├── .gitignore ├── .vsconfig ├── Assets ├── DecalSample.unity ├── DecalSample.unity.meta ├── Editor.meta ├── Editor │ ├── AllocateTest.cs │ ├── AllocateTest.cs.meta │ ├── Resources.meta │ └── Resources │ │ ├── Test.prefab │ │ └── Test.prefab.meta ├── MainRenderer.asset ├── MainRenderer.asset.meta ├── Models.meta ├── Models │ ├── Armature.fbx │ ├── Armature.fbx.meta │ ├── Locomotion--Run_N.anim.fbx │ ├── Locomotion--Run_N.anim.fbx.meta │ ├── Locomotion--Walk_N.anim.fbx │ ├── Locomotion--Walk_N.anim.fbx.meta │ ├── Run.controller │ ├── Run.controller.meta │ ├── Walk.controller │ └── Walk.controller.meta ├── SimpleLitFakeShadow.mat ├── SimpleLitFakeShadow.mat.meta ├── SimpleLitFakeShadow.shader ├── SimpleLitFakeShadow.shader.meta ├── UniversalRPAsset.asset ├── UniversalRPAsset.asset.meta ├── UniversalRenderPipelineGlobalSettings.asset ├── UniversalRenderPipelineGlobalSettings.asset.meta ├── _DecalAssets.meta └── _DecalAssets │ ├── FakeShadow.cs │ ├── FakeShadow.cs.meta │ ├── FakeShadowCaster.shader │ ├── FakeShadowCaster.shader.meta │ ├── FakeShadowPassFeature.cs │ ├── FakeShadowPassFeature.cs.meta │ ├── For_DecalProjector.meta │ ├── For_DecalProjector │ ├── BlobShadowByDecal.mat │ ├── BlobShadowByDecal.mat.meta │ ├── FakeShadowByDecal.mat │ ├── FakeShadowByDecal.mat.meta │ ├── FakeShadowByDecal.shader │ └── FakeShadowByDecal.shader.meta │ ├── SimpleDecalForBlob.shadergraph │ └── SimpleDecalForBlob.shadergraph.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_Switch.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── 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