├── Sprites ├── Items.psd ├── Stage.psd ├── BombAnimation.psd ├── BrickAnimation.psd ├── DeathAnimation.psd ├── WalkAnimation.psd └── ExplosionAnimation.psd ├── .vscode ├── extensions.json ├── launch.json └── settings.json ├── Assets ├── Sprites │ ├── Block.png │ ├── Bomb.png │ ├── Brick.png │ ├── Ground.png │ ├── BrickDestroy.png │ ├── ExplosionEnd.png │ ├── GroundShadow.png │ ├── ItemExtraBomb.png │ ├── PlayerRedWalk.png │ ├── ExplosionMiddle.png │ ├── ExplosionStart.png │ ├── ItemBlastRadius.png │ ├── PlayerBlackWalk.png │ ├── PlayerBlueDeath.png │ ├── PlayerBlueWalk.png │ ├── PlayerRedDeath.png │ ├── PlayerWhiteWalk.png │ ├── ItemSpeedIncrease.png │ ├── PlayerBlackDeath.png │ ├── PlayerWhiteDeath.png │ ├── Block.png.meta │ ├── Brick.png.meta │ ├── Ground.png.meta │ ├── GroundShadow.png.meta │ ├── ItemBlastRadius.png.meta │ ├── ItemExtraBomb.png.meta │ ├── ItemSpeedIncrease.png.meta │ ├── Bomb.png.meta │ ├── PlayerRedDeath.png.meta │ ├── PlayerBlueDeath.png.meta │ ├── PlayerWhiteDeath.png.meta │ ├── PlayerBlackDeath.png.meta │ ├── BrickDestroy.png.meta │ ├── ExplosionEnd.png.meta │ ├── ExplosionStart.png.meta │ ├── ExplosionMiddle.png.meta │ └── PlayerRedWalk.png.meta ├── Prefabs │ ├── Bomb.prefab.meta │ ├── Explosion.prefab.meta │ ├── Player.prefab.meta │ ├── Destructible.prefab.meta │ ├── ItemExtraBomb.prefab.meta │ ├── ItemBlastRadius.prefab.meta │ ├── ItemSpeedIncrease.prefab.meta │ ├── ItemBlastRadius.prefab │ ├── ItemExtraBomb.prefab │ ├── ItemSpeedIncrease.prefab │ ├── Bomb.prefab │ └── Destructible.prefab ├── Scenes │ └── Bomberman.unity.meta ├── Tiles │ ├── TilePalette.prefab.meta │ ├── BlockTile.asset.meta │ ├── BrickTile.asset.meta │ ├── GroundTile.asset.meta │ ├── GroundShadowTile.asset.meta │ ├── BlockTile.asset │ ├── BrickTile.asset │ ├── GroundTile.asset │ ├── GroundShadowTile.asset │ └── TilePalette.prefab ├── Physics.meta ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta ├── Sprites.meta ├── Tiles.meta ├── Physics │ ├── Bouncy.physicsMaterial2D.meta │ ├── NoFriction.physicsMaterial2D.meta │ ├── Bouncy.physicsMaterial2D │ └── NoFriction.physicsMaterial2D └── Scripts │ ├── Explosion.cs.meta │ ├── GameManager.cs.meta │ ├── ItemPickup.cs.meta │ ├── BombController.cs.meta │ ├── Destructible.cs.meta │ ├── MovementController.cs.meta │ ├── AnimatedSpriteRenderer.cs.meta │ ├── Destructible.cs │ ├── Explosion.cs │ ├── ItemPickup.cs │ ├── GameManager.cs │ ├── AnimatedSpriteRenderer.cs │ ├── MovementController.cs │ └── BombController.cs ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── NetworkManager.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── QualitySettings.asset └── InputManager.asset ├── README.md ├── .gitignore └── Packages ├── manifest.json └── packages-lock.json /Sprites/Items.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zigurous/unity-bomberman-tutorial/HEAD/Sprites/Items.psd -------------------------------------------------------------------------------- /Sprites/Stage.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zigurous/unity-bomberman-tutorial/HEAD/Sprites/Stage.psd -------------------------------------------------------------------------------- /.vscode/extensions.json: -------------------------------------------------------------------------------- 1 | { 2 | "recommendations": [ 3 | "visualstudiotoolsforunity.vstuc" 4 | ] 5 | } -------------------------------------------------------------------------------- /Assets/Sprites/Block.png: 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externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/Bomberman.unity 10 | guid: 2cda990e2423bbf4892e6590ba056729 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /Assets/Physics/NoFriction.physicsMaterial2D: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!62 &6200000 4 | PhysicsMaterial2D: 5 | 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1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 0 20 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Bomberman (2D) 2 | 3 | > Bomberman is a video game franchise originally released in Japan in July 1983. Bomberman gameplay involves strategically placing down bombs, which explode in multiple directions after a certain amount of time, in order to destroy obstacles and kill enemies and other players. 4 | 5 | - **Topics**: Tilemaps, Animation, Multiplayer 6 | - **Version**: Unity 2020.3 (LTS) 7 | - [**Download**](https://github.com/zigurous/unity-bomberman-tutorial/archive/refs/heads/main.zip) 8 | - [**Watch Video**](https://youtu.be/8agb6x5RpOI) 9 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - Player 12 | - Water 13 | - UI 14 | - Stage 15 | - Bomb 16 | - Explosion 17 | - Item 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Scripts/Destructible.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Destructible : MonoBehaviour 4 | { 5 | public float destructionTime = 1f; 6 | [Range(0f, 1f)] 7 | public float itemSpawnChance = 0.2f; 8 | public GameObject[] spawnableItems; 9 | 10 | private void Start() 11 | { 12 | Destroy(gameObject, destructionTime); 13 | } 14 | 15 | private void OnDestroy() 16 | { 17 | if (spawnableItems.Length > 0 && Random.value < itemSpawnChance) 18 | { 19 | int randomIndex = Random.Range(0, spawnableItems.Length); 20 | Instantiate(spawnableItems[randomIndex], transform.position, Quaternion.identity); 21 | } 22 | } 23 | 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/Explosion.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Explosion : MonoBehaviour 4 | { 5 | public AnimatedSpriteRenderer start; 6 | public AnimatedSpriteRenderer middle; 7 | public AnimatedSpriteRenderer end; 8 | 9 | public void SetActiveRenderer(AnimatedSpriteRenderer renderer) 10 | { 11 | start.enabled = renderer == start; 12 | middle.enabled = renderer == middle; 13 | end.enabled = renderer == end; 14 | } 15 | 16 | public void SetDirection(Vector2 direction) 17 | { 18 | float angle = Mathf.Atan2(direction.y, direction.x); 19 | transform.rotation = Quaternion.AngleAxis(angle * Mathf.Rad2Deg, Vector3.forward); 20 | } 21 | 22 | public void DestroyAfter(float seconds) 23 | { 24 | Destroy(gameObject, seconds); 25 | } 26 | 27 | } 28 | 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e33: 1 34 | m_InstancedGameObject: {fileID: 0} 35 | m_Flags: 1 36 | m_ColliderType: 1 37 | -------------------------------------------------------------------------------- /Assets/Tiles/GroundTile.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: GroundTile 14 | m_EditorClassIdentifier: 15 | m_Sprite: {fileID: 21300000, guid: 5422b6ce89a3ce44fa7b1819bf04ca02, type: 3} 16 | m_Color: {r: 1, g: 1, b: 1, a: 1} 17 | m_Transform: 18 | e00: 1 19 | e01: 0 20 | e02: 0 21 | e03: 0 22 | e10: 0 23 | e11: 1 24 | e12: 0 25 | e13: 0 26 | e20: 0 27 | e21: 0 28 | e22: 1 29 | 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e12: 0 25 | e13: 0 26 | e20: 0 27 | e21: 0 28 | e22: 1 29 | e23: 0 30 | e30: 0 31 | e31: 0 32 | e32: 0 33 | e33: 1 34 | m_InstancedGameObject: {fileID: 0} 35 | m_Flags: 1 36 | m_ColliderType: 0 37 | -------------------------------------------------------------------------------- /Assets/Scripts/ItemPickup.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class ItemPickup : MonoBehaviour 4 | { 5 | public enum ItemType 6 | { 7 | ExtraBomb, 8 | BlastRadius, 9 | SpeedIncrease, 10 | } 11 | 12 | public ItemType type; 13 | 14 | private void OnItemPickup(GameObject player) 15 | { 16 | switch (type) 17 | { 18 | case ItemType.ExtraBomb: 19 | player.GetComponent().AddBomb(); 20 | break; 21 | 22 | case ItemType.BlastRadius: 23 | player.GetComponent().explosionRadius++; 24 | break; 25 | 26 | case ItemType.SpeedIncrease: 27 | player.GetComponent().speed++; 28 | break; 29 | } 30 | 31 | Destroy(gameObject); 32 | } 33 | 34 | private void OnTriggerEnter2D(Collider2D other) 35 | { 36 | if (other.CompareTag("Player")) { 37 | OnItemPickup(other.gameObject); 38 | } 39 | } 40 | 41 | } 42 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreReleasePackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | m_SeeAllPackageVersions: 0 20 | oneTimeWarningShown: 0 21 | m_Registries: 22 | - m_Id: main 23 | m_Name: 24 | m_Url: https://packages.unity.com 25 | m_Scopes: [] 26 | m_IsDefault: 1 27 | m_Capabilities: 7 28 | m_UserSelectedRegistryName: 29 | m_UserAddingNewScopedRegistry: 0 30 | m_RegistryInfoDraft: 31 | m_ErrorMessage: 32 | m_Original: 33 | m_Id: 34 | m_Name: 35 | m_Url: 36 | m_Scopes: [] 37 | m_IsDefault: 0 38 | m_Capabilities: 0 39 | m_Modified: 0 40 | m_Name: 41 | m_Url: 42 | m_Scopes: 43 | - 44 | m_SelectedScopeIndex: 0 45 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | [DefaultExecutionOrder(-1)] 5 | public class GameManager : MonoBehaviour 6 | { 7 | public static GameManager Instance { get; private set; } 8 | 9 | private GameObject[] players; 10 | 11 | private void Awake() 12 | { 13 | if (Instance != null) { 14 | DestroyImmediate(gameObject); 15 | } else { 16 | Instance = this; 17 | } 18 | } 19 | 20 | private void OnDestroy() 21 | { 22 | if (Instance == this) { 23 | Instance = null; 24 | } 25 | } 26 | 27 | private void Start() 28 | { 29 | players = GameObject.FindGameObjectsWithTag("Player"); 30 | } 31 | 32 | public void CheckWinState() 33 | { 34 | int aliveCount = 0; 35 | 36 | for (int i = 0; i < players.Length; i++) 37 | { 38 | if (players[i].activeSelf) { 39 | aliveCount++; 40 | } 41 | } 42 | 43 | if (aliveCount <= 1) { 44 | Invoke(nameof(NewRound), 3f); 45 | } 46 | } 47 | 48 | private void NewRound() 49 | { 50 | SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); 51 | } 52 | 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Scripts/AnimatedSpriteRenderer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(SpriteRenderer))] 4 | public class AnimatedSpriteRenderer : MonoBehaviour 5 | { 6 | private SpriteRenderer spriteRenderer; 7 | 8 | public Sprite idleSprite; 9 | public Sprite[] animationSprites; 10 | 11 | public float animationTime = 0.25f; 12 | private int animationFrame; 13 | 14 | public bool loop = true; 15 | public bool idle = true; 16 | 17 | private void Awake() 18 | { 19 | spriteRenderer = GetComponent(); 20 | } 21 | 22 | private void OnEnable() 23 | { 24 | spriteRenderer.enabled = true; 25 | } 26 | 27 | private void OnDisable() 28 | { 29 | spriteRenderer.enabled = false; 30 | } 31 | 32 | private void Start() 33 | { 34 | InvokeRepeating(nameof(NextFrame), animationTime, animationTime); 35 | } 36 | 37 | private void NextFrame() 38 | { 39 | animationFrame++; 40 | 41 | if (loop && animationFrame >= animationSprites.Length) { 42 | animationFrame = 0; 43 | } 44 | 45 | if (idle) { 46 | spriteRenderer.sprite = idleSprite; 47 | } else if (animationFrame >= 0 && animationFrame < animationSprites.Length) { 48 | spriteRenderer.sprite = animationSprites[animationFrame]; 49 | } 50 | } 51 | 52 | } 53 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_SerializationMode: 2 8 | m_LineEndingsForNewScripts: 0 9 | m_DefaultBehaviorMode: 1 10 | m_PrefabRegularEnvironment: {fileID: 0} 11 | m_PrefabUIEnvironment: {fileID: 0} 12 | m_SpritePackerMode: 4 13 | m_SpritePackerPaddingPower: 1 14 | m_EtcTextureCompressorBehavior: 1 15 | m_EtcTextureFastCompressor: 1 16 | m_EtcTextureNormalCompressor: 2 17 | m_EtcTextureBestCompressor: 4 18 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp 19 | m_ProjectGenerationRootNamespace: 20 | m_EnableTextureStreamingInEditMode: 1 21 | m_EnableTextureStreamingInPlayMode: 1 22 | m_AsyncShaderCompilation: 1 23 | m_CachingShaderPreprocessor: 1 24 | m_PrefabModeAllowAutoSave: 1 25 | m_EnterPlayModeOptionsEnabled: 0 26 | m_EnterPlayModeOptions: 3 27 | m_GameObjectNamingDigits: 1 28 | m_GameObjectNamingScheme: 0 29 | m_AssetNamingUsesSpace: 1 30 | m_UseLegacyProbeSampleCount: 0 31 | m_SerializeInlineMappingsOnOneLine: 1 32 | m_DisableCookiesInLightmapper: 1 33 | m_AssetPipelineMode: 1 34 | m_CacheServerMode: 0 35 | m_CacheServerEndpoint: 36 | m_CacheServerNamespacePrefix: default 37 | m_CacheServerEnableDownload: 1 38 | m_CacheServerEnableUpload: 1 39 | m_CacheServerEnableAuth: 0 40 | m_CacheServerEnableTls: 0 41 | -------------------------------------------------------------------------------- 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ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 22 | m_AutoSimulation: 1 23 | m_AutoSyncTransforms: 0 24 | m_ReuseCollisionCallbacks: 1 25 | m_ClothInterCollisionSettingsToggle: 0 26 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 27 | m_ContactPairsMode: 0 28 | m_BroadphaseType: 0 29 | m_WorldBounds: 30 | m_Center: {x: 0, y: 0, z: 0} 31 | m_Extent: {x: 250, y: 250, z: 250} 32 | m_WorldSubdivisions: 8 33 | m_FrictionType: 0 34 | m_EnableEnhancedDeterminism: 0 35 | m_EnableUnifiedHeightmaps: 1 36 | m_SolverType: 0 37 | m_DefaultMaxAngularSpeed: 50 38 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | 63 | # Crashlytics generated file 64 | crashlytics-build.properties 65 | 66 | # Packed Addressables 67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 68 | 69 | # Temporary auto-generated Android Assets 70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 71 | /[Aa]ssets/[Ss]treamingAssets/aa/* 72 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": { 3 | "**/.DS_Store": true, 4 | "**/.git": true, 5 | "**/.vs": true, 6 | "**/.gitmodules": true, 7 | "**/.vsconfig": true, 8 | "**/*.booproj": true, 9 | "**/*.pidb": true, 10 | "**/*.suo": true, 11 | "**/*.user": true, 12 | "**/*.userprefs": true, 13 | "**/*.unityproj": true, 14 | "**/*.dll": true, 15 | "**/*.exe": true, 16 | "**/*.pdf": true, 17 | "**/*.mid": true, 18 | "**/*.midi": true, 19 | "**/*.wav": true, 20 | "**/*.gif": true, 21 | "**/*.ico": true, 22 | "**/*.jpg": true, 23 | "**/*.jpeg": true, 24 | "**/*.png": true, 25 | "**/*.psd": true, 26 | "**/*.tga": true, 27 | "**/*.tif": true, 28 | "**/*.tiff": true, 29 | "**/*.3ds": true, 30 | "**/*.3DS": true, 31 | "**/*.fbx": true, 32 | "**/*.FBX": true, 33 | "**/*.lxo": true, 34 | "**/*.LXO": true, 35 | "**/*.ma": true, 36 | "**/*.MA": true, 37 | "**/*.obj": true, 38 | "**/*.OBJ": true, 39 | "**/*.asset": true, 40 | "**/*.cubemap": true, 41 | "**/*.flare": true, 42 | "**/*.mat": true, 43 | "**/*.meta": true, 44 | "**/*.prefab": true, 45 | "**/*.unity": true, 46 | "build/": true, 47 | "Build/": true, 48 | "Library/": true, 49 | "library/": true, 50 | "obj/": true, 51 | "Obj/": true, 52 | "Logs/": true, 53 | "logs/": true, 54 | "ProjectSettings/": true, 55 | "UserSettings/": true, 56 | "temp/": true, 57 | "Temp/": true 58 | }, 59 | "dotnet.defaultSolution": "Bomberman.sln" 60 | } -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 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-------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.animation": "5.2.7", 4 | "com.unity.2d.pixel-perfect": "4.0.1", 5 | "com.unity.2d.psdimporter": "4.3.1", 6 | "com.unity.2d.sprite": "1.0.0", 7 | "com.unity.2d.spriteshape": "5.3.0", 8 | "com.unity.2d.tilemap": "1.0.0", 9 | "com.unity.ide.visualstudio": "2.0.22", 10 | "com.unity.textmeshpro": "3.0.9", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | "com.unity.modules.assetbundle": "1.0.0", 16 | "com.unity.modules.audio": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(Rigidbody2D))] 4 | public class MovementController : MonoBehaviour 5 | { 6 | private Rigidbody2D rb; 7 | private Vector2 direction = Vector2.down; 8 | public float speed = 5f; 9 | 10 | [Header("Input")] 11 | public KeyCode inputUp = KeyCode.W; 12 | public KeyCode inputDown = KeyCode.S; 13 | public KeyCode inputLeft = KeyCode.A; 14 | public KeyCode inputRight = KeyCode.D; 15 | 16 | [Header("Sprites")] 17 | public AnimatedSpriteRenderer spriteRendererUp; 18 | public AnimatedSpriteRenderer spriteRendererDown; 19 | public AnimatedSpriteRenderer spriteRendererLeft; 20 | public AnimatedSpriteRenderer spriteRendererRight; 21 | public AnimatedSpriteRenderer spriteRendererDeath; 22 | private AnimatedSpriteRenderer activeSpriteRenderer; 23 | 24 | private void Awake() 25 | { 26 | rb = GetComponent(); 27 | activeSpriteRenderer = spriteRendererDown; 28 | } 29 | 30 | private void Update() 31 | { 32 | if (Input.GetKey(inputUp)) { 33 | SetDirection(Vector2.up, spriteRendererUp); 34 | } else if (Input.GetKey(inputDown)) { 35 | SetDirection(Vector2.down, spriteRendererDown); 36 | } else if (Input.GetKey(inputLeft)) { 37 | SetDirection(Vector2.left, spriteRendererLeft); 38 | } else if (Input.GetKey(inputRight)) { 39 | SetDirection(Vector2.right, spriteRendererRight); 40 | } else { 41 | SetDirection(Vector2.zero, activeSpriteRenderer); 42 | } 43 | } 44 | 45 | private void FixedUpdate() 46 | { 47 | Vector2 position = rb.position; 48 | Vector2 translation = speed * Time.fixedDeltaTime * direction; 49 | 50 | rb.MovePosition(position + translation); 51 | } 52 | 53 | private void SetDirection(Vector2 newDirection, AnimatedSpriteRenderer spriteRenderer) 54 | { 55 | direction = newDirection; 56 | 57 | spriteRendererUp.enabled = spriteRenderer == spriteRendererUp; 58 | spriteRendererDown.enabled = spriteRenderer == spriteRendererDown; 59 | spriteRendererLeft.enabled = spriteRenderer == spriteRendererLeft; 60 | spriteRendererRight.enabled = spriteRenderer == spriteRendererRight; 61 | 62 | activeSpriteRenderer = spriteRenderer; 63 | activeSpriteRenderer.idle = direction == Vector2.zero; 64 | } 65 | 66 | private void OnTriggerEnter2D(Collider2D other) 67 | { 68 | if (other.gameObject.layer == LayerMask.NameToLayer("Explosion")) { 69 | DeathSequence(); 70 | } 71 | } 72 | 73 | private void DeathSequence() 74 | { 75 | enabled = false; 76 | GetComponent().enabled = false; 77 | 78 | spriteRendererUp.enabled = false; 79 | spriteRendererDown.enabled = false; 80 | spriteRendererLeft.enabled = false; 81 | spriteRendererRight.enabled = false; 82 | spriteRendererDeath.enabled = true; 83 | 84 | Invoke(nameof(OnDeathSequenceEnded), 1.25f); 85 | } 86 | 87 | private void OnDeathSequenceEnded() 88 | { 89 | gameObject.SetActive(false); 90 | GameManager.Instance.CheckWinState(); 91 | } 92 | 93 | } 94 | -------------------------------------------------------------------------------- /Assets/Scripts/BombController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | using UnityEngine.Tilemaps; 4 | 5 | public class BombController : MonoBehaviour 6 | { 7 | [Header("Bomb")] 8 | public KeyCode inputKey = KeyCode.LeftShift; 9 | public GameObject bombPrefab; 10 | public float bombFuseTime = 3f; 11 | public int bombAmount = 1; 12 | private int bombsRemaining; 13 | 14 | [Header("Explosion")] 15 | public Explosion explosionPrefab; 16 | public LayerMask explosionLayerMask; 17 | public float explosionDuration = 1f; 18 | public int explosionRadius = 1; 19 | 20 | [Header("Destructible")] 21 | public Tilemap destructibleTiles; 22 | public Destructible destructiblePrefab; 23 | 24 | private void OnEnable() 25 | { 26 | bombsRemaining = bombAmount; 27 | } 28 | 29 | private void Update() 30 | { 31 | if (bombsRemaining > 0 && Input.GetKeyDown(inputKey)) { 32 | StartCoroutine(PlaceBomb()); 33 | } 34 | } 35 | 36 | private IEnumerator PlaceBomb() 37 | { 38 | Vector2 position = transform.position; 39 | position.x = Mathf.Round(position.x); 40 | position.y = Mathf.Round(position.y); 41 | 42 | GameObject bomb = Instantiate(bombPrefab, position, Quaternion.identity); 43 | bombsRemaining--; 44 | 45 | yield return new WaitForSeconds(bombFuseTime); 46 | 47 | position = bomb.transform.position; 48 | position.x = Mathf.Round(position.x); 49 | position.y = Mathf.Round(position.y); 50 | 51 | Explosion explosion = Instantiate(explosionPrefab, position, Quaternion.identity); 52 | explosion.SetActiveRenderer(explosion.start); 53 | explosion.DestroyAfter(explosionDuration); 54 | 55 | Explode(position, Vector2.up, explosionRadius); 56 | Explode(position, Vector2.down, explosionRadius); 57 | Explode(position, Vector2.left, explosionRadius); 58 | Explode(position, Vector2.right, explosionRadius); 59 | 60 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