├── .gitignore
├── .idea
├── compiler.xml
├── copyright
│ └── profiles_settings.xml
├── gradle.xml
├── misc.xml
├── modules.xml
├── runConfigurations.xml
└── vcs.xml
├── README.md
├── app
├── .gitignore
├── CMakeLists.txt
├── build.gradle
├── proguard-rules.pro
└── src
│ └── main
│ ├── AndroidManifest.xml
│ ├── cpp
│ ├── GLRenderer.cpp
│ ├── GLRenderer.h
│ ├── GLrenderS.cpp
│ ├── GLrenderS.h
│ ├── gl_params.h
│ ├── native-lib.cpp
│ └── native-lib.h
│ ├── java
│ └── xingkong
│ │ └── demo
│ │ └── nativegl_demo
│ │ ├── JNIProxy.java
│ │ ├── MainActivity.java
│ │ └── SViewHolder.java
│ └── res
│ ├── layout
│ └── activity_main.xml
│ ├── mipmap-hdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-mdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-xhdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-xxhdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-xxxhdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ └── values
│ ├── colors.xml
│ ├── strings.xml
│ └── styles.xml
├── build.gradle
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
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9 | .externalNativeBuild
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/README.md:
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1 | # NativeGL_demo
2 |
3 | ## 1方案介绍
4 | 在实际应用中,经常遇到OpenGL ES渲染性能达不到要求,图像卡顿等GG问题。这时,在不改变平台选型的情况下,选择一个好的方案实现OpenGL渲染很重要。
5 | 在android应用程序中使用OpenGL ES共有四种方案
6 | 1. 使用`GLSurfaceView`作为绘图的窗口,使用`GLSurfaceView.Renderer`实现OpenGL渲染上下文,并通过调用`android.opengl.GLES20`中的API函数实现对图像的渲染
7 | 2. 使用`GLSurfaceView`作为绘图的窗口,使用`GLSurfaceView.Renderer`实现OpenGL渲染上下文,和1不一样的是通过JNI接口调用`#include `中的API函数来实现图形渲染
8 | 3. 使用`NativeActivity`实现OpenGL渲染上下文,并通过JNI接口调用`#include `中的API函数来实现图形渲染。使用这种方案就意味着整个APP全部用C++语言编写,不能实现android基本控件的绘制,如Button/TextView
9 | 4. 最后一种方法,也是我所提倡使用的方法,就是使用SurfaceView作为绘图的窗口,并使用native层的pthread作为OpenGL渲染上下文,并通过pthread调用`#include `实现图形渲染
10 |
11 | 本例程以帮助类的形式将方案4的OpenGL渲染上下文封装在GLRender类中。用户使用时只需要继承GLRender类并像使用`GLSurfaceView.Renderer`接口一样,实现渲染上下文的回调函数,并在回调函数中调用`#include `中的API函数
12 |
13 | ## 2方案实现方法
14 |
15 | 使用本方案需要注意以下几点:
16 | 1. 编写CMakeLists.txt,添加如下语句。如果不添加会使程序编译GG。
17 | ``` cmake
18 | # now build app's shared lib
19 | #不加这句不能用std命名空间的函数
20 | set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall")
21 |
22 | #使用这句将编译后的native-lib库和android、log、EGL、GLESv2四个库进行链接。
23 | #不加这个会GG,将导致上面提到的四个功能无法使用
24 | target_link_libraries( # Specifies the target library.
25 | native-lib
26 | # Links the target library to the log library
27 | # included in the NDK.
28 | android
29 | log
30 | EGL
31 | GLESv2 )
32 | ```
33 | 2. 在布局文件中定义一个SurfaceView,并实现SurfaceHolder.Callback接口。在接口中使用JNI调用GLRender.SetWindow函数将SurfaceView与NativeWindow关联。以以便在Native空间进行绘图。
34 | ``` c++
35 | public class SViewHolder implements SurfaceHolder.Callback {
36 | //...............
37 | public void surfaceCreated(SurfaceHolder holder) {
38 | JNIProxy.SetSurfaceS(holder.getSurface());
39 | JNIProxy.StartRenderS();
40 | }
41 | //................
42 | }
43 | ```
44 | 3. 在Native空间继承GLRenderer类,并实现GLRenderer类中的以下抽象函数。不实现程序会GG
45 | ``` c++
46 | /*
47 | * 下面三个函数为OpenGL渲染上下文回调函数,这三个函数需要用户通过继承GLRenderer类的方法来实现
48 | * 实现方法同android.opengl.GLSurfaceView.Render中的方法。详细请参考develop.google
49 | * */
50 | virtual void SurfaceCreate()=0;
51 | virtual void SurfaceChange(int width, int height)=0;
52 | virtual void DrawFrame()=0;
53 | ```
54 |
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/app/.gitignore:
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1 | /build
2 |
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/app/CMakeLists.txt:
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1 | # For more information about using CMake with Android Studio, read the
2 | # documentation: https://d.android.com/studio/projects/add-native-code.html
3 |
4 | # Sets the minimum version of CMake required to build the native library.
5 |
6 | cmake_minimum_required(VERSION 3.4.1)
7 |
8 | # now build app's shared lib
9 | set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall")
10 |
11 | # Creates and names a library, sets it as either STATIC
12 | # or SHARED, and provides the relative paths to its source code.
13 | # You can define multiple libraries, and CMake builds them for you.
14 | # Gradle automatically packages shared libraries with your APK.
15 |
16 | add_library( # Sets the name of the library.
17 | native-lib
18 |
19 | # Sets the library as a shared library.
20 | SHARED
21 |
22 | # Provides a relative path to your source file(s).
23 | src/main/cpp/native-lib.cpp
24 | src/main/cpp/GLRenderer.cpp
25 | src/main/cpp/GLrenderS.cpp)
26 |
27 | # Searches for a specified prebuilt library and stores the path as a
28 | # variable. Because CMake includes system libraries in the search path by
29 | # default, you only need to specify the name of the public NDK library
30 | # you want to add. CMake verifies that the library exists before
31 | # completing its build.
32 |
33 |
34 | # Specifies libraries CMake should link to your target library. You
35 | # can link multiple libraries, such as libraries you define in this
36 | # build script, prebuilt third-party libraries, or system libraries.
37 |
38 | target_link_libraries( # Specifies the target library.
39 | native-lib
40 |
41 | # Links the target library to the log library
42 | # included in the NDK.
43 | android
44 | log
45 | EGL
46 | GLESv2 )
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/app/build.gradle:
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1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 26
5 | buildToolsVersion "25.0.2"
6 | defaultConfig {
7 | applicationId "xingkong.demo.nativegl_demo"
8 | minSdkVersion 15
9 | targetSdkVersion 26
10 | versionCode 1
11 | versionName "1.0"
12 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
13 | externalNativeBuild {
14 | cmake {
15 | cppFlags ""
16 | }
17 | }
18 | }
19 | buildTypes {
20 | release {
21 | minifyEnabled false
22 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
23 | }
24 | }
25 | externalNativeBuild {
26 | cmake {
27 | path "CMakeLists.txt"
28 | }
29 | }
30 | }
31 |
32 | dependencies {
33 | compile fileTree(dir: 'libs', include: ['*.jar'])
34 | androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
35 | exclude group: 'com.android.support', module: 'support-annotations'
36 | })
37 | compile 'com.android.support:appcompat-v7:26.+'
38 | compile 'com.android.support.constraint:constraint-layout:1.0.1'
39 | testCompile 'junit:junit:4.12'
40 | }
41 |
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/app/proguard-rules.pro:
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1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in D:\android-sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
19 | # Uncomment this to preserve the line number information for
20 | # debugging stack traces.
21 | #-keepattributes SourceFile,LineNumberTable
22 |
23 | # If you keep the line number information, uncomment this to
24 | # hide the original source file name.
25 | #-renamesourcefileattribute SourceFile
26 |
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/app/src/main/cpp/GLRenderer.cpp:
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1 | //
2 | // Created by xingkong on 2017/9/21.
3 | //
4 | #include "GLRenderer.h"
5 |
6 | GLRenderer::GLRenderer() {
7 | pthread_mutex_init(&renderPara._mutex, 0);
8 | }
9 |
10 | GLRenderer::~GLRenderer() {
11 | pthread_join(renderPara._threadId,NULL);
12 | DestroyRender();
13 | running=0;
14 | Inited=0;
15 | pthread_mutex_destroy(&renderPara._mutex);
16 | }
17 |
18 | //编译shader
19 | GLuint GLRenderer::loadShader(GLenum shaderType, const char* pSource) {
20 | GLuint shader = glCreateShader(shaderType);
21 | if (shader) {
22 | glShaderSource(shader, 1, &pSource, NULL);
23 | glCompileShader(shader);
24 | //检查错误
25 | GLint compiled = 0;
26 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
27 | if (!compiled) {
28 | GLint infoLen = 0;
29 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
30 | if (infoLen) {
31 | char* buf = (char*) malloc(infoLen);
32 | if (buf) {
33 | glGetShaderInfoLog(shader, infoLen, NULL, buf);
34 | free(buf);
35 | }
36 | glDeleteShader(shader);
37 | shader = 0;
38 | }
39 | }
40 | }
41 | return shader;
42 | }
43 |
44 | //编译shader,创建project
45 | GLuint GLRenderer::createProgram(const char* pVertexSource, const char* pFragmentSource) {
46 |
47 | GLuint GvertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); //读取编译shader
48 | GLuint GpixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
49 | GLuint program = glCreateProgram();
50 | if (program) {
51 | glAttachShader(program, GvertexShader);
52 | glAttachShader(program, GpixelShader);
53 | glLinkProgram(program);
54 | //检查错误
55 | GLint linkStatus = GL_FALSE;
56 | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
57 | if (linkStatus != GL_TRUE) {
58 | GLint bufLength = 0;
59 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
60 | if (bufLength) {
61 | char* buf = (char*) malloc(bufLength);
62 | if (buf) {
63 | glGetProgramInfoLog(program, bufLength, NULL, buf);
64 | free(buf);
65 | }
66 | }
67 | glDeleteProgram(program);
68 | program = 0;
69 | }
70 | }
71 | return program;
72 | }
73 |
74 | void GLRenderer::SetWindow(JNIEnv *env, jobject surface) {
75 | // notify render thread that window has changed
76 | if (surface != 0) {
77 | renderPara._window = ANativeWindow_fromSurface(env, surface);
78 | pthread_mutex_lock(&renderPara._mutex);
79 | renderPara._msg = renderPara.MSG_WINDOW_SET;
80 | pthread_mutex_unlock(&renderPara._mutex);
81 |
82 | } else {
83 | ANativeWindow_release(renderPara._window);
84 | }
85 | return;
86 | }
87 |
88 |
89 | bool GLRenderer::InitRender(){
90 | /*
91 | * Here specify the attributes of the desired configuration.
92 | * Below, we select an EGLConfig with at least 8 bits per color
93 | * component compatible with on-screen windows
94 | */
95 | const EGLint attribs[] = {
96 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
97 | EGL_BLUE_SIZE, 8,
98 | EGL_GREEN_SIZE, 8,
99 | EGL_RED_SIZE, 8,
100 | EGL_NONE
101 | };
102 | EGLint attribList[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; // OpenGL 2.0
103 | EGLint w, h, format;
104 | EGLint numConfigs;
105 | EGLConfig config;
106 | EGLSurface surface;
107 | EGLContext context;
108 |
109 | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
110 |
111 | eglInitialize(display, 0, 0);
112 | /* Here, the application chooses the configuration it desires.
113 | * find the best match if possible, otherwise use the very first one
114 | */
115 | eglChooseConfig(display, attribs, nullptr,0, &numConfigs);
116 | std::unique_ptr supportedConfigs(new EGLConfig[numConfigs]);
117 | // assert(supportedConfigs);
118 | eglChooseConfig(display, attribs, supportedConfigs.get(), numConfigs, &numConfigs);
119 | // assert(numConfigs);
120 | auto i = 0;
121 | for (; i < numConfigs; i++) {
122 | auto& cfg = supportedConfigs[i];
123 | EGLint r, g, b, d;
124 | if (eglGetConfigAttrib(display, cfg, EGL_RED_SIZE, &r) &&
125 | eglGetConfigAttrib(display, cfg, EGL_GREEN_SIZE, &g) &&
126 | eglGetConfigAttrib(display, cfg, EGL_BLUE_SIZE, &b) &&
127 | eglGetConfigAttrib(display, cfg, EGL_DEPTH_SIZE, &d) &&
128 | r == 8 && g == 8 && b == 8 && d == 0 ) {
129 |
130 | config = supportedConfigs[i];
131 | break;
132 | }
133 | }
134 | if (i == numConfigs) {
135 | config = supportedConfigs[0];
136 | }
137 |
138 | /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
139 | * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
140 | * As soon as we picked a EGLConfig, we can safely reconfigure the
141 | * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
142 | eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
143 | surface = eglCreateWindowSurface(display, config,renderPara._window, NULL);
144 | context = eglCreateContext(display, config, NULL, attribList);
145 |
146 | if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
147 | return -1;
148 | }
149 |
150 | eglQuerySurface(display, surface, EGL_WIDTH, &w);
151 | eglQuerySurface(display, surface, EGL_HEIGHT, &h);
152 |
153 | renderPara._display = display;
154 | renderPara._surface = surface;
155 | renderPara._context = context;
156 | renderPara._width=w;
157 | renderPara._height=h;
158 | glEnable(GL_CULL_FACE);
159 | // glShadeModel(GL_SMOOTH);
160 | glDisable(GL_DEPTH_TEST);
161 |
162 | SurfaceCreate();
163 | SurfaceChange(w,h);
164 |
165 | window_seted=1;
166 |
167 | return true;
168 | }
169 | void GLRenderer::DestroyRender() {
170 |
171 | eglMakeCurrent(renderPara._display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
172 | eglDestroyContext(renderPara._display, renderPara._context);
173 | eglDestroySurface(renderPara._display, renderPara._surface);
174 | eglTerminate(renderPara._display);
175 |
176 | renderPara._display = EGL_NO_DISPLAY;
177 | renderPara._surface = EGL_NO_SURFACE;
178 | renderPara._context = EGL_NO_CONTEXT;
179 |
180 | return;
181 | }
182 |
183 | void GLRenderer::StartRenderThread(){
184 | if(Inited==0){
185 | pthread_create(&renderPara._threadId, 0, RenderThread, this);
186 | Inited=1;
187 | }
188 | running=1;
189 | }
190 | void GLRenderer::StopRenderThread() {
191 |
192 | // // send message to render thread to stop rendering
193 | // pthread_mutex_lock(&renderPara._mutex);
194 | // renderPara._msg = renderPara.MSG_RENDER_LOOP_EXIT;
195 | // pthread_mutex_unlock(&renderPara._mutex);
196 | //
197 | // pthread_join(renderPara._threadId, 0);
198 | // LOGE("Renderer thread stopped");
199 | running=0;
200 |
201 | return;
202 | }
203 |
204 | void * GLRenderer::RenderThread(void *args){
205 | GLRenderer *render= (GLRenderer*)args;
206 | render->RenderLoop();
207 | pthread_exit(0);
208 | return 0;
209 | }
210 |
211 | void GLRenderer::RenderLoop(){
212 | bool renderingEnabled = true;
213 | while (renderingEnabled) {
214 | if(running){
215 |
216 | // process incoming messages
217 | if(renderPara._msg==renderPara.MSG_WINDOW_SET){
218 | InitRender();
219 | }
220 | if(renderPara._msg==renderPara.MSG_RENDER_LOOP_EXIT){
221 | renderingEnabled = false;
222 | DestroyRender();
223 | }
224 | renderPara._msg = renderPara.MSG_NONE;
225 |
226 | if(window_seted==0){ //如果没有初始化窗口,就不能启动
227 | usleep(16000);
228 | continue;
229 | }
230 |
231 | if (renderPara._display) {
232 | pthread_mutex_lock(&renderPara._mutex);
233 | DrawFrame();
234 | if (!eglSwapBuffers(renderPara._display, renderPara._surface)) {
235 | // LOGE("GLrenderS::eglSwapBuffers() returned error %d", eglGetError());
236 | }
237 | pthread_mutex_unlock(&renderPara._mutex);
238 | }
239 | else{
240 | usleep(16000); //如果没有初始化好EGL,就等下一帧再渲染
241 | }
242 | }
243 | else{
244 | usleep(16000); //如果没有初始化好EGL,就等下一帧再渲染
245 | }
246 |
247 | }
248 |
249 | }
250 |
251 |
252 |
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/app/src/main/cpp/GLRenderer.h:
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1 | //
2 | // Created by xingkong on 2017/8/14.
3 | //
4 |
5 | #ifndef NATIVEGL_DEMO2_GLINTERFACE_H
6 | #define NATIVEGL_DEMO2_GLINTERFACE_H
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 |
21 |
22 | class RenderPara{
23 |
24 | public:
25 |
26 | enum RenderThreadMessage {
27 | MSG_NONE = 0,
28 | MSG_WINDOW_SET,
29 | MSG_RENDER_LOOP_EXIT
30 | };
31 | pthread_t _threadId;
32 | pthread_mutex_t _mutex;
33 | enum RenderThreadMessage _msg;
34 |
35 | // android window, supported by NDK r5 and newer
36 | ANativeWindow* _window;
37 |
38 | EGLDisplay _display;
39 | EGLSurface _surface;
40 | EGLContext _context;
41 |
42 | EGLint _width;
43 | EGLint _height;
44 | };
45 |
46 | class GLRenderer {
47 | private:
48 | RenderPara renderPara;
49 |
50 | // int start;
51 | bool Inited=0;
52 | bool running=0;
53 | bool window_seted=0;
54 | public:
55 | /*
56 | * 下面的函数为GLRender类内置函数,用户不需要实现
57 | * 其中声明为virtual的函数用户程序可覆盖实现
58 | * */
59 | GLRenderer();
60 | ~GLRenderer();
61 | virtual GLuint loadShader(GLenum shaderType, const char* pSource); //加载着色器脚本(用户可调用
62 | virtual GLuint createProgram(const char* pVertexSource, const char* pFragmentSource); //创建OpenGL渲染工程(用户可调用
63 | virtual bool InitRender(); //初始化EGL
64 | virtual void DestroyRender(); //清除EGL
65 | static void * RenderThread(void *args); //OpenGL渲染线程入口
66 | virtual void RenderLoop(); //渲染线程主循环
67 |
68 | /*
69 | * 将OpenGL渲染的窗口关联到java空间的Surface对象。实现在SurfaceView上的绘图
70 | * @env:JNI方法传入的JNIEnv对象
71 | * @surface:Surface对象
72 | */
73 | virtual void SetWindow(JNIEnv *env, jobject surface);
74 | /*
75 | * 开启OpenGL渲染线程。第一次调用时创建渲染线程。
76 | * 之后调用只是继续运行调用StartRenderThread函数后停止的渲染线程,并不会重新开启一个渲染线程。
77 | * 也就是说,每个GLRenderer对象只能创建一个渲染线程
78 | * */
79 | virtual void StartRenderThread();
80 | /*
81 | * 停止渲染线程,并不会释放线程资源,只是停止线程运行。
82 | * 当再次调用StartRenderThread函数后,线程继续运行。
83 | * */
84 | virtual void StopRenderThread();
85 |
86 | /*
87 | * 下面三个函数为OpenGL渲染上下文回调函数,这三个函数需要用户通过继承GLRenderer类的方法来实现
88 | * 实现方法同android.opengl.GLSurfaceView.Render中的方法。详细请参考develop.google
89 | * */
90 | virtual void SurfaceCreate()=0;
91 | virtual void SurfaceChange(int width, int height)=0;
92 | virtual void DrawFrame()=0;
93 | };
94 |
95 |
96 |
97 | #endif //PHASEDARRAY2_0_GLINTERFACE_H
98 |
--------------------------------------------------------------------------------
/app/src/main/cpp/GLrenderS.cpp:
--------------------------------------------------------------------------------
1 | //
2 | // Created by xingkong on 2017/8/14.
3 | //
4 |
5 | #include "GLrenderS.h"
6 |
7 | //S扫texture用的shader
8 | auto tVertexShader =
9 | "attribute vec2 a_Position;\n" //屏幕坐标
10 | "attribute vec2 a_TextureCoordinates;\n"//纹理坐标
11 | "varying vec2 v_TextureCoordinates;\n"
12 | "void main() {\n"
13 | " v_TextureCoordinates = a_TextureCoordinates;\n"
14 | " gl_Position = vec4(a_Position,0,1.0);\n"
15 | "}\n";
16 | auto tFragmentShader =
17 | "precision mediump float;\n"
18 | "uniform sampler2D u_TextureUnit;\n" //S扫纹理采样器
19 | "varying vec2 v_TextureCoordinates;\n" //采样坐标
20 | "vec4 color_temp;\n"
21 | "void main() {\n"
22 | " color_temp = texture2D(u_TextureUnit, v_TextureCoordinates);\n" //使用v_TextureCoordinates采样u_TextureUnit中的颜色
23 | " if(color_temp.r<0.3125){\n" //使用伪彩色映射
24 | " color_temp=vec4(1.0-2.9875*color_temp.r,1.0-2.4*color_temp.r,1.0-0.1875*color_temp.r,1.0);\n"
25 | " }\n"
26 | " else if(color_temp.r<0.391){\n"
27 | " color_temp=vec4(0.0627+0.8*(color_temp.r-0.3125),0.25+6.4*(color_temp.r-0.3125),0.9375-11.2*(color_temp.r-0.3125),1.0);\n"
28 | " }\n"
29 | " else if(color_temp.r<0.46875){\n"
30 | " color_temp=vec4(0.125+8.0*(color_temp.r-0.391),0.75-1.6*(color_temp.r-0.391),0.0625-0.4*(color_temp.r-0.391),1.0);\n"
31 | " }\n"
32 | " else if(color_temp.r<0.625){\n"
33 | " color_temp=vec4(0.75+1.2*(color_temp.r-0.46875),0.625-1.6*(color_temp.r-0.46875),0.03127-0.2*(color_temp.r-0.46875),1.0);\n"
34 | " }\n"
35 | " else{\n"
36 | " color_temp=vec4(0.9375-1.2632*(color_temp.r-0.625),0.375-1.0*(color_temp.r-0.625),0.0,1.0);\n"
37 | " }\n"
38 | " gl_FragColor=color_temp;\n"
39 | "}\n";
40 |
41 |
42 | GLrenderS::GLrenderS(){
43 |
44 | }
45 | GLrenderS::~GLrenderS(){
46 |
47 | }
48 |
49 | //读取texture
50 | void GLrenderS::loadTexture(){
51 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
52 | glGenTextures(1, &textureId);
53 | glActiveTexture(GL_TEXTURE0);
54 | glBindTexture(GL_TEXTURE_2D, textureId);
55 | glUniform1i(uTextureUnitLocation, 0);
56 |
57 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1024, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, sb_data);
58 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //放大缩小使用的函数
59 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
60 | }
61 |
62 | void GLrenderS::cal_pixel() {
63 | int i;
64 | float theta;
65 | for(i=0;ical_pixel();
10 | }
11 |
12 | JNIEXPORT void JNICALL
13 | Java_xingkong_demo_nativegl_1demo_JNIProxy_StartRenderS(JNIEnv *env, jclass type) {
14 | renderS->StartRenderThread();
15 | }
16 |
17 | JNIEXPORT void JNICALL
18 | Java_xingkong_demo_nativegl_1demo_JNIProxy_StopRenderS(JNIEnv *env, jclass type) {
19 | renderS->StopRenderThread();
20 | }
21 |
22 | JNIEXPORT void JNICALL
23 | Java_xingkong_demo_nativegl_1demo_JNIProxy_SetSurfaceS(JNIEnv *env, jclass type, jobject surface) {
24 | renderS->SetWindow(env,surface);
25 | }
26 | }
27 |
28 |
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/app/src/main/cpp/native-lib.h:
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1 | //
2 | // Created by xingkong on 2017/9/20.
3 | //
4 |
5 | #ifndef NATIVEGL_DEMO2_NATIVE_LIB_H
6 | #define NATIVEGL_DEMO2_NATIVE_LIB_H
7 |
8 | #include "GLrenderS.h"
9 | GLrenderS *renderS;
10 | unsigned char *sb_data; //S扫数据指针
11 |
12 | #endif //NATIVEGL_DEMO2_NATIVE_LIB_H
13 |
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/app/src/main/java/xingkong/demo/nativegl_demo/JNIProxy.java:
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1 | /*
2 | *存放所有JNI接口函数
3 | *
4 | */
5 |
6 | package xingkong.demo.nativegl_demo;
7 |
8 | import android.view.Surface;
9 |
10 | public class JNIProxy {
11 | static {
12 | System.loadLibrary("native-lib");
13 | }
14 | //初始化函数
15 | public static native void CalPixel();
16 | //OpenGL函数--使用Native方案调用OpenGL使用下面6个函数
17 | public static native void StartRenderS();
18 | public static native void StopRenderS();
19 | public static native void SetSurfaceS(Surface surface);
20 | }
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/app/src/main/java/xingkong/demo/nativegl_demo/MainActivity.java:
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1 | package xingkong.demo.nativegl_demo;
2 |
3 | import android.os.Bundle;
4 | import android.support.v7.app.AppCompatActivity;
5 | import android.view.SurfaceView;
6 |
7 | public class MainActivity extends AppCompatActivity {
8 | private SurfaceView sSurfaceView=null;
9 | private SViewHolder sHolder=null;
10 | // Used to load the 'native-lib' library on application startup.
11 |
12 |
13 | @Override
14 | protected void onCreate(Bundle savedInstanceState) {
15 | super.onCreate(savedInstanceState);
16 | setContentView(R.layout.activity_main);
17 |
18 | JNIProxy.CalPixel();
19 | sSurfaceView=(SurfaceView)findViewById(R.id.glViewS);
20 | sHolder=new SViewHolder();
21 | sSurfaceView.getHolder().addCallback(sHolder);
22 |
23 | }
24 | @Override
25 | protected void onResume() {
26 | super.onResume();
27 | // JNIProxy.StartRenderS();
28 | }
29 | @Override
30 | protected void onStop() {
31 | super.onStop();
32 | JNIProxy.StopRenderS();
33 | }
34 |
35 | }
36 |
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/app/src/main/java/xingkong/demo/nativegl_demo/SViewHolder.java:
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1 | package xingkong.demo.nativegl_demo;
2 |
3 | import android.view.SurfaceHolder;
4 |
5 | /**
6 | * Created by xingkong on 2017/8/17.
7 | */
8 |
9 | public class SViewHolder implements SurfaceHolder.Callback {
10 | public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
11 | JNIProxy.SetSurfaceS(holder.getSurface());
12 | JNIProxy.StartRenderS();
13 | }
14 |
15 | public void surfaceCreated(SurfaceHolder holder) {
16 | JNIProxy.SetSurfaceS(holder.getSurface());
17 | JNIProxy.StartRenderS();
18 | }
19 |
20 | public void surfaceDestroyed(SurfaceHolder holder) {
21 | JNIProxy.SetSurfaceS(null);
22 | }
23 | }
24 |
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/app/src/main/res/layout/activity_main.xml:
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1 |
2 |
8 |
9 |
18 |
23 |
24 |
25 |
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/app/src/main/res/mipmap-hdpi/ic_launcher.png:
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/app/src/main/res/mipmap-hdpi/ic_launcher_round.png:
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/app/src/main/res/mipmap-mdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xhdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xxhdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png:
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png:
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/app/src/main/res/values/colors.xml:
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1 |
2 |
3 | #3F51B5
4 | #303F9F
5 | #FF4081
6 |
7 |
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/app/src/main/res/values/strings.xml:
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1 |
2 | NativeGL_demo
3 |
4 |
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/app/src/main/res/values/styles.xml:
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1 |
2 |
3 |
4 |
10 |
11 |
12 |
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/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | jcenter()
6 | }
7 | dependencies {
8 | classpath 'com.android.tools.build:gradle:2.3.3'
9 |
10 | // NOTE: Do not place your application dependencies here; they belong
11 | // in the individual module build.gradle files
12 | }
13 | }
14 |
15 | allprojects {
16 | repositories {
17 | jcenter()
18 | }
19 | }
20 |
21 | task clean(type: Delete) {
22 | delete rootProject.buildDir
23 | }
24 |
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/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | org.gradle.jvmargs=-Xmx1536m
13 |
14 | # When configured, Gradle will run in incubating parallel mode.
15 | # This option should only be used with decoupled projects. More details, visit
16 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
17 | # org.gradle.parallel=true
18 |
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/gradle/wrapper/gradle-wrapper.jar:
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Wed Sep 20 10:20:11 CST 2017
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-3.3-all.zip
7 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # Attempt to set APP_HOME
46 | # Resolve links: $0 may be a link
47 | PRG="$0"
48 | # Need this for relative symlinks.
49 | while [ -h "$PRG" ] ; do
50 | ls=`ls -ld "$PRG"`
51 | link=`expr "$ls" : '.*-> \(.*\)$'`
52 | if expr "$link" : '/.*' > /dev/null; then
53 | PRG="$link"
54 | else
55 | PRG=`dirname "$PRG"`"/$link"
56 | fi
57 | done
58 | SAVED="`pwd`"
59 | cd "`dirname \"$PRG\"`/" >/dev/null
60 | APP_HOME="`pwd -P`"
61 | cd "$SAVED" >/dev/null
62 |
63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
64 |
65 | # Determine the Java command to use to start the JVM.
66 | if [ -n "$JAVA_HOME" ] ; then
67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
68 | # IBM's JDK on AIX uses strange locations for the executables
69 | JAVACMD="$JAVA_HOME/jre/sh/java"
70 | else
71 | JAVACMD="$JAVA_HOME/bin/java"
72 | fi
73 | if [ ! -x "$JAVACMD" ] ; then
74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
75 |
76 | Please set the JAVA_HOME variable in your environment to match the
77 | location of your Java installation."
78 | fi
79 | else
80 | JAVACMD="java"
81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
82 |
83 | Please set the JAVA_HOME variable in your environment to match the
84 | location of your Java installation."
85 | fi
86 |
87 | # Increase the maximum file descriptors if we can.
88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
89 | MAX_FD_LIMIT=`ulimit -H -n`
90 | if [ $? -eq 0 ] ; then
91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
92 | MAX_FD="$MAX_FD_LIMIT"
93 | fi
94 | ulimit -n $MAX_FD
95 | if [ $? -ne 0 ] ; then
96 | warn "Could not set maximum file descriptor limit: $MAX_FD"
97 | fi
98 | else
99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
100 | fi
101 | fi
102 |
103 | # For Darwin, add options to specify how the application appears in the dock
104 | if $darwin; then
105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
106 | fi
107 |
108 | # For Cygwin, switch paths to Windows format before running java
109 | if $cygwin ; then
110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
112 | JAVACMD=`cygpath --unix "$JAVACMD"`
113 |
114 | # We build the pattern for arguments to be converted via cygpath
115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
116 | SEP=""
117 | for dir in $ROOTDIRSRAW ; do
118 | ROOTDIRS="$ROOTDIRS$SEP$dir"
119 | SEP="|"
120 | done
121 | OURCYGPATTERN="(^($ROOTDIRS))"
122 | # Add a user-defined pattern to the cygpath arguments
123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
125 | fi
126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
127 | i=0
128 | for arg in "$@" ; do
129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
131 |
132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
134 | else
135 | eval `echo args$i`="\"$arg\""
136 | fi
137 | i=$((i+1))
138 | done
139 | case $i in
140 | (0) set -- ;;
141 | (1) set -- "$args0" ;;
142 | (2) set -- "$args0" "$args1" ;;
143 | (3) set -- "$args0" "$args1" "$args2" ;;
144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
150 | esac
151 | fi
152 |
153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
154 | function splitJvmOpts() {
155 | JVM_OPTS=("$@")
156 | }
157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
159 |
160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
161 |
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/gradlew.bat:
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1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/settings.gradle:
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1 | include ':app'
2 |
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