├── Assets
├── Epitome
│ ├── Epitome.UIFrame
│ │ ├── Readme.docx
│ │ ├── 更新说明.txt
│ │ ├── Readme.docx.meta
│ │ ├── 更新说明.txt.meta
│ │ ├── UIModule
│ │ │ ├── MVC
│ │ │ │ ├── BaseModel.cs
│ │ │ │ ├── BaseController.cs
│ │ │ │ ├── BaseModel.cs.meta
│ │ │ │ ├── BaseView.cs.meta
│ │ │ │ ├── BaseController.cs.meta
│ │ │ │ └── BaseView.cs
│ │ │ └── MVC.meta
│ │ ├── Defines.meta
│ │ ├── Manager.meta
│ │ ├── UIBase.meta
│ │ ├── UIModule.meta
│ │ ├── UIBase
│ │ │ ├── PanelBase.meta
│ │ │ ├── UIBase.cs.meta
│ │ │ └── PanelBase
│ │ │ │ ├── PanelBase.cs.meta
│ │ │ │ ├── PopUpPanelBase.cs.meta
│ │ │ │ ├── PanelBase.cs
│ │ │ │ └── PopUpPanelBase.cs
│ │ ├── UIControl.cs.meta
│ │ ├── Defines
│ │ │ └── Defines.cs.meta
│ │ └── Manager
│ │ │ ├── UIManager.cs.meta
│ │ │ └── UIMaskManager.cs.meta
│ ├── Plugins
│ │ ├── LitJson.dll
│ │ ├── Newtonsoft.Json.dll
│ │ ├── zxing
│ │ │ ├── zxing.unity.dll
│ │ │ ├── zxing.unity.pdb
│ │ │ ├── zxing.unity.dll.mdb
│ │ │ ├── zxing.unity.pdb.meta
│ │ │ ├── zxing.unity.dll.mdb.meta
│ │ │ ├── zxing.unity.xml.meta
│ │ │ └── zxing.unity.dll.meta
│ │ ├── System.Web
│ │ │ └── HttpUtility.cs.meta
│ │ ├── System.Web.Util
│ │ │ ├── Helpers.cs.meta
│ │ │ ├── HttpEncoder.cs.meta
│ │ │ └── Helpers.cs
│ │ ├── zxing.meta
│ │ ├── System.Web.meta
│ │ ├── System.Web.Util.meta
│ │ ├── LitJson.dll.meta
│ │ └── Newtonsoft.Json.dll.meta
│ ├── Common
│ │ ├── Singleton
│ │ │ ├── Singleton.dll
│ │ │ ├── Singleton.xml.meta
│ │ │ └── Singleton.dll.meta
│ │ ├── Message.meta
│ │ ├── Module.meta
│ │ ├── Singleton.meta
│ │ ├── Defines.cs.meta
│ │ ├── Message
│ │ │ ├── Message.cs.meta
│ │ │ └── MessageCenter.cs.meta
│ │ ├── Module
│ │ │ ├── ModuleBase.cs.meta
│ │ │ └── ModuleManager.cs.meta
│ │ └── Defines.cs
│ ├── Epitome.Utility
│ │ ├── ProjectPath.cs
│ │ ├── Epitome.Utility.Cursors
│ │ │ ├── Cursors.cs
│ │ │ ├── Icon
│ │ │ │ ├── Original
│ │ │ │ │ ├── No.png
│ │ │ │ │ ├── Hand.png
│ │ │ │ │ ├── Help.png
│ │ │ │ │ ├── Wait.png
│ │ │ │ │ ├── Arrow.png
│ │ │ │ │ ├── Cross.png
│ │ │ │ │ ├── Ibeam.png
│ │ │ │ │ ├── SizeAll.png
│ │ │ │ │ ├── Sizens.png
│ │ │ │ │ ├── Sizewe.png
│ │ │ │ │ ├── UpArrow.png
│ │ │ │ │ ├── SizeNESW.png
│ │ │ │ │ ├── SizeNWSE.png
│ │ │ │ │ └── Appstarting.png
│ │ │ │ ├── Custom
│ │ │ │ │ ├── Custom_Hand01.png
│ │ │ │ │ └── Custom_Hand02.png
│ │ │ │ ├── Original.meta
│ │ │ │ └── Custom.meta
│ │ │ ├── Icon.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Resources
│ │ │ │ ├── CursorAsset.asset.meta
│ │ │ │ └── CursorAsset.asset
│ │ │ ├── CursorAsset.cs.meta
│ │ │ ├── Cursors.cs.meta
│ │ │ └── CursorAsset.cs
│ │ ├── Epitome.Utility.Excel
│ │ │ ├── Plugins
│ │ │ │ ├── Excel.dll
│ │ │ │ ├── EPPlus
│ │ │ │ │ ├── EPPlus.dll
│ │ │ │ │ ├── EPPlus.XML.meta
│ │ │ │ │ ├── readme.txt.meta
│ │ │ │ │ └── EPPlus.dll.meta
│ │ │ │ ├── Excel
│ │ │ │ │ ├── System.Data.dll
│ │ │ │ │ ├── ExcelDataReader.dll
│ │ │ │ │ ├── ExcelDataReader.DataSet.dll
│ │ │ │ │ ├── ICSharpCode.SharpZipLib.dll
│ │ │ │ │ ├── System.Data.dll.meta
│ │ │ │ │ ├── ExcelDataReader.dll.meta
│ │ │ │ │ ├── ExcelDataReader.DataSet.dll.meta
│ │ │ │ │ └── ICSharpCode.SharpZipLib.dll.meta
│ │ │ │ ├── Excel.meta
│ │ │ │ ├── EPPlus.meta
│ │ │ │ └── Excel.dll.meta
│ │ │ ├── Editor.meta
│ │ │ ├── Editor
│ │ │ │ ├── ExcelTools.cs.meta
│ │ │ │ └── ExcelUtility.cs.meta
│ │ │ ├── Plugins.meta
│ │ │ ├── ActionExcel.cs.meta
│ │ │ ├── ReaderExcel.cs.meta
│ │ │ ├── WriterExcel.cs.meta
│ │ │ ├── ReaderExcel.cs
│ │ │ └── ActionExcel.cs
│ │ ├── Epitome.Utility.Audio
│ │ │ ├── Plugins
│ │ │ │ ├── NAudio
│ │ │ │ │ ├── NAudio.dll
│ │ │ │ │ ├── NAudio.xml.meta
│ │ │ │ │ └── NAudio.dll.meta
│ │ │ │ └── NAudio.meta
│ │ │ ├── HelpTool.meta
│ │ │ ├── Plugins.meta
│ │ │ ├── AudioLoad.cs.meta
│ │ │ ├── AudioClips.cs.meta
│ │ │ ├── AudioConverter.cs.meta
│ │ │ ├── AudioMixer.cs.meta
│ │ │ ├── AudioRecord.cs.meta
│ │ │ ├── HelpTool
│ │ │ │ └── AudioHelpTool.cs.meta
│ │ │ ├── AudioMixer.cs
│ │ │ └── AudioLoad.cs
│ │ ├── Epitome.Utility.Cursors.meta
│ │ ├── Epitome.Utility.Load.meta
│ │ ├── Epitome.Utility.UI.meta
│ │ ├── Epitome.Utility.Audio.meta
│ │ ├── Epitome.Utility.Data.meta
│ │ ├── Epitome.Utility.Excel.meta
│ │ ├── Epitome.Utility.Hardware.meta
│ │ ├── Epitome.Utility.Network.meta
│ │ ├── Epitome.Utility.Project.meta
│ │ ├── Epitome.Utility.ColorUtilities.meta
│ │ ├── Epitome.Utility.LyricsSubtitle.meta
│ │ ├── Epitome.Utility.LyricsSubtitle
│ │ │ ├── Scripts.meta
│ │ │ ├── ParsingLyrics.meta
│ │ │ ├── Scripts
│ │ │ │ ├── Global.meta
│ │ │ │ ├── Singleton.meta
│ │ │ │ ├── KSC.cs.meta
│ │ │ │ ├── LyricEffect.cs.meta
│ │ │ │ ├── Global
│ │ │ │ │ ├── Global.cs.meta
│ │ │ │ │ └── Global.cs
│ │ │ │ ├── KaraokeMusicPlay.cs.meta
│ │ │ │ ├── LayricPanelEffect.cs.meta
│ │ │ │ ├── Singleton
│ │ │ │ │ ├── Singleton.cs.meta
│ │ │ │ │ └── Singleton.cs
│ │ │ │ └── LyricEffect.cs
│ │ │ ├── ParsingSubtitle.meta
│ │ │ ├── LyricsSubtitle.prefab.meta
│ │ │ ├── LyricsSubtitle1.prefab.meta
│ │ │ ├── Lyric.cs.meta
│ │ │ ├── LyricView.cs.meta
│ │ │ ├── LyricsSubtitleEffect.cs.meta
│ │ │ ├── ParsingLyrics
│ │ │ │ └── ParsingLyricsLRC.cs.meta
│ │ │ └── ParsingSubtitle
│ │ │ │ └── ParsingSubtitleKSC.cs.meta
│ │ ├── Loom.cs.meta
│ │ ├── ReadFile.cs.meta
│ │ ├── ImageFitterText.cs.meta
│ │ ├── ProjectPath.cs.meta
│ │ ├── SearchHelper.cs.meta
│ │ ├── EpitomeBehaviour.cs.meta
│ │ ├── Video.cs.meta
│ │ ├── CallUser32.cs.meta
│ │ ├── NetWork.cs.meta
│ │ ├── Picture.cs.meta
│ │ ├── UIEventListener.cs.meta
│ │ ├── Epitome.Utility.Data
│ │ │ ├── Code.cs.meta
│ │ │ ├── Data.cs.meta
│ │ │ └── Encryption.cs.meta
│ │ ├── Epitome.Utility.Hardware
│ │ │ ├── Mike.cs.meta
│ │ │ ├── Device.cs.meta
│ │ │ ├── Webcam.cs.meta
│ │ │ ├── Mike.cs
│ │ │ └── Webcam.cs
│ │ ├── Epitome.Utility.Load
│ │ │ ├── Loading.cs.meta
│ │ │ ├── AsyncLoading.cs.meta
│ │ │ └── AsyncLoading.cs
│ │ ├── Epitome.Utility.UI
│ │ │ ├── UIDetection.cs.meta
│ │ │ └── UIDetection.cs
│ │ ├── Epitome.Utility.Network
│ │ │ ├── ChatServer.cs.meta
│ │ │ ├── NewHTTP.cs.meta
│ │ │ ├── NewSocket.cs.meta
│ │ │ └── ChatServer.cs
│ │ ├── Epitome.Utility.Project
│ │ │ ├── External.cs.meta
│ │ │ ├── Features.cs.meta
│ │ │ ├── Hierarchy.cs.meta
│ │ │ ├── HotUpdate.cs.meta
│ │ │ ├── Packaged.cs.meta
│ │ │ ├── Project.cs.meta
│ │ │ ├── Window.cs.meta
│ │ │ └── External.cs
│ │ ├── Epitome.Utility.ColorUtilities
│ │ │ ├── ColorUtilities.cs.meta
│ │ │ └── ColorUtilities.cs
│ │ ├── ReadFile.cs
│ │ └── EpitomeBehaviour.cs
│ ├── Extensions
│ │ ├── MethodExtension.cs
│ │ ├── MethodExtension.cs.meta
│ │ ├── GameObjectExtensions.cs.meta
│ │ ├── TextureExtension.cs.meta
│ │ ├── TransformExtensions.cs.meta
│ │ ├── DataProcessing.cs.meta
│ │ ├── EditorExtension.cs.meta
│ │ ├── AudioClipExtension.cs.meta
│ │ ├── EditorExtension.cs
│ │ ├── AudioClipExtension.cs
│ │ └── TextureExtension.cs
│ ├── Epitome.LogSystem
│ │ ├── Icon
│ │ │ ├── COUNT.png
│ │ │ ├── LogLevel
│ │ │ │ ├── INFO.png
│ │ │ │ ├── WARN.png
│ │ │ │ ├── DEBUG.png
│ │ │ │ ├── ERROR.png
│ │ │ │ ├── FATAL.png
│ │ │ │ └── TRACE.png
│ │ │ └── LogLevel.meta
│ │ ├── LogExtension.cs
│ │ ├── Appender.meta
│ │ ├── Appender
│ │ │ ├── WindowAppender.cs
│ │ │ ├── BufferingForwardingAppender.cs
│ │ │ ├── UdpAppender.cs
│ │ │ ├── FileAppender.cs.meta
│ │ │ ├── GUIAppender.cs.meta
│ │ │ ├── WindowAppender.cs.meta
│ │ │ ├── ConsoleAppender.cs.meta
│ │ │ ├── UdpAppender.cs.meta
│ │ │ ├── MobileGUIAppender.cs.meta
│ │ │ ├── RollingFileAppender.cs.meta
│ │ │ ├── BufferingForwardingAppender.cs.meta
│ │ │ └── ConsoleAppender.cs
│ │ ├── Icon.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ │ ├── LogSystemAsset.asset.meta
│ │ │ └── LogSystemAsset.asset
│ │ ├── Log.cs.meta
│ │ ├── Logging.cs.meta
│ │ ├── LogExtension.cs.meta
│ │ ├── LogSystemAsset.cs.meta
│ │ ├── LogConfig.cs.meta
│ │ ├── OnGUIScaler.cs.meta
│ │ ├── LogConfig.cs
│ │ └── LogSystemAsset.cs
│ ├── Common.meta
│ ├── Extensions.meta
│ ├── Epitome.LogSystem.meta
│ ├── Epitome.ToolsMenu.meta
│ ├── Epitome.UIFrame.meta
│ ├── Editor.meta
│ ├── Plugins.meta
│ ├── Epitome.Manager.meta
│ ├── Epitome.Utility.meta
│ ├── Epitome.RealEffect.meta
│ ├── Epitome.RealEffect
│ │ ├── WaterEffects.meta
│ │ └── WaterEffects
│ │ │ └── WaterSurface.shader.meta
│ ├── Epitome.Manager
│ │ ├── Epitome.Manager.Window.meta
│ │ ├── ResManager.cs.meta
│ │ ├── PoolManager.cs.meta
│ │ ├── TaskManager.cs.meta
│ │ ├── TimerManager.cs.meta
│ │ ├── EventEnum.cs.meta
│ │ ├── EventManager.cs.meta
│ │ ├── Epitome.Manager.Window
│ │ │ ├── View.cs.meta
│ │ │ ├── Window.cs.meta
│ │ │ ├── Presenter.cs.meta
│ │ │ ├── WindowManager.cs.meta
│ │ │ ├── View.cs
│ │ │ └── Presenter.cs
│ │ └── EventEnum.cs
│ ├── Epitome.ToolsMenu
│ │ ├── CreateFile.cs.meta
│ │ ├── CreateDirectory.cs.meta
│ │ └── CreateDirectory.cs
│ └── Editor
│ │ ├── Packaged.cs.meta
│ │ ├── ScriptBuilder.cs.meta
│ │ ├── ScenarioTemplate.cs.meta
│ │ └── ScriptBuilder.cs
├── AgedFilm
│ ├── DOTween
│ │ ├── DOTween.dll
│ │ ├── DOTween43.dll
│ │ ├── DOTween46.dll
│ │ ├── DOTween50.dll
│ │ ├── Editor
│ │ │ ├── DOTweenEditor.dll
│ │ │ └── DOTweenEditor.dll.meta
│ │ ├── Editor.meta
│ │ ├── DOTween.dll.meta
│ │ ├── DOTween43.dll.meta
│ │ ├── DOTween46.dll.meta
│ │ └── DOTween50.dll.meta
│ └── DOTween.meta
├── Examples
│ ├── Epitome.Audio
│ │ ├── Atlas
│ │ │ ├── 原唱.png
│ │ │ ├── 完成.png
│ │ │ ├── 录音.png
│ │ │ ├── 暂停.png
│ │ │ ├── 调音.png
│ │ │ ├── 重唱.png
│ │ │ ├── Icon.png
│ │ │ ├── biaot.png
│ │ │ ├── yuan.png
│ │ │ ├── Screenshot_20200602_140434_com.tencent.karaoke.jpg
│ │ │ ├── Screenshot_20200602_140524_com.tencent.karaoke.jpg
│ │ │ ├── Screenshot_20200602_140532_com.tencent.karaoke.jpg
│ │ │ ├── Screenshot_20200602_140544_com.tencent.karaoke.jpg
│ │ │ ├── Screenshot_20200602_140603_com.tencent.karaoke.jpg
│ │ │ ├── Screenshot_20200602_140610_com.tencent.karaoke.jpg
│ │ │ ├── Screenshot_20200602_142334_com.tencent.karaoke.jpg
│ │ │ ├── Screenshot_20200602_142342_com.tencent.karaoke.jpg
│ │ │ └── Screenshot_20200602_142350_com.tencent.karaoke.jpg
│ │ ├── Scenes
│ │ │ ├── AudioRecord.unity.meta
│ │ │ └── ChooseSong.unity.meta
│ │ ├── Atlas.meta
│ │ ├── Scenes.meta
│ │ ├── Scripts.meta
│ │ └── Scripts
│ │ │ ├── MusicItem.cs.meta
│ │ │ ├── MusicJson.cs.meta
│ │ │ ├── MusicManager.cs.meta
│ │ │ ├── MusicManager.cs
│ │ │ ├── SuperAudioRecorder.cs.meta
│ │ │ ├── AudioDirectoryDisplay.cs.meta
│ │ │ ├── MusicJson.cs
│ │ │ └── MusicItem.cs
│ ├── Epitome.UIFrame
│ │ ├── Atlas
│ │ │ ├── 01 Card Synthesis
│ │ │ │ ├── 加号.png
│ │ │ │ ├── 星星.png
│ │ │ │ ├── 信息底.png
│ │ │ │ ├── 刷新按钮.png
│ │ │ │ ├── 取消按钮.png
│ │ │ │ ├── 图标底框.png
│ │ │ │ ├── 外框_A.png
│ │ │ │ ├── 外框_B.png
│ │ │ │ ├── 外框_C.png
│ │ │ │ ├── 外框_S.png
│ │ │ │ ├── 大卡牌.png
│ │ │ │ ├── 头像1.png
│ │ │ │ ├── 头像2.png
│ │ │ │ ├── 头像3.png
│ │ │ │ ├── 头像4.png
│ │ │ │ ├── 头像底1.png
│ │ │ │ ├── 头像底2.png
│ │ │ │ ├── 弹窗底.png
│ │ │ │ ├── 技能图标1.png
│ │ │ │ ├── 技能图标2.png
│ │ │ │ ├── 技能图标3.png
│ │ │ │ ├── 标题顶栏.png
│ │ │ │ ├── 种族图标.png
│ │ │ │ ├── 等级小图标.png
│ │ │ │ ├── 紫色光效.png
│ │ │ │ ├── 返回按钮.png
│ │ │ │ ├── 选中光.png
│ │ │ │ ├── 通用底板.png
│ │ │ │ ├── 通用按钮.png
│ │ │ │ ├── 通用边框.png
│ │ │ │ ├── 页签_常规.png
│ │ │ │ ├── 页签_选中.png
│ │ │ │ ├── 属性背景花纹.png
│ │ │ │ ├── 示意图
│ │ │ │ │ ├── 卡牌属性.png
│ │ │ │ │ ├── 卡牌技能.png
│ │ │ │ │ ├── 合成新卡牌.png
│ │ │ │ │ └── 界面示意图.png
│ │ │ │ └── 示意图.meta
│ │ │ └── 01 Card Synthesis.meta
│ │ ├── Scripts
│ │ │ ├── Panel.meta
│ │ │ ├── UIPanelType.cs
│ │ │ ├── FunctionModule.meta
│ │ │ ├── Panel
│ │ │ │ ├── CardShow.meta
│ │ │ │ ├── CardDetails.meta
│ │ │ │ ├── CardSynthesis.meta
│ │ │ │ ├── CardSynthesis
│ │ │ │ │ ├── CardSynthesisPanel.cs
│ │ │ │ │ ├── CardSynthesisPanel.cs.meta
│ │ │ │ │ └── CardSynthesisView.cs.meta
│ │ │ │ ├── CardShow
│ │ │ │ │ ├── CardFlyIntoPanel.cs.meta
│ │ │ │ │ ├── CardShowPanel.cs.meta
│ │ │ │ │ ├── CardShowView.cs.meta
│ │ │ │ │ ├── CardShowView.cs
│ │ │ │ │ └── CardShowPanel.cs
│ │ │ │ └── CardDetails
│ │ │ │ │ ├── CardDetailsPanel.cs.meta
│ │ │ │ │ ├── CardDetailsView.cs.meta
│ │ │ │ │ └── CardDetailsPanel.cs
│ │ │ ├── FunctionModule
│ │ │ │ ├── CaraSynthesis.meta
│ │ │ │ └── CaraSynthesis
│ │ │ │ │ ├── CardData.cs.meta
│ │ │ │ │ ├── CardFollow.cs.meta
│ │ │ │ │ ├── CardSlot.cs.meta
│ │ │ │ │ ├── CardUnit.cs.meta
│ │ │ │ │ ├── ICardUnit.cs.meta
│ │ │ │ │ └── SynthesisCardSlot.cs.meta
│ │ │ ├── UIPanelType.cs.meta
│ │ │ ├── CardDataManage.cs.meta
│ │ │ └── CardSynthesisManage.cs.meta
│ │ ├── Scenes
│ │ │ └── 01 Card Synthesis.unity.meta
│ │ ├── Atlas.meta
│ │ ├── Scenes.meta
│ │ ├── Scripts.meta
│ │ ├── Resources.meta
│ │ └── Resources
│ │ │ ├── Anims.meta
│ │ │ ├── Atlas.meta
│ │ │ ├── Audios.meta
│ │ │ ├── Effects.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Scenes.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Materials.meta
│ │ │ └── Prefabs
│ │ │ ├── UIPanel.meta
│ │ │ └── UIPanel
│ │ │ ├── CardDetailsPanel.prefab.meta
│ │ │ ├── CardFlyIntoPanel.prefab.meta
│ │ │ ├── CardShowPanel.prefab.meta
│ │ │ └── CardSynthesisPanel.prefab.meta
│ ├── Epitome.Audio.meta
│ ├── Epitome.RealEffect
│ │ ├── Scenes
│ │ │ └── WaterSurface.unity.meta
│ │ ├── Resources.meta
│ │ ├── Scenes.meta
│ │ ├── Scripts.meta
│ │ ├── Resources
│ │ │ ├── Anims.meta
│ │ │ ├── Atlas.meta
│ │ │ ├── Audios.meta
│ │ │ ├── Effects.meta
│ │ │ ├── Materials.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Scenes.meta
│ │ │ ├── Scripts.meta
│ │ │ └── Materials
│ │ │ │ └── WaterSurface.mat.meta
│ │ └── Scripts
│ │ │ └── WaterSurface.meta
│ ├── Epitome.RealEffect.meta
│ └── Epitome.UIFrame.meta
├── AgedFilm.meta
├── Epitome.meta
└── Examples.meta
├── ProjectSettings
├── ProjectVersion.txt
├── ClusterInputManager.asset
├── EditorBuildSettings.asset
├── NetworkManager.asset
├── TimeManager.asset
├── AudioManager.asset
├── TagManager.asset
├── EditorSettings.asset
├── UnityConnectSettings.asset
├── DynamicsManager.asset
├── Physics2DSettings.asset
└── NavMeshAreas.asset
├── README.md
├── .gitignore
└── LICENSE
/Assets/Epitome/Epitome.UIFrame/Readme.docx:
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/Assets/Epitome/Epitome.UIFrame/更新说明.txt:
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/ProjectSettings/ProjectVersion.txt:
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1 | m_EditorVersion: 2017.3.1f1
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/Assets/AgedFilm/DOTween/DOTween.dll:
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https://raw.githubusercontent.com/yangjiqiu/Epitome/HEAD/Assets/AgedFilm/DOTween/DOTween.dll
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/Assets/Epitome/Plugins/LitJson.dll:
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https://raw.githubusercontent.com/yangjiqiu/Epitome/HEAD/Assets/Epitome/Plugins/LitJson.dll
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/Assets/AgedFilm/DOTween/DOTween43.dll:
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https://raw.githubusercontent.com/yangjiqiu/Epitome/HEAD/Assets/AgedFilm/DOTween/DOTween43.dll
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/Assets/AgedFilm/DOTween/DOTween46.dll:
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https://raw.githubusercontent.com/yangjiqiu/Epitome/HEAD/Assets/AgedFilm/DOTween/DOTween46.dll
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/Assets/AgedFilm/DOTween/DOTween50.dll:
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https://raw.githubusercontent.com/yangjiqiu/Epitome/HEAD/Assets/AgedFilm/DOTween/DOTween50.dll
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/Assets/Epitome/Plugins/Newtonsoft.Json.dll:
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https://raw.githubusercontent.com/yangjiqiu/Epitome/HEAD/Assets/Epitome/Plugins/Newtonsoft.Json.dll
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/Assets/Examples/Epitome.Audio/Atlas/原唱.png:
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1 | /// UI面板类型
2 | public enum UIPanelType
3 | {
4 | No,
5 |
6 | CardSynthesisPanel, // 卡牌合成
7 | CardDetailsPanel, // 卡牌详情
8 | CardShowPanel, // 卡牌显示
9 | CardFlyIntoPanel
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1 | using System.Collections;
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4 |
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6 | {
7 | public class BufferingForwardingAppender : MonoBehaviour
8 | {
9 |
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1 | using System.Collections;
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4 |
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6 | {
7 | /// UDP输出
8 | public class UdpAppender : MonoBehaviour
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1 | using System.Collections;
2 | using System.Collections.Generic;
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4 |
5 | namespace PowerGridSecurity
6 | {
7 | ///
8 | /// 基础控制器
9 | ///
10 | public class BaseController : Epitome.EpitomeBehaviour
11 | {
12 |
13 |
14 | }
15 | }
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using Epitome;
5 |
6 | public class MusicManager : MonoSingleton
7 | {
8 | public MusicDataItem accompanyData;
9 |
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1 | using Epitome.UIFrame;
2 | using System;
3 | using UnityEngine;
4 |
5 |
6 | /// 卡牌合成
7 | public class CardSynthesisPanel : PanelBase
8 | {
9 | public override string GetUIType()
10 | {
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1 | namespace Epitome
2 | {
3 | public delegate void StateChangedEvent(object sender, ObjectState newState, ObjectState oldState);
4 |
5 | public enum ObjectState
6 | {
7 | None,
8 |
9 | Initial,
10 |
11 | Loading,
12 |
13 | Ready,
14 |
15 | Disabled,
16 |
17 | Closing
18 | }
19 | }
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1 |
2 | public abstract class Singleton : System.IDisposable where T:new()
3 | {
4 | private static T instance;
5 |
6 | public static T Instance {
7 | get {
8 | if (instance == null) {
9 | instance = new T ();
10 | }
11 |
12 | return instance;
13 | }
14 | }
15 |
16 | public virtual void Dispose ()
17 | {
18 |
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
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2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!11 &1
4 | AudioManager:
5 | m_ObjectHideFlags: 0
6 | m_Volume: 1
7 | Rolloff Scale: 1
8 | Doppler Factor: 1
9 | Default Speaker Mode: 2
10 | m_SampleRate: 0
11 | m_DSPBufferSize: 0
12 | m_VirtualVoiceCount: 512
13 | m_RealVoiceCount: 32
14 | m_SpatializerPlugin:
15 | m_AmbisonicDecoderPlugin:
16 | m_DisableAudio: 0
17 | m_VirtualizeEffects: 1
18 |
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/README.md:
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1 | # Epitome
2 | Epitome帮助工具类
3 |
4 | Epitome.Hardware 硬件设备调用
5 | Mike麦克风
6 | Webcam摄像头
7 | Device 设备
8 |
9 | Epitome.Network 网络
10 | NewSocket 创建套接字操作
11 | NewHTTP 超文本传输协议
12 |
13 | Epitome.Utility 实用工具类
14 | Audio音频
15 | HelpTool工具类
16 | Load加载
17 | NetWork网络
18 | Picture图片
19 | UIEventListener点击事件
20 | Video视频
21 |
22 | Epitome.Utility.Data 数据操作
23 | Code二维码
24 | Data数据(添加包头,解析等)
25 | Encryption加密
26 |
27 | Epitome.Utility.Project 项目操作
28 | External外部调用
29 | Features功能集合
30 | GetPath获取路径
31 | Hierarchy层级
32 | HotUpdate热更新
33 | Packaged自动打包
34 | Project项目(资源操作)
35 | Window窗口
36 |
--------------------------------------------------------------------------------
/Assets/Examples/Epitome.Audio/Scripts/MusicJson.cs:
--------------------------------------------------------------------------------
1 | using LitJson;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using UnityEngine;
6 |
7 | public class MusicDataItem
8 | {
9 | public string ID;
10 | ///
11 | /// 音乐名称
12 | ///
13 | public string MusicName;
14 | ///
15 | /// 时长
16 | ///
17 | public string Duration;
18 | ///
19 | /// 路径
20 | ///
21 | public string Path;
22 | }
23 |
24 | public class MusicData
25 | {
26 | public List MusicDataItems { get; set; }
27 | }
28 |
--------------------------------------------------------------------------------
/ProjectSettings/TagManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!78 &1
4 | TagManager:
5 | serializedVersion: 2
6 | tags: []
7 | layers:
8 | - Default
9 | - TransparentFX
10 | - Ignore Raycast
11 | -
12 | - Water
13 | - UI
14 | -
15 | -
16 | -
17 | -
18 | -
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
28 | -
29 | -
30 | -
31 | -
32 | -
33 | -
34 | -
35 | -
36 | -
37 | -
38 | -
39 | -
40 | m_SortingLayers:
41 | - name: Default
42 | uniqueID: 0
43 | locked: 0
44 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | [Uu]nityPackageManager/
7 | Assets/AssetStoreTools*
8 |
9 | # Visual Studio cache directory
10 | .vs/
11 |
12 | # Autogenerated VS/MD/Consulo solution and project files
13 | ExportedObj/
14 | .consulo/
15 | *.csproj
16 | *.unityproj
17 | *.sln
18 | *.suo
19 | *.tmp
20 | *.user
21 | *.userprefs
22 | *.pidb
23 | *.booproj
24 | *.svd
25 | *.pdb
26 | *.opendb
27 |
28 | # Unity3D generated meta files
29 | *.pidb.meta
30 | *.pdb.meta
31 |
32 | # Unity3D Generated File On Crash Reports
33 | sysinfo.txt
34 |
35 | # Builds
36 | *.apk
37 | *.unitypackage
38 |
--------------------------------------------------------------------------------
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2 | guid: c687a1b4984807a479d96240d80a0ae0
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8 | executionOrder: {}
9 | isPreloaded: 0
10 | isOverridable: 0
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19 | WindowsStoreApps:
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/Assets/Epitome/Epitome.UIFrame/UIModule/MVC/BaseView.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using Epitome;
3 |
4 | /// 基础视图
5 | public abstract class BaseView : MonoBehaviour
6 | {
7 | protected abstract void Awake();
8 |
9 | protected abstract void OnDestroy();
10 |
11 | protected Message message;
12 |
13 | public virtual void initialize() { }
14 |
15 | /// 接收消息
16 | public virtual void ReceiveMessage(object varObj)
17 | {
18 | // 根据消息显示视图
19 | }
20 |
21 | /// 发送消息
22 | public virtual void SendMessage()
23 | {
24 | // 根据消息显示视图
25 | }
26 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.UIFrame/UIBase/PanelBase/PanelBase.cs:
--------------------------------------------------------------------------------
1 | namespace Epitome.UIFrame
2 | {
3 | public abstract class PanelBase : UIBase
4 | {
5 | public override void Display()
6 | {
7 | gameObject.SetActive(true);
8 |
9 | base.Display();
10 | }
11 |
12 | public override void Freeze()
13 | {
14 | base.Freeze();
15 | }
16 |
17 | public override void Redisplay()
18 | {
19 | base.Redisplay();
20 | }
21 |
22 | public override void Hiding()
23 | {
24 | gameObject.SetActive(false);
25 |
26 | base.Hiding();
27 | }
28 | }
29 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.LyricsSubtitle/Scripts/Global/Global.cs:
--------------------------------------------------------------------------------
1 | /*************************************************************************
2 | *****开发人员 : #朝阳#
3 | *****修改日期 : #DATE#
4 | *****描述信息 :
5 | *************************************************************************/
6 |
7 | using System.Collections;
8 | using System.Collections.Generic;
9 | using UnityEngine;
10 | using UnityEngine.Video;
11 | using System;
12 |
13 | [Serializable]
14 | public class Config {
15 |
16 | public AudioClip audioClip;
17 | public VideoClip videoClip;
18 |
19 | public float yanchi;
20 | public string panelView;
21 | public string MisicName;
22 | }
23 |
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/Assets/Epitome/Epitome.Manager/EventEnum.cs:
--------------------------------------------------------------------------------
1 | /*----------------------------------------------------------------
2 | * 文件名:EventEnum
3 | * 文件功能描述:事件枚举
4 | ----------------------------------------------------------------*/
5 |
6 | namespace Epitome.Manager
7 | {
8 | ///
9 | /// 事件枚举
10 | ///
11 | public enum EventEnum
12 | {
13 | ///
14 | /// 鼠标按钮事件 主要用于多鼠标按钮识别
15 | ///
16 | MouseButtonEvent,
17 |
18 | //++++++++++++++++++++ 连接服务器 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
19 | ///
20 | /// 下载进度
21 | ///
22 | DownloadProgress,
23 |
24 | }
25 | }
26 |
27 |
28 |
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/Assets/Epitome/Epitome.Utility/Epitome.Utility.Hardware/Mike.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | namespace Epitome.Hardware
4 | {
5 | public static class Mike
6 | {
7 | public static void OpenMicrophone(AudioSource audioSource,string deviceName = null, int duration = 60, bool loop = false, int frequency= 44100)
8 | {
9 | string[] tempDevices = Microphone.devices;
10 |
11 | CloseMicrophone();
12 |
13 | if (tempDevices.Length != 0) { audioSource.clip = Microphone.Start(deviceName, loop, duration, frequency); }
14 | else { Debug.Log("没有找到录音设备"); }
15 | }
16 |
17 | public static void CloseMicrophone()
18 | {
19 | Microphone.End(null);
20 | }
21 | }
22 | }
23 |
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24 | second:
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/Assets/Examples/Epitome.UIFrame/Scripts/Panel/CardDetails/CardDetailsPanel.cs:
--------------------------------------------------------------------------------
1 | using Epitome;
2 | using Epitome.UIFrame;
3 | using System;
4 | using UnityEngine;
5 |
6 |
7 | /// 卡牌详情
8 | public class CardDetailsPanel : PopUpPanelBase
9 | {
10 | public override string GetUIType()
11 | {
12 | return UIPanelType.CardSynthesisPanel.ToString();
13 | }
14 |
15 | private Message message;
16 |
17 | protected override void OnAwake()
18 | {
19 | UIMaskType = UIMaskType.Translucence;
20 |
21 | message = new Message("CardDetailsPanelOpen",this);
22 |
23 | base.OnAwake();
24 | }
25 |
26 | public override void Display()
27 | {
28 | base.Display();
29 |
30 | message.Send();
31 | }
32 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.LogSystem/LogConfig.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using Epitome;
3 | using Epitome.LogSystem;
4 |
5 | public class LogConfig : MonoSingleton
6 | {
7 | private void Awake()
8 | {
9 | DontDestroyOnLoad();
10 |
11 | // 启用日志
12 | Log.EnableLog(true);
13 |
14 | // 设置日志级别
15 | Log.LogLevel(LogLevel.ALL);
16 |
17 | // 设置日志输出
18 | Log.LoadAppenders(AppenderType.MobileGUI);
19 |
20 | Log.Trace("开启日志系统");
21 |
22 | // 注册Unity日志的监听
23 | Log.RegisterLogMessage();
24 |
25 | Debug.Log("注册Unity日志的监听");
26 | }
27 |
28 | protected override void OnDestroy()
29 | {
30 | // 注销Unity日志的监听
31 | Log.UnRegisterLogMessage();
32 | base.OnDestroy();
33 | }
34 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.LyricsSubtitle/Scripts/LyricEffect.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using DG.Tweening;
5 |
6 | ///
7 | /// 用于显示歌词过渡动画的类( 可实现多种动画效果 , 这里设置 )
8 | ///
9 | public class LyricEffect : MonoBehaviour
10 | {
11 |
12 | public static bool isStartEffect = false;
13 |
14 | ///
15 | /// 歌词效果实现过渡
16 | /// 1. 歌词开始的时候
17 | /// 2. 判断歌词播放过程中是否关闭或者推出了歌曲
18 | ///
19 | public static void StartLyricEffect (RectTransform rectFrontPanel, RectTransform rectBackPanel, int row)
20 | {
21 | KSC.KscWord kscword;
22 | KSC.Instance.Add.TryGetValue (row, out kscword);
23 | // rectBackPanel.DOSizeDelta (endValue, duration, snaping).SetEase (Ease.Linear);
24 | }
25 |
26 |
27 | }
28 |
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/Assets/Epitome/Epitome.Utility/ReadFile.cs:
--------------------------------------------------------------------------------
1 | using System.IO;
2 | using UnityEngine;
3 |
4 | namespace Epitome.Utility
5 | {
6 | public static class ReadFile
7 | {
8 | public static byte[] ReadFileStream(string path)
9 | {
10 | if (Project.FileExists(path))
11 | {
12 | FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
13 |
14 | fileStream.Seek(0, SeekOrigin.Begin);
15 |
16 | byte[] bytes = new byte[fileStream.Length];
17 |
18 | fileStream.Read(bytes, 0, (int)bytes.Length);
19 |
20 | fileStream.Close();
21 | fileStream.Dispose();
22 | fileStream = null;
23 |
24 | return bytes;
25 | }
26 | return null;
27 | }
28 | }
29 | }
--------------------------------------------------------------------------------
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/Assets/Examples/Epitome.UIFrame/Scripts/Panel/CardShow/CardShowView.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using System.Text.RegularExpressions;
4 | using UnityEngine;
5 | using UnityEngine.UI;
6 | using System;
7 | using Epitome;
8 |
9 | /// 卡牌显示视图
10 | public class CardShowView : BaseView
11 | {
12 | /// 放入卡包
13 | public Button placeBut;
14 |
15 | protected override void Awake()
16 | {
17 | placeBut.onClick.AddListener(PlaceCardPackage);
18 | }
19 |
20 | protected override void OnDestroy()
21 | {
22 |
23 | }
24 |
25 | /// 放入卡包
26 | private void PlaceCardPackage()
27 | {
28 | // 关闭面板
29 | UIControl.CloseUI(UIPanelType.CardShowPanel);
30 |
31 | // 打开飞入特效面板
32 | UIControl.OpenUI(UIPanelType.CardFlyIntoPanel);
33 | }
34 | }
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/Assets/Epitome/Epitome.UIFrame/UIBase/PanelBase/PopUpPanelBase.cs:
--------------------------------------------------------------------------------
1 | namespace Epitome.UIFrame
2 | {
3 | public abstract class PopUpPanelBase : PanelBase
4 | {
5 | protected UIMaskType UIMaskType = UIMaskType.Lucency;
6 |
7 | public override void Display()
8 | {
9 | UIMaskManager.Instance.SetMaskWindow(this.gameObject, UIMaskType);
10 | base.Display();
11 | }
12 |
13 | public override void Freeze()
14 | {
15 | base.Freeze();
16 | }
17 |
18 | public override void Redisplay()
19 | {
20 | UIMaskManager.Instance.SetMaskWindow(this.gameObject, UIMaskType);
21 | base.Redisplay();
22 | }
23 |
24 | public override void Hiding()
25 | {
26 | UIMaskManager.Instance.CancelMaskWindow();
27 | base.Hiding();
28 | }
29 | }
30 | }
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/Assets/Epitome/Epitome.Utility/Epitome.Utility.Project/External.cs:
--------------------------------------------------------------------------------
1 | /*----------------------------------------------------------------
2 | * 文件名:External
3 | * 文件功能描述:外部
4 | ----------------------------------------------------------------*/
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | namespace Epitome.Utility
10 | {
11 | public class External
12 | {
13 | static External mInstance;
14 |
15 | public static External GetSingleton() { if (mInstance == null) { mInstance = new External(); } return mInstance; }
16 |
17 |
18 | //================= ======================
19 |
20 | ///
21 | /// 启动外部软件
22 | ///
23 | public void StartExternalSoftware(string varURL)
24 | {
25 | Application.OpenURL(varURL);
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.LogSystem/LogSystemAsset.cs:
--------------------------------------------------------------------------------
1 | #if UNITY_EDITOR
2 | using UnityEditor;
3 | #endif
4 | using UnityEngine;
5 |
6 | namespace Epitome
7 | {
8 | public class LogSystemAsset : ScriptableObject
9 | {
10 | [SerializeField]
11 | public Texture2D[] WindowIcons;
12 |
13 | [SerializeField]
14 | public Texture2D[] LogLevelIcons;
15 |
16 | [SerializeField]
17 | public Texture2D LogCountIcon;
18 |
19 | #if UNITY_EDITOR
20 | [MenuItem("Epitome/Create/LogSystemAsset")]
21 | static void CreateAsset()
22 | {
23 | var exampleAsset = CreateInstance();
24 | AssetDatabase.CreateAsset(exampleAsset, string.Format("{0}/{1}", ProjectPath.FileDirectory(ProjectPath.RelativePath(typeof(LogSystemAsset))), "LogSystemAsset.asset"));
25 | AssetDatabase.Refresh();
26 | }
27 | #endif
28 | }
29 | }
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/Assets/Epitome/Extensions/EditorExtension.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | #if UNITY_EDITOR
6 | using UnityEditor;
7 | #endif
8 |
9 | namespace Epitome
10 | {
11 | public static class EditorExtension
12 | {
13 | #if UNITY_EDITOR
14 | ///
15 | /// 获取Project面板选择路径
16 | ///
17 | public static List GetSelectionPath()
18 | {
19 | Object[] obj = Selection.GetFiltered(typeof(Object), SelectionMode.Assets);
20 |
21 | List selectPath = new List();
22 |
23 | string path = Application.dataPath;
24 |
25 | for (int i = 0; i < obj.Length; i++)
26 | {
27 | selectPath.Add(AssetDatabase.GetAssetPath(obj[i]));
28 | }
29 |
30 | return selectPath;
31 | }
32 | #endif
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Manager/Epitome.Manager.Window/View.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace Epitome.Manager.Window
6 | {
7 | public enum UnityLayer
8 | {
9 | ShowUILayer = 5,
10 | HideUILayer = 8,
11 | }
12 |
13 | public abstract class View : IView
14 | {
15 | protected GameObject mView = null;
16 |
17 | public virtual void Init(GameObject varView) { this.mView = varView; }
18 |
19 | ///
20 | /// 显示
21 | ///
22 | public void Show() { mView.layer = GetLayer(UnityLayer.ShowUILayer); }
23 |
24 | ///
25 | /// 隐藏
26 | ///
27 | public void Hide() { mView.layer = GetLayer(UnityLayer.HideUILayer); }
28 |
29 | int GetLayer(UnityLayer varUnityLayer) { return (int)varUnityLayer; }
30 | }
31 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Extensions/AudioClipExtension.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 |
6 | namespace Epitome
7 | {
8 | public static class AudioClipExtension
9 | {
10 | public static byte[] GetData(this AudioClip varClip)
11 | {
12 | float[] tempData = new float[varClip.samples * varClip.channels];
13 |
14 | varClip.GetData(tempData, 0);
15 |
16 | byte[] bytes = new byte[tempData.Length * 4];
17 | Buffer.BlockCopy(tempData, 0, bytes, 0, bytes.Length);
18 |
19 | return bytes;
20 | }
21 |
22 | public static void SetData(this AudioClip varClip, byte[] varBytes)
23 | {
24 | float[] data = new float[varBytes.Length / 4];
25 | Buffer.BlockCopy(varBytes, 0, data, 0, varBytes.Length);
26 |
27 | varClip.SetData(data, 0);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
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4 | UnityConnectSettings:
5 | m_ObjectHideFlags: 0
6 | m_Enabled: 0
7 | m_TestMode: 0
8 | m_TestEventUrl:
9 | m_TestConfigUrl:
10 | m_TestInitMode: 0
11 | CrashReportingSettings:
12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate
14 | m_Enabled: 0
15 | m_CaptureEditorExceptions: 1
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17 | m_Enabled: 0
18 | m_TestMode: 0
19 | UnityAnalyticsSettings:
20 | m_Enabled: 0
21 | m_InitializeOnStartup: 1
22 | m_TestMode: 0
23 | m_TestEventUrl:
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25 | UnityAdsSettings:
26 | m_Enabled: 0
27 | m_InitializeOnStartup: 1
28 | m_TestMode: 0
29 | m_IosGameId:
30 | m_AndroidGameId:
31 | m_GameIds: {}
32 | m_GameId:
33 | PerformanceReportingSettings:
34 | m_Enabled: 0
35 |
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/Assets/Epitome/Epitome.Manager/Epitome.Manager.Window/Presenter.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace Epitome.Manager.Window
6 | {
7 | public abstract class Presenter : IPresenter where T : IView
8 | {
9 | //protected FSM _fsm = null;
10 | protected IIntent _intent = null;
11 | protected T mView = default(T);
12 | public void SetIntent(IIntent intent) { this._intent = intent; }
13 |
14 | //每次压栈都会调用
15 | public abstract void OnEnter();
16 |
17 | //每次退栈都会调用
18 | public abstract void OnLeave();
19 |
20 | //在mono start和时调用
21 | public virtual void OnStart() { }
22 | public virtual void OnStop() { }
23 | public virtual void OnDestroy() { }
24 |
25 | public void BindView(GameObject view)
26 | {
27 | mView = System.Activator.CreateInstance();
28 | mView.Init(view);
29 | }
30 | }
31 | }
--------------------------------------------------------------------------------
/Assets/Examples/Epitome.Audio/Scripts/MusicItem.cs:
--------------------------------------------------------------------------------
1 | using Epitome.Utility;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEngine.UI;
6 |
7 | public class MusicItem : MonoBehaviour
8 | {
9 | MusicDataItem musicData;
10 |
11 | Text Number;
12 | Text MusicName;
13 | Text Duration;
14 |
15 | private void Awake()
16 | {
17 | Number = transform.Find("Number").GetComponent();
18 | MusicName = transform.Find("MusicInfo/MusicName").GetComponent();
19 | Duration = transform.Find("MusicInfo/Duration").GetComponent();
20 | }
21 |
22 | public void SetMusicDataItem(MusicDataItem data)
23 | {
24 | musicData = data;
25 |
26 | Number.text = musicData.ID;
27 | MusicName.text = musicData.MusicName;
28 | Duration.text = musicData.Duration;
29 | }
30 |
31 | public void JumpRecording()
32 | {
33 | MusicManager.Instance.accompanyData = musicData;
34 | Project.LoadScene("AudioRecord");
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.LogSystem/Appender/ConsoleAppender.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Epitome.LogSystem
4 | {
5 | public class ConsoleAppender : ILogAppender
6 | {
7 | public void Log(LogData data)
8 | {
9 | string str = String.Format("{0}\n[{1,-5}] {2}\n", data.logMessage, data.logLevel, data.logBasicData);
10 |
11 | switch (data.logLevel)
12 | {
13 | case LogLevel.TRACE:
14 | case LogLevel.DEBUG:
15 | case LogLevel.INFO:
16 | UnityEngine.Debug.Log(str);
17 | break;
18 | case LogLevel.WARN:
19 | UnityEngine.Debug.LogWarning(str);
20 | break;
21 | case LogLevel.ERROR:
22 | UnityEngine.Debug.LogError(str);
23 | break;
24 | case LogLevel.FATAL:
25 | UnityEngine.Debug.LogError(str);
26 | break;
27 | }
28 | }
29 | }
30 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.Audio/AudioMixer.cs:
--------------------------------------------------------------------------------
1 | using NAudio.Wave;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using UnityEngine;
6 | using NAudio.Mixer;
7 | using NAudio.Wave.SampleProviders;
8 |
9 | namespace Epitome.Utility.Audio
10 | {
11 | public static class AudioMixer
12 | {
13 | ///
14 | /// 音频混合(混音)
15 | /// 音频必须具有相同的波形格式,并且必须是相同的
16 | ///
17 | /// 音频文件路径
18 | /// 音频文件路径
19 | /// 混合音频输出路径
20 | public static void AudioMixing(string filePath1, string filePath2,string mixedPath)
21 | {
22 | using (var reader1 = new AudioFileReader(filePath1))
23 | using (var reader2 = new AudioFileReader(filePath2))
24 | {
25 | var mixer = new MixingSampleProvider(new[] { reader1, reader2 });
26 | WaveFileWriter.CreateWaveFile16(mixedPath, mixer);
27 | }
28 | }
29 | }
30 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2018 yangjiqiu
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.Cursors/CursorAsset.cs:
--------------------------------------------------------------------------------
1 | #if UNITY_EDITOR
2 | using UnityEditor;
3 | #endif
4 | using UnityEngine;
5 |
6 | namespace Epitome
7 | {
8 | public class CursorAsset : ScriptableObject
9 | {
10 | [SerializeField]
11 | public Texture2D[] Original;
12 | [SerializeField]
13 | public Texture2D[] Custom;
14 | #if UNITY_EDITOR
15 | [MenuItem("Epitome/Create/CursorAsset")]
16 | static void CreateAsset()
17 | {
18 | var exampleAsset = CreateInstance();
19 | AssetDatabase.CreateAsset(exampleAsset, string.Format("{0}/{1}", ProjectPath.FileDirectory(ProjectPath.RelativePath(typeof(CursorAsset))), "CursorAsset.asset"));
20 | AssetDatabase.Refresh();
21 | }
22 |
23 | [MenuItem("Epitome/Load CursorAsset")]
24 | static void LoadExampleAsset()
25 | {
26 | //var exampleAsset =
27 | //AssetDatabase.LoadAssetAtPath(string.Format("{0}/{1}", ProjectPath.RelativePath(typeof(CursorAsset)), "CursorAsset.asset"));
28 | }
29 | #endif
30 | }
31 | }
--------------------------------------------------------------------------------
/ProjectSettings/DynamicsManager.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!55 &1
4 | PhysicsManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 7
7 | m_Gravity: {x: 0, y: -9.81, z: 0}
8 | m_DefaultMaterial: {fileID: 0}
9 | m_BounceThreshold: 2
10 | m_SleepThreshold: 0.005
11 | m_DefaultContactOffset: 0.01
12 | m_DefaultSolverIterations: 6
13 | m_DefaultSolverVelocityIterations: 1
14 | m_QueriesHitBackfaces: 0
15 | m_QueriesHitTriggers: 1
16 | m_EnableAdaptiveForce: 0
17 | m_ClothInterCollisionDistance: 0
18 | m_ClothInterCollisionStiffness: 0
19 | m_ContactsGeneration: 1
20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
21 | m_AutoSimulation: 1
22 | m_AutoSyncTransforms: 1
23 | m_ClothInterCollisionSettingsToggle: 0
24 | m_ContactPairsMode: 0
25 | m_BroadphaseType: 0
26 | m_WorldBounds:
27 | m_Center: {x: 0, y: 0, z: 0}
28 | m_Extent: {x: 250, y: 250, z: 250}
29 | m_WorldSubdivisions: 8
30 |
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.LogSystem/Resources/LogSystemAsset.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!114 &11400000
4 | MonoBehaviour:
5 | m_ObjectHideFlags: 0
6 | m_PrefabParentObject: {fileID: 0}
7 | m_PrefabInternal: {fileID: 0}
8 | m_GameObject: {fileID: 0}
9 | m_Enabled: 1
10 | m_EditorHideFlags: 0
11 | m_Script: {fileID: 11500000, guid: 9cded01a4d6d79443b1b39e85f80a012, type: 3}
12 | m_Name: LogSystemAsset
13 | m_EditorClassIdentifier:
14 | WindowIcons:
15 | - {fileID: 2800000, guid: 7fa4ec0f12ea0b449b16f7fd3a5eac36, type: 3}
16 | - {fileID: 2800000, guid: e00a035b18e3a4a48af6d0ea32c81494, type: 3}
17 | - {fileID: 2800000, guid: 259366aa2ce7f054b81fef24ff4448b6, type: 3}
18 | LogLevelIcons:
19 | - {fileID: 2800000, guid: d676d24ef1718a3449f177c0228c7cae, type: 3}
20 | - {fileID: 2800000, guid: 7fa4ec0f12ea0b449b16f7fd3a5eac36, type: 3}
21 | - {fileID: 2800000, guid: 2b073a7ba6fce3d4a8eda85c8c44cc24, type: 3}
22 | - {fileID: 2800000, guid: 60856b58d941410449613a1f47e4ca84, type: 3}
23 | - {fileID: 2800000, guid: e00a035b18e3a4a48af6d0ea32c81494, type: 3}
24 | - {fileID: 2800000, guid: 259366aa2ce7f054b81fef24ff4448b6, type: 3}
25 | LogCountIcon: {fileID: 2800000, guid: 35118313edab3e44c807173743664a3a, type: 3}
26 |
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.ToolsMenu/CreateDirectory.cs:
--------------------------------------------------------------------------------
1 | using Epitome.Utility;
2 | using System.Collections.Generic;
3 |
4 | #if UNITY_EDITOR
5 | using UnityEditor;
6 | #endif
7 |
8 | namespace Epitome.ToolsMenu
9 | {
10 | /// 创建目录
11 | public class CreateDirectory
12 | {
13 | private static string[] subfile = new string[] { "Anims", "Atlas", "Audios", "Effects", "Materials", "Prefabs", "Scenes", "Scripts" };
14 |
15 | #if UNITY_EDITOR
16 | /// 创建Resources资源目录,包括子资源目录
17 | [MenuItem("Epitome/Create/Directory/Resources")]
18 | [MenuItem("Assets/Epitome/Create/Directory/Resources")]
19 | private static void CreateResourcesDirectory()
20 | {
21 | List paths = EditorExtension.GetSelectionPath();
22 | for (int i = 0; i < paths.Count; i++)
23 | {
24 | CreateResourcesDirectory(paths[i]);
25 | }
26 | }
27 |
28 | private static void CreateResourcesDirectory(string dataPath)
29 | {
30 | string path = dataPath + "/Resources";
31 | Project.CreateDirectory(path);
32 | Project.CreateMultipleDirectories(path, subfile);
33 |
34 | AssetDatabase.Refresh();
35 | }
36 | #endif
37 | }
38 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.UI/UIDetection.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using Epitome;
5 | using UnityEngine.EventSystems;
6 | using UnityEngine.UI;
7 |
8 | namespace Epitome.Utility.UI
9 | {
10 | ///
11 | /// UI检测
12 | ///
13 | public class UIDetection : Singleton
14 | {
15 | private UIDetection() { }
16 |
17 | ///
18 | /// 检测GUI射线检测对象
19 | ///
20 | /// Canvas中的GraphicRaycaster组件
21 | ///
22 | public bool CheckGuiRaycastObjects(GraphicRaycaster graphicRaycaster)
23 | {
24 | EventSystem eventSystem = EventSystem.current;
25 | if (eventSystem == null || graphicRaycaster == null) return false;
26 | PointerEventData eventData = new PointerEventData(eventSystem);
27 | eventData.pressPosition = Input.mousePosition;
28 | eventData.position = Input.mousePosition;
29 |
30 | List resultList = new List();
31 | graphicRaycaster.Raycast(eventData, resultList);
32 | return resultList.Count > 0;
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.Excel/ReaderExcel.cs:
--------------------------------------------------------------------------------
1 | using OfficeOpenXml;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using UnityEngine;
6 |
7 | namespace Epitome
8 | {
9 | public static class ReaderExcel
10 | {
11 | public static void Reader(string filePath)
12 | {
13 | using (ExcelPackage package = new ExcelPackage(new FileStream(filePath, FileMode.Open)))
14 | {
15 | for (int i = 1; i <= package.Workbook.Worksheets.Count; ++i)
16 | {
17 | ExcelWorksheet sheet = package.Workbook.Worksheets[i];
18 | for (int j = sheet.Dimension.Start.Column, k = sheet.Dimension.End.Column; j <= k; j++)
19 | {
20 | for (int m = sheet.Dimension.Start.Row, n = sheet.Dimension.End.Row; m <= n; m++)
21 | {
22 | string str = sheet.GetValue(m, j).ToString();
23 | if (str != null)
24 | {
25 | // do something
26 | Debug.Log(str);
27 | }
28 | }
29 | }
30 | }
31 | }
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.Excel/ActionExcel.cs:
--------------------------------------------------------------------------------
1 | using OfficeOpenXml;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using UnityEngine;
6 |
7 | #if UNITY_EDITOR
8 | using UnityEditor;
9 | # endif
10 |
11 | namespace Epitome
12 | {
13 | public static class ActionExcel
14 | {
15 | public static ExcelPackage OpenExcel(string filePath)
16 | {
17 | return new ExcelPackage(new FileStream(filePath, FileMode.Open));
18 | }
19 |
20 | public static List SheetNames(ExcelPackage package)
21 | {
22 | List sheetNames = new List();
23 |
24 | ExcelWorkbook Wworkbook = package.Workbook;
25 |
26 | foreach (var worksheet in Wworkbook.Worksheets)
27 | {
28 | sheetNames.Add(worksheet.Name);
29 | }
30 | return sheetNames;
31 | }
32 |
33 |
34 | public static StreamWriter Create(string outPutPath)
35 | {
36 | StreamWriter stream = null;
37 |
38 | if (!File.Exists(outPutPath))
39 | {
40 | stream = File.CreateText(outPutPath);
41 | #if UNITY_EDITOR
42 | AssetDatabase.Refresh();
43 | # endif
44 | }
45 | return stream;
46 | }
47 |
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/Assets/Examples/Epitome.UIFrame/Scripts/Panel/CardShow/CardShowPanel.cs:
--------------------------------------------------------------------------------
1 | using Epitome.UIFrame;
2 | using System;
3 | using UnityEngine;
4 | using Epitome;
5 | using System.Collections;
6 |
7 | /// 卡牌显示
8 | public class CardShowPanel : PopUpPanelBase
9 | {
10 | public Transform card;
11 | public GameObject but;
12 |
13 | public override string GetUIType()
14 | {
15 | return UIPanelType.CardShowPanel.ToString();
16 | }
17 |
18 | Task task;
19 |
20 | private float time;
21 | private float speedTime = 1;
22 | protected override void OnAwake()
23 | {
24 | UIMaskType = UIMaskType.ImPenetrable;
25 |
26 | task = new Task(DisplayAnimation());
27 | task.Pause();
28 |
29 | base.OnAwake();
30 | }
31 |
32 | public override void Display()
33 | {
34 | base.Display();
35 |
36 | but.SetActive(false);
37 |
38 | // 显示动画播放
39 |
40 | time = 0;
41 | task.UnPause();
42 | }
43 |
44 | private IEnumerator DisplayAnimation()
45 | {
46 | while (true)
47 | {
48 | yield return null;
49 |
50 | time += Time.deltaTime;
51 | card.localScale = Vector3.Lerp(Vector3.zero, Vector3.one, time / speedTime);
52 |
53 | if (time / speedTime >= 1)
54 | {
55 | but.SetActive(true);
56 | task.Pause();
57 | }
58 | }
59 | }
60 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.Load/AsyncLoading.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using System.Net;
4 | using UnityEngine;
5 |
6 |
7 | namespace Epitome
8 | {
9 | public static class AsyncLoading
10 | {
11 | ///
12 | /// 下载文件
13 | ///
14 | /// 要下载的文件的网络路径
15 | /// 保存路径
16 |
17 | public static void BeginDownloadSmallPackage(string url, string savePath)
18 | {
19 | using (WebClient client = new WebClient())
20 | {
21 | client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(ResPackageDownloadProgress);
22 |
23 | client.DownloadFileAsync(new System.Uri(url), savePath);
24 | }
25 | }
26 |
27 | private static void ResPackageDownloadProgress(object sender, DownloadProgressChangedEventArgs e)
28 | {
29 | // 异步操作放到Unity主线程上运行
30 | Loom.QueueOnMainThread((param) =>
31 | {
32 | if (e.ProgressPercentage >= 100 && e.BytesReceived == e.TotalBytesToReceive)
33 | {
34 | Debug.Log("下载增量包成功");
35 | }
36 | else
37 | {
38 | Debug.Log("进度条代码放在这里");
39 | }
40 | });
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/Assets/Epitome/Editor/ScriptBuilder.cs:
--------------------------------------------------------------------------------
1 | using System.Text;
2 |
3 | public class ScriptBuilder
4 | {
5 | private const string NEW_LINE = "\r\n";
6 | public ScriptBuilder()
7 | {
8 | builder = new StringBuilder();
9 | }
10 |
11 | private StringBuilder builder;
12 | public int Indent { get; set; }
13 |
14 | private int currentCharIndex;
15 |
16 | public void Write(string val, bool noAutoIndent = false)
17 | {
18 | if (!noAutoIndent)
19 | val = GetIndents() + val;
20 | if (currentCharIndex == builder.Length)
21 | builder.Append(val);
22 | else
23 | builder.Insert(currentCharIndex, val);
24 | currentCharIndex += val.Length;
25 | }
26 |
27 | public void WriteLine(string val, bool noAutoIndent = false)
28 | {
29 | Write(val + NEW_LINE);
30 | }
31 |
32 | public void WriteCurlyBrackets()
33 | {
34 | var openBracket = GetIndents() + "{" + NEW_LINE;
35 | var closeBracket = GetIndents() + "}" + NEW_LINE;
36 | Write(openBracket + closeBracket, true);
37 | currentCharIndex -= closeBracket.Length;
38 | }
39 |
40 | public string GetIndents()
41 | {
42 | var str = "";
43 | for (var i = 0; i < Indent; i++)
44 | str += " ";
45 | return str;
46 | }
47 |
48 | public override string ToString()
49 | {
50 | return builder.ToString();
51 | }
52 | }
--------------------------------------------------------------------------------
/Assets/Epitome/Epitome.Utility/Epitome.Utility.Audio/AudioLoad.cs:
--------------------------------------------------------------------------------
1 | using NAudio.Wave;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using UnityEngine;
6 |
7 | namespace Epitome.Utility.Audio
8 | {
9 | public delegate void AudioLoadFinish(AudioClip clip);
10 | public delegate void AudiosLoadFinish(List clipa, List audioPaths);
11 |
12 | public static class AudioLoad
13 | {
14 | public static IEnumerator Load(string url, AudioLoadFinish finish)
15 | {
16 | WWW www = new WWW(@"file:///" + url);
17 | yield return www;
18 | finish(www.GetAudioClip());
19 | }
20 |
21 | public static IEnumerator Load(string[] urls, AudiosLoadFinish finish)
22 | {
23 | int amount = 0;
24 | List clips = new List();
25 | List audioPaths = new List();
26 |
27 | while (urls.Length > amount)
28 | {
29 | WWW www = new WWW("file://" + urls[amount]);
30 | yield return www;
31 |
32 | AudioClip clip = www.GetAudioClip();
33 | www.Dispose();
34 | if (clip != null)
35 | {
36 | clips.Add(clip);
37 | audioPaths.Add(urls[amount]);
38 | }
39 | amount += 1;
40 | }
41 | finish(clips, audioPaths);
42 | }
43 | }
44 | }
--------------------------------------------------------------------------------
/ProjectSettings/Physics2DSettings.asset:
--------------------------------------------------------------------------------
1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!19 &1
4 | Physics2DSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 3
7 | m_Gravity: {x: 0, y: -9.81}
8 | m_DefaultMaterial: {fileID: 0}
9 | m_VelocityIterations: 8
10 | m_PositionIterations: 3
11 | m_VelocityThreshold: 1
12 | m_MaxLinearCorrection: 0.2
13 | m_MaxAngularCorrection: 8
14 | m_MaxTranslationSpeed: 100
15 | m_MaxRotationSpeed: 360
16 | m_BaumgarteScale: 0.2
17 | m_BaumgarteTimeOfImpactScale: 0.75
18 | m_TimeToSleep: 0.5
19 | m_LinearSleepTolerance: 0.01
20 | m_AngularSleepTolerance: 2
21 | m_DefaultContactOffset: 0.01
22 | m_AutoSimulation: 1
23 | m_QueriesHitTriggers: 1
24 | m_QueriesStartInColliders: 1
25 | m_ChangeStopsCallbacks: 0
26 | m_CallbacksOnDisable: 1
27 | m_AutoSyncTransforms: 1
28 | m_AlwaysShowColliders: 0
29 | m_ShowColliderSleep: 1
30 | m_ShowColliderContacts: 0
31 | m_ShowColliderAABB: 0
32 | m_ContactArrowScale: 0.2
33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
38 |
--------------------------------------------------------------------------------
/Assets/Epitome/Plugins/System.Web.Util/Helpers.cs:
--------------------------------------------------------------------------------
1 | //
2 | // System.Web.Util.Helpers
3 | //
4 | // Authors:
5 | // Marek Habersack (mhabersack@novell.com)
6 | //
7 | // (C) 2009 Novell, Inc (http://novell.com)
8 |
9 | //
10 | // Permission is hereby granted, free of charge, to any person obtaining
11 | // a copy of this software and associated documentation files (the
12 | // "Software"), to deal in the Software without restriction, including
13 | // without limitation the rights to use, copy, modify, merge, publish,
14 | // distribute, sublicense, and/or sell copies of the Software, and to
15 | // permit persons to whom the Software is furnished to do so, subject to
16 | // the following conditions:
17 | //
18 | // The above copyright notice and this permission notice shall be
19 | // included in all copies or substantial portions of the Software.
20 | //
21 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 | // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 | // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 | // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
25 | // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 | // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 | // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 | //
29 | using System;
30 | using System.Globalization;
31 |
32 | namespace System.Web.Util
33 | {
34 | class Helpers
35 | {
36 | public static readonly CultureInfo InvariantCulture = CultureInfo.InvariantCulture;
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/Assets/Epitome/Extensions/TextureExtension.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | namespace Epitome
4 | {
5 | public static class TextureExtension
6 | {
7 | public static void SetColor(this Texture2D self, float rgb, float a = 255)
8 | {
9 | self.SetColor(new Color(rgb / 255f, rgb / 255f, rgb / 255f, a / 255f));
10 | }
11 |
12 | public static void SetColor(this Texture2D self, float r, float g,float b, float a = 255)
13 | {
14 | self.SetColor(new Color(r / 255f, g / 255f, b / 255f, a / 255f));
15 | }
16 |
17 | public static void SetColor(this Texture2D self,Color color)
18 | {
19 | for (var x = 0; x < self.width; x++)
20 | {
21 | for (var y = 0; y < self.height; y++)
22 | {
23 | self.SetPixel(x, y, color);
24 | }
25 | }
26 | self.Apply(false);
27 | }
28 |
29 | public static void SetColor(this Texture2D self, Color[] colors)
30 | {
31 | var mipCount = Mathf.Min(colors.Length, self.mipmapCount);
32 |
33 | for (var mip = 0; mip < mipCount; ++mip)
34 | {
35 | var cols = self.GetPixels(mip);
36 |
37 | for (var i = 0; i < cols.Length; ++i)
38 | {
39 | cols[i] = Color.Lerp(cols[i], colors[mip], 0.33f);
40 | }
41 | self.SetPixels(cols, mip);
42 | }
43 | self.Apply(false);
44 | }
45 | }
46 | }
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/Assets/Epitome/Epitome.Utility/Epitome.Utility.ColorUtilities/ColorUtilities.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 |
6 | namespace Epitome.Utility.ColorUtilities
7 | {
8 | public static class ColorUtilities
9 | {
10 | public static Color ToColor(this string self)
11 | {
12 | Color color;
13 | if (!ColorUtility.TryParseHtmlString(self, out color))
14 | {
15 | throw new Exception(self + ": is not an actual hexadecimal colors!");
16 | }
17 |
18 | return color;
19 | }
20 | public static string ToStringRGB(this Color self)
21 | {
22 | return ColorUtility.ToHtmlStringRGB(self);
23 | }
24 | public static string ToStringRGBA(this Color self)
25 | {
26 | return ColorUtility.ToHtmlStringRGBA(self);
27 | }
28 |
29 | public static Color ColorBlend(Color color1, Color color2,Vector2 specificValue)
30 | {
31 | if (specificValue.x == 0)
32 | {
33 | return color2;
34 | }
35 | if (specificValue.y == 0)
36 | {
37 | return color1;
38 | }
39 |
40 | if (specificValue.x < specificValue.y)
41 | {
42 | return ColorBlend(color2,color1, specificValue.x / specificValue.y);
43 | }
44 | else
45 | {
46 | return ColorBlend(color1, color2, specificValue.y / specificValue.x);
47 | }
48 | }
49 |
50 | public static Color ColorBlend(Color color1, Color color2, float difference)
51 | {
52 | return Color.Lerp(color1, color2, difference);
53 | }
54 | }
55 | }
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/Assets/Epitome/Epitome.Utility/Epitome.Utility.Network/ChatServer.cs:
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1 | /*----------------------------------------------------------------
2 | * 文件名:ChatServer
3 | * 文件功能描述:聊天服务器
4 | ----------------------------------------------------------------*/
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | namespace Epitome.Utility.Network
10 | {
11 | public class ChatServer
12 | {
13 | static ChatServer mInstance;
14 |
15 | public static ChatServer GetSingleton() { if (mInstance == null) { mInstance = new ChatServer(); } return mInstance; }
16 |
17 | ChatServer()
18 | {
19 | mNewSocket = new NewSocket("119.29.39.186",123,System.Net.Sockets.ProtocolType.Udp);
20 | }
21 |
22 | NewSocket mNewSocket;
23 |
24 | //++++++++++++++++++++ 聊天 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
25 |
26 | ///
27 | /// 世界喊话
28 | ///
29 | public void Shouting(string varID,byte[] varData)
30 | {
31 | //玩家ID 聊天信息
32 | byte[] tempID = Data.StringTurnBytes(varID);
33 | byte[] tempData = Data.MergeBytes(tempID, varData);
34 | mNewSocket.UDP_SendTo(Data.AddHeader(tempData));
35 | }
36 |
37 | ///
38 | /// 频道
39 | ///
40 | public void Channel()
41 | {
42 | //玩家ID 频道ID 聊天信息
43 | }
44 |
45 | ///
46 | /// 私聊
47 | ///
48 | public void Whisper()
49 | {
50 | //玩家ID 聊天对象ID 聊天信息
51 | }
52 | }
53 | }
54 |
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/Assets/Epitome/Epitome.Utility/EpitomeBehaviour.cs:
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1 | using System;
2 | using System.Collections;
3 | using UnityEngine;
4 |
5 | namespace Epitome
6 | {
7 | public class EpitomeBehaviour : MonoBehaviour
8 | {
9 | public void Invoke(Action action, float time)
10 | {
11 | Invoke(action.Method.Name, time);
12 | }
13 |
14 | public void InvokeRepeating(Action action, float time, float repeatRate)
15 | {
16 | InvokeRepeating(action.Method.Name, time, repeatRate);
17 | }
18 |
19 | public Task InvokeTask(Action action,float time)
20 | {
21 | return new Task(Invokelmpl(action, time));
22 | }
23 |
24 | private IEnumerator Invokelmpl(Action action, float time)
25 | {
26 | yield return new WaitForSeconds(time);
27 | action();
28 | }
29 |
30 | public string RelativePath()
31 | {
32 | return ProjectPath.RelativePath(this);
33 | }
34 |
35 | private void Awake()
36 | {
37 | OnAwake();
38 | }
39 |
40 | private void Start()
41 | {
42 | OnStart();
43 | }
44 |
45 | private void Update()
46 | {
47 | OnUpdate();
48 | }
49 |
50 | protected virtual void OnAwake() { }
51 | protected virtual void OnStart() { }
52 | protected virtual void OnUpdate() { }
53 |
54 | protected void AddMessageListener(string messageName)
55 | {
56 | MessageCenter.Instance.AddListener(this, messageName, UpdateMessage);
57 | }
58 |
59 | protected virtual void UpdateMessage(Message message) { }
60 | }
61 | }
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/Assets/Epitome/Epitome.Utility/Epitome.Utility.Hardware/Webcam.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using UnityEngine;
3 |
4 | namespace Epitome.Hardware
5 | {
6 | ///
7 | /// 摄像头
8 | ///
9 | public static class Webcam
10 | {
11 | static WebCamTexture _WebCam;
12 |
13 | #if NGUI
14 | ///
15 | /// 打开摄像头.
16 | ///
17 | public IEnumerator OpenWebcam(UITexture varTexture)
18 | {
19 | ShutDownWebcam();
20 |
21 | yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
22 | if (Application.HasUserAuthorization(UserAuthorization.WebCam))
23 | {
24 | WebCamDevice[] tempDevices = WebCamTexture.devices;
25 | string tempDeviceName = tempDevices[0].name;
26 | mWebCam = new WebCamTexture(tempDeviceName, Screen.width, Screen.height);
27 | varTexture.mainTexture = mWebCam;
28 | mWebCam.Play();
29 | }
30 | }
31 | #endif
32 | public static IEnumerator OpenWebcam(Renderer renderer)
33 | {
34 | CloseWebcam();
35 |
36 | yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
37 | if (Application.HasUserAuthorization(UserAuthorization.WebCam))
38 | {
39 | WebCamDevice[] devices = WebCamTexture.devices;
40 | string deviceName = devices[0].name;
41 | _WebCam = new WebCamTexture(deviceName, Screen.width, Screen.height);
42 | renderer.material.mainTexture = _WebCam;
43 | _WebCam.Play();
44 | }
45 | }
46 |
47 | public static void CloseWebcam() { if (_WebCam != null) _WebCam.Stop(); }
48 | }
49 | }
50 |
--------------------------------------------------------------------------------