├── .github └── FUNDING.yml ├── .gitignore ├── CoreRP.meta ├── CoreRP ├── ShaderLibrary.meta ├── ShaderLibrary │ ├── ACES.hlsl │ ├── ACES.hlsl.meta │ ├── API.meta │ ├── API │ │ ├── D3D11.hlsl │ │ ├── D3D11.hlsl.meta │ │ ├── GLCore.hlsl │ │ ├── GLCore.hlsl.meta │ │ ├── GLES2.hlsl │ │ ├── GLES2.hlsl.meta │ │ ├── GLES3.hlsl │ │ ├── GLES3.hlsl.meta │ │ ├── Metal.hlsl │ │ ├── Metal.hlsl.meta │ │ ├── Switch.hlsl │ │ ├── Switch.hlsl.meta │ │ ├── Validate.hlsl │ │ ├── Validate.hlsl.meta │ │ ├── Vulkan.hlsl │ │ └── Vulkan.hlsl.meta │ ├── AreaLighting.hlsl │ ├── AreaLighting.hlsl.meta │ ├── BC6H.hlsl │ ├── BC6H.hlsl.meta │ ├── BSDF.hlsl │ ├── BSDF.hlsl.meta │ ├── Color.hlsl │ ├── Color.hlsl.meta │ ├── Common.hlsl │ ├── Common.hlsl.meta │ ├── CommonDeprecated.hlsl │ ├── CommonDeprecated.hlsl.meta │ ├── CommonLighting.hlsl │ ├── CommonLighting.hlsl.meta │ ├── CommonMaterial.hlsl │ ├── CommonMaterial.hlsl.meta │ ├── CommonShadow.hlsl │ ├── CommonShadow.hlsl.meta │ ├── Debug.hlsl │ ├── Debug.hlsl.meta │ ├── EntityLighting.hlsl │ ├── EntityLighting.hlsl.meta │ ├── Filtering.hlsl │ ├── Filtering.hlsl.meta │ ├── GeometricTools.hlsl │ ├── GeometricTools.hlsl.meta │ ├── GraniteShaderLibBase.hlsl │ ├── GraniteShaderLibBase.hlsl.meta │ ├── ImageBasedLighting.hlsl │ ├── ImageBasedLighting.hlsl.meta │ ├── Macros.hlsl │ ├── Macros.hlsl.meta │ ├── MetaPass.hlsl │ ├── MetaPass.hlsl.meta │ ├── NormalSurfaceGradient.hlsl │ ├── NormalSurfaceGradient.hlsl.meta │ ├── Packing.hlsl │ ├── Packing.hlsl.meta │ ├── ParallaxMapping.hlsl │ ├── ParallaxMapping.hlsl.meta │ ├── PerPixelDisplacement.hlsl │ ├── PerPixelDisplacement.hlsl.meta │ ├── PhysicalCamera.hlsl │ ├── PhysicalCamera.hlsl.meta │ ├── Random.hlsl │ ├── Random.hlsl.meta │ ├── Refraction.hlsl │ ├── Refraction.hlsl.meta │ ├── SDF2D.hlsl │ ├── SDF2D.hlsl.meta │ ├── Sampling.meta │ ├── Sampling │ │ ├── Fibonacci.hlsl │ │ ├── Fibonacci.hlsl.meta │ │ ├── Hammersley.hlsl │ │ ├── Hammersley.hlsl.meta │ │ ├── SampleUVMapping.hlsl │ │ ├── SampleUVMapping.hlsl.meta │ │ ├── SampleUVMappingInternal.hlsl │ │ ├── SampleUVMappingInternal.hlsl.meta │ │ ├── SampleUVMappingNormalInternal.hlsl │ │ ├── SampleUVMappingNormalInternal.hlsl.meta │ │ ├── Sampling.hlsl │ │ └── Sampling.hlsl.meta │ ├── Shadow.meta │ ├── Shadow │ │ ├── ShadowSamplingTent.hlsl │ │ └── ShadowSamplingTent.hlsl.meta │ ├── SpaceFillingCurves.hlsl │ ├── SpaceFillingCurves.hlsl.meta │ ├── SpaceTransforms.hlsl │ ├── SpaceTransforms.hlsl.meta │ ├── Tessellation.hlsl │ ├── Tessellation.hlsl.meta │ ├── Texture.hlsl │ ├── Texture.hlsl.meta │ ├── TextureStack.hlsl │ ├── TextureStack.hlsl.meta │ ├── UnityDOTSInstancing.hlsl │ ├── UnityDOTSInstancing.hlsl.meta │ ├── UnityInstancing.hlsl │ ├── UnityInstancing.hlsl.meta │ ├── Version.hlsl │ ├── Version.hlsl.meta │ ├── VirtualTexturing.hlsl │ ├── VirtualTexturing.hlsl.meta │ ├── VolumeRendering.hlsl │ └── VolumeRendering.hlsl.meta ├── Unity LICENSE.txt └── Unity LICENSE.txt.meta ├── CustomLighting.meta ├── CustomLighting ├── Bakery.cginc ├── Bakery.cginc.meta ├── BicubicSampling.cginc ├── BicubicSampling.cginc.meta ├── CommonFunctions.cginc ├── CommonFunctions.cginc.meta ├── Core.cginc ├── Core.cginc.meta ├── EnvironmentBRDF.cginc ├── EnvironmentBRDF.cginc.meta ├── FlatLit.cginc ├── FlatLit.cginc.meta ├── LICENSE.txt ├── LICENSE.txt.meta ├── NonImportantLights.cginc ├── NonImportantLights.cginc.meta ├── SurfaceData.cginc └── SurfaceData.cginc.meta ├── Editor.meta ├── Editor ├── Importer.cs ├── Importer.cs.meta ├── ImporterEditor.cs ├── ImporterEditor.cs.meta ├── ImporterSettings.cs ├── ImporterSettings.cs.meta ├── LICENSE.txt ├── LICENSE.txt.meta ├── Resources.meta ├── Resources │ ├── ShaderGraphImporterIcon0.png │ ├── ShaderGraphImporterIcon0.png.meta │ ├── ShaderGraphImporterIcon1.png │ └── ShaderGraphImporterIcon1.png.meta ├── ShaderGraphInspector.cs ├── ShaderGraphInspector.cs.meta ├── VRCFallbackTags.cs ├── VRCFallbackTags.cs.meta ├── com.z3y.shadergraph-builtin.asmdef ├── com.z3y.shadergraph-builtin.asmdef.meta ├── dfg-multiscatter.exr └── dfg-multiscatter.exr.meta ├── README.md ├── README.md.meta ├── Samples.meta ├── Samples ├── .shader ├── Flat Lit.asset ├── Flat Lit.asset.meta ├── Flat Lit.shader ├── Flat Lit.shader.meta ├── Standard.asset ├── Standard.asset.meta ├── Standard.shader └── Standard.shader.meta ├── ShaderGraph.meta ├── ShaderGraph ├── Editor.meta ├── Editor │ ├── Generation.meta │ └── Generation │ │ ├── Targets.meta │ │ └── Targets │ │ ├── BuiltIn.meta │ │ └── BuiltIn │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ShaderGraph.meta │ │ └── ShaderGraph │ │ │ ├── Includes.meta │ │ │ └── Includes │ │ │ ├── BuildInputData.hlsl │ │ │ ├── BuildInputData.hlsl.meta │ │ │ ├── DepthOnlyPass.hlsl │ │ │ ├── DepthOnlyPass.hlsl.meta │ │ │ ├── LegacyBuilding.hlsl │ │ │ ├── LegacyBuilding.hlsl.meta │ │ │ ├── LegacySurfaceVertex.hlsl │ │ │ ├── LegacySurfaceVertex.hlsl.meta │ │ │ ├── LightingMetaPass.hlsl │ │ │ ├── LightingMetaPass.hlsl.meta │ │ │ ├── PBRDeferredPass.hlsl │ │ │ ├── PBRDeferredPass.hlsl.meta │ │ │ ├── PBRForwardAddPass.hlsl │ │ │ ├── PBRForwardAddPass.hlsl.meta │ │ │ ├── PBRForwardPass.hlsl │ │ │ ├── PBRForwardPass.hlsl.meta │ │ │ ├── PBRGBufferPass.hlsl │ │ │ ├── PBRGBufferPass.hlsl.meta │ │ │ ├── ShaderPass.hlsl │ │ │ ├── ShaderPass.hlsl.meta │ │ │ ├── ShadowCasterPass.hlsl │ │ │ ├── ShadowCasterPass.hlsl.meta │ │ │ ├── SpriteForwardPass.hlsl │ │ │ ├── SpriteForwardPass.hlsl.meta │ │ │ ├── SpriteLitPass.hlsl │ │ │ ├── SpriteLitPass.hlsl.meta │ │ │ ├── SpriteNormalPass.hlsl │ │ │ ├── SpriteNormalPass.hlsl.meta │ │ │ ├── SpriteUnlitPass.hlsl │ │ │ ├── SpriteUnlitPass.hlsl.meta │ │ │ ├── UnlitPass.hlsl │ │ │ ├── UnlitPass.hlsl.meta │ │ │ ├── Varyings.hlsl │ │ │ └── Varyings.hlsl.meta │ │ ├── ShaderLibrary.meta │ │ └── ShaderLibrary │ │ ├── AdditionalFunctions.hlsl │ │ ├── AdditionalFunctions.hlsl.meta │ │ ├── Bakery.hlsl │ │ ├── Bakery.hlsl.meta │ │ ├── BuiltInDOTSInstancing.hlsl │ │ ├── BuiltInDOTSInstancing.hlsl.meta │ │ ├── Core.hlsl │ │ ├── Core.hlsl.meta │ │ ├── DeclareDepthTexture.hlsl │ │ ├── DeclareDepthTexture.hlsl.meta │ │ ├── DeclareNormalsTexture.hlsl │ │ ├── DeclareNormalsTexture.hlsl.meta │ │ ├── DeclareOpaqueTexture.hlsl │ │ ├── DeclareOpaqueTexture.hlsl.meta │ │ ├── Deprecated.hlsl │ │ ├── Deprecated.hlsl.meta │ │ ├── Input.hlsl │ │ ├── Input.hlsl.meta │ │ ├── Lighting.hlsl │ │ ├── Lighting.hlsl.meta │ │ ├── MetaInput.hlsl │ │ ├── MetaInput.hlsl.meta │ │ ├── Particles.hlsl │ │ ├── Particles.hlsl.meta │ │ ├── ParticlesInstancing.hlsl │ │ ├── ParticlesInstancing.hlsl.meta │ │ ├── SSAO.hlsl │ │ ├── SSAO.hlsl.meta │ │ ├── ShaderGraphFunctions.hlsl │ │ ├── ShaderGraphFunctions.hlsl.meta │ │ ├── ShaderTypes.cs.hlsl │ │ ├── ShaderTypes.cs.hlsl.meta │ │ ├── ShaderVariablesFunctions.deprecated.hlsl │ │ ├── ShaderVariablesFunctions.deprecated.hlsl.meta │ │ ├── ShaderVariablesFunctions.hlsl │ │ ├── ShaderVariablesFunctions.hlsl.meta │ │ ├── Shadows.hlsl │ │ ├── Shadows.hlsl.meta │ │ ├── Shim.meta │ │ ├── Shim │ │ ├── HLSLSupportShim.hlsl │ │ ├── HLSLSupportShim.hlsl.meta │ │ ├── InputsShim.hlsl │ │ ├── InputsShim.hlsl.meta │ │ ├── Shims.hlsl │ │ ├── Shims.hlsl.meta │ │ ├── SurfaceShaderProxy.hlsl │ │ └── SurfaceShaderProxy.hlsl.meta │ │ ├── SurfaceData.hlsl │ │ ├── SurfaceData.hlsl.meta │ │ ├── SurfaceInput.hlsl │ │ ├── SurfaceInput.hlsl.meta │ │ ├── UnityGBuffer.hlsl │ │ ├── UnityGBuffer.hlsl.meta │ │ ├── UnityInput.hlsl │ │ └── UnityInput.hlsl.meta ├── ShaderGraphLibrary.meta ├── ShaderGraphLibrary │ ├── Functions.hlsl │ ├── Functions.hlsl.meta │ ├── GeometricTools.hlsl │ ├── GeometricTools.hlsl.meta │ ├── LODDitheringTransition.hlsl │ ├── LODDitheringTransition.hlsl.meta │ ├── Nature.meta │ ├── Nature │ │ ├── SpeedTree8Billboard.shadersubgraph │ │ ├── SpeedTree8Billboard.shadersubgraph.meta │ │ ├── SpeedTree8ColorAlpha.shadersubgraph │ │ ├── SpeedTree8ColorAlpha.shadersubgraph.meta │ │ ├── SpeedTree8InterpolatedNormals.shadersubgraph │ │ ├── SpeedTree8InterpolatedNormals.shadersubgraph.meta │ │ ├── SpeedTree8Wind.hlsl │ │ ├── SpeedTree8Wind.hlsl.meta │ │ ├── SpeedTree8Wind.shadersubgraph │ │ └── SpeedTree8Wind.shadersubgraph.meta │ ├── PreviewPass.hlsl │ ├── PreviewPass.hlsl.meta │ ├── PreviewVaryings.hlsl │ ├── PreviewVaryings.hlsl.meta │ ├── ShaderConfig.cs.hlsl │ ├── ShaderConfig.cs.hlsl.meta │ ├── ShaderVariables.hlsl │ ├── ShaderVariables.hlsl.meta │ ├── ShaderVariablesFunctions.hlsl │ ├── ShaderVariablesFunctions.hlsl.meta │ ├── ShaderVariablesMatrixDefsLegacyUnity.hlsl │ └── ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta ├── Unity LICENSE.txt └── Unity LICENSE.txt.meta ├── package.json └── package.json.meta /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | patreon: z3y 2 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 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