├── LICENSE ├── README.md ├── Scripts └── leetcode-quickadd.js ├── Templates └── leetcode-problem-template.md └── docs └── Screenshots ├── autogen-problem-screenshot.png ├── autogen-properties-screenshot.png ├── dataview-effective-tagging.png ├── image-in-example-screenshot.png └── problem-search-screenshot.png /LICENSE: -------------------------------------------------------------------------------- 1 | Mozilla Public License Version 2.0 2 | ================================== 3 | 4 | 1. Definitions 5 | -------------- 6 | 7 | 1.1. "Contributor" 8 | means each individual or legal entity that creates, contributes to 9 | the creation of, or owns Covered Software. 10 | 11 | 1.2. "Contributor Version" 12 | means the combination of the Contributions of others (if any) used 13 | by a Contributor and that particular Contributor's Contribution. 14 | 15 | 1.3. "Contribution" 16 | means Covered Software of a particular Contributor. 17 | 18 | 1.4. "Covered Software" 19 | means Source Code Form to which the initial Contributor has attached 20 | the notice in Exhibit A, the Executable Form of such Source Code 21 | Form, and Modifications of such Source Code Form, in each case 22 | including portions thereof. 23 | 24 | 1.5. "Incompatible With Secondary Licenses" 25 | means 26 | 27 | (a) that the initial Contributor has attached the notice described 28 | in Exhibit B to the Covered Software; or 29 | 30 | (b) that the Covered Software was made available under the terms of 31 | version 1.1 or earlier of the License, but not also under the 32 | terms of a Secondary License. 33 | 34 | 1.6. "Executable Form" 35 | means any form of the work other than Source Code Form. 36 | 37 | 1.7. "Larger Work" 38 | means a work that combines Covered Software with other material, in 39 | a separate file or files, that is not Covered Software. 40 | 41 | 1.8. "License" 42 | means this document. 43 | 44 | 1.9. "Licensable" 45 | means having the right to grant, to the maximum extent possible, 46 | whether at the time of the initial grant or subsequently, any and 47 | all of the rights conveyed by this License. 48 | 49 | 1.10. "Modifications" 50 | means any of the following: 51 | 52 | (a) any file in Source Code Form that results from an addition to, 53 | deletion from, or modification of the contents of Covered 54 | Software; or 55 | 56 | (b) any new file in Source Code Form that contains any Covered 57 | Software. 58 | 59 | 1.11. "Patent Claims" of a Contributor 60 | means any patent claim(s), including without limitation, method, 61 | process, and apparatus claims, in any patent Licensable by such 62 | Contributor that would be infringed, but for the grant of the 63 | License, by the making, using, selling, offering for sale, having 64 | made, import, or transfer of either its Contributions or its 65 | Contributor Version. 66 | 67 | 1.12. "Secondary License" 68 | means either the GNU General Public License, Version 2.0, the GNU 69 | Lesser General Public License, Version 2.1, the GNU Affero General 70 | Public License, Version 3.0, or any later versions of those 71 | licenses. 72 | 73 | 1.13. "Source Code Form" 74 | means the form of the work preferred for making modifications. 75 | 76 | 1.14. "You" (or "Your") 77 | means an individual or a legal entity exercising rights under this 78 | License. For legal entities, "You" includes any entity that 79 | controls, is controlled by, or is under common control with You. For 80 | purposes of this definition, "control" means (a) the power, direct 81 | or indirect, to cause the direction or management of such entity, 82 | whether by contract or otherwise, or (b) ownership of more than 83 | fifty percent (50%) of the outstanding shares or beneficial 84 | ownership of such entity. 85 | 86 | 2. License Grants and Conditions 87 | -------------------------------- 88 | 89 | 2.1. Grants 90 | 91 | Each Contributor hereby grants You a world-wide, royalty-free, 92 | non-exclusive license: 93 | 94 | (a) under intellectual property rights (other than patent or trademark) 95 | Licensable by such Contributor to use, reproduce, make available, 96 | modify, display, perform, distribute, and otherwise exploit its 97 | Contributions, either on an unmodified basis, with Modifications, or 98 | as part of a Larger Work; and 99 | 100 | (b) under Patent Claims of such Contributor to make, use, sell, offer 101 | for sale, have made, import, and otherwise transfer either its 102 | Contributions or its Contributor Version. 103 | 104 | 2.2. Effective Date 105 | 106 | The licenses granted in Section 2.1 with respect to any Contribution 107 | become effective for each Contribution on the date the Contributor first 108 | distributes such Contribution. 109 | 110 | 2.3. Limitations on Grant Scope 111 | 112 | The licenses granted in this Section 2 are the only rights granted under 113 | this License. No additional rights or licenses will be implied from the 114 | distribution or licensing of Covered Software under this License. 115 | Notwithstanding Section 2.1(b) above, no patent license is granted by a 116 | Contributor: 117 | 118 | (a) for any code that a Contributor has removed from Covered Software; 119 | or 120 | 121 | (b) for infringements caused by: (i) Your and any other third party's 122 | modifications of Covered Software, or (ii) the combination of its 123 | Contributions with other software (except as part of its Contributor 124 | Version); or 125 | 126 | (c) under Patent Claims infringed by Covered Software in the absence of 127 | its Contributions. 128 | 129 | This License does not grant any rights in the trademarks, service marks, 130 | or logos of any Contributor (except as may be necessary to comply with 131 | the notice requirements in Section 3.4). 132 | 133 | 2.4. Subsequent Licenses 134 | 135 | No Contributor makes additional grants as a result of Your choice to 136 | distribute the Covered Software under a subsequent version of this 137 | License (see Section 10.2) or under the terms of a Secondary License (if 138 | permitted under the terms of Section 3.3). 139 | 140 | 2.5. Representation 141 | 142 | Each Contributor represents that the Contributor believes its 143 | Contributions are its original creation(s) or it has sufficient rights 144 | to grant the rights to its Contributions conveyed by this License. 145 | 146 | 2.6. Fair Use 147 | 148 | This License is not intended to limit any rights You have under 149 | applicable copyright doctrines of fair use, fair dealing, or other 150 | equivalents. 151 | 152 | 2.7. Conditions 153 | 154 | Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted 155 | in Section 2.1. 156 | 157 | 3. Responsibilities 158 | ------------------- 159 | 160 | 3.1. Distribution of Source Form 161 | 162 | All distribution of Covered Software in Source Code Form, including any 163 | Modifications that You create or to which You contribute, must be under 164 | the terms of this License. You must inform recipients that the Source 165 | Code Form of the Covered Software is governed by the terms of this 166 | License, and how they can obtain a copy of this License. You may not 167 | attempt to alter or restrict the recipients' rights in the Source Code 168 | Form. 169 | 170 | 3.2. Distribution of Executable Form 171 | 172 | If You distribute Covered Software in Executable Form then: 173 | 174 | (a) such Covered Software must also be made available in Source Code 175 | Form, as described in Section 3.1, and You must inform recipients of 176 | the Executable Form how they can obtain a copy of such Source Code 177 | Form by reasonable means in a timely manner, at a charge no more 178 | than the cost of distribution to the recipient; and 179 | 180 | (b) You may distribute such Executable Form under the terms of this 181 | License, or sublicense it under different terms, provided that the 182 | license for the Executable Form does not attempt to limit or alter 183 | the recipients' rights in the Source Code Form under this License. 184 | 185 | 3.3. Distribution of a Larger Work 186 | 187 | You may create and distribute a Larger Work under terms of Your choice, 188 | provided that You also comply with the requirements of this License for 189 | the Covered Software. If the Larger Work is a combination of Covered 190 | Software with a work governed by one or more Secondary Licenses, and the 191 | Covered Software is not Incompatible With Secondary Licenses, this 192 | License permits You to additionally distribute such Covered Software 193 | under the terms of such Secondary License(s), so that the recipient of 194 | the Larger Work may, at their option, further distribute the Covered 195 | Software under the terms of either this License or such Secondary 196 | License(s). 197 | 198 | 3.4. Notices 199 | 200 | You may not remove or alter the substance of any license notices 201 | (including copyright notices, patent notices, disclaimers of warranty, 202 | or limitations of liability) contained within the Source Code Form of 203 | the Covered Software, except that You may alter any license notices to 204 | the extent required to remedy known factual inaccuracies. 205 | 206 | 3.5. Application of Additional Terms 207 | 208 | You may choose to offer, and to charge a fee for, warranty, support, 209 | indemnity or liability obligations to one or more recipients of Covered 210 | Software. However, You may do so only on Your own behalf, and not on 211 | behalf of any Contributor. You must make it absolutely clear that any 212 | such warranty, support, indemnity, or liability obligation is offered by 213 | You alone, and You hereby agree to indemnify every Contributor for any 214 | liability incurred by such Contributor as a result of warranty, support, 215 | indemnity or liability terms You offer. You may include additional 216 | disclaimers of warranty and limitations of liability specific to any 217 | jurisdiction. 218 | 219 | 4. Inability to Comply Due to Statute or Regulation 220 | --------------------------------------------------- 221 | 222 | If it is impossible for You to comply with any of the terms of this 223 | License with respect to some or all of the Covered Software due to 224 | statute, judicial order, or regulation then You must: (a) comply with 225 | the terms of this License to the maximum extent possible; and (b) 226 | describe the limitations and the code they affect. Such description must 227 | be placed in a text file included with all distributions of the Covered 228 | Software under this License. Except to the extent prohibited by statute 229 | or regulation, such description must be sufficiently detailed for a 230 | recipient of ordinary skill to be able to understand it. 231 | 232 | 5. Termination 233 | -------------- 234 | 235 | 5.1. The rights granted under this License will terminate automatically 236 | if You fail to comply with any of its terms. However, if You become 237 | compliant, then the rights granted under this License from a particular 238 | Contributor are reinstated (a) provisionally, unless and until such 239 | Contributor explicitly and finally terminates Your grants, and (b) on an 240 | ongoing basis, if such Contributor fails to notify You of the 241 | non-compliance by some reasonable means prior to 60 days after You have 242 | come back into compliance. Moreover, Your grants from a particular 243 | Contributor are reinstated on an ongoing basis if such Contributor 244 | notifies You of the non-compliance by some reasonable means, this is the 245 | first time You have received notice of non-compliance with this License 246 | from such Contributor, and You become compliant prior to 30 days after 247 | Your receipt of the notice. 248 | 249 | 5.2. If You initiate litigation against any entity by asserting a patent 250 | infringement claim (excluding declaratory judgment actions, 251 | counter-claims, and cross-claims) alleging that a Contributor Version 252 | directly or indirectly infringes any patent, then the rights granted to 253 | You by any and all Contributors for the Covered Software under Section 254 | 2.1 of this License shall terminate. 255 | 256 | 5.3. In the event of termination under Sections 5.1 or 5.2 above, all 257 | end user license agreements (excluding distributors and resellers) which 258 | have been validly granted by You or Your distributors under this License 259 | prior to termination shall survive termination. 260 | 261 | ************************************************************************ 262 | * * 263 | * 6. Disclaimer of Warranty * 264 | * ------------------------- * 265 | * * 266 | * Covered Software is provided under this License on an "as is" * 267 | * basis, without warranty of any kind, either expressed, implied, or * 268 | * statutory, including, without limitation, warranties that the * 269 | * Covered Software is free of defects, merchantable, fit for a * 270 | * particular purpose or non-infringing. The entire risk as to the * 271 | * quality and performance of the Covered Software is with You. * 272 | * Should any Covered Software prove defective in any respect, You * 273 | * (not any Contributor) assume the cost of any necessary servicing, * 274 | * repair, or correction. This disclaimer of warranty constitutes an * 275 | * essential part of this License. No use of any Covered Software is * 276 | * authorized under this License except under this disclaimer. * 277 | * * 278 | ************************************************************************ 279 | 280 | ************************************************************************ 281 | * * 282 | * 7. Limitation of Liability * 283 | * -------------------------- * 284 | * * 285 | * Under no circumstances and under no legal theory, whether tort * 286 | * (including negligence), contract, or otherwise, shall any * 287 | * Contributor, or anyone who distributes Covered Software as * 288 | * permitted above, be liable to You for any direct, indirect, * 289 | * special, incidental, or consequential damages of any character * 290 | * including, without limitation, damages for lost profits, loss of * 291 | * goodwill, work stoppage, computer failure or malfunction, or any * 292 | * and all other commercial damages or losses, even if such party * 293 | * shall have been informed of the possibility of such damages. This * 294 | * limitation of liability shall not apply to liability for death or * 295 | * personal injury resulting from such party's negligence to the * 296 | * extent applicable law prohibits such limitation. Some * 297 | * jurisdictions do not allow the exclusion or limitation of * 298 | * incidental or consequential damages, so this exclusion and * 299 | * limitation may not apply to You. * 300 | * * 301 | ************************************************************************ 302 | 303 | 8. Litigation 304 | ------------- 305 | 306 | Any litigation relating to this License may be brought only in the 307 | courts of a jurisdiction where the defendant maintains its principal 308 | place of business and such litigation shall be governed by laws of that 309 | jurisdiction, without reference to its conflict-of-law provisions. 310 | Nothing in this Section shall prevent a party's ability to bring 311 | cross-claims or counter-claims. 312 | 313 | 9. Miscellaneous 314 | ---------------- 315 | 316 | This License represents the complete agreement concerning the subject 317 | matter hereof. If any provision of this License is held to be 318 | unenforceable, such provision shall be reformed only to the extent 319 | necessary to make it enforceable. Any law or regulation which provides 320 | that the language of a contract shall be construed against the drafter 321 | shall not be used to construe this License against a Contributor. 322 | 323 | 10. Versions of the License 324 | --------------------------- 325 | 326 | 10.1. New Versions 327 | 328 | Mozilla Foundation is the license steward. Except as provided in Section 329 | 10.3, no one other than the license steward has the right to modify or 330 | publish new versions of this License. Each version will be given a 331 | distinguishing version number. 332 | 333 | 10.2. Effect of New Versions 334 | 335 | You may distribute the Covered Software under the terms of the version 336 | of the License under which You originally received the Covered Software, 337 | or under the terms of any subsequent version published by the license 338 | steward. 339 | 340 | 10.3. Modified Versions 341 | 342 | If you create software not governed by this License, and you want to 343 | create a new license for such software, you may create and use a 344 | modified version of this License if you rename the license and remove 345 | any references to the name of the license steward (except to note that 346 | such modified license differs from this License). 347 | 348 | 10.4. Distributing Source Code Form that is Incompatible With Secondary 349 | Licenses 350 | 351 | If You choose to distribute Source Code Form that is Incompatible With 352 | Secondary Licenses under the terms of this version of the License, the 353 | notice described in Exhibit B of this License must be attached. 354 | 355 | Exhibit A - Source Code Form License Notice 356 | ------------------------------------------- 357 | 358 | This Source Code Form is subject to the terms of the Mozilla Public 359 | License, v. 2.0. If a copy of the MPL was not distributed with this 360 | file, You can obtain one at http://mozilla.org/MPL/2.0/. 361 | 362 | If it is not possible or desirable to put the notice in a particular 363 | file, then You may include the notice in a location (such as a LICENSE 364 | file in a relevant directory) where a recipient would be likely to look 365 | for such a notice. 366 | 367 | You may add additional accurate notices of copyright ownership. 368 | 369 | Exhibit B - "Incompatible With Secondary Licenses" Notice 370 | --------------------------------------------------------- 371 | 372 | This Source Code Form is "Incompatible With Secondary Licenses", as 373 | defined by the Mozilla Public License, v. 2.0. 374 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # LeetCode QuickAdd Script for Obsidian 2 | 3 | ## Table of Contents 4 | - [Introduction](#introduction) 5 | - [Features](#features) 6 | - [Screenshots](#screenshots) 7 | - [Prerequisites](#prerequisites) 8 | - [Installation](#installation) 9 | - [Usage](#usage) 10 | - [Configuration](#configuration) 11 | - [How It Works](#how-it-works) 12 | - [Limitations](#limitations) 13 | - [License](#license) 14 | - [Acknowledgements](#acknowledgements) 15 | 16 | ## Introduction 17 | 18 | The LeetCode QuickAdd Script is an Obsidian plugin script designed to more seamlessly integrate LeetCode problem information into your Obsidian vault. This script leverages the [QuickAdd](https://github.com/chhoumann/quickadd) plugin and a [LeetCode API](https://github.com/alfaarghya/alfa-leetcode-api) to fetch problem details and format them into a structured note, making it easier for users to track their LeetCode progress and study efficiently within Obsidian. 19 | 20 | This is my first little coding project :) It aims to streamline the process of documenting LeetCode problems, allowing users to focus on problem-solving rather than manual note-taking. 21 | 22 | 23 | 24 | ## Features 25 | 26 | - Fetch LeetCode problem details using the problem's URL or title slug 27 | - Automatically format problem statements, examples, constraints, and follow-up questions 28 | - Convert HTML content to Markdown for better compatibility with Obsidian 29 | - Create structured notes with problem metadata, including difficulty and tags 30 | - Format examples as collapsible callouts for better organization 31 | - Include formatted hints as hidden callouts 32 | - Customize tag prefixes for better integration with your existing tag system 33 | 34 | ## Screenshots 35 | 36 | Auto populated properties 37 | 38 |  39 | 40 | Sample Output 41 | 42 |  43 | 44 | Some support for more complex questions 45 | 46 |  47 | 48 | ## Prerequisites 49 | 50 | Before using this script, ensure you have the following: 51 | 52 | 1. [Obsidian](https://obsidian.md/) installed on your device 53 | 2. The [QuickAdd plugin](https://github.com/chhoumann/quickadd) installed and enabled in your Obsidian vault 54 | 55 | ## Installation 56 | 57 | 1. In your Obsidian vault, create a new folder named `scripts` (if it doesn't already exist) 58 | 2. Save `leetcode-quickadd.js` in the `scripts` folder 59 | 3. Open the QuickAdd plugin settings in Obsidian 60 | 4. Create a new Macro and add a "User Script" choice 61 | 5. Select the `leetcode-quickadd.js` file as the script for this choice 62 | 6. Add a page template for your Macro to use. See my personal example [below](#using-variables-in-your-template) for reference 63 | 7. Configure the Macro settings as desired (e.g., output folder for LeetCode notes) 64 | 65 | ## Usage 66 | 67 | 1. Trigger the QuickAdd menu in Obsidian 68 | 2. Select the LeetCode QuickAdd Macro you created 69 | 3. Enter the URL or title slug of the LeetCode problem when prompted 70 | 4. The script will fetch the problem details and create a new note with the formatted information 71 | 72 | ## Configuration 73 | 74 | You can customize the script behavior by modifying the following settings in the QuickAdd Macro configuration: 75 | 76 | - **LeetCode Tag Prefix**: Set a prefix for LeetCode problem/tags (default: "leetcode/") 77 | >[!TIP] 78 | >To change these settings: 79 | >1. Open the QuickAdd plugin settings 80 | >2. Edit the Macro you created for the LeetCode QuickAdd script 81 | >3. Modify the values in the "User Script" choice settings 82 | 83 | ## How It Works 84 | 1. The script prompts the user for a LeetCode problem title slug 85 | 2. It sends a request to the LeetCode API to fetch problem details 86 | 3. The received HTML content is converted to Markdown 87 | 4. Problem information is formatted into a structured note, including: 88 | - Problem title and ID 89 | - Difficulty 90 | - LeetCode problem link 91 | - Problem statement 92 | - Examples (as expanded callouts) 93 | - Constraints (as a callout) 94 | - Follow-up questions (as a hidden callout) 95 | - Tags (with customizable prefix) 96 | - Hints (as hidden callouts) 97 | 5. The formatted note is created in the specified Obsidian folder 98 | 99 | ## Template Variables 100 | 101 | The LeetCode QuickAdd script provides several variables that you can use in your note templates. These variables are populated with data fetched from the LeetCode API. Here's a list of currently available variables and their descriptions: 102 | 103 | | Variable | Description | Example | 104 | |----------|-------------|---------| 105 | | `{{VALUE:id}}` | The LeetCode problem ID | `1` | 106 | | `{{VALUE:title}}` | The title of the problem | `"Two Sum"` | 107 | | `{{VALUE:difficulty}}` | The difficulty level of the problem | `"Easy"` | 108 | | `{{VALUE:link}}` | The URL of the problem | `"https://leetcode.com/problems/two-sum"` | 109 | | `{{VALUE:problemStatement}}` | The full problem statement in Markdown format | (Markdown formatted text) | 110 | | `{{VALUE:tags}}` | A formatted list of problem tags with customizable prefix | `- leetcode/array` | 111 | | `{{VALUE:fileName}}` | A sanitized filename for the note | `1. "Two Sum"` | 112 | | `{{VALUE:formattedHints}}` | Formatted hints as hidden callouts | (Markdown formatted hints) | 113 | 114 | ### Using Variables in Your Template 115 | 116 | To use these variables in your QuickAdd template, surround them with double curly braces. Here's my personal template: 117 | 118 | ```markdown 119 | --- 120 | created: {{DATE}} 121 | modified: 122 | completed: false 123 | leetcode-index: {{VALUE:id}} 124 | link: {{VALUE:link}} 125 | difficulty: {{VALUE:difficulty}} 126 | tags: 127 | {{VALUE:tags}} 128 | - programming/practice 129 | - leetcode/problem 130 | --- 131 | # {{VALUE:title}} 132 | 133 | ## Question 134 | {{VALUE:problemStatement}} 135 | ### Hints 136 | {{VALUE:formattedHints}} 137 | 138 | --- 139 | ## Solution 140 | 141 | ### Intuition 142 | 143 | 144 | 145 | ### Approach 146 | 147 | 148 | 149 | ### Complexity 150 | 151 | #### Time complexity 152 | 153 | 154 | #### Space complexity 155 | 156 | 157 | ### Code 158 | --- 159 | ``` 160 | Effective tagging and the [Dataview Plugin](https://github.com/blacksmithgu/obsidian-dataview) allow for some cool tracking and filtering of the problems. Check it out: 161 | 162 |  163 | 164 | ## Limitations 165 | 166 | - Currently untested on mobile 167 | - Due to the large varience in Leetcode questions it sometimes has small formatting issue, particularly with examples and constraints. 168 | - Probably many more! 169 | 170 | 171 | ## License 172 | 173 | This project is licensed under the MPL-2 License - see the [LICENSE](LICENSE) file for details. 174 | 175 | ## Acknowledgements 176 | 177 | - [QuickAdd plugin](https://github.com/chhoumann/quickadd) by Christian B. B. Houmann 178 | - [Alfa Leetcode](https://github.com/alfaarghya/alfa-leetcode-api) by Arghya Das 179 | - [LeetCode](https://leetcode.com/) for providing so many problems 180 | - [Obsidian](https://obsidian.md/) for the amazing note-taking app 181 | 182 | --- 183 | 184 | If you find this script helpful, consider starring the repository and sharing it with others! 185 | Thanks! Shane Z :) 186 | -------------------------------------------------------------------------------- /Scripts/leetcode-quickadd.js: -------------------------------------------------------------------------------- 1 | /** 2 | * LeetCode Problem Fetcher for Obsidian 3 | * 4 | * This script fetches problem data from LeetCode using an API and formats it for use in Obsidian notes. 5 | * It's designed to work with the QuickAdd plugin for Obsidian. 6 | */ 7 | 8 | // Utility functions for notifications and logging 9 | const notice = msg => new Notice(msg, 5000); 10 | const log = msg => console.log(msg); 11 | 12 | // Constants 13 | const API_URL = "https://alfa-leetcode-api.onrender.com/select"; 14 | // const API_URL = "http://localhost:3000/select"; 15 | const TAG_PREFIX_SETTING = "LeetCode Tag Prefix"; 16 | 17 | // QuickAdd module configuration 18 | module.exports = { 19 | entry: start, 20 | settings: { 21 | name: "LeetCode Puller", 22 | author: "Shane Zimmerman", 23 | options: { 24 | [TAG_PREFIX_SETTING]: { 25 | type: "text", 26 | defaultValue: "leetcode/", 27 | placeholder: "Enter tag prefix (e.g., leetcode/)", 28 | description: "Prefix to be added to LeetCode tags.", 29 | } 30 | } 31 | } 32 | } 33 | 34 | // Global variables to store QuickAdd API and settings 35 | let QuickAdd; 36 | let Settings; 37 | 38 | /** 39 | * Main entry point for the script 40 | * @param {Object} params - QuickAdd parameters 41 | * @param {Object} settings - User-defined settings 42 | */ 43 | async function start(params, settings) { 44 | QuickAdd = params; 45 | Settings = settings; 46 | 47 | const input = await promptForInput(); 48 | if (!input) return; 49 | 50 | const titleSlug = extractTitleSlug(input); 51 | if (!titleSlug) return; 52 | 53 | const problemData = await getLeetCodeProblem(titleSlug); 54 | if (!problemData) return; 55 | 56 | setQuickAddVariables(problemData); 57 | } 58 | 59 | /** 60 | * Prompts the user for a LeetCode problem title slug or URL 61 | * @returns {string|null} The entered input or null if cancelled 62 | */ 63 | async function promptForInput() { 64 | const input = await QuickAdd.quickAddApi.inputPrompt("Enter LeetCode problem title slug or URL:"); 65 | if (!input) { 66 | notice("No input entered."); 67 | return null; 68 | } 69 | return input; 70 | } 71 | 72 | /** 73 | * Extracts the title slug from the input (URL or title slug) 74 | * @param {string} input - The user input (URL or title slug) 75 | * @returns {string|null} The extracted title slug or null if invalid 76 | */ 77 | function extractTitleSlug(input) { 78 | // Check if the input is a URL 79 | if (input.startsWith('http://') || input.startsWith('https://')) { 80 | const url = new URL(input); 81 | const pathParts = url.pathname.split('/'); 82 | const problemsIndex = pathParts.indexOf('problems'); 83 | if (problemsIndex !== -1 && problemsIndex < pathParts.length - 1) { 84 | return pathParts[problemsIndex + 1]; 85 | } else { 86 | notice("Invalid LeetCode URL. Unable to extract title slug."); 87 | return null; 88 | } 89 | } 90 | // If not a URL, assume it's already a title slug 91 | return input; 92 | } 93 | 94 | /** 95 | * Fetches problem data from the LeetCode API 96 | * @param {string} titleSlug - The title slug of the LeetCode problem 97 | * @returns {Object|null} Problem data object or null if fetching failed 98 | */ 99 | async function getLeetCodeProblem(titleSlug) { 100 | try { 101 | const response = await request({ 102 | url: `${API_URL}?titleSlug=${titleSlug}`, 103 | method: 'GET', 104 | cache: 'no-cache', 105 | headers: { 106 | 'Content-Type': 'application/json', 107 | }, 108 | }); 109 | 110 | const data = JSON.parse(response); 111 | log("API Response:", JSON.stringify(data, null, 2)); 112 | 113 | return { 114 | id: data.questionFrontendId || "", 115 | title: data.questionTitle || "", 116 | difficulty: data.difficulty || "", 117 | link: data.link || `https://leetcode.com/problems/${titleSlug}`, 118 | topicTags: data.topicTags || [], 119 | problemStatement: formatProblemStatement(data.question || ""), 120 | hints: data.hints || [], 121 | }; 122 | } catch (error) { 123 | console.error('Error fetching LeetCode problem:', error); 124 | notice("Failed to fetch problem data."); 125 | return null; 126 | } 127 | } 128 | 129 | /** 130 | * Sets QuickAdd variables with the fetched problem data 131 | * @param {Object} problemData - The fetched problem data 132 | */ 133 | function setQuickAddVariables(problemData) { 134 | QuickAdd.variables = { 135 | ...problemData, 136 | fileName: `${problemData.id}. ${replaceIllegalFileNameCharactersInString(problemData.title)}`, 137 | difficultyLink: `[[${problemData.difficulty}]]`, 138 | tags: formatTags(problemData.topicTags), 139 | formattedHints: formatHints(problemData.hints), 140 | }; 141 | } 142 | 143 | /** 144 | * Formats the problem statement HTML into Markdown 145 | * @param {string} html - The HTML problem statement 146 | * @returns {string} Formatted Markdown problem statement 147 | */ 148 | function formatProblemStatement(html) { 149 | if (!html) return ""; 150 | 151 | let markdown = convertHtmlToMarkdown(html); 152 | markdown = formatExamples(markdown); 153 | markdown = formatConstraints(markdown); 154 | markdown = formatFollowUp(markdown); 155 | 156 | return markdown.replace(/\n{3,}/g, '\n\n').replace(/`+$/gm, '`').trim(); 157 | } 158 | 159 | /** 160 | * Converts HTML to Markdown 161 | * @param {string} html - The HTML to convert 162 | * @returns {string} Converted Markdown 163 | */ 164 | function convertHtmlToMarkdown(html) { 165 | let markdown = html 166 | .replace(/
/g, '\n\n')
167 | .replace(/<\/p>/g, '')
168 | .replace(//g, '`')
169 | .replace(/<\/code>/g, '`')
170 | .replace(//g, '*')
171 | .replace(/<\/em>/g, '*')
172 | .replace(/]*>/g, '')
173 | .replace(/<\/strong>/g, '')
174 | .replace(/
/g, '`')
175 | .replace(/<\/pre>/g, '`')
176 | .replace(/(.*?)<\/sup>/g, '^$1')
177 | .replace(/]*>/g, '')
178 | .replace(/<\/font>/g, '')
179 | .replace(/ /g, ' ')
180 | .replace(/</g, '<')
181 | .replace(/>/g, '>')
182 | .replace(/&/g, '&')
183 | .replace(/'/g,'\'')
184 | .replace(/
]*src="([^"]*)"[^>]*>/g, '')
185 | .replace(/(.*?)<\/span>/g, '$1')
186 | .replace(/"/g,'"');
187 |
188 | return formatLists(markdown);
189 | }
190 |
191 | /**
192 | * Formats HTML lists into Markdown lists
193 | * @param {string} markdown - The Markdown to format
194 | * @returns {string} Markdown with formatted lists
195 | */
196 | function formatLists(markdown) {
197 | let listStack = [];
198 | let listItemNumber = {};
199 |
200 | return markdown.replace(/<\/?(?:ul|ol|li)>/g, (match, offset, string) => {
201 | switch (match) {
202 | case '
':
203 | listStack.push('ul');
204 | return '\n';
205 | case '
':
210 | case '':
211 | listStack.pop();
212 | return '\n';
213 | case '':
206 | listStack.push('ol');
207 | listItemNumber[listStack.length] = 1;
208 | return '\n';
209 | case '