├── README.md ├── com └── yizhuoyan │ └── game │ └── zhajinhua │ ├── Appliation.java │ ├── util │ └── ConsoleUtil.java │ ├── model │ ├── CardsTypeModel.java │ ├── Game.java │ └── CardsCompareModel.java │ └── view │ └── ConsoleView.java └── LICENSE /README.md: -------------------------------------------------------------------------------- 1 | # java-game-zhajinhua-opp 2 | 命令行面向过程-炸金花 3 | -------------------------------------------------------------------------------- /com/yizhuoyan/game/zhajinhua/Appliation.java: -------------------------------------------------------------------------------- 1 | package com.yizhuoyan.game.zhajinhua; 2 | 3 | import com.yizhuoyan.game.zhajinhua.model.Game; 4 | 5 | public class Appliation { 6 | 7 | public static void main(String[] args) { 8 | Game.begin(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /com/yizhuoyan/game/zhajinhua/util/ConsoleUtil.java: -------------------------------------------------------------------------------- 1 | package com.yizhuoyan.game.zhajinhua.util; 2 | 3 | import java.io.BufferedReader; 4 | import java.io.Console; 5 | import java.io.DataInputStream; 6 | import java.io.InputStreamReader; 7 | import java.io.ObjectInput; 8 | 9 | public class ConsoleUtil { 10 | /** 11 | * 获取控制台用户的一行输入 12 | *@param tip 输入提示 13 | *@param defaultValue 如果用户未输入时的默认值 14 | *@return 获取的输入 15 | */ 16 | public static String readLine(String tip,String defaultValue){ 17 | System.out.println(tip); 18 | Console console=System.console(); 19 | String line=null; 20 | if(console!=null) { 21 | line=console.readLine(); 22 | }else { 23 | BufferedReader in=new BufferedReader(new InputStreamReader(System.in)); 24 | try { 25 | line=in.readLine(); 26 | }catch (Exception e) {} 27 | } 28 | if(line.length()==0){ 29 | return defaultValue; 30 | } 31 | return line; 32 | } 33 | /** 34 | * 获取控制台用户的一行输入 35 | * @param tip 输入提示 36 | * @return 37 | */ 38 | public static String readLine(String tip){ 39 | return readLine(tip,null); 40 | } 41 | 42 | /** 43 | * 从控制台读取一个整数 44 | * @param tip 45 | * @param defaultValue 46 | * @return 47 | */ 48 | public static int readInt(String tip,int defaultValue) { 49 | int resultInt=defaultValue; 50 | String line=null; 51 | while(true) { 52 | line=readLine(tip); 53 | if(line==null) { 54 | return defaultValue; 55 | } 56 | try { 57 | resultInt=Integer.parseInt(line); 58 | return resultInt; 59 | }catch(NumberFormatException e) { 60 | System.out.println("输入错误,请输入整数"); 61 | } 62 | } 63 | } 64 | 65 | public static double readDouble(String tip,double defaultValue) { 66 | double resultInt=defaultValue; 67 | String line=null; 68 | while(true) { 69 | line=readLine(tip); 70 | if(line==null) { 71 | return defaultValue; 72 | } 73 | try { 74 | resultInt=Double.parseDouble(line); 75 | return resultInt; 76 | }catch(NumberFormatException e) { 77 | System.out.println("输入错误,请输入小数"); 78 | } 79 | } 80 | } 81 | } 82 | -------------------------------------------------------------------------------- /com/yizhuoyan/game/zhajinhua/model/CardsTypeModel.java: -------------------------------------------------------------------------------- 1 | package com.yizhuoyan.game.zhajinhua.model; 2 | 3 | import java.util.Arrays; 4 | 5 | public class CardsTypeModel { 6 | 7 | public static void main(String[] args) { 8 | int[] cards= {102,103,105}; 9 | int type=judgeCardsType(cards); 10 | System.out.println("实际返回:"+type+";期望:"+4); 11 | } 12 | /** 13 | * 判断三张牌的牌型 14 | * 15 | * @param cards 三张牌 16 | * @param 牌型 6=炸弹 5=顺金 (同花顺) 4=金花3=顺子 2=对子 1=散牌 0=235 17 | */ 18 | public static int judgeCardsType(int[] cards) { 19 | if (isPair(cards)) { 20 | return 2; 21 | } 22 | if (isSameColor(cards)) { 23 | if (isFlush(cards)) { 24 | return 5; 25 | } 26 | return 4; 27 | } 28 | 29 | if (isFlush(cards)) { 30 | return 5; 31 | } 32 | 33 | if (is235(cards)) { 34 | return 0; 35 | } 36 | if (isBomb(cards)) { 37 | return 6; 38 | } 39 | 40 | return 1; 41 | 42 | } 43 | 44 | private static boolean isBomb(int[] cards) { 45 | int dot1 = cards[0] % 100; 46 | int dot2 = cards[1] % 100; 47 | int dot3 = cards[2] % 100; 48 | return dot1 == dot2 && dot2 == dot3; 49 | } 50 | 51 | private static boolean isSameColor(int[] cards) { 52 | int color1 = cards[0] / 100; 53 | int color2 = cards[1] / 100; 54 | int color3 = cards[2] / 100; 55 | return color1 == color2 && color2 == color3; 56 | } 57 | 58 | private static boolean isFlush(int[] cards) { 59 | Arrays.sort(cards); 60 | int dot1 = cards[0] % 100; 61 | int dot2 = cards[1] % 100; 62 | int dot3 = cards[2] % 100; 63 | if(dot2 - dot1 == 1 && dot3 - dot2 == 1) { 64 | return true; 65 | } 66 | //判断AKQ 67 | if(dot1==1&&dot2==12&&dot3==13) { 68 | return true; 69 | } 70 | 71 | return false; 72 | } 73 | 74 | private static boolean isPair(int[] cards) { 75 | int dot1 = cards[0] % 100; 76 | int dot2 = cards[1] % 100; 77 | int dot3 = cards[2] % 100; 78 | if (dot1 == dot2 && dot2 != dot3) { 79 | return true; 80 | } 81 | if (dot1 == dot3 && dot2 != dot3) { 82 | return true; 83 | } 84 | if (dot2 == dot3 && dot2 != dot1) { 85 | return true; 86 | } 87 | return false; 88 | } 89 | 90 | private static boolean is235(int[] cards) { 91 | Arrays.sort(cards); 92 | int dot1 = cards[0] % 100; 93 | int dot2 = cards[1] % 100; 94 | int dot3 = cards[2] % 100; 95 | return dot1 == 2 && dot2 == 3 && dot3 == 5; 96 | } 97 | 98 | } 99 | -------------------------------------------------------------------------------- /com/yizhuoyan/game/zhajinhua/view/ConsoleView.java: -------------------------------------------------------------------------------- 1 | package com.yizhuoyan.game.zhajinhua.view; 2 | 3 | import com.yizhuoyan.game.zhajinhua.model.CardsTypeModel; 4 | import com.yizhuoyan.game.zhajinhua.util.ConsoleUtil; 5 | 6 | public class ConsoleView { 7 | 8 | /** 9 | * 读取用户大名 10 | * @return 11 | */ 12 | public static String getPlayerName() { 13 | String name=null; 14 | while(name==null) { 15 | name=ConsoleUtil.readLine("请输入您的大名>"); 16 | } 17 | return name; 18 | } 19 | 20 | /** 21 | * 让用户下注 22 | * @param haveShips 持有筹码数 23 | * @return 下注筹码 24 | */ 25 | public static int getBetShips(int haveShips) { 26 | while(true) { 27 | String tip="您目前还有"+haveShips+"筹码,请输入你本次下注(输入0弃牌):50>"; 28 | int ships=ConsoleUtil.readInt(tip, 50); 29 | if(ships<0) { 30 | System.out.println("下注筹码必须大于0"); 31 | continue; 32 | } 33 | if(ships>haveShips) { 34 | System.out.println("你输入的筹码大于你已持有筹码数,是否梭哈?:y:>"); 35 | if(readBoolean("y", true)) { 36 | return haveShips; 37 | } 38 | continue; 39 | } 40 | 41 | return ships; 42 | } 43 | } 44 | 45 | public static boolean getIsContinuePlay() { 46 | System.out.println("是否继续游戏?:y>"); 47 | return readBoolean("y", true); 48 | } 49 | 50 | public static boolean readBoolean(String yes,boolean defaultValue) { 51 | String line=ConsoleUtil.readLine(""); 52 | if(line==null) { 53 | return defaultValue; 54 | } 55 | return line.equalsIgnoreCase(yes); 56 | } 57 | 58 | 59 | 60 | /** 61 | * 展示牌和具体牌型 62 | * @param cards 63 | */ 64 | public static void showCards(String who,int[] cards) { 65 | System.out.print(who+"的牌是:"); 66 | System.out.print(getCardsDescription(cards)); 67 | System.out.print(" "); 68 | int type=CardsTypeModel.judgeCardsType(cards); 69 | System.out.println(getCardTypeDescription(type)); 70 | } 71 | 72 | 73 | public static String getCardsDescription(int[] cards) { 74 | String result=""; 75 | for(int i=0;i0) { 59 | System.out.println(playerName+"恭喜您,你胜利了"); 60 | playerChips+=tableChips; 61 | }else if(result<0) { 62 | System.out.println(playerName+"很抱歉,你输了"); 63 | computerChips+=tableChips; 64 | }else { 65 | System.out.println("平局"); 66 | } 67 | 68 | 69 | //3 进行游戏状态判断 70 | if(playerChips<=0) { 71 | System.out.println("您倾家荡产了,游戏结束"); 72 | break; 73 | }else if(computerChips<=0) { 74 | System.out.println("您把电脑赢的倾家荡产了,游戏结束"); 75 | break; 76 | }else { 77 | //询问是否下一轮 78 | if(!ConsoleView.getIsContinuePlay()) { 79 | //退出循环 80 | break; 81 | } 82 | } 83 | } 84 | 85 | System.out.println("欢迎再次使用!"); 86 | 87 | } 88 | 89 | 90 | /** 91 | * 洗牌 92 | */ 93 | public static void shuffleCards(int[] porker) { 94 | for (int i = porker.length; i-- > 0;) { 95 | int ranIndex = (int) (Math.random() * porker.length); 96 | porker[0] = porker[ranIndex] + (porker[ranIndex] = porker[0]) * 0; 97 | } 98 | } 99 | /** 100 | * 发牌 [1,2,3,4,5,6] 1~3 ==>[2,3] 101 | */ 102 | 103 | public static int[] dealCards(int[] arr, int begin, int end) { 104 | int[] result = new int[end - begin]; 105 | int index = 0; 106 | for (int i = begin; i < end; i++) { 107 | result[index++] = arr[i]; 108 | } 109 | return result; 110 | } 111 | 112 | /** 113 | * 返回一副扑克牌 一个3位整数表示一张牌,百位表示花色 十位和个位表示点数 4xx 黑桃 3xx 红桃 2xx 梅花 1xx 方块 A=1 2.。 J=11 114 | * Q=12 K=13 黑桃5=405 大王=999 小王=888 115 | * 116 | * @return 117 | */ 118 | private static int[] createPorker() { 119 | int[] porker = new int[52]; 120 | int i = 0; 121 | for (int color = 100; color <= 400; color += 100) { 122 | for (int dot = 14; dot-- > 1;) { 123 | porker[i++] = color + dot; 124 | } 125 | } 126 | //porker[i++] = 888; 127 | //porker[i++] = 999; 128 | return porker; 129 | 130 | } 131 | } 132 | -------------------------------------------------------------------------------- /com/yizhuoyan/game/zhajinhua/model/CardsCompareModel.java: -------------------------------------------------------------------------------- 1 | package com.yizhuoyan.game.zhajinhua.model; 2 | 3 | import java.util.Arrays; 4 | 5 | /** 6 | * 比大小 7 | * 8 | * @author Administrator 9 | * 10 | */ 11 | public class CardsCompareModel { 12 | 13 | public static void main(String[] args) { 14 | int[] cards1= {102,112,105}; 15 | int[] cards2= {102,101,104}; 16 | 17 | int result=compare(cards1, cards2); 18 | System.out.println(result); 19 | } 20 | /** 21 | * 比大小 22 | * 23 | * @param cards1 24 | * @param cards2 25 | * @return 如果是正数,则1>2 如果是负数,则2>1 如果是0,则表示相等 26 | */ 27 | public static int compare(int[] cards1, int[] cards2) { 28 | // 1先判断牌型,再比大小 29 | int type1 = CardsTypeModel.judgeCardsType(cards1); 30 | int type2 = CardsTypeModel.judgeCardsType(cards2); 31 | if (type1 != type2) { 32 | return type1 - type2; 33 | } 34 | // 2牌型相等 35 | // 6=炸弹 5=顺金 (同花顺) 4=金花3=顺子 2=对子 1=散牌 0=235 36 | switch (type1) { 37 | case 6: 38 | return compareBomn(cards1, cards2); 39 | case 5: 40 | return compareStraitFlush(cards1, cards2); 41 | case 4: 42 | return compareSameColor(cards1, cards2); 43 | case 3: 44 | return compareFlush(cards1, cards2); 45 | case 2: 46 | return comparePair(cards1, cards2); 47 | case 1: 48 | return compareNormal(cards1, cards2); 49 | case 0: 50 | return compare235(cards1, cards2); 51 | } 52 | return 0; 53 | } 54 | 55 | private static int compareBomn(int[] cards1, int[] cards2) { 56 | int dot1 = cards1[0] % 100; 57 | int dot2 = cards2[0] % 100; 58 | return dot1 - dot2; 59 | } 60 | 61 | private static int compareStraitFlush(int[] cards1, int[] cards2) { 62 | return compareFlush(cards1, cards2); 63 | } 64 | 65 | 66 | private static int compareSameColor(int[] cards1, int[] cards2) { 67 | return compareNormal(cards1, cards2); 68 | } 69 | 70 | private static int compareFlush(int[] cards1, int[] cards2) { 71 | 72 | return compareNormal(cards1, cards2); 73 | } 74 | 75 | private static void sortCards(int[] cards) { 76 | for(int j=1;j0) { 81 | int temp=cards[i]; 82 | cards[i]=cards[i+1]; 83 | cards[i+1]=temp; 84 | } 85 | } 86 | } 87 | } 88 | 89 | private static int compareDot(int dotA,int dotB) { 90 | if(dotA==1) { 91 | if(dotB==1) { 92 | return 0; 93 | } 94 | return 1; 95 | } 96 | if(dotB==1) { 97 | if(dotA==1) { 98 | return 0; 99 | } 100 | return -1; 101 | } 102 | return dotA-dotB; 103 | } 104 | private static int comparePair(int[] cards1, int[] cards2) { 105 | sortCards(cards1); 106 | sortCards(cards2); 107 | int pair1Dot=cards1[1]%100; 108 | int pair2Dot=cards2[1]%100; 109 | if(pair1Dot!=pair2Dot) { 110 | return pair1Dot-pair2Dot; 111 | } 112 | int single1=getPairCardsSingleCard(cards1); 113 | int single2=getPairCardsSingleCard(cards2); 114 | return single1-single2; 115 | } 116 | private static int getPairCardsSingleCard(int[] cards) { 117 | int dot1=cards[0]%100; 118 | int dot2=cards[1]%100; 119 | int dot3=cards[2]%100; 120 | if(dot1!=dot2) { 121 | return dot1; 122 | } 123 | return dot3; 124 | } 125 | 126 | private static int compareNormal(int[] cards1, int[] cards2) { 127 | sortCards(cards1); 128 | sortCards(cards2); 129 | int dot1C = cards1[2] % 100; 130 | int dot2C = cards2[2] % 100; 131 | if (dot1C != dot2C) { 132 | return compareDot(dot1C, dot2C); 133 | } 134 | 135 | int dot1B = cards1[1] % 100; 136 | int dot2B = cards2[1] % 100; 137 | if (dot1B != dot2B) { 138 | return compareDot(dot1B,dot2B); 139 | } 140 | 141 | int dot1A = cards1[0] % 100; 142 | int dot2A = cards2[0] % 100; 143 | return compareDot(dot1A,dot2A); 144 | } 145 | 146 | private static int compare235(int[] cards1, int[] cards2) { 147 | return 0; 148 | } 149 | 150 | } 151 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. Definitions. 8 | 9 | "License" shall mean the terms and conditions for use, reproduction, 10 | and distribution as defined by Sections 1 through 9 of this document. 11 | 12 | "Licensor" shall mean the copyright owner or entity authorized by 13 | the copyright owner that is granting the License. 14 | 15 | "Legal Entity" shall mean the union of the acting entity and all 16 | other entities that control, are controlled by, or are under common 17 | control with that entity. For the purposes of this definition, 18 | "control" means (i) the power, direct or indirect, to cause the 19 | direction or management of such entity, whether by contract or 20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the 21 | outstanding shares, or (iii) beneficial ownership of such entity. 22 | 23 | "You" (or "Your") shall mean an individual or Legal Entity 24 | exercising permissions granted by this License. 25 | 26 | "Source" form shall mean the preferred form for making modifications, 27 | including but not limited to software source code, documentation 28 | source, and configuration files. 29 | 30 | "Object" form shall mean any form resulting from mechanical 31 | transformation or translation of a Source form, including but 32 | not limited to compiled object code, generated documentation, 33 | and conversions to other media types. 34 | 35 | "Work" shall mean the work of authorship, whether in Source or 36 | Object form, made available under the License, as indicated by a 37 | copyright notice that is included in or attached to the work 38 | (an example is provided in the Appendix below). 39 | 40 | "Derivative Works" shall mean any work, whether in Source or Object 41 | form, that is based on (or derived from) the Work and for which the 42 | editorial revisions, annotations, elaborations, or other modifications 43 | represent, as a whole, an original work of authorship. For the purposes 44 | of this License, Derivative Works shall not include works that remain 45 | separable from, or merely link (or bind by name) to the interfaces of, 46 | the Work and Derivative Works thereof. 47 | 48 | "Contribution" shall mean any work of authorship, including 49 | the original version of the Work and any modifications or additions 50 | to that Work or Derivative Works thereof, that is intentionally 51 | submitted to Licensor for inclusion in the Work by the copyright owner 52 | or by an individual or Legal Entity authorized to submit on behalf of 53 | the copyright owner. For the purposes of this definition, "submitted" 54 | means any form of electronic, verbal, or written communication sent 55 | to the Licensor or its representatives, including but not limited to 56 | communication on electronic mailing lists, source code control systems, 57 | and issue tracking systems that are managed by, or on behalf of, the 58 | Licensor for the purpose of discussing and improving the Work, but 59 | excluding communication that is conspicuously marked or otherwise 60 | designated in writing by the copyright owner as "Not a Contribution." 61 | 62 | "Contributor" shall mean Licensor and any individual or Legal Entity 63 | on behalf of whom a Contribution has been received by Licensor and 64 | subsequently incorporated within the Work. 65 | 66 | 2. Grant of Copyright License. Subject to the terms and conditions of 67 | this License, each Contributor hereby grants to You a perpetual, 68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 69 | copyright license to reproduce, prepare Derivative Works of, 70 | publicly display, publicly perform, sublicense, and distribute the 71 | Work and such Derivative Works in Source or Object form. 72 | 73 | 3. Grant of Patent License. Subject to the terms and conditions of 74 | this License, each Contributor hereby grants to You a perpetual, 75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 76 | (except as stated in this section) patent license to make, have made, 77 | use, offer to sell, sell, import, and otherwise transfer the Work, 78 | where such license applies only to those patent claims licensable 79 | by such Contributor that are necessarily infringed by their 80 | Contribution(s) alone or by combination of their Contribution(s) 81 | with the Work to which such Contribution(s) was submitted. If You 82 | institute patent litigation against any entity (including a 83 | cross-claim or counterclaim in a lawsuit) alleging that the Work 84 | or a Contribution incorporated within the Work constitutes direct 85 | or contributory patent infringement, then any patent licenses 86 | granted to You under this License for that Work shall terminate 87 | as of the date such litigation is filed. 88 | 89 | 4. Redistribution. You may reproduce and distribute copies of the 90 | Work or Derivative Works thereof in any medium, with or without 91 | modifications, and in Source or Object form, provided that You 92 | meet the following conditions: 93 | 94 | (a) You must give any other recipients of the Work or 95 | Derivative Works a copy of this License; and 96 | 97 | (b) You must cause any modified files to carry prominent notices 98 | stating that You changed the files; and 99 | 100 | (c) You must retain, in the Source form of any Derivative Works 101 | that You distribute, all copyright, patent, trademark, and 102 | attribution notices from the Source form of the Work, 103 | excluding those notices that do not pertain to any part of 104 | the Derivative Works; and 105 | 106 | (d) If the Work includes a "NOTICE" text file as part of its 107 | distribution, then any Derivative Works that You distribute must 108 | include a readable copy of the attribution notices contained 109 | within such NOTICE file, excluding those notices that do not 110 | pertain to any part of the Derivative Works, in at least one 111 | of the following places: within a NOTICE text file distributed 112 | as part of the Derivative Works; within the Source form or 113 | documentation, if provided along with the Derivative Works; or, 114 | within a display generated by the Derivative Works, if and 115 | wherever such third-party notices normally appear. The contents 116 | of the NOTICE file are for informational purposes only and 117 | do not modify the License. You may add Your own attribution 118 | notices within Derivative Works that You distribute, alongside 119 | or as an addendum to the NOTICE text from the Work, provided 120 | that such additional attribution notices cannot be construed 121 | as modifying the License. 122 | 123 | You may add Your own copyright statement to Your modifications and 124 | may provide additional or different license terms and conditions 125 | for use, reproduction, or distribution of Your modifications, or 126 | for any such Derivative Works as a whole, provided Your use, 127 | reproduction, and distribution of the Work otherwise complies with 128 | the conditions stated in this License. 129 | 130 | 5. Submission of Contributions. Unless You explicitly state otherwise, 131 | any Contribution intentionally submitted for inclusion in the Work 132 | by You to the Licensor shall be under the terms and conditions of 133 | this License, without any additional terms or conditions. 134 | Notwithstanding the above, nothing herein shall supersede or modify 135 | the terms of any separate license agreement you may have executed 136 | with Licensor regarding such Contributions. 137 | 138 | 6. Trademarks. This License does not grant permission to use the trade 139 | names, trademarks, service marks, or product names of the Licensor, 140 | except as required for reasonable and customary use in describing the 141 | origin of the Work and reproducing the content of the NOTICE file. 142 | 143 | 7. Disclaimer of Warranty. Unless required by applicable law or 144 | agreed to in writing, Licensor provides the Work (and each 145 | Contributor provides its Contributions) on an "AS IS" BASIS, 146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 147 | implied, including, without limitation, any warranties or conditions 148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A 149 | PARTICULAR PURPOSE. You are solely responsible for determining the 150 | appropriateness of using or redistributing the Work and assume any 151 | risks associated with Your exercise of permissions under this License. 152 | 153 | 8. Limitation of Liability. In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | APPENDIX: How to apply the Apache License to your work. 179 | 180 | To apply the Apache License to your work, attach the following 181 | boilerplate notice, with the fields enclosed by brackets "[]" 182 | replaced with your own identifying information. (Don't include 183 | the brackets!) The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright [yyyy] [name of copyright owner] 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | --------------------------------------------------------------------------------