├── .gitignore
├── Assets
├── 3rdPlugins.meta
├── 3rdPlugins
│ ├── Demigiant.meta
│ └── Demigiant
│ │ ├── DOTween.meta
│ │ ├── DOTween
│ │ ├── DOTween.XML
│ │ ├── DOTween.XML.meta
│ │ ├── DOTween.dll
│ │ ├── DOTween.dll.mdb
│ │ ├── DOTween.dll.mdb.meta
│ │ ├── DOTween.dll.meta
│ │ ├── DOTween43.dll
│ │ ├── DOTween43.dll.mdb
│ │ ├── DOTween43.dll.mdb.meta
│ │ ├── DOTween43.dll.meta
│ │ ├── DOTween43.xml
│ │ ├── DOTween43.xml.meta
│ │ ├── DOTween46.dll
│ │ ├── DOTween46.dll.mdb
│ │ ├── DOTween46.dll.mdb.meta
│ │ ├── DOTween46.dll.meta
│ │ ├── DOTween46.xml
│ │ ├── DOTween46.xml.meta
│ │ ├── DOTween50.dll
│ │ ├── DOTween50.dll.mdb
│ │ ├── DOTween50.dll.mdb.meta
│ │ ├── DOTween50.dll.meta
│ │ ├── DOTween50.xml
│ │ ├── DOTween50.xml.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── DOTweenEditor.XML
│ │ │ ├── DOTweenEditor.XML.meta
│ │ │ ├── DOTweenEditor.dll
│ │ │ ├── DOTweenEditor.dll.mdb
│ │ │ ├── DOTweenEditor.dll.mdb.meta
│ │ │ ├── DOTweenEditor.dll.meta
│ │ │ ├── Imgs.meta
│ │ │ └── Imgs
│ │ │ │ ├── DOTweenIcon.png
│ │ │ │ ├── DOTweenIcon.png.meta
│ │ │ │ ├── Footer.png
│ │ │ │ ├── Footer.png.meta
│ │ │ │ ├── Footer_dark.png
│ │ │ │ ├── Footer_dark.png.meta
│ │ │ │ ├── Header.jpg
│ │ │ │ └── Header.jpg.meta
│ │ ├── readme.txt
│ │ └── readme.txt.meta
│ │ ├── DOTweenPro Examples.meta
│ │ ├── DOTweenPro Examples
│ │ ├── DOTweenAnimation_Advanced.unity
│ │ ├── DOTweenAnimation_Advanced.unity.meta
│ │ ├── DOTweenAnimation_Basics.unity
│ │ ├── DOTweenAnimation_Basics.unity.meta
│ │ ├── DOTweenPath.unity
│ │ ├── DOTweenPath.unity.meta
│ │ ├── Examples Assets.meta
│ │ └── Examples Assets
│ │ │ ├── dotweenpro_logo.png
│ │ │ └── dotweenpro_logo.png.meta
│ │ ├── DOTweenPro.meta
│ │ ├── DOTweenPro
│ │ ├── DOTweenAnimation.cs
│ │ ├── DOTweenAnimation.cs.meta
│ │ ├── DOTweenPro.XML
│ │ ├── DOTweenPro.XML.meta
│ │ ├── DOTweenPro.dll
│ │ ├── DOTweenPro.dll.mdb
│ │ ├── DOTweenPro.dll.mdb.meta
│ │ ├── DOTweenPro.dll.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── DOTweenAnimationInspector.cs
│ │ │ ├── DOTweenAnimationInspector.cs.meta
│ │ │ ├── DOTweenProEditor.XML
│ │ │ ├── DOTweenProEditor.XML.meta
│ │ │ ├── DOTweenProEditor.dll
│ │ │ ├── DOTweenProEditor.dll.mdb
│ │ │ ├── DOTweenProEditor.dll.mdb.meta
│ │ │ └── DOTweenProEditor.dll.meta
│ │ ├── readme.txt
│ │ └── readme.txt.meta
│ │ ├── DemiLib.meta
│ │ ├── DemiLib
│ │ ├── Core.meta
│ │ └── Core
│ │ │ ├── DemiLib.dll
│ │ │ ├── DemiLib.dll.mdb
│ │ │ ├── DemiLib.dll.mdb.meta
│ │ │ ├── DemiLib.dll.meta
│ │ │ ├── DemiLib.xml
│ │ │ ├── DemiLib.xml.meta
│ │ │ ├── Editor.meta
│ │ │ └── Editor
│ │ │ ├── DemiEditor.dll
│ │ │ ├── DemiEditor.dll.mdb
│ │ │ ├── DemiEditor.dll.mdb.meta
│ │ │ ├── DemiEditor.dll.meta
│ │ │ ├── DemiEditor.xml
│ │ │ ├── DemiEditor.xml.meta
│ │ │ ├── Imgs.meta
│ │ │ └── Imgs
│ │ │ ├── blackSquare.png
│ │ │ ├── blackSquare.png.meta
│ │ │ ├── blackSquareAlpha10.png
│ │ │ ├── blackSquareAlpha10.png.meta
│ │ │ ├── blackSquareAlpha15.png
│ │ │ ├── blackSquareAlpha15.png.meta
│ │ │ ├── blackSquareAlpha25.png
│ │ │ ├── blackSquareAlpha25.png.meta
│ │ │ ├── blackSquareAlpha50.png
│ │ │ ├── blackSquareAlpha50.png.meta
│ │ │ ├── blackSquareAlpha80.png
│ │ │ ├── blackSquareAlpha80.png.meta
│ │ │ ├── blueSquare.png
│ │ │ ├── blueSquare.png.meta
│ │ │ ├── circle.png
│ │ │ ├── circle.png.meta
│ │ │ ├── greenSquare.png
│ │ │ ├── greenSquare.png.meta
│ │ │ ├── grid_bright.png
│ │ │ ├── grid_bright.png.meta
│ │ │ ├── grid_dark.png
│ │ │ ├── grid_dark.png.meta
│ │ │ ├── ico_alert.png
│ │ │ ├── ico_alert.png.meta
│ │ │ ├── ico_alignB.png
│ │ │ ├── ico_alignB.png.meta
│ │ │ ├── ico_alignBC.png
│ │ │ ├── ico_alignBC.png.meta
│ │ │ ├── ico_alignBL.png
│ │ │ ├── ico_alignBL.png.meta
│ │ │ ├── ico_alignBR.png
│ │ │ ├── ico_alignBR.png.meta
│ │ │ ├── ico_alignCC.png
│ │ │ ├── ico_alignCC.png.meta
│ │ │ ├── ico_alignCL.png
│ │ │ ├── ico_alignCL.png.meta
│ │ │ ├── ico_alignCR.png
│ │ │ ├── ico_alignCR.png.meta
│ │ │ ├── ico_alignHC.png
│ │ │ ├── ico_alignHC.png.meta
│ │ │ ├── ico_alignL.png
│ │ │ ├── ico_alignL.png.meta
│ │ │ ├── ico_alignR.png
│ │ │ ├── ico_alignR.png.meta
│ │ │ ├── ico_alignT.png
│ │ │ ├── ico_alignT.png.meta
│ │ │ ├── ico_alignTC.png
│ │ │ ├── ico_alignTC.png.meta
│ │ │ ├── ico_alignTL.png
│ │ │ ├── ico_alignTL.png.meta
│ │ │ ├── ico_alignTR.png
│ │ │ ├── ico_alignTR.png.meta
│ │ │ ├── ico_alignVC.png
│ │ │ ├── ico_alignVC.png.meta
│ │ │ ├── ico_camera.png
│ │ │ ├── ico_camera.png.meta
│ │ │ ├── ico_camera_border.png
│ │ │ ├── ico_camera_border.png.meta
│ │ │ ├── ico_cog.png
│ │ │ ├── ico_cog.png.meta
│ │ │ ├── ico_cog_border.png
│ │ │ ├── ico_cog_border.png.meta
│ │ │ ├── ico_comment.png
│ │ │ ├── ico_comment.png.meta
│ │ │ ├── ico_comment_border.png
│ │ │ ├── ico_comment_border.png.meta
│ │ │ ├── ico_delete.png
│ │ │ ├── ico_delete.png.meta
│ │ │ ├── ico_end.png
│ │ │ ├── ico_end.png.meta
│ │ │ ├── ico_heart.png
│ │ │ ├── ico_heart.png.meta
│ │ │ ├── ico_heart_border.png
│ │ │ ├── ico_heart_border.png.meta
│ │ │ ├── ico_nodeArrow.png
│ │ │ ├── ico_nodeArrow.png.meta
│ │ │ ├── ico_play.png
│ │ │ ├── ico_play.png.meta
│ │ │ ├── ico_play_border.png
│ │ │ ├── ico_play_border.png.meta
│ │ │ ├── ico_skull.png
│ │ │ ├── ico_skull.png.meta
│ │ │ ├── ico_skull_border.png
│ │ │ ├── ico_skull_border.png.meta
│ │ │ ├── ico_star.png
│ │ │ ├── ico_star.png.meta
│ │ │ ├── ico_star_border.png
│ │ │ ├── ico_star_border.png.meta
│ │ │ ├── ico_ui.png
│ │ │ ├── ico_ui.png.meta
│ │ │ ├── ico_ui_border.png
│ │ │ ├── ico_ui_border.png.meta
│ │ │ ├── orangeSquare.png
│ │ │ ├── orangeSquare.png.meta
│ │ │ ├── purpleSquare.png
│ │ │ ├── purpleSquare.png.meta
│ │ │ ├── redSquare.png
│ │ │ ├── redSquare.png.meta
│ │ │ ├── squareBorder.png
│ │ │ ├── squareBorder.png.meta
│ │ │ ├── squareBorderAlpha15.png
│ │ │ ├── squareBorderAlpha15.png.meta
│ │ │ ├── squareBorderCurved.png
│ │ │ ├── squareBorderCurved.png.meta
│ │ │ ├── squareBorderCurvedAlpha.png
│ │ │ ├── squareBorderCurvedAlpha.png.meta
│ │ │ ├── squareBorderCurvedEmpty.png
│ │ │ ├── squareBorderCurvedEmpty.png.meta
│ │ │ ├── squareBorderCurvedEmpty02.png
│ │ │ ├── squareBorderCurvedEmpty02.png.meta
│ │ │ ├── squareBorderCurvedEmptyThick.png
│ │ │ ├── squareBorderCurvedEmptyThick.png.meta
│ │ │ ├── squareBorderCurved_darkBordersAlpha.png
│ │ │ ├── squareBorderCurved_darkBordersAlpha.png.meta
│ │ │ ├── squareBorderEmpty.png
│ │ │ ├── squareBorderEmpty.png.meta
│ │ │ ├── squareBorderEmpty01.png
│ │ │ ├── squareBorderEmpty01.png.meta
│ │ │ ├── squareBorderEmpty02.png
│ │ │ ├── squareBorderEmpty02.png.meta
│ │ │ ├── squareBorderEmpty03.png
│ │ │ ├── squareBorderEmpty03.png.meta
│ │ │ ├── squareBorderThickEmpty.png
│ │ │ ├── squareBorderThickEmpty.png.meta
│ │ │ ├── squareBorderThickerEmpty.png
│ │ │ ├── squareBorderThickerEmpty.png.meta
│ │ │ ├── squareCorners03.png
│ │ │ ├── squareCorners03.png.meta
│ │ │ ├── squareCornersEmpty02.png
│ │ │ ├── squareCornersEmpty02.png.meta
│ │ │ ├── whiteDot.png
│ │ │ ├── whiteDot.png.meta
│ │ │ ├── whiteDot_darkBorder.png
│ │ │ ├── whiteDot_darkBorder.png.meta
│ │ │ ├── whiteDot_whiteBorderAlpha.png
│ │ │ ├── whiteDot_whiteBorderAlpha.png.meta
│ │ │ ├── whiteSquare.png
│ │ │ ├── whiteSquare.png.meta
│ │ │ ├── whiteSquareAlpha10.png
│ │ │ ├── whiteSquareAlpha10.png.meta
│ │ │ ├── whiteSquareAlpha15.png
│ │ │ ├── whiteSquareAlpha15.png.meta
│ │ │ ├── whiteSquareAlpha25.png
│ │ │ ├── whiteSquareAlpha25.png.meta
│ │ │ ├── whiteSquareAlpha50.png
│ │ │ ├── whiteSquareAlpha50.png.meta
│ │ │ ├── whiteSquareAlpha80.png
│ │ │ ├── whiteSquareAlpha80.png.meta
│ │ │ ├── whiteSquare_fadeOut_bt.png
│ │ │ ├── whiteSquare_fadeOut_bt.png.meta
│ │ │ ├── yellowSquare.png
│ │ │ └── yellowSquare.png.meta
│ │ ├── readme_DOTweenPro.txt
│ │ └── readme_DOTweenPro.txt.meta
├── Code.meta
├── Code
│ ├── Game.meta
│ ├── Game
│ │ ├── Battle.meta
│ │ ├── Battle
│ │ │ ├── Battle.meta
│ │ │ ├── Battle
│ │ │ │ ├── Battle.cs
│ │ │ │ ├── Battle.cs.meta
│ │ │ │ ├── BattleInput.cs
│ │ │ │ ├── BattleInput.cs.meta
│ │ │ │ ├── BattleRule_TBS.cs
│ │ │ │ ├── BattleRule_TBS.cs.meta
│ │ │ │ ├── BattleWorld.cs
│ │ │ │ ├── BattleWorld.cs.meta
│ │ │ │ ├── IBattle.cs
│ │ │ │ ├── IBattle.cs.meta
│ │ │ │ ├── IBattleInput.cs
│ │ │ │ ├── IBattleInput.cs.meta
│ │ │ │ ├── IBattleRule.cs
│ │ │ │ ├── IBattleRule.cs.meta
│ │ │ │ ├── IBattleWorld.cs
│ │ │ │ └── IBattleWorld.cs.meta
│ │ │ ├── BattleFactory.cs
│ │ │ ├── BattleFactory.cs.meta
│ │ │ ├── Buff.meta
│ │ │ ├── Buff
│ │ │ │ ├── Buff_Attribute.cs
│ │ │ │ ├── Buff_Attribute.cs.meta
│ │ │ │ ├── base.meta
│ │ │ │ └── base
│ │ │ │ │ ├── ABuff.cs
│ │ │ │ │ ├── ABuff.cs.meta
│ │ │ │ │ ├── BuffAttribute.cs
│ │ │ │ │ ├── BuffAttribute.cs.meta
│ │ │ │ │ ├── BuffFactory.cs
│ │ │ │ │ ├── BuffFactory.cs.meta
│ │ │ │ │ ├── BuffProcess.cs
│ │ │ │ │ ├── BuffProcess.cs.meta
│ │ │ │ │ ├── IBuff.cs
│ │ │ │ │ └── IBuff.cs.meta
│ │ │ ├── FSM.meta
│ │ │ ├── FSM
│ │ │ │ ├── HeroFSM_TBS.cs
│ │ │ │ ├── HeroFSM_TBS.cs.meta
│ │ │ │ ├── IHeroFSM.cs
│ │ │ │ └── IHeroFSM.cs.meta
│ │ │ ├── Hero.meta
│ │ │ ├── Hero
│ │ │ │ ├── HeroGraphic.cs
│ │ │ │ ├── HeroGraphic.cs.meta
│ │ │ │ ├── HeroGraphicForServer.cs
│ │ │ │ ├── HeroGraphicForServer.cs.meta
│ │ │ │ ├── HeroLogic.cs
│ │ │ │ ├── HeroLogic.cs.meta
│ │ │ │ ├── IHeroGraphic.cs
│ │ │ │ ├── IHeroGraphic.cs.meta
│ │ │ │ ├── IHeroLogic.cs
│ │ │ │ └── IHeroLogic.cs.meta
│ │ │ ├── ServerTransform.meta
│ │ │ ├── ServerTransform
│ │ │ │ ├── Transform.cs
│ │ │ │ └── Transform.cs.meta
│ │ │ ├── Skill.meta
│ │ │ └── Skill
│ │ │ │ ├── TurnBase.meta
│ │ │ │ └── TurnBase
│ │ │ │ ├── SkillPlayer_TBS.cs
│ │ │ │ ├── SkillPlayer_TBS.cs.meta
│ │ │ │ ├── data.meta
│ │ │ │ ├── data
│ │ │ │ ├── SkillsData.cs
│ │ │ │ └── SkillsData.cs.meta
│ │ │ │ ├── skillEvent.meta
│ │ │ │ └── skillEvent
│ │ │ │ ├── SkillEventFactory.cs
│ │ │ │ ├── SkillEventFactory.cs.meta
│ │ │ │ ├── SkillEvent_FlashesToTarget.cs
│ │ │ │ ├── SkillEvent_FlashesToTarget.cs.meta
│ │ │ │ ├── SkillEvent_GoBack.cs
│ │ │ │ ├── SkillEvent_GoBack.cs.meta
│ │ │ │ ├── SkillEvent_JumpToTarget.cs
│ │ │ │ ├── SkillEvent_JumpToTarget.cs.meta
│ │ │ │ ├── SkillEvent_MoveToTarget.cs
│ │ │ │ ├── SkillEvent_MoveToTarget.cs.meta
│ │ │ │ ├── SkillEvent_PlayCameraEffect.cs
│ │ │ │ ├── SkillEvent_PlayCameraEffect.cs.meta
│ │ │ │ ├── SkillEvent_PlayEffect.cs
│ │ │ │ ├── SkillEvent_PlayEffect.cs.meta
│ │ │ │ ├── SkillEvent_PlayFlyItem.cs
│ │ │ │ ├── SkillEvent_PlayFlyItem.cs.meta
│ │ │ │ ├── SkillEvent_UseSkill.cs
│ │ │ │ ├── SkillEvent_UseSkill.cs.meta
│ │ │ │ ├── base.meta
│ │ │ │ └── base
│ │ │ │ ├── ISkillEvent.cs
│ │ │ │ ├── ISkillEvent.cs.meta
│ │ │ │ ├── SkillEventAttribute.cs
│ │ │ │ └── SkillEventAttribute.cs.meta
│ │ ├── BattleTest.cs
│ │ ├── BattleTest.cs.meta
│ │ ├── Client.meta
│ │ ├── Client
│ │ │ ├── Client.cs
│ │ │ ├── Client.cs.meta
│ │ │ ├── GameStart.cs
│ │ │ └── GameStart.cs.meta
│ │ ├── Data.meta
│ │ ├── Data
│ │ │ ├── SqliteHelper.cs
│ │ │ └── SqliteHelper.cs.meta
│ │ ├── Editors.meta
│ │ ├── Editors
│ │ │ ├── AnimtionImport.meta
│ │ │ ├── AnimtionImport
│ │ │ │ ├── Editor.meta
│ │ │ │ └── Editor
│ │ │ │ │ ├── AnimationImpoter.cs
│ │ │ │ │ └── AnimationImpoter.cs.meta
│ │ │ ├── Data.meta
│ │ │ ├── Data
│ │ │ │ ├── SqliteEditor.cs
│ │ │ │ └── SqliteEditor.cs.meta
│ │ │ ├── HeroEdit.meta
│ │ │ ├── HeroEdit
│ │ │ │ ├── Editor.meta
│ │ │ │ ├── Editor
│ │ │ │ │ ├── EditorWindow_BuffsSelect.cs
│ │ │ │ │ ├── EditorWindow_BuffsSelect.cs.meta
│ │ │ │ │ ├── EditorWindow_SkillsSelect.cs
│ │ │ │ │ ├── EditorWindow_SkillsSelect.cs.meta
│ │ │ │ │ ├── EditorWindows_CreateBuff.cs
│ │ │ │ │ ├── EditorWindows_CreateBuff.cs.meta
│ │ │ │ │ ├── EditorWindows_CreateHero.cs
│ │ │ │ │ ├── EditorWindows_CreateHero.cs.meta
│ │ │ │ │ ├── EditorWindows_CreateSkill.cs
│ │ │ │ │ ├── EditorWindows_CreateSkill.cs.meta
│ │ │ │ │ ├── EditorWindows_TableMain.cs
│ │ │ │ │ ├── EditorWindows_TableMain.cs.meta
│ │ │ │ │ ├── TableToolMenu.cs
│ │ │ │ │ └── TableToolMenu.cs.meta
│ │ │ │ ├── Table.meta
│ │ │ │ ├── Table
│ │ │ │ │ ├── TableConfig.cs
│ │ │ │ │ ├── TableConfig.cs.meta
│ │ │ │ │ ├── TableConfig.json
│ │ │ │ │ ├── TableConfig.json.meta
│ │ │ │ │ ├── TableConfig.xlsx
│ │ │ │ │ └── TableConfig.xlsx.meta
│ │ │ │ ├── TableAttributes.meta
│ │ │ │ └── TableAttributes
│ │ │ │ │ ├── DrawTableType.cs
│ │ │ │ │ ├── DrawTableType.cs.meta
│ │ │ │ │ ├── Editor_TableTool.cs
│ │ │ │ │ └── Editor_TableTool.cs.meta
│ │ │ ├── RouteTool.meta
│ │ │ └── RouteTool
│ │ │ │ ├── Editor.meta
│ │ │ │ └── Editor
│ │ │ │ ├── 1.html
│ │ │ │ ├── 1.html.meta
│ │ │ │ ├── EditorMenu.cs
│ │ │ │ ├── EditorMenu.cs.meta
│ │ │ │ ├── EditorWindow_GenNetCode.cs
│ │ │ │ ├── EditorWindow_GenNetCode.cs.meta
│ │ │ │ ├── RouteJsonTool.cs
│ │ │ │ ├── RouteJsonTool.cs.meta
│ │ │ │ ├── readme.txt
│ │ │ │ └── readme.txt.meta
│ │ ├── Mathf.meta
│ │ ├── Mathf
│ │ │ ├── RPN.cs
│ │ │ └── RPN.cs.meta
│ │ ├── Net.meta
│ │ ├── Net
│ │ │ ├── Network.cs
│ │ │ ├── Network.cs.meta
│ │ │ ├── client.meta
│ │ │ ├── client
│ │ │ │ ├── EventManager.cs
│ │ │ │ ├── EventManager.cs.meta
│ │ │ │ ├── PomeloClient.cs
│ │ │ │ └── PomeloClient.cs.meta
│ │ │ ├── protobuf.meta
│ │ │ ├── protobuf
│ │ │ │ ├── Decoder.cs
│ │ │ │ ├── Decoder.cs.meta
│ │ │ │ ├── Encoder.cs
│ │ │ │ ├── Encoder.cs.meta
│ │ │ │ ├── MsgDecoder.cs
│ │ │ │ ├── MsgDecoder.cs.meta
│ │ │ │ ├── MsgEncoder.cs
│ │ │ │ ├── MsgEncoder.cs.meta
│ │ │ │ ├── Protobuf.cs
│ │ │ │ ├── Protobuf.cs.meta
│ │ │ │ ├── util.meta
│ │ │ │ └── util
│ │ │ │ │ ├── Util.cs
│ │ │ │ │ └── Util.cs.meta
│ │ │ ├── protocol.meta
│ │ │ ├── protocol
│ │ │ │ ├── HandShakeService.cs
│ │ │ │ ├── HandShakeService.cs.meta
│ │ │ │ ├── HeartBeatService.cs
│ │ │ │ ├── HeartBeatService.cs.meta
│ │ │ │ ├── Message.cs
│ │ │ │ ├── Message.cs.meta
│ │ │ │ ├── MessageProtocol.cs
│ │ │ │ ├── MessageProtocol.cs.meta
│ │ │ │ ├── MessageType.cs
│ │ │ │ ├── MessageType.cs.meta
│ │ │ │ ├── Package.cs
│ │ │ │ ├── Package.cs.meta
│ │ │ │ ├── PackageProtocol.cs
│ │ │ │ ├── PackageProtocol.cs.meta
│ │ │ │ ├── PackageTypes.cs
│ │ │ │ ├── PackageTypes.cs.meta
│ │ │ │ ├── Protocol.cs
│ │ │ │ ├── Protocol.cs.meta
│ │ │ │ ├── ProtocolState.cs
│ │ │ │ └── ProtocolState.cs.meta
│ │ │ ├── transport.meta
│ │ │ └── transport
│ │ │ │ ├── TransportState.cs
│ │ │ │ ├── TransportState.cs.meta
│ │ │ │ ├── Transporter.cs
│ │ │ │ └── Transporter.cs.meta
│ │ ├── Protocol.meta
│ │ ├── Protocol
│ │ │ ├── NetHelper.meta
│ │ │ └── RouteClass.meta
│ │ ├── ReourceMgr.meta
│ │ ├── ReourceMgr
│ │ │ ├── AudioMgr.meta
│ │ │ ├── AudioMgr
│ │ │ │ ├── AudioMgr.cs
│ │ │ │ └── AudioMgr.cs.meta
│ │ │ ├── ResourceExtension.cs
│ │ │ └── ResourceExtension.cs.meta
│ │ ├── ScreenView.meta
│ │ ├── ScreenView
│ │ │ ├── ScreenView_Battle.cs
│ │ │ ├── ScreenView_Battle.cs.meta
│ │ │ ├── ScreenView_Logo.cs
│ │ │ └── ScreenView_Logo.cs.meta
│ │ ├── Table.meta
│ │ ├── TestForGod.cs
│ │ ├── TestForGod.cs.meta
│ │ ├── Windows.meta
│ │ └── Windows
│ │ │ ├── Window_Logo.cs
│ │ │ ├── Window_Logo.cs.meta
│ │ │ ├── Window_MVC.meta
│ │ │ └── Window_MVC
│ │ │ ├── Contrl_Logo.cs
│ │ │ ├── Contrl_Logo.cs.meta
│ │ │ ├── View_Logo.cs
│ │ │ └── View_Logo.cs.meta
│ ├── poseplus.meta
│ └── poseplus
│ │ ├── pose.meta
│ │ ├── pose
│ │ ├── collinfo.meta
│ │ ├── collinfo
│ │ │ ├── Collider_Vis.cs
│ │ │ ├── Collider_Vis.cs.meta
│ │ │ ├── Editor.meta
│ │ │ ├── Editor
│ │ │ │ ├── Inspector_Collider_Vis.cs
│ │ │ │ ├── Inspector_Collider_Vis.cs.meta
│ │ │ │ ├── Inspector_Point_Vis.cs
│ │ │ │ └── Inspector_Point_Vis.cs.meta
│ │ │ ├── Point_Vis.cs
│ │ │ └── Point_Vis.cs.meta
│ │ ├── com.meta
│ │ ├── com
│ │ │ ├── AniPlayer.cs
│ │ │ ├── AniPlayer.cs.meta
│ │ │ ├── Dev_AniEditor.cs
│ │ │ ├── Dev_AniEditor.cs.meta
│ │ │ ├── Dev_PosePart.cs
│ │ │ ├── Dev_PosePart.cs.meta
│ │ │ ├── FBaniTools.cs
│ │ │ └── FBaniTools.cs.meta
│ │ ├── data.meta
│ │ ├── data
│ │ │ ├── AniBoxColider.cs
│ │ │ ├── AniBoxColider.cs.meta
│ │ │ ├── AniClip.cs
│ │ │ ├── AniClip.cs.meta
│ │ │ ├── BoneMatrix.cs
│ │ │ ├── BoneMatrix.cs.meta
│ │ │ ├── Frame.cs
│ │ │ └── Frame.cs.meta
│ │ ├── editor.meta
│ │ └── editor
│ │ │ ├── FbxAnimCutPost.cs
│ │ │ ├── FbxAnimCutPost.cs.meta
│ │ │ ├── Inspector_AniEditor.cs
│ │ │ ├── Inspector_AniEditor.cs.meta
│ │ │ ├── Inspector_AniTools.cs
│ │ │ ├── Inspector_AniTools.cs.meta
│ │ │ ├── Inspector_Animator.cs
│ │ │ ├── Inspector_Animator.cs.meta
│ │ │ ├── Inspector_FBAni.cs
│ │ │ ├── Inspector_FBAni.cs.meta
│ │ │ ├── Inspector_PosePart.cs
│ │ │ ├── Inspector_PosePart.cs.meta
│ │ │ ├── Inspector_SkinMeshRenderer.cs
│ │ │ ├── Inspector_SkinMeshRenderer.cs.meta
│ │ │ ├── Window_AniEditor.cs
│ │ │ ├── Window_AniEditor.cs.meta
│ │ │ ├── Window_AniPick.cs
│ │ │ ├── Window_AniPick.cs.meta
│ │ │ ├── Window_AniTools.cs
│ │ │ └── Window_AniTools.cs.meta
│ │ ├── skill.meta
│ │ ├── skill
│ │ ├── TurnBase.meta
│ │ ├── TurnBase
│ │ │ ├── editor.meta
│ │ │ └── editor
│ │ │ │ ├── EditorSkillTool.cs
│ │ │ │ ├── EditorSkillTool.cs.meta
│ │ │ │ ├── SkillEvent.meta
│ │ │ │ ├── SkillEvent
│ │ │ │ ├── ISkillEventEditor.cs
│ │ │ │ ├── ISkillEventEditor.cs.meta
│ │ │ │ ├── SkillEventAttribute.cs
│ │ │ │ ├── SkillEventAttribute.cs.meta
│ │ │ │ ├── SkillEvent_FlashesToTargetEditor.cs
│ │ │ │ ├── SkillEvent_FlashesToTargetEditor.cs.meta
│ │ │ │ ├── SkillEvent_GoBackEditor.cs
│ │ │ │ ├── SkillEvent_GoBackEditor.cs.meta
│ │ │ │ ├── SkillEvent_JumpToTargetEditor.cs
│ │ │ │ ├── SkillEvent_JumpToTargetEditor.cs.meta
│ │ │ │ ├── SkillEvent_MoveToTargetEditor.cs
│ │ │ │ ├── SkillEvent_MoveToTargetEditor.cs.meta
│ │ │ │ ├── SkillEvent_PlayCameraEffectEditor.cs
│ │ │ │ ├── SkillEvent_PlayCameraEffectEditor.cs.meta
│ │ │ │ ├── SkillEvent_PlayEffectEditor.cs
│ │ │ │ ├── SkillEvent_PlayEffectEditor.cs.meta
│ │ │ │ ├── SkillEvent_PlayFlyItemEditor.cs
│ │ │ │ ├── SkillEvent_PlayFlyItemEditor.cs.meta
│ │ │ │ ├── SkillEvent_UseSkillEditor.cs
│ │ │ │ └── SkillEvent_UseSkillEditor.cs.meta
│ │ │ │ ├── Window_SelectAniClip.cs
│ │ │ │ ├── Window_SelectAniClip.cs.meta
│ │ │ │ ├── Window_SelectSkill.cs
│ │ │ │ ├── Window_SelectSkill.cs.meta
│ │ │ │ ├── Window_SelectSkillEvent.cs
│ │ │ │ ├── Window_SelectSkillEvent.cs.meta
│ │ │ │ ├── Window_SelectSkillPath.cs
│ │ │ │ └── Window_SelectSkillPath.cs.meta
│ │ ├── editor.meta
│ │ ├── editor
│ │ │ ├── Inspector_SkillTurnBase.cs
│ │ │ ├── Inspector_SkillTurnBase.cs.meta
│ │ │ ├── Window_SkillTurnBase.cs
│ │ │ └── Window_SkillTurnBase.cs.meta
│ │ ├── 回合制游戏 技能编辑.txt
│ │ └── 回合制游戏 技能编辑.txt.meta
│ │ ├── util.meta
│ │ └── util
│ │ ├── BitHelper.cs
│ │ └── BitHelper.cs.meta
├── Plugins.meta
├── Plugins
│ ├── Android.meta
│ ├── Android
│ │ ├── libs.meta
│ │ └── libs
│ │ │ ├── armeabi-v7a.meta
│ │ │ ├── armeabi-v7a
│ │ │ ├── libsqlite3.so
│ │ │ └── libsqlite3.so.meta
│ │ │ ├── x86.meta
│ │ │ └── x86
│ │ │ ├── libsqlite3.so
│ │ │ └── libsqlite3.so.meta
│ ├── BDFrameWork.meta
│ ├── BDFrameWork
│ │ ├── BDFrameWork.Core.dll
│ │ ├── BDFrameWork.Core.dll.mdb
│ │ ├── BDFrameWork.Core.dll.mdb.meta
│ │ ├── BDFrameWork.Core.dll.meta
│ │ ├── BDFrameWork.Core.pdb
│ │ ├── BDFrameWork.Core.pdb.meta
│ │ ├── BDFrameWork.Editor.dll
│ │ ├── BDFrameWork.Editor.dll.mdb
│ │ ├── BDFrameWork.Editor.dll.mdb.meta
│ │ ├── BDFrameWork.Editor.dll.meta
│ │ ├── BDFrameWork.Editor.pdb
│ │ ├── BDFrameWork.Editor.pdb.meta
│ │ ├── DLL.meta
│ │ ├── DLL
│ │ │ ├── Excel.meta
│ │ │ ├── Excel
│ │ │ │ ├── Excel.dll
│ │ │ │ ├── Excel.dll.meta
│ │ │ │ ├── ICSharpCode.SharpZipLib.dll
│ │ │ │ ├── ICSharpCode.SharpZipLib.dll.meta
│ │ │ │ ├── System.Data.dll
│ │ │ │ └── System.Data.dll.meta
│ │ │ ├── JsonDotNet20.meta
│ │ │ └── JsonDotNet20
│ │ │ │ ├── Newtonsoft.Json.dll
│ │ │ │ ├── Newtonsoft.Json.dll.mdb
│ │ │ │ ├── Newtonsoft.Json.dll.mdb.meta
│ │ │ │ ├── Newtonsoft.Json.dll.meta
│ │ │ │ ├── Newtonsoft.Json.pdb
│ │ │ │ ├── Newtonsoft.Json.pdb.meta
│ │ │ │ ├── Newtonsoft.Json.xml
│ │ │ │ ├── Newtonsoft.Json.xml.meta
│ │ │ │ ├── license.txt
│ │ │ │ ├── license.txt.meta
│ │ │ │ ├── readme.txt
│ │ │ │ └── readme.txt.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ │ ├── FrameWork.meta
│ │ │ └── FrameWork
│ │ │ │ ├── FrameSetting.json
│ │ │ │ ├── FrameSetting.json.meta
│ │ │ │ ├── FrameSetting.xlsx
│ │ │ │ ├── FrameSetting.xlsx.meta
│ │ │ │ ├── VersionDataSetting.json
│ │ │ │ ├── VersionDataSetting.json.meta
│ │ │ │ ├── VersionDataSetting.xlsx
│ │ │ │ └── VersionDataSetting.xlsx.meta
│ │ ├── Scenes.meta
│ │ └── Scenes
│ │ │ ├── BDFrame.unity
│ │ │ ├── BDFrame.unity.meta
│ │ │ ├── UIRoot.prefab
│ │ │ └── UIRoot.prefab.meta
│ ├── Editor.meta
│ ├── Editor
│ │ ├── JetBrains.meta
│ │ └── JetBrains
│ │ │ ├── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll
│ │ │ ├── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta
│ │ │ ├── Unity3DRider.cs
│ │ │ └── Unity3DRider.cs.meta
│ ├── WSA.meta
│ ├── WSA
│ │ ├── ARM.meta
│ │ ├── ARM
│ │ │ ├── sqlite3.dll
│ │ │ └── sqlite3.dll.meta
│ │ ├── x64.meta
│ │ ├── x64
│ │ │ ├── sqlite3.dll
│ │ │ └── sqlite3.dll.meta
│ │ ├── x86.meta
│ │ └── x86
│ │ │ ├── sqlite3.dll
│ │ │ └── sqlite3.dll.meta
│ ├── x64.meta
│ ├── x64
│ │ ├── sqlite3.dll
│ │ └── sqlite3.dll.meta
│ ├── x86.meta
│ └── x86
│ │ ├── sqlite3.dll
│ │ └── sqlite3.dll.meta
├── Resource.meta
├── Resource
│ ├── AssetBundle.meta
│ ├── Effect.meta
│ ├── Img.meta
│ ├── Model.meta
│ ├── Model
│ │ ├── .DS_Store
│ │ └── char001.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Char.meta
│ │ ├── Char
│ │ │ ├── 001.prefab
│ │ │ └── 001.prefab.meta
│ │ ├── Effect.meta
│ │ ├── Effect
│ │ │ ├── IP_sunwukong_F1_1.5tuowei.prefab
│ │ │ ├── IP_sunwukong_F1_1.5tuowei.prefab.meta
│ │ │ ├── IP_sunwukong_F1_1qitiao.prefab
│ │ │ ├── IP_sunwukong_F1_1qitiao.prefab.meta
│ │ │ ├── IP_sunwukong_F1_2daoguang.prefab
│ │ │ ├── IP_sunwukong_F1_2daoguang.prefab.meta
│ │ │ ├── IP_sunwukong_F1_3shouwei.prefab
│ │ │ ├── IP_sunwukong_F1_3shouwei.prefab.meta
│ │ │ ├── IP_sunwukong_F2_1_paidi.prefab
│ │ │ ├── IP_sunwukong_F2_1_paidi.prefab.meta
│ │ │ ├── IP_sunwukong_F2_2.5_tuowei.prefab
│ │ │ ├── IP_sunwukong_F2_2.5_tuowei.prefab.meta
│ │ │ ├── IP_sunwukong_F2_2_potuerchu.prefab
│ │ │ ├── IP_sunwukong_F2_2_potuerchu.prefab.meta
│ │ │ ├── IP_sunwukong_F2_3_daoguang.prefab
│ │ │ ├── IP_sunwukong_F2_3_daoguang.prefab.meta
│ │ │ ├── IP_sunwukong_F2_4_zhuiji.prefab
│ │ │ ├── IP_sunwukong_F2_4_zhuiji.prefab.meta
│ │ │ ├── IP_sunwukong_F2_5_shouwei.prefab
│ │ │ └── IP_sunwukong_F2_5_shouwei.prefab.meta
│ │ ├── Scene.meta
│ │ ├── Scene
│ │ │ ├── 01.prefab
│ │ │ └── 01.prefab.meta
│ │ ├── Windows.meta
│ │ └── Windows
│ │ │ ├── Logo.prefab
│ │ │ └── Logo.prefab.meta
│ ├── Scene.meta
│ ├── Table.meta
│ └── Table
│ │ ├── Buff.cs
│ │ ├── Buff.cs.meta
│ │ ├── Buff.json
│ │ ├── Buff.json.meta
│ │ ├── Buff.xlsx
│ │ ├── Buff.xlsx.meta
│ │ ├── Hero.cs
│ │ ├── Hero.cs.meta
│ │ ├── Hero.json
│ │ ├── Hero.json.meta
│ │ ├── Hero.xlsx
│ │ ├── Hero.xlsx.meta
│ │ ├── Skill.cs
│ │ ├── Skill.cs.meta
│ │ ├── Skill.json
│ │ ├── Skill.json.meta
│ │ ├── Skill.xlsx
│ │ ├── Skill.xlsx.meta
│ │ ├── SkillBlock.cs
│ │ ├── SkillBlock.cs.meta
│ │ ├── Skillblock.xlsx
│ │ └── Skillblock.xlsx.meta
├── Resources.meta
├── Resources
│ ├── DOTweenSettings.asset
│ └── DOTweenSettings.asset.meta
├── Scene.meta
├── Scene
│ ├── main.unity
│ └── main.unity.meta
├── StreamingAssets.meta
├── StreamingAssets
│ ├── LocalDB
│ └── LocalDB.meta
├── smcs.rsp
└── smcs.rsp.meta
├── LICENSE
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | /Assembly-CSharp-Editor.csproj
2 | /Assembly-CSharp-Editor-firstpass.csproj
3 | /PosePlus_TBS.sln
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5 | /UnityPackageManager
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using Code.Game.Battle;
4 | using UnityEngine;
5 | using UnityEngine.Video;
6 |
7 | namespace Game.Battle
8 | {
9 | ///
10 | /// 战斗
11 | ///
12 | public interface IBattle
13 | {
14 | IBattleRule Rule { get; }
15 | IBattleInput Input { get; set; }
16 | IBattleWorld World { get; }
17 | ADataDrive State { get; }
18 | void SetHero(int index, IHeroFSM heroFSM);
19 | void SwapHeroIndex(int a, int b);
20 | int[] GetHeroIndexs();
21 | IHeroFSM GetHero(int index);
22 | List GetHeroes(int[] index);
23 | void RemoveHero(int id);
24 |
25 | void Init();
26 | void Start();
27 | void Stop();
28 | void OnNewRound();
29 | void Reset();
30 | }
31 |
32 |
33 | }
34 |
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1 | using System.Collections.Generic;
2 |
3 | namespace Game.Battle
4 | {
5 | ///
6 | /// 战斗输入
7 | ///
8 | public interface IBattleInput
9 | {
10 | ADataDrive InputSate { get; }
11 | void EnqueueCmd(Cmd cmd);
12 | }
13 | }
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/Assets/Code/Game/Battle/Battle/IBattleRule.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace Game.Battle
6 | {
7 |
8 | ///
9 | /// 战斗规则
10 | ///
11 | public interface IBattleRule
12 | {
13 | void Init(IBattle battle);
14 | void Start();
15 | void Stop();
16 | void OnNewRound();
17 | }
18 | }
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--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | namespace Game.Battle
4 | {
5 | ///
6 | /// 战斗世界
7 | ///
8 | public interface IBattleWorld
9 | {
10 | Transform Transform { get; }
11 | Vector3 GetPlayerPos(int index);
12 | void Load();
13 |
14 | Transform GetCampCenterTransform(int camp);
15 | Transform GetPlayerRootTransform(int index);
16 | void Destroy();
17 | }
18 | }
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--------------------------------------------------------------------------------
1 | using System.Threading;
2 |
3 | namespace Game.Battle
4 | {
5 | ///
6 | /// 影响属性类的buff
7 | ///
8 | [BuffType(1)]
9 | public class Buff_Attribute : ABuff
10 | {
11 |
12 | }
13 | }
--------------------------------------------------------------------------------
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/Assets/Code/Game/Battle/Buff/base/ABuff.cs:
--------------------------------------------------------------------------------
1 | using Game.Data;
2 | using MyMathf;
3 | namespace Game.Battle
4 | {
5 | public class ABuff : IBuff
6 | {
7 | private IHeroLogic _heroLogic;
8 | public Buff Data { get; }
9 |
10 | public void OnTrigger(IHeroLogic heroLogic)
11 | {
12 |
13 | }
14 |
15 | public void OnRemove()
16 | {
17 |
18 | }
19 |
20 | public void OnNewRound()
21 | {
22 |
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
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/Assets/Code/Game/Battle/Buff/base/BuffAttribute.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Game.Battle
4 | {
5 | public class BuffTypeAttribute :Attribute
6 | {
7 | public int BuffType { get; private set; }
8 | public BuffTypeAttribute(int type)
9 | {
10 | this.BuffType = type;
11 | }
12 | }
13 | }
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using Game.Data;
4 | using MyJson;
5 | using UnityEngine;
6 |
7 | namespace Game.Battle
8 | {
9 |
10 | public interface IBuff
11 | {
12 | Buff Data { get; }
13 | //
14 | void OnTrigger( IHeroLogic heroLogic);
15 | void OnRemove();
16 | //
17 | void OnNewRound();
18 | }
19 | }
--------------------------------------------------------------------------------
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2 | guid: f7a5a7330df94a8a9a79316593e77603
3 | timeCreated: 1525263793
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2 | guid: f9cef930e91745e2b255055f8ecd805d
3 | timeCreated: 1526456444
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--------------------------------------------------------------------------------
1 | using Game.Battle;
2 |
3 | namespace Code.Game.Battle
4 | {
5 | public interface IHeroFSM
6 | {
7 | int ID { get; set; }
8 | int Camp { get; }
9 | IHeroLogic HeroLogic { get; }
10 | IHeroGraphic HeroGraphic { get; }
11 | void Init();
12 | int CurSkillBlockState {get;}
13 | int CurSkillId { get; }
14 | void Input(Cmd cmd);
15 |
16 | void OnNewRound();
17 | }
18 | }
--------------------------------------------------------------------------------
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2 | guid: da09e8f335154a8d9ec133b17e8f64b8
3 | timeCreated: 1526457276
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/Assets/Code/Game/Battle/Hero/HeroGraphicForServer.cs:
--------------------------------------------------------------------------------
1 | using FB.PosePlus;
2 | using Game.Data;
3 | using UnityEditor;
4 | using UnityEngine;
5 |
6 | namespace Game.Battle
7 | {
8 | public class HeroGraphicForServer : IHeroGraphic
9 | {
10 | public Transform Trans { get; }
11 | public SkillPlayer_TBS SkillPlayer { get; }
12 | public AniPlayer AniPlayer { get; }
13 |
14 | public void PlayAction(string name)
15 | {
16 |
17 | }
18 |
19 | public void Init()
20 | {
21 |
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
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/Assets/Code/Game/Battle/Hero/IHeroGraphic.cs:
--------------------------------------------------------------------------------
1 | using FB.PosePlus;
2 | using UnityEngine;
3 |
4 | namespace Game.Battle
5 | {
6 | public interface IHeroGraphic
7 | {
8 | Transform Trans { get; }
9 | SkillPlayer_TBS SkillPlayer { get; }
10 | AniPlayer AniPlayer { get; }
11 | void PlayAction(string name);
12 | void Init();
13 | }
14 | }
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/Assets/Code/Game/Battle/ServerTransform/Transform.cs:
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1 | #if !UNITY_2017
2 | namespace UnityEngine
3 | {
4 | public class Graphic
5 | {
6 |
7 | }
8 | }
9 | #endif
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/Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/base/ISkillEvent.cs:
--------------------------------------------------------------------------------
1 | using Code.Game.Battle;
2 | using Game.Battle;
3 |
4 | namespace Game.Battle.Skill
5 | {
6 | public interface ISkillEvent
7 | {
8 | double GetEventValue();
9 | void Do(IBattle battle, IHeroFSM selfFSM, IHeroFSM targetFSM);
10 | }
11 | }
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/Assets/Code/Game/Battle/Skill/TurnBase/skillEvent/base/SkillEventAttribute.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Management.Instrumentation;
3 |
4 | namespace Game.Battle.Skill
5 | {
6 | public class SkillEventAttribute : Attribute
7 | {
8 | public string Name { get; private set; }
9 | public string Des { get; private set; }
10 | public SkillEventAttribute(string name , string des = "")
11 | {
12 | this.Name = name;
13 | this.Des = des;
14 | }
15 | }
16 | }
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1 | using UnityEngine;
2 |
3 | namespace Game
4 | {
5 | static public class Client
6 | {
7 | public static Transform SceneRoot { get; private set; }
8 | public static Transform UIRoot { get; private set; }
9 | public static Camera UICamera { get; private set; }
10 | public static Camera SceneCamera { get; private set; }
11 |
12 | public static void Init()
13 | {
14 | SceneRoot = GameObject.Find("SceneRoot").transform;
15 | UIRoot = GameObject.Find("UIRoot").transform;
16 | UICamera = GameObject.Find("UICamera").GetComponent();
17 | SceneCamera = GameObject.Find("SceneCamera").GetComponent();
18 | }
19 | }
20 | }
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/Assets/Code/Game/Client/GameStart.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using BDFramework.Logic.GameLife;
4 | using UnityEngine;
5 |
6 | namespace Game
7 | {
8 | public class GameStart : IGameStart
9 | {
10 | public void Start()
11 | {
12 |
13 | }
14 |
15 | public void Awake()
16 | {
17 | Client.Init();
18 | }
19 |
20 | public void Update()
21 | {
22 |
23 | }
24 | }
25 | }
26 |
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1 |
2 | using System;
3 | using Game.Data;
4 | using UnityEditor;
5 | namespace Code.Game.Editors.Data
6 | {
7 | static public class SqliteEditor
8 | {
9 |
10 |
11 | [MenuItem("技宇工具箱/数据编辑/创建本地数据库")]
12 | static public void CreateDB()
13 | {
14 | try
15 | {
16 | SqliteHelper.CreateDBInAsset("LocalDB");
17 | EditorUtility.DisplayDialog("提示", "创建成功", "确定");
18 | AssetDatabase.Refresh();
19 | }
20 | catch (Exception e)
21 | {
22 | EditorUtility.DisplayDialog("提示", "创建失败", "确定");
23 | }
24 |
25 | }
26 |
27 | }
28 | }
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class TableConfig
6 | {
7 | public int Id { get; set; }
8 |
9 | // 字段名
10 | public string Name { get; set; }
11 |
12 | // 类名
13 | public string ClassName { get; set; }
14 | // 类型
15 | public string AttributeType { get; set; }
16 |
17 | // 描述字段
18 | public string Des { get; set; }
19 |
20 | // 参数列表
21 | public List ParameterList { get; set; }
22 |
23 | public float UIWidth { get; set; }
24 |
25 | public string ForeignKey { get; set; }
26 | }
27 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityEditor;
5 | namespace Game.Editor
6 | {
7 |
8 | static public class EditorMenu
9 | {
10 |
11 | [MenuItem("BDFrameWork工具箱/网络协议/生成代码", false, 0)]
12 | static void ExecGenNetCode()
13 | {
14 | var window =
15 | (EditorWindow_GenNetCode)EditorWindow.GetWindow(typeof(EditorWindow_GenNetCode), false, "网络协议生成");
16 | window.Show();
17 | }
18 | }
19 | }
20 |
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1 | using System;
2 | using SimpleJson;
3 | using MyJson;
4 | namespace Pomelo.Protobuf
5 | {
6 | public class Protobuf
7 | {
8 | private MsgDecoder decoder;
9 | private MsgEncoder encoder;
10 |
11 | public Protobuf(JsonNode_Object encodeProtos, JsonNode_Object decodeProtos)
12 | {
13 | this.encoder = new MsgEncoder(encodeProtos);
14 | this.decoder = new MsgDecoder(decodeProtos);
15 | }
16 |
17 | public byte[] encode(string route, JsonNode_Object msg)
18 | {
19 | return encoder.encode(route, msg);
20 | }
21 |
22 | public JsonNode_Object decode(string route, byte[] buffer)
23 | {
24 | return decoder.decode(route, buffer);
25 | }
26 | }
27 | }
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1 | using System;
2 | using SimpleJson;
3 | using MyJson;
4 | namespace Pomelo.DotNetClient
5 | {
6 | public class Message
7 | {
8 | public MessageType type;
9 | public string route;
10 | public uint id;
11 | public JsonNode_Object data;
12 |
13 | public Message(MessageType type, uint id, string route, JsonNode_Object data)
14 | {
15 | this.type = type;
16 | this.id = id;
17 | this.route = route;
18 | this.data = data;
19 | }
20 | }
21 | }
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1 | using System;
2 |
3 | namespace Pomelo.DotNetClient
4 | {
5 | public enum MessageType
6 | {
7 | MSG_REQUEST = 0,
8 | MSG_NOTIFY = 1,
9 | MSG_RESPONSE = 2,
10 | MSG_PUSH = 3
11 | }
12 | }
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1 | using System;
2 |
3 | namespace Pomelo.DotNetClient
4 | {
5 | public class Package
6 | {
7 | public PackageType type;
8 | public int length;
9 | public byte[] body;
10 |
11 | public Package(PackageType type, byte[] body)
12 | {
13 | this.type = type;
14 | this.length = body.Length;
15 | this.body = body;
16 | }
17 | }
18 | }
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1 | using System;
2 |
3 | namespace Pomelo.DotNetClient
4 | {
5 | public enum PackageType
6 | {
7 | PKG_HANDSHAKE = 1,
8 | PKG_HANDSHAKE_ACK = 2,
9 | PKG_HEARTBEAT = 3,
10 | PKG_DATA = 4,
11 | PKG_KICK = 5
12 | }
13 | }
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1 | using System;
2 |
3 | namespace Pomelo.DotNetClient
4 | {
5 |
6 | public enum ProtocolState
7 | {
8 | start = 1, // Just open, need to send handshaking
9 | handshaking = 2, // on handshaking process
10 | working = 3, // can receive and send data
11 | closed = 4, // on read body
12 | }
13 | }
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1 | using System;
2 |
3 | namespace Pomelo.DotNetClient
4 | {
5 |
6 | public enum TransportState
7 | {
8 | readHead = 1, // on read head
9 | readBody = 2, // on read body
10 | closed = 3 // connection closed, will ignore all the message and wait for clean up
11 | }
12 | }
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/Assets/Code/Game/TestForGod.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using BDFramework.Http;
4 | using UnityEngine;
5 |
6 | public class TestForGod : MonoBehaviour {
7 |
8 | struct MyStruct
9 | {
10 | public int a;
11 | }
12 | // Use this for initialization
13 | void Start ()
14 | {
15 |
16 | }
17 |
18 |
19 | void test1()
20 | {
21 | Debug.Log("逆波兰式计算---");
22 | string formula1 = "1+2*3+5/2";
23 | string formula2 = "1+2*3+5%2";
24 | string formula3 = "1+2*3-5%2";
25 | Debug.Log(formula1 + " = " + MyMathf.RPN.Calucate(formula1));
26 | Debug.Log(formula2 + " = " + MyMathf.RPN.Calucate(formula2));
27 | Debug.Log(formula3 + " = " + MyMathf.RPN.Calucate(formula3));
28 | }
29 |
30 | void test2()
31 | {
32 | // var layer = HttpMgr.I.GetLayer(0);
33 | // var task = new PostTask("http://172.168.1.37:9999/gm.GmLoginHandler.WebJumpLogin" , () => { });
34 | }
35 | }
36 |
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--------------------------------------------------------------------------------
1 |
2 |
3 | //工具生成代码,请勿删除标签,否则无法进行添加操作
4 | using BDFramework.UI;
5 | using UnityEngine;
6 | using BDFramework.UI;
7 | //[using namespace]
8 | //[Note]
9 | [UI(0,"Windows/Logo")]
10 | //[Attribute]
11 | public class Window_Logo: AWindow
12 | {
13 | //------[class end]------
14 | //------[Field end]------
15 | //------[Propties end]------
16 | //[Note]
17 | public Window_Logo(string path) : base(path)
18 | {
19 |
20 | }
21 |
22 | //[Note]
23 | public override void Init ()
24 | {
25 | base.Init();
26 | }
27 |
28 |
29 | //[Note]
30 | public override void Close ()
31 | {
32 | base.Close();
33 | }
34 |
35 |
36 | //[Note]
37 | public override void Open ()
38 | {
39 | base.Open();
40 | }
41 |
42 |
43 | //[Note]
44 | public override void Destroy ()
45 | {
46 | base.Destroy();
47 | }
48 |
49 | //------[Method end]------
50 | }
51 |
52 |
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1 |
2 | namespace Code.Game.Windows.MCX{
3 | //工具生成代码,请勿删除标签,否则无法进行添加操作
4 | using BDFramework.UI;
5 | using UnityEngine;
6 | //[using namespace]
7 | //[Note]
8 | //[Attribute]
9 | public class Contrl_Logo:AViewContrlBase
10 | {
11 | //------[class end]------
12 | //------[Field end]------
13 | //------[Propties end]------
14 | //[Note]
15 | public Contrl_Logo(DataDrive_Service data) : base(data)
16 | {
17 |
18 | }
19 | //------[Method end]------
20 | }
21 | }//Code.Game.Windows.MCX
22 |
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1 |
2 | namespace Code.Game.Windows{
3 | //工具生成代码,请勿删除标签,否则无法进行添加操作
4 | using BDFramework.UI;
5 | using UnityEngine;
6 | //[using namespace]
7 | //[Note]
8 | //[Attribute]
9 | public class View_Logo:AViewBase
10 | {
11 | //------[class end]------
12 | //------[Field end]------
13 | //------[Propties end]------
14 | //[Note]
15 | public View_Logo(Transform t, DataDrive_Service service) : base(t, service)
16 | {
17 |
18 | }
19 | //[Note]
20 | public override void BindModel()
21 | {
22 | base.BindModel();
23 | }
24 | //------[Method end]------
25 | }
26 | }//Code.Game.Windows
27 |
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/Assets/Code/poseplus/pose/collinfo/Editor/Inspector_Point_Vis.cs:
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1 | using UnityEngine;
2 | using UnityEditor;
3 | using System.Collections;
4 | [CustomEditor(typeof(Point_Vis))]
5 | public class Inspector_Point_Vis : Editor
6 | {
7 |
8 | public override void OnInspectorGUI()
9 | {
10 | base.OnInspectorGUI();
11 | Point_Vis _t = target as Point_Vis;
12 | if (_t == null) return;
13 | if (GUILayout.Button("UpdateLineRenderer"))
14 | {
15 | _t.UpdatePoint();
16 | }
17 |
18 | }
19 | }
20 |
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/Assets/Code/poseplus/pose/com/FBaniTools.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | namespace FB.PosePlus
5 | {
6 | public class FBaniTools : MonoBehaviour
7 | {
8 | public AniClip clip_a;
9 | public AniClip clip_b;
10 | }
11 | }
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/Assets/Code/poseplus/pose/editor/Inspector_AniTools.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using UnityEditor;
5 | using UnityEngine;
6 | [CustomEditor(typeof(FB.PosePlus.FBaniTools))]
7 | public class Inspector_AniTools : Editor
8 | {
9 | FB.PosePlus.FBaniTools aniTools;
10 | public override void OnInspectorGUI()
11 | {
12 | aniTools = target as FB.PosePlus.FBaniTools;
13 | base.OnInspectorGUI();
14 |
15 | if(GUILayout.Button("数据编辑"))
16 | {
17 | if(aniTools.clip_a == null || aniTools.clip_b == null)
18 | {
19 | EditorUtility.DisplayDialog("错误", "加上数据好吧!", "我错了大人!");
20 | return;
21 | }
22 | Window_AniTools.Show(aniTools.clip_a, aniTools.clip_b);
23 | }
24 | }
25 |
26 |
27 |
28 | }
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | using System.Text;
5 | using UnityEditor;
6 | using UnityEngine;
7 |
8 |
9 | [CustomEditor(typeof(SkinnedMeshRenderer))]
10 | public class SkinMeshRenderer_Inspector : Editor
11 | {
12 | //
13 | Dictionary anipos = new Dictionary();
14 | public override void OnInspectorGUI()
15 | {
16 | base.OnInspectorGUI();
17 | SkinnedMeshRenderer r = this.target as SkinnedMeshRenderer;
18 | if (r == null) return;
19 | if (Application.isPlaying) return;
20 |
21 | EditorGUILayout.HelpBox("bonecount=" + r.bones.Length, MessageType.Info);
22 |
23 | }
24 |
25 | }
26 |
27 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using Game.Battle.Skill;
7 | interface ISkillEventEditor
8 | {
9 | SkillEvent OnGuiEditor(SkillEvent se);
10 | }
11 |
12 |
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1 | using System;
2 |
3 | public class SkillEventAttribute : Attribute
4 | {
5 | public string Name { get; set; }
6 | public string Des { get; private set; }
7 |
8 | public SkillEventAttribute(string name, string des)
9 | {
10 | this.Name = name;
11 | this.Des = des;
12 | }
13 | }
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using Game.Battle.Skill;
4 | using UnityEditor;
5 | using UnityEngine;
6 |
7 | [SkillEventAttribute("FlashesToTarget", "闪现到目标")]
8 | public class SkillEvent_FlashesToTargetEditor : ISkillEventEditor
9 | {
10 | public SkillEvent OnGuiEditor(SkillEvent se)
11 | {
12 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0);
13 | return se;
14 | }
15 | }
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using Game.Battle.Skill;
4 | using UnityEditor;
5 | using UnityEngine;
6 | [SkillEventAttribute("GoBack", "返回")]
7 | public class SkillEvent_GoBackEditor : ISkillEventEditor {
8 |
9 | public SkillEvent OnGuiEditor(SkillEvent se)
10 | {
11 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0);
12 | return se;
13 | }
14 | }
15 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using Game.Battle.Skill;
4 | using UnityEditor;
5 | using UnityEngine;
6 |
7 | [SkillEventAttribute("JumpToTarget" , "跳跃到目标")]
8 | public class SkillEvent_JumpToTargetEditor : ISkillEventEditor {
9 |
10 | public SkillEvent OnGuiEditor(SkillEvent se)
11 | {
12 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0);
13 | return se;
14 | }
15 | }
16 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using Game.Battle.Skill;
4 | using UnityEditor;
5 | using UnityEngine;
6 |
7 | [SkillEventAttribute("MoveToTarget", "移动到目标")]
8 | public class SkillEvent_MoveToTargetEditor : ISkillEventEditor {
9 |
10 | public SkillEvent OnGuiEditor(SkillEvent se)
11 | {
12 | se.DoubleParams0 = EditorGUILayout.DoubleField("时间参数(帧)", se.DoubleParams0);
13 | return se;
14 | }
15 | }
16 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using Game.Battle.Skill;
4 | using UnityEditor;
5 | using UnityEngine;
6 |
7 | [SkillEventAttribute("PlayCameraEffect","播放镜头特效")]
8 | public class SkillEvent_PlayCameraEffectEditor : ISkillEventEditor {
9 | public SkillEvent OnGuiEditor(SkillEvent se)
10 | {
11 | se.DoubleParams0 = EditorGUILayout.DoubleField("镜头效果持续时间", se.DoubleParams0);
12 | se.StrParam0 = EditorGUILayout.TextField("镜头效果名", se.StrParam0);
13 | return se;
14 | }
15 | }
16 |
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using System.Runtime.Remoting.Activation;
4 | using Game.Battle.Skill;
5 | using UnityEngine;
6 |
7 | [SkillEventAttribute("UseSkill","技能攻击")]
8 | public class SkillEvent_UseSkillEditor : ISkillEventEditor {
9 |
10 |
11 | public SkillEvent OnGuiEditor(SkillEvent se)
12 | {
13 | return se;
14 | }
15 | }
16 |
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