├── .gitignore
├── LICENSE
├── README.md
├── arm.py
├── exceptions.py
├── images
├── board.png
├── camera.png
├── grayscale.png
└── setup.jpg
├── main.py
├── positions.py
└── vision.py
/.gitignore:
--------------------------------------------------------------------------------
1 | __pycache__/
2 | .vscode/
3 | data/
4 | build/
5 |
--------------------------------------------------------------------------------
/LICENSE:
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674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Raspberry Chess 项目报告
2 |
3 | ## 项目介绍
4 |
5 | Raspberry Chess是基于树莓派平台的自动下棋机器人。
6 | 整个项目有大约600行Python代码,利用机器视觉和开源象棋引擎,控制机械臂,从而完成与用户对弈的功能。
7 |
8 | 项目主要分为三个模块:
9 |
10 | * 视觉:识别棋盘和棋子的位置和类别
11 | * 行棋逻辑:分析用户走法,计算最佳走法
12 | * 机械臂控制:操作机械臂移动棋子
13 |
14 | 代码开源在[Github](https://github.com/YizhePKU/Raspberry-Chess)。
15 |
16 | 报告的第二部分是方案设计,例如在几个可能的方案中,我是如何做出选择的。
17 | 报告的第三部分是代码的详细文档,以及如何搭建这个项目的经验。
18 |
19 |
20 | ## 方案设计
21 |
22 | ### 器材的选用
23 | 我第一个考虑的问题是,如何让机械臂稳定地抓取和移动棋子?
24 |
25 | 与中国象棋扁平的棋子不同,国际象棋的棋子大都是立体的,并且顶面并不平整。
26 | 我使用的机械臂(越疆魔术师)有两种抓取模式,钩爪和吸盘,但对于形状不规整的棋子来说,这两种模式都不能很好地抓取棋子。
27 | 此外,机械臂的另一个问题是臂展相对较短,伸缩幅度只有25cm左右。这就意味着棋盘不能太大。
28 | 这两个问题意味着,市面上常见的国际象棋棋盘不能满足项目的需要。
29 |
30 | 几个可能的解决方案:
31 |
32 | 1. 对常见的棋盘加以改造,例如在棋子顶端黏贴硬纸板,以方便吸盘吸取。但这并不能解决机械臂臂展不足的问题。
33 | 2. 定制棋盘,例如自己设计棋子和棋盘,然后3d打印。缺点是比较麻烦。
34 |
35 | 最终的解决方法比较幸运:我恰好在淘宝上发现了合适的棋盘([商品链接][1])。
36 | 这种棋盘的棋子是平面的,而且棋盘较小,很适合机械臂的操作。
37 |
38 | [1]: https://item.taobao.com/item.htm?spm=a1z09.2.0.0.69b52e8dbms51T&id=532708644440&_u=s2u449ftcb3f
39 |
40 | ### 棋盘位置的识别
41 | 对棋盘进行图像处理的第一步,就是找出棋盘四个角在图片中的位置,用透视变换把这四个角放到图片的四个角上去。
42 |
43 | OpenCV提供一个函数:`findChessboardCorners()`。
44 | 这个函数会识别一个黑白棋盘的内部格点。例如,一个8x8的棋盘会识别出7x7个内部格点。
45 | 对这些内部格点做一个线性外插,应该就能得到棋盘四个角对应的位置。
46 |
47 | 我在这个方案上花了两节课时间,试图让`findChessboardCorners()`能够工作。
48 | 但是这个函数也有不少问题。
49 |
50 | 1. `findChessboardCorners()`的设计初衷是用于摄像头的矫正,而不是识别一个实际的象棋棋盘。因此在棋盘上有棋子时,识别正确率会大大降低。
51 | 2. 运算量很大,在树莓派上运行速度很慢(调用一次需要1~2秒)。
52 | 3. 无法分辨哪个是棋盘的“左上角”,哪个是“右下角”等等。
53 |
54 | 最终我放弃了这个方案。
55 | 新方案是,在棋盘的四个角贴上四种颜色的贴纸,利用颜色识别四个角。
56 | 这个方案的优点是简单方便,运行速度快,准确率高。
57 | 但缺点是,四块贴纸的中心与棋盘的四个角并不是完全重合的,需要在代码里手动矫正(比较hacky,第三部分会提到)。
58 |
59 | ### 棋子类型的识别
60 | 有了棋盘的图片,下面只需要把图片切割成8x8的小方格,然后分别识别棋子的类型即可。
61 |
62 | 这里有个小技巧:我们其实只需要识别棋子的颜色(白子,黑子,空格),而不需要识别棋子的类型(车,象,王,后)。
63 | 这是因为,国际象棋的每一步走法都可以用(棋子的出发地,棋子的目的地)这个二元组合唯一地表示。
64 | 例如,如果我们知道一步走法的出发点是e2,目的地是e4,那么我们就能判断出,白方的兵从e2走到了e4。
65 | 我们将这个状态保存起来,下次再遇见e4的时候,我们就知道这里肯定是一个白兵,不需要通过图像处理的手段识别棋子类型了。
66 |
67 | 有一个例外,就是兵的升变。国际象棋的规则是,兵在走到底线后,可以变成(后,车,象,马)中的任何一个棋子。
68 | 实际的对弈中大部分棋手都会选择变后(因为后最强大),但也有极少数情况,变后不是最佳选择。
69 | 不过对我们来说,在出现兵升变的情况时,默认变后已经足够了。
70 |
71 | 识别棋子类型的算法在第三部分会详细解释。
72 |
73 | ### 用户着法的分析,最佳着法的获取
74 | 在发现棋盘有变动之后,我们就可以通过对比棋盘前后哪些方格有变化,分析出用户的着法。
75 | 之后,将着法历史转换为代数记谱法(例如 ["e2e4", "d7d5", "e4d5"]),传给开源象棋引擎Stockfish。Stockfish会计算出机械臂的下一步最佳着法。
76 | 我利用了`python-chess`的一些封装,简化调用Stockfish的过程。
77 |
78 | 此外,从`python-chess`和Stockfish获取的最佳着法只包含了简要的走子信息(例如“f3上的马吃e5的兵”),
79 | 我们还需要将其转化为机械臂的实际操作流程(例如“先将e5上的棋子移出棋盘,再将f3上的棋子移到e5”)
80 |
81 | ### 机械臂的定位和校准
82 | 至此,最后一步就是让机械臂执行具体的操作指令(例如“将f3上的棋子移到e5”)。
83 |
84 | 如何定位呢?
85 | 最理想的方法是反馈控制,即用摄像头拍摄的实时画面,对机械臂的位置进行微调。但这个方式实现起来太过麻烦。
86 | 因此我采用了开环控制,在棋局开始时,让用户将机械臂放置在棋盘中央,之后的定位都按照相对这个中央的位置进行移动。
87 | 显然,这个做法会导致误差累积,偶尔会有定位偏差导致吸盘没能抓起棋子。此时我会稍微移动一下棋盘,手动纠正误差。
88 | 如果要实现真正的反馈控制,那么图像处理那方面就会更加复杂了。
89 |
90 |
91 | ## 代码文档与搭建经验
92 |
93 | ## 搭建准备
94 | 需要的硬件:
95 |
96 | * 树莓派开发板
97 | * 越疆魔术师机械臂(配吸盘)
98 | * 摄像头
99 | * 用于固定摄像头的支架
100 | * 国际象棋棋盘
101 |
102 | 在树莓派上安装依赖:
103 |
104 | * OpenCV-python,版本3(树莓派不支持版本4)
105 | * `python3 -m pip install pydobot python-chess`
106 | * `apt-get install stockfish`
107 |
108 | 然后如图搭建。下面是几个注意事项:
109 |
110 | 1. 棋盘的左上角的贴纸应该是红色。“外黑内白”的棋子是白子,应该放在用户一侧。“外白内黑”的棋子是黑子,应该放在机械臂一侧。
111 | 2. 棋盘稍微垫高一点,因为机械臂的臂展与操作的高度有关。
112 | 3. 棋盘如果不是正常的开局(例如少了几个棋子)需要在代码中设定(main.py)。目前版本的代码对应的就是如图的棋盘布局。
113 | 4. 摄像头固定得越高越好,可以减少因为画面扭曲造成的失真。
114 | 5. 机械臂开机后,长按Key键五秒后松开,可以重置机械臂,有利于提高定位精度。
115 |
116 |
117 |
118 | ### 视觉模块:arm.py
119 | `SquareType`表示一个方格的类型。
120 | `SquareType.empty`表示这个方格上没有棋子。
121 | `SquareType.white`表示这个方格上有一个白子。
122 | `SquareType.black`表示这个方格上有一个黑子。
123 |
124 | 视觉模块提供了下面几个函数:
125 |
126 | * `find_corners(image)` 从摄像头拍摄的图片中提取棋盘四个角的坐标。
127 | * `transform(image, corners)` 对图片进行透视变换。
128 | * `detect_square_type(image)` 识别(已经切割好的)一块图片是黑子还是白子。
129 | * `get_position_from_image(image)` 上面三个函数的合并,从摄像头拍摄的图片中获取棋盘所有方格是黑子还是白子。
130 |
131 | `find_corners(image)` 利用`cv2.inRange()`和`cv2.find_contour()`识别棋盘上贴的四张彩色贴纸。
132 | 识别颜色时用到的`masks`对于光线和摄像头很敏感。如果不能正常识别色块,可能需要调整`masks`中对应的hsv色彩范围。
133 |
134 | 由于贴纸的中心与棋盘四个角并不完全重合,`adjusted_points`对点的位置做了一些相对调整。搭建时需要观察程序识别的结果,适当调整参数,保证透视变换完成的图片刚好只包括棋盘本身,不要包括棋盘外面的画面。
135 |
136 | `detect_square_type(image)`利用FloodFill算法判断一块图片是黑子还是白子。
137 | 算法如下:
138 |
139 | 1. 先裁剪图片,只保留中间部分,去除那些由切割图片不准确导致的其他方格的色素。
140 | 2. 选择合适的阈值,将图片转换为黑白。阈值的选取与场地光照有关。
141 | 3. 此时进入正题。图片的背景可能是黑方块,也可能是白方块。图片里可能有一个白子,一个黑子,或者什么都没有。一共六种情况。按照下面的算法做判断。
142 | 1. 检查图片是否是单色的(纯黑或纯白),如果是,那么返回结果“这里没有棋子”。
143 | 2. 对图片边缘FloodFill黑色。再次检查图片是否是单色,如果是,那么返回结果“这里有一个黑子”(对应的是黑子在白色背景上的情况)。
144 | 3. 对图片边缘FloodFill白色。再次检查图片是否是单色,如果是,那么返回结果“这里有一个白子”。否则返回结果“这里有一个黑子”(对应的是黑子在黑色背景上的情况)
145 |
146 | ### 行棋逻辑模块:positions.py
147 | `position`指的是一个8x8的`SquareType`数组,用来记录棋盘的情况。
148 |
149 | 行棋逻辑模块提供了下面几个函数:
150 |
151 | * `print_position(position)` 打印一个`position`,用于调试。
152 | * `get_position(board)` 从一个chess.Board对象中提取出`position`。
153 | * `get_move_from_diff(board, old_position, new_position)` 从前后两个`position`中分析出用户的走法。这个函数本来还应该处理兵升变的特殊情况(记谱法会有一些变化),但是这部分最终没时间实现了。
154 |
155 | 这些代码大部分涉及到国际象棋的具体规则,所以如果出问题的话...最好找个会下棋的程序员来看看。
156 |
157 | ### 机械臂控制模块:arm.py
158 | 机械臂控制模块提供了一个类,`class Arm`。
159 | 这个类提供了以下方法:
160 |
161 | * `__init__(self)` 初始化机械臂,打开串口通信。
162 | * `calibrate(self)` 将机械臂当前的位置设为参考位置。
163 | * `act(self, board, move)` 分析走法(是否是吃子,易位等特殊规则),将走法转化为指令序列并执行。
164 |
165 |
166 | 按照越疆魔术师的文档,机械臂面朝的方向为x轴正半轴,x轴逆时针旋转90度为y轴正半轴。
167 | 所有距离均以cm为单位。
168 |
169 | 棋盘每个正方形方格的边长为20cm。
170 |
171 | 如果机械臂的x-y轴与棋盘恰好一致,那么只需要一个参考位置就可以准确定位。实际操作的时候,机械臂的x轴偶尔会有一点点歪(不完全是机械臂面朝的方向)。这应该是机械臂的问题,重置一下应该会好。
172 |
173 | ### 运行项目:main.py
174 | 用`python3 main.py`运行项目。项目会做下面的事:
175 |
176 | 1. 初始化摄像头,机械臂,象棋引擎
177 | 2. 设定棋盘的初始局面。如果棋盘少一些棋子,则需要在这里设定。
178 | 3. 显示摄像头的拍摄画面,提示用户设定机械臂的参考位置。用户需要将机械臂的吸盘移动到棋盘最中间那个格点(交叉点),吸盘紧贴棋盘,然后按空格键完成设定。机械臂会自动归位。
179 | 4. 游戏开始。程序额外打开两个窗口,显示经过矫正的棋盘。代码会不断检查局面,如果发现局面变化,则尝试分析用户的着法。如果用户着法合理,那么调用象棋引擎计算最佳着法,并让机械臂执行着法。如果用户着法不合理,或者视觉模块分析出的结果不稳定(连续5帧画面分析出相同的结果认为是稳定)会在命令行打印相关日记。游戏结束时(将死/和棋)程序自动退出。
180 |
181 |
182 | ## 参考文献
183 | [Raspberry Turk](https://www.raspberryturk.com/)是国外一个自动下棋的机械臂的项目,给了我很多思路和启发。
184 |
--------------------------------------------------------------------------------
/arm.py:
--------------------------------------------------------------------------------
1 | from serial.tools import list_ports
2 |
3 | from pydobot import Dobot
4 |
5 |
6 | class Arm:
7 | x0 = 0
8 | y0 = 0
9 | z0 = 0
10 | device = None
11 |
12 | def __init__(self):
13 | port = list_ports.comports()[0].device
14 | self.device = Dobot(port=port, verbose=False)
15 |
16 | # Put the arm back to waiting position.
17 | def reset(self):
18 | (x, y, z, r, j1, j2, j3, j4) = self.device.pose()
19 | # self.device.move_to(x, y, z + 10, r, wait=True)
20 | self.device.move_to(self.x0, self.y0, self.z0 + 130, 0, wait=True)
21 |
22 | # Set current pose as reference pose.
23 | def calibrate(self):
24 | (x, y, z, r, j1, j2, j3, j4) = self.device.pose()
25 | self.x0 = x
26 | self.y0 = y
27 | self.z0 = z
28 |
29 | # Execute a move according to the move and the board info.
30 | # The board should be in a state that **has NOT pushed the move**.
31 | def act(self, board, move):
32 | x1 = 7 - (move.from_square // 8)
33 | y1 = move.from_square % 8
34 | x2 = 7 - (move.to_square // 8)
35 | y2 = move.to_square % 8
36 |
37 | print(board)
38 | print("act:", x1, y1, x2, y2)
39 |
40 | if board.is_capture(move):
41 | self._move_piece(x2, y2, 4, -2)
42 | self._move_piece(x1, y1, x2, y2)
43 | elif board.is_kingside_castling(move):
44 | self._move_piece(x1, y1, x2, y2)
45 | self._move_piece(x1, 7, x2, 5)
46 | elif board.is_queenside_castling(move):
47 | self._move_piece(x1, y1, x2, y2)
48 | self._move_piece(x1, 0, x2, 3)
49 | else:
50 | self._move_piece(x1, y1, x2, y2)
51 | self.reset()
52 |
53 | # Move a piece from (x1, y1) to (x2, y2)
54 | # The center of the top left square is (0, 0)
55 | def _move_piece(self, x1, y1, x2, y2):
56 | dx = 20
57 | dy = 20
58 | dz = 15
59 | dz2 = -5
60 | self.device.move_to(self.x0, self.y0, self.z0 + dz, 0, wait=True)
61 | self.device.move_to(
62 | self.x0 + (x1 - 3.5) * dx,
63 | self.y0 + (y1 - 3.5) * dy,
64 | self.z0 + dz,
65 | 0,
66 | wait=True,
67 | )
68 | self.device.move_to(
69 | self.x0 + (x1 - 3.5) * dx,
70 | self.y0 + (y1 - 3.5) * dy,
71 | self.z0 + dz2,
72 | 0,
73 | wait=True,
74 | )
75 | self.device.suck(True)
76 | self.device.move_to(
77 | self.x0 + (x1 - 3.5) * dx,
78 | self.y0 + (y1 - 3.5) * dy,
79 | self.z0 + dz,
80 | 0,
81 | wait=True,
82 | )
83 |
84 | self.device.move_to(
85 | self.x0 + (x2 - 3.5) * dx,
86 | self.y0 + (y2 - 3.5) * dy,
87 | self.z0 + dz,
88 | 0,
89 | wait=True,
90 | )
91 | self.device.move_to(
92 | self.x0 + (x2 - 3.5) * dx,
93 | self.y0 + (y2 - 3.5) * dy,
94 | self.z0 + dz2,
95 | 0,
96 | wait=True,
97 | )
98 | self.device.suck(False)
99 | self.device.move_to(
100 | self.x0 + (x2 - 3.5) * dx,
101 | self.y0 + (y2 - 3.5) * dy,
102 | self.z0 + dz,
103 | 0,
104 | wait=True,
105 | )
106 |
107 |
108 | if __name__ == "__main__":
109 | arm = Arm()
110 |
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/exceptions.py:
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1 | class RaspberryChessException(Exception):
2 | pass
3 |
4 |
5 | class ChessboardNotFoundError(RaspberryChessException):
6 | pass
7 |
8 |
9 | class IllegalMoveError(RaspberryChessException):
10 | pass
11 |
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/images/board.png:
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https://raw.githubusercontent.com/yizhepku/Raspberry-Chess/89b6ad54300f7fa9fc854c9f123f00cf2f04725a/images/board.png
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/images/camera.png:
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https://raw.githubusercontent.com/yizhepku/Raspberry-Chess/89b6ad54300f7fa9fc854c9f123f00cf2f04725a/images/camera.png
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/images/grayscale.png:
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https://raw.githubusercontent.com/yizhepku/Raspberry-Chess/89b6ad54300f7fa9fc854c9f123f00cf2f04725a/images/grayscale.png
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/images/setup.jpg:
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https://raw.githubusercontent.com/yizhepku/Raspberry-Chess/89b6ad54300f7fa9fc854c9f123f00cf2f04725a/images/setup.jpg
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/main.py:
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1 | import cv2
2 | import chess
3 | import chess.engine
4 |
5 | from arm import Arm
6 | from exceptions import ChessboardNotFoundError, IllegalMoveError
7 | from positions import get_position, get_move_from_diff, print_position
8 | from vision import get_position_from_image, width, height
9 |
10 |
11 | # Setup USB camera
12 | camera = cv2.VideoCapture(0)
13 | camera.set(cv2.CAP_PROP_FRAME_WIDTH, width)
14 | camera.set(cv2.CAP_PROP_FRAME_HEIGHT, height)
15 |
16 | # Setup robotic arm
17 | arm = Arm()
18 |
19 | # Setup Stockfish engine
20 | engine = chess.engine.SimpleEngine.popen_uci("/usr/games/stockfish")
21 |
22 |
23 | # Returns a single frame of image captured from camera.
24 | def capture_image():
25 | _, image = camera.read()
26 | return image
27 |
28 |
29 | def main():
30 | # while True:
31 | # image = capture_image()
32 | # try:
33 | # position = get_position_from_image(image)
34 | # print_position(position)
35 | # except ChessboardNotFoundError:
36 | # pass
37 | # cv2.waitKey(1)
38 |
39 | board = chess.Board()
40 | current_position = get_position(board)
41 | stable_counter = 10
42 |
43 | # Test with an "almost" full chessboard
44 | board.remove_piece_at(chess.square(0, 0))
45 | board.remove_piece_at(chess.square(1, 7))
46 | board.remove_piece_at(chess.square(0, 7))
47 | current_position = get_position(board)
48 | cached_position = None
49 |
50 | # Arm calibration
51 | while cv2.waitKey(100) != 32:
52 | image = capture_image()
53 | cv2.imshow("Camera view", image)
54 | print()
55 | print("-" * 80)
56 | print("First, adjust the chessboard so that it fits in the screen.")
57 | print("Then, move the arm to the center crosspoint of the board.")
58 | print("Make sure the arm touches the board.")
59 | print("Finally, press spacebar to complete calibration.")
60 | print("-" * 80)
61 | print()
62 | arm.calibrate()
63 | arm.reset()
64 | print("Calibration complete.")
65 |
66 | while not board.is_game_over():
67 | image = capture_image()
68 | cv2.imshow("Camera view", image)
69 |
70 | try:
71 | position = get_position_from_image(image)
72 |
73 | # Todo: noise reduction
74 | if position == cached_position and position != current_position:
75 | if stable_counter > 0:
76 | stable_counter -= 1
77 | print(f"Counter: {stable_counter}")
78 | # print("Current position:")
79 | # print_position(current_position)
80 | # print()
81 | # print("Captured position:")
82 | # print_position(position)
83 | # print()
84 | continue
85 |
86 | player_move = get_move_from_diff(board, current_position, position)
87 | if player_move not in board.legal_moves:
88 | raise IllegalMoveError
89 |
90 | print("Player move: ", player_move)
91 | board.push(player_move)
92 |
93 | engine_move = engine.play(board, chess.engine.Limit(time=1)).move
94 | print("Engine move: ", engine_move)
95 | arm.act(board, engine_move)
96 | board.push(engine_move)
97 |
98 | current_position = get_position(board)
99 |
100 | else:
101 | cached_position = position
102 | stable_counter = 5
103 |
104 | except ChessboardNotFoundError:
105 | print("Chess board not found!")
106 | stable_counter = 15
107 | except IllegalMoveError:
108 | print("Illegal move!")
109 | print_position(cached_position)
110 | stable_counter = 15
111 |
112 | cv2.waitKey(1)
113 |
114 |
115 | if __name__ == "__main__":
116 | main()
117 |
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/positions.py:
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1 | from collections import namedtuple
2 |
3 | import chess
4 |
5 | from exceptions import IllegalMoveError
6 | from vision import SquareType
7 |
8 |
9 | def print_position(position):
10 | for x in range(8):
11 | for y in range(8):
12 | print(position[x][y], sep="", end="")
13 | print()
14 |
15 |
16 | # Extracts position from a chess.Board.
17 | def get_position(board):
18 | mapping = {
19 | 'P': 1, # White Pawn
20 | 'p': -1, # Black Pawn
21 | 'N': 2, # White Knight
22 | 'n': -2, # Black Knight
23 | 'B': 3, # White Bishop
24 | 'b': -3, # Black Bishop
25 | 'R': 4, # White Rook
26 | 'r': -4, # Black Rook
27 | 'Q': 5, # White Queen
28 | 'q': -5, # Black Queen
29 | 'K': 6, # White King
30 | 'k': -6 # Black King
31 | }
32 |
33 | def convert_to_int(board):
34 | epd_string = board.epd()
35 | list_int = []
36 | for i in epd_string:
37 | if i == " ":
38 | return list_int
39 | elif i != "/":
40 | if i in mapping:
41 | list_int.append(mapping[i])
42 | else:
43 | for counter in range(0, int(i)):
44 | list_int.append(0)
45 |
46 | def type_of(x):
47 | if x > 0:
48 | return SquareType.white
49 | if x < 0:
50 | return SquareType.black
51 | else:
52 | return SquareType.empty
53 |
54 | lst = convert_to_int(board)
55 | return [[type_of(lst[i * 8 + j]) for j in range(8)] for i in range(8)]
56 |
57 |
58 | # Returns a chess.Move object by analysing change of positions.
59 | # [board] should be the board of the [new_position]
60 | def get_move_from_diff(board, old_position, new_position):
61 | # A SquarePair denotes the starting and ending point of a move.
62 | Square = namedtuple("Square", ["x", "y"])
63 | SquarePair = namedtuple("SquarePair", ["start", "end"])
64 |
65 | # Convert a move(point pair) to algebraic notation.
66 | def pair_to_algebraic(pair):
67 | def square_to_string(square):
68 | mapping = "abcdefgh"
69 | return mapping[square.y] + str(8 - square.x)
70 |
71 | return square_to_string(pair.start) + square_to_string(pair.end)
72 |
73 | # Returns a move(point pair) by analysing differences between two positions.
74 | def diff_position(old_position, new_position):
75 | diff = [
76 | Square(x, y)
77 | for x in range(8)
78 | for y in range(8)
79 | if old_position[x][y] != new_position[x][y]
80 | ]
81 |
82 | # Number of differences between boards:
83 | # Castling has 4.
84 | # Capture en passant has 3.
85 | # Any other move, promotion, or normal capture has 2.
86 | if len(diff) == 4:
87 | # Castling
88 | king_points = [p for p in diff if p.y == 4]
89 | rook_points = [p for p in diff if p.y == 0 or p.y == 7]
90 | if len(king_points) != 1 or len(rook_points) != 1:
91 | raise IllegalMoveError
92 |
93 | p = king_points[0]
94 | q = rook_points[0]
95 | if q.y == 0:
96 | # Castle long
97 | return SquarePair(p, Square(p.x, 2))
98 | elif q.y == 7:
99 | # Castle short
100 | return SquarePair(p, Square(p.x, 6))
101 | else:
102 | raise Exception("")
103 |
104 | elif len(diff) == 3:
105 | # Capture en passant
106 | pawn_points = [
107 | p for p in diff if new_position[p.x][p.y] != SquareType.empty
108 | ]
109 | if len(pawn_points) != 1:
110 | raise IllegalMoveError
111 |
112 | p = pawn_points[0]
113 | start_points = [
114 | q
115 | for q in diff
116 | if q != p and old_position[q.x][q.y] == new_position[p.x][p.y]
117 | ]
118 | if len(start_points) != 1:
119 | raise IllegalMoveError
120 |
121 | return SquarePair(start_points[0], p)
122 |
123 | elif len(diff) == 2:
124 | # Normal move, capture, or promotion
125 | start_points = [
126 | p for p in diff if new_position[p.x][p.y] == SquareType.empty
127 | ]
128 | if len(start_points) != 1:
129 | raise IllegalMoveError
130 | start = start_points[0]
131 |
132 | end_points = [p for p in diff if p != start]
133 | if len(end_points) != 1:
134 | raise IllegalMoveError
135 | end = end_points[0]
136 | return SquarePair(start, end)
137 |
138 | else:
139 | raise IllegalMoveError
140 |
141 | square_pair = diff_position(old_position, new_position)
142 | assert square_pair is not None
143 |
144 | s = pair_to_algebraic(square_pair)
145 |
146 | # Todo: deal with promotion.
147 | # Algerbraic notation requires that promotion is identified like "a7a8q".
148 | # Currently it is not supported.
149 | return chess.Move.from_uci(s)
150 |
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/vision.py:
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1 | from enum import Enum
2 | from collections import namedtuple
3 |
4 | import cv2
5 | import numpy as np
6 |
7 | from exceptions import ChessboardNotFoundError
8 |
9 |
10 | # width, height = 1280, 720
11 | width, height = 640, 480
12 |
13 | Point = namedtuple("Point", ["x", "y"])
14 |
15 |
16 | # Colors in BGR mode, used by opencv.
17 | class Colors(Enum):
18 | white = (255, 255, 255)
19 | black = (0, 0, 0)
20 | blue = (255, 0, 0)
21 | green = (0, 255, 0)
22 | red = (0, 0, 255)
23 |
24 |
25 | # The "type" of a piece is the color of the pattern, not the background.
26 | class SquareType(Enum):
27 | empty = 0
28 | white = 1
29 | black = 2
30 |
31 | def __str__(self):
32 | if self == SquareType.empty:
33 | return ' '
34 | if self == SquareType.white:
35 | return 'o'
36 | if self == SquareType.black:
37 | return 'x'
38 | return None
39 |
40 |
41 | # Returns the four corners of the chessboard, or None if not found.
42 | # Red: Upper left
43 | # Green: Upper right
44 | # Blue: Bottom left
45 | # Pink: Bottom right
46 | # Todo: make it more robust when the chessboard is facing other directions
47 | def find_corners(image):
48 | # Draw a circle at [center] with [radius]
49 | def draw_circle(image, center, radius=1, color=Colors.white):
50 | cv2.circle(image, center, radius, color.value, 2)
51 |
52 | # Return a new image converted to black & white
53 | def threshold(image):
54 | blurred = cv2.blur(image, (10, 10))
55 | ret, thresholded = cv2.threshold(blurred, 200, 255, cv2.THRESH_BINARY)
56 | return thresholded
57 |
58 | # Extract center point from largest contour in a black & white image
59 | def find_point(image):
60 | def center(contour):
61 | x, y, w, h = cv2.boundingRect(contour)
62 | return Point(x + w // 2, y + h // 2)
63 |
64 | _, contours, hierarchy = cv2.findContours(
65 | image, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE,
66 | )
67 | if len(contours) < 1:
68 | return None
69 | contour = max(contours, key=cv2.contourArea)
70 | return center(contour)
71 |
72 | hsv = cv2.cvtColor(image, cv2.COLOR_BGR2HSV)
73 | masks = [
74 | # Red
75 | cv2.bitwise_or(
76 | cv2.inRange(hsv, (160, 60, 100), (180, 255, 255)),
77 | cv2.inRange(hsv, (0, 60, 100), (10, 255, 255)),
78 | ),
79 | # Green
80 | cv2.inRange(hsv, (60, 60, 100), (90, 255, 255)),
81 | # Blue
82 | cv2.inRange(hsv, (90, 100, 100), (120, 255, 255)),
83 | # Pink
84 | cv2.inRange(hsv, (130, 30, 100), (160, 255, 255)),
85 | ]
86 | points = [find_point(threshold(mask)) for mask in masks]
87 |
88 | if not all(points):
89 | return None
90 |
91 | x0, y0 = points[0]
92 | x1, y1 = points[1]
93 | x2, y2 = points[2]
94 | x3, y3 = points[3]
95 |
96 | adjusted_points = [
97 | Point(
98 | int(x0 + (x0 - x1) * 0.00 - (x0 - x2) * 0.05),
99 | int(y0 + (y0 - y1) * 0.00 - (y0 - y2) * 0.05),
100 | ),
101 | Point(
102 | int(x1 + (x1 - x0) * 0.08 - (x1 - x3) * 0.05),
103 | int(y1 + (y1 - y0) * 0.08 - (y1 - y3) * 0.05),
104 | ),
105 | Point(
106 | int(x2 + (x2 - x3) * 0.02 - (x2 - x0) * 0.05),
107 | int(y2 + (y2 - y3) * 0.02 - (y2 - y0) * 0.05),
108 | ),
109 | Point(
110 | int(x3 + (x3 - x2) * 0.08 - (x3 - x1) * 0.05),
111 | int(y3 + (y3 - y2) * 0.08 - (y3 - y1) * 0.05),
112 | ),
113 | ]
114 |
115 | # for point in adjusted_points:
116 | # draw_circle(image, center=point, radius=3, color=Colors.white)
117 |
118 | # contours, _ = cv2.findContours(
119 | # threshold(masks[0]),
120 | # cv2.RETR_EXTERNAL,
121 | # cv2.CHAIN_APPROX_SIMPLE,
122 | # )
123 | # if len(contours) > 0:
124 | # contour = max(contours, key=cv2.contourArea)
125 | # cv2.drawContours(image, contours, -1, -1, 1)
126 |
127 | return adjusted_points
128 |
129 |
130 | # Returns a new image after a perspective transform,
131 | # moving [corners] to the corners of the image.
132 | def transform(image, corners):
133 | src = np.array(
134 | [
135 | (corners[0].x, corners[0].y),
136 | (corners[1].x, corners[1].y),
137 | (corners[2].x, corners[2].y),
138 | (corners[3].x, corners[3].y),
139 | ], np.float32)
140 |
141 | dst = np.array(
142 | [
143 | (0, 0),
144 | (width, 0),
145 | (0, height),
146 | (width, height),
147 | ], np.float32)
148 |
149 | matrix = cv2.getPerspectiveTransform(src, dst)
150 | return cv2.warpPerspective(image, matrix, (width, height))
151 |
152 |
153 | # Return the square type of the given of image(usually a crop of the origial).
154 | def detect_square_type(image):
155 | # Crop the edges away.
156 | h, w, _ = image.shape
157 | image = image[int(h * 0.15) : int(h * 0.85), int(w * 0.15) : int(w * 0.85)]
158 |
159 | # Convert the image to black & white
160 | image = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
161 | _, image = cv2.threshold(image, 125, 255, cv2.THRESH_BINARY)
162 |
163 | # Algorithm:
164 | # First, check if the square is empty.
165 | # Then, floodfill black.
166 | # If the square is now empty, this must be a black piece.
167 | # Finally, floodfill white.
168 | # If the square is now empty, this must be a white piece.
169 | # Otherwise, this must be a black piece.
170 |
171 | def is_empty(image):
172 | percentage = cv2.countNonZero(image) / (image.size)
173 | # print(percentage)
174 | return percentage < 0.05 or percentage > 0.95
175 |
176 | def floodfill(image, color):
177 | h, w = image.shape
178 | mask = np.zeros((h + 2, w + 2), np.uint8)
179 | seeds = [
180 | (0, 0),
181 | (w - 1, 0),
182 | (0, h - 1),
183 | (w - 1, h - 1),
184 | ]
185 | for seed in seeds:
186 | cv2.floodFill(image, mask, seed, color.value)
187 |
188 | if is_empty(image):
189 | return SquareType.empty
190 |
191 | floodfill(image, Colors.black)
192 | if is_empty(image):
193 | return SquareType.black
194 |
195 | floodfill(image, Colors.white)
196 | if is_empty(image):
197 | return SquareType.white
198 | else:
199 | return SquareType.black
200 |
201 |
202 | # Recognize the chessboard in the image, and returns the coresponding position.
203 | # A position is an 8x8 array of SquareType.
204 | def get_position_from_image(image):
205 | # Crop the image into 8x8 squares.
206 | # Returns the square on the jth row, ith column(zero based).
207 | def crop(image, i, j):
208 | w = int(width / 8)
209 | h = int(height / 8)
210 | return image[h * j : h * (j + 1), w * i : w * (i + 1)]
211 |
212 | corners = find_corners(image)
213 | if corners is None:
214 | raise ChessboardNotFoundError()
215 |
216 | chessboard_image = transform(image, corners)
217 |
218 | debug_image = cv2.cvtColor(chessboard_image, cv2.COLOR_BGR2GRAY)
219 | cv2.imshow("Chess board", debug_image)
220 |
221 | _, debug_image = cv2.threshold(debug_image, 120, 255, cv2.THRESH_BINARY)
222 | cv2.imshow("Gray scale", debug_image)
223 |
224 | return [[detect_square_type(crop(chessboard_image, i, j)) for i in range(8)] for j in range(8)]
225 |
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