├── .gitattributes
├── .gitignore
├── Config
├── DefaultEditor.ini
├── DefaultEngine.ini
├── DefaultGame.ini
└── DefaultInput.ini
├── Content
└── 3Dnchu
│ ├── BluePrints
│ └── BP_PPCheckerSet.uasset
│ ├── Level
│ ├── LV_StylizedPP_Example.umap
│ └── LV_StylizedPP_Example_BuiltData.uasset
│ ├── Materials
│ ├── Decal
│ │ ├── MI_Decal_SoftNormal.uasset
│ │ └── M_Decal_SoftNnormal.uasset
│ ├── Instances
│ │ ├── MI_Emissive_Purple.uasset
│ │ ├── MI_GridSimple.uasset
│ │ ├── MI_Standard.uasset
│ │ ├── MI_Standard_Blue.uasset
│ │ ├── MI_Standard_Chrome.uasset
│ │ ├── MI_Standard_Chrome_Rot.uasset
│ │ ├── MI_Standard_Green.uasset
│ │ ├── MI_Standard_Red.uasset
│ │ ├── MI_Standard_Rot.uasset
│ │ ├── MI_Standard_Yellow.uasset
│ │ ├── MI_Toon.uasset
│ │ ├── MI_Toon_Rot.uasset
│ │ └── NewMaterial.uasset
│ ├── MF
│ │ ├── MF_CrossHatching.uasset
│ │ ├── MF_CrossHatchingLayer.uasset
│ │ ├── MF_Kuwahara.uasset
│ │ └── MF_StencilMask.uasset
│ ├── M_Grid_Simple.uasset
│ ├── M_Master.uasset
│ ├── M_PP_StylizedMaster.uasset
│ ├── M_Toon.uasset
│ └── PPInstances
│ │ ├── MI_PP_Stylized_Sample01.uasset
│ │ ├── MI_PP_Stylized_Sample02.uasset
│ │ ├── MI_PP_Stylized_Sample03.uasset
│ │ ├── MI_PP_Stylized_Sample04.uasset
│ │ ├── MI_PP_Stylized_Sample05.uasset
│ │ ├── MI_PP_Stylized_Sample06.uasset
│ │ ├── MI_PP_Stylized_Sample07.uasset
│ │ ├── MI_PP_Stylized_Sample08.uasset
│ │ ├── MI_PP_Stylized_Sample09.uasset
│ │ ├── MI_PP_Stylized_Sample10.uasset
│ │ ├── MI_PP_Stylized_Sample11.uasset
│ │ ├── MI_PP_Stylized_Sample12.uasset
│ │ ├── MI_PP_Stylized_Sample13.uasset
│ │ └── MI_PP_Stylized_Sample14.uasset
│ ├── Resources
│ └── SM_Suzanne.uasset
│ └── Textures
│ ├── T_PaintMask.uasset
│ ├── T_Stroke-01.uasset
│ ├── T_Stroke-RGB01.uasset
│ ├── T_Stroke-RGB02.uasset
│ ├── T_Stroke-SD01.uasset
│ ├── T_Stroke-SD02.uasset
│ ├── T_Stroke-SD03.uasset
│ ├── T_Stroke-SD04.uasset
│ ├── T_Stroke-SD05.uasset
│ ├── T_Stroke-SD07.uasset
│ ├── T_Stroke-SD08.uasset
│ ├── T_Stroke-SD09.uasset
│ ├── T_Stroke-SD10.uasset
│ ├── T_Stroke-SD11.uasset
│ ├── T_Stroke-SD12.uasset
│ ├── T_Stroke-SD13.uasset
│ └── T_Stroke-SD14.uasset
├── LICENSE
├── README.md
└── UE5StylizedPostProcess.uproject
/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/.gitignore:
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1 | DerivedDataCache/
2 | Intermediate/
3 | Platforms/
4 | Saved/
5 | Script/
6 | Content/Collections
7 | Content/Developers
8 |
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/Config/DefaultEditor.ini:
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/Config/DefaultEngine.ini:
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1 |
2 |
3 | [/Script/Engine.RendererSettings]
4 | r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
5 | r.SkinCache.CompileShaders=True
6 | r.RayTracing=True
7 | r.GenerateMeshDistanceFields=True
8 | r.VirtualTextures=True
9 | r.ReflectionMethod=1
10 | r.DynamicGlobalIlluminationMethod=1
11 | r.Shadow.Virtual.Enable=1
12 | r.AllowStaticLighting=False
13 | r.CustomDepth=3
14 | r.Mobile.EnableStaticAndCSMShadowReceivers=False
15 | r.GPUSkin.Support16BitBoneIndex=True
16 | r.GPUSkin.UnlimitedBoneInfluences=True
17 |
18 | r.Lumen.DiffuseIndirect.SSAO=1
19 | r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=0
20 |
21 | [/Script/HardwareTargeting.HardwareTargetingSettings]
22 | TargetedHardwareClass=Desktop
23 | AppliedTargetedHardwareClass=Desktop
24 | DefaultGraphicsPerformance=Maximum
25 | AppliedDefaultGraphicsPerformance=Maximum
26 |
27 | [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
28 | bEnablePlugin=True
29 | bAllowNetworkConnection=True
30 | SecurityToken=EBA4D14F4385791D78474EABF7737795
31 | bIncludeInShipping=False
32 | bAllowExternalStartInShipping=False
33 | bCompileAFSProject=False
34 | bUseCompression=False
35 | bLogFiles=False
36 | bReportStats=False
37 | ConnectionType=USBOnly
38 | bUseManualIPAddress=False
39 | ManualIPAddress=
40 |
41 | [/Script/WindowsTargetPlatform.WindowsTargetSettings]
42 | DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
43 | -D3D12TargetedShaderFormats=PCD3D_SM5
44 | +D3D12TargetedShaderFormats=PCD3D_SM5
45 | +D3D12TargetedShaderFormats=PCD3D_SM6
46 | -D3D11TargetedShaderFormats=PCD3D_SM5
47 | +D3D11TargetedShaderFormats=PCD3D_SM5
48 | Compiler=Default
49 | AudioSampleRate=48000
50 | AudioCallbackBufferFrameSize=256
51 | AudioNumBuffersToEnqueue=7
52 | AudioMaxChannels=0
53 | AudioNumSourceWorkers=4
54 | SpatializationPlugin=
55 | SourceDataOverridePlugin=
56 | ReverbPlugin=
57 | OcclusionPlugin=
58 | CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
59 | CacheSizeKB=65536
60 | MaxChunkSizeOverrideKB=0
61 | bResampleForDevice=False
62 | MaxSampleRate=48000.000000
63 | HighSampleRate=32000.000000
64 | MedSampleRate=24000.000000
65 | LowSampleRate=12000.000000
66 | MinSampleRate=8000.000000
67 | CompressionQualityModifier=1.000000
68 | AutoStreamingThreshold=0.000000
69 | SoundCueCookQualityIndex=-1
70 |
71 | [/Script/EngineSettings.GameMapsSettings]
72 | EditorStartupMap=/Game/3Dnchu/Level/LV_StylizedPP_Example.LV_StylizedPP_Example
73 | GameDefaultMap=/Game/3Dnchu/Level/LV_StylizedPP_Example.LV_StylizedPP_Example
74 |
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/Config/DefaultGame.ini:
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1 | [/Script/EngineSettings.GeneralProjectSettings]
2 | ProjectID=34A854E74FC0360DC693698175C02C7D
3 |
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/Config/DefaultInput.ini:
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1 | [/Script/Engine.InputSettings]
2 | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
3 | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
4 | -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
5 | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
6 | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
7 | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
8 | -AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
9 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
10 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
11 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
12 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
13 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
14 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
15 | +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
16 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
17 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
18 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
19 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
20 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
21 | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
22 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
23 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
24 | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
25 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
26 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
27 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
28 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
29 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
30 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
31 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
32 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
33 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
34 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
35 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
36 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
37 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
38 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
39 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
40 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
41 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
42 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
43 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
44 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
45 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
46 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
47 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
48 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
49 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
50 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
51 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
52 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
53 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
54 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
55 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
56 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
57 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
58 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
59 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
60 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
61 | bAltEnterTogglesFullscreen=True
62 | bF11TogglesFullscreen=True
63 | bUseMouseForTouch=False
64 | bEnableMouseSmoothing=True
65 | bEnableFOVScaling=True
66 | bCaptureMouseOnLaunch=True
67 | bEnableLegacyInputScales=True
68 | bEnableMotionControls=True
69 | bFilterInputByPlatformUser=False
70 | bShouldFlushPressedKeysOnViewportFocusLost=True
71 | bEnableDynamicComponentInputBinding=True
72 | bAlwaysShowTouchInterface=False
73 | bShowConsoleOnFourFingerTap=True
74 | bEnableGestureRecognizer=False
75 | bUseAutocorrect=False
76 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
77 | DefaultViewportMouseLockMode=LockOnCapture
78 | FOVScale=0.011110
79 | DoubleClickTime=0.200000
80 | DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
81 | DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
82 | DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
83 | -ConsoleKeys=Tilde
84 | +ConsoleKeys=Tilde
85 | +ConsoleKeys=@
86 |
87 |
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/LICENSE:
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1 | MIT License
2 |
3 | jp
4 | Copyright (c) 2023 ymt3d
5 | 以下に定める条件に従い、本ソフトウェアおよび関連文書のファイル(以下「ソフトウェア」)の複製を取得するすべての人に対し、ソフトウェアを無制限に扱うことを無償で許可します。
6 | これには、ソフトウェアの複製を使用、複写、変更、結合、掲載、頒布、サブライセンス、および/または販売する権利、およびソフトウェアを提供する相手に同じことを許可する権利も無制限に含まれます。
7 |
8 | 上記の著作権表示および本許諾表示を、ソフトウェアのすべての複製または重要な部分に記載するものとします。
9 |
10 | ソフトウェアは「現状のまま」で、明示であるか暗黙であるかを問わず、何らの保証もなく提供されます。
11 | ここでいう保証とは、商品性、特定の目的への適合性、および権利非侵害についての保証も含みますが、それに限定されるものではありません。 作者または著作権者は、契約行為、不法行為、またはそれ以外であろうと、
12 | ソフトウェアに起因または関連し、あるいはソフトウェアの使用またはその他の扱いによって生じる一切の請求、損害、その他の義務について何らの責任も負わないものとします。
13 |
14 | en
15 | Copyright (c) 2023 ymt3d
16 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
17 |
18 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
19 |
20 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 |
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/README.md:
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1 | # Stylized Post Process for Unreal Engine 5
2 | 
3 | Unreal Engine向けのStylized Post Processです。UE5.1以降で動作します。
4 | Stylized Post Process for Unreal Engine, works with UE5.1 or later.
5 |
6 | Lumenの使用を推奨します。
7 | Lumen is recommended.
8 |
9 | 
10 |
11 | Lumenでも従来のSSAOを使用したい為に、このプロジェクトではSSAOを強制的に有効化しています。こちらのポストもご確認ください
12 | We are forcing SSAO to be enabled in this project because we want to use traditional SSAO in Lumen as well.Please also check this post
13 | https://3dnchu.com/archives/lucian-lumenssao/
14 |
15 |
16 | ### Example Level
17 | [](https://www.youtube.com/watch?v=G-_1xHfr3_E)
18 |
19 | ### Example of use with Lyra
20 | [](https://www.youtube.com/watch?v=NJjwrQialp8)
21 |
22 | ### Example of Cybertruck
23 | 
24 |
25 | ### v1.04 Update
26 | 
27 |
28 | ### v1.08 Update
29 | Added CrossHatching, Kuwahara, and others that have reference videos on Youtube.
30 | We will move some functions to Material Function in the next issue.
31 |
32 | ### v1.09 Update
33 | DistanceFieldShadow
34 | SoftNormalDecal
35 |
36 | # Download
37 | プロジェクトファイルをそのままアップロードしています。そのまま全体をダウンロードするか、必要に応じてContent/3Dnchuフォルダからデータを抽出してください。
38 | Project files are uploaded as is. Download the entire file as is, or extract the data from the Content/3Dnchu folder if necessary.
39 |
40 | ### About this FIle
41 | このような資産の開発を支援したい場合は、寄付をお願いします。
42 | Gumroadページで販売中です
43 | If you would like to support the development of such an asset, please make a donation.
44 | Now on sale on our Gumroad page!
45 | [Gumroad](https://yamato3d.gumroad.com/l/StylizedPP-UE5)
46 |
47 | ご要望やお問い合わせはこちらまでお願いします。
48 | Please contact us if you have any requests or inquiries
49 | [3dnchu.com](https://3dnchu.com)
50 | [Twitter | ymt3d](https://twitter.com/ymt3d)
51 |
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