├── .gitignore ├── Assets ├── Materials.meta ├── Materials │ ├── ShieldHLSL.mat │ ├── ShieldHLSL.mat.meta │ ├── ShieldShaderGraph.mat │ ├── ShieldShaderGraph.mat.meta │ ├── Surface.mat │ └── Surface.mat.meta ├── Models.meta ├── Models │ ├── Icosphere.fbx │ └── Icosphere.fbx.meta ├── Scenes.meta ├── Scenes │ ├── MainScene.unity │ └── MainScene.unity.meta ├── Settings.meta ├── Settings │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── URP-Balanced-Renderer.asset │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-Balanced.asset │ ├── URP-Balanced.asset.meta │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ ├── URP-HighFidelity.asset.meta │ ├── URP-Performant-Renderer.asset │ ├── URP-Performant-Renderer.asset.meta │ ├── URP-Performant.asset │ ├── URP-Performant.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset │ └── UniversalRenderPipelineGlobalSettings.asset.meta ├── Shaders.meta ├── Shaders │ ├── ShieldForcefield.shader │ ├── ShieldForcefield.shader.meta │ ├── ShieldForcefield.shadergraph │ ├── ShieldForcefield.shadergraph.meta │ ├── shared.meta │ └── shared │ │ ├── PerlinNoise.hlsl │ │ └── PerlinNoise.hlsl.meta ├── Sprites.meta ├── Sprites │ ├── Shield.png │ └── Shield.png.meta ├── StarSparrow.meta ├── StarSparrow │ ├── Materials.meta │ ├── Materials │ │ ├── BonusContent.meta │ │ ├── BonusContent │ │ │ ├── Mine Sample 1.mat │ │ │ └── Mine Sample 1.mat.meta │ │ ├── Extra.meta │ │ ├── Extra │ │ │ ├── StarSparrow_Orange.mat │ │ │ └── StarSparrow_Orange.mat.meta │ │ ├── StarSparrow_White.mat │ │ └── StarSparrow_White.mat.meta │ ├── Meshes.meta │ ├── Meshes │ │ ├── BonusContent.meta │ │ ├── BonusContent │ │ │ ├── MinesSample.FBX │ │ │ └── MinesSample.FBX.meta │ │ ├── StarSparrow1.fbx │ │ └── StarSparrow1.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── BonusContent.meta │ │ ├── BonusContent │ │ │ ├── Idle.anim │ │ │ ├── Idle.anim.meta │ │ │ ├── Mine Sample 1.prefab │ │ │ ├── Mine Sample 1.prefab.meta │ │ │ ├── Mine.controller │ │ │ └── Mine.controller.meta │ │ ├── Examples.meta │ │ └── Examples │ │ │ ├── Idle.anim │ │ │ ├── Idle.anim.meta │ │ │ ├── StarSparrow.controller │ │ │ ├── StarSparrow.controller.meta │ │ │ ├── StarSparrow1.prefab │ │ │ └── StarSparrow1.prefab.meta │ ├── Textures.meta │ └── Textures │ │ ├── BonusContent.meta │ │ ├── BonusContent │ │ ├── Mines.meta │ │ └── Mines │ │ │ ├── MineSample1_Blue.png │ │ │ ├── MineSample1_Blue.png.meta │ │ │ ├── MineSample1_EmissionBlue.png │ │ │ ├── MineSample1_EmissionBlue.png.meta │ │ │ ├── MineSample1_MetallicSmoothness.png │ │ │ ├── MineSample1_MetallicSmoothness.png.meta │ │ │ ├── MineSample1_Normal.png │ │ │ └── MineSample1_Normal.png.meta │ │ ├── StarSparrow_Emission.png │ │ ├── StarSparrow_Emission.png.meta │ │ ├── StarSparrow_MetallicSmoothness.png │ │ ├── StarSparrow_MetallicSmoothness.png.meta │ │ ├── StarSparrow_Normal.png │ │ ├── StarSparrow_Normal.png.meta │ │ ├── StarSparrow_Orange.png │ │ ├── StarSparrow_Orange.png.meta │ │ ├── StarSparrow_White.png │ │ └── StarSparrow_White.png.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── VFX.meta └── VFX │ ├── ShieldVFX.vfx │ └── ShieldVFX.vfx.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── README.md ├── blender └── Shield.blend ├── design ├── Textures.afphoto └── UV_Layout.png └── docs ├── 1.jpg ├── 1.mp4 ├── 10.jpg ├── 11.jpg ├── 12.jpg ├── 13.jpg ├── 14.jpg ├── 15.jpg ├── 16.jpg ├── 17.jpg ├── 18.jpg ├── 19.jpg ├── 2.jpg ├── 2.mp4 ├── 20.jpg ├── 21.jpg ├── 3.jpg ├── 4.jpg ├── 5.jpg ├── 6.jpg ├── 7.jpg ├── 8.jpg └── 9.jpg /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | 74 | .DS_Store 75 | .vscode 76 | 77 | *.blend1 78 | -------------------------------------------------------------------------------- /Assets/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 73c70e502801344429ace6ebbdb3263b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/ShieldHLSL.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: ShieldHLSL 11 | m_Shader: {fileID: 4800000, guid: 4a7c371e21320470283fb86c6bb6bd69, type: 3} 12 | m_ValidKeywords: [] 13 | m_InvalidKeywords: 14 | - _SURFACE_TYPE_TRANSPARENT 15 | m_LightmapFlags: 4 16 | m_EnableInstancingVariants: 0 17 | m_DoubleSidedGI: 1 18 | m_CustomRenderQueue: -1 19 | stringTagMap: {} 20 | disabledShaderPasses: 21 | - DepthOnly 22 | - SHADOWCASTER 23 | m_SavedProperties: 24 | serializedVersion: 3 25 | m_TexEnvs: 26 | - _BaseMap: 27 | m_Texture: {fileID: 2800000, guid: fc381c2326865493f9307c5ef5058eda, type: 3} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _BumpMap: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailAlbedoMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _DetailMask: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _DetailNormalMap: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _EmissionMap: 47 | m_Texture: {fileID: 0} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _MainTex: 51 | m_Texture: {fileID: 2800000, guid: fc381c2326865493f9307c5ef5058eda, type: 3} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _MetallicGlossMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | - _OcclusionMap: 59 | m_Texture: {fileID: 0} 60 | m_Scale: {x: 1, y: 1} 61 | m_Offset: {x: 0, y: 0} 62 | - _ParallaxMap: 63 | m_Texture: {fileID: 0} 64 | m_Scale: {x: 1, y: 1} 65 | m_Offset: {x: 0, y: 0} 66 | - _SpecGlossMap: 67 | m_Texture: {fileID: 0} 68 | m_Scale: {x: 1, y: 1} 69 | m_Offset: {x: 0, y: 0} 70 | - unity_Lightmaps: 71 | m_Texture: {fileID: 0} 72 | m_Scale: {x: 1, y: 1} 73 | m_Offset: {x: 0, y: 0} 74 | - unity_LightmapsInd: 75 | m_Texture: {fileID: 0} 76 | m_Scale: {x: 1, y: 1} 77 | m_Offset: {x: 0, y: 0} 78 | - unity_ShadowMasks: 79 | m_Texture: {fileID: 0} 80 | m_Scale: {x: 1, y: 1} 81 | m_Offset: {x: 0, y: 0} 82 | m_Ints: [] 83 | m_Floats: 84 | - _AlphaClip: 0 85 | - _AnimationSpeed: 3 86 | - _Blend: 0 87 | - _BlendOp: 0 88 | - _BumpScale: 1 89 | - _ClearCoatMask: 0 90 | - _ClearCoatSmoothness: 0 91 | - _Cull: 0 92 | - _Cutoff: 0.5 93 | - _DetailAlbedoMapScale: 1 94 | - _DetailNormalMapScale: 1 95 | - _DisplacementAmount: 0.3 96 | - _DstBlend: 10 97 | - _EnvironmentReflections: 1 98 | - _FresnelPower: 1.68 99 | - _GlossMapScale: 0 100 | - _Glossiness: 0 101 | - _GlossinessSource: 0 102 | - _GlossyReflections: 0 103 | - _Metallic: 0 104 | - _OcclusionStrength: 1 105 | - _Parallax: 0.005 106 | - _QueueOffset: 0 107 | - _ReceiveShadows: 0 108 | - _SampleGI: 0 109 | - _Shininess: 0 110 | - _Smoothness: 0.5 111 | - _SmoothnessSource: 0 112 | - _SmoothnessTextureChannel: 0 113 | - _SpecSource: 0 114 | - _SpecularHighlights: 1 115 | - _SrcBlend: 5 116 | - _Surface: 1 117 | - _WorkflowMode: 1 118 | - _ZWrite: 0 119 | m_Colors: 120 | - _BaseColor: {r: 0, g: 0.5823258, b: 0.8509804, a: 0.654902} 121 | - _Color: {r: 0, g: 1.1607844, b: 1.4980392, a: 0.49019608} 122 | - _ColorBack: {r: 0.43862528, g: 0, b: 2.2561, a: 1} 123 | - _ColorFront: {r: 0, g: 1.7965113, b: 2.433572, a: 0.6313726} 124 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 125 | - _FresnelColor: {r: 33.89676, g: 13.132775, b: 0, a: 1} 126 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 127 | m_BuildTextureStacks: [] 128 | --- !u!114 &551111636733008452 129 | MonoBehaviour: 130 | m_ObjectHideFlags: 11 131 | m_CorrespondingSourceObject: {fileID: 0} 132 | m_PrefabInstance: {fileID: 0} 133 | m_PrefabAsset: {fileID: 0} 134 | m_GameObject: {fileID: 0} 135 | m_Enabled: 1 136 | m_EditorHideFlags: 0 137 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 138 | m_Name: 139 | m_EditorClassIdentifier: 140 | version: 5 141 | -------------------------------------------------------------------------------- /Assets/Materials/ShieldHLSL.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e12b58ea332c84f9ebfb25d54fbe70bc 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/ShieldShaderGraph.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cb5adfce56da4fa78a9f5840703df85 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/Surface.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Surface 11 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 12 | m_ValidKeywords: [] 13 | m_InvalidKeywords: [] 14 | m_LightmapFlags: 4 15 | m_EnableInstancingVariants: 0 16 | m_DoubleSidedGI: 0 17 | m_CustomRenderQueue: -1 18 | stringTagMap: 19 | RenderType: Opaque 20 | disabledShaderPasses: [] 21 | m_SavedProperties: 22 | serializedVersion: 3 23 | m_TexEnvs: 24 | - _BaseMap: 25 | m_Texture: {fileID: 0} 26 | m_Scale: {x: 1, y: 1} 27 | m_Offset: {x: 0, y: 0} 28 | - _BumpMap: 29 | m_Texture: {fileID: 0} 30 | m_Scale: {x: 1, y: 1} 31 | m_Offset: {x: 0, y: 0} 32 | - _DetailAlbedoMap: 33 | m_Texture: {fileID: 0} 34 | m_Scale: {x: 1, y: 1} 35 | m_Offset: {x: 0, y: 0} 36 | - _DetailMask: 37 | m_Texture: {fileID: 0} 38 | m_Scale: {x: 1, y: 1} 39 | m_Offset: {x: 0, y: 0} 40 | - _DetailNormalMap: 41 | m_Texture: {fileID: 0} 42 | m_Scale: {x: 1, y: 1} 43 | m_Offset: {x: 0, y: 0} 44 | - _EmissionMap: 45 | m_Texture: {fileID: 0} 46 | m_Scale: {x: 1, y: 1} 47 | m_Offset: {x: 0, y: 0} 48 | - _MainTex: 49 | m_Texture: {fileID: 0} 50 | m_Scale: {x: 1, y: 1} 51 | m_Offset: {x: 0, y: 0} 52 | - _MetallicGlossMap: 53 | m_Texture: {fileID: 0} 54 | m_Scale: {x: 1, y: 1} 55 | m_Offset: {x: 0, y: 0} 56 | - _OcclusionMap: 57 | m_Texture: {fileID: 0} 58 | m_Scale: {x: 1, y: 1} 59 | m_Offset: {x: 0, y: 0} 60 | - _ParallaxMap: 61 | m_Texture: {fileID: 0} 62 | m_Scale: {x: 1, y: 1} 63 | m_Offset: {x: 0, y: 0} 64 | - _SpecGlossMap: 65 | m_Texture: {fileID: 0} 66 | m_Scale: {x: 1, y: 1} 67 | m_Offset: {x: 0, y: 0} 68 | - unity_Lightmaps: 69 | m_Texture: {fileID: 0} 70 | m_Scale: {x: 1, y: 1} 71 | m_Offset: {x: 0, y: 0} 72 | - unity_LightmapsInd: 73 | m_Texture: {fileID: 0} 74 | m_Scale: {x: 1, y: 1} 75 | m_Offset: {x: 0, y: 0} 76 | - unity_ShadowMasks: 77 | m_Texture: {fileID: 0} 78 | m_Scale: {x: 1, y: 1} 79 | m_Offset: {x: 0, y: 0} 80 | m_Ints: [] 81 | m_Floats: 82 | - _AlphaClip: 0 83 | - _Blend: 0 84 | - _BumpScale: 1 85 | - _ClearCoatMask: 0 86 | - _ClearCoatSmoothness: 0 87 | - _Cull: 2 88 | - _Cutoff: 0.5 89 | - _DetailAlbedoMapScale: 1 90 | - _DetailNormalMapScale: 1 91 | - _DstBlend: 0 92 | - _EnvironmentReflections: 1 93 | - _GlossMapScale: 0 94 | - _Glossiness: 0 95 | - _GlossyReflections: 0 96 | - _Metallic: 0.283 97 | - _OcclusionStrength: 1 98 | - _Parallax: 0.005 99 | - _QueueOffset: 0 100 | - _ReceiveShadows: 1 101 | - _Smoothness: 0.265 102 | - _SmoothnessTextureChannel: 0 103 | - _SpecularHighlights: 1 104 | - _SrcBlend: 1 105 | - _Surface: 0 106 | - _WorkflowMode: 1 107 | - _ZWrite: 1 108 | m_Colors: 109 | - _BaseColor: {r: 0.0064969687, g: 0.011445347, b: 0.01886791, a: 1} 110 | - _Color: {r: 0.0064969687, g: 0.011445347, b: 0.01886791, a: 1} 111 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 112 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 113 | m_BuildTextureStacks: [] 114 | --- !u!114 &7943276002798066898 115 | MonoBehaviour: 116 | m_ObjectHideFlags: 11 117 | m_CorrespondingSourceObject: {fileID: 0} 118 | m_PrefabInstance: {fileID: 0} 119 | m_PrefabAsset: {fileID: 0} 120 | m_GameObject: {fileID: 0} 121 | m_Enabled: 1 122 | m_EditorHideFlags: 0 123 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 124 | m_Name: 125 | m_EditorClassIdentifier: 126 | version: 5 127 | -------------------------------------------------------------------------------- /Assets/Materials/Surface.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3302243c70d6412ab814e67d4f67761 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Models.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2eaacafc6cba94990940c504f4088307 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Models/Icosphere.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/Models/Icosphere.fbx -------------------------------------------------------------------------------- /Assets/Models/Icosphere.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98f2203a799124417b5fd2c157eb3aff 3 | ModelImporter: 4 | serializedVersion: 21300 5 | internalIDToNameTable: [] 6 | externalObjects: {} 7 | materials: 8 | materialImportMode: 2 9 | materialName: 0 10 | materialSearch: 1 11 | materialLocation: 1 12 | animations: 13 | legacyGenerateAnimations: 4 14 | bakeSimulation: 0 15 | resampleCurves: 1 16 | optimizeGameObjects: 0 17 | removeConstantScaleCurves: 1 18 | motionNodeName: 19 | rigImportErrors: 20 | rigImportWarnings: 21 | animationImportErrors: 22 | animationImportWarnings: 23 | animationRetargetingWarnings: 24 | animationDoRetargetingWarnings: 0 25 | importAnimatedCustomProperties: 0 26 | importConstraints: 0 27 | animationCompression: 1 28 | animationRotationError: 0.5 29 | animationPositionError: 0.5 30 | animationScaleError: 0.5 31 | animationWrapMode: 0 32 | extraExposedTransformPaths: [] 33 | extraUserProperties: [] 34 | clipAnimations: [] 35 | isReadable: 0 36 | meshes: 37 | lODScreenPercentages: [] 38 | globalScale: 1000 39 | meshCompression: 0 40 | addColliders: 0 41 | useSRGBMaterialColor: 1 42 | sortHierarchyByName: 1 43 | importVisibility: 1 44 | importBlendShapes: 1 45 | importCameras: 1 46 | importLights: 1 47 | nodeNameCollisionStrategy: 1 48 | fileIdsGeneration: 2 49 | swapUVChannels: 0 50 | generateSecondaryUV: 0 51 | useFileUnits: 1 52 | keepQuads: 0 53 | weldVertices: 1 54 | bakeAxisConversion: 0 55 | preserveHierarchy: 0 56 | skinWeightsMode: 0 57 | maxBonesPerVertex: 4 58 | minBoneWeight: 0.001 59 | optimizeBones: 1 60 | meshOptimizationFlags: -1 61 | indexFormat: 0 62 | secondaryUVAngleDistortion: 8 63 | secondaryUVAreaDistortion: 15.000001 64 | secondaryUVHardAngle: 88 65 | secondaryUVMarginMethod: 1 66 | secondaryUVMinLightmapResolution: 40 67 | secondaryUVMinObjectScale: 1 68 | secondaryUVPackMargin: 4 69 | useFileScale: 1 70 | tangentSpace: 71 | normalSmoothAngle: 60 72 | normalImportMode: 0 73 | tangentImportMode: 3 74 | normalCalculationMode: 4 75 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 76 | blendShapeNormalImportMode: 1 77 | normalSmoothingSource: 0 78 | referencedClips: [] 79 | importAnimation: 1 80 | humanDescription: 81 | serializedVersion: 3 82 | human: [] 83 | skeleton: [] 84 | armTwist: 0.5 85 | foreArmTwist: 0.5 86 | upperLegTwist: 0.5 87 | legTwist: 0.5 88 | armStretch: 0.05 89 | legStretch: 0.05 90 | feetSpacing: 0 91 | globalScale: 10 92 | rootMotionBoneName: 93 | hasTranslationDoF: 0 94 | hasExtraRoot: 0 95 | skeletonHasParents: 1 96 | lastHumanDescriptionAvatarSource: {instanceID: 0} 97 | autoGenerateAvatarMappingIfUnspecified: 1 98 | animationType: 2 99 | humanoidOversampling: 1 100 | avatarSetup: 0 101 | addHumanoidExtraRootOnlyWhenUsingAvatar: 1 102 | remapMaterialsIfMaterialImportModeIsNone: 0 103 | additionalBone: 0 104 | userData: 105 | assetBundleName: 106 | assetBundleVariant: 107 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 891ee8bf8414d4481b8df62e90fdd774 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/MainScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Settings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 709f11a7f3c4041caa4ef136ea32d874 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/SampleSceneProfile.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-7893295128165547882 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 3 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} 13 | m_Name: Bloom 14 | m_EditorClassIdentifier: 15 | active: 1 16 | threshold: 17 | m_OverrideState: 1 18 | m_Value: 1 19 | intensity: 20 | m_OverrideState: 1 21 | m_Value: 1 22 | scatter: 23 | m_OverrideState: 0 24 | m_Value: 0.7 25 | clamp: 26 | m_OverrideState: 0 27 | m_Value: 65472 28 | tint: 29 | m_OverrideState: 0 30 | m_Value: {r: 1, g: 1, b: 1, a: 1} 31 | highQualityFiltering: 32 | m_OverrideState: 0 33 | m_Value: 0 34 | skipIterations: 35 | m_OverrideState: 0 36 | m_Value: 1 37 | dirtTexture: 38 | m_OverrideState: 0 39 | m_Value: {fileID: 0} 40 | dimension: 1 41 | dirtIntensity: 42 | m_OverrideState: 0 43 | m_Value: 0 44 | --- !u!114 &-3588833188728928303 45 | MonoBehaviour: 46 | m_ObjectHideFlags: 3 47 | m_CorrespondingSourceObject: {fileID: 0} 48 | m_PrefabInstance: {fileID: 0} 49 | m_PrefabAsset: {fileID: 0} 50 | m_GameObject: {fileID: 0} 51 | m_Enabled: 1 52 | m_EditorHideFlags: 0 53 | m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3} 54 | m_Name: ColorAdjustments 55 | m_EditorClassIdentifier: 56 | active: 1 57 | postExposure: 58 | m_OverrideState: 1 59 | m_Value: 0.45 60 | contrast: 61 | m_OverrideState: 1 62 | m_Value: 36 63 | colorFilter: 64 | m_OverrideState: 1 65 | m_Value: {r: 0.9103774, g: 0.93615556, b: 1, a: 1} 66 | hueShift: 67 | m_OverrideState: 0 68 | m_Value: 0 69 | saturation: 70 | m_OverrideState: 0 71 | m_Value: 0 72 | --- !u!114 &11400000 73 | MonoBehaviour: 74 | m_ObjectHideFlags: 0 75 | m_CorrespondingSourceObject: {fileID: 0} 76 | m_PrefabInstance: {fileID: 0} 77 | m_PrefabAsset: {fileID: 0} 78 | m_GameObject: {fileID: 0} 79 | m_Enabled: 1 80 | m_EditorHideFlags: 0 81 | m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} 82 | m_Name: SampleSceneProfile 83 | m_EditorClassIdentifier: 84 | components: 85 | - {fileID: -7893295128165547882} 86 | - {fileID: -3588833188728928303} 87 | -------------------------------------------------------------------------------- /Assets/Settings/SampleSceneProfile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a6560a915ef98420e9faacc1c7438823 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-1878332245247344467 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3} 13 | m_Name: SSAO 14 | m_EditorClassIdentifier: 15 | m_Active: 1 16 | m_Shader: {fileID: 0} 17 | m_Settings: 18 | Downsample: 1 19 | AfterOpaque: 0 20 | Source: 0 21 | NormalSamples: 0 22 | Intensity: 0.5 23 | DirectLightingStrength: 0.25 24 | Radius: 0.25 25 | SampleCount: 4 26 | --- !u!114 &11400000 27 | MonoBehaviour: 28 | m_ObjectHideFlags: 0 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_GameObject: {fileID: 0} 33 | m_Enabled: 1 34 | m_EditorHideFlags: 0 35 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 36 | m_Name: URP-Balanced-Renderer 37 | m_EditorClassIdentifier: 38 | debugShaders: 39 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 40 | type: 3} 41 | m_RendererFeatures: 42 | - {fileID: -1878332245247344467} 43 | m_RendererFeatureMap: adc0de57c6d2eee5 44 | m_UseNativeRenderPass: 0 45 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 46 | shaders: 47 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 48 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 49 | screenSpaceShadowPS: {fileID: 0} 50 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 51 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 52 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 53 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 54 | coreBlitPS: {fileID: 0} 55 | coreBlitColorAndDepthPS: {fileID: 0} 56 | cameraMotionVector: {fileID: 0} 57 | objectMotionVector: {fileID: 0} 58 | m_OpaqueLayerMask: 59 | serializedVersion: 2 60 | m_Bits: 4294967295 61 | m_TransparentLayerMask: 62 | serializedVersion: 2 63 | m_Bits: 4294967295 64 | m_DefaultStencilState: 65 | overrideStencilState: 0 66 | stencilReference: 0 67 | stencilCompareFunction: 8 68 | passOperation: 2 69 | failOperation: 0 70 | zFailOperation: 0 71 | m_ShadowTransparentReceive: 1 72 | m_RenderingMode: 0 73 | m_DepthPrimingMode: 0 74 | m_AccurateGbufferNormals: 0 75 | m_ClusteredRendering: 0 76 | m_TileSize: 32 77 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e634585d5c4544dd297acaee93dc2beb 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-Balanced 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: e634585d5c4544dd297acaee93dc2beb, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_StoreActionsOptimization: 0 27 | m_SupportsHDR: 1 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_MainLightRenderingMode: 1 31 | m_MainLightShadowsSupported: 1 32 | m_MainLightShadowmapResolution: 1024 33 | m_AdditionalLightsRenderingMode: 1 34 | m_AdditionalLightsPerObjectLimit: 2 35 | m_AdditionalLightShadowsSupported: 0 36 | m_AdditionalLightsShadowmapResolution: 512 37 | m_AdditionalLightsShadowResolutionTierLow: 128 38 | m_AdditionalLightsShadowResolutionTierMedium: 256 39 | m_AdditionalLightsShadowResolutionTierHigh: 512 40 | m_ReflectionProbeBlending: 0 41 | m_ReflectionProbeBoxProjection: 0 42 | m_ShadowDistance: 50 43 | m_ShadowCascadeCount: 1 44 | m_Cascade2Split: 0.25 45 | m_Cascade3Split: {x: 0.1, y: 0.3} 46 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 47 | m_CascadeBorder: 0.1 48 | m_ShadowDepthBias: 1 49 | m_ShadowNormalBias: 1 50 | m_SoftShadowsSupported: 1 51 | m_AdditionalLightsCookieResolution: 512 52 | m_AdditionalLightsCookieFormat: 1 53 | m_UseSRPBatcher: 1 54 | m_SupportsDynamicBatching: 0 55 | m_MixedLightingSupported: 1 56 | m_SupportsLightLayers: 0 57 | m_DebugLevel: 0 58 | m_UseAdaptivePerformance: 1 59 | m_ColorGradingMode: 0 60 | m_ColorGradingLutSize: 32 61 | m_UseFastSRGBLinearConversion: 0 62 | m_ShadowType: 1 63 | m_LocalShadowsSupported: 0 64 | m_LocalShadowsAtlasResolution: 256 65 | m_MaxPixelLights: 0 66 | m_ShadowAtlasResolution: 256 67 | m_ShaderVariantLogLevel: 0 68 | m_VolumeFrameworkUpdateMode: 0 69 | m_ShadowCascades: 0 70 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1260c1148f6143b28bae5ace5e9c5d1 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-1878332245247344467 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3} 13 | m_Name: SSAO 14 | m_EditorClassIdentifier: 15 | m_Active: 1 16 | m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3} 17 | m_Settings: 18 | Downsample: 0 19 | AfterOpaque: 0 20 | Source: 1 21 | NormalSamples: 1 22 | Intensity: 0.5 23 | DirectLightingStrength: 0.25 24 | Radius: 0.25 25 | SampleCount: 12 26 | --- !u!114 &11400000 27 | MonoBehaviour: 28 | m_ObjectHideFlags: 0 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_GameObject: {fileID: 0} 33 | m_Enabled: 1 34 | m_EditorHideFlags: 0 35 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 36 | m_Name: URP-HighFidelity-Renderer 37 | m_EditorClassIdentifier: 38 | debugShaders: 39 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 40 | type: 3} 41 | m_RendererFeatures: 42 | - {fileID: -1878332245247344467} 43 | m_RendererFeatureMap: adc0de57c6d2eee5 44 | m_UseNativeRenderPass: 0 45 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 46 | xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} 47 | shaders: 48 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 49 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 50 | screenSpaceShadowPS: {fileID: 0} 51 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 52 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 53 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 54 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 55 | coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} 56 | coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, 57 | type: 3} 58 | cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, 59 | type: 3} 60 | objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, 61 | type: 3} 62 | m_AssetVersion: 1 63 | m_OpaqueLayerMask: 64 | serializedVersion: 2 65 | m_Bits: 4294967295 66 | m_TransparentLayerMask: 67 | serializedVersion: 2 68 | m_Bits: 4294967295 69 | m_DefaultStencilState: 70 | overrideStencilState: 0 71 | stencilReference: 0 72 | stencilCompareFunction: 8 73 | passOperation: 2 74 | failOperation: 0 75 | zFailOperation: 0 76 | m_ShadowTransparentReceive: 1 77 | m_RenderingMode: 0 78 | m_DepthPrimingMode: 0 79 | m_AccurateGbufferNormals: 0 80 | m_ClusteredRendering: 0 81 | m_TileSize: 32 82 | m_IntermediateTextureMode: 1 83 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c40be3174f62c4acf8c1216858c64956 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-HighFidelity 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: c40be3174f62c4acf8c1216858c64956, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_StoreActionsOptimization: 0 27 | m_SupportsHDR: 1 28 | m_MSAA: 4 29 | m_RenderScale: 1 30 | m_MainLightRenderingMode: 1 31 | m_MainLightShadowsSupported: 1 32 | m_MainLightShadowmapResolution: 4096 33 | m_AdditionalLightsRenderingMode: 1 34 | m_AdditionalLightsPerObjectLimit: 8 35 | m_AdditionalLightShadowsSupported: 1 36 | m_AdditionalLightsShadowmapResolution: 4096 37 | m_AdditionalLightsShadowResolutionTierLow: 128 38 | m_AdditionalLightsShadowResolutionTierMedium: 256 39 | m_AdditionalLightsShadowResolutionTierHigh: 512 40 | m_ReflectionProbeBlending: 1 41 | m_ReflectionProbeBoxProjection: 1 42 | m_ShadowDistance: 150 43 | m_ShadowCascadeCount: 4 44 | m_Cascade2Split: 0.25 45 | m_Cascade3Split: {x: 0.1, y: 0.3} 46 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 47 | m_CascadeBorder: 0.1 48 | m_ShadowDepthBias: 1 49 | m_ShadowNormalBias: 1 50 | m_SoftShadowsSupported: 1 51 | m_AdditionalLightsCookieResolution: 4096 52 | m_AdditionalLightsCookieFormat: 4 53 | m_UseSRPBatcher: 1 54 | m_SupportsDynamicBatching: 0 55 | m_MixedLightingSupported: 1 56 | m_SupportsLightLayers: 0 57 | m_DebugLevel: 0 58 | m_UseAdaptivePerformance: 1 59 | m_ColorGradingMode: 0 60 | m_ColorGradingLutSize: 32 61 | m_UseFastSRGBLinearConversion: 0 62 | m_ShadowType: 1 63 | m_LocalShadowsSupported: 0 64 | m_LocalShadowsAtlasResolution: 256 65 | m_MaxPixelLights: 0 66 | m_ShadowAtlasResolution: 256 67 | m_ShaderVariantLogLevel: 0 68 | m_VolumeFrameworkUpdateMode: 0 69 | m_ShadowCascades: 1 70 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b7fd9122c28c4d15b667c7040e3b3fd 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 13 | m_Name: URP-Performant-Renderer 14 | m_EditorClassIdentifier: 15 | debugShaders: 16 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 17 | type: 3} 18 | m_RendererFeatures: [] 19 | m_RendererFeatureMap: 20 | m_UseNativeRenderPass: 0 21 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 22 | shaders: 23 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 24 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 25 | screenSpaceShadowPS: {fileID: 0} 26 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 27 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 28 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 29 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 30 | coreBlitPS: {fileID: 0} 31 | coreBlitColorAndDepthPS: {fileID: 0} 32 | cameraMotionVector: {fileID: 0} 33 | objectMotionVector: {fileID: 0} 34 | m_OpaqueLayerMask: 35 | serializedVersion: 2 36 | m_Bits: 4294967295 37 | m_TransparentLayerMask: 38 | serializedVersion: 2 39 | m_Bits: 4294967295 40 | m_DefaultStencilState: 41 | overrideStencilState: 0 42 | stencilReference: 0 43 | stencilCompareFunction: 8 44 | passOperation: 2 45 | failOperation: 0 46 | zFailOperation: 0 47 | m_ShadowTransparentReceive: 1 48 | m_RenderingMode: 0 49 | m_DepthPrimingMode: 0 50 | m_AccurateGbufferNormals: 0 51 | m_ClusteredRendering: 0 52 | m_TileSize: 32 53 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 707360a9c581a4bd7aa53bfeb1429f71 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-Performant 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 9 16 | k_AssetPreviousVersion: 9 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: 707360a9c581a4bd7aa53bfeb1429f71, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_StoreActionsOptimization: 0 27 | m_SupportsHDR: 0 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_MainLightRenderingMode: 1 31 | m_MainLightShadowsSupported: 0 32 | m_MainLightShadowmapResolution: 1024 33 | m_AdditionalLightsRenderingMode: 0 34 | m_AdditionalLightsPerObjectLimit: 4 35 | m_AdditionalLightShadowsSupported: 0 36 | m_AdditionalLightsShadowmapResolution: 512 37 | m_AdditionalLightsShadowResolutionTierLow: 128 38 | m_AdditionalLightsShadowResolutionTierMedium: 256 39 | m_AdditionalLightsShadowResolutionTierHigh: 512 40 | m_ReflectionProbeBlending: 0 41 | m_ReflectionProbeBoxProjection: 0 42 | m_ShadowDistance: 50 43 | m_ShadowCascadeCount: 1 44 | m_Cascade2Split: 0.25 45 | m_Cascade3Split: {x: 0.1, y: 0.3} 46 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 47 | m_CascadeBorder: 0.1 48 | m_ShadowDepthBias: 1 49 | m_ShadowNormalBias: 1 50 | m_SoftShadowsSupported: 0 51 | m_AdditionalLightsCookieResolution: 2048 52 | m_AdditionalLightsCookieFormat: 3 53 | m_UseSRPBatcher: 1 54 | m_SupportsDynamicBatching: 0 55 | m_MixedLightingSupported: 1 56 | m_SupportsLightLayers: 0 57 | m_DebugLevel: 0 58 | m_UseAdaptivePerformance: 1 59 | m_ColorGradingMode: 0 60 | m_ColorGradingLutSize: 16 61 | m_UseFastSRGBLinearConversion: 0 62 | m_ShadowType: 1 63 | m_LocalShadowsSupported: 0 64 | m_LocalShadowsAtlasResolution: 256 65 | m_MaxPixelLights: 0 66 | m_ShadowAtlasResolution: 256 67 | m_ShaderVariantLogLevel: 0 68 | m_VolumeFrameworkUpdateMode: 0 69 | m_ShadowCascades: 0 70 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0e2fc18fe036412f8223b3b3d9ad574 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/UniversalRenderPipelineGlobalSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} 13 | m_Name: UniversalRenderPipelineGlobalSettings 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 2 16 | lightLayerName0: Light Layer default 17 | lightLayerName1: Light Layer 1 18 | lightLayerName2: Light Layer 2 19 | lightLayerName3: Light Layer 3 20 | lightLayerName4: Light Layer 4 21 | lightLayerName5: Light Layer 5 22 | lightLayerName6: Light Layer 6 23 | lightLayerName7: Light Layer 7 24 | m_StripDebugVariants: 1 25 | m_StripUnusedPostProcessingVariants: 1 26 | m_StripUnusedVariants: 1 27 | supportRuntimeDebugDisplay: 0 28 | -------------------------------------------------------------------------------- /Assets/Settings/UniversalRenderPipelineGlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18dc0cd2c080841dea60987a38ce93fa 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dec50368aa332495a929e708aaf47a6c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/ShieldForcefield.shader: -------------------------------------------------------------------------------- 1 | Shader "Shield/Forcefield" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" {} 6 | [HDR] _ColorBack ("Color Back", Color) = (1,1,1,1) 7 | 8 | _FresnelPower ("Fresnel Power", Float) = 1 9 | [HDR] _FresnelColor ("Fresnel Color", Color) = (1,1,1,1) 10 | 11 | _DisplacementAmount ("Displacement Amount", Float) = 1.0 12 | _AnimationSpeed ("Animation Speed", Float) = 1.0 13 | } 14 | 15 | SubShader 16 | { 17 | Tags { 18 | "RenderType" = "Transparent" 19 | "Queue" = "Transparent" 20 | "RenderPipeline" = "UniversalRenderPipeline" 21 | } 22 | 23 | Cull Off 24 | ZWrite Off 25 | Blend SrcAlpha OneMinusSrcAlpha 26 | 27 | Pass 28 | { 29 | HLSLPROGRAM 30 | #pragma vertex vert 31 | #pragma fragment frag 32 | 33 | // The Core.hlsl file contains definitions of frequently used HLSL 34 | // macros and functions, and also contains #include references to other 35 | // HLSL files (for example, Common.hlsl, SpaceTransforms.hlsl, etc.). 36 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" 37 | #include "./shared/PerlinNoise.hlsl" 38 | 39 | struct Attributes 40 | { 41 | float4 positionOS : POSITION; 42 | float2 uv : TEXCOORD; 43 | float4 normal : NORMAL; 44 | }; 45 | 46 | struct Varyings 47 | { 48 | float4 positionHCS : SV_POSITION; 49 | float2 uv : TEXCOORD; 50 | float3 viewDir : TEXCOORD1; 51 | float3 worldNormal : TEXCOORD2; 52 | }; 53 | 54 | sampler2D _MainTex; 55 | float4 _MainTex_ST; 56 | 57 | float4 _ColorBack; 58 | 59 | float _FresnelPower; 60 | float4 _FresnelColor; 61 | 62 | float _AnimationSpeed; 63 | float _DisplacementAmount; 64 | 65 | Varyings vert(Attributes IN) 66 | { 67 | Varyings OUT; 68 | 69 | // generate perlin noise for the given UVs in the second UV map 70 | half noise; 71 | PerlinNoise_half( 72 | IN.normal.xy, 73 | 5, 74 | 5, 75 | _Time.y * _AnimationSpeed, 76 | noise 77 | ); 78 | 79 | // displace faces along the normals 80 | float displacementAmount = noise * _DisplacementAmount; 81 | displacementAmount = clamp(displacementAmount, -_DisplacementAmount, _DisplacementAmount); 82 | 83 | float3 displacedPostitionOS = IN.positionOS.xyz + (IN.normal.xyz * displacementAmount); 84 | OUT.positionHCS = TransformObjectToHClip(displacedPostitionOS); 85 | 86 | OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex); 87 | 88 | float3 positionW = TransformObjectToWorld(IN.positionOS.xyz); 89 | OUT.viewDir = normalize(_WorldSpaceCameraPos.xyz - positionW.xyz); 90 | 91 | OUT.worldNormal = TransformObjectToWorldNormal(IN.normal.xyz, true); 92 | 93 | return OUT; 94 | } 95 | 96 | // VFACE input positive for frontbaces, 97 | // negative for backfaces. Output one 98 | // of the two colors depending on that. 99 | half4 frag(Varyings IN, half facing : VFACE) : SV_Target 100 | { 101 | half4 color = tex2D(_MainTex, IN.uv); 102 | 103 | // fresnelDot is zero when normal is 90 deg angle from view dir 104 | float fresnelDot = dot(IN.worldNormal, IN.viewDir); 105 | 106 | fresnelDot = saturate(fresnelDot); // clamp to 0,1 107 | float fresnelPow = pow(1.0f - fresnelDot, _FresnelPower); 108 | 109 | return facing > 0 ? color * fresnelPow * _FresnelColor : color * _ColorBack; 110 | } 111 | ENDHLSL 112 | } 113 | } 114 | } 115 | -------------------------------------------------------------------------------- /Assets/Shaders/ShieldForcefield.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a7c371e21320470283fb86c6bb6bd69 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | preprocessorOverride: 0 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Shaders/ShieldForcefield.shadergraph.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41406bef68a0c46efaef25eab11e19e8 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} 11 | -------------------------------------------------------------------------------- /Assets/Shaders/shared.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6fefb1fd831c4edcbf6e9180dd01bc5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/shared/PerlinNoise.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43c2976dd586d4958ae70ef0faa1c5b5 3 | ShaderIncludeImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e54021e4e4fd64fbc9dcf4f085d192be 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sprites/Shield.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/Sprites/Shield.png -------------------------------------------------------------------------------- /Assets/Sprites/Shield.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc381c2326865493f9307c5ef5058eda 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 1 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 0 40 | wrapV: 0 41 | wrapW: 0 42 | nPOTScale: 1 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 0 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 0 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | cookieLightType: 0 67 | platformSettings: 68 | - serializedVersion: 3 69 | buildTarget: DefaultTexturePlatform 70 | maxTextureSize: 2048 71 | resizeAlgorithm: 0 72 | textureFormat: -1 73 | textureCompression: 1 74 | compressionQuality: 50 75 | crunchedCompression: 1 76 | allowsAlphaSplitting: 0 77 | overridden: 0 78 | androidETC2FallbackOverride: 0 79 | forceMaximumCompressionQuality_BC6H_BC7: 0 80 | - serializedVersion: 3 81 | buildTarget: Standalone 82 | maxTextureSize: 2048 83 | resizeAlgorithm: 0 84 | textureFormat: -1 85 | textureCompression: 1 86 | compressionQuality: 50 87 | crunchedCompression: 0 88 | allowsAlphaSplitting: 0 89 | overridden: 0 90 | androidETC2FallbackOverride: 0 91 | forceMaximumCompressionQuality_BC6H_BC7: 0 92 | - serializedVersion: 3 93 | buildTarget: Server 94 | maxTextureSize: 2048 95 | resizeAlgorithm: 0 96 | textureFormat: -1 97 | textureCompression: 1 98 | compressionQuality: 50 99 | crunchedCompression: 0 100 | allowsAlphaSplitting: 0 101 | overridden: 0 102 | androidETC2FallbackOverride: 0 103 | forceMaximumCompressionQuality_BC6H_BC7: 0 104 | - serializedVersion: 3 105 | buildTarget: Android 106 | maxTextureSize: 2048 107 | resizeAlgorithm: 0 108 | textureFormat: -1 109 | textureCompression: 1 110 | compressionQuality: 50 111 | crunchedCompression: 0 112 | allowsAlphaSplitting: 0 113 | overridden: 0 114 | androidETC2FallbackOverride: 0 115 | forceMaximumCompressionQuality_BC6H_BC7: 0 116 | - serializedVersion: 3 117 | buildTarget: iPhone 118 | maxTextureSize: 2048 119 | resizeAlgorithm: 0 120 | textureFormat: -1 121 | textureCompression: 1 122 | compressionQuality: 50 123 | crunchedCompression: 0 124 | allowsAlphaSplitting: 0 125 | overridden: 0 126 | androidETC2FallbackOverride: 0 127 | forceMaximumCompressionQuality_BC6H_BC7: 0 128 | spriteSheet: 129 | serializedVersion: 2 130 | sprites: [] 131 | outline: [] 132 | physicsShape: [] 133 | bones: [] 134 | spriteID: 135 | internalID: 0 136 | vertices: [] 137 | indices: 138 | edges: [] 139 | weights: [] 140 | secondaryTextures: [] 141 | nameFileIdTable: {} 142 | spritePackingTag: 143 | pSDRemoveMatte: 0 144 | pSDShowRemoveMatteOption: 0 145 | userData: 146 | assetBundleName: 147 | assetBundleVariant: 148 | -------------------------------------------------------------------------------- /Assets/StarSparrow.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68ba141d95b38104d9d463ad4786bd32 3 | folderAsset: yes 4 | timeCreated: 1568274875 5 | licenseType: Store 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cd1c379b1cdb36418f77d020a27acde 3 | folderAsset: yes 4 | timeCreated: 1538651534 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/BonusContent.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef302250c453c6d4e87fbc461c7492ab 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/BonusContent/Mine Sample 1.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Mine Sample 1 11 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 12 | m_ValidKeywords: 13 | - _EMISSION 14 | - _METALLICSPECGLOSSMAP 15 | - _NORMALMAP 16 | m_InvalidKeywords: 17 | - _METALLICGLOSSMAP 18 | m_LightmapFlags: 1 19 | m_EnableInstancingVariants: 0 20 | m_DoubleSidedGI: 0 21 | m_CustomRenderQueue: -1 22 | stringTagMap: 23 | RenderType: Opaque 24 | disabledShaderPasses: [] 25 | m_SavedProperties: 26 | serializedVersion: 3 27 | m_TexEnvs: 28 | - _BaseMap: 29 | m_Texture: {fileID: 2800000, guid: 6f4ecb0f36aa22b4e93e4b434947cfa8, type: 3} 30 | m_Scale: {x: 1, y: 1} 31 | m_Offset: {x: 0, y: 0} 32 | - _BumpMap: 33 | m_Texture: {fileID: 2800000, guid: a909b68486656de4986628989cc5f12a, type: 3} 34 | m_Scale: {x: 1, y: 1} 35 | m_Offset: {x: 0, y: 0} 36 | - _DetailAlbedoMap: 37 | m_Texture: {fileID: 0} 38 | m_Scale: {x: 1, y: 1} 39 | m_Offset: {x: 0, y: 0} 40 | - _DetailMask: 41 | m_Texture: {fileID: 0} 42 | m_Scale: {x: 1, y: 1} 43 | m_Offset: {x: 0, y: 0} 44 | - _DetailNormalMap: 45 | m_Texture: {fileID: 0} 46 | m_Scale: {x: 1, y: 1} 47 | m_Offset: {x: 0, y: 0} 48 | - _EmissionMap: 49 | m_Texture: {fileID: 2800000, guid: 6dcf0670d2ea1ca4987d2a0e3d9ab0a8, type: 3} 50 | m_Scale: {x: 1, y: 1} 51 | m_Offset: {x: 0, y: 0} 52 | - _MainTex: 53 | m_Texture: {fileID: 2800000, guid: 6f4ecb0f36aa22b4e93e4b434947cfa8, type: 3} 54 | m_Scale: {x: 1, y: 1} 55 | m_Offset: {x: 0, y: 0} 56 | - _MetallicGlossMap: 57 | m_Texture: {fileID: 2800000, guid: 8d0f2071706729c4d95bb30b050bc137, type: 3} 58 | m_Scale: {x: 1, y: 1} 59 | m_Offset: {x: 0, y: 0} 60 | - _OcclusionMap: 61 | m_Texture: {fileID: 0} 62 | m_Scale: {x: 1, y: 1} 63 | m_Offset: {x: 0, y: 0} 64 | - _ParallaxMap: 65 | m_Texture: {fileID: 0} 66 | m_Scale: {x: 1, y: 1} 67 | m_Offset: {x: 0, y: 0} 68 | - _SpecGlossMap: 69 | m_Texture: {fileID: 0} 70 | m_Scale: {x: 1, y: 1} 71 | m_Offset: {x: 0, y: 0} 72 | - unity_Lightmaps: 73 | m_Texture: {fileID: 0} 74 | m_Scale: {x: 1, y: 1} 75 | m_Offset: {x: 0, y: 0} 76 | - unity_LightmapsInd: 77 | m_Texture: {fileID: 0} 78 | m_Scale: {x: 1, y: 1} 79 | m_Offset: {x: 0, y: 0} 80 | - unity_ShadowMasks: 81 | m_Texture: {fileID: 0} 82 | m_Scale: {x: 1, y: 1} 83 | m_Offset: {x: 0, y: 0} 84 | m_Ints: [] 85 | m_Floats: 86 | - _AlphaClip: 0 87 | - _Blend: 0 88 | - _BumpScale: 1 89 | - _ClearCoatMask: 0 90 | - _ClearCoatSmoothness: 0 91 | - _Cull: 2 92 | - _Cutoff: 0.5 93 | - _DetailAlbedoMapScale: 1 94 | - _DetailNormalMapScale: 1 95 | - _DstBlend: 0 96 | - _EnvironmentReflections: 1 97 | - _GlossMapScale: 1 98 | - _Glossiness: 0.5 99 | - _GlossyReflections: 1 100 | - _Metallic: 0 101 | - _Mode: 0 102 | - _OcclusionStrength: 1 103 | - _Parallax: 0.02 104 | - _QueueOffset: 0 105 | - _ReceiveShadows: 1 106 | - _Smoothness: 1 107 | - _SmoothnessTextureChannel: 0 108 | - _SpecularHighlights: 1 109 | - _SrcBlend: 1 110 | - _Surface: 0 111 | - _UVSec: 0 112 | - _WorkflowMode: 1 113 | - _ZWrite: 1 114 | m_Colors: 115 | - _BaseColor: {r: 1, g: 1, b: 1, a: 1} 116 | - _Color: {r: 1, g: 1, b: 1, a: 1} 117 | - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} 118 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 119 | m_BuildTextureStacks: [] 120 | --- !u!114 &2923417810839199130 121 | MonoBehaviour: 122 | m_ObjectHideFlags: 11 123 | m_CorrespondingSourceObject: {fileID: 0} 124 | m_PrefabInstance: {fileID: 0} 125 | m_PrefabAsset: {fileID: 0} 126 | m_GameObject: {fileID: 0} 127 | m_Enabled: 1 128 | m_EditorHideFlags: 0 129 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 130 | m_Name: 131 | m_EditorClassIdentifier: 132 | version: 5 133 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/BonusContent/Mine Sample 1.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82c97815f01775d4899d78255a373dfe 3 | timeCreated: 1567496207 4 | licenseType: Store 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 2100000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/Extra.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d5626f2d718a594386f455840c67fdc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/Extra/StarSparrow_Orange.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-6919271461696553857 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 5 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: StarSparrow_Orange 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_ValidKeywords: 26 | - _EMISSION 27 | - _METALLICSPECGLOSSMAP 28 | - _NORMALMAP 29 | m_InvalidKeywords: 30 | - _METALLICGLOSSMAP 31 | m_LightmapFlags: 1 32 | m_EnableInstancingVariants: 0 33 | m_DoubleSidedGI: 0 34 | m_CustomRenderQueue: -1 35 | stringTagMap: 36 | RenderType: Opaque 37 | disabledShaderPasses: [] 38 | m_SavedProperties: 39 | serializedVersion: 3 40 | m_TexEnvs: 41 | - _BaseMap: 42 | m_Texture: {fileID: 2800000, guid: 9910943c18579a249a5a2984fdb3f3ae, type: 3} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _BumpMap: 46 | m_Texture: {fileID: 2800000, guid: c96423a02cfe8934286c58b144ca7a43, type: 3} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _DetailAlbedoMap: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _DetailMask: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _DetailNormalMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _EmissionMap: 62 | m_Texture: {fileID: 2800000, guid: e285b114efc2a1240b2b32966432623c, type: 3} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | - _MainTex: 66 | m_Texture: {fileID: 2800000, guid: 9910943c18579a249a5a2984fdb3f3ae, type: 3} 67 | m_Scale: {x: 1, y: 1} 68 | m_Offset: {x: 0, y: 0} 69 | - _MetallicGlossMap: 70 | m_Texture: {fileID: 2800000, guid: d3effaf83ec3f7e42ae598da93a72524, type: 3} 71 | m_Scale: {x: 1, y: 1} 72 | m_Offset: {x: 0, y: 0} 73 | - _OcclusionMap: 74 | m_Texture: {fileID: 0} 75 | m_Scale: {x: 1, y: 1} 76 | m_Offset: {x: 0, y: 0} 77 | - _ParallaxMap: 78 | m_Texture: {fileID: 0} 79 | m_Scale: {x: 1, y: 1} 80 | m_Offset: {x: 0, y: 0} 81 | - _SpecGlossMap: 82 | m_Texture: {fileID: 0} 83 | m_Scale: {x: 1, y: 1} 84 | m_Offset: {x: 0, y: 0} 85 | - unity_Lightmaps: 86 | m_Texture: {fileID: 0} 87 | m_Scale: {x: 1, y: 1} 88 | m_Offset: {x: 0, y: 0} 89 | - unity_LightmapsInd: 90 | m_Texture: {fileID: 0} 91 | m_Scale: {x: 1, y: 1} 92 | m_Offset: {x: 0, y: 0} 93 | - unity_ShadowMasks: 94 | m_Texture: {fileID: 0} 95 | m_Scale: {x: 1, y: 1} 96 | m_Offset: {x: 0, y: 0} 97 | m_Ints: [] 98 | m_Floats: 99 | - _AlphaClip: 0 100 | - _Blend: 0 101 | - _BumpScale: 1 102 | - _ClearCoatMask: 0 103 | - _ClearCoatSmoothness: 0 104 | - _Cull: 2 105 | - _Cutoff: 0.5 106 | - _DetailAlbedoMapScale: 1 107 | - _DetailNormalMapScale: 1 108 | - _DstBlend: 0 109 | - _EnvironmentReflections: 1 110 | - _GlossMapScale: 1 111 | - _Glossiness: 0.5 112 | - _GlossyReflections: 1 113 | - _Metallic: 0 114 | - _Mode: 0 115 | - _OcclusionStrength: 1 116 | - _Parallax: 0.02 117 | - _QueueOffset: 0 118 | - _ReceiveShadows: 1 119 | - _Smoothness: 1 120 | - _SmoothnessTextureChannel: 0 121 | - _SpecularHighlights: 1 122 | - _SrcBlend: 1 123 | - _Surface: 0 124 | - _UVSec: 0 125 | - _WorkflowMode: 1 126 | - _ZWrite: 1 127 | m_Colors: 128 | - _BaseColor: {r: 1, g: 1, b: 1, a: 1} 129 | - _Color: {r: 1, g: 1, b: 1, a: 1} 130 | - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} 131 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 132 | m_BuildTextureStacks: [] 133 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/Extra/StarSparrow_Orange.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b52c4a2cbd2a8248b7c6e782e73497e 3 | timeCreated: 1538897631 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/StarSparrow_White.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: StarSparrow_White 11 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 12 | m_ValidKeywords: 13 | - _EMISSION 14 | - _METALLICSPECGLOSSMAP 15 | - _NORMALMAP 16 | m_InvalidKeywords: 17 | - _METALLICGLOSSMAP 18 | m_LightmapFlags: 1 19 | m_EnableInstancingVariants: 0 20 | m_DoubleSidedGI: 0 21 | m_CustomRenderQueue: -1 22 | stringTagMap: 23 | RenderType: Opaque 24 | disabledShaderPasses: [] 25 | m_SavedProperties: 26 | serializedVersion: 3 27 | m_TexEnvs: 28 | - _BaseMap: 29 | m_Texture: {fileID: 2800000, guid: 07e73c410e4389545a8cd3e12dee52b8, type: 3} 30 | m_Scale: {x: 1, y: 1} 31 | m_Offset: {x: 0, y: 0} 32 | - _BumpMap: 33 | m_Texture: {fileID: 2800000, guid: c96423a02cfe8934286c58b144ca7a43, type: 3} 34 | m_Scale: {x: 1, y: 1} 35 | m_Offset: {x: 0, y: 0} 36 | - _DetailAlbedoMap: 37 | m_Texture: {fileID: 0} 38 | m_Scale: {x: 1, y: 1} 39 | m_Offset: {x: 0, y: 0} 40 | - _DetailMask: 41 | m_Texture: {fileID: 0} 42 | m_Scale: {x: 1, y: 1} 43 | m_Offset: {x: 0, y: 0} 44 | - _DetailNormalMap: 45 | m_Texture: {fileID: 0} 46 | m_Scale: {x: 1, y: 1} 47 | m_Offset: {x: 0, y: 0} 48 | - _EmissionMap: 49 | m_Texture: {fileID: 2800000, guid: e285b114efc2a1240b2b32966432623c, type: 3} 50 | m_Scale: {x: 1, y: 1} 51 | m_Offset: {x: 0, y: 0} 52 | - _MainTex: 53 | m_Texture: {fileID: 2800000, guid: 07e73c410e4389545a8cd3e12dee52b8, type: 3} 54 | m_Scale: {x: 1, y: 1} 55 | m_Offset: {x: 0, y: 0} 56 | - _MetallicGlossMap: 57 | m_Texture: {fileID: 2800000, guid: d3effaf83ec3f7e42ae598da93a72524, type: 3} 58 | m_Scale: {x: 1, y: 1} 59 | m_Offset: {x: 0, y: 0} 60 | - _OcclusionMap: 61 | m_Texture: {fileID: 0} 62 | m_Scale: {x: 1, y: 1} 63 | m_Offset: {x: 0, y: 0} 64 | - _ParallaxMap: 65 | m_Texture: {fileID: 0} 66 | m_Scale: {x: 1, y: 1} 67 | m_Offset: {x: 0, y: 0} 68 | - _SpecGlossMap: 69 | m_Texture: {fileID: 0} 70 | m_Scale: {x: 1, y: 1} 71 | m_Offset: {x: 0, y: 0} 72 | - unity_Lightmaps: 73 | m_Texture: {fileID: 0} 74 | m_Scale: {x: 1, y: 1} 75 | m_Offset: {x: 0, y: 0} 76 | - unity_LightmapsInd: 77 | m_Texture: {fileID: 0} 78 | m_Scale: {x: 1, y: 1} 79 | m_Offset: {x: 0, y: 0} 80 | - unity_ShadowMasks: 81 | m_Texture: {fileID: 0} 82 | m_Scale: {x: 1, y: 1} 83 | m_Offset: {x: 0, y: 0} 84 | m_Ints: [] 85 | m_Floats: 86 | - _AlphaClip: 0 87 | - _Blend: 0 88 | - _BumpScale: 1 89 | - _ClearCoatMask: 0 90 | - _ClearCoatSmoothness: 0 91 | - _Cull: 2 92 | - _Cutoff: 0.5 93 | - _DetailAlbedoMapScale: 1 94 | - _DetailNormalMapScale: 1 95 | - _DstBlend: 0 96 | - _EnvironmentReflections: 1 97 | - _GlossMapScale: 1 98 | - _Glossiness: 0.5 99 | - _GlossyReflections: 1 100 | - _Metallic: 0 101 | - _Mode: 0 102 | - _OcclusionStrength: 1 103 | - _Parallax: 0.02 104 | - _QueueOffset: 0 105 | - _ReceiveShadows: 1 106 | - _Smoothness: 1 107 | - _SmoothnessTextureChannel: 0 108 | - _SpecularHighlights: 1 109 | - _SrcBlend: 1 110 | - _Surface: 0 111 | - _UVSec: 0 112 | - _WorkflowMode: 1 113 | - _ZWrite: 1 114 | m_Colors: 115 | - _BaseColor: {r: 1, g: 1, b: 1, a: 1} 116 | - _Color: {r: 1, g: 1, b: 1, a: 1} 117 | - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} 118 | - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} 119 | m_BuildTextureStacks: [] 120 | --- !u!114 &3765843653460719468 121 | MonoBehaviour: 122 | m_ObjectHideFlags: 11 123 | m_CorrespondingSourceObject: {fileID: 0} 124 | m_PrefabInstance: {fileID: 0} 125 | m_PrefabAsset: {fileID: 0} 126 | m_GameObject: {fileID: 0} 127 | m_Enabled: 1 128 | m_EditorHideFlags: 0 129 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 130 | m_Name: 131 | m_EditorClassIdentifier: 132 | version: 5 133 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Materials/StarSparrow_White.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bd34ca215750fc48902c734d2d5d80f 3 | timeCreated: 1538897631 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Meshes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 611565bb02c30504995c4b3d89bd4e19 3 | folderAsset: yes 4 | timeCreated: 1538651534 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Meshes/BonusContent.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88d43d385c2dfc247955b868603593c2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Meshes/BonusContent/MinesSample.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Meshes/BonusContent/MinesSample.FBX -------------------------------------------------------------------------------- /Assets/StarSparrow/Meshes/BonusContent/MinesSample.FBX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ed599d7224ee9943b11064add7ed981 3 | timeCreated: 1568640059 4 | licenseType: Store 5 | ModelImporter: 6 | serializedVersion: 22 7 | fileIDToRecycleName: 8 | 100000: //RootNode 9 | 100002: SpaceMine1 10 | 100004: SpaceMine11 11 | 400000: //RootNode 12 | 400002: SpaceMine1 13 | 400004: SpaceMine11 14 | 2100000: No Name 15 | 2300000: SpaceMine1 16 | 2300002: SpaceMine11 17 | 3300000: SpaceMine1 18 | 3300002: SpaceMine11 19 | 4300000: SpaceMine1 20 | 4300002: SpaceMine11 21 | externalObjects: {} 22 | materials: 23 | importMaterials: 0 24 | materialName: 0 25 | materialSearch: 1 26 | materialLocation: 1 27 | animations: 28 | legacyGenerateAnimations: 4 29 | bakeSimulation: 0 30 | resampleCurves: 1 31 | optimizeGameObjects: 0 32 | motionNodeName: 33 | rigImportErrors: 34 | rigImportWarnings: 35 | animationImportErrors: 36 | animationImportWarnings: 37 | animationRetargetingWarnings: 38 | animationDoRetargetingWarnings: 0 39 | importAnimatedCustomProperties: 0 40 | animationCompression: 1 41 | animationRotationError: 0.5 42 | animationPositionError: 0.5 43 | animationScaleError: 0.5 44 | animationWrapMode: 0 45 | extraExposedTransformPaths: [] 46 | extraUserProperties: [] 47 | clipAnimations: [] 48 | isReadable: 1 49 | meshes: 50 | lODScreenPercentages: [] 51 | globalScale: 1 52 | meshCompression: 0 53 | addColliders: 0 54 | importVisibility: 1 55 | importBlendShapes: 1 56 | importCameras: 1 57 | importLights: 1 58 | swapUVChannels: 0 59 | generateSecondaryUV: 0 60 | useFileUnits: 1 61 | optimizeMeshForGPU: 1 62 | keepQuads: 0 63 | weldVertices: 1 64 | preserveHierarchy: 0 65 | indexFormat: 0 66 | secondaryUVAngleDistortion: 8 67 | secondaryUVAreaDistortion: 15.000001 68 | secondaryUVHardAngle: 88 69 | secondaryUVPackMargin: 4 70 | useFileScale: 1 71 | tangentSpace: 72 | normalSmoothAngle: 60 73 | normalImportMode: 0 74 | tangentImportMode: 3 75 | normalCalculationMode: 4 76 | importAnimation: 1 77 | copyAvatar: 0 78 | humanDescription: 79 | serializedVersion: 2 80 | human: [] 81 | skeleton: [] 82 | armTwist: 0.5 83 | foreArmTwist: 0.5 84 | upperLegTwist: 0.5 85 | legTwist: 0.5 86 | armStretch: 0.05 87 | legStretch: 0.05 88 | feetSpacing: 0 89 | rootMotionBoneName: 90 | rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} 91 | hasTranslationDoF: 0 92 | hasExtraRoot: 0 93 | skeletonHasParents: 1 94 | lastHumanDescriptionAvatarSource: {instanceID: 0} 95 | animationType: 0 96 | humanoidOversampling: 1 97 | additionalBone: 0 98 | userData: 99 | assetBundleName: 100 | assetBundleVariant: 101 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Meshes/StarSparrow1.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Meshes/StarSparrow1.fbx -------------------------------------------------------------------------------- /Assets/StarSparrow/Meshes/StarSparrow1.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9eafec2478441af418574f3e9e971f8d 3 | ModelImporter: 4 | serializedVersion: 19301 5 | internalIDToNameTable: [] 6 | externalObjects: {} 7 | materials: 8 | materialImportMode: 0 9 | materialName: 0 10 | materialSearch: 1 11 | materialLocation: 1 12 | animations: 13 | legacyGenerateAnimations: 4 14 | bakeSimulation: 0 15 | resampleCurves: 1 16 | optimizeGameObjects: 0 17 | motionNodeName: 18 | rigImportErrors: 19 | rigImportWarnings: 20 | animationImportErrors: 21 | animationImportWarnings: 22 | animationRetargetingWarnings: 23 | animationDoRetargetingWarnings: 0 24 | importAnimatedCustomProperties: 0 25 | importConstraints: 0 26 | animationCompression: 1 27 | animationRotationError: 0.5 28 | animationPositionError: 0.5 29 | animationScaleError: 0.5 30 | animationWrapMode: 0 31 | extraExposedTransformPaths: [] 32 | extraUserProperties: [] 33 | clipAnimations: [] 34 | isReadable: 0 35 | meshes: 36 | lODScreenPercentages: [] 37 | globalScale: 1 38 | meshCompression: 0 39 | addColliders: 0 40 | useSRGBMaterialColor: 1 41 | sortHierarchyByName: 1 42 | importVisibility: 1 43 | importBlendShapes: 1 44 | importCameras: 1 45 | importLights: 1 46 | fileIdsGeneration: 2 47 | swapUVChannels: 0 48 | generateSecondaryUV: 0 49 | useFileUnits: 1 50 | keepQuads: 0 51 | weldVertices: 1 52 | preserveHierarchy: 0 53 | skinWeightsMode: 0 54 | maxBonesPerVertex: 4 55 | minBoneWeight: 0.001 56 | meshOptimizationFlags: -1 57 | indexFormat: 0 58 | secondaryUVAngleDistortion: 8 59 | secondaryUVAreaDistortion: 15.000001 60 | secondaryUVHardAngle: 88 61 | secondaryUVPackMargin: 4 62 | useFileScale: 1 63 | tangentSpace: 64 | normalSmoothAngle: 60 65 | normalImportMode: 0 66 | tangentImportMode: 3 67 | normalCalculationMode: 4 68 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 69 | blendShapeNormalImportMode: 2 70 | normalSmoothingSource: 1 71 | referencedClips: [] 72 | importAnimation: 0 73 | humanDescription: 74 | serializedVersion: 3 75 | human: [] 76 | skeleton: [] 77 | armTwist: 0.5 78 | foreArmTwist: 0.5 79 | upperLegTwist: 0.5 80 | legTwist: 0.5 81 | armStretch: 0.05 82 | legStretch: 0.05 83 | feetSpacing: 0 84 | globalScale: 1 85 | rootMotionBoneName: 86 | hasTranslationDoF: 0 87 | hasExtraRoot: 0 88 | skeletonHasParents: 1 89 | lastHumanDescriptionAvatarSource: {instanceID: 0} 90 | autoGenerateAvatarMappingIfUnspecified: 1 91 | animationType: 0 92 | humanoidOversampling: 1 93 | avatarSetup: 0 94 | additionalBone: 0 95 | userData: 96 | assetBundleName: 97 | assetBundleVariant: 98 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0aa7bcc0cee9d024fbea84bf0552512f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/BonusContent.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b481069d0e76fef479ad543caab87096 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/BonusContent/Idle.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38b67c1d2edd24dada7cc4ae8a9794b2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 7400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/BonusContent/Mine Sample 1.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &1041803199959140 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 4511299184676432} 12 | - component: {fileID: 8247671159924909886} 13 | m_Layer: 0 14 | m_Name: Mine Sample 1 15 | m_TagString: Untagged 16 | m_Icon: {fileID: 0} 17 | m_NavMeshLayer: 0 18 | m_StaticEditorFlags: 0 19 | m_IsActive: 1 20 | --- !u!4 &4511299184676432 21 | Transform: 22 | m_ObjectHideFlags: 0 23 | m_CorrespondingSourceObject: {fileID: 0} 24 | m_PrefabInstance: {fileID: 0} 25 | m_PrefabAsset: {fileID: 0} 26 | m_GameObject: {fileID: 1041803199959140} 27 | m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1} 28 | m_LocalPosition: {x: 0, y: 0, z: 0} 29 | m_LocalScale: {x: 1, y: 1, z: 1} 30 | m_ConstrainProportionsScale: 0 31 | m_Children: 32 | - {fileID: 2237900753059575277} 33 | m_Father: {fileID: 0} 34 | m_RootOrder: 0 35 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 36 | --- !u!95 &8247671159924909886 37 | Animator: 38 | serializedVersion: 4 39 | m_ObjectHideFlags: 0 40 | m_CorrespondingSourceObject: {fileID: 0} 41 | m_PrefabInstance: {fileID: 0} 42 | m_PrefabAsset: {fileID: 0} 43 | m_GameObject: {fileID: 1041803199959140} 44 | m_Enabled: 1 45 | m_Avatar: {fileID: 0} 46 | m_Controller: {fileID: 9100000, guid: 4e44906e8b54c4c3e8569d3448b0cf46, type: 2} 47 | m_CullingMode: 0 48 | m_UpdateMode: 0 49 | m_ApplyRootMotion: 0 50 | m_LinearVelocityBlending: 0 51 | m_StabilizeFeet: 0 52 | m_WarningMessage: 53 | m_HasTransformHierarchy: 1 54 | m_AllowConstantClipSamplingOptimization: 1 55 | m_KeepAnimatorControllerStateOnDisable: 0 56 | --- !u!1 &4807066573172656915 57 | GameObject: 58 | m_ObjectHideFlags: 0 59 | m_CorrespondingSourceObject: {fileID: 0} 60 | m_PrefabInstance: {fileID: 0} 61 | m_PrefabAsset: {fileID: 0} 62 | serializedVersion: 6 63 | m_Component: 64 | - component: {fileID: 2237900753059575277} 65 | - component: {fileID: 3997180437294208833} 66 | - component: {fileID: 8006750045381078573} 67 | m_Layer: 0 68 | m_Name: Mine 69 | m_TagString: Untagged 70 | m_Icon: {fileID: 0} 71 | m_NavMeshLayer: 0 72 | m_StaticEditorFlags: 0 73 | m_IsActive: 1 74 | --- !u!4 &2237900753059575277 75 | Transform: 76 | m_ObjectHideFlags: 0 77 | m_CorrespondingSourceObject: {fileID: 0} 78 | m_PrefabInstance: {fileID: 0} 79 | m_PrefabAsset: {fileID: 0} 80 | m_GameObject: {fileID: 4807066573172656915} 81 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 82 | m_LocalPosition: {x: 0, y: 0, z: 0} 83 | m_LocalScale: {x: 1, y: 1, z: 1} 84 | m_ConstrainProportionsScale: 0 85 | m_Children: [] 86 | m_Father: {fileID: 4511299184676432} 87 | m_RootOrder: 0 88 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 89 | --- !u!33 &3997180437294208833 90 | MeshFilter: 91 | m_ObjectHideFlags: 0 92 | m_CorrespondingSourceObject: {fileID: 0} 93 | m_PrefabInstance: {fileID: 0} 94 | m_PrefabAsset: {fileID: 0} 95 | m_GameObject: {fileID: 4807066573172656915} 96 | m_Mesh: {fileID: 4300000, guid: 6ed599d7224ee9943b11064add7ed981, type: 3} 97 | --- !u!23 &8006750045381078573 98 | MeshRenderer: 99 | m_ObjectHideFlags: 0 100 | m_CorrespondingSourceObject: {fileID: 0} 101 | m_PrefabInstance: {fileID: 0} 102 | m_PrefabAsset: {fileID: 0} 103 | m_GameObject: {fileID: 4807066573172656915} 104 | m_Enabled: 1 105 | m_CastShadows: 1 106 | m_ReceiveShadows: 1 107 | m_DynamicOccludee: 1 108 | m_StaticShadowCaster: 0 109 | m_MotionVectors: 1 110 | m_LightProbeUsage: 1 111 | m_ReflectionProbeUsage: 1 112 | m_RayTracingMode: 2 113 | m_RayTraceProcedural: 0 114 | m_RenderingLayerMask: 1 115 | m_RendererPriority: 0 116 | m_Materials: 117 | - {fileID: 2100000, guid: 82c97815f01775d4899d78255a373dfe, type: 2} 118 | m_StaticBatchInfo: 119 | firstSubMesh: 0 120 | subMeshCount: 0 121 | m_StaticBatchRoot: {fileID: 0} 122 | m_ProbeAnchor: {fileID: 0} 123 | m_LightProbeVolumeOverride: {fileID: 0} 124 | m_ScaleInLightmap: 1 125 | m_ReceiveGI: 1 126 | m_PreserveUVs: 0 127 | m_IgnoreNormalsForChartDetection: 0 128 | m_ImportantGI: 0 129 | m_StitchLightmapSeams: 0 130 | m_SelectedEditorRenderState: 3 131 | m_MinimumChartSize: 4 132 | m_AutoUVMaxDistance: 0.5 133 | m_AutoUVMaxAngle: 89 134 | m_LightmapParameters: {fileID: 0} 135 | m_SortingLayerID: 0 136 | m_SortingLayer: 0 137 | m_SortingOrder: 0 138 | m_AdditionalVertexStreams: {fileID: 0} 139 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/BonusContent/Mine Sample 1.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5f7d5f60379571b4ab916f85aae80a71 3 | timeCreated: 1568642984 4 | licenseType: Store 5 | NativeFormatImporter: 6 | externalObjects: {} 7 | mainObjectFileID: 100100000 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/BonusContent/Mine.controller: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!91 &9100000 4 | AnimatorController: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: Mine 10 | serializedVersion: 5 11 | m_AnimatorParameters: [] 12 | m_AnimatorLayers: 13 | - serializedVersion: 5 14 | m_Name: Base Layer 15 | m_StateMachine: {fileID: 7680461195989035836} 16 | m_Mask: {fileID: 0} 17 | m_Motions: [] 18 | m_Behaviours: [] 19 | m_BlendingMode: 0 20 | m_SyncedLayerIndex: -1 21 | m_DefaultWeight: 0 22 | m_IKPass: 0 23 | m_SyncedLayerAffectsTiming: 0 24 | m_Controller: {fileID: 9100000} 25 | --- !u!1102 &981575721019133655 26 | AnimatorState: 27 | serializedVersion: 6 28 | m_ObjectHideFlags: 1 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_Name: Idle 33 | m_Speed: 0.25 34 | m_CycleOffset: 0 35 | m_Transitions: [] 36 | m_StateMachineBehaviours: [] 37 | m_Position: {x: 50, y: 50, z: 0} 38 | m_IKOnFeet: 0 39 | m_WriteDefaultValues: 1 40 | m_Mirror: 0 41 | m_SpeedParameterActive: 0 42 | m_MirrorParameterActive: 0 43 | m_CycleOffsetParameterActive: 0 44 | m_TimeParameterActive: 0 45 | m_Motion: {fileID: 7400000, guid: 38b67c1d2edd24dada7cc4ae8a9794b2, type: 2} 46 | m_Tag: 47 | m_SpeedParameter: 48 | m_MirrorParameter: 49 | m_CycleOffsetParameter: 50 | m_TimeParameter: 51 | --- !u!1107 &7680461195989035836 52 | AnimatorStateMachine: 53 | serializedVersion: 6 54 | m_ObjectHideFlags: 1 55 | m_CorrespondingSourceObject: {fileID: 0} 56 | m_PrefabInstance: {fileID: 0} 57 | m_PrefabAsset: {fileID: 0} 58 | m_Name: Base Layer 59 | m_ChildStates: 60 | - serializedVersion: 1 61 | m_State: {fileID: 981575721019133655} 62 | m_Position: {x: 311, y: 56, z: 0} 63 | m_ChildStateMachines: [] 64 | m_AnyStateTransitions: [] 65 | m_EntryTransitions: [] 66 | m_StateMachineTransitions: {} 67 | m_StateMachineBehaviours: [] 68 | m_AnyStatePosition: {x: 50, y: 20, z: 0} 69 | m_EntryPosition: {x: 50, y: 120, z: 0} 70 | m_ExitPosition: {x: 800, y: 120, z: 0} 71 | m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} 72 | m_DefaultState: {fileID: 981575721019133655} 73 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/BonusContent/Mine.controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4e44906e8b54c4c3e8569d3448b0cf46 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 9100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/Examples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9034f6cf9057b244784147b5f4bc49c3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/Examples/Idle.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5990f51072ed84bf68e6b689f6d902d3 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 7400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/Examples/StarSparrow.controller: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!91 &9100000 4 | AnimatorController: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: StarSparrow 10 | serializedVersion: 5 11 | m_AnimatorParameters: [] 12 | m_AnimatorLayers: 13 | - serializedVersion: 5 14 | m_Name: Base Layer 15 | m_StateMachine: {fileID: 7680461195989035836} 16 | m_Mask: {fileID: 0} 17 | m_Motions: [] 18 | m_Behaviours: [] 19 | m_BlendingMode: 0 20 | m_SyncedLayerIndex: -1 21 | m_DefaultWeight: 0 22 | m_IKPass: 0 23 | m_SyncedLayerAffectsTiming: 0 24 | m_Controller: {fileID: 9100000} 25 | --- !u!1102 &6000166022010283468 26 | AnimatorState: 27 | serializedVersion: 6 28 | m_ObjectHideFlags: 1 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_Name: Idle 33 | m_Speed: 0.2 34 | m_CycleOffset: 0 35 | m_Transitions: [] 36 | m_StateMachineBehaviours: [] 37 | m_Position: {x: 50, y: 50, z: 0} 38 | m_IKOnFeet: 0 39 | m_WriteDefaultValues: 1 40 | m_Mirror: 0 41 | m_SpeedParameterActive: 0 42 | m_MirrorParameterActive: 0 43 | m_CycleOffsetParameterActive: 0 44 | m_TimeParameterActive: 0 45 | m_Motion: {fileID: 7400000, guid: 5990f51072ed84bf68e6b689f6d902d3, type: 2} 46 | m_Tag: 47 | m_SpeedParameter: 48 | m_MirrorParameter: 49 | m_CycleOffsetParameter: 50 | m_TimeParameter: 51 | --- !u!1107 &7680461195989035836 52 | AnimatorStateMachine: 53 | serializedVersion: 6 54 | m_ObjectHideFlags: 1 55 | m_CorrespondingSourceObject: {fileID: 0} 56 | m_PrefabInstance: {fileID: 0} 57 | m_PrefabAsset: {fileID: 0} 58 | m_Name: Base Layer 59 | m_ChildStates: 60 | - serializedVersion: 1 61 | m_State: {fileID: 6000166022010283468} 62 | m_Position: {x: 330, y: 60, z: 0} 63 | m_ChildStateMachines: [] 64 | m_AnyStateTransitions: [] 65 | m_EntryTransitions: [] 66 | m_StateMachineTransitions: {} 67 | m_StateMachineBehaviours: [] 68 | m_AnyStatePosition: {x: 50, y: 20, z: 0} 69 | m_EntryPosition: {x: 50, y: 120, z: 0} 70 | m_ExitPosition: {x: 800, y: 120, z: 0} 71 | m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} 72 | m_DefaultState: {fileID: 6000166022010283468} 73 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/Examples/StarSparrow.controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79330345fb5d34add8eebc16ae95a1c5 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 9100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/Examples/StarSparrow1.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &1510364872509504 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 4433942057210488} 12 | - component: {fileID: 8408314392506807809} 13 | m_Layer: 0 14 | m_Name: StarSparrow1 15 | m_TagString: Untagged 16 | m_Icon: {fileID: 0} 17 | m_NavMeshLayer: 0 18 | m_StaticEditorFlags: 0 19 | m_IsActive: 1 20 | --- !u!4 &4433942057210488 21 | Transform: 22 | m_ObjectHideFlags: 0 23 | m_CorrespondingSourceObject: {fileID: 0} 24 | m_PrefabInstance: {fileID: 0} 25 | m_PrefabAsset: {fileID: 0} 26 | m_GameObject: {fileID: 1510364872509504} 27 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 28 | m_LocalPosition: {x: -0, y: 0, z: 0} 29 | m_LocalScale: {x: 1, y: 1, z: 1} 30 | m_ConstrainProportionsScale: 0 31 | m_Children: 32 | - {fileID: 6718746004109060295} 33 | m_Father: {fileID: 0} 34 | m_RootOrder: 0 35 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 36 | --- !u!95 &8408314392506807809 37 | Animator: 38 | serializedVersion: 4 39 | m_ObjectHideFlags: 0 40 | m_CorrespondingSourceObject: {fileID: 0} 41 | m_PrefabInstance: {fileID: 0} 42 | m_PrefabAsset: {fileID: 0} 43 | m_GameObject: {fileID: 1510364872509504} 44 | m_Enabled: 1 45 | m_Avatar: {fileID: 0} 46 | m_Controller: {fileID: 9100000, guid: 79330345fb5d34add8eebc16ae95a1c5, type: 2} 47 | m_CullingMode: 0 48 | m_UpdateMode: 0 49 | m_ApplyRootMotion: 0 50 | m_LinearVelocityBlending: 0 51 | m_StabilizeFeet: 0 52 | m_WarningMessage: 53 | m_HasTransformHierarchy: 1 54 | m_AllowConstantClipSamplingOptimization: 1 55 | m_KeepAnimatorControllerStateOnDisable: 0 56 | --- !u!1 &2636300461558674896 57 | GameObject: 58 | m_ObjectHideFlags: 0 59 | m_CorrespondingSourceObject: {fileID: 0} 60 | m_PrefabInstance: {fileID: 0} 61 | m_PrefabAsset: {fileID: 0} 62 | serializedVersion: 6 63 | m_Component: 64 | - component: {fileID: 6718746004109060295} 65 | - component: {fileID: 4203595924849706775} 66 | - component: {fileID: 7260850342586403941} 67 | m_Layer: 0 68 | m_Name: Spaceship 69 | m_TagString: Untagged 70 | m_Icon: {fileID: 0} 71 | m_NavMeshLayer: 0 72 | m_StaticEditorFlags: 0 73 | m_IsActive: 1 74 | --- !u!4 &6718746004109060295 75 | Transform: 76 | m_ObjectHideFlags: 0 77 | m_CorrespondingSourceObject: {fileID: 0} 78 | m_PrefabInstance: {fileID: 0} 79 | m_PrefabAsset: {fileID: 0} 80 | m_GameObject: {fileID: 2636300461558674896} 81 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 82 | m_LocalPosition: {x: 0, y: 0, z: 1.6} 83 | m_LocalScale: {x: 1, y: 1, z: 1} 84 | m_ConstrainProportionsScale: 0 85 | m_Children: [] 86 | m_Father: {fileID: 4433942057210488} 87 | m_RootOrder: 0 88 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 89 | --- !u!33 &4203595924849706775 90 | MeshFilter: 91 | m_ObjectHideFlags: 0 92 | m_CorrespondingSourceObject: {fileID: 0} 93 | m_PrefabInstance: {fileID: 0} 94 | m_PrefabAsset: {fileID: 0} 95 | m_GameObject: {fileID: 2636300461558674896} 96 | m_Mesh: {fileID: 1269116562925425082, guid: 9eafec2478441af418574f3e9e971f8d, type: 3} 97 | --- !u!23 &7260850342586403941 98 | MeshRenderer: 99 | m_ObjectHideFlags: 0 100 | m_CorrespondingSourceObject: {fileID: 0} 101 | m_PrefabInstance: {fileID: 0} 102 | m_PrefabAsset: {fileID: 0} 103 | m_GameObject: {fileID: 2636300461558674896} 104 | m_Enabled: 1 105 | m_CastShadows: 1 106 | m_ReceiveShadows: 1 107 | m_DynamicOccludee: 1 108 | m_StaticShadowCaster: 0 109 | m_MotionVectors: 1 110 | m_LightProbeUsage: 1 111 | m_ReflectionProbeUsage: 1 112 | m_RayTracingMode: 2 113 | m_RayTraceProcedural: 0 114 | m_RenderingLayerMask: 1 115 | m_RendererPriority: 0 116 | m_Materials: 117 | - {fileID: 2100000, guid: 2bd34ca215750fc48902c734d2d5d80f, type: 2} 118 | m_StaticBatchInfo: 119 | firstSubMesh: 0 120 | subMeshCount: 0 121 | m_StaticBatchRoot: {fileID: 0} 122 | m_ProbeAnchor: {fileID: 0} 123 | m_LightProbeVolumeOverride: {fileID: 0} 124 | m_ScaleInLightmap: 1 125 | m_ReceiveGI: 1 126 | m_PreserveUVs: 0 127 | m_IgnoreNormalsForChartDetection: 0 128 | m_ImportantGI: 0 129 | m_StitchLightmapSeams: 0 130 | m_SelectedEditorRenderState: 3 131 | m_MinimumChartSize: 4 132 | m_AutoUVMaxDistance: 0.5 133 | m_AutoUVMaxAngle: 89 134 | m_LightmapParameters: {fileID: 0} 135 | m_SortingLayerID: 0 136 | m_SortingLayer: 0 137 | m_SortingOrder: 0 138 | m_AdditionalVertexStreams: {fileID: 0} 139 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Prefabs/Examples/StarSparrow1.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f805c7b2f982faf43833878e4f22ae2a 3 | timeCreated: 1539604805 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 520e0c05383e58a49bf1eb68ec89148d 3 | folderAsset: yes 4 | timeCreated: 1538651534 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 153d205a4b03c9d4cbbc4cdc12e2dba1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b6c2b3e2e46a504e9e04a69a9acc1ce 3 | folderAsset: yes 4 | timeCreated: 1568643154 5 | licenseType: Store 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_Blue.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_Blue.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_Blue.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6f4ecb0f36aa22b4e93e4b434947cfa8 3 | timeCreated: 1544624734 4 | licenseType: Store 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | sRGBTexture: 1 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 0 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 0 46 | spriteTessellationDetail: -1 47 | textureType: 0 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | spriteSheet: 62 | serializedVersion: 2 63 | sprites: [] 64 | outline: [] 65 | spritePackingTag: 66 | userData: 67 | assetBundleName: 68 | assetBundleVariant: 69 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_EmissionBlue.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_EmissionBlue.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_EmissionBlue.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6dcf0670d2ea1ca4987d2a0e3d9ab0a8 3 | timeCreated: 1544624734 4 | licenseType: Store 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | sRGBTexture: 1 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 0 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 0 46 | spriteTessellationDetail: -1 47 | textureType: 0 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | spriteSheet: 62 | serializedVersion: 2 63 | sprites: [] 64 | outline: [] 65 | spritePackingTag: 66 | userData: 67 | assetBundleName: 68 | assetBundleVariant: 69 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_MetallicSmoothness.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_MetallicSmoothness.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_MetallicSmoothness.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d0f2071706729c4d95bb30b050bc137 3 | timeCreated: 1544624735 4 | licenseType: Store 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | sRGBTexture: 1 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 0 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 0 46 | spriteTessellationDetail: -1 47 | textureType: 0 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | spriteSheet: 62 | serializedVersion: 2 63 | sprites: [] 64 | outline: [] 65 | spritePackingTag: 66 | userData: 67 | assetBundleName: 68 | assetBundleVariant: 69 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_Normal.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_Normal.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/BonusContent/Mines/MineSample1_Normal.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a909b68486656de4986628989cc5f12a 3 | timeCreated: 1544624901 4 | licenseType: Store 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | sRGBTexture: 0 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 0 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 0 46 | spriteTessellationDetail: -1 47 | textureType: 1 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | spriteSheet: 62 | serializedVersion: 2 63 | sprites: [] 64 | outline: [] 65 | spritePackingTag: 66 | userData: 67 | assetBundleName: 68 | assetBundleVariant: 69 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_Emission.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/StarSparrow_Emission.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_Emission.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e285b114efc2a1240b2b32966432623c 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 1 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 0 39 | wrapV: 0 40 | wrapW: 0 41 | nPOTScale: 1 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 0 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 0 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 0 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 4096 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 4096 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | spriteSheet: 92 | serializedVersion: 2 93 | sprites: [] 94 | outline: [] 95 | physicsShape: [] 96 | bones: [] 97 | spriteID: 98 | internalID: 0 99 | vertices: [] 100 | indices: 101 | edges: [] 102 | weights: [] 103 | secondaryTextures: [] 104 | spritePackingTag: 105 | pSDRemoveMatte: 0 106 | pSDShowRemoveMatteOption: 0 107 | userData: 108 | assetBundleName: 109 | assetBundleVariant: 110 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_MetallicSmoothness.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/StarSparrow_MetallicSmoothness.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_MetallicSmoothness.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3effaf83ec3f7e42ae598da93a72524 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 1 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 0 39 | wrapV: 0 40 | wrapW: 0 41 | nPOTScale: 1 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 0 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 0 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 0 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 4096 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 4096 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | spriteSheet: 92 | serializedVersion: 2 93 | sprites: [] 94 | outline: [] 95 | physicsShape: [] 96 | bones: [] 97 | spriteID: 98 | internalID: 0 99 | vertices: [] 100 | indices: 101 | edges: [] 102 | weights: [] 103 | secondaryTextures: [] 104 | spritePackingTag: 105 | pSDRemoveMatte: 0 106 | pSDShowRemoveMatteOption: 0 107 | userData: 108 | assetBundleName: 109 | assetBundleVariant: 110 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_Normal.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/StarSparrow_Normal.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_Normal.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c96423a02cfe8934286c58b144ca7a43 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 0 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 1 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 0 39 | wrapV: 0 40 | wrapW: 0 41 | nPOTScale: 1 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 0 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 1 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 0 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 4096 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 4096 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | - serializedVersion: 3 92 | buildTarget: Android 93 | maxTextureSize: 2048 94 | resizeAlgorithm: 0 95 | textureFormat: -1 96 | textureCompression: 1 97 | compressionQuality: 50 98 | crunchedCompression: 0 99 | allowsAlphaSplitting: 0 100 | overridden: 0 101 | androidETC2FallbackOverride: 0 102 | forceMaximumCompressionQuality_BC6H_BC7: 0 103 | - serializedVersion: 3 104 | buildTarget: WebGL 105 | maxTextureSize: 2048 106 | resizeAlgorithm: 0 107 | textureFormat: -1 108 | textureCompression: 1 109 | compressionQuality: 50 110 | crunchedCompression: 0 111 | allowsAlphaSplitting: 0 112 | overridden: 0 113 | androidETC2FallbackOverride: 0 114 | forceMaximumCompressionQuality_BC6H_BC7: 0 115 | spriteSheet: 116 | serializedVersion: 2 117 | sprites: [] 118 | outline: [] 119 | physicsShape: [] 120 | bones: [] 121 | spriteID: 122 | internalID: 0 123 | vertices: [] 124 | indices: 125 | edges: [] 126 | weights: [] 127 | secondaryTextures: [] 128 | spritePackingTag: 129 | pSDRemoveMatte: 0 130 | pSDShowRemoveMatteOption: 0 131 | userData: 132 | assetBundleName: 133 | assetBundleVariant: 134 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_Orange.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/StarSparrow_Orange.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_Orange.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9910943c18579a249a5a2984fdb3f3ae 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 1 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 0 39 | wrapV: 0 40 | wrapW: 0 41 | nPOTScale: 1 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 0 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 0 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 1 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 4096 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 4096 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | spriteSheet: 92 | serializedVersion: 2 93 | sprites: [] 94 | outline: [] 95 | physicsShape: [] 96 | bones: [] 97 | spriteID: 98 | internalID: 0 99 | vertices: [] 100 | indices: 101 | edges: [] 102 | weights: [] 103 | secondaryTextures: [] 104 | spritePackingTag: 105 | pSDRemoveMatte: 0 106 | pSDShowRemoveMatteOption: 0 107 | userData: 108 | assetBundleName: 109 | assetBundleVariant: 110 | -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_White.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/StarSparrow/Textures/StarSparrow_White.png -------------------------------------------------------------------------------- /Assets/StarSparrow/Textures/StarSparrow_White.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07e73c410e4389545a8cd3e12dee52b8 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 1 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 0 39 | wrapV: 0 40 | wrapW: 0 41 | nPOTScale: 1 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 0 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 0 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 0 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 4096 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 4096 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | spriteSheet: 92 | serializedVersion: 2 93 | sprites: [] 94 | outline: [] 95 | physicsShape: [] 96 | bones: [] 97 | spriteID: 98 | internalID: 0 99 | vertices: [] 100 | indices: 101 | edges: [] 102 | weights: [] 103 | secondaryTextures: [] 104 | spritePackingTag: 105 | pSDRemoveMatte: 0 106 | pSDShowRemoveMatteOption: 0 107 | userData: 108 | assetBundleName: 109 | assetBundleVariant: 110 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f54d1bd14bd3ca042bd867b519fee8cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e7e8f5a82a3a134e91c54efd2274ea9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b8d251f9af63b746bf2f7ffe00ebb9b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ab70aee4d56447429c680537fbf93ed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt: -------------------------------------------------------------------------------- 1 | Digitized data copyright (c) 2010 Google Corporation 2 | with Reserved Font Arimo, Tinos and Cousine. 3 | Copyright (c) 2012 Red Hat, Inc. 4 | with Reserved Font Name Liberation. 5 | 6 | This Font Software is licensed under the SIL Open Font License, Version 1.1. 7 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL 8 | 9 | ----------------------------------------------------------- 10 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 11 | ----------------------------------------------------------- 12 | 13 | PREAMBLE 14 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. 15 | 16 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. 17 | 18 | DEFINITIONS 19 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. 20 | 21 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s). 22 | 23 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). 24 | 25 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. 26 | 27 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. 28 | 29 | PERMISSION & CONDITIONS 30 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 31 | 32 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 33 | 34 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 35 | 36 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 37 | 38 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 39 | 40 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. 41 | 42 | TERMINATION 43 | This license becomes null and void if any of the above conditions are not met. 44 | 45 | DISCLAIMER 46 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e59c59b81ab47f9b6ec5781fa725d2c 3 | timeCreated: 1484171296 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/TextMesh Pro/Fonts/LiberationSans.ttf -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3265ab4bf004d28a9537516768c1c75 3 | timeCreated: 1484171297 4 | licenseType: Pro 5 | TrueTypeFontImporter: 6 | serializedVersion: 2 7 | fontSize: 16 8 | forceTextureCase: -2 9 | characterSpacing: 1 10 | characterPadding: 0 11 | includeFontData: 1 12 | use2xBehaviour: 0 13 | fontNames: [] 14 | fallbackFontReferences: [] 15 | customCharacters: 16 | fontRenderingMode: 0 17 | userData: 18 | assetBundleName: 19 | assetBundleVariant: 20 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 243e06394e614e5d99fab26083b707fa 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 731f1baa9d144a9897cb1d341c2092b8 3 | folderAsset: yes 4 | timeCreated: 1442040525 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: LiberationSans SDF - Drop Shadow 11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} 12 | m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON 13 | m_LightmapFlags: 5 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _Cube: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _FaceTex: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _MainTex: 35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, 36 | type: 2} 37 | m_Scale: {x: 1, y: 1} 38 | m_Offset: {x: 0, y: 0} 39 | - _OutlineTex: 40 | m_Texture: {fileID: 0} 41 | m_Scale: {x: 1, y: 1} 42 | m_Offset: {x: 0, y: 0} 43 | m_Floats: 44 | - _Ambient: 0.5 45 | - _Bevel: 0.5 46 | - _BevelClamp: 0 47 | - _BevelOffset: 0 48 | - _BevelRoundness: 0 49 | - _BevelWidth: 0 50 | - _BumpFace: 0 51 | - _BumpOutline: 0 52 | - _ColorMask: 15 53 | - _Diffuse: 0.5 54 | - _DiffusePower: 1 55 | - _FaceDilate: 0.1 56 | - _FaceUVSpeedX: 0 57 | - _FaceUVSpeedY: 0 58 | - _GlowInner: 0.05 59 | - _GlowOffset: 0 60 | - _GlowOuter: 0.05 61 | - _GlowPower: 0.75 62 | - _GradientScale: 10 63 | - _LightAngle: 3.1416 64 | - _MaskSoftnessX: 0 65 | - _MaskSoftnessY: 0 66 | - _OutlineSoftness: 0 67 | - _OutlineUVSpeedX: 0 68 | - _OutlineUVSpeedY: 0 69 | - _OutlineWidth: 0.1 70 | - _PerspectiveFilter: 0.875 71 | - _Reflectivity: 10 72 | - _ScaleRatioA: 0.9 73 | - _ScaleRatioB: 0.73125 74 | - _ScaleRatioC: 0.64125 75 | - _ScaleX: 1 76 | - _ScaleY: 1 77 | - _ShaderFlags: 0 78 | - _Sharpness: 0 79 | - _SpecularPower: 2 80 | - _Stencil: 0 81 | - _StencilComp: 8 82 | - _StencilOp: 0 83 | - _StencilReadMask: 255 84 | - _StencilWriteMask: 255 85 | - _TextureHeight: 1024 86 | - _TextureWidth: 1024 87 | - _UnderlayDilate: 0 88 | - _UnderlayOffsetX: 0.5 89 | - _UnderlayOffsetY: -0.5 90 | - _UnderlaySoftness: 0.05 91 | - _VertexOffsetX: 0 92 | - _VertexOffsetY: 0 93 | - _WeightBold: 0.75 94 | - _WeightNormal: 0 95 | m_Colors: 96 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 97 | - _Color: {r: 1, g: 1, b: 1, a: 1} 98 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} 99 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 100 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} 101 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} 102 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 103 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} 104 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} 105 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} 106 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} 107 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Drop Shadow.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e73a58f6e2794ae7b1b7e50b7fb811b0 3 | timeCreated: 1484172806 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e498d1c8094910479dc3e1b768306a4 3 | timeCreated: 1484171803 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: LiberationSans SDF - Outline 11 | m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} 12 | m_ShaderKeywords: OUTLINE_ON 13 | m_LightmapFlags: 5 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _Cube: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _FaceTex: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _MainTex: 35 | m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, 36 | type: 2} 37 | m_Scale: {x: 1, y: 1} 38 | m_Offset: {x: 0, y: 0} 39 | - _OutlineTex: 40 | m_Texture: {fileID: 0} 41 | m_Scale: {x: 1, y: 1} 42 | m_Offset: {x: 0, y: 0} 43 | m_Floats: 44 | - _Ambient: 0.5 45 | - _Bevel: 0.5 46 | - _BevelClamp: 0 47 | - _BevelOffset: 0 48 | - _BevelRoundness: 0 49 | - _BevelWidth: 0 50 | - _BumpFace: 0 51 | - _BumpOutline: 0 52 | - _ColorMask: 15 53 | - _Diffuse: 0.5 54 | - _FaceDilate: 0.1 55 | - _FaceUVSpeedX: 0 56 | - _FaceUVSpeedY: 0 57 | - _GlowInner: 0.05 58 | - _GlowOffset: 0 59 | - _GlowOuter: 0.05 60 | - _GlowPower: 0.75 61 | - _GradientScale: 10 62 | - _LightAngle: 3.1416 63 | - _MaskSoftnessX: 0 64 | - _MaskSoftnessY: 0 65 | - _OutlineSoftness: 0 66 | - _OutlineUVSpeedX: 0 67 | - _OutlineUVSpeedY: 0 68 | - _OutlineWidth: 0.1 69 | - _PerspectiveFilter: 0.875 70 | - _Reflectivity: 10 71 | - _ScaleRatioA: 0.9 72 | - _ScaleRatioB: 0.73125 73 | - _ScaleRatioC: 0.64125 74 | - _ScaleX: 1 75 | - _ScaleY: 1 76 | - _ShaderFlags: 0 77 | - _Sharpness: 0 78 | - _SpecularPower: 2 79 | - _Stencil: 0 80 | - _StencilComp: 8 81 | - _StencilOp: 0 82 | - _StencilReadMask: 255 83 | - _StencilWriteMask: 255 84 | - _TextureHeight: 1024 85 | - _TextureWidth: 1024 86 | - _UnderlayDilate: 0 87 | - _UnderlayOffsetX: 0 88 | - _UnderlayOffsetY: 0 89 | - _UnderlaySoftness: 0 90 | - _VertexOffsetX: 0 91 | - _VertexOffsetY: 0 92 | - _WeightBold: 0.75 93 | - _WeightNormal: 0 94 | m_Colors: 95 | - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} 96 | - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} 97 | - _FaceColor: {r: 1, g: 1, b: 1, a: 1} 98 | - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} 99 | - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} 100 | - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} 101 | - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} 102 | - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1} 103 | - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} 104 | - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5} 105 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79459efec17a4d00a321bdcc27bbc385 3 | timeCreated: 1484172856 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f586378b4e144a9851e7b34d9b748ee 3 | timeCreated: 1484171803 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt: -------------------------------------------------------------------------------- 1 | )]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fade42e8bc714b018fac513c043d323b 3 | timeCreated: 1425440388 4 | licenseType: Store 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt: -------------------------------------------------------------------------------- 1 | ([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ # -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d82c1b31c7e74239bff1220585707d2b 3 | timeCreated: 1425440388 4 | licenseType: Store 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Sprite Assets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 512a49d95c0c4332bdd98131869c23c9 3 | folderAsset: yes 4 | timeCreated: 1441876896 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c41005c129ba4d66911b75229fd70b45 3 | timeCreated: 1480316912 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Style Sheets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4aecb92fff08436c8303b10eab8da368 3 | folderAsset: yes 4 | timeCreated: 1441876950 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f952c082cb03451daed3ee968ac6c63e 3 | timeCreated: 1432805430 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/TMP Settings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3} 13 | m_Name: TMP Settings 14 | m_EditorClassIdentifier: 15 | m_enableWordWrapping: 1 16 | m_enableKerning: 1 17 | m_enableExtraPadding: 0 18 | m_enableTintAllSprites: 0 19 | m_enableParseEscapeCharacters: 1 20 | m_EnableRaycastTarget: 1 21 | m_GetFontFeaturesAtRuntime: 1 22 | m_missingGlyphCharacter: 0 23 | m_warningsDisabled: 0 24 | m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} 25 | m_defaultFontAssetPath: Fonts & Materials/ 26 | m_defaultFontSize: 36 27 | m_defaultAutoSizeMinRatio: 0.5 28 | m_defaultAutoSizeMaxRatio: 2 29 | m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} 30 | m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} 31 | m_autoSizeTextContainer: 0 32 | m_fallbackFontAssets: [] 33 | m_matchMaterialPreset: 1 34 | m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, 35 | type: 2} 36 | m_defaultSpriteAssetPath: Sprite Assets/ 37 | m_enableEmojiSupport: 1 38 | m_MissingCharacterSpriteUnicode: 0 39 | m_defaultColorGradientPresetsPath: Color Gradient Presets/ 40 | m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, 41 | type: 2} 42 | m_StyleSheetsResourcePath: 43 | m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} 44 | m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, 45 | type: 3} 46 | m_UseModernHangulLineBreakingRules: 0 47 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/TMP Settings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3f5b5dff67a942289a9defa416b206f3 3 | timeCreated: 1436653997 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9f693669af91aa45ad615fc681ed29f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap Custom Atlas" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | _Padding ("Padding", float) = 0 15 | 16 | _StencilComp("Stencil Comparison", Float) = 8 17 | _Stencil("Stencil ID", Float) = 0 18 | _StencilOp("Stencil Operation", Float) = 0 19 | _StencilWriteMask("Stencil Write Mask", Float) = 255 20 | _StencilReadMask("Stencil Read Mask", Float) = 255 21 | 22 | _CullMode("Cull Mode", Float) = 0 23 | _ColorMask("Color Mask", Float) = 15 24 | } 25 | 26 | SubShader{ 27 | 28 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 29 | 30 | Stencil 31 | { 32 | Ref[_Stencil] 33 | Comp[_StencilComp] 34 | Pass[_StencilOp] 35 | ReadMask[_StencilReadMask] 36 | WriteMask[_StencilWriteMask] 37 | } 38 | 39 | 40 | Lighting Off 41 | Cull [_CullMode] 42 | ZTest [unity_GUIZTestMode] 43 | ZWrite Off 44 | Fog { Mode Off } 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask[_ColorMask] 47 | 48 | Pass { 49 | CGPROGRAM 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : SV_POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float2 texcoord1 : TEXCOORD1; 71 | float4 mask : TEXCOORD2; 72 | }; 73 | 74 | uniform sampler2D _MainTex; 75 | uniform sampler2D _FaceTex; 76 | uniform float4 _FaceTex_ST; 77 | uniform fixed4 _FaceColor; 78 | 79 | uniform float _VertexOffsetX; 80 | uniform float _VertexOffsetY; 81 | uniform float4 _ClipRect; 82 | uniform float _MaskSoftnessX; 83 | uniform float _MaskSoftnessY; 84 | 85 | float2 UnpackUV(float uv) 86 | { 87 | float2 output; 88 | output.x = floor(uv / 4096); 89 | output.y = uv - 4096 * output.x; 90 | 91 | return output * 0.001953125; 92 | } 93 | 94 | v2f vert (appdata_t v) 95 | { 96 | float4 vert = v.vertex; 97 | vert.x += _VertexOffsetX; 98 | vert.y += _VertexOffsetY; 99 | 100 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 101 | 102 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 103 | 104 | fixed4 faceColor = v.color; 105 | faceColor *= _FaceColor; 106 | 107 | v2f OUT; 108 | OUT.vertex = vPosition; 109 | OUT.color = faceColor; 110 | OUT.texcoord0 = v.texcoord0; 111 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 112 | float2 pixelSize = vPosition.w; 113 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 114 | 115 | // Clamp _ClipRect to 16bit. 116 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 117 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 118 | 119 | return OUT; 120 | } 121 | 122 | fixed4 frag (v2f IN) : SV_Target 123 | { 124 | fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color; 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48bb5f55d8670e349b6e614913f9d910 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Mobile/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | [HDR]_Color ("Text Color", Color) = (1,1,1,1) 6 | _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 7 | 8 | _VertexOffsetX("Vertex OffsetX", float) = 0 9 | _VertexOffsetY("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader { 26 | 27 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | #pragma fragmentoption ARB_precision_hint_fastest 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | sampler2D _MainTex; 74 | fixed4 _Color; 75 | float _DiffusePower; 76 | 77 | uniform float _VertexOffsetX; 78 | uniform float _VertexOffsetY; 79 | uniform float4 _ClipRect; 80 | uniform float _MaskSoftnessX; 81 | uniform float _MaskSoftnessY; 82 | 83 | v2f vert (appdata_t v) 84 | { 85 | v2f OUT; 86 | float4 vert = v.vertex; 87 | vert.x += _VertexOffsetX; 88 | vert.y += _VertexOffsetY; 89 | 90 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 91 | 92 | OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); 93 | OUT.color = v.color; 94 | OUT.color *= _Color; 95 | OUT.color.rgb *= _DiffusePower; 96 | OUT.texcoord0 = v.texcoord0; 97 | 98 | float2 pixelSize = OUT.vertex.w; 99 | //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 100 | 101 | // Clamp _ClipRect to 16bit. 102 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 103 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 104 | 105 | return OUT; 106 | } 107 | 108 | fixed4 frag (v2f IN) : COLOR 109 | { 110 | fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); 111 | 112 | // Alternative implementation to UnityGet2DClipping with support for softness. 113 | #if UNITY_UI_CLIP_RECT 114 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 115 | color *= m.x * m.y; 116 | #endif 117 | 118 | #if UNITY_UI_ALPHACLIP 119 | clip(color.a - 0.001); 120 | #endif 121 | 122 | return color; 123 | } 124 | ENDCG 125 | } 126 | } 127 | 128 | SubShader { 129 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 130 | Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } 131 | Blend SrcAlpha OneMinusSrcAlpha 132 | BindChannels { 133 | Bind "Color", color 134 | Bind "Vertex", vertex 135 | Bind "TexCoord", texcoord0 136 | } 137 | Pass { 138 | SetTexture [_MainTex] { 139 | constantColor [_Color] combine constant * primary, constant * texture 140 | } 141 | } 142 | } 143 | 144 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 145 | } 146 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e3b057af24249748ff873be7fafee47 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader{ 26 | 27 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | 52 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 53 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 54 | 55 | 56 | #include "UnityCG.cginc" 57 | 58 | struct appdata_t { 59 | float4 vertex : POSITION; 60 | fixed4 color : COLOR; 61 | float2 texcoord0 : TEXCOORD0; 62 | float2 texcoord1 : TEXCOORD1; 63 | }; 64 | 65 | struct v2f { 66 | float4 vertex : SV_POSITION; 67 | fixed4 color : COLOR; 68 | float2 texcoord0 : TEXCOORD0; 69 | float2 texcoord1 : TEXCOORD1; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | uniform sampler2D _MainTex; 74 | uniform sampler2D _FaceTex; 75 | uniform float4 _FaceTex_ST; 76 | uniform fixed4 _FaceColor; 77 | 78 | uniform float _VertexOffsetX; 79 | uniform float _VertexOffsetY; 80 | uniform float4 _ClipRect; 81 | uniform float _MaskSoftnessX; 82 | uniform float _MaskSoftnessY; 83 | 84 | float2 UnpackUV(float uv) 85 | { 86 | float2 output; 87 | output.x = floor(uv / 4096); 88 | output.y = uv - 4096 * output.x; 89 | 90 | return output * 0.001953125; 91 | } 92 | 93 | v2f vert (appdata_t v) 94 | { 95 | float4 vert = v.vertex; 96 | vert.x += _VertexOffsetX; 97 | vert.y += _VertexOffsetY; 98 | 99 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 100 | 101 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 102 | 103 | fixed4 faceColor = v.color; 104 | faceColor *= _FaceColor; 105 | 106 | v2f OUT; 107 | OUT.vertex = vPosition; 108 | OUT.color = faceColor; 109 | OUT.texcoord0 = v.texcoord0; 110 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 111 | float2 pixelSize = vPosition.w; 112 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 113 | 114 | // Clamp _ClipRect to 16bit. 115 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 116 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 117 | 118 | return OUT; 119 | } 120 | 121 | fixed4 frag (v2f IN) : SV_Target 122 | { 123 | fixed4 color = tex2D(_MainTex, IN.texcoord0); 124 | color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a); 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 128e987d567d4e2c824d754223b3f3b0 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd89cf5b9246416f84610a006f916af7 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14eb328de4b8eb245bb7cea29e4ac00b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc1ede39bf3643ee8e493720e4259791 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a02a7d8c237544f1962732b55a9aebf1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader: -------------------------------------------------------------------------------- 1 | // Simplified SDF shader: 2 | // - No Shading Option (bevel / bump / env map) 3 | // - No Glow Option 4 | // - Softness is applied on both side of the outline 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field SSD" { 7 | 8 | Properties { 9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) 10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 11 | 12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 15 | 16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) 17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 21 | 22 | _WeightNormal ("Weight Normal", float) = 0 23 | _WeightBold ("Weight Bold", float) = .5 24 | 25 | _ShaderFlags ("Flags", float) = 0 26 | _ScaleRatioA ("Scale RatioA", float) = 1 27 | _ScaleRatioB ("Scale RatioB", float) = 1 28 | _ScaleRatioC ("Scale RatioC", float) = 1 29 | 30 | _MainTex ("Font Atlas", 2D) = "white" {} 31 | _TextureWidth ("Texture Width", float) = 512 32 | _TextureHeight ("Texture Height", float) = 512 33 | _GradientScale ("Gradient Scale", float) = 5 34 | _ScaleX ("Scale X", float) = 1 35 | _ScaleY ("Scale Y", float) = 1 36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 37 | _Sharpness ("Sharpness", Range(-1,1)) = 0 38 | 39 | _VertexOffsetX ("Vertex OffsetX", float) = 0 40 | _VertexOffsetY ("Vertex OffsetY", float) = 0 41 | 42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 45 | _MaskTex ("Mask Texture", 2D) = "white" {} 46 | _MaskInverse ("Inverse", float) = 0 47 | _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) 48 | _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 49 | _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 50 | 51 | _StencilComp ("Stencil Comparison", Float) = 8 52 | _Stencil ("Stencil ID", Float) = 0 53 | _StencilOp ("Stencil Operation", Float) = 0 54 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 55 | _StencilReadMask ("Stencil Read Mask", Float) = 255 56 | 57 | _CullMode ("Cull Mode", Float) = 0 58 | _ColorMask ("Color Mask", Float) = 15 59 | } 60 | 61 | SubShader { 62 | Tags { 63 | "Queue"="Transparent" 64 | "IgnoreProjector"="True" 65 | "RenderType"="Transparent" 66 | } 67 | 68 | Stencil 69 | { 70 | Ref [_Stencil] 71 | Comp [_StencilComp] 72 | Pass [_StencilOp] 73 | ReadMask [_StencilReadMask] 74 | WriteMask [_StencilWriteMask] 75 | } 76 | 77 | Cull [_CullMode] 78 | ZWrite Off 79 | Lighting Off 80 | Fog { Mode Off } 81 | ZTest [unity_GUIZTestMode] 82 | Blend One OneMinusSrcAlpha 83 | ColorMask [_ColorMask] 84 | 85 | Pass { 86 | CGPROGRAM 87 | #pragma vertex VertShader 88 | #pragma fragment PixShader 89 | #pragma shader_feature __ OUTLINE_ON 90 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER 91 | 92 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 93 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 94 | 95 | #include "UnityCG.cginc" 96 | #include "UnityUI.cginc" 97 | #include "TMPro_Properties.cginc" 98 | 99 | #include "TMPro_Mobile.cginc" 100 | 101 | ENDCG 102 | } 103 | } 104 | 105 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 106 | } 107 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8d12adcee749c344b8117cf7c7eb912 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe393ace9b354375a9cb14cdbbc28be4 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader: -------------------------------------------------------------------------------- 1 | // Simplified version of the SDF Surface shader : 2 | // - No support for Bevel, Bump or envmap 3 | // - Diffuse only lighting 4 | // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field (Surface)" { 7 | 8 | Properties { 9 | _FaceTex ("Fill Texture", 2D) = "white" {} 10 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) 11 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 12 | 13 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 14 | _OutlineTex ("Outline Texture", 2D) = "white" {} 15 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 16 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 17 | 18 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) 19 | _GlowOffset ("Offset", Range(-1,1)) = 0 20 | _GlowInner ("Inner", Range(0,1)) = 0.05 21 | _GlowOuter ("Outer", Range(0,1)) = 0.05 22 | _GlowPower ("Falloff", Range(1, 0)) = 0.75 23 | 24 | _WeightNormal ("Weight Normal", float) = 0 25 | _WeightBold ("Weight Bold", float) = 0.5 26 | 27 | // Should not be directly exposed to the user 28 | _ShaderFlags ("Flags", float) = 0 29 | _ScaleRatioA ("Scale RatioA", float) = 1 30 | _ScaleRatioB ("Scale RatioB", float) = 1 31 | _ScaleRatioC ("Scale RatioC", float) = 1 32 | 33 | _MainTex ("Font Atlas", 2D) = "white" {} 34 | _TextureWidth ("Texture Width", float) = 512 35 | _TextureHeight ("Texture Height", float) = 512 36 | _GradientScale ("Gradient Scale", float) = 5.0 37 | _ScaleX ("Scale X", float) = 1.0 38 | _ScaleY ("Scale Y", float) = 1.0 39 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 40 | _Sharpness ("Sharpness", Range(-1,1)) = 0 41 | 42 | _VertexOffsetX ("Vertex OffsetX", float) = 0 43 | _VertexOffsetY ("Vertex OffsetY", float) = 0 44 | 45 | _CullMode ("Cull Mode", Float) = 0 46 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) 47 | //_MaskSoftness ("Mask Softness", float) = 0 48 | } 49 | 50 | SubShader { 51 | 52 | Tags { 53 | "Queue"="Transparent" 54 | "IgnoreProjector"="True" 55 | "RenderType"="Transparent" 56 | } 57 | 58 | LOD 300 59 | Cull [_CullMode] 60 | 61 | CGPROGRAM 62 | #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap 63 | #pragma target 3.0 64 | #pragma shader_feature __ GLOW_ON 65 | 66 | #include "TMPro_Properties.cginc" 67 | #include "TMPro.cginc" 68 | 69 | half _FaceShininess; 70 | half _OutlineShininess; 71 | 72 | struct Input 73 | { 74 | fixed4 color : COLOR; 75 | float2 uv_MainTex; 76 | float2 uv2_FaceTex; 77 | float2 uv2_OutlineTex; 78 | float2 param; // Weight, Scale 79 | float3 viewDirEnv; 80 | }; 81 | 82 | #include "TMPro_Surface.cginc" 83 | 84 | ENDCG 85 | 86 | // Pass to render object as a shadow caster 87 | Pass 88 | { 89 | Name "Caster" 90 | Tags { "LightMode" = "ShadowCaster" } 91 | Offset 1, 1 92 | 93 | Fog {Mode Off} 94 | ZWrite On ZTest LEqual Cull Off 95 | 96 | CGPROGRAM 97 | #pragma vertex vert 98 | #pragma fragment frag 99 | #pragma multi_compile_shadowcaster 100 | #include "UnityCG.cginc" 101 | 102 | struct v2f { 103 | V2F_SHADOW_CASTER; 104 | float2 uv : TEXCOORD1; 105 | float2 uv2 : TEXCOORD3; 106 | float alphaClip : TEXCOORD2; 107 | }; 108 | 109 | uniform float4 _MainTex_ST; 110 | uniform float4 _OutlineTex_ST; 111 | float _OutlineWidth; 112 | float _FaceDilate; 113 | float _ScaleRatioA; 114 | 115 | v2f vert( appdata_base v ) 116 | { 117 | v2f o; 118 | TRANSFER_SHADOW_CASTER(o) 119 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 120 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); 121 | o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; 122 | return o; 123 | } 124 | 125 | uniform sampler2D _MainTex; 126 | 127 | float4 frag(v2f i) : COLOR 128 | { 129 | fixed4 texcol = tex2D(_MainTex, i.uv).a; 130 | clip(texcol.a - i.alphaClip); 131 | SHADOW_CASTER_FRAGMENT(i) 132 | } 133 | ENDCG 134 | } 135 | } 136 | 137 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 138 | } 139 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85187c2149c549c5b33f0cdb02836b17 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ada0af4f174f0694ca6a487b8f543d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68e6db2ebdc24f95958faec2be5558d6 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Sprite.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Sprite" 2 | { 3 | Properties 4 | { 5 | [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} 6 | _Color ("Tint", Color) = (1,1,1,1) 7 | 8 | _StencilComp ("Stencil Comparison", Float) = 8 9 | _Stencil ("Stencil ID", Float) = 0 10 | _StencilOp ("Stencil Operation", Float) = 0 11 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 12 | _StencilReadMask ("Stencil Read Mask", Float) = 255 13 | 14 | _CullMode ("Cull Mode", Float) = 0 15 | _ColorMask ("Color Mask", Float) = 15 16 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 17 | 18 | [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 19 | } 20 | 21 | SubShader 22 | { 23 | Tags 24 | { 25 | "Queue"="Transparent" 26 | "IgnoreProjector"="True" 27 | "RenderType"="Transparent" 28 | "PreviewType"="Plane" 29 | "CanUseSpriteAtlas"="True" 30 | } 31 | 32 | Stencil 33 | { 34 | Ref [_Stencil] 35 | Comp [_StencilComp] 36 | Pass [_StencilOp] 37 | ReadMask [_StencilReadMask] 38 | WriteMask [_StencilWriteMask] 39 | } 40 | 41 | Cull [_CullMode] 42 | Lighting Off 43 | ZWrite Off 44 | ZTest [unity_GUIZTestMode] 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask [_ColorMask] 47 | 48 | Pass 49 | { 50 | Name "Default" 51 | CGPROGRAM 52 | #pragma vertex vert 53 | #pragma fragment frag 54 | #pragma target 2.0 55 | 56 | #include "UnityCG.cginc" 57 | #include "UnityUI.cginc" 58 | 59 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 60 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 61 | 62 | struct appdata_t 63 | { 64 | float4 vertex : POSITION; 65 | float4 color : COLOR; 66 | float2 texcoord : TEXCOORD0; 67 | UNITY_VERTEX_INPUT_INSTANCE_ID 68 | }; 69 | 70 | struct v2f 71 | { 72 | float4 vertex : SV_POSITION; 73 | fixed4 color : COLOR; 74 | float2 texcoord : TEXCOORD0; 75 | float4 worldPosition : TEXCOORD1; 76 | UNITY_VERTEX_OUTPUT_STEREO 77 | }; 78 | 79 | sampler2D _MainTex; 80 | fixed4 _Color; 81 | fixed4 _TextureSampleAdd; 82 | float4 _ClipRect; 83 | float4 _MainTex_ST; 84 | 85 | v2f vert(appdata_t v) 86 | { 87 | v2f OUT; 88 | UNITY_SETUP_INSTANCE_ID(v); 89 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); 90 | OUT.worldPosition = v.vertex; 91 | OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); 92 | 93 | OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); 94 | 95 | OUT.color = v.color * _Color; 96 | return OUT; 97 | } 98 | 99 | fixed4 frag(v2f IN) : SV_Target 100 | { 101 | half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; 102 | 103 | #ifdef UNITY_UI_CLIP_RECT 104 | color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); 105 | #endif 106 | 107 | #ifdef UNITY_UI_ALPHACLIP 108 | clip (color.a - 0.001); 109 | #endif 110 | 111 | return color; 112 | } 113 | ENDCG 114 | } 115 | } 116 | } 117 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf81c85f95fe47e1a27f6ae460cf182c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro.cginc: -------------------------------------------------------------------------------- 1 | float2 UnpackUV(float uv) 2 | { 3 | float2 output; 4 | output.x = floor(uv / 4096); 5 | output.y = uv - 4096 * output.x; 6 | 7 | return output * 0.001953125; 8 | } 9 | 10 | fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness) 11 | { 12 | half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness)); 13 | half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline)); 14 | 15 | faceColor.rgb *= faceColor.a; 16 | outlineColor.rgb *= outlineColor.a; 17 | 18 | faceColor = lerp(faceColor, outlineColor, outlineAlpha); 19 | 20 | faceColor *= faceAlpha; 21 | 22 | return faceColor; 23 | } 24 | 25 | float3 GetSurfaceNormal(float4 h, float bias) 26 | { 27 | bool raisedBevel = step(1, fmod(_ShaderFlags, 2)); 28 | 29 | h += bias+_BevelOffset; 30 | 31 | float bevelWidth = max(.01, _OutlineWidth+_BevelWidth); 32 | 33 | // Track outline 34 | h -= .5; 35 | h /= bevelWidth; 36 | h = saturate(h+.5); 37 | 38 | if(raisedBevel) h = 1 - abs(h*2.0 - 1.0); 39 | h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness); 40 | h = min(h, 1.0-_BevelClamp); 41 | h *= _Bevel * bevelWidth * _GradientScale * -2.0; 42 | 43 | float3 va = normalize(float3(1.0, 0.0, h.y - h.x)); 44 | float3 vb = normalize(float3(0.0, -1.0, h.w - h.z)); 45 | 46 | return cross(va, vb); 47 | } 48 | 49 | float3 GetSurfaceNormal(float2 uv, float bias, float3 delta) 50 | { 51 | // Read "height field" 52 | float4 h = {tex2D(_MainTex, uv - delta.xz).a, 53 | tex2D(_MainTex, uv + delta.xz).a, 54 | tex2D(_MainTex, uv - delta.zy).a, 55 | tex2D(_MainTex, uv + delta.zy).a}; 56 | 57 | return GetSurfaceNormal(h, bias); 58 | } 59 | 60 | float3 GetSpecular(float3 n, float3 l) 61 | { 62 | float spec = pow(max(0.0, dot(n, l)), _Reflectivity); 63 | return _SpecularColor.rgb * spec * _SpecularPower; 64 | } 65 | 66 | float4 GetGlowColor(float d, float scale) 67 | { 68 | float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale; 69 | float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale; 70 | glow = saturate(abs(glow/(1.0 + t))); 71 | glow = 1.0-pow(glow, _GlowPower); 72 | glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel 73 | return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2)); 74 | } 75 | 76 | float4 BlendARGB(float4 overlying, float4 underlying) 77 | { 78 | overlying.rgb *= overlying.a; 79 | underlying.rgb *= underlying.a; 80 | float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb); 81 | float alpha = underlying.a + (1-underlying.a)*overlying.a; 82 | return float4(blended, alpha); 83 | } 84 | 85 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 407bc68d299748449bbf7f48ee690f8d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c334973cef89a9840b0b0c507e0377ab 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc: -------------------------------------------------------------------------------- 1 | // UI Editable properties 2 | uniform sampler2D _FaceTex; // Alpha : Signed Distance 3 | uniform float _FaceUVSpeedX; 4 | uniform float _FaceUVSpeedY; 5 | uniform fixed4 _FaceColor; // RGBA : Color + Opacity 6 | uniform float _FaceDilate; // v[ 0, 1] 7 | uniform float _OutlineSoftness; // v[ 0, 1] 8 | 9 | uniform sampler2D _OutlineTex; // RGBA : Color + Opacity 10 | uniform float _OutlineUVSpeedX; 11 | uniform float _OutlineUVSpeedY; 12 | uniform fixed4 _OutlineColor; // RGBA : Color + Opacity 13 | uniform float _OutlineWidth; // v[ 0, 1] 14 | 15 | uniform float _Bevel; // v[ 0, 1] 16 | uniform float _BevelOffset; // v[-1, 1] 17 | uniform float _BevelWidth; // v[-1, 1] 18 | uniform float _BevelClamp; // v[ 0, 1] 19 | uniform float _BevelRoundness; // v[ 0, 1] 20 | 21 | uniform sampler2D _BumpMap; // Normal map 22 | uniform float _BumpOutline; // v[ 0, 1] 23 | uniform float _BumpFace; // v[ 0, 1] 24 | 25 | uniform samplerCUBE _Cube; // Cube / sphere map 26 | uniform fixed4 _ReflectFaceColor; // RGB intensity 27 | uniform fixed4 _ReflectOutlineColor; 28 | //uniform float _EnvTiltX; // v[-1, 1] 29 | //uniform float _EnvTiltY; // v[-1, 1] 30 | uniform float3 _EnvMatrixRotation; 31 | uniform float4x4 _EnvMatrix; 32 | 33 | uniform fixed4 _SpecularColor; // RGB intensity 34 | uniform float _LightAngle; // v[ 0,Tau] 35 | uniform float _SpecularPower; // v[ 0, 1] 36 | uniform float _Reflectivity; // v[ 5, 15] 37 | uniform float _Diffuse; // v[ 0, 1] 38 | uniform float _Ambient; // v[ 0, 1] 39 | 40 | uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity 41 | uniform float _UnderlayOffsetX; // v[-1, 1] 42 | uniform float _UnderlayOffsetY; // v[-1, 1] 43 | uniform float _UnderlayDilate; // v[-1, 1] 44 | uniform float _UnderlaySoftness; // v[ 0, 1] 45 | 46 | uniform fixed4 _GlowColor; // RGBA : Color + Intesity 47 | uniform float _GlowOffset; // v[-1, 1] 48 | uniform float _GlowOuter; // v[ 0, 1] 49 | uniform float _GlowInner; // v[ 0, 1] 50 | uniform float _GlowPower; // v[ 1, 1/(1+4*4)] 51 | 52 | // API Editable properties 53 | uniform float _ShaderFlags; 54 | uniform float _WeightNormal; 55 | uniform float _WeightBold; 56 | 57 | uniform float _ScaleRatioA; 58 | uniform float _ScaleRatioB; 59 | uniform float _ScaleRatioC; 60 | 61 | uniform float _VertexOffsetX; 62 | uniform float _VertexOffsetY; 63 | 64 | //uniform float _UseClipRect; 65 | uniform float _MaskID; 66 | uniform sampler2D _MaskTex; 67 | uniform float4 _MaskCoord; 68 | uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) 69 | //uniform float _MaskWipeControl; 70 | //uniform float _MaskEdgeSoftness; 71 | //uniform fixed4 _MaskEdgeColor; 72 | //uniform bool _MaskInverse; 73 | 74 | uniform float _MaskSoftnessX; 75 | uniform float _MaskSoftnessY; 76 | 77 | // Font Atlas properties 78 | uniform sampler2D _MainTex; 79 | uniform float _TextureWidth; 80 | uniform float _TextureHeight; 81 | uniform float _GradientScale; 82 | uniform float _ScaleX; 83 | uniform float _ScaleY; 84 | uniform float _PerspectiveFilter; 85 | uniform float _Sharpness; 86 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3997e2241185407d80309a82f9148466 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc: -------------------------------------------------------------------------------- 1 | void VertShader(inout appdata_full v, out Input data) 2 | { 3 | v.vertex.x += _VertexOffsetX; 4 | v.vertex.y += _VertexOffsetY; 5 | 6 | UNITY_INITIALIZE_OUTPUT(Input, data); 7 | 8 | float bold = step(v.texcoord1.y, 0); 9 | 10 | // Generate normal for backface 11 | float3 view = ObjSpaceViewDir(v.vertex); 12 | v.normal *= sign(dot(v.normal, view)); 13 | 14 | #if USE_DERIVATIVE 15 | data.param.y = 1; 16 | #else 17 | float4 vert = v.vertex; 18 | float4 vPosition = UnityObjectToClipPos(vert); 19 | float2 pixelSize = vPosition.w; 20 | 21 | pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); 22 | float scale = rsqrt(dot(pixelSize, pixelSize)); 23 | scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); 24 | scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); 25 | data.param.y = scale; 26 | #endif 27 | 28 | data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // 29 | 30 | v.texcoord1.xy = UnpackUV(v.texcoord1.x); 31 | data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); 32 | } 33 | 34 | void PixShader(Input input, inout SurfaceOutput o) 35 | { 36 | 37 | #if USE_DERIVATIVE 38 | float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y)); 39 | pixelSize *= _TextureWidth * .75; 40 | float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); 41 | #else 42 | float scale = input.param.y; 43 | #endif 44 | 45 | // Signed distance 46 | float c = tex2D(_MainTex, input.uv_MainTex).a; 47 | float sd = (.5 - c - input.param.x) * scale + .5; 48 | float outline = _OutlineWidth*_ScaleRatioA * scale; 49 | float softness = _OutlineSoftness*_ScaleRatioA * scale; 50 | 51 | // Color & Alpha 52 | float4 faceColor = _FaceColor; 53 | float4 outlineColor = _OutlineColor; 54 | faceColor *= input.color; 55 | outlineColor.a *= input.color.a; 56 | faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y)); 57 | outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y)); 58 | faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); 59 | faceColor.rgb /= max(faceColor.a, 0.0001); 60 | 61 | #if BEVEL_ON 62 | float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); 63 | 64 | float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a, 65 | tex2D(_MainTex, input.uv_MainTex + delta.xz).a, 66 | tex2D(_MainTex, input.uv_MainTex - delta.zy).a, 67 | tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; 68 | 69 | // Face Normal 70 | float3 n = GetSurfaceNormal(smp4x, input.param.x); 71 | 72 | // Bumpmap 73 | float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz; 74 | bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); 75 | bump = lerp(float3(0, 0, 1), bump, faceColor.a); 76 | n = normalize(n - bump); 77 | 78 | // Cubemap reflection 79 | fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n))); 80 | float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; 81 | #else 82 | float3 n = float3(0, 0, -1); 83 | float3 emission = float3(0, 0, 0); 84 | #endif 85 | 86 | #if GLOW_ON 87 | float4 glowColor = GetGlowColor(sd, scale); 88 | glowColor.a *= input.color.a; 89 | emission += glowColor.rgb*glowColor.a; 90 | faceColor = BlendARGB(glowColor, faceColor); 91 | faceColor.rgb /= max(faceColor.a, 0.0001); 92 | #endif 93 | 94 | // Set Standard output structure 95 | o.Albedo = faceColor.rgb; 96 | o.Normal = -n; 97 | o.Emission = emission; 98 | o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5)); 99 | o.Gloss = 1; 100 | o.Alpha = faceColor.a; 101 | } 102 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d930090c0cd643c7b55f19a38538c162 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0603b6d5186471b96c778c3949c7ce2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt: -------------------------------------------------------------------------------- 1 | This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/ 2 | 3 | Please visit their website to view the complete set of their emojis and review their licensing terms. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 381dcb09d5029d14897e55f98031fca5 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.json: -------------------------------------------------------------------------------- 1 | {"frames": [ 2 | 3 | { 4 | "filename": "1f60a.png", 5 | "frame": {"x":0,"y":0,"w":128,"h":128}, 6 | "rotated": false, 7 | "trimmed": false, 8 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 9 | "sourceSize": {"w":128,"h":128}, 10 | "pivot": {"x":0.5,"y":0.5} 11 | }, 12 | { 13 | "filename": "1f60b.png", 14 | "frame": {"x":128,"y":0,"w":128,"h":128}, 15 | "rotated": false, 16 | "trimmed": false, 17 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 18 | "sourceSize": {"w":128,"h":128}, 19 | "pivot": {"x":0.5,"y":0.5} 20 | }, 21 | { 22 | "filename": "1f60d.png", 23 | "frame": {"x":256,"y":0,"w":128,"h":128}, 24 | "rotated": false, 25 | "trimmed": false, 26 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 27 | "sourceSize": {"w":128,"h":128}, 28 | "pivot": {"x":0.5,"y":0.5} 29 | }, 30 | { 31 | "filename": "1f60e.png", 32 | "frame": {"x":384,"y":0,"w":128,"h":128}, 33 | "rotated": false, 34 | "trimmed": false, 35 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 36 | "sourceSize": {"w":128,"h":128}, 37 | "pivot": {"x":0.5,"y":0.5} 38 | }, 39 | { 40 | "filename": "1f600.png", 41 | "frame": {"x":0,"y":128,"w":128,"h":128}, 42 | "rotated": false, 43 | "trimmed": false, 44 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 45 | "sourceSize": {"w":128,"h":128}, 46 | "pivot": {"x":0.5,"y":0.5} 47 | }, 48 | { 49 | "filename": "1f601.png", 50 | "frame": {"x":128,"y":128,"w":128,"h":128}, 51 | "rotated": false, 52 | "trimmed": false, 53 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 54 | "sourceSize": {"w":128,"h":128}, 55 | "pivot": {"x":0.5,"y":0.5} 56 | }, 57 | { 58 | "filename": "1f602.png", 59 | "frame": {"x":256,"y":128,"w":128,"h":128}, 60 | "rotated": false, 61 | "trimmed": false, 62 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 63 | "sourceSize": {"w":128,"h":128}, 64 | "pivot": {"x":0.5,"y":0.5} 65 | }, 66 | { 67 | "filename": "1f603.png", 68 | "frame": {"x":384,"y":128,"w":128,"h":128}, 69 | "rotated": false, 70 | "trimmed": false, 71 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 72 | "sourceSize": {"w":128,"h":128}, 73 | "pivot": {"x":0.5,"y":0.5} 74 | }, 75 | { 76 | "filename": "1f604.png", 77 | "frame": {"x":0,"y":256,"w":128,"h":128}, 78 | "rotated": false, 79 | "trimmed": false, 80 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 81 | "sourceSize": {"w":128,"h":128}, 82 | "pivot": {"x":0.5,"y":0.5} 83 | }, 84 | { 85 | "filename": "1f605.png", 86 | "frame": {"x":128,"y":256,"w":128,"h":128}, 87 | "rotated": false, 88 | "trimmed": false, 89 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 90 | "sourceSize": {"w":128,"h":128}, 91 | "pivot": {"x":0.5,"y":0.5} 92 | }, 93 | { 94 | "filename": "1f606.png", 95 | "frame": {"x":256,"y":256,"w":128,"h":128}, 96 | "rotated": false, 97 | "trimmed": false, 98 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 99 | "sourceSize": {"w":128,"h":128}, 100 | "pivot": {"x":0.5,"y":0.5} 101 | }, 102 | { 103 | "filename": "1f609.png", 104 | "frame": {"x":384,"y":256,"w":128,"h":128}, 105 | "rotated": false, 106 | "trimmed": false, 107 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 108 | "sourceSize": {"w":128,"h":128}, 109 | "pivot": {"x":0.5,"y":0.5} 110 | }, 111 | { 112 | "filename": "1f618.png", 113 | "frame": {"x":0,"y":384,"w":128,"h":128}, 114 | "rotated": false, 115 | "trimmed": false, 116 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 117 | "sourceSize": {"w":128,"h":128}, 118 | "pivot": {"x":0.5,"y":0.5} 119 | }, 120 | { 121 | "filename": "1f923.png", 122 | "frame": {"x":128,"y":384,"w":128,"h":128}, 123 | "rotated": false, 124 | "trimmed": false, 125 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 126 | "sourceSize": {"w":128,"h":128}, 127 | "pivot": {"x":0.5,"y":0.5} 128 | }, 129 | { 130 | "filename": "263a.png", 131 | "frame": {"x":256,"y":384,"w":128,"h":128}, 132 | "rotated": false, 133 | "trimmed": false, 134 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 135 | "sourceSize": {"w":128,"h":128}, 136 | "pivot": {"x":0.5,"y":0.5} 137 | }, 138 | { 139 | "filename": "2639.png", 140 | "frame": {"x":384,"y":384,"w":128,"h":128}, 141 | "rotated": false, 142 | "trimmed": false, 143 | "spriteSourceSize": {"x":0,"y":0,"w":128,"h":128}, 144 | "sourceSize": {"w":128,"h":128}, 145 | "pivot": {"x":0.5,"y":0.5} 146 | }], 147 | "meta": { 148 | "app": "http://www.codeandweb.com/texturepacker", 149 | "version": "1.0", 150 | "image": "EmojiOne.png", 151 | "format": "RGBA8888", 152 | "size": {"w":512,"h":512}, 153 | "scale": "1", 154 | "smartupdate": "$TexturePacker:SmartUpdate:196a26a2e149d875b91ffc8fa3581e76:fc928c7e275404b7e0649307410475cb:424723c3774975ddb2053fd5c4b85f6e$" 155 | } 156 | } 157 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f05276190cf498a8153f6cbe761d4e6 3 | timeCreated: 1480316860 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/Assets/TextMesh Pro/Sprites/EmojiOne.png -------------------------------------------------------------------------------- /Assets/VFX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 697e097a316e346258c978d6865babd9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/VFX/ShieldVFX.vfx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e7228477822d4731814a1a092b2992d 3 | VisualEffectImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.17.2", 4 | "com.unity.ide.rider": "3.0.15", 5 | "com.unity.ide.visualstudio": "2.0.16", 6 | "com.unity.ide.vscode": "1.2.5", 7 | "com.unity.render-pipelines.universal": "12.1.7", 8 | "com.unity.test-framework": "1.1.31", 9 | "com.unity.textmeshpro": "3.0.6", 10 | "com.unity.timeline": "1.6.4", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.visualeffectgraph": "12.1.7", 13 | "com.unity.visualscripting": "1.7.8", 14 | "com.unity.modules.ai": "1.0.0", 15 | "com.unity.modules.androidjni": "1.0.0", 16 | "com.unity.modules.animation": "1.0.0", 17 | "com.unity.modules.assetbundle": "1.0.0", 18 | "com.unity.modules.audio": "1.0.0", 19 | "com.unity.modules.cloth": "1.0.0", 20 | "com.unity.modules.director": "1.0.0", 21 | "com.unity.modules.imageconversion": "1.0.0", 22 | "com.unity.modules.imgui": "1.0.0", 23 | "com.unity.modules.jsonserialize": "1.0.0", 24 | "com.unity.modules.particlesystem": "1.0.0", 25 | "com.unity.modules.physics": "1.0.0", 26 | "com.unity.modules.physics2d": "1.0.0", 27 | "com.unity.modules.screencapture": "1.0.0", 28 | "com.unity.modules.terrain": "1.0.0", 29 | "com.unity.modules.terrainphysics": "1.0.0", 30 | "com.unity.modules.tilemap": "1.0.0", 31 | "com.unity.modules.ui": "1.0.0", 32 | "com.unity.modules.uielements": "1.0.0", 33 | "com.unity.modules.umbra": "1.0.0", 34 | "com.unity.modules.unityanalytics": "1.0.0", 35 | "com.unity.modules.unitywebrequest": "1.0.0", 36 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 37 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 38 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 39 | "com.unity.modules.unitywebrequestwww": "1.0.0", 40 | "com.unity.modules.vehicles": "1.0.0", 41 | "com.unity.modules.video": "1.0.0", 42 | "com.unity.modules.vr": "1.0.0", 43 | "com.unity.modules.wind": "1.0.0", 44 | "com.unity.modules.xr": "1.0.0" 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 0 20 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_StandaloneWindows.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 3, 4 | "EnableBurstCompilation": true, 5 | "EnableOptimisations": true, 6 | "EnableSafetyChecks": false, 7 | "EnableDebugInAllBuilds": false, 8 | "UsePlatformSDKLinker": false, 9 | "CpuMinTargetX32": 0, 10 | "CpuMaxTargetX32": 0, 11 | "CpuMinTargetX64": 0, 12 | "CpuMaxTargetX64": 0, 13 | "CpuTargetsX32": 6, 14 | "CpuTargetsX64": 72 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 3, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0.1 18 | m_ClothInterCollisionStiffness: 0.2 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 0 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 26 | m_ContactPairsMode: 0 27 | m_BroadphaseType: 0 28 | m_WorldBounds: 29 | m_Center: {x: 0, y: 0, z: 0} 30 | m_Extent: {x: 250, y: 250, z: 250} 31 | m_WorldSubdivisions: 8 32 | m_FrictionType: 0 33 | m_EnableEnhancedDeterminism: 0 34 | m_EnableUnifiedHeightmaps: 1 35 | m_SolverType: 0 36 | m_DefaultMaxAngularSpeed: 50 37 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/MainScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 14 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_VideoShadersIncludeMode: 2 32 | m_AlwaysIncludedShaders: 33 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 40 | m_PreloadedShaders: [] 41 | m_PreloadShadersBatchTimeLimit: -1 42 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 43 | type: 0} 44 | m_CustomRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, 45 | type: 2} 46 | m_TransparencySortMode: 0 47 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 48 | m_DefaultRenderingPath: 1 49 | m_DefaultMobileRenderingPath: 1 50 | m_TierSettings: [] 51 | m_LightmapStripping: 0 52 | m_FogStripping: 0 53 | m_InstancingStripping: 0 54 | m_LightmapKeepPlain: 1 55 | m_LightmapKeepDirCombined: 1 56 | m_LightmapKeepDynamicPlain: 1 57 | m_LightmapKeepDynamicDirCombined: 1 58 | m_LightmapKeepShadowMask: 1 59 | m_LightmapKeepSubtractive: 1 60 | m_FogKeepLinear: 1 61 | m_FogKeepExp: 1 62 | m_FogKeepExp2: 1 63 | m_AlbedoSwatchInfos: [] 64 | m_LightsUseLinearIntensity: 1 65 | m_LightsUseColorTemperature: 1 66 | m_DefaultRenderingLayerMask: 1 67 | m_LogWhenShaderIsCompiled: 0 68 | m_SRPDefaultSettings: 69 | UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, 70 | type: 2} 71 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 0 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.10f1 2 | m_EditorVersionWithRevision: 2021.3.10f1 (1c7d0df0160b) 3 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 2 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Performant 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 20 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | skinWeights: 2 22 | textureQuality: 0 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.4 31 | maximumLODLevel: 0 32 | streamingMipmapsActive: 0 33 | streamingMipmapsAddAllCameras: 1 34 | streamingMipmapsMemoryBudget: 512 35 | streamingMipmapsRenderersPerFrame: 512 36 | streamingMipmapsMaxLevelReduction: 2 37 | streamingMipmapsMaxFileIORequests: 1024 38 | particleRaycastBudget: 4 39 | asyncUploadTimeSlice: 2 40 | asyncUploadBufferSize: 16 41 | asyncUploadPersistentBuffer: 1 42 | resolutionScalingFixedDPIFactor: 1 43 | customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574, 44 | type: 2} 45 | excludedTargetPlatforms: [] 46 | - serializedVersion: 2 47 | name: Balanced 48 | pixelLightCount: 1 49 | shadows: 1 50 | shadowResolution: 0 51 | shadowProjection: 1 52 | shadowCascades: 1 53 | shadowDistance: 20 54 | shadowNearPlaneOffset: 3 55 | shadowCascade2Split: 0.33333334 56 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 57 | shadowmaskMode: 0 58 | skinWeights: 4 59 | textureQuality: 0 60 | anisotropicTextures: 1 61 | antiAliasing: 0 62 | softParticles: 0 63 | softVegetation: 0 64 | realtimeReflectionProbes: 0 65 | billboardsFaceCameraPosition: 0 66 | vSyncCount: 1 67 | lodBias: 1 68 | maximumLODLevel: 0 69 | streamingMipmapsActive: 0 70 | streamingMipmapsAddAllCameras: 1 71 | streamingMipmapsMemoryBudget: 512 72 | streamingMipmapsRenderersPerFrame: 512 73 | streamingMipmapsMaxLevelReduction: 2 74 | streamingMipmapsMaxFileIORequests: 1024 75 | particleRaycastBudget: 64 76 | asyncUploadTimeSlice: 2 77 | asyncUploadBufferSize: 16 78 | asyncUploadPersistentBuffer: 1 79 | resolutionScalingFixedDPIFactor: 1 80 | customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1, 81 | type: 2} 82 | excludedTargetPlatforms: [] 83 | - serializedVersion: 2 84 | name: High Fidelity 85 | pixelLightCount: 2 86 | shadows: 2 87 | shadowResolution: 1 88 | shadowProjection: 1 89 | shadowCascades: 2 90 | shadowDistance: 40 91 | shadowNearPlaneOffset: 3 92 | shadowCascade2Split: 0.33333334 93 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 94 | shadowmaskMode: 1 95 | skinWeights: 255 96 | textureQuality: 0 97 | anisotropicTextures: 2 98 | antiAliasing: 4 99 | softParticles: 0 100 | softVegetation: 1 101 | realtimeReflectionProbes: 1 102 | billboardsFaceCameraPosition: 1 103 | vSyncCount: 1 104 | lodBias: 2 105 | maximumLODLevel: 0 106 | streamingMipmapsActive: 0 107 | streamingMipmapsAddAllCameras: 1 108 | streamingMipmapsMemoryBudget: 512 109 | streamingMipmapsRenderersPerFrame: 512 110 | streamingMipmapsMaxLevelReduction: 2 111 | streamingMipmapsMaxFileIORequests: 1024 112 | particleRaycastBudget: 2048 113 | asyncUploadTimeSlice: 2 114 | asyncUploadBufferSize: 16 115 | asyncUploadPersistentBuffer: 1 116 | resolutionScalingFixedDPIFactor: 1 117 | customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, 118 | type: 2} 119 | excludedTargetPlatforms: [] 120 | m_PerPlatformDefaultQuality: 121 | Android: 1 122 | CloudRendering: 2 123 | Lumin: 2 124 | GameCoreScarlett: 2 125 | GameCoreXboxOne: 2 126 | Nintendo Switch: 2 127 | PS4: 2 128 | PS5: 2 129 | Server: 0 130 | Stadia: 2 131 | Standalone: 2 132 | WebGL: 1 133 | Windows Store Apps: 2 134 | XboxOne: 2 135 | iPhone: 1 136 | tvOS: 1 137 | -------------------------------------------------------------------------------- /ProjectSettings/ShaderGraphSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | customInterpolatorErrorThreshold: 32 16 | customInterpolatorWarningThreshold: 16 17 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/URPProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_LastMaterialVersion: 5 16 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3} 7 | m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3} 8 | m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3} 9 | m_StripUpdateShader: {fileID: 7200000, guid: 8fa6c4009fe2a4d4486c62736fc30ad8, type: 3} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | m_CompiledVersion: 4 14 | m_RuntimeVersion: 22 15 | m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2} 16 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/ProjectSettings/boot.config -------------------------------------------------------------------------------- /blender/Shield.blend: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/blender/Shield.blend -------------------------------------------------------------------------------- /design/Textures.afphoto: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/design/Textures.afphoto -------------------------------------------------------------------------------- /design/UV_Layout.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/design/UV_Layout.png -------------------------------------------------------------------------------- /docs/1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/1.jpg -------------------------------------------------------------------------------- /docs/1.mp4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/1.mp4 -------------------------------------------------------------------------------- /docs/10.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/10.jpg -------------------------------------------------------------------------------- /docs/11.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/11.jpg -------------------------------------------------------------------------------- /docs/12.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/12.jpg -------------------------------------------------------------------------------- /docs/13.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/13.jpg -------------------------------------------------------------------------------- /docs/14.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/14.jpg -------------------------------------------------------------------------------- /docs/15.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/15.jpg -------------------------------------------------------------------------------- /docs/16.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/16.jpg -------------------------------------------------------------------------------- /docs/17.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/17.jpg -------------------------------------------------------------------------------- /docs/18.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/18.jpg -------------------------------------------------------------------------------- /docs/19.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/19.jpg -------------------------------------------------------------------------------- /docs/2.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/2.jpg -------------------------------------------------------------------------------- /docs/2.mp4: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/2.mp4 -------------------------------------------------------------------------------- /docs/20.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/20.jpg -------------------------------------------------------------------------------- /docs/21.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/21.jpg -------------------------------------------------------------------------------- /docs/3.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/3.jpg -------------------------------------------------------------------------------- /docs/4.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/4.jpg -------------------------------------------------------------------------------- /docs/5.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/5.jpg -------------------------------------------------------------------------------- /docs/6.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/6.jpg -------------------------------------------------------------------------------- /docs/7.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/7.jpg -------------------------------------------------------------------------------- /docs/8.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/8.jpg -------------------------------------------------------------------------------- /docs/9.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/z4gon/sci-fi-shield-shader-unity/6eb1754eae0600f10a001d5841e7aa5e285b286a/docs/9.jpg --------------------------------------------------------------------------------