├── .gitignore ├── Base ├── GF │ ├── EventPool │ │ ├── BaseEventArgs.cs │ │ ├── EventPool.Event.cs │ │ ├── EventPool.cs │ │ └── EventPoolMode.cs │ ├── GameFrameworkAction.cs │ ├── GameFrameworkEntry.cs │ ├── GameFrameworkEventArgs.cs │ ├── GameFrameworkException.cs │ ├── GameFrameworkFunc.cs │ ├── GameFrameworkModule.cs │ ├── ReferencePool │ │ ├── IReference.cs │ │ ├── ReferencePool.ReferenceCollection.cs │ │ ├── ReferencePool.cs │ │ └── ReferencePoolInfo.cs │ └── TaskPool │ │ ├── ITask.cs │ │ ├── ITaskAgent.cs │ │ └── TaskPool.cs └── UnityGF │ ├── BaseComponent.cs │ ├── GameEntry.cs │ └── ShutdownType.cs ├── Editor ├── AssetBundleAnalyzer │ ├── AssetBundleAnalyzer.cs │ ├── AssetBundleAnalyzerController.CircularDependencyChecker.cs │ ├── AssetBundleAnalyzerController.Stamp.cs │ ├── AssetBundleAnalyzerController.cs │ ├── AssetsOrder.cs │ ├── DependencyData.cs │ └── ScatteredAssetsOrder.cs ├── AssetBundleBuilder │ ├── AssetBundleBuilder.cs │ ├── AssetBundleBuilderConfigPathAttribute.cs │ ├── AssetBundleBuilderController.AssetBundleCode.cs │ ├── AssetBundleBuilderController.AssetBundleData.cs │ ├── AssetBundleBuilderController.AssetData.cs │ ├── AssetBundleBuilderController.BuildReport.cs │ ├── AssetBundleBuilderController.VersionListData.cs │ ├── AssetBundleBuilderController.cs │ ├── BuildAssetBundle.cs │ └── IBuildEventHandler.cs ├── AssetBundleCollection │ ├── Asset.cs │ ├── AssetBundle.cs │ ├── AssetBundleCollection.cs │ ├── AssetBundleCollectionConfigPathAttribute.cs │ ├── AssetBundleLoadType.cs │ └── AssetBundleType.cs ├── AssetBundleEditor │ ├── AssetBundleEditor.AssetBundleFolder.cs │ ├── AssetBundleEditor.AssetBundleItem.cs │ ├── AssetBundleEditor.MenuState.cs │ ├── AssetBundleEditor.cs │ ├── AssetBundleEditorConfigPathAttribute.cs │ ├── AssetBundleEditorController.cs │ ├── AssetSorterType.cs │ ├── SourceAsset.cs │ └── SourceFolder.cs ├── AssetBundleXml │ └── CreateXml.cs └── Misc │ ├── BuildSettings.cs │ ├── BuildSettingsConfigPathAttribute.cs │ ├── ConfigPathAttribute.cs │ ├── ContextMenu.cs │ ├── Help.cs │ ├── HelperInfo.cs │ ├── LogRedirection.cs │ ├── OpenFolder.cs │ └── Type.cs ├── Events ├── GF │ ├── EventManager.cs │ ├── GameEventArgs.cs │ └── IEventManager.cs └── UnityGF │ ├── Editor │ └── EventComponentInspector.cs │ └── EventComponent.cs ├── Example ├── AssetBundleEditor.xml ├── GameObject.prefab ├── TestAset │ ├── Cube.prefab │ └── Sphere.prefab ├── test.cs └── test.unity ├── LICENSE ├── Libraries └── ICSharpCode.SharpZipLib.dll ├── Log └── GF │ ├── Log.ILogHelper.cs │ ├── Log.cs │ └── LogLevel.cs ├── ObjectPool ├── GF │ ├── IObjectPool.cs │ ├── IObjectPoolManager.cs │ ├── ObjectBase.cs │ ├── ObjectInfo.cs │ ├── ObjectPoolBase.cs │ ├── ObjectPoolManager.Object.cs │ ├── ObjectPoolManager.ObjectPool.cs │ ├── ObjectPoolManager.cs │ └── ReleaseObjectFilterCallback.cs └── UnityGF │ ├── Editor │ └── ObjectPoolComponentInspector.cs │ └── ObjectPoolComponent.cs ├── README.md ├── Resource ├── Impl │ ├── GF │ │ ├── Constant.cs │ │ ├── DecryptResourceCallback.cs │ │ ├── LoadAssetCallbacks.cs │ │ ├── LoadAssetDependencyAssetCallback.cs │ │ ├── LoadAssetFailureCallback.cs │ │ ├── LoadAssetSuccessCallback.cs │ │ ├── LoadAssetUpdateCallback.cs │ │ ├── LoadBytesCallback.cs │ │ ├── LoadResourceAgentHelperErrorEventArgs.cs │ │ ├── LoadResourceAgentHelperLoadCompleteEventArgs.cs │ │ ├── LoadResourceAgentHelperParseBytesCompleteEventArgs.cs │ │ ├── LoadResourceAgentHelperReadBytesCompleteEventArgs.cs │ │ ├── LoadResourceAgentHelperReadFileCompleteEventArgs.cs │ │ ├── LoadResourceAgentHelperUpdateEventArgs.cs │ │ ├── LoadResourceProgress.cs │ │ ├── LoadResourceStatus.cs │ │ ├── LoadSceneCallbacks.cs │ │ ├── LoadSceneDependencyAssetCallback.cs │ │ ├── LoadSceneFailureCallback.cs │ │ ├── LoadSceneSuccessCallback.cs │ │ ├── LoadSceneUpdateCallback.cs │ │ ├── ResourceInitCompleteEventArgs.cs │ │ ├── ResourceManager.AssetDependencyInfo.cs │ │ ├── ResourceManager.AssetInfo.cs │ │ ├── ResourceManager.LoadType.cs │ │ ├── ResourceManager.ReadWriteResourceInfo.cs │ │ ├── ResourceManager.ResourceGroup.cs │ │ ├── ResourceManager.ResourceInfo.cs │ │ ├── ResourceManager.ResourceIniter.cs │ │ ├── ResourceManager.ResourceLoader.AssetObject.cs │ │ ├── ResourceManager.ResourceLoader.LoadAssetTask.cs │ │ ├── ResourceManager.ResourceLoader.LoadDependencyAssetTask.cs │ │ ├── ResourceManager.ResourceLoader.LoadResourceAgent.WaitingType.cs │ │ ├── ResourceManager.ResourceLoader.LoadResourceAgent.cs │ │ ├── ResourceManager.ResourceLoader.LoadResourceTaskBase.cs │ │ ├── ResourceManager.ResourceLoader.LoadSceneTask.cs │ │ ├── ResourceManager.ResourceLoader.ResourceObject.cs │ │ ├── ResourceManager.ResourceLoader.cs │ │ ├── ResourceManager.ResourceName.cs │ │ ├── ResourceManager.ResourceNameComparer.cs │ │ ├── ResourceManager.cs │ │ ├── ResourceMode.cs │ │ ├── UnloadSceneCallbacks.cs │ │ ├── UnloadSceneFailureCallback.cs │ │ └── UnloadSceneSuccessCallback.cs │ └── UnityGF │ │ ├── Editor │ │ ├── GameFrameworkInspector.cs │ │ └── ResourceComponentInspector.cs │ │ └── Runtime │ │ ├── DefaultLoadResourceAgentHelper.cs │ │ ├── DefaultResourceHelper.cs │ │ ├── EditorResourceComponent.cs │ │ ├── LoadResourceAgentHelperBase.cs │ │ ├── ReadWritePathType.cs │ │ ├── ResourceComponent.cs │ │ ├── ResourceHelperBase.cs │ │ ├── ResourceInitCompleteEventArgs.cs │ │ └── SceneAsset.cs └── Interface │ ├── ILoadResourceAgentHelper.cs │ ├── IResourceHelper.cs │ └── IResourceManager.cs ├── Scene ├── GF │ ├── ISceneManager.cs │ ├── LoadSceneDependencyAssetEventArgs.cs │ ├── LoadSceneFailureEventArgs.cs │ ├── LoadSceneSuccessEventArgs.cs │ ├── LoadSceneUpdateEventArgs.cs │ ├── SceneManager.cs │ ├── UnloadSceneFailureEventArgs.cs │ └── UnloadSceneSuccessEventArgs.cs └── UnityGF │ ├── Editor │ └── SceneComponentInspector.cs │ ├── LoadSceneDependencyAssetEventArgs.cs │ ├── LoadSceneFailureEventArgs.cs │ ├── LoadSceneSuccessEventArgs.cs │ ├── LoadSceneUpdateEventArgs.cs │ ├── SceneComponent.cs │ ├── 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