├── README.md ├── deffiles └── materials │ └── _ocean.template ├── model_export └── shader-ocean │ └── ocean_plane.xmodel_export ├── raw ├── shader_bin │ └── shader_src │ │ ├── lib │ │ ├── ocean_utility.hlsl │ │ ├── transform.hlsl │ │ └── utility.hlsl │ │ ├── ps_3_0_worldfx_ocean.hlsl │ │ ├── ps_3_0_worldfx_ocean_unlit.hlsl │ │ ├── shader_vars.h │ │ ├── vs_3_0_worldfx_ocean.hlsl │ │ └── vs_3_0_worldfx_ocean_unlit.hlsl ├── statemaps │ └── water.sm ├── techniques │ ├── worldfx_ocean.tech │ └── worldfx_ocean_unlit.tech └── techsets │ ├── mc_worldfx_ocean.techset │ ├── sm2 │ ├── mc_worldfx_ocean.techset │ ├── wc_worldfx_ocean.techset │ └── worldfx_ocean.techset │ ├── wc_worldfx_ocean.techset │ └── worldfx_ocean.techset ├── source_data └── shader_ocean.gdt └── texture_assets └── shader_ocean ├── surf_ocean_cube_bk.tga ├── surf_ocean_cube_dn.tga ├── surf_ocean_cube_ft.tga ├── surf_ocean_cube_lf.tga ├── surf_ocean_cube_rt.tga ├── surf_ocean_cube_up.tga ├── surf_ocean_foam_as_spec.tga ├── 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