├── .gitignore ├── .vsconfig ├── Assets ├── Demos.meta ├── Demos │ ├── Bezier.meta │ ├── Bezier │ │ ├── Curve.meta │ │ ├── Curve │ │ │ ├── BezierCurve.mat │ │ │ ├── BezierCurve.mat.meta │ │ │ ├── BezierCurve.shader │ │ │ ├── BezierCurve.shader.meta │ │ │ ├── BezierCurve.unity │ │ │ ├── BezierCurve.unity.meta │ │ │ ├── BezierCurveDemo.cs │ │ │ ├── BezierCurveDemo.cs.meta │ │ │ ├── CubicBezierCurve.cs │ │ │ ├── CubicBezierCurve.cs.meta │ │ │ ├── LineGrid.png │ │ │ └── LineGrid.png.meta │ │ ├── Surface.meta │ │ └── Surface │ │ │ ├── BezierSurface.mat │ │ │ ├── BezierSurface.mat.meta │ │ │ ├── BezierSurface.shader │ │ │ ├── BezierSurface.shader.meta │ │ │ ├── BezierSurface.unity │ │ │ ├── BezierSurface.unity.meta │ │ │ ├── BezierSurfaceDemo.cs │ │ │ ├── BezierSurfaceDemo.cs.meta │ │ │ ├── BicubicBezierPatch.cs │ │ │ ├── BicubicBezierPatch.cs.meta │ │ │ ├── Grid.png │ │ │ └── Grid.png.meta │ ├── ClosestPrimitive.meta │ ├── ClosestPrimitive │ │ ├── LineToLine.meta │ │ ├── LineToLine │ │ │ ├── Line1.mat │ │ │ ├── Line1.mat.meta │ │ │ ├── Line2.mat │ │ │ ├── Line2.mat.meta │ │ │ ├── LineToLine.unity │ │ │ ├── LineToLine.unity.meta │ │ │ ├── LineToLineDemo.cs │ │ │ └── LineToLineDemo.cs.meta │ │ ├── LineToTriangle.meta │ │ ├── LineToTriangle │ │ │ ├── LineToTriangle.unity │ │ │ ├── LineToTriangle.unity.meta │ │ │ ├── LineToTriangleDemo.cs │ │ │ └── LineToTriangleDemo.cs.meta │ │ ├── PointToLine.meta │ │ ├── PointToLine │ │ │ ├── PointToLine.unity │ │ │ ├── PointToLine.unity.meta │ │ │ ├── PointToLineDemo.cs │ │ │ └── PointToLineDemo.cs.meta │ │ ├── PointToQuad.meta │ │ ├── PointToQuad │ │ │ ├── Point.mat │ │ │ ├── Point.mat.meta │ │ │ ├── PointToQuad.shader │ │ │ ├── PointToQuad.shader.meta │ │ │ ├── PointToQuad.unity │ │ │ ├── PointToQuad.unity.meta │ │ │ ├── PointToQuadDemo.cs │ │ │ ├── PointToQuadDemo.cs.meta │ │ │ ├── Quad.mat │ │ │ └── Quad.mat.meta │ │ ├── PointToTriangle.meta │ │ └── PointToTriangle │ │ │ ├── PointToTriangle.unity │ │ │ ├── PointToTriangle.unity.meta │ │ │ ├── PointToTriangleDemo.cs │ │ │ ├── PointToTriangleDemo.cs.meta │ │ │ ├── Triangle.mat │ │ │ └── Triangle.mat.meta │ ├── Common.meta │ ├── Common │ │ ├── ColorBlue.mat │ │ ├── ColorBlue.mat.meta │ │ ├── ColorGreen.mat │ │ ├── ColorGreen.mat.meta │ │ ├── ColorRed.mat │ │ ├── ColorRed.mat.meta │ │ ├── ColorWhite.mat │ │ ├── ColorWhite.mat.meta │ │ ├── UnlitColorBlack.mat │ │ ├── UnlitColorBlack.mat.meta │ │ ├── UnlitColorBlue.mat │ │ ├── UnlitColorBlue.mat.meta │ │ ├── UnlitColorGreen.mat │ │ ├── UnlitColorGreen.mat.meta │ │ ├── UnlitColorRed.mat │ │ ├── UnlitColorRed.mat.meta │ │ ├── UnlitColorWhite.mat │ │ └── UnlitColorWhite.mat.meta │ ├── Intersections.meta │ ├── Intersections │ │ ├── LineIntersectLine.meta │ │ ├── LineIntersectLine │ │ │ ├── LineIntersectLine.unity │ │ │ ├── LineIntersectLine.unity.meta │ │ │ ├── LineIntersectLineDemo.cs │ │ │ └── LineIntersectLineDemo.cs.meta │ │ ├── PointIntersectPlane.meta │ │ ├── PointIntersectPlane │ │ │ ├── PointIntersectPlane.unity │ │ │ ├── PointIntersectPlane.unity.meta │ │ │ ├── PointIntersectPlaneDemo.cs │ │ │ └── PointIntersectPlaneDemo.cs.meta │ │ ├── PointIntersectRectangle.meta │ │ ├── PointIntersectRectangle │ │ │ ├── PointIntersectRectangle.unity │ │ │ ├── PointIntersectRectangle.unity.meta │ │ │ ├── PointIntersectRectangleDemo.cs │ │ │ └── PointIntersectRectangleDemo.cs.meta │ │ ├── PointIntersectTriangle.meta │ │ ├── PointIntersectTriangle │ │ │ ├── PointIntersectTriangle.unity │ │ │ ├── PointIntersectTriangle.unity.meta │ │ │ ├── PointIntersectTriangleDemo.cs │ │ │ └── PointIntersectTriangleDemo.cs.meta │ │ ├── RayIntersectAxis.meta │ │ ├── RayIntersectAxis │ │ │ ├── RayIntersectAxis.unity │ │ │ ├── RayIntersectAxis.unity.meta │ │ │ ├── RayIntersectAxisDemo.cs │ │ │ └── RayIntersectAxisDemo.cs.meta │ │ ├── RayIntersectBox.meta │ │ ├── RayIntersectBox │ │ │ ├── RayIntersectBox.unity │ │ │ ├── RayIntersectBox.unity.meta │ │ │ ├── RayIntersectBoxDemo.cs │ │ │ └── RayIntersectBoxDemo.cs.meta │ │ ├── RayIntersectPlane.meta │ │ ├── RayIntersectPlane │ │ │ ├── RayIntersectPlane.unity │ │ │ ├── RayIntersectPlane.unity.meta │ │ │ ├── RayIntersectPlaneDemo.cs │ │ │ └── RayIntersectPlaneDemo.cs.meta │ │ ├── RayIntersectRay.meta │ │ ├── RayIntersectRay │ │ │ ├── RayIntersectRay.unity │ │ │ ├── RayIntersectRay.unity.meta │ │ │ ├── RayIntersectRayDemo.cs │ │ │ └── RayIntersectRayDemo.cs.meta │ │ ├── RayIntersectSphere.meta │ │ ├── RayIntersectSphere │ │ │ ├── RayIntersectSphere.unity │ │ │ ├── RayIntersectSphere.unity.meta │ │ │ ├── RayIntersectSphereDemo.cs │ │ │ └── RayIntersectSphereDemo.cs.meta │ │ ├── RayIntersectTriangle.meta │ │ └── RayIntersectTriangle │ │ │ ├── RayIntersectTriangle.unity │ │ │ ├── RayIntersectTriangle.unity.meta │ │ │ ├── RayIntersectTriangleDemo.cs │ │ │ └── RayIntersectTriangleDemo.cs.meta │ ├── Matrix.meta │ ├── Matrix │ │ ├── Camera.meta │ │ ├── Camera │ │ │ ├── Cam.cs │ │ │ ├── Cam.cs.meta │ │ │ ├── Camera.unity │ │ │ ├── Camera.unity.meta │ │ │ ├── CameraDemo.cs │ │ │ ├── CameraDemo.cs.meta │ │ │ ├── CameraMatrix.mat │ │ │ ├── CameraMatrix.mat.meta │ │ │ ├── CameraMatrix.shader │ │ │ └── CameraMatrix.shader.meta │ │ ├── Matrix3FromCrossedVectors.meta │ │ └── Matrix3FromCrossedVectors │ │ │ ├── Matrix3FromCrossedVectors.unity │ │ │ ├── Matrix3FromCrossedVectors.unity.meta │ │ │ ├── Matrix3FromCrossedVectorsDemo.cs │ │ │ └── Matrix3FromCrossedVectorsDemo.cs.meta │ ├── Physics.meta │ ├── Physics │ │ ├── AngularVelocity.meta │ │ ├── AngularVelocity │ │ │ ├── AngularVelocity.unity │ │ │ ├── AngularVelocity.unity.meta │ │ │ ├── AngularVelocityDemo.cs │ │ │ ├── AngularVelocityDemo.cs.meta │ │ │ ├── Cube.mat │ │ │ └── Cube.mat.meta │ │ ├── FixedUpdate.meta │ │ ├── FixedUpdate │ │ │ ├── FixedUpdate.unity │ │ │ ├── FixedUpdate.unity.meta │ │ │ ├── FixedUpdateDemo.cs │ │ │ └── FixedUpdateDemo.cs.meta │ │ ├── RigidbodyTrackObject.meta │ │ ├── RigidbodyTrackObject │ │ │ ├── Dst Object.mat │ │ │ ├── Dst Object.mat.meta │ │ │ ├── Dst RIgidbody.mat │ │ │ ├── Dst RIgidbody.mat.meta │ │ │ ├── RigidbodyTrackObject.unity │ │ │ ├── RigidbodyTrackObject.unity.meta │ │ │ ├── RigidbodyTrackObjectDemo.cs │ │ │ ├── RigidbodyTrackObjectDemo.cs.meta │ │ │ ├── Src Object.mat │ │ │ └── Src Object.mat.meta │ │ ├── SphereRigidbodies.meta │ │ └── SphereRigidbodies │ │ │ ├── Sphere1.mat │ │ │ ├── Sphere1.mat.meta │ │ │ ├── Sphere2.mat │ │ │ ├── Sphere2.mat.meta │ │ │ ├── SphereRigidbodies.unity │ │ │ ├── SphereRigidbodies.unity.meta │ │ │ ├── SphereRigidbodiesDemo.cs │ │ │ ├── SphereRigidbodiesDemo.cs.meta │ │ │ ├── Wall.mat │ │ │ └── Wall.mat.meta │ ├── Rays.meta │ ├── Rays │ │ ├── Refract.meta │ │ └── Refract │ │ │ ├── Refract.unity │ │ │ ├── Refract.unity.meta │ │ │ ├── RefractDemo.cs │ │ │ └── RefractDemo.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── DepthBuffToWorldPos.meta │ │ ├── DepthBuffToWorldPos │ │ │ ├── DepthBuffToWorldPos.mat │ │ │ ├── DepthBuffToWorldPos.mat.meta │ │ │ ├── DepthBuffToWorldPos.shader │ │ │ ├── DepthBuffToWorldPos.shader.meta │ │ │ ├── DepthBuffToWorldPos.unity │ │ │ ├── DepthBuffToWorldPos.unity.meta │ │ │ ├── DepthBuffToWorldPosDemo.cs │ │ │ └── DepthBuffToWorldPosDemo.cs.meta │ │ ├── PostProcess.cs │ │ ├── PostProcess.cs.meta │ │ ├── RotObj.cs │ │ ├── RotObj.cs.meta │ │ ├── WorldPosToDepthBuff.meta │ │ └── WorldPosToDepthBuff │ │ │ ├── WorldPosToDepthBuff.mat │ │ │ ├── WorldPosToDepthBuff.mat.meta │ │ │ ├── WorldPosToDepthBuff.shader │ │ │ ├── WorldPosToDepthBuff.shader.meta │ │ │ ├── WorldPosToDepthBuff.unity │ │ │ └── WorldPosToDepthBuff.unity.meta │ ├── Vectors.meta │ └── Vectors │ │ ├── Cross3.meta │ │ ├── Cross3 │ │ ├── Cross3.unity │ │ ├── Cross3.unity.meta │ │ ├── Cross3Demo.cs │ │ └── Cross3Demo.cs.meta │ │ ├── LongitudeLatitude.meta │ │ ├── LongitudeLatitude │ │ ├── LongitudeLatitude.unity │ │ ├── LongitudeLatitude.unity.meta │ │ ├── LongitudeLatitudeDemo.cs │ │ └── LongitudeLatitudeDemo.cs.meta │ │ ├── Transform3.meta │ │ └── Transform3 │ │ ├── Transform3.unity │ │ ├── Transform3.unity.meta │ │ ├── Transform3Demo.cs │ │ └── Transform3Demo.cs.meta ├── Math.meta ├── Math │ ├── AffineTransform3.cs │ ├── AffineTransform3.cs.meta │ ├── Bound2.cs │ ├── Bound2.cs.meta │ ├── Bound3.cs │ ├── Bound3.cs.meta │ ├── Box2.cs │ ├── Box2.cs.meta │ ├── Box3.cs │ ├── Box3.cs.meta │ ├── Color4.cs │ ├── Color4.cs.meta │ ├── Frustum3.cs │ ├── Frustum3.cs.meta │ ├── Line2.cs │ ├── Line2.cs.meta │ ├── Line3.cs │ ├── Line3.cs.meta │ ├── Mat2.cs │ ├── Mat2.cs.meta │ ├── Mat2x3.cs │ ├── Mat2x3.cs.meta │ ├── Mat3.cs │ ├── Mat3.cs.meta │ ├── Mat3x2.cs │ ├── Mat3x2.cs.meta │ ├── Mat4.cs │ ├── Mat4.cs.meta │ ├── MathUtilities.cs │ ├── MathUtilities.cs.meta │ ├── Plane3.cs │ ├── Plane3.cs.meta │ ├── Point2.cs │ ├── Point2.cs.meta │ ├── Point3.cs │ ├── Point3.cs.meta │ ├── Quat.cs │ ├── Quat.cs.meta │ ├── Ray2.cs │ ├── Ray2.cs.meta │ ├── Ray3.cs │ ├── Ray3.cs.meta │ ├── Rect2.cs │ ├── Rect2.cs.meta │ ├── Rect3.cs │ ├── Rect3.cs.meta │ ├── RigidTransform3.cs │ ├── RigidTransform3.cs.meta │ ├── Size2.cs │ ├── Size2.cs.meta │ ├── Size3.cs │ ├── Size3.cs.meta │ ├── Size4.cs │ ├── Size4.cs.meta │ ├── Sphere2.cs │ ├── Sphere2.cs.meta │ ├── Sphere3.cs │ ├── Sphere3.cs.meta │ ├── Triangle2.cs │ ├── Triangle2.cs.meta │ ├── Triangle3.cs │ ├── Triangle3.cs.meta │ ├── Vec2.cs │ ├── Vec2.cs.meta │ ├── Vec3.cs │ ├── Vec3.cs.meta │ ├── Vec4.cs │ └── Vec4.cs.meta ├── Resources.meta └── Resources │ ├── BillingMode.json │ └── BillingMode.json.meta ├── LICENSE.md ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.services.core │ │ └── Settings.json ├── 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