├── .gitignore ├── LICENSE ├── README.md ├── Xunkong.SimpleLauncher.sln └── Xunkong.SimpleLauncher ├── Config.txt ├── Icon.ico ├── Icon.png ├── Program.cs └── Xunkong.SimpleLauncher.csproj /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # TeamCity is a build add-in 131 | _TeamCity* 132 | 133 | # DotCover is a Code Coverage Tool 134 | *.dotCover 135 | 136 | # AxoCover is a Code Coverage Tool 137 | .axoCover/* 138 | !.axoCover/settings.json 139 | 140 | # Visual Studio code coverage results 141 | *.coverage 142 | *.coveragexml 143 | 144 | # NCrunch 145 | _NCrunch_* 146 | .*crunch*.local.xml 147 | nCrunchTemp_* 148 | 149 | # MightyMoose 150 | *.mm.* 151 | AutoTest.Net/ 152 | 153 | # Web workbench (sass) 154 | .sass-cache/ 155 | 156 | # Installshield output folder 157 | [Ee]xpress/ 158 | 159 | # DocProject is a documentation generator add-in 160 | DocProject/buildhelp/ 161 | DocProject/Help/*.HxT 162 | DocProject/Help/*.HxC 163 | DocProject/Help/*.hhc 164 | DocProject/Help/*.hhk 165 | DocProject/Help/*.hhp 166 | DocProject/Help/Html2 167 | DocProject/Help/html 168 | 169 | # Click-Once directory 170 | publish/ 171 | 172 | # Publish Web Output 173 | *.[Pp]ublish.xml 174 | *.azurePubxml 175 | # Note: Comment the next line if you want to checkin your web deploy settings, 176 | # but database connection strings (with potential passwords) will be unencrypted 177 | *.pubxml 178 | *.publishproj 179 | 180 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 246 | # because we have git ;-) 247 | _UpgradeReport_Files/ 248 | Backup*/ 249 | UpgradeLog*.XML 250 | UpgradeLog*.htm 251 | ServiceFabricBackup/ 252 | *.rptproj.bak 253 | 254 | # SQL Server files 255 | *.mdf 256 | *.ldf 257 | *.ndf 258 | 259 | # Business Intelligence projects 260 | *.rdl.data 261 | *.bim.layout 262 | *.bim_*.settings 263 | *.rptproj.rsuser 264 | *- [Bb]ackup.rdl 265 | *- [Bb]ackup ([0-9]).rdl 266 | *- [Bb]ackup ([0-9][0-9]).rdl 267 | 268 | # Microsoft Fakes 269 | FakesAssemblies/ 270 | 271 | # GhostDoc plugin setting file 272 | *.GhostDoc.xml 273 | 274 | # Node.js Tools for Visual Studio 275 | .ntvs_analysis.dat 276 | node_modules/ 277 | 278 | # Visual Studio 6 build log 279 | *.plg 280 | 281 | # Visual Studio 6 workspace options file 282 | *.opt 283 | 284 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 285 | *.vbw 286 | 287 | # Visual Studio LightSwitch build output 288 | **/*.HTMLClient/GeneratedArtifacts 289 | **/*.DesktopClient/GeneratedArtifacts 290 | **/*.DesktopClient/ModelManifest.xml 291 | **/*.Server/GeneratedArtifacts 292 | **/*.Server/ModelManifest.xml 293 | _Pvt_Extensions 294 | 295 | # Paket dependency manager 296 | .paket/paket.exe 297 | paket-files/ 298 | 299 | # FAKE - F# Make 300 | .fake/ 301 | 302 | # CodeRush personal settings 303 | .cr/personal 304 | 305 | # Python Tools for Visual Studio (PTVS) 306 | __pycache__/ 307 | *.pyc 308 | 309 | # Cake - Uncomment if you are using it 310 | # tools/** 311 | # !tools/packages.config 312 | 313 | # Tabs Studio 314 | *.tss 315 | 316 | # Telerik's JustMock configuration file 317 | *.jmconfig 318 | 319 | # BizTalk build output 320 | *.btp.cs 321 | *.btm.cs 322 | *.odx.cs 323 | *.xsd.cs 324 | 325 | # OpenCover UI analysis results 326 | OpenCover/ 327 | 328 | # Azure Stream Analytics local run output 329 | ASALocalRun/ 330 | 331 | # MSBuild Binary and Structured Log 332 | *.binlog 333 | 334 | # NVidia Nsight GPU debugger configuration file 335 | *.nvuser 336 | 337 | # MFractors (Xamarin productivity tool) working folder 338 | .mfractor/ 339 | 340 | # Local History for Visual Studio 341 | .localhistory/ 342 | 343 | # BeatPulse healthcheck temp database 344 | healthchecksdb 345 | 346 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 347 | MigrationBackup/ 348 | 349 | # Ionide (cross platform F# VS Code tools) working folder 350 | .ionide/ 351 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 寻空 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 | 3 | # 原神 简单启动器 4 | 5 | > 寻空的右键快速启动在 Win11 上不能用了 6 | 7 | 正如其名,这是一个简单启动器,直接运行时会打开原神游戏本体,以管理员权限运行时会打开原神启动器。 8 | 9 | 如果设置了米游社Cookie,启动成功后自动检查洞天宝钱和参量质变仪的状态,可收取或可用则会发送系统通知,否则无事发生。 10 | 11 | 压缩包内有一个设置文件 `Config.txt`,以下设置均**可不填写**: 12 | 13 | | 名称 | 可填内容 | 备注 | 14 | | --- | --- | --- | 15 | | GenshinGamePath | `string` | 原神本体位置,不要有引号 | 16 | | GenshinLauncherPath | `string` | 原神启动器位置,不要有引号 | 17 | | IsPopupWindow | `bool` | 是否以无边框窗口启动 | 18 | | IsFullScreen | `bool` | 是否以全屏模式启动 | 19 | | Width | `uint` | 启动时窗口宽,以全屏模式启动时忽略此项 | 20 | | Height |`uint` | 启动时窗口高,以全屏模式启动时忽略此项 | 21 | | Cookie | `string` | 米游社Cookie,不要换行 | 22 | | HomeCoinNotifyRatio | `double` | 洞天宝钱提醒阈值,0到1之间 | 23 | 24 | > 顶级语句非常适合写面向过程 -------------------------------------------------------------------------------- /Xunkong.SimpleLauncher.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.2.32602.215 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xunkong.SimpleLauncher", "Xunkong.SimpleLauncher\Xunkong.SimpleLauncher.csproj", "{A4E12812-AA3E-4482-8B81-39E89CF86C1A}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {A4E12812-AA3E-4482-8B81-39E89CF86C1A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {A4E12812-AA3E-4482-8B81-39E89CF86C1A}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {A4E12812-AA3E-4482-8B81-39E89CF86C1A}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {A4E12812-AA3E-4482-8B81-39E89CF86C1A}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {C9D8302D-C890-4C01-A064-8CDD65BCB140} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /Xunkong.SimpleLauncher/Config.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xunkong/SimpleLauncher/156be9acfae80084c718fee1e39007995bb7fb9f/Xunkong.SimpleLauncher/Config.txt -------------------------------------------------------------------------------- /Xunkong.SimpleLauncher/Icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xunkong/SimpleLauncher/156be9acfae80084c718fee1e39007995bb7fb9f/Xunkong.SimpleLauncher/Icon.ico -------------------------------------------------------------------------------- /Xunkong.SimpleLauncher/Icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/xunkong/SimpleLauncher/156be9acfae80084c718fee1e39007995bb7fb9f/Xunkong.SimpleLauncher/Icon.png -------------------------------------------------------------------------------- /Xunkong.SimpleLauncher/Program.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Win32; 2 | using System.ComponentModel; 3 | using System.Diagnostics; 4 | using System.Security.Principal; 5 | using System.Text; 6 | using System.Text.RegularExpressions; 7 | using Windows.Data.Xml.Dom; 8 | using Windows.UI.Notifications; 9 | using Xunkong.Hoyolab; 10 | 11 | 12 | 13 | 14 | string? genshinGamePath = null; 15 | string? genshinLauncherPath = null; 16 | bool? popupWindow = null; 17 | bool? fullScreen = null; 18 | uint? width = null; 19 | uint? height = null; 20 | string? cookie = null; 21 | double homeCoinNotifyRatio = 0.8; 22 | 23 | const string REG_PATH = @"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\原神\"; 24 | const string REG_KEY = "InstallPath"; 25 | 26 | 27 | 28 | 29 | AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; 30 | var timer = new System.Timers.Timer(30000); 31 | timer.Elapsed += Timer_Elapsed; 32 | 33 | var ps = Process.GetProcessesByName("YuanShen").Concat(Process.GetProcessesByName("GenshinImpact")); 34 | if (ps.Any()) 35 | { 36 | await SendNotificationAsync("出错了", "已有游戏进程在运行"); 37 | return; 38 | } 39 | 40 | 41 | 42 | // 加载配置 43 | var baseDir = AppContext.BaseDirectory; 44 | var configPath = Path.Combine(baseDir, "Config.txt"); 45 | if (File.Exists(configPath)) 46 | { 47 | var configLines = await File.ReadAllLinesAsync(configPath); 48 | foreach (var configLine in configLines) 49 | { 50 | if (configLine.StartsWith("#")) 51 | { 52 | continue; 53 | } 54 | var key = configLine.Split("=").FirstOrDefault(); 55 | var value = configLine.Replace($"{key}=", ""); 56 | switch (key) 57 | { 58 | case "GenshinGamePath": 59 | genshinGamePath = value; 60 | break; 61 | case "GenshinLauncherPath": 62 | genshinLauncherPath = value; 63 | break; 64 | case "IsPopupWindow": 65 | if (bool.TryParse(value, out var result1)) 66 | { 67 | popupWindow = result1; 68 | } 69 | break; 70 | case "IsFullScreen": 71 | if (bool.TryParse(value, out var result2)) 72 | { 73 | fullScreen = result2; 74 | } 75 | break; 76 | case "Width": 77 | if (uint.TryParse(value, out var result3)) 78 | { 79 | width = result3; 80 | } 81 | break; 82 | case "Height": 83 | if (uint.TryParse(value, out var result4)) 84 | { 85 | height = result4; 86 | } 87 | break; 88 | case "Cookie": 89 | cookie = value; 90 | break; 91 | case "HomeCoinNotifyRatio": 92 | if (double.TryParse(value, out var result5)) 93 | { 94 | homeCoinNotifyRatio = result5; 95 | } 96 | break; 97 | default: 98 | break; 99 | } 100 | } 101 | } 102 | 103 | 104 | 105 | if (IsAdministrator()) 106 | { 107 | // 运行原神启动器 108 | if (!File.Exists(genshinLauncherPath)) 109 | { 110 | genshinLauncherPath = Registry.GetValue(REG_PATH, REG_KEY, null) as string; 111 | } 112 | if (File.Exists(genshinLauncherPath)) 113 | { 114 | Process.Start(new ProcessStartInfo 115 | { 116 | FileName = genshinLauncherPath, 117 | UseShellExecute = true, 118 | Verb = "runas", 119 | }); 120 | } 121 | else 122 | { 123 | await SendNotificationAsync("出错了", "无法找到原神启动器文件"); 124 | return; 125 | } 126 | } 127 | else 128 | { 129 | // 运行原神游戏 130 | if (!File.Exists(genshinGamePath)) 131 | { 132 | genshinLauncherPath = Registry.GetValue(REG_PATH, REG_KEY, null) as string; 133 | if (!string.IsNullOrWhiteSpace(genshinLauncherPath)) 134 | { 135 | var genshinConfigPath = Path.Combine(genshinLauncherPath, "config.ini"); 136 | if (File.Exists(configPath)) 137 | { 138 | var str = await File.ReadAllTextAsync(genshinConfigPath); 139 | var gamePath = Regex.Match(str, @"game_install_path=(.+)").Groups[1].Value.Trim(); 140 | if (!string.IsNullOrWhiteSpace(gamePath)) 141 | { 142 | genshinGamePath = Path.Combine(gamePath, "YuanShen.exe"); 143 | } 144 | } 145 | } 146 | } 147 | if (File.Exists(genshinGamePath)) 148 | { 149 | var sb = new StringBuilder(); 150 | if (fullScreen ?? false) 151 | { 152 | sb.Append("-screen-fullscreen "); 153 | } 154 | else if (popupWindow ?? false) 155 | { 156 | sb.Append("-popupwindow "); 157 | if (width is not null && height is not null && width * height > 0) 158 | { 159 | sb.Append($"-screen-width {width} -screen-height {height}"); 160 | } 161 | } 162 | Process.Start(new ProcessStartInfo 163 | { 164 | FileName = genshinGamePath, 165 | UseShellExecute = true, 166 | Arguments = sb.ToString(), 167 | Verb = "runas", 168 | }); 169 | } 170 | else 171 | { 172 | await SendNotificationAsync("出错了", "无法找到原神游戏文件"); 173 | return; 174 | } 175 | } 176 | 177 | 178 | if (!string.IsNullOrWhiteSpace(cookie)) 179 | { 180 | var client = new HoyolabClient(); 181 | var roles = await client.GetGenshinRoleInfosAsync(cookie); 182 | bool showNotification = false; 183 | var sb = new StringBuilder(); 184 | foreach (var role in roles) 185 | { 186 | bool homeCoin = false, transformer = false; 187 | var dailyNote = await client.GetDailyNoteAsync(role); 188 | if (dailyNote.CurrentHomeCoin > dailyNote.MaxHomeCoin * homeCoinNotifyRatio) 189 | { 190 | homeCoin = true; 191 | } 192 | if (dailyNote.Transformer?.RecoveryTime?.Reached ?? false) 193 | { 194 | transformer = true; 195 | } 196 | if (homeCoin || transformer) 197 | { 198 | showNotification = true; 199 | sb.AppendLine($"{role.Nickname}:{(homeCoin ? "洞天宝钱 " : "")}{(transformer ? "参量质变仪" : "")}"); 200 | } 201 | } 202 | if (showNotification) 203 | { 204 | await SendNotificationAsync("注意了", sb.ToString()); 205 | } 206 | } 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214 | 215 | async void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) 216 | { 217 | if (e.ExceptionObject is Win32Exception win32Ex) 218 | { 219 | if (win32Ex.NativeErrorCode == 1223) 220 | { 221 | return; 222 | } 223 | } 224 | if (e.ExceptionObject is Exception ex) 225 | { 226 | await SendNotificationAsync("出错了", $"{ex.GetType().Name}\n{ex.Message}"); 227 | } 228 | else 229 | { 230 | await SendNotificationAsync("出错了", "不知道什么错误"); 231 | } 232 | } 233 | 234 | 235 | async void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e) 236 | { 237 | await SendNotificationAsync("出错了", "执行超时"); 238 | Environment.Exit(1); 239 | } 240 | 241 | 242 | 243 | 244 | 245 | 246 | static bool IsAdministrator() 247 | { 248 | WindowsIdentity identity = WindowsIdentity.GetCurrent(); 249 | WindowsPrincipal principal = new WindowsPrincipal(identity); 250 | return principal.IsInRole(WindowsBuiltInRole.Administrator); 251 | } 252 | 253 | 254 | 255 | 256 | static async Task SendNotificationAsync(string title, string? message = null) 257 | { 258 | try 259 | { 260 | var icon = Path.Combine(AppContext.BaseDirectory, "Icon.png"); 261 | const string key = @"HKEY_CURRENT_USER\Software\Classes\AppUserModelId\Xunkong.SimpleLauncher"; 262 | Registry.SetValue(key, "DisplayName", "简单启动器", RegistryValueKind.String); 263 | Registry.SetValue(key, "IconBackgroundColor", "FFDDDDDD", RegistryValueKind.String); 264 | Registry.SetValue(key, "IconUri", icon, RegistryValueKind.String); 265 | var toastContent = $""" 266 | 267 | 268 | 269 | {title} 270 | {message} 271 | 272 | 273 | 274 | """; 275 | var doc = new XmlDocument(); 276 | doc.LoadXml(toastContent); 277 | var noti = new ToastNotification(doc); 278 | ToastNotificationManager.CreateToastNotifier("Xunkong.SimpleLauncher").Show(noti); 279 | } 280 | finally 281 | { 282 | // 等通知发出去 283 | await Task.Delay(1000); 284 | } 285 | } 286 | -------------------------------------------------------------------------------- /Xunkong.SimpleLauncher/Xunkong.SimpleLauncher.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | WinExe 5 | net6.0-windows10.0.22000.0 6 | 10.0.17763.0 7 | enable 8 | enable 9 | preview 10 | Icon.ico 11 | SimpleLauncher 12 | Scighost 13 | 0.1.0 14 | 15 | 16 | 17 | true 18 | true 19 | true 20 | win-x64 21 | true 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | PreserveNewest 35 | 36 | 37 | Always 38 | 39 | 40 | 41 | 42 | 43 | --------------------------------------------------------------------------------