├── CameraPlus ├── packages.config ├── SteamVRCompatibility.cs ├── CameraPlus.sln ├── ScreenCameraBehaviour.cs ├── Properties │ └── AssemblyInfo.cs ├── ReflectionUtil.cs ├── Plugin.cs ├── Config.cs ├── CameraMoverPointer.cs ├── CameraPlus.csproj └── CameraPlusBehaviour.cs ├── LICENSE ├── README.md └── .gitignore /CameraPlus/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /CameraPlus/SteamVRCompatibility.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace CameraPlus 4 | { 5 | public static class SteamVRCompatibility 6 | { 7 | public static Type SteamVRCamera; 8 | public static Type SteamVRExternalCamera; 9 | public static Type SteamVRFade; 10 | public static bool IsAvailable => FindSteamVRAsset(); 11 | 12 | private static bool FindSteamVRAsset() 13 | { 14 | SteamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass", false); 15 | SteamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass", false); 16 | SteamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass", false); 17 | return SteamVRCamera != null && SteamVRExternalCamera != null && SteamVRFade != null; 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /CameraPlus/CameraPlus.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CameraPlus", "CameraPlus.csproj", "{EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A}" 4 | EndProject 5 | Global 6 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 7 | Debug|Any CPU = Debug|Any CPU 8 | Release|Any CPU = Release|Any CPU 9 | EndGlobalSection 10 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 11 | {EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 12 | {EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A}.Debug|Any CPU.Build.0 = Debug|Any CPU 13 | {EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A}.Release|Any CPU.ActiveCfg = Release|Any CPU 14 | {EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A}.Release|Any CPU.Build.0 = Release|Any CPU 15 | EndGlobalSection 16 | EndGlobal 17 | -------------------------------------------------------------------------------- /CameraPlus/ScreenCameraBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace CameraPlus 5 | { 6 | /// 7 | /// This is the monobehaviour that goes on the camera that handles 8 | /// displaying the actual feed from the camera to the screen. 9 | /// 10 | public class ScreenCameraBehaviour : MonoBehaviour 11 | { 12 | private Camera _cam; 13 | private RenderTexture _renderTexture; 14 | 15 | public void SetRenderTexture(RenderTexture renderTexture) 16 | { 17 | _renderTexture = renderTexture; 18 | } 19 | 20 | private void Awake() 21 | { 22 | _cam = gameObject.AddComponent(); 23 | _cam.clearFlags = CameraClearFlags.Nothing; 24 | _cam.cullingMask = 0; 25 | _cam.depth = -1000; 26 | _cam.stereoTargetEye = StereoTargetEyeMask.None; 27 | } 28 | 29 | private void OnRenderImage(RenderTexture src, RenderTexture dest) 30 | { 31 | if (_renderTexture == null) return; 32 | Graphics.Blit(_renderTexture, dest); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 xyonico 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /CameraPlus/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("CameraPlus")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("CameraPlus")] 12 | [assembly: AssemblyCopyright("Copyright © xyonico 2018")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("2.0.1.0")] 35 | [assembly: AssemblyFileVersion("2.0.1.0")] -------------------------------------------------------------------------------- /CameraPlus/ReflectionUtil.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Reflection; 3 | using UnityEngine; 4 | 5 | namespace CameraPlus 6 | { 7 | public static class ReflectionUtil 8 | { 9 | public static void SetPrivateField(object obj, string fieldName, object value) 10 | { 11 | var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); 12 | prop.SetValue(obj, value); 13 | } 14 | 15 | public static T GetPrivateField(object obj, string fieldName) 16 | { 17 | var prop = obj.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance); 18 | var value = prop.GetValue(obj); 19 | return (T) value; 20 | } 21 | 22 | public static void SetPrivateProperty(object obj, string propertyName, object value) 23 | { 24 | var prop = obj.GetType() 25 | .GetProperty(propertyName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); 26 | prop.SetValue(obj, value, null); 27 | } 28 | 29 | public static void InvokePrivateMethod(object obj, string methodName, object[] methodParams) 30 | { 31 | var dynMethod = obj.GetType().GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance); 32 | dynMethod.Invoke(obj, methodParams); 33 | } 34 | 35 | public static Component CopyComponent(Component original, Type overridingType, GameObject destination) 36 | { 37 | var copy = destination.AddComponent(overridingType); 38 | var fields = original.GetType() 39 | .GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.GetField); 40 | foreach (var field in fields) 41 | { 42 | field.SetValue(copy, field.GetValue(original)); 43 | } 44 | 45 | return copy; 46 | } 47 | } 48 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CameraPlus 2 | Plugin for Beat Saber for a smoother and wider FOV camera. 3 | 4 | [Video Comparison](https://youtu.be/MysLXKSXGTY) 5 | [Third Person Preview](https://youtu.be/ltIhpt-n6b8) 6 | 7 | # Installing 8 | 1. Use the mod installer: https://github.com/Umbranoxio/BeatSaberModInstaller/releases 9 | It is the easiest method, it will do all these steps below in 1 click. 10 | 11 | ### To install manually: 12 | 1b. Make sure that Beat Saber is not running. 13 | 2b. Extract the contents of the zip into Beat Saber's installation folder. 14 | For Oculus Home: \Oculus Apps\Software\hyperbolic-magnetism-beat-saber\ 15 | For Steam: \steamapps\common\Beat Saber\ 16 | (The folder that contains Beat Saber.exe) 17 | 3b. Done! You've installed the Custom Avatar Plugin. 18 | # Usage 19 | Press F1 to toggle between first and third person. 20 | 21 | After you run the game once, a `cameraplus.cfg` file is created within the Beat Saber folder. 22 | Edit that file to configure CameraPlus: 23 | 24 | `fov=90.0` Horizontal field of view of the camera 25 | `fps=90.0` Frame rate of the camera 26 | `antiAliasing=2` Anti-aliasing setting for the camera (1, 2, 4 or 8 only) 27 | `renderScale` The resolution scale of the camera relative to game window (similar to supersampling for VR) 28 | `positionSmooth=10.0` How much position should smooth **(SMALLER NUMBER = SMOOTHER)** 29 | `rotationSmooth=5.0` How much rotation should smooth **(SMALLER NUMBER = SMOOTHER)** 30 | `thirdPerson=false` Whether third person camera is enabled 31 | 32 | `posx=0` X position of third person camera 33 | `posy=0` Y position of third person camera 34 | `posz=0` Z position of third person camera 35 | `angx=0` X rotation of third person camera 36 | `angy=0` Y rotation of third person camera 37 | `angz=0` Z rotation of third person camera 38 | 39 | If you need help, ask us at the Beat Saber Mod Group Discord Server: 40 | https://discord.gg/BeatSaberMods 41 | -------------------------------------------------------------------------------- /CameraPlus/Plugin.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.IO; 4 | using IllusionPlugin; 5 | using UnityEngine; 6 | using UnityEngine.SceneManagement; 7 | using Object = UnityEngine.Object; 8 | 9 | namespace CameraPlus 10 | { 11 | public class Plugin : IPlugin 12 | { 13 | public readonly Config Config = new Config(Path.Combine(Environment.CurrentDirectory, "cameraplus.cfg")); 14 | private readonly WaitForSecondsRealtime _waitForSecondsRealtime = new WaitForSecondsRealtime(0.1f); 15 | 16 | private CameraPlusBehaviour _cameraPlus; 17 | private bool _init; 18 | 19 | public static Plugin Instance { get; private set; } 20 | public string Name => "CameraPlus"; 21 | public string Version => "v2.0.1"; 22 | 23 | public void OnApplicationStart() 24 | { 25 | if (_init) return; 26 | _init = true; 27 | 28 | Instance = this; 29 | 30 | SceneManager.sceneLoaded += SceneManagerOnSceneLoaded; 31 | } 32 | 33 | public void OnApplicationQuit() 34 | { 35 | SceneManager.sceneLoaded -= SceneManagerOnSceneLoaded; 36 | Config.Save(); 37 | } 38 | 39 | public void OnLevelWasLoaded(int level) 40 | { 41 | } 42 | 43 | public void OnLevelWasInitialized(int level) 44 | { 45 | } 46 | 47 | public void OnUpdate() 48 | { 49 | } 50 | 51 | public void OnFixedUpdate() 52 | { 53 | } 54 | 55 | private void SceneManagerOnSceneLoaded(Scene scene, LoadSceneMode mode) 56 | { 57 | SharedCoroutineStarter.instance.StartCoroutine(DelayedOnSceneLoaded(scene)); 58 | } 59 | 60 | private IEnumerator DelayedOnSceneLoaded(Scene scene) 61 | { 62 | yield return _waitForSecondsRealtime; 63 | 64 | if (scene.buildIndex < 1) yield break; 65 | if (_cameraPlus != null) Object.Destroy(_cameraPlus.gameObject); 66 | 67 | var mainCamera = Camera.main; 68 | if (mainCamera == null) 69 | { 70 | yield break; 71 | } 72 | 73 | var gameObj = new GameObject("CameraPlus"); 74 | _cameraPlus = gameObj.AddComponent(); 75 | _cameraPlus.Init(mainCamera); 76 | } 77 | } 78 | } -------------------------------------------------------------------------------- /CameraPlus/Config.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using UnityEngine; 4 | 5 | namespace CameraPlus 6 | { 7 | public class Config 8 | { 9 | public string FilePath { get; } 10 | public float fov = 90; 11 | public int antiAliasing = 2; 12 | public float renderScale = 1; 13 | public float positionSmooth = 10; 14 | public float rotationSmooth = 5; 15 | 16 | public bool thirdPerson = false; 17 | 18 | public float posx; 19 | public float posy = 2; 20 | public float posz = -1.2f; 21 | 22 | public float angx = 15; 23 | public float angy; 24 | public float angz; 25 | 26 | public event Action ConfigChangedEvent; 27 | 28 | private readonly FileSystemWatcher _configWatcher; 29 | private bool _saving; 30 | 31 | public Vector3 Position 32 | { 33 | get 34 | { 35 | return new Vector3(posx, posy, posz); 36 | } 37 | } 38 | 39 | public Vector3 Rotation 40 | { 41 | get { return new Vector3(angx, angy, angz); } 42 | } 43 | 44 | public Config(string filePath) 45 | { 46 | FilePath = filePath; 47 | 48 | if (File.Exists(FilePath)) 49 | { 50 | Load(); 51 | var text = File.ReadAllText(FilePath); 52 | if (text.Contains("rotx")) 53 | { 54 | 55 | var oldRotConfig = new OldRotConfig(); 56 | ConfigSerializer.LoadConfig(oldRotConfig, FilePath); 57 | 58 | var euler = new Quaternion(oldRotConfig.rotx, oldRotConfig.roty, oldRotConfig.rotz, 59 | oldRotConfig.rotw) 60 | .eulerAngles; 61 | angx = euler.x; 62 | angy = euler.y; 63 | angz = euler.z; 64 | 65 | Save(); 66 | } 67 | } 68 | else 69 | { 70 | Save(); 71 | } 72 | 73 | _configWatcher = new FileSystemWatcher(Environment.CurrentDirectory) 74 | { 75 | NotifyFilter = NotifyFilters.LastWrite, 76 | Filter = "cameraplus.cfg", 77 | EnableRaisingEvents = true 78 | }; 79 | _configWatcher.Changed += ConfigWatcherOnChanged; 80 | } 81 | 82 | ~Config() 83 | { 84 | _configWatcher.Changed -= ConfigWatcherOnChanged; 85 | } 86 | 87 | public void Save() 88 | { 89 | _saving = true; 90 | ConfigSerializer.SaveConfig(this, FilePath); 91 | } 92 | 93 | public void Load() 94 | { 95 | ConfigSerializer.LoadConfig(this, FilePath); 96 | } 97 | 98 | private void ConfigWatcherOnChanged(object sender, FileSystemEventArgs fileSystemEventArgs) 99 | { 100 | if (_saving) 101 | { 102 | _saving = false; 103 | return; 104 | } 105 | 106 | Load(); 107 | 108 | if (ConfigChangedEvent != null) 109 | { 110 | ConfigChangedEvent(this); 111 | } 112 | } 113 | 114 | public class OldRotConfig 115 | { 116 | public float rotx; 117 | public float roty; 118 | public float rotz; 119 | public float rotw; 120 | } 121 | } 122 | } -------------------------------------------------------------------------------- /CameraPlus/CameraMoverPointer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using VRUIControls; 3 | 4 | namespace CameraPlus 5 | { 6 | public class CameraMoverPointer : MonoBehaviour 7 | { 8 | protected const float MinScrollDistance = 0.25f; 9 | protected const float MaxLaserDistance = 50; 10 | 11 | protected VRPointer _vrPointer; 12 | protected CameraPlusBehaviour _cameraPlus; 13 | protected Transform _cameraCube; 14 | protected VRController _grabbingController; 15 | protected Vector3 _grabPos; 16 | protected Quaternion _grabRot; 17 | protected Vector3 _realPos; 18 | protected Quaternion _realRot; 19 | 20 | public virtual void Init(CameraPlusBehaviour cameraPlus, Transform cameraCube) 21 | { 22 | _cameraPlus = cameraPlus; 23 | _cameraCube = cameraCube; 24 | _realPos = Plugin.Instance.Config.Position; 25 | _realRot = Quaternion.Euler(Plugin.Instance.Config.Rotation); 26 | _vrPointer = GetComponent(); 27 | } 28 | 29 | protected virtual void OnEnable() 30 | { 31 | Plugin.Instance.Config.ConfigChangedEvent += PluginOnConfigChangedEvent; 32 | } 33 | 34 | protected virtual void OnDisable() 35 | { 36 | Plugin.Instance.Config.ConfigChangedEvent -= PluginOnConfigChangedEvent; 37 | } 38 | 39 | protected virtual void PluginOnConfigChangedEvent(Config config) 40 | { 41 | _realPos = config.Position; 42 | _realRot = Quaternion.Euler(config.Rotation); 43 | } 44 | 45 | protected virtual void Update() 46 | { 47 | if (_vrPointer.vrController != null) 48 | if (_vrPointer.vrController.triggerValue > 0.9f) 49 | { 50 | if (_grabbingController != null) return; 51 | if (Physics.Raycast(_vrPointer.vrController.position, _vrPointer.vrController.forward, out var hit, MaxLaserDistance)) 52 | { 53 | if (hit.transform != _cameraCube) return; 54 | _grabbingController = _vrPointer.vrController; 55 | _grabPos = _vrPointer.vrController.transform.InverseTransformPoint(_cameraCube.position); 56 | _grabRot = Quaternion.Inverse(_vrPointer.vrController.transform.rotation) * _cameraCube.rotation; 57 | } 58 | } 59 | 60 | if (_grabbingController == null || !(_grabbingController.triggerValue <= 0.9f)) return; 61 | if (_grabbingController == null) return; 62 | SaveToConfig(); 63 | _grabbingController = null; 64 | } 65 | 66 | protected virtual void LateUpdate() 67 | { 68 | if (_grabbingController != null) 69 | { 70 | var diff = _grabbingController.verticalAxisValue * Time.deltaTime; 71 | if (_grabPos.magnitude > MinScrollDistance) 72 | { 73 | _grabPos -= Vector3.forward * diff; 74 | } 75 | else 76 | { 77 | _grabPos -= Vector3.forward * Mathf.Clamp(diff, float.MinValue, 0); 78 | } 79 | _realPos = _grabbingController.transform.TransformPoint(_grabPos); 80 | _realRot = _grabbingController.transform.rotation * _grabRot; 81 | } 82 | 83 | _cameraPlus.ThirdPersonPos = Vector3.Lerp(_cameraCube.position, _realPos, 84 | Plugin.Instance.Config.positionSmooth * Time.deltaTime); 85 | 86 | _cameraPlus.ThirdPersonRot = Quaternion.Slerp(_cameraCube.rotation, _realRot, 87 | Plugin.Instance.Config.rotationSmooth * Time.deltaTime).eulerAngles; 88 | } 89 | 90 | protected virtual void SaveToConfig() 91 | { 92 | var pos = _realPos; 93 | var rot = _realRot.eulerAngles; 94 | 95 | var config = Plugin.Instance.Config; 96 | 97 | config.posx = pos.x; 98 | config.posy = pos.y; 99 | config.posz = pos.z; 100 | 101 | config.angx = rot.x; 102 | config.angy = rot.y; 103 | config.angz = rot.z; 104 | 105 | config.Save(); 106 | } 107 | } 108 | } -------------------------------------------------------------------------------- /CameraPlus/CameraPlus.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A} 8 | Library 9 | Properties 10 | CameraPlus 11 | CameraPlus 12 | v4.6 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | ..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll 37 | 38 | 39 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp-firstpass.dll 40 | 41 | 42 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IllusionPlugin.dll 43 | 44 | 45 | 46 | 47 | 48 | 49 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll 50 | 51 | 52 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll 53 | 54 | 55 | ..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.IMGUIModule.dll 56 | 57 | 58 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll 59 | 60 | 61 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UI.dll 62 | 63 | 64 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll 65 | 66 | 67 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UIModule.dll 68 | 69 | 70 | D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.VRModule.dll 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # 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Comment the next line if you want to 176 | # checkin your Azure Web App publish settings, but sensitive information contained 177 | # in these scripts will be unencrypted 178 | PublishScripts/ 179 | 180 | # NuGet Packages 181 | *.nupkg 182 | # The packages folder can be ignored because of Package Restore 183 | **/[Pp]ackages/* 184 | # except build/, which is used as an MSBuild target. 185 | !**/[Pp]ackages/build/ 186 | # Uncomment if necessary however generally it will be regenerated when needed 187 | #!**/[Pp]ackages/repositories.config 188 | # NuGet v3's project.json files produces more ignorable files 189 | *.nuget.props 190 | *.nuget.targets 191 | 192 | # Microsoft Azure Build Output 193 | csx/ 194 | *.build.csdef 195 | 196 | # Microsoft Azure Emulator 197 | ecf/ 198 | rcf/ 199 | 200 | # Windows Store app package directories and files 201 | AppPackages/ 202 | BundleArtifacts/ 203 | Package.StoreAssociation.xml 204 | _pkginfo.txt 205 | *.appx 206 | 207 | # Visual Studio cache files 208 | # files ending in .cache can be ignored 209 | *.[Cc]ache 210 | # but keep track of directories ending in .cache 211 | !*.[Cc]ache/ 212 | 213 | # Others 214 | ClientBin/ 215 | ~$* 216 | *~ 217 | *.dbmdl 218 | *.dbproj.schemaview 219 | *.jfm 220 | *.pfx 221 | *.publishsettings 222 | orleans.codegen.cs 223 | 224 | # Including strong name files can present a security risk 225 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 226 | #*.snk 227 | 228 | # Since there are multiple workflows, uncomment next line to ignore bower_components 229 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 230 | #bower_components/ 231 | 232 | # RIA/Silverlight projects 233 | Generated_Code/ 234 | 235 | # Backup & report files from converting an old project file 236 | # to a newer Visual Studio version. Backup files are not needed, 237 | # because we have git ;-) 238 | _UpgradeReport_Files/ 239 | Backup*/ 240 | UpgradeLog*.XML 241 | UpgradeLog*.htm 242 | ServiceFabricBackup/ 243 | *.rptproj.bak 244 | 245 | # SQL Server files 246 | *.mdf 247 | *.ldf 248 | *.ndf 249 | 250 | # Business Intelligence projects 251 | *.rdl.data 252 | *.bim.layout 253 | *.bim_*.settings 254 | *.rptproj.rsuser 255 | 256 | # Microsoft Fakes 257 | FakesAssemblies/ 258 | 259 | # GhostDoc plugin setting file 260 | *.GhostDoc.xml 261 | 262 | # Node.js Tools for Visual Studio 263 | .ntvs_analysis.dat 264 | node_modules/ 265 | 266 | # Visual Studio 6 build log 267 | *.plg 268 | 269 | # Visual Studio 6 workspace options file 270 | *.opt 271 | 272 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 273 | *.vbw 274 | 275 | # Visual Studio LightSwitch build output 276 | **/*.HTMLClient/GeneratedArtifacts 277 | **/*.DesktopClient/GeneratedArtifacts 278 | **/*.DesktopClient/ModelManifest.xml 279 | **/*.Server/GeneratedArtifacts 280 | **/*.Server/ModelManifest.xml 281 | _Pvt_Extensions 282 | 283 | # Paket dependency manager 284 | .paket/paket.exe 285 | paket-files/ 286 | 287 | # FAKE - F# Make 288 | .fake/ 289 | 290 | # JetBrains Rider 291 | .idea/ 292 | *.sln.iml 293 | 294 | # CodeRush 295 | .cr/ 296 | 297 | # Python Tools for Visual Studio (PTVS) 298 | __pycache__/ 299 | *.pyc 300 | 301 | # Cake - Uncomment if you are using it 302 | # tools/** 303 | # !tools/packages.config 304 | 305 | # Tabs Studio 306 | *.tss 307 | 308 | # Telerik's JustMock configuration file 309 | *.jmconfig 310 | 311 | # BizTalk build output 312 | *.btp.cs 313 | *.btm.cs 314 | *.odx.cs 315 | *.xsd.cs 316 | 317 | # OpenCover UI analysis results 318 | OpenCover/ 319 | 320 | # Azure Stream Analytics local run output 321 | ASALocalRun/ 322 | 323 | # MSBuild Binary and Structured Log 324 | *.binlog 325 | 326 | # NVidia Nsight GPU debugger configuration file 327 | *.nvuser 328 | 329 | # MFractors (Xamarin productivity tool) working folder 330 | .mfractor/ 331 | -------------------------------------------------------------------------------- /CameraPlus/CameraPlusBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | using UnityEngine.XR; 6 | using VRUIControls; 7 | 8 | namespace CameraPlus 9 | { 10 | public class CameraPlusBehaviour : MonoBehaviour 11 | { 12 | protected const int OnlyInThirdPerson = 3; 13 | protected const int OnlyInFirstPerson = 4; 14 | 15 | protected Camera _mainCamera; 16 | 17 | public bool ThirdPerson 18 | { 19 | get { return _thirdPerson; } 20 | set 21 | { 22 | _thirdPerson = value; 23 | _cameraCube.gameObject.SetActive(_thirdPerson); 24 | _cameraPreviewQuad.gameObject.SetActive(_thirdPerson); 25 | 26 | if (value) 27 | { 28 | _cam.cullingMask &= ~(1 << OnlyInFirstPerson); 29 | _cam.cullingMask |= 1 << OnlyInThirdPerson; 30 | } 31 | else 32 | { 33 | _cam.cullingMask &= ~(1 << OnlyInThirdPerson); 34 | _cam.cullingMask |= 1 << OnlyInFirstPerson; 35 | } 36 | } 37 | } 38 | 39 | protected bool _thirdPerson; 40 | 41 | public Vector3 ThirdPersonPos; 42 | public Vector3 ThirdPersonRot; 43 | protected RenderTexture _camRenderTexture; 44 | protected Material _previewMaterial; 45 | protected Camera _cam; 46 | protected Transform _cameraCube; 47 | protected ScreenCameraBehaviour _screenCamera; 48 | protected GameObject _cameraPreviewQuad; 49 | 50 | protected int _prevScreenWidth; 51 | protected int _prevScreenHeight; 52 | protected int _prevAA; 53 | protected float _prevRenderScale; 54 | 55 | public virtual void Init(Camera mainCamera) 56 | { 57 | _mainCamera = mainCamera; 58 | 59 | XRSettings.showDeviceView = false; 60 | 61 | Plugin.Instance.Config.ConfigChangedEvent += PluginOnConfigChangedEvent; 62 | SceneManager.sceneLoaded += SceneManagerOnSceneLoaded; 63 | 64 | var gameObj = Instantiate(_mainCamera.gameObject); 65 | gameObj.SetActive(false); 66 | gameObj.name = "Camera Plus"; 67 | gameObj.tag = "Untagged"; 68 | while (gameObj.transform.childCount > 0) DestroyImmediate(gameObj.transform.GetChild(0).gameObject); 69 | DestroyImmediate(gameObj.GetComponent("CameraRenderCallbacksManager")); 70 | DestroyImmediate(gameObj.GetComponent("AudioListener")); 71 | DestroyImmediate(gameObj.GetComponent("MeshCollider")); 72 | 73 | if (SteamVRCompatibility.IsAvailable) 74 | { 75 | DestroyImmediate(gameObj.GetComponent(SteamVRCompatibility.SteamVRCamera)); 76 | DestroyImmediate(gameObj.GetComponent(SteamVRCompatibility.SteamVRFade)); 77 | } 78 | 79 | _screenCamera = new GameObject("Screen Camera").AddComponent(); 80 | 81 | if (_previewMaterial == null) 82 | { 83 | _previewMaterial = new Material(Shader.Find("Hidden/BlitCopyWithDepth")); 84 | } 85 | 86 | _cam = gameObj.GetComponent(); 87 | _cam.stereoTargetEye = StereoTargetEyeMask.None; 88 | _cam.enabled = true; 89 | 90 | gameObj.SetActive(true); 91 | 92 | var camera = _mainCamera.transform; 93 | transform.position = camera.position; 94 | transform.rotation = camera.rotation; 95 | 96 | gameObj.transform.parent = transform; 97 | gameObj.transform.localPosition = Vector3.zero; 98 | gameObj.transform.localRotation = Quaternion.identity; 99 | gameObj.transform.localScale = Vector3.one; 100 | 101 | var cameraCube = GameObject.CreatePrimitive(PrimitiveType.Cube); 102 | cameraCube.SetActive(ThirdPerson); 103 | _cameraCube = cameraCube.transform; 104 | _cameraCube.localScale = new Vector3(0.15f, 0.15f, 0.22f); 105 | _cameraCube.name = "CameraCube"; 106 | 107 | var quad = GameObject.CreatePrimitive(PrimitiveType.Quad); 108 | DestroyImmediate(quad.GetComponent()); 109 | quad.GetComponent().material = _previewMaterial; 110 | quad.transform.parent = _cameraCube; 111 | quad.transform.localPosition = new Vector3(-1f * ((_cam.aspect - 1) / 2 + 1), 0, 0.22f); 112 | quad.transform.localEulerAngles = new Vector3(0, 180, 0); 113 | quad.transform.localScale = new Vector3(_cam.aspect, 1, 1); 114 | _cameraPreviewQuad = quad; 115 | 116 | ReadConfig(); 117 | 118 | if (ThirdPerson) 119 | { 120 | ThirdPersonPos = Plugin.Instance.Config.Position; 121 | ThirdPersonRot = Plugin.Instance.Config.Rotation; 122 | 123 | transform.position = ThirdPersonPos; 124 | transform.eulerAngles = ThirdPersonRot; 125 | 126 | _cameraCube.position = ThirdPersonPos; 127 | _cameraCube.eulerAngles = ThirdPersonRot; 128 | } 129 | 130 | SceneManagerOnSceneLoaded(new Scene(), LoadSceneMode.Single); 131 | } 132 | 133 | protected virtual void OnDestroy() 134 | { 135 | Plugin.Instance.Config.ConfigChangedEvent -= PluginOnConfigChangedEvent; 136 | SceneManager.sceneLoaded -= SceneManagerOnSceneLoaded; 137 | } 138 | 139 | protected virtual void PluginOnConfigChangedEvent(Config config) 140 | { 141 | ReadConfig(); 142 | } 143 | 144 | protected virtual void ReadConfig() 145 | { 146 | ThirdPerson = Plugin.Instance.Config.thirdPerson; 147 | 148 | if (!ThirdPerson) 149 | { 150 | transform.position = _mainCamera.transform.position; 151 | transform.rotation = _mainCamera.transform.rotation; 152 | } 153 | else 154 | { 155 | ThirdPersonPos = Plugin.Instance.Config.Position; 156 | ThirdPersonRot = Plugin.Instance.Config.Rotation; 157 | } 158 | 159 | CreateScreenRenderTexture(); 160 | SetFOV(); 161 | } 162 | 163 | protected virtual void CreateScreenRenderTexture() 164 | { 165 | _prevScreenWidth = Screen.width; 166 | _prevScreenHeight = Screen.height; 167 | 168 | HMMainThreadDispatcher.instance.Enqueue(delegate 169 | { 170 | var replace = false; 171 | if (_camRenderTexture == null) 172 | { 173 | _camRenderTexture = new RenderTexture(1, 1, 24); 174 | replace = true; 175 | } 176 | else 177 | { 178 | if (Plugin.Instance.Config.antiAliasing != _prevAA || Plugin.Instance.Config.renderScale != _prevRenderScale) 179 | { 180 | replace = true; 181 | 182 | _cam.targetTexture = null; 183 | _screenCamera.SetRenderTexture(null); 184 | 185 | _camRenderTexture.Release(); 186 | 187 | _prevAA = Plugin.Instance.Config.antiAliasing; 188 | _prevRenderScale = Plugin.Instance.Config.renderScale; 189 | } 190 | } 191 | 192 | if (!replace) 193 | { 194 | Console.WriteLine("Don't need to replace"); 195 | return; 196 | } 197 | 198 | GetScaledScreenResolution(Plugin.Instance.Config.renderScale, out var scaledWidth, out var scaledHeight); 199 | _camRenderTexture.width = scaledWidth; 200 | _camRenderTexture.height = scaledHeight; 201 | 202 | _camRenderTexture.antiAliasing = Plugin.Instance.Config.antiAliasing; 203 | _camRenderTexture.Create(); 204 | 205 | _cam.targetTexture = _camRenderTexture; 206 | _previewMaterial.SetTexture("_MainTex", _camRenderTexture); 207 | _screenCamera.SetRenderTexture(_camRenderTexture); 208 | }); 209 | } 210 | 211 | protected virtual void GetScaledScreenResolution(float scale, out int scaledWidth, out int scaledHeight) 212 | { 213 | var ratio = (float) Screen.height / Screen.width; 214 | scaledWidth = Mathf.Clamp(Mathf.RoundToInt(Screen.width * scale), 1, int.MaxValue); 215 | scaledHeight = Mathf.Clamp(Mathf.RoundToInt(scaledWidth * ratio), 1, int.MaxValue); 216 | } 217 | 218 | protected virtual void SceneManagerOnSceneLoaded(Scene scene, LoadSceneMode mode) 219 | { 220 | var pointer = Resources.FindObjectsOfTypeAll().FirstOrDefault(); 221 | if (pointer == null) return; 222 | var movePointer = pointer.gameObject.AddComponent(); 223 | movePointer.Init(this, _cameraCube); 224 | } 225 | 226 | protected virtual void LateUpdate() 227 | { 228 | if (Screen.width != _prevScreenWidth || Screen.height != _prevScreenHeight) 229 | { 230 | CreateScreenRenderTexture(); 231 | } 232 | 233 | var camera = _mainCamera.transform; 234 | 235 | if (ThirdPerson) 236 | { 237 | transform.position = ThirdPersonPos; 238 | transform.eulerAngles = ThirdPersonRot; 239 | _cameraCube.position = ThirdPersonPos; 240 | _cameraCube.eulerAngles = ThirdPersonRot; 241 | return; 242 | } 243 | 244 | transform.position = Vector3.Lerp(transform.position, camera.position, 245 | Plugin.Instance.Config.positionSmooth * Time.deltaTime); 246 | 247 | transform.rotation = Quaternion.Slerp(transform.rotation, camera.rotation, 248 | Plugin.Instance.Config.rotationSmooth * Time.deltaTime); 249 | } 250 | 251 | protected virtual void SetFOV() 252 | { 253 | if (_cam == null) return; 254 | var fov = (float) (57.2957801818848 * 255 | (2.0 * Mathf.Atan( 256 | Mathf.Tan((float) (Plugin.Instance.Config.fov * (Math.PI / 180.0) * 0.5)) / 257 | _mainCamera.aspect))); 258 | _cam.fieldOfView = fov; 259 | } 260 | 261 | protected virtual void Update() 262 | { 263 | if (Input.GetKeyDown(KeyCode.F1)) 264 | { 265 | ThirdPerson = !ThirdPerson; 266 | if (!ThirdPerson) 267 | { 268 | transform.position = _mainCamera.transform.position; 269 | transform.rotation = _mainCamera.transform.rotation; 270 | } 271 | else 272 | { 273 | ThirdPersonPos = Plugin.Instance.Config.Position; 274 | ThirdPersonRot = Plugin.Instance.Config.Rotation; 275 | } 276 | 277 | Plugin.Instance.Config.thirdPerson = ThirdPerson; 278 | Plugin.Instance.Config.Save(); 279 | } 280 | } 281 | } 282 | } --------------------------------------------------------------------------------