├── .gitattributes ├── .gitignore ├── Assets ├── Fractal.mat ├── Fractal.mat.meta ├── Fractal.shader ├── Fractal.shader.meta ├── Scenes.meta └── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── Screenshot.png /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # TextMesh Pro files 20 | [Aa]ssets/TextMesh*Pro/ 21 | 22 | # Autogenerated Jetbrains Rider plugin 23 | [Aa]ssets/Plugins/Editor/JetBrains* 24 | 25 | # Visual Studio cache directory 26 | .vs/ 27 | 28 | # Gradle cache directory 29 | .gradle/ 30 | 31 | # Autogenerated VS/MD/Consulo solution and project files 32 | ExportedObj/ 33 | .consulo/ 34 | *.csproj 35 | *.unityproj 36 | *.sln 37 | *.suo 38 | *.tmp 39 | *.user 40 | *.userprefs 41 | *.pidb 42 | *.booproj 43 | *.svd 44 | *.pdb 45 | *.mdb 46 | *.opendb 47 | *.VC.db 48 | 49 | # Unity3D generated meta files 50 | *.pidb.meta 51 | *.pdb.meta 52 | *.mdb.meta 53 | 54 | # Unity3D generated file on crash reports 55 | sysinfo.txt 56 | 57 | # Builds 58 | *.apk 59 | *.unitypackage 60 | 61 | # Crashlytics generated file 62 | crashlytics-build.properties 63 | 64 | -------------------------------------------------------------------------------- /Assets/Fractal.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Fractal 11 | m_Shader: {fileID: 4800000, guid: 8f9663e5c64535e4d856a2688bbb13bf, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _MainTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MetallicGlossMap: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _OcclusionMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _ParallaxMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | m_Floats: 59 | - _BumpScale: 1 60 | - _Cutoff: 0.5 61 | - _DetailNormalMapScale: 1 62 | - _DstBlend: 0 63 | - _GlossMapScale: 1 64 | - _Glossiness: 0.5 65 | - _GlossyReflections: 1 66 | - _Metallic: 0 67 | - _Mode: 0 68 | - _OcclusionStrength: 1 69 | - _Parallax: 0.02 70 | - _SmoothnessTextureChannel: 0 71 | - _SpecularHighlights: 1 72 | - _SrcBlend: 1 73 | - _UVSec: 0 74 | - _ZWrite: 1 75 | m_Colors: 76 | - _Color: {r: 1, g: 1, b: 1, a: 1} 77 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 78 | -------------------------------------------------------------------------------- /Assets/Fractal.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a2e10005305dad345875052de566f66f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Fractal.shader: -------------------------------------------------------------------------------- 1 | // Based on this shader (https://www.shadertoy.com/view/XsXXWS) 2 | // open source under the http://opensource.org/licenses/BSD-2-Clause license 3 | // by Morgan McGuire, http://graphics-codex.com 4 | 5 | Shader "Unlit/Fractal" 6 | { 7 | Properties 8 | { 9 | _MainTex ("Texture", 2D) = "white" {} 10 | } 11 | SubShader 12 | { 13 | Tags { "RenderType"="Opaque" } 14 | LOD 100 15 | 16 | Pass 17 | { 18 | CGPROGRAM 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | // make fog work 22 | #pragma multi_compile_fog 23 | 24 | #include "UnityCG.cginc" 25 | 26 | struct appdata 27 | { 28 | float4 vertex : POSITION; 29 | float2 uv : TEXCOORD0; 30 | }; 31 | 32 | struct v2f 33 | { 34 | float2 uv : TEXCOORD0; 35 | UNITY_FOG_COORDS(1) 36 | float4 vertex : SV_POSITION; 37 | }; 38 | 39 | sampler2D _MainTex; 40 | float4 _MainTex_ST; 41 | 42 | v2f vert (appdata v) 43 | { 44 | v2f o; 45 | o.vertex = UnityObjectToClipPos(v.vertex); 46 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 47 | UNITY_TRANSFER_FOG(o,o.vertex); 48 | return o; 49 | } 50 | 51 | // Set to 1 to lower quality and increase speed 52 | #define FAST 0 53 | 54 | #define Color4 float4 55 | #define Color3 float3 56 | #define Point3 float3 57 | #define Vector3 float3 58 | 59 | //////////////////////////////////////////////////////////// 60 | // Scene configuration: 61 | 62 | // = normalize(+1, +1, -1) 63 | static const Vector3 lightDirection = Point3(0.57735026919, 0.57735026919, -0.57735026919); 64 | 65 | static const Color3 keyLightColor = Color3(1.0, 0.9, 1.0); 66 | static const Color3 fillLightColor = Color3(0.0, 0.2, 0.7); 67 | 68 | static const Color3 backgroundGradientCenterColor = Color3(0.3, 0.9, 0.9); 69 | static const Color3 backgroundGradientRimColor = Color3(0.1, 0.1, 0.); 70 | 71 | static const float cameraDistance = 6.5; 72 | 73 | //////////////////////////////////////////////////////////// 74 | 75 | //////////////////////////////////////////////////////////// 76 | // Algorithm options: 77 | 78 | // A point this close to the surface is considered to be on the surface. 79 | // Larger numbers lead to faster convergence but "blur" out the shape 80 | //static const float minimumDistanceToSurface = 0.0003; 81 | static const float minimumDistanceToSurface = 0.0003; 82 | 83 | // Higher is more complex and fills holes 84 | static const int ITERATIONS = 85 | # if FAST 86 | 10; 87 | # else 88 | 12;// 16; 89 | # endif 90 | 91 | // Larger is slower but more accurate and fills holes 92 | static const int RAY_MARCH_ITERATIONS = 93 | # if FAST 94 | 100; 95 | # else 96 | 100;// 150; 97 | # endif 98 | 99 | // Different values give different shapes; 8.0 is the "standard" bulb 100 | static const float power = 6.0 + 2*sin(_Time.y*0.5); 101 | 102 | // A small step, used for computing the surface normal 103 | // by numerical differentiation. A scaled up version of 104 | // this is also used for computing a low-frequency gradient. 105 | static const Vector3 eps = Vector3(minimumDistanceToSurface * 5.0, 0.0, 0.0); 106 | 107 | // Orientation of the object 108 | float3x3 rotation; 109 | 110 | //////////////////////////////////////////////////////////// 111 | 112 | // AO = scale surface brightness by this value. 0 = deep valley, 1 = high ridge 113 | float distanceToSurface(Point3 P, out float AO) { 114 | // Rotate the query point into the reference frame of the function 115 | //P = rotation * P; 116 | P = mul(P, rotation); 117 | AO = 1.0; 118 | 119 | // Sample distance function for a sphere: 120 | // return length(P) - 1.0; 121 | 122 | // Unit rounded box (http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm) 123 | //return length(max(abs(P) - 1.0, 0.0)) - 0.1; 124 | 125 | // This is a 3D analog of the 2D Mandelbrot set. Altering the mandlebulbExponent 126 | // affects the shape. 127 | // See the equation at 128 | // http://blog.hvidtfeldts.net/index.php/2011/09/distance-estimated-3d-fractals-v-the-mandelbulb-different-de-approximations/ 129 | Point3 Q = P; 130 | 131 | // Put the whole shape in a bounding sphere to 132 | // speed up distant ray marching. This is necessary 133 | // to ensure that we don't expend all ray march iterations 134 | // before even approaching the surface 135 | { 136 | static const float externalBoundingRadius = 1.2; 137 | float r = length(P) - externalBoundingRadius; 138 | // If we're more than 1 unit away from the 139 | // surface, return that distance 140 | if (r > 1.0) { return r; } 141 | } 142 | 143 | // Embed a sphere within the fractal to fill in holes under low iteration counts 144 | static const float internalBoundingRadius = 0.72; 145 | 146 | // Used to smooth discrete iterations into continuous distance field 147 | // (similar to the trick used for coloring the Mandelbrot set) 148 | float derivative = 1.0; 149 | 150 | for (int i = 0; i < ITERATIONS; ++i) { 151 | // Darken as we go deeper 152 | AO *= 0.725; 153 | float r = length(Q); 154 | 155 | if (r > 2.0) { 156 | // The point escaped. Remap AO for more brightness and return 157 | AO = min((AO + 0.075) * 4.1, 1.0); 158 | return min(length(P) - internalBoundingRadius, 0.5 * log(r) * r / derivative); 159 | } 160 | else { 161 | // Convert to polar coordinates and then rotate by the power 162 | float theta = acos(Q.z / r) * power; 163 | float phi = atan2(Q.y, Q.x) * power; 164 | 165 | // Update the derivative 166 | derivative = pow(r, power - 1.0) * power * derivative + 1.0; 167 | 168 | // Convert back to Cartesian coordinates and 169 | // offset by the original point (which we're orbiting) 170 | float sinTheta = sin(theta); 171 | 172 | Q = Vector3(sinTheta * cos(phi), 173 | sinTheta * sin(phi), 174 | cos(theta)) * pow(r, power) + P; 175 | } 176 | } 177 | 178 | // Never escaped, so either already in the set...or a complete miss 179 | return minimumDistanceToSurface; 180 | } 181 | 182 | float distanceToSurface(Point3 P) { 183 | float ignore; 184 | return distanceToSurface(P, ignore); 185 | } 186 | 187 | Color3 trace(float2 coord) { 188 | //float zoom = pow(200.0, -cos(_Time.y * 0.2) + 1.0); 189 | float zoom = 1;// pow(200.0, -cos(_Time.y * 0.2) + 1.0); 190 | 191 | Point3 rayOrigin = Point3(2.0 * coord / _ScreenParams.xy - 1.0, -cameraDistance); 192 | 193 | // Correct for aspect ratio 194 | //rayOrigin.x *= iResolution.x / iResolution.y; 195 | rayOrigin.x *= _ScreenParams.x / _ScreenParams.y; 196 | 197 | Vector3 rayDirection = normalize(normalize(Point3(0.0, 0.0, 1.0) - rayOrigin) + 0.2 * Point3(rayOrigin.xy, 0.0) / zoom); 198 | 199 | // Distance from ray origin to hit point 200 | float t = 0.0; 201 | 202 | // Point on (technically, near) the surface of the Mandelbulb 203 | Point3 X; 204 | 205 | bool hit = false; 206 | float d; 207 | 208 | // March along the ray, detecting when we are very close to the surface 209 | for (int i = 0; i < RAY_MARCH_ITERATIONS; ++i) { 210 | X = rayOrigin + rayDirection * t; 211 | 212 | d = distanceToSurface(X); 213 | hit = (d < minimumDistanceToSurface); 214 | if (hit) { break; } 215 | 216 | // Advance along the ray by the worst-case distance to the 217 | // surface in any direction 218 | t += d; 219 | } 220 | 221 | Color3 color; 222 | if (hit) { 223 | // Compute AO term 224 | float AO; 225 | distanceToSurface(X, AO); 226 | 227 | // Back away from the surface a bit before computing the gradient 228 | X -= rayDirection * eps.x; 229 | 230 | // Accurate micro-normal 231 | Vector3 n = normalize( 232 | Vector3(d - distanceToSurface(X - eps.xyz), 233 | d - distanceToSurface(X - eps.yxz), 234 | d - distanceToSurface(X - eps.zyx))); 235 | 236 | // Broad scale normal to large shape 237 | Vector3 n2 = normalize( 238 | Vector3(d - distanceToSurface(X - eps.xyz * 50.0), 239 | d - distanceToSurface(X - eps.yxz * 50.0), 240 | d - distanceToSurface(X - eps.zyx * 50.0))); 241 | 242 | // Bend the local surface normal by the 243 | // gross local shape normal and the bounding sphere 244 | // normal to avoid the hyper-detailed look 245 | n = normalize(n + n2 + normalize(X)); 246 | 247 | // Fade between the key and fill light based on the normal (Gooch-style wrap shading). 248 | // Also darken the surface in cracks (on top of the AO term) 249 | return AO * lerp(fillLightColor, keyLightColor, AO * clamp(0.7 * dot(lightDirection, n) + 0.6, 0.0, 1.0)) + 250 | // Give the feel of blowing out the highlights with a yellow tint 251 | AO * pow(max(dot(lightDirection, n2), 0.0), 5.0) * Color3(1.3, 1.2, 0.0); 252 | } 253 | else { 254 | // No hit: return the background gradient 255 | //return mix(backgroundGradientCenterColor, backgroundGradientRimColor, sqrt(length((coord / iResolution.xy - vec2(0.66, 0.66)) * 2.5))); 256 | return lerp(backgroundGradientCenterColor, backgroundGradientRimColor, sqrt(length((coord / _ScreenParams.xy - float2(0.5, 0.66)) * 1.))); 257 | } 258 | } 259 | 260 | 261 | fixed4 frag (v2f i) : SV_Target 262 | { 263 | /*// sample the texture 264 | fixed4 col = tex2D(_MainTex, i.uv); 265 | // apply fog 266 | UNITY_APPLY_FOG(i.fogCoord, col); 267 | return col;*/ 268 | 269 | // Euler-angle animated rotation 270 | float pitch = sin(_Time.y * 0.2); 271 | float yaw = cos(_Time.y * 0.3); 272 | //rotation = float3x3(1.0, 0.0, 0.0, 0.0, cos(pitch), -sin(pitch), 0.0, sin(pitch), cos(pitch)) * 273 | // float3x3(cos(yaw), 0.0, sin(yaw), 0.0, 1.0, 0.0, -sin(yaw), 0.0, cos(yaw)); 274 | rotation = mul(float3x3(cos(yaw), 0.0, sin(yaw), 0.0, 1.0, 0.0, -sin(yaw), 0.0, cos(yaw)), float3x3(1.0, 0.0, 0.0, 0.0, cos(pitch), -sin(pitch), 0.0, sin(pitch), cos(pitch))); 275 | //rotation = float3x3(cos(yaw), 0.0, sin(yaw), 0.0, 1.0, 0.0, -sin(yaw), 0.0, cos(yaw)); 276 | float2 fragCoord = i.uv * _ScreenParams.xy; 277 | 278 | Color3 color = 279 | # if FAST 280 | // Single sample for speed 281 | trace(fragCoord.xy); 282 | # else 283 | // 4x rotated-grid SSAA for antialiasing 284 | (trace(fragCoord.xy + float2(-0.125, -0.375)) + 285 | trace(fragCoord.xy + float2(+0.375, -0.125)) + 286 | trace(fragCoord.xy + float2(+0.125, +0.375)) + 287 | trace(fragCoord.xy + float2(-0.375, +0.125))) / 4.0; 288 | # endif 289 | 290 | // Coarse RGB->sRGB encoding via sqrt 291 | color = sqrt(color); 292 | 293 | // Vignetting (from iq https://www.shadertoy.com/view/MdX3Rr) 294 | float2 xy = 2.0 * fragCoord.xy / _ScreenParams.xy - 1.0; 295 | color *= 0.5 + 0.5*pow((xy.x + 1.0)*(xy.y + 1.0)*(xy.x - 1.0)*(xy.y - 1.0), 0.5); 296 | 297 | //fragColor = vec4(color, 1.0); 298 | return float4(color, 1.0); 299 | } 300 | ENDCG 301 | } 302 | } 303 | } 304 | -------------------------------------------------------------------------------- /Assets/Fractal.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f9663e5c64535e4d856a2688bbb13bf 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6af84b14d99715e46b6abcc14f8b2488 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 705507994} 41 | m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 1 56 | m_LightmapEditorSettings: 57 | serializedVersion: 12 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_AtlasSize: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_ExtractAmbientOcclusion: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 1 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 500 79 | m_PVRBounces: 2 80 | m_PVREnvironmentSampleCount: 500 81 | m_PVREnvironmentReferencePointCount: 2048 82 | m_PVRFilteringMode: 2 83 | m_PVRDenoiserTypeDirect: 0 84 | m_PVRDenoiserTypeIndirect: 0 85 | m_PVRDenoiserTypeAO: 0 86 | m_PVRFilterTypeDirect: 0 87 | m_PVRFilterTypeIndirect: 0 88 | m_PVRFilterTypeAO: 0 89 | m_PVREnvironmentMIS: 0 90 | m_PVRCulling: 1 91 | m_PVRFilteringGaussRadiusDirect: 1 92 | m_PVRFilteringGaussRadiusIndirect: 5 93 | m_PVRFilteringGaussRadiusAO: 2 94 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 95 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 96 | m_PVRFilteringAtrousPositionSigmaAO: 1 97 | m_ShowResolutionOverlay: 1 98 | m_ExportTrainingData: 0 99 | m_LightingDataAsset: {fileID: 0} 100 | m_UseShadowmask: 1 101 | --- !u!196 &4 102 | NavMeshSettings: 103 | serializedVersion: 2 104 | m_ObjectHideFlags: 0 105 | m_BuildSettings: 106 | serializedVersion: 2 107 | agentTypeID: 0 108 | agentRadius: 0.5 109 | agentHeight: 2 110 | agentSlope: 45 111 | agentClimb: 0.4 112 | ledgeDropHeight: 0 113 | maxJumpAcrossDistance: 0 114 | minRegionArea: 2 115 | manualCellSize: 0 116 | cellSize: 0.16666667 117 | manualTileSize: 0 118 | tileSize: 256 119 | accuratePlacement: 0 120 | debug: 121 | m_Flags: 0 122 | m_NavMeshData: {fileID: 0} 123 | --- !u!1 &705507993 124 | GameObject: 125 | m_ObjectHideFlags: 0 126 | m_CorrespondingSourceObject: {fileID: 0} 127 | m_PrefabInstance: {fileID: 0} 128 | m_PrefabAsset: {fileID: 0} 129 | serializedVersion: 6 130 | m_Component: 131 | - component: {fileID: 705507995} 132 | - component: {fileID: 705507994} 133 | m_Layer: 0 134 | m_Name: Directional Light 135 | m_TagString: Untagged 136 | m_Icon: {fileID: 0} 137 | m_NavMeshLayer: 0 138 | m_StaticEditorFlags: 0 139 | m_IsActive: 1 140 | --- !u!108 &705507994 141 | Light: 142 | m_ObjectHideFlags: 0 143 | m_CorrespondingSourceObject: {fileID: 0} 144 | m_PrefabInstance: {fileID: 0} 145 | m_PrefabAsset: {fileID: 0} 146 | m_GameObject: {fileID: 705507993} 147 | m_Enabled: 1 148 | serializedVersion: 9 149 | m_Type: 1 150 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 151 | m_Intensity: 1 152 | m_Range: 10 153 | m_SpotAngle: 30 154 | m_InnerSpotAngle: 21.80208 155 | m_CookieSize: 10 156 | m_Shadows: 157 | m_Type: 2 158 | m_Resolution: -1 159 | m_CustomResolution: -1 160 | m_Strength: 1 161 | m_Bias: 0.05 162 | m_NormalBias: 0.4 163 | m_NearPlane: 0.2 164 | m_CullingMatrixOverride: 165 | e00: 1 166 | e01: 0 167 | e02: 0 168 | e03: 0 169 | e10: 0 170 | e11: 1 171 | e12: 0 172 | e13: 0 173 | e20: 0 174 | e21: 0 175 | e22: 1 176 | e23: 0 177 | e30: 0 178 | e31: 0 179 | e32: 0 180 | e33: 1 181 | m_UseCullingMatrixOverride: 0 182 | m_Cookie: {fileID: 0} 183 | m_DrawHalo: 0 184 | m_Flare: {fileID: 0} 185 | m_RenderMode: 0 186 | m_CullingMask: 187 | serializedVersion: 2 188 | m_Bits: 4294967295 189 | m_RenderingLayerMask: 1 190 | m_Lightmapping: 1 191 | m_LightShadowCasterMode: 0 192 | m_AreaSize: {x: 1, y: 1} 193 | m_BounceIntensity: 1 194 | m_ColorTemperature: 6570 195 | m_UseColorTemperature: 0 196 | m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} 197 | m_UseBoundingSphereOverride: 0 198 | m_ShadowRadius: 0 199 | m_ShadowAngle: 0 200 | --- !u!4 &705507995 201 | Transform: 202 | m_ObjectHideFlags: 0 203 | m_CorrespondingSourceObject: {fileID: 0} 204 | m_PrefabInstance: {fileID: 0} 205 | m_PrefabAsset: {fileID: 0} 206 | m_GameObject: {fileID: 705507993} 207 | m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} 208 | m_LocalPosition: {x: 0, y: 3, z: 0} 209 | m_LocalScale: {x: 1, y: 1, z: 1} 210 | m_Children: [] 211 | m_Father: {fileID: 0} 212 | m_RootOrder: 1 213 | m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 214 | --- !u!1 &707425780 215 | GameObject: 216 | m_ObjectHideFlags: 0 217 | m_CorrespondingSourceObject: {fileID: 0} 218 | m_PrefabInstance: {fileID: 0} 219 | m_PrefabAsset: {fileID: 0} 220 | serializedVersion: 6 221 | m_Component: 222 | - component: {fileID: 707425784} 223 | - component: {fileID: 707425783} 224 | - component: {fileID: 707425782} 225 | - component: {fileID: 707425781} 226 | m_Layer: 0 227 | m_Name: Quad 228 | m_TagString: Untagged 229 | m_Icon: {fileID: 0} 230 | m_NavMeshLayer: 0 231 | m_StaticEditorFlags: 0 232 | m_IsActive: 1 233 | --- !u!64 &707425781 234 | MeshCollider: 235 | m_ObjectHideFlags: 0 236 | m_CorrespondingSourceObject: {fileID: 0} 237 | m_PrefabInstance: {fileID: 0} 238 | m_PrefabAsset: {fileID: 0} 239 | m_GameObject: {fileID: 707425780} 240 | m_Material: {fileID: 0} 241 | m_IsTrigger: 0 242 | m_Enabled: 1 243 | serializedVersion: 3 244 | m_Convex: 0 245 | m_CookingOptions: 14 246 | m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} 247 | --- !u!23 &707425782 248 | MeshRenderer: 249 | m_ObjectHideFlags: 0 250 | m_CorrespondingSourceObject: {fileID: 0} 251 | m_PrefabInstance: {fileID: 0} 252 | m_PrefabAsset: {fileID: 0} 253 | m_GameObject: {fileID: 707425780} 254 | m_Enabled: 1 255 | m_CastShadows: 1 256 | m_ReceiveShadows: 1 257 | m_DynamicOccludee: 1 258 | m_MotionVectors: 1 259 | m_LightProbeUsage: 1 260 | m_ReflectionProbeUsage: 1 261 | m_RenderingLayerMask: 1 262 | m_RendererPriority: 0 263 | m_Materials: 264 | - {fileID: 2100000, guid: a2e10005305dad345875052de566f66f, type: 2} 265 | m_StaticBatchInfo: 266 | firstSubMesh: 0 267 | subMeshCount: 0 268 | m_StaticBatchRoot: {fileID: 0} 269 | m_ProbeAnchor: {fileID: 0} 270 | m_LightProbeVolumeOverride: {fileID: 0} 271 | m_ScaleInLightmap: 1 272 | m_PreserveUVs: 0 273 | m_IgnoreNormalsForChartDetection: 0 274 | m_ImportantGI: 0 275 | m_StitchLightmapSeams: 1 276 | m_SelectedEditorRenderState: 3 277 | m_MinimumChartSize: 4 278 | m_AutoUVMaxDistance: 0.5 279 | m_AutoUVMaxAngle: 89 280 | m_LightmapParameters: {fileID: 0} 281 | m_SortingLayerID: 0 282 | m_SortingLayer: 0 283 | m_SortingOrder: 0 284 | --- !u!33 &707425783 285 | MeshFilter: 286 | m_ObjectHideFlags: 0 287 | m_CorrespondingSourceObject: {fileID: 0} 288 | m_PrefabInstance: {fileID: 0} 289 | m_PrefabAsset: {fileID: 0} 290 | m_GameObject: {fileID: 707425780} 291 | m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} 292 | --- !u!4 &707425784 293 | Transform: 294 | m_ObjectHideFlags: 0 295 | m_CorrespondingSourceObject: {fileID: 0} 296 | m_PrefabInstance: {fileID: 0} 297 | m_PrefabAsset: {fileID: 0} 298 | m_GameObject: {fileID: 707425780} 299 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 300 | m_LocalPosition: {x: 0, y: 0, z: 1} 301 | m_LocalScale: {x: 16, y: 9, z: 1} 302 | m_Children: [] 303 | m_Father: {fileID: 0} 304 | m_RootOrder: 2 305 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 306 | --- !u!1 &963194225 307 | GameObject: 308 | m_ObjectHideFlags: 0 309 | m_CorrespondingSourceObject: {fileID: 0} 310 | m_PrefabInstance: {fileID: 0} 311 | m_PrefabAsset: {fileID: 0} 312 | serializedVersion: 6 313 | m_Component: 314 | - component: {fileID: 963194228} 315 | - component: {fileID: 963194227} 316 | - component: {fileID: 963194226} 317 | m_Layer: 0 318 | m_Name: Main Camera 319 | m_TagString: MainCamera 320 | m_Icon: {fileID: 0} 321 | m_NavMeshLayer: 0 322 | m_StaticEditorFlags: 0 323 | m_IsActive: 1 324 | --- !u!81 &963194226 325 | AudioListener: 326 | m_ObjectHideFlags: 0 327 | m_CorrespondingSourceObject: {fileID: 0} 328 | m_PrefabInstance: {fileID: 0} 329 | m_PrefabAsset: {fileID: 0} 330 | m_GameObject: {fileID: 963194225} 331 | m_Enabled: 1 332 | --- !u!20 &963194227 333 | Camera: 334 | m_ObjectHideFlags: 0 335 | m_CorrespondingSourceObject: {fileID: 0} 336 | m_PrefabInstance: {fileID: 0} 337 | m_PrefabAsset: {fileID: 0} 338 | m_GameObject: {fileID: 963194225} 339 | m_Enabled: 1 340 | serializedVersion: 2 341 | m_ClearFlags: 1 342 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 343 | m_projectionMatrixMode: 1 344 | m_GateFitMode: 2 345 | m_FOVAxisMode: 0 346 | m_SensorSize: {x: 36, y: 24} 347 | m_LensShift: {x: 0, y: 0} 348 | m_FocalLength: 50 349 | m_NormalizedViewPortRect: 350 | serializedVersion: 2 351 | x: 0 352 | y: 0 353 | width: 1 354 | height: 1 355 | near clip plane: 0.3 356 | far clip plane: 1000 357 | field of view: 60 358 | orthographic: 1 359 | orthographic size: 4.5 360 | m_Depth: -1 361 | m_CullingMask: 362 | serializedVersion: 2 363 | m_Bits: 4294967295 364 | m_RenderingPath: -1 365 | m_TargetTexture: {fileID: 0} 366 | m_TargetDisplay: 0 367 | m_TargetEye: 3 368 | m_HDR: 1 369 | m_AllowMSAA: 1 370 | m_AllowDynamicResolution: 0 371 | m_ForceIntoRT: 0 372 | m_OcclusionCulling: 1 373 | m_StereoConvergence: 10 374 | m_StereoSeparation: 0.022 375 | --- !u!4 &963194228 376 | Transform: 377 | m_ObjectHideFlags: 0 378 | m_CorrespondingSourceObject: {fileID: 0} 379 | m_PrefabInstance: {fileID: 0} 380 | m_PrefabAsset: {fileID: 0} 381 | m_GameObject: {fileID: 963194225} 382 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 383 | m_LocalPosition: {x: 0, y: 0, z: 0} 384 | m_LocalScale: {x: 1, y: 1, z: 1} 385 | m_Children: [] 386 | m_Father: {fileID: 0} 387 | m_RootOrder: 0 388 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 389 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | BSD 2-Clause License 2 | 3 | Copyright (c) 2019, Yuma Yanagisawa 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | 1. Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | 2. Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 19 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 20 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 21 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 22 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 23 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 24 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.3.2", 5 | "com.unity.collab-proxy": "1.2.16", 6 | "com.unity.package-manager-ui": "2.1.2", 7 | "com.unity.purchasing": "2.0.6", 8 | "com.unity.textmeshpro": "2.0.1", 9 | "com.unity.timeline": "1.0.0", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.animation": "1.0.0", 12 | "com.unity.modules.assetbundle": "1.0.0", 13 | "com.unity.modules.audio": "1.0.0", 14 | "com.unity.modules.cloth": "1.0.0", 15 | "com.unity.modules.director": "1.0.0", 16 | "com.unity.modules.imageconversion": "1.0.0", 17 | "com.unity.modules.imgui": "1.0.0", 18 | "com.unity.modules.jsonserialize": "1.0.0", 19 | "com.unity.modules.particlesystem": "1.0.0", 20 | "com.unity.modules.physics": "1.0.0", 21 | "com.unity.modules.physics2d": "1.0.0", 22 | "com.unity.modules.screencapture": "1.0.0", 23 | "com.unity.modules.terrain": "1.0.0", 24 | "com.unity.modules.terrainphysics": "1.0.0", 25 | "com.unity.modules.tilemap": "1.0.0", 26 | "com.unity.modules.ui": "1.0.0", 27 | "com.unity.modules.uielements": "1.0.0", 28 | "com.unity.modules.umbra": "1.0.0", 29 | "com.unity.modules.unityanalytics": "1.0.0", 30 | "com.unity.modules.unitywebrequest": "1.0.0", 31 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 32 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 33 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 34 | "com.unity.modules.unitywebrequestwww": "1.0.0", 35 | "com.unity.modules.vehicles": "1.0.0", 36 | "com.unity.modules.video": "1.0.0", 37 | "com.unity.modules.vr": "1.0.0", 38 | "com.unity.modules.wind": "1.0.0", 39 | "com.unity.modules.xr": "1.0.0" 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 9fc0d4010bbf28b4594072e72b8655ab 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} 40 | - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} 41 | m_PreloadedShaders: [] 42 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 43 | type: 0} 44 | m_CustomRenderPipeline: {fileID: 0} 45 | m_TransparencySortMode: 0 46 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 47 | m_DefaultRenderingPath: 1 48 | m_DefaultMobileRenderingPath: 1 49 | m_TierSettings: [] 50 | m_LightmapStripping: 0 51 | m_FogStripping: 0 52 | m_InstancingStripping: 0 53 | m_LightmapKeepPlain: 1 54 | m_LightmapKeepDirCombined: 1 55 | m_LightmapKeepDynamicPlain: 1 56 | m_LightmapKeepDynamicDirCombined: 1 57 | m_LightmapKeepShadowMask: 1 58 | m_LightmapKeepSubtractive: 1 59 | m_FogKeepLinear: 1 60 | m_FogKeepExp: 1 61 | m_FogKeepExp2: 1 62 | m_AlbedoSwatchInfos: [] 63 | m_LightsUseLinearIntensity: 0 64 | m_LightsUseColorTemperature: 0 65 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 16 7 | productGUID: cf56a8327309ef743939bab972a5ffac 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: Unity-Fractal 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | iosAppInBackgroundBehavior: 0 56 | displayResolutionDialog: 0 57 | iosAllowHTTPDownload: 1 58 | allowedAutorotateToPortrait: 1 59 | allowedAutorotateToPortraitUpsideDown: 1 60 | allowedAutorotateToLandscapeRight: 1 61 | allowedAutorotateToLandscapeLeft: 1 62 | useOSAutorotation: 1 63 | use32BitDisplayBuffer: 1 64 | preserveFramebufferAlpha: 0 65 | disableDepthAndStencilBuffers: 0 66 | androidStartInFullscreen: 1 67 | androidRenderOutsideSafeArea: 1 68 | androidBlitType: 0 69 | defaultIsNativeResolution: 1 70 | macRetinaSupport: 1 71 | runInBackground: 1 72 | captureSingleScreen: 0 73 | muteOtherAudioSources: 0 74 | Prepare IOS For Recording: 0 75 | Force IOS Speakers When Recording: 0 76 | deferSystemGesturesMode: 0 77 | hideHomeButton: 0 78 | submitAnalytics: 1 79 | usePlayerLog: 1 80 | bakeCollisionMeshes: 0 81 | forceSingleInstance: 0 82 | useFlipModelSwapchain: 1 83 | resizableWindow: 0 84 | useMacAppStoreValidation: 0 85 | macAppStoreCategory: public.app-category.games 86 | gpuSkinning: 1 87 | graphicsJobs: 0 88 | xboxPIXTextureCapture: 0 89 | xboxEnableAvatar: 0 90 | xboxEnableKinect: 0 91 | xboxEnableKinectAutoTracking: 0 92 | xboxEnableFitness: 0 93 | visibleInBackground: 1 94 | allowFullscreenSwitch: 1 95 | graphicsJobMode: 0 96 | fullscreenMode: 1 97 | xboxSpeechDB: 0 98 | xboxEnableHeadOrientation: 0 99 | xboxEnableGuest: 0 100 | xboxEnablePIXSampling: 0 101 | metalFramebufferOnly: 0 102 | xboxOneResolution: 0 103 | xboxOneSResolution: 0 104 | xboxOneXResolution: 3 105 | xboxOneMonoLoggingLevel: 0 106 | xboxOneLoggingLevel: 1 107 | xboxOneDisableEsram: 0 108 | xboxOnePresentImmediateThreshold: 0 109 | switchQueueCommandMemory: 0 110 | switchQueueControlMemory: 16384 111 | switchQueueComputeMemory: 262144 112 | switchNVNShaderPoolsGranularity: 33554432 113 | switchNVNDefaultPoolsGranularity: 16777216 114 | switchNVNOtherPoolsGranularity: 16777216 115 | vulkanEnableSetSRGBWrite: 0 116 | m_SupportedAspectRatios: 117 | 4:3: 1 118 | 5:4: 1 119 | 16:10: 1 120 | 16:9: 1 121 | Others: 1 122 | bundleVersion: 0.1 123 | preloadedAssets: [] 124 | metroInputSource: 0 125 | wsaTransparentSwapchain: 0 126 | m_HolographicPauseOnTrackingLoss: 1 127 | xboxOneDisableKinectGpuReservation: 1 128 | xboxOneEnable7thCore: 1 129 | vrSettings: 130 | cardboard: 131 | depthFormat: 0 132 | enableTransitionView: 0 133 | daydream: 134 | depthFormat: 0 135 | useSustainedPerformanceMode: 0 136 | enableVideoLayer: 0 137 | useProtectedVideoMemory: 0 138 | minimumSupportedHeadTracking: 0 139 | maximumSupportedHeadTracking: 1 140 | hololens: 141 | depthFormat: 1 142 | depthBufferSharingEnabled: 1 143 | lumin: 144 | depthFormat: 0 145 | frameTiming: 2 146 | enableGLCache: 0 147 | glCacheMaxBlobSize: 524288 148 | glCacheMaxFileSize: 8388608 149 | oculus: 150 | sharedDepthBuffer: 1 151 | dashSupport: 1 152 | enable360StereoCapture: 0 153 | isWsaHolographicRemotingEnabled: 0 154 | protectGraphicsMemory: 0 155 | enableFrameTimingStats: 0 156 | useHDRDisplay: 0 157 | m_ColorGamuts: 00000000 158 | targetPixelDensity: 30 159 | resolutionScalingMode: 0 160 | androidSupportedAspectRatio: 1 161 | androidMaxAspectRatio: 2.1 162 | applicationIdentifier: {} 163 | buildNumber: {} 164 | AndroidBundleVersionCode: 1 165 | AndroidMinSdkVersion: 16 166 | AndroidTargetSdkVersion: 0 167 | AndroidPreferredInstallLocation: 1 168 | aotOptions: 169 | stripEngineCode: 1 170 | iPhoneStrippingLevel: 0 171 | iPhoneScriptCallOptimization: 0 172 | ForceInternetPermission: 0 173 | ForceSDCardPermission: 0 174 | CreateWallpaper: 0 175 | APKExpansionFiles: 0 176 | keepLoadedShadersAlive: 0 177 | StripUnusedMeshComponents: 1 178 | VertexChannelCompressionMask: 4054 179 | iPhoneSdkVersion: 988 180 | iOSTargetOSVersionString: 9.0 181 | tvOSSdkVersion: 0 182 | tvOSRequireExtendedGameController: 0 183 | tvOSTargetOSVersionString: 9.0 184 | uIPrerenderedIcon: 0 185 | uIRequiresPersistentWiFi: 0 186 | uIRequiresFullScreen: 1 187 | uIStatusBarHidden: 1 188 | uIExitOnSuspend: 0 189 | uIStatusBarStyle: 0 190 | iPhoneSplashScreen: {fileID: 0} 191 | iPhoneHighResSplashScreen: {fileID: 0} 192 | iPhoneTallHighResSplashScreen: {fileID: 0} 193 | iPhone47inSplashScreen: {fileID: 0} 194 | iPhone55inPortraitSplashScreen: {fileID: 0} 195 | iPhone55inLandscapeSplashScreen: {fileID: 0} 196 | iPhone58inPortraitSplashScreen: {fileID: 0} 197 | iPhone58inLandscapeSplashScreen: {fileID: 0} 198 | iPadPortraitSplashScreen: {fileID: 0} 199 | iPadHighResPortraitSplashScreen: {fileID: 0} 200 | iPadLandscapeSplashScreen: {fileID: 0} 201 | iPadHighResLandscapeSplashScreen: {fileID: 0} 202 | iPhone65inPortraitSplashScreen: {fileID: 0} 203 | iPhone65inLandscapeSplashScreen: {fileID: 0} 204 | iPhone61inPortraitSplashScreen: {fileID: 0} 205 | iPhone61inLandscapeSplashScreen: {fileID: 0} 206 | appleTVSplashScreen: {fileID: 0} 207 | appleTVSplashScreen2x: {fileID: 0} 208 | tvOSSmallIconLayers: [] 209 | tvOSSmallIconLayers2x: [] 210 | tvOSLargeIconLayers: [] 211 | tvOSLargeIconLayers2x: [] 212 | tvOSTopShelfImageLayers: [] 213 | tvOSTopShelfImageLayers2x: [] 214 | tvOSTopShelfImageWideLayers: [] 215 | tvOSTopShelfImageWideLayers2x: [] 216 | iOSLaunchScreenType: 0 217 | iOSLaunchScreenPortrait: {fileID: 0} 218 | iOSLaunchScreenLandscape: {fileID: 0} 219 | iOSLaunchScreenBackgroundColor: 220 | serializedVersion: 2 221 | rgba: 0 222 | iOSLaunchScreenFillPct: 100 223 | iOSLaunchScreenSize: 100 224 | iOSLaunchScreenCustomXibPath: 225 | iOSLaunchScreeniPadType: 0 226 | iOSLaunchScreeniPadImage: {fileID: 0} 227 | iOSLaunchScreeniPadBackgroundColor: 228 | serializedVersion: 2 229 | rgba: 0 230 | iOSLaunchScreeniPadFillPct: 100 231 | iOSLaunchScreeniPadSize: 100 232 | iOSLaunchScreeniPadCustomXibPath: 233 | iOSUseLaunchScreenStoryboard: 0 234 | iOSLaunchScreenCustomStoryboardPath: 235 | iOSDeviceRequirements: [] 236 | iOSURLSchemes: [] 237 | iOSBackgroundModes: 0 238 | iOSMetalForceHardShadows: 0 239 | metalEditorSupport: 1 240 | metalAPIValidation: 1 241 | iOSRenderExtraFrameOnPause: 0 242 | appleDeveloperTeamID: 243 | iOSManualSigningProvisioningProfileID: 244 | tvOSManualSigningProvisioningProfileID: 245 | iOSManualSigningProvisioningProfileType: 0 246 | tvOSManualSigningProvisioningProfileType: 0 247 | appleEnableAutomaticSigning: 0 248 | iOSRequireARKit: 0 249 | iOSAutomaticallyDetectAndAddCapabilities: 1 250 | appleEnableProMotion: 0 251 | clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea 252 | templatePackageId: com.unity.template.3d@2.3.3 253 | templateDefaultScene: Assets/Scenes/SampleScene.unity 254 | AndroidTargetArchitectures: 1 255 | AndroidSplashScreenScale: 0 256 | androidSplashScreen: {fileID: 0} 257 | AndroidKeystoreName: '{inproject}: ' 258 | AndroidKeyaliasName: 259 | AndroidBuildApkPerCpuArchitecture: 0 260 | AndroidTVCompatibility: 0 261 | AndroidIsGame: 1 262 | AndroidEnableTango: 0 263 | androidEnableBanner: 1 264 | androidUseLowAccuracyLocation: 0 265 | androidUseCustomKeystore: 0 266 | m_AndroidBanners: 267 | - width: 320 268 | height: 180 269 | banner: {fileID: 0} 270 | androidGamepadSupportLevel: 0 271 | resolutionDialogBanner: {fileID: 0} 272 | m_BuildTargetIcons: [] 273 | m_BuildTargetPlatformIcons: [] 274 | m_BuildTargetBatching: 275 | - m_BuildTarget: Standalone 276 | m_StaticBatching: 1 277 | m_DynamicBatching: 0 278 | - m_BuildTarget: tvOS 279 | m_StaticBatching: 1 280 | m_DynamicBatching: 0 281 | - m_BuildTarget: Android 282 | m_StaticBatching: 1 283 | m_DynamicBatching: 0 284 | - m_BuildTarget: iPhone 285 | m_StaticBatching: 1 286 | m_DynamicBatching: 0 287 | - m_BuildTarget: WebGL 288 | m_StaticBatching: 0 289 | m_DynamicBatching: 0 290 | m_BuildTargetGraphicsAPIs: 291 | - m_BuildTarget: AndroidPlayer 292 | m_APIs: 150000000b000000 293 | m_Automatic: 0 294 | - m_BuildTarget: iOSSupport 295 | m_APIs: 10000000 296 | m_Automatic: 1 297 | - m_BuildTarget: AppleTVSupport 298 | m_APIs: 10000000 299 | m_Automatic: 0 300 | - m_BuildTarget: WebGLSupport 301 | m_APIs: 0b000000 302 | m_Automatic: 1 303 | m_BuildTargetVRSettings: 304 | - m_BuildTarget: Standalone 305 | m_Enabled: 0 306 | m_Devices: 307 | - Oculus 308 | - OpenVR 309 | m_BuildTargetEnableVuforiaSettings: [] 310 | openGLRequireES31: 0 311 | openGLRequireES31AEP: 0 312 | openGLRequireES32: 0 313 | m_TemplateCustomTags: {} 314 | mobileMTRendering: 315 | Android: 1 316 | iPhone: 1 317 | tvOS: 1 318 | m_BuildTargetGroupLightmapEncodingQuality: [] 319 | m_BuildTargetGroupLightmapSettings: [] 320 | playModeTestRunnerEnabled: 0 321 | runPlayModeTestAsEditModeTest: 0 322 | actionOnDotNetUnhandledException: 1 323 | enableInternalProfiler: 0 324 | logObjCUncaughtExceptions: 1 325 | enableCrashReportAPI: 0 326 | cameraUsageDescription: 327 | locationUsageDescription: 328 | microphoneUsageDescription: 329 | switchNetLibKey: 330 | switchSocketMemoryPoolSize: 6144 331 | switchSocketAllocatorPoolSize: 128 332 | switchSocketConcurrencyLimit: 14 333 | switchScreenResolutionBehavior: 2 334 | switchUseCPUProfiler: 0 335 | switchApplicationID: 0x01004b9000490000 336 | switchNSODependencies: 337 | switchTitleNames_0: 338 | switchTitleNames_1: 339 | switchTitleNames_2: 340 | switchTitleNames_3: 341 | switchTitleNames_4: 342 | switchTitleNames_5: 343 | switchTitleNames_6: 344 | switchTitleNames_7: 345 | switchTitleNames_8: 346 | switchTitleNames_9: 347 | switchTitleNames_10: 348 | switchTitleNames_11: 349 | switchTitleNames_12: 350 | switchTitleNames_13: 351 | switchTitleNames_14: 352 | switchPublisherNames_0: 353 | switchPublisherNames_1: 354 | switchPublisherNames_2: 355 | switchPublisherNames_3: 356 | switchPublisherNames_4: 357 | switchPublisherNames_5: 358 | switchPublisherNames_6: 359 | switchPublisherNames_7: 360 | switchPublisherNames_8: 361 | switchPublisherNames_9: 362 | switchPublisherNames_10: 363 | switchPublisherNames_11: 364 | switchPublisherNames_12: 365 | switchPublisherNames_13: 366 | switchPublisherNames_14: 367 | switchIcons_0: {fileID: 0} 368 | switchIcons_1: {fileID: 0} 369 | switchIcons_2: {fileID: 0} 370 | switchIcons_3: {fileID: 0} 371 | switchIcons_4: {fileID: 0} 372 | switchIcons_5: {fileID: 0} 373 | switchIcons_6: {fileID: 0} 374 | switchIcons_7: {fileID: 0} 375 | switchIcons_8: {fileID: 0} 376 | switchIcons_9: {fileID: 0} 377 | switchIcons_10: {fileID: 0} 378 | switchIcons_11: {fileID: 0} 379 | switchIcons_12: {fileID: 0} 380 | switchIcons_13: {fileID: 0} 381 | switchIcons_14: {fileID: 0} 382 | switchSmallIcons_0: {fileID: 0} 383 | switchSmallIcons_1: {fileID: 0} 384 | switchSmallIcons_2: {fileID: 0} 385 | switchSmallIcons_3: {fileID: 0} 386 | switchSmallIcons_4: {fileID: 0} 387 | switchSmallIcons_5: {fileID: 0} 388 | switchSmallIcons_6: {fileID: 0} 389 | switchSmallIcons_7: {fileID: 0} 390 | switchSmallIcons_8: {fileID: 0} 391 | switchSmallIcons_9: {fileID: 0} 392 | switchSmallIcons_10: {fileID: 0} 393 | switchSmallIcons_11: {fileID: 0} 394 | switchSmallIcons_12: {fileID: 0} 395 | switchSmallIcons_13: {fileID: 0} 396 | switchSmallIcons_14: {fileID: 0} 397 | switchManualHTML: 398 | switchAccessibleURLs: 399 | switchLegalInformation: 400 | switchMainThreadStackSize: 1048576 401 | switchPresenceGroupId: 402 | switchLogoHandling: 0 403 | switchReleaseVersion: 0 404 | switchDisplayVersion: 1.0.0 405 | switchStartupUserAccount: 0 406 | switchTouchScreenUsage: 0 407 | switchSupportedLanguagesMask: 0 408 | switchLogoType: 0 409 | switchApplicationErrorCodeCategory: 410 | switchUserAccountSaveDataSize: 0 411 | switchUserAccountSaveDataJournalSize: 0 412 | switchApplicationAttribute: 0 413 | switchCardSpecSize: -1 414 | switchCardSpecClock: -1 415 | switchRatingsMask: 0 416 | switchRatingsInt_0: 0 417 | switchRatingsInt_1: 0 418 | switchRatingsInt_2: 0 419 | switchRatingsInt_3: 0 420 | switchRatingsInt_4: 0 421 | switchRatingsInt_5: 0 422 | switchRatingsInt_6: 0 423 | switchRatingsInt_7: 0 424 | switchRatingsInt_8: 0 425 | switchRatingsInt_9: 0 426 | switchRatingsInt_10: 0 427 | switchRatingsInt_11: 0 428 | switchLocalCommunicationIds_0: 429 | switchLocalCommunicationIds_1: 430 | switchLocalCommunicationIds_2: 431 | switchLocalCommunicationIds_3: 432 | switchLocalCommunicationIds_4: 433 | switchLocalCommunicationIds_5: 434 | switchLocalCommunicationIds_6: 435 | switchLocalCommunicationIds_7: 436 | switchParentalControl: 0 437 | switchAllowsScreenshot: 1 438 | switchAllowsVideoCapturing: 1 439 | switchAllowsRuntimeAddOnContentInstall: 0 440 | switchDataLossConfirmation: 0 441 | switchUserAccountLockEnabled: 0 442 | switchSystemResourceMemory: 16777216 443 | switchSupportedNpadStyles: 3 444 | switchNativeFsCacheSize: 32 445 | switchIsHoldTypeHorizontal: 0 446 | switchSupportedNpadCount: 8 447 | switchSocketConfigEnabled: 0 448 | switchTcpInitialSendBufferSize: 32 449 | switchTcpInitialReceiveBufferSize: 64 450 | switchTcpAutoSendBufferSizeMax: 256 451 | switchTcpAutoReceiveBufferSizeMax: 256 452 | switchUdpSendBufferSize: 9 453 | switchUdpReceiveBufferSize: 42 454 | switchSocketBufferEfficiency: 4 455 | switchSocketInitializeEnabled: 1 456 | switchNetworkInterfaceManagerInitializeEnabled: 1 457 | switchPlayerConnectionEnabled: 1 458 | ps4NPAgeRating: 12 459 | ps4NPTitleSecret: 460 | ps4NPTrophyPackPath: 461 | ps4ParentalLevel: 11 462 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 463 | ps4Category: 0 464 | ps4MasterVersion: 01.00 465 | ps4AppVersion: 01.00 466 | ps4AppType: 0 467 | ps4ParamSfxPath: 468 | ps4VideoOutPixelFormat: 0 469 | ps4VideoOutInitialWidth: 1920 470 | ps4VideoOutBaseModeInitialWidth: 1920 471 | ps4VideoOutReprojectionRate: 60 472 | ps4PronunciationXMLPath: 473 | ps4PronunciationSIGPath: 474 | ps4BackgroundImagePath: 475 | ps4StartupImagePath: 476 | ps4StartupImagesFolder: 477 | ps4IconImagesFolder: 478 | ps4SaveDataImagePath: 479 | ps4SdkOverride: 480 | ps4BGMPath: 481 | ps4ShareFilePath: 482 | ps4ShareOverlayImagePath: 483 | ps4PrivacyGuardImagePath: 484 | ps4NPtitleDatPath: 485 | ps4RemotePlayKeyAssignment: -1 486 | ps4RemotePlayKeyMappingDir: 487 | ps4PlayTogetherPlayerCount: 0 488 | ps4EnterButtonAssignment: 1 489 | ps4ApplicationParam1: 0 490 | ps4ApplicationParam2: 0 491 | ps4ApplicationParam3: 0 492 | ps4ApplicationParam4: 0 493 | ps4DownloadDataSize: 0 494 | ps4GarlicHeapSize: 2048 495 | ps4ProGarlicHeapSize: 2560 496 | playerPrefsMaxSize: 32768 497 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 498 | ps4pnSessions: 1 499 | ps4pnPresence: 1 500 | ps4pnFriends: 1 501 | ps4pnGameCustomData: 1 502 | playerPrefsSupport: 0 503 | enableApplicationExit: 0 504 | resetTempFolder: 1 505 | restrictedAudioUsageRights: 0 506 | ps4UseResolutionFallback: 0 507 | ps4ReprojectionSupport: 0 508 | ps4UseAudio3dBackend: 0 509 | ps4SocialScreenEnabled: 0 510 | ps4ScriptOptimizationLevel: 0 511 | ps4Audio3dVirtualSpeakerCount: 14 512 | ps4attribCpuUsage: 0 513 | ps4PatchPkgPath: 514 | ps4PatchLatestPkgPath: 515 | ps4PatchChangeinfoPath: 516 | ps4PatchDayOne: 0 517 | ps4attribUserManagement: 0 518 | ps4attribMoveSupport: 0 519 | ps4attrib3DSupport: 0 520 | ps4attribShareSupport: 0 521 | ps4attribExclusiveVR: 0 522 | ps4disableAutoHideSplash: 0 523 | ps4videoRecordingFeaturesUsed: 0 524 | ps4contentSearchFeaturesUsed: 0 525 | ps4attribEyeToEyeDistanceSettingVR: 0 526 | ps4IncludedModules: [] 527 | monoEnv: 528 | splashScreenBackgroundSourceLandscape: {fileID: 0} 529 | splashScreenBackgroundSourcePortrait: {fileID: 0} 530 | spritePackerPolicy: 531 | webGLMemorySize: 16 532 | webGLExceptionSupport: 1 533 | webGLNameFilesAsHashes: 0 534 | webGLDataCaching: 1 535 | webGLDebugSymbols: 0 536 | webGLEmscriptenArgs: 537 | webGLModulesDirectory: 538 | webGLTemplate: APPLICATION:Default 539 | webGLAnalyzeBuildSize: 0 540 | webGLUseEmbeddedResources: 0 541 | webGLCompressionFormat: 1 542 | webGLLinkerTarget: 1 543 | webGLThreadsSupport: 0 544 | webGLWasmStreaming: 0 545 | scriptingDefineSymbols: {} 546 | platformArchitecture: {} 547 | scriptingBackend: {} 548 | il2cppCompilerConfiguration: {} 549 | managedStrippingLevel: {} 550 | incrementalIl2cppBuild: {} 551 | allowUnsafeCode: 0 552 | additionalIl2CppArgs: 553 | scriptingRuntimeVersion: 1 554 | gcIncremental: 0 555 | gcWBarrierValidation: 0 556 | apiCompatibilityLevelPerPlatform: {} 557 | m_RenderingPath: 1 558 | m_MobileRenderingPath: 1 559 | metroPackageName: Template_3D 560 | metroPackageVersion: 561 | metroCertificatePath: 562 | metroCertificatePassword: 563 | metroCertificateSubject: 564 | metroCertificateIssuer: 565 | metroCertificateNotAfter: 0000000000000000 566 | metroApplicationDescription: Template_3D 567 | wsaImages: {} 568 | metroTileShortName: 569 | metroTileShowName: 0 570 | metroMediumTileShowName: 0 571 | metroLargeTileShowName: 0 572 | metroWideTileShowName: 0 573 | metroSupportStreamingInstall: 0 574 | metroLastRequiredScene: 0 575 | metroDefaultTileSize: 1 576 | metroTileForegroundText: 2 577 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 578 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 579 | a: 1} 580 | metroSplashScreenUseBackgroundColor: 0 581 | platformCapabilities: {} 582 | metroTargetDeviceFamilies: {} 583 | metroFTAName: 584 | metroFTAFileTypes: [] 585 | metroProtocolName: 586 | XboxOneProductId: 587 | XboxOneUpdateKey: 588 | XboxOneSandboxId: 589 | XboxOneContentId: 590 | XboxOneTitleId: 591 | XboxOneSCId: 592 | XboxOneGameOsOverridePath: 593 | XboxOnePackagingOverridePath: 594 | XboxOneAppManifestOverridePath: 595 | XboxOneVersion: 1.0.0.0 596 | XboxOnePackageEncryption: 0 597 | XboxOnePackageUpdateGranularity: 2 598 | XboxOneDescription: 599 | XboxOneLanguage: 600 | - enus 601 | XboxOneCapability: [] 602 | XboxOneGameRating: {} 603 | XboxOneIsContentPackage: 0 604 | XboxOneEnableGPUVariability: 1 605 | XboxOneSockets: {} 606 | XboxOneSplashScreen: {fileID: 0} 607 | XboxOneAllowedProductIds: [] 608 | XboxOnePersistentLocalStorageSize: 0 609 | XboxOneXTitleMemory: 8 610 | xboxOneScriptCompiler: 1 611 | XboxOneOverrideIdentityName: 612 | vrEditorSettings: 613 | daydream: 614 | daydreamIconForeground: {fileID: 0} 615 | daydreamIconBackground: {fileID: 0} 616 | cloudServicesEnabled: 617 | UNet: 1 618 | luminIcon: 619 | m_Name: 620 | m_ModelFolderPath: 621 | m_PortalFolderPath: 622 | luminCert: 623 | m_CertPath: 624 | m_SignPackage: 1 625 | luminIsChannelApp: 0 626 | luminVersion: 627 | m_VersionCode: 1 628 | m_VersionName: 629 | facebookSdkVersion: 7.9.4 630 | facebookAppId: 631 | facebookCookies: 1 632 | facebookLogging: 1 633 | facebookStatus: 1 634 | facebookXfbml: 0 635 | facebookFrictionlessRequests: 1 636 | apiCompatibilityLevel: 6 637 | cloudProjectId: 638 | framebufferDepthMemorylessMode: 0 639 | projectName: 640 | organizationId: 641 | cloudEnabled: 0 642 | enableNativePlatformBackendsForNewInputSystem: 0 643 | disableOldInputManagerSupport: 0 644 | legacyClampBlendShapeWeights: 0 645 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.1.12f1 2 | m_EditorVersionWithRevision: 2019.1.12f1 (f04f5427219e) 3 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 5 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | streamingMipmapsActive: 0 33 | streamingMipmapsAddAllCameras: 1 34 | streamingMipmapsMemoryBudget: 512 35 | streamingMipmapsRenderersPerFrame: 512 36 | streamingMipmapsMaxLevelReduction: 2 37 | streamingMipmapsMaxFileIORequests: 1024 38 | particleRaycastBudget: 4 39 | asyncUploadTimeSlice: 2 40 | asyncUploadBufferSize: 16 41 | asyncUploadPersistentBuffer: 1 42 | resolutionScalingFixedDPIFactor: 1 43 | excludedTargetPlatforms: [] 44 | - serializedVersion: 2 45 | name: Low 46 | pixelLightCount: 0 47 | shadows: 0 48 | shadowResolution: 0 49 | shadowProjection: 1 50 | shadowCascades: 1 51 | shadowDistance: 20 52 | shadowNearPlaneOffset: 3 53 | shadowCascade2Split: 0.33333334 54 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 55 | shadowmaskMode: 0 56 | blendWeights: 2 57 | textureQuality: 0 58 | anisotropicTextures: 0 59 | antiAliasing: 0 60 | softParticles: 0 61 | softVegetation: 0 62 | realtimeReflectionProbes: 0 63 | billboardsFaceCameraPosition: 0 64 | vSyncCount: 0 65 | lodBias: 0.4 66 | maximumLODLevel: 0 67 | streamingMipmapsActive: 0 68 | streamingMipmapsAddAllCameras: 1 69 | streamingMipmapsMemoryBudget: 512 70 | streamingMipmapsRenderersPerFrame: 512 71 | streamingMipmapsMaxLevelReduction: 2 72 | streamingMipmapsMaxFileIORequests: 1024 73 | particleRaycastBudget: 16 74 | asyncUploadTimeSlice: 2 75 | asyncUploadBufferSize: 16 76 | asyncUploadPersistentBuffer: 1 77 | resolutionScalingFixedDPIFactor: 1 78 | excludedTargetPlatforms: [] 79 | - serializedVersion: 2 80 | name: Medium 81 | pixelLightCount: 1 82 | shadows: 1 83 | shadowResolution: 0 84 | shadowProjection: 1 85 | shadowCascades: 1 86 | shadowDistance: 20 87 | shadowNearPlaneOffset: 3 88 | shadowCascade2Split: 0.33333334 89 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 90 | shadowmaskMode: 0 91 | blendWeights: 2 92 | textureQuality: 0 93 | anisotropicTextures: 1 94 | antiAliasing: 0 95 | softParticles: 0 96 | softVegetation: 0 97 | realtimeReflectionProbes: 0 98 | billboardsFaceCameraPosition: 0 99 | vSyncCount: 1 100 | lodBias: 0.7 101 | maximumLODLevel: 0 102 | streamingMipmapsActive: 0 103 | streamingMipmapsAddAllCameras: 1 104 | streamingMipmapsMemoryBudget: 512 105 | streamingMipmapsRenderersPerFrame: 512 106 | streamingMipmapsMaxLevelReduction: 2 107 | streamingMipmapsMaxFileIORequests: 1024 108 | particleRaycastBudget: 64 109 | asyncUploadTimeSlice: 2 110 | asyncUploadBufferSize: 16 111 | asyncUploadPersistentBuffer: 1 112 | resolutionScalingFixedDPIFactor: 1 113 | excludedTargetPlatforms: [] 114 | - serializedVersion: 2 115 | name: High 116 | pixelLightCount: 2 117 | shadows: 2 118 | shadowResolution: 1 119 | shadowProjection: 1 120 | shadowCascades: 2 121 | shadowDistance: 40 122 | shadowNearPlaneOffset: 3 123 | shadowCascade2Split: 0.33333334 124 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 125 | shadowmaskMode: 1 126 | blendWeights: 2 127 | textureQuality: 0 128 | anisotropicTextures: 1 129 | antiAliasing: 0 130 | softParticles: 0 131 | softVegetation: 1 132 | realtimeReflectionProbes: 1 133 | billboardsFaceCameraPosition: 1 134 | vSyncCount: 1 135 | lodBias: 1 136 | maximumLODLevel: 0 137 | streamingMipmapsActive: 0 138 | streamingMipmapsAddAllCameras: 1 139 | streamingMipmapsMemoryBudget: 512 140 | streamingMipmapsRenderersPerFrame: 512 141 | streamingMipmapsMaxLevelReduction: 2 142 | streamingMipmapsMaxFileIORequests: 1024 143 | particleRaycastBudget: 256 144 | asyncUploadTimeSlice: 2 145 | asyncUploadBufferSize: 16 146 | asyncUploadPersistentBuffer: 1 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Very High 151 | pixelLightCount: 3 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 2 156 | shadowDistance: 70 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 2 164 | antiAliasing: 2 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 1.5 171 | maximumLODLevel: 0 172 | streamingMipmapsActive: 0 173 | streamingMipmapsAddAllCameras: 1 174 | streamingMipmapsMemoryBudget: 512 175 | streamingMipmapsRenderersPerFrame: 512 176 | streamingMipmapsMaxLevelReduction: 2 177 | streamingMipmapsMaxFileIORequests: 1024 178 | particleRaycastBudget: 1024 179 | asyncUploadTimeSlice: 2 180 | asyncUploadBufferSize: 16 181 | asyncUploadPersistentBuffer: 1 182 | resolutionScalingFixedDPIFactor: 1 183 | excludedTargetPlatforms: [] 184 | - serializedVersion: 2 185 | name: Ultra 186 | pixelLightCount: 4 187 | shadows: 2 188 | shadowResolution: 2 189 | shadowProjection: 1 190 | shadowCascades: 4 191 | shadowDistance: 150 192 | shadowNearPlaneOffset: 3 193 | shadowCascade2Split: 0.33333334 194 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 195 | shadowmaskMode: 1 196 | blendWeights: 4 197 | textureQuality: 0 198 | anisotropicTextures: 2 199 | antiAliasing: 2 200 | softParticles: 1 201 | softVegetation: 1 202 | realtimeReflectionProbes: 1 203 | billboardsFaceCameraPosition: 1 204 | vSyncCount: 1 205 | lodBias: 2 206 | maximumLODLevel: 0 207 | streamingMipmapsActive: 0 208 | streamingMipmapsAddAllCameras: 1 209 | streamingMipmapsMemoryBudget: 512 210 | streamingMipmapsRenderersPerFrame: 512 211 | streamingMipmapsMaxLevelReduction: 2 212 | streamingMipmapsMaxFileIORequests: 1024 213 | particleRaycastBudget: 4096 214 | asyncUploadTimeSlice: 2 215 | asyncUploadBufferSize: 16 216 | asyncUploadPersistentBuffer: 1 217 | resolutionScalingFixedDPIFactor: 1 218 | excludedTargetPlatforms: [] 219 | m_PerPlatformDefaultQuality: 220 | Android: 2 221 | Lumin: 5 222 | Nintendo 3DS: 5 223 | Nintendo Switch: 5 224 | PS4: 5 225 | PSP2: 2 226 | Standalone: 5 227 | WebGL: 3 228 | Windows Store Apps: 5 229 | XboxOne: 5 230 | iPhone: 2 231 | tvOS: 2 232 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 1 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Raymarching-Fractals 2 | Based on this shader (https://www.shadertoy.com/view/XsXXWS) 3 | Open source under the http://opensource.org/licenses/BSD-2-Clause license 4 | By Morgan McGuire, http://graphics-codex.com 5 | 6 | ![Screenshot](Screenshot.png) 7 | -------------------------------------------------------------------------------- /Screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/yumayanagisawa/Unity-Raymarching-Fractals/39fa9bcce6956ea8b7f090372b6067103226a28f/Screenshot.png --------------------------------------------------------------------------------