├── .gitignore ├── .vscode ├── extensions.json ├── launch.json └── settings.json ├── Assets ├── Materials.meta ├── Materials │ ├── NoFriction.physicsMaterial2D │ └── NoFriction.physicsMaterial2D.meta ├── Prefabs.meta ├── Prefabs │ ├── 1upMushroom.prefab │ ├── 1upMushroom.prefab.meta │ ├── BlockCoin.prefab │ ├── BlockCoin.prefab.meta │ ├── Brick.prefab │ ├── Brick.prefab.meta │ ├── Bush1.prefab │ ├── Bush1.prefab.meta │ ├── Bush2.prefab │ ├── Bush2.prefab.meta │ ├── Bush3.prefab │ ├── Bush3.prefab.meta │ ├── Castle.prefab │ ├── Castle.prefab.meta │ ├── Cloud1.prefab │ ├── Cloud1.prefab.meta │ ├── Cloud2.prefab │ ├── Cloud2.prefab.meta │ ├── Cloud3.prefab │ ├── Cloud3.prefab.meta │ ├── Coin.prefab │ ├── Coin.prefab.meta │ ├── EmptyBlock.prefab │ ├── EmptyBlock.prefab.meta │ ├── Flag Pole.prefab │ ├── Flag Pole.prefab.meta │ ├── Goomba.prefab │ ├── Goomba.prefab.meta │ ├── Ground.prefab │ ├── Ground.prefab.meta │ ├── HardBlock.prefab │ ├── HardBlock.prefab.meta │ ├── Hill1.prefab │ ├── Hill1.prefab.meta │ ├── Hill2.prefab │ ├── Hill2.prefab.meta │ ├── Koopa.prefab │ ├── Koopa.prefab.meta │ ├── MagicMushroom.prefab │ ├── MagicMushroom.prefab.meta │ ├── Mario.prefab │ ├── Mario.prefab.meta │ ├── MysteryBlock.prefab │ ├── MysteryBlock.prefab.meta │ ├── Pipe.prefab │ ├── Pipe.prefab.meta │ ├── PipeConnection.prefab │ ├── PipeConnection.prefab.meta │ ├── Starman.prefab │ ├── Starman.prefab.meta │ ├── UndergroundBlock.prefab │ ├── UndergroundBlock.prefab.meta │ ├── UndergroundBrick.prefab │ └── UndergroundBrick.prefab.meta ├── Scenes.meta ├── Scenes │ ├── 1-1.unity │ └── 1-1.unity.meta ├── Scripts.meta ├── Scripts │ ├── AnimatedSprite.cs │ ├── AnimatedSprite.cs.meta │ ├── BlockCoin.cs │ ├── BlockCoin.cs.meta │ ├── BlockHit.cs │ ├── BlockHit.cs.meta │ ├── BlockItem.cs │ ├── BlockItem.cs.meta │ ├── DeathAnimation.cs │ ├── DeathAnimation.cs.meta │ ├── DeathBarrier.cs │ ├── DeathBarrier.cs.meta │ ├── EntityMovement.cs │ ├── EntityMovement.cs.meta │ ├── Extensions.cs │ ├── Extensions.cs.meta │ ├── FlagPole.cs │ ├── FlagPole.cs.meta │ ├── GameManager.cs │ ├── GameManager.cs.meta │ ├── Goomba.cs │ ├── Goomba.cs.meta │ ├── Koopa.cs │ ├── Koopa.cs.meta │ ├── Pipe.cs │ ├── Pipe.cs.meta │ ├── Player.cs │ ├── Player.cs.meta │ ├── PlayerMovement.cs │ ├── PlayerMovement.cs.meta │ ├── PlayerSpriteRenderer.cs │ ├── PlayerSpriteRenderer.cs.meta │ ├── PowerUp.cs │ ├── PowerUp.cs.meta │ ├── SideScrollingCamera.cs │ └── SideScrollingCamera.cs.meta ├── Sprites.meta └── Sprites │ ├── 1upMushroom.png │ ├── 1upMushroom.png.meta │ ├── Brick.png │ ├── Brick.png.meta │ ├── Bush1.png │ ├── Bush1.png.meta │ ├── Bush2.png │ ├── Bush2.png.meta │ ├── Bush3.png │ ├── Bush3.png.meta │ ├── Castle.png │ ├── Castle.png.meta │ ├── Cloud1.png │ ├── Cloud1.png.meta │ ├── Cloud2.png │ ├── Cloud2.png.meta │ ├── Cloud3.png │ ├── Cloud3.png.meta │ ├── Coin.png │ ├── Coin.png.meta │ ├── Coin_Underground.png │ ├── Coin_Underground.png.meta │ ├── EmptyBlock.png │ ├── EmptyBlock.png.meta │ ├── Flag.png │ ├── Flag.png.meta │ ├── FlagPole.png │ ├── FlagPole.png.meta │ ├── Goomba_Flat.png │ ├── Goomba_Flat.png.meta │ ├── Goomba_Walk1.png │ ├── Goomba_Walk1.png.meta │ ├── Goomba_Walk2.png │ ├── Goomba_Walk2.png.meta │ ├── GroundBlock.png │ ├── GroundBlock.png.meta │ ├── HardBlock.png │ ├── HardBlock.png.meta │ ├── Hill1.png │ ├── Hill1.png.meta │ ├── Hill2.png │ ├── Hill2.png.meta │ ├── Koopa_Shell.png │ ├── Koopa_Shell.png.meta │ ├── Koopa_Walk1.png │ ├── Koopa_Walk1.png.meta │ ├── Koopa_Walk2.png │ ├── Koopa_Walk2.png.meta │ ├── MagicMushroom.png │ ├── MagicMushroom.png.meta │ ├── Mario_Big_Idle.png │ ├── Mario_Big_Idle.png.meta │ ├── Mario_Big_Jump.png │ ├── Mario_Big_Jump.png.meta │ ├── Mario_Big_Run1.png │ ├── Mario_Big_Run1.png.meta │ ├── Mario_Big_Run2.png │ ├── Mario_Big_Run2.png.meta │ ├── Mario_Big_Run3.png │ ├── Mario_Big_Run3.png.meta │ ├── Mario_Big_Slide.png │ ├── Mario_Big_Slide.png.meta │ ├── Mario_Small_Death.png │ ├── Mario_Small_Death.png.meta │ ├── Mario_Small_Idle.png │ ├── Mario_Small_Idle.png.meta │ ├── Mario_Small_Jump.png │ ├── Mario_Small_Jump.png.meta │ ├── Mario_Small_Run1.png │ ├── Mario_Small_Run1.png.meta │ ├── Mario_Small_Run2.png │ ├── Mario_Small_Run2.png.meta │ ├── Mario_Small_Run3.png │ ├── Mario_Small_Run3.png.meta │ ├── Mario_Small_Slide.png │ ├── Mario_Small_Slide.png.meta │ ├── MysteryBlock.png │ ├── MysteryBlock.png.meta │ ├── PipeBottom.png │ ├── PipeBottom.png.meta │ ├── PipeConnection.png │ ├── PipeConnection.png.meta │ ├── PipeTop.png │ ├── PipeTop.png.meta │ ├── Starman.png │ ├── Starman.png.meta │ ├── UndergroundBlock.png │ ├── UndergroundBlock.png.meta │ ├── UndergroundBrick.png │ └── UndergroundBrick.png.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a4628994e817814ba2dd4249ec821e0 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Prefabs/UndergroundBrick.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2204283097a01d8438e0e1ac7a86a565 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131a6b21c8605f84396be9f6751fb6e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/1-1.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d740fb2e20c8d854e9020200c54157a6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/AnimatedSprite.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(SpriteRenderer))] 4 | public class AnimatedSprite : MonoBehaviour 5 | { 6 | public Sprite[] sprites; 7 | public float framerate = 1f / 6f; 8 | 9 | private SpriteRenderer spriteRenderer; 10 | private int frame; 11 | 12 | private void Awake() 13 | { 14 | spriteRenderer = GetComponent(); 15 | } 16 | 17 | private void OnEnable() 18 | { 19 | InvokeRepeating(nameof(Animate), framerate, framerate); 20 | } 21 | 22 | private void OnDisable() 23 | { 24 | CancelInvoke(); 25 | } 26 | 27 | private void Animate() 28 | { 29 | frame++; 30 | 31 | if (frame >= sprites.Length) { 32 | frame = 0; 33 | } 34 | 35 | if (frame >= 0 && frame < sprites.Length) { 36 | spriteRenderer.sprite = sprites[frame]; 37 | } 38 | } 39 | 40 | } 41 | -------------------------------------------------------------------------------- /Assets/Scripts/AnimatedSprite.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d77d56979f3e76640b5bae17099def8b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/BlockCoin.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class BlockCoin : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | GameManager.Instance.AddCoin(); 9 | 10 | StartCoroutine(Animate()); 11 | } 12 | 13 | private IEnumerator Animate() 14 | { 15 | Vector3 restingPosition = transform.localPosition; 16 | Vector3 animatedPosition = restingPosition + Vector3.up * 2f; 17 | 18 | yield return Move(restingPosition, animatedPosition); 19 | yield return Move(animatedPosition, restingPosition); 20 | 21 | Destroy(gameObject); 22 | } 23 | 24 | private IEnumerator Move(Vector3 from, Vector3 to) 25 | { 26 | float elapsed = 0f; 27 | float duration = 0.25f; 28 | 29 | while (elapsed < duration) 30 | { 31 | float t = elapsed / duration; 32 | 33 | transform.localPosition = Vector3.Lerp(from, to, t); 34 | elapsed += Time.deltaTime; 35 | 36 | yield return null; 37 | } 38 | 39 | transform.localPosition = to; 40 | } 41 | 42 | } 43 | -------------------------------------------------------------------------------- /Assets/Scripts/BlockCoin.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0a1a32e5c8ecea46ab7cdfc66c5f6ac 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/BlockHit.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class BlockHit : MonoBehaviour 5 | { 6 | public GameObject item; 7 | public Sprite emptyBlock; 8 | public int maxHits = -1; 9 | private bool animating; 10 | 11 | private void OnCollisionEnter2D(Collision2D collision) 12 | { 13 | if (!animating && maxHits != 0 && collision.gameObject.CompareTag("Player")) 14 | { 15 | if (collision.transform.DotTest(transform, Vector2.up)) { 16 | Hit(); 17 | } 18 | } 19 | } 20 | 21 | private void Hit() 22 | { 23 | SpriteRenderer spriteRenderer = GetComponent(); 24 | spriteRenderer.enabled = true; // show if hidden 25 | 26 | maxHits--; 27 | 28 | if (maxHits == 0) { 29 | spriteRenderer.sprite = emptyBlock; 30 | } 31 | 32 | if (item != null) { 33 | Instantiate(item, transform.position, Quaternion.identity); 34 | } 35 | 36 | StartCoroutine(Animate()); 37 | } 38 | 39 | private IEnumerator Animate() 40 | { 41 | animating = true; 42 | 43 | Vector3 restingPosition = transform.localPosition; 44 | Vector3 animatedPosition = restingPosition + Vector3.up * 0.5f; 45 | 46 | yield return Move(restingPosition, animatedPosition); 47 | yield return Move(animatedPosition, restingPosition); 48 | 49 | animating = false; 50 | } 51 | 52 | private IEnumerator Move(Vector3 from, Vector3 to) 53 | { 54 | float elapsed = 0f; 55 | float duration = 0.125f; 56 | 57 | while (elapsed < duration) 58 | { 59 | float t = elapsed / duration; 60 | 61 | transform.localPosition = Vector3.Lerp(from, to, t); 62 | elapsed += Time.deltaTime; 63 | 64 | yield return null; 65 | } 66 | 67 | transform.localPosition = to; 68 | } 69 | 70 | } 71 | -------------------------------------------------------------------------------- /Assets/Scripts/BlockHit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb6434a9b82fac34c854a326b20307fe 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/BlockItem.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class BlockItem : MonoBehaviour 5 | { 6 | private void Start() 7 | { 8 | StartCoroutine(Animate()); 9 | } 10 | 11 | private IEnumerator Animate() 12 | { 13 | Rigidbody2D rigidbody = GetComponent(); 14 | CircleCollider2D physicsCollider = GetComponent(); 15 | BoxCollider2D triggerCollider = GetComponent(); 16 | SpriteRenderer spriteRenderer = GetComponent(); 17 | 18 | rigidbody.isKinematic = true; 19 | physicsCollider.enabled = false; 20 | triggerCollider.enabled = false; 21 | spriteRenderer.enabled = false; 22 | 23 | yield return new WaitForSeconds(0.25f); 24 | 25 | spriteRenderer.enabled = true; 26 | 27 | float elapsed = 0f; 28 | float duration = 0.5f; 29 | 30 | Vector3 startPosition = transform.position; 31 | Vector3 endPosition = transform.position + Vector3.up; 32 | 33 | while (elapsed < duration) 34 | { 35 | float t = elapsed / duration; 36 | 37 | transform.position = Vector3.Lerp(startPosition, endPosition, t); 38 | elapsed += Time.deltaTime; 39 | 40 | yield return null; 41 | } 42 | 43 | rigidbody.isKinematic = false; 44 | physicsCollider.enabled = true; 45 | triggerCollider.enabled = true; 46 | } 47 | 48 | } 49 | -------------------------------------------------------------------------------- /Assets/Scripts/BlockItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef01d20af1d27724d8d9963a473b4e57 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DeathAnimation.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class DeathAnimation : MonoBehaviour 5 | { 6 | public SpriteRenderer spriteRenderer; 7 | public Sprite deadSprite; 8 | 9 | private void Reset() 10 | { 11 | spriteRenderer = GetComponent(); 12 | } 13 | 14 | private void OnEnable() 15 | { 16 | UpdateSprite(); 17 | DisablePhysics(); 18 | StartCoroutine(Animate()); 19 | } 20 | 21 | private void OnDisable() 22 | { 23 | StopAllCoroutines(); 24 | } 25 | 26 | private void UpdateSprite() 27 | { 28 | spriteRenderer.enabled = true; 29 | spriteRenderer.sortingOrder = 10; 30 | 31 | if (deadSprite != null) { 32 | spriteRenderer.sprite = deadSprite; 33 | } 34 | } 35 | 36 | private void DisablePhysics() 37 | { 38 | Collider2D[] colliders = GetComponents(); 39 | 40 | for (int i = 0; i < colliders.Length; i++) { 41 | colliders[i].enabled = false; 42 | } 43 | 44 | if (TryGetComponent(out Rigidbody2D rigidbody)) { 45 | rigidbody.isKinematic = true; 46 | } 47 | 48 | if (TryGetComponent(out PlayerMovement playerMovement)) { 49 | playerMovement.enabled = false; 50 | } 51 | 52 | if (TryGetComponent(out EntityMovement entityMovement)) { 53 | entityMovement.enabled = false; 54 | } 55 | } 56 | 57 | private IEnumerator Animate() 58 | { 59 | float elapsed = 0f; 60 | float duration = 3f; 61 | 62 | float jumpVelocity = 10f; 63 | float gravity = -36f; 64 | 65 | Vector3 velocity = Vector3.up * jumpVelocity; 66 | 67 | while (elapsed < duration) 68 | { 69 | transform.position += velocity * Time.deltaTime; 70 | velocity.y += gravity * Time.deltaTime; 71 | elapsed += Time.deltaTime; 72 | yield return null; 73 | } 74 | } 75 | 76 | } 77 | -------------------------------------------------------------------------------- /Assets/Scripts/DeathAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 97e2bf4ee2610414084931f65ffb0160 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DeathBarrier.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(BoxCollider2D))] 4 | public class DeathBarrier : MonoBehaviour 5 | { 6 | private void OnTriggerEnter2D(Collider2D other) 7 | { 8 | if (other.CompareTag("Player")) 9 | { 10 | other.gameObject.SetActive(false); 11 | GameManager.Instance.ResetLevel(3f); 12 | } 13 | else 14 | { 15 | Destroy(other.gameObject); 16 | } 17 | } 18 | 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/DeathBarrier.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac49d3364cb4f9040a73f733ade8e60f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/EntityMovement.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | [RequireComponent(typeof(Rigidbody2D))] 5 | public class EntityMovement : MonoBehaviour 6 | { 7 | public float speed = 1f; 8 | public Vector2 direction = Vector2.left; 9 | 10 | private Rigidbody2D rb; 11 | private Vector2 velocity; 12 | 13 | private void Awake() 14 | { 15 | rb = GetComponent(); 16 | enabled = false; 17 | } 18 | 19 | private void OnBecameVisible() 20 | { 21 | #if UNITY_EDITOR 22 | enabled = !EditorApplication.isPaused; 23 | #else 24 | enabled = true; 25 | #endif 26 | } 27 | 28 | private void OnBecameInvisible() 29 | { 30 | enabled = false; 31 | } 32 | 33 | private void OnEnable() 34 | { 35 | rb.WakeUp(); 36 | } 37 | 38 | private void OnDisable() 39 | { 40 | rb.velocity = Vector2.zero; 41 | rb.Sleep(); 42 | } 43 | 44 | private void FixedUpdate() 45 | { 46 | velocity.x = direction.x * speed; 47 | velocity.y += Physics2D.gravity.y * Time.fixedDeltaTime; 48 | 49 | rb.MovePosition(rb.position + velocity * Time.fixedDeltaTime); 50 | 51 | // Reset y-velocity while grounded to prevent infinite build up of gravity 52 | if (rb.Raycast(Vector2.down)) { 53 | velocity.y = Mathf.Max(velocity.y, 0f); 54 | } 55 | 56 | // Flip movement direction after hitting a wall 57 | if (rb.Raycast(direction)) { 58 | direction = -direction; 59 | } 60 | 61 | // Rotate the entity to face the direction of movement 62 | if (direction.x > 0f) { 63 | transform.localEulerAngles = new Vector3(0f, 180f, 0f); 64 | } else if (direction.x < 0f) { 65 | transform.localEulerAngles = Vector3.zero; 66 | } 67 | } 68 | 69 | } 70 | -------------------------------------------------------------------------------- /Assets/Scripts/EntityMovement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 119444e0b45a44a46b6f3fc059eec9a9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Extensions.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public static class Extensions 4 | { 5 | private static LayerMask layerMask = LayerMask.GetMask("Default"); 6 | 7 | // Checks if the rigidbody is colliding with an object in a given direction. 8 | // For example, if you want to check if the player is touching the ground, 9 | // you can pass Vector2.down. If you want to check if the player is running 10 | // into a wall, you can pass Vector2.right or Vector2.left. 11 | public static bool Raycast(this Rigidbody2D rigidbody, Vector2 direction) 12 | { 13 | if (rigidbody.isKinematic) { 14 | return false; 15 | } 16 | 17 | Vector2 edge = rigidbody.ClosestPoint(rigidbody.position + direction); 18 | float radius = (edge - rigidbody.position).magnitude / 2f; 19 | float distance = radius + 0.125f; 20 | 21 | Vector2 point = rigidbody.position + (direction.normalized * distance); 22 | Collider2D collider = Physics2D.OverlapCircle(point, radius, layerMask); 23 | return collider != null && collider.attachedRigidbody != rigidbody; 24 | } 25 | 26 | // Checks if the transform is facing another transform in a given direction. 27 | // For example, if you want to check if the player stomps on an enemy, you 28 | // would pass the player transform, the enemy transform, and Vector2.down. 29 | public static bool DotTest(this Transform transform, Transform other, Vector2 testDirection) 30 | { 31 | Vector2 direction = other.position - transform.position; 32 | return Vector2.Dot(direction.normalized, testDirection) > 0.25f; 33 | } 34 | 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/Extensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5cea9c0c70239e841ba95b2ea4583d6b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/FlagPole.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class FlagPole : MonoBehaviour 5 | { 6 | public Transform flag; 7 | public Transform poleBottom; 8 | public Transform castle; 9 | public float speed = 6f; 10 | public int nextWorld = 1; 11 | public int nextStage = 1; 12 | 13 | private void OnTriggerEnter2D(Collider2D other) 14 | { 15 | if (other.CompareTag("Player") && other.TryGetComponent(out Player player)) 16 | { 17 | StartCoroutine(MoveTo(flag, poleBottom.position)); 18 | StartCoroutine(LevelCompleteSequence(player)); 19 | } 20 | } 21 | 22 | private IEnumerator LevelCompleteSequence(Player player) 23 | { 24 | player.movement.enabled = false; 25 | 26 | yield return MoveTo(player.transform, poleBottom.position); 27 | yield return MoveTo(player.transform, player.transform.position + Vector3.right); 28 | yield return MoveTo(player.transform, player.transform.position + Vector3.right + Vector3.down); 29 | yield return MoveTo(player.transform, castle.position); 30 | 31 | player.gameObject.SetActive(false); 32 | 33 | yield return new WaitForSeconds(2f); 34 | 35 | GameManager.Instance.LoadLevel(nextWorld, nextStage); 36 | } 37 | 38 | private IEnumerator MoveTo(Transform subject, Vector3 position) 39 | { 40 | while (Vector3.Distance(subject.position, position) > 0.125f) 41 | { 42 | subject.position = Vector3.MoveTowards(subject.position, position, speed * Time.deltaTime); 43 | yield return null; 44 | } 45 | 46 | subject.position = position; 47 | } 48 | 49 | } 50 | -------------------------------------------------------------------------------- /Assets/Scripts/FlagPole.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 82da3350eee2816408c0135affc1221f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | [DefaultExecutionOrder(-1)] 5 | public class GameManager : MonoBehaviour 6 | { 7 | public static GameManager Instance { get; private set; } 8 | 9 | public int world { get; private set; } = 1; 10 | public int stage { get; private set; } = 1; 11 | public int lives { get; private set; } = 3; 12 | public int coins { get; private set; } = 0; 13 | 14 | private void Awake() 15 | { 16 | if (Instance != null) { 17 | DestroyImmediate(gameObject); 18 | } else { 19 | Instance = this; 20 | DontDestroyOnLoad(gameObject); 21 | } 22 | } 23 | 24 | private void OnDestroy() 25 | { 26 | if (Instance == this) { 27 | Instance = null; 28 | } 29 | } 30 | 31 | private void Start() 32 | { 33 | Application.targetFrameRate = 60; 34 | NewGame(); 35 | } 36 | 37 | public void NewGame() 38 | { 39 | lives = 3; 40 | coins = 0; 41 | 42 | LoadLevel(1, 1); 43 | } 44 | 45 | public void GameOver() 46 | { 47 | NewGame(); 48 | } 49 | 50 | public void LoadLevel(int world, int stage) 51 | { 52 | this.world = world; 53 | this.stage = stage; 54 | 55 | SceneManager.LoadScene($"{world}-{stage}"); 56 | } 57 | 58 | public void NextLevel() 59 | { 60 | LoadLevel(world, stage + 1); 61 | } 62 | 63 | public void ResetLevel(float delay) 64 | { 65 | CancelInvoke(nameof(ResetLevel)); 66 | Invoke(nameof(ResetLevel), delay); 67 | } 68 | 69 | public void ResetLevel() 70 | { 71 | lives--; 72 | 73 | if (lives > 0) { 74 | LoadLevel(world, stage); 75 | } else { 76 | GameOver(); 77 | } 78 | } 79 | 80 | public void AddCoin() 81 | { 82 | coins++; 83 | 84 | if (coins == 100) 85 | { 86 | coins = 0; 87 | AddLife(); 88 | } 89 | } 90 | 91 | public void AddLife() 92 | { 93 | lives++; 94 | } 95 | 96 | } 97 | -------------------------------------------------------------------------------- /Assets/Scripts/GameManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 406b98feba8fc5d4991b3f844d1ff986 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Goomba.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Goomba : MonoBehaviour 4 | { 5 | public Sprite flatSprite; 6 | 7 | private void OnCollisionEnter2D(Collision2D collision) 8 | { 9 | if (collision.gameObject.CompareTag("Player") && collision.gameObject.TryGetComponent(out Player player)) 10 | { 11 | if (player.starpower) { 12 | Hit(); 13 | } else if (collision.transform.DotTest(transform, Vector2.down)) { 14 | Flatten(); 15 | } else { 16 | player.Hit(); 17 | } 18 | } 19 | } 20 | 21 | private void OnTriggerEnter2D(Collider2D other) 22 | { 23 | if (other.gameObject.layer == LayerMask.NameToLayer("Shell")) { 24 | Hit(); 25 | } 26 | } 27 | 28 | private void Flatten() 29 | { 30 | GetComponent().enabled = false; 31 | GetComponent().enabled = false; 32 | GetComponent().enabled = false; 33 | GetComponent().sprite = flatSprite; 34 | Destroy(gameObject, 0.5f); 35 | } 36 | 37 | private void Hit() 38 | { 39 | GetComponent().enabled = false; 40 | GetComponent().enabled = true; 41 | Destroy(gameObject, 3f); 42 | } 43 | 44 | } 45 | -------------------------------------------------------------------------------- /Assets/Scripts/Goomba.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c550231955bbf05489a5cf417ee2af13 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Koopa.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Koopa : MonoBehaviour 4 | { 5 | public Sprite shellSprite; 6 | public float shellSpeed = 12f; 7 | 8 | private bool shelled; 9 | private bool pushed; 10 | 11 | private void OnCollisionEnter2D(Collision2D collision) 12 | { 13 | if (!shelled && collision.gameObject.CompareTag("Player") && collision.gameObject.TryGetComponent(out Player player)) 14 | { 15 | if (player.starpower) { 16 | Hit(); 17 | } else if (collision.transform.DotTest(transform, Vector2.down)) { 18 | EnterShell(); 19 | } else { 20 | player.Hit(); 21 | } 22 | } 23 | } 24 | 25 | private void OnTriggerEnter2D(Collider2D other) 26 | { 27 | if (shelled && other.CompareTag("Player") && other.TryGetComponent(out Player player)) 28 | { 29 | if (!pushed) 30 | { 31 | Vector2 direction = new(transform.position.x - other.transform.position.x, 0f); 32 | PushShell(direction); 33 | } 34 | else 35 | { 36 | if (player.starpower) { 37 | Hit(); 38 | } else { 39 | player.Hit(); 40 | } 41 | } 42 | } 43 | else if (!shelled && other.gameObject.layer == LayerMask.NameToLayer("Shell")) 44 | { 45 | Hit(); 46 | } 47 | } 48 | 49 | private void EnterShell() 50 | { 51 | shelled = true; 52 | 53 | GetComponent().sprite = shellSprite; 54 | GetComponent().enabled = false; 55 | GetComponent().enabled = false; 56 | } 57 | 58 | private void PushShell(Vector2 direction) 59 | { 60 | pushed = true; 61 | 62 | GetComponent().isKinematic = false; 63 | 64 | EntityMovement movement = GetComponent(); 65 | movement.direction = direction.normalized; 66 | movement.speed = shellSpeed; 67 | movement.enabled = true; 68 | 69 | gameObject.layer = LayerMask.NameToLayer("Shell"); 70 | } 71 | 72 | private void Hit() 73 | { 74 | GetComponent().enabled = false; 75 | GetComponent().enabled = true; 76 | Destroy(gameObject, 3f); 77 | } 78 | 79 | private void OnBecameInvisible() 80 | { 81 | if (pushed) { 82 | Destroy(gameObject); 83 | } 84 | } 85 | 86 | } 87 | -------------------------------------------------------------------------------- /Assets/Scripts/Koopa.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 72413bef4775a9c4395c12b090e9f38c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Pipe.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | 4 | public class Pipe : MonoBehaviour 5 | { 6 | public Transform connection; 7 | public KeyCode enterKeyCode = KeyCode.S; 8 | public Vector3 enterDirection = Vector3.down; 9 | public Vector3 exitDirection = Vector3.zero; 10 | 11 | private void OnTriggerStay2D(Collider2D other) 12 | { 13 | if (connection != null && other.CompareTag("Player")) 14 | { 15 | if (Input.GetKey(enterKeyCode) && other.TryGetComponent(out Player player)) { 16 | StartCoroutine(Enter(player)); 17 | } 18 | } 19 | } 20 | 21 | private IEnumerator Enter(Player player) 22 | { 23 | player.movement.enabled = false; 24 | 25 | Vector3 enteredPosition = transform.position + enterDirection; 26 | Vector3 enteredScale = Vector3.one * 0.5f; 27 | 28 | yield return Move(player.transform, enteredPosition, enteredScale); 29 | yield return new WaitForSeconds(1f); 30 | 31 | var sideSrolling = Camera.main.GetComponent(); 32 | sideSrolling.SetUnderground(connection.position.y < sideSrolling.undergroundThreshold); 33 | 34 | if (exitDirection != Vector3.zero) 35 | { 36 | player.transform.position = connection.position - exitDirection; 37 | yield return Move(player.transform, connection.position + exitDirection, Vector3.one); 38 | } 39 | else 40 | { 41 | player.transform.position = connection.position; 42 | player.transform.localScale = Vector3.one; 43 | } 44 | 45 | player.movement.enabled = true; 46 | } 47 | 48 | private IEnumerator Move(Transform player, Vector3 endPosition, Vector3 endScale) 49 | { 50 | float elapsed = 0f; 51 | float duration = 1f; 52 | 53 | Vector3 startPosition = player.position; 54 | Vector3 startScale = player.localScale; 55 | 56 | while (elapsed < duration) 57 | { 58 | float t = elapsed / duration; 59 | 60 | player.position = Vector3.Lerp(startPosition, endPosition, t); 61 | player.localScale = Vector3.Lerp(startScale, endScale, t); 62 | elapsed += Time.deltaTime; 63 | 64 | yield return null; 65 | } 66 | 67 | player.position = endPosition; 68 | player.localScale = endScale; 69 | } 70 | 71 | } 72 | -------------------------------------------------------------------------------- /Assets/Scripts/Pipe.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e60996e0390008048ac98eeda62e0bb3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a2d4ca7f039e2a64a86d3412aaf2a29e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerMovement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8370667ac8ee194eaa7bacda36d24df 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerSpriteRenderer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(SpriteRenderer))] 4 | public class PlayerSpriteRenderer : MonoBehaviour 5 | { 6 | private PlayerMovement movement; 7 | public SpriteRenderer spriteRenderer { get; private set; } 8 | public Sprite idle; 9 | public Sprite jump; 10 | public Sprite slide; 11 | public AnimatedSprite run; 12 | 13 | private void Awake() 14 | { 15 | movement = GetComponentInParent(); 16 | spriteRenderer = GetComponent(); 17 | } 18 | 19 | private void LateUpdate() 20 | { 21 | run.enabled = movement.running; 22 | 23 | if (movement.jumping) { 24 | spriteRenderer.sprite = jump; 25 | } else if (movement.sliding) { 26 | spriteRenderer.sprite = slide; 27 | } else if (!movement.running) { 28 | spriteRenderer.sprite = idle; 29 | } 30 | } 31 | 32 | private void OnEnable() 33 | { 34 | spriteRenderer.enabled = true; 35 | } 36 | 37 | private void OnDisable() 38 | { 39 | spriteRenderer.enabled = false; 40 | run.enabled = false; 41 | } 42 | 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerSpriteRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae676a016f0db4543926ac74f8df753b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PowerUp.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class PowerUp : MonoBehaviour 4 | { 5 | public enum Type 6 | { 7 | Coin, 8 | ExtraLife, 9 | MagicMushroom, 10 | Starpower, 11 | } 12 | 13 | public Type type; 14 | 15 | private void OnTriggerEnter2D(Collider2D other) 16 | { 17 | if (other.CompareTag("Player") && other.TryGetComponent(out Player player)) { 18 | Collect(player); 19 | } 20 | } 21 | 22 | private void Collect(Player player) 23 | { 24 | switch (type) 25 | { 26 | case Type.Coin: 27 | GameManager.Instance.AddCoin(); 28 | break; 29 | 30 | case Type.ExtraLife: 31 | GameManager.Instance.AddLife(); 32 | break; 33 | 34 | case Type.MagicMushroom: 35 | player.Grow(); 36 | break; 37 | 38 | case Type.Starpower: 39 | player.Starpower(); 40 | break; 41 | } 42 | 43 | Destroy(gameObject); 44 | } 45 | 46 | } 47 | -------------------------------------------------------------------------------- /Assets/Scripts/PowerUp.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef469d815eb76d3498806f6eaea571b6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SideScrollingCamera.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(Camera))] 4 | public class SideScrollingCamera : MonoBehaviour 5 | { 6 | public Transform trackedObject; 7 | public float height = 6.5f; 8 | public float undergroundHeight = -9.5f; 9 | public float undergroundThreshold = 0f; 10 | 11 | private void LateUpdate() 12 | { 13 | Vector3 cameraPosition = transform.position; 14 | cameraPosition.x = Mathf.Max(cameraPosition.x, trackedObject.position.x); 15 | transform.position = cameraPosition; 16 | } 17 | 18 | public void SetUnderground(bool underground) 19 | { 20 | Vector3 cameraPosition = transform.position; 21 | cameraPosition.y = underground ? undergroundHeight : height; 22 | transform.position = cameraPosition; 23 | } 24 | 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/SideScrollingCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a59700ceb926ca24fbc26b469f3dcda5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | 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inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zigurous/unity-super-mario-tutorial/559edd1338532730b8073fa51c6d28edf811cec9/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Super Mario Bros (2D) 2 | 3 | > Super Mario Bros is a platformer game developed and published by Nintendo for the NES game console. Players control Mario as they traverse the Mushroom Kingdom to rescue Princess Peach from Bowser. They traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman. 4 | 5 | - **Topics**: Physics, Level Design, Game Feel 6 | - **Version**: Unity 2021.3 (LTS) 7 | - [**Download**](https://github.com/zigurous/unity-super-mario-tutorial/archive/refs/heads/main.zip) 8 | - [**Video Playlist**](https://youtube.com/playlist?list=PLqlFiJjSZ2x1mrMpSQgYdRm8PyWRTg6He) 9 | -------------------------------------------------------------------------------- /References/1-1 Grid.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/zigurous/unity-super-mario-tutorial/559edd1338532730b8073fa51c6d28edf811cec9/References/1-1 Grid.png --------------------------------------------------------------------------------