├── .gitignore ├── .vscode └── settings.json ├── Assets ├── Imported.meta ├── Imported │ ├── SimpleNaturePack.meta │ └── SimpleNaturePack │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── SimpleNaturePack_BG.mat │ │ ├── SimpleNaturePack_BG.mat.meta │ │ ├── SimpleNaturePack_Texture_01.mat │ │ └── SimpleNaturePack_Texture_01.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ ├── Branch_01.fbx │ │ ├── Branch_01.fbx.meta │ │ ├── Bush_01.fbx │ │ ├── Bush_01.fbx.meta │ │ ├── Bush_02.fbx │ │ ├── Bush_02.fbx.meta │ │ ├── Bush_03.fbx │ │ ├── Bush_03.fbx.meta │ │ ├── Flowers_01.fbx │ │ ├── Flowers_01.fbx.meta │ │ ├── Flowers_02.fbx │ │ ├── Flowers_02.fbx.meta │ │ ├── Grass_01.fbx │ │ ├── Grass_01.fbx.meta │ │ ├── Grass_02.fbx │ │ ├── Grass_02.fbx.meta │ │ ├── Ground_01.fbx │ │ ├── Ground_01.fbx.meta │ │ ├── Ground_02.fbx │ │ ├── Ground_02.fbx.meta │ │ ├── Ground_03.fbx │ │ ├── Ground_03.fbx.meta │ │ ├── Mushroom_01.fbx │ │ ├── Mushroom_01.fbx.meta │ │ ├── Mushroom_02.fbx │ │ ├── Mushroom_02.fbx.meta │ │ ├── Rock_01.fbx │ │ ├── Rock_01.fbx.meta │ │ ├── Rock_02.fbx │ │ ├── Rock_02.fbx.meta │ │ ├── Rock_03.fbx │ │ ├── Rock_03.fbx.meta │ │ ├── Rock_04.fbx │ │ ├── Rock_04.fbx.meta │ │ ├── Rock_05.fbx │ │ ├── Rock_05.fbx.meta │ │ ├── Stump_01.fbx │ │ ├── Stump_01.fbx.meta │ │ ├── Tree_01.fbx │ │ ├── Tree_01.fbx.meta │ │ ├── Tree_02.fbx │ │ ├── Tree_02.fbx.meta │ │ ├── Tree_03.fbx │ │ ├── Tree_03.fbx.meta │ │ ├── Tree_04.fbx │ │ ├── Tree_04.fbx.meta │ │ ├── Tree_05.fbx │ │ └── Tree_05.fbx.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── Branch_01.prefab │ │ ├── Branch_01.prefab.meta │ │ ├── Bush_01.prefab │ │ ├── Bush_01.prefab.meta │ │ ├── Bush_02.prefab │ │ ├── Bush_02.prefab.meta │ │ ├── Bush_03.prefab │ │ ├── Bush_03.prefab.meta │ │ ├── Flowers_01.prefab │ │ ├── Flowers_01.prefab.meta │ │ ├── Flowers_02.prefab │ │ ├── Flowers_02.prefab.meta │ │ ├── Grass_01.prefab │ │ ├── Grass_01.prefab.meta │ │ ├── Grass_02.prefab │ │ ├── Grass_02.prefab.meta │ │ ├── Ground_01.prefab │ │ ├── Ground_01.prefab.meta │ │ ├── Ground_02.prefab │ │ ├── Ground_02.prefab.meta │ │ ├── Ground_03.prefab │ │ ├── Ground_03.prefab.meta │ │ ├── Mushroom_01.prefab │ │ ├── Mushroom_01.prefab.meta │ │ ├── Mushroom_02.prefab │ │ ├── Mushroom_02.prefab.meta │ │ ├── Rock_01.prefab │ │ ├── Rock_01.prefab.meta │ │ ├── Rock_02.prefab │ │ ├── Rock_02.prefab.meta │ │ ├── Rock_03.prefab │ │ ├── Rock_03.prefab.meta │ │ ├── Rock_04.prefab │ │ ├── Rock_04.prefab.meta │ │ ├── Rock_05.prefab │ │ ├── Rock_05.prefab.meta │ │ ├── Stump_01.prefab │ │ ├── Stump_01.prefab.meta │ │ ├── Tree_01.prefab │ │ ├── Tree_01.prefab.meta │ │ ├── Tree_02.prefab │ │ ├── Tree_02.prefab.meta │ │ ├── Tree_03.prefab │ │ ├── Tree_03.prefab.meta │ │ ├── Tree_04.prefab │ │ ├── Tree_04.prefab.meta │ │ ├── Tree_05.prefab │ │ └── Tree_05.prefab.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── NaturePackLite_Texture_01.png │ │ └── NaturePackLite_Texture_01.png.meta ├── Materials.meta ├── Materials │ ├── Cliff.mat │ ├── Cliff.mat.meta │ ├── Grass.mat │ ├── Grass.mat.meta │ ├── Soil.mat │ ├── Soil.mat.meta │ ├── Water.meta │ └── Water │ │ ├── CliffWater.mat │ │ ├── CliffWater.mat.meta │ │ ├── LakeWater.mat │ │ └── LakeWater.mat.meta ├── Models.meta ├── Models │ ├── CliffTerrain.fbx │ ├── CliffTerrain.fbx.meta │ ├── LakeTerrain.fbx │ └── LakeTerrain.fbx.meta ├── Prefabs.meta ├── Prefabs │ ├── ValuesPlayground.meta │ ├── ValuesPlayground │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── Demo.prefab │ │ │ └── Demo.prefab.meta │ │ ├── Inputs.meta │ │ ├── Inputs │ │ │ ├── Button.prefab │ │ │ ├── Button.prefab.meta │ │ │ ├── ColorButton.prefab │ │ │ ├── ColorButton.prefab.meta │ │ │ ├── Dropdown.prefab │ │ │ ├── Dropdown.prefab.meta │ │ │ ├── Label.prefab │ │ │ ├── Label.prefab.meta │ │ │ ├── Slider.prefab │ │ │ ├── Slider.prefab.meta │ │ │ ├── Toggle.prefab │ │ │ └── Toggle.prefab.meta │ │ ├── Layout.meta │ │ └── Layout │ │ │ ├── CollapsiblePanel.prefab │ │ │ ├── CollapsiblePanel.prefab.meta │ │ │ ├── HorizontalGroup.prefab │ │ │ ├── HorizontalGroup.prefab.meta │ │ │ ├── Panel.prefab │ │ │ ├── Panel.prefab.meta │ │ │ ├── VerticalGroup.prefab │ │ │ └── VerticalGroup.prefab.meta │ ├── ViewNavigation.meta │ └── ViewNavigation │ │ ├── JoystickCamera.prefab │ │ ├── JoystickCamera.prefab.meta │ │ ├── MouseCamera.prefab │ │ ├── MouseCamera.prefab.meta │ │ ├── UI.meta │ │ └── UI │ │ ├── NavigationHUD.prefab │ │ ├── NavigationHUD.prefab.meta │ │ ├── ResetView.prefab │ │ ├── ResetView.prefab.meta │ │ ├── Stick.prefab │ │ ├── Stick.prefab.meta │ │ ├── SwitchScene.prefab │ │ ├── SwitchScene.prefab.meta │ │ ├── ZoomButtons.prefab │ │ └── ZoomButtons.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Cliff.unity │ ├── Cliff.unity.meta │ ├── Lake.unity │ └── Lake.unity.meta ├── Scripts.meta ├── Scripts │ ├── ValuesPlayground.meta │ ├── ValuesPlayground │ │ ├── CollapsiblePanel.cs │ │ ├── CollapsiblePanel.cs.meta │ │ ├── ColorButton.cs │ │ └── ColorButton.cs.meta │ ├── ViewNavigation.meta │ └── ViewNavigation │ │ ├── CameraMovement.cs │ │ ├── CameraMovement.cs.meta │ │ ├── CameraMovementJoystick.cs │ │ ├── CameraMovementJoystick.cs.meta │ │ ├── CameraMovementMouse.cs │ │ ├── CameraMovementMouse.cs.meta │ │ ├── NavigationHUD.cs │ │ ├── NavigationHUD.cs.meta │ │ ├── ResetView.cs │ │ ├── ResetView.cs.meta │ │ ├── SwitchScene.cs │ │ └── SwitchScene.cs.meta ├── Settings.meta ├── Settings │ ├── Input.meta │ ├── Input │ │ ├── InputSystem.inputsettings.asset │ │ ├── InputSystem.inputsettings.asset.meta │ │ ├── ViewInputActions.inputactions │ │ └── ViewInputActions.inputactions.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── URP-Balanced-Renderer.asset │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-Balanced.asset │ ├── URP-Balanced.asset.meta │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ ├── URP-HighFidelity.asset.meta │ ├── URP-Performant-Renderer.asset │ ├── URP-Performant-Renderer.asset.meta │ ├── URP-Performant.asset │ ├── URP-Performant.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset │ └── UniversalRenderPipelineGlobalSettings.asset.meta ├── Shaders.meta ├── Shaders │ ├── DepthFade.shadersubgraph │ ├── DepthFade.shadersubgraph.meta │ ├── TimeTilingAndOffset.shadersubgraph │ ├── TimeTilingAndOffset.shadersubgraph.meta │ ├── Water.shadergraph │ └── Water.shadergraph.meta ├── Sprites.meta ├── Sprites │ ├── CliffTerrain.jpg │ ├── CliffTerrain.jpg.meta │ ├── ViewNavigation.meta │ └── ViewNavigation │ │ ├── mouse-left.png │ │ ├── mouse-left.png.meta │ │ ├── mouse-middle.png │ │ ├── mouse-middle.png.meta │ │ ├── mouse-right.png │ │ ├── mouse-right.png.meta │ │ ├── orbit.png │ │ ├── orbit.png.meta │ │ ├── pan.png │ │ ├── pan.png.meta │ │ ├── stick-knob.png │ │ ├── stick-knob.png.meta │ │ ├── stick-limits.png │ │ ├── stick-limits.png.meta │ │ ├── zoom-in.png │ │ ├── zoom-in.png.meta │ │ ├── zoom-out.png │ │ └── zoom-out.png.meta ├── TextMesh Pro.meta └── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ ├── TextMesh Pro User Guide 2016.pdf │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ ├── LiberationSans - OFL.txt │ ├── LiberationSans - OFL.txt.meta │ ├── LiberationSans.ttf │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ ├── Fonts & Materials.meta │ ├── Fonts & Materials │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ ├── LiberationSans SDF - Fallback.asset │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ ├── LiberationSans SDF - Outline.mat │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ ├── LiberationSans SDF.asset │ │ └── LiberationSans SDF.asset.meta │ ├── LineBreaking Following Characters.txt │ ├── LineBreaking Following Characters.txt.meta │ ├── LineBreaking Leading Characters.txt │ ├── LineBreaking Leading Characters.txt.meta │ ├── Sprite Assets.meta │ ├── Sprite Assets │ │ ├── EmojiOne.asset │ │ └── EmojiOne.asset.meta │ ├── Style Sheets.meta │ ├── Style Sheets │ │ ├── Default Style Sheet.asset │ │ └── Default Style Sheet.asset.meta │ ├── TMP Settings.asset │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ ├── TMP_Bitmap-Custom-Atlas.shader │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ ├── TMP_Bitmap-Mobile.shader │ ├── TMP_Bitmap-Mobile.shader.meta │ ├── TMP_Bitmap.shader │ ├── TMP_Bitmap.shader.meta │ ├── TMP_SDF Overlay.shader │ ├── TMP_SDF Overlay.shader.meta │ ├── TMP_SDF SSD.shader │ ├── TMP_SDF SSD.shader.meta │ ├── TMP_SDF-Mobile Masking.shader │ ├── TMP_SDF-Mobile Masking.shader.meta │ ├── TMP_SDF-Mobile Overlay.shader │ ├── TMP_SDF-Mobile Overlay.shader.meta │ ├── TMP_SDF-Mobile SSD.shader │ ├── TMP_SDF-Mobile SSD.shader.meta │ ├── TMP_SDF-Mobile.shader │ ├── TMP_SDF-Mobile.shader.meta │ ├── TMP_SDF-Surface-Mobile.shader │ ├── TMP_SDF-Surface-Mobile.shader.meta │ ├── TMP_SDF-Surface.shader │ ├── TMP_SDF-Surface.shader.meta │ ├── TMP_SDF.shader │ ├── TMP_SDF.shader.meta │ ├── TMP_Sprite.shader │ ├── TMP_Sprite.shader.meta │ ├── TMPro.cginc │ ├── TMPro.cginc.meta │ ├── TMPro_Mobile.cginc │ ├── TMPro_Mobile.cginc.meta │ ├── TMPro_Properties.cginc │ ├── TMPro_Properties.cginc.meta │ ├── TMPro_Surface.cginc │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ ├── EmojiOne Attribution.txt │ ├── EmojiOne Attribution.txt.meta │ ├── EmojiOne.json │ ├── EmojiOne.json.meta │ ├── EmojiOne.png │ └── EmojiOne.png.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── BurstAotSettings_WebGL.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── docs ├── Build │ ├── docs.data.unityweb │ ├── docs.framework.js.unityweb │ ├── docs.loader.js │ ├── docs.wasm.unityweb │ ├── web.data.unityweb │ ├── web.framework.js.unityweb │ ├── web.loader.js │ └── web.wasm.unityweb ├── ServiceWorker.js ├── TemplateData │ ├── favicon.ico │ ├── icons │ │ ├── unity-logo-dark.png │ │ └── unity-logo-light.png │ ├── progress-bar-empty-dark.png │ ├── progress-bar-empty-light.png │ ├── progress-bar-full-dark.png │ ├── progress-bar-full-light.png │ ├── style.css │ ├── unity-logo-dark.png │ └── unity-logo-light.png ├── index.html ├── manifest.webmanifest └── screenshots │ ├── cliff.gif │ ├── complete_graph.png │ ├── depth_fade_sub_graph.png │ ├── fragment_depth_vs_scene_depth.png │ ├── lake.gif │ ├── scene_objects.gif │ ├── uv_movement_sub_graph.png │ ├── water_color_section.png │ ├── water_colors.gif │ ├── water_depth.gif │ ├── water_depth_colored.gif │ ├── water_depth_refracted.gif │ ├── water_foam.gif │ ├── water_foam_section.png │ ├── water_refraction.gif │ ├── water_refraction_section.png │ ├── water_waves.gif │ └── water_waves_section.png └── models ├── CliffTerrain.jpg └── Terrains.blend /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | 74 | .DS_Store 75 | 76 | /web 77 | 78 | *.blend1 -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": { 3 | // "**/.DS_Store": true, 4 | // "**/.git": true, 5 | // "**/.gitmodules": true, 6 | // "**/*.booproj": true, 7 | // "**/*.pidb": true, 8 | // "**/*.suo": true, 9 | // "**/*.user": true, 10 | // "**/*.userprefs": true, 11 | // "**/*.unityproj": true, 12 | // "**/*.dll": true, 13 | // "**/*.exe": true, 14 | // "**/*.pdf": true, 15 | // "**/*.mid": true, 16 | // "**/*.midi": true, 17 | // "**/*.wav": true, 18 | // "**/*.gif": true, 19 | // "**/*.ico": true, 20 | // "**/*.jpg": true, 21 | // "**/*.jpeg": true, 22 | // "**/*.png": true, 23 | // "**/*.psd": true, 24 | // "**/*.tga": true, 25 | // "**/*.tif": true, 26 | // "**/*.tiff": true, 27 | // "**/*.3ds": true, 28 | // "**/*.3DS": true, 29 | // "**/*.fbx": true, 30 | // "**/*.FBX": true, 31 | // "**/*.lxo": true, 32 | // "**/*.LXO": true, 33 | // "**/*.ma": true, 34 | // "**/*.MA": true, 35 | // "**/*.obj": true, 36 | // "**/*.OBJ": true, 37 | // "**/*.asset": true, 38 | // "**/*.cubemap": true, 39 | // "**/*.flare": true, 40 | // "**/*.mat": true, 41 | // "**/*.meta": true, 42 | // "**/*.prefab": true, 43 | // "**/*.unity": true, 44 | // "build/": true, 45 | // "Build/": true, 46 | // "Library/": true, 47 | // "library/": true, 48 | // "obj/": true, 49 | // "Obj/": true, 50 | // "ProjectSettings/": true, 51 | // "temp/": true, 52 | // "Temp/": true 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Assets/Imported.meta: 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using TMPro; 3 | 4 | namespace ViewNavigation 5 | { 6 | public class CollapsiblePanel : MonoBehaviour 7 | { 8 | private const string HIDE_LABEL = "Hide Options"; 9 | private const string SHOW_LABEL = "Show Options"; 10 | 11 | private CameraMovementMouse mouseCamera; 12 | private bool mouseCameraIsActive; 13 | 14 | public RectTransform content; 15 | public TMP_Text buttonLabel; 16 | public bool collapsed; 17 | 18 | private void Awake() 19 | { 20 | mouseCamera = GameObject.FindObjectOfType(includeInactive: true); 21 | } 22 | 23 | private void OnValidate() => ShowOrHideElements(); 24 | 25 | public void ToggleCollapse() 26 | { 27 | collapsed = !collapsed; 28 | ShowOrHideElements(); 29 | } 30 | 31 | private void ShowOrHideElements() 32 | { 33 | content.gameObject.SetActive(!collapsed); 34 | buttonLabel.text = collapsed ? SHOW_LABEL : HIDE_LABEL; 35 | } 36 | 37 | public void OnPoiinterEnter() 38 | { 39 | mouseCameraIsActive = mouseCamera.gameObject.activeSelf; 40 | mouseCamera.gameObject.SetActive(false); 41 | } 42 | 43 | public void OnPointerExit() 44 | { 45 | mouseCamera.gameObject.SetActive(mouseCameraIsActive); 46 | } 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/Scripts/ValuesPlayground/CollapsiblePanel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbf4b9992768948bc988b5741d1a6436 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/ValuesPlayground/ColorButton.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Events; 3 | using UnityEngine.UI; 4 | 5 | namespace ViewNavigation 6 | { 7 | [RequireComponent(typeof(Button))] 8 | [RequireComponent(typeof(Image))] 9 | public class ColorButton : MonoBehaviour 10 | { 11 | public UnityEvent OnColorSelected; 12 | 13 | private void Awake() 14 | { 15 | var button = GetComponent