├── .gitignore
├── ConsoleTetris.sln
├── ConsoleTetris
├── Block.h
├── Console.h
├── ConsoleTetris.vcxproj
├── ConsoleTetris.vcxproj.filters
├── Define.h
├── Game.cpp
├── Ini.h
└── UI.h
├── ConsoleTetrisArchiveEditor
├── ConsoleTetrisArchiveEditor.vcxproj
├── ConsoleTetrisArchiveEditor.vcxproj.filters
├── Define.h
├── Main.cpp
└── UI.h
├── LICENSE
├── README.md
├── images
├── 2022-08-11.png
├── image-20220811192937137.png
├── image-20220811193155482.png
├── image-20220811194408748.png
├── image-20220811194602059.png
├── image-20220811194758729.png
├── image-20220811194834629.png
├── image-20220811195148665.png
├── image-20220811195252586.png
├── image-20220811195438523.png
├── image-20220811195512739.png
├── image-20220811195553203.png
├── image-20220811200021365.png
├── image-20220811200106728.png
├── image-20220811200314746.png
├── image-20220811200601564.png
└── image-20220811201206457.png
├── sound
├── bomb.wav
├── clear.wav
├── land.wav
└── rotate.wav
└── 控制台俄罗斯方块用户手册.pdf
/.gitignore:
--------------------------------------------------------------------------------
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330 | .mfractor/
331 | *.ini
332 | GameData.dat
333 |
--------------------------------------------------------------------------------
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/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 zhongyang219
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
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1 | # ConsoleTetris
2 | 这是一个基于Windows控制台的俄罗斯方块游戏。
3 |
4 | 它除了提供基本俄罗斯方块游戏以外,还有双人模式、隐形模式、道具系统、键位设置、界面宽度设置等功能。
5 |
6 | 这是我的早期作品之一,编写于2016年6月,完成于2016年10月。
7 |
8 | # 用户手册
9 |
10 | ## 主界面说明
11 |
12 | 
13 |
14 | ## 按键说明
15 |
16 | 
17 |
18 | ## 得分与等级
19 |
20 | 在本游戏中,消除任意行数可以增加游戏得分。消除的行数和得分的关系如下表所示:
21 |
22 | | 消除的行数 | 增加的得分 |
23 | | ---------- | ---------- |
24 | | 1 | 1 |
25 | | 2 | 3 |
26 | | 3 | 5 |
27 | | 4 | 8 |
28 |
29 | 当得分增加到一定值的时候,会使得等级提升(选项设置中可以指定提升 1 个等级所需要的得分,详 见下面“选项设置”小节),如果选项设置中设置为允许升级的话。
30 |
31 | 在本游戏中,等级会决定方块下落的速度,等级为 1 级时方块下落的速度 最慢,等级越高,方块下落的速度就越快。当等级达到 9 级时,方块下落的速 度已经达到最快,此时等级再提升将不会改变方块下落的速度。
32 |
33 | ## 游戏结束
34 |
35 | 当新的方块在界面的最上方生成的时候,如果它所在的位置已经被原有的 方块占据,则被判定为游戏结束。游戏结束时会显示如下界面:
36 |
37 | 
38 |
39 | 此时按Y键将重新开始游戏,按N键退出程序。
40 |
41 | ## 游戏暂停
42 |
43 | 在游戏过程中按下回车键将进入暂停状态,如右图所示。此时,可以按下S、L和O键实现保存进度、载入进度和选项设置功能。
44 |
45 | 
46 |
47 | 处于暂停状态时,按回车键或ESC键将返回游戏。
48 |
49 | ## 保存与载入进度
50 |
51 | 游戏提供了保存和载入数据的功能。要进行保存或载入进度,先按回车键进入暂停状态,如上图所示。
52 |
53 | ### 保存进度
54 |
55 | 在暂停状态下,按下键盘上的S键后,界面显示“已保存”,此时,游戏的进度、得分和各种选项设置将会被保存到游戏主程序所在目录下面名为“GameData.dat”的文件里。如果不存在此文件,则此文件会被自动创建。
56 |
57 | ### 载入进度
58 |
59 | 在暂停状态下,按下键盘上的L键将载入游戏主程序所在目录下“GameData.dat”文件中的游戏数据。载入后游戏界面显示“已载入”。
60 | 在执行了保存或载入操作后按回车键或ESC键返回游戏。
61 |
62 | ## 选项设置
63 |
64 | 要进入选项设置,在游戏过程中按回车键进入暂停状态,此时下键盘上的O键将进入选项设置。
65 | 选项设置界面如下图所示:
66 |
67 | 
68 |
69 | 在选项设置界面按上下方向键可以切换选中的项目。其中当选中的项目为第2项或第4时,按下回车键或右方向键后将出现一个闪烁的光标:
70 |
71 | 
72 |
73 | 此时需要从键盘输入一个数字来设置对应选项的数值,输入之后按回车键。
74 |
75 | 注:当出现闪烁光标时,必须从键盘输入一个数字,此时按ESC键不能返回。
76 | 当选中的项目为第1、3、5、6、7项时,按回车键或右方向键可以依次在可以设置的选项中切换。
77 |
78 | ### 显示消除动画
79 |
80 | 将此选项设置为“是”时,如果游戏中出现了可消除的行,将会提供一个逐个格子消除的动画效果。将此选项设置为“否”时,如果出现可消除的行,则该行直接消失。
81 |
82 | ### 消除动画间隔时间
83 |
84 | 此选项用来设置消除动画效果的快慢。这个选项的设置值代表了消除一行时,消除第一个格子所花的时间,此数值设置的越大,消除动画的速度就越慢,反之则越快。它的可允许设定值为5~9999毫秒之间。它的默认值是40毫秒。
85 |
86 | ### 允许升级
87 |
88 | 此选项用来设置是否允许升级。
89 | 将此选项设置为“是”时,增加得分会使得等级提升;如果将此选项设置为“否”,则等级将一直是1级,不会提升。同时,主界面中的等级信息将不显示。
90 | 注:如果等级已经超过1级了,将此选项从“是”更改为“否”的话,等级会直接变为1级,将此选项更改为“是”后恢复原来的等级。
91 |
92 | ### 提升1级所需的得分
93 |
94 | 此选项用来设置等级每提升1级所需的得分。
95 | 此选项的值设置得越大,等级的提升就越困难,同时,方块下落速度的提升也会变得越慢,获得更高的得分也会变得越容易;
96 | 此选项的值设置得越小,等级的提升就越容易,但是方块下落速度的提升就会越快,获得更高的得分将变得越困难。
97 | 此选项的设定值不允许小于1。
98 | 注:本游戏中等级的计算方法为:等级 = 得分/提升1级所需的得分 + 1。
99 |
100 | ### 退出时自动存档
101 |
102 | 将此选项设置为“是”时,按ESC键退出游戏前会自动执行一次保存操作。
103 | 注:鼠标点击游戏窗口右上角的关闭按钮退出游戏将不会自动保存。
104 |
105 | ### 隐形模式
106 |
107 | 将此选项设置为“是”时游戏将进入隐形模式,将此选项设置为“否”时将退出隐形模式。详细内容参见下面“隐形模式”小节。
108 |
109 | ### 隐形模式难度
110 |
111 | 此选项用于设置隐形模式下游戏的难度,有“低”、“中”、“高”三种难度可选。详细内容参见下面“隐形模式”小节。
112 |
113 | ### 方块颜色设置
114 |
115 | 选择此选项将进入方块颜色设置的二级菜单,如图所示:
116 |
117 | 
118 |
119 | 此选项可以自由定义7种俄罗斯方块的颜色,总共有白色、红色、绿色、蓝色、黄色、蓝绿色、紫色和灰色8种颜色可选。
120 | 在方块颜色设置中,按上下方块切换选中的项目,按左右方向键可以切换选中项目的颜色。选择最后一项“恢复默认颜色”时,按回车键或右方向键可以恢复成默认的颜色。
121 | 按ESC键将返回上一级菜单。
122 | 注:更改了方块颜色设置时,当前方块和下一个方块的颜色都不会改变,从下下一个方块开始,方块的颜色才会变为设置的颜色。
123 |
124 | ### 键位设置
125 |
126 | 选择此选项将进入键位设置二级菜单,如图所示:
127 |
128 | 
129 |
130 | 使用上下方向键选择对应的项,按下回车键设之后,按下要设置的键设置键位。
131 |
132 | ### 双人模式
133 |
134 | 将此选项设置为“是”时,将开启双人模式,可允许两名玩家同时游戏。关于双人模式的说明请参照下面的“双人模式”章节。
135 |
136 | ### 界面宽度
137 |
138 | 此选项可以设置界面的宽度。选中此选项后按下回车键,输入要设置的界面宽度,按下回车键即可。界面宽度可允许设置的范围为10~20。
139 |
140 | 如果新的界面大于原来的界面宽度,则界面会向右侧扩展。
141 |
142 | 如果新的界面小于原来的宽度,则界面右侧多余的列会被隐藏。
143 |
144 | 注意:如果更改界面宽度后出现了可消除的行,则这些行会被立刻消除,同时界面右侧不可见的列将保持不变。
145 |
146 | ### 游戏音效
147 |
148 | 开启此选项后,在方块移动、旋转、下落,以及消除行时会有相应的音效。
149 |
150 | ## 道具系统
151 |
152 | 本游戏中提供的道具共有3种:长条、炸弹和穿甲弹。获得道具后会在界面左侧显示出来,如下图所示:
153 |
154 | 
155 |
156 | ### 道具的获得
157 |
158 | 在游戏中,每消除任意行数会有一定的概率随机获得一个道具,消除的行数和获得道具的概率的对应关系如下表所示:
159 |
160 | | 消除的行数 | 获得一个道具概率 |
161 | | ---------- | ---------------- |
162 | | 1 | 10% |
163 | | 2 | 25% |
164 | | 3 | 50% |
165 | | 4 | 100% |
166 |
167 | ### 道具的使用
168 |
169 | 按下键盘上的数字1、2、3键分别使用长条、炸弹和穿甲弹道具。使用后,下一个方块将变成使用的道具(当前方块并不会变化)。如下图所示:(注:如果下一个方块已经是要使用的道具,则不会使用道具,相应道具的数量不会减少。)
170 |
171 | 
172 |
173 | ### 炸弹道具
174 |
175 | 炸弹道具将会消除它所在下方的一个4x4的区域。如下图所示:
176 |
177 | 
178 |
179 | ### 穿甲弹道具
180 |
181 | 穿甲弹道具将无视遮挡,下落到它所在列的最下方的一个空的格子中并将其填充。
182 | 如下图所示:
183 |
184 | 
185 |
186 | ## 隐形模式
187 |
188 | 隐形模式为本游戏中难度较大的模式,在隐形模式下,下方的方块将不可见,玩家只能通过记忆来判断方块应该下落的位置。
189 |
190 | 
191 |
192 | 但是在不同的难度下,下方方块可以在特定的时候显示一段时间。
193 | 要进入隐形模式,请在选项设置中将“隐形模式”一项设置为“开”。选项设置的详细操作方法请参见上面“选项设置”小节。
194 | 隐形模式共有3种不同的难度模式可供选择,分别为“低”、“中”、“高”。在选项设置中可以设置隐形模式的难度。如下图所示。选项设置的操作方法请参见上面“选项设置”小节。
195 |
196 | 
197 |
198 | ### 低难度模式
199 |
200 | 选项设置中将“隐形模式难度”设置为“低”时即为此模式。在此模式下,方块每次下落的瞬间都会显示一次下方的方块,时间持续500毫秒。如图下所示:
201 |
202 | 
203 |
204 | 注:如果选项设置中开启了“显示消除动画”,则当有消除行时,显示消除动画将获得更长的显示下方方块的时间。
205 |
206 | ### 中难度模式
207 |
208 | 选项设置中将“隐形模式难度”设置为“中”时即为此模式。在此模式下,只有在有消除行时才显示下方方块,在消除动画前会有500毫秒的停顿时间。
209 |
210 | ### 高难度模式
211 |
212 | 选项设置中将“隐形模式难度”设置为“高”时即为此模式。在此模式下,任何时候都不会显示下方方块,直到游戏结束为止。在此模式下,如果选项设置中将“显示消除动画”设置为“是”,则在有消除行时会显示当前消除的行,并显示消除动画,如下图所示。
213 |
214 | 
215 |
216 | ## 双人模式
217 |
218 | 开启双人模式后允许两名玩家同时游戏。如下图所示:
219 |
220 | 
221 |
222 | 在此模式下,两名玩家将分别控制一个方块。方块在落地前互不干扰。
223 |
224 |
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