├── .gitignore ├── LICENSE └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # Prerequisites 2 | *.d 3 | 4 | # Object files 5 | *.o 6 | *.ko 7 | *.obj 8 | *.elf 9 | 10 | # Linker output 11 | *.ilk 12 | *.map 13 | *.exp 14 | 15 | # Precompiled Headers 16 | *.gch 17 | *.pch 18 | 19 | # Libraries 20 | *.lib 21 | *.a 22 | *.la 23 | *.lo 24 | 25 | # Shared objects (inc. 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See the GNU 484 | Lesser General Public License for more details. 485 | 486 | You should have received a copy of the GNU Lesser General Public 487 | License along with this library; if not, write to the Free Software 488 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 489 | USA 490 | 491 | Also add information on how to contact you by electronic and paper mail. 492 | 493 | You should also get your employer (if you work as a programmer) or your 494 | school, if any, to sign a "copyright disclaimer" for the library, if 495 | necessary. Here is a sample; alter the names: 496 | 497 | Yoyodyne, Inc., hereby disclaims all copyright interest in the 498 | library `Frob' (a library for tweaking knobs) written by James Random 499 | Hacker. 500 | 501 | , 1 April 1990 502 | Ty Coon, President of Vice 503 | 504 | That's all there is to it! 505 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # GUI 引擎评价指标 2 | 3 | github 上的开源 GUI 引擎至少有数十个,如何去评估它们的优劣,如何选择你需要的 GUI 引擎?这个是艰巨的任务,每个人的需求不一样,GUI 开发者的意图也不同,很难找到统一的标准去选出最好的 GUI。QT 是最强大的,没有之一,但也不一定适合你。在 [这篇文章](https://www.zhihu.com/question/283787183/answer/433510666) 有句话:“商业引擎看起来功能很齐全,但是实际使用起来你就知道有多少坑。” 这句话挺有意思,它即适合游戏引擎,也适合 GUI 引擎。demo 看起来很好,技术看起来很先进,用起来才知道有多少坑!所以事先做一个完整的评估是很有必要的。 4 | 5 | 虽然客观的评价一个 GUI 引擎很难,但不管怎么样,总有些指标可以提供有价值的参考,尽管这些指标在遇到不同使用的场景,不同的公司背景,不同的个人喜好,它们所占的权重也大不相同。但是并不能抹杀这些指标的价值,关键在于如何根据自己的需要调整它们的比重。 6 | 7 | 在 [《这个开源的 6 千行 UI 框架,能打败 QT,MFC 吗?》](https://www.zhihu.com/question/66934513/answer/248036488) 这篇文章里,[诸葛不亮](https://www.zhihu.com/people/ZgblKylin) 的 37 问给了我极大的启发,在开发 AWTK 的过程中,多次重读这篇文章,这篇文章堪称是 GUI 引擎开发者的指路明灯。 8 | 9 | > 如果诸葛大侠不介意,为了活跃气氛,我就把本文提到的指标称为《诸葛不亮-李先静 GUI 引擎评价指标》,把诸葛大侠放在前面,是表示对他的感谢,把我的名字放在里面,是由我承担一些人的指责。 10 | 11 | 先开个头,算是抛砖引玉吧。后续会不断完善,希望大家也把自己选择 GUI 引擎时的指标补充进来。 12 | 13 | ## 1. 基本指标 14 | 15 | #### 1.1 开发者的心态 16 | 17 | > 当你用他们的 GUI 时,他们是感谢你的支持,还在觉得你欠他们的呢?如果他们没有心存感谢,你最好别用。否则,遇到问题时,你怎么能指望他们帮你解决呢? 18 | 19 | #### 1.2 帮助文档 20 | 21 | > 是否有《API 手册》、《使用手册》、《常见问题》、《移植文档》和《HowTo》,文档是否在定期更新? 22 | 23 | #### 1.3 示例代码 24 | 25 | > 是否有简单的入门示例、各种控件的的用法、完整功能的示例? 26 | 27 | #### 1.4 代码风格 28 | 29 | > 目录名、文件名、类名、函数名、函数参数、局部变量名、全局变量名、注释和缩进是否一致。 30 | 31 | #### 1.5 编程语言 32 | 33 | >目前支持哪些开发语言?支持新的开发语言是否容易?编程风格是否与对应的语言相符?不同语言绑定的代码能否同步更新(否则很容易落后于核心引擎)? 34 | > 35 | > 对于 GUI 引擎来说,支持多种编程语言是重要的,可以满足不同的开发者的需要。对于使用者来说,GUI 是否提供了你需要的编程语言才是最重要的。 36 | 37 | 38 | #### 1.6 支持的平台 39 | 40 | > 对于 GUI 引擎来说,支持多种平台是重要的,可以满足不同的开发者的需要。对于使用者来说,支持多种平台也是重要的,你现在开发嵌入式系统,过段时间你可能要开发一个 APP 控制你设备,没有必要浪费时间去学习不同的 GUI。 41 | > 42 | > GUI 是否支持目标平台的界面风格,是否提供跨平台的运行库,是否对平台基本的原生功能进行了包装,能否扩展新的功能。是否支持平台原生输入法? 43 | 44 | #### 1.7 可视化的界面设计工具 45 | 46 | > 所见即所得方式开发界面可以降低学习门槛,提高开发效率。 47 | 48 | #### 1.8 可视化的界面设计工具是否是用该 GUI 本身开发的 49 | 50 | > 用该 GUI 本身开发的界面设计工具,可以验证该 GUI 本身的功能是否强大和稳定。 51 | > 52 | > 另外用该 GUI 本身开发的界面设计工具,才能把界面设计工具做得易用。比如 TabControl 控件,在设计时可以切换页面,只有用该 GUI 本身开发的界面设计工具才容易实现。 53 | 54 | #### 1.9 在开发环境模拟运行 55 | 56 | > 运行环境和开发环境往往不同, 如果每次都要部署一下才能看到效果,那开发速度一定上不来。 57 | 58 | #### 1.10 用 XML/JSON 等数据来描述界面 59 | 60 | > XML/JSON 是声明式的语法,不但手工编写比写程序容易,也方便借助工具的支持。 61 | > 62 | > 对于嵌入低端嵌入式系统来说,XML/JSON 效率不高,最好的办法是运行时转换成高效的二进制格式。就像代码一样,编译之前的代码给人看,编译之后的代码给机器看。 63 | 64 | #### 1.11 用 XML/CSS 等数据来描述界面的风格 65 | 66 | > XML/JSON 是声明式的语法,不但手工编写比写程序容易,也方便借助工具的支持。 67 | > 68 | > 把界面风格从 UI 描述文件和代码中剥离出来,也有利于后期的维护,毕竟界面效果是最容易变化的。 69 | > 70 | > 对于嵌入低端嵌入式系统来说,XML/JSON 效率不高,最好的办法是运行时转换成高效的二进制格式。就像代码一样,编译之前的代码给人看,编译之后的代码给机器看。 71 | 72 | #### 1.12 字体格式 73 | 74 | > 支持点阵字体吗?支持矢量字体吗?支持自定义字体格式吗?支持只加载部分字体到内存吗?配套工具完善吗? 75 | 76 | #### 1.13 图片格式 77 | 78 | > 支持常见的 png/jpg/gif/bmp 格式吗?支持 SVG 等矢量图形吗?能扩展支持新的格式吗? 79 | 80 | #### 1.14 输入法 81 | 82 | > 支持拼音输入法吗?支持软键盘的 T9 输入法吗?支持硬键盘的 T9 输入法吗?支持语音输入法吗?支持手写输入法吗?可以扩展支持新的输入吗?是否支持平台原生输入法? 83 | 84 | #### 1.15 基本架构模式 85 | 86 | > 是否内置提供支持 MVC、MVP 和 MVVM 等架构模式?是否支持 Vue、React 和小程序类似的开发方式? 87 | 88 | ## 2. 功能指标 89 | 90 | #### 2.1 高清屏 91 | 92 | > 是否支持高清屏?在 PC 上运行时界面变糊了,在手机上运行时字体变小了,都是不支持高清屏的特征。不支持高清屏就不用谈什么跨平台了。 93 | 94 | #### 2.2 矢量图 API 95 | 96 | > 矢量图 API 是非常重要的,强大矢量图 API 能实现很多神奇的效果。个人觉得 HTML5 Canvas 2D API 是最好的矢量图 API。用 cairo、skia、agge 和 nanovg 这些开源的库很容易实现类似的 API。 97 | > 98 | > GUI 一定要提供一个抽象的接口,在不同的情况下,可以无缝的切换到最优的实现方案上。比如在嵌入式平台用 agge,在嵌入式 linux 平台用 cairo,在 PC 上用 skia 或 nanovg。 99 | 100 | #### 2.3 窗口动画 101 | 102 | > 是否支持窗口动画?窗口动画的种类是否够用?是否可以扩展自己的窗口动画。窗口动画的效率如何?窗口动画使用是否方便? 103 | 104 | #### 2.4 控件动画 105 | 106 | > 是否支持控件动画?支持那些控件动画?是否支持自定义的控件动画?控件动画使用是否方便?控件动画的参数有哪些?是否可以停止、暂停和播放控件动画。 107 | 108 | #### 2.5 内置控件是否丰富 109 | 110 | > 是否有日历选择控件?是否有文件选择控件?是否有颜色选择控件?是否有 RichText 控件?是否有你目前需要的控件和将来可能用到的控件? 111 | 112 | #### 2.6 控件组合是否方便 113 | 114 | > 有的 GUI 把控件分成叶子节点控件和容器控件,label、image、edit 和 button 都是叶子节点控件。这样做灵活性很差,往 button 放个图片或者动画,往 label 里放个图片,往 edit 里放一个"清除"/"查找"的 button,不是方便的事吗,为什么要限制呢? 115 | 116 | #### 2.7 自定义控件 117 | 118 | > 没有一个 GUI 能够满足所有的需求,如果不支持自定义控件就悲催了。这样一个简单的需要,在有的 GUI 里却需要修改 GUI 引擎的代码,那就不好玩了。 119 | 120 | #### 2.8 布局 (layout) 参数 121 | 122 | > 通过布局参数控制控件布局,可以让应用程序适用于不同大小的屏幕。是否支持布局参数,布局功能是否强大,是否可以扩展自定义布局? 123 | 124 | #### 2.9 控件自定义属性 125 | 126 | > 如果控件支持自定义属性,用户可以存放自己的数据到控件中,可以避免使用全局变量,是个极为方便的特性。 127 | 128 | > 如果控件支持自定义属性,对 GUI 进行扩展也很方便,比如 AWTK-MVVM 的绑定规则就使用了用户自定义属性,如果将 AWTK-MVVM 移植到 Qt 就很容易,因为 Qt 也支持自定义属性,要移植到 emwin 就麻烦不少。 129 | 130 | #### 2.10 控件:label 131 | 132 | > label 是最简单的控件,要做好也不容易。就像炒饭是厨师的基本功一下,label 就是 GUI 开发者的基本功。 支持 style(字体、颜色和对齐等各种参数)吗?支持 unicode 的换行规则吗?支持滚动显示吗?支持省略号显示吗?支持 bidi 算法吗?支持动画(比如打字效果和拨号中那种)。滚动显示支持得到焦点时才滚动吗?支持垂直方向排版吗? 133 | 134 | > 当然把 label 和 scroll_label 分成两个控件好点,实现简单而且在低端平台无需支持一下不必要的特性。总之,用户需要时就要有这些功能。 135 | 136 | #### 2.11 控件:image 137 | 138 | > 支持旋转和缩放吗? 支持旋转和缩放动画吗?支持居中、平铺、x 平铺、y 平铺、九宫格、三宫格、缩放和按比例缩放等各种绘制效果吗?支持显示文本吗?支持点击吗?支持勾选吗? 139 | 140 | #### 2.12 控件:edit 141 | 142 | > 支持 edit 不难,要做好却不容易:支持拷贝、剪切和粘贴吗?支持撤销和重做吗?支持通过键盘和鼠标选择吗?支持输入法吗?可以根据各种输入类型自动选择软键盘吗?可以自定义软键盘吗?可以指定获得焦点时软件盘是否自动开启吗?可以指定获失去焦点时软件盘是否自动关闭吗?支持设置有效性检查函数吗?支持失去焦点时自动修复输入值吗?支持失去焦点时提示输入有误吗?支持输入提示吗?支持输入有变化时提示吗?支持时间、日期和 IP 地址等格式输入吗? 143 | 144 | #### 2.13 控件:button 145 | 146 | > 是否支持长按?是否支持设置长按时间?是否支持重复触发?是否支持图标?是否支持子控件(如图片和动画)? 147 | 148 | #### 2.14 控件:软键盘 149 | 150 | > 软键盘使用 XML/JSON 描述吗?可以定制软键盘(键盘布局和风格)吗?定制软键盘需要修改代码吗?软键盘可以用纯方向键切换焦点吗? 151 | 152 | #### 2.15 控件:table view 153 | 154 | > 支持放入进度条、选择框、按钮、图片和编辑器吗?支持 View 和 Model 分离吗?能支持千万级别的数据吗? 155 | 156 | #### 2.16 控件:code editor 157 | 158 | > 有些高手常用两个指标来衡量 GUI 的功能:1. 能用它开发一个记事本吗? 2. 能用它开发一个界面设计器吗?如果支持 code editor,就可以用它实现一个功能更强大的记事本。 159 | 160 | #### 2.17 控件:html view 161 | 162 | > HTML View 可以用来实现在线帮助、报表预览功能或者一些特殊的界面效果。 163 | 164 | #### 2.18 style 165 | 166 | > 是否支持设置圆角半径?是否支持对部分角设置圆角?是否可以分别设置上下左右的边框?是否支持自定义的状态? 167 | 168 | #### 2.19 对话框高亮 169 | 170 | > 弹出对话框时:是否支持对话框背景变暗?是否支持对话框背景动态变暗?是否支持对话框背景动态变模糊?是否支持新的对话框高亮策略。 171 | 172 | #### 2.20 键盘切换焦点 173 | 174 | > 是否支持键盘切换焦点?是否支持上下左右切换焦点(有的设备只有方向键和确认键)?是否支持设置切换焦点的键值? 175 | 176 | #### 2.21 截屏 177 | 178 | > 是否支持截屏? 179 | 180 | #### 2.22 操作反馈 181 | 182 | > 是否支持按键音?不同的控件支付支持不同的按键音?是否支持触屏震动? 183 | 184 | #### 2.23 Accessibility 185 | 186 | > 是否支持字体整体放大?是否支持读屏软件? 187 | 188 | #### 2.24 存储接口 189 | 190 | > 有没有提供跨平台的存储接口,如文件系统、配置信息和数据库。 191 | 192 | #### 2.25 资源管理 193 | 194 | > 有没有统一的资源管理接口?资源管理也是很麻烦的事情:比如图片,它可能存放在 flash 中,可能存放在文件系统中,也可能放在服务器上;对于普通屏和高清屏需要加载不同的文件;不同的语言也可能需要加载不同的文件;同一个软件在不同的系统上运行,可能要加载不同的格式,有的系统只能使用位图,有的系统可以使用 png/jpg;图片还需缓存,缓存还需要清理。所有这些东西,如果让应用程序来处理,那将是一场噩梦! 195 | 196 | > 强大的资源管理器,可以屏蔽所有这些细节,让应用程序无需感知。比如,你需要"earth"这个图片,你无需关心它的位置和格式,无需关心屏幕密度和语言的影响,系统自动加载最佳的图片文件。 197 | 198 | #### 2.26 事件处理流程 199 | 200 | > 事件有没有区分 Bubbling 和 capturing 阶段?事件在不同阶段是否可以中止执行?是否有 pointer down abort 或 pointer down cancel 之类的事件? 201 | 202 | #### 2.27 framebuffer 203 | 204 | > 是否支持单 framebuffer?是否支持双 framebuffer?是否支持 3 framebuffer?是否支持 fragment framebuffer? 是否支持单色屏?是否能支持各种特殊的格式的 framebuffer? 是否支持 SPI 等特殊硬件的屏? 205 | 206 | #### 2.28 光标 207 | 208 | > 在非触摸屏的系统中,光标仍然是必不可少的功能。是否支持设置光标?是否支持根据当前的控件自动切换光标?是否支持根据当前的状态切换光标? 209 | 210 | #### 2.29 窗口置顶 211 | 212 | > 是否支持将指定窗口置顶? 213 | 214 | #### 2.30 窗口管理 215 | 216 | > 是否支持打开窗口时关闭当前窗口?是否支持将打开的窗口提到前台?是否可以关闭指定的窗口?是否支持回到 Home 窗口?是否可以设置窗口的关闭特性(唯一实例、禁止关闭、直接关闭和需要确认后关闭)? 对话框是否支持模态和非模态? 217 | 218 | #### 2.31 基础库是否强大 219 | 220 | > 是否提供了强大而且跨平台的基础库?特别是 C 语言开发,字符串、动态数组、链表、对象、事件发射器、定时器、字符串编码转换、文件、线程、互斥锁、信号量、时间、日期、动态库加载、共享内存和各种流的抽象都是非常有用的,如果提供一套稳定可靠的基础库,可以大大降低应用程序的开发成本。 221 | 222 | #### 2.32 是否支持屏幕旋转 223 | 224 | > 在没有 GPU 的情况下,屏幕旋转会大幅降低性能,应该尽量避免屏幕旋转。但是在项目早期,在买来的开发板上开发,确实可能有旋转的需求,如果 GUI 支持旋转,也是很方便的。 225 | 226 | > 在 Android/iOS 上,有些应用横屏使用更加方便,对于一个跨平台的 GUI,支持动态旋转无疑也是加分项。 227 | 228 | #### 2.33 是否支持流行的动画格式 229 | 230 | 如果支持 [rive](https://rive.app/) 和 [lottie](https://airbnb.design/lottie/) 等流行的动画格式,在应用程序中直接播放这些动画,那么美术输出的动画可以无缝的对接到应用程序中来。可以让应用程序做得更酷更炫,同时不会增加开发的工作量。 231 | 232 | 233 | ## 3. 性能 234 | 235 | #### 3.1 高效的算法 236 | 237 | > 是否支持脏矩形算法、3 framebuffer 和 二进制格式。开发时使用 XML 方便程序员修改,运行时使用高效二进制格式提高运行效率。 238 | 239 | #### 3.2 2D 硬件加速 240 | 241 | > 是否支持常见的加速接口,如 STM32 的 DMA2D 和 NXP 的 PXP。厂家是否可以扩展自己的加速接口。 242 | 243 | #### 3.3 3D 硬件加速 244 | 245 | > 是否支持 OpenGL、DirectX、Vulkan 和 Metal 等。 246 | 247 | #### 3.4 低端平台 248 | 249 | > 最低能支持什么样的硬件平台?功能强大体积通常比较大,这对 GUI 的可配置性是一个极大的考验。 250 | 251 | #### 3.5 启动时间 252 | 253 | > 1 秒启动?5 秒启动?还要等半分钟? 254 | 255 | ## 4. 国际化 256 | 257 | #### 4.1 Unicode。 258 | 259 | > 是否支持 UTF-8 和 UTF-16 编码? 260 | 261 | #### 4.2 多国语言输入法。 262 | 263 | > 是否支持 T9 输入法?是否可以支持新的输入法? 264 | 265 | #### 4.3 字符串翻译。 266 | 267 | > 是否支持字符串翻译?是否支持实时切换语言(不需重启)? 268 | 269 | #### 4.4 图片翻译。 270 | 271 | > 是否支持图片翻译(既切换语言时,自动切换某些图片)? 272 | 273 | #### 4.5 文字双向排版。 274 | 275 | > 是否支持阿拉伯文字的双向排版? 276 | 277 | #### 4.6 编码转换函数。 278 | 279 | > 是否提供的跨平台的编码转换函数? 280 | 281 | ## 5 软件质量 282 | 283 | #### 5.1 单元测试 284 | 285 | > 是否有完整的单元测试?单元测试是否全部通过? 286 | 287 | #### 5.2 内存耗尽处理流程 288 | 289 | > 内存耗尽时是直接崩溃?还是让应用程序能优雅的退出? 290 | 291 | #### 5.3 内存泄露检查机制 292 | 293 | > 是否有内存泄露检查机制?是否能用 valgrind 进行内存泄露和溢出检查? 294 | 295 | #### 5.4 代码静态检查。 296 | 297 | > 是否通过了 [cppcheck](http://cppcheck.sourceforge.net/)、[infer](https://github.com/facebook/infer) 或其它静态检查工具的检查? 298 | 299 | #### 5.5 事件录制和重放功能 300 | 301 | > 是否可以录制用户操作的事件,并通过重放进行压力测试? 302 | 303 | #### 5.6 Appuim 进行自动测试 304 | 305 | > 是否支持 Appuim,通过 javascript 等脚本自动化集成测试?GUI 引擎本身是否有回归测试用例? 306 | --------------------------------------------------------------------------------