├── .clang-format ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── DigitalVox5.xcodeproj ├── project.pbxproj ├── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist ├── xcshareddata │ └── xcschemes │ │ ├── apps.xcscheme │ │ ├── editor.xcscheme │ │ ├── simulator.xcscheme │ │ ├── test.base.xcscheme │ │ ├── test.math.xcscheme │ │ ├── vox.base.xcscheme │ │ ├── vox.cloth.xcscheme │ │ ├── vox.compute.xcscheme │ │ ├── vox.editor.xcscheme │ │ ├── vox.math.xcscheme │ │ └── vox.render.xcscheme └── xcuserdata │ └── yangfeng.xcuserdatad │ └── xcschemes │ └── xcschememanagement.plist ├── LICENSE ├── README.md ├── apps ├── CMakeLists.txt ├── apps.entitlements ├── assimp_app.cpp ├── assimp_app.h ├── atomic_compute_app.cpp ├── atomic_compute_app.h ├── cascade_shadowmap_app.cpp ├── cascade_shadowmap_app.h ├── cluster_forward_app.cpp ├── cluster_forward_app.h ├── framebuffer_picker_app.cpp ├── framebuffer_picker_app.h ├── gui_app.cpp ├── gui_app.h ├── gui_custom_app.cpp ├── gui_custom_app.h ├── ibl_app.cpp ├── ibl_app.h ├── irradiance_app.cpp ├── irradiance_app.h ├── main.cpp ├── multi_light_app.cpp ├── multi_light_app.h ├── particle_app.cpp ├── particle_app.h ├── pbr_app.cpp ├── pbr_app.h ├── physx_app.cpp ├── physx_app.h ├── physx_dynamic_app.cpp ├── physx_dynamic_app.h ├── physx_joint_app.cpp ├── physx_joint_app.h ├── plugins │ ├── CMakeLists.txt │ ├── benchmark_mode │ │ ├── benchmark_mode.cpp │ │ └── benchmark_mode.h │ ├── file_logger │ │ ├── file_logger.cpp │ │ └── file_logger.h │ ├── fps_logger │ │ ├── fps_logger.cpp │ │ └── fps_logger.h │ ├── plugins.cpp │ ├── plugins.cpp.in │ ├── plugins.h │ ├── screenshot │ │ ├── screenshot.cpp │ │ └── screenshot.h │ ├── stop_after │ │ ├── stop_after.cpp │ │ └── stop_after.h │ └── window_options │ │ ├── window_options.cpp │ │ └── window_options.h ├── primitive_app.cpp ├── primitive_app.h ├── shadowmap_app.cpp ├── shadowmap_app.h ├── skybox_app.cpp └── skybox_app.h ├── bldsys ├── cmake │ ├── android_package.cmake │ ├── android_sync_folder.cmake │ ├── check_atomic.cmake │ ├── create_gradle_project.cmake │ ├── create_sample_project.cmake │ ├── global_options.cmake │ ├── module │ │ ├── FindAdb.cmake │ │ └── FindGradle.cmake │ ├── sample_helper.cmake │ ├── template │ │ ├── gradle │ │ │ ├── build.gradle.in │ │ │ ├── gradle-wrapper.jar │ │ │ ├── gradle-wrapper.properties.in │ │ │ ├── gradle.properties.in │ │ │ ├── gradlew │ │ │ ├── gradlew.bat │ │ │ └── settings.gradle.in │ │ └── sample │ │ │ ├── CMakeLists.txt.in │ │ │ ├── sample.cpp.in │ │ │ └── sample.h.in │ └── utils.cmake ├── scripts │ ├── generate_android_gradle.bat │ ├── generate_android_gradle.sh │ ├── generate_sample.bat │ └── generate_sample.sh └── toolchain │ ├── android_gradle.cmake │ └── android_nsight_tegra.cmake ├── editor ├── CMakeLists.txt ├── cloth │ ├── cloth_app.cpp │ ├── cloth_app.h │ ├── cloth_inspector.cpp │ └── cloth_inspector.h ├── editor.entitlements └── main.cpp ├── shaders ├── base │ ├── blinn-phong.frag │ ├── blinn-phong.vert │ ├── common.h │ ├── compute │ │ ├── atomic_counter.comp │ │ └── atomic_counter.frag │ ├── cubemap-debugger.frag │ ├── cubemap-debugger.vert │ ├── editor │ │ ├── color_picker.frag │ │ ├── grid.frag │ │ └── grid.vert │ ├── ibl.comp │ ├── light │ │ ├── cluster_bounds.comp │ │ ├── cluster_common.comp │ │ ├── cluster_debug.frag │ │ ├── cluster_light.comp │ │ ├── light_sprite.frag │ │ └── light_sprite.vert │ ├── particle │ │ ├── particle_calculate_dp.comp │ │ ├── particle_config.h │ │ ├── particle_curl_noise.comp │ │ ├── particle_distance_func.comp │ │ ├── particle_distance_utils.comp │ │ ├── particle_emission.comp │ │ ├── particle_fill_indices.comp │ │ ├── particle_math.comp │ │ ├── particle_perlin.comp │ │ ├── particle_perlin_2d.comp │ │ ├── particle_perlin_3d.comp │ │ ├── particle_render_common.comp │ │ ├── particle_render_instancing.frag │ │ ├── particle_render_instancing.vert │ │ ├── particle_simulation.comp │ │ ├── particle_sort_final.comp │ │ └── particle_sort_step.comp │ ├── pbr.frag │ ├── shadow │ │ ├── cascade-shadow-debugger.frag │ │ ├── shadow-map.vert │ │ └── shadow.frag │ ├── skybox.frag │ ├── skybox.vert │ ├── unlit.frag │ ├── unlit.vert │ ├── wireframe.frag │ └── wireframe.vert └── compute │ ├── mc_common.comp │ ├── mc_initialize.comp │ ├── mc_update.comp │ ├── sdf_collider.comp │ ├── sdf_common.comp │ ├── sdf_construct.comp │ ├── sdf_finalize.comp │ └── sdf_initiallize.comp ├── simulator ├── CMakeLists.txt ├── cloth │ ├── capsule_app.cpp │ ├── capsule_app.h │ ├── ccd_app.cpp │ ├── ccd_app.h │ ├── cloth_application.cpp │ ├── cloth_application.h │ ├── cloth_apps.h │ ├── convex_collision_app.cpp │ ├── convex_collision_app.h │ ├── distance_constraint_app.cpp │ ├── distance_constraint_app.h │ ├── free_fall_app.cpp │ ├── free_fall_app.h │ ├── friction_app.cpp │ ├── friction_app.h │ ├── geodesic_app.cpp │ ├── geodesic_app.h │ ├── inter_collision_app.cpp │ ├── inter_collision_app.h │ ├── local_global_app.cpp │ ├── local_global_app.h │ ├── multi_solver_app.cpp │ ├── multi_solver_app.h │ ├── plane_collision_app.cpp │ ├── plane_collision_app.h │ ├── self_collision_app.cpp │ ├── self_collision_app.h │ ├── sphere_app.cpp │ ├── sphere_app.h │ ├── stiffness_per_constraint_app.cpp │ ├── stiffness_per_constraint_app.h │ ├── teleport_app.cpp │ ├── teleport_app.h │ ├── tether_app.cpp │ ├── tether_app.h │ ├── time_step_app.cpp │ ├── time_step_app.h │ ├── triangle_app.cpp │ ├── triangle_app.h │ ├── virtual_particle_app.cpp │ ├── virtual_particle_app.h │ ├── wind_app.cpp │ └── wind_app.h ├── main.cpp ├── simulator.entitlements └── simulatorDebug.entitlements ├── test.base ├── CMakeLists.txt ├── compare.cpp ├── compare.h ├── dataset_tests.cpp ├── download_tests.cpp ├── eigen_tests.cpp ├── extract_tests.cpp ├── file_system_tests.cpp ├── helper_tests.cpp ├── ijson_convertible_tests.cpp ├── print.h ├── progress_bar_tests.cpp ├── rand.cpp ├── rand.h ├── raw.cpp ├── raw.h ├── sort.cpp ├── sort.h ├── test.base.entitlements ├── tests.cpp ├── tests.h └── timer_tests.cpp ├── test.math ├── CMakeLists.txt ├── bounding_box2_tests.cpp ├── bounding_box3_tests.cpp ├── bounding_box_tests.cpp ├── bounding_frustum_tests.cpp ├── collision_util_tests.cpp ├── color_tests.cpp ├── math_utils_tests.cpp ├── matrix2x2_tests.cpp ├── matrix3x3_tests.cpp ├── matrix4x4_tests.cpp ├── matrix_tests.cpp ├── point2_tests.cpp ├── point3_tests.cpp ├── point_tests.cpp ├── quaternion_tests.cpp ├── ray2_tests.cpp ├── ray3_tests.cpp ├── test.math.entitlements ├── transform2_tests.cpp ├── transform3_tests.cpp ├── unit_tests_utils.cpp ├── unit_tests_utils.h ├── vector2_tests.cpp ├── vector3_tests.cpp ├── vector4_tests.cpp └── vector_tests.cpp ├── third_party ├── CMakeLists.txt ├── build.sh └── clean.sh ├── vox.base ├── CMakeLists.txt ├── compiler_info.cpp ├── compiler_info.h ├── console.cpp ├── console.h ├── cpu_info.cpp ├── cpu_info.h ├── dataset.cpp ├── dataset.h ├── download.cpp ├── download.h ├── eigen.cpp ├── eigen.h ├── extract.cpp ├── extract.h ├── extract_zip.cpp ├── extract_zip.h ├── file_system.cpp ├── file_system.h ├── helper.cpp ├── helper.h ├── ioapi.c ├── logging.h ├── macro.h ├── mini_vec.h ├── overload.h ├── parallel.cpp ├── parallel.h ├── preprocessor.h ├── progress_bar.cpp ├── progress_bar.h ├── progress_reporters.h ├── singleton.h ├── timer.cpp ├── timer.h └── unzip.c ├── vox.cloth ├── Allocator.cpp ├── BoundingBox.h ├── CMakeLists.txt ├── Callbacks.cpp ├── ClothBase.h ├── ClothClone.h ├── ClothFabricCooker.cpp ├── ClothGeodesicTetherCooker.cpp ├── ClothImpl.h ├── ClothMeshQuadifier.cpp ├── ClothSimpleTetherCooker.cpp ├── Factory.cpp ├── IndexPair.h ├── IterationState.h ├── MovingAverage.h ├── NvCloth │ ├── Allocator.h │ ├── Callbacks.h │ ├── Cloth.h │ ├── DxContextManagerCallback.h │ ├── Fabric.h │ ├── Factory.h │ ├── PhaseConfig.h │ ├── Range.h │ ├── Solver.h │ └── ps │ │ ├── Ps.h │ │ ├── PsAlignedMalloc.h │ │ ├── PsAllocator.cpp │ │ ├── PsAllocator.h │ │ ├── PsArray.h │ │ ├── PsAtomic.h │ │ ├── PsBasicTemplates.h │ │ ├── PsBitUtils.h │ │ ├── PsHash.h │ │ ├── PsHashInternals.h │ │ ├── PsHashMap.h │ │ ├── PsIntrinsics.h │ │ ├── PsMathUtils.h │ │ ├── PsUserAllocated.h │ │ ├── unix │ │ └── PsUnixIntrinsics.h │ │ └── windows │ │ └── PsWindowsIntrinsics.h ├── NvClothExt │ ├── ClothFabricCooker.h │ ├── ClothMeshDesc.h │ ├── ClothMeshQuadifier.h │ └── ClothTetherCooker.h ├── NvSimd │ ├── NvSimd4f.h │ ├── NvSimd4i.h │ ├── NvSimdTypes.h │ ├── neon │ │ ├── NvNeonSimd4f.h │ │ ├── NvNeonSimd4i.h │ │ └── NvNeonSimdTypes.h │ ├── scalar │ │ ├── NvScalarSimd4f.h │ │ ├── NvScalarSimd4i.h │ │ └── NvScalarSimdTypes.h │ └── sse2 │ │ ├── NvSse2Simd4f.h │ │ ├── NvSse2Simd4i.h │ │ └── NvSse2SimdTypes.h ├── PhaseConfig.cpp ├── PointInterpolator.h ├── Simd.h ├── StackAllocator.h ├── SwCloth.cpp ├── SwCloth.h ├── SwClothData.cpp ├── SwClothData.h ├── SwCollision.cpp ├── SwCollision.h ├── SwCollisionHelpers.h ├── SwFabric.cpp ├── SwFabric.h ├── SwFactory.cpp ├── SwFactory.h ├── SwInterCollision.cpp ├── SwInterCollision.h ├── SwSelfCollision.cpp ├── SwSelfCollision.h ├── SwSolver.cpp ├── SwSolver.h ├── SwSolverKernel.cpp ├── SwSolverKernel.h ├── TripletScheduler.cpp ├── TripletScheduler.h ├── Vec4T.h ├── avx │ └── SwSolveConstraints.cpp ├── callback_implementations.cpp ├── callback_implementations.h ├── cloth_controller.cpp ├── cloth_controller.h ├── cloth_mesh_generator.cpp ├── cloth_mesh_generator.h ├── cloth_renderer.cpp ├── cloth_renderer.h ├── foundation │ ├── Px.h │ ├── PxAllocatorCallback.h │ ├── PxBitAndData.h │ ├── PxBounds3.h │ ├── PxErrorCallback.h │ ├── PxErrors.h │ ├── PxFlags.h │ ├── PxIO.h │ ├── PxIntrinsics.h │ ├── PxMat33.h │ ├── PxMat44.h │ ├── PxMath.h │ ├── PxMemory.h │ ├── PxPlane.h │ ├── PxPreprocessor.h │ ├── PxProfiler.h │ ├── PxQuat.h │ ├── PxSharedAssert.h │ ├── PxSimpleTypes.h │ ├── PxStrideIterator.h │ ├── PxTransform.h │ ├── PxUnionCast.h │ ├── PxVec2.h │ ├── PxVec3.h │ ├── PxVec4.h │ ├── unix │ │ └── PxUnixIntrinsics.h │ └── windows │ │ └── PxWindowsIntrinsics.h ├── job_manager.cpp ├── job_manager.h ├── neon │ ├── NeonCollision.cpp │ ├── NeonSelfCollision.cpp │ ├── NeonSolverKernel.cpp │ └── SwCollisionHelpers.h ├── ps │ ├── PsAlloca.h │ ├── PsFPU.h │ ├── PsSort.h │ ├── PsSortInternals.h │ ├── PsUtilities.h │ ├── PxIntrinsics.h │ ├── android │ │ ├── cpu-features.c │ │ └── cpu-features.h │ ├── unix │ │ ├── PsUnixAtomic.cpp │ │ ├── PsUnixFPU.h │ │ └── PsUnixMutex.cpp │ └── windows │ │ ├── PsWindowsAtomic.cpp │ │ ├── PsWindowsFPU.h │ │ └── PsWindowsInclude.h ├── scalar │ └── SwCollisionHelpers.h ├── simple_mesh.h ├── simple_mesh_utils.cpp ├── simple_mesh_utils.h └── sse2 │ ├── SwCollisionHelpers.h │ └── SwSolveConstraints.h ├── vox.compute ├── CMakeLists.txt ├── common.h ├── constant_buffers.h ├── marching_cubes_tables.h ├── sdf_grid.cpp ├── sdf_grid.h ├── sdf_mc.cpp ├── sdf_mc.h ├── sdf_mc_renderer.cpp └── sdf_mc_renderer.h ├── vox.editor ├── CMakeLists.txt ├── demo_application.cpp ├── demo_application.h ├── editor_actions-inl.h ├── editor_actions.cpp ├── editor_actions.h ├── editor_application.cpp ├── editor_application.h ├── editor_resources.cpp ├── editor_resources.h ├── editor_settings.h ├── editor_utils.cpp ├── editor_utils.h ├── entity_creation_menu.cpp ├── entity_creation_menu.h ├── imgui │ ├── crude_json.cpp │ ├── crude_json.h │ ├── imgui_bezier_math.h │ ├── imgui_bezier_math.inl │ ├── imgui_canvas.cpp │ ├── imgui_canvas.h │ ├── imgui_curve.cpp │ ├── imgui_curve.h │ ├── imgui_extra_math.h │ ├── imgui_extra_math.inl │ ├── imgui_node_editor.cpp │ ├── imgui_node_editor.h │ ├── imgui_node_editor_api.cpp │ ├── imgui_node_editor_internal.h │ ├── imgui_node_editor_internal.inl │ ├── imgui_shapes.cpp │ ├── imgui_shapes.h │ ├── imgui_zmo.cpp │ └── imgui_zmo.h ├── ini_file-inl.h ├── ini_file.cpp ├── ini_file.h ├── panels_manager.cpp ├── panels_manager.h ├── profiling │ ├── profiler.cpp │ ├── profiler.h │ ├── profiler_report.h │ ├── profiler_spy.cpp │ └── profiler_spy.h ├── raw_icon.h ├── size_converter.cpp ├── size_converter.h ├── ui │ ├── asset_browser.cpp │ ├── asset_browser.h │ ├── asset_properties.cpp │ ├── asset_properties.h │ ├── console.cpp │ ├── console.h │ ├── hierarchy.cpp │ ├── hierarchy.h │ ├── inspector.cpp │ ├── inspector.h │ ├── material_editor.cpp │ ├── material_editor.h │ ├── menu_bar.cpp │ ├── menu_bar.h │ ├── profiler_window.cpp │ ├── profiler_window.h │ ├── project_settings.cpp │ ├── project_settings.h │ ├── tool_bar.cpp │ └── tool_bar.h └── view │ ├── asset_view.cpp │ ├── asset_view.h │ ├── demo_view.cpp │ ├── demo_view.h │ ├── game_view.cpp │ ├── game_view.h │ ├── scene_view.cpp │ ├── scene_view.h │ ├── view.cpp │ └── view.h ├── vox.math ├── CMakeLists.txt ├── algorithm.h ├── bounding_box-inl.h ├── bounding_box.h ├── bounding_box2-inl.h ├── bounding_box2.h ├── bounding_box3-inl.h ├── bounding_box3.h ├── bounding_frustum.cpp ├── bounding_frustum.h ├── bounding_plane.h ├── bounding_plane2-inl.h ├── bounding_plane2.h ├── bounding_plane3-inl.h ├── bounding_plane3.h ├── collision_utils.cpp ├── collision_utils.h ├── color.cpp ├── color.h ├── constants.h ├── functors-inl.h ├── functors.h ├── macros.h ├── math_utils-inl.h ├── math_utils.h ├── matrix-inl.h ├── matrix.h ├── matrix2x2-inl.h ├── matrix2x2.h ├── matrix3x3-inl.h ├── matrix3x3.h ├── matrix4x4-inl.h ├── matrix4x4.h ├── matrix_expression-inl.h ├── matrix_expression.h ├── matrix_utils.h ├── point-inl.h ├── point.h ├── point2-inl.h ├── point2.h ├── point3-inl.h ├── point3.h ├── quaternion-inl.h ├── quaternion.h ├── random.cpp ├── random.h ├── ray.h ├── ray2-inl.h ├── ray2.h ├── ray3-inl.h ├── ray3.h ├── size-inl.h ├── size.h ├── size2-inl.h ├── size2.h ├── size3-inl.h ├── size3.h ├── spherical_harmonics3.cpp ├── spherical_harmonics3.h ├── transform2-inl.h ├── transform2.h ├── transform3-inl.h ├── transform3.h ├── type_helpers.h ├── vector-inl.h ├── vector.h ├── vector2-inl.h ├── vector2.h ├── vector3-inl.h ├── vector3.h ├── vector4-inl.h ├── vector4.h ├── vector_expression-inl.h └── vector_expression.h └── vox.render ├── CMakeLists.txt ├── assimp_parser.cpp ├── assimp_parser.h ├── background.h ├── behaviour-inl.h ├── behaviour.cpp ├── behaviour.h ├── buffer_pool.cpp ├── buffer_pool.h ├── camera.cpp ├── camera.h ├── component.cpp ├── component.h ├── components_manager.cpp ├── components_manager.h ├── controls ├── free_control.cpp ├── free_control.h ├── orbit_control.cpp ├── orbit_control.h ├── spherical.cpp └── spherical.h ├── core ├── acceleration_structure.cpp ├── acceleration_structure.h ├── buffer.cpp ├── buffer.h ├── command_buffer.cpp ├── command_buffer.h ├── command_pool.cpp ├── command_pool.h ├── debug.cpp ├── debug.h ├── descriptor_pool.cpp ├── descriptor_pool.h ├── descriptor_set.cpp ├── descriptor_set.h ├── descriptor_set_layout.cpp ├── descriptor_set_layout.h ├── device.cpp ├── device.h ├── framebuffer.cpp ├── framebuffer.h ├── image.cpp ├── image.h ├── image_view.cpp ├── image_view.h ├── instance.cpp ├── instance.h ├── physical_device.cpp ├── physical_device.h ├── pipeline.cpp ├── pipeline.h ├── pipeline_layout.cpp ├── pipeline_layout.h ├── query_pool.cpp ├── query_pool.h ├── queue.cpp ├── queue.h ├── render_pass.cpp ├── render_pass.h ├── sampled_image.cpp ├── sampled_image.h ├── sampler.cpp ├── sampler.h ├── scratch_buffer.cpp ├── scratch_buffer.h ├── shader_binding_table.cpp ├── shader_binding_table.h ├── swapchain.cpp ├── swapchain.h ├── vulkan_resource.cpp └── vulkan_resource.h ├── debug_info.cpp ├── debug_info.h ├── entity.cpp ├── entity.h ├── error.cpp ├── error.h ├── event-inl.h ├── event.h ├── fence_pool.cpp ├── fence_pool.h ├── forward_application.cpp ├── forward_application.h ├── graphics_application.cpp ├── graphics_application.h ├── graphing ├── framework_graph.cpp ├── framework_graph.h ├── graph.cpp ├── graph.h ├── graph_node.cpp └── graph_node.h ├── inspector_item.cpp ├── inspector_item.h ├── layer.h ├── lighting ├── ambient_light.cpp ├── ambient_light.h ├── debug │ ├── cluster_debug_material.cpp │ ├── cluster_debug_material.h │ ├── sprite_debug.cpp │ └── sprite_debug.h ├── direct_light.cpp ├── direct_light.h ├── light.cpp ├── light.h ├── light_manager.cpp ├── light_manager.h ├── point_light.cpp ├── point_light.h ├── spot_light.cpp └── spot_light.h ├── lua ├── lua_binder.cpp ├── lua_binder.h ├── lua_component_binder.cpp ├── lua_component_binder.h ├── lua_entity_binder.cpp ├── lua_entity_binder.h ├── lua_global_binder.cpp ├── lua_global_binder.h ├── lua_math_binder.cpp ├── lua_math_binder.h ├── script_interpreter.cpp └── script_interpreter.h ├── material ├── base_material.cpp ├── base_material.h ├── blinn_phong_material.cpp ├── blinn_phong_material.h ├── enums │ ├── blend_mode.h │ ├── render_face.h │ └── render_queue_type.h ├── material.cpp ├── material.h ├── pbr_base_material.cpp ├── pbr_base_material.h ├── pbr_material.cpp ├── pbr_material.h ├── pbr_specular_material.cpp ├── pbr_specular_material.h ├── unlit_material.cpp └── unlit_material.h ├── mesh ├── buffer_mesh.cpp ├── buffer_mesh.h ├── gpu_skinned_mesh_renderer.cpp ├── gpu_skinned_mesh_renderer.h ├── index_buffer_binding.cpp ├── index_buffer_binding.h ├── mesh.cpp ├── mesh.h ├── mesh_manager.cpp ├── mesh_manager.h ├── mesh_renderer.cpp ├── mesh_renderer.h ├── model_mesh.cpp ├── model_mesh.h ├── primitive_mesh.cpp ├── primitive_mesh.h ├── sub_mesh.cpp └── sub_mesh.h ├── particle ├── particle_manager.cpp ├── particle_manager.h ├── particle_material.cpp ├── particle_material.h ├── particle_renderer.cpp └── particle_renderer.h ├── physics ├── character_controller │ ├── box_character_controller.cpp │ ├── box_character_controller.h │ ├── capsule_character_controller.cpp │ ├── capsule_character_controller.h │ ├── character_controller.cpp │ └── character_controller.h ├── collider.cpp ├── collider.h ├── dynamic_collider.cpp ├── dynamic_collider.h ├── hit_result.h ├── joint │ ├── configurable_joint.cpp │ ├── configurable_joint.h │ ├── fixed_joint.cpp │ ├── fixed_joint.h │ ├── hinge_joint.cpp │ ├── hinge_joint.h │ ├── joint.cpp │ ├── joint.h │ ├── spherical_joint.cpp │ ├── spherical_joint.h │ ├── spring_joint.cpp │ ├── spring_joint.h │ ├── translational_joint.cpp │ └── translational_joint.h ├── physics.cpp ├── physics.h ├── physics_manager.cpp ├── physics_manager.h ├── shape │ ├── box_collider_shape.cpp │ ├── box_collider_shape.h │ ├── capsule_collider_shape.cpp │ ├── capsule_collider_shape.h │ ├── collider_shape.cpp │ ├── collider_shape.h │ ├── plane_collider_shape.cpp │ ├── plane_collider_shape.h │ ├── sphere_collider_shape.cpp │ └── sphere_collider_shape.h ├── static_collider.cpp └── static_collider.h ├── platform ├── android │ ├── android_platform.cpp │ ├── android_platform.h │ ├── android_window.cpp │ └── android_window.h ├── application.cpp ├── application.h ├── configuration.cpp ├── configuration.h ├── filesystem.cpp ├── filesystem.h ├── glfw_window.cpp ├── glfw_window.h ├── headless_window.cpp ├── headless_window.h ├── input_events.cpp ├── input_events.h ├── parser.cpp ├── parser.h ├── parsers │ ├── CLI11.cpp │ ├── CLI11.h │ ├── help_formatter.cpp │ └── help_formatter.h ├── platform.cpp ├── platform.h ├── plugins │ ├── plugin.cpp │ ├── plugin.h │ └── plugin_base.h ├── unix │ ├── direct_window.cpp │ ├── direct_window.h │ ├── unix_d2d_platform.cpp │ ├── unix_d2d_platform.h │ ├── unix_platform.cpp │ └── unix_platform.h ├── window.cpp ├── window.h └── windows │ ├── windows_platform.cpp │ └── windows_platform.h ├── plugins ├── force_close.cpp └── force_close.h ├── renderer.cpp ├── renderer.h ├── rendering ├── pipeline_state.cpp ├── pipeline_state.h ├── postprocessing_computepass.cpp ├── postprocessing_computepass.h ├── postprocessing_pass.cpp ├── postprocessing_pass.h ├── postprocessing_pipeline.cpp ├── postprocessing_pipeline.h ├── postprocessing_renderpass.cpp ├── postprocessing_renderpass.h ├── render_context.cpp ├── render_context.h ├── render_element.cpp ├── render_element.h ├── render_frame.cpp ├── render_frame.h ├── render_pipeline.cpp ├── render_pipeline.h ├── render_target.cpp ├── render_target.h ├── subpass.cpp ├── subpass.h └── subpasses │ ├── color_picker_subpass.cpp │ ├── color_picker_subpass.h │ ├── geometry_subpass.cpp │ ├── geometry_subpass.h │ ├── skybox_subpass.cpp │ └── skybox_subpass.h ├── resource_binding_state.cpp ├── resource_binding_state.h ├── resource_cache.cpp ├── resource_cache.h ├── resource_caching.h ├── resource_record.cpp ├── resource_record.h ├── resource_replay.cpp ├── resource_replay.h ├── scene.cpp ├── scene.h ├── scene_animation_clip.cpp ├── scene_animation_clip.h ├── scene_animator.cpp ├── scene_animator.h ├── scene_forward.h ├── scene_manager.cpp ├── scene_manager.h ├── script.cpp ├── script.h ├── semaphore_pool.cpp ├── semaphore_pool.h ├── shader ├── glsl_compiler.cpp ├── glsl_compiler.h ├── internal_variant_name.h ├── shader_common.h ├── shader_data.cpp ├── shader_data.h ├── shader_manager.cpp ├── shader_manager.h ├── shader_module.cpp ├── shader_module.h ├── shader_source.cpp ├── shader_source.h ├── shader_variant.cpp ├── shader_variant.h ├── spirv_reflection.cpp └── spirv_reflection.h ├── shadow ├── shadow_manager.cpp ├── shadow_manager.h ├── shadow_subpass.cpp └── shadow_subpass.h ├── stats ├── frame_time_stats_provider.cpp ├── frame_time_stats_provider.h ├── hwcpipe_stats_provider.cpp ├── hwcpipe_stats_provider.h ├── stats.cpp ├── stats.h ├── stats_common.h ├── stats_provider.cpp ├── stats_provider.h ├── vulkan_stats_provider.cpp └── vulkan_stats_provider.h ├── strings.cpp ├── strings.h ├── tags.h ├── texture.cpp ├── texture.h ├── texture ├── astc_tex.cpp ├── astc_tex.h ├── ktx_tex.cpp ├── ktx_tex.h ├── stb_tex.cpp └── stb_tex.h ├── texture_manager.cpp ├── texture_manager.h ├── transform.cpp ├── transform.h ├── ui ├── canvas.cpp ├── canvas.h ├── drawable.h ├── gui_drawer-inl.h ├── gui_drawer.cpp ├── gui_drawer.h ├── imgui_impl_glfw.cpp ├── imgui_impl_glfw.h ├── imgui_impl_vulkan.cpp ├── imgui_impl_vulkan.h ├── plugins │ ├── contextual_menu.cpp │ ├── contextual_menu.h │ ├── data_dispatcher.h │ ├── drag_drop_source.h │ ├── drag_drop_target.h │ ├── plugin.h │ └── pluginable.h ├── ui_manager.cpp ├── ui_manager.h └── widgets │ ├── alignment.h │ ├── buttons │ ├── button.h │ ├── button_arrow.cpp │ ├── button_arrow.h │ ├── button_colored.cpp │ ├── button_colored.h │ ├── button_image.cpp │ ├── button_image.h │ ├── button_simple.cpp │ ├── button_simple.h │ ├── button_small.cpp │ └── button_small.h │ ├── converter.cpp │ ├── converter.h │ ├── data_widget.h │ ├── drags │ ├── drag_double.cpp │ ├── drag_double.h │ ├── drag_float.cpp │ ├── drag_float.h │ ├── drag_int.cpp │ ├── drag_int.h │ ├── drag_multiple_doubles.h │ ├── drag_multiple_floats.h │ ├── drag_multiple_ints.h │ ├── drag_multiple_scalars.h │ └── drag_single_scalar.h │ ├── input_fields │ ├── input_double.cpp │ ├── input_double.h │ ├── input_float.cpp │ ├── input_float.h │ ├── input_int.cpp │ ├── input_int.h │ ├── input_multiple_doubles.h │ ├── input_multiple_floats.h │ ├── input_multiple_ints.h │ ├── input_multiple_scalars.h │ ├── input_single_scalar.h │ ├── input_text.cpp │ └── input_text.h │ ├── layout │ ├── columns.h │ ├── dummy.cpp │ ├── dummy.h │ ├── group.cpp │ ├── group.h │ ├── group_collapsable.cpp │ ├── group_collapsable.h │ ├── new_line.cpp │ ├── new_line.h │ ├── spacing.cpp │ ├── spacing.h │ ├── tree_node.cpp │ └── tree_node.h │ ├── menu │ ├── menu_item.cpp │ ├── menu_item.h │ ├── menu_list.cpp │ └── menu_list.h │ ├── panel.cpp │ ├── panel.h │ ├── panel_transformable.cpp │ ├── panel_transformable.h │ ├── panel_transformables │ ├── panel_undecorated.cpp │ ├── panel_undecorated.h │ ├── panel_window.cpp │ └── panel_window.h │ ├── panel_window_settings.h │ ├── panels │ ├── panel_menu_bar.cpp │ └── panel_menu_bar.h │ ├── plot │ ├── plot.cpp │ ├── plot.h │ ├── plot_histogram.cpp │ ├── plot_histogram.h │ ├── plot_lines.cpp │ └── plot_lines.h │ ├── selection │ ├── check_box.cpp │ ├── check_box.h │ ├── color_edit.cpp │ ├── color_edit.h │ ├── color_picker.cpp │ ├── color_picker.h │ ├── combo_box.cpp │ ├── combo_box.h │ ├── radio_button.cpp │ ├── radio_button.h │ ├── radio_button_linker.cpp │ └── radio_button_linker.h │ ├── sliders │ ├── slider_double.cpp │ ├── slider_double.h │ ├── slider_float.cpp │ ├── slider_float.h │ ├── slider_int.cpp │ ├── slider_int.h │ ├── slider_multiple_doubles.h │ ├── slider_multiple_floats.h │ ├── slider_multiple_ints.h │ ├── slider_multiple_scalars.h │ └── slider_single_scalar.h │ ├── texts │ ├── text.cpp │ ├── text.h │ ├── text_clickable.cpp │ ├── text_clickable.h │ ├── text_colored.cpp │ ├── text_colored.h │ ├── text_disabled.cpp │ ├── text_disabled.h │ ├── text_labelled.cpp │ ├── text_labelled.h │ ├── text_selectable.cpp │ ├── text_selectable.h │ ├── text_wrapped.cpp │ └── text_wrapped.h │ ├── visual │ ├── bullet.cpp │ ├── bullet.h │ ├── image.cpp │ ├── image.h │ ├── progress_bar.cpp │ ├── progress_bar.h │ ├── separator.cpp │ └── separator.h │ ├── widget.cpp │ ├── widget.h 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