├── app ├── .gitignore ├── src │ ├── main │ │ ├── res │ │ │ ├── values │ │ │ │ ├── strings.xml │ │ │ │ ├── colors.xml │ │ │ │ ├── dimens.xml │ │ │ │ └── styles.xml │ │ │ ├── drawable │ │ │ │ └── alarm.png │ │ │ ├── mipmap-hdpi │ │ │ │ └── ic_launcher.png │ │ │ ├── mipmap-mdpi │ │ │ │ └── ic_launcher.png │ │ │ ├── mipmap-xhdpi │ │ │ │ └── ic_launcher.png │ │ │ ├── mipmap-xxhdpi │ │ │ │ └── ic_launcher.png │ │ │ ├── mipmap-xxxhdpi │ │ │ │ └── ic_launcher.png │ │ │ ├── values-w820dp │ │ │ │ └── dimens.xml │ │ │ └── layout │ │ │ │ └── activity_main.xml │ │ ├── AndroidManifest.xml │ │ └── java │ │ │ └── com │ │ │ └── yanzhenghui │ │ │ └── shakeanimationdemo │ │ │ └── MainActivity.java │ ├── test │ │ └── java │ │ │ └── com │ │ │ └── yanzhenghui │ │ │ └── shakeanimationdemo │ │ │ └── ExampleUnitTest.java │ └── androidTest │ │ └── java │ │ └── com │ │ └── yanzhenghui │ │ └── shakeanimationdemo │ │ └── ApplicationTest.java ├── proguard-rules.pro └── build.gradle ├── .idea ├── .name ├── copyright │ └── profiles_settings.xml ├── encodings.xml ├── modules.xml ├── runConfigurations.xml ├── compiler.xml ├── gradle.xml └── misc.xml ├── settings.gradle ├── ShakeAnimationDemo.gif ├── pop_animation_shake.gif ├── view_animation_shake.gif ├── gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── .gitignore ├── gradle.properties ├── gradlew.bat ├── gradlew └── README.md /app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /.idea/.name: -------------------------------------------------------------------------------- 1 | ShakeAnimationDemo -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | -------------------------------------------------------------------------------- /ShakeAnimationDemo.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/ShakeAnimationDemo.gif -------------------------------------------------------------------------------- /pop_animation_shake.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/pop_animation_shake.gif -------------------------------------------------------------------------------- /view_animation_shake.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/view_animation_shake.gif -------------------------------------------------------------------------------- /.idea/copyright/profiles_settings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | ShakeAnimationDemo 3 | 4 | -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /app/src/main/res/drawable/alarm.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/app/src/main/res/drawable/alarm.png -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | *.iml 2 | .gradle 3 | /local.properties 4 | /.idea/workspace.xml 5 | /.idea/libraries 6 | .DS_Store 7 | /build 8 | /captures 9 | -------------------------------------------------------------------------------- /app/src/main/res/mipmap-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/app/src/main/res/mipmap-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/app/src/main/res/mipmap-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/app/src/main/res/mipmap-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/app/src/main/res/mipmap-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/mipmap-xxxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zhenghuiy/ShakeAnimationDemo/HEAD/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /app/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #3F51B5 4 | #303F9F 5 | #FF4081 6 | 7 | -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Mon Dec 28 10:00:20 PST 2015 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.10-all.zip 7 | -------------------------------------------------------------------------------- /app/src/main/res/values/dimens.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 16dp 4 | 16dp 5 | 80dp 6 | 7 | -------------------------------------------------------------------------------- /.idea/modules.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /app/src/main/res/values-w820dp/dimens.xml: -------------------------------------------------------------------------------- 1 | 2 | 5 | 64dp 6 | 7 | -------------------------------------------------------------------------------- /app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /app/src/test/java/com/yanzhenghui/shakeanimationdemo/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.yanzhenghui.shakeanimationdemo; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * To work on unit tests, switch the Test Artifact in the Build Variants view. 9 | */ 10 | public class ExampleUnitTest { 11 | @Test 12 | public void addition_isCorrect() throws Exception { 13 | assertEquals(4, 2 + 2); 14 | } 15 | } -------------------------------------------------------------------------------- /app/src/androidTest/java/com/yanzhenghui/shakeanimationdemo/ApplicationTest.java: -------------------------------------------------------------------------------- 1 | package com.yanzhenghui.shakeanimationdemo; 2 | 3 | import android.app.Application; 4 | import android.test.ApplicationTestCase; 5 | 6 | /** 7 | * Testing Fundamentals 8 | */ 9 | public class ApplicationTest extends ApplicationTestCase { 10 | public ApplicationTest() { 11 | super(Application.class); 12 | } 13 | } -------------------------------------------------------------------------------- /.idea/runConfigurations.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 11 | 12 | -------------------------------------------------------------------------------- /app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # By default, the flags in this file are appended to flags specified 3 | # in /Users/yanzhenghui/Library/Android/sdk/tools/proguard/proguard-android.txt 4 | # You can edit the include path and order by changing the proguardFiles 5 | # directive in build.gradle. 6 | # 7 | # For more details, see 8 | # http://developer.android.com/guide/developing/tools/proguard.html 9 | 10 | # Add any project specific keep options here: 11 | 12 | # If your project uses WebView with JS, uncomment the following 13 | # and specify the fully qualified class name to the JavaScript interface 14 | # class: 15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 16 | # public *; 17 | #} 18 | -------------------------------------------------------------------------------- /app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | android { 4 | compileSdkVersion 23 5 | buildToolsVersion "23.0.3" 6 | 7 | defaultConfig { 8 | applicationId "com.yanzhenghui.shakeanimationdemo" 9 | minSdkVersion 14 10 | targetSdkVersion 23 11 | versionCode 1 12 | versionName "1.0" 13 | } 14 | buildTypes { 15 | release { 16 | minifyEnabled false 17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' 18 | } 19 | } 20 | } 21 | 22 | dependencies { 23 | compile fileTree(dir: 'libs', include: ['*.jar']) 24 | testCompile 'junit:junit:4.12' 25 | compile 'com.android.support:appcompat-v7:23.4.0' 26 | } 27 | -------------------------------------------------------------------------------- /app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | -------------------------------------------------------------------------------- /.idea/compiler.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /.idea/gradle.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 22 | 23 | -------------------------------------------------------------------------------- /gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | 3 | # IDE (e.g. Android Studio) users: 4 | # Gradle settings configured through the IDE *will override* 5 | # any settings specified in this file. 6 | 7 | # For more details on how to configure your build environment visit 8 | # http://www.gradle.org/docs/current/userguide/build_environment.html 9 | 10 | # Specifies the JVM arguments used for the daemon process. 11 | # The setting is particularly useful for tweaking memory settings. 12 | # Default value: -Xmx10248m -XX:MaxPermSize=256m 13 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 14 | 15 | # When configured, Gradle will run in incubating parallel mode. 16 | # This option should only be used with decoupled projects. More details, visit 17 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 18 | # org.gradle.parallel=true -------------------------------------------------------------------------------- /app/src/main/res/layout/activity_main.xml: -------------------------------------------------------------------------------- 1 | 2 | 11 | 12 | 16 | 22 | 27 | 28 | 29 | 35 | 36 | 44 | 45 | -------------------------------------------------------------------------------- /.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 19 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 46 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /app/src/main/java/com/yanzhenghui/shakeanimationdemo/MainActivity.java: -------------------------------------------------------------------------------- 1 | package com.yanzhenghui.shakeanimationdemo; 2 | 3 | import android.animation.Keyframe; 4 | import android.animation.ObjectAnimator; 5 | import android.animation.PropertyValuesHolder; 6 | import android.support.v7.app.AppCompatActivity; 7 | import android.os.Bundle; 8 | import android.support.v7.widget.AppCompatButton; 9 | import android.view.View; 10 | import android.view.animation.Animation; 11 | import android.view.animation.AnimationSet; 12 | import android.view.animation.RotateAnimation; 13 | import android.view.animation.ScaleAnimation; 14 | import android.widget.ImageView; 15 | import android.widget.RadioGroup; 16 | 17 | public class MainActivity extends AppCompatActivity { 18 | private ImageView mIvShake; 19 | private AppCompatButton mBtnStart; 20 | private RadioGroup mRgChooseAnim; 21 | 22 | private boolean mUsingViewAnim = true; 23 | 24 | @Override 25 | protected void onCreate(Bundle savedInstanceState) { 26 | super.onCreate(savedInstanceState); 27 | setContentView(R.layout.activity_main); 28 | initViews(); 29 | } 30 | 31 | private void initViews() { 32 | mIvShake = (ImageView) findViewById(R.id.shake); 33 | mBtnStart = (AppCompatButton) findViewById(R.id.start); 34 | mRgChooseAnim = (RadioGroup) findViewById(R.id.choose_anim); 35 | 36 | mBtnStart.setOnClickListener(new View.OnClickListener() { 37 | @Override 38 | public void onClick(View v) { 39 | startShakeAnim(); 40 | } 41 | }); 42 | mRgChooseAnim.setOnCheckedChangeListener(new RadioGroup.OnCheckedChangeListener() { 43 | @Override 44 | public void onCheckedChanged(RadioGroup group, int checkedId) { 45 | if (checkedId == R.id.view_anim) { 46 | mUsingViewAnim = true; 47 | } else { 48 | mUsingViewAnim = false; 49 | } 50 | } 51 | }); 52 | } 53 | 54 | private void startShakeAnim() { 55 | if (mUsingViewAnim) { 56 | startShakeByViewAnim(mIvShake, 0.9f, 1.1f, 10f, 1000); 57 | } else { 58 | startShakeByPropertyAnim(mIvShake, 0.9f, 1.1f, 10f, 1000); 59 | } 60 | } 61 | 62 | private void startShakeByViewAnim(View view, float scaleSmall, float scaleLarge, float shakeDegrees, long duration) { 63 | if (view == null) { 64 | return; 65 | } 66 | //TODO 验证参数的有效性 67 | 68 | //由小变大 69 | Animation scaleAnim = new ScaleAnimation(scaleSmall, scaleLarge, scaleSmall, scaleLarge); 70 | //从左向右 71 | Animation rotateAnim = new RotateAnimation(-shakeDegrees, shakeDegrees, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); 72 | 73 | scaleAnim.setDuration(duration); 74 | rotateAnim.setDuration(duration / 10); 75 | rotateAnim.setRepeatMode(Animation.REVERSE); 76 | rotateAnim.setRepeatCount(10); 77 | 78 | AnimationSet smallAnimationSet = new AnimationSet(false); 79 | smallAnimationSet.addAnimation(scaleAnim); 80 | smallAnimationSet.addAnimation(rotateAnim); 81 | 82 | view.startAnimation(smallAnimationSet); 83 | } 84 | 85 | private void startShakeByPropertyAnim(View view, float scaleSmall, float scaleLarge, float shakeDegrees, long duration) { 86 | if (view == null) { 87 | return; 88 | } 89 | //TODO 验证参数的有效性 90 | 91 | //先变小后变大 92 | PropertyValuesHolder scaleXValuesHolder = PropertyValuesHolder.ofKeyframe(View.SCALE_X, 93 | Keyframe.ofFloat(0f, 1.0f), 94 | Keyframe.ofFloat(0.25f, scaleSmall), 95 | Keyframe.ofFloat(0.5f, scaleLarge), 96 | Keyframe.ofFloat(0.75f, scaleLarge), 97 | Keyframe.ofFloat(1.0f, 1.0f) 98 | ); 99 | PropertyValuesHolder scaleYValuesHolder = PropertyValuesHolder.ofKeyframe(View.SCALE_Y, 100 | Keyframe.ofFloat(0f, 1.0f), 101 | Keyframe.ofFloat(0.25f, scaleSmall), 102 | Keyframe.ofFloat(0.5f, scaleLarge), 103 | Keyframe.ofFloat(0.75f, scaleLarge), 104 | Keyframe.ofFloat(1.0f, 1.0f) 105 | ); 106 | 107 | //先往左再往右 108 | PropertyValuesHolder rotateValuesHolder = PropertyValuesHolder.ofKeyframe(View.ROTATION, 109 | Keyframe.ofFloat(0f, 0f), 110 | Keyframe.ofFloat(0.1f, -shakeDegrees), 111 | Keyframe.ofFloat(0.2f, shakeDegrees), 112 | Keyframe.ofFloat(0.3f, -shakeDegrees), 113 | Keyframe.ofFloat(0.4f, shakeDegrees), 114 | Keyframe.ofFloat(0.5f, -shakeDegrees), 115 | Keyframe.ofFloat(0.6f, shakeDegrees), 116 | Keyframe.ofFloat(0.7f, -shakeDegrees), 117 | Keyframe.ofFloat(0.8f, shakeDegrees), 118 | Keyframe.ofFloat(0.9f, -shakeDegrees), 119 | Keyframe.ofFloat(1.0f, 0f) 120 | ); 121 | 122 | ObjectAnimator objectAnimator = ObjectAnimator.ofPropertyValuesHolder(view, scaleXValuesHolder, scaleYValuesHolder, rotateValuesHolder); 123 | objectAnimator.setDuration(duration); 124 | objectAnimator.start(); 125 | } 126 | } 127 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # Attempt to set APP_HOME 46 | # Resolve links: $0 may be a link 47 | PRG="$0" 48 | # Need this for relative symlinks. 49 | while [ -h "$PRG" ] ; do 50 | ls=`ls -ld "$PRG"` 51 | link=`expr "$ls" : '.*-> \(.*\)$'` 52 | if expr "$link" : '/.*' > /dev/null; then 53 | PRG="$link" 54 | else 55 | PRG=`dirname "$PRG"`"/$link" 56 | fi 57 | done 58 | SAVED="`pwd`" 59 | cd "`dirname \"$PRG\"`/" >/dev/null 60 | APP_HOME="`pwd -P`" 61 | cd "$SAVED" >/dev/null 62 | 63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 64 | 65 | # Determine the Java command to use to start the JVM. 66 | if [ -n "$JAVA_HOME" ] ; then 67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 68 | # IBM's JDK on AIX uses strange locations for the executables 69 | JAVACMD="$JAVA_HOME/jre/sh/java" 70 | else 71 | JAVACMD="$JAVA_HOME/bin/java" 72 | fi 73 | if [ ! -x "$JAVACMD" ] ; then 74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 75 | 76 | Please set the JAVA_HOME variable in your environment to match the 77 | location of your Java installation." 78 | fi 79 | else 80 | JAVACMD="java" 81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 82 | 83 | Please set the JAVA_HOME variable in your environment to match the 84 | location of your Java installation." 85 | fi 86 | 87 | # Increase the maximum file descriptors if we can. 88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 89 | MAX_FD_LIMIT=`ulimit -H -n` 90 | if [ $? -eq 0 ] ; then 91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 92 | MAX_FD="$MAX_FD_LIMIT" 93 | fi 94 | ulimit -n $MAX_FD 95 | if [ $? -ne 0 ] ; then 96 | warn "Could not set maximum file descriptor limit: $MAX_FD" 97 | fi 98 | else 99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 100 | fi 101 | fi 102 | 103 | # For Darwin, add options to specify how the application appears in the dock 104 | if $darwin; then 105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 106 | fi 107 | 108 | # For Cygwin, switch paths to Windows format before running java 109 | if $cygwin ; then 110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 112 | JAVACMD=`cygpath --unix "$JAVACMD"` 113 | 114 | # We build the pattern for arguments to be converted via cygpath 115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 116 | SEP="" 117 | for dir in $ROOTDIRSRAW ; do 118 | ROOTDIRS="$ROOTDIRS$SEP$dir" 119 | SEP="|" 120 | done 121 | OURCYGPATTERN="(^($ROOTDIRS))" 122 | # Add a user-defined pattern to the cygpath arguments 123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 125 | fi 126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 127 | i=0 128 | for arg in "$@" ; do 129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 131 | 132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 134 | else 135 | eval `echo args$i`="\"$arg\"" 136 | fi 137 | i=$((i+1)) 138 | done 139 | case $i in 140 | (0) set -- ;; 141 | (1) set -- "$args0" ;; 142 | (2) set -- "$args0" "$args1" ;; 143 | (3) set -- "$args0" "$args1" "$args2" ;; 144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 150 | esac 151 | fi 152 | 153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 154 | function splitJvmOpts() { 155 | JVM_OPTS=("$@") 156 | } 157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 159 | 160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 161 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ShakeAnimationDemo 2 | Android shake animation demo 3 | 4 | 大家好,我是[光源](http://www.jianshu.com/p/699ca079598f)。在日常使用app或者玩游戏的过程中,我们经常可以看到某个view通过抖动来吸引用户注意,今天就来说说怎么实现这个动画。 5 | 6 | 具体需求是,**实现一个抖动动画要求同时对大小、旋转角度进行更改且可定制**。 7 | 8 | 要实现动画,我们首先应该想到的是 Android 中动画相关的内容。 9 | 10 | Android 中一共有三类动画: 11 | 12 | - View Animation 13 | 又称补间动画,在 android.view.animation.Animation 类之下衍生了五个子类。 14 | 15 | 16 | | 类名| 作用| 17 | | ---| ---- | 18 | | [AlphaAnimation](https://developer.android.com/reference/android/view/animation/AlphaAnimation.html) | 渐变透明度 | 19 | | [RotateAnimation](https://developer.android.com/reference/android/view/animation/RotateAnimation.html) | 旋转 | 20 | | [ScaleAnimation](https://developer.android.com/reference/android/view/animation/ScaleAnimation.html) | 尺寸缩放 | 21 | | [TranslateAnimation](https://developer.android.com/reference/android/view/animation/TranslateAnimation.html) | 位置平移 | 22 | | [AnimationSet](https://developer.android.com/reference/android/view/animation/AnimationSet.html) | 动画集合 | 23 | 24 | ​通过前四个类,基本可以解决大部分动画需求,再使用 AnimationSet 使动画具有组合的能力。 25 | 26 | - Drawable Animation 27 | 又称逐帧动画,通过设置多个帧在一定时间内不断进行帧的变换形成动画的效果,类似 gif 图。通过 xml 中的 animation-list 标签定义动画,再在 java 代码中用 AnimationDrawable 类来进行控制。 28 | 29 | - Property Animation 30 | View Animation 虽然可以解决大部分动画,但还是有些无法实现,而 Drawable Animation 则太过费时费力,所以在 Android 3.0(API 11)引入了属性动画,属性动画实现原理就是修改控件的属性值实现的动画。具体实现又分为 ValueAnimator 和 ObjectAnimator,这里不展开。 31 | 32 | 回到需求本身,从需求上看,三种方式都可以实现(其实对最接近动画本质的逐帧动画而言,还真没有不能实现的动画 ),这里不妨三种方式都尝试一下(**为方便代码展示,以下尽量使用java代码实现动画**)。 33 | 34 | # 方案一:使用 View Animation 35 | 看代码: 36 | 37 | ````java 38 | private void startShakeByViewAnim(View view, float scaleSmall, float scaleLarge, float shakeDegrees, long duration) { 39 | if (view == null) { 40 | return; 41 | } 42 | //TODO 验证参数的有效性 43 | 44 | //由小变大 45 | Animation scaleAnim = new ScaleAnimation(scaleSmall, scaleLarge, scaleSmall, scaleLarge); 46 | //从左向右 47 | Animation rotateAnim = new RotateAnimation(-shakeDegrees, shakeDegrees, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); 48 | 49 | scaleAnim.setDuration(duration); 50 | rotateAnim.setDuration(duration / 10); 51 | rotateAnim.setRepeatMode(Animation.REVERSE); 52 | rotateAnim.setRepeatCount(10); 53 | 54 | AnimationSet smallAnimationSet = new AnimationSet(false); 55 | smallAnimationSet.addAnimation(scaleAnim); 56 | smallAnimationSet.addAnimation(rotateAnim); 57 | 58 | view.startAnimation(smallAnimationSet); 59 | } 60 | ```` 61 | 62 | 使用 ScaleAnimation + RotateAnimation 形成一边先小后大一边摇晃的动画效果。为了效果,需要使 view的缩放效果速率远小于摇晃效果,这里采用10倍差距。效果如下: 63 | 64 | ![](http://upload-images.jianshu.io/upload_images/1432874-c6b83aab3755927c.gif?imageMogr2/auto-orient/strip) 65 | 66 | 这个方案的优点是: 67 | 1. 使用了常见的动画方案,使用成本与代码阅读成本较低; 68 | 69 | 缺点是: 70 | 1. 为了实现左右连续抖动的效果,把两个动画的初始值都没有设置为 view 本身的属性大小,导致初始和结束时会有突变; 71 | 2. 缩放效果和摇晃效果的速率区别是通过 duration 的倍数 + 动画的 reverse repeat 来实现的,意味着 duration 必须作为初始化参数传入; 72 | 3. 在 view 变大时,摇晃的焦点还是以前的位置,导致摇晃的效果不大好。 73 | 4. 对动画的定制粒度太大,比如这里的需求是先小后大,实际上是有两个动画,但是 View Animation 中并没有串行执行动画的方法提供,这里是用取巧的方式实现,颇花费了一番心思。 74 | 75 | # 方案二:使用属性动画 76 | 77 | 看代码: 78 | 79 | ```java 80 | private void startShakeByPropertyAnim(View view, float scaleSmall, float scaleLarge, float shakeDegrees, long duration) { 81 | if (view == null) { 82 | return; 83 | } 84 | //TODO 验证参数的有效性 85 | 86 | //先变小后变大 87 | PropertyValuesHolder scaleXValuesHolder = PropertyValuesHolder.ofKeyframe(View.SCALE_X, 88 | Keyframe.ofFloat(0f, 1.0f), 89 | Keyframe.ofFloat(0.25f, scaleSmall), 90 | Keyframe.ofFloat(0.5f, scaleLarge), 91 | Keyframe.ofFloat(0.75f, scaleLarge), 92 | Keyframe.ofFloat(1.0f, 1.0f) 93 | ); 94 | PropertyValuesHolder scaleYValuesHolder = PropertyValuesHolder.ofKeyframe(View.SCALE_Y, 95 | Keyframe.ofFloat(0f, 1.0f), 96 | Keyframe.ofFloat(0.25f, scaleSmall), 97 | Keyframe.ofFloat(0.5f, scaleLarge), 98 | Keyframe.ofFloat(0.75f, scaleLarge), 99 | Keyframe.ofFloat(1.0f, 1.0f) 100 | ); 101 | 102 | //先往左再往右 103 | PropertyValuesHolder rotateValuesHolder = PropertyValuesHolder.ofKeyframe(View.ROTATION, 104 | Keyframe.ofFloat(0f, 0f), 105 | Keyframe.ofFloat(0.1f, -shakeDegrees), 106 | Keyframe.ofFloat(0.2f, shakeDegrees), 107 | Keyframe.ofFloat(0.3f, -shakeDegrees), 108 | Keyframe.ofFloat(0.4f, shakeDegrees), 109 | Keyframe.ofFloat(0.5f, -shakeDegrees), 110 | Keyframe.ofFloat(0.6f, shakeDegrees), 111 | Keyframe.ofFloat(0.7f, -shakeDegrees), 112 | Keyframe.ofFloat(0.8f, shakeDegrees), 113 | Keyframe.ofFloat(0.9f, -shakeDegrees), 114 | Keyframe.ofFloat(1.0f, 0f) 115 | ); 116 | 117 | ObjectAnimator objectAnimator = ObjectAnimator.ofPropertyValuesHolder(view, scaleXValuesHolder, scaleYValuesHolder, rotateValuesHolder); 118 | objectAnimator.setDuration(duration); 119 | objectAnimator.start(); 120 | } 121 | ``` 122 | 123 | 为了能使多个动画同时进行,使用属性动画中的 PropertyValuesHolder 来实现。分别对 scaleX、scaleY、 rotation三个属性做属性动画处理。实现效果如下: 124 | 125 | ![](http://upload-images.jianshu.io/upload_images/1432874-efe37e0b3bead651.gif?imageMogr2/auto-orient/strip) 126 | 127 | 从代码上看,这里实现缩放速率和摇晃速率不一致是通过 keyFrame 的设置实现的,与 duration 参数解耦。 128 | 129 | 这个方案的优点是: 130 | 131 | 1. 对动画的定制粒度较小,理论上可以对无限小的动画帧进行定制。 132 | 2. 基于第一点的缘故,实现效果较好,基本可以实现任何动画效果。 133 | 134 | 135 | # 总结 136 | 137 | 本文提出两种方案,上文也提到了,实际上任何动画都可以用帧动画来实现,只不过费时费力,所以方案三我就不多说了。**另外还有一个方案四,就是自定义Animation,在一个动画周期内对控件属性进行修改,这种方案虽然属于Animation的范畴,但是实质与属性动画一致,这里就不做扩展,感兴趣的读者可以留言讨论。** 138 | 139 | 从上面的比较可以看出,View Animation 比较适合于一些简单的动画效果,可以达到快速开发的目的。而一些复杂的、复合的动画效果,用属性动画则事半功倍,效果也会比较好。当然属性动画的局限性在于,如果对应的控件没有动画所需的属性,则“巧妇”也难以解决。 140 | 141 | 为了便于大家比较,我写了一个demo放在github上,在保证各种变量尽量一致的情况下可以看到两种方案的实现效果——当然如果你有更好的方案欢迎留言告知。 142 | 143 | ![](http://upload-images.jianshu.io/upload_images/1432874-98f12aa520dd60d0.gif?imageMogr2/auto-orient/strip) 144 | 145 | 代码地址:https://github.com/zhenghuiy/ShakeAnimationDemo 146 | 147 | # 参考资料 148 | 149 | http://blog.csdn.net/harvic880925/article/details/50752838 150 | --------------------------------------------------------------------------------