├── .gitignore
├── .swift-version
├── Example
├── AppDelegate.swift
├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
├── Info.plist
└── ViewController.swift
├── KYShutterButton.podspec
├── KYShutterButton.xcodeproj
├── project.pbxproj
├── project.xcworkspace
│ └── contents.xcworkspacedata
└── xcshareddata
│ └── xcschemes
│ └── KYShutterButton.xcscheme
├── KYShutterButton
├── Classes
│ └── KYShutterButton.swift
├── Info.plist
└── KYShutterButton.h
├── LICENSE
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | #
3 | build/
4 | *.pbxuser
5 | !default.pbxuser
6 | *.mode1v3
7 | !default.mode1v3
8 | *.mode2v3
9 | !default.mode2v3
10 | *.perspectivev3
11 | !default.perspectivev3
12 | xcuserdata
13 | *.xccheckout
14 | *.moved-aside
15 | DerivedData
16 | *.hmap
17 | *.ipa
18 | *.xcuserstate
19 |
20 | # CocoaPods
21 | #
22 | # We recommend against adding the Pods directory to your .gitignore. However
23 | # you should judge for yourself, the pros and cons are mentioned at:
24 | # http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control
25 | #
26 | # Pods/
27 |
28 | # Carthage
29 | #
30 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
31 | # Carthage/Checkouts
32 |
33 | Carthage/Build
34 |
--------------------------------------------------------------------------------
/.swift-version:
--------------------------------------------------------------------------------
1 | 3.1
2 |
--------------------------------------------------------------------------------
/Example/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // Example
4 | //
5 | // Created by kyo__hei on 2016/09/18.
6 | // Copyright © 2016年 kyo__hei. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(_ application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(_ application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(_ application: UIApplication) {
33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(_ application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(_ application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/Example/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | }
33 | ],
34 | "info" : {
35 | "version" : 1,
36 | "author" : "xcode"
37 | }
38 | }
--------------------------------------------------------------------------------
/Example/Base.lproj/LaunchScreen.storyboard:
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/Example/Base.lproj/Main.storyboard:
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--------------------------------------------------------------------------------
/Example/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | UILaunchStoryboardName
24 | LaunchScreen
25 | UIMainStoryboardFile
26 | Main
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UISupportedInterfaceOrientations
32 |
33 | UIInterfaceOrientationPortrait
34 | UIInterfaceOrientationLandscapeLeft
35 | UIInterfaceOrientationLandscapeRight
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Example/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // Example
4 | //
5 | // Created by kyo__hei on 2016/09/18.
6 | // Copyright © 2016年 kyo__hei. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import KYShutterButton
11 |
12 | class ViewController: UIViewController {
13 |
14 | override func viewDidLoad() {
15 | super.viewDidLoad()
16 | // Do any additional setup after loading the view, typically from a nib.
17 | }
18 |
19 | override func didReceiveMemoryWarning() {
20 | super.didReceiveMemoryWarning()
21 | // Dispose of any resources that can be recreated.
22 | }
23 |
24 | @IBAction func didTapButton(_ sender: KYShutterButton) {
25 | switch sender.buttonState {
26 | case .normal:
27 | sender.buttonState = .recording
28 | case .recording:
29 | sender.buttonState = .normal
30 | }
31 | }
32 |
33 | }
34 |
--------------------------------------------------------------------------------
/KYShutterButton.podspec:
--------------------------------------------------------------------------------
1 | Pod::Spec.new do |s|
2 | s.name = "KYShutterButton"
3 | s.version = "2.0.1"
4 | s.summary = "KYShutterButton is a custom button that is similar to the shutter button of the camera app"
5 | s.homepage = "https://github.com/ykyouhei/KYShutterButton"
6 | s.license = "MIT"
7 | s.author = { "Kyohei Yamaguchi" => "kyouhei.lab@gmail.com" }
8 | s.social_media_url = "https://twitter.com/kyo__hei"
9 | s.platform = :ios, '7.0'
10 | s.source = { :git => "https://github.com/ykyouhei/KYShutterButton.git", :tag => s.version.to_s }
11 | s.source_files = "KYShutterButton/Classes/*.swift"
12 | s.requires_arc = true
13 | s.ios.deployment_target = '8.0'
14 | end
15 |
--------------------------------------------------------------------------------
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408 | DYLIB_CURRENT_VERSION = 1;
409 | DYLIB_INSTALL_NAME_BASE = "@rpath";
410 | INFOPLIST_FILE = KYShutterButton/Info.plist;
411 | INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
412 | LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
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414 | PRODUCT_NAME = "$(TARGET_NAME)";
415 | SKIP_INSTALL = YES;
416 | SWIFT_VERSION = 3.0;
417 | };
418 | name = Release;
419 | };
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421 | isa = XCBuildConfiguration;
422 | buildSettings = {
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427 | CLANG_WARN_SUSPICIOUS_MOVES = YES;
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432 | PRODUCT_BUNDLE_IDENTIFIER = "com.kyo--hei.Example";
433 | PRODUCT_NAME = "$(TARGET_NAME)";
434 | SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
435 | SWIFT_VERSION = 3.0;
436 | TARGETED_DEVICE_FAMILY = 1;
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438 | name = Debug;
439 | };
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450 | IPHONEOS_DEPLOYMENT_TARGET = 8.4;
451 | LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
452 | PRODUCT_BUNDLE_IDENTIFIER = "com.kyo--hei.Example";
453 | PRODUCT_NAME = "$(TARGET_NAME)";
454 | SWIFT_VERSION = 3.0;
455 | TARGETED_DEVICE_FAMILY = 1;
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457 | name = Release;
458 | };
459 | /* End XCBuildConfiguration section */
460 |
461 | /* Begin XCConfigurationList section */
462 | 410B233C1C47E2E30078A5A0 /* Build configuration list for PBXProject "KYShutterButton" */ = {
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466 | 410B23491C47E2E30078A5A0 /* Release */,
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468 | defaultConfigurationIsVisible = 0;
469 | defaultConfigurationName = Release;
470 | };
471 | 410B234A1C47E2E30078A5A0 /* Build configuration list for PBXNativeTarget "KYShutterButton" */ = {
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473 | buildConfigurations = (
474 | 410B234B1C47E2E30078A5A0 /* Debug */,
475 | 410B234C1C47E2E30078A5A0 /* Release */,
476 | );
477 | defaultConfigurationIsVisible = 0;
478 | defaultConfigurationName = Release;
479 | };
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482 | buildConfigurations = (
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488 | };
489 | /* End XCConfigurationList section */
490 | };
491 | rootObject = 410B23391C47E2E30078A5A0 /* Project object */;
492 | }
493 |
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/KYShutterButton/Classes/KYShutterButton.swift:
--------------------------------------------------------------------------------
1 | /*
2 | The MIT License (MIT)
3 |
4 | Copyright (c) 2015 Kyohei Yamaguchi
5 |
6 | Permission is hereby granted, free of charge, to any person obtaining a copy
7 | of this software and associated documentation files (the "Software"), to deal
8 | in the Software without restriction, including without limitation the rights
9 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 | copies of the Software, and to permit persons to whom the Software is
11 | furnished to do so, subject to the following conditions:
12 |
13 | The above copyright notice and this permission notice shall be included in all
14 | copies or substantial portions of the Software.
15 |
16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 | SOFTWARE.
23 | */
24 |
25 | import UIKit
26 |
27 | @objc
28 | @IBDesignable
29 | open class KYShutterButton: UIButton {
30 |
31 | @objc
32 | public enum ShutterType: Int {
33 | case normal, slowMotion, timeLapse
34 | }
35 |
36 | @objc
37 | public enum ButtonState: Int {
38 | case normal, recording
39 | }
40 |
41 | private let _kstartAnimateDuration: CFTimeInterval = 0.5
42 |
43 | /**************************************************************************/
44 | // MARK: - Properties
45 | /**************************************************************************/
46 |
47 | @objc
48 | @IBInspectable var typeRaw: Int = 0 {
49 | didSet {
50 | if let type = ShutterType(rawValue: typeRaw) {
51 | self.shutterType = type
52 | } else {
53 | self.shutterType = .normal
54 | }
55 | }
56 | }
57 |
58 | @objc
59 | @IBInspectable public var buttonColor: UIColor = UIColor.red {
60 | didSet {
61 | _circleLayer.fillColor = buttonColor.cgColor
62 | }
63 | }
64 |
65 | @objc
66 | @IBInspectable public var arcColor: UIColor = UIColor.white {
67 | didSet {
68 | _arcLayer.strokeColor = arcColor.cgColor
69 | }
70 | }
71 |
72 | @objc
73 | @IBInspectable public var progressColor: UIColor = UIColor.white {
74 | didSet {
75 | _progressLayer.strokeColor = progressColor.cgColor
76 | _rotateLayer.strokeColor = progressColor.cgColor
77 | }
78 | }
79 |
80 | @objc
81 | @IBInspectable public var rotateAnimateDuration: Float = 5 {
82 | didSet {
83 | _recordingRotateAnimation.duration = TimeInterval(rotateAnimateDuration)
84 | _recordingAnimation.duration = TimeInterval(rotateAnimateDuration*2)
85 | }
86 | }
87 |
88 | @objc
89 | public var buttonState: ButtonState = .normal {
90 | didSet {
91 | let animation = CABasicAnimation(keyPath: "path")
92 | animation.fromValue = _circleLayer.path
93 | animation.duration = 0.15
94 |
95 | switch buttonState {
96 | case .normal:
97 | if shutterType == .timeLapse {
98 | p_removeTimeLapseAnimations()
99 | }
100 | animation.toValue = _circlePath.cgPath
101 | _circleLayer.add(animation, forKey: "path-anim")
102 | _circleLayer.path = _circlePath.cgPath
103 | case .recording:
104 | animation.toValue = _roundRectPath.cgPath
105 | _circleLayer.add(animation, forKey: "path-anim")
106 | _circleLayer.path = _roundRectPath.cgPath
107 | if shutterType == .timeLapse {
108 | p_addTimeLapseAnimations()
109 | }
110 | }
111 | }
112 | }
113 |
114 | @objc
115 | public var shutterType: ShutterType = .normal {
116 | didSet {
117 | updateLayers()
118 | }
119 | }
120 |
121 | private var _arcWidth: CGFloat {
122 | return bounds.width * 0.09090
123 | }
124 |
125 | private var _arcMargin: CGFloat {
126 | return bounds.width * 0.03030
127 | }
128 |
129 | lazy private var _circleLayer: CAShapeLayer = {
130 | let layer = CAShapeLayer()
131 | layer.path = self._circlePath.cgPath
132 | layer.fillColor = self.buttonColor.cgColor
133 | return layer
134 | }()
135 |
136 | lazy private var _arcLayer: CAShapeLayer = {
137 | let layer = CAShapeLayer()
138 | layer.path = self._arcPath.cgPath
139 | layer.fillColor = UIColor.clear.cgColor
140 | layer.strokeColor = self.arcColor.cgColor
141 | layer.lineWidth = self._arcWidth
142 | return layer
143 | }()
144 |
145 | lazy private var _progressLayer: CAShapeLayer = {
146 | let layer = CAShapeLayer()
147 | let path = self.p_arcPathWithProgress(1.0, clockwise: true)
148 | layer.path = path.cgPath
149 | layer.fillColor = UIColor.clear.cgColor
150 | layer.strokeColor = self.progressColor.cgColor
151 | layer.lineWidth = self._arcWidth/1.5
152 | return layer
153 | }()
154 |
155 | lazy private var _rotateLayer: CAShapeLayer = {
156 | let layer = CAShapeLayer()
157 | layer.strokeColor = self.progressColor.cgColor
158 | layer.lineWidth = 1
159 | layer.path = self._rotatePath.cgPath
160 | layer.frame = self.bounds
161 | return layer
162 | }()
163 |
164 | private var _circlePath: UIBezierPath {
165 | let side = self.bounds.width - self._arcWidth*2 - self._arcMargin*2
166 | return UIBezierPath(
167 | roundedRect: CGRect(x: bounds.width/2 - side/2, y: bounds.width/2 - side/2, width: side, height: side),
168 | cornerRadius: side/2
169 | )
170 | }
171 |
172 | private var _arcPath: UIBezierPath {
173 | return UIBezierPath(
174 | arcCenter: CGPoint(x: self.bounds.midX, y: self.bounds.midY),
175 | radius: self.bounds.width/2 - self._arcWidth/2,
176 | startAngle: -.pi/2,
177 | endAngle: .pi*2 - .pi/2,
178 | clockwise: true
179 | )
180 | }
181 |
182 | private var _roundRectPath: UIBezierPath {
183 | let side = bounds.width * 0.4242
184 | return UIBezierPath(
185 | roundedRect: CGRect(x: bounds.width/2 - side/2, y: bounds.width/2 - side/2, width: side, height: side),
186 | cornerRadius: side * 0.107
187 | )
188 | }
189 |
190 | private var _rotatePath: UIBezierPath {
191 | let path = UIBezierPath()
192 | path.move(to: CGPoint(x: self.bounds.width/2, y: 0))
193 | path.addLine(to: CGPoint(x: self.bounds.width/2, y: self._arcWidth))
194 | return path
195 | }
196 |
197 | private var _startProgressAnimation: CAKeyframeAnimation {
198 | let frameCount = 60
199 | var paths = [CGPath]()
200 | var times = [CGFloat]()
201 | for i in 1...frameCount {
202 | let animationProgress = 1/CGFloat(frameCount) * CGFloat(i) - 0.01
203 | paths.append(self.p_arcPathWithProgress(animationProgress, clockwise: false).cgPath)
204 | times.append(CGFloat(i)*0.1)
205 | }
206 | let animation = CAKeyframeAnimation(keyPath: "path")
207 | animation.duration = _kstartAnimateDuration
208 | animation.values = paths
209 | return animation
210 | }
211 |
212 | private var _startRotateAnimation: CABasicAnimation {
213 | let animation = CABasicAnimation(keyPath: "transform.rotation.z")
214 | animation.fromValue = 0
215 | animation.toValue = CGFloat.pi*2
216 | animation.duration = _kstartAnimateDuration
217 | return animation
218 | }
219 |
220 | private var _recordingAnimation: CAKeyframeAnimation {
221 | let frameCount = 60
222 | var paths = [CGPath]()
223 | for i in 1...frameCount {
224 | let animationProgress = 1/CGFloat(frameCount) * CGFloat(i)
225 | paths.append(self.p_arcPathWithProgress(animationProgress).cgPath)
226 | }
227 | for i in 1...frameCount {
228 | let animationProgress = 1/CGFloat(frameCount) * CGFloat(i) - 0.01
229 | paths.append(self.p_arcPathWithProgress(animationProgress, clockwise: false).cgPath)
230 | }
231 | let animation = CAKeyframeAnimation(keyPath: "path")
232 | animation.duration = TimeInterval(rotateAnimateDuration*2)
233 | animation.values = paths
234 | animation.beginTime = CACurrentMediaTime() + _kstartAnimateDuration
235 | animation.repeatCount = Float.infinity
236 | animation.calculationMode = kCAAnimationDiscrete
237 | return animation
238 | }
239 |
240 | private var _recordingRotateAnimation: CABasicAnimation {
241 | let animation = CABasicAnimation(keyPath: "transform.rotation")
242 | animation.fromValue = 0
243 | animation.toValue = CGFloat.pi*2
244 | animation.duration = TimeInterval(rotateAnimateDuration)
245 | animation.repeatCount = Float.infinity
246 | animation.beginTime = CACurrentMediaTime() + _kstartAnimateDuration
247 | return animation
248 | }
249 |
250 |
251 | /**************************************************************************/
252 | // MARK: - initialize
253 | /**************************************************************************/
254 |
255 | @objc
256 | public convenience init(frame: CGRect, shutterType: ShutterType, buttonColor: UIColor) {
257 | self.init(frame: frame)
258 | self.shutterType = shutterType
259 | self.buttonColor = buttonColor
260 | }
261 |
262 | /**************************************************************************/
263 | // MARK: - Override
264 | /**************************************************************************/
265 |
266 | @objc
267 | override open var isHighlighted: Bool {
268 | didSet {
269 | _circleLayer.opacity = isHighlighted ? 0.5 : 1.0
270 | }
271 | }
272 |
273 | @objc
274 | open override func layoutSubviews() {
275 | super.layoutSubviews()
276 | if _arcLayer.superlayer != layer {
277 | layer.addSublayer(_arcLayer)
278 | } else {
279 | _arcLayer.path = _arcPath.cgPath
280 | _arcLayer.lineWidth = _arcWidth
281 | }
282 |
283 | if _progressLayer.superlayer != layer {
284 | layer.addSublayer(_progressLayer)
285 | } else {
286 | _progressLayer.path = p_arcPathWithProgress(1).cgPath
287 | _progressLayer.lineWidth = _arcWidth/1.5
288 | }
289 |
290 | if _rotateLayer.superlayer != layer {
291 | layer.insertSublayer(_rotateLayer, at: 0)
292 | } else {
293 | _rotateLayer.path = _rotatePath.cgPath
294 | _rotateLayer.frame = self.bounds
295 | }
296 |
297 | if _circleLayer.superlayer != layer {
298 | layer.addSublayer(_circleLayer)
299 | } else {
300 | switch buttonState {
301 | case .normal: _circleLayer.path = _circlePath.cgPath
302 | case .recording: _circleLayer.path = _roundRectPath.cgPath
303 | }
304 | }
305 |
306 | if shutterType == .timeLapse && buttonState == .recording {
307 | p_removeTimeLapseAnimations()
308 | p_addTimeLapseAnimations()
309 | }
310 |
311 | updateLayers()
312 | }
313 |
314 | @objc
315 | open override func setTitle(_ title: String?, for state: UIControlState) {
316 | super.setTitle("", for: state)
317 | }
318 |
319 | /**************************************************************************/
320 | // MARK: - Method
321 | /**************************************************************************/
322 |
323 | private func p_addTimeLapseAnimations() {
324 | _progressLayer.add(_startProgressAnimation, forKey: "start-anim")
325 | _rotateLayer.add(_startRotateAnimation, forKey: "rotate-anim")
326 | _progressLayer.add(_recordingAnimation, forKey: "recording-anim")
327 | _rotateLayer.add(_recordingRotateAnimation, forKey: "recordingRotate-anim")
328 | _progressLayer.path = p_arcPathWithProgress(1.0).cgPath
329 | }
330 |
331 | private func p_removeTimeLapseAnimations() {
332 | _progressLayer.removeAllAnimations()
333 | _rotateLayer.removeAllAnimations()
334 | }
335 |
336 | private func p_arcPathWithProgress(_ progress: CGFloat, clockwise: Bool = true) -> UIBezierPath {
337 | let diameter = 2*CGFloat.pi*(self.bounds.width/2 - self._arcWidth/3)
338 | let startAngle = clockwise ?
339 | -CGFloat.pi/2 :
340 | -CGFloat.pi/2 + CGFloat.pi*(540/diameter)/180
341 | let endAngle = clockwise ?
342 | CGFloat.pi*2*progress - CGFloat.pi/2 :
343 | CGFloat.pi*2*progress - CGFloat.pi/2 + CGFloat.pi*(540/diameter)/180
344 | let path = UIBezierPath(
345 | arcCenter: CGPoint(x: self.bounds.midX, y: self.bounds.midY),
346 | radius: self.bounds.width/2 - self._arcWidth/3,
347 | startAngle: startAngle,
348 | endAngle: endAngle,
349 | clockwise: clockwise
350 | )
351 | return path
352 | }
353 |
354 | private func updateLayers() {
355 | switch shutterType {
356 | case .normal:
357 | _arcLayer.lineDashPattern = nil
358 | _progressLayer.isHidden = true
359 | case .slowMotion:
360 | _arcLayer.lineDashPattern = [1, 1]
361 | _progressLayer.isHidden = true
362 | case .timeLapse:
363 | let diameter = CGFloat.pi*(self.bounds.width/2 - self._arcWidth/2)
364 | let progressDiameter = 2*CGFloat.pi*(self.bounds.width/2 - self._arcWidth/3)
365 |
366 | _arcLayer.lineDashPattern = [1, NSNumber(value: (diameter/10 - 1).native)]
367 | _progressLayer.lineDashPattern = [1, NSNumber(value: (progressDiameter/60 - 1).native)]
368 | _progressLayer.isHidden = false
369 | }
370 | }
371 |
372 | }
373 |
--------------------------------------------------------------------------------
/KYShutterButton/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | FMWK
17 | CFBundleShortVersionString
18 | 2.0.1
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | $(CURRENT_PROJECT_VERSION)
23 | NSPrincipalClass
24 |
25 |
26 |
27 |
--------------------------------------------------------------------------------
/KYShutterButton/KYShutterButton.h:
--------------------------------------------------------------------------------
1 | //
2 | // KYShutterButton.h
3 | // KYShutterButton
4 | //
5 | // Created by kyo__hei on 2016/01/14.
6 | // Copyright © 2016年 kyo__hei. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | //! Project version number for KYShutterButton.
12 | FOUNDATION_EXPORT double KYShutterButtonVersionNumber;
13 |
14 | //! Project version string for KYShutterButton.
15 | FOUNDATION_EXPORT const unsigned char KYShutterButtonVersionString[];
16 |
17 | // In this header, you should import all the public headers of your framework using statements like #import
18 |
19 |
20 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2015 Kyohei Yamaguchi
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
23 |
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/README.md:
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1 | # KYShutterButton
2 |
3 | [](https://github.com/Carthage/Carthage)
4 | [](http://cocoadocs.org/docsets/KYShutterButton/)
5 | [](http://cocoadocs.org/docsets/KYShutterButton/)
6 | [](https://github.com/ykyohei/KYShutterButton/blob/master/LICENSE)
7 | 
8 |
9 |
10 | `KYShutterButton` is a custom button that is similar to the shutter button of the camera app
11 |
12 | * IBDesignable, IBInspectable Support
13 |
14 |
15 |  
16 |
17 |
18 | ## Installation
19 |
20 | ### CocoaPods
21 |
22 | `KYShutterButton ` is available on CocoaPods.
23 | Add the following to your `Podfile`:
24 |
25 | ```ruby
26 | pod 'KYShutterButton'
27 | ```
28 |
29 | ### Manually
30 | Just add the Classes folder to your project.
31 |
32 |
33 | ## Usage
34 | (see sample Xcode project in `/Example`)
35 |
36 | ### Code
37 |
38 | ```Swift
39 | let shutterButton = KYShutterButton(
40 | frame: CGRectMake(20, 20, 100, 100),
41 | shutterType: .Normal,
42 | buttonColor: UIColor.redColor()
43 | )
44 | shutterButton.addTarget(self,
45 | action: "didTapButton:",
46 | forControlEvents: .TouchUpInside
47 | )
48 | /* Custom
49 | shutterButton.arcColor = UIColor.greenColor()
50 | shutterButton.progressColor = UIColor.yellowColor()
51 | */
52 | view.addSubview(shutterButton)
53 |
54 |
55 | func didTapButton(sender: KYShutterButton) {
56 | switch sender.buttonState {
57 | case .Normal:
58 | sender.buttonState = .Recording
59 | case .Recording:
60 | sender.buttonState = .Normal
61 | }
62 | }
63 | ```
64 |
65 | ### Storyboard
66 |
67 | 
68 |
69 |
70 | ## License
71 |
72 | This code is distributed under the terms and conditions of the [MIT license](LICENSE).
73 |
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