | DumpNumber(nvalue(o),D); 97 | break; 98 | case LUA_TSTRING: 99 | DumpString(rawtsvalue(o),D); 100 | break; 101 | default: lua_assert(0); 102 | } 103 | } 104 | n=f->sizep; 105 | DumpInt(n,D); 106 | for (i=0; ip[i],D); 107 | } 108 | 109 | static void DumpUpvalues(const Proto* f, DumpState* D) 110 | { 111 | int i,n=f->sizeupvalues; 112 | DumpInt(n,D); 113 | for (i=0; iupvalues[i].instack,D); 116 | DumpChar(f->upvalues[i].idx,D); 117 | } 118 | } 119 | 120 | static void DumpDebug(const Proto* f, DumpState* D) 121 | { 122 | int i,n; 123 | DumpString((D->strip) ? NULL : f->source,D); 124 | n= (D->strip) ? 0 : f->sizelineinfo; 125 | DumpVector(f->lineinfo,n,sizeof(int),D); 126 | n= (D->strip) ? 0 : f->sizelocvars; 127 | DumpInt(n,D); 128 | for (i=0; ilocvars[i].varname,D); 131 | DumpInt(f->locvars[i].startpc,D); 132 | DumpInt(f->locvars[i].endpc,D); 133 | } 134 | n= (D->strip) ? 0 : f->sizeupvalues; 135 | DumpInt(n,D); 136 | for (i=0; iupvalues[i].name,D); 137 | } 138 | 139 | static void DumpFunction(const Proto* f, DumpState* D) 140 | { 141 | DumpInt(f->linedefined,D); 142 | DumpInt(f->lastlinedefined,D); 143 | DumpChar(f->numparams,D); 144 | DumpChar(f->is_vararg,D); 145 | DumpChar(f->maxstacksize,D); 146 | DumpCode(f,D); 147 | DumpConstants(f,D); 148 | DumpUpvalues(f,D); 149 | DumpDebug(f,D); 150 | } 151 | 152 | static void DumpHeader(DumpState* D) 153 | { 154 | lu_byte h[LUAC_HEADERSIZE]; 155 | luaU_header(h); 156 | DumpBlock(h,LUAC_HEADERSIZE,D); 157 | } 158 | 159 | /* 160 | ** dump Lua function as precompiled chunk 161 | */ 162 | int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) 163 | { 164 | DumpState D; 165 | D.L=L; 166 | D.writer=w; 167 | D.data=data; 168 | D.strip=strip; 169 | D.status=0; 170 | DumpHeader(&D); 171 | DumpFunction(f,&D); 172 | return D.status; 173 | } 174 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lfunc.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lfunc.c,v 2.30.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Auxiliary functions to manipulate prototypes and closures 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | 10 | #define lfunc_c 11 | #define LUA_CORE 12 | 13 | #include "lua.h" 14 | 15 | #include "lfunc.h" 16 | #include "lgc.h" 17 | #include "lmem.h" 18 | #include "lobject.h" 19 | #include "lstate.h" 20 | 21 | 22 | 23 | Closure *luaF_newCclosure (lua_State *L, int n) { 24 | Closure *c = &luaC_newobj(L, LUA_TCCL, sizeCclosure(n), NULL, 0)->cl; 25 | c->c.nupvalues = cast_byte(n); 26 | return c; 27 | } 28 | 29 | 30 | Closure *luaF_newLclosure (lua_State *L, int n) { 31 | Closure *c = &luaC_newobj(L, LUA_TLCL, sizeLclosure(n), NULL, 0)->cl; 32 | c->l.p = NULL; 33 | c->l.nupvalues = cast_byte(n); 34 | while (n--) c->l.upvals[n] = NULL; 35 | return c; 36 | } 37 | 38 | 39 | UpVal *luaF_newupval (lua_State *L) { 40 | UpVal *uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), NULL, 0)->uv; 41 | uv->v = &uv->u.value; 42 | setnilvalue(uv->v); 43 | return uv; 44 | } 45 | 46 | 47 | UpVal *luaF_findupval (lua_State *L, StkId level) { 48 | global_State *g = G(L); 49 | GCObject **pp = &L->openupval; 50 | UpVal *p; 51 | UpVal *uv; 52 | while (*pp != NULL && (p = gco2uv(*pp))->v >= level) { 53 | GCObject *o = obj2gco(p); 54 | lua_assert(p->v != &p->u.value); 55 | lua_assert(!isold(o) || isold(obj2gco(L))); 56 | if (p->v == level) { /* found a corresponding upvalue? */ 57 | if (isdead(g, o)) /* is it dead? */ 58 | changewhite(o); /* resurrect it */ 59 | return p; 60 | } 61 | pp = &p->next; 62 | } 63 | /* not found: create a new one */ 64 | uv = &luaC_newobj(L, LUA_TUPVAL, sizeof(UpVal), pp, 0)->uv; 65 | uv->v = level; /* current value lives in the stack */ 66 | uv->u.l.prev = &g->uvhead; /* double link it in `uvhead' list */ 67 | uv->u.l.next = g->uvhead.u.l.next; 68 | uv->u.l.next->u.l.prev = uv; 69 | g->uvhead.u.l.next = uv; 70 | lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv); 71 | return uv; 72 | } 73 | 74 | 75 | static void unlinkupval (UpVal *uv) { 76 | lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv); 77 | uv->u.l.next->u.l.prev = uv->u.l.prev; /* remove from `uvhead' list */ 78 | uv->u.l.prev->u.l.next = uv->u.l.next; 79 | } 80 | 81 | 82 | void luaF_freeupval (lua_State *L, UpVal *uv) { 83 | if (uv->v != &uv->u.value) /* is it open? */ 84 | unlinkupval(uv); /* remove from open list */ 85 | luaM_free(L, uv); /* free upvalue */ 86 | } 87 | 88 | 89 | void luaF_close (lua_State *L, StkId level) { 90 | UpVal *uv; 91 | global_State *g = G(L); 92 | while (L->openupval != NULL && (uv = gco2uv(L->openupval))->v >= level) { 93 | GCObject *o = obj2gco(uv); 94 | lua_assert(!isblack(o) && uv->v != &uv->u.value); 95 | L->openupval = uv->next; /* remove from `open' list */ 96 | if (isdead(g, o)) 97 | luaF_freeupval(L, uv); /* free upvalue */ 98 | else { 99 | unlinkupval(uv); /* remove upvalue from 'uvhead' list */ 100 | setobj(L, &uv->u.value, uv->v); /* move value to upvalue slot */ 101 | uv->v = &uv->u.value; /* now current value lives here */ 102 | gch(o)->next = g->allgc; /* link upvalue into 'allgc' list */ 103 | g->allgc = o; 104 | luaC_checkupvalcolor(g, uv); 105 | } 106 | } 107 | } 108 | 109 | 110 | Proto *luaF_newproto (lua_State *L) { 111 | Proto *f = &luaC_newobj(L, LUA_TPROTO, sizeof(Proto), NULL, 0)->p; 112 | f->k = NULL; 113 | f->sizek = 0; 114 | f->p = NULL; 115 | f->sizep = 0; 116 | f->code = NULL; 117 | f->cache = NULL; 118 | f->sizecode = 0; 119 | f->lineinfo = NULL; 120 | f->sizelineinfo = 0; 121 | f->upvalues = NULL; 122 | f->sizeupvalues = 0; 123 | f->numparams = 0; 124 | f->is_vararg = 0; 125 | f->maxstacksize = 0; 126 | f->locvars = NULL; 127 | f->sizelocvars = 0; 128 | f->linedefined = 0; 129 | f->lastlinedefined = 0; 130 | f->source = NULL; 131 | return f; 132 | } 133 | 134 | 135 | void luaF_freeproto (lua_State *L, Proto *f) { 136 | luaM_freearray(L, f->code, f->sizecode); 137 | luaM_freearray(L, f->p, f->sizep); 138 | luaM_freearray(L, f->k, f->sizek); 139 | luaM_freearray(L, f->lineinfo, f->sizelineinfo); 140 | luaM_freearray(L, f->locvars, f->sizelocvars); 141 | luaM_freearray(L, f->upvalues, f->sizeupvalues); 142 | luaM_free(L, f); 143 | } 144 | 145 | 146 | /* 147 | ** Look for n-th local variable at line `line' in function `func'. 148 | ** Returns NULL if not found. 149 | */ 150 | const char *luaF_getlocalname (const Proto *f, int local_number, int pc) { 151 | int i; 152 | for (i = 0; isizelocvars && f->locvars[i].startpc <= pc; i++) { 153 | if (pc < f->locvars[i].endpc) { /* is variable active? */ 154 | local_number--; 155 | if (local_number == 0) 156 | return getstr(f->locvars[i].varname); 157 | } 158 | } 159 | return NULL; /* not found */ 160 | } 161 | 162 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lfunc.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lfunc.h,v 2.8.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Auxiliary functions to manipulate prototypes and closures 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lfunc_h 8 | #define lfunc_h 9 | 10 | 11 | #include "lobject.h" 12 | 13 | 14 | #define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \ 15 | cast(int, sizeof(TValue)*((n)-1))) 16 | 17 | #define sizeLclosure(n) (cast(int, sizeof(LClosure)) + \ 18 | cast(int, sizeof(TValue *)*((n)-1))) 19 | 20 | 21 | LUAI_FUNC Proto *luaF_newproto (lua_State *L); 22 | LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems); 23 | LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems); 24 | LUAI_FUNC UpVal *luaF_newupval (lua_State *L); 25 | LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level); 26 | LUAI_FUNC void luaF_close (lua_State *L, StkId level); 27 | LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f); 28 | LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv); 29 | LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number, 30 | int pc); 31 | 32 | 33 | #endif 34 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lgc.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lgc.h,v 2.58.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Garbage Collector 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lgc_h 8 | #define lgc_h 9 | 10 | 11 | #include "lobject.h" 12 | #include "lstate.h" 13 | 14 | /* 15 | ** Collectable objects may have one of three colors: white, which 16 | ** means the object is not marked; gray, which means the 17 | ** object is marked, but its references may be not marked; and 18 | ** black, which means that the object and all its references are marked. 19 | ** The main invariant of the garbage collector, while marking objects, 20 | ** is that a black object can never point to a white one. Moreover, 21 | ** any gray object must be in a "gray list" (gray, grayagain, weak, 22 | ** allweak, ephemeron) so that it can be visited again before finishing 23 | ** the collection cycle. These lists have no meaning when the invariant 24 | ** is not being enforced (e.g., sweep phase). 25 | */ 26 | 27 | 28 | 29 | /* how much to allocate before next GC step */ 30 | #if !defined(GCSTEPSIZE) 31 | /* ~100 small strings */ 32 | #define GCSTEPSIZE (cast_int(100 * sizeof(TString))) 33 | #endif 34 | 35 | 36 | /* 37 | ** Possible states of the Garbage Collector 38 | */ 39 | #define GCSpropagate 0 40 | #define GCSatomic 1 41 | #define GCSsweepstring 2 42 | #define GCSsweepudata 3 43 | #define GCSsweep 4 44 | #define GCSpause 5 45 | 46 | 47 | #define issweepphase(g) \ 48 | (GCSsweepstring <= (g)->gcstate && (g)->gcstate <= GCSsweep) 49 | 50 | #define isgenerational(g) ((g)->gckind == KGC_GEN) 51 | 52 | /* 53 | ** macros to tell when main invariant (white objects cannot point to black 54 | ** ones) must be kept. During a non-generational collection, the sweep 55 | ** phase may break the invariant, as objects turned white may point to 56 | ** still-black objects. The invariant is restored when sweep ends and 57 | ** all objects are white again. During a generational collection, the 58 | ** invariant must be kept all times. 59 | */ 60 | 61 | #define keepinvariant(g) (isgenerational(g) || g->gcstate <= GCSatomic) 62 | 63 | 64 | /* 65 | ** Outside the collector, the state in generational mode is kept in 66 | ** 'propagate', so 'keepinvariant' is always true. 67 | */ 68 | #define keepinvariantout(g) \ 69 | check_exp(g->gcstate == GCSpropagate || !isgenerational(g), \ 70 | g->gcstate <= GCSatomic) 71 | 72 | 73 | /* 74 | ** some useful bit tricks 75 | */ 76 | #define resetbits(x,m) ((x) &= cast(lu_byte, ~(m))) 77 | #define setbits(x,m) ((x) |= (m)) 78 | #define testbits(x,m) ((x) & (m)) 79 | #define bitmask(b) (1<<(b)) 80 | #define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2)) 81 | #define l_setbit(x,b) setbits(x, bitmask(b)) 82 | #define resetbit(x,b) resetbits(x, bitmask(b)) 83 | #define testbit(x,b) testbits(x, bitmask(b)) 84 | 85 | 86 | /* Layout for bit use in `marked' field: */ 87 | #define WHITE0BIT 0 /* object is white (type 0) */ 88 | #define WHITE1BIT 1 /* object is white (type 1) */ 89 | #define BLACKBIT 2 /* object is black */ 90 | #define FINALIZEDBIT 3 /* object has been separated for finalization */ 91 | #define SEPARATED 4 /* object is in 'finobj' list or in 'tobefnz' */ 92 | #define FIXEDBIT 5 /* object is fixed (should not be collected) */ 93 | #define OLDBIT 6 /* object is old (only in generational mode) */ 94 | /* bit 7 is currently used by tests (luaL_checkmemory) */ 95 | 96 | #define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT) 97 | 98 | 99 | #define iswhite(x) testbits((x)->gch.marked, WHITEBITS) 100 | #define isblack(x) testbit((x)->gch.marked, BLACKBIT) 101 | #define isgray(x) /* neither white nor black */ \ 102 | (!testbits((x)->gch.marked, WHITEBITS | bitmask(BLACKBIT))) 103 | 104 | #define isold(x) testbit((x)->gch.marked, OLDBIT) 105 | 106 | /* MOVE OLD rule: whenever an object is moved to the beginning of 107 | a GC list, its old bit must be cleared */ 108 | #define resetoldbit(o) resetbit((o)->gch.marked, OLDBIT) 109 | 110 | #define otherwhite(g) (g->currentwhite ^ WHITEBITS) 111 | #define isdeadm(ow,m) (!(((m) ^ WHITEBITS) & (ow))) 112 | #define isdead(g,v) isdeadm(otherwhite(g), (v)->gch.marked) 113 | 114 | #define changewhite(x) ((x)->gch.marked ^= WHITEBITS) 115 | #define gray2black(x) l_setbit((x)->gch.marked, BLACKBIT) 116 | 117 | #define valiswhite(x) (iscollectable(x) && iswhite(gcvalue(x))) 118 | 119 | #define luaC_white(g) cast(lu_byte, (g)->currentwhite & WHITEBITS) 120 | 121 | 122 | #define luaC_condGC(L,c) \ 123 | {if (G(L)->GCdebt > 0) {c;}; condchangemem(L);} 124 | #define luaC_checkGC(L) luaC_condGC(L, luaC_step(L);) 125 | 126 | 127 | #define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \ 128 | luaC_barrier_(L,obj2gco(p),gcvalue(v)); } 129 | 130 | #define luaC_barrierback(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \ 131 | luaC_barrierback_(L,p); } 132 | 133 | #define luaC_objbarrier(L,p,o) \ 134 | { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \ 135 | luaC_barrier_(L,obj2gco(p),obj2gco(o)); } 136 | 137 | #define luaC_objbarrierback(L,p,o) \ 138 | { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) luaC_barrierback_(L,p); } 139 | 140 | #define luaC_barrierproto(L,p,c) \ 141 | { if (isblack(obj2gco(p))) luaC_barrierproto_(L,p,c); } 142 | 143 | LUAI_FUNC void luaC_freeallobjects (lua_State *L); 144 | LUAI_FUNC void luaC_step (lua_State *L); 145 | LUAI_FUNC void luaC_forcestep (lua_State *L); 146 | LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask); 147 | LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency); 148 | LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz, 149 | GCObject **list, int offset); 150 | LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v); 151 | LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o); 152 | LUAI_FUNC void luaC_barrierproto_ (lua_State *L, Proto *p, Closure *c); 153 | LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt); 154 | LUAI_FUNC void luaC_checkupvalcolor (global_State *g, UpVal *uv); 155 | LUAI_FUNC void luaC_changemode (lua_State *L, int mode); 156 | 157 | #endif 158 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/linit.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: linit.c,v 1.32.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Initialization of libraries for lua.c and other clients 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | /* 9 | ** If you embed Lua in your program and need to open the standard 10 | ** libraries, call luaL_openlibs in your program. If you need a 11 | ** different set of libraries, copy this file to your project and edit 12 | ** it to suit your needs. 13 | */ 14 | 15 | 16 | #define linit_c 17 | #define LUA_LIB 18 | 19 | #include "lua.h" 20 | 21 | #include "lualib.h" 22 | #include "lauxlib.h" 23 | 24 | 25 | /* 26 | ** these libs are loaded by lua.c and are readily available to any Lua 27 | ** program 28 | */ 29 | static const luaL_Reg loadedlibs[] = { 30 | {"_G", luaopen_base}, 31 | {LUA_LOADLIBNAME, luaopen_package}, 32 | {LUA_COLIBNAME, luaopen_coroutine}, 33 | {LUA_TABLIBNAME, luaopen_table}, 34 | {LUA_IOLIBNAME, luaopen_io}, 35 | {LUA_OSLIBNAME, luaopen_os}, 36 | {LUA_STRLIBNAME, luaopen_string}, 37 | {LUA_BITLIBNAME, luaopen_bit32}, 38 | {LUA_MATHLIBNAME, luaopen_math}, 39 | {LUA_DBLIBNAME, luaopen_debug}, 40 | {NULL, NULL} 41 | }; 42 | 43 | 44 | /* 45 | ** these libs are preloaded and must be required before used 46 | */ 47 | static const luaL_Reg preloadedlibs[] = { 48 | {NULL, NULL} 49 | }; 50 | 51 | 52 | LUALIB_API void luaL_openlibs (lua_State *L) { 53 | const luaL_Reg *lib; 54 | /* call open functions from 'loadedlibs' and set results to global table */ 55 | for (lib = loadedlibs; lib->func; lib++) { 56 | luaL_requiref(L, lib->name, lib->func, 1); 57 | lua_pop(L, 1); /* remove lib */ 58 | } 59 | /* add open functions from 'preloadedlibs' into 'package.preload' table */ 60 | luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD"); 61 | for (lib = preloadedlibs; lib->func; lib++) { 62 | lua_pushcfunction(L, lib->func); 63 | lua_setfield(L, -2, lib->name); 64 | } 65 | lua_pop(L, 1); /* remove _PRELOAD table */ 66 | } 67 | 68 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/llex.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: llex.h,v 1.72.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Lexical Analyzer 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef llex_h 8 | #define llex_h 9 | 10 | #include "lobject.h" 11 | #include "lzio.h" 12 | 13 | 14 | #define FIRST_RESERVED 257 15 | 16 | 17 | 18 | /* 19 | * WARNING: if you change the order of this enumeration, 20 | * grep "ORDER RESERVED" 21 | */ 22 | enum RESERVED { 23 | /* terminal symbols denoted by reserved words */ 24 | TK_AND = FIRST_RESERVED, TK_BREAK, 25 | TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION, 26 | TK_GOTO, TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT, 27 | TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE, 28 | /* other terminal symbols */ 29 | TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, TK_DBCOLON, TK_EOS, 30 | TK_NUMBER, TK_NAME, TK_STRING 31 | }; 32 | 33 | /* number of reserved words */ 34 | #define NUM_RESERVED (cast(int, TK_WHILE-FIRST_RESERVED+1)) 35 | 36 | 37 | typedef union { 38 | lua_Number r; 39 | TString *ts; 40 | } SemInfo; /* semantics information */ 41 | 42 | 43 | typedef struct Token { 44 | int token; 45 | SemInfo seminfo; 46 | } Token; 47 | 48 | 49 | /* state of the lexer plus state of the parser when shared by all 50 | functions */ 51 | typedef struct LexState { 52 | int current; /* current character (charint) */ 53 | int linenumber; /* input line counter */ 54 | int lastline; /* line of last token `consumed' */ 55 | Token t; /* current token */ 56 | Token lookahead; /* look ahead token */ 57 | struct FuncState *fs; /* current function (parser) */ 58 | struct lua_State *L; 59 | ZIO *z; /* input stream */ 60 | Mbuffer *buff; /* buffer for tokens */ 61 | struct Dyndata *dyd; /* dynamic structures used by the parser */ 62 | TString *source; /* current source name */ 63 | TString *envn; /* environment variable name */ 64 | char decpoint; /* locale decimal point */ 65 | } LexState; 66 | 67 | 68 | LUAI_FUNC void luaX_init (lua_State *L); 69 | LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, 70 | TString *source, int firstchar); 71 | LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l); 72 | LUAI_FUNC void luaX_next (LexState *ls); 73 | LUAI_FUNC int luaX_lookahead (LexState *ls); 74 | LUAI_FUNC l_noret luaX_syntaxerror (LexState *ls, const char *s); 75 | LUAI_FUNC const char *luaX_token2str (LexState *ls, int token); 76 | 77 | 78 | #endif 79 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/llimits.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Limits, basic types, and some other `installation-dependent' definitions 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef llimits_h 8 | #define llimits_h 9 | 10 | 11 | #include 12 | #include 13 | 14 | 15 | #include "lua.h" 16 | 17 | 18 | typedef unsigned LUA_INT32 lu_int32; 19 | 20 | typedef LUAI_UMEM lu_mem; 21 | 22 | typedef LUAI_MEM l_mem; 23 | 24 | 25 | 26 | /* chars used as small naturals (so that `char' is reserved for characters) */ 27 | typedef unsigned char lu_byte; 28 | 29 | 30 | #define MAX_SIZET ((size_t)(~(size_t)0)-2) 31 | 32 | #define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2) 33 | 34 | #define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2)) 35 | 36 | 37 | #define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */ 38 | 39 | /* 40 | ** conversion of pointer to integer 41 | ** this is for hashing only; there is no problem if the integer 42 | ** cannot hold the whole pointer value 43 | */ 44 | #define IntPoint(p) ((unsigned int)(lu_mem)(p)) 45 | 46 | 47 | 48 | /* type to ensure maximum alignment */ 49 | #if !defined(LUAI_USER_ALIGNMENT_T) 50 | #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } 51 | #endif 52 | 53 | typedef LUAI_USER_ALIGNMENT_T L_Umaxalign; 54 | 55 | 56 | /* result of a `usual argument conversion' over lua_Number */ 57 | typedef LUAI_UACNUMBER l_uacNumber; 58 | 59 | 60 | /* internal assertions for in-house debugging */ 61 | #if defined(lua_assert) 62 | #define check_exp(c,e) (lua_assert(c), (e)) 63 | /* to avoid problems with conditions too long */ 64 | #define lua_longassert(c) { if (!(c)) lua_assert(0); } 65 | #else 66 | #define lua_assert(c) ((void)0) 67 | #define check_exp(c,e) (e) 68 | #define lua_longassert(c) ((void)0) 69 | #endif 70 | 71 | /* 72 | ** assertion for checking API calls 73 | */ 74 | #if !defined(luai_apicheck) 75 | 76 | #if defined(LUA_USE_APICHECK) 77 | #include 78 | #define luai_apicheck(L,e) assert(e) 79 | #else 80 | #define luai_apicheck(L,e) lua_assert(e) 81 | #endif 82 | 83 | #endif 84 | 85 | #define api_check(l,e,msg) luai_apicheck(l,(e) && msg) 86 | 87 | 88 | #if !defined(UNUSED) 89 | #define UNUSED(x) ((void)(x)) /* to avoid warnings */ 90 | #endif 91 | 92 | 93 | #define cast(t, exp) ((t)(exp)) 94 | 95 | #define cast_byte(i) cast(lu_byte, (i)) 96 | #define cast_num(i) cast(lua_Number, (i)) 97 | #define cast_int(i) cast(int, (i)) 98 | #define cast_uchar(i) cast(unsigned char, (i)) 99 | 100 | 101 | /* 102 | ** non-return type 103 | */ 104 | #if defined(__GNUC__) 105 | #define l_noret void __attribute__((noreturn)) 106 | #elif defined(_MSC_VER) 107 | #define l_noret void __declspec(noreturn) 108 | #else 109 | #define l_noret void 110 | #endif 111 | 112 | 113 | 114 | /* 115 | ** maximum depth for nested C calls and syntactical nested non-terminals 116 | ** in a program. (Value must fit in an unsigned short int.) 117 | */ 118 | #if !defined(LUAI_MAXCCALLS) 119 | #define LUAI_MAXCCALLS 200 120 | #endif 121 | 122 | /* 123 | ** maximum number of upvalues in a closure (both C and Lua). (Value 124 | ** must fit in an unsigned char.) 125 | */ 126 | #define MAXUPVAL UCHAR_MAX 127 | 128 | 129 | /* 130 | ** type for virtual-machine instructions 131 | ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h) 132 | */ 133 | typedef lu_int32 Instruction; 134 | 135 | 136 | 137 | /* maximum stack for a Lua function */ 138 | #define MAXSTACK 250 139 | 140 | 141 | 142 | /* minimum size for the string table (must be power of 2) */ 143 | #if !defined(MINSTRTABSIZE) 144 | #define MINSTRTABSIZE 32 145 | #endif 146 | 147 | 148 | /* minimum size for string buffer */ 149 | #if !defined(LUA_MINBUFFER) 150 | #define LUA_MINBUFFER 32 151 | #endif 152 | 153 | 154 | #if !defined(lua_lock) 155 | #define lua_lock(L) ((void) 0) 156 | #define lua_unlock(L) ((void) 0) 157 | #endif 158 | 159 | #if !defined(luai_threadyield) 160 | #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);} 161 | #endif 162 | 163 | 164 | /* 165 | ** these macros allow user-specific actions on threads when you defined 166 | ** LUAI_EXTRASPACE and need to do something extra when a thread is 167 | ** created/deleted/resumed/yielded. 168 | */ 169 | #if !defined(luai_userstateopen) 170 | #define luai_userstateopen(L) ((void)L) 171 | #endif 172 | 173 | #if !defined(luai_userstateclose) 174 | #define luai_userstateclose(L) ((void)L) 175 | #endif 176 | 177 | #if !defined(luai_userstatethread) 178 | #define luai_userstatethread(L,L1) ((void)L) 179 | #endif 180 | 181 | #if !defined(luai_userstatefree) 182 | #define luai_userstatefree(L,L1) ((void)L) 183 | #endif 184 | 185 | #if !defined(luai_userstateresume) 186 | #define luai_userstateresume(L,n) ((void)L) 187 | #endif 188 | 189 | #if !defined(luai_userstateyield) 190 | #define luai_userstateyield(L,n) ((void)L) 191 | #endif 192 | 193 | /* 194 | ** lua_number2int is a macro to convert lua_Number to int. 195 | ** lua_number2integer is a macro to convert lua_Number to lua_Integer. 196 | ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned. 197 | ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number. 198 | ** luai_hashnum is a macro to hash a lua_Number value into an integer. 199 | ** The hash must be deterministic and give reasonable values for 200 | ** both small and large values (outside the range of integers). 201 | */ 202 | 203 | #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */ 204 | /* trick with Microsoft assembler for X86 */ 205 | 206 | #define lua_number2int(i,n) __asm {__asm fld n __asm fistp i} 207 | #define lua_number2integer(i,n) lua_number2int(i, n) 208 | #define lua_number2unsigned(i,n) \ 209 | {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;} 210 | 211 | 212 | #elif defined(LUA_IEEE754TRICK) /* }{ */ 213 | /* the next trick should work on any machine using IEEE754 with 214 | a 32-bit int type */ 215 | 216 | union luai_Cast { double l_d; LUA_INT32 l_p[2]; }; 217 | 218 | #if !defined(LUA_IEEEENDIAN) /* { */ 219 | #define LUAI_EXTRAIEEE \ 220 | static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)}; 221 | #define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33) 222 | #else 223 | #define LUA_IEEEENDIANLOC LUA_IEEEENDIAN 224 | #define LUAI_EXTRAIEEE /* empty */ 225 | #endif /* } */ 226 | 227 | #define lua_number2int32(i,n,t) \ 228 | { LUAI_EXTRAIEEE \ 229 | volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \ 230 | (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; } 231 | 232 | #define luai_hashnum(i,n) \ 233 | { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \ 234 | (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */ 235 | 236 | #define lua_number2int(i,n) lua_number2int32(i, n, int) 237 | #define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned) 238 | 239 | /* the trick can be expanded to lua_Integer when it is a 32-bit value */ 240 | #if defined(LUA_IEEELL) 241 | #define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer) 242 | #endif 243 | 244 | #endif /* } */ 245 | 246 | 247 | /* the following definitions always work, but may be slow */ 248 | 249 | #if !defined(lua_number2int) 250 | #define lua_number2int(i,n) ((i)=(int)(n)) 251 | #endif 252 | 253 | #if !defined(lua_number2integer) 254 | #define lua_number2integer(i,n) ((i)=(lua_Integer)(n)) 255 | #endif 256 | 257 | #if !defined(lua_number2unsigned) /* { */ 258 | /* the following definition assures proper modulo behavior */ 259 | #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT) 260 | #include 261 | #define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1) 262 | #define lua_number2unsigned(i,n) \ 263 | ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED)) 264 | #else 265 | #define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n)) 266 | #endif 267 | #endif /* } */ 268 | 269 | 270 | #if !defined(lua_unsigned2number) 271 | /* on several machines, coercion from unsigned to double is slow, 272 | so it may be worth to avoid */ 273 | #define lua_unsigned2number(u) \ 274 | (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u)) 275 | #endif 276 | 277 | 278 | 279 | #if defined(ltable_c) && !defined(luai_hashnum) 280 | 281 | #include 282 | #include 283 | 284 | #define luai_hashnum(i,n) { int e; \ 285 | n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \ 286 | lua_number2int(i, n); i += e; } 287 | 288 | #endif 289 | 290 | 291 | 292 | /* 293 | ** macro to control inclusion of some hard tests on stack reallocation 294 | */ 295 | #if !defined(HARDSTACKTESTS) 296 | #define condmovestack(L) ((void)0) 297 | #else 298 | /* realloc stack keeping its size */ 299 | #define condmovestack(L) luaD_reallocstack((L), (L)->stacksize) 300 | #endif 301 | 302 | #if !defined(HARDMEMTESTS) 303 | #define condchangemem(L) condmovestack(L) 304 | #else 305 | #define condchangemem(L) \ 306 | ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1))) 307 | #endif 308 | 309 | #endif 310 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lmathlib.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lmathlib.c,v 1.83.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Standard mathematical library 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | #include 10 | 11 | #define lmathlib_c 12 | #define LUA_LIB 13 | 14 | #include "lua.h" 15 | 16 | #include "lauxlib.h" 17 | #include "lualib.h" 18 | 19 | 20 | #undef PI 21 | #define PI ((lua_Number)(3.1415926535897932384626433832795)) 22 | #define RADIANS_PER_DEGREE ((lua_Number)(PI/180.0)) 23 | 24 | 25 | 26 | static int math_abs (lua_State *L) { 27 | lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1))); 28 | return 1; 29 | } 30 | 31 | static int math_sin (lua_State *L) { 32 | lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1))); 33 | return 1; 34 | } 35 | 36 | static int math_sinh (lua_State *L) { 37 | lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1))); 38 | return 1; 39 | } 40 | 41 | static int math_cos (lua_State *L) { 42 | lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1))); 43 | return 1; 44 | } 45 | 46 | static int math_cosh (lua_State *L) { 47 | lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1))); 48 | return 1; 49 | } 50 | 51 | static int math_tan (lua_State *L) { 52 | lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1))); 53 | return 1; 54 | } 55 | 56 | static int math_tanh (lua_State *L) { 57 | lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1))); 58 | return 1; 59 | } 60 | 61 | static int math_asin (lua_State *L) { 62 | lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1))); 63 | return 1; 64 | } 65 | 66 | static int math_acos (lua_State *L) { 67 | lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1))); 68 | return 1; 69 | } 70 | 71 | static int math_atan (lua_State *L) { 72 | lua_pushnumber(L, l_mathop(atan)(luaL_checknumber(L, 1))); 73 | return 1; 74 | } 75 | 76 | static int math_atan2 (lua_State *L) { 77 | lua_pushnumber(L, l_mathop(atan2)(luaL_checknumber(L, 1), 78 | luaL_checknumber(L, 2))); 79 | return 1; 80 | } 81 | 82 | static int math_ceil (lua_State *L) { 83 | lua_pushnumber(L, l_mathop(ceil)(luaL_checknumber(L, 1))); 84 | return 1; 85 | } 86 | 87 | static int math_floor (lua_State *L) { 88 | lua_pushnumber(L, l_mathop(floor)(luaL_checknumber(L, 1))); 89 | return 1; 90 | } 91 | 92 | static int math_fmod (lua_State *L) { 93 | lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1), 94 | luaL_checknumber(L, 2))); 95 | return 1; 96 | } 97 | 98 | static int math_modf (lua_State *L) { 99 | lua_Number ip; 100 | lua_Number fp = l_mathop(modf)(luaL_checknumber(L, 1), &ip); 101 | lua_pushnumber(L, ip); 102 | lua_pushnumber(L, fp); 103 | return 2; 104 | } 105 | 106 | static int math_sqrt (lua_State *L) { 107 | lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1))); 108 | return 1; 109 | } 110 | 111 | static int math_pow (lua_State *L) { 112 | lua_Number x = luaL_checknumber(L, 1); 113 | lua_Number y = luaL_checknumber(L, 2); 114 | lua_pushnumber(L, l_mathop(pow)(x, y)); 115 | return 1; 116 | } 117 | 118 | static int math_log (lua_State *L) { 119 | lua_Number x = luaL_checknumber(L, 1); 120 | lua_Number res; 121 | if (lua_isnoneornil(L, 2)) 122 | res = l_mathop(log)(x); 123 | else { 124 | lua_Number base = luaL_checknumber(L, 2); 125 | if (base == (lua_Number)10.0) res = l_mathop(log10)(x); 126 | else res = l_mathop(log)(x)/l_mathop(log)(base); 127 | } 128 | lua_pushnumber(L, res); 129 | return 1; 130 | } 131 | 132 | #if defined(LUA_COMPAT_LOG10) 133 | static int math_log10 (lua_State *L) { 134 | lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1))); 135 | return 1; 136 | } 137 | #endif 138 | 139 | static int math_exp (lua_State *L) { 140 | lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1))); 141 | return 1; 142 | } 143 | 144 | static int math_deg (lua_State *L) { 145 | lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE); 146 | return 1; 147 | } 148 | 149 | static int math_rad (lua_State *L) { 150 | lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE); 151 | return 1; 152 | } 153 | 154 | static int math_frexp (lua_State *L) { 155 | int e; 156 | lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e)); 157 | lua_pushinteger(L, e); 158 | return 2; 159 | } 160 | 161 | static int math_ldexp (lua_State *L) { 162 | lua_Number x = luaL_checknumber(L, 1); 163 | int ep = luaL_checkint(L, 2); 164 | lua_pushnumber(L, l_mathop(ldexp)(x, ep)); 165 | return 1; 166 | } 167 | 168 | 169 | 170 | static int math_min (lua_State *L) { 171 | int n = lua_gettop(L); /* number of arguments */ 172 | lua_Number dmin = luaL_checknumber(L, 1); 173 | int i; 174 | for (i=2; i<=n; i++) { 175 | lua_Number d = luaL_checknumber(L, i); 176 | if (d < dmin) 177 | dmin = d; 178 | } 179 | lua_pushnumber(L, dmin); 180 | return 1; 181 | } 182 | 183 | 184 | static int math_max (lua_State *L) { 185 | int n = lua_gettop(L); /* number of arguments */ 186 | lua_Number dmax = luaL_checknumber(L, 1); 187 | int i; 188 | for (i=2; i<=n; i++) { 189 | lua_Number d = luaL_checknumber(L, i); 190 | if (d > dmax) 191 | dmax = d; 192 | } 193 | lua_pushnumber(L, dmax); 194 | return 1; 195 | } 196 | 197 | 198 | static int math_random (lua_State *L) { 199 | /* the `%' avoids the (rare) case of r==1, and is needed also because on 200 | some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ 201 | lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; 202 | switch (lua_gettop(L)) { /* check number of arguments */ 203 | case 0: { /* no arguments */ 204 | lua_pushnumber(L, r); /* Number between 0 and 1 */ 205 | break; 206 | } 207 | case 1: { /* only upper limit */ 208 | lua_Number u = luaL_checknumber(L, 1); 209 | luaL_argcheck(L, (lua_Number)1.0 <= u, 1, "interval is empty"); 210 | lua_pushnumber(L, l_mathop(floor)(r*u) + (lua_Number)(1.0)); /* [1, u] */ 211 | break; 212 | } 213 | case 2: { /* lower and upper limits */ 214 | lua_Number l = luaL_checknumber(L, 1); 215 | lua_Number u = luaL_checknumber(L, 2); 216 | luaL_argcheck(L, l <= u, 2, "interval is empty"); 217 | lua_pushnumber(L, l_mathop(floor)(r*(u-l+1)) + l); /* [l, u] */ 218 | break; 219 | } 220 | default: return luaL_error(L, "wrong number of arguments"); 221 | } 222 | return 1; 223 | } 224 | 225 | 226 | static int math_randomseed (lua_State *L) { 227 | srand(luaL_checkunsigned(L, 1)); 228 | (void)rand(); /* discard first value to avoid undesirable correlations */ 229 | return 0; 230 | } 231 | 232 | 233 | static const luaL_Reg mathlib[] = { 234 | {"abs", math_abs}, 235 | {"acos", math_acos}, 236 | {"asin", math_asin}, 237 | {"atan2", math_atan2}, 238 | {"atan", math_atan}, 239 | {"ceil", math_ceil}, 240 | {"cosh", math_cosh}, 241 | {"cos", math_cos}, 242 | {"deg", math_deg}, 243 | {"exp", math_exp}, 244 | {"floor", math_floor}, 245 | {"fmod", math_fmod}, 246 | {"frexp", math_frexp}, 247 | {"ldexp", math_ldexp}, 248 | #if defined(LUA_COMPAT_LOG10) 249 | {"log10", math_log10}, 250 | #endif 251 | {"log", math_log}, 252 | {"max", math_max}, 253 | {"min", math_min}, 254 | {"modf", math_modf}, 255 | {"pow", math_pow}, 256 | {"rad", math_rad}, 257 | {"random", math_random}, 258 | {"randomseed", math_randomseed}, 259 | {"sinh", math_sinh}, 260 | {"sin", math_sin}, 261 | {"sqrt", math_sqrt}, 262 | {"tanh", math_tanh}, 263 | {"tan", math_tan}, 264 | {NULL, NULL} 265 | }; 266 | 267 | 268 | /* 269 | ** Open math library 270 | */ 271 | LUAMOD_API int luaopen_math (lua_State *L) { 272 | luaL_newlib(L, mathlib); 273 | lua_pushnumber(L, PI); 274 | lua_setfield(L, -2, "pi"); 275 | lua_pushnumber(L, HUGE_VAL); 276 | lua_setfield(L, -2, "huge"); 277 | return 1; 278 | } 279 | 280 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lmem.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lmem.c,v 1.84.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Interface to Memory Manager 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | 10 | #define lmem_c 11 | #define LUA_CORE 12 | 13 | #include "lua.h" 14 | 15 | #include "ldebug.h" 16 | #include "ldo.h" 17 | #include "lgc.h" 18 | #include "lmem.h" 19 | #include "lobject.h" 20 | #include "lstate.h" 21 | 22 | 23 | 24 | /* 25 | ** About the realloc function: 26 | ** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize); 27 | ** (`osize' is the old size, `nsize' is the new size) 28 | ** 29 | ** * frealloc(ud, NULL, x, s) creates a new block of size `s' (no 30 | ** matter 'x'). 31 | ** 32 | ** * frealloc(ud, p, x, 0) frees the block `p' 33 | ** (in this specific case, frealloc must return NULL); 34 | ** particularly, frealloc(ud, NULL, 0, 0) does nothing 35 | ** (which is equivalent to free(NULL) in ANSI C) 36 | ** 37 | ** frealloc returns NULL if it cannot create or reallocate the area 38 | ** (any reallocation to an equal or smaller size cannot fail!) 39 | */ 40 | 41 | 42 | 43 | #define MINSIZEARRAY 4 44 | 45 | 46 | void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems, 47 | int limit, const char *what) { 48 | void *newblock; 49 | int newsize; 50 | if (*size >= limit/2) { /* cannot double it? */ 51 | if (*size >= limit) /* cannot grow even a little? */ 52 | luaG_runerror(L, "too many %s (limit is %d)", what, limit); 53 | newsize = limit; /* still have at least one free place */ 54 | } 55 | else { 56 | newsize = (*size)*2; 57 | if (newsize < MINSIZEARRAY) 58 | newsize = MINSIZEARRAY; /* minimum size */ 59 | } 60 | newblock = luaM_reallocv(L, block, *size, newsize, size_elems); 61 | *size = newsize; /* update only when everything else is OK */ 62 | return newblock; 63 | } 64 | 65 | 66 | l_noret luaM_toobig (lua_State *L) { 67 | luaG_runerror(L, "memory allocation error: block too big"); 68 | } 69 | 70 | 71 | 72 | /* 73 | ** generic allocation routine. 74 | */ 75 | void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) { 76 | void *newblock; 77 | global_State *g = G(L); 78 | size_t realosize = (block) ? osize : 0; 79 | lua_assert((realosize == 0) == (block == NULL)); 80 | #if defined(HARDMEMTESTS) 81 | if (nsize > realosize && g->gcrunning) 82 | luaC_fullgc(L, 1); /* force a GC whenever possible */ 83 | #endif 84 | newblock = (*g->frealloc)(g->ud, block, osize, nsize); 85 | if (newblock == NULL && nsize > 0) { 86 | api_check(L, nsize > realosize, 87 | "realloc cannot fail when shrinking a block"); 88 | if (g->gcrunning) { 89 | luaC_fullgc(L, 1); /* try to free some memory... */ 90 | newblock = (*g->frealloc)(g->ud, block, osize, nsize); /* try again */ 91 | } 92 | if (newblock == NULL) 93 | luaD_throw(L, LUA_ERRMEM); 94 | } 95 | lua_assert((nsize == 0) == (newblock == NULL)); 96 | g->GCdebt = (g->GCdebt + nsize) - realosize; 97 | return newblock; 98 | } 99 | 100 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lmem.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lmem.h,v 1.40.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Interface to Memory Manager 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lmem_h 8 | #define lmem_h 9 | 10 | 11 | #include 12 | 13 | #include "llimits.h" 14 | #include "lua.h" 15 | 16 | 17 | /* 18 | ** This macro avoids the runtime division MAX_SIZET/(e), as 'e' is 19 | ** always constant. 20 | ** The macro is somewhat complex to avoid warnings: 21 | ** +1 avoids warnings of "comparison has constant result"; 22 | ** cast to 'void' avoids warnings of "value unused". 23 | */ 24 | #define luaM_reallocv(L,b,on,n,e) \ 25 | (cast(void, \ 26 | (cast(size_t, (n)+1) > MAX_SIZET/(e)) ? (luaM_toobig(L), 0) : 0), \ 27 | luaM_realloc_(L, (b), (on)*(e), (n)*(e))) 28 | 29 | #define luaM_freemem(L, b, s) luaM_realloc_(L, (b), (s), 0) 30 | #define luaM_free(L, b) luaM_realloc_(L, (b), sizeof(*(b)), 0) 31 | #define luaM_freearray(L, b, n) luaM_reallocv(L, (b), n, 0, sizeof((b)[0])) 32 | 33 | #define luaM_malloc(L,s) luaM_realloc_(L, NULL, 0, (s)) 34 | #define luaM_new(L,t) cast(t *, luaM_malloc(L, sizeof(t))) 35 | #define luaM_newvector(L,n,t) \ 36 | cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t))) 37 | 38 | #define luaM_newobject(L,tag,s) luaM_realloc_(L, NULL, tag, (s)) 39 | 40 | #define luaM_growvector(L,v,nelems,size,t,limit,e) \ 41 | if ((nelems)+1 > (size)) \ 42 | ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e))) 43 | 44 | #define luaM_reallocvector(L, v,oldn,n,t) \ 45 | ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t)))) 46 | 47 | LUAI_FUNC l_noret luaM_toobig (lua_State *L); 48 | 49 | /* not to be called directly */ 50 | LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize, 51 | size_t size); 52 | LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size, 53 | size_t size_elem, int limit, 54 | const char *what); 55 | 56 | #endif 57 | 58 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lobject.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lobject.c,v 2.58.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Some generic functions over Lua objects 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #include 8 | #include 9 | #include 10 | #include 11 | 12 | #define lobject_c 13 | #define LUA_CORE 14 | 15 | #include "lua.h" 16 | 17 | #include "lctype.h" 18 | #include "ldebug.h" 19 | #include "ldo.h" 20 | #include "lmem.h" 21 | #include "lobject.h" 22 | #include "lstate.h" 23 | #include "lstring.h" 24 | #include "lvm.h" 25 | 26 | 27 | 28 | LUAI_DDEF const TValue luaO_nilobject_ = {NILCONSTANT}; 29 | 30 | 31 | /* 32 | ** converts an integer to a "floating point byte", represented as 33 | ** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if 34 | ** eeeee != 0 and (xxx) otherwise. 35 | */ 36 | int luaO_int2fb (unsigned int x) { 37 | int e = 0; /* exponent */ 38 | if (x < 8) return x; 39 | while (x >= 0x10) { 40 | x = (x+1) >> 1; 41 | e++; 42 | } 43 | return ((e+1) << 3) | (cast_int(x) - 8); 44 | } 45 | 46 | 47 | /* converts back */ 48 | int luaO_fb2int (int x) { 49 | int e = (x >> 3) & 0x1f; 50 | if (e == 0) return x; 51 | else return ((x & 7) + 8) << (e - 1); 52 | } 53 | 54 | 55 | int luaO_ceillog2 (unsigned int x) { 56 | static const lu_byte log_2[256] = { 57 | 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 58 | 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 59 | 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 60 | 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 61 | 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 62 | 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 63 | 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 64 | 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8 65 | }; 66 | int l = 0; 67 | x--; 68 | while (x >= 256) { l += 8; x >>= 8; } 69 | return l + log_2[x]; 70 | } 71 | 72 | 73 | lua_Number luaO_arith (int op, lua_Number v1, lua_Number v2) { 74 | switch (op) { 75 | case LUA_OPADD: return luai_numadd(NULL, v1, v2); 76 | case LUA_OPSUB: return luai_numsub(NULL, v1, v2); 77 | case LUA_OPMUL: return luai_nummul(NULL, v1, v2); 78 | case LUA_OPDIV: return luai_numdiv(NULL, v1, v2); 79 | case LUA_OPMOD: return luai_nummod(NULL, v1, v2); 80 | case LUA_OPPOW: return luai_numpow(NULL, v1, v2); 81 | case LUA_OPUNM: return luai_numunm(NULL, v1); 82 | default: lua_assert(0); return 0; 83 | } 84 | } 85 | 86 | 87 | int luaO_hexavalue (int c) { 88 | if (lisdigit(c)) return c - '0'; 89 | else return ltolower(c) - 'a' + 10; 90 | } 91 | 92 | 93 | #if !defined(lua_strx2number) 94 | 95 | #include 96 | 97 | 98 | static int isneg (const char **s) { 99 | if (**s == '-') { (*s)++; return 1; } 100 | else if (**s == '+') (*s)++; 101 | return 0; 102 | } 103 | 104 | 105 | static lua_Number readhexa (const char **s, lua_Number r, int *count) { 106 | for (; lisxdigit(cast_uchar(**s)); (*s)++) { /* read integer part */ 107 | r = (r * cast_num(16.0)) + cast_num(luaO_hexavalue(cast_uchar(**s))); 108 | (*count)++; 109 | } 110 | return r; 111 | } 112 | 113 | 114 | /* 115 | ** convert an hexadecimal numeric string to a number, following 116 | ** C99 specification for 'strtod' 117 | */ 118 | static lua_Number lua_strx2number (const char *s, char **endptr) { 119 | lua_Number r = 0.0; 120 | int e = 0, i = 0; 121 | int neg = 0; /* 1 if number is negative */ 122 | *endptr = cast(char *, s); /* nothing is valid yet */ 123 | while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */ 124 | neg = isneg(&s); /* check signal */ 125 | if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */ 126 | return 0.0; /* invalid format (no '0x') */ 127 | s += 2; /* skip '0x' */ 128 | r = readhexa(&s, r, &i); /* read integer part */ 129 | if (*s == '.') { 130 | s++; /* skip dot */ 131 | r = readhexa(&s, r, &e); /* read fractional part */ 132 | } 133 | if (i == 0 && e == 0) 134 | return 0.0; /* invalid format (no digit) */ 135 | e *= -4; /* each fractional digit divides value by 2^-4 */ 136 | *endptr = cast(char *, s); /* valid up to here */ 137 | if (*s == 'p' || *s == 'P') { /* exponent part? */ 138 | int exp1 = 0; 139 | int neg1; 140 | s++; /* skip 'p' */ 141 | neg1 = isneg(&s); /* signal */ 142 | if (!lisdigit(cast_uchar(*s))) 143 | goto ret; /* must have at least one digit */ 144 | while (lisdigit(cast_uchar(*s))) /* read exponent */ 145 | exp1 = exp1 * 10 + *(s++) - '0'; 146 | if (neg1) exp1 = -exp1; 147 | e += exp1; 148 | } 149 | *endptr = cast(char *, s); /* valid up to here */ 150 | ret: 151 | if (neg) r = -r; 152 | return l_mathop(ldexp)(r, e); 153 | } 154 | 155 | #endif 156 | 157 | 158 | int luaO_str2d (const char *s, size_t len, lua_Number *result) { 159 | char *endptr; 160 | if (strpbrk(s, "nN")) /* reject 'inf' and 'nan' */ 161 | return 0; 162 | else if (strpbrk(s, "xX")) /* hexa? */ 163 | *result = lua_strx2number(s, &endptr); 164 | else 165 | *result = lua_str2number(s, &endptr); 166 | if (endptr == s) return 0; /* nothing recognized */ 167 | while (lisspace(cast_uchar(*endptr))) endptr++; 168 | return (endptr == s + len); /* OK if no trailing characters */ 169 | } 170 | 171 | 172 | 173 | static void pushstr (lua_State *L, const char *str, size_t l) { 174 | setsvalue2s(L, L->top++, luaS_newlstr(L, str, l)); 175 | } 176 | 177 | 178 | /* this function handles only `%d', `%c', %f, %p, and `%s' formats */ 179 | const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) { 180 | int n = 0; 181 | for (;;) { 182 | const char *e = strchr(fmt, '%'); 183 | if (e == NULL) break; 184 | luaD_checkstack(L, 2); /* fmt + item */ 185 | pushstr(L, fmt, e - fmt); 186 | switch (*(e+1)) { 187 | case 's': { 188 | const char *s = va_arg(argp, char *); 189 | if (s == NULL) s = "(null)"; 190 | pushstr(L, s, strlen(s)); 191 | break; 192 | } 193 | case 'c': { 194 | char buff; 195 | buff = cast(char, va_arg(argp, int)); 196 | pushstr(L, &buff, 1); 197 | break; 198 | } 199 | case 'd': { 200 | setnvalue(L->top++, cast_num(va_arg(argp, int))); 201 | break; 202 | } 203 | case 'f': { 204 | setnvalue(L->top++, cast_num(va_arg(argp, l_uacNumber))); 205 | break; 206 | } 207 | case 'p': { 208 | char buff[4*sizeof(void *) + 8]; /* should be enough space for a `%p' */ 209 | int l = sprintf(buff, "%p", va_arg(argp, void *)); 210 | pushstr(L, buff, l); 211 | break; 212 | } 213 | case '%': { 214 | pushstr(L, "%", 1); 215 | break; 216 | } 217 | default: { 218 | luaG_runerror(L, 219 | "invalid option " LUA_QL("%%%c") " to " LUA_QL("lua_pushfstring"), 220 | *(e + 1)); 221 | } 222 | } 223 | n += 2; 224 | fmt = e+2; 225 | } 226 | luaD_checkstack(L, 1); 227 | pushstr(L, fmt, strlen(fmt)); 228 | if (n > 0) luaV_concat(L, n + 1); 229 | return svalue(L->top - 1); 230 | } 231 | 232 | 233 | const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) { 234 | const char *msg; 235 | va_list argp; 236 | va_start(argp, fmt); 237 | msg = luaO_pushvfstring(L, fmt, argp); 238 | va_end(argp); 239 | return msg; 240 | } 241 | 242 | 243 | /* number of chars of a literal string without the ending \0 */ 244 | #define LL(x) (sizeof(x)/sizeof(char) - 1) 245 | 246 | #define RETS "..." 247 | #define PRE "[string \"" 248 | #define POS "\"]" 249 | 250 | #define addstr(a,b,l) ( memcpy(a,b,(l) * sizeof(char)), a += (l) ) 251 | 252 | void luaO_chunkid (char *out, const char *source, size_t bufflen) { 253 | size_t l = strlen(source); 254 | if (*source == '=') { /* 'literal' source */ 255 | if (l <= bufflen) /* small enough? */ 256 | memcpy(out, source + 1, l * sizeof(char)); 257 | else { /* truncate it */ 258 | addstr(out, source + 1, bufflen - 1); 259 | *out = '\0'; 260 | } 261 | } 262 | else if (*source == '@') { /* file name */ 263 | if (l <= bufflen) /* small enough? */ 264 | memcpy(out, source + 1, l * sizeof(char)); 265 | else { /* add '...' before rest of name */ 266 | addstr(out, RETS, LL(RETS)); 267 | bufflen -= LL(RETS); 268 | memcpy(out, source + 1 + l - bufflen, bufflen * sizeof(char)); 269 | } 270 | } 271 | else { /* string; format as [string "source"] */ 272 | const char *nl = strchr(source, '\n'); /* find first new line (if any) */ 273 | addstr(out, PRE, LL(PRE)); /* add prefix */ 274 | bufflen -= LL(PRE RETS POS) + 1; /* save space for prefix+suffix+'\0' */ 275 | if (l < bufflen && nl == NULL) { /* small one-line source? */ 276 | addstr(out, source, l); /* keep it */ 277 | } 278 | else { 279 | if (nl != NULL) l = nl - source; /* stop at first newline */ 280 | if (l > bufflen) l = bufflen; 281 | addstr(out, source, l); 282 | addstr(out, RETS, LL(RETS)); 283 | } 284 | memcpy(out, POS, (LL(POS) + 1) * sizeof(char)); 285 | } 286 | } 287 | 288 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lopcodes.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lopcodes.c,v 1.49.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Opcodes for Lua virtual machine 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #define lopcodes_c 9 | #define LUA_CORE 10 | 11 | 12 | #include "lopcodes.h" 13 | 14 | 15 | /* ORDER OP */ 16 | 17 | LUAI_DDEF const char *const luaP_opnames[NUM_OPCODES+1] = { 18 | "MOVE", 19 | "LOADK", 20 | "LOADKX", 21 | "LOADBOOL", 22 | "LOADNIL", 23 | "GETUPVAL", 24 | "GETTABUP", 25 | "GETTABLE", 26 | "SETTABUP", 27 | "SETUPVAL", 28 | "SETTABLE", 29 | "NEWTABLE", 30 | "SELF", 31 | "ADD", 32 | "SUB", 33 | "MUL", 34 | "DIV", 35 | "MOD", 36 | "POW", 37 | "UNM", 38 | "NOT", 39 | "LEN", 40 | "CONCAT", 41 | "JMP", 42 | "EQ", 43 | "LT", 44 | "LE", 45 | "TEST", 46 | "TESTSET", 47 | "CALL", 48 | "TAILCALL", 49 | "RETURN", 50 | "FORLOOP", 51 | "FORPREP", 52 | "TFORCALL", 53 | "TFORLOOP", 54 | "SETLIST", 55 | "CLOSURE", 56 | "VARARG", 57 | "EXTRAARG", 58 | NULL 59 | }; 60 | 61 | 62 | #define opmode(t,a,b,c,m) (((t)<<7) | ((a)<<6) | ((b)<<4) | ((c)<<2) | (m)) 63 | 64 | LUAI_DDEF const lu_byte luaP_opmodes[NUM_OPCODES] = { 65 | /* T A B C mode opcode */ 66 | opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_MOVE */ 67 | ,opmode(0, 1, OpArgK, OpArgN, iABx) /* OP_LOADK */ 68 | ,opmode(0, 1, OpArgN, OpArgN, iABx) /* OP_LOADKX */ 69 | ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_LOADBOOL */ 70 | ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_LOADNIL */ 71 | ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_GETUPVAL */ 72 | ,opmode(0, 1, OpArgU, OpArgK, iABC) /* OP_GETTABUP */ 73 | ,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_GETTABLE */ 74 | ,opmode(0, 0, OpArgK, OpArgK, iABC) /* OP_SETTABUP */ 75 | ,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_SETUPVAL */ 76 | ,opmode(0, 0, OpArgK, OpArgK, iABC) /* OP_SETTABLE */ 77 | ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_NEWTABLE */ 78 | ,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_SELF */ 79 | ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_ADD */ 80 | ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_SUB */ 81 | ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MUL */ 82 | ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_DIV */ 83 | ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MOD */ 84 | ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_POW */ 85 | ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_UNM */ 86 | ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_NOT */ 87 | ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_LEN */ 88 | ,opmode(0, 1, OpArgR, OpArgR, iABC) /* OP_CONCAT */ 89 | ,opmode(0, 0, OpArgR, OpArgN, iAsBx) /* OP_JMP */ 90 | ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_EQ */ 91 | ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LT */ 92 | ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LE */ 93 | ,opmode(1, 0, OpArgN, OpArgU, iABC) /* OP_TEST */ 94 | ,opmode(1, 1, OpArgR, OpArgU, iABC) /* OP_TESTSET */ 95 | ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_CALL */ 96 | ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_TAILCALL */ 97 | ,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_RETURN */ 98 | ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORLOOP */ 99 | ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORPREP */ 100 | ,opmode(0, 0, OpArgN, OpArgU, iABC) /* OP_TFORCALL */ 101 | ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_TFORLOOP */ 102 | ,opmode(0, 0, OpArgU, OpArgU, iABC) /* OP_SETLIST */ 103 | ,opmode(0, 1, OpArgU, OpArgN, iABx) /* OP_CLOSURE */ 104 | ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_VARARG */ 105 | ,opmode(0, 0, OpArgU, OpArgU, iAx) /* OP_EXTRAARG */ 106 | }; 107 | 108 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lopcodes.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lopcodes.h,v 1.142.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Opcodes for Lua virtual machine 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lopcodes_h 8 | #define lopcodes_h 9 | 10 | #include "llimits.h" 11 | 12 | 13 | /*=========================================================================== 14 | We assume that instructions are unsigned numbers. 15 | All instructions have an opcode in the first 6 bits. 16 | Instructions can have the following fields: 17 | `A' : 8 bits 18 | `B' : 9 bits 19 | `C' : 9 bits 20 | 'Ax' : 26 bits ('A', 'B', and 'C' together) 21 | `Bx' : 18 bits (`B' and `C' together) 22 | `sBx' : signed Bx 23 | 24 | A signed argument is represented in excess K; that is, the number 25 | value is the unsigned value minus K. K is exactly the maximum value 26 | for that argument (so that -max is represented by 0, and +max is 27 | represented by 2*max), which is half the maximum for the corresponding 28 | unsigned argument. 29 | ===========================================================================*/ 30 | 31 | 32 | enum OpMode {iABC, iABx, iAsBx, iAx}; /* basic instruction format */ 33 | 34 | 35 | /* 36 | ** size and position of opcode arguments. 37 | */ 38 | #define SIZE_C 9 39 | #define SIZE_B 9 40 | #define SIZE_Bx (SIZE_C + SIZE_B) 41 | #define SIZE_A 8 42 | #define SIZE_Ax (SIZE_C + SIZE_B + SIZE_A) 43 | 44 | #define SIZE_OP 6 45 | 46 | #define POS_OP 0 47 | #define POS_A (POS_OP + SIZE_OP) 48 | #define POS_C (POS_A + SIZE_A) 49 | #define POS_B (POS_C + SIZE_C) 50 | #define POS_Bx POS_C 51 | #define POS_Ax POS_A 52 | 53 | 54 | /* 55 | ** limits for opcode arguments. 56 | ** we use (signed) int to manipulate most arguments, 57 | ** so they must fit in LUAI_BITSINT-1 bits (-1 for sign) 58 | */ 59 | #if SIZE_Bx < LUAI_BITSINT-1 60 | #define MAXARG_Bx ((1<>1) /* `sBx' is signed */ 62 | #else 63 | #define MAXARG_Bx MAX_INT 64 | #define MAXARG_sBx MAX_INT 65 | #endif 66 | 67 | #if SIZE_Ax < LUAI_BITSINT-1 68 | #define MAXARG_Ax ((1<>POS_OP) & MASK1(SIZE_OP,0))) 90 | #define SET_OPCODE(i,o) ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \ 91 | ((cast(Instruction, o)<>pos) & MASK1(size,0))) 94 | #define setarg(i,v,pos,size) ((i) = (((i)&MASK0(size,pos)) | \ 95 | ((cast(Instruction, v)<= R(A) + 1 */ 200 | OP_EQ,/* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */ 201 | OP_LT,/* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */ 202 | OP_LE,/* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */ 203 | 204 | OP_TEST,/* A C if not (R(A) <=> C) then pc++ */ 205 | OP_TESTSET,/* A B C if (R(B) <=> C) then R(A) := R(B) else pc++ */ 206 | 207 | OP_CALL,/* A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */ 208 | OP_TAILCALL,/* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */ 209 | OP_RETURN,/* A B return R(A), ... ,R(A+B-2) (see note) */ 210 | 211 | OP_FORLOOP,/* A sBx R(A)+=R(A+2); 212 | if R(A) > 4) & 3)) 276 | #define getCMode(m) (cast(enum OpArgMask, (luaP_opmodes[m] >> 2) & 3)) 277 | #define testAMode(m) (luaP_opmodes[m] & (1 << 6)) 278 | #define testTMode(m) (luaP_opmodes[m] & (1 << 7)) 279 | 280 | 281 | LUAI_DDEC const char *const luaP_opnames[NUM_OPCODES+1]; /* opcode names */ 282 | 283 | 284 | /* number of list items to accumulate before a SETLIST instruction */ 285 | #define LFIELDS_PER_FLUSH 50 286 | 287 | 288 | #endif 289 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/loslib.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: loslib.c,v 1.40.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Standard Operating System library 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | #include 10 | #include 11 | #include 12 | #include 13 | 14 | #define loslib_c 15 | #define LUA_LIB 16 | 17 | #include "lua.h" 18 | 19 | #include "lauxlib.h" 20 | #include "lualib.h" 21 | 22 | 23 | /* 24 | ** list of valid conversion specifiers for the 'strftime' function 25 | */ 26 | #if !defined(LUA_STRFTIMEOPTIONS) 27 | 28 | #if !defined(LUA_USE_POSIX) 29 | #define LUA_STRFTIMEOPTIONS { "aAbBcdHIjmMpSUwWxXyYz%", "" } 30 | #else 31 | #define LUA_STRFTIMEOPTIONS \ 32 | { "aAbBcCdDeFgGhHIjmMnprRStTuUVwWxXyYzZ%", "" \ 33 | "", "E", "cCxXyY", \ 34 | "O", "deHImMSuUVwWy" } 35 | #endif 36 | 37 | #endif 38 | 39 | 40 | 41 | /* 42 | ** By default, Lua uses tmpnam except when POSIX is available, where it 43 | ** uses mkstemp. 44 | */ 45 | #if defined(LUA_USE_MKSTEMP) 46 | #include 47 | #define LUA_TMPNAMBUFSIZE 32 48 | #define lua_tmpnam(b,e) { \ 49 | strcpy(b, "/tmp/lua_XXXXXX"); \ 50 | e = mkstemp(b); \ 51 | if (e != -1) close(e); \ 52 | e = (e == -1); } 53 | 54 | #elif !defined(lua_tmpnam) 55 | 56 | #define LUA_TMPNAMBUFSIZE L_tmpnam 57 | #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } 58 | 59 | #endif 60 | 61 | 62 | /* 63 | ** By default, Lua uses gmtime/localtime, except when POSIX is available, 64 | ** where it uses gmtime_r/localtime_r 65 | */ 66 | #if defined(LUA_USE_GMTIME_R) 67 | 68 | #define l_gmtime(t,r) gmtime_r(t,r) 69 | #define l_localtime(t,r) localtime_r(t,r) 70 | 71 | #elif !defined(l_gmtime) 72 | 73 | #define l_gmtime(t,r) ((void)r, gmtime(t)) 74 | #define l_localtime(t,r) ((void)r, localtime(t)) 75 | 76 | #endif 77 | 78 | 79 | 80 | static int os_execute (lua_State *L) { 81 | const char *cmd = luaL_optstring(L, 1, NULL); 82 | int stat = system(cmd); 83 | if (cmd != NULL) 84 | return luaL_execresult(L, stat); 85 | else { 86 | lua_pushboolean(L, stat); /* true if there is a shell */ 87 | return 1; 88 | } 89 | } 90 | 91 | 92 | static int os_remove (lua_State *L) { 93 | const char *filename = luaL_checkstring(L, 1); 94 | return luaL_fileresult(L, remove(filename) == 0, filename); 95 | } 96 | 97 | 98 | static int os_rename (lua_State *L) { 99 | const char *fromname = luaL_checkstring(L, 1); 100 | const char *toname = luaL_checkstring(L, 2); 101 | return luaL_fileresult(L, rename(fromname, toname) == 0, NULL); 102 | } 103 | 104 | 105 | static int os_tmpname (lua_State *L) { 106 | char buff[LUA_TMPNAMBUFSIZE]; 107 | int err; 108 | lua_tmpnam(buff, err); 109 | if (err) 110 | return luaL_error(L, "unable to generate a unique filename"); 111 | lua_pushstring(L, buff); 112 | return 1; 113 | } 114 | 115 | 116 | static int os_getenv (lua_State *L) { 117 | lua_pushstring(L, getenv(luaL_checkstring(L, 1))); /* if NULL push nil */ 118 | return 1; 119 | } 120 | 121 | 122 | static int os_clock (lua_State *L) { 123 | lua_pushnumber(L, ((lua_Number)clock())/(lua_Number)CLOCKS_PER_SEC); 124 | return 1; 125 | } 126 | 127 | 128 | /* 129 | ** {====================================================== 130 | ** Time/Date operations 131 | ** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S, 132 | ** wday=%w+1, yday=%j, isdst=? } 133 | ** ======================================================= 134 | */ 135 | 136 | static void setfield (lua_State *L, const char *key, int value) { 137 | lua_pushinteger(L, value); 138 | lua_setfield(L, -2, key); 139 | } 140 | 141 | static void setboolfield (lua_State *L, const char *key, int value) { 142 | if (value < 0) /* undefined? */ 143 | return; /* does not set field */ 144 | lua_pushboolean(L, value); 145 | lua_setfield(L, -2, key); 146 | } 147 | 148 | static int getboolfield (lua_State *L, const char *key) { 149 | int res; 150 | lua_getfield(L, -1, key); 151 | res = lua_isnil(L, -1) ? -1 : lua_toboolean(L, -1); 152 | lua_pop(L, 1); 153 | return res; 154 | } 155 | 156 | 157 | static int getfield (lua_State *L, const char *key, int d) { 158 | int res, isnum; 159 | lua_getfield(L, -1, key); 160 | res = (int)lua_tointegerx(L, -1, &isnum); 161 | if (!isnum) { 162 | if (d < 0) 163 | return luaL_error(L, "field " LUA_QS " missing in date table", key); 164 | res = d; 165 | } 166 | lua_pop(L, 1); 167 | return res; 168 | } 169 | 170 | 171 | static const char *checkoption (lua_State *L, const char *conv, char *buff) { 172 | static const char *const options[] = LUA_STRFTIMEOPTIONS; 173 | unsigned int i; 174 | for (i = 0; i < sizeof(options)/sizeof(options[0]); i += 2) { 175 | if (*conv != '\0' && strchr(options[i], *conv) != NULL) { 176 | buff[1] = *conv; 177 | if (*options[i + 1] == '\0') { /* one-char conversion specifier? */ 178 | buff[2] = '\0'; /* end buffer */ 179 | return conv + 1; 180 | } 181 | else if (*(conv + 1) != '\0' && 182 | strchr(options[i + 1], *(conv + 1)) != NULL) { 183 | buff[2] = *(conv + 1); /* valid two-char conversion specifier */ 184 | buff[3] = '\0'; /* end buffer */ 185 | return conv + 2; 186 | } 187 | } 188 | } 189 | luaL_argerror(L, 1, 190 | lua_pushfstring(L, "invalid conversion specifier '%%%s'", conv)); 191 | return conv; /* to avoid warnings */ 192 | } 193 | 194 | 195 | static int os_date (lua_State *L) { 196 | const char *s = luaL_optstring(L, 1, "%c"); 197 | time_t t = luaL_opt(L, (time_t)luaL_checknumber, 2, time(NULL)); 198 | struct tm tmr, *stm; 199 | if (*s == '!') { /* UTC? */ 200 | stm = l_gmtime(&t, &tmr); 201 | s++; /* skip `!' */ 202 | } 203 | else 204 | stm = l_localtime(&t, &tmr); 205 | if (stm == NULL) /* invalid date? */ 206 | lua_pushnil(L); 207 | else if (strcmp(s, "*t") == 0) { 208 | lua_createtable(L, 0, 9); /* 9 = number of fields */ 209 | setfield(L, "sec", stm->tm_sec); 210 | setfield(L, "min", stm->tm_min); 211 | setfield(L, "hour", stm->tm_hour); 212 | setfield(L, "day", stm->tm_mday); 213 | setfield(L, "month", stm->tm_mon+1); 214 | setfield(L, "year", stm->tm_year+1900); 215 | setfield(L, "wday", stm->tm_wday+1); 216 | setfield(L, "yday", stm->tm_yday+1); 217 | setboolfield(L, "isdst", stm->tm_isdst); 218 | } 219 | else { 220 | char cc[4]; 221 | luaL_Buffer b; 222 | cc[0] = '%'; 223 | luaL_buffinit(L, &b); 224 | while (*s) { 225 | if (*s != '%') /* no conversion specifier? */ 226 | luaL_addchar(&b, *s++); 227 | else { 228 | size_t reslen; 229 | char buff[200]; /* should be big enough for any conversion result */ 230 | s = checkoption(L, s + 1, cc); 231 | reslen = strftime(buff, sizeof(buff), cc, stm); 232 | luaL_addlstring(&b, buff, reslen); 233 | } 234 | } 235 | luaL_pushresult(&b); 236 | } 237 | return 1; 238 | } 239 | 240 | 241 | static int os_time (lua_State *L) { 242 | time_t t; 243 | if (lua_isnoneornil(L, 1)) /* called without args? */ 244 | t = time(NULL); /* get current time */ 245 | else { 246 | struct tm ts; 247 | luaL_checktype(L, 1, LUA_TTABLE); 248 | lua_settop(L, 1); /* make sure table is at the top */ 249 | ts.tm_sec = getfield(L, "sec", 0); 250 | ts.tm_min = getfield(L, "min", 0); 251 | ts.tm_hour = getfield(L, "hour", 12); 252 | ts.tm_mday = getfield(L, "day", -1); 253 | ts.tm_mon = getfield(L, "month", -1) - 1; 254 | ts.tm_year = getfield(L, "year", -1) - 1900; 255 | ts.tm_isdst = getboolfield(L, "isdst"); 256 | t = mktime(&ts); 257 | } 258 | if (t == (time_t)(-1)) 259 | lua_pushnil(L); 260 | else 261 | lua_pushnumber(L, (lua_Number)t); 262 | return 1; 263 | } 264 | 265 | 266 | static int os_difftime (lua_State *L) { 267 | lua_pushnumber(L, difftime((time_t)(luaL_checknumber(L, 1)), 268 | (time_t)(luaL_optnumber(L, 2, 0)))); 269 | return 1; 270 | } 271 | 272 | /* }====================================================== */ 273 | 274 | 275 | static int os_setlocale (lua_State *L) { 276 | static const int cat[] = {LC_ALL, LC_COLLATE, LC_CTYPE, LC_MONETARY, 277 | LC_NUMERIC, LC_TIME}; 278 | static const char *const catnames[] = {"all", "collate", "ctype", "monetary", 279 | "numeric", "time", NULL}; 280 | const char *l = luaL_optstring(L, 1, NULL); 281 | int op = luaL_checkoption(L, 2, "all", catnames); 282 | lua_pushstring(L, setlocale(cat[op], l)); 283 | return 1; 284 | } 285 | 286 | 287 | static int os_exit (lua_State *L) { 288 | int status; 289 | if (lua_isboolean(L, 1)) 290 | status = (lua_toboolean(L, 1) ? EXIT_SUCCESS : EXIT_FAILURE); 291 | else 292 | status = luaL_optint(L, 1, EXIT_SUCCESS); 293 | if (lua_toboolean(L, 2)) 294 | lua_close(L); 295 | if (L) exit(status); /* 'if' to avoid warnings for unreachable 'return' */ 296 | return 0; 297 | } 298 | 299 | 300 | static const luaL_Reg syslib[] = { 301 | {"clock", os_clock}, 302 | {"date", os_date}, 303 | {"difftime", os_difftime}, 304 | {"execute", os_execute}, 305 | {"exit", os_exit}, 306 | {"getenv", os_getenv}, 307 | {"remove", os_remove}, 308 | {"rename", os_rename}, 309 | {"setlocale", os_setlocale}, 310 | {"time", os_time}, 311 | {"tmpname", os_tmpname}, 312 | {NULL, NULL} 313 | }; 314 | 315 | /* }====================================================== */ 316 | 317 | 318 | 319 | LUAMOD_API int luaopen_os (lua_State *L) { 320 | luaL_newlib(L, syslib); 321 | return 1; 322 | } 323 | 324 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lparser.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lparser.h,v 1.70.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Lua Parser 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lparser_h 8 | #define lparser_h 9 | 10 | #include "llimits.h" 11 | #include "lobject.h" 12 | #include "lzio.h" 13 | 14 | 15 | /* 16 | ** Expression descriptor 17 | */ 18 | 19 | typedef enum { 20 | VVOID, /* no value */ 21 | VNIL, 22 | VTRUE, 23 | VFALSE, 24 | VK, /* info = index of constant in `k' */ 25 | VKNUM, /* nval = numerical value */ 26 | VNONRELOC, /* info = result register */ 27 | VLOCAL, /* info = local register */ 28 | VUPVAL, /* info = index of upvalue in 'upvalues' */ 29 | VINDEXED, /* t = table register/upvalue; idx = index R/K */ 30 | VJMP, /* info = instruction pc */ 31 | VRELOCABLE, /* info = instruction pc */ 32 | VCALL, /* info = instruction pc */ 33 | VVARARG /* info = instruction pc */ 34 | } expkind; 35 | 36 | 37 | #define vkisvar(k) (VLOCAL <= (k) && (k) <= VINDEXED) 38 | #define vkisinreg(k) ((k) == VNONRELOC || (k) == VLOCAL) 39 | 40 | typedef struct expdesc { 41 | expkind k; 42 | union { 43 | struct { /* for indexed variables (VINDEXED) */ 44 | short idx; /* index (R/K) */ 45 | lu_byte t; /* table (register or upvalue) */ 46 | lu_byte vt; /* whether 't' is register (VLOCAL) or upvalue (VUPVAL) */ 47 | } ind; 48 | int info; /* for generic use */ 49 | lua_Number nval; /* for VKNUM */ 50 | } u; 51 | int t; /* patch list of `exit when true' */ 52 | int f; /* patch list of `exit when false' */ 53 | } expdesc; 54 | 55 | 56 | /* description of active local variable */ 57 | typedef struct Vardesc { 58 | short idx; /* variable index in stack */ 59 | } Vardesc; 60 | 61 | 62 | /* description of pending goto statements and label statements */ 63 | typedef struct Labeldesc { 64 | TString *name; /* label identifier */ 65 | int pc; /* position in code */ 66 | int line; /* line where it appeared */ 67 | lu_byte nactvar; /* local level where it appears in current block */ 68 | } Labeldesc; 69 | 70 | 71 | /* list of labels or gotos */ 72 | typedef struct Labellist { 73 | Labeldesc *arr; /* array */ 74 | int n; /* number of entries in use */ 75 | int size; /* array size */ 76 | } Labellist; 77 | 78 | 79 | /* dynamic structures used by the parser */ 80 | typedef struct Dyndata { 81 | struct { /* list of active local variables */ 82 | Vardesc *arr; 83 | int n; 84 | int size; 85 | } actvar; 86 | Labellist gt; /* list of pending gotos */ 87 | Labellist label; /* list of active labels */ 88 | } Dyndata; 89 | 90 | 91 | /* control of blocks */ 92 | struct BlockCnt; /* defined in lparser.c */ 93 | 94 | 95 | /* state needed to generate code for a given function */ 96 | typedef struct FuncState { 97 | Proto *f; /* current function header */ 98 | Table *h; /* table to find (and reuse) elements in `k' */ 99 | struct FuncState *prev; /* enclosing function */ 100 | struct LexState *ls; /* lexical state */ 101 | struct BlockCnt *bl; /* chain of current blocks */ 102 | int pc; /* next position to code (equivalent to `ncode') */ 103 | int lasttarget; /* 'label' of last 'jump label' */ 104 | int jpc; /* list of pending jumps to `pc' */ 105 | int nk; /* number of elements in `k' */ 106 | int np; /* number of elements in `p' */ 107 | int firstlocal; /* index of first local var (in Dyndata array) */ 108 | short nlocvars; /* number of elements in 'f->locvars' */ 109 | lu_byte nactvar; /* number of active local variables */ 110 | lu_byte nups; /* number of upvalues */ 111 | lu_byte freereg; /* first free register */ 112 | } FuncState; 113 | 114 | 115 | LUAI_FUNC Closure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, 116 | Dyndata *dyd, const char *name, int firstchar); 117 | 118 | 119 | #endif 120 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lstate.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lstate.c,v 2.99.1.2 2013/11/08 17:45:31 roberto Exp $ 3 | ** Global State 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | #include 10 | 11 | #define lstate_c 12 | #define LUA_CORE 13 | 14 | #include "lua.h" 15 | 16 | #include "lapi.h" 17 | #include "ldebug.h" 18 | #include "ldo.h" 19 | #include "lfunc.h" 20 | #include "lgc.h" 21 | #include "llex.h" 22 | #include "lmem.h" 23 | #include "lstate.h" 24 | #include "lstring.h" 25 | #include "ltable.h" 26 | #include "ltm.h" 27 | 28 | 29 | #if !defined(LUAI_GCPAUSE) 30 | #define LUAI_GCPAUSE 200 /* 200% */ 31 | #endif 32 | 33 | #if !defined(LUAI_GCMAJOR) 34 | #define LUAI_GCMAJOR 200 /* 200% */ 35 | #endif 36 | 37 | #if !defined(LUAI_GCMUL) 38 | #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ 39 | #endif 40 | 41 | 42 | #define MEMERRMSG "not enough memory" 43 | 44 | 45 | /* 46 | ** a macro to help the creation of a unique random seed when a state is 47 | ** created; the seed is used to randomize hashes. 48 | */ 49 | #if !defined(luai_makeseed) 50 | #include 51 | #define luai_makeseed() cast(unsigned int, time(NULL)) 52 | #endif 53 | 54 | 55 | 56 | /* 57 | ** thread state + extra space 58 | */ 59 | typedef struct LX { 60 | #if defined(LUAI_EXTRASPACE) 61 | char buff[LUAI_EXTRASPACE]; 62 | #endif 63 | lua_State l; 64 | } LX; 65 | 66 | 67 | /* 68 | ** Main thread combines a thread state and the global state 69 | */ 70 | typedef struct LG { 71 | LX l; 72 | global_State g; 73 | } LG; 74 | 75 | 76 | 77 | #define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l))) 78 | 79 | 80 | /* 81 | ** Compute an initial seed as random as possible. In ANSI, rely on 82 | ** Address Space Layout Randomization (if present) to increase 83 | ** randomness.. 84 | */ 85 | #define addbuff(b,p,e) \ 86 | { size_t t = cast(size_t, e); \ 87 | memcpy(buff + p, &t, sizeof(t)); p += sizeof(t); } 88 | 89 | static unsigned int makeseed (lua_State *L) { 90 | char buff[4 * sizeof(size_t)]; 91 | unsigned int h = luai_makeseed(); 92 | int p = 0; 93 | addbuff(buff, p, L); /* heap variable */ 94 | addbuff(buff, p, &h); /* local variable */ 95 | addbuff(buff, p, luaO_nilobject); /* global variable */ 96 | addbuff(buff, p, &lua_newstate); /* public function */ 97 | lua_assert(p == sizeof(buff)); 98 | return luaS_hash(buff, p, h); 99 | } 100 | 101 | 102 | /* 103 | ** set GCdebt to a new value keeping the value (totalbytes + GCdebt) 104 | ** invariant 105 | */ 106 | void luaE_setdebt (global_State *g, l_mem debt) { 107 | g->totalbytes -= (debt - g->GCdebt); 108 | g->GCdebt = debt; 109 | } 110 | 111 | 112 | CallInfo *luaE_extendCI (lua_State *L) { 113 | CallInfo *ci = luaM_new(L, CallInfo); 114 | lua_assert(L->ci->next == NULL); 115 | L->ci->next = ci; 116 | ci->previous = L->ci; 117 | ci->next = NULL; 118 | return ci; 119 | } 120 | 121 | 122 | void luaE_freeCI (lua_State *L) { 123 | CallInfo *ci = L->ci; 124 | CallInfo *next = ci->next; 125 | ci->next = NULL; 126 | while ((ci = next) != NULL) { 127 | next = ci->next; 128 | luaM_free(L, ci); 129 | } 130 | } 131 | 132 | 133 | static void stack_init (lua_State *L1, lua_State *L) { 134 | int i; CallInfo *ci; 135 | /* initialize stack array */ 136 | L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, TValue); 137 | L1->stacksize = BASIC_STACK_SIZE; 138 | for (i = 0; i < BASIC_STACK_SIZE; i++) 139 | setnilvalue(L1->stack + i); /* erase new stack */ 140 | L1->top = L1->stack; 141 | L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK; 142 | /* initialize first ci */ 143 | ci = &L1->base_ci; 144 | ci->next = ci->previous = NULL; 145 | ci->callstatus = 0; 146 | ci->func = L1->top; 147 | setnilvalue(L1->top++); /* 'function' entry for this 'ci' */ 148 | ci->top = L1->top + LUA_MINSTACK; 149 | L1->ci = ci; 150 | } 151 | 152 | 153 | static void freestack (lua_State *L) { 154 | if (L->stack == NULL) 155 | return; /* stack not completely built yet */ 156 | L->ci = &L->base_ci; /* free the entire 'ci' list */ 157 | luaE_freeCI(L); 158 | luaM_freearray(L, L->stack, L->stacksize); /* free stack array */ 159 | } 160 | 161 | 162 | /* 163 | ** Create registry table and its predefined values 164 | */ 165 | static void init_registry (lua_State *L, global_State *g) { 166 | TValue mt; 167 | /* create registry */ 168 | Table *registry = luaH_new(L); 169 | sethvalue(L, &g->l_registry, registry); 170 | luaH_resize(L, registry, LUA_RIDX_LAST, 0); 171 | /* registry[LUA_RIDX_MAINTHREAD] = L */ 172 | setthvalue(L, &mt, L); 173 | luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &mt); 174 | /* registry[LUA_RIDX_GLOBALS] = table of globals */ 175 | sethvalue(L, &mt, luaH_new(L)); 176 | luaH_setint(L, registry, LUA_RIDX_GLOBALS, &mt); 177 | } 178 | 179 | 180 | /* 181 | ** open parts of the state that may cause memory-allocation errors 182 | */ 183 | static void f_luaopen (lua_State *L, void *ud) { 184 | global_State *g = G(L); 185 | UNUSED(ud); 186 | stack_init(L, L); /* init stack */ 187 | init_registry(L, g); 188 | luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */ 189 | luaT_init(L); 190 | luaX_init(L); 191 | /* pre-create memory-error message */ 192 | g->memerrmsg = luaS_newliteral(L, MEMERRMSG); 193 | luaS_fix(g->memerrmsg); /* it should never be collected */ 194 | g->gcrunning = 1; /* allow gc */ 195 | g->version = lua_version(NULL); 196 | luai_userstateopen(L); 197 | } 198 | 199 | 200 | /* 201 | ** preinitialize a state with consistent values without allocating 202 | ** any memory (to avoid errors) 203 | */ 204 | static void preinit_state (lua_State *L, global_State *g) { 205 | G(L) = g; 206 | L->stack = NULL; 207 | L->ci = NULL; 208 | L->stacksize = 0; 209 | L->errorJmp = NULL; 210 | L->nCcalls = 0; 211 | L->hook = NULL; 212 | L->hookmask = 0; 213 | L->basehookcount = 0; 214 | L->allowhook = 1; 215 | resethookcount(L); 216 | L->openupval = NULL; 217 | L->nny = 1; 218 | L->status = LUA_OK; 219 | L->errfunc = 0; 220 | } 221 | 222 | 223 | static void close_state (lua_State *L) { 224 | global_State *g = G(L); 225 | luaF_close(L, L->stack); /* close all upvalues for this thread */ 226 | luaC_freeallobjects(L); /* collect all objects */ 227 | if (g->version) /* closing a fully built state? */ 228 | luai_userstateclose(L); 229 | luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size); 230 | luaZ_freebuffer(L, &g->buff); 231 | freestack(L); 232 | lua_assert(gettotalbytes(g) == sizeof(LG)); 233 | (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */ 234 | } 235 | 236 | 237 | LUA_API lua_State *lua_newthread (lua_State *L) { 238 | lua_State *L1; 239 | lua_lock(L); 240 | luaC_checkGC(L); 241 | L1 = &luaC_newobj(L, LUA_TTHREAD, sizeof(LX), NULL, offsetof(LX, l))->th; 242 | setthvalue(L, L->top, L1); 243 | api_incr_top(L); 244 | preinit_state(L1, G(L)); 245 | L1->hookmask = L->hookmask; 246 | L1->basehookcount = L->basehookcount; 247 | L1->hook = L->hook; 248 | resethookcount(L1); 249 | luai_userstatethread(L, L1); 250 | stack_init(L1, L); /* init stack */ 251 | lua_unlock(L); 252 | return L1; 253 | } 254 | 255 | 256 | void luaE_freethread (lua_State *L, lua_State *L1) { 257 | LX *l = fromstate(L1); 258 | luaF_close(L1, L1->stack); /* close all upvalues for this thread */ 259 | lua_assert(L1->openupval == NULL); 260 | luai_userstatefree(L, L1); 261 | freestack(L1); 262 | luaM_free(L, l); 263 | } 264 | 265 | 266 | LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { 267 | int i; 268 | lua_State *L; 269 | global_State *g; 270 | LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG))); 271 | if (l == NULL) return NULL; 272 | L = &l->l.l; 273 | g = &l->g; 274 | L->next = NULL; 275 | L->tt = LUA_TTHREAD; 276 | g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT); 277 | L->marked = luaC_white(g); 278 | g->gckind = KGC_NORMAL; 279 | preinit_state(L, g); 280 | g->frealloc = f; 281 | g->ud = ud; 282 | g->mainthread = L; 283 | g->seed = makeseed(L); 284 | g->uvhead.u.l.prev = &g->uvhead; 285 | g->uvhead.u.l.next = &g->uvhead; 286 | g->gcrunning = 0; /* no GC while building state */ 287 | g->GCestimate = 0; 288 | g->strt.size = 0; 289 | g->strt.nuse = 0; 290 | g->strt.hash = NULL; 291 | setnilvalue(&g->l_registry); 292 | luaZ_initbuffer(L, &g->buff); 293 | g->panic = NULL; 294 | g->version = NULL; 295 | g->gcstate = GCSpause; 296 | g->allgc = NULL; 297 | g->finobj = NULL; 298 | g->tobefnz = NULL; 299 | g->sweepgc = g->sweepfin = NULL; 300 | g->gray = g->grayagain = NULL; 301 | g->weak = g->ephemeron = g->allweak = NULL; 302 | g->totalbytes = sizeof(LG); 303 | g->GCdebt = 0; 304 | g->gcpause = LUAI_GCPAUSE; 305 | g->gcmajorinc = LUAI_GCMAJOR; 306 | g->gcstepmul = LUAI_GCMUL; 307 | for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL; 308 | if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) { 309 | /* memory allocation error: free partial state */ 310 | close_state(L); 311 | L = NULL; 312 | } 313 | return L; 314 | } 315 | 316 | 317 | LUA_API void lua_close (lua_State *L) { 318 | L = G(L)->mainthread; /* only the main thread can be closed */ 319 | lua_lock(L); 320 | close_state(L); 321 | } 322 | 323 | 324 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lstate.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lstate.h,v 2.82.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Global State 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lstate_h 8 | #define lstate_h 9 | 10 | #include "lua.h" 11 | 12 | #include "lobject.h" 13 | #include "ltm.h" 14 | #include "lzio.h" 15 | 16 | 17 | /* 18 | 19 | ** Some notes about garbage-collected objects: All objects in Lua must 20 | ** be kept somehow accessible until being freed. 21 | ** 22 | ** Lua keeps most objects linked in list g->allgc. The link uses field 23 | ** 'next' of the CommonHeader. 24 | ** 25 | ** Strings are kept in several lists headed by the array g->strt.hash. 26 | ** 27 | ** Open upvalues are not subject to independent garbage collection. They 28 | ** are collected together with their respective threads. Lua keeps a 29 | ** double-linked list with all open upvalues (g->uvhead) so that it can 30 | ** mark objects referred by them. (They are always gray, so they must 31 | ** be remarked in the atomic step. Usually their contents would be marked 32 | ** when traversing the respective threads, but the thread may already be 33 | ** dead, while the upvalue is still accessible through closures.) 34 | ** 35 | ** Objects with finalizers are kept in the list g->finobj. 36 | ** 37 | ** The list g->tobefnz links all objects being finalized. 38 | 39 | */ 40 | 41 | 42 | struct lua_longjmp; /* defined in ldo.c */ 43 | 44 | 45 | 46 | /* extra stack space to handle TM calls and some other extras */ 47 | #define EXTRA_STACK 5 48 | 49 | 50 | #define BASIC_STACK_SIZE (2*LUA_MINSTACK) 51 | 52 | 53 | /* kinds of Garbage Collection */ 54 | #define KGC_NORMAL 0 55 | #define KGC_EMERGENCY 1 /* gc was forced by an allocation failure */ 56 | #define KGC_GEN 2 /* generational collection */ 57 | 58 | 59 | typedef struct stringtable { 60 | GCObject **hash; 61 | lu_int32 nuse; /* number of elements */ 62 | int size; 63 | } stringtable; 64 | 65 | 66 | /* 67 | ** information about a call 68 | */ 69 | typedef struct CallInfo { 70 | StkId func; /* function index in the stack */ 71 | StkId top; /* top for this function */ 72 | struct CallInfo *previous, *next; /* dynamic call link */ 73 | short nresults; /* expected number of results from this function */ 74 | lu_byte callstatus; 75 | ptrdiff_t extra; 76 | union { 77 | struct { /* only for Lua functions */ 78 | StkId base; /* base for this function */ 79 | const Instruction *savedpc; 80 | } l; 81 | struct { /* only for C functions */ 82 | int ctx; /* context info. in case of yields */ 83 | lua_CFunction k; /* continuation in case of yields */ 84 | ptrdiff_t old_errfunc; 85 | lu_byte old_allowhook; 86 | lu_byte status; 87 | } c; 88 | } u; 89 | } CallInfo; 90 | 91 | 92 | /* 93 | ** Bits in CallInfo status 94 | */ 95 | #define CIST_LUA (1<<0) /* call is running a Lua function */ 96 | #define CIST_HOOKED (1<<1) /* call is running a debug hook */ 97 | #define CIST_REENTRY (1<<2) /* call is running on same invocation of 98 | luaV_execute of previous call */ 99 | #define CIST_YIELDED (1<<3) /* call reentered after suspension */ 100 | #define CIST_YPCALL (1<<4) /* call is a yieldable protected call */ 101 | #define CIST_STAT (1<<5) /* call has an error status (pcall) */ 102 | #define CIST_TAIL (1<<6) /* call was tail called */ 103 | #define CIST_HOOKYIELD (1<<7) /* last hook called yielded */ 104 | 105 | 106 | #define isLua(ci) ((ci)->callstatus & CIST_LUA) 107 | 108 | 109 | /* 110 | ** `global state', shared by all threads of this state 111 | */ 112 | typedef struct global_State { 113 | lua_Alloc frealloc; /* function to reallocate memory */ 114 | void *ud; /* auxiliary data to `frealloc' */ 115 | lu_mem totalbytes; /* number of bytes currently allocated - GCdebt */ 116 | l_mem GCdebt; /* bytes allocated not yet compensated by the collector */ 117 | lu_mem GCmemtrav; /* memory traversed by the GC */ 118 | lu_mem GCestimate; /* an estimate of the non-garbage memory in use */ 119 | stringtable strt; /* hash table for strings */ 120 | TValue l_registry; 121 | unsigned int seed; /* randomized seed for hashes */ 122 | lu_byte currentwhite; 123 | lu_byte gcstate; /* state of garbage collector */ 124 | lu_byte gckind; /* kind of GC running */ 125 | lu_byte gcrunning; /* true if GC is running */ 126 | int sweepstrgc; /* position of sweep in `strt' */ 127 | GCObject *allgc; /* list of all collectable objects */ 128 | GCObject *finobj; /* list of collectable objects with finalizers */ 129 | GCObject **sweepgc; /* current position of sweep in list 'allgc' */ 130 | GCObject **sweepfin; /* current position of sweep in list 'finobj' */ 131 | GCObject *gray; /* list of gray objects */ 132 | GCObject *grayagain; /* list of objects to be traversed atomically */ 133 | GCObject *weak; /* list of tables with weak values */ 134 | GCObject *ephemeron; /* list of ephemeron tables (weak keys) */ 135 | GCObject *allweak; /* list of all-weak tables */ 136 | GCObject *tobefnz; /* list of userdata to be GC */ 137 | UpVal uvhead; /* head of double-linked list of all open upvalues */ 138 | Mbuffer buff; /* temporary buffer for string concatenation */ 139 | int gcpause; /* size of pause between successive GCs */ 140 | int gcmajorinc; /* pause between major collections (only in gen. mode) */ 141 | int gcstepmul; /* GC `granularity' */ 142 | lua_CFunction panic; /* to be called in unprotected errors */ 143 | struct lua_State *mainthread; 144 | const lua_Number *version; /* pointer to version number */ 145 | TString *memerrmsg; /* memory-error message */ 146 | TString *tmname[TM_N]; /* array with tag-method names */ 147 | struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */ 148 | } global_State; 149 | 150 | 151 | /* 152 | ** `per thread' state 153 | */ 154 | struct lua_State { 155 | CommonHeader; 156 | lu_byte status; 157 | StkId top; /* first free slot in the stack */ 158 | global_State *l_G; 159 | CallInfo *ci; /* call info for current function */ 160 | const Instruction *oldpc; /* last pc traced */ 161 | StkId stack_last; /* last free slot in the stack */ 162 | StkId stack; /* stack base */ 163 | int stacksize; 164 | unsigned short nny; /* number of non-yieldable calls in stack */ 165 | unsigned short nCcalls; /* number of nested C calls */ 166 | lu_byte hookmask; 167 | lu_byte allowhook; 168 | int basehookcount; 169 | int hookcount; 170 | lua_Hook hook; 171 | GCObject *openupval; /* list of open upvalues in this stack */ 172 | GCObject *gclist; 173 | struct lua_longjmp *errorJmp; /* current error recover point */ 174 | ptrdiff_t errfunc; /* current error handling function (stack index) */ 175 | CallInfo base_ci; /* CallInfo for first level (C calling Lua) */ 176 | }; 177 | 178 | 179 | #define G(L) (L->l_G) 180 | 181 | 182 | /* 183 | ** Union of all collectable objects 184 | */ 185 | union GCObject { 186 | GCheader gch; /* common header */ 187 | union TString ts; 188 | union Udata u; 189 | union Closure cl; 190 | struct Table h; 191 | struct Proto p; 192 | struct UpVal uv; 193 | struct lua_State th; /* thread */ 194 | }; 195 | 196 | 197 | #define gch(o) (&(o)->gch) 198 | 199 | /* macros to convert a GCObject into a specific value */ 200 | #define rawgco2ts(o) \ 201 | check_exp(novariant((o)->gch.tt) == LUA_TSTRING, &((o)->ts)) 202 | #define gco2ts(o) (&rawgco2ts(o)->tsv) 203 | #define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u)) 204 | #define gco2u(o) (&rawgco2u(o)->uv) 205 | #define gco2lcl(o) check_exp((o)->gch.tt == LUA_TLCL, &((o)->cl.l)) 206 | #define gco2ccl(o) check_exp((o)->gch.tt == LUA_TCCL, &((o)->cl.c)) 207 | #define gco2cl(o) \ 208 | check_exp(novariant((o)->gch.tt) == LUA_TFUNCTION, &((o)->cl)) 209 | #define gco2t(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h)) 210 | #define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p)) 211 | #define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv)) 212 | #define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th)) 213 | 214 | /* macro to convert any Lua object into a GCObject */ 215 | #define obj2gco(v) (cast(GCObject *, (v))) 216 | 217 | 218 | /* actual number of total bytes allocated */ 219 | #define gettotalbytes(g) ((g)->totalbytes + (g)->GCdebt) 220 | 221 | LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt); 222 | LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1); 223 | LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L); 224 | LUAI_FUNC void luaE_freeCI (lua_State *L); 225 | 226 | 227 | #endif 228 | 229 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lstring.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lstring.c,v 2.26.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** String table (keeps all strings handled by Lua) 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | 10 | #define lstring_c 11 | #define LUA_CORE 12 | 13 | #include "lua.h" 14 | 15 | #include "lmem.h" 16 | #include "lobject.h" 17 | #include "lstate.h" 18 | #include "lstring.h" 19 | 20 | 21 | /* 22 | ** Lua will use at most ~(2^LUAI_HASHLIMIT) bytes from a string to 23 | ** compute its hash 24 | */ 25 | #if !defined(LUAI_HASHLIMIT) 26 | #define LUAI_HASHLIMIT 5 27 | #endif 28 | 29 | 30 | /* 31 | ** equality for long strings 32 | */ 33 | int luaS_eqlngstr (TString *a, TString *b) { 34 | size_t len = a->tsv.len; 35 | lua_assert(a->tsv.tt == LUA_TLNGSTR && b->tsv.tt == LUA_TLNGSTR); 36 | return (a == b) || /* same instance or... */ 37 | ((len == b->tsv.len) && /* equal length and ... */ 38 | (memcmp(getstr(a), getstr(b), len) == 0)); /* equal contents */ 39 | } 40 | 41 | 42 | /* 43 | ** equality for strings 44 | */ 45 | int luaS_eqstr (TString *a, TString *b) { 46 | return (a->tsv.tt == b->tsv.tt) && 47 | (a->tsv.tt == LUA_TSHRSTR ? eqshrstr(a, b) : luaS_eqlngstr(a, b)); 48 | } 49 | 50 | 51 | unsigned int luaS_hash (const char *str, size_t l, unsigned int seed) { 52 | unsigned int h = seed ^ cast(unsigned int, l); 53 | size_t l1; 54 | size_t step = (l >> LUAI_HASHLIMIT) + 1; 55 | for (l1 = l; l1 >= step; l1 -= step) 56 | h = h ^ ((h<<5) + (h>>2) + cast_byte(str[l1 - 1])); 57 | return h; 58 | } 59 | 60 | 61 | /* 62 | ** resizes the string table 63 | */ 64 | void luaS_resize (lua_State *L, int newsize) { 65 | int i; 66 | stringtable *tb = &G(L)->strt; 67 | /* cannot resize while GC is traversing strings */ 68 | luaC_runtilstate(L, ~bitmask(GCSsweepstring)); 69 | if (newsize > tb->size) { 70 | luaM_reallocvector(L, tb->hash, tb->size, newsize, GCObject *); 71 | for (i = tb->size; i < newsize; i++) tb->hash[i] = NULL; 72 | } 73 | /* rehash */ 74 | for (i=0; isize; i++) { 75 | GCObject *p = tb->hash[i]; 76 | tb->hash[i] = NULL; 77 | while (p) { /* for each node in the list */ 78 | GCObject *next = gch(p)->next; /* save next */ 79 | unsigned int h = lmod(gco2ts(p)->hash, newsize); /* new position */ 80 | gch(p)->next = tb->hash[h]; /* chain it */ 81 | tb->hash[h] = p; 82 | resetoldbit(p); /* see MOVE OLD rule */ 83 | p = next; 84 | } 85 | } 86 | if (newsize < tb->size) { 87 | /* shrinking slice must be empty */ 88 | lua_assert(tb->hash[newsize] == NULL && tb->hash[tb->size - 1] == NULL); 89 | luaM_reallocvector(L, tb->hash, tb->size, newsize, GCObject *); 90 | } 91 | tb->size = newsize; 92 | } 93 | 94 | 95 | /* 96 | ** creates a new string object 97 | */ 98 | static TString *createstrobj (lua_State *L, const char *str, size_t l, 99 | int tag, unsigned int h, GCObject **list) { 100 | TString *ts; 101 | size_t totalsize; /* total size of TString object */ 102 | totalsize = sizeof(TString) + ((l + 1) * sizeof(char)); 103 | ts = &luaC_newobj(L, tag, totalsize, list, 0)->ts; 104 | ts->tsv.len = l; 105 | ts->tsv.hash = h; 106 | ts->tsv.extra = 0; 107 | memcpy(ts+1, str, l*sizeof(char)); 108 | ((char *)(ts+1))[l] = '\0'; /* ending 0 */ 109 | return ts; 110 | } 111 | 112 | 113 | /* 114 | ** creates a new short string, inserting it into string table 115 | */ 116 | static TString *newshrstr (lua_State *L, const char *str, size_t l, 117 | unsigned int h) { 118 | GCObject **list; /* (pointer to) list where it will be inserted */ 119 | stringtable *tb = &G(L)->strt; 120 | TString *s; 121 | if (tb->nuse >= cast(lu_int32, tb->size) && tb->size <= MAX_INT/2) 122 | luaS_resize(L, tb->size*2); /* too crowded */ 123 | list = &tb->hash[lmod(h, tb->size)]; 124 | s = createstrobj(L, str, l, LUA_TSHRSTR, h, list); 125 | tb->nuse++; 126 | return s; 127 | } 128 | 129 | 130 | /* 131 | ** checks whether short string exists and reuses it or creates a new one 132 | */ 133 | static TString *internshrstr (lua_State *L, const char *str, size_t l) { 134 | GCObject *o; 135 | global_State *g = G(L); 136 | unsigned int h = luaS_hash(str, l, g->seed); 137 | for (o = g->strt.hash[lmod(h, g->strt.size)]; 138 | o != NULL; 139 | o = gch(o)->next) { 140 | TString *ts = rawgco2ts(o); 141 | if (h == ts->tsv.hash && 142 | l == ts->tsv.len && 143 | (memcmp(str, getstr(ts), l * sizeof(char)) == 0)) { 144 | if (isdead(G(L), o)) /* string is dead (but was not collected yet)? */ 145 | changewhite(o); /* resurrect it */ 146 | return ts; 147 | } 148 | } 149 | return newshrstr(L, str, l, h); /* not found; create a new string */ 150 | } 151 | 152 | 153 | /* 154 | ** new string (with explicit length) 155 | */ 156 | TString *luaS_newlstr (lua_State *L, const char *str, size_t l) { 157 | if (l <= LUAI_MAXSHORTLEN) /* short string? */ 158 | return internshrstr(L, str, l); 159 | else { 160 | if (l + 1 > (MAX_SIZET - sizeof(TString))/sizeof(char)) 161 | luaM_toobig(L); 162 | return createstrobj(L, str, l, LUA_TLNGSTR, G(L)->seed, NULL); 163 | } 164 | } 165 | 166 | 167 | /* 168 | ** new zero-terminated string 169 | */ 170 | TString *luaS_new (lua_State *L, const char *str) { 171 | return luaS_newlstr(L, str, strlen(str)); 172 | } 173 | 174 | 175 | Udata *luaS_newudata (lua_State *L, size_t s, Table *e) { 176 | Udata *u; 177 | if (s > MAX_SIZET - sizeof(Udata)) 178 | luaM_toobig(L); 179 | u = &luaC_newobj(L, LUA_TUSERDATA, sizeof(Udata) + s, NULL, 0)->u; 180 | u->uv.len = s; 181 | u->uv.metatable = NULL; 182 | u->uv.env = e; 183 | return u; 184 | } 185 | 186 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lstring.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lstring.h,v 1.49.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** String table (keep all strings handled by Lua) 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lstring_h 8 | #define lstring_h 9 | 10 | #include "lgc.h" 11 | #include "lobject.h" 12 | #include "lstate.h" 13 | 14 | 15 | #define sizestring(s) (sizeof(union TString)+((s)->len+1)*sizeof(char)) 16 | 17 | #define sizeudata(u) (sizeof(union Udata)+(u)->len) 18 | 19 | #define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \ 20 | (sizeof(s)/sizeof(char))-1)) 21 | 22 | #define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT) 23 | 24 | 25 | /* 26 | ** test whether a string is a reserved word 27 | */ 28 | #define isreserved(s) ((s)->tsv.tt == LUA_TSHRSTR && (s)->tsv.extra > 0) 29 | 30 | 31 | /* 32 | ** equality for short strings, which are always internalized 33 | */ 34 | #define eqshrstr(a,b) check_exp((a)->tsv.tt == LUA_TSHRSTR, (a) == (b)) 35 | 36 | 37 | LUAI_FUNC unsigned int luaS_hash (const char *str, size_t l, unsigned int seed); 38 | LUAI_FUNC int luaS_eqlngstr (TString *a, TString *b); 39 | LUAI_FUNC int luaS_eqstr (TString *a, TString *b); 40 | LUAI_FUNC void luaS_resize (lua_State *L, int newsize); 41 | LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e); 42 | LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l); 43 | LUAI_FUNC TString *luaS_new (lua_State *L, const char *str); 44 | 45 | 46 | #endif 47 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/ltable.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: ltable.h,v 2.16.1.2 2013/08/30 15:49:41 roberto Exp $ 3 | ** Lua tables (hash) 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef ltable_h 8 | #define ltable_h 9 | 10 | #include "lobject.h" 11 | 12 | 13 | #define gnode(t,i) (&(t)->node[i]) 14 | #define gkey(n) (&(n)->i_key.tvk) 15 | #define gval(n) (&(n)->i_val) 16 | #define gnext(n) ((n)->i_key.nk.next) 17 | 18 | #define invalidateTMcache(t) ((t)->flags = 0) 19 | 20 | /* returns the key, given the value of a table entry */ 21 | #define keyfromval(v) \ 22 | (gkey(cast(Node *, cast(char *, (v)) - offsetof(Node, i_val)))) 23 | 24 | 25 | LUAI_FUNC const TValue *luaH_getint (Table *t, int key); 26 | LUAI_FUNC void luaH_setint (lua_State *L, Table *t, int key, TValue *value); 27 | LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key); 28 | LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key); 29 | LUAI_FUNC TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key); 30 | LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key); 31 | LUAI_FUNC Table *luaH_new (lua_State *L); 32 | LUAI_FUNC void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize); 33 | LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize); 34 | LUAI_FUNC void luaH_free (lua_State *L, Table *t); 35 | LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key); 36 | LUAI_FUNC int luaH_getn (Table *t); 37 | 38 | 39 | #if defined(LUA_DEBUG) 40 | LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key); 41 | LUAI_FUNC int luaH_isdummy (Node *n); 42 | #endif 43 | 44 | 45 | #endif 46 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/ltablib.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: ltablib.c,v 1.65.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Library for Table Manipulation 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | 10 | #define ltablib_c 11 | #define LUA_LIB 12 | 13 | #include "lua.h" 14 | 15 | #include "lauxlib.h" 16 | #include "lualib.h" 17 | 18 | 19 | #define aux_getn(L,n) (luaL_checktype(L, n, LUA_TTABLE), luaL_len(L, n)) 20 | 21 | 22 | 23 | #if defined(LUA_COMPAT_MAXN) 24 | static int maxn (lua_State *L) { 25 | lua_Number max = 0; 26 | luaL_checktype(L, 1, LUA_TTABLE); 27 | lua_pushnil(L); /* first key */ 28 | while (lua_next(L, 1)) { 29 | lua_pop(L, 1); /* remove value */ 30 | if (lua_type(L, -1) == LUA_TNUMBER) { 31 | lua_Number v = lua_tonumber(L, -1); 32 | if (v > max) max = v; 33 | } 34 | } 35 | lua_pushnumber(L, max); 36 | return 1; 37 | } 38 | #endif 39 | 40 | 41 | static int tinsert (lua_State *L) { 42 | int e = aux_getn(L, 1) + 1; /* first empty element */ 43 | int pos; /* where to insert new element */ 44 | switch (lua_gettop(L)) { 45 | case 2: { /* called with only 2 arguments */ 46 | pos = e; /* insert new element at the end */ 47 | break; 48 | } 49 | case 3: { 50 | int i; 51 | pos = luaL_checkint(L, 2); /* 2nd argument is the position */ 52 | luaL_argcheck(L, 1 <= pos && pos <= e, 2, "position out of bounds"); 53 | for (i = e; i > pos; i--) { /* move up elements */ 54 | lua_rawgeti(L, 1, i-1); 55 | lua_rawseti(L, 1, i); /* t[i] = t[i-1] */ 56 | } 57 | break; 58 | } 59 | default: { 60 | return luaL_error(L, "wrong number of arguments to " LUA_QL("insert")); 61 | } 62 | } 63 | lua_rawseti(L, 1, pos); /* t[pos] = v */ 64 | return 0; 65 | } 66 | 67 | 68 | static int tremove (lua_State *L) { 69 | int size = aux_getn(L, 1); 70 | int pos = luaL_optint(L, 2, size); 71 | if (pos != size) /* validate 'pos' if given */ 72 | luaL_argcheck(L, 1 <= pos && pos <= size + 1, 1, "position out of bounds"); 73 | lua_rawgeti(L, 1, pos); /* result = t[pos] */ 74 | for ( ; pos < size; pos++) { 75 | lua_rawgeti(L, 1, pos+1); 76 | lua_rawseti(L, 1, pos); /* t[pos] = t[pos+1] */ 77 | } 78 | lua_pushnil(L); 79 | lua_rawseti(L, 1, pos); /* t[pos] = nil */ 80 | return 1; 81 | } 82 | 83 | 84 | static void addfield (lua_State *L, luaL_Buffer *b, int i) { 85 | lua_rawgeti(L, 1, i); 86 | if (!lua_isstring(L, -1)) 87 | luaL_error(L, "invalid value (%s) at index %d in table for " 88 | LUA_QL("concat"), luaL_typename(L, -1), i); 89 | luaL_addvalue(b); 90 | } 91 | 92 | 93 | static int tconcat (lua_State *L) { 94 | luaL_Buffer b; 95 | size_t lsep; 96 | int i, last; 97 | const char *sep = luaL_optlstring(L, 2, "", &lsep); 98 | luaL_checktype(L, 1, LUA_TTABLE); 99 | i = luaL_optint(L, 3, 1); 100 | last = luaL_opt(L, luaL_checkint, 4, luaL_len(L, 1)); 101 | luaL_buffinit(L, &b); 102 | for (; i < last; i++) { 103 | addfield(L, &b, i); 104 | luaL_addlstring(&b, sep, lsep); 105 | } 106 | if (i == last) /* add last value (if interval was not empty) */ 107 | addfield(L, &b, i); 108 | luaL_pushresult(&b); 109 | return 1; 110 | } 111 | 112 | 113 | /* 114 | ** {====================================================== 115 | ** Pack/unpack 116 | ** ======================================================= 117 | */ 118 | 119 | static int pack (lua_State *L) { 120 | int n = lua_gettop(L); /* number of elements to pack */ 121 | lua_createtable(L, n, 1); /* create result table */ 122 | lua_pushinteger(L, n); 123 | lua_setfield(L, -2, "n"); /* t.n = number of elements */ 124 | if (n > 0) { /* at least one element? */ 125 | int i; 126 | lua_pushvalue(L, 1); 127 | lua_rawseti(L, -2, 1); /* insert first element */ 128 | lua_replace(L, 1); /* move table into index 1 */ 129 | for (i = n; i >= 2; i--) /* assign other elements */ 130 | lua_rawseti(L, 1, i); 131 | } 132 | return 1; /* return table */ 133 | } 134 | 135 | 136 | static int unpack (lua_State *L) { 137 | int i, e, n; 138 | luaL_checktype(L, 1, LUA_TTABLE); 139 | i = luaL_optint(L, 2, 1); 140 | e = luaL_opt(L, luaL_checkint, 3, luaL_len(L, 1)); 141 | if (i > e) return 0; /* empty range */ 142 | n = e - i + 1; /* number of elements */ 143 | if (n <= 0 || !lua_checkstack(L, n)) /* n <= 0 means arith. overflow */ 144 | return luaL_error(L, "too many results to unpack"); 145 | lua_rawgeti(L, 1, i); /* push arg[i] (avoiding overflow problems) */ 146 | while (i++ < e) /* push arg[i + 1...e] */ 147 | lua_rawgeti(L, 1, i); 148 | return n; 149 | } 150 | 151 | /* }====================================================== */ 152 | 153 | 154 | 155 | /* 156 | ** {====================================================== 157 | ** Quicksort 158 | ** (based on `Algorithms in MODULA-3', Robert Sedgewick; 159 | ** Addison-Wesley, 1993.) 160 | ** ======================================================= 161 | */ 162 | 163 | 164 | static void set2 (lua_State *L, int i, int j) { 165 | lua_rawseti(L, 1, i); 166 | lua_rawseti(L, 1, j); 167 | } 168 | 169 | static int sort_comp (lua_State *L, int a, int b) { 170 | if (!lua_isnil(L, 2)) { /* function? */ 171 | int res; 172 | lua_pushvalue(L, 2); 173 | lua_pushvalue(L, a-1); /* -1 to compensate function */ 174 | lua_pushvalue(L, b-2); /* -2 to compensate function and `a' */ 175 | lua_call(L, 2, 1); 176 | res = lua_toboolean(L, -1); 177 | lua_pop(L, 1); 178 | return res; 179 | } 180 | else /* a < b? */ 181 | return lua_compare(L, a, b, LUA_OPLT); 182 | } 183 | 184 | static void auxsort (lua_State *L, int l, int u) { 185 | while (l < u) { /* for tail recursion */ 186 | int i, j; 187 | /* sort elements a[l], a[(l+u)/2] and a[u] */ 188 | lua_rawgeti(L, 1, l); 189 | lua_rawgeti(L, 1, u); 190 | if (sort_comp(L, -1, -2)) /* a[u] < a[l]? */ 191 | set2(L, l, u); /* swap a[l] - a[u] */ 192 | else 193 | lua_pop(L, 2); 194 | if (u-l == 1) break; /* only 2 elements */ 195 | i = (l+u)/2; 196 | lua_rawgeti(L, 1, i); 197 | lua_rawgeti(L, 1, l); 198 | if (sort_comp(L, -2, -1)) /* a[i]= P */ 217 | while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) { 218 | if (i>=u) luaL_error(L, "invalid order function for sorting"); 219 | lua_pop(L, 1); /* remove a[i] */ 220 | } 221 | /* repeat --j until a[j] <= P */ 222 | while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) { 223 | if (j<=l) luaL_error(L, "invalid order function for sorting"); 224 | lua_pop(L, 1); /* remove a[j] */ 225 | } 226 | if (j 9 | 10 | #define ltm_c 11 | #define LUA_CORE 12 | 13 | #include "lua.h" 14 | 15 | #include "lobject.h" 16 | #include "lstate.h" 17 | #include "lstring.h" 18 | #include "ltable.h" 19 | #include "ltm.h" 20 | 21 | 22 | static const char udatatypename[] = "userdata"; 23 | 24 | LUAI_DDEF const char *const luaT_typenames_[LUA_TOTALTAGS] = { 25 | "no value", 26 | "nil", "boolean", udatatypename, "number", 27 | "string", "table", "function", udatatypename, "thread", 28 | "proto", "upval" /* these last two cases are used for tests only */ 29 | }; 30 | 31 | 32 | void luaT_init (lua_State *L) { 33 | static const char *const luaT_eventname[] = { /* ORDER TM */ 34 | "__index", "__newindex", 35 | "__gc", "__mode", "__len", "__eq", 36 | "__add", "__sub", "__mul", "__div", "__mod", 37 | "__pow", "__unm", "__lt", "__le", 38 | "__concat", "__call" 39 | }; 40 | int i; 41 | for (i=0; itmname[i] = luaS_new(L, luaT_eventname[i]); 43 | luaS_fix(G(L)->tmname[i]); /* never collect these names */ 44 | } 45 | } 46 | 47 | 48 | /* 49 | ** function to be used with macro "fasttm": optimized for absence of 50 | ** tag methods 51 | */ 52 | const TValue *luaT_gettm (Table *events, TMS event, TString *ename) { 53 | const TValue *tm = luaH_getstr(events, ename); 54 | lua_assert(event <= TM_EQ); 55 | if (ttisnil(tm)) { /* no tag method? */ 56 | events->flags |= cast_byte(1u<metatable; 68 | break; 69 | case LUA_TUSERDATA: 70 | mt = uvalue(o)->metatable; 71 | break; 72 | default: 73 | mt = G(L)->mt[ttypenv(o)]; 74 | } 75 | return (mt ? luaH_getstr(mt, G(L)->tmname[event]) : luaO_nilobject); 76 | } 77 | 78 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/ltm.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: ltm.h,v 2.11.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Tag methods 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef ltm_h 8 | #define ltm_h 9 | 10 | 11 | #include "lobject.h" 12 | 13 | 14 | /* 15 | * WARNING: if you change the order of this enumeration, 16 | * grep "ORDER TM" 17 | */ 18 | typedef enum { 19 | TM_INDEX, 20 | TM_NEWINDEX, 21 | TM_GC, 22 | TM_MODE, 23 | TM_LEN, 24 | TM_EQ, /* last tag method with `fast' access */ 25 | TM_ADD, 26 | TM_SUB, 27 | TM_MUL, 28 | TM_DIV, 29 | TM_MOD, 30 | TM_POW, 31 | TM_UNM, 32 | TM_LT, 33 | TM_LE, 34 | TM_CONCAT, 35 | TM_CALL, 36 | TM_N /* number of elements in the enum */ 37 | } TMS; 38 | 39 | 40 | 41 | #define gfasttm(g,et,e) ((et) == NULL ? NULL : \ 42 | ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e])) 43 | 44 | #define fasttm(l,et,e) gfasttm(G(l), et, e) 45 | 46 | #define ttypename(x) luaT_typenames_[(x) + 1] 47 | #define objtypename(x) ttypename(ttypenv(x)) 48 | 49 | LUAI_DDEC const char *const luaT_typenames_[LUA_TOTALTAGS]; 50 | 51 | 52 | LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename); 53 | LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, 54 | TMS event); 55 | LUAI_FUNC void luaT_init (lua_State *L); 56 | 57 | #endif 58 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lua.hpp: -------------------------------------------------------------------------------- 1 | // lua.hpp 2 | // Lua header files for C++ 3 | // <> not supplied automatically because Lua also compiles as C++ 4 | 5 | extern "C" { 6 | #include "lua.h" 7 | #include "lualib.h" 8 | #include "lauxlib.h" 9 | } 10 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lualib.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lualib.h,v 1.43.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Lua standard libraries 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #ifndef lualib_h 9 | #define lualib_h 10 | 11 | #include "lua.h" 12 | 13 | 14 | 15 | LUAMOD_API int (luaopen_base) (lua_State *L); 16 | 17 | #define LUA_COLIBNAME "coroutine" 18 | LUAMOD_API int (luaopen_coroutine) (lua_State *L); 19 | 20 | #define LUA_TABLIBNAME "table" 21 | LUAMOD_API int (luaopen_table) (lua_State *L); 22 | 23 | #define LUA_IOLIBNAME "io" 24 | LUAMOD_API int (luaopen_io) (lua_State *L); 25 | 26 | #define LUA_OSLIBNAME "os" 27 | LUAMOD_API int (luaopen_os) (lua_State *L); 28 | 29 | #define LUA_STRLIBNAME "string" 30 | LUAMOD_API int (luaopen_string) (lua_State *L); 31 | 32 | #define LUA_BITLIBNAME "bit32" 33 | LUAMOD_API int (luaopen_bit32) (lua_State *L); 34 | 35 | #define LUA_MATHLIBNAME "math" 36 | LUAMOD_API int (luaopen_math) (lua_State *L); 37 | 38 | #define LUA_DBLIBNAME "debug" 39 | LUAMOD_API int (luaopen_debug) (lua_State *L); 40 | 41 | #define LUA_LOADLIBNAME "package" 42 | LUAMOD_API int (luaopen_package) (lua_State *L); 43 | 44 | 45 | /* open all previous libraries */ 46 | LUALIB_API void (luaL_openlibs) (lua_State *L); 47 | 48 | 49 | 50 | #if !defined(lua_assert) 51 | #define lua_assert(x) ((void)0) 52 | #endif 53 | 54 | 55 | #endif 56 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lundump.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lundump.c,v 2.22.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** load precompiled Lua chunks 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #include 8 | 9 | #define lundump_c 10 | #define LUA_CORE 11 | 12 | #include "lua.h" 13 | 14 | #include "ldebug.h" 15 | #include "ldo.h" 16 | #include "lfunc.h" 17 | #include "lmem.h" 18 | #include "lobject.h" 19 | #include "lstring.h" 20 | #include "lundump.h" 21 | #include "lzio.h" 22 | 23 | typedef struct { 24 | lua_State* L; 25 | ZIO* Z; 26 | Mbuffer* b; 27 | const char* name; 28 | } LoadState; 29 | 30 | static l_noret error(LoadState* S, const char* why) 31 | { 32 | luaO_pushfstring(S->L,"%s: %s precompiled chunk",S->name,why); 33 | luaD_throw(S->L,LUA_ERRSYNTAX); 34 | } 35 | 36 | #define LoadMem(S,b,n,size) LoadBlock(S,b,(n)*(size)) 37 | #define LoadByte(S) (lu_byte)LoadChar(S) 38 | #define LoadVar(S,x) LoadMem(S,&x,1,sizeof(x)) 39 | #define LoadVector(S,b,n,size) LoadMem(S,b,n,size) 40 | 41 | #if !defined(luai_verifycode) 42 | #define luai_verifycode(L,b,f) /* empty */ 43 | #endif 44 | 45 | static void LoadBlock(LoadState* S, void* b, size_t size) 46 | { 47 | if (luaZ_read(S->Z,b,size)!=0) error(S,"truncated"); 48 | } 49 | 50 | static int LoadChar(LoadState* S) 51 | { 52 | char x; 53 | LoadVar(S,x); 54 | return x; 55 | } 56 | 57 | static int LoadInt(LoadState* S) 58 | { 59 | int x; 60 | LoadVar(S,x); 61 | if (x<0) error(S,"corrupted"); 62 | return x; 63 | } 64 | 65 | static lua_Number LoadNumber(LoadState* S) 66 | { 67 | lua_Number x; 68 | LoadVar(S,x); 69 | return x; 70 | } 71 | 72 | static TString* LoadString(LoadState* S) 73 | { 74 | size_t size; 75 | LoadVar(S,size); 76 | if (size==0) 77 | return NULL; 78 | else 79 | { 80 | char* s=luaZ_openspace(S->L,S->b,size); 81 | LoadBlock(S,s,size*sizeof(char)); 82 | return luaS_newlstr(S->L,s,size-1); /* remove trailing '\0' */ 83 | } 84 | } 85 | 86 | static void LoadCode(LoadState* S, Proto* f) 87 | { 88 | int n=LoadInt(S); 89 | f->code=luaM_newvector(S->L,n,Instruction); 90 | f->sizecode=n; 91 | LoadVector(S,f->code,n,sizeof(Instruction)); 92 | } 93 | 94 | static void LoadFunction(LoadState* S, Proto* f); 95 | 96 | static void LoadConstants(LoadState* S, Proto* f) 97 | { 98 | int i,n; 99 | n=LoadInt(S); 100 | f->k=luaM_newvector(S->L,n,TValue); 101 | f->sizek=n; 102 | for (i=0; ik[i]); 103 | for (i=0; ik[i]; 106 | int t=LoadChar(S); 107 | switch (t) 108 | { 109 | case LUA_TNIL: 110 | setnilvalue(o); 111 | break; 112 | case LUA_TBOOLEAN: 113 | setbvalue(o,LoadChar(S)); 114 | break; 115 | case LUA_TNUMBER: 116 | setnvalue(o,LoadNumber(S)); 117 | break; 118 | case LUA_TSTRING: 119 | setsvalue2n(S->L,o,LoadString(S)); 120 | break; 121 | default: lua_assert(0); 122 | } 123 | } 124 | n=LoadInt(S); 125 | f->p=luaM_newvector(S->L,n,Proto*); 126 | f->sizep=n; 127 | for (i=0; ip[i]=NULL; 128 | for (i=0; ip[i]=luaF_newproto(S->L); 131 | LoadFunction(S,f->p[i]); 132 | } 133 | } 134 | 135 | static void LoadUpvalues(LoadState* S, Proto* f) 136 | { 137 | int i,n; 138 | n=LoadInt(S); 139 | f->upvalues=luaM_newvector(S->L,n,Upvaldesc); 140 | f->sizeupvalues=n; 141 | for (i=0; iupvalues[i].name=NULL; 142 | for (i=0; iupvalues[i].instack=LoadByte(S); 145 | f->upvalues[i].idx=LoadByte(S); 146 | } 147 | } 148 | 149 | static void LoadDebug(LoadState* S, Proto* f) 150 | { 151 | int i,n; 152 | f->source=LoadString(S); 153 | n=LoadInt(S); 154 | f->lineinfo=luaM_newvector(S->L,n,int); 155 | f->sizelineinfo=n; 156 | LoadVector(S,f->lineinfo,n,sizeof(int)); 157 | n=LoadInt(S); 158 | f->locvars=luaM_newvector(S->L,n,LocVar); 159 | f->sizelocvars=n; 160 | for (i=0; ilocvars[i].varname=NULL; 161 | for (i=0; ilocvars[i].varname=LoadString(S); 164 | f->locvars[i].startpc=LoadInt(S); 165 | f->locvars[i].endpc=LoadInt(S); 166 | } 167 | n=LoadInt(S); 168 | for (i=0; iupvalues[i].name=LoadString(S); 169 | } 170 | 171 | static void LoadFunction(LoadState* S, Proto* f) 172 | { 173 | f->linedefined=LoadInt(S); 174 | f->lastlinedefined=LoadInt(S); 175 | f->numparams=LoadByte(S); 176 | f->is_vararg=LoadByte(S); 177 | f->maxstacksize=LoadByte(S); 178 | LoadCode(S,f); 179 | LoadConstants(S,f); 180 | LoadUpvalues(S,f); 181 | LoadDebug(S,f); 182 | } 183 | 184 | /* the code below must be consistent with the code in luaU_header */ 185 | #define N0 LUAC_HEADERSIZE 186 | #define N1 (sizeof(LUA_SIGNATURE)-sizeof(char)) 187 | #define N2 N1+2 188 | #define N3 N2+6 189 | 190 | static void LoadHeader(LoadState* S) 191 | { 192 | lu_byte h[LUAC_HEADERSIZE]; 193 | lu_byte s[LUAC_HEADERSIZE]; 194 | luaU_header(h); 195 | memcpy(s,h,sizeof(char)); /* first char already read */ 196 | LoadBlock(S,s+sizeof(char),LUAC_HEADERSIZE-sizeof(char)); 197 | if (memcmp(h,s,N0)==0) return; 198 | if (memcmp(h,s,N1)!=0) error(S,"not a"); 199 | if (memcmp(h,s,N2)!=0) error(S,"version mismatch in"); 200 | if (memcmp(h,s,N3)!=0) error(S,"incompatible"); else error(S,"corrupted"); 201 | } 202 | 203 | /* 204 | ** load precompiled chunk 205 | */ 206 | Closure* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name) 207 | { 208 | LoadState S; 209 | Closure* cl; 210 | if (*name=='@' || *name=='=') 211 | S.name=name+1; 212 | else if (*name==LUA_SIGNATURE[0]) 213 | S.name="binary string"; 214 | else 215 | S.name=name; 216 | S.L=L; 217 | S.Z=Z; 218 | S.b=buff; 219 | LoadHeader(&S); 220 | cl=luaF_newLclosure(L,1); 221 | setclLvalue(L,L->top,cl); incr_top(L); 222 | cl->l.p=luaF_newproto(L); 223 | LoadFunction(&S,cl->l.p); 224 | if (cl->l.p->sizeupvalues != 1) 225 | { 226 | Proto* p=cl->l.p; 227 | cl=luaF_newLclosure(L,cl->l.p->sizeupvalues); 228 | cl->l.p=p; 229 | setclLvalue(L,L->top-1,cl); 230 | } 231 | luai_verifycode(L,buff,cl->l.p); 232 | return cl; 233 | } 234 | 235 | #define MYINT(s) (s[0]-'0') 236 | #define VERSION MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR) 237 | #define FORMAT 0 /* this is the official format */ 238 | 239 | /* 240 | * make header for precompiled chunks 241 | * if you change the code below be sure to update LoadHeader and FORMAT above 242 | * and LUAC_HEADERSIZE in lundump.h 243 | */ 244 | void luaU_header (lu_byte* h) 245 | { 246 | int x=1; 247 | memcpy(h,LUA_SIGNATURE,sizeof(LUA_SIGNATURE)-sizeof(char)); 248 | h+=sizeof(LUA_SIGNATURE)-sizeof(char); 249 | *h++=cast_byte(VERSION); 250 | *h++=cast_byte(FORMAT); 251 | *h++=cast_byte(*(char*)&x); /* endianness */ 252 | *h++=cast_byte(sizeof(int)); 253 | *h++=cast_byte(sizeof(size_t)); 254 | *h++=cast_byte(sizeof(Instruction)); 255 | *h++=cast_byte(sizeof(lua_Number)); 256 | *h++=cast_byte(((lua_Number)0.5)==0); /* is lua_Number integral? */ 257 | memcpy(h,LUAC_TAIL,sizeof(LUAC_TAIL)-sizeof(char)); 258 | } 259 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lundump.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lundump.h,v 1.39.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** load precompiled Lua chunks 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lundump_h 8 | #define lundump_h 9 | 10 | #include "lobject.h" 11 | #include "lzio.h" 12 | 13 | /* load one chunk; from lundump.c */ 14 | LUAI_FUNC Closure* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name); 15 | 16 | /* make header; from lundump.c */ 17 | LUAI_FUNC void luaU_header (lu_byte* h); 18 | 19 | /* dump one chunk; from ldump.c */ 20 | LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip); 21 | 22 | /* data to catch conversion errors */ 23 | #define LUAC_TAIL "\x19\x93\r\n\x1a\n" 24 | 25 | /* size in bytes of header of binary files */ 26 | #define LUAC_HEADERSIZE (sizeof(LUA_SIGNATURE)-sizeof(char)+2+6+sizeof(LUAC_TAIL)-sizeof(char)) 27 | 28 | #endif 29 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lvm.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lvm.h,v 2.18.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Lua virtual machine 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | #ifndef lvm_h 8 | #define lvm_h 9 | 10 | 11 | #include "ldo.h" 12 | #include "lobject.h" 13 | #include "ltm.h" 14 | 15 | 16 | #define tostring(L,o) (ttisstring(o) || (luaV_tostring(L, o))) 17 | 18 | #define tonumber(o,n) (ttisnumber(o) || (((o) = luaV_tonumber(o,n)) != NULL)) 19 | 20 | #define equalobj(L,o1,o2) (ttisequal(o1, o2) && luaV_equalobj_(L, o1, o2)) 21 | 22 | #define luaV_rawequalobj(o1,o2) equalobj(NULL,o1,o2) 23 | 24 | 25 | /* not to called directly */ 26 | LUAI_FUNC int luaV_equalobj_ (lua_State *L, const TValue *t1, const TValue *t2); 27 | 28 | 29 | LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); 30 | LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); 31 | LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n); 32 | LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj); 33 | LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key, 34 | StkId val); 35 | LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key, 36 | StkId val); 37 | LUAI_FUNC void luaV_finishOp (lua_State *L); 38 | LUAI_FUNC void luaV_execute (lua_State *L); 39 | LUAI_FUNC void luaV_concat (lua_State *L, int total); 40 | LUAI_FUNC void luaV_arith (lua_State *L, StkId ra, const TValue *rb, 41 | const TValue *rc, TMS op); 42 | LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); 43 | 44 | #endif 45 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lzio.c: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lzio.c,v 1.35.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Buffered streams 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #include 9 | 10 | #define lzio_c 11 | #define LUA_CORE 12 | 13 | #include "lua.h" 14 | 15 | #include "llimits.h" 16 | #include "lmem.h" 17 | #include "lstate.h" 18 | #include "lzio.h" 19 | 20 | 21 | int luaZ_fill (ZIO *z) { 22 | size_t size; 23 | lua_State *L = z->L; 24 | const char *buff; 25 | lua_unlock(L); 26 | buff = z->reader(L, z->data, &size); 27 | lua_lock(L); 28 | if (buff == NULL || size == 0) 29 | return EOZ; 30 | z->n = size - 1; /* discount char being returned */ 31 | z->p = buff; 32 | return cast_uchar(*(z->p++)); 33 | } 34 | 35 | 36 | void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) { 37 | z->L = L; 38 | z->reader = reader; 39 | z->data = data; 40 | z->n = 0; 41 | z->p = NULL; 42 | } 43 | 44 | 45 | /* --------------------------------------------------------------- read --- */ 46 | size_t luaZ_read (ZIO *z, void *b, size_t n) { 47 | while (n) { 48 | size_t m; 49 | if (z->n == 0) { /* no bytes in buffer? */ 50 | if (luaZ_fill(z) == EOZ) /* try to read more */ 51 | return n; /* no more input; return number of missing bytes */ 52 | else { 53 | z->n++; /* luaZ_fill consumed first byte; put it back */ 54 | z->p--; 55 | } 56 | } 57 | m = (n <= z->n) ? n : z->n; /* min. between n and z->n */ 58 | memcpy(b, z->p, m); 59 | z->n -= m; 60 | z->p += m; 61 | b = (char *)b + m; 62 | n -= m; 63 | } 64 | return 0; 65 | } 66 | 67 | /* ------------------------------------------------------------------------ */ 68 | char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n) { 69 | if (n > buff->buffsize) { 70 | if (n < LUA_MINBUFFER) n = LUA_MINBUFFER; 71 | luaZ_resizebuffer(L, buff, n); 72 | } 73 | return buff->buffer; 74 | } 75 | 76 | 77 | -------------------------------------------------------------------------------- /Lua2Game/LuaDll/src/lzio.h: -------------------------------------------------------------------------------- 1 | /* 2 | ** $Id: lzio.h,v 1.26.1.1 2013/04/12 18:48:47 roberto Exp $ 3 | ** Buffered streams 4 | ** See Copyright Notice in lua.h 5 | */ 6 | 7 | 8 | #ifndef lzio_h 9 | #define lzio_h 10 | 11 | #include "lua.h" 12 | 13 | #include "lmem.h" 14 | 15 | 16 | #define EOZ (-1) /* end of stream */ 17 | 18 | typedef struct Zio ZIO; 19 | 20 | #define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_fill(z)) 21 | 22 | 23 | typedef struct Mbuffer { 24 | char *buffer; 25 | size_t n; 26 | size_t buffsize; 27 | } Mbuffer; 28 | 29 | #define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0) 30 | 31 | #define luaZ_buffer(buff) ((buff)->buffer) 32 | #define luaZ_sizebuffer(buff) ((buff)->buffsize) 33 | #define luaZ_bufflen(buff) ((buff)->n) 34 | 35 | #define luaZ_resetbuffer(buff) ((buff)->n = 0) 36 | 37 | 38 | #define luaZ_resizebuffer(L, buff, size) \ 39 | (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \ 40 | (buff)->buffsize = size) 41 | 42 | #define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0) 43 | 44 | 45 | LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n); 46 | LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, 47 | void *data); 48 | LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n); /* read next n bytes */ 49 | 50 | 51 | 52 | /* --------- Private Part ------------------ */ 53 | 54 | struct Zio { 55 | size_t n; /* bytes still unread */ 56 | const char *p; /* current position in buffer */ 57 | lua_Reader reader; /* reader function */ 58 | void* data; /* additional data */ 59 | lua_State *L; /* Lua state (for reader) */ 60 | }; 61 | 62 | 63 | LUAI_FUNC int luaZ_fill (ZIO *z); 64 | 65 | #endif 66 | -------------------------------------------------------------------------------- /ReadMe.txt: -------------------------------------------------------------------------------- 1 | Lua2Game 2 | lua脚本在游戏中的应用demo(C\C++) 3 | 4 | 实现Lua多虚拟机 5 | 实现Lua脚本Include功能 6 | 实现Lua脚本Reload功能 7 | Api4Lua:定义Lua脚本接口 8 | Global:定义全局函数 9 | LuaMannager:管理多Lua虚拟机 10 | LuaScript:Lua虚拟机类 11 | --------------------------------------------------------------------------------