├── .gitignore ├── Assets ├── Sample.meta ├── Sample │ ├── material.meta │ ├── material │ │ ├── blue.mat │ │ ├── blue.mat.meta │ │ ├── green.mat │ │ ├── green.mat.meta │ │ ├── red.mat │ │ └── red.mat.meta │ ├── sample.unity │ └── sample.unity.meta ├── SimpleCRTShader.meta └── SimpleCRTShader │ ├── Editor.meta │ ├── Editor │ ├── CRTPostEffecterEditor.cs │ └── CRTPostEffecterEditor.cs.meta │ ├── Script.meta │ ├── Script │ ├── CRTPostEffecter.cs │ └── CRTPostEffecter.cs.meta │ ├── material.meta │ ├── material │ ├── CRT.mat │ ├── CRT.mat.meta │ ├── texture.meta │ └── texture │ │ ├── noise1.png │ │ ├── noise1.png.meta │ │ ├── video1.png │ │ └── video1.png.meta │ ├── shader.meta │ └── shader │ ├── CRT.shader │ └── CRT.shader.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Code Editors 9 | /.idea 10 | /.vscode 11 | /*.csproj 12 | /*.sln 13 | *.swp 14 | *.vcxproj.user 15 | 16 | # Unity 17 | /Library 18 | /Logs 19 | /Recordings 20 | /UserSettings 21 | /Temp 22 | obj/ 23 | .vs/ 24 | .vsconfig 25 | -------------------------------------------------------------------------------- /Assets/Sample.meta: 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-------------------------------------------------------------------------------- /Assets/SimpleCRTShader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47baf8ce5df855f45a81f4bbc7a5c1e1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5628509152e8b7649bc25be1606eb7e9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/Editor/CRTPostEffecterEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEditor; 4 | using UnityEngine; 5 | using static CRTPostEffecter; 6 | using static UnityEditor.EditorGUILayout; 7 | 8 | [CustomEditor(typeof(CRTPostEffecter))] 9 | public class CRTPostEffecterEditor : Editor 10 | { 11 | public override void OnInspectorGUI() 12 | { 13 | CRTPostEffecter effect = target as CRTPostEffecter; 14 | effect.material = (Material)EditorGUILayout.ObjectField("Effect Material", effect.material, typeof(Material), false); 15 | 16 | using (new HorizontalScope(GUI.skin.box)) 17 | { 18 | effect.whiteNoiseFrequency = EditorGUILayout.IntField("White Noise Freaquency (x/1000)", effect.whiteNoiseFrequency); 19 | effect.whiteNoiseLength = EditorGUILayout.FloatField("White Noise Time Left (sec)", effect.whiteNoiseLength); 20 | } 21 | using (new VerticalScope(GUI.skin.box)) 22 | { 23 | effect.screenJumpFrequency = EditorGUILayout.IntField("Screen Jump Freaquency (x/1000)", effect.screenJumpFrequency); 24 | effect.screenJumpLength = EditorGUILayout.FloatField("Screen Jump Length", effect.screenJumpLength); 25 | using (new HorizontalScope()) 26 | { 27 | effect.screenJumpMinLevel = EditorGUILayout.FloatField("min", effect.screenJumpMinLevel); 28 | effect.screenJumpMaxLevel = EditorGUILayout.FloatField("max", effect.screenJumpMaxLevel); 29 | } 30 | } 31 | using (new HorizontalScope(GUI.skin.box)) 32 | { 33 | effect.isScanline = EditorGUILayout.Toggle("Scanline On / Off", effect.isScanline); 34 | } 35 | 36 | using (new HorizontalScope(GUI.skin.box)) 37 | { 38 | effect.isMonochrome = EditorGUILayout.Toggle("Monochrome On / Off", effect.isMonochrome); 39 | } 40 | 41 | using (new HorizontalScope(GUI.skin.box)) 42 | { 43 | effect.flickeringStrength = EditorGUILayout.FloatField("Flickering Strength", effect.flickeringStrength); 44 | effect.flickeringCycle = EditorGUILayout.FloatField("Flickering Cycle", effect.flickeringCycle); 45 | } 46 | 47 | using (new VerticalScope(GUI.skin.box)) 48 | { 49 | effect.isSlippage = EditorGUILayout.Toggle("Slippage On / Off", effect.isSlippage); 50 | effect.isSlippageNoise = EditorGUILayout.Toggle("Slippage Noise", effect.isSlippageNoise); 51 | effect.slippageStrength = EditorGUILayout.FloatField("Slippage Strength", effect.slippageStrength); 52 | effect.slippageInterval = EditorGUILayout.FloatField("Slippage Interval", effect.slippageInterval); 53 | effect.slippageScrollSpeed = EditorGUILayout.FloatField("Slippage Scroll Speed", effect.slippageScrollSpeed); 54 | effect.slippageSize = EditorGUILayout.FloatField("Slippage Size", effect.slippageSize); 55 | } 56 | 57 | using (new VerticalScope(GUI.skin.box)) 58 | { 59 | effect.isChromaticAberration = EditorGUILayout.Toggle("Chromatic Aberration On / Off", effect.isChromaticAberration); 60 | effect.chromaticAberrationStrength = EditorGUILayout.FloatField("Chromatic Aberration Strength", effect.chromaticAberrationStrength); 61 | } 62 | 63 | using (new VerticalScope(GUI.skin.box)) 64 | { 65 | effect.isMultipleGhost = EditorGUILayout.Toggle("Multiple Ghost On / Off", effect.isMultipleGhost); 66 | effect.multipleGhostStrength = EditorGUILayout.FloatField("Multiple Ghost Strength", effect.multipleGhostStrength); 67 | } 68 | 69 | using (new VerticalScope(GUI.skin.box)) 70 | { 71 | effect.isLetterBox = EditorGUILayout.Toggle("Letter Box On / Off", effect.isLetterBox); 72 | effect.letterBoxType = (LeterBoxType)EditorGUILayout.EnumPopup("Letter Box Type", effect.letterBoxType); 73 | } 74 | 75 | using (new VerticalScope(GUI.skin.box)) 76 | { 77 | effect.isDecalTex = EditorGUILayout.Toggle("Decal Tex On / Off", effect.isDecalTex); 78 | effect.decalTex = (Texture2D)EditorGUILayout.ObjectField("Decal Tex", effect.decalTex, typeof(Texture2D), false); 79 | effect.decalTexPos = EditorGUILayout.Vector2Field("Decal Tex Position", effect.decalTexPos); 80 | effect.decalTexScale = EditorGUILayout.Vector2Field("Decal Tex Scale", effect.decalTexScale); 81 | } 82 | 83 | using (new VerticalScope(GUI.skin.box)) 84 | { 85 | effect.isLowResolution = EditorGUILayout.Toggle("Low Resolution", effect.isLowResolution); 86 | //effect.resolutions = EditorGUILayout.Vector2IntField("Resolutions", effect.resolutions); 87 | } 88 | 89 | using (new VerticalScope(GUI.skin.box)) 90 | { 91 | effect.isFilmDirt = EditorGUILayout.Toggle("Film Dirt", effect.isFilmDirt); 92 | effect.filmDirtTex = (Texture2D)EditorGUILayout.ObjectField("Film Dirt Tex", effect.filmDirtTex, typeof(Texture2D), false); 93 | } 94 | 95 | EditorUtility.SetDirty(target); 96 | } 97 | } 98 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/Editor/CRTPostEffecterEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ffec38f86057f9649aa1e13fa4688ecc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/Script.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 759308f2084b3dc439d2cd7ca3e3862f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/Script/CRTPostEffecter.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [ExecuteInEditMode, ImageEffectAllowedInSceneView] 4 | public class CRTPostEffecter : MonoBehaviour 5 | { 6 | public Material material; 7 | public int whiteNoiseFrequency = 1; 8 | public float whiteNoiseLength = 0.1f; 9 | private float whiteNoiseTimeLeft; 10 | 11 | public int screenJumpFrequency = 1; 12 | public float screenJumpLength = 0.2f; 13 | public float screenJumpMinLevel = 0.1f; 14 | public float screenJumpMaxLevel = 0.9f; 15 | private float screenJumpTimeLeft; 16 | 17 | public float flickeringStrength = 0.002f; 18 | public float flickeringCycle = 111f; 19 | 20 | public bool isSlippage = true; 21 | public bool isSlippageNoise = true; 22 | public float slippageStrength = 0.005f; 23 | public float slippageInterval = 1f; 24 | public float slippageScrollSpeed = 33f; 25 | public float slippageSize = 11f; 26 | 27 | public float chromaticAberrationStrength = 0.005f; 28 | public bool isChromaticAberration = true; 29 | 30 | public bool isMultipleGhost = true; 31 | public float multipleGhostStrength = 0.01f; 32 | 33 | public bool isScanline = true; 34 | public bool isMonochrome = false; 35 | 36 | public bool isLetterBox = false; 37 | public bool isLetterBoxEdgeBlur = false; 38 | public LeterBoxType letterBoxType; 39 | public enum LeterBoxType 40 | { 41 | Black, 42 | Blur 43 | } 44 | 45 | public bool isFilmDirt = false; 46 | public Texture2D filmDirtTex; 47 | 48 | public bool isDecalTex = false; 49 | public Texture2D decalTex; 50 | public Vector2 decalTexPos; 51 | public Vector2 decalTexScale; 52 | 53 | public bool isLowResolution = true; 54 | public Vector2Int resolutions; 55 | 56 | #region Properties in shader 57 | private int _WhiteNoiseOnOff; 58 | private int _ScanlineOnOff; 59 | private int _MonochormeOnOff; 60 | private int _ScreenJumpLevel; 61 | private int _FlickeringStrength; 62 | private int _FlickeringCycle; 63 | private int _SlippageStrength; 64 | private int _SlippageSize; 65 | private int _SlippageInterval; 66 | private int _SlippageScrollSpeed; 67 | private int _SlippageNoiseOnOff; 68 | private int _SlippageOnOff; 69 | private int _ChromaticAberrationStrength; 70 | private int _ChromaticAberrationOnOff; 71 | private int _MultipleGhostOnOff; 72 | private int _MultipleGhostStrength; 73 | private int _LetterBoxOnOff; 74 | private int _LetterBoxType; 75 | private int _LetterBoxEdgeBlurOnOff; 76 | private int _DecalTex; 77 | private int _DecalTexOnOff; 78 | private int _DecalTexPos; 79 | private int _DecalTexScale; 80 | private int _FilmDirtOnOff; 81 | private int _FilmDirtTex; 82 | #endregion 83 | 84 | private void Start() 85 | { 86 | _WhiteNoiseOnOff = Shader.PropertyToID("_WhiteNoiseOnOff"); 87 | _ScanlineOnOff = Shader.PropertyToID("_ScanlineOnOff"); 88 | _MonochormeOnOff = Shader.PropertyToID("_MonochormeOnOff"); 89 | _ScreenJumpLevel = Shader.PropertyToID("_ScreenJumpLevel"); 90 | _FlickeringStrength = Shader.PropertyToID("_FlickeringStrength"); 91 | _FlickeringCycle = Shader.PropertyToID("_FlickeringCycle"); 92 | _SlippageStrength = Shader.PropertyToID("_SlippageStrength"); 93 | _SlippageSize = Shader.PropertyToID("_SlippageSize"); 94 | _SlippageInterval = Shader.PropertyToID("_SlippageInterval"); 95 | _SlippageScrollSpeed = Shader.PropertyToID("_SlippageScrollSpeed"); 96 | _SlippageNoiseOnOff = Shader.PropertyToID("_SlippageNoiseOnOff"); 97 | _SlippageOnOff = Shader.PropertyToID("_SlippageOnOff"); 98 | _ChromaticAberrationStrength = Shader.PropertyToID("_ChromaticAberrationStrength"); 99 | _ChromaticAberrationOnOff = Shader.PropertyToID("_ChromaticAberrationOnOff"); 100 | _MultipleGhostOnOff = Shader.PropertyToID("_MultipleGhostOnOff"); 101 | _MultipleGhostStrength = Shader.PropertyToID("_MultipleGhostStrength"); 102 | _LetterBoxOnOff = Shader.PropertyToID("_LetterBoxOnOff"); 103 | _LetterBoxType = Shader.PropertyToID("_LetterBoxType"); 104 | _DecalTex = Shader.PropertyToID("_DecalTex"); 105 | _DecalTexOnOff = Shader.PropertyToID("_DecalTexOnOff"); 106 | _DecalTexPos = Shader.PropertyToID("_DecalTexPos"); 107 | _DecalTexScale = Shader.PropertyToID("_DecalTexScale"); 108 | _FilmDirtOnOff = Shader.PropertyToID("_FilmDirtOnOff"); 109 | _FilmDirtTex = Shader.PropertyToID("_FilmDirtTex"); 110 | } 111 | 112 | private void OnRenderImage(RenderTexture src, RenderTexture dest) 113 | { 114 | ///////White noise 115 | whiteNoiseTimeLeft -= 0.01f; 116 | if (whiteNoiseTimeLeft <= 0) 117 | { 118 | if (Random.Range(0, 1000) < whiteNoiseFrequency) 119 | { 120 | material.SetInteger(_WhiteNoiseOnOff, 1); 121 | whiteNoiseTimeLeft = whiteNoiseLength; 122 | } 123 | else 124 | { 125 | material.SetInteger(_WhiteNoiseOnOff, 0); 126 | } 127 | } 128 | ////// 129 | 130 | material.SetInteger(_LetterBoxOnOff, isLetterBox ? 0 : 1); 131 | //material.SetInteger(_LetterBoxEdgeBlurOnOff, isLetterBoxEdgeBlur ? 0 : 1); 132 | material.SetInteger(_LetterBoxType, (int)letterBoxType); 133 | 134 | material.SetInteger(_ScanlineOnOff, isScanline ? 1 : 0); 135 | material.SetInteger(_MonochormeOnOff, isMonochrome ? 1 : 0); 136 | material.SetFloat(_FlickeringStrength, flickeringStrength); 137 | material.SetFloat(_FlickeringCycle, flickeringCycle); 138 | material.SetFloat(_ChromaticAberrationStrength, chromaticAberrationStrength); 139 | material.SetInteger(_ChromaticAberrationOnOff, isChromaticAberration ? 1 : 0); 140 | material.SetInteger(_MultipleGhostOnOff, isMultipleGhost ? 1 : 0); 141 | material.SetFloat(_MultipleGhostStrength, multipleGhostStrength); 142 | material.SetInteger(_FilmDirtOnOff, isFilmDirt ? 1 : 0); 143 | material.SetTexture(_FilmDirtTex, filmDirtTex); 144 | 145 | //////Slippage 146 | material.SetInteger(_SlippageOnOff, isSlippage ? 1 : 0); 147 | material.SetFloat(_SlippageInterval, slippageInterval); 148 | material.SetFloat(_SlippageNoiseOnOff, isSlippageNoise ? Random.Range(0, 1f) : 1); 149 | material.SetFloat(_SlippageScrollSpeed, slippageScrollSpeed); 150 | material.SetFloat(_SlippageStrength, slippageStrength); 151 | material.SetFloat(_SlippageSize, slippageSize); 152 | ////// 153 | 154 | //////Screen Jump Noise 155 | screenJumpTimeLeft -= 0.01f; 156 | if (screenJumpTimeLeft <= 0) 157 | { 158 | if (Random.Range(0, 1000) < screenJumpFrequency) 159 | { 160 | var level = Random.Range(screenJumpMinLevel, screenJumpMaxLevel); 161 | material.SetFloat(_ScreenJumpLevel, level); 162 | screenJumpTimeLeft = screenJumpLength; 163 | } 164 | else 165 | { 166 | material.SetFloat(_ScreenJumpLevel, 0); 167 | } 168 | } 169 | ////// 170 | 171 | //////Decal Texture 172 | material.SetTexture(_DecalTex, decalTex); 173 | material.SetInteger(_DecalTexOnOff, isDecalTex ? 1 : 0); 174 | material.SetVector(_DecalTexPos, decalTexPos); 175 | material.SetVector(_DecalTexScale, decalTexScale); 176 | ////// 177 | 178 | //////Low resolution 179 | if (isLowResolution) 180 | { 181 | var target = RenderTexture.GetTemporary(src.width / 2, src.height / 2); 182 | Graphics.Blit(src, target); 183 | Graphics.Blit(target, dest, material); 184 | RenderTexture.ReleaseTemporary(target); 185 | } 186 | else 187 | { 188 | Graphics.Blit(src, dest, material); 189 | } 190 | ////// 191 | 192 | } 193 | } -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/Script/CRTPostEffecter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbe347f49d2f8a04d913547329b97143 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/material.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae90d89753836da4abb8f8f76d9875ef 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/material/CRT.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: CRT 11 | m_Shader: {fileID: 4800000, guid: fd1d99cddfb7f5644bbd3d844f92ab11, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - 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serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 1024 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 0 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | - serializedVersion: 3 92 | buildTarget: Server 93 | maxTextureSize: 2048 94 | resizeAlgorithm: 0 95 | textureFormat: -1 96 | textureCompression: 1 97 | compressionQuality: 50 98 | crunchedCompression: 0 99 | allowsAlphaSplitting: 0 100 | overridden: 0 101 | androidETC2FallbackOverride: 0 102 | forceMaximumCompressionQuality_BC6H_BC7: 0 103 | spriteSheet: 104 | serializedVersion: 2 105 | sprites: [] 106 | outline: [] 107 | physicsShape: [] 108 | bones: [] 109 | spriteID: 5e97eb03825dee720800000000000000 110 | internalID: 0 111 | vertices: [] 112 | indices: 113 | edges: [] 114 | weights: [] 115 | secondaryTextures: [] 116 | nameFileIdTable: {} 117 | spritePackingTag: 118 | pSDRemoveMatte: 0 119 | pSDShowRemoveMatteOption: 0 120 | userData: 121 | assetBundleName: 122 | assetBundleVariant: 123 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0911265acda47b849884185c100a6d5e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/shader/CRT.shader: -------------------------------------------------------------------------------- 1 | Shader "Simple CRT" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" {} 6 | _DecalTex ("Decal Texture", 2D) = "white" {} 7 | _FilmDirtTex ("Dirt Texture", 2D) = "white" {} 8 | } 9 | SubShader 10 | { 11 | Tags { "RenderType"="Opaque" } 12 | LOD 100 13 | 14 | Pass 15 | { 16 | CGPROGRAM 17 | #include "UnityCG.cginc" 18 | 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | 22 | struct appdata 23 | { 24 | float4 vertex : POSITION; 25 | float2 uv : TEXCOORD0; 26 | }; 27 | 28 | struct v2f 29 | { 30 | float2 uv : TEXCOORD0; 31 | float2 decaluv : TEXCOORD1; 32 | float4 vertex : SV_POSITION; 33 | }; 34 | 35 | sampler2D _MainTex; 36 | float4 _MainTex_ST; 37 | float4 _MainTex_TexelSize; 38 | 39 | int _WhiteNoiseOnOff; 40 | int _ScanlineOnOff; 41 | int _MonochormeOnOff; 42 | 43 | int _LetterBoxOnOff; 44 | int _LetterBoxEdgeBlur; 45 | int _LetterBoxType; 46 | 47 | float _ScreenJumpLevel; 48 | 49 | float _FlickeringStrength; 50 | float _FlickeringCycle; 51 | 52 | int _SlippageOnOff; 53 | float _SlippageStrength; 54 | float _SlippageInterval; 55 | float _SlippageScrollSpeed; 56 | float _SlippageNoiseOnOff; 57 | float _SlippageSize; 58 | 59 | float _ChromaticAberrationStrength; 60 | int _ChromaticAberrationOnOff; 61 | 62 | int _MultipleGhostOnOff; 63 | float _MultipleGhostStrength; 64 | 65 | sampler2D _DecalTex; 66 | float4 _DecalTex_ST; 67 | int _DecalTexOnOff; 68 | float2 _DecalTexPos; 69 | float2 _DecalTexScale; 70 | 71 | int _FilmDirtOnOff; 72 | sampler2D _FilmDirtTex; 73 | float4 _FilmDirtTex_ST; 74 | 75 | float GetRandom(float x); 76 | float EaseIn(float t0, float t1, float t); 77 | 78 | v2f vert (appdata v) 79 | { 80 | v2f o; 81 | o.vertex = UnityObjectToClipPos(v.vertex); 82 | o.uv = TRANSFORM_TEX(v.uv, _MainTex); 83 | o.decaluv = TRANSFORM_TEX(v.uv, _DecalTex); 84 | return o; 85 | } 86 | 87 | fixed4 frag (v2f i) : SV_Target 88 | { 89 | float2 uv = i.uv; 90 | 91 | /////Jump noise 92 | uv.y = frac(uv.y + _ScreenJumpLevel); 93 | ///// 94 | 95 | /////frickering 96 | float flickeringNoise = GetRandom(_Time.y); 97 | float flickeringMask = pow(abs(sin(i.uv.y * _FlickeringCycle + _Time.y)), 10); 98 | uv.x = uv.x + (flickeringNoise * _FlickeringStrength * flickeringMask); 99 | ///// 100 | 101 | /////slippage 102 | float scrollSpeed = _Time.x * _SlippageScrollSpeed; 103 | float slippageMask = pow(abs(sin(i.uv.y * _SlippageInterval + scrollSpeed)), _SlippageSize); 104 | float stepMask = round(sin(i.uv.y * _SlippageInterval + scrollSpeed - 1)); 105 | uv.x = uv.x + (_SlippageNoiseOnOff * _SlippageStrength * slippageMask * stepMask) * _SlippageOnOff; 106 | ///// 107 | 108 | /////Chromatic Aberration 109 | float red = tex2D(_MainTex, float2(uv.x - _ChromaticAberrationStrength * _ChromaticAberrationOnOff, uv.y)).r; 110 | float green = tex2D(_MainTex, float2(uv.x, uv.y)).g; 111 | float blue = tex2D(_MainTex, float2(uv.x + _ChromaticAberrationStrength * _ChromaticAberrationOnOff, uv.y)).b; 112 | float4 color = float4(red, green, blue, 1); 113 | ///// 114 | 115 | /////Multiple Ghost 116 | float4 ghost1st = tex2D(_MainTex, uv - float2(1, 0) * _MultipleGhostStrength * _MultipleGhostOnOff); 117 | float4 ghost2nd = tex2D(_MainTex, uv - float2(1, 0) * _MultipleGhostStrength * 2 * _MultipleGhostOnOff); 118 | color = color * 0.8 + ghost1st * 0.15 + ghost2nd * 0.05; 119 | ///// 120 | 121 | /////File dirt 122 | float2 pp = -1.0 + 2.0 * uv; 123 | float time = _Time.x; 124 | float aaRad = 0.1; 125 | float2 nseLookup2 = pp + time * 1000; 126 | float3 nse2 = 127 | tex2D(_FilmDirtTex, 0.1 * nseLookup2.xy).xyz + 128 | tex2D(_FilmDirtTex, 0.01 * nseLookup2.xy).xyz + 129 | tex2D(_FilmDirtTex, 0.004 * nseLookup2.xy).xyz; 130 | float thresh = 0.6; 131 | float mul1 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.x); 132 | float mul2 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.y); 133 | float mul3 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.z); 134 | 135 | float seed = tex2D(_FilmDirtTex, float2(time * 0.35, time)).x; 136 | 137 | float result = clamp(0, 1, seed + 0.7); 138 | 139 | result += 0.06 * EaseIn(19.2, 19.4, time); 140 | 141 | float band = 0.05; 142 | if(_FilmDirtOnOff == 1) 143 | { 144 | if( 0.3 < seed && 0.3 + band > seed ) 145 | color *= mul1 * result; 146 | else if( 0.6 < seed && 0.6 + band > seed ) 147 | color *= mul2 * result; 148 | else if( 0.9 < seed && 0.9 + band > seed ) 149 | color *= mul3 * result; 150 | } 151 | ///// 152 | 153 | /////Letter box 154 | float band_uv = fmod(_MainTex_TexelSize.z, 640) / _MainTex_TexelSize.z / 2; 155 | if(i.uv.x < band_uv || 1 - band_uv < i.uv.x) 156 | { 157 | float pi = 6.28318530718; 158 | float directions = 16.0; 159 | float quality = 3.0; 160 | float size = 8.0; 161 | 162 | float2 Radius = size * _MainTex_ST.zw; 163 | float4 samplingColor = tex2D(_MainTex, uv); 164 | 165 | for(float d = 0.0; d < pi; d += pi / directions) 166 | { 167 | for(float i = 1.0 / quality; i <= 1.0; i += 1.0 / quality) 168 | { 169 | samplingColor += tex2D(_MainTex, uv + float2(cos(d), sin(d)) * 0.015 * i); 170 | } 171 | } 172 | samplingColor /= quality * directions - 15.0; 173 | 174 | if(_LetterBoxOnOff == 1) 175 | { 176 | color = color; 177 | } 178 | else if(_LetterBoxType == 0) // LetterBox is Black 179 | { 180 | color = 0; 181 | } 182 | else if(_LetterBoxType == 1) // LetterBox is Blur 183 | { 184 | color = samplingColor; 185 | } 186 | } 187 | ///// 188 | 189 | /////White noise 190 | if(_WhiteNoiseOnOff == 1) 191 | { 192 | return frac(sin(dot(i.uv, float2(12.9898, 78.233)) + _Time.x) * 43758.5453); 193 | } 194 | ///// 195 | 196 | /////Decal texture 197 | float4 decal = tex2D(_DecalTex, (i.decaluv - _DecalTexPos) * _DecalTexScale) * _DecalTexOnOff; 198 | color = color * (1 - decal.a) + decal; 199 | ///// 200 | 201 | /////Scanline 202 | float scanline = sin((i.uv.y + _Time.x) * 800.0) * 0.04; 203 | color -= scanline * _ScanlineOnOff; 204 | ///// 205 | 206 | //////scanline noise 207 | float noiseAlpha = 1; 208 | if(pow(sin(uv.y + _Time.y * 2), 200) >= 0.999) 209 | { 210 | noiseAlpha = GetRandom(uv.y); 211 | //color *= noiseAlpha; 212 | } 213 | ////// 214 | 215 | //////Monochorome 216 | if(_MonochormeOnOff == 1) 217 | { 218 | color.xyz = 0.299f * color.r + 0.587f * color.g + 0.114f * color.b; 219 | } 220 | ////// 221 | 222 | return color; 223 | } 224 | 225 | float GetRandom(float x) 226 | { 227 | return frac(sin(dot(x, float2(12.9898, 78.233))) * 43758.5453); 228 | } 229 | 230 | float EaseIn(float t0, float t1, float t) 231 | { 232 | return 2.0 * smoothstep(t0, 2.0 * t1 - t0, t); 233 | } 234 | ENDCG 235 | } 236 | } 237 | } 238 | -------------------------------------------------------------------------------- /Assets/SimpleCRTShader/shader/CRT.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fd1d99cddfb7f5644bbd3d844f92ab11 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | preprocessorOverride: 0 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 yunoda 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.15.7", 4 | "com.unity.ide.rider": "3.0.9", 5 | "com.unity.ide.visualstudio": "2.0.12", 6 | "com.unity.ide.vscode": "1.2.4", 7 | "com.unity.test-framework": "1.1.29", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.6.3", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | 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| "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/yunoda-3DCG/Simple-CRT-Shader/b93ecbe10d4376f5e1933d41add5e4a455240f62/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Simple CRT Shader 2 | ========== 3 | 4 | Simple CRT Shader is a post processing shader for Unity. This shader is made for the old TV effect and film. 5 | You can also use the Unity's Post Processing in the same time. 6 | 7 | ![sample1](https://user-images.githubusercontent.com/50200315/164515706-ab35170d-0fd0-4da9-bb0d-0aa7b40babc8.jpg) 8 | 9 | 10 | System Requirements 11 | ------------------- 12 | 13 | Unity 2021.2.9f1 or later versions. Built-in Render Pipeline only. 14 | URP and HDRP are not supported. 15 | 16 | 17 | How to use 18 | ---------- 19 | This shader needs to add the C# script to the camera in the scene. Please add "CRT Post Effecter" on the Main Camera and set the CRT material on the field of "Effect Material". 20 | The parameter sample is here. 21 | 22 | ![property](https://user-images.githubusercontent.com/50200315/164526913-202682b6-2767-4438-a988-f81af9b64e2b.jpg) 23 | 24 | 25 | The list of effects: 26 | - White Noise 27 | - Screen Jump 28 | - Scanline 29 | - Monochrome 30 | - Flickering 31 | - Slippage 32 | - Chromatic Aberration 33 | - Letter Box 34 | - Decal Texture 35 | - Film Dirt 36 | 37 | License 38 | ------- 39 | 40 | Copyright (C) 2022 yunoda 41 | 42 | This software is released under the MIT License, see LICENSE. 43 | 44 | Keywords 45 | -------- 46 | Unity, HLSL, CRT, Video, ブラウン管, テレビ, ポスプロ, ポストエフェクト, シェーダー 47 | --------------------------------------------------------------------------------