├── .gitignore
├── README.md
├── assets
├── Scene.meta
├── Scene
│ ├── Camera.fire
│ └── Camera.fire.meta
├── Script.meta
├── Script
│ ├── Game.ts
│ └── Game.ts.meta
├── Texture.meta
├── Texture
│ ├── bg_01@2x.png
│ ├── bg_01@2x.png.meta
│ ├── singleColor.png
│ ├── singleColor.png.meta
│ ├── sun@2x.png
│ ├── sun@2x.png.meta
│ ├── theme_front_01@2x.png
│ └── theme_front_01@2x.png.meta
├── resources.meta
└── resources
│ ├── idle_babarian_run_01@2x.png
│ ├── idle_babarian_run_01@2x.png.meta
│ ├── idle_babarian_run_02@2x.png
│ ├── idle_babarian_run_02@2x.png.meta
│ ├── idle_babarian_run_03@2x.png
│ ├── idle_babarian_run_03@2x.png.meta
│ ├── idle_babarian_run_04@2x.png
│ ├── idle_babarian_run_04@2x.png.meta
│ ├── idle_babarian_run_05@2x.png
│ ├── idle_babarian_run_05@2x.png.meta
│ ├── player_run.anim
│ └── player_run.anim.meta
├── camerashots
├── addcamera.png
├── addcamera.png.meta
├── addgroup.png
├── addgroup.png.meta
├── camera-demo.gif
├── camera.md
├── crude.png
├── crude.png.meta
├── crude2.png
├── crude2.png.meta
├── demo.gif
├── farcamera.png
├── farcamera.png.meta
├── fargroup.png
├── fargroup.png.meta
├── nearcamera.png
├── nearcamera.png.meta
├── neargroup.png
├── neargroup.png.meta
├── node.png
├── node.png.meta
├── step1.png
└── step1.png.meta
├── creator.d.ts
├── jsconfig.json
├── project.json
├── settings
├── builder.json
├── builder.panel.json
├── project.json
└── services.json
├── template-banner.png
├── template.json
└── tsconfig.json
/.gitignore:
--------------------------------------------------------------------------------
1 | #/////////////////////////////////////////////////////////////////////////////
2 | # Fireball Projects
3 | #/////////////////////////////////////////////////////////////////////////////
4 |
5 | library/
6 | temp/
7 | local/
8 | build/
9 |
10 | #/////////////////////////////////////////////////////////////////////////////
11 | # Logs and databases
12 | #/////////////////////////////////////////////////////////////////////////////
13 |
14 | *.log
15 | *.sql
16 | *.sqlite
17 |
18 | #/////////////////////////////////////////////////////////////////////////////
19 | # files for debugger
20 | #/////////////////////////////////////////////////////////////////////////////
21 |
22 | *.sln
23 | *.csproj
24 | *.pidb
25 | *.unityproj
26 | *.suo
27 |
28 | #/////////////////////////////////////////////////////////////////////////////
29 | # OS generated files
30 | #/////////////////////////////////////////////////////////////////////////////
31 |
32 | .DS_Store
33 | ehthumbs.db
34 | Thumbs.db
35 |
36 | #/////////////////////////////////////////////////////////////////////////////
37 | # exvim files
38 | #/////////////////////////////////////////////////////////////////////////////
39 |
40 | *UnityVS.meta
41 | *.err
42 | *.err.meta
43 | *.exvim
44 | *.exvim.meta
45 | *.vimentry
46 | *.vimentry.meta
47 | *.vimproject
48 | *.vimproject.meta
49 | .vimfiles.*/
50 | .exvim.*/
51 | quick_gen_project_*_autogen.bat
52 | quick_gen_project_*_autogen.bat.meta
53 | quick_gen_project_*_autogen.sh
54 | quick_gen_project_*_autogen.sh.meta
55 | .exvim.app
56 |
57 | #/////////////////////////////////////////////////////////////////////////////
58 | # webstorm files
59 | #/////////////////////////////////////////////////////////////////////////////
60 |
61 | .idea/
62 |
63 | #//////////////////////////
64 | # VS Code
65 | #//////////////////////////
66 |
67 | .vscode/
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Camera 摄像机初探
2 | *作者:大掌教*
3 |
4 | *Q群:704391772*
5 |
6 | **直播课地址:** [https://ke.qq.com/course/378768?tuin=3ce6693]( https://ke.qq.com/course/378768?tuin=3ce6693 )
7 |
8 | ---
9 |
10 | Creator从2.0开始发生了巨大变化,其中最大的变化莫过于Camera组件。为什么说最大的改变是Camera组件,因为这是一个全新的组件,将游戏世界的渲染窗口暴露出来,这将是引擎从2d渲染向3d渲染的关键。
11 |
12 | Camera是游戏渲染的窗口,场景里至少需要一个Camera,否则将无法渲染任何对象,世界将是一片黑暗。
13 |
14 | ### 要点
15 | - 一个场景至少需要一个Camera,可以同时存在多个Camera。
16 | - Camera本身不可见,渲染大小就是当前屏幕大小。
17 | - 同一场景可以多个Camera可以分组渲染,各自渲染各自的分组对象。
18 | - 多个Camera渲染的对象层次,由Camera深度Depth决定,值越大越后面渲染。同一个Camera渲染的对象,按照节点本身层级渲染,子节点总是在父节点后渲染。
19 |
20 | ## Camera案例——无限滚动视差背景
21 | Camera组件属性可参考[官方文档](https://docs.cocos.com/creator/manual/zh/render/camera.html#摄像机属性)。
22 |
23 | ### 分组渲染
24 |
25 | Creator编辑器在菜单`项目`->`项目设置`->`分组管理`中更改或添加。物理碰撞的分组管理也是这里设置的。
26 |
27 | 要实现分组渲染,首先需要在场景添加多个Camera,然后再分组管理添加多个分组,然后设置Camera的cullingMask属性为对应的分组。
28 |
29 | 1. 创建Camera节点,先创建一个空节点,然后在这个节点上添加Camera组件。添加两个Cameara节点,FarCamera和NearCamera,用来分别渲染远景和近景。
30 |
31 | 
32 | 
33 |
34 | 2. 添加分组,在分组管理里面添加两个分组,nearbg和farbg
35 |
36 | 
37 |
38 | 3. 场景中添加近景和远景节点,分别设置Group
39 |
40 | 
41 |
42 | 
43 |
44 | 4. 设置Camera的cullMask为对应分组,FarCamera设置为farbg,NearCamera设置为nearbg。
45 |
46 | 
47 |
48 | 
49 |
50 | 到这里多摄像机和分组渲染设置完成了,运行模拟器可以看到界面
51 | 
52 |
53 | ### 视差原理
54 | 背景图片固定不动,移动摄像机。因为我们看到的画面都是摄像机渲染的画面,渲染区域就是屏幕大小。由于运动的相对性,我们观察的视角就是摄像机视角,和摄像机同步,背景图片就相对向相反方向移动。
55 |
56 | 
57 |
58 | 如图,由于横向不断移动,所以要做两个背景图,不断交替设置位置。
59 | 
60 |
61 | 同样的原理,再设置一个近景,两组Camera移动的速度设置的不一致,就实现了无限滚动视差背景。
62 |
63 | ### 静景
64 | 有一些元素是不动的,比如太阳,月亮,挂在天上,如何实现?
65 |
66 | 新增分组celestial,将MainCamera开启,然后设置cullingMask为celestial,添加一个sun节点,分组设为celestial。
67 |
68 | 最终效果:
69 | 
70 |
71 | **Demo源码地址:** [https://github.com/fylz1125/CreatorDocuments](https://github.com/fylz1125/CreatorDocuments)
72 |
73 | # 更多Creator教程
74 | 2.0开始,新增了很多新特性,引擎发生了很大变化,后续将会分享更多干活。另外,每晚21:00,我将会在腾讯课堂直播讲解Creator游戏开发技术与实战经验,欢迎感兴趣的开发者关注。
75 |
76 | **直播地址:** [https://ke.qq.com/course/378768?tuin=3ce6693]( https://ke.qq.com/course/378768?tuin=3ce6693 )
--------------------------------------------------------------------------------
/assets/Scene.meta:
--------------------------------------------------------------------------------
1 | {
2 | "ver": "1.0.1",
3 | "uuid": "29f52784-2fca-467b-92e7-8fd9ef8c57b7",
4 | "isGroup": false,
5 | "subMetas": {}
6 | }
--------------------------------------------------------------------------------
/assets/Scene/Camera.fire:
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554 | },
555 | "_enabled": true,
556 | "_srcBlendFactor": 770,
557 | "_dstBlendFactor": 771,
558 | "_spriteFrame": {
559 | "__uuid__": "bbbdd15a-39ca-4769-b1da-8b11937373e7"
560 | },
561 | "_type": 0,
562 | "_sizeMode": 1,
563 | "_fillType": 0,
564 | "_fillCenter": {
565 | "__type__": "cc.Vec2",
566 | "x": 0,
567 | "y": 0
568 | },
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570 | "_fillRange": 0,
571 | "_isTrimmedMode": true,
572 | "_state": 0,
573 | "_atlas": null,
574 | "_id": "8cQxgM78RGwbHK5DtJBFm/"
575 | },
576 | {
577 | "__type__": "cc.Node",
578 | "_name": "farbg1",
579 | "_objFlags": 0,
580 | "_parent": {
581 | "__id__": 2
582 | },
583 | "_children": [],
584 | "_active": true,
585 | "_level": 1,
586 | "_components": [
587 | {
588 | "__id__": 14
589 | }
590 | ],
591 | "_prefab": null,
592 | "_opacity": 255,
593 | "_color": {
594 | "__type__": "cc.Color",
595 | "r": 255,
596 | "g": 255,
597 | "b": 255,
598 | "a": 255
599 | },
600 | "_contentSize": {
601 | "__type__": "cc.Size",
602 | "width": 2048,
603 | "height": 1024
604 | },
605 | "_anchorPoint": {
606 | "__type__": "cc.Vec2",
607 | "x": 0.5,
608 | "y": 0.5
609 | },
610 | "_position": {
611 | "__type__": "cc.Vec3",
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613 | "y": 0,
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616 | "_scale": {
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619 | "y": 1,
620 | "z": 1
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622 | "_rotationX": 0,
623 | "_rotationY": 0,
624 | "_quat": {
625 | "__type__": "cc.Quat",
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627 | "y": 0,
628 | "z": 0,
629 | "w": 1
630 | },
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635 | "_id": "e53lDS/ZpJFLY1Z57gLdDf"
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643 | },
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665 | {
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667 | "_name": "nearbg",
668 | "_objFlags": 0,
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671 | },
672 | "_children": [],
673 | "_active": true,
674 | "_level": 1,
675 | "_components": [
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678 | }
679 | ],
680 | "_prefab": null,
681 | "_opacity": 255,
682 | "_color": {
683 | "__type__": "cc.Color",
684 | "r": 255,
685 | "g": 255,
686 | "b": 255,
687 | "a": 255
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689 | "_contentSize": {
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693 | },
694 | "_anchorPoint": {
695 | "__type__": "cc.Vec2",
696 | "x": 0.5,
697 | "y": 0.5
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699 | "_position": {
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703 | "z": 0
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705 | "_scale": {
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707 | "x": 1,
708 | "y": 1,
709 | "z": 1
710 | },
711 | "_rotationX": 0,
712 | "_rotationY": 0,
713 | "_quat": {
714 | "__type__": "cc.Quat",
715 | "x": 0,
716 | "y": 0,
717 | "z": 0,
718 | "w": 1
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720 | "_skewX": 0,
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722 | "_zIndex": 0,
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724 | "_id": "0fSgWCfhVMsKVLYIX1HQmS"
725 | },
726 | {
727 | "__type__": "cc.Sprite",
728 | "_name": "",
729 | "_objFlags": 0,
730 | "node": {
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732 | },
733 | "_enabled": true,
734 | "_srcBlendFactor": 770,
735 | "_dstBlendFactor": 771,
736 | "_spriteFrame": {
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742 | "_fillCenter": {
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744 | "x": 0,
745 | "y": 0
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748 | "_fillRange": 0,
749 | "_isTrimmedMode": true,
750 | "_state": 0,
751 | "_atlas": null,
752 | "_id": "07g92CgctPRLsPujxiQLKc"
753 | },
754 | {
755 | "__type__": "cc.Node",
756 | "_name": "nearbg1",
757 | "_objFlags": 0,
758 | "_parent": {
759 | "__id__": 2
760 | },
761 | "_children": [],
762 | "_active": true,
763 | "_level": 1,
764 | "_components": [
765 | {
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767 | }
768 | ],
769 | "_prefab": null,
770 | "_opacity": 255,
771 | "_color": {
772 | "__type__": "cc.Color",
773 | "r": 255,
774 | "g": 255,
775 | "b": 255,
776 | "a": 255
777 | },
778 | "_contentSize": {
779 | "__type__": "cc.Size",
780 | "width": 2048,
781 | "height": 208
782 | },
783 | "_anchorPoint": {
784 | "__type__": "cc.Vec2",
785 | "x": 0.5,
786 | "y": 0.5
787 | },
788 | "_position": {
789 | "__type__": "cc.Vec3",
790 | "x": 2048,
791 | "y": -408,
792 | "z": 0
793 | },
794 | "_scale": {
795 | "__type__": "cc.Vec3",
796 | "x": 1,
797 | "y": 1,
798 | "z": 1
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800 | "_rotationX": 0,
801 | "_rotationY": 0,
802 | "_quat": {
803 | "__type__": "cc.Quat",
804 | "x": 0,
805 | "y": 0,
806 | "z": 0,
807 | "w": 1
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809 | "_skewX": 0,
810 | "_skewY": 0,
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812 | "groupIndex": 1,
813 | "_id": "0efV/Ydy9Plar2/i1mgG5G"
814 | },
815 | {
816 | "__type__": "cc.Sprite",
817 | "_name": "",
818 | "_objFlags": 0,
819 | "node": {
820 | "__id__": 17
821 | },
822 | "_enabled": true,
823 | "_srcBlendFactor": 770,
824 | "_dstBlendFactor": 771,
825 | "_spriteFrame": {
826 | "__uuid__": "4cade94e-9aee-432e-abeb-024583e7b108"
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829 | "_sizeMode": 1,
830 | "_fillType": 0,
831 | "_fillCenter": {
832 | "__type__": "cc.Vec2",
833 | "x": 0,
834 | "y": 0
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836 | "_fillStart": 0,
837 | "_fillRange": 0,
838 | "_isTrimmedMode": true,
839 | "_state": 0,
840 | "_atlas": null,
841 | "_id": "e7ZgHBZjFMhZIzpdtM5nb3"
842 | },
843 | {
844 | "__type__": "cc.Node",
845 | "_name": "sun",
846 | "_objFlags": 0,
847 | "_parent": {
848 | "__id__": 2
849 | },
850 | "_children": [],
851 | "_active": true,
852 | "_level": 1,
853 | "_components": [
854 | {
855 | "__id__": 20
856 | }
857 | ],
858 | "_prefab": null,
859 | "_opacity": 255,
860 | "_color": {
861 | "__type__": "cc.Color",
862 | "r": 255,
863 | "g": 255,
864 | "b": 255,
865 | "a": 255
866 | },
867 | "_contentSize": {
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870 | "height": 410
871 | },
872 | "_anchorPoint": {
873 | "__type__": "cc.Vec2",
874 | "x": 0.5,
875 | "y": 0.5
876 | },
877 | "_position": {
878 | "__type__": "cc.Vec3",
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880 | "y": 269,
881 | "z": 0
882 | },
883 | "_scale": {
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886 | "y": 0.5,
887 | "z": 1
888 | },
889 | "_rotationX": 0,
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891 | "_quat": {
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893 | "x": 0,
894 | "y": 0,
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896 | "w": 1
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898 | "_skewX": 0,
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900 | "_zIndex": 0,
901 | "groupIndex": 3,
902 | "_id": "3allQbwQZCpbJOgCKnScmc"
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907 | "_objFlags": 0,
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910 | },
911 | "_enabled": true,
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930 | "_id": "34UdtwF0hCBpBnKqOsWUvF"
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932 | {
933 | "__type__": "cc.Node",
934 | "_name": "player",
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936 | "_parent": {
937 | "__id__": 2
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939 | "_children": [],
940 | "_active": true,
941 | "_level": 1,
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970 | "__type__": "cc.Vec3",
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978 | "y": 1,
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987 | "z": 0,
988 | "w": 1
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992 | "_zIndex": 0,
993 | "groupIndex": 4,
994 | "_id": "68eWyJV0pG0q7aBzTGj/kl"
995 | },
996 | {
997 | "__type__": "cc.Sprite",
998 | "_name": "",
999 | "_objFlags": 0,
1000 | "node": {
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1002 | },
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1005 | "_dstBlendFactor": 771,
1006 | "_spriteFrame": {
1007 | "__uuid__": "87600be9-dd83-4e43-8a86-1ea82f76dfe2"
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1011 | "_fillType": 0,
1012 | "_fillCenter": {
1013 | "__type__": "cc.Vec2",
1014 | "x": 0,
1015 | "y": 0
1016 | },
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1018 | "_fillRange": 0,
1019 | "_isTrimmedMode": true,
1020 | "_state": 0,
1021 | "_atlas": null,
1022 | "_id": "5eSzYlBKRO3ZauuwYRJCks"
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1024 | {
1025 | "__type__": "cc.Animation",
1026 | "_name": "",
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1030 | },
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1032 | "_defaultClip": {
1033 | "__uuid__": "0865a67e-28aa-4d8d-ac7a-65c58d2ca116"
1034 | },
1035 | "_clips": [
1036 | {
1037 | "__uuid__": "0865a67e-28aa-4d8d-ac7a-65c58d2ca116"
1038 | }
1039 | ],
1040 | "playOnLoad": true,
1041 | "_id": "37zNA7AjNEe51updeEGUcf"
1042 | },
1043 | {
1044 | "__type__": "cc.Canvas",
1045 | "_name": "",
1046 | "_objFlags": 0,
1047 | "node": {
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1049 | },
1050 | "_enabled": true,
1051 | "_designResolution": {
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1054 | "height": 1024
1055 | },
1056 | "_fitWidth": false,
1057 | "_fitHeight": true,
1058 | "_id": "430ZsmplZOxrqHwHHCK583"
1059 | },
1060 | {
1061 | "__type__": "179dfUEArtG97Ve21VKer2x",
1062 | "_name": "",
1063 | "_objFlags": 0,
1064 | "node": {
1065 | "__id__": 2
1066 | },
1067 | "_enabled": true,
1068 | "farCamera": {
1069 | "__id__": 6
1070 | },
1071 | "nearCamera": {
1072 | "__id__": 8
1073 | },
1074 | "bg01": {
1075 | "__id__": 12
1076 | },
1077 | "bg02": {
1078 | "__id__": 14
1079 | },
1080 | "nearbg01": {
1081 | "__id__": 16
1082 | },
1083 | "nearbg02": {
1084 | "__id__": 18
1085 | },
1086 | "_id": "77vlfqsVtJhobkaL9aeEHf"
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/assets/Script/Game.ts:
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1 |
2 | const { ccclass, property } = cc._decorator;
3 |
4 | @ccclass
5 | export default class Game extends cc.Component {
6 |
7 | // 远景摄像机
8 | @property(cc.Camera)
9 | farCamera: cc.Camera = null;
10 |
11 | // 近景摄像机
12 | @property(cc.Camera)
13 | nearCamera: cc.Camera = null;
14 |
15 | @property(cc.Sprite)
16 | bg01: cc.Sprite = null;
17 |
18 | @property(cc.Sprite)
19 | bg02: cc.Sprite = null;
20 |
21 | // 地板
22 | @property(cc.Sprite)
23 | nearbg01: cc.Sprite = null;
24 |
25 | @property(cc.Sprite)
26 | nearbg02: cc.Sprite = null;
27 |
28 |
29 | farCount = 1;
30 | nearCount = 1;
31 |
32 | farSpeed = 30;
33 | nearSpeed = 300;
34 |
35 | start() {
36 |
37 | }
38 |
39 | onLoad() {
40 | }
41 | update(dt) {
42 | // 更新摄像机
43 | this.updateFarCamera(dt)
44 | this.updateNearCamera(dt);
45 |
46 |
47 | }
48 |
49 | updateFarCamera(dt:number) {
50 | this.farCamera.node.x += dt*this.farSpeed;
51 | let yu = this.farCount % 2;
52 | if (yu == 1) {
53 | if (this.farCamera.node.x > this.farCount * this.bg01.node.width) {
54 | this.bg01.node.x = (this.farCount+1) * this.bg01.node.width;
55 | this.farCount++;
56 | }
57 | } else {
58 | if (this.farCamera.node.x > this.farCount * this.bg01.node.width) {
59 | this.bg02.node.x = (this.farCount+1) * this.bg01.node.width;
60 | this.farCount++;
61 | }
62 | }
63 | }
64 |
65 | updateNearCamera(dt: number) {
66 | this.nearCamera.node.x += dt*this.nearSpeed;
67 | let yu = this.nearCount % 2;
68 | if (yu == 1) {
69 | if (this.nearCamera.node.x > this.nearCount * this.nearbg01.node.width) {
70 | this.nearbg01.node.x = (this.nearCount+1) * this.nearbg01.node.width;
71 | this.nearCount++;
72 | }
73 | } else {
74 | if (this.nearCamera.node.x > this.nearCount * this.nearbg02.node.width) {
75 | this.nearbg02.node.x = (this.nearCount+1) * this.nearbg02.node.width;
76 | this.nearCount++;
77 | }
78 | }
79 | }
80 |
81 | }
82 |
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1 | # Camera 摄像机详解
2 | *作者:大掌教*
3 |
4 | *Q群:704391772*
5 |
6 | **直播课地址:** [https://ke.qq.com/course/378768?tuin=3ce6693]( https://ke.qq.com/course/378768?tuin=3ce6693 )
7 |
8 |
9 | Creator从2.0开始发生了巨大变化,其中最大的变化莫过于Camera组件。为什么说最大的改变是Camera组件,因为这是一个全新的组件,将游戏世界的渲染窗口暴露出来,这将是引擎从2d渲染向3d渲染的关键。
10 |
11 | Camera是游戏渲染的窗口,场景里至少需要一个Camera,否则将无法渲染任何对象,世界将是一片黑暗。
12 |
13 | ### 要点
14 | - 一个场景至少需要一个Camera,可以同时存在多个Camera。
15 | - Camera本身不可见,渲染大小就是当前屏幕大小。
16 | - 同一场景可以多个Camera可以分组渲染,各自渲染各自的分组对象。
17 | - 多个Camera渲染的对象层次,由Camera深度Depth决定,值越大越后面渲染。同一个Camera渲染的对象,按照节点本身层级渲染,子节点总是在父节点后渲染。
18 |
19 | ## Camera案例——无限滚动视差背景
20 | Camera组件属性可参考[官方文档](https://docs.cocos.com/creator/manual/zh/render/camera.html#摄像机属性)。
21 |
22 | ### 分组渲染
23 |
24 | Creator编辑器在菜单`项目`->`项目设置`->`分组管理`中更改或添加。物理碰撞的分组管理也是这里设置的。
25 |
26 | 要实现分组渲染,首先需要在场景添加多个Camera,然后再分组管理添加多个分组,然后设置Camera的cullingMask属性为对应的分组。
27 |
28 | 1. 创建Camera节点,先创建一个空节点,然后在这个节点上添加Camera组件。添加两个Cameara节点,FarCamera和NearCamera,用来分别渲染远景和近景。
29 |
30 | 
31 | 
32 |
33 | 2. 添加分组,在分组管理里面添加两个分组,nearbg和farbg
34 |
35 | 
36 |
37 | 3. 场景中添加近景和远景节点,分别设置Group
38 |
39 | 
40 |
41 | 
42 |
43 | 4. 设置Camera的cullMask为对应分组,FarCamera设置为farbg,NearCamera设置为nearbg。
44 |
45 | 
46 |
47 | 
48 |
49 | 到这里多摄像机和分组渲染设置完成了,运行模拟器可以看到界面
50 | 
51 |
52 | ### 视差原理
53 | 背景图片固定不动,移动摄像机。因为我们看到的画面都是摄像机渲染的画面,渲染区域就是屏幕大小。由于运动的相对性,我们观察的视角就是摄像机视角,和摄像机同步,背景图片就相对向相反方向移动。
54 |
55 | 
56 |
57 | 如图,由于横向不断移动,所以要做两个背景图,不断交替设置位置。
58 | 
59 |
60 | 同样的原理,再设置一个近景,两组Camera移动的速度设置的不一致,就实现了无限滚动视差背景。
61 |
62 | ### 静景
63 | 有一些元素是不动的,比如太阳,月亮,挂在天上,如何实现?
64 |
65 | 新增分组celestial,将MainCamera开启,然后设置cullingMask为celestial,添加一个sun节点,分组设为celestial。
66 |
67 | 最终效果:
68 | 
69 |
70 | **Demo源码地址:** [https://github.com/fylz1125/CreatorDocuments](https://github.com/fylz1125/CreatorDocuments)
71 |
72 | # 更多Creator教程
73 | 2.0开始,新增了很多新特性,引擎发生了很大变化,后续将会分享更多干货。另外,每晚21:00,我将会在腾讯课堂直播讲解Creator游戏开发技术与实战经验,欢迎感兴趣的开发者关注。
74 |
75 | **直播地址:** [https://ke.qq.com/course/378768?tuin=3ce6693]( https://ke.qq.com/course/378768?tuin=3ce6693 )
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2 | "compilerOptions": {
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4 | "module": "commonjs",
5 | "experimentalDecorators": true
6 | },
7 | "exclude": [
8 | "node_modules",
9 | ".vscode",
10 | "library",
11 | "local",
12 | "settings",
13 | "temp"
14 | ]
15 | }
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2 | "engine": "cocos2d-html5",
3 | "packages": "packages"
4 | }
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2 | "excludeScenes": [],
3 | "orientation": {
4 | "landscapeLeft": true,
5 | "landscapeRight": true,
6 | "portrait": false,
7 | "upsideDown": false
8 | },
9 | "packageName": "org.cocos2d.helloworld",
10 | "startScene": "2d2f792f-a40c-49bb-a189-ed176a246e49",
11 | "title": "hello_world",
12 | "webOrientation": "auto"
13 | }
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2 | "excludeScenes": [],
3 | "packageName": "org.cocos2d.helloworld",
4 | "platform": "web-mobile",
5 | "startScene": "2d2f792f-a40c-49bb-a189-ed176a246e49",
6 | "title": "HelloWorld"
7 | }
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2 | "cocos-analytics": {
3 | "appID": "13798",
4 | "appSecret": "959b3ac0037d0f3c2fdce94f8421a9b2",
5 | "channel": "",
6 | "enable": false,
7 | "version": ""
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9 | "collision-matrix": [
10 | [
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12 | ],
13 | [
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15 | false
16 | ],
17 | [
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19 | false,
20 | false
21 | ],
22 | [
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24 | false,
25 | false,
26 | false
27 | ],
28 | [
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30 | false,
31 | false,
32 | false,
33 | false
34 | ]
35 | ],
36 | "design-resolution-height": 640,
37 | "design-resolution-width": 960,
38 | "excluded-modules": [],
39 | "facebook": {
40 | "appID": "",
41 | "audience": {
42 | "enable": false
43 | },
44 | "enable": false,
45 | "live": {
46 | "enable": false
47 | }
48 | },
49 | "fit-height": true,
50 | "fit-width": false,
51 | "group-list": [
52 | "default",
53 | "nearbg",
54 | "farbg",
55 | "celestial",
56 | "player"
57 | ],
58 | "last-module-event-record-time": 0,
59 | "simulator-orientation": false,
60 | "simulator-resolution": {
61 | "height": 640,
62 | "width": 960
63 | },
64 | "use-customize-simulator": false,
65 | "use-project-simulator-setting": false
66 | }
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2 | "services": [
3 | {
4 | "service_id": "235",
5 | "service_name": "Cocos Analytics",
6 | "service_icon": "https://account.cocos.com/client/3f8f31ccf66995e183044f167c092395.png",
7 | "service_desc": "提供最核心最基本的数据、标准化界面功能简洁易用、数据准确性最好",
8 | "service_title": "精准了解游戏的新增、活跃、留存、付费等数据",
9 | "service_guide_url": "https://n-analytics.cocos.com/docs/",
10 | "service_sample_url": "https://github.com/cocos-creator/tutorial-dark-slash/tree/analytics",
11 | "service_dev_url": "http://analytics.cocos.com/realtime/jump_to/",
12 | "service_type": "3",
13 | "service_type_zh": "公司和个人游戏",
14 | "support_platform": [
15 | "Android",
16 | "iOS",
17 | "HTML5"
18 | ],
19 | "package_download_url": "http://download.cocos.com/CocosServices/plugins/service-analytics/1.1.7_2.0.3.zip",
20 | "package_version_desc": "1、 更新 H5 SDK 版本至 2.0.3。
2、 SDK 优化更新,删除 init 接口字段 'channel' ,改为 login 接口输入。
3、 如有相关问题咨询或者需求, 可以联系我们技术支持邮箱 support-cocos@cocos.com",
21 | "service_component_name": "service-analytics",
22 | "package_versions": [
23 | "1.0.0_1.0.5",
24 | "1.1.2_2.0.0",
25 | "1.1.3_2.0.1",
26 | "1.1.4_2.0.1",
27 | "1.1.5_2.0.1",
28 | "1.1.6_2.0.1_2.0.2",
29 | "1.1.7_2.0.3"
30 | ],
31 | "build_platform": [
32 | "web-mobile",
33 | "web-desktop",
34 | "fb-instant-games",
35 | "wechatgame",
36 | "wechatgame-subcontext",
37 | "qqplay",
38 | "android",
39 | "android-instant",
40 | "ios",
41 | "mac",
42 | "quickgame",
43 | "qgame",
44 | "huawei"
45 | ],
46 | "require_verify": 0,
47 | "service_price": "",
48 | "packpage_version_desc": ""
49 | },
50 | {
51 | "service_id": "241",
52 | "service_name": "Matchvs",
53 | "service_icon": "https://account.cocos.com/client/14406719a07eb3d714d36e5edc6e06fa.png",
54 | "service_desc": "通过SDK接入快速实现联网功能、帧同步、国内外多节点、服务器独立部署、gameServer自定义游戏服务端逻辑。\n技术支持群QQ群:822523258",
55 | "service_title": "专业成熟的移动游戏联网与服务端解决方案",
56 | "service_guide_url": "http://doc.matchvs.com/QuickStart/QuickStart-CocosCreator",
57 | "service_sample_url": "http://www.matchvs.com/serviceCourse",
58 | "service_dev_url": "http://www.matchvs.com/cocosLogin",
59 | "service_type": "3",
60 | "service_type_zh": "公司和个人游戏",
61 | "support_platform": [
62 | "Android",
63 | "iOS",
64 | "HTML5"
65 | ],
66 | "package_download_url": "http://download.cocos.com/CocosServices/plugins/service-matchvs/1.0.7_3.7.9.6.zip",
67 | "package_version_desc": "更新日期:2019-05-15
更新内容:
1、调整getRoomListEx接口,获取系统创建房间
2、增加appkey等的校验
3、新增以下平台支持:VIVO 小游戏OPPO 小游戏HUAWEI 快游戏百度小游戏(默认不支持,需修改代码强制开启WSS选项)",
68 | "service_component_name": "service-matchvs",
69 | "package_versions": [
70 | "1.0.3_3.7.6.4",
71 | "1.0.5_3.7.7.3",
72 | "1.0.6_3.7.9.2",
73 | "1.0.7_3.7.9.6"
74 | ],
75 | "build_platform": [
76 | "web-mobile",
77 | "web-desktop",
78 | "fb-instant-games",
79 | "wechatgame",
80 | "wechatgame-subcontext",
81 | "qqplay",
82 | "android",
83 | "android-instant",
84 | "ios",
85 | "mac",
86 | "quickgame",
87 | "qgame",
88 | "huawei"
89 | ],
90 | "require_verify": 0,
91 | "service_price": "",
92 | "packpage_version_desc": ""
93 | },
94 | {
95 | "service_id": "242",
96 | "service_name": "Agora Voice",
97 | "service_icon": "https://account.cocos.com/uploads/client_icon/date(\"Y-m-d\")/50fe52b789c2fc1e1fff9eec161c1bb3.png",
98 | "service_desc": "稳定、低耗、76ms超低延时、全球200+数据中心覆盖;变声器、超高音质、听声辩位等丰富玩法极速接入;全平台支持:Android、iOS、Web。\n技术支持群QQ群:799099183\n",
99 | "service_title": "游戏内置实时语音",
100 | "service_guide_url": "https://docs.agora.io/cn/Interactive Gaming/game_c",
101 | "service_sample_url": " https://github.com/AgoraIO/Voice-Call-for-Mobile-Gaming/tree/master/Basic-Voice-Call-for-Gaming/Hello-Cocos-Creator-Voice-Agora",
102 | "service_dev_url": "https://sso.agora.io/api/oauth/cocos/login",
103 | "service_type": "3",
104 | "service_type_zh": "公司和个人游戏",
105 | "support_platform": [
106 | "Android",
107 | "iOS",
108 | "HTML5"
109 | ],
110 | "package_download_url": "http://download.cocos.com/CocosServices/plugins/service-agora/1.0.1_2.2.3.20_2.5.2.zip",
111 | "package_version_desc": "first release.",
112 | "service_component_name": "service-agora",
113 | "package_versions": [
114 | "1.0.1_2.2.3.20_2.5.2"
115 | ],
116 | "build_platform": [
117 | "web-mobile",
118 | "web-desktop",
119 | "android",
120 | "ios"
121 | ],
122 | "require_verify": 1,
123 | "service_price": "",
124 | "packpage_version_desc": ""
125 | },
126 | {
127 | "service_id": "7",
128 | "service_name": "AnySDK",
129 | "service_icon": "https://account.cocos.com/client/3ba1fcf9029140cf08d95813e387d04a.png",
130 | "service_desc": "800+渠道、支持多平台多引擎、安全稳定的本地打包工具。技术支持:https://forum.cocos.com/c/anysdk",
131 | "service_title": "游戏快速接入第三方SDK的解决方案",
132 | "service_guide_url": "http://docs.anysdk.com",
133 | "service_sample_url": "http://github.com/AnySDK",
134 | "service_dev_url": "http://dev.anysdk.com",
135 | "service_type": "0",
136 | "service_type_zh": "不支持游戏",
137 | "support_platform": [
138 | "Android",
139 | "iOS",
140 | "HTML5"
141 | ],
142 | "package_download_url": "http://download.cocos.com/CocosServices/plugins/service-anysdk/1.0.1_2.2.5.zip",
143 | "package_version_desc": "修复 Creator 2.0.x 系列版本 2.0.7 以上因调用 cc.game.restart(); 而导致的 AnySDK 调用失败的错误",
144 | "service_component_name": "service-anysdk",
145 | "package_versions": [
146 | "1.0.1_2.2.5"
147 | ],
148 | "build_platform": [
149 | "web-mobile",
150 | "web-desktop",
151 | "android",
152 | "ios"
153 | ],
154 | "require_verify": 0,
155 | "service_price": "",
156 | "packpage_version_desc": ""
157 | }
158 | ]
159 | }
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2 | "name": "TEMPLATES.helloworld-ts.name",
3 | "desc": "TEMPLATES.helloworld-ts.desc",
4 | "banner": "template-banner.png"
5 | }
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2 | "compilerOptions": {
3 | "module": "commonjs",
4 | "lib": [ "dom", "es5", "es2015.promise" ],
5 | "target": "es5",
6 | "allowJs": true,
7 | "experimentalDecorators": true,
8 | "skipLibCheck": true
9 | },
10 | "exclude": [
11 | "node_modules",
12 | "library",
13 | "local",
14 | "temp",
15 | "build",
16 | "settings"
17 | ]
18 | }
19 |
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