├── .DS_Store
├── .gitattributes
├── .gitignore
├── README.md
└── psd2ugui
├── .DS_Store
├── Assets
├── PSD2UGUI.meta
├── PSD2UGUI
│ ├── CustomTab.meta
│ ├── CustomTab
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── TabEditor.cs
│ │ │ └── TabEditor.cs.meta
│ │ ├── Image.meta
│ │ ├── Image
│ │ │ ├── tabSel.png
│ │ │ ├── tabSel.png.meta
│ │ │ ├── tabUnSel.png
│ │ │ └── tabUnSel.png.meta
│ │ ├── Prefab.meta
│ │ ├── Prefab
│ │ │ ├── Tab.prefab
│ │ │ ├── Tab.prefab.meta
│ │ │ ├── TabGroup.prefab
│ │ │ └── TabGroup.prefab.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ │ ├── Page.cs
│ │ │ ├── Page.cs.meta
│ │ │ ├── Tab.cs
│ │ │ ├── Tab.cs.meta
│ │ │ ├── TabGroup.cs
│ │ │ ├── TabGroup.cs.meta
│ │ │ ├── TabTest.cs
│ │ │ └── TabTest.cs.meta
│ │ ├── tab.unity
│ │ └── tab.unity.meta
│ ├── Doc.meta
│ ├── Doc
│ │ ├── unity读取XML数据生成预设规则.doc
│ │ ├── unity读取XML数据生成预设规则.doc.meta
│ │ ├── version.txt
│ │ ├── version.txt.meta
│ │ ├── 使用说明及UI命名规则.docx
│ │ └── 使用说明及UI命名规则.docx.meta
│ ├── Editor.meta
│ ├── Editor
│ │ ├── Const.meta
│ │ ├── Const
│ │ │ ├── PSD2UGUIConfig.cs
│ │ │ ├── PSD2UGUIConfig.cs.meta
│ │ │ ├── PSD2UGUISettingWizard.cs
│ │ │ ├── PSD2UGUISettingWizard.cs.meta
│ │ │ ├── PSDImporterConst.cs
│ │ │ └── PSDImporterConst.cs.meta
│ │ ├── Core.meta
│ │ ├── Core
│ │ │ ├── PSDImportCtrl.cs
│ │ │ ├── PSDImportCtrl.cs.meta
│ │ │ ├── PSDImportMenu.cs
│ │ │ ├── PSDImportMenu.cs.meta
│ │ │ ├── PSDImportUtility.cs
│ │ │ └── PSDImportUtility.cs.meta
│ │ ├── Data.meta
│ │ ├── Data
│ │ │ ├── Image.cs
│ │ │ ├── Image.cs.meta
│ │ │ ├── Layer.cs
│ │ │ ├── Layer.cs.meta
│ │ │ ├── PSDUI.cs
│ │ │ ├── PSDUI.cs.meta
│ │ │ ├── Position.cs
│ │ │ ├── Position.cs.meta
│ │ │ ├── Size.cs
│ │ │ └── Size.cs.meta
│ │ ├── Effects.meta
│ │ ├── Effects
│ │ │ ├── MirrorEditor.cs
│ │ │ └── MirrorEditor.cs.meta
│ │ ├── Enum.meta
│ │ ├── Enum
│ │ │ ├── ImageSource.cs
│ │ │ ├── ImageSource.cs.meta
│ │ │ ├── ImageType.cs
│ │ │ ├── ImageType.cs.meta
│ │ │ ├── LayerType.cs
│ │ │ └── LayerType.cs.meta
│ │ ├── ImageImports.meta
│ │ ├── ImageImports
│ │ │ ├── HalfSpriteImport.cs
│ │ │ ├── HalfSpriteImport.cs.meta
│ │ │ ├── SliceSpriteImport.cs
│ │ │ ├── SliceSpriteImport.cs.meta
│ │ │ ├── SpriteImport.cs
│ │ │ ├── SpriteImport.cs.meta
│ │ │ ├── TextImport.cs
│ │ │ ├── TextImport.cs.meta
│ │ │ ├── TextureImport.cs
│ │ │ └── TextureImport.cs.meta
│ │ ├── Interface.meta
│ │ ├── Interface
│ │ │ ├── IImageImport.cs
│ │ │ ├── IImageImport.cs.meta
│ │ │ ├── ILayerImport.cs
│ │ │ └── ILayerImport.cs.meta
│ │ ├── LayerImport.meta
│ │ └── LayerImport
│ │ │ ├── ButtonLayerImport.cs
│ │ │ ├── ButtonLayerImport.cs.meta
│ │ │ ├── DefultLayerImport.cs
│ │ │ ├── DefultLayerImport.cs.meta
│ │ │ ├── DropDownLayerImport.cs
│ │ │ ├── DropDownLayerImport.cs.meta
│ │ │ ├── GridLayerImport.cs
│ │ │ ├── GridLayerImport.cs.meta
│ │ │ ├── GroupLayerImport.cs
│ │ │ ├── GroupLayerImport.cs.meta
│ │ │ ├── InputFieldLayerImport.cs
│ │ │ ├── InputFieldLayerImport.cs.meta
│ │ │ ├── LayoutElementLayerImport.cs
│ │ │ ├── LayoutElementLayerImport.cs.meta
│ │ │ ├── PanelLayerImport.cs
│ │ │ ├── PanelLayerImport.cs.meta
│ │ │ ├── ScrollBarLayerImport.cs
│ │ │ ├── ScrollBarLayerImport.cs.meta
│ │ │ ├── ScrollViewLayerImport.cs
│ │ │ ├── ScrollViewLayerImport.cs.meta
│ │ │ ├── SliderLayerImport.cs
│ │ │ ├── SliderLayerImport.cs.meta
│ │ │ ├── TabGroupLayerImport.cs
│ │ │ ├── TabGroupLayerImport.cs.meta
│ │ │ ├── ToggleLayerImport.cs
│ │ │ └── ToggleLayerImport.cs.meta
│ ├── Effects.meta
│ ├── Effects
│ │ ├── Collections.meta
│ │ ├── Collections
│ │ │ ├── ListPool.cs
│ │ │ ├── ListPool.cs.meta
│ │ │ ├── Pool.cs
│ │ │ └── Pool.cs.meta
│ │ ├── Mirror.cs
│ │ └── Mirror.cs.meta
│ ├── Font.meta
│ ├── Font
│ │ ├── MicrosoftYaHei-Bold.ttf
│ │ ├── MicrosoftYaHei-Bold.ttf.meta
│ │ ├── StaticFont.meta
│ │ └── StaticFont
│ │ │ ├── MicrosoftYaHei-Bold_Static.ttf
│ │ │ └── MicrosoftYaHei-Bold_Static.ttf.meta
│ ├── JSCode.meta
│ ├── JSCode
│ │ ├── Export PSDUI.jsx
│ │ ├── Export PSDUI.jsx.meta
│ │ ├── ReadMe.txt
│ │ └── ReadMe.txt.meta
│ ├── Samples.meta
│ ├── Samples
│ │ ├── 9slice.meta
│ │ ├── 9slice
│ │ │ ├── 9slice.psd
│ │ │ ├── 9slice.psd.meta
│ │ │ ├── 9slice.xml
│ │ │ ├── 9slice.xml.meta
│ │ │ ├── Mask_1.png
│ │ │ ├── Mask_1.png.meta
│ │ │ ├── TopInfoBg_2.png
│ │ │ └── TopInfoBg_2.png.meta
│ │ ├── button.meta
│ │ ├── button
│ │ │ ├── ButtonTemp.psd
│ │ │ ├── ButtonTemp.psd.meta
│ │ │ ├── Close_Disabled_3.png
│ │ │ ├── Close_Disabled_3.png.meta
│ │ │ ├── Close_HighLighted_4.png
│ │ │ ├── Close_HighLighted_4.png.meta
│ │ │ ├── Close_Normal_2.png
│ │ │ ├── Close_Normal_2.png.meta
│ │ │ ├── Close_Pressed_5.png
│ │ │ ├── Close_Pressed_5.png.meta
│ │ │ ├── GreenBg_Normal_7.png
│ │ │ ├── GreenBg_Normal_7.png.meta
│ │ │ ├── YelBg_Normal_LeftHalf_8.png
│ │ │ ├── YelBg_Normal_LeftHalf_8.png.meta
│ │ │ ├── background_1.png
│ │ │ ├── background_1.png.meta
│ │ │ ├── button.xml
│ │ │ └── button.xml.meta
│ │ ├── grid.meta
│ │ ├── grid
│ │ │ ├── background2_2.png
│ │ │ ├── background2_2.png.meta
│ │ │ ├── backgroundBorder2_3.png
│ │ │ ├── backgroundBorder2_3.png.meta
│ │ │ ├── backgroundBorder_4.png
│ │ │ ├── backgroundBorder_4.png.meta
│ │ │ ├── background_1.png
│ │ │ ├── background_1.png.meta
│ │ │ ├── grid.psd
│ │ │ ├── grid.psd.meta
│ │ │ ├── grid.xml
│ │ │ ├── grid.xml.meta
│ │ │ ├── heroHead.png
│ │ │ ├── heroHead.png.meta
│ │ │ ├── leftTopBackground_14.png
│ │ │ ├── leftTopBackground_14.png.meta
│ │ │ ├── normal_11.png
│ │ │ ├── normal_11.png.meta
│ │ │ ├── rewardProp.png
│ │ │ ├── rewardProp.png.meta
│ │ │ ├── rightBackground1_6.png
│ │ │ ├── rightBackground1_6.png.meta
│ │ │ ├── rightBackground2_7.png
│ │ │ ├── rightBackground2_7.png.meta
│ │ │ ├── rightBackground3_8.png
│ │ │ ├── rightBackground3_8.png.meta
│ │ │ ├── rightBackground5_9.png
│ │ │ ├── rightBackground5_9.png.meta
│ │ │ ├── rightBackground_5.png
│ │ │ ├── rightBackground_5.png.meta
│ │ │ ├── rightbackground4_10.png
│ │ │ ├── rightbackground4_10.png.meta
│ │ │ ├── topLeftBackground2_13.png
│ │ │ ├── topLeftBackground2_13.png.meta
│ │ │ ├── topLeftBackground_12.png
│ │ │ └── topLeftBackground_12.png.meta
│ │ ├── halftest.meta
│ │ ├── halftest
│ │ │ ├── halftest.xml
│ │ │ ├── halftest.xml.meta
│ │ │ ├── haltest.psd
│ │ │ ├── haltest.psd.meta
│ │ │ ├── house_BottomHalf_2.png
│ │ │ ├── house_BottomHalf_2.png.meta
│ │ │ ├── house_LeftHalf_1.png
│ │ │ ├── house_LeftHalf_1.png.meta
│ │ │ ├── plus_Quarter_3.png
│ │ │ └── plus_Quarter_3.png.meta
│ │ ├── scrollpanel.meta
│ │ ├── scrollpanel
│ │ │ ├── BattlePreparePanel.psd
│ │ │ ├── BattlePreparePanel.psd.meta
│ │ │ ├── background2_2.png
│ │ │ ├── background2_2.png.meta
│ │ │ ├── backgroundBorder2_3.png
│ │ │ ├── backgroundBorder2_3.png.meta
│ │ │ ├── backgroundBorder_4.png
│ │ │ ├── backgroundBorder_4.png.meta
│ │ │ ├── background_1.png
│ │ │ ├── background_1.png.meta
│ │ │ ├── heroHead.png
│ │ │ ├── heroHead.png.meta
│ │ │ ├── leftTopBackground_14.png
│ │ │ ├── leftTopBackground_14.png.meta
│ │ │ ├── normal_11.png
│ │ │ ├── normal_11.png.meta
│ │ │ ├── rewardProp.png
│ │ │ ├── rewardProp.png.meta
│ │ │ ├── rightBackground1_6.png
│ │ │ ├── rightBackground1_6.png.meta
│ │ │ ├── rightBackground2_7.png
│ │ │ ├── rightBackground2_7.png.meta
│ │ │ ├── rightBackground3_8.png
│ │ │ ├── rightBackground3_8.png.meta
│ │ │ ├── rightBackground5_9.png
│ │ │ ├── rightBackground5_9.png.meta
│ │ │ ├── rightBackground_5.png
│ │ │ ├── rightBackground_5.png.meta
│ │ │ ├── rightbackground4_10.png
│ │ │ ├── rightbackground4_10.png.meta
│ │ │ ├── scrollpanel.xml
│ │ │ ├── scrollpanel.xml.meta
│ │ │ ├── topLeftBackground2_13.png
│ │ │ ├── topLeftBackground2_13.png.meta
│ │ │ ├── topLeftBackground_12.png
│ │ │ └── topLeftBackground_12.png.meta
│ │ ├── slider.meta
│ │ ├── slider
│ │ │ ├── Background_1.png
│ │ │ ├── Background_1.png.meta
│ │ │ ├── Bg_2.png
│ │ │ ├── Bg_2.png.meta
│ │ │ ├── Fill_3.png
│ │ │ ├── Fill_3.png.meta
│ │ │ ├── Handle_4.png
│ │ │ ├── Handle_4.png.meta
│ │ │ ├── _Bg_2.png
│ │ │ ├── _Bg_2.png.meta
│ │ │ ├── _Fill_3.png
│ │ │ ├── _Fill_3.png.meta
│ │ │ ├── _Handle_4.png
│ │ │ ├── _Handle_4.png.meta
│ │ │ ├── slider.psd
│ │ │ ├── slider.psd.meta
│ │ │ ├── slider.xml
│ │ │ └── slider.xml.meta
│ │ ├── tab.meta
│ │ ├── tab
│ │ │ ├── BG1_TabSel.png
│ │ │ ├── BG1_TabSel.png.meta
│ │ │ ├── BG2_TabUnSel.png
│ │ │ ├── BG2_TabUnSel.png.meta
│ │ │ ├── BG_2.png
│ │ │ ├── BG_2.png.meta
│ │ │ ├── BG_4.png
│ │ │ ├── BG_4.png.meta
│ │ │ ├── BG_6.png
│ │ │ ├── BG_6.png.meta
│ │ │ ├── tab.xml
│ │ │ ├── tab.xml.meta
│ │ │ ├── tabtest.psd
│ │ │ └── tabtest.psd.meta
│ │ ├── texttest.meta
│ │ ├── texttest
│ │ │ ├── TextTemp.psd
│ │ │ ├── TextTemp.psd.meta
│ │ │ ├── background_1.png
│ │ │ ├── background_1.png.meta
│ │ │ ├── text5_ArtStatic_4.png
│ │ │ ├── text5_ArtStatic_4.png.meta
│ │ │ ├── texttest.xml
│ │ │ └── texttest.xml.meta
│ │ ├── toggle.meta
│ │ └── toggle
│ │ │ ├── BG_1.png
│ │ │ ├── BG_1.png.meta
│ │ │ ├── Bg_Background_2.png
│ │ │ ├── Bg_Background_2.png.meta
│ │ │ ├── Finish_Checkmark_3.png
│ │ │ ├── Finish_Checkmark_3.png.meta
│ │ │ ├── toggle.xml
│ │ │ ├── toggle.xml.meta
│ │ │ ├── toggletest.psd
│ │ │ └── toggletest.psd.meta
│ ├── Template.meta
│ └── Template
│ │ ├── UI.meta
│ │ └── UI
│ │ ├── Button.prefab
│ │ ├── Button.prefab.meta
│ │ ├── Canvas.prefab
│ │ ├── Canvas.prefab.meta
│ │ ├── Empty.prefab
│ │ ├── Empty.prefab.meta
│ │ ├── EventSystem.prefab
│ │ ├── EventSystem.prefab.meta
│ │ ├── Grid.prefab
│ │ ├── Grid.prefab.meta
│ │ ├── HalfImage.prefab
│ │ ├── HalfImage.prefab.meta
│ │ ├── HorizontalGroup.prefab
│ │ ├── HorizontalGroup.prefab.meta
│ │ ├── Image.prefab
│ │ ├── Image.prefab.meta
│ │ ├── InputField.prefab
│ │ ├── InputField.prefab.meta
│ │ ├── LayoutElement.prefab
│ │ ├── LayoutElement.prefab.meta
│ │ ├── RawImage.prefab
│ │ ├── RawImage.prefab.meta
│ │ ├── ScrollView.prefab
│ │ ├── ScrollView.prefab.meta
│ │ ├── Scrollbar.prefab
│ │ ├── Scrollbar.prefab.meta
│ │ ├── Slider.prefab
│ │ ├── Slider.prefab.meta
│ │ ├── Tab.prefab
│ │ ├── Tab.prefab.meta
│ │ ├── TabGroup.prefab
│ │ ├── TabGroup.prefab.meta
│ │ ├── Text.prefab
│ │ ├── Text.prefab.meta
│ │ ├── Toggle.prefab
│ │ ├── Toggle.prefab.meta
│ │ ├── VerticalGroup.prefab
│ │ └── VerticalGroup.prefab.meta
├── Plugins.meta
├── Plugins
│ ├── Packages.meta
│ └── Packages
│ │ ├── @rotorz.meta
│ │ └── @rotorz
│ │ ├── dotnet-exception-utils.meta
│ │ ├── dotnet-exception-utils
│ │ ├── LICENSE
│ │ ├── LICENSE.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Source.meta
│ │ ├── Source
│ │ │ ├── ExceptionUtility.cs
│ │ │ ├── ExceptionUtility.cs.meta
│ │ │ ├── _assembly.asmdef
│ │ │ └── _assembly.asmdef.meta
│ │ ├── package.json
│ │ └── package.json.meta
│ │ ├── dotnet-type-utils.meta
│ │ ├── dotnet-type-utils
│ │ ├── LICENSE
│ │ ├── LICENSE.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Source.meta
│ │ ├── Source
│ │ │ ├── DependencyAttribute.cs
│ │ │ ├── DependencyAttribute.cs.meta
│ │ │ ├── Reflection.meta
│ │ │ ├── Reflection
│ │ │ │ ├── TypeMeta.cs
│ │ │ │ └── TypeMeta.cs.meta
│ │ │ ├── _assembly.asmdef
│ │ │ └── _assembly.asmdef.meta
│ │ ├── package.json
│ │ └── package.json.meta
│ │ ├── unity3d-editor-menu.meta
│ │ ├── unity3d-editor-menu
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── EditorMenu.cs
│ │ │ ├── EditorMenu.cs.meta
│ │ │ ├── EditorMenuCommandBinder.cs
│ │ │ ├── EditorMenuCommandBinder.cs.meta
│ │ │ ├── EditorMenuCommandEntry.cs
│ │ │ ├── EditorMenuCommandEntry.cs.meta
│ │ │ ├── EditorMenuEntry.cs
│ │ │ ├── EditorMenuEntry.cs.meta
│ │ │ ├── EditorMenuInternalUtility.cs
│ │ │ ├── EditorMenuInternalUtility.cs.meta
│ │ │ ├── EditorMenuPresenterUtility.cs
│ │ │ ├── EditorMenuPresenterUtility.cs.meta
│ │ │ ├── EditorMenuPresenter_GenericMenu.cs
│ │ │ ├── EditorMenuPresenter_GenericMenu.cs.meta
│ │ │ ├── EditorMenuSeparatorBinder.cs
│ │ │ ├── EditorMenuSeparatorBinder.cs.meta
│ │ │ ├── EditorMenuSeparatorEntry.cs
│ │ │ ├── EditorMenuSeparatorEntry.cs.meta
│ │ │ ├── EditorMenuSettings.cs
│ │ │ ├── EditorMenuSettings.cs.meta
│ │ │ ├── IEditorMenuEntry.cs
│ │ │ ├── IEditorMenuEntry.cs.meta
│ │ │ ├── IEditorMenuEntryParameter.cs
│ │ │ ├── IEditorMenuEntryParameter.cs.meta
│ │ │ ├── IEditorMenuPresenter.cs
│ │ │ ├── IEditorMenuPresenter.cs.meta
│ │ │ ├── _assembly.asmdef
│ │ │ └── _assembly.asmdef.meta
│ │ ├── LICENSE
│ │ ├── LICENSE.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── package.json
│ │ └── package.json.meta
│ │ ├── unity3d-package-utils.meta
│ │ ├── unity3d-package-utils
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── PackageUtility.cs
│ │ │ ├── PackageUtility.cs.meta
│ │ │ ├── _assembly.asmdef
│ │ │ └── _assembly.asmdef.meta
│ │ ├── LICENSE
│ │ ├── LICENSE.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── package.json
│ │ └── package.json.meta
│ │ ├── unity3d-reorderable-list.meta
│ │ ├── unity3d-reorderable-list
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── Collections.meta
│ │ │ ├── Collections
│ │ │ │ ├── ElementAdderMenu.meta
│ │ │ │ ├── ElementAdderMenu
│ │ │ │ │ ├── ElementAdderMenuCommandAttribute.cs
│ │ │ │ │ ├── ElementAdderMenuCommandAttribute.cs.meta
│ │ │ │ │ ├── ElementAdderMenuCommandMeta.cs
│ │ │ │ │ ├── ElementAdderMenuCommandMeta.cs.meta
│ │ │ │ │ ├── ElementAdderMenuPopulator.cs
│ │ │ │ │ ├── ElementAdderMenuPopulator.cs.meta
│ │ │ │ │ ├── IElementAdder.cs
│ │ │ │ │ ├── IElementAdder.cs.meta
│ │ │ │ │ ├── IElementAdderMenuCommand.cs
│ │ │ │ │ └── IElementAdderMenuCommand.cs.meta
│ │ │ │ ├── GenericListAdaptor.cs
│ │ │ │ ├── GenericListAdaptor.cs.meta
│ │ │ │ ├── IReorderableListAdaptor.cs
│ │ │ │ ├── IReorderableListAdaptor.cs.meta
│ │ │ │ ├── IReorderableListDropTarget.cs
│ │ │ │ ├── IReorderableListDropTarget.cs.meta
│ │ │ │ ├── ReorderableListControl.cs
│ │ │ │ ├── ReorderableListControl.cs.meta
│ │ │ │ ├── ReorderableListEvents.cs
│ │ │ │ ├── ReorderableListEvents.cs.meta
│ │ │ │ ├── ReorderableListGUI.cs
│ │ │ │ ├── ReorderableListGUI.cs.meta
│ │ │ │ ├── ReorderableListPropertyDrawer.cs
│ │ │ │ ├── ReorderableListPropertyDrawer.cs.meta
│ │ │ │ ├── ReorderableListStyles.cs
│ │ │ │ ├── ReorderableListStyles.cs.meta
│ │ │ │ ├── SerializedPropertyAdaptor.cs
│ │ │ │ ├── SerializedPropertyAdaptor.cs.meta
│ │ │ │ ├── SerializedPropertyWithDropTargetAdaptor.cs
│ │ │ │ └── SerializedPropertyWithDropTargetAdaptor.cs.meta
│ │ │ ├── Skin.meta
│ │ │ ├── Skin
│ │ │ │ ├── ReorderableListStyles.asset
│ │ │ │ ├── ReorderableListStyles.asset.meta
│ │ │ │ ├── Source.meta
│ │ │ │ ├── Source
│ │ │ │ │ ├── dark_skin.psd
│ │ │ │ │ ├── dark_skin.psd.meta
│ │ │ │ │ ├── light_skin.psd
│ │ │ │ │ └── light_skin.psd.meta
│ │ │ │ ├── Textures.meta
│ │ │ │ └── Textures
│ │ │ │ │ ├── Button2_Active.png
│ │ │ │ │ ├── Button2_Active.png.meta
│ │ │ │ │ ├── Button2_Active_Light.png
│ │ │ │ │ ├── Button2_Active_Light.png.meta
│ │ │ │ │ ├── Button2_Normal.png
│ │ │ │ │ ├── Button2_Normal.png.meta
│ │ │ │ │ ├── Button2_Normal_Light.png
│ │ │ │ │ ├── Button2_Normal_Light.png.meta
│ │ │ │ │ ├── Button_Active.png
│ │ │ │ │ ├── Button_Active.png.meta
│ │ │ │ │ ├── Button_Active_Light.png
│ │ │ │ │ ├── Button_Active_Light.png.meta
│ │ │ │ │ ├── Button_Normal.png
│ │ │ │ │ ├── Button_Normal.png.meta
│ │ │ │ │ ├── Button_Normal_Light.png
│ │ │ │ │ ├── Button_Normal_Light.png.meta
│ │ │ │ │ ├── Container2Background.png
│ │ │ │ │ ├── Container2Background.png.meta
│ │ │ │ │ ├── Container2Background_Light.png
│ │ │ │ │ ├── Container2Background_Light.png.meta
│ │ │ │ │ ├── ContainerBackground.png
│ │ │ │ │ ├── ContainerBackground.png.meta
│ │ │ │ │ ├── ContainerBackground_Light.png
│ │ │ │ │ ├── ContainerBackground_Light.png.meta
│ │ │ │ │ ├── GrabHandle.png
│ │ │ │ │ ├── GrabHandle.png.meta
│ │ │ │ │ ├── GrabHandle_Light.png
│ │ │ │ │ ├── GrabHandle_Light.png.meta
│ │ │ │ │ ├── Icon_AddMenu_Active.png
│ │ │ │ │ ├── Icon_AddMenu_Active.png.meta
│ │ │ │ │ ├── Icon_AddMenu_Active_Light.png
│ │ │ │ │ ├── Icon_AddMenu_Active_Light.png.meta
│ │ │ │ │ ├── Icon_AddMenu_Normal.png
│ │ │ │ │ ├── Icon_AddMenu_Normal.png.meta
│ │ │ │ │ ├── Icon_AddMenu_Normal_Light.png
│ │ │ │ │ ├── Icon_AddMenu_Normal_Light.png.meta
│ │ │ │ │ ├── Icon_Add_Active.png
│ │ │ │ │ ├── Icon_Add_Active.png.meta
│ │ │ │ │ ├── Icon_Add_Active_Light.png
│ │ │ │ │ ├── Icon_Add_Active_Light.png.meta
│ │ │ │ │ ├── Icon_Add_Normal.png
│ │ │ │ │ ├── Icon_Add_Normal.png.meta
│ │ │ │ │ ├── Icon_Add_Normal_Light.png
│ │ │ │ │ ├── Icon_Add_Normal_Light.png.meta
│ │ │ │ │ ├── Icon_Menu_Active.png
│ │ │ │ │ ├── Icon_Menu_Active.png.meta
│ │ │ │ │ ├── Icon_Menu_Active_Light.png
│ │ │ │ │ ├── Icon_Menu_Active_Light.png.meta
│ │ │ │ │ ├── Icon_Menu_Normal.png
│ │ │ │ │ ├── Icon_Menu_Normal.png.meta
│ │ │ │ │ ├── Icon_Menu_Normal_Light.png
│ │ │ │ │ ├── Icon_Menu_Normal_Light.png.meta
│ │ │ │ │ ├── Icon_Remove_Active.png
│ │ │ │ │ ├── Icon_Remove_Active.png.meta
│ │ │ │ │ ├── Icon_Remove_Active_Light.png
│ │ │ │ │ ├── Icon_Remove_Active_Light.png.meta
│ │ │ │ │ ├── Icon_Remove_Normal.png
│ │ │ │ │ ├── Icon_Remove_Normal.png.meta
│ │ │ │ │ ├── Icon_Remove_Normal_Light.png
│ │ │ │ │ ├── Icon_Remove_Normal_Light.png.meta
│ │ │ │ │ ├── ItemButton_Active.png
│ │ │ │ │ ├── ItemButton_Active.png.meta
│ │ │ │ │ ├── ItemButton_Active_Light.png
│ │ │ │ │ ├── ItemButton_Active_Light.png.meta
│ │ │ │ │ ├── SelectionBackground.png
│ │ │ │ │ ├── SelectionBackground.png.meta
│ │ │ │ │ ├── SelectionBackground_Light.png
│ │ │ │ │ ├── SelectionBackground_Light.png.meta
│ │ │ │ │ ├── TitleBackground.png
│ │ │ │ │ ├── TitleBackground.png.meta
│ │ │ │ │ ├── TitleBackground_Light.png
│ │ │ │ │ └── TitleBackground_Light.png.meta
│ │ │ ├── _assembly.asmdef
│ │ │ └── _assembly.asmdef.meta
│ │ ├── LICENSE
│ │ ├── LICENSE.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Source.meta
│ │ ├── Source
│ │ │ ├── Collections.meta
│ │ │ ├── Collections
│ │ │ │ ├── ReorderableListAttribute.cs
│ │ │ │ ├── ReorderableListAttribute.cs.meta
│ │ │ │ ├── ReorderableListFlags.cs
│ │ │ │ └── ReorderableListFlags.cs.meta
│ │ │ ├── _assembly.asmdef
│ │ │ └── _assembly.asmdef.meta
│ │ ├── package.json
│ │ └── package.json.meta
│ │ ├── unity3d-utils.meta
│ │ └── unity3d-utils
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── Skin.meta
│ │ ├── Skin
│ │ │ ├── ExtraEditorStyles.asset
│ │ │ ├── ExtraEditorStyles.asset.meta
│ │ │ ├── Textures.meta
│ │ │ └── Textures
│ │ │ │ ├── TrailingTipBackground.png
│ │ │ │ ├── TrailingTipBackground.png.meta
│ │ │ │ ├── TrailingTipBackground_Light.png
│ │ │ │ ├── TrailingTipBackground_Light.png.meta
│ │ │ │ ├── UnderlineBackground.png
│ │ │ │ └── UnderlineBackground.png.meta
│ │ ├── UnityEditorExtensions.meta
│ │ ├── UnityEditorExtensions
│ │ │ ├── AssetUtility.cs
│ │ │ ├── AssetUtility.cs.meta
│ │ │ ├── ControlContent.cs
│ │ │ ├── ControlContent.cs.meta
│ │ │ ├── EditorSingletonScriptableObject.cs
│ │ │ ├── EditorSingletonScriptableObject.cs.meta
│ │ │ ├── EditorSingletonUtility.cs
│ │ │ ├── EditorSingletonUtility.cs.meta
│ │ │ ├── ExtraEditorGUI.cs
│ │ │ ├── ExtraEditorGUI.cs.meta
│ │ │ ├── ExtraEditorStyles.cs
│ │ │ ├── ExtraEditorStyles.cs.meta
│ │ │ ├── IEditorSingleton.cs
│ │ │ ├── IEditorSingleton.cs.meta
│ │ │ ├── SerializedPropertyUtility.cs
│ │ │ └── SerializedPropertyUtility.cs.meta
│ │ ├── _assembly.asmdef
│ │ └── _assembly.asmdef.meta
│ │ ├── LICENSE
│ │ ├── LICENSE.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Source.meta
│ │ ├── Source
│ │ ├── DontDestroyOnLoad.cs
│ │ ├── DontDestroyOnLoad.cs.meta
│ │ ├── UnityExceptionUtility.cs
│ │ ├── UnityExceptionUtility.cs.meta
│ │ ├── _assembly.asmdef
│ │ └── _assembly.asmdef.meta
│ │ ├── package.json
│ │ └── package.json.meta
├── QuickCode.meta
└── QuickCode
│ ├── Editor.meta
│ ├── Editor
│ ├── Images.meta
│ ├── Images
│ │ ├── icon.png
│ │ └── icon.png.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── CodeConfig.cs
│ │ ├── CodeConfig.cs.meta
│ │ ├── GenerateCodeWindow.cs
│ │ └── GenerateCodeWindow.cs.meta
│ ├── Scripts.meta
│ ├── Scripts
│ ├── CSharp.meta
│ ├── CSharp
│ │ ├── CodePanel.cs
│ │ └── CodePanel.cs.meta
│ ├── Lua.meta
│ └── Lua
│ │ ├── CodePanel.lua
│ │ ├── CodePanel.lua.meta
│ │ ├── class.lua
│ │ └── class.lua.meta
│ ├── demo.unity
│ └── demo.unity.meta
├── PSCepExtension
└── .DS_Store
└── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
/.DS_Store:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/zs9024/quick_psd2ugui/de1f04175a91a27a8f47dcd9ede61b6e2d40b8ef/.DS_Store
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/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
4 | # Custom for Visual Studio
5 | *.cs diff=csharp
6 |
7 | # Standard to msysgit
8 | *.doc diff=astextplain
9 | *.DOC diff=astextplain
10 | *.docx diff=astextplain
11 | *.DOCX diff=astextplain
12 | *.dot diff=astextplain
13 | *.DOT diff=astextplain
14 | *.pdf diff=astextplain
15 | *.PDF diff=astextplain
16 | *.rtf diff=astextplain
17 | *.RTF diff=astextplain
18 |
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/.gitignore:
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1 |
2 |
3 | # unity library
4 | psd2ugui/Library/
5 | psd2ugui/Temp/
6 | psd2ugui/Packages/
7 |
8 | #vs proj
9 | *.csproj
10 | psd2ugui.sln
11 | psd2ugui.v12.suo
12 | *.userprefs
13 | *LuaProject
14 | /psd2ugui/.vs
15 | /psd2ugui/Assets/PSD2UGUI/PSD2UGUIConfig.asset
16 | /psd2ugui/Assets/PSD2UGUI/PSD2UGUIConfig.asset.meta
17 |
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/psd2ugui/.DS_Store:
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/psd2ugui/Assets/PSD2UGUI/CustomTab/Editor/TabEditor.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using UnityEditor;
4 | using Quick.UI;
5 | using UnityEditor.UI;
6 |
7 | [CustomEditor(typeof(Tab), true)]
8 | [CanEditMultipleObjects]
9 | public class TabEditor : ToggleEditor
10 | {
11 |
12 | SerializedProperty m_PageProperty;
13 |
14 | void OnEnable()
15 | {
16 | base.OnEnable();
17 | m_PageProperty = serializedObject.FindProperty("m_Page");
18 | }
19 |
20 | public override void OnInspectorGUI()
21 | {
22 | base.OnInspectorGUI();
23 |
24 | Tab tab = target as Tab;
25 | tab.page.IsOn = tab.isOn;
26 |
27 | EditorGUILayout.Space();
28 | EditorGUILayout.PropertyField(m_PageProperty);
29 |
30 | string tag = EditorGUILayout.TextField("Tag", tab.tag);
31 | if (tab.tag != tag)
32 | {
33 | tab.tag = tag;
34 | }
35 |
36 | EditorGUILayout.Space();
37 |
38 | serializedObject.Update();
39 | serializedObject.ApplyModifiedProperties();
40 | }
41 | }
42 |
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/psd2ugui/Assets/PSD2UGUI/CustomTab/README.md:
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1 | ## 自定义页签组件
2 | 具体使用见 https://github.com/zs9024/quick_tab
3 |
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/psd2ugui/Assets/PSD2UGUI/CustomTab/Scripts/Page.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using UnityEngine.UI;
4 | using UnityEngine.EventSystems;
5 |
6 | namespace Quick.UI
7 | {
8 | [AddComponentMenu("UI/Page")]
9 | [System.Serializable]
10 | public class Page : UIBehaviour
11 | {
12 | // 摘要:
13 | // Is the Page on.
14 | private bool isOn;
15 | public bool IsOn
16 | {
17 | get{return isOn;}
18 | set
19 | {
20 | isOn = value;
21 | gameObject.SetActive(isOn);
22 | }
23 | }
24 | }
25 | }
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/psd2ugui/Assets/PSD2UGUI/Editor/Const/PSD2UGUIConfig.cs:
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1 | using PSDUIImporter;
2 | using UnityEngine;
3 |
4 | [CreateAssetMenu(fileName = "PSD2UGUIConfig", menuName = "Creat PSD2UGUIConfig Asset")]
5 | public class PSD2UGUIConfig : ScriptableObject
6 | {
7 | [Header("通用配置路径")]
8 | public string m_configAssetPath = PSDImporterConst.__CONFIG_PATH;
9 |
10 | [Header("通用图集路径")]
11 | public string m_commonAtlasPath = PSDImporterConst.Globle_BASE_FOLDER;
12 |
13 | [Space(10)]
14 | [Header("图集名")]
15 | public string m_commonAtlasName = PSDImporterConst.Globle_FOLDER_NAME;
16 |
17 | [Header("字体资源路径")]
18 | public string m_fontPath = PSDImporterConst.FONT_FOLDER;
19 |
20 | [Header("静态字体资源路径")]
21 | public string m_staticFontPath = PSDImporterConst.FONT_STATIC_FOLDER;
22 |
23 | [Header("资源模板加载路径")]
24 | public string m_psduiTemplatePath = PSDImporterConst.PSDUI_PATH;
25 | }
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/psd2ugui/Assets/PSD2UGUI/Editor/Core/PSDImportMenu.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEditor;
3 | using UnityEngine;
4 |
5 | namespace PSDUIImporter
6 | {
7 | //------------------------------------------------------------------------------
8 | // class definition
9 | //------------------------------------------------------------------------------
10 | public class PSDImportMenu : Editor
11 | {
12 | [MenuItem("QuickTool/PSDImport ...", false, 1)]
13 | static public void ImportPSD()
14 | {
15 | string inputFile = EditorUtility.OpenFilePanel("Choose PSDUI File to Import", Application.dataPath, "xml");
16 |
17 | if (!string.IsNullOrEmpty(inputFile) &&
18 | inputFile.StartsWith(Application.dataPath))
19 | {
20 | PSDImporterConst.LoadConfig(); //重载wizard配置
21 |
22 | PSDImportCtrl import = new PSDUIImporter.PSDImportCtrl(inputFile);
23 | import.BeginDrawUILayers();
24 | import.BeginSetUIParents();
25 | }
26 |
27 | GC.Collect();
28 | }
29 | }
30 | }
--------------------------------------------------------------------------------
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/psd2ugui/Assets/PSD2UGUI/Editor/Data/Image.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | namespace PSDUIImporter
4 | {
5 | public class PSImage
6 | {
7 | public ImageType imageType;
8 | public ImageSource imageSource;
9 | public string name;
10 | public Position position;
11 | public Size size;
12 |
13 | public string[] arguments;
14 |
15 | public string CustomImageName
16 | {
17 | get
18 | {
19 | return customFolder != "" ? customFolder + "/" + name : name;
20 | }
21 | }
22 |
23 | ///
24 | /// 图层透明度
25 | ///
26 | public float opacity = -1;
27 |
28 | ///
29 | /// 渐变,这个需要自己写脚本支持,这里只是提供接口
30 | ///
31 | public string gradient = "";
32 |
33 | ///
34 | /// 描边
35 | ///
36 | public string outline = "";
37 |
38 | ///
39 | /// 指定目录,相对xml的路径
40 | ///
41 | public string customFolder = "";
42 | }
43 | }
--------------------------------------------------------------------------------
/psd2ugui/Assets/PSD2UGUI/Editor/Data/Image.cs.meta:
--------------------------------------------------------------------------------
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6 | serializedVersion: 2
7 | defaultReferences: []
8 | executionOrder: 0
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10 | userData:
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12 | assetBundleVariant:
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/psd2ugui/Assets/PSD2UGUI/Editor/Data/Layer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.Events;
4 | using System.Collections;
5 | using System.Collections.Generic;
6 |
7 | namespace PSDUIImporter
8 | {
9 | public class Layer
10 | {
11 | public string name;
12 | public LayerType type;
13 | public Layer[] layers;
14 | public string[] arguments;
15 | //public PSImage[] images;
16 | public PSImage image;
17 | public Size size;
18 | public Position position;
19 | }
20 | }
21 |
22 |
--------------------------------------------------------------------------------
/psd2ugui/Assets/PSD2UGUI/Editor/Data/Layer.cs.meta:
--------------------------------------------------------------------------------
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7 | defaultReferences: []
8 | executionOrder: 0
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10 | userData:
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12 | assetBundleVariant:
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/psd2ugui/Assets/PSD2UGUI/Editor/Data/PSDUI.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 |
8 | namespace PSDUIImporter
9 | {
10 | public class PSDUI
11 | {
12 | public Size psdSize;
13 | public Layer[] layers;
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/psd2ugui/Assets/PSD2UGUI/Editor/Data/PSDUI.cs.meta:
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/psd2ugui/Assets/PSD2UGUI/Editor/Data/Position.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | namespace PSDUIImporter
8 | {
9 | public class Position
10 | {
11 | public float x;
12 | public float y;
13 | }
14 | }
--------------------------------------------------------------------------------
/psd2ugui/Assets/PSD2UGUI/Editor/Data/Position.cs.meta:
--------------------------------------------------------------------------------
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4 | licenseType: Pro
5 | MonoImporter:
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7 | defaultReferences: []
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10 | userData:
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/psd2ugui/Assets/PSD2UGUI/Editor/Data/Size.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | namespace PSDUIImporter
8 | {
9 | public class Size
10 | {
11 | public float width;
12 | public float height;
13 | }
14 | }
--------------------------------------------------------------------------------
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/psd2ugui/Assets/PSD2UGUI/Editor/Enum/ImageSource.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | namespace PSDUIImporter
8 | {
9 | public enum ImageSource
10 | {
11 | Common,
12 | Custom,
13 | Global,
14 |
15 | ///
16 | /// 自定义图集
17 | ///
18 | CustomAtlas,
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
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/psd2ugui/Assets/PSD2UGUI/Editor/Enum/ImageType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 |
8 | namespace PSDUIImporter
9 | {
10 | public enum ImageType
11 | {
12 | Image,
13 | Texture,
14 | Label,
15 | SliceImage,
16 | LeftHalfImage,
17 | BottomHalfImage,
18 | QuarterImage,
19 | }
20 | }
--------------------------------------------------------------------------------
/psd2ugui/Assets/PSD2UGUI/Editor/Enum/ImageType.cs.meta:
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/psd2ugui/Assets/PSD2UGUI/Editor/Enum/LayerType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 |
8 | namespace PSDUIImporter
9 | {
10 | public enum LayerType
11 | {
12 | Panel,
13 | Normal,
14 | ScrollView,
15 | Grid,
16 | Button,
17 | Lable,
18 | Toggle,
19 | Slider,
20 | Group,
21 | InputField,
22 | ScrollBar,
23 | LayoutElement,
24 | TabGroup,
25 | }
26 | }
--------------------------------------------------------------------------------
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/psd2ugui/Assets/PSD2UGUI/Editor/Interface/IImageImport.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 |
8 |
9 | namespace PSDUIImporter
10 | {
11 | public interface IImageImport
12 | {
13 | void DrawImage(PSImage image, GameObject parent, GameObject ownObj = null);
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
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/psd2ugui/Assets/PSD2UGUI/Editor/Interface/ILayerImport.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 |
8 |
9 | namespace PSDUIImporter
10 | {
11 | public interface ILayerImport
12 | {
13 | void DrawLayer(Layer layer, GameObject parent);
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
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/psd2ugui/Assets/PSD2UGUI/Editor/LayerImport/DefultLayerImport.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 |
8 | namespace PSDUIImporter
9 | {
10 | public class DefultLayerImport : ILayerImport
11 | {
12 | PSDImportCtrl ctrl;
13 | public DefultLayerImport(PSDImportCtrl ctrl)
14 | {
15 | this.ctrl = ctrl;
16 | }
17 | public void DrawLayer(Layer layer, GameObject parent)
18 | {
19 | RectTransform obj = PSDImportUtility.LoadAndInstant(PSDImporterConst.ASSET_PATH_EMPTY, layer.name, parent);
20 | obj.offsetMin = Vector2.zero;
21 | obj.offsetMax = Vector2.zero;
22 | obj.anchorMin = Vector2.zero;
23 | obj.anchorMax = Vector2.one;
24 |
25 | RectTransform rectTransform = parent.GetComponent();
26 | obj.sizeDelta = rectTransform.sizeDelta;
27 | obj.anchoredPosition = rectTransform.anchoredPosition;
28 |
29 | if (layer.image != null)
30 | {
31 | PSImage image = layer.image;
32 | //ctrl.DrawImage(image, obj.gameObject);
33 | ctrl.DrawImage(image,parent, obj.gameObject);
34 | }
35 |
36 | ctrl.DrawLayers(layer.layers, obj.gameObject);
37 | }
38 | }
39 | }
--------------------------------------------------------------------------------
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/psd2ugui/Assets/PSD2UGUI/Editor/LayerImport/DropDownLayerImport.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 | using UnityEngine.Events;
5 | using System.Collections;
6 | using System.Collections.Generic;
7 |
8 | namespace PSDUIImporter
9 | {
10 | public class DropDownLayerImport : ILayerImport
11 | {
12 | PSDImportCtrl ctrl;
13 | public DropDownLayerImport(PSDImportCtrl ctrl)
14 | {
15 | this.ctrl = ctrl;
16 | }
17 | public void DrawLayer(Layer layer, GameObject parent)
18 | {
19 | throw new NotImplementedException();
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
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1 | using System.Collections;
2 | using System.Collections.Generic;
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5 | {
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7 | {
8 | private static readonly Pool> _listPool = new Pool>(null, l => l.Clear());
9 |
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11 | {
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13 | }
14 |
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2013-2017 Rotorz Limited
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
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/psd2ugui/Assets/Plugins/Packages/@rotorz/dotnet-exception-utils/README.md:
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1 | # dotnet-exception-utils
2 |
3 | Utility functionality for exceptions in .NET.
4 |
5 | ```sh
6 | $ yarn add rotorz/dotnet-exception-utils
7 | ```
8 |
9 | This package is compatible with the [unity3d-package-syncer][tool] tool. Refer to the
10 | tools' [README][tool] for information on syncing packages into a Unity project.
11 |
12 | [tool]: https://github.com/rotorz/unity3d-package-syncer
13 |
14 |
15 | ## Contribution Agreement
16 |
17 | This project is licensed under the MIT license (see LICENSE). To be in the best
18 | position to enforce these licenses the copyright status of this project needs to
19 | be as simple as possible. To achieve this the following terms and conditions
20 | must be met:
21 |
22 | - All contributed content (including but not limited to source code, text,
23 | image, videos, bug reports, suggestions, ideas, etc.) must be the
24 | contributors own work.
25 |
26 | - The contributor disclaims all copyright and accepts that their contributed
27 | content will be released to the public domain.
28 |
29 | - The act of submitting a contribution indicates that the contributor agrees
30 | with this agreement. This includes (but is not limited to) pull requests, issues,
31 | tickets, e-mails, newsgroups, blogs, forums, etc.
32 |
--------------------------------------------------------------------------------
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1 | {
2 | "name": "rotorz.dotnet-exception-utils"
3 | }
4 |
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/psd2ugui/Assets/Plugins/Packages/@rotorz/dotnet-type-utils/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2016-2017 Rotorz Limited
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
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1 | # dotnet-type-utils
2 |
3 | Utility functionality for reflection and type discovery in .NET.
4 |
5 | ```sh
6 | $ yarn add rotorz/dotnet-type-utils
7 | ```
8 |
9 | This package is compatible with the [unity3d-package-syncer][tool] tool. Refer to the
10 | tools' [README][tool] for information on syncing packages into a Unity project.
11 |
12 | [tool]: https://github.com/rotorz/unity3d-package-syncer
13 |
14 |
15 | ## Contribution Agreement
16 |
17 | This project is licensed under the MIT license (see LICENSE). To be in the best
18 | position to enforce these licenses the copyright status of this project needs to
19 | be as simple as possible. To achieve this the following terms and conditions
20 | must be met:
21 |
22 | - All contributed content (including but not limited to source code, text,
23 | image, videos, bug reports, suggestions, ideas, etc.) must be the
24 | contributors own work.
25 |
26 | - The contributor disclaims all copyright and accepts that their contributed
27 | content will be released to the public domain.
28 |
29 | - The act of submitting a contribution indicates that the contributor agrees
30 | with this agreement. This includes (but is not limited to) pull requests, issues,
31 | tickets, e-mails, newsgroups, blogs, forums, etc.
32 |
--------------------------------------------------------------------------------
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | using System;
5 |
6 | namespace Rotorz.Games
7 | {
8 | ///
9 | /// Declares that the annotated class is dependent upon another class.
10 | ///
11 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = true)]
12 | public sealed class DependencyAttribute : Attribute
13 | {
14 | ///
15 | /// Initializes a new instance of the class.
16 | ///
17 | /// Type that the annotated class is dependent upon.
18 | public DependencyAttribute(Type dependencyType)
19 | {
20 | this.DependencyType = dependencyType;
21 | }
22 |
23 |
24 | ///
25 | /// Gets the that the annotated class is dependent upon.
26 | ///
27 | public Type DependencyType { get; private set; }
28 | }
29 | }
30 |
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1 | {
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3 | }
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | using System;
5 |
6 | namespace Rotorz.Games.UnityEditorExtensions
7 | {
8 | ///
9 | internal static class EditorMenuInternalUtility
10 | {
11 | public static readonly Func AlwaysTruePredicate = () => true;
12 | public static readonly Func AlwaysFalsePredicate = () => false;
13 |
14 |
15 | public static void CheckPathArgument(string path, string argumentName)
16 | {
17 | if (path.StartsWith("/")) {
18 | throw new ArgumentException("Invalid menu path.", argumentName);
19 | }
20 | }
21 | }
22 | }
23 |
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | using System;
5 |
6 | namespace Rotorz.Games.UnityEditorExtensions
7 | {
8 | ///
9 | /// Utility functions to help with usage.
10 | ///
11 | public static class EditorMenuPresenterUtility
12 | {
13 | ///
14 | /// Gets a default instance.
15 | ///
16 | ///
17 | /// Unless the end-user project has a settings file that overrides the
18 | /// default implementation; this will simply
19 | /// return an instance.
20 | ///
21 | ///
22 | /// A instance.
23 | ///
24 | ///
25 | public static IEditorMenuPresenter GetDefaultPresenterInstance()
26 | {
27 | return (IEditorMenuPresenter)Activator.CreateInstance(EditorMenuSettings.Instance.DefaultPresenterType);
28 | }
29 | }
30 | }
31 |
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | namespace Rotorz.Games.UnityEditorExtensions
5 | {
6 | ///
7 | /// An entry that describes a separator.
8 | ///
9 | public class EditorMenuSeparatorEntry : EditorMenuEntry
10 | {
11 | ///
12 | /// Initializes a new instance of the class.
13 | ///
14 | /// Path of the separator.
15 | ///
16 | /// If is null.
17 | ///
18 | ///
19 | /// If is an invalid full command path.
20 | ///
21 | public EditorMenuSeparatorEntry(string path)
22 | {
23 | ExceptionUtility.CheckArgumentNotNull(path, "path");
24 | EditorMenuInternalUtility.CheckPathArgument(path, "path");
25 |
26 | this.Path = path;
27 | }
28 | }
29 | }
30 |
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | namespace Rotorz.Games.UnityEditorExtensions
5 | {
6 | ///
7 | /// The interface of a custom parameter.
8 | ///
9 | public interface IEditorMenuEntryParameter
10 | {
11 | }
12 | }
13 |
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | using UnityEngine;
5 |
6 | namespace Rotorz.Games.UnityEditorExtensions
7 | {
8 | ///
9 | /// The interface of an object that presents an data
10 | /// structure to the end-user.
11 | ///
12 | ///
13 | ///
14 | public interface IEditorMenuPresenter
15 | {
16 | ///
17 | /// Shows the as a context menu.
18 | ///
19 | /// The editor menu.
20 | void ShowAsContext(EditorMenu menu);
21 |
22 | ///
23 | /// Shows the as a drop-down from a GUI control.
24 | ///
25 | /// Absolute position of GUI drop-down control.
26 | /// The editor menu.
27 | void ShowAsDropdown(Rect position, EditorMenu menu);
28 | }
29 | }
30 |
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1 | {
2 | "name": "rotorz.unity3d-editor-menu.editor",
3 | "references": [
4 | "rotorz.dotnet-exception-utils",
5 | "rotorz.unity3d-package-utils.editor"
6 | ],
7 | "optionalUnityReferences": [],
8 | "includePlatforms": [
9 | "Editor"
10 | ],
11 | "excludePlatforms": [],
12 | "allowUnsafeCode": false
13 | }
14 |
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/psd2ugui/Assets/Plugins/Packages/@rotorz/unity3d-editor-menu/LICENSE:
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2014-2017 Rotorz Limited
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2016-2017 Rotorz Limited
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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11 |
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13 | copies or substantial portions of the Software.
14 |
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16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | namespace Rotorz.Games.UnityEditorExtensions
5 | {
6 | ///
7 | /// Interface of a Unity editor extension singleton.
8 | ///
9 | public interface IEditorSingleton
10 | {
11 | ///
12 | /// Gets a value indicating whether the singleton has already been initialized.
13 | ///
14 | bool HasInitialized { get; }
15 |
16 |
17 | ///
18 | /// Invoked to initialize the singleton.
19 | ///
20 | ///
21 | /// If the has already been initialized.
22 | ///
23 | void Initialize();
24 | }
25 | }
26 |
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1 | {
2 | "name": "rotorz.unity3d-utils.editor",
3 | "references": [
4 | "rotorz.unity3d-utils",
5 | "rotorz.dotnet-exception-utils"
6 | ],
7 | "optionalUnityReferences": [],
8 | "includePlatforms": [
9 | "Editor"
10 | ],
11 | "excludePlatforms": [],
12 | "allowUnsafeCode": false
13 | }
14 |
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2013-2017 Rotorz Limited
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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1 | # unity3d-utils
2 |
3 | Common utility functionality for Unity game projects.
4 |
5 | ```sh
6 | $ yarn add rotorz/unity3d-utils
7 | ```
8 |
9 | This package is compatible with the [unity3d-package-syncer][tool] tool. Refer to the
10 | tools' [README][tool] for information on syncing packages into a Unity project.
11 |
12 | [tool]: https://github.com/rotorz/unity3d-package-syncer
13 |
14 |
15 | ## Contribution Agreement
16 |
17 | This project is licensed under the MIT license (see LICENSE). To be in the best
18 | position to enforce these licenses the copyright status of this project needs to
19 | be as simple as possible. To achieve this the following terms and conditions
20 | must be met:
21 |
22 | - All contributed content (including but not limited to source code, text,
23 | image, videos, bug reports, suggestions, ideas, etc.) must be the
24 | contributors own work.
25 |
26 | - The contributor disclaims all copyright and accepts that their contributed
27 | content will be released to the public domain.
28 |
29 | - The act of submitting a contribution indicates that the contributor agrees
30 | with this agreement. This includes (but is not limited to) pull requests, issues,
31 | tickets, e-mails, newsgroups, blogs, forums, etc.
32 |
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | using UnityEngine;
5 |
6 | namespace Rotorz.Games
7 | {
8 | ///
9 | /// Marks a game object upon awakening so that it is not destroyed between scenes.
10 | ///
11 | public sealed class DontDestroyOnLoad : MonoBehaviour
12 | {
13 | private void Awake()
14 | {
15 | DontDestroyOnLoad(this);
16 | }
17 | }
18 | }
19 |
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1 | // Copyright (c) Rotorz Limited. All rights reserved.
2 | // Licensed under the MIT license. See LICENSE file in the project root.
3 |
4 | using System;
5 | using Object = UnityEngine.Object;
6 |
7 | namespace Rotorz.Games
8 | {
9 | ///
10 | /// Utility functionality for exceptions.
11 | ///
12 | public static class UnityExceptionUtility
13 | {
14 | ///
15 | /// Checks that an object argument is non-null and in the case of Unity objects
16 | /// that they haven't been destroyed.
17 | ///
18 | /// The argument.
19 | /// Name of the parameter
20 | public static void CheckArgumentObjectValid(Object arg, string paramName)
21 | {
22 | if (ReferenceEquals(arg, null)) {
23 | throw new ArgumentNullException(paramName);
24 | }
25 | if (arg == null) {
26 | throw new ArgumentException("Object has been destroyed.", paramName);
27 | }
28 | }
29 | }
30 | }
31 |
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3 | "references": [
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