├── .gitignore ├── Assets ├── 3rdPlugins.meta ├── 3rdPlugins │ ├── Demigiant.meta │ └── Demigiant │ │ ├── DOTween.meta │ │ ├── DOTween │ │ ├── DOTween.XML │ │ ├── DOTween.XML.meta │ │ ├── DOTween.dll │ │ ├── DOTween.dll.mdb │ │ ├── DOTween.dll.mdb.meta │ │ ├── DOTween.dll.meta │ │ ├── DOTween43.dll │ │ ├── DOTween43.dll.mdb │ │ ├── DOTween43.dll.mdb.meta │ │ ├── DOTween43.dll.meta │ │ ├── DOTween43.xml │ │ ├── DOTween43.xml.meta │ │ ├── DOTween46.dll │ │ ├── DOTween46.dll.mdb │ │ ├── DOTween46.dll.mdb.meta │ │ ├── DOTween46.dll.meta │ │ ├── DOTween46.xml │ │ ├── DOTween46.xml.meta │ │ ├── DOTween50.dll │ │ ├── DOTween50.dll.mdb │ │ ├── DOTween50.dll.mdb.meta │ │ ├── DOTween50.dll.meta │ │ ├── DOTween50.xml │ │ ├── DOTween50.xml.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── DOTweenEditor.XML │ │ │ ├── DOTweenEditor.XML.meta │ │ │ ├── DOTweenEditor.dll │ │ │ ├── DOTweenEditor.dll.mdb │ │ │ ├── DOTweenEditor.dll.mdb.meta │ │ │ ├── DOTweenEditor.dll.meta │ │ │ ├── Imgs.meta │ │ │ └── Imgs │ │ │ │ ├── DOTweenIcon.png │ │ │ │ ├── DOTweenIcon.png.meta │ │ │ │ ├── Footer.png │ │ │ │ ├── Footer.png.meta │ │ │ │ ├── Footer_dark.png │ │ │ │ ├── Footer_dark.png.meta │ │ │ │ ├── Header.jpg │ │ │ │ └── Header.jpg.meta │ │ ├── readme.txt │ │ └── readme.txt.meta │ │ ├── DOTweenPro Examples.meta │ │ ├── DOTweenPro Examples │ │ ├── DOTweenAnimation_Advanced.unity │ │ ├── DOTweenAnimation_Advanced.unity.meta │ │ ├── DOTweenAnimation_Basics.unity │ │ ├── DOTweenAnimation_Basics.unity.meta │ │ ├── DOTweenPath.unity │ │ ├── DOTweenPath.unity.meta │ │ ├── Examples Assets.meta │ │ └── Examples Assets │ │ │ ├── dotweenpro_logo.png │ │ │ └── dotweenpro_logo.png.meta │ │ ├── DOTweenPro.meta │ │ ├── DOTweenPro │ │ ├── DOTweenAnimation.cs │ │ ├── DOTweenAnimation.cs.meta │ │ ├── DOTweenPro.XML │ │ ├── DOTweenPro.XML.meta │ │ ├── DOTweenPro.dll │ │ ├── DOTweenPro.dll.mdb │ │ ├── DOTweenPro.dll.mdb.meta │ │ ├── DOTweenPro.dll.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── DOTweenAnimationInspector.cs │ │ │ ├── DOTweenAnimationInspector.cs.meta │ │ │ ├── DOTweenProEditor.XML │ │ │ ├── DOTweenProEditor.XML.meta │ │ │ ├── DOTweenProEditor.dll │ │ │ ├── DOTweenProEditor.dll.mdb │ │ │ ├── DOTweenProEditor.dll.mdb.meta │ │ │ └── DOTweenProEditor.dll.meta │ │ ├── readme.txt │ │ └── readme.txt.meta │ │ ├── DemiLib.meta │ │ ├── DemiLib │ │ ├── Core.meta │ │ └── Core │ │ │ ├── DemiLib.dll │ │ │ ├── DemiLib.dll.mdb │ │ │ ├── DemiLib.dll.mdb.meta │ │ │ ├── DemiLib.dll.meta │ │ │ ├── DemiLib.xml │ │ │ ├── DemiLib.xml.meta │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ ├── DemiEditor.dll │ │ │ ├── DemiEditor.dll.mdb │ │ │ ├── DemiEditor.dll.mdb.meta │ │ │ ├── DemiEditor.dll.meta │ │ │ ├── DemiEditor.xml │ │ │ ├── DemiEditor.xml.meta │ │ │ ├── Imgs.meta │ │ │ └── Imgs │ │ │ ├── blackSquare.png │ │ │ ├── blackSquare.png.meta │ │ │ ├── blackSquareAlpha10.png │ │ │ ├── blackSquareAlpha10.png.meta │ │ │ ├── blackSquareAlpha15.png │ │ │ ├── blackSquareAlpha15.png.meta │ │ │ ├── blackSquareAlpha25.png │ │ │ ├── blackSquareAlpha25.png.meta │ │ │ ├── blackSquareAlpha50.png │ │ │ ├── blackSquareAlpha50.png.meta │ │ │ ├── blackSquareAlpha80.png │ │ │ ├── blackSquareAlpha80.png.meta │ │ │ ├── blueSquare.png │ │ │ ├── blueSquare.png.meta │ │ │ ├── circle.png │ │ │ ├── circle.png.meta │ │ │ ├── greenSquare.png │ │ │ ├── greenSquare.png.meta │ │ │ ├── grid_bright.png │ │ │ ├── grid_bright.png.meta │ │ │ ├── grid_dark.png │ │ │ ├── grid_dark.png.meta │ │ │ ├── ico_alert.png │ │ │ ├── ico_alert.png.meta │ │ │ ├── ico_alignB.png │ │ │ ├── ico_alignB.png.meta │ │ │ ├── ico_alignBC.png │ │ │ ├── ico_alignBC.png.meta │ │ │ ├── ico_alignBL.png │ │ │ ├── ico_alignBL.png.meta │ │ │ ├── ico_alignBR.png │ │ │ ├── ico_alignBR.png.meta │ │ │ ├── ico_alignCC.png │ │ │ ├── ico_alignCC.png.meta │ │ │ ├── ico_alignCL.png │ │ │ ├── ico_alignCL.png.meta │ │ │ ├── ico_alignCR.png │ │ │ ├── ico_alignCR.png.meta │ │ │ ├── ico_alignHC.png │ │ │ ├── ico_alignHC.png.meta │ │ │ ├── ico_alignL.png │ │ │ ├── ico_alignL.png.meta │ │ │ ├── ico_alignR.png │ │ │ ├── ico_alignR.png.meta │ │ │ ├── ico_alignT.png │ │ │ ├── ico_alignT.png.meta │ │ │ ├── ico_alignTC.png │ │ │ ├── ico_alignTC.png.meta │ │ │ ├── ico_alignTL.png │ │ │ ├── ico_alignTL.png.meta │ │ │ ├── ico_alignTR.png │ │ │ ├── ico_alignTR.png.meta │ │ │ ├── ico_alignVC.png │ │ │ ├── ico_alignVC.png.meta │ │ │ ├── ico_camera.png │ │ │ ├── ico_camera.png.meta │ │ │ ├── ico_camera_border.png │ │ │ ├── ico_camera_border.png.meta │ │ │ ├── ico_cog.png │ │ │ ├── ico_cog.png.meta │ │ │ ├── ico_cog_border.png │ │ │ ├── ico_cog_border.png.meta │ │ │ ├── ico_comment.png │ │ │ ├── ico_comment.png.meta │ │ │ ├── ico_comment_border.png │ │ │ ├── ico_comment_border.png.meta │ │ │ ├── ico_delete.png │ │ │ ├── ico_delete.png.meta │ │ │ ├── ico_end.png │ │ │ ├── ico_end.png.meta │ │ │ ├── ico_heart.png │ │ │ ├── ico_heart.png.meta │ │ │ ├── ico_heart_border.png │ │ │ ├── ico_heart_border.png.meta │ │ │ ├── ico_nodeArrow.png │ │ │ ├── ico_nodeArrow.png.meta │ │ │ ├── ico_play.png │ │ │ ├── ico_play.png.meta │ │ │ ├── ico_play_border.png │ │ │ ├── ico_play_border.png.meta │ │ │ ├── ico_skull.png │ │ │ ├── ico_skull.png.meta │ │ │ ├── ico_skull_border.png │ │ │ ├── ico_skull_border.png.meta │ │ │ ├── ico_star.png │ │ │ ├── ico_star.png.meta │ │ │ ├── ico_star_border.png │ │ │ ├── ico_star_border.png.meta │ │ │ ├── ico_ui.png │ │ │ ├── ico_ui.png.meta │ │ │ ├── ico_ui_border.png │ │ │ ├── ico_ui_border.png.meta │ │ │ ├── orangeSquare.png │ │ │ ├── orangeSquare.png.meta │ │ │ ├── purpleSquare.png │ │ │ ├── purpleSquare.png.meta │ │ │ ├── redSquare.png │ │ │ ├── redSquare.png.meta │ │ │ ├── squareBorder.png │ │ │ ├── squareBorder.png.meta │ │ │ ├── squareBorderAlpha15.png │ │ │ ├── squareBorderAlpha15.png.meta │ │ │ ├── squareBorderCurved.png │ │ │ ├── squareBorderCurved.png.meta │ │ │ ├── squareBorderCurvedAlpha.png │ │ │ ├── squareBorderCurvedAlpha.png.meta │ │ │ ├── squareBorderCurvedEmpty.png │ │ │ ├── squareBorderCurvedEmpty.png.meta │ │ │ ├── squareBorderCurvedEmpty02.png │ │ │ ├── squareBorderCurvedEmpty02.png.meta │ │ │ ├── squareBorderCurvedEmptyThick.png │ │ │ ├── squareBorderCurvedEmptyThick.png.meta │ │ │ ├── squareBorderCurved_darkBordersAlpha.png │ │ │ ├── squareBorderCurved_darkBordersAlpha.png.meta │ │ │ ├── squareBorderEmpty.png │ │ │ ├── squareBorderEmpty.png.meta │ │ │ ├── squareBorderEmpty01.png │ │ │ ├── squareBorderEmpty01.png.meta │ │ │ ├── squareBorderEmpty02.png │ │ │ ├── squareBorderEmpty02.png.meta │ │ │ ├── squareBorderEmpty03.png │ │ │ ├── squareBorderEmpty03.png.meta │ │ │ ├── squareBorderThickEmpty.png │ │ │ ├── squareBorderThickEmpty.png.meta │ │ │ ├── squareBorderThickerEmpty.png │ │ │ ├── squareBorderThickerEmpty.png.meta │ │ │ ├── squareCorners03.png │ │ │ ├── squareCorners03.png.meta │ │ │ ├── squareCornersEmpty02.png │ │ │ ├── squareCornersEmpty02.png.meta │ │ │ ├── whiteDot.png │ │ │ ├── whiteDot.png.meta │ │ │ ├── whiteDot_darkBorder.png │ │ │ ├── whiteDot_darkBorder.png.meta │ │ │ ├── whiteDot_whiteBorderAlpha.png │ │ │ ├── whiteDot_whiteBorderAlpha.png.meta │ │ │ ├── whiteSquare.png │ │ │ ├── whiteSquare.png.meta │ │ │ ├── whiteSquareAlpha10.png │ │ │ ├── whiteSquareAlpha10.png.meta │ │ │ ├── whiteSquareAlpha15.png │ │ │ ├── whiteSquareAlpha15.png.meta │ │ │ ├── whiteSquareAlpha25.png │ │ │ ├── whiteSquareAlpha25.png.meta │ │ │ ├── whiteSquareAlpha50.png │ │ │ ├── whiteSquareAlpha50.png.meta │ │ │ ├── whiteSquareAlpha80.png │ │ │ ├── whiteSquareAlpha80.png.meta │ │ │ ├── whiteSquare_fadeOut_bt.png │ │ │ ├── whiteSquare_fadeOut_bt.png.meta │ │ │ ├── yellowSquare.png │ │ │ └── yellowSquare.png.meta │ │ ├── readme_DOTweenPro.txt │ │ └── readme_DOTweenPro.txt.meta ├── Code.meta ├── Code │ ├── Game.meta │ ├── Game │ │ ├── Battle.meta │ │ ├── Battle │ │ │ ├── Battle.meta │ │ │ ├── Battle │ │ │ │ ├── Battle.cs │ │ │ │ ├── Battle.cs.meta │ │ │ │ ├── BattleInput.cs │ │ │ │ ├── BattleInput.cs.meta │ │ │ │ ├── BattleRule_TBS.cs │ │ │ │ ├── BattleRule_TBS.cs.meta │ │ │ │ ├── BattleWorld.cs │ │ │ │ ├── BattleWorld.cs.meta │ │ │ │ ├── IBattle.cs │ │ │ │ ├── IBattle.cs.meta │ │ │ │ ├── IBattleInput.cs │ │ │ │ ├── IBattleInput.cs.meta │ │ │ │ ├── IBattleRule.cs │ │ │ │ ├── IBattleRule.cs.meta │ │ │ │ ├── IBattleWorld.cs │ │ │ │ └── IBattleWorld.cs.meta │ │ │ ├── BattleFactory.cs │ │ │ ├── BattleFactory.cs.meta │ │ │ ├── Buff.meta │ │ │ ├── Buff │ │ │ │ ├── Buff_Attribute.cs │ │ │ │ ├── Buff_Attribute.cs.meta │ │ │ │ ├── base.meta │ │ │ │ └── base │ │ │ │ │ ├── ABuff.cs │ │ │ │ │ ├── ABuff.cs.meta │ │ │ │ │ ├── BuffAttribute.cs │ │ │ │ │ ├── BuffAttribute.cs.meta │ │ │ │ │ ├── BuffFactory.cs │ │ │ │ │ ├── BuffFactory.cs.meta │ │ │ │ │ ├── BuffProcess.cs │ │ │ │ │ ├── BuffProcess.cs.meta │ │ │ │ │ ├── IBuff.cs │ │ │ │ │ └── IBuff.cs.meta │ │ │ ├── FSM.meta │ │ │ ├── FSM │ │ │ │ ├── HeroFSM_TBS.cs │ │ │ │ ├── HeroFSM_TBS.cs.meta │ │ │ │ ├── IHeroFSM.cs │ │ │ │ └── IHeroFSM.cs.meta │ │ │ ├── Hero.meta │ │ │ ├── Hero │ │ │ │ ├── HeroGraphic.cs │ │ │ │ ├── HeroGraphic.cs.meta │ │ │ │ ├── HeroGraphicForServer.cs │ │ │ │ ├── HeroGraphicForServer.cs.meta │ │ │ │ ├── HeroLogic.cs │ │ │ │ ├── HeroLogic.cs.meta │ │ │ │ ├── IHeroGraphic.cs │ │ │ │ ├── IHeroGraphic.cs.meta │ │ │ │ ├── IHeroLogic.cs │ │ │ │ └── IHeroLogic.cs.meta │ │ │ ├── ServerTransform.meta │ │ │ ├── ServerTransform │ │ │ │ ├── Transform.cs │ │ │ │ └── Transform.cs.meta │ │ │ ├── Skill.meta │ │ │ └── Skill │ │ │ │ ├── TurnBase.meta │ │ │ │ └── TurnBase │ │ │ │ ├── SkillPlayer_TBS.cs │ │ │ │ ├── SkillPlayer_TBS.cs.meta │ │ │ │ ├── data.meta │ │ │ │ ├── data │ │ │ │ ├── SkillsData.cs │ │ │ │ └── SkillsData.cs.meta │ │ │ │ ├── skillEvent.meta │ │ │ │ └── skillEvent │ │ │ │ ├── SkillEventFactory.cs │ │ │ │ ├── SkillEventFactory.cs.meta │ │ │ │ ├── SkillEvent_FlashesToTarget.cs │ │ │ │ ├── SkillEvent_FlashesToTarget.cs.meta │ │ │ │ ├── SkillEvent_GoBack.cs │ │ │ │ ├── SkillEvent_GoBack.cs.meta │ │ │ │ ├── SkillEvent_JumpToTarget.cs │ │ │ │ ├── SkillEvent_JumpToTarget.cs.meta │ │ │ │ ├── SkillEvent_MoveToTarget.cs │ │ │ │ ├── SkillEvent_MoveToTarget.cs.meta │ │ │ │ ├── SkillEvent_PlayCameraEffect.cs │ │ │ │ ├── SkillEvent_PlayCameraEffect.cs.meta │ │ │ │ ├── SkillEvent_PlayEffect.cs │ │ │ │ ├── SkillEvent_PlayEffect.cs.meta │ │ │ │ ├── SkillEvent_PlayFlyItem.cs │ │ │ │ ├── SkillEvent_PlayFlyItem.cs.meta │ │ │ │ ├── SkillEvent_UseSkill.cs │ │ │ │ ├── SkillEvent_UseSkill.cs.meta │ │ │ │ ├── base.meta │ │ │ │ └── base │ │ │ │ ├── ISkillEvent.cs │ │ │ │ ├── ISkillEvent.cs.meta │ │ │ │ ├── SkillEventAttribute.cs │ │ │ │ └── SkillEventAttribute.cs.meta │ │ ├── BattleTest.cs │ │ ├── BattleTest.cs.meta │ │ ├── Client.meta │ │ ├── Client │ │ │ ├── Client.cs │ │ │ ├── Client.cs.meta │ │ │ ├── GameStart.cs │ │ │ └── GameStart.cs.meta │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── SqliteHelper.cs │ │ │ └── SqliteHelper.cs.meta │ │ ├── Editors.meta │ │ ├── Editors │ │ │ ├── AnimtionImport.meta │ │ │ ├── AnimtionImport │ │ │ │ ├── Editor.meta │ │ │ │ └── Editor │ │ │ │ │ ├── AnimationImpoter.cs │ │ │ │ │ └── AnimationImpoter.cs.meta │ │ │ ├── Data.meta │ │ │ ├── Data │ │ │ │ ├── SqliteEditor.cs │ │ │ │ └── SqliteEditor.cs.meta │ │ │ ├── HeroEdit.meta │ │ │ ├── HeroEdit │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ │ ├── EditorWindow_BuffsSelect.cs │ │ │ │ │ ├── EditorWindow_BuffsSelect.cs.meta │ │ │ │ │ ├── EditorWindow_SkillsSelect.cs │ │ │ │ │ ├── EditorWindow_SkillsSelect.cs.meta │ │ │ │ │ ├── EditorWindows_CreateBuff.cs │ │ │ │ │ ├── EditorWindows_CreateBuff.cs.meta │ │ │ │ │ ├── EditorWindows_CreateHero.cs │ │ │ │ │ ├── EditorWindows_CreateHero.cs.meta │ │ │ │ │ ├── EditorWindows_CreateSkill.cs │ │ │ │ │ ├── EditorWindows_CreateSkill.cs.meta │ │ │ │ │ ├── EditorWindows_TableMain.cs │ │ │ │ │ ├── EditorWindows_TableMain.cs.meta │ │ │ │ │ ├── TableToolMenu.cs │ │ │ │ │ └── TableToolMenu.cs.meta │ │ │ │ ├── Table.meta │ │ │ │ ├── Table │ │ │ │ │ ├── TableConfig.cs │ │ │ │ │ ├── TableConfig.cs.meta │ │ │ │ │ ├── TableConfig.json │ │ │ │ │ ├── TableConfig.json.meta │ │ │ │ │ ├── TableConfig.xlsx │ │ │ │ │ └── TableConfig.xlsx.meta │ │ │ │ ├── TableAttributes.meta │ │ │ │ └── TableAttributes │ │ │ │ │ ├── DrawTableType.cs │ │ │ │ │ ├── DrawTableType.cs.meta │ │ │ │ │ ├── Editor_TableTool.cs │ │ │ │ │ └── Editor_TableTool.cs.meta │ │ │ ├── RouteTool.meta │ │ │ └── RouteTool │ │ │ │ ├── Editor.meta │ │ │ │ └── Editor │ │ │ │ ├── 1.html │ │ │ │ ├── 1.html.meta │ │ │ │ ├── EditorMenu.cs │ │ │ │ ├── EditorMenu.cs.meta │ │ │ │ ├── EditorWindow_GenNetCode.cs │ │ │ │ ├── EditorWindow_GenNetCode.cs.meta │ │ │ │ ├── RouteJsonTool.cs │ │ │ │ ├── RouteJsonTool.cs.meta │ │ │ │ ├── readme.txt │ │ │ │ └── readme.txt.meta │ │ ├── Mathf.meta │ │ ├── Mathf │ │ │ ├── RPN.cs │ │ │ └── RPN.cs.meta │ │ ├── Net.meta │ │ ├── Net │ │ │ ├── Network.cs │ │ │ ├── Network.cs.meta │ │ │ ├── client.meta │ │ │ ├── client │ │ │ │ ├── EventManager.cs │ │ │ │ ├── EventManager.cs.meta │ │ │ │ ├── PomeloClient.cs │ │ │ │ └── PomeloClient.cs.meta │ │ │ ├── protobuf.meta │ │ │ ├── protobuf │ │ │ │ ├── Decoder.cs │ │ │ │ ├── Decoder.cs.meta │ │ │ │ ├── Encoder.cs │ │ │ │ ├── Encoder.cs.meta │ │ │ │ ├── MsgDecoder.cs │ │ │ │ ├── MsgDecoder.cs.meta │ │ │ │ ├── MsgEncoder.cs │ │ │ │ ├── MsgEncoder.cs.meta │ │ │ │ ├── Protobuf.cs │ │ │ │ ├── Protobuf.cs.meta │ │ │ │ ├── util.meta │ │ │ │ └── util │ │ │ │ │ ├── Util.cs │ │ │ │ │ └── Util.cs.meta │ │ │ ├── protocol.meta │ │ │ ├── protocol │ │ │ │ ├── HandShakeService.cs │ │ │ │ ├── HandShakeService.cs.meta │ │ │ │ ├── HeartBeatService.cs │ │ │ │ ├── HeartBeatService.cs.meta │ │ │ │ ├── Message.cs │ │ │ │ ├── Message.cs.meta │ │ │ │ ├── MessageProtocol.cs │ │ │ │ ├── MessageProtocol.cs.meta │ │ │ │ ├── MessageType.cs │ │ │ │ ├── MessageType.cs.meta │ │ │ │ ├── Package.cs │ │ │ │ ├── Package.cs.meta │ │ │ │ ├── PackageProtocol.cs │ │ │ │ ├── PackageProtocol.cs.meta │ │ │ │ ├── PackageTypes.cs │ │ │ │ ├── PackageTypes.cs.meta │ │ │ │ ├── Protocol.cs │ │ │ │ ├── Protocol.cs.meta │ │ │ │ ├── ProtocolState.cs │ │ │ │ └── ProtocolState.cs.meta │ │ │ ├── transport.meta │ │ │ └── transport │ │ │ │ ├── TransportState.cs │ │ │ │ ├── TransportState.cs.meta │ │ │ │ ├── Transporter.cs │ │ │ │ └── Transporter.cs.meta │ │ ├── Protocol.meta │ │ ├── Protocol │ │ │ ├── NetHelper.meta │ │ │ └── RouteClass.meta │ │ ├── ReourceMgr.meta │ │ ├── ReourceMgr │ │ │ ├── AudioMgr.meta │ │ │ ├── AudioMgr │ │ │ │ ├── AudioMgr.cs │ │ │ │ └── AudioMgr.cs.meta │ │ │ ├── ResourceExtension.cs │ │ │ └── ResourceExtension.cs.meta │ │ ├── ScreenView.meta │ │ ├── ScreenView │ │ │ ├── ScreenView_Battle.cs │ │ │ ├── ScreenView_Battle.cs.meta │ │ │ ├── ScreenView_Logo.cs │ │ │ └── ScreenView_Logo.cs.meta │ │ ├── Table.meta │ │ ├── TestForGod.cs │ │ ├── TestForGod.cs.meta │ │ ├── Windows.meta │ │ └── Windows │ │ │ ├── Window_Logo.cs │ │ │ ├── Window_Logo.cs.meta │ │ │ ├── Window_MVC.meta │ │ │ └── Window_MVC │ │ │ ├── Contrl_Logo.cs │ │ │ ├── Contrl_Logo.cs.meta │ │ │ ├── View_Logo.cs │ │ │ └── View_Logo.cs.meta │ ├── poseplus.meta │ └── poseplus │ │ ├── pose.meta │ │ ├── pose │ │ ├── collinfo.meta │ │ ├── collinfo │ │ │ ├── Collider_Vis.cs │ │ │ ├── Collider_Vis.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── Inspector_Collider_Vis.cs │ │ │ │ ├── Inspector_Collider_Vis.cs.meta │ │ │ │ ├── Inspector_Point_Vis.cs │ │ │ │ └── Inspector_Point_Vis.cs.meta │ │ │ ├── Point_Vis.cs │ │ │ └── Point_Vis.cs.meta │ │ ├── com.meta │ │ ├── com │ │ │ ├── AniPlayer.cs │ │ │ ├── AniPlayer.cs.meta │ │ │ ├── Dev_AniEditor.cs │ │ │ ├── Dev_AniEditor.cs.meta │ │ │ ├── Dev_PosePart.cs │ │ │ ├── Dev_PosePart.cs.meta │ │ │ ├── FBaniTools.cs │ │ │ └── FBaniTools.cs.meta │ │ ├── data.meta │ │ ├── data │ │ │ ├── AniBoxColider.cs │ │ │ ├── AniBoxColider.cs.meta │ │ │ ├── AniClip.cs │ │ │ ├── AniClip.cs.meta │ │ │ ├── BoneMatrix.cs │ │ │ ├── BoneMatrix.cs.meta │ │ │ ├── Frame.cs │ │ │ └── Frame.cs.meta │ │ ├── editor.meta │ │ └── editor │ │ │ ├── FbxAnimCutPost.cs │ │ │ ├── FbxAnimCutPost.cs.meta │ │ │ ├── Inspector_AniEditor.cs │ │ │ ├── Inspector_AniEditor.cs.meta │ │ │ ├── Inspector_AniTools.cs │ │ │ ├── Inspector_AniTools.cs.meta │ │ │ ├── Inspector_Animator.cs │ │ │ ├── Inspector_Animator.cs.meta │ │ │ ├── Inspector_FBAni.cs │ │ │ ├── Inspector_FBAni.cs.meta │ │ │ ├── Inspector_PosePart.cs │ │ │ ├── Inspector_PosePart.cs.meta │ │ │ ├── Inspector_SkinMeshRenderer.cs │ │ │ ├── Inspector_SkinMeshRenderer.cs.meta │ │ │ ├── Window_AniEditor.cs │ │ │ ├── Window_AniEditor.cs.meta │ │ │ ├── Window_AniPick.cs │ │ │ ├── Window_AniPick.cs.meta │ │ │ ├── Window_AniTools.cs │ │ │ └── Window_AniTools.cs.meta │ │ ├── skill.meta │ │ ├── skill │ │ ├── TurnBase.meta │ │ ├── TurnBase │ │ │ ├── editor.meta │ │ │ └── editor │ │ │ │ ├── EditorSkillTool.cs │ │ │ │ ├── EditorSkillTool.cs.meta │ │ │ │ ├── SkillEvent.meta │ │ │ │ ├── SkillEvent │ │ │ │ ├── ISkillEventEditor.cs │ │ │ │ ├── ISkillEventEditor.cs.meta │ │ │ │ ├── SkillEventAttribute.cs │ │ │ │ ├── SkillEventAttribute.cs.meta │ │ │ │ ├── SkillEvent_FlashesToTargetEditor.cs │ │ │ │ ├── SkillEvent_FlashesToTargetEditor.cs.meta │ │ │ │ ├── SkillEvent_GoBackEditor.cs │ │ │ │ ├── SkillEvent_GoBackEditor.cs.meta │ │ │ │ ├── SkillEvent_JumpToTargetEditor.cs │ │ │ │ ├── SkillEvent_JumpToTargetEditor.cs.meta │ │ │ │ ├── SkillEvent_MoveToTargetEditor.cs │ │ │ │ ├── SkillEvent_MoveToTargetEditor.cs.meta │ │ │ │ ├── SkillEvent_PlayCameraEffectEditor.cs │ │ │ │ ├── SkillEvent_PlayCameraEffectEditor.cs.meta │ │ │ │ ├── SkillEvent_PlayEffectEditor.cs │ │ │ │ ├── SkillEvent_PlayEffectEditor.cs.meta │ │ │ │ ├── SkillEvent_PlayFlyItemEditor.cs │ │ │ │ ├── SkillEvent_PlayFlyItemEditor.cs.meta │ │ │ │ ├── SkillEvent_UseSkillEditor.cs │ │ │ │ └── SkillEvent_UseSkillEditor.cs.meta │ │ │ │ ├── Window_SelectAniClip.cs │ │ │ │ ├── Window_SelectAniClip.cs.meta │ │ │ │ ├── Window_SelectSkill.cs │ │ │ │ ├── Window_SelectSkill.cs.meta │ │ │ │ ├── Window_SelectSkillEvent.cs │ │ │ │ ├── Window_SelectSkillEvent.cs.meta │ │ │ │ ├── Window_SelectSkillPath.cs │ │ │ │ └── Window_SelectSkillPath.cs.meta │ │ ├── editor.meta │ │ ├── editor │ │ │ ├── Inspector_SkillTurnBase.cs │ │ │ ├── Inspector_SkillTurnBase.cs.meta │ │ │ ├── Window_SkillTurnBase.cs │ │ │ └── Window_SkillTurnBase.cs.meta │ │ ├── 回合制游戏 技能编辑.txt │ │ └── 回合制游戏 技能编辑.txt.meta │ │ ├── util.meta │ │ └── util │ │ ├── BitHelper.cs │ │ └── BitHelper.cs.meta ├── Plugins.meta ├── Plugins │ ├── Android.meta │ ├── Android │ │ ├── libs.meta │ │ └── libs │ │ │ ├── armeabi-v7a.meta │ │ │ ├── armeabi-v7a │ │ │ ├── libsqlite3.so │ │ │ └── libsqlite3.so.meta │ │ │ ├── x86.meta │ │ │ └── x86 │ │ │ ├── libsqlite3.so │ │ │ └── libsqlite3.so.meta │ ├── BDFrameWork.meta │ ├── BDFrameWork │ │ ├── BDFrameWork.Core.dll │ │ ├── BDFrameWork.Core.dll.mdb │ │ ├── BDFrameWork.Core.dll.mdb.meta │ │ ├── BDFrameWork.Core.dll.meta │ │ ├── BDFrameWork.Core.pdb │ │ ├── BDFrameWork.Core.pdb.meta │ │ ├── BDFrameWork.Editor.dll │ │ ├── BDFrameWork.Editor.dll.mdb │ │ ├── BDFrameWork.Editor.dll.mdb.meta │ │ ├── BDFrameWork.Editor.dll.meta │ │ ├── BDFrameWork.Editor.pdb │ │ ├── BDFrameWork.Editor.pdb.meta │ │ ├── DLL.meta │ │ ├── DLL │ │ │ ├── Excel.meta │ │ │ ├── Excel │ │ │ │ ├── Excel.dll │ │ │ │ ├── Excel.dll.meta │ │ │ │ ├── ICSharpCode.SharpZipLib.dll │ │ │ │ ├── ICSharpCode.SharpZipLib.dll.meta │ │ │ │ ├── System.Data.dll │ │ │ │ └── System.Data.dll.meta │ │ │ ├── JsonDotNet20.meta │ │ │ └── JsonDotNet20 │ │ │ │ ├── Newtonsoft.Json.dll │ │ │ │ ├── Newtonsoft.Json.dll.mdb │ │ │ │ ├── Newtonsoft.Json.dll.mdb.meta │ │ │ │ ├── Newtonsoft.Json.dll.meta │ │ │ │ ├── Newtonsoft.Json.pdb │ │ │ │ ├── Newtonsoft.Json.pdb.meta │ │ │ │ ├── Newtonsoft.Json.xml │ │ │ │ ├── Newtonsoft.Json.xml.meta │ │ │ │ ├── license.txt │ │ │ │ ├── license.txt.meta │ │ │ │ ├── readme.txt │ │ │ │ └── readme.txt.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── FrameWork.meta │ │ │ └── FrameWork │ │ │ │ ├── FrameSetting.json │ │ │ │ ├── FrameSetting.json.meta │ │ │ │ ├── FrameSetting.xlsx │ │ │ │ ├── FrameSetting.xlsx.meta │ │ │ │ ├── VersionDataSetting.json │ │ │ │ ├── VersionDataSetting.json.meta │ │ │ │ ├── VersionDataSetting.xlsx │ │ │ │ └── VersionDataSetting.xlsx.meta │ │ ├── Scenes.meta │ │ └── Scenes │ │ │ ├── BDFrame.unity │ │ │ ├── BDFrame.unity.meta │ │ │ ├── UIRoot.prefab │ │ │ └── UIRoot.prefab.meta │ ├── Editor.meta │ ├── Editor │ │ ├── JetBrains.meta │ │ └── JetBrains │ │ │ ├── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll │ │ │ ├── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta │ │ │ ├── Unity3DRider.cs │ │ │ └── Unity3DRider.cs.meta │ ├── WSA.meta │ ├── WSA │ │ ├── ARM.meta │ │ ├── ARM │ │ │ ├── sqlite3.dll │ │ │ └── sqlite3.dll.meta │ │ ├── x64.meta │ │ ├── x64 │ │ │ ├── sqlite3.dll │ │ │ └── sqlite3.dll.meta │ │ ├── x86.meta │ │ └── x86 │ │ │ ├── sqlite3.dll │ │ │ └── sqlite3.dll.meta │ ├── x64.meta │ ├── x64 │ │ ├── sqlite3.dll │ │ └── sqlite3.dll.meta │ ├── x86.meta │ └── x86 │ │ ├── sqlite3.dll │ │ └── sqlite3.dll.meta ├── Resource.meta ├── Resource │ ├── AssetBundle.meta │ ├── Effect.meta │ ├── Img.meta │ ├── Model.meta │ ├── Model │ │ ├── .DS_Store │ │ └── char001.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Char.meta │ │ ├── Char │ │ │ ├── 001.prefab │ │ │ └── 001.prefab.meta │ │ ├── Effect.meta │ │ ├── Effect │ │ │ ├── IP_sunwukong_F1_1.5tuowei.prefab │ │ │ ├── IP_sunwukong_F1_1.5tuowei.prefab.meta │ │ │ ├── IP_sunwukong_F1_1qitiao.prefab │ │ │ ├── IP_sunwukong_F1_1qitiao.prefab.meta │ │ │ ├── IP_sunwukong_F1_2daoguang.prefab │ │ │ ├── IP_sunwukong_F1_2daoguang.prefab.meta │ │ │ ├── IP_sunwukong_F1_3shouwei.prefab │ │ │ ├── IP_sunwukong_F1_3shouwei.prefab.meta │ │ │ ├── IP_sunwukong_F2_1_paidi.prefab │ │ │ ├── IP_sunwukong_F2_1_paidi.prefab.meta │ │ │ ├── IP_sunwukong_F2_2.5_tuowei.prefab │ │ │ ├── IP_sunwukong_F2_2.5_tuowei.prefab.meta │ │ │ ├── IP_sunwukong_F2_2_potuerchu.prefab │ │ │ ├── IP_sunwukong_F2_2_potuerchu.prefab.meta │ │ │ ├── IP_sunwukong_F2_3_daoguang.prefab │ │ │ ├── IP_sunwukong_F2_3_daoguang.prefab.meta │ │ │ ├── IP_sunwukong_F2_4_zhuiji.prefab │ │ │ ├── IP_sunwukong_F2_4_zhuiji.prefab.meta │ │ │ ├── IP_sunwukong_F2_5_shouwei.prefab │ │ │ └── IP_sunwukong_F2_5_shouwei.prefab.meta │ │ ├── Scene.meta │ │ ├── Scene │ │ │ ├── 01.prefab │ │ │ └── 01.prefab.meta │ │ ├── Windows.meta │ │ └── Windows │ │ │ ├── Logo.prefab │ │ │ └── Logo.prefab.meta │ ├── Scene.meta │ ├── Table.meta │ └── Table │ │ ├── Buff.cs │ │ ├── Buff.cs.meta │ │ ├── Buff.json │ │ ├── Buff.json.meta │ │ ├── Buff.xlsx │ │ ├── Buff.xlsx.meta │ │ ├── Hero.cs │ │ ├── Hero.cs.meta │ │ ├── Hero.json │ │ ├── Hero.json.meta │ │ ├── Hero.xlsx │ │ ├── Hero.xlsx.meta │ │ ├── Skill.cs │ │ ├── Skill.cs.meta │ │ ├── Skill.json │ │ ├── Skill.json.meta │ │ ├── Skill.xlsx │ │ ├── Skill.xlsx.meta │ │ ├── SkillBlock.cs │ │ ├── SkillBlock.cs.meta │ │ ├── Skillblock.xlsx │ │ └── Skillblock.xlsx.meta ├── Resources.meta ├── Resources │ ├── DOTweenSettings.asset │ └── DOTweenSettings.asset.meta ├── Scene.meta ├── Scene │ ├── main.unity │ └── main.unity.meta ├── StreamingAssets.meta ├── StreamingAssets │ ├── LocalDB │ └── LocalDB.meta ├── smcs.rsp └── smcs.rsp.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /Assembly-CSharp-Editor.csproj 2 | /Assembly-CSharp-Editor-firstpass.csproj 3 | /PosePlus_TBS.sln 4 | /Library 5 | /UnityPackageManager 6 | /Assembly-CSharp.csproj 7 | 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-------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattle.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Code.Game.Battle; 4 | using UnityEngine; 5 | using UnityEngine.Video; 6 | 7 | namespace Game.Battle 8 | { 9 | /// 10 | /// 战斗 11 | /// 12 | public interface IBattle 13 | { 14 | IBattleRule Rule { get; } 15 | IBattleInput Input { get; set; } 16 | IBattleWorld World { get; } 17 | ADataDrive State { get; } 18 | void SetHero(int index, IHeroFSM heroFSM); 19 | void SwapHeroIndex(int a, int b); 20 | int[] GetHeroIndexs(); 21 | IHeroFSM GetHero(int index); 22 | List GetHeroes(int[] index); 23 | void RemoveHero(int id); 24 | 25 | void Init(); 26 | void Start(); 27 | void Stop(); 28 | void OnNewRound(); 29 | void Reset(); 30 | } 31 | 32 | 33 | } 34 | -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1bbaf512092c1a4294f3b0fd95a3b3a 3 | timeCreated: 1525250940 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattleInput.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace Game.Battle 4 | { 5 | /// 6 | /// 战斗输入 7 | /// 8 | public interface IBattleInput 9 | { 10 | ADataDrive InputSate { get; } 11 | void EnqueueCmd(Cmd cmd); 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattleInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2f910d4fc3b4404a85500e85e26b9f1 3 | timeCreated: 1525405768 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattleRule.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Game.Battle 6 | { 7 | 8 | /// 9 | /// 战斗规则 10 | /// 11 | public interface IBattleRule 12 | { 13 | void Init(IBattle battle); 14 | void Start(); 15 | void Stop(); 16 | void OnNewRound(); 17 | } 18 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattleRule.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1ff81355a294c27835645ad7e529b95 3 | timeCreated: 1525254524 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattleWorld.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game.Battle 4 | { 5 | /// 6 | /// 战斗世界 7 | /// 8 | public interface IBattleWorld 9 | { 10 | Transform Transform { get; } 11 | Vector3 GetPlayerPos(int index); 12 | void Load(); 13 | 14 | Transform GetCampCenterTransform(int camp); 15 | Transform GetPlayerRootTransform(int index); 16 | void Destroy(); 17 | } 18 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Battle/IBattleWorld.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03a761a6a4b840abb54d374cd1d1155e 3 | timeCreated: 1525937444 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/BattleFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58d42208ad4b47f0a8fd40e1ab64b500 3 | timeCreated: 1525695328 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed120daf56b045809f838455f54281cb 3 | timeCreated: 1525263444 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/Buff_Attribute.cs: -------------------------------------------------------------------------------- 1 | using System.Threading; 2 | 3 | namespace Game.Battle 4 | { 5 | /// 6 | /// 影响属性类的buff 7 | /// 8 | [BuffType(1)] 9 | public class Buff_Attribute : ABuff 10 | { 11 | 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/Buff_Attribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a7af60b123d44abb803389ce03232ee8 3 | timeCreated: 1525835563 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 811eabcab0fb4697a9e7687dd909a702 3 | timeCreated: 1526544713 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/ABuff.cs: -------------------------------------------------------------------------------- 1 | using Game.Data; 2 | using MyMathf; 3 | namespace Game.Battle 4 | { 5 | public class ABuff : IBuff 6 | { 7 | private IHeroLogic _heroLogic; 8 | public Buff Data { get; } 9 | 10 | public void OnTrigger(IHeroLogic heroLogic) 11 | { 12 | 13 | } 14 | 15 | public void OnRemove() 16 | { 17 | 18 | } 19 | 20 | public void OnNewRound() 21 | { 22 | 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/ABuff.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fe2fce044564477b7c07067fc5af640 3 | timeCreated: 1525265358 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/BuffAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Game.Battle 4 | { 5 | public class BuffTypeAttribute :Attribute 6 | { 7 | public int BuffType { get; private set; } 8 | public BuffTypeAttribute(int type) 9 | { 10 | this.BuffType = type; 11 | } 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/BuffAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 97da88d258a347c0aacdf4d07494927e 3 | timeCreated: 1525835320 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/BuffFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 605989a897774a71bbfd963536410b71 3 | timeCreated: 1525835236 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/BuffProcess.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e3c583f487741318d90ea5f3d0b3c60 3 | timeCreated: 1525264295 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/IBuff.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Game.Data; 4 | using MyJson; 5 | using UnityEngine; 6 | 7 | namespace Game.Battle 8 | { 9 | 10 | public interface IBuff 11 | { 12 | Buff Data { get; } 13 | // 14 | void OnTrigger( IHeroLogic heroLogic); 15 | void OnRemove(); 16 | // 17 | void OnNewRound(); 18 | } 19 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Buff/base/IBuff.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7a5a7330df94a8a9a79316593e77603 3 | timeCreated: 1525263793 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/FSM.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9cef930e91745e2b255055f8ecd805d 3 | timeCreated: 1526456444 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/FSM/HeroFSM_TBS.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 175552bbc58945e1a9ccefd54d0b0d7e 3 | timeCreated: 1526457767 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/FSM/IHeroFSM.cs: -------------------------------------------------------------------------------- 1 | using Game.Battle; 2 | 3 | namespace Code.Game.Battle 4 | { 5 | public interface IHeroFSM 6 | { 7 | int ID { get; set; } 8 | int Camp { get; } 9 | IHeroLogic HeroLogic { get; } 10 | IHeroGraphic HeroGraphic { get; } 11 | void Init(); 12 | int CurSkillBlockState {get;} 13 | int CurSkillId { get; } 14 | void Input(Cmd cmd); 15 | 16 | void OnNewRound(); 17 | } 18 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/FSM/IHeroFSM.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da09e8f335154a8d9ec133b17e8f64b8 3 | timeCreated: 1526457276 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4f7748125254201b797b3a3f5990234 3 | timeCreated: 1525264612 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero/HeroGraphic.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e73102f918744f1b235059403a16519 3 | timeCreated: 1525318255 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero/HeroGraphicForServer.cs: -------------------------------------------------------------------------------- 1 | using FB.PosePlus; 2 | using Game.Data; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | namespace Game.Battle 7 | { 8 | public class HeroGraphicForServer : IHeroGraphic 9 | { 10 | public Transform Trans { get; } 11 | public SkillPlayer_TBS SkillPlayer { get; } 12 | public AniPlayer AniPlayer { get; } 13 | 14 | public void PlayAction(string name) 15 | { 16 | 17 | } 18 | 19 | public void Init() 20 | { 21 | 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero/HeroGraphicForServer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c34c653f44214c25bfc718661f7eaeae 3 | timeCreated: 1525696866 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero/HeroLogic.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65d8fb4e03784d77ba68845fe1bbcf6e 3 | timeCreated: 1525264649 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero/IHeroGraphic.cs: -------------------------------------------------------------------------------- 1 | using FB.PosePlus; 2 | using UnityEngine; 3 | 4 | namespace Game.Battle 5 | { 6 | public interface IHeroGraphic 7 | { 8 | Transform Trans { get; } 9 | SkillPlayer_TBS SkillPlayer { get; } 10 | AniPlayer AniPlayer { get; } 11 | void PlayAction(string name); 12 | void Init(); 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero/IHeroGraphic.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b39d0a267f04cc3a4f835d087a503c4 3 | timeCreated: 1525317666 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Hero/IHeroLogic.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 108e0c19fef846698d1a24bdd89cb91c 3 | timeCreated: 1525254301 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/ServerTransform.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a9925c88669460d943a2cd040a97289 3 | timeCreated: 1525695759 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/ServerTransform/Transform.cs: -------------------------------------------------------------------------------- 1 | #if !UNITY_2017 2 | namespace UnityEngine 3 | { 4 | public class Graphic 5 | { 6 | 7 | } 8 | } 9 | #endif -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/ServerTransform/Transform.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f524c47de4dd4dc5890abb3f6944c446 3 | timeCreated: 1525695777 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02b73d893786fde47b9fc34e9e75aa1f 3 | folderAsset: yes 4 | timeCreated: 1526277246 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | 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3 | timeCreated: 1527133251 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/SkillEvent_PlayFlyItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7ad56d9553c145c69a2c7fdf27d58c5c 3 | timeCreated: 1527133609 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/SkillEvent_UseSkill.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d5b27728afed09242905edfc804fefb0 3 | timeCreated: 1526304301 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/base.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7932dc069cbc4fc4920a6a5052c66018 3 | timeCreated: 1526543202 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/base/ISkillEvent.cs: -------------------------------------------------------------------------------- 1 | using Code.Game.Battle; 2 | using Game.Battle; 3 | 4 | namespace Game.Battle.Skill 5 | { 6 | public interface ISkillEvent 7 | { 8 | double GetEventValue(); 9 | void Do(IBattle battle, IHeroFSM selfFSM, IHeroFSM targetFSM); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/base/ISkillEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5f52ce401c443ae9e7702bdb0134dd4 3 | timeCreated: 1526304323 -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/base/SkillEventAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Management.Instrumentation; 3 | 4 | namespace Game.Battle.Skill 5 | { 6 | public class SkillEventAttribute : Attribute 7 | { 8 | public string Name { get; private set; } 9 | public string Des { get; private set; } 10 | public SkillEventAttribute(string name , string des = "") 11 | { 12 | this.Name = name; 13 | this.Des = des; 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/base/SkillEventAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6517917a73b848d8b4ead1010b7f2001 3 | timeCreated: 1526351092 -------------------------------------------------------------------------------- /Assets/Code/Game/BattleTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb0a0a8473b311844a61d85fc29f5159 3 | timeCreated: 1526957895 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 400 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Client.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d14b6e9bf13afb41bbede35fd9b571f 3 | folderAsset: yes 4 | timeCreated: 1525226703 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Client/Client.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game 4 | { 5 | static public class Client 6 | { 7 | public static Transform SceneRoot { get; private set; } 8 | public static Transform UIRoot { get; private set; } 9 | public static Camera UICamera { get; private set; } 10 | public static Camera SceneCamera { get; private set; } 11 | 12 | public static void Init() 13 | { 14 | SceneRoot = GameObject.Find("SceneRoot").transform; 15 | UIRoot = GameObject.Find("UIRoot").transform; 16 | UICamera = GameObject.Find("UICamera").GetComponent(); 17 | SceneCamera = GameObject.Find("SceneCamera").GetComponent(); 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Client/Client.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1e42e0fb5414da384ccb36e98abe988 3 | timeCreated: 1525226860 -------------------------------------------------------------------------------- /Assets/Code/Game/Client/GameStart.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using BDFramework.Logic.GameLife; 4 | using UnityEngine; 5 | 6 | namespace Game 7 | { 8 | public class GameStart : IGameStart 9 | { 10 | public void Start() 11 | { 12 | 13 | } 14 | 15 | public void Awake() 16 | { 17 | Client.Init(); 18 | } 19 | 20 | public void Update() 21 | { 22 | 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Code/Game/Client/GameStart.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b6fe031a9bf79f4b9aa4fbb64d56605 3 | timeCreated: 1525226713 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf27539a7a7e7f8479bdf485c11521a9 3 | folderAsset: yes 4 | timeCreated: 1524482316 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Data/SqliteHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: faf1a19d042740cab3a32c4694334c7d 3 | timeCreated: 1525701434 -------------------------------------------------------------------------------- /Assets/Code/Game/Editors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8d7cf0693991d94bb27b9385eec964d 3 | folderAsset: yes 4 | timeCreated: 1522737829 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/AnimtionImport.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f119a3a588958b4d9cdee1f4a2881c5 3 | folderAsset: yes 4 | timeCreated: 1526616384 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/AnimtionImport/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1858ca18f0a0ecf4dacb05afedd9fc40 3 | folderAsset: yes 4 | timeCreated: 1526624492 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/AnimtionImport/Editor/AnimationImpoter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 806baeb666485ac4f9a583455878e829 3 | timeCreated: 1526624514 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e613fc5023ef4a4f83f21b13dea375a7 3 | folderAsset: yes 4 | timeCreated: 1526727169 5 | DefaultImporter: 6 | externalObjects: {} 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/Data/SqliteEditor.cs: -------------------------------------------------------------------------------- 1 |  2 | using System; 3 | using Game.Data; 4 | using UnityEditor; 5 | namespace Code.Game.Editors.Data 6 | { 7 | static public class SqliteEditor 8 | { 9 | 10 | 11 | [MenuItem("技宇工具箱/数据编辑/创建本地数据库")] 12 | static public void CreateDB() 13 | { 14 | try 15 | { 16 | SqliteHelper.CreateDBInAsset("LocalDB"); 17 | EditorUtility.DisplayDialog("提示", "创建成功", "确定"); 18 | AssetDatabase.Refresh(); 19 | } 20 | catch (Exception e) 21 | { 22 | EditorUtility.DisplayDialog("提示", "创建失败", "确定"); 23 | } 24 | 25 | } 26 | 27 | } 28 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/Data/SqliteEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91f83acc600f4f8e8122164bbd3bf698 3 | timeCreated: 1526727202 -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdd946ba094366b45a474c4c873a77bb 3 | folderAsset: yes 4 | timeCreated: 1524483199 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2990efba34e4c224c8c1bf14b3aa52a7 3 | folderAsset: yes 4 | timeCreated: 1525400972 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Editor/EditorWindow_BuffsSelect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60c23ab09745d08438874f4693acb694 3 | timeCreated: 1523325398 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Editor/EditorWindow_SkillsSelect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 695db209458cddd418cd25a1ed4d114f 3 | timeCreated: 1522739357 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Editor/EditorWindows_CreateBuff.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 520f02e6bd5a0354a8e1e89f07e8e535 3 | timeCreated: 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-------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Editor/TableToolMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91acf41fca0432b4e8764c9b9b438768 3 | timeCreated: 1522662050 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Table.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 250e0b2f80abec742a7b2102e33fb0f0 3 | folderAsset: yes 4 | timeCreated: 1526732396 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Table/TableConfig.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TableConfig 6 | { 7 | public int Id { get; set; } 8 | 9 | // 字段名 10 | public string Name { get; set; } 11 | 12 | // 类名 13 | public string ClassName { get; set; } 14 | // 类型 15 | public string AttributeType { get; set; } 16 | 17 | // 描述字段 18 | public string Des { get; set; } 19 | 20 | // 参数列表 21 | public List ParameterList { get; set; } 22 | 23 | public float UIWidth { get; set; } 24 | 25 | public string ForeignKey { get; set; } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/HeroEdit/Table/TableConfig.cs.meta: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c83e7d1a0517e046a6227bf974ab3fb 3 | folderAsset: yes 4 | timeCreated: 1525400906 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/RouteTool/Editor/1.html: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/yimengfan/PosePlus_TBS/84642f4569dbad362185898eb0e5f5b25dad1889/Assets/Code/Game/Editors/RouteTool/Editor/1.html -------------------------------------------------------------------------------- /Assets/Code/Game/Editors/RouteTool/Editor/1.html.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a8aada9a6dfb3e4dba24a0ee7522d11 3 | timeCreated: 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/Assets/Code/Game/Net/protobuf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d9ba5746b68ff342b067acdf6e5756f 3 | folderAsset: yes 4 | timeCreated: 1498044537 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/Decoder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b067ae8d8d32deb4f84ae827976161b7 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/Encoder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 108cc1b3a1d48a64aa81b09bd232aeca 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/MsgDecoder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0aca5ed80755744cb01bc336d6fefd4 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/MsgEncoder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7cd05671b6d6d2c4ea9974fd21f37e99 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/Protobuf.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using SimpleJson; 3 | using MyJson; 4 | namespace Pomelo.Protobuf 5 | { 6 | public class Protobuf 7 | { 8 | private MsgDecoder decoder; 9 | private MsgEncoder encoder; 10 | 11 | public Protobuf(JsonNode_Object encodeProtos, JsonNode_Object decodeProtos) 12 | { 13 | this.encoder = new MsgEncoder(encodeProtos); 14 | this.decoder = new MsgDecoder(decodeProtos); 15 | } 16 | 17 | public byte[] encode(string route, JsonNode_Object msg) 18 | { 19 | return encoder.encode(route, msg); 20 | } 21 | 22 | public JsonNode_Object decode(string route, byte[] buffer) 23 | { 24 | return decoder.decode(route, buffer); 25 | } 26 | } 27 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/Protobuf.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48afb630454c5244d8d43bffc51a9a67 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/util.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b57a072146d25534b980923d17890296 3 | folderAsset: yes 4 | timeCreated: 1493773863 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protobuf/util/Util.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 195c5cc54acbdac4a84ea786bfd844ee 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1aa7bc21c58e55646b08ce907c30d800 3 | folderAsset: yes 4 | timeCreated: 1493773862 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/HandShakeService.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 247af6a9680bd1047b1c307ef5d47afb 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/HeartBeatService.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a4c93568d6f7d24287ed29425ba1af1 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/Message.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using SimpleJson; 3 | using MyJson; 4 | namespace Pomelo.DotNetClient 5 | { 6 | public class Message 7 | { 8 | public MessageType type; 9 | public string route; 10 | public uint id; 11 | public JsonNode_Object data; 12 | 13 | public Message(MessageType type, uint id, string route, JsonNode_Object data) 14 | { 15 | this.type = type; 16 | this.id = id; 17 | this.route = route; 18 | this.data = data; 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/Message.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6ad87ebb95614448af4206d7a221cd3 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/MessageProtocol.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e48be699aff49ca458bed6bdd2d457dd 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/MessageType.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pomelo.DotNetClient 4 | { 5 | public enum MessageType 6 | { 7 | MSG_REQUEST = 0, 8 | MSG_NOTIFY = 1, 9 | MSG_RESPONSE = 2, 10 | MSG_PUSH = 3 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/MessageType.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5f962d4744afec34db3f89246cf94364 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/Package.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pomelo.DotNetClient 4 | { 5 | public class Package 6 | { 7 | public PackageType type; 8 | public int length; 9 | public byte[] body; 10 | 11 | public Package(PackageType type, byte[] body) 12 | { 13 | this.type = type; 14 | this.length = body.Length; 15 | this.body = body; 16 | } 17 | } 18 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/Package.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19c0c300ea26ae24dbe27e2f84727008 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/PackageProtocol.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb720bfadc16c3b4eaea7b4d8a6ab341 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/PackageTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pomelo.DotNetClient 4 | { 5 | public enum PackageType 6 | { 7 | PKG_HANDSHAKE = 1, 8 | PKG_HANDSHAKE_ACK = 2, 9 | PKG_HEARTBEAT = 3, 10 | PKG_DATA = 4, 11 | PKG_KICK = 5 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/PackageTypes.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9f5a74f976870949b8fd1770bd64f6f 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/Protocol.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c804f5a6db189440b12a2c23a8043ca 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/ProtocolState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pomelo.DotNetClient 4 | { 5 | 6 | public enum ProtocolState 7 | { 8 | start = 1, // Just open, need to send handshaking 9 | handshaking = 2, // on handshaking process 10 | working = 3, // can receive and send data 11 | closed = 4, // on read body 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Net/protocol/ProtocolState.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52f319dde0cf3734982781ac3901d7a5 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/transport.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a388e5939e54f1348a22533cbe1dd937 3 | folderAsset: yes 4 | timeCreated: 1493773863 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/transport/TransportState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Pomelo.DotNetClient 4 | { 5 | 6 | public enum TransportState 7 | { 8 | readHead = 1, // on read head 9 | readBody = 2, // on read body 10 | closed = 3 // connection closed, will ignore all the message and wait for clean up 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/Code/Game/Net/transport/TransportState.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e2d64276db355c44a0eb91649894597 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Net/transport/Transporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 61186a3228dd31f47ac5386c1b0b0e0d 3 | timeCreated: 1493773863 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/Game/Protocol.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 78793859190f6b04a872fc79a7891e3f 3 | folderAsset: yes 4 | timeCreated: 1524490661 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Protocol/NetHelper.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c76e5f5a0ee814d46b623857b9b2840d 3 | folderAsset: yes 4 | timeCreated: 1524800306 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Protocol/RouteClass.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e38cdd2cdac1bb34bbb2ca9e93058e1c 3 | folderAsset: yes 4 | timeCreated: 1524800306 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/ReourceMgr.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8fb3e42625e440b28f00a5a5a05f0418 3 | timeCreated: 1526102896 -------------------------------------------------------------------------------- /Assets/Code/Game/ReourceMgr/AudioMgr.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27a9f018d36e8a64faece6c1e5fd6214 3 | folderAsset: yes 4 | timeCreated: 1527147579 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/ReourceMgr/AudioMgr/AudioMgr.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 540422927eb4cbd4b8f9949c312b14ff 3 | timeCreated: 1527147592 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/ReourceMgr/ResourceExtension.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03546a34ea014f0f93413a50b908b15a 3 | timeCreated: 1526102914 -------------------------------------------------------------------------------- /Assets/Code/Game/ScreenView.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ace8c4401d9c5e40841612e04d605ba 3 | folderAsset: yes 4 | timeCreated: 1525228451 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/ScreenView/ScreenView_Battle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1fc011f99a849a495f2ec4d5ca01a85 3 | timeCreated: 1525231509 -------------------------------------------------------------------------------- /Assets/Code/Game/ScreenView/ScreenView_Logo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8389b9f68a5eef440a6d6ff0000fb348 3 | timeCreated: 1525228737 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Table.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 680b95886949f5d48825efc0f77d42b3 3 | folderAsset: yes 4 | timeCreated: 1525419585 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/TestForGod.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using BDFramework.Http; 4 | using UnityEngine; 5 | 6 | public class TestForGod : MonoBehaviour { 7 | 8 | struct MyStruct 9 | { 10 | public int a; 11 | } 12 | // Use this for initialization 13 | void Start () 14 | { 15 | 16 | } 17 | 18 | 19 | void test1() 20 | { 21 | Debug.Log("逆波兰式计算---"); 22 | string formula1 = "1+2*3+5/2"; 23 | string formula2 = "1+2*3+5%2"; 24 | string formula3 = "1+2*3-5%2"; 25 | Debug.Log(formula1 + " = " + MyMathf.RPN.Calucate(formula1)); 26 | Debug.Log(formula2 + " = " + MyMathf.RPN.Calucate(formula2)); 27 | Debug.Log(formula3 + " = " + MyMathf.RPN.Calucate(formula3)); 28 | } 29 | 30 | void test2() 31 | { 32 | // var layer = HttpMgr.I.GetLayer(0); 33 | // var task = new PostTask("http://172.168.1.37:9999/gm.GmLoginHandler.WebJumpLogin" , () => { }); 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Code/Game/TestForGod.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3021f38c8a76db448522fe54f9e154e 3 | timeCreated: 1522846166 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 421d8707eb3fd9348b74d1aa225c886e 3 | folderAsset: yes 4 | timeCreated: 1525233551 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows/Window_Logo.cs: -------------------------------------------------------------------------------- 1 | 2 | 3 | //工具生成代码,请勿删除标签,否则无法进行添加操作 4 | using BDFramework.UI; 5 | using UnityEngine; 6 | using BDFramework.UI; 7 | //[using namespace] 8 | //[Note] 9 | [UI(0,"Windows/Logo")] 10 | //[Attribute] 11 | public class Window_Logo: AWindow 12 | { 13 | //------[class end]------ 14 | //------[Field end]------ 15 | //------[Propties end]------ 16 | //[Note] 17 | public Window_Logo(string path) : base(path) 18 | { 19 | 20 | } 21 | 22 | //[Note] 23 | public override void Init () 24 | { 25 | base.Init(); 26 | } 27 | 28 | 29 | //[Note] 30 | public override void Close () 31 | { 32 | base.Close(); 33 | } 34 | 35 | 36 | //[Note] 37 | public override void Open () 38 | { 39 | base.Open(); 40 | } 41 | 42 | 43 | //[Note] 44 | public override void Destroy () 45 | { 46 | base.Destroy(); 47 | } 48 | 49 | //------[Method end]------ 50 | } 51 | 52 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows/Window_Logo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50804fee747da4a4ab2dc4287e8d46e4 3 | timeCreated: 1525233616 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows/Window_MVC.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a25a7d46e4f2084dbbdb1dca605b66a 3 | folderAsset: yes 4 | timeCreated: 1525233551 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows/Window_MVC/Contrl_Logo.cs: -------------------------------------------------------------------------------- 1 | 2 | namespace Code.Game.Windows.MCX{ 3 | //工具生成代码,请勿删除标签,否则无法进行添加操作 4 | using BDFramework.UI; 5 | using UnityEngine; 6 | //[using namespace] 7 | //[Note] 8 | //[Attribute] 9 | public class Contrl_Logo:AViewContrlBase 10 | { 11 | //------[class end]------ 12 | //------[Field end]------ 13 | //------[Propties end]------ 14 | //[Note] 15 | public Contrl_Logo(DataDrive_Service data) : base(data) 16 | { 17 | 18 | } 19 | //------[Method end]------ 20 | } 21 | }//Code.Game.Windows.MCX 22 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows/Window_MVC/Contrl_Logo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 570cd17fdeff8764dbc6a453914a291e 3 | timeCreated: 1525233616 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows/Window_MVC/View_Logo.cs: -------------------------------------------------------------------------------- 1 | 2 | namespace Code.Game.Windows{ 3 | //工具生成代码,请勿删除标签,否则无法进行添加操作 4 | using BDFramework.UI; 5 | using UnityEngine; 6 | //[using namespace] 7 | //[Note] 8 | //[Attribute] 9 | public class View_Logo:AViewBase 10 | { 11 | //------[class end]------ 12 | //------[Field end]------ 13 | //------[Propties end]------ 14 | //[Note] 15 | public View_Logo(Transform t, DataDrive_Service service) : base(t, service) 16 | { 17 | 18 | } 19 | //[Note] 20 | public override void BindModel() 21 | { 22 | base.BindModel(); 23 | } 24 | //------[Method end]------ 25 | } 26 | }//Code.Game.Windows 27 | -------------------------------------------------------------------------------- /Assets/Code/Game/Windows/Window_MVC/View_Logo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0636b467c4560a4e80810978679e777 3 | timeCreated: 1525233616 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b55765763ca54204dbd099b02b2f67ca 3 | folderAsset: yes 4 | timeCreated: 1526102561 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4b9b0f8b0189a5479caa603c7154ccc 3 | folderAsset: yes 4 | timeCreated: 1526277827 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/collinfo.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76f579c9a5dfcdc4a86f032bfac5f007 3 | folderAsset: yes 4 | timeCreated: 1432435980 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/collinfo/Collider_Vis.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6a9d14296fbb96b4794618c553e94b3f 3 | timeCreated: 1425626388 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/collinfo/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a33da0c49030c74aa5f8ea4bd9cfb5c 3 | folderAsset: yes 4 | timeCreated: 1428655612 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/collinfo/Editor/Inspector_Collider_Vis.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54023ff33de219a4794f700a13a1f93b 3 | timeCreated: 1425646462 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/collinfo/Editor/Inspector_Point_Vis.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.Collections; 4 | [CustomEditor(typeof(Point_Vis))] 5 | public class Inspector_Point_Vis : Editor 6 | { 7 | 8 | public override void OnInspectorGUI() 9 | { 10 | base.OnInspectorGUI(); 11 | Point_Vis _t = target as Point_Vis; 12 | if (_t == null) return; 13 | if (GUILayout.Button("UpdateLineRenderer")) 14 | { 15 | _t.UpdatePoint(); 16 | } 17 | 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/collinfo/Editor/Inspector_Point_Vis.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 658938c34e5f61243964b540f009864b 3 | timeCreated: 1431963480 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/collinfo/Point_Vis.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 013aedc2811f38b48a2f6ab64555dd09 3 | timeCreated: 1431961814 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/com.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b363d8ef9367f6d43930e7179079a7af 3 | folderAsset: yes 4 | timeCreated: 1432291860 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/com/AniPlayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69b221ef4bff4cb4fa371c616c2286be 3 | timeCreated: 1433223819 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/com/Dev_AniEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa17a0002940b2948869ec8bf6808f0f 3 | timeCreated: 1429598435 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/com/Dev_PosePart.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3eb538b5777f82458fa679d88b38c8a 3 | timeCreated: 1429595057 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/com/FBaniTools.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | namespace FB.PosePlus 5 | { 6 | public class FBaniTools : MonoBehaviour 7 | { 8 | public AniClip clip_a; 9 | public AniClip clip_b; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/com/FBaniTools.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a3d3aad1724ccf49b69c2e85c52ee37 3 | timeCreated: 1433150103 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4537d828f845d8c4e9faa24b20d99fa0 3 | folderAsset: yes 4 | timeCreated: 1432291877 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/data/AniBoxColider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 59e1d561d5d916347b7ce97cde447232 3 | timeCreated: 1430733104 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/data/AniClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f38e19fe12eeee04e95cb43c390bbabd 3 | timeCreated: 1429595057 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/data/BoneMatrix.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de80b4d830eaa8f4c95279ad18f82166 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/data/Frame.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f508d85e2c2d16e47ac2505a8af1d29f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74c2c11a0e8d47144bf231104930b304 3 | folderAsset: yes 4 | timeCreated: 1432291903 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/FbxAnimCutPost.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24bdc5037c1ef944a8cfbf0ab4609f44 3 | timeCreated: 1527229291 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_AniEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aab99f18cd5f6f74c9e315b9aead89d9 3 | timeCreated: 1429602249 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_AniTools.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using UnityEditor; 5 | using UnityEngine; 6 | [CustomEditor(typeof(FB.PosePlus.FBaniTools))] 7 | public class Inspector_AniTools : Editor 8 | { 9 | FB.PosePlus.FBaniTools aniTools; 10 | public override void OnInspectorGUI() 11 | { 12 | aniTools = target as FB.PosePlus.FBaniTools; 13 | base.OnInspectorGUI(); 14 | 15 | if(GUILayout.Button("数据编辑")) 16 | { 17 | if(aniTools.clip_a == null || aniTools.clip_b == null) 18 | { 19 | EditorUtility.DisplayDialog("错误", "加上数据好吧!", "我错了大人!"); 20 | return; 21 | } 22 | Window_AniTools.Show(aniTools.clip_a, aniTools.clip_b); 23 | } 24 | } 25 | 26 | 27 | 28 | } -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_AniTools.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65eee77528e555544bce48ff68b44ccd 3 | timeCreated: 1433150424 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_Animator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30695efbbb95d5e4c87d022cf8f6d786 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_FBAni.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f565ef5fc4fde8438a6060cc297daef 3 | timeCreated: 1430817947 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_PosePart.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02e5391c67abf294aba6bb5a5ab02977 3 | timeCreated: 1429453305 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_SkinMeshRenderer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | using System.Text; 5 | using UnityEditor; 6 | using UnityEngine; 7 | 8 | 9 | [CustomEditor(typeof(SkinnedMeshRenderer))] 10 | public class SkinMeshRenderer_Inspector : Editor 11 | { 12 | // 13 | Dictionary anipos = new Dictionary(); 14 | public override void OnInspectorGUI() 15 | { 16 | base.OnInspectorGUI(); 17 | SkinnedMeshRenderer r = this.target as SkinnedMeshRenderer; 18 | if (r == null) return; 19 | if (Application.isPlaying) return; 20 | 21 | EditorGUILayout.HelpBox("bonecount=" + r.bones.Length, MessageType.Info); 22 | 23 | } 24 | 25 | } 26 | 27 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Inspector_SkinMeshRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e268a26e46e5b145b28f037f732c7ad 3 | timeCreated: 1433843733 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Window_AniEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9598ac51c37a0904aa1b4277675c99a3 3 | timeCreated: 1429602560 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Window_AniPick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bb049c2b253e544ebc2915bff9477bc 3 | timeCreated: 1429701334 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/pose/editor/Window_AniTools.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88e0a39cb0656324ba9b15531b8aa560 3 | timeCreated: 1433155250 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e9d4d7e36ce0b145ab4defbdcc3ad29 3 | folderAsset: yes 4 | timeCreated: 1526542416 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 06b3802b21eb2964cb4edccfecbceb19 3 | folderAsset: yes 4 | timeCreated: 1526552873 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fdbd051f87b353349af05fa1038fbb1f 3 | folderAsset: yes 4 | timeCreated: 1526552873 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/EditorSkillTool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: abb6d6dc6f10df54398d005a60c5018c 3 | timeCreated: 1526458526 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 339245c905ce8bf43a65c60a3ac8bb04 3 | folderAsset: yes 4 | timeCreated: 1526521207 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/ISkillEventEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using Game.Battle.Skill; 7 | interface ISkillEventEditor 8 | { 9 | SkillEvent OnGuiEditor(SkillEvent se); 10 | } 11 | 12 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/ISkillEventEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63b727b70133f9f4d928a8935ee93f66 3 | timeCreated: 1526521207 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEventAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public class SkillEventAttribute : Attribute 4 | { 5 | public string Name { get; set; } 6 | public string Des { get; private set; } 7 | 8 | public SkillEventAttribute(string name, string des) 9 | { 10 | this.Name = name; 11 | this.Des = des; 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEventAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4253c11e28141fca640309798cd8b7a 3 | timeCreated: 1526536592 -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_FlashesToTargetEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Game.Battle.Skill; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | [SkillEventAttribute("FlashesToTarget", "闪现到目标")] 8 | public class SkillEvent_FlashesToTargetEditor : ISkillEventEditor 9 | { 10 | public SkillEvent OnGuiEditor(SkillEvent se) 11 | { 12 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0); 13 | return se; 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_FlashesToTargetEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0c39d502d6d95f64e94a2d7271a641c4 3 | timeCreated: 1526983191 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_GoBackEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Game.Battle.Skill; 4 | using UnityEditor; 5 | using UnityEngine; 6 | [SkillEventAttribute("GoBack", "返回")] 7 | public class SkillEvent_GoBackEditor : ISkillEventEditor { 8 | 9 | public SkillEvent OnGuiEditor(SkillEvent se) 10 | { 11 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0); 12 | return se; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_GoBackEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b398a24f0664f6343a78edb0c3fb1e11 3 | timeCreated: 1526983621 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_JumpToTargetEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Game.Battle.Skill; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | [SkillEventAttribute("JumpToTarget" , "跳跃到目标")] 8 | public class SkillEvent_JumpToTargetEditor : ISkillEventEditor { 9 | 10 | public SkillEvent OnGuiEditor(SkillEvent se) 11 | { 12 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0); 13 | return se; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_JumpToTargetEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e341e4c9593deea4fac130f0d28fd5f4 3 | timeCreated: 1526983717 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_MoveToTargetEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Game.Battle.Skill; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | [SkillEventAttribute("MoveToTarget", "移动到目标")] 8 | public class SkillEvent_MoveToTargetEditor : ISkillEventEditor { 9 | 10 | public SkillEvent OnGuiEditor(SkillEvent se) 11 | { 12 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0); 13 | return se; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_MoveToTargetEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b42b1e7668466f74b8e57453453495d6 3 | timeCreated: 1526983810 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_PlayCameraEffectEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using Game.Battle.Skill; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | [SkillEventAttribute("PlayCameraEffect","播放镜头特效")] 8 | public class SkillEvent_PlayCameraEffectEditor : ISkillEventEditor { 9 | public SkillEvent OnGuiEditor(SkillEvent se) 10 | { 11 | se.DoubleParams0 = EditorGUILayout.DoubleField("镜头效果持续时间", se.DoubleParams0); 12 | se.StrParam0 = EditorGUILayout.TextField("镜头效果名", se.StrParam0); 13 | return se; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_PlayCameraEffectEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8dd17cf7631d9f64196d13ac2285d19f 3 | timeCreated: 1527150156 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_PlayEffectEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ded88824984a624890fcb73156050df 3 | timeCreated: 1527140522 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_PlayFlyItemEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 36df6fbdc89c05a4c8c457db37003855 3 | timeCreated: 1527149822 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_UseSkillEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Runtime.Remoting.Activation; 4 | using Game.Battle.Skill; 5 | using UnityEngine; 6 | 7 | [SkillEventAttribute("UseSkill","技能攻击")] 8 | public class SkillEvent_UseSkillEditor : ISkillEventEditor { 9 | 10 | 11 | public SkillEvent OnGuiEditor(SkillEvent se) 12 | { 13 | return se; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/SkillEvent/SkillEvent_UseSkillEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b3d441f6b0a1f641a3984c5a8bb5420 3 | timeCreated: 1527140006 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/Window_SelectAniClip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 06fd08c12c93dbf40827faac5608746a 3 | timeCreated: 1526368797 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/Window_SelectSkill.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 227b2ac94231d2840b70095badbabb9c 3 | timeCreated: 1526972370 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/Window_SelectSkillEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 834a74e202d2d904d8e516cf4f8436de 3 | timeCreated: 1526537355 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/TurnBase/editor/Window_SelectSkillPath.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13613080ee847fe478a3d5cdf6a834be 3 | timeCreated: 1527143252 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85a0af880438d194d87c613a0ffb16c3 3 | folderAsset: yes 4 | timeCreated: 1526277535 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/editor/Inspector_SkillTurnBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0867cfea8fe8b7640a0141e145165401 3 | timeCreated: 1526277563 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Code/poseplus/skill/editor/Window_SkillTurnBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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