├── LICENSE ├── README.md ├── base.sln ├── base.vcxproj ├── base.vcxproj.filters ├── base.vcxproj.user ├── fonts.hpp ├── image.png ├── imgui ├── imconfig.h ├── imgui.cpp ├── imgui.h ├── imgui_demo.cpp ├── imgui_draw.cpp ├── imgui_impl_dx9.cpp ├── imgui_impl_dx9.h ├── imgui_impl_win32.cpp ├── imgui_impl_win32.h ├── imgui_internal.h ├── imgui_widgets.cpp ├── imstb_rectpack.h ├── imstb_textedit.h └── imstb_truetype.h ├── imgui_external_base ├── base.sln ├── base.vcxproj ├── base.vcxproj.filters ├── base.vcxproj.user ├── fonts.hpp ├── imgui │ ├── imconfig.h │ ├── imgui.cpp │ ├── imgui.h │ ├── imgui_demo.cpp │ ├── imgui_draw.cpp │ ├── imgui_impl_dx9.cpp │ ├── imgui_impl_dx9.h │ ├── imgui_impl_win32.cpp │ ├── imgui_impl_win32.h │ ├── imgui_internal.h │ ├── imgui_widgets.cpp │ ├── imstb_rectpack.h │ ├── imstb_textedit.h │ └── imstb_truetype.h ├── menu.hpp ├── source.cpp ├── source.hpp └── xorstr.hpp ├── includes.hpp ├── injector.hpp ├── menu.hpp ├── source.cpp ├── source.hpp ├── util.hpp └── xorstr.hpp /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 xo1337 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # imgui-external-base 2 | ![base](image.png) 3 | 4 | External Dear ImGui menu base. Tired of using trash source codes that are unreadable, unusable? I've just solved your problem. I've decided to create this external imgui menu base to fill the void where actual quality source codes meet reality. In here is nothing special, but just something to get you started with. 5 | -------------------------------------------------------------------------------- /base.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.33328.57 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XO IMGUI EXTERNAL", "base.vcxproj", "{AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x64.ActiveCfg = Debug|x64 17 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x64.Build.0 = Debug|x64 18 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x86.ActiveCfg = Debug|Win32 19 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x86.Build.0 = Debug|Win32 20 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x64.ActiveCfg = Release|x64 21 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x64.Build.0 = Release|x64 22 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x86.ActiveCfg = Release|Win32 23 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {95108900-D6DA-46A2-AC73-0B8E77EAA354} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /base.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {aeaa4cef-8d6d-4061-bcf1-c31cddcca231} 25 | LoaderBase 26 | 10.0 27 | base 28 | 29 | 30 | 31 | Application 32 | true 33 | v142 34 | Unicode 35 | 36 | 37 | Application 38 | false 39 | v142 40 | true 41 | Unicode 42 | 43 | 44 | Application 45 | true 46 | v142 47 | MultiByte 48 | 49 | 50 | Application 51 | false 52 | v142 53 | true 54 | MultiByte 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | true 76 | 77 | 78 | false 79 | 80 | 81 | true 82 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui;$(ProjectDir);$(IncludePath) 83 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath) 84 | 85 | 86 | false 87 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui;$(ProjectDir);$(IncludePath) 88 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath) 89 | 90 | 91 | 92 | Level3 93 | true 94 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 95 | true 96 | 97 | 98 | Console 99 | true 100 | 101 | 102 | 103 | 104 | Level3 105 | true 106 | true 107 | true 108 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 109 | true 110 | 111 | 112 | Console 113 | true 114 | true 115 | true 116 | 117 | 118 | 119 | 120 | Level3 121 | true 122 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 123 | true 124 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui 125 | 126 | 127 | Windows 128 | true 129 | 130 | 131 | 132 | 133 | TurnOffAllWarnings 134 | true 135 | true 136 | true 137 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 138 | true 139 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui 140 | stdcpp17 141 | MinSpace 142 | stdc17 143 | 144 | 145 | Windows 146 | true 147 | true 148 | false 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | -------------------------------------------------------------------------------- /base.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {39dbd3a4-bda5-4317-a3ef-50064f12ff10} 10 | 11 | 12 | 13 | 14 | Source Files 15 | 16 | 17 | Source Files\imgui 18 | 19 | 20 | Source Files\imgui 21 | 22 | 23 | Source Files\imgui 24 | 25 | 26 | Source Files\imgui 27 | 28 | 29 | Source Files\imgui 30 | 31 | 32 | Source Files\imgui 33 | 34 | 35 | 36 | 37 | Source Files\imgui 38 | 39 | 40 | Source Files\imgui 41 | 42 | 43 | Source Files\imgui 44 | 45 | 46 | Source Files\imgui 47 | 48 | 49 | Source Files\imgui 50 | 51 | 52 | Source Files\imgui 53 | 54 | 55 | Source Files\imgui 56 | 57 | 58 | Source Files\imgui 59 | 60 | 61 | Source Files 62 | 63 | 64 | Source Files 65 | 66 | 67 | Source Files 68 | 69 | 70 | Source Files 71 | 72 | 73 | Source Files 74 | 75 | 76 | Source Files 77 | 78 | 79 | Source Files 80 | 81 | 82 | -------------------------------------------------------------------------------- /base.vcxproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | false 5 | 6 | -------------------------------------------------------------------------------- /image.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xo1337/imgui-external-base/619d07bcf5b70b744603960f48a085093c9fbc31/image.png -------------------------------------------------------------------------------- /imgui/imconfig.h: -------------------------------------------------------------------------------- 1 | //----------------------------------------------------------------------------- 2 | // COMPILE-TIME OPTIONS FOR DEAR IMGUI 3 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. 4 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. 5 | //----------------------------------------------------------------------------- 6 | // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) 7 | // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. 8 | //----------------------------------------------------------------------------- 9 | // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp 10 | // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. 11 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. 12 | // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. 13 | //----------------------------------------------------------------------------- 14 | 15 | #pragma once 16 | 17 | //---- Define assertion handler. Defaults to calling assert(). 18 | // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. 19 | //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) 20 | //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts 21 | 22 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows 23 | // Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. 24 | //#define IMGUI_API __declspec( dllexport ) 25 | //#define IMGUI_API __declspec( dllimport ) 26 | 27 | //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. 28 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS 29 | 30 | //---- Disable all of Dear ImGui or don't implement standard windows. 31 | // It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. 32 | //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. 33 | //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. 34 | //#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty. 35 | 36 | //---- Don't implement some functions to reduce linkage requirements. 37 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. 38 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. 39 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). 40 | //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). 41 | //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) 42 | //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. 43 | //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. 44 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). 45 | 46 | //---- Include imgui_user.h at the end of imgui.h as a convenience 47 | //#define IMGUI_INCLUDE_IMGUI_USER_H 48 | 49 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) 50 | //#define IMGUI_USE_BGRA_PACKED_COLOR 51 | 52 | //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) 53 | //#define IMGUI_USE_WCHAR32 54 | 55 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version 56 | // By default the embedded implementations are declared static and not available outside of imgui cpp files. 57 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" 58 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" 59 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 60 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 61 | 62 | //---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library. 63 | // Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. 64 | // #define IMGUI_USE_STB_SPRINTF 65 | 66 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. 67 | // This will be inlined as part of ImVec2 and ImVec4 class declarations. 68 | /* 69 | #define IM_VEC2_CLASS_EXTRA \ 70 | ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ 71 | operator MyVec2() const { return MyVec2(x,y); } 72 | 73 | #define IM_VEC4_CLASS_EXTRA \ 74 | ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ 75 | operator MyVec4() const { return MyVec4(x,y,z,w); } 76 | */ 77 | 78 | //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. 79 | // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). 80 | // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. 81 | // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. 82 | //#define ImDrawIdx unsigned int 83 | 84 | //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) 85 | //struct ImDrawList; 86 | //struct ImDrawCmd; 87 | //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); 88 | //#define ImDrawCallback MyImDrawCallback 89 | 90 | //---- Debug Tools: Macro to break in Debugger 91 | // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) 92 | //#define IM_DEBUG_BREAK IM_ASSERT(0) 93 | //#define IM_DEBUG_BREAK __debugbreak() 94 | 95 | //---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), 96 | // (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) 97 | // This adds a small runtime cost which is why it is not enabled by default. 98 | //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX 99 | 100 | //---- Debug Tools: Enable slower asserts 101 | //#define IMGUI_DEBUG_PARANOID 102 | 103 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. 104 | /* 105 | namespace ImGui 106 | { 107 | void MyFunction(const char* name, const MyMatrix44& v); 108 | } 109 | */ 110 | -------------------------------------------------------------------------------- /imgui/imgui_impl_dx9.cpp: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer Backend for DirectX9 2 | // This needs to be used along with a Platform Backend (e.g. Win32) 3 | 4 | // Implemented features: 5 | // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! 6 | // [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. 7 | // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. 8 | 9 | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 10 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 11 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 12 | 13 | // CHANGELOG 14 | // (minor and older changes stripped away, please see git history for details) 15 | // 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. 16 | // 2019-05-29: DirectX9: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. 17 | // 2019-04-30: DirectX9: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. 18 | // 2019-03-29: Misc: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). 19 | // 2019-01-16: Misc: Disabled fog before drawing UI's. Fixes issue #2288. 20 | // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. 21 | // 2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example. 22 | // 2018-06-08: DirectX9: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. 23 | // 2018-05-07: Render: Saving/restoring Transform because they don't seem to be included in the StateBlock. Setting shading mode to Gouraud. 24 | // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself. 25 | // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. 26 | 27 | #include "imgui.h" 28 | #include "imgui_impl_dx9.h" 29 | 30 | // DirectX 31 | #include 32 | #define DIRECTINPUT_VERSION 0x0800 33 | #include 34 | 35 | // DirectX data 36 | static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; 37 | static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; 38 | static LPDIRECT3DINDEXBUFFER9 g_pIB = NULL; 39 | static LPDIRECT3DTEXTURE9 g_FontTexture = NULL; 40 | static int g_VertexBufferSize = 5000, g_IndexBufferSize = 10000; 41 | 42 | struct CUSTOMVERTEX 43 | { 44 | float pos[3]; 45 | D3DCOLOR col; 46 | float uv[2]; 47 | }; 48 | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) 49 | 50 | // Forward Declarations 51 | static void ImGui_ImplDX9_InitPlatformInterface(); 52 | static void ImGui_ImplDX9_ShutdownPlatformInterface(); 53 | static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows(); 54 | static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows(); 55 | 56 | static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) 57 | { 58 | // Setup viewport 59 | D3DVIEWPORT9 vp; 60 | vp.X = vp.Y = 0; 61 | vp.Width = (DWORD)draw_data->DisplaySize.x; 62 | vp.Height = (DWORD)draw_data->DisplaySize.y; 63 | vp.MinZ = 0.0f; 64 | vp.MaxZ = 1.0f; 65 | g_pd3dDevice->SetViewport(&vp); 66 | 67 | // Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient) 68 | g_pd3dDevice->SetPixelShader(NULL); 69 | g_pd3dDevice->SetVertexShader(NULL); 70 | g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); 71 | g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); 72 | g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); 73 | g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); 74 | g_pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); 75 | g_pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); 76 | g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); 77 | g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); 78 | g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); 79 | g_pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); 80 | g_pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); 81 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); 82 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); 83 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); 84 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); 85 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); 86 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); 87 | g_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); 88 | g_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); 89 | 90 | // Setup orthographic projection matrix 91 | // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. 92 | // Being agnostic of whether or can be used, we aren't relying on D3DXMatrixIdentity()/D3DXMatrixOrthoOffCenterLH() or DirectX::XMMatrixIdentity()/DirectX::XMMatrixOrthographicOffCenterLH() 93 | { 94 | float L = draw_data->DisplayPos.x + 0.5f; 95 | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; 96 | float T = draw_data->DisplayPos.y + 0.5f; 97 | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; 98 | D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } }; 99 | D3DMATRIX mat_projection = 100 | { { { 101 | 2.0f/(R-L), 0.0f, 0.0f, 0.0f, 102 | 0.0f, 2.0f/(T-B), 0.0f, 0.0f, 103 | 0.0f, 0.0f, 0.5f, 0.0f, 104 | (L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f 105 | } } }; 106 | g_pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity); 107 | g_pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity); 108 | g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection); 109 | } 110 | } 111 | 112 | // Render function. 113 | void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) 114 | { 115 | // Avoid rendering when minimized 116 | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) 117 | return; 118 | 119 | // Create and grow buffers if needed 120 | if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) 121 | { 122 | if (g_pVB) { g_pVB->Release(); g_pVB = NULL; } 123 | g_VertexBufferSize = draw_data->TotalVtxCount + 5000; 124 | if (g_pd3dDevice->CreateVertexBuffer(g_VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0) 125 | return; 126 | } 127 | if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) 128 | { 129 | if (g_pIB) { g_pIB->Release(); g_pIB = NULL; } 130 | g_IndexBufferSize = draw_data->TotalIdxCount + 10000; 131 | if (g_pd3dDevice->CreateIndexBuffer(g_IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &g_pIB, NULL) < 0) 132 | return; 133 | } 134 | 135 | // Backup the DX9 state 136 | IDirect3DStateBlock9* d3d9_state_block = NULL; 137 | if (g_pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0) 138 | return; 139 | 140 | // Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to) 141 | D3DMATRIX last_world, last_view, last_projection; 142 | g_pd3dDevice->GetTransform(D3DTS_WORLD, &last_world); 143 | g_pd3dDevice->GetTransform(D3DTS_VIEW, &last_view); 144 | g_pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection); 145 | 146 | // Copy and convert all vertices into a single contiguous buffer, convert colors to DX9 default format. 147 | // FIXME-OPT: This is a waste of resource, the ideal is to use imconfig.h and 148 | // 1) to avoid repacking colors: #define IMGUI_USE_BGRA_PACKED_COLOR 149 | // 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; } 150 | CUSTOMVERTEX* vtx_dst; 151 | ImDrawIdx* idx_dst; 152 | if (g_pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0) 153 | return; 154 | if (g_pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0) 155 | return; 156 | for (int n = 0; n < draw_data->CmdListsCount; n++) 157 | { 158 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; 159 | const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data; 160 | for (int i = 0; i < cmd_list->VtxBuffer.Size; i++) 161 | { 162 | vtx_dst->pos[0] = vtx_src->pos.x; 163 | vtx_dst->pos[1] = vtx_src->pos.y; 164 | vtx_dst->pos[2] = 0.0f; 165 | vtx_dst->col = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000) >> 16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9 166 | vtx_dst->uv[0] = vtx_src->uv.x; 167 | vtx_dst->uv[1] = vtx_src->uv.y; 168 | vtx_dst++; 169 | vtx_src++; 170 | } 171 | memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); 172 | idx_dst += cmd_list->IdxBuffer.Size; 173 | } 174 | g_pVB->Unlock(); 175 | g_pIB->Unlock(); 176 | g_pd3dDevice->SetStreamSource(0, g_pVB, 0, sizeof(CUSTOMVERTEX)); 177 | g_pd3dDevice->SetIndices(g_pIB); 178 | g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX); 179 | 180 | // Setup desired DX state 181 | ImGui_ImplDX9_SetupRenderState(draw_data); 182 | 183 | // Render command lists 184 | // (Because we merged all buffers into a single one, we maintain our own offset into them) 185 | int global_vtx_offset = 0; 186 | int global_idx_offset = 0; 187 | ImVec2 clip_off = draw_data->DisplayPos; 188 | for (int n = 0; n < draw_data->CmdListsCount; n++) 189 | { 190 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; 191 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) 192 | { 193 | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; 194 | if (pcmd->UserCallback != NULL) 195 | { 196 | // User callback, registered via ImDrawList::AddCallback() 197 | // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) 198 | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) 199 | ImGui_ImplDX9_SetupRenderState(draw_data); 200 | else 201 | pcmd->UserCallback(cmd_list, pcmd); 202 | } 203 | else 204 | { 205 | const RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) }; 206 | const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->TextureId; 207 | g_pd3dDevice->SetTexture(0, texture); 208 | g_pd3dDevice->SetScissorRect(&r); 209 | g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3); 210 | } 211 | } 212 | global_idx_offset += cmd_list->IdxBuffer.Size; 213 | global_vtx_offset += cmd_list->VtxBuffer.Size; 214 | } 215 | 216 | // When using multi-viewports, it appears that there's an odd logic in DirectX9 which prevent subsequent windows 217 | // from rendering until the first window submits at least one draw call, even once. That's our workaround. (see #2560) 218 | if (global_vtx_offset == 0) 219 | g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 0, 0, 0); 220 | 221 | // Restore the DX9 transform 222 | g_pd3dDevice->SetTransform(D3DTS_WORLD, &last_world); 223 | g_pd3dDevice->SetTransform(D3DTS_VIEW, &last_view); 224 | g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection); 225 | 226 | // Restore the DX9 state 227 | d3d9_state_block->Apply(); 228 | d3d9_state_block->Release(); 229 | } 230 | 231 | bool ImGui_ImplDX9_Init(IDirect3DDevice9* device) 232 | { 233 | // Setup backend capabilities flags 234 | ImGuiIO& io = ImGui::GetIO(); 235 | io.BackendRendererName = "imgui_impl_dx9"; 236 | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. 237 | io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) 238 | 239 | g_pd3dDevice = device; 240 | g_pd3dDevice->AddRef(); 241 | 242 | if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) 243 | ImGui_ImplDX9_InitPlatformInterface(); 244 | 245 | return true; 246 | } 247 | 248 | void ImGui_ImplDX9_Shutdown() 249 | { 250 | ImGui_ImplDX9_ShutdownPlatformInterface(); 251 | ImGui_ImplDX9_InvalidateDeviceObjects(); 252 | if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } 253 | } 254 | 255 | static bool ImGui_ImplDX9_CreateFontsTexture() 256 | { 257 | // Build texture atlas 258 | ImGuiIO& io = ImGui::GetIO(); 259 | unsigned char* pixels; 260 | int width, height, bytes_per_pixel; 261 | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); 262 | 263 | // Upload texture to graphics system 264 | g_FontTexture = NULL; 265 | if (g_pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &g_FontTexture, NULL) < 0) 266 | return false; 267 | D3DLOCKED_RECT tex_locked_rect; 268 | if (g_FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) 269 | return false; 270 | for (int y = 0; y < height; y++) 271 | memcpy((unsigned char*)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel)); 272 | g_FontTexture->UnlockRect(0); 273 | 274 | // Store our identifier 275 | io.Fonts->TexID = (ImTextureID)g_FontTexture; 276 | 277 | return true; 278 | } 279 | 280 | bool ImGui_ImplDX9_CreateDeviceObjects() 281 | { 282 | if (!g_pd3dDevice) 283 | return false; 284 | if (!ImGui_ImplDX9_CreateFontsTexture()) 285 | return false; 286 | ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows(); 287 | return true; 288 | } 289 | 290 | void ImGui_ImplDX9_InvalidateDeviceObjects() 291 | { 292 | if (!g_pd3dDevice) 293 | return; 294 | if (g_pVB) { g_pVB->Release(); g_pVB = NULL; } 295 | if (g_pIB) { g_pIB->Release(); g_pIB = NULL; } 296 | if (g_FontTexture) { g_FontTexture->Release(); g_FontTexture = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well. 297 | ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows(); 298 | } 299 | 300 | void ImGui_ImplDX9_NewFrame() 301 | { 302 | if (!g_FontTexture) 303 | ImGui_ImplDX9_CreateDeviceObjects(); 304 | } 305 | 306 | //-------------------------------------------------------------------------------------------------------- 307 | // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT 308 | // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. 309 | // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. 310 | //-------------------------------------------------------------------------------------------------------- 311 | 312 | // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. 313 | struct ImGuiViewportDataDx9 314 | { 315 | IDirect3DSwapChain9* SwapChain; 316 | D3DPRESENT_PARAMETERS d3dpp; 317 | 318 | ImGuiViewportDataDx9() { SwapChain = NULL; ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS)); } 319 | ~ImGuiViewportDataDx9() { IM_ASSERT(SwapChain == NULL); } 320 | }; 321 | 322 | static void ImGui_ImplDX9_CreateWindow(ImGuiViewport* viewport) 323 | { 324 | ImGuiViewportDataDx9* data = IM_NEW(ImGuiViewportDataDx9)(); 325 | viewport->RendererUserData = data; 326 | 327 | // PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*). 328 | // Some backends will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the HWND. 329 | HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle; 330 | IM_ASSERT(hwnd != 0); 331 | 332 | ZeroMemory(&data->d3dpp, sizeof(D3DPRESENT_PARAMETERS)); 333 | data->d3dpp.Windowed = TRUE; 334 | data->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 335 | data->d3dpp.BackBufferWidth = (UINT)viewport->Size.x; 336 | data->d3dpp.BackBufferHeight = (UINT)viewport->Size.y; 337 | data->d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; 338 | data->d3dpp.hDeviceWindow = hwnd; 339 | data->d3dpp.EnableAutoDepthStencil = FALSE; 340 | data->d3dpp.AutoDepthStencilFormat = D3DFMT_D16; 341 | data->d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync 342 | 343 | HRESULT hr = g_pd3dDevice->CreateAdditionalSwapChain(&data->d3dpp, &data->SwapChain); IM_UNUSED(hr); 344 | IM_ASSERT(hr == D3D_OK); 345 | IM_ASSERT(data->SwapChain != NULL); 346 | } 347 | 348 | static void ImGui_ImplDX9_DestroyWindow(ImGuiViewport* viewport) 349 | { 350 | // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. 351 | if (ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData) 352 | { 353 | if (data->SwapChain) 354 | data->SwapChain->Release(); 355 | data->SwapChain = NULL; 356 | ZeroMemory(&data->d3dpp, sizeof(D3DPRESENT_PARAMETERS)); 357 | IM_DELETE(data); 358 | } 359 | viewport->RendererUserData = NULL; 360 | } 361 | 362 | static void ImGui_ImplDX9_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) 363 | { 364 | ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData; 365 | if (data->SwapChain) 366 | { 367 | data->SwapChain->Release(); 368 | data->SwapChain = NULL; 369 | data->d3dpp.BackBufferWidth = (UINT)size.x; 370 | data->d3dpp.BackBufferHeight = (UINT)size.y; 371 | HRESULT hr = g_pd3dDevice->CreateAdditionalSwapChain(&data->d3dpp, &data->SwapChain); IM_UNUSED(hr); 372 | IM_ASSERT(hr == D3D_OK); 373 | } 374 | } 375 | 376 | static void ImGui_ImplDX9_RenderWindow(ImGuiViewport* viewport, void*) 377 | { 378 | ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData; 379 | ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); 380 | 381 | LPDIRECT3DSURFACE9 render_target = NULL; 382 | LPDIRECT3DSURFACE9 last_render_target = NULL; 383 | LPDIRECT3DSURFACE9 last_depth_stencil = NULL; 384 | data->SwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &render_target); 385 | g_pd3dDevice->GetRenderTarget(0, &last_render_target); 386 | g_pd3dDevice->GetDepthStencilSurface(&last_depth_stencil); 387 | g_pd3dDevice->SetRenderTarget(0, render_target); 388 | g_pd3dDevice->SetDepthStencilSurface(NULL); 389 | 390 | if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) 391 | { 392 | D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*255.0f), (int)(clear_color.y*255.0f), (int)(clear_color.z*255.0f), (int)(clear_color.w*255.0f)); 393 | g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, clear_col_dx, 1.0f, 0); 394 | } 395 | 396 | ImGui_ImplDX9_RenderDrawData(viewport->DrawData); 397 | 398 | // Restore render target 399 | g_pd3dDevice->SetRenderTarget(0, last_render_target); 400 | g_pd3dDevice->SetDepthStencilSurface(last_depth_stencil); 401 | render_target->Release(); 402 | last_render_target->Release(); 403 | if (last_depth_stencil) last_depth_stencil->Release(); 404 | } 405 | 406 | static void ImGui_ImplDX9_SwapBuffers(ImGuiViewport* viewport, void*) 407 | { 408 | ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData; 409 | HRESULT hr = data->SwapChain->Present(NULL, NULL, data->d3dpp.hDeviceWindow, NULL, NULL); 410 | // Let main application handle D3DERR_DEVICELOST by resetting the device. 411 | IM_ASSERT(hr == D3D_OK || hr == D3DERR_DEVICELOST); 412 | } 413 | 414 | static void ImGui_ImplDX9_InitPlatformInterface() 415 | { 416 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); 417 | platform_io.Renderer_CreateWindow = ImGui_ImplDX9_CreateWindow; 418 | platform_io.Renderer_DestroyWindow = ImGui_ImplDX9_DestroyWindow; 419 | platform_io.Renderer_SetWindowSize = ImGui_ImplDX9_SetWindowSize; 420 | platform_io.Renderer_RenderWindow = ImGui_ImplDX9_RenderWindow; 421 | platform_io.Renderer_SwapBuffers = ImGui_ImplDX9_SwapBuffers; 422 | } 423 | 424 | static void ImGui_ImplDX9_ShutdownPlatformInterface() 425 | { 426 | ImGui::DestroyPlatformWindows(); 427 | } 428 | 429 | static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows() 430 | { 431 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); 432 | for (int i = 1; i < platform_io.Viewports.Size; i++) 433 | if (!platform_io.Viewports[i]->RendererUserData) 434 | ImGui_ImplDX9_CreateWindow(platform_io.Viewports[i]); 435 | } 436 | 437 | static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows() 438 | { 439 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); 440 | for (int i = 1; i < platform_io.Viewports.Size; i++) 441 | if (platform_io.Viewports[i]->RendererUserData) 442 | ImGui_ImplDX9_DestroyWindow(platform_io.Viewports[i]); 443 | } 444 | -------------------------------------------------------------------------------- /imgui/imgui_impl_dx9.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer Backend for DirectX9 2 | // This needs to be used along with a Platform Backend (e.g. Win32) 3 | 4 | // Implemented features: 5 | // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! 6 | // [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. 7 | // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. 8 | 9 | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 10 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 11 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 12 | 13 | #pragma once 14 | #include "imgui.h" // IMGUI_IMPL_API 15 | 16 | struct IDirect3DDevice9; 17 | 18 | IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); 19 | IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); 20 | IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); 21 | IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); 22 | 23 | // Use if you want to reset your rendering device without losing Dear ImGui state. 24 | IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); 25 | IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); 26 | -------------------------------------------------------------------------------- /imgui/imgui_impl_win32.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) 3 | 4 | // Implemented features: 5 | // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) 6 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. 7 | // [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). 8 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. 9 | // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. 10 | 11 | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 12 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 13 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 14 | 15 | #pragma once 16 | #include "imgui.h" // IMGUI_IMPL_API 17 | 18 | IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); 19 | IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); 20 | IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); 21 | 22 | // Configuration 23 | // - Disable gamepad support or linking with xinput.lib 24 | //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD 25 | //#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT 26 | 27 | // Win32 message handler your application need to call. 28 | // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper. 29 | // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. 30 | #if 0 31 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); 32 | #endif 33 | 34 | // DPI-related helpers (optional) 35 | // - Use to enable DPI awareness without having to create an application manifest. 36 | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. 37 | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. 38 | // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, 39 | // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. 40 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); 41 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd 42 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor 43 | -------------------------------------------------------------------------------- /imgui/imstb_rectpack.h: -------------------------------------------------------------------------------- 1 | // [DEAR IMGUI] 2 | // This is a slightly modified version of stb_rect_pack.h 1.00. 3 | // Those changes would need to be pushed into nothings/stb: 4 | // - Added STBRP__CDECL 5 | // Grep for [DEAR IMGUI] to find the changes. 6 | 7 | // stb_rect_pack.h - v1.00 - public domain - rectangle packing 8 | // Sean Barrett 2014 9 | // 10 | // Useful for e.g. packing rectangular textures into an atlas. 11 | // Does not do rotation. 12 | // 13 | // Not necessarily the awesomest packing method, but better than 14 | // the totally naive one in stb_truetype (which is primarily what 15 | // this is meant to replace). 16 | // 17 | // Has only had a few tests run, may have issues. 18 | // 19 | // More docs to come. 20 | // 21 | // No memory allocations; uses qsort() and assert() from stdlib. 22 | // Can override those by defining STBRP_SORT and STBRP_ASSERT. 23 | // 24 | // This library currently uses the Skyline Bottom-Left algorithm. 25 | // 26 | // Please note: better rectangle packers are welcome! Please 27 | // implement them to the same API, but with a different init 28 | // function. 29 | // 30 | // Credits 31 | // 32 | // Library 33 | // Sean Barrett 34 | // Minor features 35 | // Martins Mozeiko 36 | // github:IntellectualKitty 37 | // 38 | // Bugfixes / warning fixes 39 | // Jeremy Jaussaud 40 | // Fabian Giesen 41 | // 42 | // Version history: 43 | // 44 | // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles 45 | // 0.99 (2019-02-07) warning fixes 46 | // 0.11 (2017-03-03) return packing success/fail result 47 | // 0.10 (2016-10-25) remove cast-away-const to avoid warnings 48 | // 0.09 (2016-08-27) fix compiler warnings 49 | // 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) 50 | // 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) 51 | // 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort 52 | // 0.05: added STBRP_ASSERT to allow replacing assert 53 | // 0.04: fixed minor bug in STBRP_LARGE_RECTS support 54 | // 0.01: initial release 55 | // 56 | // LICENSE 57 | // 58 | // See end of file for license information. 59 | 60 | ////////////////////////////////////////////////////////////////////////////// 61 | // 62 | // INCLUDE SECTION 63 | // 64 | 65 | #ifndef STB_INCLUDE_STB_RECT_PACK_H 66 | #define STB_INCLUDE_STB_RECT_PACK_H 67 | 68 | #define STB_RECT_PACK_VERSION 1 69 | 70 | #ifdef STBRP_STATIC 71 | #define STBRP_DEF static 72 | #else 73 | #define STBRP_DEF extern 74 | #endif 75 | 76 | #ifdef __cplusplus 77 | extern "C" { 78 | #endif 79 | 80 | typedef struct stbrp_context stbrp_context; 81 | typedef struct stbrp_node stbrp_node; 82 | typedef struct stbrp_rect stbrp_rect; 83 | 84 | #ifdef STBRP_LARGE_RECTS 85 | typedef int stbrp_coord; 86 | #else 87 | typedef unsigned short stbrp_coord; 88 | #endif 89 | 90 | STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); 91 | // Assign packed locations to rectangles. The rectangles are of type 92 | // 'stbrp_rect' defined below, stored in the array 'rects', and there 93 | // are 'num_rects' many of them. 94 | // 95 | // Rectangles which are successfully packed have the 'was_packed' flag 96 | // set to a non-zero value and 'x' and 'y' store the minimum location 97 | // on each axis (i.e. bottom-left in cartesian coordinates, top-left 98 | // if you imagine y increasing downwards). Rectangles which do not fit 99 | // have the 'was_packed' flag set to 0. 100 | // 101 | // You should not try to access the 'rects' array from another thread 102 | // while this function is running, as the function temporarily reorders 103 | // the array while it executes. 104 | // 105 | // To pack into another rectangle, you need to call stbrp_init_target 106 | // again. To continue packing into the same rectangle, you can call 107 | // this function again. Calling this multiple times with multiple rect 108 | // arrays will probably produce worse packing results than calling it 109 | // a single time with the full rectangle array, but the option is 110 | // available. 111 | // 112 | // The function returns 1 if all of the rectangles were successfully 113 | // packed and 0 otherwise. 114 | 115 | struct stbrp_rect 116 | { 117 | // reserved for your use: 118 | int id; 119 | 120 | // input: 121 | stbrp_coord w, h; 122 | 123 | // output: 124 | stbrp_coord x, y; 125 | int was_packed; // non-zero if valid packing 126 | 127 | }; // 16 bytes, nominally 128 | 129 | 130 | STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); 131 | // Initialize a rectangle packer to: 132 | // pack a rectangle that is 'width' by 'height' in dimensions 133 | // using temporary storage provided by the array 'nodes', which is 'num_nodes' long 134 | // 135 | // You must call this function every time you start packing into a new target. 136 | // 137 | // There is no "shutdown" function. The 'nodes' memory must stay valid for 138 | // the following stbrp_pack_rects() call (or calls), but can be freed after 139 | // the call (or calls) finish. 140 | // 141 | // Note: to guarantee best results, either: 142 | // 1. make sure 'num_nodes' >= 'width' 143 | // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' 144 | // 145 | // If you don't do either of the above things, widths will be quantized to multiples 146 | // of small integers to guarantee the algorithm doesn't run out of temporary storage. 147 | // 148 | // If you do #2, then the non-quantized algorithm will be used, but the algorithm 149 | // may run out of temporary storage and be unable to pack some rectangles. 150 | 151 | STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); 152 | // Optionally call this function after init but before doing any packing to 153 | // change the handling of the out-of-temp-memory scenario, described above. 154 | // If you call init again, this will be reset to the default (false). 155 | 156 | 157 | STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); 158 | // Optionally select which packing heuristic the library should use. Different 159 | // heuristics will produce better/worse results for different data sets. 160 | // If you call init again, this will be reset to the default. 161 | 162 | enum 163 | { 164 | STBRP_HEURISTIC_Skyline_default=0, 165 | STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, 166 | STBRP_HEURISTIC_Skyline_BF_sortHeight 167 | }; 168 | 169 | 170 | ////////////////////////////////////////////////////////////////////////////// 171 | // 172 | // the details of the following structures don't matter to you, but they must 173 | // be visible so you can handle the memory allocations for them 174 | 175 | struct stbrp_node 176 | { 177 | stbrp_coord x,y; 178 | stbrp_node *next; 179 | }; 180 | 181 | struct stbrp_context 182 | { 183 | int width; 184 | int height; 185 | int align; 186 | int init_mode; 187 | int heuristic; 188 | int num_nodes; 189 | stbrp_node *active_head; 190 | stbrp_node *free_head; 191 | stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' 192 | }; 193 | 194 | #ifdef __cplusplus 195 | } 196 | #endif 197 | 198 | #endif 199 | 200 | ////////////////////////////////////////////////////////////////////////////// 201 | // 202 | // IMPLEMENTATION SECTION 203 | // 204 | 205 | #ifdef STB_RECT_PACK_IMPLEMENTATION 206 | #ifndef STBRP_SORT 207 | #include 208 | #define STBRP_SORT qsort 209 | #endif 210 | 211 | #ifndef STBRP_ASSERT 212 | #include 213 | #define STBRP_ASSERT assert 214 | #endif 215 | 216 | // [DEAR IMGUI] Added STBRP__CDECL 217 | #ifdef _MSC_VER 218 | #define STBRP__NOTUSED(v) (void)(v) 219 | #define STBRP__CDECL __cdecl 220 | #else 221 | #define STBRP__NOTUSED(v) (void)sizeof(v) 222 | #define STBRP__CDECL 223 | #endif 224 | 225 | enum 226 | { 227 | STBRP__INIT_skyline = 1 228 | }; 229 | 230 | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) 231 | { 232 | switch (context->init_mode) { 233 | case STBRP__INIT_skyline: 234 | STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); 235 | context->heuristic = heuristic; 236 | break; 237 | default: 238 | STBRP_ASSERT(0); 239 | } 240 | } 241 | 242 | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) 243 | { 244 | if (allow_out_of_mem) 245 | // if it's ok to run out of memory, then don't bother aligning them; 246 | // this gives better packing, but may fail due to OOM (even though 247 | // the rectangles easily fit). @TODO a smarter approach would be to only 248 | // quantize once we've hit OOM, then we could get rid of this parameter. 249 | context->align = 1; 250 | else { 251 | // if it's not ok to run out of memory, then quantize the widths 252 | // so that num_nodes is always enough nodes. 253 | // 254 | // I.e. num_nodes * align >= width 255 | // align >= width / num_nodes 256 | // align = ceil(width/num_nodes) 257 | 258 | context->align = (context->width + context->num_nodes-1) / context->num_nodes; 259 | } 260 | } 261 | 262 | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) 263 | { 264 | int i; 265 | #ifndef STBRP_LARGE_RECTS 266 | STBRP_ASSERT(width <= 0xffff && height <= 0xffff); 267 | #endif 268 | 269 | for (i=0; i < num_nodes-1; ++i) 270 | nodes[i].next = &nodes[i+1]; 271 | nodes[i].next = NULL; 272 | context->init_mode = STBRP__INIT_skyline; 273 | context->heuristic = STBRP_HEURISTIC_Skyline_default; 274 | context->free_head = &nodes[0]; 275 | context->active_head = &context->extra[0]; 276 | context->width = width; 277 | context->height = height; 278 | context->num_nodes = num_nodes; 279 | stbrp_setup_allow_out_of_mem(context, 0); 280 | 281 | // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) 282 | context->extra[0].x = 0; 283 | context->extra[0].y = 0; 284 | context->extra[0].next = &context->extra[1]; 285 | context->extra[1].x = (stbrp_coord) width; 286 | #ifdef STBRP_LARGE_RECTS 287 | context->extra[1].y = (1<<30); 288 | #else 289 | context->extra[1].y = 65535; 290 | #endif 291 | context->extra[1].next = NULL; 292 | } 293 | 294 | // find minimum y position if it starts at x1 295 | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) 296 | { 297 | stbrp_node *node = first; 298 | int x1 = x0 + width; 299 | int min_y, visited_width, waste_area; 300 | 301 | STBRP__NOTUSED(c); 302 | 303 | STBRP_ASSERT(first->x <= x0); 304 | 305 | #if 0 306 | // skip in case we're past the node 307 | while (node->next->x <= x0) 308 | ++node; 309 | #else 310 | STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency 311 | #endif 312 | 313 | STBRP_ASSERT(node->x <= x0); 314 | 315 | min_y = 0; 316 | waste_area = 0; 317 | visited_width = 0; 318 | while (node->x < x1) { 319 | if (node->y > min_y) { 320 | // raise min_y higher. 321 | // we've accounted for all waste up to min_y, 322 | // but we'll now add more waste for everything we've visted 323 | waste_area += visited_width * (node->y - min_y); 324 | min_y = node->y; 325 | // the first time through, visited_width might be reduced 326 | if (node->x < x0) 327 | visited_width += node->next->x - x0; 328 | else 329 | visited_width += node->next->x - node->x; 330 | } else { 331 | // add waste area 332 | int under_width = node->next->x - node->x; 333 | if (under_width + visited_width > width) 334 | under_width = width - visited_width; 335 | waste_area += under_width * (min_y - node->y); 336 | visited_width += under_width; 337 | } 338 | node = node->next; 339 | } 340 | 341 | *pwaste = waste_area; 342 | return min_y; 343 | } 344 | 345 | typedef struct 346 | { 347 | int x,y; 348 | stbrp_node **prev_link; 349 | } stbrp__findresult; 350 | 351 | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) 352 | { 353 | int best_waste = (1<<30), best_x, best_y = (1 << 30); 354 | stbrp__findresult fr; 355 | stbrp_node **prev, *node, *tail, **best = NULL; 356 | 357 | // align to multiple of c->align 358 | width = (width + c->align - 1); 359 | width -= width % c->align; 360 | STBRP_ASSERT(width % c->align == 0); 361 | 362 | // if it can't possibly fit, bail immediately 363 | if (width > c->width || height > c->height) { 364 | fr.prev_link = NULL; 365 | fr.x = fr.y = 0; 366 | return fr; 367 | } 368 | 369 | node = c->active_head; 370 | prev = &c->active_head; 371 | while (node->x + width <= c->width) { 372 | int y,waste; 373 | y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); 374 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL 375 | // bottom left 376 | if (y < best_y) { 377 | best_y = y; 378 | best = prev; 379 | } 380 | } else { 381 | // best-fit 382 | if (y + height <= c->height) { 383 | // can only use it if it first vertically 384 | if (y < best_y || (y == best_y && waste < best_waste)) { 385 | best_y = y; 386 | best_waste = waste; 387 | best = prev; 388 | } 389 | } 390 | } 391 | prev = &node->next; 392 | node = node->next; 393 | } 394 | 395 | best_x = (best == NULL) ? 0 : (*best)->x; 396 | 397 | // if doing best-fit (BF), we also have to try aligning right edge to each node position 398 | // 399 | // e.g, if fitting 400 | // 401 | // ____________________ 402 | // |____________________| 403 | // 404 | // into 405 | // 406 | // | | 407 | // | ____________| 408 | // |____________| 409 | // 410 | // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned 411 | // 412 | // This makes BF take about 2x the time 413 | 414 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { 415 | tail = c->active_head; 416 | node = c->active_head; 417 | prev = &c->active_head; 418 | // find first node that's admissible 419 | while (tail->x < width) 420 | tail = tail->next; 421 | while (tail) { 422 | int xpos = tail->x - width; 423 | int y,waste; 424 | STBRP_ASSERT(xpos >= 0); 425 | // find the left position that matches this 426 | while (node->next->x <= xpos) { 427 | prev = &node->next; 428 | node = node->next; 429 | } 430 | STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); 431 | y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); 432 | if (y + height <= c->height) { 433 | if (y <= best_y) { 434 | if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { 435 | best_x = xpos; 436 | STBRP_ASSERT(y <= best_y); 437 | best_y = y; 438 | best_waste = waste; 439 | best = prev; 440 | } 441 | } 442 | } 443 | tail = tail->next; 444 | } 445 | } 446 | 447 | fr.prev_link = best; 448 | fr.x = best_x; 449 | fr.y = best_y; 450 | return fr; 451 | } 452 | 453 | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) 454 | { 455 | // find best position according to heuristic 456 | stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); 457 | stbrp_node *node, *cur; 458 | 459 | // bail if: 460 | // 1. it failed 461 | // 2. the best node doesn't fit (we don't always check this) 462 | // 3. we're out of memory 463 | if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { 464 | res.prev_link = NULL; 465 | return res; 466 | } 467 | 468 | // on success, create new node 469 | node = context->free_head; 470 | node->x = (stbrp_coord) res.x; 471 | node->y = (stbrp_coord) (res.y + height); 472 | 473 | context->free_head = node->next; 474 | 475 | // insert the new node into the right starting point, and 476 | // let 'cur' point to the remaining nodes needing to be 477 | // stiched back in 478 | 479 | cur = *res.prev_link; 480 | if (cur->x < res.x) { 481 | // preserve the existing one, so start testing with the next one 482 | stbrp_node *next = cur->next; 483 | cur->next = node; 484 | cur = next; 485 | } else { 486 | *res.prev_link = node; 487 | } 488 | 489 | // from here, traverse cur and free the nodes, until we get to one 490 | // that shouldn't be freed 491 | while (cur->next && cur->next->x <= res.x + width) { 492 | stbrp_node *next = cur->next; 493 | // move the current node to the free list 494 | cur->next = context->free_head; 495 | context->free_head = cur; 496 | cur = next; 497 | } 498 | 499 | // stitch the list back in 500 | node->next = cur; 501 | 502 | if (cur->x < res.x + width) 503 | cur->x = (stbrp_coord) (res.x + width); 504 | 505 | #ifdef _DEBUG 506 | cur = context->active_head; 507 | while (cur->x < context->width) { 508 | STBRP_ASSERT(cur->x < cur->next->x); 509 | cur = cur->next; 510 | } 511 | STBRP_ASSERT(cur->next == NULL); 512 | 513 | { 514 | int count=0; 515 | cur = context->active_head; 516 | while (cur) { 517 | cur = cur->next; 518 | ++count; 519 | } 520 | cur = context->free_head; 521 | while (cur) { 522 | cur = cur->next; 523 | ++count; 524 | } 525 | STBRP_ASSERT(count == context->num_nodes+2); 526 | } 527 | #endif 528 | 529 | return res; 530 | } 531 | 532 | // [DEAR IMGUI] Added STBRP__CDECL 533 | static int STBRP__CDECL rect_height_compare(const void *a, const void *b) 534 | { 535 | const stbrp_rect *p = (const stbrp_rect *) a; 536 | const stbrp_rect *q = (const stbrp_rect *) b; 537 | if (p->h > q->h) 538 | return -1; 539 | if (p->h < q->h) 540 | return 1; 541 | return (p->w > q->w) ? -1 : (p->w < q->w); 542 | } 543 | 544 | // [DEAR IMGUI] Added STBRP__CDECL 545 | static int STBRP__CDECL rect_original_order(const void *a, const void *b) 546 | { 547 | const stbrp_rect *p = (const stbrp_rect *) a; 548 | const stbrp_rect *q = (const stbrp_rect *) b; 549 | return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); 550 | } 551 | 552 | #ifdef STBRP_LARGE_RECTS 553 | #define STBRP__MAXVAL 0xffffffff 554 | #else 555 | #define STBRP__MAXVAL 0xffff 556 | #endif 557 | 558 | STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) 559 | { 560 | int i, all_rects_packed = 1; 561 | 562 | // we use the 'was_packed' field internally to allow sorting/unsorting 563 | for (i=0; i < num_rects; ++i) { 564 | rects[i].was_packed = i; 565 | } 566 | 567 | // sort according to heuristic 568 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); 569 | 570 | for (i=0; i < num_rects; ++i) { 571 | if (rects[i].w == 0 || rects[i].h == 0) { 572 | rects[i].x = rects[i].y = 0; // empty rect needs no space 573 | } else { 574 | stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); 575 | if (fr.prev_link) { 576 | rects[i].x = (stbrp_coord) fr.x; 577 | rects[i].y = (stbrp_coord) fr.y; 578 | } else { 579 | rects[i].x = rects[i].y = STBRP__MAXVAL; 580 | } 581 | } 582 | } 583 | 584 | // unsort 585 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); 586 | 587 | // set was_packed flags and all_rects_packed status 588 | for (i=0; i < num_rects; ++i) { 589 | rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); 590 | if (!rects[i].was_packed) 591 | all_rects_packed = 0; 592 | } 593 | 594 | // return the all_rects_packed status 595 | return all_rects_packed; 596 | } 597 | #endif 598 | 599 | /* 600 | ------------------------------------------------------------------------------ 601 | This software is available under 2 licenses -- choose whichever you prefer. 602 | ------------------------------------------------------------------------------ 603 | ALTERNATIVE A - MIT License 604 | Copyright (c) 2017 Sean Barrett 605 | Permission is hereby granted, free of charge, to any person obtaining a copy of 606 | this software and associated documentation files (the "Software"), to deal in 607 | the Software without restriction, including without limitation the rights to 608 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 609 | of the Software, and to permit persons to whom the Software is furnished to do 610 | so, subject to the following conditions: 611 | The above copyright notice and this permission notice shall be included in all 612 | copies or substantial portions of the Software. 613 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 614 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 615 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 616 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 617 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 618 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 619 | SOFTWARE. 620 | ------------------------------------------------------------------------------ 621 | ALTERNATIVE B - Public Domain (www.unlicense.org) 622 | This is free and unencumbered software released into the public domain. 623 | Anyone is free to copy, modify, publish, use, compile, sell, or distribute this 624 | software, either in source code form or as a compiled binary, for any purpose, 625 | commercial or non-commercial, and by any means. 626 | In jurisdictions that recognize copyright laws, the author or authors of this 627 | software dedicate any and all copyright interest in the software to the public 628 | domain. We make this dedication for the benefit of the public at large and to 629 | the detriment of our heirs and successors. We intend this dedication to be an 630 | overt act of relinquishment in perpetuity of all present and future rights to 631 | this software under copyright law. 632 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 633 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 634 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 635 | AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 636 | ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 637 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 638 | ------------------------------------------------------------------------------ 639 | */ 640 | -------------------------------------------------------------------------------- /imgui_external_base/base.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.33328.57 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XO IMGUI EXTERNAL", "base.vcxproj", "{AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x64.ActiveCfg = Debug|x64 17 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x64.Build.0 = Debug|x64 18 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x86.ActiveCfg = Debug|Win32 19 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Debug|x86.Build.0 = Debug|Win32 20 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x64.ActiveCfg = Release|x64 21 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x64.Build.0 = Release|x64 22 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x86.ActiveCfg = Release|Win32 23 | {AEAA4CEF-8D6D-4061-BCF1-C31CDDCCA231}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {95108900-D6DA-46A2-AC73-0B8E77EAA354} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /imgui_external_base/base.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {aeaa4cef-8d6d-4061-bcf1-c31cddcca231} 25 | LoaderBase 26 | 10.0 27 | XO IMGUI EXTERNAL 28 | 29 | 30 | 31 | Application 32 | true 33 | v142 34 | Unicode 35 | 36 | 37 | Application 38 | false 39 | v142 40 | true 41 | Unicode 42 | 43 | 44 | Application 45 | true 46 | v142 47 | MultiByte 48 | 49 | 50 | Application 51 | false 52 | v142 53 | true 54 | MultiByte 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | true 76 | 77 | 78 | false 79 | 80 | 81 | true 82 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui;$(ProjectDir);$(IncludePath) 83 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath) 84 | 85 | 86 | false 87 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui;$(ProjectDir);$(IncludePath) 88 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath) 89 | 90 | 91 | 92 | Level3 93 | true 94 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 95 | true 96 | 97 | 98 | Console 99 | true 100 | 101 | 102 | 103 | 104 | Level3 105 | true 106 | true 107 | true 108 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 109 | true 110 | 111 | 112 | Console 113 | true 114 | true 115 | true 116 | 117 | 118 | 119 | 120 | Level3 121 | true 122 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 123 | true 124 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui 125 | 126 | 127 | Windows 128 | true 129 | 130 | 131 | 132 | 133 | TurnOffAllWarnings 134 | true 135 | true 136 | true 137 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 138 | true 139 | C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(SolutionDir)/imgui 140 | stdcpp17 141 | MinSpace 142 | stdc17 143 | 144 | 145 | Windows 146 | true 147 | true 148 | false 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | -------------------------------------------------------------------------------- /imgui_external_base/base.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {39dbd3a4-bda5-4317-a3ef-50064f12ff10} 10 | 11 | 12 | 13 | 14 | Source Files 15 | 16 | 17 | Source Files\imgui 18 | 19 | 20 | Source Files\imgui 21 | 22 | 23 | Source Files\imgui 24 | 25 | 26 | Source Files\imgui 27 | 28 | 29 | Source Files\imgui 30 | 31 | 32 | Source Files\imgui 33 | 34 | 35 | 36 | 37 | Source Files\imgui 38 | 39 | 40 | Source Files\imgui 41 | 42 | 43 | Source Files\imgui 44 | 45 | 46 | Source Files\imgui 47 | 48 | 49 | Source Files\imgui 50 | 51 | 52 | Source Files\imgui 53 | 54 | 55 | Source Files\imgui 56 | 57 | 58 | Source Files\imgui 59 | 60 | 61 | Source Files 62 | 63 | 64 | Source Files 65 | 66 | 67 | Source Files 68 | 69 | 70 | Source Files 71 | 72 | 73 | -------------------------------------------------------------------------------- /imgui_external_base/base.vcxproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | false 5 | 6 | -------------------------------------------------------------------------------- /imgui_external_base/imgui/imconfig.h: -------------------------------------------------------------------------------- 1 | //----------------------------------------------------------------------------- 2 | // COMPILE-TIME OPTIONS FOR DEAR IMGUI 3 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. 4 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. 5 | //----------------------------------------------------------------------------- 6 | // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) 7 | // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. 8 | //----------------------------------------------------------------------------- 9 | // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp 10 | // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. 11 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. 12 | // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. 13 | //----------------------------------------------------------------------------- 14 | 15 | #pragma once 16 | 17 | //---- Define assertion handler. Defaults to calling assert(). 18 | // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. 19 | //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) 20 | //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts 21 | 22 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows 23 | // Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. 24 | //#define IMGUI_API __declspec( dllexport ) 25 | //#define IMGUI_API __declspec( dllimport ) 26 | 27 | //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. 28 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS 29 | 30 | //---- Disable all of Dear ImGui or don't implement standard windows. 31 | // It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. 32 | //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. 33 | //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. 34 | //#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty. 35 | 36 | //---- Don't implement some functions to reduce linkage requirements. 37 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. 38 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. 39 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). 40 | //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). 41 | //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) 42 | //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. 43 | //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. 44 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). 45 | 46 | //---- Include imgui_user.h at the end of imgui.h as a convenience 47 | //#define IMGUI_INCLUDE_IMGUI_USER_H 48 | 49 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) 50 | //#define IMGUI_USE_BGRA_PACKED_COLOR 51 | 52 | //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) 53 | //#define IMGUI_USE_WCHAR32 54 | 55 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version 56 | // By default the embedded implementations are declared static and not available outside of imgui cpp files. 57 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" 58 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" 59 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 60 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 61 | 62 | //---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library. 63 | // Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. 64 | // #define IMGUI_USE_STB_SPRINTF 65 | 66 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. 67 | // This will be inlined as part of ImVec2 and ImVec4 class declarations. 68 | /* 69 | #define IM_VEC2_CLASS_EXTRA \ 70 | ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ 71 | operator MyVec2() const { return MyVec2(x,y); } 72 | 73 | #define IM_VEC4_CLASS_EXTRA \ 74 | ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ 75 | operator MyVec4() const { return MyVec4(x,y,z,w); } 76 | */ 77 | 78 | //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. 79 | // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). 80 | // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. 81 | // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. 82 | //#define ImDrawIdx unsigned int 83 | 84 | //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) 85 | //struct ImDrawList; 86 | //struct ImDrawCmd; 87 | //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); 88 | //#define ImDrawCallback MyImDrawCallback 89 | 90 | //---- Debug Tools: Macro to break in Debugger 91 | // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) 92 | //#define IM_DEBUG_BREAK IM_ASSERT(0) 93 | //#define IM_DEBUG_BREAK __debugbreak() 94 | 95 | //---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), 96 | // (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) 97 | // This adds a small runtime cost which is why it is not enabled by default. 98 | //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX 99 | 100 | //---- Debug Tools: Enable slower asserts 101 | //#define IMGUI_DEBUG_PARANOID 102 | 103 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. 104 | /* 105 | namespace ImGui 106 | { 107 | void MyFunction(const char* name, const MyMatrix44& v); 108 | } 109 | */ 110 | -------------------------------------------------------------------------------- /imgui_external_base/imgui/imgui_impl_dx9.cpp: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer Backend for DirectX9 2 | // This needs to be used along with a Platform Backend (e.g. Win32) 3 | 4 | // Implemented features: 5 | // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! 6 | // [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. 7 | // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. 8 | 9 | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 10 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 11 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 12 | 13 | // CHANGELOG 14 | // (minor and older changes stripped away, please see git history for details) 15 | // 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. 16 | // 2019-05-29: DirectX9: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. 17 | // 2019-04-30: DirectX9: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. 18 | // 2019-03-29: Misc: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). 19 | // 2019-01-16: Misc: Disabled fog before drawing UI's. Fixes issue #2288. 20 | // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. 21 | // 2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example. 22 | // 2018-06-08: DirectX9: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. 23 | // 2018-05-07: Render: Saving/restoring Transform because they don't seem to be included in the StateBlock. Setting shading mode to Gouraud. 24 | // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself. 25 | // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. 26 | 27 | #include "imgui.h" 28 | #include "imgui_impl_dx9.h" 29 | 30 | // DirectX 31 | #include 32 | #define DIRECTINPUT_VERSION 0x0800 33 | #include 34 | 35 | // DirectX data 36 | static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; 37 | static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; 38 | static LPDIRECT3DINDEXBUFFER9 g_pIB = NULL; 39 | static LPDIRECT3DTEXTURE9 g_FontTexture = NULL; 40 | static int g_VertexBufferSize = 5000, g_IndexBufferSize = 10000; 41 | 42 | struct CUSTOMVERTEX 43 | { 44 | float pos[3]; 45 | D3DCOLOR col; 46 | float uv[2]; 47 | }; 48 | #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) 49 | 50 | // Forward Declarations 51 | static void ImGui_ImplDX9_InitPlatformInterface(); 52 | static void ImGui_ImplDX9_ShutdownPlatformInterface(); 53 | static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows(); 54 | static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows(); 55 | 56 | static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) 57 | { 58 | // Setup viewport 59 | D3DVIEWPORT9 vp; 60 | vp.X = vp.Y = 0; 61 | vp.Width = (DWORD)draw_data->DisplaySize.x; 62 | vp.Height = (DWORD)draw_data->DisplaySize.y; 63 | vp.MinZ = 0.0f; 64 | vp.MaxZ = 1.0f; 65 | g_pd3dDevice->SetViewport(&vp); 66 | 67 | // Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient) 68 | g_pd3dDevice->SetPixelShader(NULL); 69 | g_pd3dDevice->SetVertexShader(NULL); 70 | g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); 71 | g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); 72 | g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); 73 | g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); 74 | g_pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); 75 | g_pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); 76 | g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); 77 | g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); 78 | g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); 79 | g_pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); 80 | g_pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); 81 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); 82 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); 83 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); 84 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); 85 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); 86 | g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); 87 | g_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); 88 | g_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); 89 | 90 | // Setup orthographic projection matrix 91 | // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. 92 | // Being agnostic of whether or can be used, we aren't relying on D3DXMatrixIdentity()/D3DXMatrixOrthoOffCenterLH() or DirectX::XMMatrixIdentity()/DirectX::XMMatrixOrthographicOffCenterLH() 93 | { 94 | float L = draw_data->DisplayPos.x + 0.5f; 95 | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; 96 | float T = draw_data->DisplayPos.y + 0.5f; 97 | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; 98 | D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } }; 99 | D3DMATRIX mat_projection = 100 | { { { 101 | 2.0f/(R-L), 0.0f, 0.0f, 0.0f, 102 | 0.0f, 2.0f/(T-B), 0.0f, 0.0f, 103 | 0.0f, 0.0f, 0.5f, 0.0f, 104 | (L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f 105 | } } }; 106 | g_pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity); 107 | g_pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity); 108 | g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection); 109 | } 110 | } 111 | 112 | // Render function. 113 | void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) 114 | { 115 | // Avoid rendering when minimized 116 | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) 117 | return; 118 | 119 | // Create and grow buffers if needed 120 | if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) 121 | { 122 | if (g_pVB) { g_pVB->Release(); g_pVB = NULL; } 123 | g_VertexBufferSize = draw_data->TotalVtxCount + 5000; 124 | if (g_pd3dDevice->CreateVertexBuffer(g_VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0) 125 | return; 126 | } 127 | if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) 128 | { 129 | if (g_pIB) { g_pIB->Release(); g_pIB = NULL; } 130 | g_IndexBufferSize = draw_data->TotalIdxCount + 10000; 131 | if (g_pd3dDevice->CreateIndexBuffer(g_IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &g_pIB, NULL) < 0) 132 | return; 133 | } 134 | 135 | // Backup the DX9 state 136 | IDirect3DStateBlock9* d3d9_state_block = NULL; 137 | if (g_pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0) 138 | return; 139 | 140 | // Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to) 141 | D3DMATRIX last_world, last_view, last_projection; 142 | g_pd3dDevice->GetTransform(D3DTS_WORLD, &last_world); 143 | g_pd3dDevice->GetTransform(D3DTS_VIEW, &last_view); 144 | g_pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection); 145 | 146 | // Copy and convert all vertices into a single contiguous buffer, convert colors to DX9 default format. 147 | // FIXME-OPT: This is a waste of resource, the ideal is to use imconfig.h and 148 | // 1) to avoid repacking colors: #define IMGUI_USE_BGRA_PACKED_COLOR 149 | // 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; } 150 | CUSTOMVERTEX* vtx_dst; 151 | ImDrawIdx* idx_dst; 152 | if (g_pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0) 153 | return; 154 | if (g_pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0) 155 | return; 156 | for (int n = 0; n < draw_data->CmdListsCount; n++) 157 | { 158 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; 159 | const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data; 160 | for (int i = 0; i < cmd_list->VtxBuffer.Size; i++) 161 | { 162 | vtx_dst->pos[0] = vtx_src->pos.x; 163 | vtx_dst->pos[1] = vtx_src->pos.y; 164 | vtx_dst->pos[2] = 0.0f; 165 | vtx_dst->col = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000) >> 16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9 166 | vtx_dst->uv[0] = vtx_src->uv.x; 167 | vtx_dst->uv[1] = vtx_src->uv.y; 168 | vtx_dst++; 169 | vtx_src++; 170 | } 171 | memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); 172 | idx_dst += cmd_list->IdxBuffer.Size; 173 | } 174 | g_pVB->Unlock(); 175 | g_pIB->Unlock(); 176 | g_pd3dDevice->SetStreamSource(0, g_pVB, 0, sizeof(CUSTOMVERTEX)); 177 | g_pd3dDevice->SetIndices(g_pIB); 178 | g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX); 179 | 180 | // Setup desired DX state 181 | ImGui_ImplDX9_SetupRenderState(draw_data); 182 | 183 | // Render command lists 184 | // (Because we merged all buffers into a single one, we maintain our own offset into them) 185 | int global_vtx_offset = 0; 186 | int global_idx_offset = 0; 187 | ImVec2 clip_off = draw_data->DisplayPos; 188 | for (int n = 0; n < draw_data->CmdListsCount; n++) 189 | { 190 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; 191 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) 192 | { 193 | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; 194 | if (pcmd->UserCallback != NULL) 195 | { 196 | // User callback, registered via ImDrawList::AddCallback() 197 | // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) 198 | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) 199 | ImGui_ImplDX9_SetupRenderState(draw_data); 200 | else 201 | pcmd->UserCallback(cmd_list, pcmd); 202 | } 203 | else 204 | { 205 | const RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) }; 206 | const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->TextureId; 207 | g_pd3dDevice->SetTexture(0, texture); 208 | g_pd3dDevice->SetScissorRect(&r); 209 | g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3); 210 | } 211 | } 212 | global_idx_offset += cmd_list->IdxBuffer.Size; 213 | global_vtx_offset += cmd_list->VtxBuffer.Size; 214 | } 215 | 216 | // When using multi-viewports, it appears that there's an odd logic in DirectX9 which prevent subsequent windows 217 | // from rendering until the first window submits at least one draw call, even once. That's our workaround. (see #2560) 218 | if (global_vtx_offset == 0) 219 | g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 0, 0, 0); 220 | 221 | // Restore the DX9 transform 222 | g_pd3dDevice->SetTransform(D3DTS_WORLD, &last_world); 223 | g_pd3dDevice->SetTransform(D3DTS_VIEW, &last_view); 224 | g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection); 225 | 226 | // Restore the DX9 state 227 | d3d9_state_block->Apply(); 228 | d3d9_state_block->Release(); 229 | } 230 | 231 | bool ImGui_ImplDX9_Init(IDirect3DDevice9* device) 232 | { 233 | // Setup backend capabilities flags 234 | ImGuiIO& io = ImGui::GetIO(); 235 | io.BackendRendererName = "imgui_impl_dx9"; 236 | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. 237 | io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) 238 | 239 | g_pd3dDevice = device; 240 | g_pd3dDevice->AddRef(); 241 | 242 | if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) 243 | ImGui_ImplDX9_InitPlatformInterface(); 244 | 245 | return true; 246 | } 247 | 248 | void ImGui_ImplDX9_Shutdown() 249 | { 250 | ImGui_ImplDX9_ShutdownPlatformInterface(); 251 | ImGui_ImplDX9_InvalidateDeviceObjects(); 252 | if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } 253 | } 254 | 255 | static bool ImGui_ImplDX9_CreateFontsTexture() 256 | { 257 | // Build texture atlas 258 | ImGuiIO& io = ImGui::GetIO(); 259 | unsigned char* pixels; 260 | int width, height, bytes_per_pixel; 261 | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); 262 | 263 | // Upload texture to graphics system 264 | g_FontTexture = NULL; 265 | if (g_pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &g_FontTexture, NULL) < 0) 266 | return false; 267 | D3DLOCKED_RECT tex_locked_rect; 268 | if (g_FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) 269 | return false; 270 | for (int y = 0; y < height; y++) 271 | memcpy((unsigned char*)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel)); 272 | g_FontTexture->UnlockRect(0); 273 | 274 | // Store our identifier 275 | io.Fonts->TexID = (ImTextureID)g_FontTexture; 276 | 277 | return true; 278 | } 279 | 280 | bool ImGui_ImplDX9_CreateDeviceObjects() 281 | { 282 | if (!g_pd3dDevice) 283 | return false; 284 | if (!ImGui_ImplDX9_CreateFontsTexture()) 285 | return false; 286 | ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows(); 287 | return true; 288 | } 289 | 290 | void ImGui_ImplDX9_InvalidateDeviceObjects() 291 | { 292 | if (!g_pd3dDevice) 293 | return; 294 | if (g_pVB) { g_pVB->Release(); g_pVB = NULL; } 295 | if (g_pIB) { g_pIB->Release(); g_pIB = NULL; } 296 | if (g_FontTexture) { g_FontTexture->Release(); g_FontTexture = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well. 297 | ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows(); 298 | } 299 | 300 | void ImGui_ImplDX9_NewFrame() 301 | { 302 | if (!g_FontTexture) 303 | ImGui_ImplDX9_CreateDeviceObjects(); 304 | } 305 | 306 | //-------------------------------------------------------------------------------------------------------- 307 | // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT 308 | // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. 309 | // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. 310 | //-------------------------------------------------------------------------------------------------------- 311 | 312 | // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. 313 | struct ImGuiViewportDataDx9 314 | { 315 | IDirect3DSwapChain9* SwapChain; 316 | D3DPRESENT_PARAMETERS d3dpp; 317 | 318 | ImGuiViewportDataDx9() { SwapChain = NULL; ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS)); } 319 | ~ImGuiViewportDataDx9() { IM_ASSERT(SwapChain == NULL); } 320 | }; 321 | 322 | static void ImGui_ImplDX9_CreateWindow(ImGuiViewport* viewport) 323 | { 324 | ImGuiViewportDataDx9* data = IM_NEW(ImGuiViewportDataDx9)(); 325 | viewport->RendererUserData = data; 326 | 327 | // PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*). 328 | // Some backends will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the HWND. 329 | HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle; 330 | IM_ASSERT(hwnd != 0); 331 | 332 | ZeroMemory(&data->d3dpp, sizeof(D3DPRESENT_PARAMETERS)); 333 | data->d3dpp.Windowed = TRUE; 334 | data->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 335 | data->d3dpp.BackBufferWidth = (UINT)viewport->Size.x; 336 | data->d3dpp.BackBufferHeight = (UINT)viewport->Size.y; 337 | data->d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; 338 | data->d3dpp.hDeviceWindow = hwnd; 339 | data->d3dpp.EnableAutoDepthStencil = FALSE; 340 | data->d3dpp.AutoDepthStencilFormat = D3DFMT_D16; 341 | data->d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync 342 | 343 | HRESULT hr = g_pd3dDevice->CreateAdditionalSwapChain(&data->d3dpp, &data->SwapChain); IM_UNUSED(hr); 344 | IM_ASSERT(hr == D3D_OK); 345 | IM_ASSERT(data->SwapChain != NULL); 346 | } 347 | 348 | static void ImGui_ImplDX9_DestroyWindow(ImGuiViewport* viewport) 349 | { 350 | // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. 351 | if (ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData) 352 | { 353 | if (data->SwapChain) 354 | data->SwapChain->Release(); 355 | data->SwapChain = NULL; 356 | ZeroMemory(&data->d3dpp, sizeof(D3DPRESENT_PARAMETERS)); 357 | IM_DELETE(data); 358 | } 359 | viewport->RendererUserData = NULL; 360 | } 361 | 362 | static void ImGui_ImplDX9_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) 363 | { 364 | ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData; 365 | if (data->SwapChain) 366 | { 367 | data->SwapChain->Release(); 368 | data->SwapChain = NULL; 369 | data->d3dpp.BackBufferWidth = (UINT)size.x; 370 | data->d3dpp.BackBufferHeight = (UINT)size.y; 371 | HRESULT hr = g_pd3dDevice->CreateAdditionalSwapChain(&data->d3dpp, &data->SwapChain); IM_UNUSED(hr); 372 | IM_ASSERT(hr == D3D_OK); 373 | } 374 | } 375 | 376 | static void ImGui_ImplDX9_RenderWindow(ImGuiViewport* viewport, void*) 377 | { 378 | ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData; 379 | ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); 380 | 381 | LPDIRECT3DSURFACE9 render_target = NULL; 382 | LPDIRECT3DSURFACE9 last_render_target = NULL; 383 | LPDIRECT3DSURFACE9 last_depth_stencil = NULL; 384 | data->SwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &render_target); 385 | g_pd3dDevice->GetRenderTarget(0, &last_render_target); 386 | g_pd3dDevice->GetDepthStencilSurface(&last_depth_stencil); 387 | g_pd3dDevice->SetRenderTarget(0, render_target); 388 | g_pd3dDevice->SetDepthStencilSurface(NULL); 389 | 390 | if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) 391 | { 392 | D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*255.0f), (int)(clear_color.y*255.0f), (int)(clear_color.z*255.0f), (int)(clear_color.w*255.0f)); 393 | g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, clear_col_dx, 1.0f, 0); 394 | } 395 | 396 | ImGui_ImplDX9_RenderDrawData(viewport->DrawData); 397 | 398 | // Restore render target 399 | g_pd3dDevice->SetRenderTarget(0, last_render_target); 400 | g_pd3dDevice->SetDepthStencilSurface(last_depth_stencil); 401 | render_target->Release(); 402 | last_render_target->Release(); 403 | if (last_depth_stencil) last_depth_stencil->Release(); 404 | } 405 | 406 | static void ImGui_ImplDX9_SwapBuffers(ImGuiViewport* viewport, void*) 407 | { 408 | ImGuiViewportDataDx9* data = (ImGuiViewportDataDx9*)viewport->RendererUserData; 409 | HRESULT hr = data->SwapChain->Present(NULL, NULL, data->d3dpp.hDeviceWindow, NULL, NULL); 410 | // Let main application handle D3DERR_DEVICELOST by resetting the device. 411 | IM_ASSERT(hr == D3D_OK || hr == D3DERR_DEVICELOST); 412 | } 413 | 414 | static void ImGui_ImplDX9_InitPlatformInterface() 415 | { 416 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); 417 | platform_io.Renderer_CreateWindow = ImGui_ImplDX9_CreateWindow; 418 | platform_io.Renderer_DestroyWindow = ImGui_ImplDX9_DestroyWindow; 419 | platform_io.Renderer_SetWindowSize = ImGui_ImplDX9_SetWindowSize; 420 | platform_io.Renderer_RenderWindow = ImGui_ImplDX9_RenderWindow; 421 | platform_io.Renderer_SwapBuffers = ImGui_ImplDX9_SwapBuffers; 422 | } 423 | 424 | static void ImGui_ImplDX9_ShutdownPlatformInterface() 425 | { 426 | ImGui::DestroyPlatformWindows(); 427 | } 428 | 429 | static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows() 430 | { 431 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); 432 | for (int i = 1; i < platform_io.Viewports.Size; i++) 433 | if (!platform_io.Viewports[i]->RendererUserData) 434 | ImGui_ImplDX9_CreateWindow(platform_io.Viewports[i]); 435 | } 436 | 437 | static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows() 438 | { 439 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); 440 | for (int i = 1; i < platform_io.Viewports.Size; i++) 441 | if (platform_io.Viewports[i]->RendererUserData) 442 | ImGui_ImplDX9_DestroyWindow(platform_io.Viewports[i]); 443 | } 444 | -------------------------------------------------------------------------------- /imgui_external_base/imgui/imgui_impl_dx9.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer Backend for DirectX9 2 | // This needs to be used along with a Platform Backend (e.g. Win32) 3 | 4 | // Implemented features: 5 | // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! 6 | // [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. 7 | // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. 8 | 9 | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 10 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 11 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 12 | 13 | #pragma once 14 | #include "imgui.h" // IMGUI_IMPL_API 15 | 16 | struct IDirect3DDevice9; 17 | 18 | IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); 19 | IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); 20 | IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); 21 | IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); 22 | 23 | // Use if you want to reset your rendering device without losing Dear ImGui state. 24 | IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); 25 | IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); 26 | -------------------------------------------------------------------------------- /imgui_external_base/imgui/imgui_impl_win32.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) 3 | 4 | // Implemented features: 5 | // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) 6 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. 7 | // [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). 8 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. 9 | // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. 10 | 11 | // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 12 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 13 | // Read online: https://github.com/ocornut/imgui/tree/master/docs 14 | 15 | #pragma once 16 | #include "imgui.h" // IMGUI_IMPL_API 17 | 18 | IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); 19 | IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); 20 | IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); 21 | 22 | // Configuration 23 | // - Disable gamepad support or linking with xinput.lib 24 | //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD 25 | //#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT 26 | 27 | // Win32 message handler your application need to call. 28 | // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper. 29 | // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. 30 | #if 0 31 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); 32 | #endif 33 | 34 | // DPI-related helpers (optional) 35 | // - Use to enable DPI awareness without having to create an application manifest. 36 | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. 37 | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. 38 | // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, 39 | // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. 40 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); 41 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd 42 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor 43 | -------------------------------------------------------------------------------- /imgui_external_base/imgui/imstb_rectpack.h: -------------------------------------------------------------------------------- 1 | // [DEAR IMGUI] 2 | // This is a slightly modified version of stb_rect_pack.h 1.00. 3 | // Those changes would need to be pushed into nothings/stb: 4 | // - Added STBRP__CDECL 5 | // Grep for [DEAR IMGUI] to find the changes. 6 | 7 | // stb_rect_pack.h - v1.00 - public domain - rectangle packing 8 | // Sean Barrett 2014 9 | // 10 | // Useful for e.g. packing rectangular textures into an atlas. 11 | // Does not do rotation. 12 | // 13 | // Not necessarily the awesomest packing method, but better than 14 | // the totally naive one in stb_truetype (which is primarily what 15 | // this is meant to replace). 16 | // 17 | // Has only had a few tests run, may have issues. 18 | // 19 | // More docs to come. 20 | // 21 | // No memory allocations; uses qsort() and assert() from stdlib. 22 | // Can override those by defining STBRP_SORT and STBRP_ASSERT. 23 | // 24 | // This library currently uses the Skyline Bottom-Left algorithm. 25 | // 26 | // Please note: better rectangle packers are welcome! Please 27 | // implement them to the same API, but with a different init 28 | // function. 29 | // 30 | // Credits 31 | // 32 | // Library 33 | // Sean Barrett 34 | // Minor features 35 | // Martins Mozeiko 36 | // github:IntellectualKitty 37 | // 38 | // Bugfixes / warning fixes 39 | // Jeremy Jaussaud 40 | // Fabian Giesen 41 | // 42 | // Version history: 43 | // 44 | // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles 45 | // 0.99 (2019-02-07) warning fixes 46 | // 0.11 (2017-03-03) return packing success/fail result 47 | // 0.10 (2016-10-25) remove cast-away-const to avoid warnings 48 | // 0.09 (2016-08-27) fix compiler warnings 49 | // 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) 50 | // 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) 51 | // 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort 52 | // 0.05: added STBRP_ASSERT to allow replacing assert 53 | // 0.04: fixed minor bug in STBRP_LARGE_RECTS support 54 | // 0.01: initial release 55 | // 56 | // LICENSE 57 | // 58 | // See end of file for license information. 59 | 60 | ////////////////////////////////////////////////////////////////////////////// 61 | // 62 | // INCLUDE SECTION 63 | // 64 | 65 | #ifndef STB_INCLUDE_STB_RECT_PACK_H 66 | #define STB_INCLUDE_STB_RECT_PACK_H 67 | 68 | #define STB_RECT_PACK_VERSION 1 69 | 70 | #ifdef STBRP_STATIC 71 | #define STBRP_DEF static 72 | #else 73 | #define STBRP_DEF extern 74 | #endif 75 | 76 | #ifdef __cplusplus 77 | extern "C" { 78 | #endif 79 | 80 | typedef struct stbrp_context stbrp_context; 81 | typedef struct stbrp_node stbrp_node; 82 | typedef struct stbrp_rect stbrp_rect; 83 | 84 | #ifdef STBRP_LARGE_RECTS 85 | typedef int stbrp_coord; 86 | #else 87 | typedef unsigned short stbrp_coord; 88 | #endif 89 | 90 | STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); 91 | // Assign packed locations to rectangles. The rectangles are of type 92 | // 'stbrp_rect' defined below, stored in the array 'rects', and there 93 | // are 'num_rects' many of them. 94 | // 95 | // Rectangles which are successfully packed have the 'was_packed' flag 96 | // set to a non-zero value and 'x' and 'y' store the minimum location 97 | // on each axis (i.e. bottom-left in cartesian coordinates, top-left 98 | // if you imagine y increasing downwards). Rectangles which do not fit 99 | // have the 'was_packed' flag set to 0. 100 | // 101 | // You should not try to access the 'rects' array from another thread 102 | // while this function is running, as the function temporarily reorders 103 | // the array while it executes. 104 | // 105 | // To pack into another rectangle, you need to call stbrp_init_target 106 | // again. To continue packing into the same rectangle, you can call 107 | // this function again. Calling this multiple times with multiple rect 108 | // arrays will probably produce worse packing results than calling it 109 | // a single time with the full rectangle array, but the option is 110 | // available. 111 | // 112 | // The function returns 1 if all of the rectangles were successfully 113 | // packed and 0 otherwise. 114 | 115 | struct stbrp_rect 116 | { 117 | // reserved for your use: 118 | int id; 119 | 120 | // input: 121 | stbrp_coord w, h; 122 | 123 | // output: 124 | stbrp_coord x, y; 125 | int was_packed; // non-zero if valid packing 126 | 127 | }; // 16 bytes, nominally 128 | 129 | 130 | STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); 131 | // Initialize a rectangle packer to: 132 | // pack a rectangle that is 'width' by 'height' in dimensions 133 | // using temporary storage provided by the array 'nodes', which is 'num_nodes' long 134 | // 135 | // You must call this function every time you start packing into a new target. 136 | // 137 | // There is no "shutdown" function. The 'nodes' memory must stay valid for 138 | // the following stbrp_pack_rects() call (or calls), but can be freed after 139 | // the call (or calls) finish. 140 | // 141 | // Note: to guarantee best results, either: 142 | // 1. make sure 'num_nodes' >= 'width' 143 | // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' 144 | // 145 | // If you don't do either of the above things, widths will be quantized to multiples 146 | // of small integers to guarantee the algorithm doesn't run out of temporary storage. 147 | // 148 | // If you do #2, then the non-quantized algorithm will be used, but the algorithm 149 | // may run out of temporary storage and be unable to pack some rectangles. 150 | 151 | STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); 152 | // Optionally call this function after init but before doing any packing to 153 | // change the handling of the out-of-temp-memory scenario, described above. 154 | // If you call init again, this will be reset to the default (false). 155 | 156 | 157 | STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); 158 | // Optionally select which packing heuristic the library should use. Different 159 | // heuristics will produce better/worse results for different data sets. 160 | // If you call init again, this will be reset to the default. 161 | 162 | enum 163 | { 164 | STBRP_HEURISTIC_Skyline_default=0, 165 | STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, 166 | STBRP_HEURISTIC_Skyline_BF_sortHeight 167 | }; 168 | 169 | 170 | ////////////////////////////////////////////////////////////////////////////// 171 | // 172 | // the details of the following structures don't matter to you, but they must 173 | // be visible so you can handle the memory allocations for them 174 | 175 | struct stbrp_node 176 | { 177 | stbrp_coord x,y; 178 | stbrp_node *next; 179 | }; 180 | 181 | struct stbrp_context 182 | { 183 | int width; 184 | int height; 185 | int align; 186 | int init_mode; 187 | int heuristic; 188 | int num_nodes; 189 | stbrp_node *active_head; 190 | stbrp_node *free_head; 191 | stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' 192 | }; 193 | 194 | #ifdef __cplusplus 195 | } 196 | #endif 197 | 198 | #endif 199 | 200 | ////////////////////////////////////////////////////////////////////////////// 201 | // 202 | // IMPLEMENTATION SECTION 203 | // 204 | 205 | #ifdef STB_RECT_PACK_IMPLEMENTATION 206 | #ifndef STBRP_SORT 207 | #include 208 | #define STBRP_SORT qsort 209 | #endif 210 | 211 | #ifndef STBRP_ASSERT 212 | #include 213 | #define STBRP_ASSERT assert 214 | #endif 215 | 216 | // [DEAR IMGUI] Added STBRP__CDECL 217 | #ifdef _MSC_VER 218 | #define STBRP__NOTUSED(v) (void)(v) 219 | #define STBRP__CDECL __cdecl 220 | #else 221 | #define STBRP__NOTUSED(v) (void)sizeof(v) 222 | #define STBRP__CDECL 223 | #endif 224 | 225 | enum 226 | { 227 | STBRP__INIT_skyline = 1 228 | }; 229 | 230 | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) 231 | { 232 | switch (context->init_mode) { 233 | case STBRP__INIT_skyline: 234 | STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); 235 | context->heuristic = heuristic; 236 | break; 237 | default: 238 | STBRP_ASSERT(0); 239 | } 240 | } 241 | 242 | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) 243 | { 244 | if (allow_out_of_mem) 245 | // if it's ok to run out of memory, then don't bother aligning them; 246 | // this gives better packing, but may fail due to OOM (even though 247 | // the rectangles easily fit). @TODO a smarter approach would be to only 248 | // quantize once we've hit OOM, then we could get rid of this parameter. 249 | context->align = 1; 250 | else { 251 | // if it's not ok to run out of memory, then quantize the widths 252 | // so that num_nodes is always enough nodes. 253 | // 254 | // I.e. num_nodes * align >= width 255 | // align >= width / num_nodes 256 | // align = ceil(width/num_nodes) 257 | 258 | context->align = (context->width + context->num_nodes-1) / context->num_nodes; 259 | } 260 | } 261 | 262 | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) 263 | { 264 | int i; 265 | #ifndef STBRP_LARGE_RECTS 266 | STBRP_ASSERT(width <= 0xffff && height <= 0xffff); 267 | #endif 268 | 269 | for (i=0; i < num_nodes-1; ++i) 270 | nodes[i].next = &nodes[i+1]; 271 | nodes[i].next = NULL; 272 | context->init_mode = STBRP__INIT_skyline; 273 | context->heuristic = STBRP_HEURISTIC_Skyline_default; 274 | context->free_head = &nodes[0]; 275 | context->active_head = &context->extra[0]; 276 | context->width = width; 277 | context->height = height; 278 | context->num_nodes = num_nodes; 279 | stbrp_setup_allow_out_of_mem(context, 0); 280 | 281 | // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) 282 | context->extra[0].x = 0; 283 | context->extra[0].y = 0; 284 | context->extra[0].next = &context->extra[1]; 285 | context->extra[1].x = (stbrp_coord) width; 286 | #ifdef STBRP_LARGE_RECTS 287 | context->extra[1].y = (1<<30); 288 | #else 289 | context->extra[1].y = 65535; 290 | #endif 291 | context->extra[1].next = NULL; 292 | } 293 | 294 | // find minimum y position if it starts at x1 295 | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) 296 | { 297 | stbrp_node *node = first; 298 | int x1 = x0 + width; 299 | int min_y, visited_width, waste_area; 300 | 301 | STBRP__NOTUSED(c); 302 | 303 | STBRP_ASSERT(first->x <= x0); 304 | 305 | #if 0 306 | // skip in case we're past the node 307 | while (node->next->x <= x0) 308 | ++node; 309 | #else 310 | STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency 311 | #endif 312 | 313 | STBRP_ASSERT(node->x <= x0); 314 | 315 | min_y = 0; 316 | waste_area = 0; 317 | visited_width = 0; 318 | while (node->x < x1) { 319 | if (node->y > min_y) { 320 | // raise min_y higher. 321 | // we've accounted for all waste up to min_y, 322 | // but we'll now add more waste for everything we've visted 323 | waste_area += visited_width * (node->y - min_y); 324 | min_y = node->y; 325 | // the first time through, visited_width might be reduced 326 | if (node->x < x0) 327 | visited_width += node->next->x - x0; 328 | else 329 | visited_width += node->next->x - node->x; 330 | } else { 331 | // add waste area 332 | int under_width = node->next->x - node->x; 333 | if (under_width + visited_width > width) 334 | under_width = width - visited_width; 335 | waste_area += under_width * (min_y - node->y); 336 | visited_width += under_width; 337 | } 338 | node = node->next; 339 | } 340 | 341 | *pwaste = waste_area; 342 | return min_y; 343 | } 344 | 345 | typedef struct 346 | { 347 | int x,y; 348 | stbrp_node **prev_link; 349 | } stbrp__findresult; 350 | 351 | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) 352 | { 353 | int best_waste = (1<<30), best_x, best_y = (1 << 30); 354 | stbrp__findresult fr; 355 | stbrp_node **prev, *node, *tail, **best = NULL; 356 | 357 | // align to multiple of c->align 358 | width = (width + c->align - 1); 359 | width -= width % c->align; 360 | STBRP_ASSERT(width % c->align == 0); 361 | 362 | // if it can't possibly fit, bail immediately 363 | if (width > c->width || height > c->height) { 364 | fr.prev_link = NULL; 365 | fr.x = fr.y = 0; 366 | return fr; 367 | } 368 | 369 | node = c->active_head; 370 | prev = &c->active_head; 371 | while (node->x + width <= c->width) { 372 | int y,waste; 373 | y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); 374 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL 375 | // bottom left 376 | if (y < best_y) { 377 | best_y = y; 378 | best = prev; 379 | } 380 | } else { 381 | // best-fit 382 | if (y + height <= c->height) { 383 | // can only use it if it first vertically 384 | if (y < best_y || (y == best_y && waste < best_waste)) { 385 | best_y = y; 386 | best_waste = waste; 387 | best = prev; 388 | } 389 | } 390 | } 391 | prev = &node->next; 392 | node = node->next; 393 | } 394 | 395 | best_x = (best == NULL) ? 0 : (*best)->x; 396 | 397 | // if doing best-fit (BF), we also have to try aligning right edge to each node position 398 | // 399 | // e.g, if fitting 400 | // 401 | // ____________________ 402 | // |____________________| 403 | // 404 | // into 405 | // 406 | // | | 407 | // | ____________| 408 | // |____________| 409 | // 410 | // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned 411 | // 412 | // This makes BF take about 2x the time 413 | 414 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { 415 | tail = c->active_head; 416 | node = c->active_head; 417 | prev = &c->active_head; 418 | // find first node that's admissible 419 | while (tail->x < width) 420 | tail = tail->next; 421 | while (tail) { 422 | int xpos = tail->x - width; 423 | int y,waste; 424 | STBRP_ASSERT(xpos >= 0); 425 | // find the left position that matches this 426 | while (node->next->x <= xpos) { 427 | prev = &node->next; 428 | node = node->next; 429 | } 430 | STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); 431 | y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); 432 | if (y + height <= c->height) { 433 | if (y <= best_y) { 434 | if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { 435 | best_x = xpos; 436 | STBRP_ASSERT(y <= best_y); 437 | best_y = y; 438 | best_waste = waste; 439 | best = prev; 440 | } 441 | } 442 | } 443 | tail = tail->next; 444 | } 445 | } 446 | 447 | fr.prev_link = best; 448 | fr.x = best_x; 449 | fr.y = best_y; 450 | return fr; 451 | } 452 | 453 | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) 454 | { 455 | // find best position according to heuristic 456 | stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); 457 | stbrp_node *node, *cur; 458 | 459 | // bail if: 460 | // 1. it failed 461 | // 2. the best node doesn't fit (we don't always check this) 462 | // 3. we're out of memory 463 | if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { 464 | res.prev_link = NULL; 465 | return res; 466 | } 467 | 468 | // on success, create new node 469 | node = context->free_head; 470 | node->x = (stbrp_coord) res.x; 471 | node->y = (stbrp_coord) (res.y + height); 472 | 473 | context->free_head = node->next; 474 | 475 | // insert the new node into the right starting point, and 476 | // let 'cur' point to the remaining nodes needing to be 477 | // stiched back in 478 | 479 | cur = *res.prev_link; 480 | if (cur->x < res.x) { 481 | // preserve the existing one, so start testing with the next one 482 | stbrp_node *next = cur->next; 483 | cur->next = node; 484 | cur = next; 485 | } else { 486 | *res.prev_link = node; 487 | } 488 | 489 | // from here, traverse cur and free the nodes, until we get to one 490 | // that shouldn't be freed 491 | while (cur->next && cur->next->x <= res.x + width) { 492 | stbrp_node *next = cur->next; 493 | // move the current node to the free list 494 | cur->next = context->free_head; 495 | context->free_head = cur; 496 | cur = next; 497 | } 498 | 499 | // stitch the list back in 500 | node->next = cur; 501 | 502 | if (cur->x < res.x + width) 503 | cur->x = (stbrp_coord) (res.x + width); 504 | 505 | #ifdef _DEBUG 506 | cur = context->active_head; 507 | while (cur->x < context->width) { 508 | STBRP_ASSERT(cur->x < cur->next->x); 509 | cur = cur->next; 510 | } 511 | STBRP_ASSERT(cur->next == NULL); 512 | 513 | { 514 | int count=0; 515 | cur = context->active_head; 516 | while (cur) { 517 | cur = cur->next; 518 | ++count; 519 | } 520 | cur = context->free_head; 521 | while (cur) { 522 | cur = cur->next; 523 | ++count; 524 | } 525 | STBRP_ASSERT(count == context->num_nodes+2); 526 | } 527 | #endif 528 | 529 | return res; 530 | } 531 | 532 | // [DEAR IMGUI] Added STBRP__CDECL 533 | static int STBRP__CDECL rect_height_compare(const void *a, const void *b) 534 | { 535 | const stbrp_rect *p = (const stbrp_rect *) a; 536 | const stbrp_rect *q = (const stbrp_rect *) b; 537 | if (p->h > q->h) 538 | return -1; 539 | if (p->h < q->h) 540 | return 1; 541 | return (p->w > q->w) ? -1 : (p->w < q->w); 542 | } 543 | 544 | // [DEAR IMGUI] Added STBRP__CDECL 545 | static int STBRP__CDECL rect_original_order(const void *a, const void *b) 546 | { 547 | const stbrp_rect *p = (const stbrp_rect *) a; 548 | const stbrp_rect *q = (const stbrp_rect *) b; 549 | return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); 550 | } 551 | 552 | #ifdef STBRP_LARGE_RECTS 553 | #define STBRP__MAXVAL 0xffffffff 554 | #else 555 | #define STBRP__MAXVAL 0xffff 556 | #endif 557 | 558 | STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) 559 | { 560 | int i, all_rects_packed = 1; 561 | 562 | // we use the 'was_packed' field internally to allow sorting/unsorting 563 | for (i=0; i < num_rects; ++i) { 564 | rects[i].was_packed = i; 565 | } 566 | 567 | // sort according to heuristic 568 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); 569 | 570 | for (i=0; i < num_rects; ++i) { 571 | if (rects[i].w == 0 || rects[i].h == 0) { 572 | rects[i].x = rects[i].y = 0; // empty rect needs no space 573 | } else { 574 | stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); 575 | if (fr.prev_link) { 576 | rects[i].x = (stbrp_coord) fr.x; 577 | rects[i].y = (stbrp_coord) fr.y; 578 | } else { 579 | rects[i].x = rects[i].y = STBRP__MAXVAL; 580 | } 581 | } 582 | } 583 | 584 | // unsort 585 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); 586 | 587 | // set was_packed flags and all_rects_packed status 588 | for (i=0; i < num_rects; ++i) { 589 | rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); 590 | if (!rects[i].was_packed) 591 | all_rects_packed = 0; 592 | } 593 | 594 | // return the all_rects_packed status 595 | return all_rects_packed; 596 | } 597 | #endif 598 | 599 | /* 600 | ------------------------------------------------------------------------------ 601 | This software is available under 2 licenses -- choose whichever you prefer. 602 | ------------------------------------------------------------------------------ 603 | ALTERNATIVE A - MIT License 604 | Copyright (c) 2017 Sean Barrett 605 | Permission is hereby granted, free of charge, to any person obtaining a copy of 606 | this software and associated documentation files (the "Software"), to deal in 607 | the Software without restriction, including without limitation the rights to 608 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 609 | of the Software, and to permit persons to whom the Software is furnished to do 610 | so, subject to the following conditions: 611 | The above copyright notice and this permission notice shall be included in all 612 | copies or substantial portions of the Software. 613 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 614 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 615 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 616 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 617 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 618 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 619 | SOFTWARE. 620 | ------------------------------------------------------------------------------ 621 | ALTERNATIVE B - Public Domain (www.unlicense.org) 622 | This is free and unencumbered software released into the public domain. 623 | Anyone is free to copy, modify, publish, use, compile, sell, or distribute this 624 | software, either in source code form or as a compiled binary, for any purpose, 625 | commercial or non-commercial, and by any means. 626 | In jurisdictions that recognize copyright laws, the author or authors of this 627 | software dedicate any and all copyright interest in the software to the public 628 | domain. We make this dedication for the benefit of the public at large and to 629 | the detriment of our heirs and successors. We intend this dedication to be an 630 | overt act of relinquishment in perpetuity of all present and future rights to 631 | this software under copyright law. 632 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 633 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 634 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 635 | AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 636 | ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 637 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 638 | ------------------------------------------------------------------------------ 639 | */ 640 | -------------------------------------------------------------------------------- /imgui_external_base/menu.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | #include 6 | #include 7 | #include 8 | 9 | namespace Menu { 10 | 11 | typedef struct Variables { 12 | std::vector products = { 13 | xorstr_("FiveM"), 14 | xorstr_("Overwatch"), 15 | xorstr_("Warzone") 16 | }; 17 | 18 | int selected = 0; 19 | }; 20 | 21 | inline Variables* Data = nullptr; 22 | 23 | inline bool Initialize() { 24 | 25 | Data = new Variables{}; 26 | 27 | ImGuiIO& io = ImGui::GetIO(); 28 | ImGuiStyle& style = ImGui::GetStyle(); 29 | 30 | const auto size = sizeof(style.Colors) / sizeof(style.Colors[0]); 31 | ImVec4(&colors)[size] = style.Colors; 32 | 33 | style.WindowTitleAlign = ImVec2(0.5f, 0.5f); 34 | 35 | colors[ImGuiCol_TitleBg] = ImColor(40, 40, 40); 36 | colors[ImGuiCol_TitleBgActive] = ImColor(40, 40, 40); 37 | colors[ImGuiCol_TitleBgCollapsed] = ImColor(40, 40, 40); 38 | 39 | colors[ImGuiCol_FrameBg] = ImColor(24, 24, 24); 40 | colors[ImGuiCol_FrameBgActive] = ImColor(26, 26, 26); 41 | colors[ImGuiCol_FrameBgHovered] = ImColor(26, 26, 26); 42 | 43 | colors[ImGuiCol_Header] = ImColor(50, 50, 50); 44 | colors[ImGuiCol_HeaderActive] = ImColor(50, 50, 50); 45 | colors[ImGuiCol_HeaderHovered] = ImColor(50, 50, 50); 46 | 47 | colors[ImGuiCol_Button] = ImColor(26, 26, 26); 48 | colors[ImGuiCol_ButtonActive] = ImColor(26, 26, 26); 49 | colors[ImGuiCol_ButtonHovered] = ImColor(26, 26, 26); 50 | 51 | return true; 52 | } 53 | 54 | inline void Render() { 55 | 56 | const int flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize; 57 | 58 | ImGui::SetNextWindowSize(ImVec2(250, 300)); 59 | 60 | ImGui::Begin(xorstr_("Example"), 0, flags); 61 | 62 | const ImVec2 avail = ImGui::GetContentRegionAvail(); 63 | const float padding = 16.0f; 64 | 65 | ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPosX() + padding, ImGui::GetCursorPosY() + padding)); 66 | 67 | ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f); 68 | ImGui::ListBoxHeader(xorstr_("##listbox_header"), ImVec2(avail.x - (padding * 2.0f), avail.y - (padding * 4.0f))); 69 | 70 | for (int index = 0; 71 | index < Data->products.size(); index++) { 72 | 73 | bool selected = (index == Data->selected); 74 | 75 | std::string& name = Data->products[index]; 76 | if (ImGui::Selectable(name.c_str(), &selected)) 77 | Data->selected = index; 78 | 79 | if (selected) 80 | ImGui::SetItemDefaultFocus(); 81 | } 82 | 83 | ImGui::ListBoxFooter(); 84 | 85 | ImVec2 button_size = { avail.x - (padding * 2.0f), 24.0f }; 86 | 87 | ImGui::SetCursorPosX(ImGui::GetCursorPosX() + padding); 88 | if (ImGui::Button("Launch", button_size)) { 89 | 90 | /* 91 | 92 | Do your launch functionality here . . . 93 | 94 | */ 95 | 96 | } 97 | 98 | ImGui::PopStyleVar(); 99 | ImGui::End(); 100 | 101 | } 102 | } -------------------------------------------------------------------------------- /imgui_external_base/source.cpp: -------------------------------------------------------------------------------- 1 | #include "source.hpp" 2 | #include "fonts.hpp" 3 | #include "menu.hpp" 4 | 5 | /* 6 | Make sure to compile on x64 DEBUG/RELEASE. 7 | Enjoy! xo1337. 8 | 9 | Credits: 10 | - https://github.com/noteffex/ImGui-Loader-Base/ (External ImGui) 11 | - https://github.com/JustasMasiulis/xorstr (JustasMasiulis, xorstr_) 12 | */ 13 | 14 | int APIENTRY WinMain(HINSTANCE, HINSTANCE, LPSTR, int) 15 | { 16 | WNDCLASSEX window_class = { 17 | sizeof(WNDCLASSEX), 18 | CS_CLASSDC, 19 | [](HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)->LRESULT { 20 | if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) 21 | return true; 22 | 23 | switch (msg) 24 | { 25 | case WM_SIZE: 26 | if (device_handle != 0 && wParam != SIZE_MINIMIZED) 27 | { 28 | device_parameters.BackBufferWidth = LOWORD(lParam); 29 | device_parameters.BackBufferHeight = HIWORD(lParam); 30 | ResetDevice(); 31 | } 32 | return 0; 33 | case WM_SYSCOMMAND: 34 | if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu 35 | return 0; 36 | break; 37 | case WM_DESTROY: 38 | ExitProcess(0); 39 | return 0; 40 | } 41 | return DefWindowProcA(hWnd, msg, wParam, lParam); 42 | }, 43 | 0L, 44 | 0L, 45 | GetModuleHandleA(0), 46 | 0, 47 | 0, 48 | 0, 49 | 0, 50 | "XO BASE", 51 | 0 52 | }; 53 | 54 | RegisterClassExA(&window_class); 55 | window_handle = CreateWindowExA(0, window_class.lpszClassName, "XO BASE", WS_POPUP, 0, 0, 5, 5, 0, 0, window_class.hInstance, 0); 56 | 57 | if (!CreateDeviceD3D(window_handle)) 58 | { 59 | CleanupDeviceD3D(); 60 | UnregisterClassA(window_class.lpszClassName, window_class.hInstance); 61 | return 1; 62 | } 63 | 64 | ShowWindow(window_handle, SW_HIDE); 65 | UpdateWindow(window_handle); 66 | 67 | ImGui::CreateContext(); 68 | 69 | ImGuiIO& io = ImGui::GetIO(); 70 | io.IniFilename = nullptr; 71 | io.LogFilename = nullptr; 72 | io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; 73 | 74 | static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; 75 | ImFontConfig icons_config; 76 | 77 | io.IniFilename = nullptr; 78 | io.LogFilename = nullptr; 79 | 80 | icons_config.MergeMode = true; 81 | icons_config.PixelSnapH = true; 82 | icons_config.OversampleH = 3; 83 | icons_config.OversampleV = 3; 84 | 85 | ImFontConfig rubik; 86 | rubik.FontDataOwnedByAtlas = false; 87 | 88 | io.Fonts->AddFontFromMemoryTTF(const_cast(font_rubik), sizeof(font_rubik), 19.5, &rubik); 89 | io.Fonts->AddFontFromMemoryCompressedTTF(font_awesome_data, font_awesome_size, 32.5f, &icons_config, icons_ranges); 90 | io.Fonts->AddFontDefault(); 91 | 92 | ImGuiStyle& style = ImGui::GetStyle(); 93 | if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) 94 | { 95 | style.WindowRounding = 0.0f; 96 | style.Colors[ImGuiCol_WindowBg].w = 1.0f; 97 | } 98 | 99 | if (!Menu::Initialize()) 100 | { 101 | CleanupDeviceD3D(); 102 | UnregisterClassA(window_class.lpszClassName, window_class.hInstance); 103 | return 1; 104 | } 105 | 106 | ImGui_ImplWin32_Init(window_handle); 107 | ImGui_ImplDX9_Init(device_handle); 108 | 109 | while (true) 110 | { 111 | MSG message; 112 | if (PeekMessageA(&message, 0, 0U, 0U, PM_REMOVE)) 113 | { 114 | TranslateMessage(&message); 115 | DispatchMessageA(&message); 116 | continue; 117 | } 118 | 119 | if (message.message == WM_QUIT) 120 | break; 121 | 122 | ImGui_ImplDX9_NewFrame(); 123 | ImGui_ImplWin32_NewFrame(); 124 | ImGui::NewFrame(); 125 | 126 | Menu::Render(); 127 | 128 | ImGui::EndFrame(); 129 | 130 | device_handle->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0, 1.0f, 0); 131 | if (device_handle->BeginScene() >= 0) 132 | { 133 | ImGui::Render(); 134 | ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData()); 135 | device_handle->EndScene(); 136 | } 137 | 138 | if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) 139 | { 140 | ImGui::UpdatePlatformWindows(); 141 | ImGui::RenderPlatformWindowsDefault(); 142 | } 143 | 144 | HRESULT result = device_handle->Present(0, 0, 0, 0); 145 | if (result == D3DERR_DEVICELOST && device_handle->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) { 146 | ResetDevice(); 147 | } 148 | } 149 | 150 | return 0; 151 | } 152 | -------------------------------------------------------------------------------- /imgui_external_base/source.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | #include 4 | #include 5 | 6 | #include 7 | #pragma comment(lib,"d3d9.lib") 8 | 9 | #include 10 | #include 11 | #include 12 | 13 | HWND window_handle; 14 | LPDIRECT3DDEVICE9 device_handle; 15 | D3DPRESENT_PARAMETERS device_parameters; 16 | LPDIRECT3D9 device_direct; 17 | 18 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); 19 | LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 20 | 21 | const int WINDOW_WIDTH = 1200; 22 | const int WINDOW_HEIGHT = 800; 23 | 24 | bool CreateDeviceD3D(HWND hWnd) 25 | { 26 | if ((device_direct = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) 27 | return false; 28 | 29 | memset(&device_parameters, 0, sizeof(device_parameters)); 30 | 31 | device_parameters.Windowed = TRUE; 32 | device_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; 33 | device_parameters.BackBufferFormat = D3DFMT_UNKNOWN; 34 | device_parameters.EnableAutoDepthStencil = TRUE; 35 | device_parameters.AutoDepthStencilFormat = D3DFMT_D16; 36 | device_parameters.PresentationInterval = D3DPRESENT_INTERVAL_ONE; 37 | 38 | if (device_direct->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &device_parameters, &device_handle) < 0) 39 | return false; 40 | 41 | return true; 42 | } 43 | 44 | void CleanupDeviceD3D() 45 | { 46 | if (device_handle) 47 | { 48 | device_handle->Release(); 49 | device_handle = 0; 50 | } 51 | 52 | if (device_direct) 53 | { 54 | device_direct->Release(); 55 | device_direct = 0; 56 | } 57 | } 58 | 59 | void ResetDevice() 60 | { 61 | ImGui_ImplDX9_InvalidateDeviceObjects(); 62 | HRESULT Result = device_handle->Reset(&device_parameters); 63 | if (Result == D3DERR_INVALIDCALL) 64 | IM_ASSERT(0); 65 | ImGui_ImplDX9_CreateDeviceObjects(); 66 | } -------------------------------------------------------------------------------- /imgui_external_base/xorstr.hpp: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright 2017 - 2021 Justas Masiulis 3 | * 4 | * Licensed under the Apache License, Version 2.0 (the "License"); 5 | * you may not use this file except in compliance with the License. 6 | * You may obtain a copy of the License at 7 | * 8 | * http://www.apache.org/licenses/LICENSE-2.0 9 | * 10 | * Unless required by applicable law or agreed to in writing, software 11 | * distributed under the License is distributed on an "AS IS" BASIS, 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | * See the License for the specific language governing permissions and 14 | * limitations under the License. 15 | */ 16 | 17 | #define JM_XORSTR_DISABLE_AVX_INTRINSICS 18 | 19 | #ifndef JM_XORSTR_HPP 20 | #define JM_XORSTR_HPP 21 | 22 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 23 | #include 24 | #elif defined(_M_X64) || defined(__amd64__) || defined(_M_IX86) || defined(__i386__) 25 | #include 26 | #else 27 | #error Unsupported platform 28 | #endif 29 | 30 | #include 31 | #include 32 | #include 33 | #include 34 | 35 | #define xorstr(str) ::jm::xor_string([]() { return str; }, std::integral_constant{}, std::make_index_sequence<::jm::detail::_buffer_size()>{}) 36 | #define xorstr_(str) xorstr(str).crypt_get() 37 | 38 | #ifdef _MSC_VER 39 | #define XORSTR_FORCEINLINE __forceinline 40 | #else 41 | #define XORSTR_FORCEINLINE __attribute__((always_inline)) inline 42 | #endif 43 | 44 | namespace jm { 45 | 46 | namespace detail { 47 | 48 | template 49 | XORSTR_FORCEINLINE constexpr std::size_t _buffer_size() 50 | { 51 | return ((Size / 16) + (Size % 16 != 0)) * 2; 52 | } 53 | 54 | template 55 | XORSTR_FORCEINLINE constexpr std::uint32_t key4() noexcept 56 | { 57 | std::uint32_t value = Seed; 58 | for (char c : __TIME__) 59 | value = static_cast((value ^ c) * 16777619ull); 60 | return value; 61 | } 62 | 63 | template 64 | XORSTR_FORCEINLINE constexpr std::uint64_t key8() 65 | { 66 | constexpr auto first_part = key4<2166136261 + S>(); 67 | constexpr auto second_part = key4(); 68 | return (static_cast(first_part) << 32) | second_part; 69 | } 70 | 71 | // loads up to 8 characters of string into uint64 and xors it with the key 72 | template 73 | XORSTR_FORCEINLINE constexpr std::uint64_t 74 | load_xored_str8(std::uint64_t key, std::size_t idx, const CharT* str) noexcept 75 | { 76 | using cast_type = typename std::make_unsigned::type; 77 | constexpr auto value_size = sizeof(CharT); 78 | constexpr auto idx_offset = 8 / value_size; 79 | 80 | std::uint64_t value = key; 81 | for (std::size_t i = 0; i < idx_offset && i + idx * idx_offset < N; ++i) 82 | value ^= 83 | (std::uint64_t{ static_cast(str[i + idx * idx_offset]) } 84 | << ((i % idx_offset) * 8 * value_size)); 85 | 86 | return value; 87 | } 88 | 89 | // forces compiler to use registers instead of stuffing constants in rdata 90 | XORSTR_FORCEINLINE std::uint64_t load_from_reg(std::uint64_t value) noexcept 91 | { 92 | #if defined(__clang__) || defined(__GNUC__) 93 | asm("" : "=r"(value) : "0"(value) : ); 94 | return value; 95 | #else 96 | volatile std::uint64_t reg = value; 97 | return reg; 98 | #endif 99 | } 100 | 101 | } // namespace detail 102 | 103 | template 104 | class xor_string; 105 | 106 | template 107 | class xor_string, std::index_sequence> { 108 | #ifndef JM_XORSTR_DISABLE_AVX_INTRINSICS 109 | constexpr static inline std::uint64_t alignment = ((Size > 16) ? 32 : 16); 110 | #else 111 | constexpr static inline std::uint64_t alignment = 16; 112 | #endif 113 | 114 | alignas(alignment) std::uint64_t _storage[sizeof...(Keys)]; 115 | 116 | public: 117 | using value_type = CharT; 118 | using size_type = std::size_t; 119 | using pointer = CharT*; 120 | using const_pointer = const CharT*; 121 | 122 | template 123 | XORSTR_FORCEINLINE xor_string(L l, std::integral_constant, std::index_sequence) noexcept 124 | : _storage{ ::jm::detail::load_from_reg((std::integral_constant(Keys, Indices, l())>::value))... } 125 | {} 126 | 127 | XORSTR_FORCEINLINE constexpr size_type size() const noexcept 128 | { 129 | return Size - 1; 130 | } 131 | 132 | XORSTR_FORCEINLINE void crypt() noexcept 133 | { 134 | // everything is inlined by hand because a certain compiler with a certain linker is _very_ slow 135 | #if defined(__clang__) 136 | alignas(alignment) 137 | std::uint64_t arr[]{ ::jm::detail::load_from_reg(Keys)... }; 138 | std::uint64_t* keys = 139 | (std::uint64_t*)::jm::detail::load_from_reg((std::uint64_t)arr); 140 | #else 141 | alignas(alignment) std::uint64_t keys[]{ ::jm::detail::load_from_reg(Keys)... }; 142 | #endif 143 | 144 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 145 | #if defined(__clang__) 146 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : __builtin_neon_vst1q_v( 147 | reinterpret_cast(_storage) + Indices * 2, 148 | veorq_u64(__builtin_neon_vld1q_v(reinterpret_cast(_storage) + Indices * 2, 51), 149 | __builtin_neon_vld1q_v(reinterpret_cast(keys) + Indices * 2, 51)), 150 | 51)), ...); 151 | #else // GCC, MSVC 152 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : vst1q_u64( 153 | reinterpret_cast(_storage) + Indices * 2, 154 | veorq_u64(vld1q_u64(reinterpret_cast(_storage) + Indices * 2), 155 | vld1q_u64(reinterpret_cast(keys) + Indices * 2)))), ...); 156 | #endif 157 | #elif !defined(JM_XORSTR_DISABLE_AVX_INTRINSICS) 158 | ((Indices >= sizeof(_storage) / 32 ? static_cast(0) : _mm256_store_si256( 159 | reinterpret_cast<__m256i*>(_storage) + Indices, 160 | _mm256_xor_si256( 161 | _mm256_load_si256(reinterpret_cast(_storage) + Indices), 162 | _mm256_load_si256(reinterpret_cast(keys) + Indices)))), ...); 163 | 164 | if constexpr (sizeof(_storage) % 32 != 0) 165 | _mm_store_si128( 166 | reinterpret_cast<__m128i*>(_storage + sizeof...(Keys) - 2), 167 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage + sizeof...(Keys) - 2)), 168 | _mm_load_si128(reinterpret_cast(keys + sizeof...(Keys) - 2)))); 169 | #else 170 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : _mm_store_si128( 171 | reinterpret_cast<__m128i*>(_storage) + Indices, 172 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage) + Indices), 173 | _mm_load_si128(reinterpret_cast(keys) + Indices)))), ...); 174 | #endif 175 | } 176 | 177 | XORSTR_FORCEINLINE const_pointer get() const noexcept 178 | { 179 | return reinterpret_cast(_storage); 180 | } 181 | 182 | XORSTR_FORCEINLINE pointer get() noexcept 183 | { 184 | return reinterpret_cast(_storage); 185 | } 186 | 187 | XORSTR_FORCEINLINE pointer crypt_get() noexcept 188 | { 189 | // crypt() is inlined by hand because a certain compiler with a certain linker is _very_ slow 190 | #if defined(__clang__) 191 | alignas(alignment) 192 | std::uint64_t arr[]{ ::jm::detail::load_from_reg(Keys)... }; 193 | std::uint64_t* keys = 194 | (std::uint64_t*)::jm::detail::load_from_reg((std::uint64_t)arr); 195 | #else 196 | alignas(alignment) std::uint64_t keys[]{ ::jm::detail::load_from_reg(Keys)... }; 197 | #endif 198 | 199 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 200 | #if defined(__clang__) 201 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : __builtin_neon_vst1q_v( 202 | reinterpret_cast(_storage) + Indices * 2, 203 | veorq_u64(__builtin_neon_vld1q_v(reinterpret_cast(_storage) + Indices * 2, 51), 204 | __builtin_neon_vld1q_v(reinterpret_cast(keys) + Indices * 2, 51)), 205 | 51)), ...); 206 | #else // GCC, MSVC 207 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : vst1q_u64( 208 | reinterpret_cast(_storage) + Indices * 2, 209 | veorq_u64(vld1q_u64(reinterpret_cast(_storage) + Indices * 2), 210 | vld1q_u64(reinterpret_cast(keys) + Indices * 2)))), ...); 211 | #endif 212 | #elif !defined(JM_XORSTR_DISABLE_AVX_INTRINSICS) 213 | ((Indices >= sizeof(_storage) / 32 ? static_cast(0) : _mm256_store_si256( 214 | reinterpret_cast<__m256i*>(_storage) + Indices, 215 | _mm256_xor_si256( 216 | _mm256_load_si256(reinterpret_cast(_storage) + Indices), 217 | _mm256_load_si256(reinterpret_cast(keys) + Indices)))), ...); 218 | 219 | if constexpr (sizeof(_storage) % 32 != 0) 220 | _mm_store_si128( 221 | reinterpret_cast<__m128i*>(_storage + sizeof...(Keys) - 2), 222 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage + sizeof...(Keys) - 2)), 223 | _mm_load_si128(reinterpret_cast(keys + sizeof...(Keys) - 2)))); 224 | #else 225 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : _mm_store_si128( 226 | reinterpret_cast<__m128i*>(_storage) + Indices, 227 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage) + Indices), 228 | _mm_load_si128(reinterpret_cast(keys) + Indices)))), ...); 229 | #endif 230 | 231 | return (pointer)(_storage); 232 | } 233 | }; 234 | 235 | template 236 | xor_string(L l, std::integral_constant, std::index_sequence)->xor_string< 237 | std::remove_const_t>, 238 | Size, 239 | std::integer_sequence()...>, 240 | std::index_sequence>; 241 | 242 | } // namespace jm 243 | 244 | #endif // include guard -------------------------------------------------------------------------------- /includes.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | #include 6 | #include 7 | #include 8 | #include 9 | #include 10 | #include 11 | #include 12 | #include 13 | #include 14 | 15 | #include 16 | #pragma comment(lib,"d3d9.lib") 17 | 18 | #include 19 | #include 20 | #include 21 | #include -------------------------------------------------------------------------------- /injector.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | namespace injector { 6 | 7 | namespace data { 8 | inline HANDLE handle = INVALID_HANDLE_VALUE; 9 | inline uint32_t process_id = 0; 10 | } 11 | 12 | inline uint32_t find_process_id(const char* name) { 13 | 14 | HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); 15 | PROCESSENTRY32 pe32{ sizeof(PROCESSENTRY32) }; 16 | 17 | Process32First(snapshot, &pe32); 18 | while (Process32Next(snapshot, &pe32)) { 19 | if (strcmp(pe32.szExeFile, name) == 0) { 20 | CloseHandle(snapshot); 21 | return static_cast(pe32.th32ProcessID); 22 | } 23 | } 24 | 25 | CloseHandle(snapshot); 26 | return 0; 27 | } 28 | 29 | inline bool inject(const char* name, const char* file_path) { 30 | 31 | data::process_id = find_process_id(name); 32 | if (!data::process_id) 33 | return false; 34 | 35 | std::vector buffer; 36 | std::ifstream file_ifstream(file_path, std::ios::binary); 37 | 38 | if (!file_ifstream) 39 | return false; 40 | 41 | buffer.assign((std::istreambuf_iterator(file_ifstream)), std::istreambuf_iterator()); 42 | file_ifstream.close(); 43 | 44 | data::handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, data::process_id); 45 | if (!data::handle || data::handle == INVALID_HANDLE_VALUE) 46 | return false; 47 | 48 | int length = strlen(file_path); 49 | 50 | void* allocated_memory = VirtualAllocEx(data::handle, 0, length + 1, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); 51 | if (!allocated_memory) 52 | return false; 53 | 54 | if (!WriteProcessMemory(data::handle, 0, file_path, (length + 1), 0)) 55 | return false; 56 | 57 | HANDLE thread = CreateRemoteThread(data::handle, 0, 0, reinterpret_cast(LoadLibraryA), allocated_memory, 0, 0); 58 | if (!thread || thread == INVALID_HANDLE_VALUE) 59 | return false; 60 | 61 | WaitForSingleObject(thread, INFINITE); 62 | VirtualFreeEx(data::handle, allocated_memory, length + 1, MEM_RELEASE); 63 | 64 | CloseHandle(data::handle); 65 | CloseHandle(thread); 66 | return true; 67 | } 68 | } -------------------------------------------------------------------------------- /menu.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | 6 | namespace Menu { 7 | 8 | typedef struct ProductVariable { 9 | std::string name; 10 | std::string process_identifier; 11 | }; 12 | 13 | typedef struct Variables { 14 | std::vector products = { 15 | { xorstr_("FiveM"), xorstr_("FiveM_GTAProcess.exe") }, 16 | { xorstr_("Overwatch"), xorstr_("overwatch.exe") }, 17 | { xorstr_("Warzone"), xorstr_("cod.exe") } 18 | }; 19 | 20 | int selected = 0; 21 | }; 22 | 23 | inline Variables* Data = nullptr; 24 | 25 | inline bool Initialize() { 26 | 27 | Data = new Variables; 28 | 29 | ImGuiIO& io = ImGui::GetIO(); 30 | ImGuiStyle& style = ImGui::GetStyle(); 31 | 32 | const auto size = sizeof(style.Colors) / sizeof(style.Colors[0]); 33 | ImVec4(&colors)[size] = style.Colors; 34 | 35 | style.WindowTitleAlign = ImVec2(0.5f, 0.5f); 36 | 37 | colors[ImGuiCol_TitleBg] = ImColor(40, 40, 40); 38 | colors[ImGuiCol_TitleBgActive] = ImColor(40, 40, 40); 39 | colors[ImGuiCol_TitleBgCollapsed] = ImColor(40, 40, 40); 40 | 41 | colors[ImGuiCol_FrameBg] = ImColor(24, 24, 24); 42 | colors[ImGuiCol_FrameBgActive] = ImColor(26, 26, 26); 43 | colors[ImGuiCol_FrameBgHovered] = ImColor(26, 26, 26); 44 | 45 | colors[ImGuiCol_Header] = ImColor(50, 50, 50); 46 | colors[ImGuiCol_HeaderActive] = ImColor(50, 50, 50); 47 | colors[ImGuiCol_HeaderHovered] = ImColor(50, 50, 50); 48 | 49 | colors[ImGuiCol_Button] = ImColor(26, 26, 26); 50 | colors[ImGuiCol_ButtonActive] = ImColor(26, 26, 26); 51 | colors[ImGuiCol_ButtonHovered] = ImColor(26, 26, 26); 52 | 53 | return true; 54 | } 55 | 56 | inline void Render() { 57 | 58 | const int flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize; 59 | 60 | ImGui::SetNextWindowSize(ImVec2(250, 300)); 61 | 62 | ImGui::Begin(xorstr_("Launcher"), 0, flags); 63 | 64 | const ImVec2 avail = ImGui::GetContentRegionAvail(); 65 | const float padding = 16.0f; 66 | 67 | ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPosX() + padding, ImGui::GetCursorPosY() + padding)); 68 | 69 | ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f); 70 | ImGui::ListBoxHeader(xorstr_("##listbox_header"), ImVec2(avail.x - (padding * 2.0f), avail.y - (padding * 4.0f))); 71 | 72 | for (int index = 0; 73 | index < Data->products.size(); index++) { 74 | 75 | bool selected = (index == Data->selected); 76 | 77 | std::string& name = Data->products[index].name; 78 | 79 | ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f, 0.5f)); 80 | if (ImGui::Selectable(name.c_str(), &selected)) 81 | Data->selected = index; 82 | ImGui::PopStyleVar(); 83 | 84 | if (selected) 85 | ImGui::SetItemDefaultFocus(); 86 | } 87 | 88 | ImGui::ListBoxFooter(); 89 | 90 | ImVec2 button_size = { avail.x - (padding * 2.0f), 24.0f }; 91 | static std::string launch_result = {}; 92 | 93 | ImGui::SetCursorPosX(ImGui::GetCursorPosX() + padding); 94 | if (ImGui::Button(std::string("Launch ").append(launch_result).c_str(), button_size)) { 95 | 96 | const auto& product = Data->products[Data->selected]; 97 | static std::string file_path = "C:\\Example.dll"; 98 | 99 | bool success = injector::inject(product.process_identifier.c_str(), file_path.c_str()); 100 | launch_result = (success ? "(Success)" : "(Failed)"); 101 | 102 | } 103 | 104 | ImGui::PopStyleVar(); 105 | ImGui::End(); 106 | 107 | } 108 | } -------------------------------------------------------------------------------- /source.cpp: -------------------------------------------------------------------------------- 1 | #include "source.hpp" 2 | #include "fonts.hpp" 3 | #include "menu.hpp" 4 | #include "util.hpp" 5 | 6 | /* 7 | Make sure to compile on x64 DEBUG/RELEASE. 8 | Enjoy! xo1337. 9 | 10 | Credits: 11 | - https://github.com/noteffex/ImGui-Loader-Base/ (External ImGui) 12 | - https://github.com/JustasMasiulis/xorstr (JustasMasiulis, xorstr_) 13 | */ 14 | 15 | int APIENTRY WinMain(HINSTANCE, HINSTANCE, LPSTR, int) 16 | { 17 | std::string random_title = util::rand_str(16); 18 | 19 | WNDCLASSEX window_class = { 20 | sizeof(WNDCLASSEX), 21 | CS_CLASSDC, 22 | [](HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)->LRESULT { 23 | if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) 24 | return true; 25 | 26 | switch (msg) 27 | { 28 | case WM_SIZE: 29 | if (device_handle != 0 && wParam != SIZE_MINIMIZED) 30 | { 31 | device_parameters.BackBufferWidth = LOWORD(lParam); 32 | device_parameters.BackBufferHeight = HIWORD(lParam); 33 | ResetDevice(); 34 | } 35 | return 0; 36 | case WM_SYSCOMMAND: 37 | if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu 38 | return 0; 39 | break; 40 | case WM_DESTROY: 41 | ExitProcess(0); 42 | return 0; 43 | } 44 | return DefWindowProcA(hWnd, msg, wParam, lParam); 45 | }, 46 | 0L, 47 | 0L, 48 | GetModuleHandleA(0), 49 | 0, 50 | 0, 51 | 0, 52 | 0, 53 | random_title.c_str(), 54 | 0 55 | }; 56 | 57 | RegisterClassExA(&window_class); 58 | window_handle = CreateWindowExA(0, window_class.lpszClassName, random_title.c_str(), WS_POPUP, 0, 0, 5, 5, 0, 0, window_class.hInstance, 0); 59 | 60 | if (!CreateDeviceD3D(window_handle)) 61 | { 62 | CleanupDeviceD3D(); 63 | UnregisterClassA(window_class.lpszClassName, window_class.hInstance); 64 | return 1; 65 | } 66 | 67 | ShowWindow(window_handle, SW_HIDE); 68 | UpdateWindow(window_handle); 69 | 70 | ImGui::CreateContext(); 71 | 72 | ImGuiIO& io = ImGui::GetIO(); 73 | io.IniFilename = nullptr; 74 | io.LogFilename = nullptr; 75 | io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; 76 | 77 | static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; 78 | ImFontConfig icons_config; 79 | 80 | io.IniFilename = nullptr; 81 | io.LogFilename = nullptr; 82 | 83 | icons_config.MergeMode = true; 84 | icons_config.PixelSnapH = true; 85 | icons_config.OversampleH = 3; 86 | icons_config.OversampleV = 3; 87 | 88 | ImFontConfig rubik; 89 | rubik.FontDataOwnedByAtlas = false; 90 | 91 | io.Fonts->AddFontFromMemoryTTF(const_cast(font_rubik), sizeof(font_rubik), 19.5, &rubik); 92 | io.Fonts->AddFontFromMemoryCompressedTTF(font_awesome_data, font_awesome_size, 32.5f, &icons_config, icons_ranges); 93 | io.Fonts->AddFontDefault(); 94 | 95 | ImGuiStyle& style = ImGui::GetStyle(); 96 | if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) 97 | { 98 | style.WindowRounding = 0.0f; 99 | style.Colors[ImGuiCol_WindowBg].w = 1.0f; 100 | } 101 | 102 | if (!Menu::Initialize()) 103 | { 104 | CleanupDeviceD3D(); 105 | UnregisterClassA(window_class.lpszClassName, window_class.hInstance); 106 | return 1; 107 | } 108 | 109 | ImGui_ImplWin32_Init(window_handle); 110 | ImGui_ImplDX9_Init(device_handle); 111 | 112 | while (true) 113 | { 114 | MSG message; 115 | if (PeekMessageA(&message, 0, 0U, 0U, PM_REMOVE)) 116 | { 117 | TranslateMessage(&message); 118 | DispatchMessageA(&message); 119 | continue; 120 | } 121 | 122 | if (message.message == WM_QUIT) 123 | break; 124 | 125 | ImGui_ImplDX9_NewFrame(); 126 | ImGui_ImplWin32_NewFrame(); 127 | ImGui::NewFrame(); 128 | 129 | Menu::Render(); 130 | 131 | ImGui::EndFrame(); 132 | 133 | device_handle->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0, 1.0f, 0); 134 | if (device_handle->BeginScene() >= 0) 135 | { 136 | ImGui::Render(); 137 | ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData()); 138 | device_handle->EndScene(); 139 | } 140 | 141 | if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) 142 | { 143 | ImGui::UpdatePlatformWindows(); 144 | ImGui::RenderPlatformWindowsDefault(); 145 | } 146 | 147 | HRESULT result = device_handle->Present(0, 0, 0, 0); 148 | if (result == D3DERR_DEVICELOST && device_handle->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) { 149 | ResetDevice(); 150 | } 151 | } 152 | 153 | return 0; 154 | } 155 | -------------------------------------------------------------------------------- /source.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | 4 | HWND window_handle; 5 | LPDIRECT3DDEVICE9 device_handle; 6 | D3DPRESENT_PARAMETERS device_parameters; 7 | LPDIRECT3D9 device_direct; 8 | 9 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); 10 | LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 11 | 12 | const int WINDOW_WIDTH = 1200; 13 | const int WINDOW_HEIGHT = 800; 14 | 15 | bool CreateDeviceD3D(HWND hWnd) 16 | { 17 | if ((device_direct = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) 18 | return false; 19 | 20 | memset(&device_parameters, 0, sizeof(device_parameters)); 21 | 22 | device_parameters.Windowed = TRUE; 23 | device_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; 24 | device_parameters.BackBufferFormat = D3DFMT_UNKNOWN; 25 | device_parameters.EnableAutoDepthStencil = TRUE; 26 | device_parameters.AutoDepthStencilFormat = D3DFMT_D16; 27 | device_parameters.PresentationInterval = D3DPRESENT_INTERVAL_ONE; 28 | 29 | if (device_direct->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &device_parameters, &device_handle) < 0) 30 | return false; 31 | 32 | return true; 33 | } 34 | 35 | void CleanupDeviceD3D() 36 | { 37 | if (device_handle) 38 | { 39 | device_handle->Release(); 40 | device_handle = 0; 41 | } 42 | 43 | if (device_direct) 44 | { 45 | device_direct->Release(); 46 | device_direct = 0; 47 | } 48 | } 49 | 50 | void ResetDevice() 51 | { 52 | ImGui_ImplDX9_InvalidateDeviceObjects(); 53 | device_handle->Reset(&device_parameters); 54 | ImGui_ImplDX9_CreateDeviceObjects(); 55 | } -------------------------------------------------------------------------------- /util.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | namespace util { 6 | 7 | std::string rand_str(std::size_t length) { 8 | static std::string characters = xorstr_("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); 9 | 10 | std::random_device rd; 11 | std::mt19937 generator(rd()); 12 | std::uniform_int_distribution distribution(0, sizeof(characters) - 2); 13 | 14 | std::string string; 15 | for (std::size_t i = 0; i < length; ++i) 16 | string += characters[distribution(generator)]; 17 | 18 | return string; 19 | } 20 | 21 | } -------------------------------------------------------------------------------- /xorstr.hpp: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright 2017 - 2021 Justas Masiulis 3 | * 4 | * Licensed under the Apache License, Version 2.0 (the "License"); 5 | * you may not use this file except in compliance with the License. 6 | * You may obtain a copy of the License at 7 | * 8 | * http://www.apache.org/licenses/LICENSE-2.0 9 | * 10 | * Unless required by applicable law or agreed to in writing, software 11 | * distributed under the License is distributed on an "AS IS" BASIS, 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | * See the License for the specific language governing permissions and 14 | * limitations under the License. 15 | */ 16 | 17 | #define JM_XORSTR_DISABLE_AVX_INTRINSICS 18 | 19 | #ifndef JM_XORSTR_HPP 20 | #define JM_XORSTR_HPP 21 | 22 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 23 | #include 24 | #elif defined(_M_X64) || defined(__amd64__) || defined(_M_IX86) || defined(__i386__) 25 | #include 26 | #else 27 | #error Unsupported platform 28 | #endif 29 | 30 | #include 31 | #include 32 | #include 33 | #include 34 | 35 | #define xorstr(str) ::jm::xor_string([]() { return str; }, std::integral_constant{}, std::make_index_sequence<::jm::detail::_buffer_size()>{}) 36 | #define xorstr_(str) xorstr(str).crypt_get() 37 | 38 | #ifdef _MSC_VER 39 | #define XORSTR_FORCEINLINE __forceinline 40 | #else 41 | #define XORSTR_FORCEINLINE __attribute__((always_inline)) inline 42 | #endif 43 | 44 | namespace jm { 45 | 46 | namespace detail { 47 | 48 | template 49 | XORSTR_FORCEINLINE constexpr std::size_t _buffer_size() 50 | { 51 | return ((Size / 16) + (Size % 16 != 0)) * 2; 52 | } 53 | 54 | template 55 | XORSTR_FORCEINLINE constexpr std::uint32_t key4() noexcept 56 | { 57 | std::uint32_t value = Seed; 58 | for (char c : __TIME__) 59 | value = static_cast((value ^ c) * 16777619ull); 60 | return value; 61 | } 62 | 63 | template 64 | XORSTR_FORCEINLINE constexpr std::uint64_t key8() 65 | { 66 | constexpr auto first_part = key4<2166136261 + S>(); 67 | constexpr auto second_part = key4(); 68 | return (static_cast(first_part) << 32) | second_part; 69 | } 70 | 71 | // loads up to 8 characters of string into uint64 and xors it with the key 72 | template 73 | XORSTR_FORCEINLINE constexpr std::uint64_t 74 | load_xored_str8(std::uint64_t key, std::size_t idx, const CharT* str) noexcept 75 | { 76 | using cast_type = typename std::make_unsigned::type; 77 | constexpr auto value_size = sizeof(CharT); 78 | constexpr auto idx_offset = 8 / value_size; 79 | 80 | std::uint64_t value = key; 81 | for (std::size_t i = 0; i < idx_offset && i + idx * idx_offset < N; ++i) 82 | value ^= 83 | (std::uint64_t{ static_cast(str[i + idx * idx_offset]) } 84 | << ((i % idx_offset) * 8 * value_size)); 85 | 86 | return value; 87 | } 88 | 89 | // forces compiler to use registers instead of stuffing constants in rdata 90 | XORSTR_FORCEINLINE std::uint64_t load_from_reg(std::uint64_t value) noexcept 91 | { 92 | #if defined(__clang__) || defined(__GNUC__) 93 | asm("" : "=r"(value) : "0"(value) : ); 94 | return value; 95 | #else 96 | volatile std::uint64_t reg = value; 97 | return reg; 98 | #endif 99 | } 100 | 101 | } // namespace detail 102 | 103 | template 104 | class xor_string; 105 | 106 | template 107 | class xor_string, std::index_sequence> { 108 | #ifndef JM_XORSTR_DISABLE_AVX_INTRINSICS 109 | constexpr static inline std::uint64_t alignment = ((Size > 16) ? 32 : 16); 110 | #else 111 | constexpr static inline std::uint64_t alignment = 16; 112 | #endif 113 | 114 | alignas(alignment) std::uint64_t _storage[sizeof...(Keys)]; 115 | 116 | public: 117 | using value_type = CharT; 118 | using size_type = std::size_t; 119 | using pointer = CharT*; 120 | using const_pointer = const CharT*; 121 | 122 | template 123 | XORSTR_FORCEINLINE xor_string(L l, std::integral_constant, std::index_sequence) noexcept 124 | : _storage{ ::jm::detail::load_from_reg((std::integral_constant(Keys, Indices, l())>::value))... } 125 | {} 126 | 127 | XORSTR_FORCEINLINE constexpr size_type size() const noexcept 128 | { 129 | return Size - 1; 130 | } 131 | 132 | XORSTR_FORCEINLINE void crypt() noexcept 133 | { 134 | // everything is inlined by hand because a certain compiler with a certain linker is _very_ slow 135 | #if defined(__clang__) 136 | alignas(alignment) 137 | std::uint64_t arr[]{ ::jm::detail::load_from_reg(Keys)... }; 138 | std::uint64_t* keys = 139 | (std::uint64_t*)::jm::detail::load_from_reg((std::uint64_t)arr); 140 | #else 141 | alignas(alignment) std::uint64_t keys[]{ ::jm::detail::load_from_reg(Keys)... }; 142 | #endif 143 | 144 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 145 | #if defined(__clang__) 146 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : __builtin_neon_vst1q_v( 147 | reinterpret_cast(_storage) + Indices * 2, 148 | veorq_u64(__builtin_neon_vld1q_v(reinterpret_cast(_storage) + Indices * 2, 51), 149 | __builtin_neon_vld1q_v(reinterpret_cast(keys) + Indices * 2, 51)), 150 | 51)), ...); 151 | #else // GCC, MSVC 152 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : vst1q_u64( 153 | reinterpret_cast(_storage) + Indices * 2, 154 | veorq_u64(vld1q_u64(reinterpret_cast(_storage) + Indices * 2), 155 | vld1q_u64(reinterpret_cast(keys) + Indices * 2)))), ...); 156 | #endif 157 | #elif !defined(JM_XORSTR_DISABLE_AVX_INTRINSICS) 158 | ((Indices >= sizeof(_storage) / 32 ? static_cast(0) : _mm256_store_si256( 159 | reinterpret_cast<__m256i*>(_storage) + Indices, 160 | _mm256_xor_si256( 161 | _mm256_load_si256(reinterpret_cast(_storage) + Indices), 162 | _mm256_load_si256(reinterpret_cast(keys) + Indices)))), ...); 163 | 164 | if constexpr (sizeof(_storage) % 32 != 0) 165 | _mm_store_si128( 166 | reinterpret_cast<__m128i*>(_storage + sizeof...(Keys) - 2), 167 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage + sizeof...(Keys) - 2)), 168 | _mm_load_si128(reinterpret_cast(keys + sizeof...(Keys) - 2)))); 169 | #else 170 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : _mm_store_si128( 171 | reinterpret_cast<__m128i*>(_storage) + Indices, 172 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage) + Indices), 173 | _mm_load_si128(reinterpret_cast(keys) + Indices)))), ...); 174 | #endif 175 | } 176 | 177 | XORSTR_FORCEINLINE const_pointer get() const noexcept 178 | { 179 | return reinterpret_cast(_storage); 180 | } 181 | 182 | XORSTR_FORCEINLINE pointer get() noexcept 183 | { 184 | return reinterpret_cast(_storage); 185 | } 186 | 187 | XORSTR_FORCEINLINE pointer crypt_get() noexcept 188 | { 189 | // crypt() is inlined by hand because a certain compiler with a certain linker is _very_ slow 190 | #if defined(__clang__) 191 | alignas(alignment) 192 | std::uint64_t arr[]{ ::jm::detail::load_from_reg(Keys)... }; 193 | std::uint64_t* keys = 194 | (std::uint64_t*)::jm::detail::load_from_reg((std::uint64_t)arr); 195 | #else 196 | alignas(alignment) std::uint64_t keys[]{ ::jm::detail::load_from_reg(Keys)... }; 197 | #endif 198 | 199 | #if defined(_M_ARM64) || defined(__aarch64__) || defined(_M_ARM) || defined(__arm__) 200 | #if defined(__clang__) 201 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : __builtin_neon_vst1q_v( 202 | reinterpret_cast(_storage) + Indices * 2, 203 | veorq_u64(__builtin_neon_vld1q_v(reinterpret_cast(_storage) + Indices * 2, 51), 204 | __builtin_neon_vld1q_v(reinterpret_cast(keys) + Indices * 2, 51)), 205 | 51)), ...); 206 | #else // GCC, MSVC 207 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : vst1q_u64( 208 | reinterpret_cast(_storage) + Indices * 2, 209 | veorq_u64(vld1q_u64(reinterpret_cast(_storage) + Indices * 2), 210 | vld1q_u64(reinterpret_cast(keys) + Indices * 2)))), ...); 211 | #endif 212 | #elif !defined(JM_XORSTR_DISABLE_AVX_INTRINSICS) 213 | ((Indices >= sizeof(_storage) / 32 ? static_cast(0) : _mm256_store_si256( 214 | reinterpret_cast<__m256i*>(_storage) + Indices, 215 | _mm256_xor_si256( 216 | _mm256_load_si256(reinterpret_cast(_storage) + Indices), 217 | _mm256_load_si256(reinterpret_cast(keys) + Indices)))), ...); 218 | 219 | if constexpr (sizeof(_storage) % 32 != 0) 220 | _mm_store_si128( 221 | reinterpret_cast<__m128i*>(_storage + sizeof...(Keys) - 2), 222 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage + sizeof...(Keys) - 2)), 223 | _mm_load_si128(reinterpret_cast(keys + sizeof...(Keys) - 2)))); 224 | #else 225 | ((Indices >= sizeof(_storage) / 16 ? static_cast(0) : _mm_store_si128( 226 | reinterpret_cast<__m128i*>(_storage) + Indices, 227 | _mm_xor_si128(_mm_load_si128(reinterpret_cast(_storage) + Indices), 228 | _mm_load_si128(reinterpret_cast(keys) + Indices)))), ...); 229 | #endif 230 | 231 | return (pointer)(_storage); 232 | } 233 | }; 234 | 235 | template 236 | xor_string(L l, std::integral_constant, std::index_sequence)->xor_string< 237 | std::remove_const_t>, 238 | Size, 239 | std::integer_sequence()...>, 240 | std::index_sequence>; 241 | 242 | } // namespace jm 243 | 244 | #endif // include guard --------------------------------------------------------------------------------