├── .gitattributes ├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content └── 3Dnchu │ ├── BluePrints │ └── BP_PPCheckerSet.uasset │ ├── Level │ ├── LV_StylizedPP_Example.umap │ └── LV_StylizedPP_Example_BuiltData.uasset │ ├── Materials │ ├── Decal │ │ ├── MI_Decal_SoftNormal.uasset │ │ └── M_Decal_SoftNnormal.uasset │ ├── Instances │ │ ├── MI_Emissive_Purple.uasset │ │ ├── MI_GridSimple.uasset │ │ ├── MI_Standard.uasset │ │ ├── MI_Standard_Blue.uasset │ │ ├── MI_Standard_Chrome.uasset │ │ ├── MI_Standard_Chrome_Rot.uasset │ │ ├── MI_Standard_Green.uasset │ │ ├── MI_Standard_Red.uasset │ │ ├── MI_Standard_Rot.uasset │ │ ├── MI_Standard_Yellow.uasset │ │ ├── MI_Toon.uasset │ │ ├── MI_Toon_Rot.uasset │ │ └── NewMaterial.uasset │ ├── MF │ │ ├── MF_CrossHatching.uasset │ │ ├── MF_CrossHatchingLayer.uasset │ │ ├── MF_Kuwahara.uasset │ │ └── MF_StencilMask.uasset │ ├── M_Grid_Simple.uasset │ ├── M_Master.uasset │ ├── M_PP_StylizedMaster.uasset │ ├── M_Toon.uasset │ └── PPInstances │ │ ├── MI_PP_Stylized_Sample01.uasset │ │ ├── MI_PP_Stylized_Sample02.uasset │ │ ├── MI_PP_Stylized_Sample03.uasset │ │ ├── MI_PP_Stylized_Sample04.uasset │ │ ├── MI_PP_Stylized_Sample05.uasset │ │ ├── MI_PP_Stylized_Sample06.uasset │ │ ├── MI_PP_Stylized_Sample07.uasset │ │ ├── MI_PP_Stylized_Sample08.uasset │ │ ├── MI_PP_Stylized_Sample09.uasset │ │ ├── MI_PP_Stylized_Sample10.uasset │ │ ├── MI_PP_Stylized_Sample11.uasset │ │ ├── MI_PP_Stylized_Sample12.uasset │ │ ├── MI_PP_Stylized_Sample13.uasset │ │ └── MI_PP_Stylized_Sample14.uasset │ ├── Resources │ └── SM_Suzanne.uasset │ └── Textures │ ├── T_PaintMask.uasset │ ├── T_Stroke-01.uasset │ ├── T_Stroke-RGB01.uasset │ ├── T_Stroke-RGB02.uasset │ ├── T_Stroke-SD01.uasset │ ├── T_Stroke-SD02.uasset │ ├── T_Stroke-SD03.uasset │ ├── T_Stroke-SD04.uasset │ ├── T_Stroke-SD05.uasset │ ├── T_Stroke-SD07.uasset │ ├── T_Stroke-SD08.uasset │ ├── T_Stroke-SD09.uasset │ ├── T_Stroke-SD10.uasset │ ├── T_Stroke-SD11.uasset │ ├── T_Stroke-SD12.uasset │ ├── T_Stroke-SD13.uasset │ └── T_Stroke-SD14.uasset ├── LICENSE ├── README.md └── UE5StylizedPostProcess.uproject /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | DerivedDataCache/ 2 | Intermediate/ 3 | Platforms/ 4 | Saved/ 5 | Script/ 6 | Content/Collections 7 | Content/Developers 8 | -------------------------------------------------------------------------------- /Config/DefaultEditor.ini: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ymt3d/UE5-StylizedPostProcess/6a49d1bf3cbe04c5e8a85f12624a3cd7554d7bc3/Config/DefaultEditor.ini -------------------------------------------------------------------------------- /Config/DefaultEngine.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | [/Script/Engine.RendererSettings] 4 | r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True 5 | r.SkinCache.CompileShaders=True 6 | r.RayTracing=True 7 | r.GenerateMeshDistanceFields=True 8 | r.VirtualTextures=True 9 | r.ReflectionMethod=1 10 | r.DynamicGlobalIlluminationMethod=1 11 | r.Shadow.Virtual.Enable=1 12 | r.AllowStaticLighting=False 13 | r.CustomDepth=3 14 | r.Mobile.EnableStaticAndCSMShadowReceivers=False 15 | r.GPUSkin.Support16BitBoneIndex=True 16 | r.GPUSkin.UnlimitedBoneInfluences=True 17 | 18 | r.Lumen.DiffuseIndirect.SSAO=1 19 | r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=0 20 | 21 | [/Script/HardwareTargeting.HardwareTargetingSettings] 22 | TargetedHardwareClass=Desktop 23 | AppliedTargetedHardwareClass=Desktop 24 | DefaultGraphicsPerformance=Maximum 25 | AppliedDefaultGraphicsPerformance=Maximum 26 | 27 | [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] 28 | bEnablePlugin=True 29 | bAllowNetworkConnection=True 30 | SecurityToken=EBA4D14F4385791D78474EABF7737795 31 | bIncludeInShipping=False 32 | bAllowExternalStartInShipping=False 33 | bCompileAFSProject=False 34 | bUseCompression=False 35 | bLogFiles=False 36 | bReportStats=False 37 | ConnectionType=USBOnly 38 | bUseManualIPAddress=False 39 | ManualIPAddress= 40 | 41 | [/Script/WindowsTargetPlatform.WindowsTargetSettings] 42 | DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 43 | -D3D12TargetedShaderFormats=PCD3D_SM5 44 | +D3D12TargetedShaderFormats=PCD3D_SM5 45 | +D3D12TargetedShaderFormats=PCD3D_SM6 46 | -D3D11TargetedShaderFormats=PCD3D_SM5 47 | +D3D11TargetedShaderFormats=PCD3D_SM5 48 | Compiler=Default 49 | AudioSampleRate=48000 50 | AudioCallbackBufferFrameSize=256 51 | AudioNumBuffersToEnqueue=7 52 | AudioMaxChannels=0 53 | AudioNumSourceWorkers=4 54 | SpatializationPlugin= 55 | SourceDataOverridePlugin= 56 | ReverbPlugin= 57 | OcclusionPlugin= 58 | CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) 59 | CacheSizeKB=65536 60 | MaxChunkSizeOverrideKB=0 61 | bResampleForDevice=False 62 | MaxSampleRate=48000.000000 63 | HighSampleRate=32000.000000 64 | MedSampleRate=24000.000000 65 | LowSampleRate=12000.000000 66 | MinSampleRate=8000.000000 67 | CompressionQualityModifier=1.000000 68 | AutoStreamingThreshold=0.000000 69 | SoundCueCookQualityIndex=-1 70 | 71 | [/Script/EngineSettings.GameMapsSettings] 72 | EditorStartupMap=/Game/3Dnchu/Level/LV_StylizedPP_Example.LV_StylizedPP_Example 73 | GameDefaultMap=/Game/3Dnchu/Level/LV_StylizedPP_Example.LV_StylizedPP_Example 74 | -------------------------------------------------------------------------------- /Config/DefaultGame.ini: -------------------------------------------------------------------------------- 1 | [/Script/EngineSettings.GeneralProjectSettings] 2 | ProjectID=34A854E74FC0360DC693698175C02C7D 3 | -------------------------------------------------------------------------------- /Config/DefaultInput.ini: -------------------------------------------------------------------------------- 1 | [/Script/Engine.InputSettings] 2 | -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 3 | -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 4 | -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 5 | -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) 6 | -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 7 | -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 8 | -AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) 9 | +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 10 | +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 11 | +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 12 | +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 13 | +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 14 | +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 15 | +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) 16 | +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 17 | +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 18 | +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 19 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 20 | +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 21 | +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 22 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 23 | +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 24 | +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 25 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 26 | +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 27 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 28 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 29 | +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 30 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 31 | +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 32 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 33 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 34 | +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 35 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 36 | +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 37 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 38 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 39 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 40 | +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 41 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 42 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 43 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 44 | +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 45 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 46 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 47 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 48 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 49 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 50 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 51 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 52 | +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 53 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 54 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 55 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 56 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 57 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 58 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 59 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 60 | +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) 61 | bAltEnterTogglesFullscreen=True 62 | bF11TogglesFullscreen=True 63 | bUseMouseForTouch=False 64 | bEnableMouseSmoothing=True 65 | bEnableFOVScaling=True 66 | bCaptureMouseOnLaunch=True 67 | bEnableLegacyInputScales=True 68 | bEnableMotionControls=True 69 | bFilterInputByPlatformUser=False 70 | bShouldFlushPressedKeysOnViewportFocusLost=True 71 | bEnableDynamicComponentInputBinding=True 72 | bAlwaysShowTouchInterface=False 73 | bShowConsoleOnFourFingerTap=True 74 | bEnableGestureRecognizer=False 75 | bUseAutocorrect=False 76 | DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown 77 | DefaultViewportMouseLockMode=LockOnCapture 78 | FOVScale=0.011110 79 | DoubleClickTime=0.200000 80 | DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput 81 | DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent 82 | DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks 83 | -ConsoleKeys=Tilde 84 | +ConsoleKeys=Tilde 85 | +ConsoleKeys=@ 86 | 87 | -------------------------------------------------------------------------------- /Content/3Dnchu/BluePrints/BP_PPCheckerSet.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ymt3d/UE5-StylizedPostProcess/6a49d1bf3cbe04c5e8a85f12624a3cd7554d7bc3/Content/3Dnchu/BluePrints/BP_PPCheckerSet.uasset -------------------------------------------------------------------------------- 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ソフトウェアは「現状のまま」で、明示であるか暗黙であるかを問わず、何らの保証もなく提供されます。 11 | ここでいう保証とは、商品性、特定の目的への適合性、および権利非侵害についての保証も含みますが、それに限定されるものではありません。 作者または著作権者は、契約行為、不法行為、またはそれ以外であろうと、 12 | ソフトウェアに起因または関連し、あるいはソフトウェアの使用またはその他の扱いによって生じる一切の請求、損害、その他の義務について何らの責任も負わないものとします。 13 | 14 | en 15 | Copyright (c) 2023 ymt3d 16 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: 17 | 18 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 19 | 20 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Stylized Post Process for Unreal Engine 5 2 | ![Hatching](https://github.com/ymt3d/UE5-StylizedPostProcess/assets/7782271/3b03273b-85d8-4bd3-bb25-d1a8c0357da8)
3 | Unreal Engine向けのStylized Post Processです。UE5.1以降で動作します。
4 | Stylized Post Process for Unreal Engine, works with UE5.1 or later.
5 | 6 | Lumenの使用を推奨します。
7 | Lumen is recommended.
8 | 9 | ![Stylized-Test](https://github.com/ymt3d/UE5-StylizedPostProcess/assets/7782271/947db18e-0a0c-4986-ba19-32e04024ecc0)
10 | 11 | Lumenでも従来のSSAOを使用したい為に、このプロジェクトではSSAOを強制的に有効化しています。こちらのポストもご確認ください
12 | We are forcing SSAO to be enabled in this project because we want to use traditional SSAO in Lumen as well.Please also check this post
13 | https://3dnchu.com/archives/lucian-lumenssao/ 14 | 15 | 16 | ### Example Level 17 | [![](https://img.youtube.com/vi/G-_1xHfr3_E/0.jpg)](https://www.youtube.com/watch?v=G-_1xHfr3_E) 18 | 19 | ### Example of use with Lyra 20 | [![](https://img.youtube.com/vi/NJjwrQialp8/0.jpg)](https://www.youtube.com/watch?v=NJjwrQialp8) 21 | 22 | ### Example of Cybertruck 23 | ![StylizedPP-CT-Test](https://github.com/ymt3d/UE5-StylizedPostProcess/assets/7782271/44c9eecd-bfd8-4012-b847-2c52dbe49125) 24 | 25 | ### v1.04 Update 26 | ![StylizedPostProcess-UE5-v1 04](https://github.com/ymt3d/UE5-StylizedPostProcess/assets/7782271/4e12b54f-0d1a-4e47-8a78-a69f8b8f4293) 27 | 28 | ### v1.08 Update 29 | Added CrossHatching, Kuwahara, and others that have reference videos on Youtube.
30 | We will move some functions to Material Function in the next issue. 31 | 32 | ### v1.09 Update 33 | DistanceFieldShadow
34 | SoftNormalDecal
35 | 36 | # Download 37 | プロジェクトファイルをそのままアップロードしています。そのまま全体をダウンロードするか、必要に応じてContent/3Dnchuフォルダからデータを抽出してください。
38 | Project files are uploaded as is. Download the entire file as is, or extract the data from the Content/3Dnchu folder if necessary.
39 | 40 | ### About this FIle
41 | このような資産の開発を支援したい場合は、寄付をお願いします。
42 | Gumroadページで販売中です
43 | If you would like to support the development of such an asset, please make a donation.
44 | Now on sale on our Gumroad page!
45 | [Gumroad](https://yamato3d.gumroad.com/l/StylizedPP-UE5)
46 | 47 | ご要望やお問い合わせはこちらまでお願いします。
48 | Please contact us if you have any requests or inquiries
49 | [3dnchu.com](https://3dnchu.com)
50 | [Twitter | ymt3d](https://twitter.com/ymt3d)
51 | -------------------------------------------------------------------------------- /UE5StylizedPostProcess.uproject: -------------------------------------------------------------------------------- 1 | { 2 | "FileVersion": 3, 3 | "EngineAssociation": "5.1", 4 | "Category": "", 5 | "Description": "" 6 | } 7 | --------------------------------------------------------------------------------