├── .gitattributes ├── .gitignore ├── GamePlatformDemo.Business ├── Abstract │ ├── ICouponService.cs │ ├── ISaleService.cs │ └── ISignUp.cs ├── Concrete │ ├── AccountManager.cs │ ├── CampaignCouponManager.cs │ └── SaleManager.cs ├── GamePlatformDemo.Business.csproj └── Program.cs ├── GamePlatformDemo.DataAccess ├── Abstract │ ├── IEntityRepository.cs │ └── IMemberCheckService.cs ├── Adapters │ └── MernisServiceAdapter.cs ├── Concrete │ ├── CampaignCouponDal.cs │ ├── MemberCheckManager.cs │ └── MemberDal.cs ├── Connected Services │ └── MernisServiceReference │ │ ├── ConnectedService.json │ │ └── Reference.cs ├── GamePlatformDemo.DataAccess.csproj └── Program.cs ├── GamePlatformDemo.Entities ├── Abstract │ └── IEntity.cs ├── Concrete │ ├── CampaignCoupon.cs │ ├── GameEdition.cs │ ├── Member.cs │ └── Sale.cs ├── GamePlatformDemo.Entities.csproj └── Program.cs ├── GamePlatformDemo.sln └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Concrete; 5 | 6 | namespace GamePlatformDemo.Business.Abstract 7 | { 8 | public interface ICouponService 9 | { 10 | // CampaignCouponManager içerisindeki metodlar burada tanımlanmıştır. 11 | void DefineNewCoupon(CampaignCoupon coupon); 12 | void UpdateCoupon(int id, CampaignCoupon coupon); 13 | void DeleteCoupon(int id); 14 | void ListCoupons(); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /GamePlatformDemo.Business/Abstract/ISaleService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Concrete; 5 | 6 | namespace GamePlatformDemo.Business.Abstract 7 | { 8 | public interface ISaleService 9 | { 10 | // SalesManager içerisinde satış kısmında kullanılacak olan fonksiyonlar burada tanımlanmıştır. 11 | public int Discount(CampaignCoupon coupon); 12 | void BuyGame(GameEdition edition, Member customer,int discount); 13 | void Refund(Sale sale); 14 | void ListSales(); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /GamePlatformDemo.Business/Abstract/ISignUp.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Concrete; 5 | 6 | namespace GamePlatformDemo.Business.Abstract 7 | { 8 | public interface IAccountManagement 9 | { 10 | // AccountManager'da gerçekleşecek olan hesap işlemleri burada tanımlanmıştır. 11 | void SignUp(Member member); 12 | void DeleteAccount(int id); 13 | void UpdateAccount(int id,Member member); 14 | void ListAccounts(); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /GamePlatformDemo.Business/Concrete/AccountManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Business.Abstract; 5 | using GamePlatformDemo.DataAccess.Concrete; 6 | using GamePlatformDemo.Entities.Concrete; 7 | 8 | namespace GamePlatformDemo.Business.Concrete 9 | { 10 | public class AccountManager:IAccountManagement 11 | { 12 | private MemberDal _memberDal; 13 | 14 | public AccountManager(MemberDal memberDal) 15 | { 16 | _memberDal = memberDal; 17 | } 18 | public void SignUp(Member member) 19 | { 20 | _memberDal.Add(member); 21 | } 22 | 23 | public void UpdateAccount(int id,Member member) 24 | { 25 | _memberDal.Update(id, member); 26 | } 27 | 28 | public void ListAccounts() 29 | { 30 | _memberDal.GetAll(); 31 | } 32 | 33 | public void DeleteAccount(int id) 34 | { 35 | _memberDal.Delete(id); 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /GamePlatformDemo.Business/Concrete/CampaignCouponManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Business.Abstract; 5 | using GamePlatformDemo.DataAccess.Concrete; 6 | using GamePlatformDemo.Entities.Concrete; 7 | 8 | namespace GamePlatformDemo.Business.Concrete 9 | { 10 | public class CampaignCouponManager:ICouponService 11 | { 12 | private CampaignCouponDal _campaignCouponDal; 13 | 14 | public CampaignCouponManager(CampaignCouponDal campaignCouponDal) 15 | { 16 | _campaignCouponDal = campaignCouponDal; 17 | } 18 | 19 | public void DefineNewCoupon(CampaignCoupon coupon) 20 | { 21 | _campaignCouponDal.Add(coupon); 22 | } 23 | 24 | public void UpdateCoupon(int id, CampaignCoupon coupon) 25 | { 26 | _campaignCouponDal.Update(id,coupon); 27 | } 28 | 29 | public void DeleteCoupon(int id) 30 | { 31 | _campaignCouponDal.Delete(id); 32 | } 33 | 34 | public void ListCoupons() 35 | { 36 | _campaignCouponDal.GetAll(); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /GamePlatformDemo.Business/Concrete/SaleManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Net.Http; 4 | using System.Text; 5 | using GamePlatformDemo.Business.Abstract; 6 | using GamePlatformDemo.DataAccess.Concrete; 7 | using GamePlatformDemo.Entities.Concrete; 8 | 9 | namespace GamePlatformDemo.Business.Concrete 10 | { 11 | public class SaleManager:ISaleService // Interface aracılığıyla gerekli fonksiyonlar aşağıda implemente edilmiştir. 12 | { 13 | private List _salesList; // Yine satışların sembolik olarak kaydının tutulması adına liste oluşturuldu. 14 | private List _customerList; // Ayrıca ücretsiz hesap açan üyeliklerin(members) satın alım yapması durumunda 15 | private MemberDal _memberDal; // müşteri listesine ekleme yapıldı. 16 | 17 | private int sales=1; // Local kullanımda tricky yöntem için gerekli bir değişken. 18 | 19 | public SaleManager(List salesList, List customerList, MemberDal memberDal) 20 | { 21 | _salesList = salesList; // constructor vasıtasıyla kullanım sırasında alınacak olan listelerin eşitlenme aşaması 22 | _customerList = customerList; 23 | _memberDal = memberDal; 24 | } 25 | 26 | public void BuyGame(GameEdition edition, Member customer, int discount=0) // Satın alım metodu 27 | { 28 | 29 | edition.Price -= edition.Price * discount / 100; // Olası bir kupona karşı indirim hesaplaması 30 | _salesList.Add(new Sale 31 | { 32 | Name = edition.Name, 33 | GameEditionId = edition.Id, 34 | CustomerId = customer.Id, 35 | Id = sales, 36 | Price = edition.Price // Satın alımın satış geçmişi listesine eklenmesi 37 | }); 38 | sales++; //Yukarıda belirtilen sales değişkeni yeni satış Id'sini belirlemektedir. 39 | Console.WriteLine("\n"+customer.Name + ", bought " + edition.Name + " edition for " + edition.Price+ " TL\n"); 40 | if (!_customerList.Contains(customer)) 41 | { 42 | _customerList.Add(customer); // Satış yapıldığı için formatında oluşturulan Customers listesine müşteri kaydedildi 43 | // Fakat müşteri liste içerisinde mevcut ise kaydedilmiyor. 44 | } 45 | } 46 | 47 | public void Refund(Sale sale) 48 | { 49 | Console.WriteLine("\n"+"Sale with Id: " + sale.Id + " has been refunded to customer(ID="+sale.CustomerId+")"+ "\n"); 50 | _salesList.Remove(_salesList[sale.Id-1]); // İade durumunda satış listeden çıkarılıyor. 51 | } 52 | 53 | public void ListSales() 54 | { 55 | foreach (var sale in _salesList) 56 | { 57 | Console.WriteLine(sale.Id+". "+"Customer: "+_customerList[sale.Id-1]+""+sale.GameEditionId); 58 | } 59 | } 60 | 61 | public int Discount(CampaignCoupon coupon) 62 | { 63 | Console.WriteLine("\n"+coupon.Name+" coupon has been approved\n"); 64 | return coupon.Discount; // Uygulanan kupona göre indirim oranı int değeri olarak, oyun satın 65 | // alımı sırasında BuyGame metodunda kullanılmak üzere geri döndürülüyor. 66 | } 67 | 68 | // Net kullanımını Business modülü içerisindeki main programında bulabilirsiniz. 69 | } 70 | } 71 | -------------------------------------------------------------------------------- /GamePlatformDemo.Business/GamePlatformDemo.Business.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | netcoreapp3.1 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /GamePlatformDemo.Business/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel.Design.Serialization; 4 | using GamePlatformDemo.Business.Concrete; 5 | using GamePlatformDemo.DataAccess.Abstract; 6 | using GamePlatformDemo.DataAccess.Adapters; 7 | using GamePlatformDemo.DataAccess.Concrete; 8 | using GamePlatformDemo.Entities.Concrete; 9 | 10 | namespace GamePlatformDemo.Business 11 | { 12 | class Program 13 | { 14 | static void Main(string[] args) 15 | { 16 | List members = new List(); // Standart üyelikler için liste oluşturuldu. 17 | MernisServiceAdapter adapter = new MernisServiceAdapter(); 18 | MemberDal memberDal = new MemberDal(members, adapter); // Listelere ulaşımda gerekli olan MemberDal instance'ı oluşturuldu. 19 | AccountManager accountManager = new AccountManager(memberDal); // Hesap yönetimi için gerekli olan nihai araç, accountManager'a 20 | 21 | 22 | 23 | accountManager.SignUp(new Member() // Listeye başlangıç ataması için bir adet üye atandı. 24 | { 25 | DateOfBirth = new DateTime(1995, 3, 12), 26 | Id = 1, 27 | Name = "Yiğit", 28 | Lastname = "Arpacıoğlu", 29 | TC = 1111111111 // Hata alınmaması adına gerçek kullanıcı bilgileri girilmelidir. 30 | }); 31 | 32 | accountManager.ListAccounts(); 33 | 34 | 35 | // ait bir instance oluşturuldu. 36 | 37 | //accountManager.SignUp(new Member() 38 | //{ 39 | // DateOfBirth = new DateTime(1994, 2, 23), 40 | // Id = 2, 41 | // Name = "AAAA", 42 | // Lastname = "BBBBBB", 43 | // TC = 12345678912 44 | //}); 45 | 46 | //accountManager.SignUp(new Member() 47 | //{ 48 | // DateOfBirth = new DateTime(1995, 9, 11), 49 | // Id = 3, 50 | // Name = "CCCCCC", 51 | // Lastname = "DDDDDDD", 52 | // TC = 98765432198 53 | //}); // Yeni üyeler eklenebilir. Fakat hatalı üyelerin MERNIS'e takılabileceği göz önünde bulundurulmalıdır. 54 | 55 | accountManager.UpdateAccount(1, new Member() 56 | { 57 | DateOfBirth = new DateTime(1995, 3, 12), 58 | Id = 1, 59 | Name = "Yiğit", 60 | Lastname = "Arpacıoğlu", 61 | TC = 11111111111111 // Hata alınmaması adına gerçek kullanıcı bilgileri girilmelidir. 62 | }); ; // güncelleme işlemi yapıldı. 63 | 64 | // accountManager.DeleteAccount(3); // hesap silindi. 65 | 66 | accountManager.ListAccounts(); 67 | 68 | List coupons = new List() 69 | { 70 | new CampaignCoupon() 71 | { 72 | Id = 1, 73 | Discount = 35, 74 | Name = "Spring Deal" 75 | }, 76 | new CampaignCoupon() 77 | { 78 | Id = 2, 79 | Discount = 15, 80 | Name = "Halloween Deal" 81 | }, 82 | new CampaignCoupon() 83 | { 84 | Id = 3, 85 | Discount = 70, 86 | Name = "New eve coupon" 87 | } 88 | }; // Kampanyalar oluşturuldu. 89 | 90 | CampaignCouponDal campaignCouponDal = new CampaignCouponDal(coupons); 91 | CampaignCouponManager campaignCouponManager = new CampaignCouponManager(campaignCouponDal); 92 | 93 | campaignCouponManager.DefineNewCoupon(new CampaignCoupon() 94 | { 95 | Id = 4, 96 | Discount = 10, 97 | Name = "New membership discount(Valid for 15 days)" 98 | }); 99 | campaignCouponManager.DeleteCoupon(4); 100 | campaignCouponManager.ListCoupons(); 101 | List gameEdition = new List() 102 | { 103 | new GameEdition() 104 | { 105 | Id = 1, 106 | Name = "Basic", 107 | Price = 80, 108 | }, 109 | new GameEdition() 110 | { 111 | Id = 2, 112 | Name = "Premium", 113 | Price = 125, 114 | }, 115 | new GameEdition() 116 | { 117 | Id = 3, 118 | Name = "Legendary", 119 | Price = 155, 120 | } 121 | }; // oyun sürümleri tanımlandı. 122 | 123 | 124 | List salesList = new List(); // yeni bir satış listesi oluşturuldu 125 | List customers = new List(); // Satın alım yapan üyelikler için müşteri listesi tanımlandı. 126 | SaleManager saleManager = new SaleManager(salesList, customers, memberDal) { }; 127 | saleManager.ListSales(); // tüm elemanlar listelendi. 128 | int discount = saleManager.Discount(coupons[1]); // Discount fonksiyonu ile kupon seçimi yapıldı. 129 | // Liste elemanı ile seçim yapıldığı için sıralamanın 0'dan başladığı düşünülmelidir. 130 | saleManager.BuyGame(gameEdition[0], members[0], discount); // Yine liste elemanları ile satın alım gerçekleştirildi. 131 | saleManager.Refund(salesList[0]); // Satın alınan ürün geri iade edildi.tea 132 | 133 | 134 | 135 | 136 | } 137 | } 138 | } 139 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Abstract/IEntityRepository.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq.Expressions; 4 | using System.Text; 5 | using GamePlatformDemo.Entities.Abstract; 6 | 7 | namespace GamePlatformDemo.DataAccess.Abstract 8 | { 9 | public interface IEntityRepository where T : IEntity, new() 10 | 11 | // Burada T'nin bir IEntity olduğunu ve yenilenebilir bir yapıda referans bir tip olduğu kısıtlamasını getiriyoruz. 12 | // Olası yanlış eklemelere karşı defensive programming. 13 | 14 | { 15 | T GetById(int id); 16 | void GetAll(); 17 | void Add(T entity); 18 | void Update(int id,T entity); 19 | void Delete(int id); 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Abstract/IMemberCheckService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Concrete; 5 | 6 | namespace GamePlatformDemo.DataAccess.Abstract 7 | { 8 | public interface IMemberCheckService 9 | { 10 | bool CheckIsRealPerson(Member member); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Adapters/MernisServiceAdapter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using System.Threading.Tasks; 5 | using GamePlatformDemo.DataAccess.Abstract; 6 | using GamePlatformDemo.Entities.Concrete; 7 | using MernisServiceReference; 8 | 9 | namespace GamePlatformDemo.DataAccess.Adapters 10 | { 11 | public class MernisServiceAdapter:IMemberCheckService 12 | { 13 | public bool CheckIsRealPerson(Member member) 14 | { 15 | return TaskAsync(member).Result; 16 | } 17 | 18 | public static async Task TaskAsync(Member member) 19 | { 20 | KPSPublicSoapClient client = 21 | new KPSPublicSoapClient(KPSPublicSoapClient.EndpointConfiguration.KPSPublicSoap12); 22 | var status = await (client.TCKimlikNoDogrulaAsync(member.TC, member.Name.ToUpper(), 23 | member.Lastname.ToUpper(), member.DateOfBirth.Year)); 24 | return status.Body.TCKimlikNoDogrulaResult; 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Concrete/CampaignCouponDal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Net.Sockets; 5 | using System.Text; 6 | using System.Threading; 7 | using GamePlatformDemo.DataAccess.Abstract; 8 | using GamePlatformDemo.Entities.Concrete; 9 | 10 | namespace GamePlatformDemo.DataAccess.Concrete 11 | { 12 | public class CampaignCouponDal : IEntityRepository 13 | { 14 | private List _coupons; // Verilerin tutulması için bir liste oluşturulmuştur. Database ile olan 15 | // bağlantıyı DataAccess kısmında kurduğumuz için, ben de listeleri database 16 | // gibi burada kullandım. 17 | 18 | public CampaignCouponDal(List coupons) 19 | { 20 | _coupons = coupons; 21 | } 22 | public CampaignCoupon GetById(int id) 23 | { 24 | return _coupons[id - 1]; // return değeri kullanım sırasında ekrana yazdıralarak kontrol edilebilir. 25 | // Id sırası 1 den başladığı için -1 işlemi yapılmıştır. 26 | 27 | } 28 | 29 | public void GetAll() 30 | { 31 | Console.WriteLine("\nExisting coupons in system:\n"); 32 | Console.WriteLine("\n------------------------------\n"); 33 | foreach (var coupon in _coupons) 34 | { 35 | Console.WriteLine(coupon.Id + ". %" + coupon.Discount+" " + coupon.Name + "\n\t"); 36 | // Kampanya listesini GetAll() metodu yardımıyla, "1. Kampanya İsmi 37 | // Açıklama: ..." şeklinde print ediyor olacağız 38 | } 39 | Console.WriteLine("\n------------------------------\n"); 40 | } 41 | 42 | public void Add(CampaignCoupon coupon) 43 | { 44 | _coupons.Add(coupon); // Ekleme işlemi 45 | Console.WriteLine("New coupon has been defined\n"); 46 | } 47 | 48 | public void Update(int id, CampaignCoupon coupon) 49 | { 50 | 51 | _coupons[id - 1] = coupon; 52 | Console.WriteLine(_coupons[id - 1].Name+" has been updated\n"); 53 | // Listeden kullanıcı tarafından güncellenmesi istenen değerin id'sini kullanarak 54 | // mevcut değerin yerine yeni bir kullanıcı tanımlayıp, yeni özellikler girerek güncellenecektir. 55 | } 56 | 57 | public void Delete(int id) 58 | { 59 | Console.WriteLine(_coupons[id-1].Name +" has been deleted from system\n"); 60 | _coupons.Remove(_coupons[id - 1]); // Listeden kullanıcı tarafından silinmesi istenen değerin id'sini kullanarak 61 | // mevcut değerin yerine yeni bir kullanıcı tanımlayıp, yeni özellikler girerek silinecektir. 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Concrete/MemberCheckManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.DataAccess.Abstract; 5 | using GamePlatformDemo.Entities.Concrete; 6 | using MernisServiceReference; 7 | 8 | namespace GamePlatformDemo.DataAccess.Concrete 9 | { 10 | public class MemberCheckManager:IMemberCheckService 11 | { 12 | public bool CheckIsRealPerson(Member member) 13 | { 14 | return true; 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Concrete/MemberDal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using GamePlatformDemo.DataAccess.Abstract; 4 | using GamePlatformDemo.Entities.Concrete; 5 | 6 | namespace GamePlatformDemo.DataAccess.Concrete 7 | { 8 | public class MemberDal:IEntityRepository 9 | { 10 | private List _members; // Verilerin tutulması için bir liste oluşturulmuştur. Database ile olan 11 | // bağlantıyı DataAccess kısmında kurduğumuz için, ben de listeleri database 12 | // gibi burada kullandım. 13 | private IMemberCheckService _memberCheckService; 14 | public MemberDal(List members, IMemberCheckService memberCheckService) 15 | { 16 | _members = members; // Constructor yardımıyla main'de oluşturacağımız liste yardımıyla oyuncuları bir listede tutacağız. 17 | // İleride bunu database yardımıyla sağlıyor olacağız. 18 | _memberCheckService = memberCheckService; 19 | 20 | } 21 | public Member GetById(int id) 22 | { 23 | return _members[id - 1]; // Verilen ID numarası ile arama yapılıyor. 24 | } 25 | 26 | public void GetAll() 27 | { 28 | Console.WriteLine("\nExisting members in database:\n"); 29 | Console.WriteLine("\n---------------------------- \n"); 30 | foreach (var player in _members) 31 | { 32 | Console.WriteLine(player.Id+". "+ player.Name+" "+player.Lastname+" Birth Year: "+player.DateOfBirth.Year); 33 | // Oyuncu listesini GetAll() metodu yardımıyla, "1. Yiğit Arpacıoğlu Birth Year: 1995" şeklinde print ediyor olacağız 34 | } 35 | Console.WriteLine("\n------------------------------\n"); 36 | } 37 | 38 | public void Add(Member member) 39 | { 40 | if (_memberCheckService.CheckIsRealPerson(member) == true) 41 | { 42 | _members.Add(member); // Ekleme işlemi 43 | Console.WriteLine("\nWelcome to our community " + member.Name + "\n"); 44 | } 45 | else 46 | { 47 | throw new Exception("This person does NOT exist in MERNIS"); 48 | } 49 | } 50 | 51 | public void Update(int id, Member member) 52 | { 53 | Console.WriteLine("\nYour account has been updated " + member.Name + "\n"); 54 | _members[id - 1] = member; // Listeden kullanıcı tarafından güncellenmesi istenen değerin id'sini kullanarak 55 | // mevcut değerin yerine yeni bir kullanıcı tanımlayıp, yeni özellikler girerek güncellenecektir. 56 | } 57 | 58 | public void Delete(int id) 59 | { 60 | Console.WriteLine("\nWe are upset to hear that you are leaving "+_members[id - 1].Name+"\n"); 61 | _members.Remove(_members[id-1]); // Listeden kullanıcı tarafından silinmesi istenen değerin id'sini kullanarak 62 | // mevcut değerin yerine yeni bir kullanıcı tanımlayıp, yeni özellikler girerek silinecektir. 63 | } 64 | } 65 | } 66 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Connected Services/MernisServiceReference/ConnectedService.json: -------------------------------------------------------------------------------- 1 | { 2 | "ProviderId": "Microsoft.VisualStudio.ConnectedService.Wcf", 3 | "Version": "15.0.40203.910", 4 | "GettingStartedDocument": { 5 | "Uri": "https://go.microsoft.com/fwlink/?linkid=858517" 6 | }, 7 | "ExtendedData": { 8 | "inputs": [ 9 | "https://tckimlik.nvi.gov.tr/Service/KPSPublic.asmx?wsdl" 10 | ], 11 | "collectionTypes": [ 12 | "System.Array", 13 | "System.Collections.Generic.Dictionary`2" 14 | ], 15 | "namespaceMappings": [ 16 | "*, MernisServiceReference" 17 | ], 18 | "references": [ 19 | "C:\\Users\\YiğitArpacıoğlu\\Desktop\\YİĞİT\\YAZILIM\\GamePlatformDemo\\GamePlatformDemo.DataAccess\\bin\\Debug\\netcoreapp3.1\\GamePlatformDemo.Entities.dll" 20 | ], 21 | "targetFramework": "netcoreapp3.1", 22 | "typeReuseMode": "All" 23 | } 24 | } -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Connected Services/MernisServiceReference/Reference.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // 5 | // Changes to this file may cause incorrect behavior and will be lost if 6 | // the code is regenerated. 7 | // 8 | //------------------------------------------------------------------------------ 9 | 10 | namespace MernisServiceReference 11 | { 12 | 13 | 14 | [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Tools.ServiceModel.Svcutil", "2.0.2")] 15 | [System.ServiceModel.ServiceContractAttribute(Namespace="http://tckimlik.nvi.gov.tr/WS", ConfigurationName="MernisServiceReference.KPSPublicSoap")] 16 | public interface KPSPublicSoap 17 | { 18 | 19 | [System.ServiceModel.OperationContractAttribute(Action="http://tckimlik.nvi.gov.tr/WS/TCKimlikNoDogrula", ReplyAction="*")] 20 | System.Threading.Tasks.Task TCKimlikNoDogrulaAsync(MernisServiceReference.TCKimlikNoDogrulaRequest request); 21 | } 22 | 23 | [System.Diagnostics.DebuggerStepThroughAttribute()] 24 | [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Tools.ServiceModel.Svcutil", "2.0.2")] 25 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] 26 | [System.ServiceModel.MessageContractAttribute(IsWrapped=false)] 27 | public partial class TCKimlikNoDogrulaRequest 28 | { 29 | 30 | [System.ServiceModel.MessageBodyMemberAttribute(Name="TCKimlikNoDogrula", Namespace="http://tckimlik.nvi.gov.tr/WS", Order=0)] 31 | public MernisServiceReference.TCKimlikNoDogrulaRequestBody Body; 32 | 33 | public TCKimlikNoDogrulaRequest() 34 | { 35 | } 36 | 37 | public TCKimlikNoDogrulaRequest(MernisServiceReference.TCKimlikNoDogrulaRequestBody Body) 38 | { 39 | this.Body = Body; 40 | } 41 | } 42 | 43 | [System.Diagnostics.DebuggerStepThroughAttribute()] 44 | [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Tools.ServiceModel.Svcutil", "2.0.2")] 45 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] 46 | [System.Runtime.Serialization.DataContractAttribute(Namespace="http://tckimlik.nvi.gov.tr/WS")] 47 | public partial class TCKimlikNoDogrulaRequestBody 48 | { 49 | 50 | [System.Runtime.Serialization.DataMemberAttribute(Order=0)] 51 | public long TCKimlikNo; 52 | 53 | [System.Runtime.Serialization.DataMemberAttribute(EmitDefaultValue=false, Order=1)] 54 | public string Ad; 55 | 56 | [System.Runtime.Serialization.DataMemberAttribute(EmitDefaultValue=false, Order=2)] 57 | public string Soyad; 58 | 59 | [System.Runtime.Serialization.DataMemberAttribute(Order=3)] 60 | public int DogumYili; 61 | 62 | public TCKimlikNoDogrulaRequestBody() 63 | { 64 | } 65 | 66 | public TCKimlikNoDogrulaRequestBody(long TCKimlikNo, string Ad, string Soyad, int DogumYili) 67 | { 68 | this.TCKimlikNo = TCKimlikNo; 69 | this.Ad = Ad; 70 | this.Soyad = Soyad; 71 | this.DogumYili = DogumYili; 72 | } 73 | } 74 | 75 | [System.Diagnostics.DebuggerStepThroughAttribute()] 76 | [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Tools.ServiceModel.Svcutil", "2.0.2")] 77 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] 78 | [System.ServiceModel.MessageContractAttribute(IsWrapped=false)] 79 | public partial class TCKimlikNoDogrulaResponse 80 | { 81 | 82 | [System.ServiceModel.MessageBodyMemberAttribute(Name="TCKimlikNoDogrulaResponse", Namespace="http://tckimlik.nvi.gov.tr/WS", Order=0)] 83 | public MernisServiceReference.TCKimlikNoDogrulaResponseBody Body; 84 | 85 | public TCKimlikNoDogrulaResponse() 86 | { 87 | } 88 | 89 | public TCKimlikNoDogrulaResponse(MernisServiceReference.TCKimlikNoDogrulaResponseBody Body) 90 | { 91 | this.Body = Body; 92 | } 93 | } 94 | 95 | [System.Diagnostics.DebuggerStepThroughAttribute()] 96 | [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Tools.ServiceModel.Svcutil", "2.0.2")] 97 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] 98 | [System.Runtime.Serialization.DataContractAttribute(Namespace="http://tckimlik.nvi.gov.tr/WS")] 99 | public partial class TCKimlikNoDogrulaResponseBody 100 | { 101 | 102 | [System.Runtime.Serialization.DataMemberAttribute(Order=0)] 103 | public bool TCKimlikNoDogrulaResult; 104 | 105 | public TCKimlikNoDogrulaResponseBody() 106 | { 107 | } 108 | 109 | public TCKimlikNoDogrulaResponseBody(bool TCKimlikNoDogrulaResult) 110 | { 111 | this.TCKimlikNoDogrulaResult = TCKimlikNoDogrulaResult; 112 | } 113 | } 114 | 115 | [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Tools.ServiceModel.Svcutil", "2.0.2")] 116 | public interface KPSPublicSoapChannel : MernisServiceReference.KPSPublicSoap, System.ServiceModel.IClientChannel 117 | { 118 | } 119 | 120 | [System.Diagnostics.DebuggerStepThroughAttribute()] 121 | [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Tools.ServiceModel.Svcutil", "2.0.2")] 122 | public partial class KPSPublicSoapClient : System.ServiceModel.ClientBase, MernisServiceReference.KPSPublicSoap 123 | { 124 | 125 | /// 126 | /// Implement this partial method to configure the service endpoint. 127 | /// 128 | /// The endpoint to configure 129 | /// The client credentials 130 | static partial void ConfigureEndpoint(System.ServiceModel.Description.ServiceEndpoint serviceEndpoint, System.ServiceModel.Description.ClientCredentials clientCredentials); 131 | 132 | public KPSPublicSoapClient(EndpointConfiguration endpointConfiguration) : 133 | base(KPSPublicSoapClient.GetBindingForEndpoint(endpointConfiguration), KPSPublicSoapClient.GetEndpointAddress(endpointConfiguration)) 134 | { 135 | this.Endpoint.Name = endpointConfiguration.ToString(); 136 | ConfigureEndpoint(this.Endpoint, this.ClientCredentials); 137 | } 138 | 139 | public KPSPublicSoapClient(EndpointConfiguration endpointConfiguration, string remoteAddress) : 140 | base(KPSPublicSoapClient.GetBindingForEndpoint(endpointConfiguration), new System.ServiceModel.EndpointAddress(remoteAddress)) 141 | { 142 | this.Endpoint.Name = endpointConfiguration.ToString(); 143 | ConfigureEndpoint(this.Endpoint, this.ClientCredentials); 144 | } 145 | 146 | public KPSPublicSoapClient(EndpointConfiguration endpointConfiguration, System.ServiceModel.EndpointAddress remoteAddress) : 147 | base(KPSPublicSoapClient.GetBindingForEndpoint(endpointConfiguration), remoteAddress) 148 | { 149 | this.Endpoint.Name = endpointConfiguration.ToString(); 150 | ConfigureEndpoint(this.Endpoint, this.ClientCredentials); 151 | } 152 | 153 | public KPSPublicSoapClient(System.ServiceModel.Channels.Binding binding, System.ServiceModel.EndpointAddress remoteAddress) : 154 | base(binding, remoteAddress) 155 | { 156 | } 157 | 158 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] 159 | System.Threading.Tasks.Task MernisServiceReference.KPSPublicSoap.TCKimlikNoDogrulaAsync(MernisServiceReference.TCKimlikNoDogrulaRequest request) 160 | { 161 | return base.Channel.TCKimlikNoDogrulaAsync(request); 162 | } 163 | 164 | public System.Threading.Tasks.Task TCKimlikNoDogrulaAsync(long TCKimlikNo, string Ad, string Soyad, int DogumYili) 165 | { 166 | MernisServiceReference.TCKimlikNoDogrulaRequest inValue = new MernisServiceReference.TCKimlikNoDogrulaRequest(); 167 | inValue.Body = new MernisServiceReference.TCKimlikNoDogrulaRequestBody(); 168 | inValue.Body.TCKimlikNo = TCKimlikNo; 169 | inValue.Body.Ad = Ad; 170 | inValue.Body.Soyad = Soyad; 171 | inValue.Body.DogumYili = DogumYili; 172 | return ((MernisServiceReference.KPSPublicSoap)(this)).TCKimlikNoDogrulaAsync(inValue); 173 | } 174 | 175 | public virtual System.Threading.Tasks.Task OpenAsync() 176 | { 177 | return System.Threading.Tasks.Task.Factory.FromAsync(((System.ServiceModel.ICommunicationObject)(this)).BeginOpen(null, null), new System.Action(((System.ServiceModel.ICommunicationObject)(this)).EndOpen)); 178 | } 179 | 180 | public virtual System.Threading.Tasks.Task CloseAsync() 181 | { 182 | return System.Threading.Tasks.Task.Factory.FromAsync(((System.ServiceModel.ICommunicationObject)(this)).BeginClose(null, null), new System.Action(((System.ServiceModel.ICommunicationObject)(this)).EndClose)); 183 | } 184 | 185 | private static System.ServiceModel.Channels.Binding GetBindingForEndpoint(EndpointConfiguration endpointConfiguration) 186 | { 187 | if ((endpointConfiguration == EndpointConfiguration.KPSPublicSoap)) 188 | { 189 | System.ServiceModel.BasicHttpBinding result = new System.ServiceModel.BasicHttpBinding(); 190 | result.MaxBufferSize = int.MaxValue; 191 | result.ReaderQuotas = System.Xml.XmlDictionaryReaderQuotas.Max; 192 | result.MaxReceivedMessageSize = int.MaxValue; 193 | result.AllowCookies = true; 194 | result.Security.Mode = System.ServiceModel.BasicHttpSecurityMode.Transport; 195 | return result; 196 | } 197 | if ((endpointConfiguration == EndpointConfiguration.KPSPublicSoap12)) 198 | { 199 | System.ServiceModel.Channels.CustomBinding result = new System.ServiceModel.Channels.CustomBinding(); 200 | System.ServiceModel.Channels.TextMessageEncodingBindingElement textBindingElement = new System.ServiceModel.Channels.TextMessageEncodingBindingElement(); 201 | textBindingElement.MessageVersion = System.ServiceModel.Channels.MessageVersion.CreateVersion(System.ServiceModel.EnvelopeVersion.Soap12, System.ServiceModel.Channels.AddressingVersion.None); 202 | result.Elements.Add(textBindingElement); 203 | System.ServiceModel.Channels.HttpsTransportBindingElement httpsBindingElement = new System.ServiceModel.Channels.HttpsTransportBindingElement(); 204 | httpsBindingElement.AllowCookies = true; 205 | httpsBindingElement.MaxBufferSize = int.MaxValue; 206 | httpsBindingElement.MaxReceivedMessageSize = int.MaxValue; 207 | result.Elements.Add(httpsBindingElement); 208 | return result; 209 | } 210 | throw new System.InvalidOperationException(string.Format("Could not find endpoint with name \'{0}\'.", endpointConfiguration)); 211 | } 212 | 213 | private static System.ServiceModel.EndpointAddress GetEndpointAddress(EndpointConfiguration endpointConfiguration) 214 | { 215 | if ((endpointConfiguration == EndpointConfiguration.KPSPublicSoap)) 216 | { 217 | return new System.ServiceModel.EndpointAddress("https://tckimlik.nvi.gov.tr/Service/KPSPublic.asmx"); 218 | } 219 | if ((endpointConfiguration == EndpointConfiguration.KPSPublicSoap12)) 220 | { 221 | return new System.ServiceModel.EndpointAddress("https://tckimlik.nvi.gov.tr/Service/KPSPublic.asmx"); 222 | } 223 | throw new System.InvalidOperationException(string.Format("Could not find endpoint with name \'{0}\'.", endpointConfiguration)); 224 | } 225 | 226 | public enum EndpointConfiguration 227 | { 228 | 229 | KPSPublicSoap, 230 | 231 | KPSPublicSoap12, 232 | } 233 | } 234 | } 235 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/GamePlatformDemo.DataAccess.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | netcoreapp3.1 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /GamePlatformDemo.DataAccess/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using GamePlatformDemo.DataAccess.Concrete; 4 | using GamePlatformDemo.Entities.Concrete; 5 | 6 | namespace GamePlatformDemo.DataAccess 7 | { 8 | class Program 9 | { 10 | static void Main(string[] args) 11 | { 12 | 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /GamePlatformDemo.Entities/Abstract/IEntity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace GamePlatformDemo.Entities.Abstract 6 | { 7 | // Bu dosya interface yapısı yardımıyla varlıklar arası bir arayüz oluşturmaktadır ve ortak özelliklerin implemente edilmesini sağlamaktadır. 8 | public interface IEntity 9 | { 10 | public int Id { get; set; } 11 | public string Name { get; set; } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /GamePlatformDemo.Entities/Concrete/CampaignCoupon.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Abstract; 5 | 6 | namespace GamePlatformDemo.Entities.Concrete 7 | { 8 | // Bu dosya kampanyaya ait bilgileri tutmaktadır. 9 | public class CampaignCoupon:IEntity 10 | { 11 | public int Id { get; set; } // Deal Id : Kampanya numarası 12 | public string Name { get; set; } // Deal Name : Kuponun adı 13 | 14 | public int Discount { get; set; } // Deal discount : İndirim oranı % (yüzdesi) 15 | 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /GamePlatformDemo.Entities/Concrete/GameEdition.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Abstract; 5 | 6 | namespace GamePlatformDemo.Entities.Concrete 7 | { 8 | // Bu dosya oyun detaylarına ait bilgileri tutmaktadır. 9 | public class GameEdition:IEntity 10 | { 11 | public int Id { get; set; } // Edition Id : 3 adet oyun versiyonu vardır. Bunlar içi 12 | public string Name { get; set; } // Edition Name : Basic, Premium ve Legendary olmak üzere üç adet edition vardır. 13 | 14 | public double Price { get; set; } // Edition Price : Yukarıda belirtilen farklı planlar için farklı ödemeler gerçekleştirilecektir. 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /GamePlatformDemo.Entities/Concrete/Member.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Abstract; 5 | 6 | namespace GamePlatformDemo.Entities.Concrete 7 | { 8 | // Bu dosya müşteriye ait bilgileri tutmaktadır. 9 | public class Member:IEntity 10 | { 11 | public int Id { get; set; } // Customer Id : Müşteri için oyun firması tarafından verilen müşteri numarası 12 | public string Name { get; set; } // First name of Customer : Müşteri adı 13 | 14 | 15 | public string Lastname { get; set; } // Last name of Customer : Müşteri soyadı 16 | 17 | 18 | public long TC { get; set; } // ID number of Customer : Müşteri TC Kimlik numarası 19 | public DateTime DateOfBirth { get; set; } // Birth Date of Customer : Müşteri doğum tarihi 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /GamePlatformDemo.Entities/Concrete/Sale.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using GamePlatformDemo.Entities.Abstract; 5 | 6 | namespace GamePlatformDemo.Entities.Concrete 7 | { 8 | public class Sale:IEntity 9 | { 10 | public int Id { get; set; } // Satış Id'si 11 | 12 | public string Name { get; set; } // Kime satıldığını Mr./Mrs. Arpacıoğlu olarak döndüreceğiz 13 | 14 | public int GameEditionId { get; set; } // Game Edition Id 1. Basic, 2.Premium, 3.Legendary 15 | public int CustomerId { get; set; } // Customer Id: Müşteri Id'si 16 | 17 | public double Price { get; set; } // Satış fiyatı 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /GamePlatformDemo.Entities/GamePlatformDemo.Entities.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | netcoreapp3.1 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /GamePlatformDemo.Entities/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using GamePlatformDemo.Entities.Concrete; 4 | 5 | namespace GamePlatformDemo.Entities 6 | { 7 | class Program 8 | { 9 | static void Main(string[] args) 10 | { 11 | 12 | } 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /GamePlatformDemo.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30804.86 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GamePlatformDemo.Entities", "GamePlatformDemo.Entities\GamePlatformDemo.Entities.csproj", "{D05E9631-5985-441B-BC26-599617BBB453}" 7 | EndProject 8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GamePlatformDemo.DataAccess", "GamePlatformDemo.DataAccess\GamePlatformDemo.DataAccess.csproj", "{A9BEDFFF-FDBB-4087-B30B-6B321AA0E517}" 9 | EndProject 10 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GamePlatformDemo.Business", "GamePlatformDemo.Business\GamePlatformDemo.Business.csproj", "{73943829-C4AD-474E-8A27-D52EC5147755}" 11 | EndProject 12 | Global 13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 14 | Debug|Any CPU = Debug|Any CPU 15 | Release|Any CPU = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {D05E9631-5985-441B-BC26-599617BBB453}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 19 | {D05E9631-5985-441B-BC26-599617BBB453}.Debug|Any CPU.Build.0 = Debug|Any CPU 20 | {D05E9631-5985-441B-BC26-599617BBB453}.Release|Any CPU.ActiveCfg = Release|Any CPU 21 | {D05E9631-5985-441B-BC26-599617BBB453}.Release|Any CPU.Build.0 = Release|Any CPU 22 | {A9BEDFFF-FDBB-4087-B30B-6B321AA0E517}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {A9BEDFFF-FDBB-4087-B30B-6B321AA0E517}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {A9BEDFFF-FDBB-4087-B30B-6B321AA0E517}.Release|Any CPU.ActiveCfg = Release|Any CPU 25 | {A9BEDFFF-FDBB-4087-B30B-6B321AA0E517}.Release|Any CPU.Build.0 = Release|Any CPU 26 | {73943829-C4AD-474E-8A27-D52EC5147755}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 27 | {73943829-C4AD-474E-8A27-D52EC5147755}.Debug|Any CPU.Build.0 = Debug|Any CPU 28 | {73943829-C4AD-474E-8A27-D52EC5147755}.Release|Any CPU.ActiveCfg = Release|Any CPU 29 | {73943829-C4AD-474E-8A27-D52EC5147755}.Release|Any CPU.Build.0 = Release|Any CPU 30 | EndGlobalSection 31 | GlobalSection(SolutionProperties) = preSolution 32 | HideSolutionNode = FALSE 33 | EndGlobalSection 34 | GlobalSection(ExtensibilityGlobals) = postSolution 35 | SolutionGuid = {14704F22-9321-43CD-A351-A3C498956E79} 36 | EndGlobalSection 37 | EndGlobal 38 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # GamePlatformDemo 2 | Kod içerisinde de elimden geldiği kadar yorum eklemeye çalıştım. 3 | 4 | Uygulamada bir oyun için çeşitli planlar bulunmaktadır. (Ben 3 tane ekledim dilerseniz Business katmanındaki Program.cs içerisinde ekleyebilirsiniz.) 5 | Tanımlanan farklı kuponlarla seçilen plana göre indirim uygulanmaktadır. 6 | Kullanıcalar oyun platformuna ücretsiz hesap açabilmektedirler (members). 7 | Satın alımlar sonucunda alım yapan üyeler müşteri listesine eklenmektedir.(customers) 8 | Not: İki liste de Member türündedir. 9 | 10 | Tanımlanan kuponlar da ayrı bir listede tutulmaktadır.(coupons) 11 | Satışlar ayrı bir listede tutulmaktadır.(salesList) 12 | 13 | Mimari 3 katmandan oluşmaktadır: 14 | # 1. GamePlatformDemo.Entities 15 | Burada property tutan sınıflarım bulunmaktadır. 16 | Ortak özellikleri IEntity şeklinde bir interface aracılığıyla kazandırmaktayım. 17 | # 2. GamePlatformDemo.DataAccess 18 | Normal projeler içerisinde de Visual Studio ve Database arasındaki bağlantıları bu katmanda gerçekleştiğinden, ben de listelerimin kullanımını bu alanda sağlamaya çalıştım. 19 | Ayrıca bir validasyon aracı olan Mernis'i de projeye bu alanda yerleştirdim. 20 | # 3. GamePlatformDemo.Business 21 | Business katmanında ise, nihai hedefim olan satın alım, indirim, hesap hareketleri gibi aktiviteleri bu katmanda sağladım. 22 | 23 | Detaylar için projeye göz atmanız daha iyi olacaktır. 24 | --------------------------------------------------------------------------------